--[[ Project: SAMP-API.lua Developers: imring, LUCHARE, FYP Special thanks: SAMemory (https://www.blast.hk/threads/20472/) for implementing the basic functions. SAMP-API (https://github.com/BlastHackNet/SAMP-API) for the structures and addresses. ]] local sampapi = require 'sampapi' local shared = sampapi.shared local mt = require 'sampapi.metatype' local ffi = require 'ffi' shared.require 'CRect' shared.require 'v037r5.CFont' shared.require 'v037r5.CFonts' shared.ffi.cdef[[ typedef struct SCSpawnScreen SCSpawnScreen; #pragma pack(push, 1) struct SCSpawnScreen { BOOL m_bEnabled; char* m_szSpawnText; SCFonts* m_pFont; struct IDirect3DDevice9* m_pDevice; struct IDirect3DTexture9* m_pTexture; struct IDirect3DStateBlock9* m_pStateBlockSaved; struct IDirect3DStateBlock9* m_pStateBlockDraw; struct ID3DXSprite* m_pSprite; }; #pragma pack(pop) ]] shared.validate_size('struct SCSpawnScreen', 0x20) local function RefSpawnScreen() return ffi.cast('SCSpawnScreen**', sampapi.GetAddress(0x26EB90))[0] end local CSpawnScreen_constructor = ffi.cast('void(__thiscall*)(SCSpawnScreen*, IDirect3DDevice9*)', 0x70EF0) local CSpawnScreen_destructor = ffi.cast('void(__thiscall*)(SCSpawnScreen*)', 0x70F30) local function CSpawnScreen_new(...) local obj = ffi.gc(ffi.new('struct SCSpawnScreen[1]'), CSpawnScreen_destructor) CSpawnScreen_constructor(obj, ...) return obj end local SCSpawnScreen_mt = { SetText = ffi.cast('void(__thiscall*)(SCSpawnScreen*, const char*)', sampapi.GetAddress(0x70B90)), OnResetDevice = ffi.cast('void(__thiscall*)(SCSpawnScreen*)', sampapi.GetAddress(0x70BF0)), OnLostDevice = ffi.cast('void(__thiscall*)(SCSpawnScreen*)', sampapi.GetAddress(0x70EA0)), Draw = ffi.cast('void(__thiscall*)(SCSpawnScreen*)', sampapi.GetAddress(0x70F90)), } mt.set_handler('struct SCSpawnScreen', '__index', SCSpawnScreen_mt) return { RefSpawnScreen = RefSpawnScreen, new = CSpawnScreen_new, }