--[[ Project: SAMP-API.lua Developers: imring, LUCHARE, FYP Special thanks: SAMemory (https://www.blast.hk/threads/20472/) for implementing the basic functions. SAMP-API (https://github.com/BlastHackNet/SAMP-API) for the structures and addresses. ]] local sampapi = require 'sampapi' local shared = sampapi.shared local mt = require 'sampapi.metatype' local ffi = require 'ffi' shared.require 'v037r5.CEntity' shared.require 'v037r5.CPed' shared.require 'CMatrix' shared.require 'CVector' shared.require 'v037r5.Animation' shared.require 'v037r5.CVehicle' shared.require 'v037r5.ControllerState' shared.require 'v037r5.Synchronization' shared.require 'v037r5.AimStuff' shared.ffi.cdef[[ enum SSpectatingMode { SPECTATING_MODE_VEHICLE = 3, SPECTATING_MODE_PLAYER = 4, SPECTATING_MODE_FIXED = 15, SPECTATING_MODE_SIDE = 14, }; typedef enum SSpectatingMode SSpectatingMode; enum SSpectatingType { SPEC_TYPE_NONE = 0, SPEC_TYPE_PLAYER = 1, SPEC_TYPE_VEHICLE = 2, }; typedef enum SSpectatingType SSpectatingType; enum SSurfingMode { SURFING_MODE_NONE = 0, SURFING_MODE_UNFIXED = 1, SURFING_MODE_FIXED = 2, }; typedef enum SSurfingMode SSurfingMode; typedef struct SCameraTarget SCameraTarget; #pragma pack(push, 1) struct SCameraTarget { ID m_nObject; ID m_nVehicle; ID m_nPlayer; ID m_nActor; }; #pragma pack(pop) typedef struct SSpawnInfo SSpawnInfo; #pragma pack(push, 1) struct SSpawnInfo { NUMBER m_nTeam; int m_nSkin; char field_c; SCVector m_position; float m_fRotation; int m_aWeapon[3]; int m_aAmmo[3]; }; #pragma pack(pop) typedef struct SCLocalPlayer SCLocalPlayer; #pragma pack(push, 1) struct SCLocalPlayer { SIncarData m_incarData; SAimData m_aimData; STrailerData m_trailerData; SOnfootData m_onfootData; SPassengerData m_passengerData; BOOL m_bIsActive; BOOL m_bIsWasted; ID m_nCurrentVehicle; ID m_nLastVehicle; SAnimation m_animation; int field_100; SCPed* m_pPed; BOOL m_bDoesSpectating; NUMBER m_nTeam; short int field_10d; TICK m_lastUpdate; TICK m_lastSpecUpdate; TICK m_lastAimUpdate; TICK m_lastStatsUpdate; SCameraTarget m_cameraTarget; TICK m_lastCameraTargetUpdate; struct { SCVector m_direction; TICK m_lastUpdate; TICK m_lastLook; } m_head; TICK m_lastAnyUpdate; BOOL m_bClearedToSpawn; TICK m_lastSelectionTick; TICK m_initialSelectionTick; SSpawnInfo m_spawnInfo; BOOL m_bHasSpawnInfo; TICK m_lastWeaponsUpdate; struct { ID m_nAimedPlayer; ID m_nAimedActor; NUMBER m_nCurrentWeapon; NUMBER m_aLastWeapon[13]; int m_aLastWeaponAmmo[13]; } m_weaponsData; BOOL m_bPassengerDriveBy; char m_nCurrentInterior; BOOL m_bInRCMode; char m_szName[256]; struct { ID m_nEntityId; TICK m_lastUpdate; union { SCVehicle* m_pVehicle; SCObject* m_pObject; }; BOOL m_bStuck; BOOL m_bIsActive; SCVector m_position; int field_; int m_nMode; } m_surfing; struct { BOOL m_bEnableAfterDeath; int m_nSelected; BOOL m_bWaitingForSpawnRequestReply; BOOL m_bIsActive; } m_classSelection; TICK m_zoneDisplayingEnd; struct { char m_nMode; char m_nType; int m_nObject; BOOL m_bProcessed; } m_spectating; struct { ID m_nVehicleUpdating; int m_nBumper; int m_nDoor; bool m_bLight; bool m_bWheel; } m_damage; }; #pragma pack(pop) ]] shared.validate_size('struct SCameraTarget', 0x8) shared.validate_size('struct SSpawnInfo', 0x2e) shared.validate_size('struct SCLocalPlayer', 0x324) local CLocalPlayer_constructor = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', 0x4C50) local function CLocalPlayer_new(...) local obj = ffi.new('struct SCLocalPlayer[1]') CLocalPlayer_constructor(obj, ...) return obj end local function RefIncarSendrate() return ffi.cast('int*', sampapi.GetAddress(0xFE0AC))[0] end local function RefOnfootSendrate() return ffi.cast('int*', sampapi.GetAddress(0xFE0A8))[0] end local function RefFiringSendrate() return ffi.cast('int*', sampapi.GetAddress(0xFE0B0))[0] end local function RefSendMultiplier() return ffi.cast('int*', sampapi.GetAddress(0xFE0B4))[0] end local SCLocalPlayer_mt = { GetPed = ffi.cast('SCPed * (__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x2D70)), ResetData = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x2E90)), ProcessHead = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x2FA0)), SetSpecialAction = ffi.cast('void(__thiscall*)(SCLocalPlayer*, char)', sampapi.GetAddress(0x30F0)), GetSpecialAction = ffi.cast('char(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3410)), UpdateSurfing = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3570)), SetSurfing = ffi.cast('void(__thiscall*)(SCLocalPlayer*, SCVehicle*, BOOL)', sampapi.GetAddress(0x3710)), ProcessSurfing = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3730)), NeedsToUpdate = ffi.cast('BOOL(__thiscall*)(SCLocalPlayer*, const void*, const void*, unsigned int)', sampapi.GetAddress(0x3A60)), GetIncarSendRate = ffi.cast('int(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3AB0)), GetOnfootSendRate = ffi.cast('int(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3AF0)), GetUnoccupiedSendRate = ffi.cast('int(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3B30)), SetSpawnInfo = ffi.cast('void(__thiscall*)(SCLocalPlayer*, const SSpawnInfo*)', sampapi.GetAddress(0x3BE0)), Spawn = ffi.cast('BOOL(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3C20)), SetColor = ffi.cast('void(__thiscall*)(SCLocalPlayer*, D3DCOLOR)', sampapi.GetAddress(0x3ED0)), GetColorAsRGBA = ffi.cast('D3DCOLOR(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3F00)), GetColorAsARGB = ffi.cast('D3DCOLOR(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3F20)), ProcessOnfootWorldBounds = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3F50)), ProcessIncarWorldBounds = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x3FC0)), RequestSpawn = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x4060)), PrepareForClassSelection = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x4080)), PrepareForClassSelection_Outcome = ffi.cast('void(__thiscall*)(SCLocalPlayer*, BOOL)', sampapi.GetAddress(0x40E0)), EnableSpectating = ffi.cast('void(__thiscall*)(SCLocalPlayer*, BOOL)', sampapi.GetAddress(0x41C0)), SpectateForVehicle = ffi.cast('void(__thiscall*)(SCLocalPlayer*, ID)', sampapi.GetAddress(0x4230)), SpectateForPlayer = ffi.cast('void(__thiscall*)(SCLocalPlayer*, ID)', sampapi.GetAddress(0x4280)), NeedsToSendOnfootData = ffi.cast('BOOL(__thiscall*)(SCLocalPlayer*, short, short, short)', sampapi.GetAddress(0x4300)), NeedsToSendIncarData = ffi.cast('BOOL(__thiscall*)(SCLocalPlayer*, short, short, short)', sampapi.GetAddress(0x4340)), DefineCameraTarget = ffi.cast('bool(__thiscall*)(SCLocalPlayer*, SCameraTarget*)', sampapi.GetAddress(0x4440)), UpdateCameraTarget = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x4700)), DrawCameraTargetLabel = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x4850)), SendUnoccupiedData = ffi.cast('void(__thiscall*)(SCLocalPlayer*, ID, char)', sampapi.GetAddress(0x4D30)), SendOnfootData = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x4F00)), SendAimData = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x5210)), SendTrailerData = ffi.cast('void(__thiscall*)(SCLocalPlayer*, ID)', sampapi.GetAddress(0x53D0)), SendPassengerData = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x5590)), WastedNotification = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x5810)), RequestClass = ffi.cast('void(__thiscall*)(SCLocalPlayer*, int)', sampapi.GetAddress(0x58D0)), ChangeInterior = ffi.cast('void(__thiscall*)(SCLocalPlayer*, char)', sampapi.GetAddress(0x5970)), Chat = ffi.cast('void(__thiscall*)(SCLocalPlayer*, const char*)', sampapi.GetAddress(0x5A10)), EnterVehicle = ffi.cast('void(__thiscall*)(SCLocalPlayer*, int, BOOL)', sampapi.GetAddress(0x5AD0)), ExitVehicle = ffi.cast('void(__thiscall*)(SCLocalPlayer*, int)', sampapi.GetAddress(0x5BF0)), SendStats = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x5D00)), UpdateVehicleDamage = ffi.cast('void(__thiscall*)(SCLocalPlayer*, ID)', sampapi.GetAddress(0x5DE0)), NextClass = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x5FF0)), PrevClass = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x6080)), ProcessClassSelection = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x6100)), UpdateWeapons = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x6290)), ProcessSpectating = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x6540)), SendTakeDamage = ffi.cast('void(__thiscall*)(SCLocalPlayer*, int, float, int, int)', sampapi.GetAddress(0x68A0)), SendGiveDamage = ffi.cast('void(__thiscall*)(SCLocalPlayer*, int, float, int, int)', sampapi.GetAddress(0x69B0)), ProcessUnoccupiedSync = ffi.cast('bool(__thiscall*)(SCLocalPlayer*, ID, SCVehicle*)', sampapi.GetAddress(0x6E00)), EnterVehicleAsPassenger = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x6FE0)), SendIncarData = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x7080)), Process = ffi.cast('void(__thiscall*)(SCLocalPlayer*)', sampapi.GetAddress(0x74C0)), } mt.set_handler('struct SCLocalPlayer', '__index', SCLocalPlayer_mt) local Synchronization = {} local AimStuff = {} return { new = CLocalPlayer_new, RefIncarSendrate = RefIncarSendrate, RefOnfootSendrate = RefOnfootSendrate, RefFiringSendrate = RefFiringSendrate, RefSendMultiplier = RefSendMultiplier, Synchronization = Synchronization, AimStuff = AimStuff, }