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- ---
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- license: cc-by-nc-4.0
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- ---
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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+ # PointWorld-BEHAVIOR
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+
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+ ## Dataset Description:
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+
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+ PointWorld-BEHAVIOR is the packaged BEHAVIOR-derived annotation release used for training and evaluating the 3D world model PointWorld. It contains precomputed 3D annotations derived from BEHAVIOR simulation episodes, organized as episode-level HDF5 files that store robot state, camera parameters, initial RGB-D observations, and rigid-body scene geometry annotations.
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+
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+ This dataset is for research and development only.
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+
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+ This Hugging Face repository hosts the packaged release, not the original BEHAVIOR raw episodes and not prebuilt WebDataset shards. After download, users should restore the packaged archives to the canonical HDF5 layout. From there, they can either use the files directly as 3D annotations or follow the PointWorld repository workflow for integrity checking, conversion, training, and evaluation.
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+
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+ ## Dataset Owner(s):
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+
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+ NVIDIA Corporation & Affiliates
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+
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+ ## Dataset Creation Date:
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+
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+ 2026
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+
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+ ## License/Terms of Use:
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+
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+ Dataset package and derived data annotations: CC BY-NC 4.0.
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+
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+ Code and model checkpoints are separate artifacts and may be released under different licenses. Please refer to their respective repositories or model cards for their specific terms.
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+
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+ ## Intended Usage:
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+
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+ Research and development for world modeling, 3D vision, and robotic manipulation.
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+
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+ This release is intended for two common use cases:
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+
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+ 1. using the restored data with the released PointWorld codebase, and
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+ 2. using the restored 3D annotations directly, for example to access depth, camera poses, visibility masks, or tracked 3D point trajectories without using the PointWorld training pipeline.
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+
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+ ## Dataset Characterization
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+
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+ **Data Collection Method**
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+ * Synthetic
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+
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+ **Labeling Method**
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+ * Synthetic
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+
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+ ## Dataset Format
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+
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+ The release is distributed in two layers:
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+
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+ 1. packaged Hugging Face download artifacts:
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+ - split compressed archives `package.tar.zst.part-*`
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+ - restore helper script `recover_dataset_from_parts.sh`
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+ 2. restored dataset contents:
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+ - episode-level HDF5 files (`.hdf5`)
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+
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+ Restored canonical layout:
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+
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+ ```text
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+ behavior/
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+ flows/
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+ task-0000/
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+ episode_*.hdf5
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+ task-0001/
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+ episode_*.hdf5
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+ ...
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+ ```
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+
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+ Local conversion to WebDataset train/test shards is supported by the PointWorld repository tooling.
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+
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+ ## Dataset Quantification
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+
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+ Current release package counts inspected from the restored release tree:
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+
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+ - `7,842` episode-level `episode_*.hdf5` files
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+ - `50` canonical task directories in the restored layout
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+ - `43` populated task directories in the current packaged release
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+ - restored size on disk: about `1.55 TB`
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+ - packaged download size: about `718 GB`
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+
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+ Each episode file contains multiple clip groups keyed as `"{start}:{end}"`, so the corpus contains substantially more clips than files.
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+
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+ ## Reference(s):
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+
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+ - Project Website: https://point-world.github.io/
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+ - Paper: https://arxiv.org/abs/2601.03782
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+ - Code: https://github.com/NVlabs/PointWorld
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+ - Original BEHAVIOR Project: https://behavior.stanford.edu/
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+ - BEHAVIOR raw episode reference: https://huggingface.co/datasets/behavior-1k/2025-challenge-rawdata
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+ - Planned release location: NVIDIA Hugging Face `PointWorld-BEHAVIOR`
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+
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+ ## Ethical Considerations:
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+
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+ NVIDIA believes Trustworthy AI is a shared responsibility and we have established policies and practices to enable development for a wide array of AI applications. When downloaded or used in accordance with the applicable terms of service, developers should work with their internal developer teams to ensure this dataset meets requirements for the relevant industry and use case and addresses unforeseen product misuse.
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+
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+ ## Packaged Release Layout
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+
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+ The packaged release is sharded by task. Typical archive paths are:
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+
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+ - `behavior/flows/task-0000/package.tar.zst.part-*`
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+ - `behavior/flows/task-0001/package.tar.zst.part-*`
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+ - ...
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+
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+ ## Restoring The Packaged Release
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+
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+ ```bash
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+ huggingface-cli download nvidia/PointWorld-BEHAVIOR \
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+ --repo-type dataset \
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+ --local-dir /path/to/PointWorld-BEHAVIOR
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+
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+ cd /path/to/PointWorld-BEHAVIOR
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+
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+ bash recover_dataset_from_parts.sh \
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+ --packages . \
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+ --out /path/to/pointworld_behavior_restored \
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+ --threads 0
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+ ```
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+
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+ After restoration, the canonical dataset root is:
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+
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+ ```text
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+ /path/to/pointworld_behavior_restored/behavior
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+ ```
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+
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+ ## Use With The Released PointWorld Code
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+
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+ For end-to-end instructions on integrity checking, HDF5-to-WebDataset conversion, training, and evaluation, please use the [PointWorld GitHub repository](https://github.com/NVlabs/PointWorld).
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+
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+ ## Direct Use Of The 3D Annotations
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+
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+ If you only want the annotations and do not plan to use the PointWorld training code, the restored HDF5 files can be read directly.
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+
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+ Each BEHAVIOR file is an episode-level HDF5 file under:
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+
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+ ```text
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+ behavior/flows/task-XXXX/episode_YYYYYYYY.hdf5
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+ ```
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+
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+ Clip groups are stored under keys of the form `"{start}:{end}"`.
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+
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+ ### Per-clip non-camera datasets
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+
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+ Typical robot-state fields include:
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+
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+ - `world_to_robot`: `(4, 4)` `float32`
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+ - `base_pose`: `(T, 7)` `float32`
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+ - `left_gripper_open`: `(T, 1)` `bool`
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+ - `left_gripper_pose`: `(T, 7)` `float32`
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+ - `left_is_grasping`: `(T, 1)` `bool`
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+ - `right_gripper_open`: `(T, 1)` `bool`
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+ - `right_gripper_pose`: `(T, 7)` `float32`
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+ - `right_is_grasping`: `(T, 1)` `bool`
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+ - `joint_names`: `(J,)` string array
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+ - `joint_positions`: `(T, J)` `float32`
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+
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+ ### Per-camera groups
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+
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+ Each clip contains camera groups such as:
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+
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+ - `camera_head`
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+ - `camera_left`
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+ - `camera_right`
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+
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+ Each camera group contains:
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+
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+ - `initial_rgb`: `(1,)` HDF5 object dataset containing JPEG bytes
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+ - `initial_depth`: `(180, 320)` `uint16` depth in millimeters
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+ - `intrinsic`: `(3, 3)` `float32`
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+ - `extrinsic`: `(4, 4)` `float32`
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+ - `extrinsic_trajectory`: `(T, 4, 4)` `float32`
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+ - `local_scene_points`: group mapping `mesh_name -> (N_i, 3) float16`
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+ - `local_scene_colors`: group mapping `mesh_name -> (N_i, 3) uint8`
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+ - `local_scene_normals`: group mapping `mesh_name -> (N_i, 3) int8`
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+ - `scene_mesh_trajectories`: group mapping `mesh_name -> (T, 7) float32`
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+
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+ Unlike PointWorld-DROID, PointWorld-BEHAVIOR does not store one dense `scene_flows` array for the whole scene. Instead, it stores mesh-local point samples plus a rigid pose trajectory for each mesh over time. This is more storage-efficient for simulated rigid-body scenes while still allowing exact reconstruction of per-frame scene geometry.
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+
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+ ## Reconstructing Per-Frame Scene Geometry
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+
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+ To recover per-frame points for a given camera and timestep:
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+
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+ 1. read `local_scene_points[mesh_name]`
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+ 2. read the mesh pose from `scene_mesh_trajectories[mesh_name][t]`
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+ 3. apply the pose to the local points
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+ 4. concatenate meshes if you want a single scene point cloud
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+
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+ The same mesh keys are shared across:
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+
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+ - `local_scene_points`
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+ - `local_scene_colors`
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+ - `local_scene_normals`
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+ - `scene_mesh_trajectories`
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+
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+ ## Reading The Files In Python
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+
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+ ```python
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+ import io
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+ import h5py
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+ import numpy as np
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+ from PIL import Image
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+
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+
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+ def decode_jpeg_object(entry) -> np.ndarray:
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+ if isinstance(entry, np.ndarray):
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+ jpeg_bytes = entry.astype(np.uint8, copy=False).tobytes()
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+ elif isinstance(entry, (bytes, bytearray, memoryview)):
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+ jpeg_bytes = bytes(entry)
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+ elif hasattr(entry, "tobytes"):
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+ jpeg_bytes = entry.tobytes()
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+ else:
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+ jpeg_bytes = bytes(entry)
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+ return np.array(Image.open(io.BytesIO(jpeg_bytes)).convert("RGB"))
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+
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+
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+ path = "/path/to/pointworld_behavior_restored/behavior/flows/task-0000/episode_00000000.hdf5"
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+
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+ with h5py.File(path, "r") as f:
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+ clip_key = sorted([k for k in f.keys() if ":" in k])[0]
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+ clip = f[clip_key]
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+ cam = clip["camera_head"]
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+
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+ rgb = decode_jpeg_object(cam["initial_rgb"][0])
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+ depth_m = cam["initial_depth"][:].astype(np.float32) / 1000.0
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+
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+ mesh_name = sorted(cam["local_scene_points"].keys())[0]
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+ local_points = cam["local_scene_points"][mesh_name][:].astype(np.float32)
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+ local_colors = cam["local_scene_colors"][mesh_name][:]
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+ local_normals = cam["local_scene_normals"][mesh_name][:].astype(np.float32) / 127.0
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+ mesh_pose_traj = cam["scene_mesh_trajectories"][mesh_name][:].astype(np.float32)
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+ ```
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+
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+ ## Data Notes
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+
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+ - `initial_rgb` decodes to standard RGB image values in `[0, 255]`.
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+ - `initial_depth` is stored as `uint16` millimeters. Convert to meters with `depth_mm.astype(np.float32) / 1000.0`.
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+ - `local_scene_normals` are stored as `int8` using `[-127, 127]` quantization. A typical decode is `normals_i8.astype(np.float32) / 127.0`.
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+ - `scene_mesh_trajectories` stores per-mesh pose trajectories over time; the same mesh names index `local_scene_points`, `local_scene_colors`, and `local_scene_normals`.
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+ - HDF5 internal compression is transparent to readers after restoration; no extra decompression step is needed in user code.
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+
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+ ## Citation
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+
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+ If you use this dataset, please cite the PointWorld paper and the original BEHAVIOR dataset.
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+
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+ ```bibtex
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+ @article{huang2026pointworld,
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+ title={PointWorld: Scaling 3D World Models for In-The-Wild Robotic Manipulation},
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+ author={Huang, Wenlong and Chao, Yu-Wei and Mousavian, Arsalan and Liu, Ming-Yu and Fox, Dieter and Mo, Kaichun and Li, Fei-Fei},
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+ journal={arXiv preprint arXiv:2601.03782},
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+ year={2026}
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+ }
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+ ```