Abhim03 commited on
Commit
69fe02f
·
verified ·
1 Parent(s): 474f169

Upload 3 files

Browse files
Files changed (3) hide show
  1. 4x4_collage_fixtures.png +3 -0
  2. 4x4_collage_images.png +3 -0
  3. README.md +139 -10
4x4_collage_fixtures.png ADDED

Git LFS Details

  • SHA256: 4e25f7fa2c1cb4159b42305f419f569c09821fa6be60d0fb433150b6953fa9b2
  • Pointer size: 131 Bytes
  • Size of remote file: 357 kB
4x4_collage_images.png ADDED

Git LFS Details

  • SHA256: 67368e04a5a89c1c551b65b8d866217288b55506ff18e77991a0d9075f69a7ee
  • Pointer size: 131 Bytes
  • Size of remote file: 621 kB
README.md CHANGED
@@ -1,14 +1,143 @@
1
- ---
2
- license: cc-by-4.0
3
- viewer: false
4
- ---
5
 
 
6
 
7
- ## Simulation Kitchen Assets
8
 
9
- ## Asset Description:
10
- The Simulation Kitchen Assets are a collection of digital 3D assets intended for use in a simulated kitchen environment.
11
 
12
- The assets are broadly divided into 2 categories: fixtures and objects.
13
- The fixture assets are comprised of interactable kitchen appliances such as stoves, microwaves, and ovens.
14
- The object assets consist of common kitchen objects such as saucepans and glass cups.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
 
2
+ # Manipulation Objects Kitchen MJCF
3
 
4
+ We provide a collection of digital 3D mjcf assets intended for use in a simulated kitchen environment.
5
 
6
+ The assets are broadly divided into 2 categories: fixtures and objects. The fixture assets are comprised of interactable kitchen appliances such as stoves, microwaves, and ovens. The object assets consist of common kitchen objects such as saucepans and glass cups.
 
7
 
8
+ ## Preview
9
+
10
+ ### Objects
11
+ ![Objects Collage](4x4_collage_images.png)
12
+
13
+ ### Fixtures
14
+ ![Fixtures Collage](4x4_collage_fixtures.png)
15
+
16
+ ## Objects
17
+
18
+ <details>
19
+ <summary>Expand to see a comprehensive list of provided object types</summary>
20
+
21
+ * Kettle
22
+ * Pot
23
+ * Soap dispenser
24
+ * Spray
25
+ * Cheese grater
26
+ * Syrup bottle
27
+ * Whisk
28
+ * Pitcher
29
+ * Lettuce
30
+ * Tongs
31
+ * Ice cube tray
32
+ * Shrimp
33
+ * Honey bottle
34
+ * Pizza cutter
35
+ * Colander
36
+ * Reamer
37
+ * Ice cube
38
+ * Jar
39
+ * Measuring cup
40
+ * Sandwich bread
41
+ * Strainer
42
+ * Sugar cube
43
+ * Cinnamon
44
+ * Cookie dough ball
45
+ * Cream cheese stick
46
+ * Digital scale
47
+ * Flour bag
48
+ * Hotdog bun
49
+ * Mayonnaise
50
+ * Mustard
51
+ * Oven tray
52
+ * Paprika
53
+ * Turmeric
54
+ * Pickle slice
55
+ * Tomato slice
56
+ * Turkey slice
57
+ * Straw
58
+ * Tupperware
59
+ * Chicken drumstick
60
+ * Glass cup
61
+ * Lemon wedge
62
+ * Marshmallow
63
+ * Oil and vinegar bottle
64
+ * Pancake
65
+ * Peeler
66
+ * Saucepan
67
+ * Saucepan with lid
68
+ * Saucepan lid
69
+ * Wooden spoon
70
+ * Aluminum foil
71
+ * Dish brush
72
+ * Pizza
73
+ * Kebab skewer
74
+ * Juice
75
+ * Salt and pepper shaker
76
+ * Basket
77
+ * Placemat
78
+ * Blender jug
79
+
80
+ </details>
81
+
82
+ ### Directory Structure
83
+
84
+ The object folder of the repository is organized by object category. Each object category is stored as a zip. Within each zip, each category contains multiple unique model variations. Each individual model folder is self-contained with its mjcf definition, visual meshes, textures, and decomposed collision meshes.
85
+
86
+ ```text
87
+ .
88
+ ├── <category name>/ # e.g., aluminum foil, basket
89
+ │ ├── <model name>/ # e.g., AluminumFoil001, Basket026
90
+ │ │ ├── collision/ # Directory containing collision mesh(es)
91
+ │ │ │ ├── <mesh name> 0.obj
92
+ │ │ │ └── ... # Complex objects may have many decomposed collision pieces
93
+ │ │ ├── visual/ # Directory containing visual assets
94
+ │ │ │ ├── <model name>.obj # The main visual mesh
95
+ │ │ │ └── <texture>.png # Associated texture files
96
+ │ │ └── model.xml # The core MJCF XML file for this specific model
97
+ │ ├── <model name 2>/
98
+ │ └── ...
99
+ ├── <category name 2>/
100
+ └── ...
101
+ ```
102
+
103
+
104
+
105
+ ## Fixtures
106
+
107
+ <details>
108
+ <summary>Expand to see a comprehensive list of provided fixture types:</summary>
109
+
110
+ * Blender
111
+ * Coffee machine
112
+ * Dishwasher
113
+ * Electric kettle
114
+ * Fridge
115
+ * Microwave
116
+ * Oven
117
+ * Stand mixer
118
+ * Stove
119
+ * Toaster
120
+ * Toaster oven
121
+ * Cabinet panel
122
+
123
+ </details>
124
+
125
+ ### Directory Structure
126
+
127
+ The fixture subfolder is organized similarly to the object subfolder. Each fixture category is stored as a zip, and, within the zip, there are variations of the fixture category and self-contained assets.
128
+
129
+ ```text
130
+ .
131
+ ├── <fixture category>/ # e.g., dishwasher, coffee machines
132
+ │ ├── <model name>/ # e.g., CoffeeMachine001, CoffeeMachine036
133
+ │ │ ├── model.xml # The core MJCF XML file for this specific model
134
+ │ │ └── visuals/ # Directory containing visual assets
135
+ │ │ ├── <model name>.obj # Main visual mesh (if single piece)
136
+ │ │ ├── <part name>.obj # Component meshes for articulated parts (e.g., Body001.obj, Button001.obj)
137
+ │ │ └── <texture>.png # Associated texture files
138
+ │ ├── <model name 2>/
139
+ │ │ └── ...
140
+ │ └── ...
141
+ ├── <fixture category 2>/
142
+ └── ...
143
+ ```