--[[ Project: SAMP-API.lua Developers: imring, LUCHARE, FYP Special thanks: SAMemory (https://www.blast.hk/threads/20472/) for implementing the basic functions. SAMP-API (https://github.com/BlastHackNet/SAMP-API) for the structures and addresses. ]] local sampapi = require 'sampapi' local shared = sampapi.shared local mt = require 'sampapi.metatype' local ffi = require 'ffi' shared.require 'v037r5.CEntity' shared.require 'CMatrix' shared.require 'CVector' shared.ffi.cdef[[ typedef struct SCVehicle SCVehicle; struct SCVehicle; enum { MAX_MATERIALS = 16, }; enum SMaterialType { MATERIAL_TYPE_NONE = 0, MATERIAL_TYPE_TEXTURE = 1, MATERIAL_TYPE_TEXT = 2, }; typedef enum SMaterialType SMaterialType; enum SMaterialSize { MATERIAL_SIZE_32X32 = 10, MATERIAL_SIZE_64X32 = 20, MATERIAL_SIZE_64X64 = 30, MATERIAL_SIZE_128X32 = 40, MATERIAL_SIZE_128X64 = 50, MATERIAL_SIZE_128X128 = 60, MATERIAL_SIZE_256X32 = 70, MATERIAL_SIZE_256X64 = 80, MATERIAL_SIZE_256X128 = 90, MATERIAL_SIZE_256X256 = 100, MATERIAL_SIZE_512X64 = 110, MATERIAL_SIZE_512X128 = 120, MATERIAL_SIZE_512X256 = 130, MATERIAL_SIZE_512X512 = 140, }; typedef enum SMaterialSize SMaterialSize; typedef struct SMaterialText SMaterialText; #pragma pack(push, 1) struct SMaterialText { char m_nMaterialIndex; char pad_0[137]; char m_nMaterialSize; char m_szFont[65]; char m_nFontSize; bool m_bBold; D3DCOLOR m_fontColor; D3DCOLOR m_backgroundColor; char m_align; }; #pragma pack(pop) typedef struct SObjectMaterial SObjectMaterial; #pragma pack(push, 1) struct SObjectMaterial { union { struct CSprite2d* m_pSprite[16]; struct RwTexture* m_pTextBackground[16]; }; D3DCOLOR m_color[16]; char pad_6[68]; int m_nType[16]; BOOL m_bTextureWasCreated[16]; SMaterialText m_textInfo[16]; char* m_szText[16]; struct IDirect3DTexture9* m_pBackgroundTexture[16]; struct IDirect3DTexture9* m_pTexture[16]; }; #pragma pack(pop) typedef struct SCObject SCObject; #pragma pack(push, 1) struct SCObject : SCEntity { char pad_0[6]; int m_nModel; char pad_1; bool m_bDontCollideWithCamera; float m_fDrawDistance; float field_0; SCVector m_position; float m_fDistanceToCamera; bool m_bDrawLast; char pad_2[64]; SCVector m_rotation; char pad_3[5]; ID m_nAttachedToVehicle; ID m_nAttachedToObject; SCVector m_attachOffset; SCVector m_attachRotation; bool m_bSyncRotation; SCMatrix m_targetMatrix; char pad_4[148]; char m_bMoving; float m_fSpeed; char pad_5[99]; SObjectMaterial m_material; BOOL m_bHasCustomMaterial; char pad_9[13]; }; #pragma pack(pop) ]] shared.validate_size('struct SMaterialText', 0xd7) shared.validate_size('struct SObjectMaterial', 0xf74) shared.validate_size('struct SCObject', 0x119c) local CObject_constructor = ffi.cast('void(__thiscall*)(SCObject*, int, SCVector, SCVector, float, int, char, char)', 0xA9110) local function CObject_new(...) local obj = ffi.new('struct SCObject[1]') CObject_constructor(obj, ...) return obj end local SCObject_mt = { -- Add = ... -- Remove = ... GetDistance = ffi.cast('float(__thiscall*)(SCObject*, const SCMatrix*)', sampapi.GetAddress(0xA7FC0)), Stop = ffi.cast('void(__thiscall*)(SCObject*)', sampapi.GetAddress(0xA8030)), SetRotation = ffi.cast('void(__thiscall*)(SCObject*, const SCVector*)', sampapi.GetAddress(0xA80A0)), SetAttachedToVehicle = ffi.cast('void(__thiscall*)(SCObject*, ID, const SCVector*, const SCVector*)', sampapi.GetAddress(0xA8110)), SetAttachedToObject = ffi.cast('void(__thiscall*)(SCObject*, ID, const SCVector*, const SCVector*, char)', sampapi.GetAddress(0xA81A0)), AttachToVehicle = ffi.cast('void(__thiscall*)(SCObject*, SCVehicle*)', sampapi.GetAddress(0xA8240)), AttachToObject = ffi.cast('void(__thiscall*)(SCObject*, SCObject*)', sampapi.GetAddress(0xA82C0)), Rotate = ffi.cast('void(__thiscall*)(SCObject*, SCVector)', sampapi.GetAddress(0xA83C0)), AttachedToMovingEntity = ffi.cast('BOOL(__thiscall*)(SCObject*)', sampapi.GetAddress(0xA84C0)), SetMaterial = ffi.cast('void(__thiscall*)(SCObject*, int, int, const char*, const char*, D3DCOLOR)', sampapi.GetAddress(0xA8530)), SetMaterialText = ffi.cast('void(__thiscall*)(SCObject*, int, const char*, char, const char*, char, bool, D3DCOLOR, D3DCOLOR, char)', sampapi.GetAddress(0xA86B0)), GetMaterialSize = ffi.cast('bool(__thiscall*)(SCObject*, int, int*, int*)', sampapi.GetAddress(0xA8C80)), Render = ffi.cast('void(__thiscall*)(SCObject*)', sampapi.GetAddress(0xA8F60)), Process = ffi.cast('void(__thiscall*)(SCObject*, float)', sampapi.GetAddress(0xA9650)), ConstructMaterialText = ffi.cast('void(__thiscall*)(SCObject*)', sampapi.GetAddress(0xA9EE0)), Draw = ffi.cast('void(__thiscall*)(SCObject*)', sampapi.GetAddress(0xA9F90)), ShutdownMaterialText = ffi.cast('void(__thiscall*)(SCObject*)', sampapi.GetAddress(0xA8ED0)), } mt.set_handler('struct SCObject', '__index', SCObject_mt) return { new = CObject_new, }