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7895038
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Add Robot-Body packages: robotstudio_sysid_so101_new_calib, robotstudio_so100, robotstudio_so101_new_calib, techman_tm12, ufactory_lite6, ufactory_uf850, ufactory_xarm6, ufactory_xarm7, unitree_z1

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  1. .gitattributes +16 -0
  2. robotstudio_so100/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +35 -0
  3. robotstudio_so100/.metadata/com.nvidia.simready.packaging.bom.json +303 -0
  4. robotstudio_so100/.metadata/com.nvidia.simready.root_usds.json +6 -0
  5. robotstudio_so100/.metadata/license.txt +201 -0
  6. robotstudio_so100/.simready/validation.json +223 -0
  7. robotstudio_so100/.thumbs/256x256/.so100.usda.last_generated +1 -0
  8. robotstudio_so100/.thumbs/256x256/so100.usda.png +3 -0
  9. robotstudio_so100/.thumbs/so100.thumb.usd +0 -0
  10. robotstudio_so100/com.nvidia.simready.packaging.json +37 -0
  11. robotstudio_so100/materials/mdl/LICENSE.md +73 -0
  12. robotstudio_so100/materials/mdl/OmniPBR.mdl +396 -0
  13. robotstudio_so100/materials/mdl/OmniPBRBase.mdl +470 -0
  14. robotstudio_so100/materials/mdl/OmniPBR_ClearCoat.mdl +711 -0
  15. robotstudio_so100/materials/mdl/aux_definitions.mdl +0 -0
  16. robotstudio_so100/materials/mdl/core_definitions.mdl +0 -0
  17. robotstudio_so100/materials/mdl/support_definitions.mdl +0 -0
  18. robotstudio_so100/payloads/Physics/mujoco.usda +216 -0
  19. robotstudio_so100/payloads/Physics/none.usda +13 -0
  20. robotstudio_so100/payloads/Physics/physics.usda +342 -0
  21. robotstudio_so100/payloads/Physics/physx.usda +69 -0
  22. robotstudio_so100/payloads/Robot/none.usda +13 -0
  23. robotstudio_so100/payloads/Robot/robot.usda +182 -0
  24. robotstudio_so100/payloads/Sensor/none.usda +13 -0
  25. robotstudio_so100/payloads/Sensor/sensors.usda +13 -0
  26. robotstudio_so100/payloads/base.usda +444 -0
  27. robotstudio_so100/payloads/geometries.usd +3 -0
  28. robotstudio_so100/payloads/instances.usda +880 -0
  29. robotstudio_so100/payloads/materials.usda +289 -0
  30. robotstudio_so100/payloads/robot.usda +190 -0
  31. robotstudio_so100/payloads/so101-camera_mount/SO-101_camera_mount.usda +28 -0
  32. robotstudio_so100/payloads/so101-camera_mount/Textures/Aluminum_Anodized_BaseColor.png +3 -0
  33. robotstudio_so100/payloads/so101-camera_mount/Textures/Aluminum_Anodized_Black.mdl +43 -0
  34. robotstudio_so100/payloads/so101-camera_mount/Textures/Aluminum_Anodized_Normal.png +3 -0
  35. robotstudio_so100/payloads/so101-camera_mount/Textures/Aluminum_Anodized_ORM.png +3 -0
  36. robotstudio_so100/payloads/so101-camera_mount/payloads/base.usda +357 -0
  37. robotstudio_so100/payloads/so101-camera_mount/payloads/geometries.usd +3 -0
  38. robotstudio_so100/payloads/so101-camera_mount/payloads/instances.usda +1216 -0
  39. robotstudio_so100/payloads/so101-camera_mount/payloads/materials.usda +502 -0
  40. robotstudio_so100/runnables/physics/mujoco.usda +262 -0
  41. robotstudio_so100/runnables/physics/newton.usda +200 -0
  42. robotstudio_so100/runnables/physics/physx.usda +178 -0
  43. robotstudio_so100/so100.usda +499 -0
  44. robotstudio_so101_new_calib/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +35 -0
  45. robotstudio_so101_new_calib/.metadata/com.nvidia.simready.packaging.bom.json +279 -0
  46. robotstudio_so101_new_calib/.metadata/com.nvidia.simready.root_usds.json +6 -0
  47. robotstudio_so101_new_calib/.metadata/license.txt +201 -0
  48. robotstudio_so101_new_calib/.simready/validation.json +223 -0
  49. robotstudio_so101_new_calib/.thumbs/256x256/.so101_new_calib.usda.last_generated +1 -0
  50. robotstudio_so101_new_calib/.thumbs/256x256/so101_new_calib.usda.png +3 -0
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+ "passed": true,
157
+ "version": "0-2-0"
158
+ },
159
+ "FET004_Multibody.PhysX.0-4-0": {
160
+ "blocking_failure": false,
161
+ "dependencies": "['FET003_RigidBody.PhysX.0-4-0']",
162
+ "passed": true,
163
+ "version": "0-4-0"
164
+ },
165
+ "FET004_Multibody.RobotNewton.0-1-0": {
166
+ "blocking_failure": false,
167
+ "dependencies": "[]",
168
+ "passed": true,
169
+ "version": "0-1-0"
170
+ },
171
+ "FET006_Materials.MDL.0-2-0": {
172
+ "blocking_failure": false,
173
+ "dependencies": "[]",
174
+ "passed": true,
175
+ "version": "0-2-0"
176
+ },
177
+ "FET006_Materials.OpenUSD.0-2-0": {
178
+ "blocking_failure": false,
179
+ "dependencies": "[]",
180
+ "passed": true,
181
+ "version": "0-2-0"
182
+ },
183
+ "FET006_Materials.Openpbr.0-1-0": {
184
+ "blocking_failure": false,
185
+ "dependencies": "[]",
186
+ "passed": true,
187
+ "version": "0-1-0"
188
+ },
189
+ "FET010_DisplayColor.OpenUSD.0-1-0": {
190
+ "blocking_failure": false,
191
+ "dependencies": "[]",
192
+ "passed": true,
193
+ "version": "0-1-0"
194
+ },
195
+ "FET022_DrivenJoints.Isaac.0-2-0": {
196
+ "blocking_failure": false,
197
+ "dependencies": "['FET022_DrivenJoints.PhysX.0-2-0']",
198
+ "passed": true,
199
+ "version": "0-2-0"
200
+ },
201
+ "FET022_DrivenJoints.Newton.0-1-0": {
202
+ "blocking_failure": false,
203
+ "dependencies": "['FET004_Multibody.RobotNewton.0-1-0']",
204
+ "passed": true,
205
+ "version": "0-1-0"
206
+ },
207
+ "FET022_DrivenJoints.OpenUSD.0-2-0": {
208
+ "blocking_failure": false,
209
+ "dependencies": "['FET004_Multibody.OpenUSD.0-2-0']",
210
+ "passed": true,
211
+ "version": "0-2-0"
212
+ },
213
+ "FET022_DrivenJoints.PhysX.0-2-0": {
214
+ "blocking_failure": false,
215
+ "dependencies": "['FET004_Multibody.PhysX.0-4-0']",
216
+ "passed": true,
217
+ "version": "0-2-0"
218
+ }
219
+ }
220
+ }
221
+ }
222
+ }
223
+ }
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+ "license": "Apache-2.0",
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+ {
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+ "name": "license.txt",
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+ "hash": {
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+ "sha256": "c71d239df91726fc519c6eb72d318ec65820627232b2f796219e87dcf35d0ab4"
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+ }
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+ }
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+ }
robotstudio_so100/materials/mdl/LICENSE.md ADDED
@@ -0,0 +1,73 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # NVIDIA Omniverse Core Materials Licenses
2
+
3
+ ## Primary License
4
+ This project is primarily licensed under the BSD-3-Clause License.
5
+
6
+ ```
7
+ Copyright (c) 1986-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
8
+
9
+ Redistribution and use in source and binary forms, with or without
10
+ modification, are permitted provided that the following conditions are met:
11
+
12
+ 1. Redistributions of source code must retain the above copyright notice, this
13
+ list of conditions and the following disclaimer.
14
+
15
+ 2. Redistributions in binary form must reproduce the above copyright notice,
16
+ this list of conditions and the following disclaimer in the documentation
17
+ and/or other materials provided with the distribution.
18
+
19
+ 3. Neither the name of the copyright holder nor the names of its
20
+ contributors may be used to endorse or promote products derived from
21
+ this software without specific prior written permission.
22
+
23
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
24
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
26
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
27
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
29
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
30
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
31
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
32
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
33
+ ```
34
+
35
+ ## Third-Party Licenses
36
+
37
+ ### Apache License 2.0
38
+ The following components are licensed under the Apache License 2.0:
39
+
40
+ #### MaterialX Components
41
+ Files in `/source/mdl/materialx` are licensed under Apache License 2.0 per the MaterialX project:
42
+ https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/LICENSE
43
+
44
+ ```
45
+ Copyright Contributors to the MaterialX Project
46
+
47
+ Licensed under the Apache License, Version 2.0 (the "License");
48
+ you may not use this file except in compliance with the License.
49
+ You may obtain a copy of the License at
50
+
51
+ http://www.apache.org/licenses/LICENSE-2.0
52
+
53
+ Unless required by applicable law or agreed to in writing, software
54
+ distributed under the License is distributed on an "AS IS" BASIS,
55
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
56
+ See the License for the specific language governing permissions and
57
+ limitations under the License.
58
+ ```
59
+
60
+ ## SPDX License Identifiers
61
+ Files in this project use the following SPDX license identifiers:
62
+ - `SPDX-License-Identifier: BSD-3-Clause` - Used for NVIDIA-owned code
63
+ - `SPDX-License-Identifier: Apache-2.0` - Used for MaterialX components
64
+
65
+ ## License Attribution
66
+ This project contains code from multiple sources:
67
+ 1. NVIDIA Corporation (BSD-3-Clause) - Primary codebase
68
+ 2. Academy Software Foundation (Apache-2.0) - MaterialX components
69
+
70
+ ## License Scope
71
+ - All files in the project are licensed under BSD-3-Clause unless explicitly stated otherwise
72
+ - Files in `/source/mdl/materialx` are licensed under Apache-2.0
73
+ - All other files are licensed under BSD-3-Clause
robotstudio_so100/materials/mdl/OmniPBR.mdl ADDED
@@ -0,0 +1,396 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import core_definitions::file_texture;
19
+ import core_definitions::normalmap_texture;
20
+
21
+ import OmniPBR_ClearCoat::*;
22
+
23
+
24
+ // OmniPBR //
25
+
26
+ export material OmniPBR(
27
+
28
+ // Albdeo //
29
+
30
+ color diffuse_color_constant = color(0.2) [[
31
+ anno::display_name("Albedo Color"),
32
+ anno::description("This is the albedo base color"),
33
+ anno::in_group("Albedo")
34
+ ]],
35
+ uniform texture_2d diffuse_texture = texture_2d() [[
36
+ anno::display_name("Albedo Map"),
37
+ anno::in_group("Albedo")
38
+ ]],
39
+ float albedo_desaturation = float(0.0) [[
40
+ anno::display_name("Albedo Map Desaturation"),
41
+ anno::description("Desaturates the albedo map"),
42
+ anno::in_group("Albedo"),
43
+ anno::soft_range(float(0.0), float(1.0))
44
+ ]],
45
+ float albedo_add = float(0.0) [[
46
+ anno::display_name("Albedo Add"),
47
+ anno::description("Adds a constant value to the diffuse color "),
48
+ anno::in_group("Albedo"),
49
+ anno::soft_range(float(-1.0), float(1.0))
50
+ ]],
51
+ float albedo_brightness = float(1.0) [[
52
+ anno::display_name("Albedo Brightness"),
53
+ anno::description("Multiplier for the diffuse color "),
54
+ anno::in_group("Albedo"),
55
+ anno::soft_range(float(0.0), float(1.0))
56
+ ]],
57
+ color diffuse_tint = color(1.0) [[
58
+ anno::display_name("Color Tint"),
59
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
60
+ anno::in_group("Albedo")
61
+ ]],
62
+
63
+
64
+ // Reflectivity //
65
+
66
+ float reflection_roughness_constant = float(0.5) [[
67
+ anno::display_name("Roughness Amount"),
68
+ anno::description("Higher roughness values lead to more blurry reflections"),
69
+ anno::in_group("Reflectivity"),
70
+ anno::hard_range(float(0.0), float(1.0))
71
+ ]],
72
+ float reflection_roughness_texture_influence = float(0.0) [[
73
+ anno::display_name("Roughness Map Influence"),
74
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
75
+ anno::in_group("Reflectivity"),
76
+ anno::hard_range(float(0.0), float(1.0))
77
+ ]],
78
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
79
+ anno::display_name("Roughness Map"),
80
+ anno::in_group("Reflectivity"),
81
+ anno::usage("roughness")
82
+ ]],
83
+ float metallic_constant = float(0.0) [[
84
+ anno::display_name("Metallic Amount"),
85
+ anno::description("Metallic Material"),
86
+ anno::in_group("Reflectivity"),
87
+ anno::hard_range(float(0.0), float(1.0))
88
+ ]],
89
+ float metallic_texture_influence = float(0.0) [[
90
+ anno::display_name("Metallic Map Influence"),
91
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
92
+ anno::in_group("Reflectivity"),
93
+ anno::hard_range(float(0.0), float(1.0))
94
+ ]],
95
+ uniform texture_2d metallic_texture = texture_2d() [[
96
+ anno::display_name("Metallic Map"),
97
+ anno::in_group("Reflectivity"),
98
+ anno::usage("metalness")
99
+ ]],
100
+ float specular_level = float(0.5) [[
101
+ anno::display_name("Specular"),
102
+ anno::description("The specular level (intensity) of the material"),
103
+ anno::in_group("Reflectivity"),
104
+ anno::soft_range(float(0.0), float(1.0))
105
+ ]],
106
+
107
+
108
+ // ORM //
109
+
110
+ uniform bool enable_ORM_texture = false [[
111
+ anno::display_name("Enable ORM Texture"),
112
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
113
+ anno::in_group("Reflectivity")
114
+ ]],
115
+ uniform texture_2d ORM_texture = texture_2d() [[
116
+ anno::display_name("ORM Map"),
117
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
118
+ anno::in_group("Reflectivity"),
119
+ anno::usage("roughness")
120
+ ]],
121
+
122
+
123
+ // AO Group //
124
+
125
+ float ao_to_diffuse = 0.0 [[
126
+ anno::display_name("AO to diffuse"),
127
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
128
+ anno::in_group("AO"),
129
+ anno::hard_range(float(0.0), float(1.0))
130
+ ]],
131
+ uniform texture_2d ao_texture = texture_2d() [[
132
+ anno::display_name("Ambient Occlusion Map"),
133
+ anno::description("The ambient occlusion texture for the material"),
134
+ anno::in_group("AO"),
135
+ anno::usage("occlusion")
136
+ ]],
137
+
138
+
139
+ // Emission //
140
+
141
+ uniform bool enable_emission = false [[
142
+ anno::display_name("Enable Emission"),
143
+ anno::description("Enables the emission of light from the material"),
144
+ anno::in_group("Emissive")
145
+ ]],
146
+ color emissive_color = color(1.0,0.1,0.1) [[
147
+ anno::display_name("Emissive Color"),
148
+ anno::description("The emission color"),
149
+ anno::in_group("Emissive"),
150
+ anno::enable_if("enable_emission == true")
151
+ ]],
152
+ uniform texture_2d emissive_color_texture = texture_2d() [[
153
+ anno::display_name("Emissive Color map"),
154
+ anno::in_group("Emissive"),
155
+ anno::description("The emissive color texture"),
156
+ anno::enable_if("enable_emission == true")
157
+ ]],
158
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
159
+ anno::display_name("Emissive Mask map"),
160
+ anno::description("The texture masking the emissive color"),
161
+ anno::in_group("Emissive"),
162
+ anno::enable_if("enable_emission == true"),
163
+ anno::usage("occlusion")
164
+ ]],
165
+ float emissive_intensity = float(40.0) [[
166
+ anno::display_name("Emissive Intensity"),
167
+ anno::description("Intensity of the emission"),
168
+ anno::in_group("Emissive"),
169
+ anno::enable_if("enable_emission == true")
170
+ ]],
171
+
172
+
173
+ // Cutout Opacity //
174
+
175
+ uniform bool enable_opacity = false [[
176
+ anno::display_name("Enable Opacity"),
177
+ anno::description("Enables the use of cutout opacity"),
178
+ anno::in_group("Opacity")
179
+ ]],
180
+ uniform texture_2d opacity_texture = texture_2d() [[
181
+ anno::display_name("Opacity Map"),
182
+ anno::in_group("Opacity"),
183
+ anno::usage("opacity")
184
+ ]],
185
+ float opacity_constant = float(1.0) [[
186
+ anno::display_name("Opacity Amount"),
187
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
188
+ anno::in_group("Opacity"),
189
+ anno::hard_range(float(0.0), float(1.0))
190
+ ]],
191
+ uniform bool enable_opacity_texture = false [[
192
+ anno::display_name("Enable Opacity Texture"),
193
+ anno::description("Enables or disables the usage of the opacity texture map"),
194
+ anno::in_group("Opacity")
195
+ ]],
196
+ uniform base::mono_mode opacity_mode = base::mono_average [[
197
+ anno::display_name("Opacity Mono Source"),
198
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
199
+ anno::in_group("Opacity")
200
+ ]],
201
+ uniform float opacity_threshold = float(0.0) [[
202
+ anno::hard_range(0.0, 1.0),
203
+ anno::display_name("Opacity Threshold"),
204
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
205
+ anno::in_group("Opacity")
206
+ ]],
207
+
208
+
209
+ // Normal //
210
+
211
+ uniform float geometry_normal_roughness_strength = 1.f
212
+ [[
213
+ anno::hard_range(0.0, 1.0),
214
+ anno::display_name("Normal map to roughness weight"),
215
+ anno::description("Enables and weights roughness induced by normal maps"),
216
+ anno::in_group("Normal")
217
+ ]],
218
+ uniform float bump_factor = float(1.0) [[
219
+ anno::display_name("Normal Strength"),
220
+ anno::description("Strength of normal map"),
221
+ anno::in_group("Normal"),
222
+ anno::soft_range(float(0.0), float(1.0))
223
+ ]],
224
+ uniform texture_2d normalmap_texture = texture_2d() [[
225
+ anno::display_name("Normal Map"),
226
+ anno::in_group("Normal"),
227
+ anno::usage("normal")
228
+ ]],
229
+ uniform float detail_bump_factor = float(0.3) [[
230
+ anno::display_name("Detail Normal Strength"),
231
+ anno::in_group("Normal"),
232
+ anno::description("Strength of the detail normal"),
233
+ anno::soft_range(float(0.0), float(1.0))
234
+ ]],
235
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
236
+ anno::display_name("Detail Normal Map"),
237
+ anno::in_group("Normal"),
238
+ anno::usage("normal")
239
+ ]],
240
+ uniform bool flip_tangent_u = false [[
241
+ anno::display_name("Normal Map Flip U Tangent"),
242
+ anno::in_group("Normal")
243
+ ]],
244
+ uniform bool flip_tangent_v = true [[
245
+ anno::display_name("Normal Map Flip V Tangent"),
246
+ anno::in_group("Normal")
247
+ ]],
248
+
249
+
250
+ // UVW Projection Group //
251
+
252
+ uniform bool project_uvw = false [[
253
+ anno::display_name("Enable Project UVW Coordinates"),
254
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
255
+ anno::in_group("UV")
256
+ ]],
257
+ uniform bool world_or_object = false [[
258
+ anno::display_name("Enable World Space"),
259
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
260
+ anno::in_group("UV"),
261
+ anno::enable_if("project_uvw == true")
262
+ ]],
263
+ uniform int uv_space_index = 0 [[
264
+ anno::display_name("UV Space Index"),
265
+ anno::description("UV Space Index."),
266
+ anno::in_group("UV"),
267
+ anno::enable_if("project_uvw == true"),
268
+ anno::hard_range(int(0), int(3))
269
+ ]],
270
+
271
+
272
+ // UVW Adjustments Group //
273
+
274
+ uniform float2 texture_translate = float2(0.0) [[
275
+ anno::display_name("Texture Translate"),
276
+ anno::description("Controls position of texture."),
277
+ anno::in_group("UV"),
278
+ anno::enable_if("project_uvw == true")
279
+ ]],
280
+ uniform float texture_rotate = float(0.0) [[
281
+ anno::display_name("Texture Rotate"),
282
+ anno::description("Rotates angle of texture in degrees."),
283
+ anno::in_group("UV"),
284
+ anno::enable_if("project_uvw == true")
285
+ ]],
286
+ uniform float2 texture_scale = float2(1.0) [[
287
+ anno::display_name("Texture Tiling"),
288
+ anno::description("Controls the repetition of the texture."),
289
+ anno::in_group("UV"),
290
+ anno::enable_if("project_uvw == true")
291
+ ]],
292
+ uniform float2 detail_texture_translate = float2(0.0) [[
293
+ anno::display_name("Detail Texture Translate"),
294
+ anno::description("Controls the position of the detail texture."),
295
+ anno::in_group("UV"),
296
+ anno::enable_if("project_uvw == true")
297
+ ]],
298
+ uniform float detail_texture_rotate = float(0.0) [[
299
+ anno::display_name("Detail Texture Rotate"),
300
+ anno::description("Rotates angle of the detail texture in degrees."),
301
+ anno::in_group("UV"),
302
+ anno::enable_if("project_uvw == true")
303
+ ]],
304
+ uniform float2 detail_texture_scale = float2(1.0) [[
305
+ anno::display_name("Detail Texture Tiling"),
306
+ anno::description("Controls the repetition of the detail texture."),
307
+ anno::in_group("UV"),
308
+ anno::enable_if("project_uvw == true")
309
+ ]],
310
+
311
+
312
+ // Geometry //
313
+
314
+ uniform float round_edges_radius = float(0.0) [[
315
+ anno::display_name("Round Edge Radius"),
316
+ anno::description("Influence radius around the edges in meters"),
317
+ anno::in_group("Geometry"),
318
+ anno::soft_range(0.0, 1.0)
319
+ ]],
320
+ uniform float round_edges_roundness = float(1.0) [[
321
+ anno::display_name("Round Edge Roundness"),
322
+ anno::description("Determines how round the edge will look"),
323
+ anno::in_group("Geometry"),
324
+ anno::hard_range(0.0, 1.0)
325
+ ]],
326
+ uniform bool round_edges_across_materials = false [[
327
+ anno::display_name("Round Edge Across Materials"),
328
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
329
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
330
+ "\t\thappens between facets irrespective of their materials"),
331
+ anno::in_group("Geometry")
332
+ ]]
333
+ )
334
+ [[
335
+ anno::display_name("OmniPBR"),
336
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
337
+ anno::in_group("Base"),
338
+ anno::version( 2, 1, 2),
339
+ anno::author("NVIDIA CORPORATION"),
340
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
341
+ ]] = let {
342
+
343
+ material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
344
+ diffuse_color_constant: diffuse_color_constant,
345
+ diffuse_texture: diffuse_texture,
346
+ albedo_desaturation: albedo_desaturation,
347
+ albedo_add: albedo_add,
348
+ albedo_brightness: albedo_brightness,
349
+ diffuse_tint: diffuse_tint,
350
+ reflection_roughness_constant: reflection_roughness_constant,
351
+ reflection_roughness_texture_influence: reflection_roughness_texture_influence,
352
+ reflectionroughness_texture: reflectionroughness_texture,
353
+ metallic_constant: metallic_constant,
354
+ metallic_texture_influence: metallic_texture_influence,
355
+ metallic_texture: metallic_texture,
356
+ specular_level: specular_level,
357
+ enable_ORM_texture: enable_ORM_texture,
358
+ ORM_texture: ORM_texture,
359
+ ao_to_diffuse: ao_to_diffuse,
360
+ ao_texture: ao_texture,
361
+ enable_emission: enable_emission,
362
+ emissive_color: emissive_color,
363
+ emissive_color_texture: emissive_color_texture,
364
+ emissive_mask_texture: emissive_mask_texture,
365
+ emissive_intensity: emissive_intensity,
366
+ enable_opacity: enable_opacity,
367
+ opacity_texture: opacity_texture,
368
+ opacity_constant: opacity_constant,
369
+ enable_opacity_texture: enable_opacity_texture,
370
+ opacity_mode: opacity_mode,
371
+ opacity_threshold: opacity_threshold,
372
+ geometry_normal_roughness_strength: geometry_normal_roughness_strength,
373
+ bump_factor: bump_factor,
374
+ normalmap_texture: normalmap_texture,
375
+ detail_bump_factor: detail_bump_factor,
376
+ detail_normalmap_texture: detail_normalmap_texture,
377
+ flip_tangent_u: flip_tangent_u,
378
+ flip_tangent_v: flip_tangent_v,
379
+ project_uvw: project_uvw,
380
+ world_or_object: world_or_object,
381
+ uv_space_index: uv_space_index,
382
+ texture_translate: texture_translate,
383
+ texture_rotate: texture_rotate,
384
+ texture_scale: texture_scale,
385
+ detail_texture_translate: detail_texture_translate,
386
+ detail_texture_rotate: detail_texture_rotate,
387
+ detail_texture_scale: detail_texture_scale,
388
+ round_edges_radius: round_edges_radius,
389
+ round_edges_roundness: round_edges_roundness,
390
+ round_edges_across_materials: round_edges_across_materials
391
+ );
392
+
393
+ } in material(
394
+ surface: base.surface,
395
+ geometry: base.geometry
396
+ );
robotstudio_so100/materials/mdl/OmniPBRBase.mdl ADDED
@@ -0,0 +1,470 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::tex::*;
13
+ import ::anno::*;
14
+ import ::anno::*;
15
+
16
+ export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
17
+ anno::hidden()
18
+ ]]
19
+ {
20
+ Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
21
+ float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
22
+ return math::normalize(N);
23
+ }
24
+
25
+ export struct NormalData [[
26
+ anno::hidden()
27
+ ]]
28
+ {
29
+ float3 normal;
30
+ float2 roughness;
31
+ };
32
+
33
+ export NormalData tangent_space_normal_roughness_texture(
34
+ uniform texture_2d texture
35
+ [[
36
+ anno::description("The input texture"),
37
+ anno::usage("normal")
38
+ ]],
39
+ uniform float factor = 1.0f
40
+ [[ anno::description("Determines the degree of bumpiness") ]],
41
+ uniform bool flip_tangent_u = false
42
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
43
+ uniform bool flip_tangent_v = false
44
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
45
+ base::texture_coordinate_info uvw = base::texture_coordinate_info()
46
+ [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
47
+ uniform float2 crop_u = float2( 0.0, 1.0)
48
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
49
+ uniform float2 crop_v = float2( 0.0, 1.0)
50
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
51
+ uniform tex::wrap_mode wrap_u = tex::wrap_repeat
52
+ [[ anno::description("Wrapping mode in the u direction") ]],
53
+ uniform tex::wrap_mode wrap_v = tex::wrap_repeat
54
+ [[ anno::description("Wrapping mode in the v direction") ]],
55
+ uniform bool clip = false
56
+ [[
57
+ anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
58
+ anno::hidden()
59
+ ]],
60
+ uniform float scale = 1.
61
+ [[
62
+ anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
63
+ anno::unused()
64
+ ]],
65
+ uniform float offset = 0.
66
+ [[
67
+ anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
68
+ anno::unused()
69
+ ]],
70
+ uniform float animation_start_time = 0.
71
+ [[ anno::description("When to start playing first frame of the animation ") ]],
72
+ uniform int2 animation_crop = int2(0, 0)
73
+ [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
74
+ uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
75
+ [[ anno::description("Defines what to do outside of regular animation time") ]],
76
+ uniform float animation_fps = 30
77
+ [[ anno::description("Framerate to use for animation playback") ]]
78
+ )
79
+ [[
80
+ anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
81
+ anno::hidden(),
82
+ anno::noinline()
83
+ ]]
84
+ {
85
+ NormalData normalData;
86
+ normalData.roughness = float2(0);
87
+ normalData.normal = state::normal();
88
+
89
+ float frame = 0.0;
90
+ if(animation_crop != int2(0,0)) //only if we have an animation
91
+ {
92
+ frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
93
+ switch ( animation_wrap) {
94
+ case tex::wrap_repeat:
95
+ frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
96
+ math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
97
+ break;
98
+ case tex::wrap_mirrored_repeat:
99
+ float animation_crop_2y = 2.0*animation_crop.y;
100
+ frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
101
+ math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
102
+ if(frame>animation_crop.y)
103
+ frame = animation_crop_2y-frame;
104
+ break;
105
+ case tex::wrap_clamp:
106
+ frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
107
+ break;
108
+ case tex::wrap_clip:
109
+ frame += animation_crop.x;
110
+ if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
111
+ break;
112
+ }
113
+ }
114
+
115
+ if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
116
+ factor == 0.0f)
117
+ return normalData;
118
+ {
119
+ if (clip) {
120
+ if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
121
+ return normalData;
122
+ }
123
+ if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
124
+ return normalData;
125
+ }
126
+ }
127
+ if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
128
+ return normalData;
129
+ }
130
+ if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
131
+ return normalData;
132
+ }
133
+ }
134
+ bool pixel_flip_u = flip_tangent_u;
135
+ bool pixel_flip_v = flip_tangent_v;
136
+ //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
137
+ if (wrap_u == tex::wrap_mirrored_repeat) {
138
+ if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
139
+ pixel_flip_u = ! pixel_flip_u;
140
+ else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
141
+ pixel_flip_u = ! pixel_flip_u;
142
+ }
143
+ if (wrap_v == tex::wrap_mirrored_repeat) {
144
+ if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
145
+ pixel_flip_v = ! pixel_flip_v;
146
+ else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
147
+ pixel_flip_v = ! pixel_flip_v;
148
+ }
149
+
150
+ float3 transformed_tangent_u = uvw.tangent_u;
151
+ float3 transformed_tangent_v = uvw.tangent_v;
152
+
153
+ if (pixel_flip_u)
154
+ transformed_tangent_u=-transformed_tangent_u;
155
+ if (pixel_flip_v)
156
+ transformed_tangent_v=-transformed_tangent_v;
157
+
158
+ float3 tangent_space_normal;
159
+ float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
160
+ if(normal_raw.x > 1.5)
161
+ {
162
+ // octahedron packed by OV
163
+ normal_raw.x -= 2.0;
164
+ normal_raw.x -= 0.5;
165
+ normal_raw.y -= 0.5;
166
+ tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
167
+ normalData.roughness = float2(normal_raw.z, normal_raw.w);
168
+ }
169
+ else
170
+ {
171
+ // regular
172
+ tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
173
+ normalData.roughness = float2(0);
174
+ }
175
+
176
+ normalData.normal = math::normalize(
177
+ transformed_tangent_u * tangent_space_normal.x * factor +
178
+ transformed_tangent_v * tangent_space_normal.y * factor +
179
+ state::normal() * tangent_space_normal.z);
180
+
181
+ return normalData;
182
+ }
183
+
184
+
185
+ export material OmniPBRBase(
186
+
187
+
188
+ // Albdeo //
189
+
190
+ color diffuse_reflection_color = color(0.2) [[
191
+ anno::display_name("Albedo Color"),
192
+ anno::description("This is the albedo base color"),
193
+ anno::in_group("Albedo")
194
+ ]],
195
+ color diffuse_tint = color(1.0) [[
196
+ anno::display_name("Albedo Tint"),
197
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
198
+ anno::in_group("Albedo")
199
+ ]],
200
+
201
+
202
+ // Reflecitivity //
203
+
204
+ float specular_reflection_roughness = float(0.0) [[
205
+ anno::display_name("Roughness"),
206
+ anno::description("Higher roughness values lead to more blurry reflections"),
207
+ anno::in_group("Reflectivity"),
208
+ anno::hard_range(0.0, 1.0)
209
+ ]],
210
+ float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
211
+ anno::display_name("Aniso roughness"),
212
+ anno::description("Higher roughness values lead to more blurry reflections"),
213
+ anno::in_group("Reflectivity"),
214
+ anno::hidden()
215
+ ]],
216
+ float metalness = float(0.0) [[
217
+ anno::display_name("Metalness"),
218
+ anno::description("Bias towards pure specular reflection"),
219
+ anno::in_group("Reflectivity"),
220
+ anno::hard_range(0.0, 1.0)
221
+ ]],
222
+ float specular_level = float(0.5) [[
223
+ anno::display_name("Specular"),
224
+ anno::description("The specular level (intensity) of the material"),
225
+ anno::in_group("Reflectivity"),
226
+ anno::soft_range(0.0, 1.0)
227
+ ]],
228
+
229
+
230
+ // Emission //
231
+
232
+ uniform bool enable_emission = false [[
233
+ anno::display_name("Enable Emission"),
234
+ anno::description("Enables the emission of light from the material"),
235
+ anno::in_group("Emissive")
236
+ ]],
237
+ color emission_color = color(1.0,0.1,0.1) [[
238
+ anno::display_name("Emissive Color"),
239
+ anno::description("The emission color"),
240
+ anno::in_group("Emissive"),
241
+ anno::enable_if("enable_emission == true")
242
+ ]],
243
+ float emission_intensity = float(40.0) [[
244
+ anno::display_name("Emissive Intensity"),
245
+ anno::description("Intensity of the emission"),
246
+ anno::in_group("Emissive"),
247
+ anno::soft_range(0.0, 1000.0),
248
+ anno::enable_if("enable_emission == true")
249
+ ]],
250
+
251
+
252
+ // Geometry Opacity //
253
+
254
+ uniform bool enable_opacity = false [[
255
+ anno::display_name("Enable Opacity"),
256
+ anno::description("Enables the use of cutout opacity"),
257
+ anno::in_group("Opacity")
258
+ ]],
259
+ float geometry_opacity = float(1.0) [[
260
+ anno::display_name("Opacity Amount"),
261
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
262
+ anno::in_group("Opacity"),
263
+ anno::hard_range(0.0, 1.0)
264
+ ]],
265
+ uniform float geometry_opacity_threshold = 0.f
266
+ [[
267
+ anno::display_name("Opacity Threshold"),
268
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
269
+ anno::in_group("Opacity"),
270
+ anno::hard_range(0.0, 1.0)
271
+ ]],
272
+
273
+
274
+ // Clearcoat //
275
+
276
+ uniform bool enable_coat = false [[
277
+ anno::display_name("Enable Clearcoat Layer"),
278
+ anno::description("Adds a coat layer on top of the material when enabled"),
279
+ anno::in_group("Clearcoat")
280
+ ]],
281
+ float coat_weight = float(1.0) [[
282
+ anno::display_name("Clearcoat Weight"),
283
+ anno::description("Sets the weight for coat layer"),
284
+ anno::in_group("Clearcoat"),
285
+ anno::hard_range(0.0, 1.0)
286
+ ]],
287
+ color coat_color = color(1.0) [[
288
+ anno::display_name("Clearcoat Tint"),
289
+ anno::description("Clearcoat is tinted and affects the underlying material"),
290
+ anno::in_group("Clearcoat")
291
+ ]],
292
+ float coat_transparency = float(1.0) [[
293
+ anno::display_name("Clearcoat Transparency"),
294
+ anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
295
+ anno::in_group("Clearcoat"),
296
+ anno::hard_range(0.0, 1.0)
297
+ ]],
298
+ float coat_roughness = float(0.0) [[
299
+ anno::display_name("Clearcoat Roughness"),
300
+ anno::description("Higher roughness values lead to more blurry reflections"),
301
+ anno::in_group("Clearcoat"),
302
+ anno::hard_range(0.0, 1.0)
303
+ ]],
304
+ float2 coat_aniso_roughness = float2(0.0, 0.0) [[
305
+ anno::display_name("Clearcoat aniso roughness"),
306
+ anno::description("Higher roughness values lead to more blurry reflections"),
307
+ anno::in_group("Clearcoat"),
308
+ anno::hidden()
309
+ ]],
310
+ float coat_ior = float(1.56) [[
311
+ anno::display_name("Clearcoat IOR"),
312
+ anno::description("Sets the Index of refraction for the coat layer"),
313
+ anno::in_group("Clearcoat"),
314
+ anno::soft_range(0.0, 4.0)
315
+ ]],
316
+ float3 clearcoat_geometry_normal = state::normal() [[
317
+ anno::display_name("Clearcoat Normal"),
318
+ anno::in_group("Clearcoat"),
319
+ anno::usage("normal")
320
+ ]],
321
+
322
+
323
+ // Geometry //
324
+
325
+ uniform float round_edges_radius = float(0.0) [[
326
+ anno::display_name("Round Edge Radius"),
327
+ anno::description("Influence radius around the edges in meters"),
328
+ anno::in_group("Geometry"),
329
+ anno::soft_range(0.0, 1.0)
330
+ ]],
331
+ uniform float round_edges_roundness = float(1.0) [[
332
+ anno::display_name("Round Edge Roundness"),
333
+ anno::description("Determines how round the edge will look"),
334
+ anno::in_group("Geometry"),
335
+ anno::hard_range(0.0, 1.0)
336
+ ]],
337
+ uniform bool round_edges_across_materials = false [[
338
+ anno::display_name("Round Edge Across Materials"),
339
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
340
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
341
+ "\t\thappens between facets irrespective of their materials"),
342
+ anno::in_group("Geometry")
343
+ ]],
344
+ float3 geometry_normal = state::normal() [[
345
+ anno::display_name("Geometry Normal"),
346
+ anno::in_group("Geometry"),
347
+ anno::usage("normal")
348
+ ]]
349
+
350
+ )
351
+ [[
352
+ anno::display_name("OmniPBR Base"),
353
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
354
+ anno::in_group("Omni Materials"),
355
+ anno::version( 2, 1, 1),
356
+ anno::author("NVIDIA CORPORATION"),
357
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
358
+ ]]
359
+ = let{
360
+
361
+ // Diffuse Bsdf //
362
+
363
+ color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
364
+
365
+ color base_color = tinted_diffuse_color;
366
+
367
+ bsdf diffuse_bsdf = df::weighted_layer(
368
+ weight: 1.0,
369
+ layer: df::diffuse_reflection_bsdf(
370
+ tint: base_color,
371
+ roughness: float(0.0)
372
+ ),
373
+ base: bsdf(),
374
+ normal: geometry_normal
375
+ );
376
+
377
+ // Glossy Reflection Bsdf //
378
+
379
+ float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
380
+ + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
381
+ float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
382
+ + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
383
+ bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
384
+ roughness_u: roughness_u,
385
+ roughness_v: roughness_v,
386
+ tint: color(1.0),
387
+ mode: df::scatter_reflect
388
+ );
389
+
390
+ bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
391
+ normal_reflectivity: 0.08,
392
+ grazing_reflectivity: 1.0,
393
+ exponent: 5.0,
394
+ weight: specular_level,
395
+ layer: ggx_smith_bsdf,
396
+ base: diffuse_bsdf,
397
+ normal: geometry_normal
398
+ );
399
+
400
+ bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
401
+
402
+ bsdf omni_PBR_bsdf = df::weighted_layer(
403
+ weight: metalness,
404
+ layer: directional_factor_bsdf,
405
+ base: custom_curve_layer_bsdf,
406
+ normal: geometry_normal
407
+ );
408
+
409
+ // Clear Coat //
410
+
411
+ float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
412
+ + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
413
+ float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
414
+ + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
415
+ bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
416
+ roughness_u: coat_roughness_u,
417
+ roughness_v: coat_roughness_v,
418
+ tint: color(1.0),
419
+ mode: df::scatter_reflect
420
+ );
421
+
422
+ bsdf opaque_coat = df::weighted_layer(
423
+ weight: coat_transparency,
424
+ layer: ::df::tint(
425
+ tint: coat_color,
426
+ base: omni_PBR_bsdf
427
+ ),
428
+ base: ::df::diffuse_reflection_bsdf(
429
+ tint: coat_color
430
+ )
431
+ );
432
+
433
+ bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
434
+ ior: coat_ior,
435
+ weight: coat_weight,
436
+ layer: coat_bsdf,
437
+ base: opaque_coat,
438
+ normal: clearcoat_geometry_normal
439
+ );
440
+
441
+ bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
442
+
443
+ color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
444
+
445
+ float opacity_value = geometry_opacity;
446
+ float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
447
+
448
+ material_emission emission = material_emission(
449
+ df::diffuse_edf(),
450
+ intensity: emission_value
451
+ );
452
+
453
+ material_surface surface = material_surface(
454
+ scattering: final_bsdf,
455
+ emission: emission
456
+ );
457
+
458
+ material_geometry geometry = material_geometry(
459
+ normal: state::rounded_corner_normal(
460
+ radius: round_edges_radius,
461
+ across_materials: round_edges_across_materials,
462
+ roundness: round_edges_roundness
463
+ ),
464
+ cutout_opacity: cutout_opacity
465
+ );
466
+
467
+ } in material(
468
+ surface: surface,
469
+ geometry: geometry
470
+ );
robotstudio_so100/materials/mdl/OmniPBR_ClearCoat.mdl ADDED
@@ -0,0 +1,711 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import core_definitions::file_texture;
19
+ import core_definitions::normalmap_texture;
20
+
21
+ import OmniPBRBase::*;
22
+
23
+ // Functions //
24
+
25
+
26
+ // Returns a matrix from R,T,S. inputs //
27
+
28
+ uniform float4x4 rotation_translation_scale(
29
+ uniform float3 rotation = float3(0.)
30
+ [[ anno::description("Rotation applied to every UVW coordinate") ]],
31
+ uniform float3 translation = float3(0.)
32
+ [[ anno::description("Offset applied to every UVW coordinate") ]],
33
+ uniform float3 scaling = float3(1.)
34
+ [[ anno::description("Scale applied to every UVW coordinate") ]]
35
+ )
36
+ [[
37
+ anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
38
+ anno::hidden()
39
+ ]]
40
+ {
41
+ float4x4 scale =
42
+ float4x4(scaling.x , 0.0 , 0.0 , 0.0,
43
+ 0.0 , scaling.y , 0.0 , 0.0,
44
+ 0.0 , 0.0 , scaling.z , 0.0,
45
+ translation.x , translation.y , translation.z , 1.0);
46
+
47
+ float3 s = math::sin(rotation);
48
+ float3 c = math::cos(rotation);
49
+
50
+ float4x4 rotate =
51
+ float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
52
+ c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
53
+ -s.y , s.x*c.y , c.x*c.y , 0.0,
54
+ 0.0 , 0.0 , 0 , 1.0);
55
+
56
+ return scale * rotate;
57
+ }
58
+
59
+ // Returns the normal n in tangent space, given n is in internal space. //
60
+
61
+ float3 transform_internal_to_tangent(float3 n)
62
+ {
63
+ /* flip_tangent_v */
64
+ return
65
+ n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
66
+ n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
67
+ n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
68
+ }
69
+
70
+ // Returns the normal n in internal space, given n is in tangent space.
71
+ float3 transform_tangent_to_internal(float3 n)
72
+ {
73
+ return state::texture_tangent_u(0) * n.x -
74
+ state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
75
+ state::normal() * n.z;
76
+ }
77
+
78
+ // Returns a normal by adding a detail normal to a global normal.
79
+ export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
80
+ {
81
+ // http://blog.selfshadow.com/publications/blending-in-detail/
82
+ float3 n_t = transform_internal_to_tangent(n);
83
+ float3 nd_t = transform_internal_to_tangent(nd);
84
+ n_t = n_t + float3(0.,0.,1.);
85
+ nd_t = nd_t * float3(-1.,-1.,1.);
86
+ n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
87
+ return math::normalize(transform_tangent_to_internal(n));
88
+ }
89
+
90
+ base::texture_return multiply_colors(
91
+ color color_1 = color(1.0, 1.0, 1.0),
92
+ color color_2 = color(.5, .5, .5),
93
+ float weight = 1.0
94
+ )
95
+ [[
96
+ anno::hidden()
97
+ ]]
98
+ {
99
+ return base::blend_color_layers(
100
+ layers: base::color_layer[](
101
+ base::color_layer(
102
+ layer_color: color_2,
103
+ weight: weight,
104
+ mode: base::color_layer_multiply
105
+ )),
106
+ base: color_1
107
+ );
108
+ }
109
+
110
+
111
+ // OmniPBR Clearcoat //
112
+
113
+ export material OmniPBR_ClearCoat(
114
+
115
+ // Albdeo //
116
+
117
+ color diffuse_color_constant = color(0.2) [[
118
+ anno::display_name("Albedo Color"),
119
+ anno::description("This is the albedo base color"),
120
+ anno::in_group("Albedo")
121
+ ]],
122
+ uniform texture_2d diffuse_texture = texture_2d() [[
123
+ anno::display_name("Albedo Map"),
124
+ anno::in_group("Albedo")
125
+ ]],
126
+ float albedo_desaturation = float(0.0) [[
127
+ anno::display_name("Albedo Map Desaturation"),
128
+ anno::description("Desaturates the albedo map"),
129
+ anno::in_group("Albedo"),
130
+ anno::soft_range(float(0.0), float(1.0))
131
+ ]],
132
+ float albedo_add = float(0.0) [[
133
+ anno::display_name("Albedo Add"),
134
+ anno::description("Adds a constant value to the diffuse color "),
135
+ anno::in_group("Albedo"),
136
+ anno::soft_range(float(-1.0), float(1.0))
137
+ ]],
138
+ float albedo_brightness = float(1.0) [[
139
+ anno::display_name("Albedo Brightness"),
140
+ anno::description("Multiplier for the diffuse color "),
141
+ anno::in_group("Albedo"),
142
+ anno::soft_range(float(0.0), float(1.0))
143
+ ]],
144
+ color diffuse_tint = color(1.0) [[
145
+ anno::display_name("Color Tint"),
146
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
147
+ anno::in_group("Albedo")
148
+ ]],
149
+
150
+
151
+ // Reflectivity //
152
+
153
+ float reflection_roughness_constant = float(0.5) [[
154
+ anno::display_name("Roughness Amount"),
155
+ anno::description("Higher roughness values lead to more blurry reflections"),
156
+ anno::in_group("Reflectivity"),
157
+ anno::hard_range(float(0.0), float(1.0))
158
+ ]],
159
+ float reflection_roughness_texture_influence = float(0.0) [[
160
+ anno::display_name("Roughness Map Influence"),
161
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
162
+ anno::in_group("Reflectivity"),
163
+ anno::hard_range(float(0.0), float(1.0))
164
+ ]],
165
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
166
+ anno::display_name("Roughness Map"),
167
+ anno::in_group("Reflectivity"),
168
+ anno::usage("roughness")
169
+ ]],
170
+ float metallic_constant = float(0.0) [[
171
+ anno::display_name("Metallic Amount"),
172
+ anno::description("Metallic Material"),
173
+ anno::in_group("Reflectivity"),
174
+ anno::hard_range(float(0.0), float(1.0))
175
+ ]],
176
+ float metallic_texture_influence = float(0.0) [[
177
+ anno::display_name("Metallic Map Influence"),
178
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
179
+ anno::in_group("Reflectivity"),
180
+ anno::hard_range(float(0.0), float(1.0))
181
+ ]],
182
+ uniform texture_2d metallic_texture = texture_2d() [[
183
+ anno::display_name("Metallic Map"),
184
+ anno::in_group("Reflectivity"),
185
+ anno::usage("metalness")
186
+ ]],
187
+ float specular_level = float(0.5) [[
188
+ anno::display_name("Specular"),
189
+ anno::description("The specular level (intensity) of the material"),
190
+ anno::in_group("Reflectivity"),
191
+ anno::soft_range(float(0.0), float(1.0))
192
+ ]],
193
+
194
+
195
+ // ORM //
196
+
197
+ uniform bool enable_ORM_texture = false [[
198
+ anno::display_name("Enable ORM Texture"),
199
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
200
+ anno::in_group("Reflectivity")
201
+ ]],
202
+ uniform texture_2d ORM_texture = texture_2d() [[
203
+ anno::display_name("ORM Map"),
204
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
205
+ anno::in_group("Reflectivity"),
206
+ anno::usage("roughness")
207
+ ]],
208
+
209
+
210
+ // AO Group //
211
+
212
+ float ao_to_diffuse = 0.0 [[
213
+ anno::display_name("AO to diffuse"),
214
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
215
+ anno::in_group("AO"),
216
+ anno::hard_range(float(0.0), float(1.0))
217
+ ]],
218
+ uniform texture_2d ao_texture = texture_2d() [[
219
+ anno::display_name("Ambient Occlusion Map"),
220
+ anno::description("The ambient occlusion texture for the material"),
221
+ anno::in_group("AO"),
222
+ anno::usage("occlusion")
223
+ ]],
224
+
225
+
226
+ // Emission //
227
+
228
+ uniform bool enable_emission = false [[
229
+ anno::display_name("Enable Emission"),
230
+ anno::description("Enables the emission of light from the material"),
231
+ anno::in_group("Emissive")
232
+ ]],
233
+ color emissive_color = color(1.0,0.1,0.1) [[
234
+ anno::display_name("Emissive Color"),
235
+ anno::description("The emission color"),
236
+ anno::in_group("Emissive"),
237
+ anno::enable_if("enable_emission == true")
238
+ ]],
239
+ uniform texture_2d emissive_color_texture = texture_2d() [[
240
+ anno::display_name("Emissive Color map"),
241
+ anno::in_group("Emissive"),
242
+ anno::description("The emissive color texture"),
243
+ anno::enable_if("enable_emission == true")
244
+ ]],
245
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
246
+ anno::display_name("Emissive Mask map"),
247
+ anno::description("The texture masking the emissive color"),
248
+ anno::in_group("Emissive"),
249
+ anno::enable_if("enable_emission == true"),
250
+ anno::usage("occlusion")
251
+ ]],
252
+ float emissive_intensity = float(40.0) [[
253
+ anno::display_name("Emissive Intensity"),
254
+ anno::description("Intensity of the emission"),
255
+ anno::in_group("Emissive"),
256
+ anno::enable_if("enable_emission == true")
257
+ ]],
258
+
259
+
260
+ // Cutout Opacity //
261
+
262
+ uniform bool enable_opacity = false [[
263
+ anno::display_name("Enable Opacity"),
264
+ anno::description("Enables the use of cutout opacity"),
265
+ anno::in_group("Opacity")
266
+ ]],
267
+ uniform texture_2d opacity_texture = texture_2d() [[
268
+ anno::display_name("Opacity Map"),
269
+ anno::in_group("Opacity"),
270
+ anno::usage("opacity")
271
+ ]],
272
+ float opacity_constant = float(1.0) [[
273
+ anno::display_name("Opacity Amount"),
274
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
275
+ anno::in_group("Opacity"),
276
+ anno::hard_range(float(0.0), float(1.0))
277
+ ]],
278
+ uniform bool enable_opacity_texture = false [[
279
+ anno::display_name("Enable Opacity Texture"),
280
+ anno::description("Enables or disables the usage of the opacity texture map"),
281
+ anno::in_group("Opacity")
282
+ ]],
283
+ uniform base::mono_mode opacity_mode = base::mono_average [[
284
+ anno::display_name("Opacity Mono Source"),
285
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
286
+ anno::in_group("Opacity")
287
+ ]],
288
+ uniform float opacity_threshold = float(0.0) [[
289
+ anno::display_name("Opacity Threshold"),
290
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
291
+ anno::in_group("Opacity"),
292
+ anno::hard_range(float(0.0), float(1.0))
293
+ ]],
294
+
295
+
296
+ // Clearcoat //
297
+
298
+ uniform bool enable_clearcoat = false [[
299
+ anno::display_name("Enable Clearcoat Layer"),
300
+ anno::description("Adds a clearcoat layer on top of the material when enabled"),
301
+ anno::in_group("Clearcoat")
302
+ ]],
303
+ float clearcoat_weight = float(1.0) [[
304
+ anno::display_name("Clearcoat Weight"),
305
+ anno::description("Sets the weight for clearcoat layer"),
306
+ anno::in_group("Clearcoat"),
307
+ anno::hard_range(float(0.0), float(1.0))
308
+ ]],
309
+ color clearcoat_tint = color(1.0) [[
310
+ anno::display_name("Clearcoat Tint"),
311
+ anno::description("Clearcoat is tinted and affects the underlying material"),
312
+ anno::in_group("Clearcoat")
313
+ ]],
314
+ float clearcoat_transparency = float(1.0) [[
315
+ anno::display_name("Clearcoat Transparency"),
316
+ anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
317
+ anno::in_group("Clearcoat"),
318
+ anno::hard_range(float(0.0), float(1.0))
319
+ ]],
320
+ float clearcoat_reflection_roughness = float(0.0) [[
321
+ anno::display_name("Clearcoat Roughness"),
322
+ anno::description("Higher roughness values lead to more blurry reflections"),
323
+ anno::in_group("Clearcoat"),
324
+ anno::hard_range(float(0.0), float(1.0))
325
+ ]],
326
+ float clearcoat_ior = float(1.56) [[
327
+ anno::display_name("Clearcoat IOR"),
328
+ anno::description("Sets the Index of refraction for the clearcoat layer"),
329
+ anno::in_group("Clearcoat"),
330
+ anno::soft_range(float(0.0), float(4.0))
331
+ ]],
332
+ uniform float clearcoat_bump_factor = float(1.0) [[
333
+ anno::display_name("Clearcoat Normal Map Strength"),
334
+ anno::description("Strength of normal map."),
335
+ anno::in_group("Clearcoat"),
336
+ anno::soft_range(float(0.0), float(1.0))
337
+ ]],
338
+ uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
339
+ anno::display_name("Clearcoat Normal Map"),
340
+ anno::description("Enables the usage of the normalmap texture"),
341
+ anno::in_group("Clearcoat"),
342
+ anno::usage("normal")
343
+ ]],
344
+ uniform float2 clearcoat_texture_translate = float2(0.0) [[
345
+ anno::display_name("Clearcoat Texture Translate"),
346
+ anno::description("Controls the position of the clearcoat texture"),
347
+ anno::ui_order(1),
348
+ anno::in_group("UV")
349
+ ]],
350
+ uniform float clearcoat_texture_rotate = float(0.0) [[
351
+ anno::display_name("Clearcoat Texture Rotate"),
352
+ anno::description("Rotates angle of the clearcoat texture in degrees"),
353
+ anno::ui_order(2),
354
+ anno::in_group("UV")
355
+ ]],
356
+ uniform float2 clearcoat_texture_scale = float2(1.0) [[
357
+ anno::display_name("Clearcoat Texture Tiling"),
358
+ anno::description("Controls the repetition of the clearcoat texture"),
359
+ anno::ui_order(3),
360
+ anno::in_group("UV")
361
+ ]],
362
+ float clearcoat_flatten = float(1.0) [[
363
+ anno::display_name("Clearcoat Flatten"),
364
+ anno::description("Flattens the clearcoat to even out the underlying bump maps"),
365
+ anno::in_group("Clearcoat"),
366
+ anno::hard_range(float(0.0), float(1.0))
367
+ ]],
368
+
369
+
370
+ // Normal //
371
+
372
+ uniform float geometry_normal_roughness_strength = 1.f
373
+ [[
374
+ anno::hard_range(0.0, 1.0),
375
+ anno::display_name("Normal map to roughness weight"),
376
+ anno::description("Enables and weights roughness induced by normal maps"),
377
+ anno::in_group("Normal")
378
+ ]],
379
+ uniform float bump_factor = float(1.0) [[
380
+ anno::display_name("Normal Strength"),
381
+ anno::description("Strength of normal map"),
382
+ anno::in_group("Normal"),
383
+ anno::soft_range(float(0.0), float(1.0))
384
+ ]],
385
+ uniform texture_2d normalmap_texture = texture_2d() [[
386
+ anno::display_name("Normal Map"),
387
+ anno::in_group("Normal"),
388
+ anno::usage("normal")
389
+ ]],
390
+ uniform float detail_bump_factor = float(0.3) [[
391
+ anno::display_name("Detail Normal Strength"),
392
+ anno::in_group("Normal"),
393
+ anno::description("Strength of the detail normal"),
394
+ anno::soft_range(float(0.0), float(1.0))
395
+ ]],
396
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
397
+ anno::display_name("Detail Normal Map"),
398
+ anno::in_group("Normal"),
399
+ anno::usage("normal")
400
+ ]],
401
+ uniform bool flip_tangent_u = false [[
402
+ anno::display_name("Normal Map Flip U Tangent"),
403
+ anno::in_group("Normal")
404
+ ]],
405
+ uniform bool flip_tangent_v = true [[
406
+ anno::display_name("Normal Map Flip V Tangent"),
407
+ anno::in_group("Normal")
408
+ ]],
409
+
410
+
411
+ // UVW Projection Group //
412
+
413
+ uniform bool project_uvw = false [[
414
+ anno::display_name("Enable Project UVW Coordinates"),
415
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
416
+ anno::in_group("UV")
417
+ ]],
418
+ uniform bool world_or_object = false [[
419
+ anno::display_name("Enable World Space"),
420
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
421
+ anno::in_group("UV"),
422
+ anno::enable_if("project_uvw == true")
423
+ ]],
424
+ uniform int uv_space_index = 0 [[
425
+ anno::display_name("UV Space Index"),
426
+ anno::description("UV Space Index"),
427
+ anno::in_group("UV"),
428
+ anno::enable_if("project_uvw == true"),
429
+ anno::hard_range(int(0), int(3))
430
+ ]],
431
+
432
+
433
+ // UVW Adjustments Group //
434
+
435
+ uniform float2 texture_translate = float2(0.0) [[
436
+ anno::display_name("Texture Translate"),
437
+ anno::description("Controls position of texture."),
438
+ anno::in_group("UV"),
439
+ anno::enable_if("project_uvw == true")
440
+ ]],
441
+ uniform float texture_rotate = float(0.0) [[
442
+ anno::display_name("Texture Rotate"),
443
+ anno::description("Rotates angle of texture in degrees."),
444
+ anno::in_group("UV"),
445
+ anno::enable_if("project_uvw == true")
446
+ ]],
447
+ uniform float2 texture_scale = float2(1.0) [[
448
+ anno::display_name("Texture Tiling"),
449
+ anno::description("Controls repetition of the texture."),
450
+ anno::in_group("UV"),
451
+ anno::enable_if("project_uvw == true")
452
+ ]],
453
+ uniform float2 detail_texture_translate = float2(0.0) [[
454
+ anno::display_name("Detail Texture Translate"),
455
+ anno::description("Controls the position of the detail texture."),
456
+ anno::in_group("UV"),
457
+ anno::enable_if("project_uvw == true")
458
+ ]],
459
+ uniform float detail_texture_rotate = float(0.0) [[
460
+ anno::display_name("Detail Texture Rotate"),
461
+ anno::description("Rotates angle of the detail texture in degrees."),
462
+ anno::in_group("UV"),
463
+ anno::enable_if("project_uvw == true")
464
+ ]],
465
+ uniform float2 detail_texture_scale = float2(1.0) [[
466
+ anno::display_name("Detail Texture Tiling"),
467
+ anno::description("Controls repetition of the detail texture."),
468
+ anno::in_group("UV"),
469
+ anno::enable_if("project_uvw == true")
470
+ ]],
471
+
472
+
473
+ // Geometry //
474
+
475
+ uniform float round_edges_radius = float(0.0) [[
476
+ anno::display_name("Round Edge Radius"),
477
+ anno::description("Influence radius around the edges in meters"),
478
+ anno::in_group("Geometry"),
479
+ anno::soft_range(0.0, 1.0)
480
+ ]],
481
+ uniform float round_edges_roundness = float(1.0) [[
482
+ anno::display_name("Round Edge Roundness"),
483
+ anno::description("Determines how round the edge will look"),
484
+ anno::in_group("Geometry"),
485
+ anno::hard_range(0.0, 1.0)
486
+ ]],
487
+ uniform bool round_edges_across_materials = false [[
488
+ anno::display_name("Round Edge Across Materials"),
489
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
490
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
491
+ "\t\thappens between facets irrespective of their materials"),
492
+ anno::in_group("Geometry")
493
+ ]]
494
+ )
495
+ [[
496
+ anno::display_name("OmniPBR ClearCoat "),
497
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
498
+ anno::in_group("Base"),
499
+ anno::version( 2, 1, 1),
500
+ anno::author("NVIDIA CORPORATION"),
501
+ anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
502
+ ]] = let {
503
+
504
+ // UVW lookup and transformation //
505
+ base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
506
+
507
+ base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
508
+ coordinate_system: the_system,
509
+ texture_space: uv_space_index,
510
+ projection_type: base::projection_cubic
511
+ ) :
512
+ base::coordinate_source(
513
+ coordinate_system: base::texture_coordinate_uvw,
514
+ texture_space: uv_space_index
515
+ );
516
+
517
+ base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
518
+ transform: rotation_translation_scale(
519
+ scaling: float3(texture_scale.x, texture_scale.y, 1.0),
520
+ rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
521
+ translation: float3(texture_translate.x, texture_translate.y, 0.0)
522
+ ),
523
+ coordinate: uvw
524
+ );
525
+
526
+ base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
527
+ transform: rotation_translation_scale(
528
+ scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
529
+ rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
530
+ translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
531
+ ),
532
+ coordinate: uvw
533
+ );
534
+
535
+ base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
536
+ transform: rotation_translation_scale(
537
+ scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
538
+ rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
539
+ translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
540
+ ),
541
+ coordinate: uvw
542
+ );
543
+
544
+ // Normal calculations //
545
+ OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
546
+
547
+ OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
548
+ OmniPBRBase::tangent_space_normal_roughness_texture(
549
+ texture: normalmap_texture,
550
+ factor: bump_factor,
551
+ uvw: transformed_uvw,
552
+ flip_tangent_u: flip_tangent_u,
553
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
554
+ //flip_tangent_v: true
555
+
556
+ ) : defaultData;
557
+ float3 the_normal = normal_data.normal;
558
+
559
+ OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
560
+ OmniPBRBase::tangent_space_normal_roughness_texture(
561
+ texture: detail_normalmap_texture,
562
+ factor: detail_bump_factor,
563
+ uvw: detail_transformed_uvw,
564
+ flip_tangent_u: flip_tangent_u,
565
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
566
+ ) : defaultData;
567
+ float3 detail_normal = detail_normal_data.normal;
568
+
569
+ OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
570
+ OmniPBRBase::tangent_space_normal_roughness_texture(
571
+ texture: clearcoat_normalmap_texture,
572
+ factor: clearcoat_bump_factor,
573
+ uvw: clearcoat_transformed_uvw,
574
+ flip_tangent_u: flip_tangent_u,
575
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
576
+ ) : defaultData;
577
+ float3 clearcoat_normal = clearcoat_normal_data.normal;
578
+
579
+
580
+ float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
581
+ float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
582
+ float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
583
+ : flattened_clearcoat_normal;
584
+
585
+
586
+ // ORM Handling //
587
+
588
+ float3 ORM_lookup = tex::lookup_float3(
589
+ tex: ORM_texture,
590
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
591
+ );
592
+
593
+
594
+ float3 roughness_lookup = tex::lookup_float3(
595
+ tex: reflectionroughness_texture,
596
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
597
+ );
598
+
599
+ float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
600
+ float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
601
+ float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
602
+ math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
603
+
604
+ float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
605
+ math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
606
+
607
+ // Diffuse Color Lookup and AO //
608
+
609
+ base::texture_return base_lookup = base::file_texture(
610
+ texture: diffuse_texture,
611
+ color_offset: color(albedo_add),
612
+ color_scale: color(albedo_brightness),
613
+ mono_source: base::mono_luminance,
614
+ uvw: transformed_uvw,
615
+ clip: false
616
+ );
617
+
618
+ base::texture_return ao_lookup = base::file_texture(
619
+ texture: ao_texture,
620
+ color_offset: color(0.0, 0.0, 0.0),
621
+ color_scale: color(1.0, 1.0, 1.0),
622
+ mono_source: base::mono_average,
623
+ uvw: transformed_uvw,
624
+ clip: false
625
+ );
626
+
627
+
628
+ color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
629
+ color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
630
+ color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
631
+ color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
632
+
633
+ color base_color = multiply_colors(
634
+ color_1: tinted_diffuse,
635
+ color_2: ao_color,
636
+ weight: ao_to_diffuse
637
+ ).tint;
638
+
639
+
640
+ // Metalness //
641
+
642
+ float3 metallic_lookup = tex::lookup_float3(
643
+ tex: metallic_texture,
644
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
645
+ );
646
+
647
+ float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
648
+ float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
649
+
650
+
651
+ // Emission //
652
+
653
+ color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
654
+ base::file_texture(
655
+ texture: emissive_color_texture,
656
+ color_offset: color(0.0, 0.0, 0.0),
657
+ color_scale: color(1.0, 1.0, 1.0),
658
+ mono_source: base::mono_average,
659
+ uvw: transformed_uvw,
660
+ clip: false
661
+ ).tint : emissive_color;
662
+
663
+ color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
664
+ base::file_texture(
665
+ texture: emissive_mask_texture,
666
+ color_offset: color(0.0, 0.0, 0.0),
667
+ color_scale: color(1.0, 1.0, 1.0),
668
+ mono_source: base::mono_average,
669
+ uvw: transformed_uvw,
670
+ clip: false
671
+ ).tint : color(1.0);
672
+
673
+ color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
674
+
675
+ // Opacity //
676
+
677
+ float opacity_value = enable_opacity_texture ? base::file_texture(
678
+ texture: opacity_texture,
679
+ mono_source: opacity_mode,
680
+ uvw: transformed_uvw
681
+ ).mono : opacity_constant;
682
+
683
+ float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
684
+
685
+ material base = OmniPBRBase::OmniPBRBase(
686
+ diffuse_reflection_color: base_color,
687
+ specular_reflection_aniso_roughness: reflection_roughness,
688
+ specular_level: specular_level,
689
+ metalness: metallic,
690
+ enable_emission: enable_emission,
691
+ emission_color: final_emission_color,
692
+ emission_intensity: emissive_intensity,
693
+ enable_coat: enable_clearcoat,
694
+ coat_weight: clearcoat_weight,
695
+ coat_color: clearcoat_tint,
696
+ coat_transparency: clearcoat_transparency,
697
+ coat_aniso_roughness: clearcoat_reflection_roughness2,
698
+ coat_ior: clearcoat_ior,
699
+ enable_opacity: enable_opacity,
700
+ geometry_opacity: cutout_opacity,
701
+ clearcoat_geometry_normal: final_clearcoat_normal,
702
+ round_edges_radius: round_edges_radius,
703
+ round_edges_roundness: round_edges_roundness,
704
+ round_edges_across_materials: round_edges_across_materials,
705
+ geometry_normal: diffuse_gloss_normal
706
+ );
707
+
708
+ } in material(
709
+ surface: base.surface,
710
+ geometry: base.geometry
711
+ );
robotstudio_so100/materials/mdl/aux_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
robotstudio_so100/materials/mdl/core_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
robotstudio_so100/materials/mdl/support_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
robotstudio_so100/payloads/Physics/mujoco.usda ADDED
@@ -0,0 +1,216 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ metersPerUnit = 1
6
+ upAxis = "Z"
7
+ )
8
+
9
+ over "so_arm100"
10
+ {
11
+ over "base"
12
+ {
13
+ over "visuals"
14
+ {
15
+ over "Base"
16
+ {
17
+ }
18
+
19
+ over "Base_Motor"
20
+ {
21
+ }
22
+ }
23
+
24
+ over "collisions"
25
+ {
26
+ over "Base"
27
+ {
28
+ }
29
+ }
30
+ }
31
+
32
+ over "shoulder"
33
+ {
34
+ over "visuals"
35
+ {
36
+ over "Rotation_Pitch"
37
+ {
38
+ }
39
+
40
+ over "Rotation_Pitch_Motor"
41
+ {
42
+ }
43
+ }
44
+
45
+ over "collisions"
46
+ {
47
+ over "Rotation_Pitch"
48
+ {
49
+ }
50
+ }
51
+ }
52
+
53
+ over "joints"
54
+ {
55
+ over "shoulder_pan" (
56
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
57
+ )
58
+ {
59
+ }
60
+
61
+ over "shoulder_lift" (
62
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
63
+ )
64
+ {
65
+ }
66
+
67
+ over "elbow_flex" (
68
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
69
+ )
70
+ {
71
+ }
72
+
73
+ over "wrist_flex" (
74
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
75
+ )
76
+ {
77
+ }
78
+
79
+ over "wrist_roll" (
80
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
81
+ )
82
+ {
83
+ }
84
+
85
+ over "gripper" (
86
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
87
+ )
88
+ {
89
+ }
90
+ }
91
+
92
+ over "upper_arm"
93
+ {
94
+ over "visuals"
95
+ {
96
+ over "Upper_Arm"
97
+ {
98
+ }
99
+
100
+ over "Upper_Arm_Motor"
101
+ {
102
+ }
103
+ }
104
+
105
+ over "collisions"
106
+ {
107
+ over "Upper_Arm"
108
+ {
109
+ }
110
+ }
111
+ }
112
+
113
+ over "lower_arm"
114
+ {
115
+ over "visuals"
116
+ {
117
+ over "Lower_Arm"
118
+ {
119
+ }
120
+
121
+ over "Lower_Arm_Motor"
122
+ {
123
+ }
124
+ }
125
+
126
+ over "collisions"
127
+ {
128
+ over "Lower_Arm"
129
+ {
130
+ }
131
+ }
132
+ }
133
+
134
+ over "wrist"
135
+ {
136
+ over "visuals"
137
+ {
138
+ over "Wrist_Pitch_Roll"
139
+ {
140
+ }
141
+
142
+ over "Wrist_Pitch_Roll_Motor"
143
+ {
144
+ }
145
+ }
146
+
147
+ over "collisions"
148
+ {
149
+ over "Wrist_Pitch_Roll"
150
+ {
151
+ }
152
+ }
153
+ }
154
+
155
+ over "gripper"
156
+ {
157
+ over "visuals"
158
+ {
159
+ over "Fixed_Jaw"
160
+ {
161
+ }
162
+
163
+ over "Fixed_Jaw_Motor"
164
+ {
165
+ }
166
+ }
167
+
168
+ over "collisions"
169
+ {
170
+ over "Fixed_Jaw"
171
+ {
172
+ }
173
+
174
+ over "Fixed_Jaw_Motor"
175
+ {
176
+ }
177
+ }
178
+ }
179
+
180
+ over "jaw"
181
+ {
182
+ over "visuals"
183
+ {
184
+ over "Moving_Jaw"
185
+ {
186
+ }
187
+ }
188
+
189
+ over "collisions"
190
+ {
191
+ over "Moving_Jaw"
192
+ {
193
+ }
194
+ }
195
+ }
196
+
197
+ over "root_joint"
198
+ {
199
+ }
200
+
201
+ over "Looks"
202
+ {
203
+ over "material_a_d_printed"
204
+ {
205
+ }
206
+
207
+ over "material_sts3215"
208
+ {
209
+ }
210
+ }
211
+
212
+ over "VisualMaterials"
213
+ {
214
+ }
215
+ }
216
+
robotstudio_so100/payloads/Physics/none.usda ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "so_arm100"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "so_arm100"
11
+ {
12
+ }
13
+
robotstudio_so100/payloads/Physics/physics.usda ADDED
@@ -0,0 +1,342 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "so_arm100"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ over "so_arm100"
11
+ {
12
+ over "base" (
13
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
14
+ )
15
+ {
16
+ point3f physics:centerOfMass = (0, 0, 0)
17
+ float3 physics:diagonalInertia = (0.01, 0.01, 0.01)
18
+ float physics:mass = 1
19
+ quatf physics:principalAxes = (1, 0, 0, 0)
20
+
21
+ over "collisions"
22
+ {
23
+ over "Base" (
24
+ instanceable = false
25
+ )
26
+ {
27
+ over "mesh" (
28
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
29
+ )
30
+ {
31
+ }
32
+ }
33
+ }
34
+ }
35
+
36
+ over "shoulder" (
37
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
38
+ )
39
+ {
40
+ point3f physics:centerOfMass = (-0.0000907886, 0.0590972, 0.031089)
41
+ float3 physics:diagonalInertia = (0.0000594278, 0.0000589975, 0.0000313712)
42
+ float physics:mass = 0.119226
43
+ quatf physics:principalAxes = (1, 0, 0, 0)
44
+
45
+ over "collisions"
46
+ {
47
+ over "Rotation_Pitch" (
48
+ instanceable = false
49
+ )
50
+ {
51
+ over "mesh_2" (
52
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
53
+ )
54
+ {
55
+ }
56
+ }
57
+ }
58
+ }
59
+
60
+ over "joints"
61
+ {
62
+ def PhysicsRevoluteJoint "shoulder_pan" (
63
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
64
+ )
65
+ {
66
+ float drive:angular:physics:damping = 0.002465164
67
+ float drive:angular:physics:maxForce = 35
68
+ float drive:angular:physics:stiffness = 6.16291
69
+ float drive:angular:physics:targetPosition = 0
70
+ uniform token drive:angular:physics:type = "force"
71
+ uniform token physics:axis = "Y"
72
+ custom rel physics:body0 = </so_arm100/base>
73
+ custom rel physics:body1 = </so_arm100/shoulder>
74
+ float physics:breakForce = 3.4028235e38
75
+ float physics:breakTorque = 3.4028235e38
76
+ float physics:JointEquivalentInertia = 0.009860656
77
+ point3f physics:localPos0 = (0, -0.0452, 0.0165)
78
+ point3f physics:localPos1 = (0, 0, 0)
79
+ quatf physics:localRot0 = (0.707109, 0.70710456, 0, 0)
80
+ quatf physics:localRot1 = (1, 0, 0, 0)
81
+ float physics:lowerLimit = -114.59155
82
+ float physics:upperLimit = 114.59155
83
+ }
84
+
85
+ def PhysicsRevoluteJoint "shoulder_lift" (
86
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
87
+ )
88
+ {
89
+ float drive:angular:physics:damping = 0.0023052262
90
+ float drive:angular:physics:maxForce = 35
91
+ float drive:angular:physics:stiffness = 5.7630653
92
+ float drive:angular:physics:targetPosition = 0
93
+ uniform token drive:angular:physics:type = "force"
94
+ uniform token physics:axis = "X"
95
+ custom rel physics:body0 = </so_arm100/shoulder>
96
+ custom rel physics:body1 = </so_arm100/upper_arm>
97
+ float physics:breakForce = 3.4028235e38
98
+ float physics:breakTorque = 3.4028235e38
99
+ float physics:JointEquivalentInertia = 0.009220905
100
+ point3f physics:localPos0 = (0, 0.1025, 0.0306)
101
+ point3f physics:localPos1 = (0, 0, 0)
102
+ quatf physics:localRot0 = (0.62161, -0.7833269, 0, 0)
103
+ quatf physics:localRot1 = (1, 0, 0, 0)
104
+ float physics:lowerLimit = 0
105
+ float physics:upperLimit = 200.53522
106
+ }
107
+
108
+ def PhysicsRevoluteJoint "elbow_flex" (
109
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
110
+ )
111
+ {
112
+ float drive:angular:physics:damping = 0.0006170539
113
+ float drive:angular:physics:maxForce = 35
114
+ float drive:angular:physics:stiffness = 1.5426347
115
+ float drive:angular:physics:targetPosition = 0
116
+ uniform token drive:angular:physics:type = "force"
117
+ uniform token physics:axis = "X"
118
+ custom rel physics:body0 = </so_arm100/upper_arm>
119
+ custom rel physics:body1 = </so_arm100/lower_arm>
120
+ float physics:breakForce = 3.4028235e38
121
+ float physics:breakTorque = 3.4028235e38
122
+ float physics:JointEquivalentInertia = 0.0024682155
123
+ point3f physics:localPos0 = (0, 0.11257, 0.028)
124
+ point3f physics:localPos1 = (0, 0, 0)
125
+ quatf physics:localRot0 = (0.707109, 0.70710456, 0, 0)
126
+ quatf physics:localRot1 = (1, 0, 0, 0)
127
+ float physics:lowerLimit = -179.99927
128
+ float physics:upperLimit = 0
129
+ }
130
+
131
+ def PhysicsRevoluteJoint "wrist_flex" (
132
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
133
+ )
134
+ {
135
+ float drive:angular:physics:damping = 0.002330651
136
+ float drive:angular:physics:maxForce = 35
137
+ float drive:angular:physics:stiffness = 5.8266273
138
+ float drive:angular:physics:targetPosition = 0
139
+ uniform token drive:angular:physics:type = "force"
140
+ uniform token physics:axis = "X"
141
+ custom rel physics:body0 = </so_arm100/lower_arm>
142
+ custom rel physics:body1 = </so_arm100/wrist>
143
+ float physics:breakForce = 3.4028235e38
144
+ float physics:breakTorque = 3.4028235e38
145
+ float physics:JointEquivalentInertia = 0.009322604
146
+ point3f physics:localPos0 = (0, 0.0052, 0.1349)
147
+ point3f physics:localPos1 = (0, 0, 0)
148
+ quatf physics:localRot0 = (0.87758255, -0.47942555, 0, 0)
149
+ quatf physics:localRot1 = (1, 0, 0, 0)
150
+ float physics:lowerLimit = -143.23944
151
+ float physics:upperLimit = 68.75494
152
+ }
153
+
154
+ def PhysicsRevoluteJoint "wrist_roll" (
155
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
156
+ )
157
+ {
158
+ float drive:angular:physics:damping = 0.0003617956
159
+ float drive:angular:physics:maxForce = 35
160
+ float drive:angular:physics:stiffness = 0.90448904
161
+ float drive:angular:physics:targetPosition = 0
162
+ uniform token drive:angular:physics:type = "force"
163
+ uniform token physics:axis = "Y"
164
+ custom rel physics:body0 = </so_arm100/wrist>
165
+ custom rel physics:body1 = </so_arm100/gripper>
166
+ float physics:breakForce = 3.4028235e38
167
+ float physics:breakTorque = 3.4028235e38
168
+ float physics:JointEquivalentInertia = 0.0014471824
169
+ point3f physics:localPos0 = (0, -0.0601, 0)
170
+ point3f physics:localPos1 = (0, 0, 0)
171
+ quatf physics:localRot0 = (0.707109, 0, 0.70710456, 0)
172
+ quatf physics:localRot1 = (1, 0, 0, 0)
173
+ float physics:lowerLimit = -179.99927
174
+ float physics:upperLimit = 179.99927
175
+ }
176
+
177
+ def PhysicsRevoluteJoint "gripper" (
178
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
179
+ )
180
+ {
181
+ float drive:angular:physics:damping = 0.000026491503
182
+ float drive:angular:physics:maxForce = 35
183
+ float drive:angular:physics:stiffness = 0.066228755
184
+ float drive:angular:physics:targetPosition = 0
185
+ uniform token drive:angular:physics:type = "force"
186
+ uniform token physics:axis = "Z"
187
+ custom rel physics:body0 = </so_arm100/gripper>
188
+ custom rel physics:body1 = </so_arm100/jaw>
189
+ float physics:breakForce = 3.4028235e38
190
+ float physics:breakTorque = 3.4028235e38
191
+ float physics:JointEquivalentInertia = 0.00010596601
192
+ point3f physics:localPos0 = (-0.0202, -0.0244, 0)
193
+ point3f physics:localPos1 = (0, 0, 0)
194
+ quatf physics:localRot0 = (0.000006274381, 0, 1, 0)
195
+ quatf physics:localRot1 = (1, 0, 0, 0)
196
+ float physics:lowerLimit = -11.459155
197
+ float physics:upperLimit = 114.59155
198
+ }
199
+ }
200
+
201
+ over "upper_arm" (
202
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
203
+ )
204
+ {
205
+ point3f physics:centerOfMass = (-0.0000172052, 0.0701802, 0.00310545)
206
+ float3 physics:diagonalInertia = (0.000213312, 0.000167164, 0.0000701522)
207
+ float physics:mass = 0.162409
208
+ quatf physics:principalAxes = (1, 0, 0, 0)
209
+
210
+ over "collisions"
211
+ {
212
+ over "Upper_Arm" (
213
+ instanceable = false
214
+ )
215
+ {
216
+ over "mesh_4" (
217
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
218
+ )
219
+ {
220
+ }
221
+ }
222
+ }
223
+ }
224
+
225
+ over "lower_arm" (
226
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
227
+ )
228
+ {
229
+ point3f physics:centerOfMass = (-0.00339604, 0.00137796, 0.0768007)
230
+ float3 physics:diagonalInertia = (0.000138803, 0.000107748, 0.0000484242)
231
+ float physics:mass = 0.147968
232
+ quatf physics:principalAxes = (1, 0, 0, 0)
233
+
234
+ over "collisions"
235
+ {
236
+ over "Lower_Arm" (
237
+ instanceable = false
238
+ )
239
+ {
240
+ over "mesh_6" (
241
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
242
+ )
243
+ {
244
+ }
245
+ }
246
+ }
247
+ }
248
+
249
+ over "wrist" (
250
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
251
+ )
252
+ {
253
+ point3f physics:centerOfMass = (-0.00852653, -0.0352279, -0.0000234622)
254
+ float3 physics:diagonalInertia = (0.0000345403, 0.0000239041, 0.0000194704)
255
+ float physics:mass = 0.0661321
256
+ quatf physics:principalAxes = (1, 0, 0, 0)
257
+
258
+ over "collisions"
259
+ {
260
+ over "Wrist_Pitch_Roll" (
261
+ instanceable = false
262
+ )
263
+ {
264
+ over "mesh_8" (
265
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
266
+ )
267
+ {
268
+ }
269
+ }
270
+ }
271
+ }
272
+
273
+ over "gripper" (
274
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
275
+ )
276
+ {
277
+ point3f physics:centerOfMass = (0.00552377, -0.0280167, 0.000483583)
278
+ float3 physics:diagonalInertia = (0.0000503136, 0.0000464098, 0.0000272961)
279
+ float physics:mass = 0.0929859
280
+ quatf physics:principalAxes = (1, 0, 0, 0)
281
+
282
+ over "collisions"
283
+ {
284
+ over "Fixed_Jaw" (
285
+ instanceable = false
286
+ )
287
+ {
288
+ over "mesh_10" (
289
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
290
+ )
291
+ {
292
+ bool physics:collisionEnabled = 1
293
+ }
294
+ }
295
+
296
+ over "Fixed_Jaw_Motor" (
297
+ instanceable = false
298
+ )
299
+ {
300
+ over "mesh_11" (
301
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
302
+ )
303
+ {
304
+ bool physics:collisionEnabled = 1
305
+ }
306
+ }
307
+ }
308
+ }
309
+
310
+ over "jaw" (
311
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
312
+ )
313
+ {
314
+ point3f physics:centerOfMass = (-0.00161745, -0.0303473, 0.000449646)
315
+ float3 physics:diagonalInertia = (0.0000111265, 0.00000899651, 0.00000299548)
316
+ float physics:mass = 0.0202444
317
+ quatf physics:principalAxes = (1, 0, 0, 0)
318
+
319
+ over "collisions"
320
+ {
321
+ over "Moving_Jaw" (
322
+ instanceable = false
323
+ )
324
+ {
325
+ over "mesh_12" (
326
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
327
+ )
328
+ {
329
+ bool physics:collisionEnabled = 1
330
+ }
331
+ }
332
+ }
333
+ }
334
+
335
+ def PhysicsFixedJoint "root_joint" (
336
+ prepend apiSchemas = ["PhysicsArticulationRootAPI"]
337
+ )
338
+ {
339
+ rel physics:body1 = </so_arm100/base>
340
+ }
341
+ }
342
+
robotstudio_so100/payloads/Physics/physx.usda ADDED
@@ -0,0 +1,69 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "so_arm100"
6
+ metersPerUnit = 1
7
+ subLayers = [
8
+ @./physics.usda@
9
+ ]
10
+ upAxis = "Z"
11
+ )
12
+
13
+ def "so_arm100"
14
+ {
15
+ over "joints"
16
+ {
17
+ over "shoulder_pan" (
18
+ prepend apiSchemas = ["PhysxJointAPI"]
19
+ )
20
+ {
21
+ float physxJoint:maxJointVelocity = 57.295776
22
+ }
23
+
24
+ over "shoulder_lift" (
25
+ prepend apiSchemas = ["PhysxJointAPI"]
26
+ )
27
+ {
28
+ float physxJoint:maxJointVelocity = 57.295776
29
+ }
30
+
31
+ over "elbow_flex" (
32
+ prepend apiSchemas = ["PhysxJointAPI"]
33
+ )
34
+ {
35
+ float physxJoint:maxJointVelocity = 57.295776
36
+ }
37
+
38
+ over "wrist_flex" (
39
+ prepend apiSchemas = ["PhysxJointAPI"]
40
+ )
41
+ {
42
+ float physxJoint:maxJointVelocity = 57.295776
43
+ }
44
+
45
+ over "wrist_roll" (
46
+ prepend apiSchemas = ["PhysxJointAPI"]
47
+ )
48
+ {
49
+ float physxJoint:maxJointVelocity = 57.295776
50
+ }
51
+
52
+ over "gripper" (
53
+ prepend apiSchemas = ["PhysxJointAPI"]
54
+ )
55
+ {
56
+ float physxJoint:maxJointVelocity = 57.295776
57
+ }
58
+ }
59
+
60
+ over "root_joint" (
61
+ prepend apiSchemas = ["PhysxArticulationAPI"]
62
+ )
63
+ {
64
+ bool physxArticulation:enabledSelfCollisions = 1
65
+ int physxArticulation:solverPositionIterationCount = 32
66
+ int physxArticulation:solverVelocityIterationCount = 1
67
+ }
68
+ }
69
+
robotstudio_so100/payloads/Robot/none.usda ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "so_arm100"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "so_arm100"
11
+ {
12
+ }
13
+
robotstudio_so100/payloads/Robot/robot.usda ADDED
@@ -0,0 +1,182 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "so_arm100"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def Xform "so_arm100" (
11
+ prepend apiSchemas = ["IsaacRobotAPI"]
12
+ )
13
+ {
14
+ string isaac:description
15
+ string isaac:namespace
16
+ prepend rel isaac:physics:robotJoints = [
17
+ </so_arm100/joints/shoulder_pan>,
18
+ </so_arm100/joints/shoulder_lift>,
19
+ </so_arm100/joints/elbow_flex>,
20
+ </so_arm100/joints/wrist_flex>,
21
+ </so_arm100/joints/wrist_roll>,
22
+ </so_arm100/joints/gripper>,
23
+ ]
24
+ prepend rel isaac:physics:robotLinks = [
25
+ </so_arm100/base>,
26
+ </so_arm100/shoulder>,
27
+ </so_arm100/upper_arm>,
28
+ </so_arm100/lower_arm>,
29
+ </so_arm100/wrist>,
30
+ </so_arm100/gripper>,
31
+ </so_arm100/jaw>,
32
+ ]
33
+
34
+ over "base" (
35
+ prepend apiSchemas = ["IsaacLinkAPI"]
36
+ )
37
+ {
38
+ string isaac:nameOverride
39
+ }
40
+
41
+ over "shoulder" (
42
+ prepend apiSchemas = ["IsaacLinkAPI"]
43
+ )
44
+ {
45
+ string isaac:nameOverride
46
+ }
47
+
48
+ over "joints"
49
+ {
50
+ over "shoulder_pan" (
51
+ prepend apiSchemas = ["IsaacJointAPI"]
52
+ )
53
+ {
54
+ string isaac:nameOverride
55
+ float[] isaac:physics:AccelerationLimit
56
+ int isaac:physics:index
57
+ float[] isaac:physics:JerkLimit
58
+ int isaac:physics:Rot_X:DofOffset
59
+ int isaac:physics:Rot_Y:DofOffset
60
+ int isaac:physics:Rot_Z:DofOffset
61
+ int isaac:physics:Tr_X:DofOffset
62
+ int isaac:physics:Tr_Y:DofOffset
63
+ int isaac:physics:Tr_Z:DofOffset
64
+ }
65
+
66
+ over "shoulder_lift" (
67
+ prepend apiSchemas = ["IsaacJointAPI"]
68
+ )
69
+ {
70
+ string isaac:nameOverride
71
+ float[] isaac:physics:AccelerationLimit
72
+ int isaac:physics:index
73
+ float[] isaac:physics:JerkLimit
74
+ int isaac:physics:Rot_X:DofOffset
75
+ int isaac:physics:Rot_Y:DofOffset
76
+ int isaac:physics:Rot_Z:DofOffset
77
+ int isaac:physics:Tr_X:DofOffset
78
+ int isaac:physics:Tr_Y:DofOffset
79
+ int isaac:physics:Tr_Z:DofOffset
80
+ }
81
+
82
+ over "elbow_flex" (
83
+ prepend apiSchemas = ["IsaacJointAPI"]
84
+ )
85
+ {
86
+ string isaac:nameOverride
87
+ float[] isaac:physics:AccelerationLimit
88
+ int isaac:physics:index
89
+ float[] isaac:physics:JerkLimit
90
+ int isaac:physics:Rot_X:DofOffset
91
+ int isaac:physics:Rot_Y:DofOffset
92
+ int isaac:physics:Rot_Z:DofOffset
93
+ int isaac:physics:Tr_X:DofOffset
94
+ int isaac:physics:Tr_Y:DofOffset
95
+ int isaac:physics:Tr_Z:DofOffset
96
+ }
97
+
98
+ over "wrist_flex" (
99
+ prepend apiSchemas = ["IsaacJointAPI"]
100
+ )
101
+ {
102
+ string isaac:nameOverride
103
+ float[] isaac:physics:AccelerationLimit
104
+ int isaac:physics:index
105
+ float[] isaac:physics:JerkLimit
106
+ int isaac:physics:Rot_X:DofOffset
107
+ int isaac:physics:Rot_Y:DofOffset
108
+ int isaac:physics:Rot_Z:DofOffset
109
+ int isaac:physics:Tr_X:DofOffset
110
+ int isaac:physics:Tr_Y:DofOffset
111
+ int isaac:physics:Tr_Z:DofOffset
112
+ }
113
+
114
+ over "wrist_roll" (
115
+ prepend apiSchemas = ["IsaacJointAPI"]
116
+ )
117
+ {
118
+ string isaac:nameOverride
119
+ float[] isaac:physics:AccelerationLimit
120
+ int isaac:physics:index
121
+ float[] isaac:physics:JerkLimit
122
+ int isaac:physics:Rot_X:DofOffset
123
+ int isaac:physics:Rot_Y:DofOffset
124
+ int isaac:physics:Rot_Z:DofOffset
125
+ int isaac:physics:Tr_X:DofOffset
126
+ int isaac:physics:Tr_Y:DofOffset
127
+ int isaac:physics:Tr_Z:DofOffset
128
+ }
129
+
130
+ over "gripper" (
131
+ prepend apiSchemas = ["IsaacJointAPI"]
132
+ )
133
+ {
134
+ string isaac:nameOverride
135
+ float[] isaac:physics:AccelerationLimit
136
+ int isaac:physics:index
137
+ float[] isaac:physics:JerkLimit
138
+ int isaac:physics:Rot_X:DofOffset
139
+ int isaac:physics:Rot_Y:DofOffset
140
+ int isaac:physics:Rot_Z:DofOffset
141
+ int isaac:physics:Tr_X:DofOffset
142
+ int isaac:physics:Tr_Y:DofOffset
143
+ int isaac:physics:Tr_Z:DofOffset
144
+ }
145
+ }
146
+
147
+ over "upper_arm" (
148
+ prepend apiSchemas = ["IsaacLinkAPI"]
149
+ )
150
+ {
151
+ string isaac:nameOverride
152
+ }
153
+
154
+ over "lower_arm" (
155
+ prepend apiSchemas = ["IsaacLinkAPI"]
156
+ )
157
+ {
158
+ string isaac:nameOverride
159
+ }
160
+
161
+ over "wrist" (
162
+ prepend apiSchemas = ["IsaacLinkAPI"]
163
+ )
164
+ {
165
+ string isaac:nameOverride
166
+ }
167
+
168
+ over "gripper" (
169
+ prepend apiSchemas = ["IsaacLinkAPI"]
170
+ )
171
+ {
172
+ string isaac:nameOverride
173
+ }
174
+
175
+ over "jaw" (
176
+ prepend apiSchemas = ["IsaacLinkAPI"]
177
+ )
178
+ {
179
+ string isaac:nameOverride
180
+ }
181
+ }
182
+
robotstudio_so100/payloads/Sensor/none.usda ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "so_arm100"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "so_arm100"
11
+ {
12
+ }
13
+
robotstudio_so100/payloads/Sensor/sensors.usda ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "so_arm100"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def Xform "so_arm100"
11
+ {
12
+ }
13
+
robotstudio_so100/payloads/base.usda ADDED
@@ -0,0 +1,444 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "so_arm100"
6
+ metersPerUnit = 1
7
+ subLayers = [
8
+ @./robot.usda@
9
+ ]
10
+ upAxis = "Z"
11
+ )
12
+
13
+ def Xform "so_arm100"
14
+ {
15
+ quatd xformOp:orient = (1, 0, 0, 0)
16
+ double3 xformOp:scale = (1, 1, 1)
17
+ double3 xformOp:translate = (0, 0, 0)
18
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
19
+
20
+ def Xform "base"
21
+ {
22
+ quatd xformOp:orient = (1, 0, 0, 0)
23
+ double3 xformOp:scale = (1, 1, 1)
24
+ double3 xformOp:translate = (0, 0, 0)
25
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
26
+
27
+ def Xform "visuals" (
28
+ instanceable = false
29
+ )
30
+ {
31
+ def Xform "Base" (
32
+ prepend apiSchemas = ["MaterialBindingAPI"]
33
+ instanceable = true
34
+ prepend references = @./instances.usda@</Instances/mesh>
35
+ )
36
+ {
37
+ rel material:binding = </so_arm100/Looks/material_a_d_printed> (
38
+ bindMaterialAs = "strongerThanDescendants"
39
+ )
40
+ token visibility = "inherited"
41
+ }
42
+
43
+ def Xform "Base_Motor" (
44
+ prepend apiSchemas = ["MaterialBindingAPI"]
45
+ instanceable = true
46
+ prepend references = @./instances.usda@</Instances/mesh_1_1>
47
+ )
48
+ {
49
+ rel material:binding = </so_arm100/Looks/material_sts3215> (
50
+ bindMaterialAs = "strongerThanDescendants"
51
+ )
52
+ token visibility = "inherited"
53
+ }
54
+ }
55
+
56
+ def Xform "collisions" (
57
+ instanceable = false
58
+ )
59
+ {
60
+ def Xform "Base" (
61
+ instanceable = true
62
+ prepend references = @./instances.usda@</Instances/mesh_1>
63
+ )
64
+ {
65
+ uniform token purpose = "guide"
66
+ token visibility = "inherited"
67
+ }
68
+ }
69
+ }
70
+
71
+ def Xform "shoulder"
72
+ {
73
+ quatd xformOp:orient = (0.7071089744567871, 0.7071045637130737, 0, 0)
74
+ double3 xformOp:scale = (1, 1, 1)
75
+ double3 xformOp:translate = (0, -0.04520000144839287, 0.016499999910593033)
76
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
77
+
78
+ def Xform "visuals" (
79
+ instanceable = false
80
+ )
81
+ {
82
+ def Xform "Rotation_Pitch" (
83
+ prepend apiSchemas = ["MaterialBindingAPI"]
84
+ instanceable = true
85
+ prepend references = @./instances.usda@</Instances/mesh_2>
86
+ )
87
+ {
88
+ rel material:binding = </so_arm100/Looks/material_a_d_printed> (
89
+ bindMaterialAs = "strongerThanDescendants"
90
+ )
91
+ token visibility = "inherited"
92
+ }
93
+
94
+ def Xform "Rotation_Pitch_Motor" (
95
+ prepend apiSchemas = ["MaterialBindingAPI"]
96
+ instanceable = true
97
+ prepend references = @./instances.usda@</Instances/mesh_3>
98
+ )
99
+ {
100
+ rel material:binding = </so_arm100/Looks/material_sts3215> (
101
+ bindMaterialAs = "strongerThanDescendants"
102
+ )
103
+ token visibility = "inherited"
104
+ }
105
+ }
106
+
107
+ def Xform "collisions" (
108
+ instanceable = false
109
+ )
110
+ {
111
+ def Xform "Rotation_Pitch" (
112
+ instanceable = true
113
+ prepend references = @./instances.usda@</Instances/mesh_2_1>
114
+ )
115
+ {
116
+ uniform token purpose = "guide"
117
+ token visibility = "inherited"
118
+ }
119
+ }
120
+ }
121
+
122
+ def Scope "joints"
123
+ {
124
+ }
125
+
126
+ def Xform "upper_arm"
127
+ {
128
+ quatd xformOp:orient = (0.9934400320053101, -0.11435425281524658, 0, 0)
129
+ double3 xformOp:scale = (1, 1, 1)
130
+ double3 xformOp:translate = (0, -0.0757993683218956, 0.11900018155574799)
131
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
132
+
133
+ def Xform "visuals" (
134
+ instanceable = false
135
+ )
136
+ {
137
+ def Xform "Upper_Arm" (
138
+ prepend apiSchemas = ["MaterialBindingAPI"]
139
+ instanceable = true
140
+ prepend references = @./instances.usda@</Instances/mesh_4>
141
+ )
142
+ {
143
+ rel material:binding = </so_arm100/Looks/material_a_d_printed> (
144
+ bindMaterialAs = "strongerThanDescendants"
145
+ )
146
+ token visibility = "inherited"
147
+ }
148
+
149
+ def Xform "Upper_Arm_Motor" (
150
+ prepend apiSchemas = ["MaterialBindingAPI"]
151
+ instanceable = true
152
+ prepend references = @./instances.usda@</Instances/mesh_5>
153
+ )
154
+ {
155
+ rel material:binding = </so_arm100/Looks/material_sts3215> (
156
+ bindMaterialAs = "strongerThanDescendants"
157
+ )
158
+ token visibility = "inherited"
159
+ }
160
+ }
161
+
162
+ def Xform "collisions" (
163
+ instanceable = false
164
+ )
165
+ {
166
+ def Xform "Upper_Arm" (
167
+ instanceable = true
168
+ prepend references = @./instances.usda@</Instances/mesh_4_1>
169
+ )
170
+ {
171
+ uniform token purpose = "guide"
172
+ token visibility = "inherited"
173
+ }
174
+ }
175
+ }
176
+
177
+ def Xform "lower_arm"
178
+ {
179
+ quatd xformOp:orient = (0.7833307981491089, 0.6216050386428833, 0, 0)
180
+ double3 xformOp:scale = (1, 1, 1)
181
+ double3 xformOp:translate = (0, 0.04018832743167877, 0.12069104611873627)
182
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
183
+
184
+ def Xform "visuals" (
185
+ instanceable = false
186
+ )
187
+ {
188
+ def Xform "Lower_Arm" (
189
+ prepend apiSchemas = ["MaterialBindingAPI"]
190
+ instanceable = true
191
+ prepend references = @./instances.usda@</Instances/mesh_6>
192
+ )
193
+ {
194
+ rel material:binding = </so_arm100/Looks/material_a_d_printed> (
195
+ bindMaterialAs = "strongerThanDescendants"
196
+ )
197
+ token visibility = "inherited"
198
+ }
199
+
200
+ def Xform "Lower_Arm_Motor" (
201
+ prepend apiSchemas = ["MaterialBindingAPI"]
202
+ instanceable = true
203
+ prepend references = @./instances.usda@</Instances/mesh_7>
204
+ )
205
+ {
206
+ rel material:binding = </so_arm100/Looks/material_sts3215> (
207
+ bindMaterialAs = "strongerThanDescendants"
208
+ )
209
+ token visibility = "inherited"
210
+ }
211
+ }
212
+
213
+ def Xform "collisions" (
214
+ instanceable = false
215
+ )
216
+ {
217
+ def Xform "Lower_Arm" (
218
+ instanceable = true
219
+ prepend references = @./instances.usda@</Instances/mesh_6_1>
220
+ )
221
+ {
222
+ uniform token purpose = "guide"
223
+ token visibility = "inherited"
224
+ }
225
+ }
226
+ }
227
+
228
+ def Xform "wrist"
229
+ {
230
+ quatd xformOp:orient = (0.9854507446289062, 0.16996094584465027, 0, 0)
231
+ double3 xformOp:scale = (1, 1, 1)
232
+ double3 xformOp:translate = (0, -0.09000180661678314, 0.1564062535762787)
233
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
234
+
235
+ def Xform "visuals" (
236
+ instanceable = false
237
+ )
238
+ {
239
+ def Xform "Wrist_Pitch_Roll" (
240
+ prepend apiSchemas = ["MaterialBindingAPI"]
241
+ instanceable = true
242
+ prepend references = @./instances.usda@</Instances/mesh_8>
243
+ )
244
+ {
245
+ rel material:binding = </so_arm100/Looks/material_a_d_printed> (
246
+ bindMaterialAs = "strongerThanDescendants"
247
+ )
248
+ token visibility = "inherited"
249
+ }
250
+
251
+ def Xform "Wrist_Pitch_Roll_Motor" (
252
+ prepend apiSchemas = ["MaterialBindingAPI"]
253
+ instanceable = true
254
+ prepend references = @./instances.usda@</Instances/mesh_9>
255
+ )
256
+ {
257
+ rel material:binding = </so_arm100/Looks/material_sts3215> (
258
+ bindMaterialAs = "strongerThanDescendants"
259
+ )
260
+ token visibility = "inherited"
261
+ }
262
+ }
263
+
264
+ def Xform "collisions" (
265
+ instanceable = false
266
+ )
267
+ {
268
+ def Xform "Wrist_Pitch_Roll" (
269
+ instanceable = true
270
+ prepend references = @./instances.usda@</Instances/mesh_8_1>
271
+ )
272
+ {
273
+ uniform token purpose = "guide"
274
+ token visibility = "inherited"
275
+ }
276
+ }
277
+ }
278
+
279
+ def Xform "gripper"
280
+ {
281
+ quatd xformOp:orient = (0.6968210935592651, 0.12018091231584549, 0.6968167424201965, 0.1201801598072052)
282
+ double3 xformOp:scale = (1, 1, 1)
283
+ double3 xformOp:translate = (0, -0.14662960171699524, 0.13627417385578156)
284
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
285
+
286
+ def Xform "visuals" (
287
+ instanceable = false
288
+ )
289
+ {
290
+ def Xform "Fixed_Jaw" (
291
+ prepend apiSchemas = ["MaterialBindingAPI"]
292
+ instanceable = true
293
+ prepend references = @./instances.usda@</Instances/mesh_10>
294
+ )
295
+ {
296
+ rel material:binding = </so_arm100/Looks/material_a_d_printed> (
297
+ bindMaterialAs = "strongerThanDescendants"
298
+ )
299
+ token visibility = "inherited"
300
+ }
301
+
302
+ def Xform "Fixed_Jaw_Motor" (
303
+ prepend apiSchemas = ["MaterialBindingAPI"]
304
+ instanceable = true
305
+ prepend references = @./instances.usda@</Instances/mesh_11>
306
+ )
307
+ {
308
+ rel material:binding = </so_arm100/Looks/material_sts3215> (
309
+ bindMaterialAs = "strongerThanDescendants"
310
+ )
311
+ token visibility = "inherited"
312
+ }
313
+ }
314
+
315
+ def Xform "collisions" (
316
+ instanceable = false
317
+ )
318
+ {
319
+ def Xform "Fixed_Jaw" (
320
+ prepend apiSchemas = ["MaterialBindingAPI"]
321
+ instanceable = true
322
+ prepend references = @./instances.usda@</Instances/mesh_10_1>
323
+ )
324
+ {
325
+ rel material:binding = </so_arm100/Looks/material_a_d_printed> (
326
+ bindMaterialAs = "strongerThanDescendants"
327
+ )
328
+ token visibility = "inherited"
329
+ }
330
+
331
+ def Xform "Fixed_Jaw_Motor" (
332
+ prepend apiSchemas = ["MaterialBindingAPI"]
333
+ instanceable = true
334
+ prepend references = @./instances.usda@</Instances/mesh_11_1>
335
+ )
336
+ {
337
+ rel material:binding = </so_arm100/Looks/material_sts3215> (
338
+ bindMaterialAs = "strongerThanDescendants"
339
+ )
340
+ token visibility = "inherited"
341
+ }
342
+ }
343
+ }
344
+
345
+ def Xform "jaw"
346
+ {
347
+ quatd xformOp:orient = (-0.6968123912811279, -0.12017940729856491, 0.6968254446983337, 0.12018166482448578)
348
+ double3 xformOp:scale = (1, 1, 1)
349
+ double3 xformOp:translate = (-1.2526288628578186e-7, -0.17638644576072693, 0.1471337229013443)
350
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
351
+
352
+ def Xform "visuals" (
353
+ instanceable = false
354
+ )
355
+ {
356
+ def Xform "Moving_Jaw" (
357
+ prepend apiSchemas = ["MaterialBindingAPI"]
358
+ instanceable = true
359
+ prepend references = @./instances.usda@</Instances/mesh_12>
360
+ )
361
+ {
362
+ rel material:binding = </so_arm100/Looks/material_a_d_printed> (
363
+ bindMaterialAs = "strongerThanDescendants"
364
+ )
365
+ token visibility = "inherited"
366
+ }
367
+ }
368
+
369
+ def Xform "collisions" (
370
+ instanceable = false
371
+ )
372
+ {
373
+ def Xform "Moving_Jaw" (
374
+ prepend apiSchemas = ["MaterialBindingAPI"]
375
+ instanceable = true
376
+ prepend references = @./instances.usda@</Instances/mesh_12_1>
377
+ )
378
+ {
379
+ rel material:binding = </so_arm100/Looks/material_a_d_printed> (
380
+ bindMaterialAs = "strongerThanDescendants"
381
+ )
382
+ token visibility = "inherited"
383
+ }
384
+ }
385
+ }
386
+
387
+ def Scope "Looks"
388
+ {
389
+ def Material "material_a_d_printed" (
390
+ instanceable = true
391
+ prepend references = @./materials.usda@</Materials/material_a_d_printed>
392
+ )
393
+ {
394
+ token outputs:surface.connect = </so_arm100/Looks/material_a_d_printed/SimReadyPreviewSurface.outputs:surface>
395
+
396
+ def Shader "SimReadyPreviewSurface"
397
+ {
398
+ token info:id = "UsdPreviewSurface"
399
+ color3f inputs:diffuseColor = (1, 0.82, 0.12)
400
+ float inputs:metallic = 0
401
+ float inputs:opacity = 1
402
+ float inputs:roughness = 0.5
403
+ token outputs:surface
404
+ }
405
+
406
+ def Shader "SimReadyUV"
407
+ {
408
+ token info:id = "UsdPrimvarReader_float2"
409
+ token inputs:varname = "st"
410
+ float2 outputs:result
411
+ }
412
+ }
413
+
414
+ def Material "material_sts3215" (
415
+ instanceable = true
416
+ prepend references = @./materials.usda@</Materials/material_sts3215>
417
+ )
418
+ {
419
+ token outputs:surface.connect = </so_arm100/Looks/material_sts3215/SimReadyPreviewSurface.outputs:surface>
420
+
421
+ def Shader "SimReadyPreviewSurface"
422
+ {
423
+ token info:id = "UsdPreviewSurface"
424
+ color3f inputs:diffuseColor = (0.1, 0.1, 0.1)
425
+ float inputs:metallic = 0
426
+ float inputs:opacity = 1
427
+ float inputs:roughness = 0.5
428
+ token outputs:surface
429
+ }
430
+
431
+ def Shader "SimReadyUV"
432
+ {
433
+ token info:id = "UsdPrimvarReader_float2"
434
+ token inputs:varname = "st"
435
+ float2 outputs:result
436
+ }
437
+ }
438
+ }
439
+
440
+ def Scope "VisualMaterials"
441
+ {
442
+ }
443
+ }
444
+
robotstudio_so100/payloads/geometries.usd ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:c9f0594574978d9dbd0e2006d86e770929083f36ab72b821abd6f62275419437
3
+ size 4374155
robotstudio_so100/payloads/instances.usda ADDED
@@ -0,0 +1,880 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ metersPerUnit = 1
6
+ upAxis = "Z"
7
+ )
8
+
9
+ def Scope "Instances"
10
+ {
11
+ def Xform "mesh" (
12
+ prepend references = @./geometries.usd@</Geometries/mesh>
13
+ )
14
+ {
15
+ over "mesh" (
16
+ apiSchemas = ["MaterialBindingAPI"]
17
+ )
18
+ {
19
+ custom rel material:binding
20
+ prepend rel material:binding = </Instances/mesh/VisualMaterials/DefaultMaterial>
21
+ }
22
+
23
+ def Scope "VisualMaterials"
24
+ {
25
+ def Material "DefaultMaterial" (
26
+ instanceable = true
27
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
28
+ )
29
+ {
30
+ token outputs:surface.connect = </Instances/mesh/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
31
+
32
+ def Shader "SimReadyPreviewSurface"
33
+ {
34
+ token info:id = "UsdPreviewSurface"
35
+ color3f inputs:diffuseColor = (1, 1, 1)
36
+ float inputs:metallic = 0
37
+ float inputs:opacity = 1
38
+ float inputs:roughness = 0.5
39
+ token outputs:surface
40
+ }
41
+
42
+ def Shader "SimReadyUV"
43
+ {
44
+ token info:id = "UsdPrimvarReader_float2"
45
+ token inputs:varname = "st"
46
+ float2 outputs:result
47
+ }
48
+ }
49
+ }
50
+ }
51
+
52
+ def Xform "mesh_1" (
53
+ prepend references = @./geometries.usd@</Geometries/mesh>
54
+ )
55
+ {
56
+ over "mesh" (
57
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
58
+ )
59
+ {
60
+ custom rel material:binding
61
+ prepend rel material:binding = </Instances/mesh_1/VisualMaterials/DefaultMaterial>
62
+ uniform token purpose = "guide"
63
+ }
64
+
65
+ def Scope "VisualMaterials"
66
+ {
67
+ def Material "DefaultMaterial" (
68
+ instanceable = true
69
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
70
+ )
71
+ {
72
+ token outputs:surface.connect = </Instances/mesh_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
73
+
74
+ def Shader "SimReadyPreviewSurface"
75
+ {
76
+ token info:id = "UsdPreviewSurface"
77
+ color3f inputs:diffuseColor = (1, 1, 1)
78
+ float inputs:metallic = 0
79
+ float inputs:opacity = 1
80
+ float inputs:roughness = 0.5
81
+ token outputs:surface
82
+ }
83
+
84
+ def Shader "SimReadyUV"
85
+ {
86
+ token info:id = "UsdPrimvarReader_float2"
87
+ token inputs:varname = "st"
88
+ float2 outputs:result
89
+ }
90
+ }
91
+ }
92
+ }
93
+
94
+ def Xform "mesh_1_1" (
95
+ prepend references = @./geometries.usd@</Geometries/mesh_1>
96
+ )
97
+ {
98
+ over "mesh_1" (
99
+ apiSchemas = ["MaterialBindingAPI"]
100
+ )
101
+ {
102
+ custom rel material:binding
103
+ prepend rel material:binding = </Instances/mesh_1_1/VisualMaterials/DefaultMaterial>
104
+ }
105
+
106
+ def Scope "VisualMaterials"
107
+ {
108
+ def Material "DefaultMaterial" (
109
+ instanceable = true
110
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
111
+ )
112
+ {
113
+ token outputs:surface.connect = </Instances/mesh_1_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
114
+
115
+ def Shader "SimReadyPreviewSurface"
116
+ {
117
+ token info:id = "UsdPreviewSurface"
118
+ color3f inputs:diffuseColor = (1, 1, 1)
119
+ float inputs:metallic = 0
120
+ float inputs:opacity = 1
121
+ float inputs:roughness = 0.5
122
+ token outputs:surface
123
+ }
124
+
125
+ def Shader "SimReadyUV"
126
+ {
127
+ token info:id = "UsdPrimvarReader_float2"
128
+ token inputs:varname = "st"
129
+ float2 outputs:result
130
+ }
131
+ }
132
+ }
133
+ }
134
+
135
+ def Xform "mesh_2" (
136
+ prepend references = @./geometries.usd@</Geometries/mesh_2>
137
+ )
138
+ {
139
+ over "mesh_2" (
140
+ apiSchemas = ["MaterialBindingAPI"]
141
+ )
142
+ {
143
+ custom rel material:binding
144
+ prepend rel material:binding = </Instances/mesh_2/VisualMaterials/DefaultMaterial>
145
+ }
146
+
147
+ def Scope "VisualMaterials"
148
+ {
149
+ def Material "DefaultMaterial" (
150
+ instanceable = true
151
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
152
+ )
153
+ {
154
+ token outputs:surface.connect = </Instances/mesh_2/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
155
+
156
+ def Shader "SimReadyPreviewSurface"
157
+ {
158
+ token info:id = "UsdPreviewSurface"
159
+ color3f inputs:diffuseColor = (1, 1, 1)
160
+ float inputs:metallic = 0
161
+ float inputs:opacity = 1
162
+ float inputs:roughness = 0.5
163
+ token outputs:surface
164
+ }
165
+
166
+ def Shader "SimReadyUV"
167
+ {
168
+ token info:id = "UsdPrimvarReader_float2"
169
+ token inputs:varname = "st"
170
+ float2 outputs:result
171
+ }
172
+ }
173
+ }
174
+ }
175
+
176
+ def Xform "mesh_2_1" (
177
+ prepend references = @./geometries.usd@</Geometries/mesh_2>
178
+ )
179
+ {
180
+ over "mesh_2" (
181
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
182
+ )
183
+ {
184
+ custom rel material:binding
185
+ prepend rel material:binding = </Instances/mesh_2_1/VisualMaterials/DefaultMaterial>
186
+ uniform token purpose = "guide"
187
+ }
188
+
189
+ def Scope "VisualMaterials"
190
+ {
191
+ def Material "DefaultMaterial" (
192
+ instanceable = true
193
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
194
+ )
195
+ {
196
+ token outputs:surface.connect = </Instances/mesh_2_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
197
+
198
+ def Shader "SimReadyPreviewSurface"
199
+ {
200
+ token info:id = "UsdPreviewSurface"
201
+ color3f inputs:diffuseColor = (1, 1, 1)
202
+ float inputs:metallic = 0
203
+ float inputs:opacity = 1
204
+ float inputs:roughness = 0.5
205
+ token outputs:surface
206
+ }
207
+
208
+ def Shader "SimReadyUV"
209
+ {
210
+ token info:id = "UsdPrimvarReader_float2"
211
+ token inputs:varname = "st"
212
+ float2 outputs:result
213
+ }
214
+ }
215
+ }
216
+ }
217
+
218
+ def Xform "mesh_3" (
219
+ prepend references = @./geometries.usd@</Geometries/mesh_3>
220
+ )
221
+ {
222
+ over "mesh_3" (
223
+ apiSchemas = ["MaterialBindingAPI"]
224
+ )
225
+ {
226
+ custom rel material:binding
227
+ prepend rel material:binding = </Instances/mesh_3/VisualMaterials/DefaultMaterial>
228
+ }
229
+
230
+ def Scope "VisualMaterials"
231
+ {
232
+ def Material "DefaultMaterial" (
233
+ instanceable = true
234
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
235
+ )
236
+ {
237
+ token outputs:surface.connect = </Instances/mesh_3/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
238
+
239
+ def Shader "SimReadyPreviewSurface"
240
+ {
241
+ token info:id = "UsdPreviewSurface"
242
+ color3f inputs:diffuseColor = (1, 1, 1)
243
+ float inputs:metallic = 0
244
+ float inputs:opacity = 1
245
+ float inputs:roughness = 0.5
246
+ token outputs:surface
247
+ }
248
+
249
+ def Shader "SimReadyUV"
250
+ {
251
+ token info:id = "UsdPrimvarReader_float2"
252
+ token inputs:varname = "st"
253
+ float2 outputs:result
254
+ }
255
+ }
256
+ }
257
+ }
258
+
259
+ def Xform "mesh_4" (
260
+ prepend references = @./geometries.usd@</Geometries/mesh_4>
261
+ )
262
+ {
263
+ over "mesh_4" (
264
+ apiSchemas = ["MaterialBindingAPI"]
265
+ )
266
+ {
267
+ custom rel material:binding
268
+ prepend rel material:binding = </Instances/mesh_4/VisualMaterials/DefaultMaterial>
269
+ }
270
+
271
+ def Scope "VisualMaterials"
272
+ {
273
+ def Material "DefaultMaterial" (
274
+ instanceable = true
275
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
276
+ )
277
+ {
278
+ token outputs:surface.connect = </Instances/mesh_4/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
279
+
280
+ def Shader "SimReadyPreviewSurface"
281
+ {
282
+ token info:id = "UsdPreviewSurface"
283
+ color3f inputs:diffuseColor = (1, 1, 1)
284
+ float inputs:metallic = 0
285
+ float inputs:opacity = 1
286
+ float inputs:roughness = 0.5
287
+ token outputs:surface
288
+ }
289
+
290
+ def Shader "SimReadyUV"
291
+ {
292
+ token info:id = "UsdPrimvarReader_float2"
293
+ token inputs:varname = "st"
294
+ float2 outputs:result
295
+ }
296
+ }
297
+ }
298
+ }
299
+
300
+ def Xform "mesh_4_1" (
301
+ prepend references = @./geometries.usd@</Geometries/mesh_4>
302
+ )
303
+ {
304
+ over "mesh_4" (
305
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
306
+ )
307
+ {
308
+ custom rel material:binding
309
+ prepend rel material:binding = </Instances/mesh_4_1/VisualMaterials/DefaultMaterial>
310
+ uniform token purpose = "guide"
311
+ }
312
+
313
+ def Scope "VisualMaterials"
314
+ {
315
+ def Material "DefaultMaterial" (
316
+ instanceable = true
317
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
318
+ )
319
+ {
320
+ token outputs:surface.connect = </Instances/mesh_4_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
321
+
322
+ def Shader "SimReadyPreviewSurface"
323
+ {
324
+ token info:id = "UsdPreviewSurface"
325
+ color3f inputs:diffuseColor = (1, 1, 1)
326
+ float inputs:metallic = 0
327
+ float inputs:opacity = 1
328
+ float inputs:roughness = 0.5
329
+ token outputs:surface
330
+ }
331
+
332
+ def Shader "SimReadyUV"
333
+ {
334
+ token info:id = "UsdPrimvarReader_float2"
335
+ token inputs:varname = "st"
336
+ float2 outputs:result
337
+ }
338
+ }
339
+ }
340
+ }
341
+
342
+ def Xform "mesh_5" (
343
+ prepend references = @./geometries.usd@</Geometries/mesh_5>
344
+ )
345
+ {
346
+ over "mesh_5" (
347
+ apiSchemas = ["MaterialBindingAPI"]
348
+ )
349
+ {
350
+ custom rel material:binding
351
+ prepend rel material:binding = </Instances/mesh_5/VisualMaterials/DefaultMaterial>
352
+ }
353
+
354
+ def Scope "VisualMaterials"
355
+ {
356
+ def Material "DefaultMaterial" (
357
+ instanceable = true
358
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
359
+ )
360
+ {
361
+ token outputs:surface.connect = </Instances/mesh_5/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
362
+
363
+ def Shader "SimReadyPreviewSurface"
364
+ {
365
+ token info:id = "UsdPreviewSurface"
366
+ color3f inputs:diffuseColor = (1, 1, 1)
367
+ float inputs:metallic = 0
368
+ float inputs:opacity = 1
369
+ float inputs:roughness = 0.5
370
+ token outputs:surface
371
+ }
372
+
373
+ def Shader "SimReadyUV"
374
+ {
375
+ token info:id = "UsdPrimvarReader_float2"
376
+ token inputs:varname = "st"
377
+ float2 outputs:result
378
+ }
379
+ }
380
+ }
381
+ }
382
+
383
+ def Xform "mesh_6" (
384
+ prepend references = @./geometries.usd@</Geometries/mesh_6>
385
+ )
386
+ {
387
+ over "mesh_6" (
388
+ apiSchemas = ["MaterialBindingAPI"]
389
+ )
390
+ {
391
+ custom rel material:binding
392
+ prepend rel material:binding = </Instances/mesh_6/VisualMaterials/DefaultMaterial>
393
+ }
394
+
395
+ def Scope "VisualMaterials"
396
+ {
397
+ def Material "DefaultMaterial" (
398
+ instanceable = true
399
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
400
+ )
401
+ {
402
+ token outputs:surface.connect = </Instances/mesh_6/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
403
+
404
+ def Shader "SimReadyPreviewSurface"
405
+ {
406
+ token info:id = "UsdPreviewSurface"
407
+ color3f inputs:diffuseColor = (1, 1, 1)
408
+ float inputs:metallic = 0
409
+ float inputs:opacity = 1
410
+ float inputs:roughness = 0.5
411
+ token outputs:surface
412
+ }
413
+
414
+ def Shader "SimReadyUV"
415
+ {
416
+ token info:id = "UsdPrimvarReader_float2"
417
+ token inputs:varname = "st"
418
+ float2 outputs:result
419
+ }
420
+ }
421
+ }
422
+ }
423
+
424
+ def Xform "mesh_6_1" (
425
+ prepend references = @./geometries.usd@</Geometries/mesh_6>
426
+ )
427
+ {
428
+ over "mesh_6" (
429
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
430
+ )
431
+ {
432
+ custom rel material:binding
433
+ prepend rel material:binding = </Instances/mesh_6_1/VisualMaterials/DefaultMaterial>
434
+ uniform token purpose = "guide"
435
+ }
436
+
437
+ def Scope "VisualMaterials"
438
+ {
439
+ def Material "DefaultMaterial" (
440
+ instanceable = true
441
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
442
+ )
443
+ {
444
+ token outputs:surface.connect = </Instances/mesh_6_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
445
+
446
+ def Shader "SimReadyPreviewSurface"
447
+ {
448
+ token info:id = "UsdPreviewSurface"
449
+ color3f inputs:diffuseColor = (1, 1, 1)
450
+ float inputs:metallic = 0
451
+ float inputs:opacity = 1
452
+ float inputs:roughness = 0.5
453
+ token outputs:surface
454
+ }
455
+
456
+ def Shader "SimReadyUV"
457
+ {
458
+ token info:id = "UsdPrimvarReader_float2"
459
+ token inputs:varname = "st"
460
+ float2 outputs:result
461
+ }
462
+ }
463
+ }
464
+ }
465
+
466
+ def Xform "mesh_7" (
467
+ prepend references = @./geometries.usd@</Geometries/mesh_7>
468
+ )
469
+ {
470
+ over "mesh_7" (
471
+ apiSchemas = ["MaterialBindingAPI"]
472
+ )
473
+ {
474
+ custom rel material:binding
475
+ prepend rel material:binding = </Instances/mesh_7/VisualMaterials/DefaultMaterial>
476
+ }
477
+
478
+ def Scope "VisualMaterials"
479
+ {
480
+ def Material "DefaultMaterial" (
481
+ instanceable = true
482
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
483
+ )
484
+ {
485
+ token outputs:surface.connect = </Instances/mesh_7/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
486
+
487
+ def Shader "SimReadyPreviewSurface"
488
+ {
489
+ token info:id = "UsdPreviewSurface"
490
+ color3f inputs:diffuseColor = (1, 1, 1)
491
+ float inputs:metallic = 0
492
+ float inputs:opacity = 1
493
+ float inputs:roughness = 0.5
494
+ token outputs:surface
495
+ }
496
+
497
+ def Shader "SimReadyUV"
498
+ {
499
+ token info:id = "UsdPrimvarReader_float2"
500
+ token inputs:varname = "st"
501
+ float2 outputs:result
502
+ }
503
+ }
504
+ }
505
+ }
506
+
507
+ def Xform "mesh_8" (
508
+ prepend references = @./geometries.usd@</Geometries/mesh_8>
509
+ )
510
+ {
511
+ over "mesh_8" (
512
+ apiSchemas = ["MaterialBindingAPI"]
513
+ )
514
+ {
515
+ custom rel material:binding
516
+ prepend rel material:binding = </Instances/mesh_8/VisualMaterials/DefaultMaterial>
517
+ }
518
+
519
+ def Scope "VisualMaterials"
520
+ {
521
+ def Material "DefaultMaterial" (
522
+ instanceable = true
523
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
524
+ )
525
+ {
526
+ token outputs:surface.connect = </Instances/mesh_8/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
527
+
528
+ def Shader "SimReadyPreviewSurface"
529
+ {
530
+ token info:id = "UsdPreviewSurface"
531
+ color3f inputs:diffuseColor = (1, 1, 1)
532
+ float inputs:metallic = 0
533
+ float inputs:opacity = 1
534
+ float inputs:roughness = 0.5
535
+ token outputs:surface
536
+ }
537
+
538
+ def Shader "SimReadyUV"
539
+ {
540
+ token info:id = "UsdPrimvarReader_float2"
541
+ token inputs:varname = "st"
542
+ float2 outputs:result
543
+ }
544
+ }
545
+ }
546
+ }
547
+
548
+ def Xform "mesh_8_1" (
549
+ prepend references = @./geometries.usd@</Geometries/mesh_8>
550
+ )
551
+ {
552
+ over "mesh_8" (
553
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
554
+ )
555
+ {
556
+ custom rel material:binding
557
+ prepend rel material:binding = </Instances/mesh_8_1/VisualMaterials/DefaultMaterial>
558
+ uniform token purpose = "guide"
559
+ }
560
+
561
+ def Scope "VisualMaterials"
562
+ {
563
+ def Material "DefaultMaterial" (
564
+ instanceable = true
565
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
566
+ )
567
+ {
568
+ token outputs:surface.connect = </Instances/mesh_8_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
569
+
570
+ def Shader "SimReadyPreviewSurface"
571
+ {
572
+ token info:id = "UsdPreviewSurface"
573
+ color3f inputs:diffuseColor = (1, 1, 1)
574
+ float inputs:metallic = 0
575
+ float inputs:opacity = 1
576
+ float inputs:roughness = 0.5
577
+ token outputs:surface
578
+ }
579
+
580
+ def Shader "SimReadyUV"
581
+ {
582
+ token info:id = "UsdPrimvarReader_float2"
583
+ token inputs:varname = "st"
584
+ float2 outputs:result
585
+ }
586
+ }
587
+ }
588
+ }
589
+
590
+ def Xform "mesh_9" (
591
+ prepend references = @./geometries.usd@</Geometries/mesh_9>
592
+ )
593
+ {
594
+ over "mesh_9" (
595
+ apiSchemas = ["MaterialBindingAPI"]
596
+ )
597
+ {
598
+ custom rel material:binding
599
+ prepend rel material:binding = </Instances/mesh_9/VisualMaterials/DefaultMaterial>
600
+ }
601
+
602
+ def Scope "VisualMaterials"
603
+ {
604
+ def Material "DefaultMaterial" (
605
+ instanceable = true
606
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
607
+ )
608
+ {
609
+ token outputs:surface.connect = </Instances/mesh_9/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
610
+
611
+ def Shader "SimReadyPreviewSurface"
612
+ {
613
+ token info:id = "UsdPreviewSurface"
614
+ color3f inputs:diffuseColor = (1, 1, 1)
615
+ float inputs:metallic = 0
616
+ float inputs:opacity = 1
617
+ float inputs:roughness = 0.5
618
+ token outputs:surface
619
+ }
620
+
621
+ def Shader "SimReadyUV"
622
+ {
623
+ token info:id = "UsdPrimvarReader_float2"
624
+ token inputs:varname = "st"
625
+ float2 outputs:result
626
+ }
627
+ }
628
+ }
629
+ }
630
+
631
+ def Xform "mesh_10" (
632
+ prepend references = @./geometries.usd@</Geometries/mesh_10>
633
+ )
634
+ {
635
+ over "mesh_10" (
636
+ apiSchemas = ["MaterialBindingAPI"]
637
+ )
638
+ {
639
+ custom rel material:binding
640
+ prepend rel material:binding = </Instances/mesh_10/VisualMaterials/DefaultMaterial>
641
+ }
642
+
643
+ def Scope "VisualMaterials"
644
+ {
645
+ def Material "DefaultMaterial" (
646
+ instanceable = true
647
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
648
+ )
649
+ {
650
+ token outputs:surface.connect = </Instances/mesh_10/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
651
+
652
+ def Shader "SimReadyPreviewSurface"
653
+ {
654
+ token info:id = "UsdPreviewSurface"
655
+ color3f inputs:diffuseColor = (1, 1, 1)
656
+ float inputs:metallic = 0
657
+ float inputs:opacity = 1
658
+ float inputs:roughness = 0.5
659
+ token outputs:surface
660
+ }
661
+
662
+ def Shader "SimReadyUV"
663
+ {
664
+ token info:id = "UsdPrimvarReader_float2"
665
+ token inputs:varname = "st"
666
+ float2 outputs:result
667
+ }
668
+ }
669
+ }
670
+ }
671
+
672
+ def Xform "mesh_10_1" (
673
+ prepend references = @./geometries.usd@</Geometries/mesh_10>
674
+ )
675
+ {
676
+ over "mesh_10" (
677
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
678
+ )
679
+ {
680
+ custom rel material:binding
681
+ prepend rel material:binding = </Instances/mesh_10_1/VisualMaterials/DefaultMaterial>
682
+ bool physics:collisionEnabled = 1
683
+ }
684
+
685
+ def Scope "VisualMaterials"
686
+ {
687
+ def Material "DefaultMaterial" (
688
+ instanceable = true
689
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
690
+ )
691
+ {
692
+ token outputs:surface.connect = </Instances/mesh_10_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
693
+
694
+ def Shader "SimReadyPreviewSurface"
695
+ {
696
+ token info:id = "UsdPreviewSurface"
697
+ color3f inputs:diffuseColor = (1, 1, 1)
698
+ float inputs:metallic = 0
699
+ float inputs:opacity = 1
700
+ float inputs:roughness = 0.5
701
+ token outputs:surface
702
+ }
703
+
704
+ def Shader "SimReadyUV"
705
+ {
706
+ token info:id = "UsdPrimvarReader_float2"
707
+ token inputs:varname = "st"
708
+ float2 outputs:result
709
+ }
710
+ }
711
+ }
712
+ }
713
+
714
+ def Xform "mesh_11" (
715
+ prepend references = @./geometries.usd@</Geometries/mesh_11>
716
+ )
717
+ {
718
+ over "mesh_11" (
719
+ apiSchemas = ["MaterialBindingAPI"]
720
+ )
721
+ {
722
+ custom rel material:binding
723
+ prepend rel material:binding = </Instances/mesh_11/VisualMaterials/DefaultMaterial>
724
+ }
725
+
726
+ def Scope "VisualMaterials"
727
+ {
728
+ def Material "DefaultMaterial" (
729
+ instanceable = true
730
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
731
+ )
732
+ {
733
+ token outputs:surface.connect = </Instances/mesh_11/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
734
+
735
+ def Shader "SimReadyPreviewSurface"
736
+ {
737
+ token info:id = "UsdPreviewSurface"
738
+ color3f inputs:diffuseColor = (1, 1, 1)
739
+ float inputs:metallic = 0
740
+ float inputs:opacity = 1
741
+ float inputs:roughness = 0.5
742
+ token outputs:surface
743
+ }
744
+
745
+ def Shader "SimReadyUV"
746
+ {
747
+ token info:id = "UsdPrimvarReader_float2"
748
+ token inputs:varname = "st"
749
+ float2 outputs:result
750
+ }
751
+ }
752
+ }
753
+ }
754
+
755
+ def Xform "mesh_11_1" (
756
+ prepend references = @./geometries.usd@</Geometries/mesh_11>
757
+ )
758
+ {
759
+ over "mesh_11" (
760
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
761
+ )
762
+ {
763
+ custom rel material:binding
764
+ prepend rel material:binding = </Instances/mesh_11_1/VisualMaterials/DefaultMaterial>
765
+ bool physics:collisionEnabled = 1
766
+ }
767
+
768
+ def Scope "VisualMaterials"
769
+ {
770
+ def Material "DefaultMaterial" (
771
+ instanceable = true
772
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
773
+ )
774
+ {
775
+ token outputs:surface.connect = </Instances/mesh_11_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
776
+
777
+ def Shader "SimReadyPreviewSurface"
778
+ {
779
+ token info:id = "UsdPreviewSurface"
780
+ color3f inputs:diffuseColor = (1, 1, 1)
781
+ float inputs:metallic = 0
782
+ float inputs:opacity = 1
783
+ float inputs:roughness = 0.5
784
+ token outputs:surface
785
+ }
786
+
787
+ def Shader "SimReadyUV"
788
+ {
789
+ token info:id = "UsdPrimvarReader_float2"
790
+ token inputs:varname = "st"
791
+ float2 outputs:result
792
+ }
793
+ }
794
+ }
795
+ }
796
+
797
+ def Xform "mesh_12" (
798
+ prepend references = @./geometries.usd@</Geometries/mesh_12>
799
+ )
800
+ {
801
+ over "mesh_12" (
802
+ apiSchemas = ["MaterialBindingAPI"]
803
+ )
804
+ {
805
+ custom rel material:binding
806
+ prepend rel material:binding = </Instances/mesh_12/VisualMaterials/DefaultMaterial>
807
+ }
808
+
809
+ def Scope "VisualMaterials"
810
+ {
811
+ def Material "DefaultMaterial" (
812
+ instanceable = true
813
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
814
+ )
815
+ {
816
+ token outputs:surface.connect = </Instances/mesh_12/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
817
+
818
+ def Shader "SimReadyPreviewSurface"
819
+ {
820
+ token info:id = "UsdPreviewSurface"
821
+ color3f inputs:diffuseColor = (1, 1, 1)
822
+ float inputs:metallic = 0
823
+ float inputs:opacity = 1
824
+ float inputs:roughness = 0.5
825
+ token outputs:surface
826
+ }
827
+
828
+ def Shader "SimReadyUV"
829
+ {
830
+ token info:id = "UsdPrimvarReader_float2"
831
+ token inputs:varname = "st"
832
+ float2 outputs:result
833
+ }
834
+ }
835
+ }
836
+ }
837
+
838
+ def Xform "mesh_12_1" (
839
+ prepend references = @./geometries.usd@</Geometries/mesh_12>
840
+ )
841
+ {
842
+ over "mesh_12" (
843
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
844
+ )
845
+ {
846
+ custom rel material:binding
847
+ prepend rel material:binding = </Instances/mesh_12_1/VisualMaterials/DefaultMaterial>
848
+ bool physics:collisionEnabled = 1
849
+ }
850
+
851
+ def Scope "VisualMaterials"
852
+ {
853
+ def Material "DefaultMaterial" (
854
+ instanceable = true
855
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
856
+ )
857
+ {
858
+ token outputs:surface.connect = </Instances/mesh_12_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
859
+
860
+ def Shader "SimReadyPreviewSurface"
861
+ {
862
+ token info:id = "UsdPreviewSurface"
863
+ color3f inputs:diffuseColor = (1, 1, 1)
864
+ float inputs:metallic = 0
865
+ float inputs:opacity = 1
866
+ float inputs:roughness = 0.5
867
+ token outputs:surface
868
+ }
869
+
870
+ def Shader "SimReadyUV"
871
+ {
872
+ token info:id = "UsdPrimvarReader_float2"
873
+ token inputs:varname = "st"
874
+ float2 outputs:result
875
+ }
876
+ }
877
+ }
878
+ }
879
+ }
880
+
robotstudio_so100/payloads/materials.usda ADDED
@@ -0,0 +1,289 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ metersPerUnit = 1
6
+ upAxis = "Z"
7
+ )
8
+
9
+ def Scope "Materials"
10
+ {
11
+ def Material "DefaultMaterial"
12
+ {
13
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
14
+ custom token omni:simready:nonvisual:base = "aluminum"
15
+ custom token omni:simready:nonvisual:coating = "paint"
16
+ token outputs:displacement (
17
+ displayGroup = "Outputs"
18
+ )
19
+ prepend token outputs:mdl:displacement.connect = </Materials/DefaultMaterial/DefaultMaterial.outputs:out>
20
+ prepend token outputs:mdl:surface.connect = </Materials/DefaultMaterial/DefaultMaterial.outputs:out>
21
+ prepend token outputs:mdl:volume.connect = </Materials/DefaultMaterial/DefaultMaterial.outputs:out>
22
+ token outputs:mtlx:surface.connect = </Materials/DefaultMaterial/AgentfixOpenPBRSurface.outputs:out>
23
+ token outputs:surface (
24
+ displayGroup = "Outputs"
25
+ )
26
+ token outputs:surface.connect = </Materials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
27
+ token outputs:volume (
28
+ displayGroup = "Outputs"
29
+ )
30
+
31
+ def Shader "DefaultMaterial" (
32
+ apiSchemas = ["NodeDefAPI"]
33
+ )
34
+ {
35
+ token info:implementationSource = "sourceAsset"
36
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
37
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
38
+ color3f inputs:diffuse_color_constant = (1, 1, 1) (
39
+ customData = {
40
+ float3 default = (1, 1, 1)
41
+ dictionary range = {
42
+ float3 max = (1, 1, 1)
43
+ float3 min = (0, 0, 0)
44
+ }
45
+ }
46
+ displayGroup = "Albedo"
47
+ )
48
+ color3f inputs:emissive_color = (1, 1, 1) (
49
+ customData = {
50
+ float3 default = (1, 1, 1)
51
+ dictionary range = {
52
+ float3 max = (1, 1, 1)
53
+ float3 min = (0, 0, 0)
54
+ }
55
+ }
56
+ displayGroup = "Emissive"
57
+ )
58
+ float inputs:emissive_intensity = 10000 (
59
+ customData = {
60
+ double default = 10000
61
+ dictionary range = {
62
+ double max = 100000
63
+ double min = 0
64
+ }
65
+ }
66
+ displayGroup = "Emissive"
67
+ )
68
+ bool inputs:enable_emission = 0 (
69
+ customData = {
70
+ bool default = 0
71
+ }
72
+ displayGroup = "Emissive"
73
+ )
74
+ bool inputs:enable_opacity = 0 (
75
+ customData = {
76
+ bool default = 0
77
+ }
78
+ displayGroup = "Opacity"
79
+ )
80
+ bool inputs:enable_opacity_texture = 0 (
81
+ customData = {
82
+ bool default = 0
83
+ }
84
+ displayGroup = "Opacity"
85
+ )
86
+ float inputs:opacity_constant = 1 (
87
+ customData = {
88
+ double default = 1
89
+ dictionary range = {
90
+ double max = 1
91
+ double min = 0
92
+ }
93
+ }
94
+ displayGroup = "Opacity"
95
+ )
96
+ int inputs:opacity_mode = 1 (
97
+ customData = {
98
+ int default = 1
99
+ dictionary range = {
100
+ int max = 3
101
+ int min = 0
102
+ }
103
+ }
104
+ displayGroup = "Opacity"
105
+ renderType = "::base::mono_mode"
106
+ sdrMetadata = {
107
+ string __SDR__enum_value = "mono_average"
108
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
109
+ }
110
+ )
111
+ float inputs:opacity_threshold = 0 (
112
+ customData = {
113
+ double default = 0
114
+ dictionary range = {
115
+ double max = 1
116
+ double min = 0
117
+ }
118
+ }
119
+ displayGroup = "Opacity"
120
+ )
121
+ float inputs:texture_rotate = 0 (
122
+ customData = {
123
+ double default = 0
124
+ dictionary range = {
125
+ double max = 360
126
+ double min = 0
127
+ }
128
+ }
129
+ displayGroup = "UV"
130
+ )
131
+ float2 inputs:texture_scale = (1, 1) (
132
+ customData = {
133
+ float2 default = (1, 1)
134
+ }
135
+ displayGroup = "UV"
136
+ )
137
+ float2 inputs:texture_translate = (0, 0) (
138
+ customData = {
139
+ float2 default = (0, 0)
140
+ }
141
+ displayGroup = "UV"
142
+ )
143
+ token outputs:out
144
+ }
145
+
146
+ def Shader "SimReadyPreviewSurface"
147
+ {
148
+ token info:id = "UsdPreviewSurface"
149
+ color3f inputs:diffuseColor = (1, 1, 1)
150
+ float inputs:metallic = 0
151
+ float inputs:opacity = 1
152
+ float inputs:roughness = 0.5
153
+ token outputs:surface
154
+ }
155
+
156
+ def Shader "SimReadyUV"
157
+ {
158
+ token info:id = "UsdPrimvarReader_float2"
159
+ string inputs:varname = "st"
160
+ float2 outputs:result
161
+ }
162
+
163
+ def Shader "AgentfixOpenPBRSurface"
164
+ {
165
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
166
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
167
+ float inputs:base_metalness = 0
168
+ float inputs:specular_roughness = 0.5
169
+ token outputs:out
170
+ }
171
+ }
172
+
173
+ def Material "material_a_d_printed"
174
+ {
175
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
176
+ custom token omni:simready:nonvisual:base = "aluminum"
177
+ custom token omni:simready:nonvisual:coating = "paint"
178
+ token outputs:displacement (
179
+ displayGroup = "Outputs"
180
+ )
181
+ prepend token outputs:mdl:displacement.connect = </Materials/material_a_d_printed/Shader.outputs:out>
182
+ prepend token outputs:mdl:surface.connect = </Materials/material_a_d_printed/Shader.outputs:out>
183
+ prepend token outputs:mdl:volume.connect = </Materials/material_a_d_printed/Shader.outputs:out>
184
+ token outputs:mtlx:surface.connect = </Materials/material_a_d_printed/AgentfixOpenPBRSurface.outputs:out>
185
+ token outputs:surface (
186
+ displayGroup = "Outputs"
187
+ )
188
+ token outputs:surface.connect = </Materials/material_a_d_printed/SimReadyPreviewSurface.outputs:surface>
189
+ token outputs:volume (
190
+ displayGroup = "Outputs"
191
+ )
192
+
193
+ def Shader "Shader" (
194
+ apiSchemas = ["NodeDefAPI"]
195
+ )
196
+ {
197
+ token info:implementationSource = "sourceAsset"
198
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
199
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
200
+ color3f inputs:diffuse_color_constant = (1, 0.82, 0.12)
201
+ token outputs:out
202
+ }
203
+
204
+ def Shader "SimReadyPreviewSurface"
205
+ {
206
+ token info:id = "UsdPreviewSurface"
207
+ color3f inputs:diffuseColor = (1, 0.82, 0.12)
208
+ float inputs:metallic = 0
209
+ float inputs:opacity = 1
210
+ float inputs:roughness = 0.5
211
+ token outputs:surface
212
+ }
213
+
214
+ def Shader "SimReadyUV"
215
+ {
216
+ token info:id = "UsdPrimvarReader_float2"
217
+ string inputs:varname = "st"
218
+ float2 outputs:result
219
+ }
220
+
221
+ def Shader "AgentfixOpenPBRSurface"
222
+ {
223
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
224
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
225
+ float inputs:base_metalness = 0
226
+ float inputs:specular_roughness = 0.5
227
+ token outputs:out
228
+ }
229
+ }
230
+
231
+ def Material "material_sts3215"
232
+ {
233
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
234
+ custom token omni:simready:nonvisual:base = "aluminum"
235
+ custom token omni:simready:nonvisual:coating = "paint"
236
+ token outputs:displacement (
237
+ displayGroup = "Outputs"
238
+ )
239
+ prepend token outputs:mdl:displacement.connect = </Materials/material_sts3215/Shader.outputs:out>
240
+ prepend token outputs:mdl:surface.connect = </Materials/material_sts3215/Shader.outputs:out>
241
+ prepend token outputs:mdl:volume.connect = </Materials/material_sts3215/Shader.outputs:out>
242
+ token outputs:mtlx:surface.connect = </Materials/material_sts3215/AgentfixOpenPBRSurface.outputs:out>
243
+ token outputs:surface (
244
+ displayGroup = "Outputs"
245
+ )
246
+ token outputs:surface.connect = </Materials/material_sts3215/SimReadyPreviewSurface.outputs:surface>
247
+ token outputs:volume (
248
+ displayGroup = "Outputs"
249
+ )
250
+
251
+ def Shader "Shader" (
252
+ apiSchemas = ["NodeDefAPI"]
253
+ )
254
+ {
255
+ token info:implementationSource = "sourceAsset"
256
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
257
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
258
+ color3f inputs:diffuse_color_constant = (0.1, 0.1, 0.1)
259
+ token outputs:out
260
+ }
261
+
262
+ def Shader "SimReadyPreviewSurface"
263
+ {
264
+ token info:id = "UsdPreviewSurface"
265
+ color3f inputs:diffuseColor = (0.1, 0.1, 0.1)
266
+ float inputs:metallic = 0
267
+ float inputs:opacity = 1
268
+ float inputs:roughness = 0.5
269
+ token outputs:surface
270
+ }
271
+
272
+ def Shader "SimReadyUV"
273
+ {
274
+ token info:id = "UsdPrimvarReader_float2"
275
+ string inputs:varname = "st"
276
+ float2 outputs:result
277
+ }
278
+
279
+ def Shader "AgentfixOpenPBRSurface"
280
+ {
281
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
282
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
283
+ float inputs:base_metalness = 0
284
+ float inputs:specular_roughness = 0.5
285
+ token outputs:out
286
+ }
287
+ }
288
+ }
289
+
robotstudio_so100/payloads/robot.usda ADDED
@@ -0,0 +1,190 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "so_arm100"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ over "so_arm100" (
11
+ prepend apiSchemas = ["IsaacRobotAPI"]
12
+ )
13
+ {
14
+ string isaac:description
15
+ string isaac:namespace
16
+ prepend rel isaac:physics:robotJoints = [
17
+ </so_arm100/root_joint>,
18
+ </so_arm100/joints/shoulder_pan>,
19
+ </so_arm100/joints/shoulder_lift>,
20
+ </so_arm100/joints/elbow_flex>,
21
+ </so_arm100/joints/wrist_flex>,
22
+ </so_arm100/joints/wrist_roll>,
23
+ </so_arm100/joints/gripper>,
24
+ ]
25
+ prepend rel isaac:physics:robotLinks = [
26
+ </so_arm100/base>,
27
+ </so_arm100/shoulder>,
28
+ </so_arm100/upper_arm>,
29
+ </so_arm100/lower_arm>,
30
+ </so_arm100/wrist>,
31
+ </so_arm100/gripper>,
32
+ </so_arm100/jaw>,
33
+ ]
34
+ token isaac:robotType = "Manipulator"
35
+
36
+ over "base" (
37
+ prepend apiSchemas = ["IsaacLinkAPI"]
38
+ )
39
+ {
40
+ string isaac:nameOverride
41
+ }
42
+
43
+ over "shoulder" (
44
+ prepend apiSchemas = ["IsaacLinkAPI"]
45
+ )
46
+ {
47
+ string isaac:nameOverride
48
+ }
49
+
50
+ over "joints"
51
+ {
52
+ over "shoulder_pan" (
53
+ prepend apiSchemas = ["IsaacJointAPI", "PhysicsJointStateAPI:angular"]
54
+ )
55
+ {
56
+ string isaac:nameOverride
57
+ float[] isaac:physics:AccelerationLimit
58
+ int isaac:physics:index
59
+ float[] isaac:physics:JerkLimit
60
+ int isaac:physics:Rot_X:DofOffset
61
+ int isaac:physics:Rot_Y:DofOffset
62
+ int isaac:physics:Rot_Z:DofOffset
63
+ int isaac:physics:Tr_X:DofOffset
64
+ int isaac:physics:Tr_Y:DofOffset
65
+ int isaac:physics:Tr_Z:DofOffset
66
+ }
67
+
68
+ over "shoulder_lift" (
69
+ prepend apiSchemas = ["IsaacJointAPI", "PhysicsJointStateAPI:angular"]
70
+ )
71
+ {
72
+ string isaac:nameOverride
73
+ float[] isaac:physics:AccelerationLimit
74
+ int isaac:physics:index
75
+ float[] isaac:physics:JerkLimit
76
+ int isaac:physics:Rot_X:DofOffset
77
+ int isaac:physics:Rot_Y:DofOffset
78
+ int isaac:physics:Rot_Z:DofOffset
79
+ int isaac:physics:Tr_X:DofOffset
80
+ int isaac:physics:Tr_Y:DofOffset
81
+ int isaac:physics:Tr_Z:DofOffset
82
+ }
83
+
84
+ over "elbow_flex" (
85
+ prepend apiSchemas = ["IsaacJointAPI", "PhysicsJointStateAPI:angular"]
86
+ )
87
+ {
88
+ string isaac:nameOverride
89
+ float[] isaac:physics:AccelerationLimit
90
+ int isaac:physics:index
91
+ float[] isaac:physics:JerkLimit
92
+ int isaac:physics:Rot_X:DofOffset
93
+ int isaac:physics:Rot_Y:DofOffset
94
+ int isaac:physics:Rot_Z:DofOffset
95
+ int isaac:physics:Tr_X:DofOffset
96
+ int isaac:physics:Tr_Y:DofOffset
97
+ int isaac:physics:Tr_Z:DofOffset
98
+ }
99
+
100
+ over "wrist_flex" (
101
+ prepend apiSchemas = ["IsaacJointAPI", "PhysicsJointStateAPI:angular"]
102
+ )
103
+ {
104
+ string isaac:nameOverride
105
+ float[] isaac:physics:AccelerationLimit
106
+ int isaac:physics:index
107
+ float[] isaac:physics:JerkLimit
108
+ int isaac:physics:Rot_X:DofOffset
109
+ int isaac:physics:Rot_Y:DofOffset
110
+ int isaac:physics:Rot_Z:DofOffset
111
+ int isaac:physics:Tr_X:DofOffset
112
+ int isaac:physics:Tr_Y:DofOffset
113
+ int isaac:physics:Tr_Z:DofOffset
114
+ }
115
+
116
+ over "wrist_roll" (
117
+ prepend apiSchemas = ["IsaacJointAPI", "PhysicsJointStateAPI:angular"]
118
+ )
119
+ {
120
+ string isaac:nameOverride
121
+ float[] isaac:physics:AccelerationLimit
122
+ int isaac:physics:index
123
+ float[] isaac:physics:JerkLimit
124
+ int isaac:physics:Rot_X:DofOffset
125
+ int isaac:physics:Rot_Y:DofOffset
126
+ int isaac:physics:Rot_Z:DofOffset
127
+ int isaac:physics:Tr_X:DofOffset
128
+ int isaac:physics:Tr_Y:DofOffset
129
+ int isaac:physics:Tr_Z:DofOffset
130
+ }
131
+
132
+ over "gripper" (
133
+ prepend apiSchemas = ["IsaacJointAPI", "PhysicsJointStateAPI:angular"]
134
+ )
135
+ {
136
+ string isaac:nameOverride
137
+ float[] isaac:physics:AccelerationLimit
138
+ int isaac:physics:index
139
+ float[] isaac:physics:JerkLimit
140
+ int isaac:physics:Rot_X:DofOffset
141
+ int isaac:physics:Rot_Y:DofOffset
142
+ int isaac:physics:Rot_Z:DofOffset
143
+ int isaac:physics:Tr_X:DofOffset
144
+ int isaac:physics:Tr_Y:DofOffset
145
+ int isaac:physics:Tr_Z:DofOffset
146
+ }
147
+ }
148
+
149
+ over "upper_arm" (
150
+ prepend apiSchemas = ["IsaacLinkAPI"]
151
+ )
152
+ {
153
+ string isaac:nameOverride
154
+ }
155
+
156
+ over "lower_arm" (
157
+ prepend apiSchemas = ["IsaacLinkAPI"]
158
+ )
159
+ {
160
+ string isaac:nameOverride
161
+ }
162
+
163
+ over "wrist" (
164
+ prepend apiSchemas = ["IsaacLinkAPI"]
165
+ )
166
+ {
167
+ string isaac:nameOverride
168
+ }
169
+
170
+ over "gripper" (
171
+ prepend apiSchemas = ["IsaacLinkAPI"]
172
+ )
173
+ {
174
+ string isaac:nameOverride
175
+ }
176
+
177
+ over "jaw" (
178
+ prepend apiSchemas = ["IsaacLinkAPI"]
179
+ )
180
+ {
181
+ string isaac:nameOverride
182
+ }
183
+
184
+ over "root_joint" (
185
+ prepend apiSchemas = ["IsaacJointAPI"]
186
+ )
187
+ {
188
+ }
189
+ }
190
+
robotstudio_so100/payloads/so101-camera_mount/SO-101_camera_mount.usda ADDED
@@ -0,0 +1,28 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "so101_new_calib"
6
+ doc = """Blender v4.5.3 LTS
7
+
8
+ Generated from Composed Stage of root layer /home/gasoto/Downloads/SO-101_camera_mount.usd
9
+ """
10
+ endTimeCode = 1000000
11
+ metersPerUnit = 1
12
+ startTimeCode = 0
13
+ timeCodesPerSecond = 60
14
+ upAxis = "Z"
15
+ )
16
+
17
+ def Xform "so101_new_calib" (
18
+ prepend references = @./payloads/base.usda@
19
+ )
20
+ {
21
+ }
22
+
23
+ def PhysicsScene "PhysicsScene" (
24
+ prepend apiSchemas = ["NewtonSceneAPI"]
25
+ )
26
+ {
27
+ }
28
+
robotstudio_so100/payloads/so101-camera_mount/Textures/Aluminum_Anodized_BaseColor.png ADDED

Git LFS Details

  • SHA256: d1d042502d7d94bca13cee10c63ab5b3801fb0a46e26d79169e13f5b9c7b5a31
  • Pointer size: 130 Bytes
  • Size of remote file: 16.9 kB
robotstudio_so100/payloads/so101-camera_mount/Textures/Aluminum_Anodized_Black.mdl ADDED
@@ -0,0 +1,43 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.4;
2
+
3
+ using ::OmniPBR import OmniPBR;
4
+ import ::tex::gamma_mode;
5
+ import ::state::normal;
6
+
7
+ export material Aluminum_Anodized_Black(*)
8
+ = OmniPBR(
9
+ diffuse_color_constant: color(0.500000, 0.500000, 0.500000),
10
+ diffuse_texture: texture_2d("./Aluminum_Anodized_BaseColor.png", ::tex::gamma_srgb),
11
+ albedo_desaturation: 0.f,
12
+ albedo_add: 0.f,
13
+ albedo_brightness: 1.f,
14
+ diffuse_tint: color(0.05f, 0.05f, 0.05f),
15
+ reflection_roughness_constant: 0.000000,
16
+ reflection_roughness_texture_influence: 1.f,
17
+ reflectionroughness_texture: texture_2d(),
18
+ metallic_constant: 0.000000,
19
+ metallic_texture_influence: 1.f,
20
+ metallic_texture: texture_2d(),
21
+ specular_level: 0.5f,
22
+ enable_ORM_texture: true,
23
+ ORM_texture: texture_2d("./Aluminum_Anodized_ORM.png", ::tex::gamma_linear),
24
+ ao_to_diffuse: 0.f,
25
+ ao_texture: texture_2d(),
26
+ enable_emission: false,
27
+ emissive_color: color(1.000000, 1.000000, 1.000000),
28
+ emissive_mask_texture: texture_2d(),
29
+ emissive_intensity: 0.000000,
30
+ bump_factor: 1.f,
31
+ normalmap_texture: texture_2d("./Aluminum_Anodized_Normal.png", ::tex::gamma_linear),
32
+ detail_bump_factor: 0.300000012f,
33
+ detail_normalmap_texture: texture_2d(),
34
+ project_uvw: false,
35
+ world_or_object: false,
36
+ uv_space_index: 0,
37
+ texture_translate: float2(0.f),
38
+ texture_rotate: 0.f,
39
+ texture_scale: float2(1.f),
40
+ detail_texture_translate: float2(0.f),
41
+ detail_texture_rotate: 0.f,
42
+ detail_texture_scale: float2(1.f));
43
+
robotstudio_so100/payloads/so101-camera_mount/Textures/Aluminum_Anodized_Normal.png ADDED

Git LFS Details

  • SHA256: 6dc1cb1b23a9abd766188a85ccbad1a2639d0a9a334f284e359c6c5d4438608e
  • Pointer size: 132 Bytes
  • Size of remote file: 3.32 MB
robotstudio_so100/payloads/so101-camera_mount/Textures/Aluminum_Anodized_ORM.png ADDED

Git LFS Details

  • SHA256: 768f2dbb4f702a9624b912b431efd1a6a8e0ff3e93744cf54f3866ef8f7986e9
  • Pointer size: 131 Bytes
  • Size of remote file: 638 kB
robotstudio_so100/payloads/so101-camera_mount/payloads/base.usda ADDED
@@ -0,0 +1,357 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "so101_new_calib"
6
+ doc = """Blender v4.5.3 LTS
7
+
8
+ Generated from Composed Stage of root layer /home/gasoto/Downloads/SO-101_camera_mount.usd
9
+ """
10
+ endTimeCode = 1000000
11
+ metersPerUnit = 1
12
+ startTimeCode = 0
13
+ timeCodesPerSecond = 60
14
+ upAxis = "Z"
15
+ )
16
+
17
+ def Xform "so101_new_calib"
18
+ {
19
+ token visibility = "inherited"
20
+ quatd xformOp:orient = (0.7071067811865476, 0, 0, 0.7071067811865475)
21
+ double3 xformOp:scale = (1, 1, 1)
22
+ double3 xformOp:translate = (0, 0, 0)
23
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
24
+
25
+ def Scope "Looks"
26
+ {
27
+ def Material "material_a_3d_printed" (
28
+ instanceable = true
29
+ prepend references = @./materials.usda@</Materials/material_a_3d_printed>
30
+ )
31
+ {
32
+ token outputs:surface.connect = </so101_new_calib/Looks/material_a_3d_printed/SimReadyPreviewSurface.outputs:surface>
33
+
34
+ def Shader "SimReadyPreviewSurface"
35
+ {
36
+ token info:id = "UsdPreviewSurface"
37
+ color3f inputs:diffuseColor = (1, 0.82, 0.12)
38
+ float inputs:metallic = 0
39
+ float inputs:opacity = 1
40
+ float inputs:roughness = 0.5
41
+ token outputs:surface
42
+ }
43
+
44
+ def Shader "SimReadyUV"
45
+ {
46
+ token info:id = "UsdPrimvarReader_float2"
47
+ token inputs:varname = "st"
48
+ float2 outputs:result
49
+ }
50
+ }
51
+
52
+ def Material "material_sts3215" (
53
+ instanceable = true
54
+ prepend references = @./materials.usda@</Materials/material_sts3215>
55
+ )
56
+ {
57
+ token outputs:surface.connect = </so101_new_calib/Looks/material_sts3215/SimReadyPreviewSurface.outputs:surface>
58
+
59
+ def Shader "SimReadyPreviewSurface"
60
+ {
61
+ token info:id = "UsdPreviewSurface"
62
+ color3f inputs:diffuseColor = (0.1, 0.1, 0.1)
63
+ float inputs:metallic = 0
64
+ float inputs:opacity = 1
65
+ float inputs:roughness = 0.5
66
+ token outputs:surface
67
+ }
68
+
69
+ def Shader "SimReadyUV"
70
+ {
71
+ token info:id = "UsdPrimvarReader_float2"
72
+ token inputs:varname = "st"
73
+ float2 outputs:result
74
+ }
75
+ }
76
+
77
+ def Material "PCB" (
78
+ instanceable = true
79
+ prepend references = @./materials.usda@</Materials/PCB>
80
+ )
81
+ {
82
+ token outputs:surface.connect = </so101_new_calib/Looks/PCB/SimReadyPreviewSurface.outputs:surface>
83
+
84
+ def Shader "SimReadyPreviewSurface"
85
+ {
86
+ token info:id = "UsdPreviewSurface"
87
+ color3f inputs:diffuseColor = (0.033725403, 0.06344827, 0.01152279)
88
+ float inputs:metallic = 0
89
+ float inputs:opacity = 1
90
+ float inputs:roughness = 0.58
91
+ token outputs:surface
92
+ }
93
+
94
+ def Shader "SimReadyUV"
95
+ {
96
+ token info:id = "UsdPrimvarReader_float2"
97
+ token inputs:varname = "st"
98
+ float2 outputs:result
99
+ }
100
+ }
101
+
102
+ def Material "Lens" (
103
+ instanceable = true
104
+ prepend references = @./materials.usda@</Materials/Lens>
105
+ )
106
+ {
107
+ token outputs:surface.connect = </so101_new_calib/Looks/Lens/SimReadyPreviewSurface.outputs:surface>
108
+
109
+ def Shader "SimReadyPreviewSurface"
110
+ {
111
+ token info:id = "UsdPreviewSurface"
112
+ color3f inputs:diffuseColor = (2e-7, 1.99998e-7, 1.99998e-7)
113
+ float inputs:metallic = 0
114
+ float inputs:opacity = 1
115
+ float inputs:roughness = 0.08
116
+ token outputs:surface
117
+ }
118
+
119
+ def Shader "SimReadyUV"
120
+ {
121
+ token info:id = "UsdPrimvarReader_float2"
122
+ token inputs:varname = "st"
123
+ float2 outputs:result
124
+ }
125
+ }
126
+
127
+ def Material "Silver" (
128
+ instanceable = true
129
+ prepend references = @./materials.usda@</Materials/Silver>
130
+ )
131
+ {
132
+ token outputs:surface.connect = </so101_new_calib/Looks/Silver/SimReadyPreviewSurface.outputs:surface>
133
+
134
+ def Shader "SimReadyPreviewSurface"
135
+ {
136
+ token info:id = "UsdPreviewSurface"
137
+ color3f inputs:diffuseColor = (0.18758622, 0.18758433, 0.18758433)
138
+ float inputs:metallic = 1
139
+ float inputs:opacity = 1
140
+ float inputs:roughness = 0.5
141
+ token outputs:surface
142
+ }
143
+
144
+ def Shader "SimReadyUV"
145
+ {
146
+ token info:id = "UsdPrimvarReader_float2"
147
+ token inputs:varname = "st"
148
+ float2 outputs:result
149
+ }
150
+ }
151
+ }
152
+
153
+ def Xform "gripper" (
154
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
155
+ )
156
+ {
157
+ point3f physics:centerOfMass = (0.000213627, 0.000245138, -0.025187)
158
+ float3 physics:diagonalInertia = (0.000024283923, 0.000043373493, 0.000037722883)
159
+ float physics:mass = 0.087
160
+ quatf physics:principalAxes = (0.96742505, 0.008077622, -0.25280195, 0.010714625)
161
+ quatd xformOp:orient = (0.5000019669532776, -0.49999964237213135, -0.5000036358833313, -0.4999951124191284)
162
+ double3 xformOp:scale = (1, 1, 1)
163
+ double3 xformOp:translate = (0.02061525173485279, -0.2774733006954193, 0.2668520510196686)
164
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
165
+
166
+ def Xform "camera_mount" (
167
+ prepend apiSchemas = ["MaterialBindingAPI"]
168
+ )
169
+ {
170
+ rel material:binding (
171
+ bindMaterialAs = "strongerThanDescendants"
172
+ )
173
+ token visibility = "inherited"
174
+ quatd xformOp:orient = (6.123233995736766e-17, 8.197998546692573e-18, -0.7071067811865475, -0.7071067811865476)
175
+ double3 xformOp:scale = (1, 1, 1)
176
+ double3 xformOp:translate = (-0.0039141791838348955, 0.025696293891666135, -0.029035789536837282)
177
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
178
+
179
+ def Xform "bolts" (
180
+ prepend apiSchemas = ["MaterialBindingAPI"]
181
+ instanceable = true
182
+ prepend references = @./instances.usda@</Instances/Cylinder_012>
183
+ )
184
+ {
185
+ rel material:binding = </so101_new_calib/Looks/Silver> (
186
+ bindMaterialAs = "strongerThanDescendants"
187
+ )
188
+ custom string userProperties:blender:object_name = "bolts"
189
+ quatd xformOp:orient = (0.7071067812, 0, 0, -0.7071067812)
190
+ double3 xformOp:scale = (1, 1, 1)
191
+ double3 xformOp:translate = (0, 0, 0)
192
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
193
+ }
194
+
195
+ def Xform "pcb" (
196
+ prepend apiSchemas = ["MaterialBindingAPI"]
197
+ instanceable = true
198
+ prepend references = @./instances.usda@</Instances/Cube_004>
199
+ )
200
+ {
201
+ rel material:binding = </so101_new_calib/Looks/PCB> (
202
+ bindMaterialAs = "weakerThanDescendants"
203
+ )
204
+ custom string userProperties:blender:object_name = "pcb"
205
+ quatd xformOp:orient = (0.7071067812, 0, 0, -0.7071067812)
206
+ double3 xformOp:scale = (1, 1, 1)
207
+ double3 xformOp:translate = (0, 0, 0)
208
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
209
+ }
210
+
211
+ def Xform "Cone" (
212
+ prepend apiSchemas = ["MaterialBindingAPI"]
213
+ instanceable = true
214
+ prepend references = @./instances.usda@</Instances/Cone>
215
+ )
216
+ {
217
+ rel material:binding = </so101_new_calib/Looks/Silver> (
218
+ bindMaterialAs = "strongerThanDescendants"
219
+ )
220
+ custom string userProperties:blender:object_name = "Cone"
221
+ quatd xformOp:orient = (0.7071067812, 0, 0, -0.7071067812)
222
+ double3 xformOp:scale = (1, 1, 1)
223
+ double3 xformOp:translate = (0, 0, 0)
224
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
225
+ }
226
+
227
+ def Xform "rings" (
228
+ prepend apiSchemas = ["MaterialBindingAPI"]
229
+ instanceable = true
230
+ prepend references = @./instances.usda@</Instances/Cylinder_021>
231
+ )
232
+ {
233
+ rel material:binding = </so101_new_calib/Looks/Silver> (
234
+ bindMaterialAs = "strongerThanDescendants"
235
+ )
236
+ custom string userProperties:blender:object_name = "rings"
237
+ quatd xformOp:orient = (0.7071067812, 0, 0, -0.7071067812)
238
+ double3 xformOp:scale = (1, 1, 1)
239
+ double3 xformOp:translate = (0, 0, 0)
240
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
241
+ }
242
+
243
+ def Xform "transistors" (
244
+ prepend apiSchemas = ["MaterialBindingAPI"]
245
+ instanceable = true
246
+ prepend references = @./instances.usda@</Instances/Cube_009>
247
+ )
248
+ {
249
+ rel material:binding = </so101_new_calib/Looks/Silver> (
250
+ bindMaterialAs = "strongerThanDescendants"
251
+ )
252
+ custom string userProperties:blender:object_name = "transistors"
253
+ quatd xformOp:orient = (0.7071067812, 0, 0, -0.7071067812)
254
+ double3 xformOp:scale = (1, 1, 1)
255
+ double3 xformOp:translate = (0, 0, 0)
256
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
257
+ }
258
+
259
+ def Xform "mount" (
260
+ prepend apiSchemas = ["MaterialBindingAPI"]
261
+ instanceable = true
262
+ prepend references = @./instances.usda@</Instances/Cylinder_015>
263
+ )
264
+ {
265
+ rel material:binding = </so101_new_calib/Looks/material_a_3d_printed> (
266
+ bindMaterialAs = "strongerThanDescendants"
267
+ )
268
+ custom string userProperties:blender:object_name = "mount"
269
+ quatd xformOp:orient = (0.7071067812, 0, 0, -0.7071067812)
270
+ double3 xformOp:scale = (1, 1, 1)
271
+ double3 xformOp:translate = (0, 0, 0)
272
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
273
+ }
274
+
275
+ def Xform "camera_cover" (
276
+ prepend apiSchemas = ["MaterialBindingAPI"]
277
+ instanceable = true
278
+ prepend references = @./instances.usda@</Instances/Cylinder_019>
279
+ )
280
+ {
281
+ rel material:binding = </so101_new_calib/Looks/material_sts3215> (
282
+ bindMaterialAs = "weakerThanDescendants"
283
+ )
284
+ custom string userProperties:blender:object_name = "camera_cover"
285
+ quatd xformOp:orient = (0.7071067812, 0, 0, -0.7071067812)
286
+ double3 xformOp:scale = (1, 1, 1)
287
+ double3 xformOp:translate = (0, 0, 0)
288
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
289
+ }
290
+
291
+ def Xform "focus" (
292
+ prepend apiSchemas = ["MaterialBindingAPI"]
293
+ instanceable = true
294
+ prepend references = @./instances.usda@</Instances/Cylinder_023>
295
+ )
296
+ {
297
+ rel material:binding = </so101_new_calib/Looks/material_sts3215> (
298
+ bindMaterialAs = "weakerThanDescendants"
299
+ )
300
+ custom string userProperties:blender:object_name = "focus"
301
+ quatd xformOp:orient = (0.7071067812, 0, 0, -0.7071067812)
302
+ double3 xformOp:scale = (1, 1, 1)
303
+ double3 xformOp:translate = (0, 0, 0)
304
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
305
+ }
306
+
307
+ def Xform "lens" (
308
+ prepend apiSchemas = ["MaterialBindingAPI"]
309
+ instanceable = true
310
+ prepend references = @./instances.usda@</Instances/Sphere>
311
+ )
312
+ {
313
+ rel material:binding = </so101_new_calib/Looks/Lens> (
314
+ bindMaterialAs = "weakerThanDescendants"
315
+ )
316
+ custom string userProperties:blender:object_name = "lens"
317
+ quatd xformOp:orient = (0.7071067812, 0, 0, -0.7071067812)
318
+ double3 xformOp:scale = (1, 1, 1)
319
+ double3 xformOp:translate = (0, 0, 0)
320
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
321
+ }
322
+
323
+ def Xform "socket" (
324
+ prepend apiSchemas = ["MaterialBindingAPI"]
325
+ instanceable = true
326
+ prepend references = @./instances.usda@</Instances/Cube_010>
327
+ )
328
+ {
329
+ rel material:binding = </so101_new_calib/Looks/material_sts3215> (
330
+ bindMaterialAs = "weakerThanDescendants"
331
+ )
332
+ custom string userProperties:blender:object_name = "socket"
333
+ quatd xformOp:orient = (0.7071067812, 0, 0, -0.7071067812)
334
+ double3 xformOp:scale = (1, 1, 1)
335
+ double3 xformOp:translate = (0, 0, 0)
336
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
337
+ }
338
+ }
339
+
340
+ def Xform "collisions" (
341
+ instanceable = true
342
+ prepend references = @./instances.usda@</Instances/Cube>
343
+ )
344
+ {
345
+ uniform token purpose = "guide"
346
+ quatd xformOp:orient = (0, 0, 0.7071067812, 0.7071067812)
347
+ double3 xformOp:scale = (1, 1, 1)
348
+ double3 xformOp:translate = (-0.003914179184, 0.02569629389, -0.02903578954)
349
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
350
+ }
351
+ }
352
+
353
+ def Scope "VisualMaterials"
354
+ {
355
+ }
356
+ }
357
+
robotstudio_so100/payloads/so101-camera_mount/payloads/geometries.usd ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
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+ oid sha256:8ec6117fce2e9b9aee4139070b7f436666a24ef96fd806f92e72e1902ab36149
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+ size 222444
robotstudio_so100/payloads/so101-camera_mount/payloads/instances.usda ADDED
@@ -0,0 +1,1216 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ doc = """Blender v4.5.3 LTS
6
+
7
+ Generated from Composed Stage of root layer /home/gasoto/Downloads/SO-101_camera_mount.usd
8
+ """
9
+ endTimeCode = 1000000
10
+ metersPerUnit = 1
11
+ startTimeCode = 0
12
+ timeCodesPerSecond = 60
13
+ upAxis = "Z"
14
+ )
15
+
16
+ def Scope "Instances"
17
+ {
18
+ def Xform "Cylinder_012" (
19
+ prepend references = @./geometries.usd@</Geometries/Cylinder_012>
20
+ )
21
+ {
22
+ over "Cylinder_012"
23
+ {
24
+ custom string userProperties:blender:data_name = "Cylinder.012"
25
+ }
26
+ }
27
+
28
+ def Xform "Cube_004" (
29
+ prepend references = @./geometries.usd@</Geometries/Cube_004>
30
+ )
31
+ {
32
+ over "Cube_004"
33
+ {
34
+ custom string userProperties:blender:data_name = "Cube.004"
35
+ }
36
+ }
37
+
38
+ def Xform "Cone" (
39
+ prepend references = @./geometries.usd@</Geometries/Cone>
40
+ )
41
+ {
42
+ over "Cone"
43
+ {
44
+ custom string userProperties:blender:data_name = "Cone"
45
+ }
46
+ }
47
+
48
+ def Xform "Cylinder_021" (
49
+ prepend references = @./geometries.usd@</Geometries/Cylinder_021>
50
+ )
51
+ {
52
+ over "Cylinder_021"
53
+ {
54
+ custom string userProperties:blender:data_name = "Cylinder.021"
55
+ }
56
+ }
57
+
58
+ def Xform "Cube_009" (
59
+ prepend references = @./geometries.usd@</Geometries/Cube_009>
60
+ )
61
+ {
62
+ over "Cube_009"
63
+ {
64
+ custom string userProperties:blender:data_name = "Cube.009"
65
+ }
66
+ }
67
+
68
+ def Xform "Cylinder_015" (
69
+ prepend references = @./geometries.usd@</Geometries/Cylinder_015>
70
+ )
71
+ {
72
+ over "Cylinder_015"
73
+ {
74
+ custom string userProperties:blender:data_name = "Cylinder.015"
75
+ }
76
+ }
77
+
78
+ def Xform "Cylinder_019" (
79
+ prepend references = @./geometries.usd@</Geometries/Cylinder_019>
80
+ )
81
+ {
82
+ over "Cylinder_019"
83
+ {
84
+ custom string userProperties:blender:data_name = "Cylinder.019"
85
+ }
86
+ }
87
+
88
+ def Xform "Cylinder_023" (
89
+ prepend references = @./geometries.usd@</Geometries/Cylinder_023>
90
+ )
91
+ {
92
+ over "Cylinder_023"
93
+ {
94
+ custom string userProperties:blender:data_name = "Cylinder.023"
95
+ }
96
+ }
97
+
98
+ def Xform "Sphere" (
99
+ prepend references = @./geometries.usd@</Geometries/Sphere>
100
+ )
101
+ {
102
+ over "Sphere"
103
+ {
104
+ custom string userProperties:blender:data_name = "Sphere"
105
+ }
106
+ }
107
+
108
+ def Xform "Cube_010" (
109
+ prepend references = @./geometries.usd@</Geometries/Cube_010>
110
+ )
111
+ {
112
+ over "Cube_010"
113
+ {
114
+ custom string userProperties:blender:data_name = "Cube.010"
115
+ }
116
+ }
117
+
118
+ def Xform "Cube" (
119
+ prepend references = @./geometries.usd@</Geometries/Cube>
120
+ )
121
+ {
122
+ over "Cube"
123
+ {
124
+ uniform token purpose = "guide"
125
+ }
126
+ }
127
+
128
+ def Xform "Cube_1" (
129
+ prepend references = @./geometries.usd@</Geometries/Cube>
130
+ )
131
+ {
132
+ over "Cube"
133
+ {
134
+ }
135
+ }
136
+
137
+ def Xform "mesh" (
138
+ prepend references = @./geometries.usd@</Geometries/mesh>
139
+ )
140
+ {
141
+ over "mesh" (
142
+ apiSchemas = ["MaterialBindingAPI"]
143
+ )
144
+ {
145
+ custom rel material:binding
146
+ prepend rel material:binding = </Instances/mesh/VisualMaterials/DefaultMaterial>
147
+ }
148
+
149
+ def Scope "VisualMaterials"
150
+ {
151
+ def Material "DefaultMaterial" (
152
+ instanceable = true
153
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
154
+ )
155
+ {
156
+ token outputs:surface.connect = </Instances/mesh/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
157
+
158
+ def Shader "SimReadyPreviewSurface"
159
+ {
160
+ token info:id = "UsdPreviewSurface"
161
+ color3f inputs:diffuseColor = (1, 1, 1)
162
+ float inputs:metallic = 0
163
+ float inputs:opacity = 1
164
+ float inputs:roughness = 0.5
165
+ token outputs:surface
166
+ }
167
+
168
+ def Shader "SimReadyUV"
169
+ {
170
+ token info:id = "UsdPrimvarReader_float2"
171
+ token inputs:varname = "st"
172
+ float2 outputs:result
173
+ }
174
+ }
175
+ }
176
+ }
177
+
178
+ def Xform "mesh_1" (
179
+ prepend references = @./geometries.usd@</Geometries/mesh>
180
+ )
181
+ {
182
+ over "mesh" (
183
+ apiSchemas = ["MaterialBindingAPI"]
184
+ )
185
+ {
186
+ custom rel material:binding
187
+ prepend rel material:binding = </Instances/mesh_1/VisualMaterials/DefaultMaterial>
188
+ uniform token purpose = "guide"
189
+ }
190
+
191
+ def Scope "VisualMaterials"
192
+ {
193
+ def Material "DefaultMaterial" (
194
+ instanceable = true
195
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
196
+ )
197
+ {
198
+ token outputs:surface.connect = </Instances/mesh_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
199
+
200
+ def Shader "SimReadyPreviewSurface"
201
+ {
202
+ token info:id = "UsdPreviewSurface"
203
+ color3f inputs:diffuseColor = (1, 1, 1)
204
+ float inputs:metallic = 0
205
+ float inputs:opacity = 1
206
+ float inputs:roughness = 0.5
207
+ token outputs:surface
208
+ }
209
+
210
+ def Shader "SimReadyUV"
211
+ {
212
+ token info:id = "UsdPrimvarReader_float2"
213
+ token inputs:varname = "st"
214
+ float2 outputs:result
215
+ }
216
+ }
217
+ }
218
+ }
219
+
220
+ def Xform "mesh_1_1" (
221
+ prepend references = @./geometries.usd@</Geometries/mesh_1>
222
+ )
223
+ {
224
+ over "mesh_1" (
225
+ apiSchemas = ["MaterialBindingAPI"]
226
+ )
227
+ {
228
+ custom rel material:binding
229
+ prepend rel material:binding = </Instances/mesh_1_1/VisualMaterials/DefaultMaterial>
230
+ }
231
+
232
+ def Scope "VisualMaterials"
233
+ {
234
+ def Material "DefaultMaterial" (
235
+ instanceable = true
236
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
237
+ )
238
+ {
239
+ token outputs:surface.connect = </Instances/mesh_1_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
240
+
241
+ def Shader "SimReadyPreviewSurface"
242
+ {
243
+ token info:id = "UsdPreviewSurface"
244
+ color3f inputs:diffuseColor = (1, 1, 1)
245
+ float inputs:metallic = 0
246
+ float inputs:opacity = 1
247
+ float inputs:roughness = 0.5
248
+ token outputs:surface
249
+ }
250
+
251
+ def Shader "SimReadyUV"
252
+ {
253
+ token info:id = "UsdPrimvarReader_float2"
254
+ token inputs:varname = "st"
255
+ float2 outputs:result
256
+ }
257
+ }
258
+ }
259
+ }
260
+
261
+ def Xform "mesh_1_2" (
262
+ prepend references = @./geometries.usd@</Geometries/mesh_1>
263
+ )
264
+ {
265
+ over "mesh_1" (
266
+ apiSchemas = ["MaterialBindingAPI"]
267
+ )
268
+ {
269
+ custom rel material:binding
270
+ prepend rel material:binding = </Instances/mesh_1_2/VisualMaterials/DefaultMaterial>
271
+ uniform token purpose = "guide"
272
+ }
273
+
274
+ def Scope "VisualMaterials"
275
+ {
276
+ def Material "DefaultMaterial" (
277
+ instanceable = true
278
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
279
+ )
280
+ {
281
+ token outputs:surface.connect = </Instances/mesh_1_2/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
282
+
283
+ def Shader "SimReadyPreviewSurface"
284
+ {
285
+ token info:id = "UsdPreviewSurface"
286
+ color3f inputs:diffuseColor = (1, 1, 1)
287
+ float inputs:metallic = 0
288
+ float inputs:opacity = 1
289
+ float inputs:roughness = 0.5
290
+ token outputs:surface
291
+ }
292
+
293
+ def Shader "SimReadyUV"
294
+ {
295
+ token info:id = "UsdPrimvarReader_float2"
296
+ token inputs:varname = "st"
297
+ float2 outputs:result
298
+ }
299
+ }
300
+ }
301
+ }
302
+
303
+ def Xform "mesh_2" (
304
+ prepend references = @./geometries.usd@</Geometries/mesh_2>
305
+ )
306
+ {
307
+ over "mesh_2" (
308
+ apiSchemas = ["MaterialBindingAPI"]
309
+ )
310
+ {
311
+ custom rel material:binding
312
+ prepend rel material:binding = </Instances/mesh_2/VisualMaterials/DefaultMaterial>
313
+ }
314
+
315
+ def Scope "VisualMaterials"
316
+ {
317
+ def Material "DefaultMaterial" (
318
+ instanceable = true
319
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
320
+ )
321
+ {
322
+ token outputs:surface.connect = </Instances/mesh_2/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
323
+
324
+ def Shader "SimReadyPreviewSurface"
325
+ {
326
+ token info:id = "UsdPreviewSurface"
327
+ color3f inputs:diffuseColor = (1, 1, 1)
328
+ float inputs:metallic = 0
329
+ float inputs:opacity = 1
330
+ float inputs:roughness = 0.5
331
+ token outputs:surface
332
+ }
333
+
334
+ def Shader "SimReadyUV"
335
+ {
336
+ token info:id = "UsdPrimvarReader_float2"
337
+ token inputs:varname = "st"
338
+ float2 outputs:result
339
+ }
340
+ }
341
+ }
342
+ }
343
+
344
+ def Xform "mesh_2_1" (
345
+ prepend references = @./geometries.usd@</Geometries/mesh_2>
346
+ )
347
+ {
348
+ over "mesh_2" (
349
+ apiSchemas = ["MaterialBindingAPI"]
350
+ )
351
+ {
352
+ custom rel material:binding
353
+ prepend rel material:binding = </Instances/mesh_2_1/VisualMaterials/DefaultMaterial>
354
+ uniform token purpose = "guide"
355
+ }
356
+
357
+ def Scope "VisualMaterials"
358
+ {
359
+ def Material "DefaultMaterial" (
360
+ instanceable = true
361
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
362
+ )
363
+ {
364
+ token outputs:surface.connect = </Instances/mesh_2_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
365
+
366
+ def Shader "SimReadyPreviewSurface"
367
+ {
368
+ token info:id = "UsdPreviewSurface"
369
+ color3f inputs:diffuseColor = (1, 1, 1)
370
+ float inputs:metallic = 0
371
+ float inputs:opacity = 1
372
+ float inputs:roughness = 0.5
373
+ token outputs:surface
374
+ }
375
+
376
+ def Shader "SimReadyUV"
377
+ {
378
+ token info:id = "UsdPrimvarReader_float2"
379
+ token inputs:varname = "st"
380
+ float2 outputs:result
381
+ }
382
+ }
383
+ }
384
+ }
385
+
386
+ def Xform "mesh_3" (
387
+ prepend references = @./geometries.usd@</Geometries/mesh_3>
388
+ )
389
+ {
390
+ over "mesh_3" (
391
+ apiSchemas = ["MaterialBindingAPI"]
392
+ )
393
+ {
394
+ custom rel material:binding
395
+ prepend rel material:binding = </Instances/mesh_3/VisualMaterials/DefaultMaterial>
396
+ }
397
+
398
+ def Scope "VisualMaterials"
399
+ {
400
+ def Material "DefaultMaterial" (
401
+ instanceable = true
402
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
403
+ )
404
+ {
405
+ token outputs:surface.connect = </Instances/mesh_3/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
406
+
407
+ def Shader "SimReadyPreviewSurface"
408
+ {
409
+ token info:id = "UsdPreviewSurface"
410
+ color3f inputs:diffuseColor = (1, 1, 1)
411
+ float inputs:metallic = 0
412
+ float inputs:opacity = 1
413
+ float inputs:roughness = 0.5
414
+ token outputs:surface
415
+ }
416
+
417
+ def Shader "SimReadyUV"
418
+ {
419
+ token info:id = "UsdPrimvarReader_float2"
420
+ token inputs:varname = "st"
421
+ float2 outputs:result
422
+ }
423
+ }
424
+ }
425
+ }
426
+
427
+ def Xform "mesh_3_1" (
428
+ prepend references = @./geometries.usd@</Geometries/mesh_3>
429
+ )
430
+ {
431
+ over "mesh_3" (
432
+ apiSchemas = ["MaterialBindingAPI"]
433
+ )
434
+ {
435
+ custom rel material:binding
436
+ prepend rel material:binding = </Instances/mesh_3_1/VisualMaterials/DefaultMaterial>
437
+ uniform token purpose = "guide"
438
+ }
439
+
440
+ def Scope "VisualMaterials"
441
+ {
442
+ def Material "DefaultMaterial" (
443
+ instanceable = true
444
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
445
+ )
446
+ {
447
+ token outputs:surface.connect = </Instances/mesh_3_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
448
+
449
+ def Shader "SimReadyPreviewSurface"
450
+ {
451
+ token info:id = "UsdPreviewSurface"
452
+ color3f inputs:diffuseColor = (1, 1, 1)
453
+ float inputs:metallic = 0
454
+ float inputs:opacity = 1
455
+ float inputs:roughness = 0.5
456
+ token outputs:surface
457
+ }
458
+
459
+ def Shader "SimReadyUV"
460
+ {
461
+ token info:id = "UsdPrimvarReader_float2"
462
+ token inputs:varname = "st"
463
+ float2 outputs:result
464
+ }
465
+ }
466
+ }
467
+ }
468
+
469
+ def Xform "mesh_4" (
470
+ prepend references = @./geometries.usd@</Geometries/mesh_4>
471
+ )
472
+ {
473
+ over "mesh_4" (
474
+ apiSchemas = ["MaterialBindingAPI"]
475
+ )
476
+ {
477
+ custom rel material:binding
478
+ prepend rel material:binding = </Instances/mesh_4/VisualMaterials/DefaultMaterial>
479
+ }
480
+
481
+ def Scope "VisualMaterials"
482
+ {
483
+ def Material "DefaultMaterial" (
484
+ instanceable = true
485
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
486
+ )
487
+ {
488
+ token outputs:surface.connect = </Instances/mesh_4/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
489
+
490
+ def Shader "SimReadyPreviewSurface"
491
+ {
492
+ token info:id = "UsdPreviewSurface"
493
+ color3f inputs:diffuseColor = (1, 1, 1)
494
+ float inputs:metallic = 0
495
+ float inputs:opacity = 1
496
+ float inputs:roughness = 0.5
497
+ token outputs:surface
498
+ }
499
+
500
+ def Shader "SimReadyUV"
501
+ {
502
+ token info:id = "UsdPrimvarReader_float2"
503
+ token inputs:varname = "st"
504
+ float2 outputs:result
505
+ }
506
+ }
507
+ }
508
+ }
509
+
510
+ def Xform "mesh_4_1" (
511
+ prepend references = @./geometries.usd@</Geometries/mesh_4>
512
+ )
513
+ {
514
+ over "mesh_4" (
515
+ apiSchemas = ["MaterialBindingAPI"]
516
+ )
517
+ {
518
+ custom rel material:binding
519
+ prepend rel material:binding = </Instances/mesh_4_1/VisualMaterials/DefaultMaterial>
520
+ uniform token purpose = "guide"
521
+ }
522
+
523
+ def Scope "VisualMaterials"
524
+ {
525
+ def Material "DefaultMaterial" (
526
+ instanceable = true
527
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
528
+ )
529
+ {
530
+ token outputs:surface.connect = </Instances/mesh_4_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
531
+
532
+ def Shader "SimReadyPreviewSurface"
533
+ {
534
+ token info:id = "UsdPreviewSurface"
535
+ color3f inputs:diffuseColor = (1, 1, 1)
536
+ float inputs:metallic = 0
537
+ float inputs:opacity = 1
538
+ float inputs:roughness = 0.5
539
+ token outputs:surface
540
+ }
541
+
542
+ def Shader "SimReadyUV"
543
+ {
544
+ token info:id = "UsdPrimvarReader_float2"
545
+ token inputs:varname = "st"
546
+ float2 outputs:result
547
+ }
548
+ }
549
+ }
550
+ }
551
+
552
+ def Xform "mesh_5" (
553
+ prepend references = @./geometries.usd@</Geometries/mesh_5>
554
+ )
555
+ {
556
+ over "mesh_5" (
557
+ apiSchemas = ["MaterialBindingAPI"]
558
+ )
559
+ {
560
+ custom rel material:binding
561
+ prepend rel material:binding = </Instances/mesh_5/VisualMaterials/DefaultMaterial>
562
+ }
563
+
564
+ def Scope "VisualMaterials"
565
+ {
566
+ def Material "DefaultMaterial" (
567
+ instanceable = true
568
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
569
+ )
570
+ {
571
+ token outputs:surface.connect = </Instances/mesh_5/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
572
+
573
+ def Shader "SimReadyPreviewSurface"
574
+ {
575
+ token info:id = "UsdPreviewSurface"
576
+ color3f inputs:diffuseColor = (1, 1, 1)
577
+ float inputs:metallic = 0
578
+ float inputs:opacity = 1
579
+ float inputs:roughness = 0.5
580
+ token outputs:surface
581
+ }
582
+
583
+ def Shader "SimReadyUV"
584
+ {
585
+ token info:id = "UsdPrimvarReader_float2"
586
+ token inputs:varname = "st"
587
+ float2 outputs:result
588
+ }
589
+ }
590
+ }
591
+ }
592
+
593
+ def Xform "mesh_5_1" (
594
+ prepend references = @./geometries.usd@</Geometries/mesh_5>
595
+ )
596
+ {
597
+ over "mesh_5" (
598
+ apiSchemas = ["MaterialBindingAPI"]
599
+ )
600
+ {
601
+ custom rel material:binding
602
+ prepend rel material:binding = </Instances/mesh_5_1/VisualMaterials/DefaultMaterial>
603
+ uniform token purpose = "guide"
604
+ }
605
+
606
+ def Scope "VisualMaterials"
607
+ {
608
+ def Material "DefaultMaterial" (
609
+ instanceable = true
610
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
611
+ )
612
+ {
613
+ token outputs:surface.connect = </Instances/mesh_5_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
614
+
615
+ def Shader "SimReadyPreviewSurface"
616
+ {
617
+ token info:id = "UsdPreviewSurface"
618
+ color3f inputs:diffuseColor = (1, 1, 1)
619
+ float inputs:metallic = 0
620
+ float inputs:opacity = 1
621
+ float inputs:roughness = 0.5
622
+ token outputs:surface
623
+ }
624
+
625
+ def Shader "SimReadyUV"
626
+ {
627
+ token info:id = "UsdPrimvarReader_float2"
628
+ token inputs:varname = "st"
629
+ float2 outputs:result
630
+ }
631
+ }
632
+ }
633
+ }
634
+
635
+ def Xform "mesh_6" (
636
+ prepend references = @./geometries.usd@</Geometries/mesh_6>
637
+ )
638
+ {
639
+ over "mesh_6" (
640
+ apiSchemas = ["MaterialBindingAPI"]
641
+ )
642
+ {
643
+ custom rel material:binding
644
+ prepend rel material:binding = </Instances/mesh_6/VisualMaterials/DefaultMaterial>
645
+ }
646
+
647
+ def Scope "VisualMaterials"
648
+ {
649
+ def Material "DefaultMaterial" (
650
+ instanceable = true
651
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
652
+ )
653
+ {
654
+ token outputs:surface.connect = </Instances/mesh_6/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
655
+
656
+ def Shader "SimReadyPreviewSurface"
657
+ {
658
+ token info:id = "UsdPreviewSurface"
659
+ color3f inputs:diffuseColor = (1, 1, 1)
660
+ float inputs:metallic = 0
661
+ float inputs:opacity = 1
662
+ float inputs:roughness = 0.5
663
+ token outputs:surface
664
+ }
665
+
666
+ def Shader "SimReadyUV"
667
+ {
668
+ token info:id = "UsdPrimvarReader_float2"
669
+ token inputs:varname = "st"
670
+ float2 outputs:result
671
+ }
672
+ }
673
+ }
674
+ }
675
+
676
+ def Xform "mesh_6_1" (
677
+ prepend references = @./geometries.usd@</Geometries/mesh_6>
678
+ )
679
+ {
680
+ over "mesh_6" (
681
+ apiSchemas = ["MaterialBindingAPI"]
682
+ )
683
+ {
684
+ custom rel material:binding
685
+ prepend rel material:binding = </Instances/mesh_6_1/VisualMaterials/DefaultMaterial>
686
+ uniform token purpose = "guide"
687
+ }
688
+
689
+ def Scope "VisualMaterials"
690
+ {
691
+ def Material "DefaultMaterial" (
692
+ instanceable = true
693
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
694
+ )
695
+ {
696
+ token outputs:surface.connect = </Instances/mesh_6_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
697
+
698
+ def Shader "SimReadyPreviewSurface"
699
+ {
700
+ token info:id = "UsdPreviewSurface"
701
+ color3f inputs:diffuseColor = (1, 1, 1)
702
+ float inputs:metallic = 0
703
+ float inputs:opacity = 1
704
+ float inputs:roughness = 0.5
705
+ token outputs:surface
706
+ }
707
+
708
+ def Shader "SimReadyUV"
709
+ {
710
+ token info:id = "UsdPrimvarReader_float2"
711
+ token inputs:varname = "st"
712
+ float2 outputs:result
713
+ }
714
+ }
715
+ }
716
+ }
717
+
718
+ def Xform "mesh_7" (
719
+ prepend references = @./geometries.usd@</Geometries/mesh_7>
720
+ )
721
+ {
722
+ over "mesh_7" (
723
+ apiSchemas = ["MaterialBindingAPI"]
724
+ )
725
+ {
726
+ custom rel material:binding
727
+ prepend rel material:binding = </Instances/mesh_7/VisualMaterials/DefaultMaterial>
728
+ }
729
+
730
+ def Scope "VisualMaterials"
731
+ {
732
+ def Material "DefaultMaterial" (
733
+ instanceable = true
734
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
735
+ )
736
+ {
737
+ token outputs:surface.connect = </Instances/mesh_7/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
738
+
739
+ def Shader "SimReadyPreviewSurface"
740
+ {
741
+ token info:id = "UsdPreviewSurface"
742
+ color3f inputs:diffuseColor = (1, 1, 1)
743
+ float inputs:metallic = 0
744
+ float inputs:opacity = 1
745
+ float inputs:roughness = 0.5
746
+ token outputs:surface
747
+ }
748
+
749
+ def Shader "SimReadyUV"
750
+ {
751
+ token info:id = "UsdPrimvarReader_float2"
752
+ token inputs:varname = "st"
753
+ float2 outputs:result
754
+ }
755
+ }
756
+ }
757
+ }
758
+
759
+ def Xform "mesh_7_1" (
760
+ prepend references = @./geometries.usd@</Geometries/mesh_7>
761
+ )
762
+ {
763
+ over "mesh_7" (
764
+ apiSchemas = ["MaterialBindingAPI"]
765
+ )
766
+ {
767
+ custom rel material:binding
768
+ prepend rel material:binding = </Instances/mesh_7_1/VisualMaterials/DefaultMaterial>
769
+ uniform token purpose = "guide"
770
+ }
771
+
772
+ def Scope "VisualMaterials"
773
+ {
774
+ def Material "DefaultMaterial" (
775
+ instanceable = true
776
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
777
+ )
778
+ {
779
+ token outputs:surface.connect = </Instances/mesh_7_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
780
+
781
+ def Shader "SimReadyPreviewSurface"
782
+ {
783
+ token info:id = "UsdPreviewSurface"
784
+ color3f inputs:diffuseColor = (1, 1, 1)
785
+ float inputs:metallic = 0
786
+ float inputs:opacity = 1
787
+ float inputs:roughness = 0.5
788
+ token outputs:surface
789
+ }
790
+
791
+ def Shader "SimReadyUV"
792
+ {
793
+ token info:id = "UsdPrimvarReader_float2"
794
+ token inputs:varname = "st"
795
+ float2 outputs:result
796
+ }
797
+ }
798
+ }
799
+ }
800
+
801
+ def Xform "mesh_8" (
802
+ prepend references = @./geometries.usd@</Geometries/mesh_8>
803
+ )
804
+ {
805
+ over "mesh_8" (
806
+ apiSchemas = ["MaterialBindingAPI"]
807
+ )
808
+ {
809
+ custom rel material:binding
810
+ prepend rel material:binding = </Instances/mesh_8/VisualMaterials/DefaultMaterial>
811
+ }
812
+
813
+ def Scope "VisualMaterials"
814
+ {
815
+ def Material "DefaultMaterial" (
816
+ instanceable = true
817
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
818
+ )
819
+ {
820
+ token outputs:surface.connect = </Instances/mesh_8/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
821
+
822
+ def Shader "SimReadyPreviewSurface"
823
+ {
824
+ token info:id = "UsdPreviewSurface"
825
+ color3f inputs:diffuseColor = (1, 1, 1)
826
+ float inputs:metallic = 0
827
+ float inputs:opacity = 1
828
+ float inputs:roughness = 0.5
829
+ token outputs:surface
830
+ }
831
+
832
+ def Shader "SimReadyUV"
833
+ {
834
+ token info:id = "UsdPrimvarReader_float2"
835
+ token inputs:varname = "st"
836
+ float2 outputs:result
837
+ }
838
+ }
839
+ }
840
+ }
841
+
842
+ def Xform "mesh_8_1" (
843
+ prepend references = @./geometries.usd@</Geometries/mesh_8>
844
+ )
845
+ {
846
+ over "mesh_8" (
847
+ apiSchemas = ["MaterialBindingAPI"]
848
+ )
849
+ {
850
+ custom rel material:binding
851
+ prepend rel material:binding = </Instances/mesh_8_1/VisualMaterials/DefaultMaterial>
852
+ uniform token purpose = "guide"
853
+ }
854
+
855
+ def Scope "VisualMaterials"
856
+ {
857
+ def Material "DefaultMaterial" (
858
+ instanceable = true
859
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
860
+ )
861
+ {
862
+ token outputs:surface.connect = </Instances/mesh_8_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
863
+
864
+ def Shader "SimReadyPreviewSurface"
865
+ {
866
+ token info:id = "UsdPreviewSurface"
867
+ color3f inputs:diffuseColor = (1, 1, 1)
868
+ float inputs:metallic = 0
869
+ float inputs:opacity = 1
870
+ float inputs:roughness = 0.5
871
+ token outputs:surface
872
+ }
873
+
874
+ def Shader "SimReadyUV"
875
+ {
876
+ token info:id = "UsdPrimvarReader_float2"
877
+ token inputs:varname = "st"
878
+ float2 outputs:result
879
+ }
880
+ }
881
+ }
882
+ }
883
+
884
+ def Xform "mesh_9" (
885
+ prepend references = @./geometries.usd@</Geometries/mesh_9>
886
+ )
887
+ {
888
+ over "mesh_9" (
889
+ apiSchemas = ["MaterialBindingAPI"]
890
+ )
891
+ {
892
+ custom rel material:binding
893
+ prepend rel material:binding = </Instances/mesh_9/VisualMaterials/DefaultMaterial>
894
+ }
895
+
896
+ def Scope "VisualMaterials"
897
+ {
898
+ def Material "DefaultMaterial" (
899
+ instanceable = true
900
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
901
+ )
902
+ {
903
+ token outputs:surface.connect = </Instances/mesh_9/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
904
+
905
+ def Shader "SimReadyPreviewSurface"
906
+ {
907
+ token info:id = "UsdPreviewSurface"
908
+ color3f inputs:diffuseColor = (1, 1, 1)
909
+ float inputs:metallic = 0
910
+ float inputs:opacity = 1
911
+ float inputs:roughness = 0.5
912
+ token outputs:surface
913
+ }
914
+
915
+ def Shader "SimReadyUV"
916
+ {
917
+ token info:id = "UsdPrimvarReader_float2"
918
+ token inputs:varname = "st"
919
+ float2 outputs:result
920
+ }
921
+ }
922
+ }
923
+ }
924
+
925
+ def Xform "mesh_9_1" (
926
+ prepend references = @./geometries.usd@</Geometries/mesh_9>
927
+ )
928
+ {
929
+ over "mesh_9" (
930
+ apiSchemas = ["MaterialBindingAPI"]
931
+ )
932
+ {
933
+ custom rel material:binding
934
+ prepend rel material:binding = </Instances/mesh_9_1/VisualMaterials/DefaultMaterial>
935
+ uniform token purpose = "guide"
936
+ }
937
+
938
+ def Scope "VisualMaterials"
939
+ {
940
+ def Material "DefaultMaterial" (
941
+ instanceable = true
942
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
943
+ )
944
+ {
945
+ token outputs:surface.connect = </Instances/mesh_9_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
946
+
947
+ def Shader "SimReadyPreviewSurface"
948
+ {
949
+ token info:id = "UsdPreviewSurface"
950
+ color3f inputs:diffuseColor = (1, 1, 1)
951
+ float inputs:metallic = 0
952
+ float inputs:opacity = 1
953
+ float inputs:roughness = 0.5
954
+ token outputs:surface
955
+ }
956
+
957
+ def Shader "SimReadyUV"
958
+ {
959
+ token info:id = "UsdPrimvarReader_float2"
960
+ token inputs:varname = "st"
961
+ float2 outputs:result
962
+ }
963
+ }
964
+ }
965
+ }
966
+
967
+ def Xform "mesh_10" (
968
+ prepend references = @./geometries.usd@</Geometries/mesh_10>
969
+ )
970
+ {
971
+ over "mesh_10" (
972
+ apiSchemas = ["MaterialBindingAPI"]
973
+ )
974
+ {
975
+ custom rel material:binding
976
+ prepend rel material:binding = </Instances/mesh_10/VisualMaterials/DefaultMaterial>
977
+ }
978
+
979
+ def Scope "VisualMaterials"
980
+ {
981
+ def Material "DefaultMaterial" (
982
+ instanceable = true
983
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
984
+ )
985
+ {
986
+ token outputs:surface.connect = </Instances/mesh_10/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
987
+
988
+ def Shader "SimReadyPreviewSurface"
989
+ {
990
+ token info:id = "UsdPreviewSurface"
991
+ color3f inputs:diffuseColor = (1, 1, 1)
992
+ float inputs:metallic = 0
993
+ float inputs:opacity = 1
994
+ float inputs:roughness = 0.5
995
+ token outputs:surface
996
+ }
997
+
998
+ def Shader "SimReadyUV"
999
+ {
1000
+ token info:id = "UsdPrimvarReader_float2"
1001
+ token inputs:varname = "st"
1002
+ float2 outputs:result
1003
+ }
1004
+ }
1005
+ }
1006
+ }
1007
+
1008
+ def Xform "mesh_10_1" (
1009
+ prepend references = @./geometries.usd@</Geometries/mesh_10>
1010
+ )
1011
+ {
1012
+ over "mesh_10" (
1013
+ apiSchemas = ["MaterialBindingAPI"]
1014
+ )
1015
+ {
1016
+ custom rel material:binding
1017
+ prepend rel material:binding = </Instances/mesh_10_1/VisualMaterials/DefaultMaterial>
1018
+ uniform token purpose = "guide"
1019
+ }
1020
+
1021
+ def Scope "VisualMaterials"
1022
+ {
1023
+ def Material "DefaultMaterial" (
1024
+ instanceable = true
1025
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
1026
+ )
1027
+ {
1028
+ token outputs:surface.connect = </Instances/mesh_10_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
1029
+
1030
+ def Shader "SimReadyPreviewSurface"
1031
+ {
1032
+ token info:id = "UsdPreviewSurface"
1033
+ color3f inputs:diffuseColor = (1, 1, 1)
1034
+ float inputs:metallic = 0
1035
+ float inputs:opacity = 1
1036
+ float inputs:roughness = 0.5
1037
+ token outputs:surface
1038
+ }
1039
+
1040
+ def Shader "SimReadyUV"
1041
+ {
1042
+ token info:id = "UsdPrimvarReader_float2"
1043
+ token inputs:varname = "st"
1044
+ float2 outputs:result
1045
+ }
1046
+ }
1047
+ }
1048
+ }
1049
+
1050
+ def Xform "mesh_11" (
1051
+ prepend references = @./geometries.usd@</Geometries/mesh_11>
1052
+ )
1053
+ {
1054
+ over "mesh_11" (
1055
+ apiSchemas = ["MaterialBindingAPI"]
1056
+ )
1057
+ {
1058
+ custom rel material:binding
1059
+ prepend rel material:binding = </Instances/mesh_11/VisualMaterials/DefaultMaterial>
1060
+ }
1061
+
1062
+ def Scope "VisualMaterials"
1063
+ {
1064
+ def Material "DefaultMaterial" (
1065
+ instanceable = true
1066
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
1067
+ )
1068
+ {
1069
+ token outputs:surface.connect = </Instances/mesh_11/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
1070
+
1071
+ def Shader "SimReadyPreviewSurface"
1072
+ {
1073
+ token info:id = "UsdPreviewSurface"
1074
+ color3f inputs:diffuseColor = (1, 1, 1)
1075
+ float inputs:metallic = 0
1076
+ float inputs:opacity = 1
1077
+ float inputs:roughness = 0.5
1078
+ token outputs:surface
1079
+ }
1080
+
1081
+ def Shader "SimReadyUV"
1082
+ {
1083
+ token info:id = "UsdPrimvarReader_float2"
1084
+ token inputs:varname = "st"
1085
+ float2 outputs:result
1086
+ }
1087
+ }
1088
+ }
1089
+ }
1090
+
1091
+ def Xform "mesh_11_1" (
1092
+ prepend references = @./geometries.usd@</Geometries/mesh_11>
1093
+ )
1094
+ {
1095
+ over "mesh_11" (
1096
+ apiSchemas = ["MaterialBindingAPI"]
1097
+ )
1098
+ {
1099
+ custom rel material:binding
1100
+ prepend rel material:binding = </Instances/mesh_11_1/VisualMaterials/DefaultMaterial>
1101
+ uniform token purpose = "guide"
1102
+ }
1103
+
1104
+ def Scope "VisualMaterials"
1105
+ {
1106
+ def Material "DefaultMaterial" (
1107
+ instanceable = true
1108
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
1109
+ )
1110
+ {
1111
+ token outputs:surface.connect = </Instances/mesh_11_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
1112
+
1113
+ def Shader "SimReadyPreviewSurface"
1114
+ {
1115
+ token info:id = "UsdPreviewSurface"
1116
+ color3f inputs:diffuseColor = (1, 1, 1)
1117
+ float inputs:metallic = 0
1118
+ float inputs:opacity = 1
1119
+ float inputs:roughness = 0.5
1120
+ token outputs:surface
1121
+ }
1122
+
1123
+ def Shader "SimReadyUV"
1124
+ {
1125
+ token info:id = "UsdPrimvarReader_float2"
1126
+ token inputs:varname = "st"
1127
+ float2 outputs:result
1128
+ }
1129
+ }
1130
+ }
1131
+ }
1132
+
1133
+ def Xform "mesh_12" (
1134
+ prepend references = @./geometries.usd@</Geometries/mesh_12>
1135
+ )
1136
+ {
1137
+ over "mesh_12" (
1138
+ apiSchemas = ["MaterialBindingAPI"]
1139
+ )
1140
+ {
1141
+ custom rel material:binding
1142
+ prepend rel material:binding = </Instances/mesh_12/VisualMaterials/DefaultMaterial>
1143
+ }
1144
+
1145
+ def Scope "VisualMaterials"
1146
+ {
1147
+ def Material "DefaultMaterial" (
1148
+ instanceable = true
1149
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
1150
+ )
1151
+ {
1152
+ token outputs:surface.connect = </Instances/mesh_12/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
1153
+
1154
+ def Shader "SimReadyPreviewSurface"
1155
+ {
1156
+ token info:id = "UsdPreviewSurface"
1157
+ color3f inputs:diffuseColor = (1, 1, 1)
1158
+ float inputs:metallic = 0
1159
+ float inputs:opacity = 1
1160
+ float inputs:roughness = 0.5
1161
+ token outputs:surface
1162
+ }
1163
+
1164
+ def Shader "SimReadyUV"
1165
+ {
1166
+ token info:id = "UsdPrimvarReader_float2"
1167
+ token inputs:varname = "st"
1168
+ float2 outputs:result
1169
+ }
1170
+ }
1171
+ }
1172
+ }
1173
+
1174
+ def Xform "mesh_12_1" (
1175
+ prepend references = @./geometries.usd@</Geometries/mesh_12>
1176
+ )
1177
+ {
1178
+ over "mesh_12" (
1179
+ apiSchemas = ["MaterialBindingAPI"]
1180
+ )
1181
+ {
1182
+ custom rel material:binding
1183
+ prepend rel material:binding = </Instances/mesh_12_1/VisualMaterials/DefaultMaterial>
1184
+ uniform token purpose = "guide"
1185
+ }
1186
+
1187
+ def Scope "VisualMaterials"
1188
+ {
1189
+ def Material "DefaultMaterial" (
1190
+ instanceable = true
1191
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
1192
+ )
1193
+ {
1194
+ token outputs:surface.connect = </Instances/mesh_12_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
1195
+
1196
+ def Shader "SimReadyPreviewSurface"
1197
+ {
1198
+ token info:id = "UsdPreviewSurface"
1199
+ color3f inputs:diffuseColor = (1, 1, 1)
1200
+ float inputs:metallic = 0
1201
+ float inputs:opacity = 1
1202
+ float inputs:roughness = 0.5
1203
+ token outputs:surface
1204
+ }
1205
+
1206
+ def Shader "SimReadyUV"
1207
+ {
1208
+ token info:id = "UsdPrimvarReader_float2"
1209
+ token inputs:varname = "st"
1210
+ float2 outputs:result
1211
+ }
1212
+ }
1213
+ }
1214
+ }
1215
+ }
1216
+
robotstudio_so100/payloads/so101-camera_mount/payloads/materials.usda ADDED
@@ -0,0 +1,502 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ doc = """Blender v4.5.3 LTS
6
+
7
+ Generated from Composed Stage of root layer /home/gasoto/Downloads/SO-101_camera_mount.usd
8
+ """
9
+ endTimeCode = 1000000
10
+ metersPerUnit = 1
11
+ startTimeCode = 0
12
+ timeCodesPerSecond = 60
13
+ upAxis = "Z"
14
+ )
15
+
16
+ def Scope "Materials"
17
+ {
18
+ def Material "material_a_3d_printed"
19
+ {
20
+ token outputs:displacement (
21
+ displayGroup = "Outputs"
22
+ )
23
+ prepend token outputs:mdl:displacement.connect = </Materials/material_a_3d_printed/Shader.outputs:out>
24
+ prepend token outputs:mdl:surface.connect = </Materials/material_a_3d_printed/Shader.outputs:out>
25
+ prepend token outputs:mdl:volume.connect = </Materials/material_a_3d_printed/Shader.outputs:out>
26
+ token outputs:surface (
27
+ displayGroup = "Outputs"
28
+ )
29
+ token outputs:surface.connect = </Materials/material_a_3d_printed/SimReadyPreviewSurface.outputs:surface>
30
+ token outputs:volume (
31
+ displayGroup = "Outputs"
32
+ )
33
+
34
+ def Shader "Shader" (
35
+ apiSchemas = ["NodeDefAPI"]
36
+ )
37
+ {
38
+ token info:implementationSource = "sourceAsset"
39
+ asset info:mdl:sourceAsset = @../../../materials/mdl/OmniPBR.mdl@
40
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
41
+ color3f inputs:diffuse_color_constant = (1, 0.82, 0.12)
42
+ token outputs:out
43
+ }
44
+
45
+ def Shader "SimReadyPreviewSurface"
46
+ {
47
+ token info:id = "UsdPreviewSurface"
48
+ color3f inputs:diffuseColor = (1, 0.82, 0.12)
49
+ float inputs:metallic = 0
50
+ float inputs:opacity = 1
51
+ float inputs:roughness = 0.5
52
+ token outputs:surface
53
+ }
54
+
55
+ def Shader "SimReadyUV"
56
+ {
57
+ token info:id = "UsdPrimvarReader_float2"
58
+ token inputs:varname = "st"
59
+ float2 outputs:result
60
+ }
61
+ }
62
+
63
+ def Material "material_sts3215"
64
+ {
65
+ token outputs:displacement (
66
+ displayGroup = "Outputs"
67
+ )
68
+ prepend token outputs:mdl:displacement.connect = </Materials/material_sts3215/Shader.outputs:out>
69
+ prepend token outputs:mdl:surface.connect = </Materials/material_sts3215/Shader.outputs:out>
70
+ prepend token outputs:mdl:volume.connect = </Materials/material_sts3215/Shader.outputs:out>
71
+ token outputs:surface (
72
+ displayGroup = "Outputs"
73
+ )
74
+ token outputs:surface.connect = </Materials/material_sts3215/SimReadyPreviewSurface.outputs:surface>
75
+ token outputs:volume (
76
+ displayGroup = "Outputs"
77
+ )
78
+
79
+ def Shader "Shader" (
80
+ apiSchemas = ["NodeDefAPI"]
81
+ )
82
+ {
83
+ token info:implementationSource = "sourceAsset"
84
+ asset info:mdl:sourceAsset = @../../../materials/mdl/OmniPBR.mdl@
85
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
86
+ color3f inputs:diffuse_color_constant = (0.1, 0.1, 0.1)
87
+ token outputs:out
88
+ }
89
+
90
+ def Shader "SimReadyPreviewSurface"
91
+ {
92
+ token info:id = "UsdPreviewSurface"
93
+ color3f inputs:diffuseColor = (0.1, 0.1, 0.1)
94
+ float inputs:metallic = 0
95
+ float inputs:opacity = 1
96
+ float inputs:roughness = 0.5
97
+ token outputs:surface
98
+ }
99
+
100
+ def Shader "SimReadyUV"
101
+ {
102
+ token info:id = "UsdPrimvarReader_float2"
103
+ token inputs:varname = "st"
104
+ float2 outputs:result
105
+ }
106
+ }
107
+
108
+ def Material "Aluminum_Anodized_Black"
109
+ {
110
+ token outputs:displacement (
111
+ displayGroup = "Outputs"
112
+ )
113
+ prepend token outputs:mdl:displacement.connect = </Materials/Aluminum_Anodized_Black/Shader.outputs:out>
114
+ prepend token outputs:mdl:surface.connect = </Materials/Aluminum_Anodized_Black/Shader.outputs:out>
115
+ prepend token outputs:mdl:volume.connect = </Materials/Aluminum_Anodized_Black/Shader.outputs:out>
116
+ token outputs:surface (
117
+ displayGroup = "Outputs"
118
+ )
119
+ token outputs:surface.connect = </Materials/Aluminum_Anodized_Black/SimReadyPreviewSurface.outputs:surface>
120
+ token outputs:volume (
121
+ displayGroup = "Outputs"
122
+ )
123
+
124
+ def Shader "Shader" (
125
+ apiSchemas = ["NodeDefAPI"]
126
+ )
127
+ {
128
+ token info:implementationSource = "sourceAsset"
129
+ asset info:mdl:sourceAsset = @../Textures/Aluminum_Anodized_Black.mdl@
130
+ token info:mdl:sourceAsset:subIdentifier = "Aluminum_Anodized_Black"
131
+ token outputs:out (
132
+ renderType = "material"
133
+ )
134
+ }
135
+
136
+ def Shader "SimReadyPreviewSurface"
137
+ {
138
+ token info:id = "UsdPreviewSurface"
139
+ color3f inputs:diffuseColor.connect = </Materials/Aluminum_Anodized_Black/SimReady_diffuse_texture.outputs:rgb>
140
+ float inputs:metallic.connect = </Materials/Aluminum_Anodized_Black/SimReady_ORM_texture.outputs:b>
141
+ normal3f inputs:normal.connect = </Materials/Aluminum_Anodized_Black/SimReady_normalmap_texture.outputs:rgb>
142
+ float inputs:opacity = 1
143
+ float inputs:roughness.connect = </Materials/Aluminum_Anodized_Black/SimReady_ORM_texture.outputs:g>
144
+ token outputs:surface
145
+ }
146
+
147
+ def Shader "SimReadyUV"
148
+ {
149
+ token info:id = "UsdPrimvarReader_float2"
150
+ token inputs:varname = "st"
151
+ float2 outputs:result
152
+ }
153
+
154
+ def Shader "SimReady_diffuse_texture"
155
+ {
156
+ token info:id = "UsdUVTexture"
157
+ float4 inputs:bias = (0, 0, 0, 0)
158
+ asset inputs:file = @./../Textures/Aluminum_Anodized_BaseColor.png@
159
+ float4 inputs:scale = (0.05, 0.05, 0.05, 1)
160
+ token inputs:sourceColorSpace = "sRGB"
161
+ float2 inputs:st.connect = </Materials/Aluminum_Anodized_Black/SimReadyUV.outputs:result>
162
+ token inputs:wrapS = "repeat"
163
+ token inputs:wrapT = "repeat"
164
+ float outputs:a
165
+ float outputs:b
166
+ float outputs:g
167
+ float outputs:r
168
+ float3 outputs:rgb
169
+ }
170
+
171
+ def Shader "SimReady_ORM_texture"
172
+ {
173
+ token info:id = "UsdUVTexture"
174
+ float4 inputs:bias = (0, 0, 0, 0)
175
+ asset inputs:file = @./../Textures/Aluminum_Anodized_ORM.png@
176
+ float4 inputs:scale = (1, 1, 1, 1)
177
+ token inputs:sourceColorSpace = "raw"
178
+ float2 inputs:st.connect = </Materials/Aluminum_Anodized_Black/SimReadyUV.outputs:result>
179
+ token inputs:wrapS = "repeat"
180
+ token inputs:wrapT = "repeat"
181
+ float outputs:a
182
+ float outputs:b
183
+ float outputs:g
184
+ float outputs:r
185
+ float3 outputs:rgb
186
+ }
187
+
188
+ def Shader "SimReady_normalmap_texture"
189
+ {
190
+ token info:id = "UsdUVTexture"
191
+ float4 inputs:bias = (-1, -1, -1, 0)
192
+ asset inputs:file = @./../Textures/Aluminum_Anodized_Normal.png@
193
+ float4 inputs:scale = (2, 2, 2, 1)
194
+ token inputs:sourceColorSpace = "raw"
195
+ float2 inputs:st.connect = </Materials/Aluminum_Anodized_Black/SimReadyUV.outputs:result>
196
+ token inputs:wrapS = "repeat"
197
+ token inputs:wrapT = "repeat"
198
+ float outputs:a
199
+ float outputs:b
200
+ float outputs:g
201
+ float outputs:r
202
+ float3 outputs:rgb
203
+ }
204
+ }
205
+
206
+ def Material "PCB"
207
+ {
208
+ token outputs:displacement (
209
+ displayGroup = "Outputs"
210
+ )
211
+ prepend token outputs:mdl:displacement.connect = </Materials/PCB/Shader.outputs:out>
212
+ prepend token outputs:mdl:surface.connect = </Materials/PCB/Shader.outputs:out>
213
+ prepend token outputs:mdl:volume.connect = </Materials/PCB/Shader.outputs:out>
214
+ token outputs:surface (
215
+ displayGroup = "Outputs"
216
+ )
217
+ token outputs:surface.connect = </Materials/PCB/SimReadyPreviewSurface.outputs:surface>
218
+ token outputs:volume (
219
+ displayGroup = "Outputs"
220
+ )
221
+
222
+ def Shader "Shader" (
223
+ apiSchemas = ["NodeDefAPI"]
224
+ )
225
+ {
226
+ token info:implementationSource = "sourceAsset"
227
+ asset info:mdl:sourceAsset = @../../../materials/mdl/OmniPBR.mdl@
228
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
229
+ color3f inputs:diffuse_tint = (0.16862702, 0.31724137, 0.057613954)
230
+ float inputs:reflection_roughness_constant = 0.58
231
+ float inputs:specular_level = 0.39
232
+ token outputs:out (
233
+ renderType = "material"
234
+ )
235
+ }
236
+
237
+ def Shader "SimReadyPreviewSurface"
238
+ {
239
+ token info:id = "UsdPreviewSurface"
240
+ color3f inputs:diffuseColor = (0.033725403, 0.06344827, 0.01152279)
241
+ float inputs:metallic = 0
242
+ float inputs:opacity = 1
243
+ float inputs:roughness = 0.58
244
+ token outputs:surface
245
+ }
246
+
247
+ def Shader "SimReadyUV"
248
+ {
249
+ token info:id = "UsdPrimvarReader_float2"
250
+ token inputs:varname = "st"
251
+ float2 outputs:result
252
+ }
253
+ }
254
+
255
+ def Material "Lens"
256
+ {
257
+ token outputs:displacement (
258
+ displayGroup = "Outputs"
259
+ )
260
+ prepend token outputs:mdl:displacement.connect = </Materials/Lens/Shader.outputs:out>
261
+ prepend token outputs:mdl:surface.connect = </Materials/Lens/Shader.outputs:out>
262
+ prepend token outputs:mdl:volume.connect = </Materials/Lens/Shader.outputs:out>
263
+ token outputs:surface (
264
+ displayGroup = "Outputs"
265
+ )
266
+ token outputs:surface.connect = </Materials/Lens/SimReadyPreviewSurface.outputs:surface>
267
+ token outputs:volume (
268
+ displayGroup = "Outputs"
269
+ )
270
+
271
+ def Shader "Shader" (
272
+ apiSchemas = ["NodeDefAPI"]
273
+ )
274
+ {
275
+ token info:implementationSource = "sourceAsset"
276
+ asset info:mdl:sourceAsset = @../../../materials/mdl/OmniPBR.mdl@
277
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
278
+ color3f inputs:diffuse_tint = (0.000001, 9.9999e-7, 9.9999e-7)
279
+ float inputs:reflection_roughness_constant = 0.08
280
+ token outputs:out (
281
+ renderType = "material"
282
+ )
283
+ }
284
+
285
+ def Shader "SimReadyPreviewSurface"
286
+ {
287
+ token info:id = "UsdPreviewSurface"
288
+ color3f inputs:diffuseColor = (2e-7, 1.99998e-7, 1.99998e-7)
289
+ float inputs:metallic = 0
290
+ float inputs:opacity = 1
291
+ float inputs:roughness = 0.08
292
+ token outputs:surface
293
+ }
294
+
295
+ def Shader "SimReadyUV"
296
+ {
297
+ token info:id = "UsdPrimvarReader_float2"
298
+ token inputs:varname = "st"
299
+ float2 outputs:result
300
+ }
301
+ }
302
+
303
+ def Material "Silver"
304
+ {
305
+ token outputs:displacement (
306
+ displayGroup = "Outputs"
307
+ )
308
+ prepend token outputs:mdl:displacement.connect = </Materials/Silver/Shader.outputs:out>
309
+ prepend token outputs:mdl:surface.connect = </Materials/Silver/Shader.outputs:out>
310
+ prepend token outputs:mdl:volume.connect = </Materials/Silver/Shader.outputs:out>
311
+ token outputs:surface (
312
+ displayGroup = "Outputs"
313
+ )
314
+ token outputs:surface.connect = </Materials/Silver/SimReadyPreviewSurface.outputs:surface>
315
+ token outputs:volume (
316
+ displayGroup = "Outputs"
317
+ )
318
+
319
+ def Shader "Shader" (
320
+ apiSchemas = ["NodeDefAPI"]
321
+ )
322
+ {
323
+ token info:implementationSource = "sourceAsset"
324
+ asset info:mdl:sourceAsset = @../../../materials/mdl/OmniPBR.mdl@
325
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
326
+ color3f inputs:diffuse_tint = (0.93793106, 0.93792164, 0.93792164)
327
+ float inputs:metallic_constant = 1
328
+ float inputs:reflection_roughness_constant = 0.5
329
+ float inputs:specular_level = 1
330
+ token outputs:out (
331
+ renderType = "material"
332
+ )
333
+ }
334
+
335
+ def Shader "SimReadyPreviewSurface"
336
+ {
337
+ token info:id = "UsdPreviewSurface"
338
+ color3f inputs:diffuseColor = (0.18758622, 0.18758433, 0.18758433)
339
+ float inputs:metallic = 1
340
+ float inputs:opacity = 1
341
+ float inputs:roughness = 0.5
342
+ token outputs:surface
343
+ }
344
+
345
+ def Shader "SimReadyUV"
346
+ {
347
+ token info:id = "UsdPrimvarReader_float2"
348
+ token inputs:varname = "st"
349
+ float2 outputs:result
350
+ }
351
+ }
352
+
353
+ def Material "DefaultMaterial"
354
+ {
355
+ token outputs:displacement (
356
+ displayGroup = "Outputs"
357
+ )
358
+ prepend token outputs:mdl:displacement.connect = </Materials/DefaultMaterial/DefaultMaterial.outputs:out>
359
+ prepend token outputs:mdl:surface.connect = </Materials/DefaultMaterial/DefaultMaterial.outputs:out>
360
+ prepend token outputs:mdl:volume.connect = </Materials/DefaultMaterial/DefaultMaterial.outputs:out>
361
+ token outputs:surface (
362
+ displayGroup = "Outputs"
363
+ )
364
+ token outputs:surface.connect = </Materials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
365
+ token outputs:volume (
366
+ displayGroup = "Outputs"
367
+ )
368
+
369
+ def Shader "DefaultMaterial" (
370
+ apiSchemas = ["NodeDefAPI"]
371
+ )
372
+ {
373
+ token info:implementationSource = "sourceAsset"
374
+ asset info:mdl:sourceAsset = @../../../materials/mdl/OmniPBR.mdl@
375
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
376
+ color3f inputs:diffuse_color_constant = (1, 1, 1) (
377
+ customData = {
378
+ float3 default = (1, 1, 1)
379
+ dictionary range = {
380
+ float3 max = (1, 1, 1)
381
+ float3 min = (0, 0, 0)
382
+ }
383
+ }
384
+ displayGroup = "Albedo"
385
+ )
386
+ color3f inputs:emissive_color = (1, 1, 1) (
387
+ customData = {
388
+ float3 default = (1, 1, 1)
389
+ dictionary range = {
390
+ float3 max = (1, 1, 1)
391
+ float3 min = (0, 0, 0)
392
+ }
393
+ }
394
+ displayGroup = "Emissive"
395
+ )
396
+ float inputs:emissive_intensity = 10000 (
397
+ customData = {
398
+ double default = 10000
399
+ dictionary range = {
400
+ double max = 100000
401
+ double min = 0
402
+ }
403
+ }
404
+ displayGroup = "Emissive"
405
+ )
406
+ bool inputs:enable_emission = 0 (
407
+ customData = {
408
+ bool default = 0
409
+ }
410
+ displayGroup = "Emissive"
411
+ )
412
+ bool inputs:enable_opacity = 0 (
413
+ customData = {
414
+ bool default = 0
415
+ }
416
+ displayGroup = "Opacity"
417
+ )
418
+ bool inputs:enable_opacity_texture = 0 (
419
+ customData = {
420
+ bool default = 0
421
+ }
422
+ displayGroup = "Opacity"
423
+ )
424
+ float inputs:opacity_constant = 1 (
425
+ customData = {
426
+ double default = 1
427
+ dictionary range = {
428
+ double max = 1
429
+ double min = 0
430
+ }
431
+ }
432
+ displayGroup = "Opacity"
433
+ )
434
+ int inputs:opacity_mode = 1 (
435
+ customData = {
436
+ int default = 1
437
+ dictionary range = {
438
+ int max = 3
439
+ int min = 0
440
+ }
441
+ }
442
+ displayGroup = "Opacity"
443
+ renderType = "::base::mono_mode"
444
+ sdrMetadata = {
445
+ string __SDR__enum_value = "mono_average"
446
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
447
+ }
448
+ )
449
+ float inputs:opacity_threshold = 0 (
450
+ customData = {
451
+ double default = 0
452
+ dictionary range = {
453
+ double max = 1
454
+ double min = 0
455
+ }
456
+ }
457
+ displayGroup = "Opacity"
458
+ )
459
+ float inputs:texture_rotate = 0 (
460
+ customData = {
461
+ double default = 0
462
+ dictionary range = {
463
+ double max = 360
464
+ double min = 0
465
+ }
466
+ }
467
+ displayGroup = "UV"
468
+ )
469
+ float2 inputs:texture_scale = (1, 1) (
470
+ customData = {
471
+ float2 default = (1, 1)
472
+ }
473
+ displayGroup = "UV"
474
+ )
475
+ float2 inputs:texture_translate = (0, 0) (
476
+ customData = {
477
+ float2 default = (0, 0)
478
+ }
479
+ displayGroup = "UV"
480
+ )
481
+ token outputs:out
482
+ }
483
+
484
+ def Shader "SimReadyPreviewSurface"
485
+ {
486
+ token info:id = "UsdPreviewSurface"
487
+ color3f inputs:diffuseColor = (1, 1, 1)
488
+ float inputs:metallic = 0
489
+ float inputs:opacity = 1
490
+ float inputs:roughness = 0.5
491
+ token outputs:surface
492
+ }
493
+
494
+ def Shader "SimReadyUV"
495
+ {
496
+ token info:id = "UsdPrimvarReader_float2"
497
+ token inputs:varname = "st"
498
+ float2 outputs:result
499
+ }
500
+ }
501
+ }
502
+
robotstudio_so100/runnables/physics/mujoco.usda ADDED
@@ -0,0 +1,262 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ defaultPrim = "so_arm100"
4
+ )
5
+
6
+ def "so_arm100"
7
+ {
8
+ over "base"
9
+ {
10
+ over "collisions"
11
+ {
12
+ over "Base"
13
+ {
14
+ over "mesh" (
15
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
16
+ )
17
+ {
18
+ uniform token physics:approximation = "convexHull"
19
+ }
20
+ }
21
+ }
22
+ }
23
+
24
+ over "shoulder"
25
+ {
26
+ over "collisions"
27
+ {
28
+ over "Rotation_Pitch"
29
+ {
30
+ over "mesh_2" (
31
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
32
+ )
33
+ {
34
+ uniform token physics:approximation = "convexHull"
35
+ }
36
+ }
37
+ }
38
+ }
39
+
40
+ over "upper_arm"
41
+ {
42
+ over "collisions"
43
+ {
44
+ over "Upper_Arm"
45
+ {
46
+ over "mesh_4" (
47
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
48
+ )
49
+ {
50
+ uniform token physics:approximation = "convexHull"
51
+ }
52
+ }
53
+ }
54
+ }
55
+
56
+ over "lower_arm"
57
+ {
58
+ over "collisions"
59
+ {
60
+ over "Lower_Arm"
61
+ {
62
+ over "mesh_6" (
63
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
64
+ )
65
+ {
66
+ uniform token physics:approximation = "convexHull"
67
+ }
68
+ }
69
+ }
70
+ }
71
+
72
+ over "wrist"
73
+ {
74
+ over "collisions"
75
+ {
76
+ over "Wrist_Pitch_Roll"
77
+ {
78
+ over "mesh_8" (
79
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
80
+ )
81
+ {
82
+ uniform token physics:approximation = "convexHull"
83
+ }
84
+ }
85
+ }
86
+ }
87
+
88
+ over "gripper"
89
+ {
90
+ over "collisions"
91
+ {
92
+ over "Fixed_Jaw"
93
+ {
94
+ over "mesh_10" (
95
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
96
+ )
97
+ {
98
+ uniform token physics:approximation = "convexHull"
99
+ }
100
+ }
101
+
102
+ over "Fixed_Jaw_Motor"
103
+ {
104
+ over "mesh_11" (
105
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
106
+ )
107
+ {
108
+ uniform token physics:approximation = "convexHull"
109
+ }
110
+ }
111
+ }
112
+ }
113
+
114
+ over "jaw"
115
+ {
116
+ over "collisions"
117
+ {
118
+ over "Moving_Jaw"
119
+ {
120
+ over "mesh_12" (
121
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
122
+ )
123
+ {
124
+ uniform token physics:approximation = "convexHull"
125
+ }
126
+ }
127
+ }
128
+ }
129
+
130
+ over "joints"
131
+ {
132
+ over "shoulder_pan" (
133
+ prepend apiSchemas = ["MjcJointAPI"]
134
+ )
135
+ {
136
+ }
137
+
138
+ over "shoulder_lift" (
139
+ prepend apiSchemas = ["MjcJointAPI"]
140
+ )
141
+ {
142
+ }
143
+
144
+ over "elbow_flex" (
145
+ prepend apiSchemas = ["MjcJointAPI"]
146
+ )
147
+ {
148
+ }
149
+
150
+ over "wrist_flex" (
151
+ prepend apiSchemas = ["MjcJointAPI"]
152
+ )
153
+ {
154
+ }
155
+
156
+ over "wrist_roll" (
157
+ prepend apiSchemas = ["MjcJointAPI"]
158
+ )
159
+ {
160
+ }
161
+
162
+ over "gripper" (
163
+ prepend apiSchemas = ["MjcJointAPI"]
164
+ )
165
+ {
166
+ }
167
+ }
168
+
169
+ def "MuJoCoActuators"
170
+ {
171
+ def MjcActuator "act_so_arm100_joints_shoulder_pan" (
172
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
173
+ )
174
+ {
175
+ double[] mjc:biasPrm = [0, -353.1087316359633, -0.1412434962188903]
176
+ token mjc:biasType = "affine"
177
+ token mjc:ctrlLimited = "false"
178
+ token mjc:forceLimited = "true"
179
+ double mjc:forceRange:max = 35
180
+ double mjc:forceRange:min = -35
181
+ double[] mjc:gainPrm = [1]
182
+ token mjc:gainType = "fixed"
183
+ rel mjc:target = </so_arm100/joints/shoulder_pan>
184
+ }
185
+
186
+ def MjcActuator "act_so_arm100_joints_shoulder_lift" (
187
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
188
+ )
189
+ {
190
+ double[] mjc:biasPrm = [0, -330.19932093325673, -0.13207973023026037]
191
+ token mjc:biasType = "affine"
192
+ token mjc:ctrlLimited = "false"
193
+ token mjc:forceLimited = "true"
194
+ double mjc:forceRange:max = 35
195
+ double mjc:forceRange:min = -35
196
+ double[] mjc:gainPrm = [1]
197
+ token mjc:gainType = "fixed"
198
+ rel mjc:target = </so_arm100/joints/shoulder_lift>
199
+ }
200
+
201
+ def MjcActuator "act_so_arm100_joints_elbow_flex" (
202
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
203
+ )
204
+ {
205
+ double[] mjc:biasPrm = [0, -88.38645910552187, -0.035354583263346694]
206
+ token mjc:biasType = "affine"
207
+ token mjc:ctrlLimited = "false"
208
+ token mjc:forceLimited = "true"
209
+ double mjc:forceRange:max = 35
210
+ double mjc:forceRange:min = -35
211
+ double[] mjc:gainPrm = [1]
212
+ token mjc:gainType = "fixed"
213
+ rel mjc:target = </so_arm100/joints/elbow_flex>
214
+ }
215
+
216
+ def MjcActuator "act_so_arm100_joints_wrist_flex" (
217
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
218
+ )
219
+ {
220
+ double[] mjc:biasPrm = [0, -333.84115047795086, -0.13353646817396395]
221
+ token mjc:biasType = "affine"
222
+ token mjc:ctrlLimited = "false"
223
+ token mjc:forceLimited = "true"
224
+ double mjc:forceRange:max = 35
225
+ double mjc:forceRange:min = -35
226
+ double[] mjc:gainPrm = [1]
227
+ token mjc:gainType = "fixed"
228
+ rel mjc:target = </so_arm100/joints/wrist_flex>
229
+ }
230
+
231
+ def MjcActuator "act_so_arm100_joints_wrist_roll" (
232
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
233
+ )
234
+ {
235
+ double[] mjc:biasPrm = [0, -51.823404629311426, -0.02072936066177755]
236
+ token mjc:biasType = "affine"
237
+ token mjc:ctrlLimited = "false"
238
+ token mjc:forceLimited = "true"
239
+ double mjc:forceRange:max = 35
240
+ double mjc:forceRange:min = -35
241
+ double[] mjc:gainPrm = [1]
242
+ token mjc:gainType = "fixed"
243
+ rel mjc:target = </so_arm100/joints/wrist_roll>
244
+ }
245
+
246
+ def MjcActuator "act_so_arm100_joints_gripper" (
247
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
248
+ )
249
+ {
250
+ double[] mjc:biasPrm = [0, -3.794628133503297, -0.0015178513364441462]
251
+ token mjc:biasType = "affine"
252
+ token mjc:ctrlLimited = "false"
253
+ token mjc:forceLimited = "true"
254
+ double mjc:forceRange:max = 35
255
+ double mjc:forceRange:min = -35
256
+ double[] mjc:gainPrm = [1]
257
+ token mjc:gainType = "fixed"
258
+ rel mjc:target = </so_arm100/joints/gripper>
259
+ }
260
+ }
261
+ }
262
+
robotstudio_so100/runnables/physics/newton.usda ADDED
@@ -0,0 +1,200 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ defaultPrim = "so_arm100"
4
+ )
5
+
6
+ over "so_arm100"
7
+ {
8
+ over "base"
9
+ {
10
+ over "collisions"
11
+ {
12
+ over "Base"
13
+ {
14
+ over "mesh" (
15
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
16
+ )
17
+ {
18
+ uniform token physics:approximation = "convexDecomposition"
19
+ }
20
+ }
21
+ }
22
+ }
23
+
24
+ over "shoulder"
25
+ {
26
+ over "collisions"
27
+ {
28
+ over "Rotation_Pitch"
29
+ {
30
+ over "mesh_2" (
31
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
32
+ )
33
+ {
34
+ uniform token physics:approximation = "convexDecomposition"
35
+ }
36
+ }
37
+ }
38
+ }
39
+
40
+ over "upper_arm"
41
+ {
42
+ over "collisions"
43
+ {
44
+ over "Upper_Arm"
45
+ {
46
+ over "mesh_4" (
47
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
48
+ )
49
+ {
50
+ uniform token physics:approximation = "convexDecomposition"
51
+ }
52
+ }
53
+ }
54
+ }
55
+
56
+ over "lower_arm"
57
+ {
58
+ over "collisions"
59
+ {
60
+ over "Lower_Arm"
61
+ {
62
+ over "mesh_6" (
63
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
64
+ )
65
+ {
66
+ uniform token physics:approximation = "convexDecomposition"
67
+ }
68
+ }
69
+ }
70
+ }
71
+
72
+ over "wrist"
73
+ {
74
+ over "collisions"
75
+ {
76
+ over "Wrist_Pitch_Roll"
77
+ {
78
+ over "mesh_8" (
79
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
80
+ )
81
+ {
82
+ uniform token physics:approximation = "convexDecomposition"
83
+ }
84
+ }
85
+ }
86
+ }
87
+
88
+ over "gripper"
89
+ {
90
+ over "collisions"
91
+ {
92
+ over "Fixed_Jaw"
93
+ {
94
+ over "mesh_10" (
95
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
96
+ )
97
+ {
98
+ uniform token physics:approximation = "convexDecomposition"
99
+ }
100
+ }
101
+
102
+ over "Fixed_Jaw_Motor"
103
+ {
104
+ over "mesh_11" (
105
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
106
+ )
107
+ {
108
+ uniform token physics:approximation = "convexDecomposition"
109
+ }
110
+ }
111
+ }
112
+ }
113
+
114
+ over "jaw"
115
+ {
116
+ over "collisions"
117
+ {
118
+ over "Moving_Jaw"
119
+ {
120
+ over "mesh_12" (
121
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
122
+ )
123
+ {
124
+ uniform token physics:approximation = "convexDecomposition"
125
+ }
126
+ }
127
+ }
128
+ }
129
+
130
+ over "root_joint" (
131
+ prepend apiSchemas = ["NewtonArticulationRootAPI"]
132
+ )
133
+ {
134
+ bool newton:selfCollisionEnabled = 0
135
+ }
136
+
137
+ over "joints"
138
+ {
139
+ over "shoulder_pan" (
140
+ prepend apiSchemas = ["NewtonJointAPI"]
141
+ )
142
+ {
143
+ float drive:angular:physics:damping = 0
144
+ float drive:angular:physics:stiffness = 22.9075
145
+ float newton:damping = 0.763582
146
+ float newton:velocityLimit = 57.295776
147
+ }
148
+
149
+ over "shoulder_lift" (
150
+ prepend apiSchemas = ["NewtonJointAPI"]
151
+ )
152
+ {
153
+ float drive:angular:physics:damping = 0
154
+ float drive:angular:physics:stiffness = 22.9075
155
+ float newton:damping = 0.763582
156
+ float newton:velocityLimit = 57.295776
157
+ }
158
+
159
+ over "elbow_flex" (
160
+ prepend apiSchemas = ["NewtonJointAPI"]
161
+ )
162
+ {
163
+ float drive:angular:physics:damping = 0
164
+ float drive:angular:physics:stiffness = 22.9075
165
+ float newton:damping = 0.763582
166
+ float newton:velocityLimit = 57.295776
167
+ }
168
+
169
+ over "wrist_flex" (
170
+ prepend apiSchemas = ["NewtonJointAPI"]
171
+ )
172
+ {
173
+ float drive:angular:physics:damping = 0
174
+ float drive:angular:physics:stiffness = 22.9075
175
+ float newton:damping = 0.763582
176
+ float newton:velocityLimit = 57.295776
177
+ }
178
+
179
+ over "wrist_roll" (
180
+ prepend apiSchemas = ["NewtonJointAPI"]
181
+ )
182
+ {
183
+ float drive:angular:physics:damping = 0
184
+ float drive:angular:physics:stiffness = 22.9075
185
+ float newton:damping = 0.763582
186
+ float newton:velocityLimit = 57.295776
187
+ }
188
+
189
+ over "gripper" (
190
+ prepend apiSchemas = ["NewtonJointAPI"]
191
+ )
192
+ {
193
+ float drive:angular:physics:damping = 0
194
+ float drive:angular:physics:stiffness = 22.9075
195
+ float newton:damping = 0.763582
196
+ float newton:velocityLimit = 57.295776
197
+ }
198
+ }
199
+ }
200
+
robotstudio_so100/runnables/physics/physx.usda ADDED
@@ -0,0 +1,178 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "so_arm100"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ over "so_arm100"
11
+ {
12
+ over "joints"
13
+ {
14
+ over "shoulder_pan" (
15
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
16
+ )
17
+ {
18
+ float physxJoint:maxJointVelocity = 57.295776
19
+ }
20
+
21
+ over "shoulder_lift" (
22
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
23
+ )
24
+ {
25
+ float physxJoint:maxJointVelocity = 57.295776
26
+ }
27
+
28
+ over "elbow_flex" (
29
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
30
+ )
31
+ {
32
+ float physxJoint:maxJointVelocity = 57.295776
33
+ }
34
+
35
+ over "wrist_flex" (
36
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
37
+ )
38
+ {
39
+ float physxJoint:maxJointVelocity = 57.295776
40
+ }
41
+
42
+ over "wrist_roll" (
43
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
44
+ )
45
+ {
46
+ float physxJoint:maxJointVelocity = 57.295776
47
+ }
48
+
49
+ over "gripper" (
50
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
51
+ )
52
+ {
53
+ float physxJoint:maxJointVelocity = 57.295776
54
+ }
55
+ }
56
+
57
+ over "root_joint" (
58
+ prepend apiSchemas = ["PhysxArticulationAPI"]
59
+ )
60
+ {
61
+ bool physxArticulation:enabledSelfCollisions = 0
62
+ int physxArticulation:solverPositionIterationCount = 32
63
+ int physxArticulation:solverVelocityIterationCount = 1
64
+ }
65
+
66
+ over "base"
67
+ {
68
+ over "collisions"
69
+ {
70
+ over "Base"
71
+ {
72
+ over "mesh"
73
+ {
74
+ token physics:approximation = "convexDecomposition"
75
+ }
76
+ }
77
+ }
78
+ }
79
+
80
+ over "shoulder"
81
+ {
82
+ over "collisions"
83
+ {
84
+ over "Rotation_Pitch"
85
+ {
86
+ over "mesh_2"
87
+ {
88
+ token physics:approximation = "convexDecomposition"
89
+ }
90
+ }
91
+ }
92
+ }
93
+
94
+ over "upper_arm"
95
+ {
96
+ over "collisions"
97
+ {
98
+ over "Upper_Arm"
99
+ {
100
+ over "mesh_4"
101
+ {
102
+ token physics:approximation = "convexDecomposition"
103
+ }
104
+ }
105
+ }
106
+ }
107
+
108
+ over "lower_arm"
109
+ {
110
+ over "collisions"
111
+ {
112
+ over "Lower_Arm"
113
+ {
114
+ over "mesh_6"
115
+ {
116
+ token physics:approximation = "convexDecomposition"
117
+ }
118
+ }
119
+ }
120
+ }
121
+
122
+ over "wrist"
123
+ {
124
+ over "collisions"
125
+ {
126
+ over "Wrist_Pitch_Roll"
127
+ {
128
+ over "mesh_8"
129
+ {
130
+ token physics:approximation = "convexDecomposition"
131
+ }
132
+ }
133
+ }
134
+ }
135
+
136
+ over "gripper"
137
+ {
138
+ over "collisions"
139
+ {
140
+ over "Fixed_Jaw"
141
+ {
142
+ over "mesh_10" (
143
+ prepend apiSchemas = ["PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxConvexDecompositionCollisionAPI"]
144
+ )
145
+ {
146
+ token physics:approximation = "convexDecomposition"
147
+ }
148
+ }
149
+
150
+ over "Fixed_Jaw_Motor"
151
+ {
152
+ over "mesh_11" (
153
+ prepend apiSchemas = ["PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxConvexDecompositionCollisionAPI"]
154
+ )
155
+ {
156
+ token physics:approximation = "convexDecomposition"
157
+ }
158
+ }
159
+ }
160
+ }
161
+
162
+ over "jaw"
163
+ {
164
+ over "collisions"
165
+ {
166
+ over "Moving_Jaw"
167
+ {
168
+ over "mesh_12" (
169
+ prepend apiSchemas = ["PhysxCollisionAPI", "PhysxTriangleMeshCollisionAPI", "PhysxConvexDecompositionCollisionAPI"]
170
+ )
171
+ {
172
+ token physics:approximation = "convexDecomposition"
173
+ }
174
+ }
175
+ }
176
+ }
177
+ }
178
+
robotstudio_so100/so100.usda ADDED
@@ -0,0 +1,499 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ dictionary SimReady_Metadata = {
5
+ dictionary Variants = {
6
+ dictionary Physics = {
7
+ dictionary MuJoCo = {
8
+ string activateOption = "Enabled"
9
+ string prim = "/so_arm100"
10
+ string variantSetName = "MuJoCo"
11
+ }
12
+ dictionary Newton = {
13
+ string activateOption = "Enabled"
14
+ string prim = "/so_arm100"
15
+ string variantSetName = "Newton"
16
+ }
17
+ dictionary PhysX = {
18
+ string activateOption = "Enabled"
19
+ string prim = "/so_arm100"
20
+ string variantSetName = "PhysX"
21
+ }
22
+ }
23
+ }
24
+ dictionary validation = {
25
+ string profile = "Robot-Body"
26
+ string profile_version = "3.0.0"
27
+ dictionary validated_features = {
28
+ dictionary "2026-10-20" = {
29
+ dictionary "CAP000_Core.Isaac.0-1-0" = {
30
+ bool blocking_failure = 0
31
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
32
+ bool passed = 1
33
+ string version = "0-1-0"
34
+ }
35
+ dictionary "CAP000_Core.MuJoCo.0-1-0" = {
36
+ bool blocking_failure = 0
37
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
38
+ bool passed = 1
39
+ string version = "0-1-0"
40
+ }
41
+ dictionary "CAP000_Core.Newton.0-1-0" = {
42
+ bool blocking_failure = 0
43
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
44
+ bool passed = 1
45
+ string version = "0-1-0"
46
+ }
47
+ dictionary "CAP000_Core.OpenUSD.0-1-0" = {
48
+ bool blocking_failure = 0
49
+ string dependencies = "[]"
50
+ bool passed = 1
51
+ string version = "0-1-0"
52
+ }
53
+ dictionary "CAP000_Core.PhysX.0-1-0" = {
54
+ bool blocking_failure = 0
55
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
56
+ bool passed = 1
57
+ string version = "0-1-0"
58
+ }
59
+ dictionary "CAP003_RigidBody.MuJoCo.0-1-0" = {
60
+ bool blocking_failure = 0
61
+ string dependencies = "[]"
62
+ bool passed = 1
63
+ string version = "0-1-0"
64
+ }
65
+ dictionary "CAP004_Multibody.MuJoCo.0-1-0" = {
66
+ bool blocking_failure = 0
67
+ string dependencies = "['CAP003_RigidBody.MuJoCo.0-1-0']"
68
+ bool passed = 1
69
+ string version = "0-1-0"
70
+ }
71
+ dictionary "CAP004_Multibody.RobotMuJoCo.0-1-0" = {
72
+ bool blocking_failure = 0
73
+ string dependencies = "[]"
74
+ bool passed = 1
75
+ string version = "0-1-0"
76
+ }
77
+ dictionary "CAP021_RobotCore.Isaac.0-3-0" = {
78
+ bool blocking_failure = 0
79
+ string dependencies = "[]"
80
+ bool passed = 1
81
+ string version = "0-3-0"
82
+ }
83
+ dictionary "CAP022_DrivenJoints.MuJoCo.0-1-0" = {
84
+ bool blocking_failure = 0
85
+ string dependencies = "['CAP004_Multibody.RobotMuJoCo.0-1-0']"
86
+ bool passed = 1
87
+ string version = "0-1-0"
88
+ }
89
+ dictionary "CAP023_RobotMaterials.Isaac.0-1-0" = {
90
+ bool blocking_failure = 0
91
+ string dependencies = "[]"
92
+ bool passed = 1
93
+ string version = "0-1-0"
94
+ }
95
+ dictionary "CAP024_BaseArticulation.MuJoCo.0-1-0" = {
96
+ bool blocking_failure = 0
97
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
98
+ bool passed = 1
99
+ string version = "0-1-0"
100
+ }
101
+ dictionary "CAP024_BaseArticulation.Newton.0-1-0" = {
102
+ bool blocking_failure = 0
103
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
104
+ bool passed = 1
105
+ string version = "0-1-0"
106
+ }
107
+ dictionary "CAP024_BaseArticulation.OpenUSD.0-1-0" = {
108
+ bool blocking_failure = 0
109
+ string dependencies = "[]"
110
+ bool passed = 1
111
+ string version = "0-1-0"
112
+ }
113
+ dictionary "CAP024_BaseArticulation.PhysX.0-1-0" = {
114
+ bool blocking_failure = 0
115
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
116
+ bool passed = 1
117
+ string version = "0-1-0"
118
+ }
119
+ dictionary "CAP025_RosBridge.Ros.0-1-0" = {
120
+ bool blocking_failure = 0
121
+ string dependencies = "[]"
122
+ string "optional requirements" = "['com.nvidia.simready.ROS.001']"
123
+ bool passed = 0
124
+ string version = "0-1-0"
125
+ }
126
+ dictionary "CAP031_SelfContainedPackage.OpenUSD.0-1-0" = {
127
+ bool blocking_failure = 0
128
+ string dependencies = "[]"
129
+ bool passed = 1
130
+ string version = "0-1-0"
131
+ }
132
+ dictionary "CAP033_SimReadyPackage.OpenUSD.0-4-0" = {
133
+ bool blocking_failure = 0
134
+ string dependencies = "['CAP031_SelfContainedPackage.OpenUSD.0-1-0']"
135
+ bool passed = 1
136
+ string version = "0-4-0"
137
+ }
138
+ dictionary "CAP100_IsaacComposition.Isaac.0-3-0" = {
139
+ bool blocking_failure = 0
140
+ string dependencies = "[]"
141
+ bool passed = 1
142
+ string version = "0-3-0"
143
+ }
144
+ dictionary "FET001_MinimalPlaceableVisual.OpenUSD.1-0-1" = {
145
+ bool blocking_failure = 0
146
+ string dependencies = "[]"
147
+ bool passed = 1
148
+ string version = "1-0-1"
149
+ }
150
+ dictionary "FET003_RigidBody.Newton.0-1-0" = {
151
+ bool blocking_failure = 0
152
+ string dependencies = "[]"
153
+ bool passed = 1
154
+ string version = "0-1-0"
155
+ }
156
+ dictionary "FET003_RigidBody.OpenUSD.0-2-0" = {
157
+ bool blocking_failure = 0
158
+ string dependencies = "[]"
159
+ bool passed = 1
160
+ string version = "0-2-0"
161
+ }
162
+ dictionary "FET003_RigidBody.PhysX.0-4-0" = {
163
+ bool blocking_failure = 0
164
+ string dependencies = "[]"
165
+ bool passed = 1
166
+ string version = "0-4-0"
167
+ }
168
+ dictionary "FET004_Multibody.Newton.0-1-0" = {
169
+ bool blocking_failure = 0
170
+ string dependencies = "['FET003_RigidBody.Newton.0-1-0']"
171
+ bool passed = 1
172
+ string version = "0-1-0"
173
+ }
174
+ dictionary "FET004_Multibody.OpenUSD.0-2-0" = {
175
+ bool blocking_failure = 0
176
+ string dependencies = "['FET003_RigidBody.OpenUSD.0-2-0']"
177
+ bool passed = 1
178
+ string version = "0-2-0"
179
+ }
180
+ dictionary "FET004_Multibody.PhysX.0-4-0" = {
181
+ bool blocking_failure = 0
182
+ string dependencies = "['FET003_RigidBody.PhysX.0-4-0']"
183
+ bool passed = 1
184
+ string version = "0-4-0"
185
+ }
186
+ dictionary "FET004_Multibody.RobotNewton.0-1-0" = {
187
+ bool blocking_failure = 0
188
+ string dependencies = "[]"
189
+ bool passed = 1
190
+ string version = "0-1-0"
191
+ }
192
+ dictionary "FET006_Materials.MDL.0-2-0" = {
193
+ bool blocking_failure = 0
194
+ string dependencies = "[]"
195
+ bool passed = 1
196
+ string version = "0-2-0"
197
+ }
198
+ dictionary "FET006_Materials.OpenUSD.0-2-0" = {
199
+ bool blocking_failure = 0
200
+ string dependencies = "[]"
201
+ bool passed = 1
202
+ string version = "0-2-0"
203
+ }
204
+ dictionary "FET006_Materials.Openpbr.0-1-0" = {
205
+ bool blocking_failure = 0
206
+ string dependencies = "[]"
207
+ bool passed = 1
208
+ string version = "0-1-0"
209
+ }
210
+ dictionary "FET010_DisplayColor.OpenUSD.0-1-0" = {
211
+ bool blocking_failure = 0
212
+ string dependencies = "[]"
213
+ bool passed = 1
214
+ string version = "0-1-0"
215
+ }
216
+ dictionary "FET022_DrivenJoints.Isaac.0-2-0" = {
217
+ bool blocking_failure = 0
218
+ string dependencies = "['FET022_DrivenJoints.PhysX.0-2-0']"
219
+ bool passed = 1
220
+ string version = "0-2-0"
221
+ }
222
+ dictionary "FET022_DrivenJoints.Newton.0-1-0" = {
223
+ bool blocking_failure = 0
224
+ string dependencies = "['FET004_Multibody.RobotNewton.0-1-0']"
225
+ bool passed = 1
226
+ string version = "0-1-0"
227
+ }
228
+ dictionary "FET022_DrivenJoints.OpenUSD.0-2-0" = {
229
+ bool blocking_failure = 0
230
+ string dependencies = "['FET004_Multibody.OpenUSD.0-2-0']"
231
+ bool passed = 1
232
+ string version = "0-2-0"
233
+ }
234
+ dictionary "FET022_DrivenJoints.PhysX.0-2-0" = {
235
+ bool blocking_failure = 0
236
+ string dependencies = "['FET004_Multibody.PhysX.0-4-0']"
237
+ bool passed = 1
238
+ string version = "0-2-0"
239
+ }
240
+ }
241
+ }
242
+ }
243
+ }
244
+ float3 asset_extents = (0.110925, 0.3138494, 0.17550161)
245
+ string asset_license = "Apache-2.0"
246
+ string asset_name = "so100"
247
+ string asset_type = "robot"
248
+ string author = "RobotStudio"
249
+ string category = "robotic arm"
250
+ double mass = 1.6089653838425875
251
+ dictionary omni_layer = {
252
+ string authoring_layer = "./so100.usda"
253
+ }
254
+ string qcode = "Q40687"
255
+ dictionary renderSettings = {
256
+ }
257
+ int rigid_body_count = 7
258
+ string source_file = "RobotStudio/so100/so100.usda"
259
+ string usd_date_generated = "2026-10-02"
260
+ }
261
+ defaultPrim = "so_arm100"
262
+ metersPerUnit = 1
263
+ upAxis = "Z"
264
+ )
265
+
266
+ def Xform "so_arm100" (
267
+ kind = "component"
268
+ prepend references = [
269
+ @./payloads/Physics/physics.usda@,
270
+ @./payloads/base.usda@
271
+ ]
272
+ variants = {
273
+ string MuJoCo = "Disabled"
274
+ string Newton = "Disabled"
275
+ string PhysX = "Disabled"
276
+ string Robot = "none"
277
+ string Sensor = "none"
278
+ }
279
+ variantSets = ["Robot", "Sensor", "PhysX", "Newton", "MuJoCo"]
280
+ )
281
+ {
282
+ color3f[] primvars:displayColor = [(0.5, 0.5, 0.5)] (
283
+ interpolation = "constant"
284
+ )
285
+
286
+ over "base"
287
+ {
288
+ string isaac:nameOverride (
289
+ displayName = "Name Override"
290
+ )
291
+
292
+ over "collisions"
293
+ {
294
+ token visibility = "invisible"
295
+ }
296
+ }
297
+
298
+ over "shoulder"
299
+ {
300
+ over "collisions"
301
+ {
302
+ token visibility = "invisible"
303
+ }
304
+ }
305
+
306
+ over "upper_arm"
307
+ {
308
+ over "collisions"
309
+ {
310
+ token visibility = "invisible"
311
+ }
312
+ }
313
+
314
+ over "lower_arm"
315
+ {
316
+ string isaac:nameOverride (
317
+ displayName = "Name Override"
318
+ )
319
+
320
+ over "collisions"
321
+ {
322
+ token visibility = "invisible"
323
+ }
324
+ }
325
+
326
+ over "wrist"
327
+ {
328
+ over "collisions"
329
+ {
330
+ token visibility = "invisible"
331
+ }
332
+ }
333
+
334
+ over "gripper"
335
+ {
336
+ string isaac:nameOverride (
337
+ displayName = "Name Override"
338
+ )
339
+
340
+ over "visuals"
341
+ {
342
+ token visibility = "inherited"
343
+
344
+ over "Fixed_Jaw"
345
+ {
346
+ token visibility = "inherited"
347
+ }
348
+
349
+ over "Fixed_Jaw_Motor"
350
+ {
351
+ token visibility = "inherited"
352
+ }
353
+ }
354
+
355
+ over "collisions"
356
+ {
357
+ uniform token purpose = "guide"
358
+ token visibility = "invisible"
359
+ }
360
+ }
361
+
362
+ over "jaw"
363
+ {
364
+ over "collisions"
365
+ {
366
+ uniform token purpose = "guide"
367
+ token visibility = "invisible"
368
+ }
369
+ }
370
+ variantSet "Robot" = {
371
+ "none" (
372
+ prepend payload = @./payloads/Robot/none.usda@
373
+ ) {
374
+
375
+ }
376
+ "robot" (
377
+ prepend payload = @./payloads/Robot/robot.usda@
378
+ ) {
379
+
380
+ }
381
+ }
382
+ variantSet "Sensor" = {
383
+ "none" (
384
+ prepend payload = @./payloads/Sensor/none.usda@
385
+ ) {
386
+
387
+ }
388
+ "sensors" (
389
+ prepend payload = @./payloads/Sensor/sensors.usda@
390
+ ) {
391
+
392
+ }
393
+ }
394
+ variantSet "PhysX" = {
395
+ "Disabled" {
396
+
397
+ }
398
+ "Enabled" (
399
+ prepend payload = @./runnables/physics/physx.usda@
400
+ ) {
401
+
402
+ }
403
+ }
404
+ variantSet "Newton" = {
405
+ "Disabled" {
406
+
407
+ }
408
+ "Enabled" (
409
+ prepend payload = @./runnables/physics/newton.usda@
410
+ ) {
411
+
412
+ }
413
+ }
414
+ variantSet "MuJoCo" = {
415
+ "Disabled" {
416
+
417
+ }
418
+ "Enabled" (
419
+ prepend payload = @./runnables/physics/mujoco.usda@
420
+ ) {
421
+
422
+ }
423
+ }
424
+ }
425
+
426
+ def "Render" (
427
+ hide_in_stage_window = true
428
+ no_delete = true
429
+ )
430
+ {
431
+ def "OmniverseKit"
432
+ {
433
+ def "HydraTextures" (
434
+ hide_in_stage_window = true
435
+ no_delete = true
436
+ )
437
+ {
438
+ def RenderProduct "omni_kit_widget_viewport_ViewportTexture_0" (
439
+ prepend apiSchemas = ["OmniRtxSettingsCommonAdvancedAPI_1", "OmniRtxSettingsRtAdvancedAPI_1", "OmniRtxSettingsPtAdvancedAPI_1", "OmniRtxSettingsParticleFieldAPI_1", "OmniRtxPostColorGradingAPI_1", "OmniRtxPostChromaticAberrationAPI_1", "OmniRtxPostBloomPhysicalAPI_1", "OmniRtxPostMatteObjectAPI_1", "OmniRtxPostCompositingAPI_1", "OmniRtxPostDofAPI_1", "OmniRtxPostMotionBlurAPI_1", "OmniRtxPostTvNoiseAPI_1", "OmniRtxPostTonemapIrayReinhardAPI_1", "OmniRtxPostDebugSettingsAPI_1", "OmniRtxDebugSettingsAPI_1"]
440
+ hide_in_stage_window = true
441
+ no_delete = true
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+ {
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+ token omni:rtx:ambientOcclusion:denoiserMode = "none"
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+ token omni:rtx:background:source:texture:textureMode = "repeatMirrored"
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+ token omni:rtx:background:source:type = "domeLight"
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+ bool omni:rtx:debug:view:pixelDebug:enableFixedTextPos = 1
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+ token omni:rtx:directLighting:sampledLighting:denoisingTechnique = "None"
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+ bool omni:rtx:dlss:frameGeneration = 0
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+ bool omni:rtx:indirectDiffuse:denoiser:enabled = 0
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+ bool omni:rtx:material:db:syncLoads = 1
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+ bool omni:rtx:post:registeredCompositing:invertColorCorrection = 1
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+ bool omni:rtx:post:registeredCompositing:invertToneMap = 1
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+ bool omni:rtx:pt:adaptiveSampling:filterError = 0
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+ uint omni:rtx:pt:adaptiveSampling:fixedSppIterations = 2
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+ uint omni:rtx:pt:maxSamplesPerLaunch = 2073600
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+ uint omni:rtx:pt:mgpu:maxPixelsPerRegionExponent = 12
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+ bool omni:rtx:reflections:denoiser:enabled = 0
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+ bool omni:rtx:rt:lightcache:spatialCache:dontResolveConflicts = 1
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+ bool omni:rtx:scene:hydra:mdlMaterialWarmup = 1
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+ rel orderedVars = </Render/Vars/LdrColor>
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+ custom bool overrideClipRange = 0
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+ uniform int2 resolution = (1280, 720)
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+ }
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+ }
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+ }
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+
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+ def RenderSettings "OmniverseGlobalRenderSettings" (
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+ prepend apiSchemas = ["OmniRtxSettingsGlobalRtAdvancedAPI_1", "OmniRtxSettingsGlobalPtAdvancedAPI_1"]
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+ no_delete = true
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+ )
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+ {
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+ rel products = </Render/OmniverseKit/HydraTextures/omni_kit_widget_viewport_ViewportTexture_0>
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+ }
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+
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+ def "Vars" (
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+ hide_in_stage_window = true
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+ no_delete = true
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+ )
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+ {
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+ def RenderVar "LdrColor" (
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+ hide_in_stage_window = true
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+ no_delete = true
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+ )
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+ {
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+ uniform string sourceName = "LdrColor"
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+ uniform token sourceType = "raw"
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+ }
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+ }
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+ }
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+
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