| /*--------------------------------*- C++ -*----------------------------------*\ | |
| | ========= | | | |
| | \\ / F ield | OpenFOAM: The Open Source CFD Toolbox | | |
| | \\ / O peration | Version: v2206 | | |
| | \\ / A nd | Website: www.openfoam.com | | |
| | \\/ M anipulation | | | |
| \*---------------------------------------------------------------------------*/ | |
| FoamFile | |
| { | |
| version 2.0; | |
| format ascii; | |
| class dictionary; | |
| object snappyHexMeshDict; | |
| } | |
| // * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * // | |
| // Which of the steps to run | |
| castellatedMesh true; | |
| snap true; | |
| addLayers false; | |
| // Geometry. Definition of all surfaces. All surfaces are of class | |
| // searchableSurface. | |
| // Surfaces are used | |
| // - to specify refinement for any mesh cell intersecting it | |
| // - to specify refinement for any mesh cell inside/outside/near | |
| // - to 'snap' the mesh boundary to the surface | |
| geometry | |
| { | |
| sourceInlet_A.stl | |
| { | |
| type triSurfaceMesh; | |
| name sourceInlet_A; | |
| } | |
| sourceInlet_B.stl | |
| { | |
| type triSurfaceMesh; | |
| name sourceInlet_B; | |
| } | |
| hot_aisle_wall_L.stl | |
| { | |
| type triSurfaceMesh; | |
| name hot_aisle_wall_L; | |
| } | |
| hot_aisle_wall_R.stl | |
| { | |
| type triSurfaceMesh; | |
| name hot_aisle_wall_R; | |
| } | |
| ceilingReturn.stl | |
| { | |
| type triSurfaceMesh; | |
| name ceilingReturn; | |
| } | |
| obstacle.stl | |
| { | |
| type triSurfaceMesh; | |
| name obstacle; | |
| } | |
| refinementBox | |
| { | |
| type box; | |
| min (-1 -3.5 -1); | |
| max (44 1 3.5); | |
| } | |
| } | |
| // Settings for the castellatedMesh generation. | |
| castellatedMeshControls | |
| { | |
| // Refinement parameters | |
| // ~~~~~~~~~~~~~~~~~~~~~ | |
| // If local number of cells is >= maxLocalCells on any processor | |
| // switches from from refinement followed by balancing | |
| // (current method) to (weighted) balancing before refinement. | |
| maxLocalCells 100000; | |
| // Overall cell limit (approximately). Refinement will stop immediately | |
| // upon reaching this number so a refinement level might not complete. | |
| // Note that this is the number of cells before removing the part which | |
| // is not 'visible' from the keepPoint. The final number of cells might | |
| // actually be a lot less. | |
| maxGlobalCells 20000000; | |
| // The surface refinement loop might spend lots of iterations refining just a | |
| // few cells. This setting will cause refinement to stop if <= minimumRefine | |
| // are selected for refinement. Note: it will at least do one iteration | |
| // (unless the number of cells to refine is 0) | |
| minRefinementCells 10; | |
| // Allow a certain level of imbalance during refining | |
| // (since balancing is quite expensive) | |
| // Expressed as fraction of perfect balance (= overall number of cells / | |
| // nProcs). 0=balance always. | |
| maxLoadUnbalance 0.10; | |
| // Number of buffer layers between different levels. | |
| // 1 means normal 2:1 refinement restriction, larger means slower | |
| // refinement. | |
| nCellsBetweenLevels 1; | |
| // Explicit feature edge refinement | |
| // ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | |
| // Specifies a level for any cell intersected by its edges. | |
| // This is a featureEdgeMesh, read from constant/triSurface for now. | |
| features | |
| ( | |
| { | |
| file "sourceInlet_A.eMesh"; | |
| level 2; | |
| } | |
| { | |
| file "sourceInlet_B.eMesh"; | |
| level 2; | |
| } | |
| { | |
| file "hot_aisle_wall_L.eMesh"; | |
| level 2; | |
| } | |
| { | |
| file "hot_aisle_wall_R.eMesh"; | |
| level 2; | |
| } | |
| { | |
| file "obstacle.eMesh"; | |
| level 2; | |
| } | |
| { | |
| file "ceilingReturn.eMesh"; | |
| level 2; | |
| } | |
| ); | |
| // Surface based refinement | |
| // ~~~~~~~~~~~~~~~~~~~~~~~~ | |
| // Specifies two levels for every surface. The first is the minimum level, | |
| // every cell intersecting a surface gets refined up to the minimum level. | |
| // The second level is the maximum level. Cells that 'see' multiple | |
| // intersections where the intersections make an | |
| // angle > resolveFeatureAngle get refined up to the maximum level. | |
| refinementSurfaces | |
| { | |
| sourceInlet_A | |
| { | |
| // Surface-wise min and max refinement level | |
| level (1 2); | |
| // Optional specification of patch type (default is wall). No | |
| // constraint types (cyclic, symmetry) etc. are allowed. | |
| patchInfo | |
| { | |
| type wall; | |
| } | |
| } | |
| sourceInlet_B | |
| { | |
| // Surface-wise min and max refinement level | |
| level (1 2); | |
| // Optional specification of patch type (default is wall). No | |
| // constraint types (cyclic, symmetry) etc. are allowed. | |
| patchInfo | |
| { | |
| type wall; | |
| } | |
| } | |
| hot_aisle_wall_L | |
| { | |
| // Surface-wise min and max refinement level | |
| level (1 2); | |
| // Optional specification of patch type (default is wall). No | |
| // constraint types (cyclic, symmetry) etc. are allowed. | |
| patchInfo | |
| { | |
| type wall; | |
| } | |
| } | |
| hot_aisle_wall_R | |
| { | |
| // Surface-wise min and max refinement level | |
| level (1 2); | |
| // Optional specification of patch type (default is wall). No | |
| // constraint types (cyclic, symmetry) etc. are allowed. | |
| patchInfo | |
| { | |
| type wall; | |
| } | |
| } | |
| ceilingReturn | |
| { | |
| // Surface-wise min and max refinement level | |
| level (1 2); | |
| // Optional specification of patch type (default is wall). No | |
| // constraint types (cyclic, symmetry) etc. are allowed. | |
| patchInfo | |
| { | |
| type wall; | |
| } | |
| } | |
| obstacle | |
| { | |
| // Surface-wise min and max refinement level | |
| level (1 2); | |
| // Optional specification of patch type (default is wall). No | |
| // constraint types (cyclic, symmetry) etc. are allowed. | |
| patchInfo | |
| { | |
| type wall; | |
| } | |
| } | |
| } | |
| // Resolve sharp angles | |
| resolveFeatureAngle 30; | |
| // Region-wise refinement | |
| // ~~~~~~~~~~~~~~~~~~~~~~ | |
| // Specifies refinement level for cells in relation to a surface. One of | |
| // three modes | |
| // - distance. 'levels' specifies per distance to the surface the | |
| // wanted refinement level. The distances need to be specified in | |
| // descending order. | |
| // - inside. 'levels' is only one entry and only the level is used. All | |
| // cells inside the surface get refined up to the level. The surface | |
| // needs to be closed for this to be possible. | |
| // - outside. Same but cells outside. | |
| refinementRegions | |
| { | |
| refinementBox | |
| { | |
| mode inside; | |
| levels ((1E15 2)); | |
| } | |
| } | |
| // Mesh selection | |
| // ~~~~~~~~~~~~~~ | |
| // After refinement patches get added for all refinementSurfaces and | |
| // all cells intersecting the surfaces get put into these patches. The | |
| // section reachable from the locationInMesh is kept. | |
| // NOTE: This point should never be on a face, always inside a cell, even | |
| // after refinement. | |
| locationInMesh (20.001 -2.501 1.501); | |
| // Whether any faceZones (as specified in the refinementSurfaces) | |
| // are only on the boundary of corresponding cellZones or also allow | |
| // free-standing zone faces. Not used if there are no faceZones. | |
| allowFreeStandingZoneFaces true; | |
| } | |
| // Settings for the snapping. | |
| snapControls | |
| { | |
| //- Number of patch smoothing iterations before finding correspondence | |
| // to surface | |
| nSmoothPatch 3; | |
| //- Relative distance for points to be attracted by surface feature point | |
| // or edge. True distance is this factor times local | |
| // maximum edge length. | |
| tolerance 2.0; | |
| //- Number of mesh displacement relaxation iterations. | |
| nSolveIter 30; | |
| //- Maximum number of snapping relaxation iterations. Should stop | |
| // before upon reaching a correct mesh. | |
| nRelaxIter 5; | |
| // Feature snapping | |
| //- Number of feature edge snapping iterations. | |
| // Leave out altogether to disable. | |
| nFeatureSnapIter 10; | |
| //- Detect (geometric only) features by sampling the surface | |
| // (default=false). | |
| implicitFeatureSnap false; | |
| //- Use castellatedMeshControls::features (default = true) | |
| explicitFeatureSnap true; | |
| //- Detect points on multiple surfaces (only for explicitFeatureSnap) | |
| multiRegionFeatureSnap false; | |
| } | |
| // Settings for the layer addition. | |
| addLayersControls | |
| { | |
| // Are the thickness parameters below relative to the undistorted | |
| // size of the refined cell outside layer (true) or absolute sizes (false). | |
| relativeSizes true; | |
| // Per final patch (so not geometry!) the layer information | |
| layers | |
| { | |
| "(lowerWall|motorBike).*" | |
| { | |
| nSurfaceLayers 1; | |
| } | |
| } | |
| // Expansion factor for layer mesh | |
| expansionRatio 1.0; | |
| // Wanted thickness of final added cell layer. If multiple layers | |
| // is the thickness of the layer furthest away from the wall. | |
| // Relative to undistorted size of cell outside layer. | |
| // See relativeSizes parameter. | |
| finalLayerThickness 0.3; | |
| // Minimum thickness of cell layer. If for any reason layer | |
| // cannot be above minThickness do not add layer. | |
| // Relative to undistorted size of cell outside layer. | |
| minThickness 0.1; | |
| // If points get not extruded do nGrow layers of connected faces that are | |
| // also not grown. This helps convergence of the layer addition process | |
| // close to features. | |
| // Note: changed(corrected) w.r.t 1.7.x! (didn't do anything in 1.7.x) | |
| nGrow 0; | |
| // Advanced settings | |
| // When not to extrude surface. 0 is flat surface, 90 is when two faces | |
| // are perpendicular | |
| featureAngle 60; | |
| // At non-patched sides allow mesh to slip if extrusion direction makes | |
| // angle larger than slipFeatureAngle. | |
| slipFeatureAngle 30; | |
| // Maximum number of snapping relaxation iterations. Should stop | |
| // before upon reaching a correct mesh. | |
| nRelaxIter 3; | |
| // Number of smoothing iterations of surface normals | |
| nSmoothSurfaceNormals 1; | |
| // Number of smoothing iterations of interior mesh movement direction | |
| nSmoothNormals 3; | |
| // Smooth layer thickness over surface patches | |
| nSmoothThickness 10; | |
| // Stop layer growth on highly warped cells | |
| maxFaceThicknessRatio 0.5; | |
| // Reduce layer growth where ratio thickness to medial | |
| // distance is large | |
| maxThicknessToMedialRatio 0.3; | |
| // Angle used to pick up medial axis points | |
| // Note: changed(corrected) w.r.t 1.7.x! 90 degrees corresponds to 130 | |
| // in 1.7.x. | |
| minMedialAxisAngle 90; | |
| // Create buffer region for new layer terminations | |
| nBufferCellsNoExtrude 0; | |
| // Overall max number of layer addition iterations. The mesher will exit | |
| // if it reaches this number of iterations; possibly with an illegal | |
| // mesh. | |
| nLayerIter 50; | |
| } | |
| // Generic mesh quality settings. At any undoable phase these determine | |
| // where to undo. | |
| meshQualityControls | |
| { | |
| #include "meshQualityDict" | |
| // Advanced | |
| //- Number of error distribution iterations | |
| nSmoothScale 4; | |
| //- Amount to scale back displacement at error points | |
| errorReduction 0.75; | |
| } | |
| // Advanced | |
| // Write flags | |
| writeFlags | |
| ( | |
| scalarLevels | |
| layerSets | |
| layerFields // write volScalarField for layer coverage | |
| ); | |
| // Merge tolerance. Is fraction of overall bounding box of initial mesh. | |
| // Note: the write tolerance needs to be higher than this. | |
| mergeTolerance 1e-6; | |
| // ************************************************************************* // | |