--[[ Project: SAMP-API.lua Developers: imring, LUCHARE, FYP Special thanks: SAMemory (https://www.blast.hk/threads/20472/) for implementing the basic functions. SAMP-API (https://github.com/BlastHackNet/SAMP-API) for the structures and addresses. ]] local sampapi = require 'sampapi' local shared = sampapi.shared local mt = require 'sampapi.metatype' local ffi = require 'ffi' shared.require 'v037r5.CEntity' shared.require 'CMatrix' shared.require 'CVector' shared.require 'v037r5.ControllerState' shared.require 'v037r5.AimStuff' shared.ffi.cdef[[ typedef struct SCObject SCObject; struct SCObject; enum { MAX_ACCESSORIES = 10, }; enum SStuffType { STUFF_TYPE_NONE = 0, STUFF_TYPE_BEER = 1, STUFF_TYPE_DYN_BEER = 2, STUFF_TYPE_PINT_GLASS = 3, STUFF_TYPE_CIGGI = 4, }; typedef enum SStuffType SStuffType; typedef struct SAccessory SAccessory; #pragma pack(push, 1) struct SAccessory { int m_nModel; int m_nBone; SCVector m_offset; SCVector m_rotation; SCVector m_scale; D3DCOLOR m_firstMaterialColor; D3DCOLOR m_secondMaterialColor; }; #pragma pack(pop) typedef struct SCPed SCPed; #pragma pack(push, 1) struct SCPed : SCEntity { BOOL m_bUsingCellphone; struct { BOOL m_bNotEmpty[10]; SAccessory m_info[10]; SCObject* m_pObject[10]; } m_accessories; struct CPed* m_pGamePed; unsigned int pad_2a8[2]; unsigned char m_nPlayerNumber; unsigned int pad_2b1[2]; GTAREF m_parachuteObject; GTAREF m_urinatingParticle; struct { int m_nType; GTAREF m_object; unsigned int m_nDrunkLevel; } m_stuff; GTAREF m_arrow; unsigned char field_2de; BOOL m_bDoesDancing; unsigned int m_nDanceStyle; unsigned int m_nLastDanceMove; unsigned char pad_2de[20]; BOOL m_bDoesUrinating; unsigned char pad[55]; }; #pragma pack(pop) ]] shared.validate_size('struct SAccessory', 0x34) shared.validate_size('struct SCPed', 0x32d) local CPed_constructor = ffi.cast('void(__thiscall*)(SCPed*)', 0xABA70) local function CPed_new(...) local obj = ffi.new('struct SCPed[1]') CPed_constructor(obj, ...) return obj end local SCPed_mt = { ResetPointers = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xABBB0)), SetInitialState = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xABBD0)), GetAim = ffi.cast('SAim * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xABBF0)), SetAim = ffi.cast('void(__thiscall*)(SCPed*, const SAim*)', sampapi.GetAddress(0xABC30)), GetCurrentWeapon = ffi.cast('char(__thiscall*)(SCPed*)', sampapi.GetAddress(0xABC50)), GetVehicleRef = ffi.cast('GTAREF(__thiscall*)(SCPed*)', sampapi.GetAddress(0xABC90)), DeleteArrow = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xABCB0)), IsOnScreen = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xABCE0)), SetImmunities = ffi.cast('void(__thiscall*)(SCPed*, BOOL, BOOL, BOOL, BOOL, BOOL)', sampapi.GetAddress(0xABD00)), GetHealth = ffi.cast('float(__thiscall*)(SCPed*)', sampapi.GetAddress(0xABD50)), SetHealth = ffi.cast('void(__thiscall*)(SCPed*, float)', sampapi.GetAddress(0xABD70)), GetArmour = ffi.cast('float(__thiscall*)(SCPed*)', sampapi.GetAddress(0xABD90)), SetArmour = ffi.cast('void(__thiscall*)(SCPed*, float)', sampapi.GetAddress(0xABDB0)), GetFlags = ffi.cast('int(__thiscall*)(SCPed*)', sampapi.GetAddress(0xABDD0)), SetFlags = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xABDF0)), IsDead = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xABE10)), GetState = ffi.cast('char(__thiscall*)(SCPed*)', sampapi.GetAddress(0xABE40)), SetState = ffi.cast('void(__thiscall*)(SCPed*, char)', sampapi.GetAddress(0xABE50)), GetRotation = ffi.cast('float(__thiscall*)(SCPed*)', sampapi.GetAddress(0xABE90)), ForceRotation = ffi.cast('void(__thiscall*)(SCPed*, float)', sampapi.GetAddress(0xABF10)), SetRotation = ffi.cast('void(__thiscall*)(SCPed*, float)', sampapi.GetAddress(0xABF60)), IsPassenger = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xABFC0)), GetVehicle = ffi.cast('struct CVehicle * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xAC000)), ClearWeapons = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAC010)), SetArmedWeapon = ffi.cast('void(__thiscall*)(SCPed*, int, bool)', sampapi.GetAddress(0xAC060)), RemoveWeaponWhenEnteringVehicle = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAC140)), GetCurrentWeaponSlot = ffi.cast('struct CWeapon * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xAC140)), CurrentWeaponHasAmmo = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAC160)), GetDistanceToEntity = ffi.cast('float(__thiscall*)(SCPed*, const SCEntity*)', sampapi.GetAddress(0xAC1A0)), GetVehicleSeatIndex = ffi.cast('int(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAC200)), PutIntoVehicle = ffi.cast('void(__thiscall*)(SCPed*, GTAREF, int)', sampapi.GetAddress(0xAC290)), EnterVehicle = ffi.cast('void(__thiscall*)(SCPed*, GTAREF, BOOL)', sampapi.GetAddress(0xAC410)), ExitVehicle = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAC4E0)), WarpFromVehicle = ffi.cast('void(__thiscall*)(SCPed*, SCVector)', sampapi.GetAddress(0xAC570)), SetSpawnInfo = ffi.cast('void(__thiscall*)(SCPed*, const SCVector*, float)', sampapi.GetAddress(0xAC750)), SetControllable = ffi.cast('void(__thiscall*)(SCPed*, BOOL)', sampapi.GetAddress(0xAC790)), GetDeathInfo = ffi.cast('char(__thiscall*)(SCPed*, ID*)', sampapi.GetAddress(0xAC850)), GetFloor = ffi.cast('struct CEntity * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xACA10)), GetCurrentWeaponInfo = ffi.cast('struct CWeaponInfo * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xACAC0)), HandsUp = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xACB10)), DoesHandsUp = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xACB60)), HoldObject = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xACBC0)), EnableJetpack = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xACD10)), DisableJetpack = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xACD60)), HasJetpack = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xACDC0)), EnablePassengerDrivebyMode = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xACF90)), Extinguish = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAD0F0)), GetCurrentWeaponAmmo = ffi.cast('unsigned short(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAD150)), GetWeaponSlot = ffi.cast('struct CWeapon * (__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xAD190)), SetWalkStyle = ffi.cast('void(__thiscall*)(SCPed*, const char*)', sampapi.GetAddress(0xAD1D0)), PerformAnimation = ffi.cast('void(__thiscall*)(SCPed*, const char*, const char*, float, int, int, int, int, int)', sampapi.GetAddress(0xAD230)), LinkToInterior = ffi.cast('void(__thiscall*)(SCPed*, char, BOOL)', sampapi.GetAddress(0xAD340)), DestroyParachute = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAD3E0)), OpenParachute = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAD4D0)), ProcessParachuteEvent = ffi.cast('void(__thiscall*)(SCPed*, const char*)', sampapi.GetAddress(0xAD620)), IsOnGround = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAD860)), ResetDamageEntity = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAD880)), RemoveWeaponModel = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xAD8B0)), GetAimZ = ffi.cast('float(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAD8F0)), SetAimZ = ffi.cast('void(__thiscall*)(SCPed*, float)', sampapi.GetAddress(0xAD930)), GetContactEntity = ffi.cast('struct CEntity * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xAD9A0)), GetContactVehicle = ffi.cast('struct CVehicle * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xAD9B0)), GetStat = ffi.cast('int(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAD9E0)), PerformingCustomAnimation = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xADA00)), StartDancing = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xADAD0)), StopDancing = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xADB20)), DoesDancing = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xADB60)), GetAnimationForDance = ffi.cast('const char*(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xADB70)), DropStuff = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xADC00)), GetStuff = ffi.cast('int(__thiscall*)(SCPed*)', sampapi.GetAddress(0xADC90)), ApplyStuff = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xADCA0)), ProcessDrunk = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xADDF0)), GetDrunkLevel = ffi.cast('int(__thiscall*)(SCPed*)', sampapi.GetAddress(0xADFA0)), SetDrunkLevel = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xADFB0)), ApplyCommandTask = ffi.cast('void(__thiscall*)(SCPed*, const char*, int, int, int, int, int, int, int, int, int)', sampapi.GetAddress(0xADFD0)), DestroyCommandTask = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAE020)), EnableCellphone = ffi.cast('void(__thiscall*)(SCPed*, BOOL)', sampapi.GetAddress(0xAE070)), UsingCellphone = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAE0A0)), SetFightingStyle = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xAE0D0)), StartUrinating = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAE100)), StopUrinating = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAE1E0)), DoesUrinating = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAE260)), GetLoadedShoppingDataSubsection = ffi.cast('const char*(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAE2E0)), LoadShoppingDataSubsection = ffi.cast('void(__thiscall*)(SCPed*, const char*)', sampapi.GetAddress(0xAE300)), GetAimedPed = ffi.cast('struct CPed * (__thiscall*)(SCPed*)', sampapi.GetAddress(0xAEF60)), SetKeys = ffi.cast('void(__thiscall*)(SCPed*, short, short, short)', sampapi.GetAddress(0xAF340)), GetKeys = ffi.cast('short(__thiscall*)(SCPed*, short*, short*)', sampapi.GetAddress(0xAF5D0)), CreateArrow = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xAF730)), SetModelIndex = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xAFF50)), Kill = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAFFD0)), SetWeaponAmmo = ffi.cast('void(__thiscall*)(SCPed*, unsigned char, unsigned short)', sampapi.GetAddress(0xB0080)), ProcessDancing = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xB00B0)), GiveStuff = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xB02D0)), Destroy = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xB0FA0)), SetCameraMode = ffi.cast('void(__thiscall*)(SCPed*, char)', sampapi.GetAddress(0x14340)), SetCameraExtZoomAndAspectRatio = ffi.cast('void(__thiscall*)(SCPed*, float, float)', sampapi.GetAddress(0x14360)), HasAccessory = ffi.cast('BOOL(__thiscall*)(SCPed*)', sampapi.GetAddress(0xAEE30)), DeleteAccessory = ffi.cast('void(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xAEE50)), GetAccessoryState = ffi.cast('BOOL(__thiscall*)(SCPed*, int)', sampapi.GetAddress(0xAEEB0)), DeleteAllAccessories = ffi.cast('void(__thiscall*)(SCPed*)', sampapi.GetAddress(0xB0AB0)), AddAccessory = ffi.cast('void(__thiscall*)(SCPed*, int, const SAccessory*)', sampapi.GetAddress(0xB0B10)), GetAccessory = ffi.cast('SCObject * (__thiscall*)(SCPed*, int)', sampapi.GetAddress(0x13680)), GetCameraMode = ffi.cast('char(__thiscall*)(SCPed*)', sampapi.GetAddress(0x2CD0)), GetBonePosition = ffi.cast('void(__thiscall*)(SCPed*, unsigned int, SCVector*)', sampapi.GetAddress(0xAE480)), } mt.set_handler('struct SCPed', '__index', SCPed_mt) local AimStuff = {} return { new = CPed_new, AimStuff = AimStuff, }