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Add Robot-Body packages: openarm_openarm_bimanual

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  1. .gitattributes +1 -0
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+ "passed": true,
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+ "blocking_failure": false,
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+ }
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+ }
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openarm_openarm_bimanual/materials/mdl/LICENSE.md ADDED
@@ -0,0 +1,73 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # NVIDIA Omniverse Core Materials Licenses
2
+
3
+ ## Primary License
4
+ This project is primarily licensed under the BSD-3-Clause License.
5
+
6
+ ```
7
+ Copyright (c) 1986-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
8
+
9
+ Redistribution and use in source and binary forms, with or without
10
+ modification, are permitted provided that the following conditions are met:
11
+
12
+ 1. Redistributions of source code must retain the above copyright notice, this
13
+ list of conditions and the following disclaimer.
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+
15
+ 2. Redistributions in binary form must reproduce the above copyright notice,
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+ this list of conditions and the following disclaimer in the documentation
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+ and/or other materials provided with the distribution.
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+
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+ 3. Neither the name of the copyright holder nor the names of its
20
+ contributors may be used to endorse or promote products derived from
21
+ this software without specific prior written permission.
22
+
23
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
24
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
26
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
27
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
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+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
30
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
31
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
32
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
33
+ ```
34
+
35
+ ## Third-Party Licenses
36
+
37
+ ### Apache License 2.0
38
+ The following components are licensed under the Apache License 2.0:
39
+
40
+ #### MaterialX Components
41
+ Files in `/source/mdl/materialx` are licensed under Apache License 2.0 per the MaterialX project:
42
+ https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/LICENSE
43
+
44
+ ```
45
+ Copyright Contributors to the MaterialX Project
46
+
47
+ Licensed under the Apache License, Version 2.0 (the "License");
48
+ you may not use this file except in compliance with the License.
49
+ You may obtain a copy of the License at
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+
51
+ http://www.apache.org/licenses/LICENSE-2.0
52
+
53
+ Unless required by applicable law or agreed to in writing, software
54
+ distributed under the License is distributed on an "AS IS" BASIS,
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+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
56
+ See the License for the specific language governing permissions and
57
+ limitations under the License.
58
+ ```
59
+
60
+ ## SPDX License Identifiers
61
+ Files in this project use the following SPDX license identifiers:
62
+ - `SPDX-License-Identifier: BSD-3-Clause` - Used for NVIDIA-owned code
63
+ - `SPDX-License-Identifier: Apache-2.0` - Used for MaterialX components
64
+
65
+ ## License Attribution
66
+ This project contains code from multiple sources:
67
+ 1. NVIDIA Corporation (BSD-3-Clause) - Primary codebase
68
+ 2. Academy Software Foundation (Apache-2.0) - MaterialX components
69
+
70
+ ## License Scope
71
+ - All files in the project are licensed under BSD-3-Clause unless explicitly stated otherwise
72
+ - Files in `/source/mdl/materialx` are licensed under Apache-2.0
73
+ - All other files are licensed under BSD-3-Clause
openarm_openarm_bimanual/materials/mdl/OmniPBR.mdl ADDED
@@ -0,0 +1,396 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import core_definitions::file_texture;
19
+ import core_definitions::normalmap_texture;
20
+
21
+ import OmniPBR_ClearCoat::*;
22
+
23
+
24
+ // OmniPBR //
25
+
26
+ export material OmniPBR(
27
+
28
+ // Albdeo //
29
+
30
+ color diffuse_color_constant = color(0.2) [[
31
+ anno::display_name("Albedo Color"),
32
+ anno::description("This is the albedo base color"),
33
+ anno::in_group("Albedo")
34
+ ]],
35
+ uniform texture_2d diffuse_texture = texture_2d() [[
36
+ anno::display_name("Albedo Map"),
37
+ anno::in_group("Albedo")
38
+ ]],
39
+ float albedo_desaturation = float(0.0) [[
40
+ anno::display_name("Albedo Map Desaturation"),
41
+ anno::description("Desaturates the albedo map"),
42
+ anno::in_group("Albedo"),
43
+ anno::soft_range(float(0.0), float(1.0))
44
+ ]],
45
+ float albedo_add = float(0.0) [[
46
+ anno::display_name("Albedo Add"),
47
+ anno::description("Adds a constant value to the diffuse color "),
48
+ anno::in_group("Albedo"),
49
+ anno::soft_range(float(-1.0), float(1.0))
50
+ ]],
51
+ float albedo_brightness = float(1.0) [[
52
+ anno::display_name("Albedo Brightness"),
53
+ anno::description("Multiplier for the diffuse color "),
54
+ anno::in_group("Albedo"),
55
+ anno::soft_range(float(0.0), float(1.0))
56
+ ]],
57
+ color diffuse_tint = color(1.0) [[
58
+ anno::display_name("Color Tint"),
59
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
60
+ anno::in_group("Albedo")
61
+ ]],
62
+
63
+
64
+ // Reflectivity //
65
+
66
+ float reflection_roughness_constant = float(0.5) [[
67
+ anno::display_name("Roughness Amount"),
68
+ anno::description("Higher roughness values lead to more blurry reflections"),
69
+ anno::in_group("Reflectivity"),
70
+ anno::hard_range(float(0.0), float(1.0))
71
+ ]],
72
+ float reflection_roughness_texture_influence = float(0.0) [[
73
+ anno::display_name("Roughness Map Influence"),
74
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
75
+ anno::in_group("Reflectivity"),
76
+ anno::hard_range(float(0.0), float(1.0))
77
+ ]],
78
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
79
+ anno::display_name("Roughness Map"),
80
+ anno::in_group("Reflectivity"),
81
+ anno::usage("roughness")
82
+ ]],
83
+ float metallic_constant = float(0.0) [[
84
+ anno::display_name("Metallic Amount"),
85
+ anno::description("Metallic Material"),
86
+ anno::in_group("Reflectivity"),
87
+ anno::hard_range(float(0.0), float(1.0))
88
+ ]],
89
+ float metallic_texture_influence = float(0.0) [[
90
+ anno::display_name("Metallic Map Influence"),
91
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
92
+ anno::in_group("Reflectivity"),
93
+ anno::hard_range(float(0.0), float(1.0))
94
+ ]],
95
+ uniform texture_2d metallic_texture = texture_2d() [[
96
+ anno::display_name("Metallic Map"),
97
+ anno::in_group("Reflectivity"),
98
+ anno::usage("metalness")
99
+ ]],
100
+ float specular_level = float(0.5) [[
101
+ anno::display_name("Specular"),
102
+ anno::description("The specular level (intensity) of the material"),
103
+ anno::in_group("Reflectivity"),
104
+ anno::soft_range(float(0.0), float(1.0))
105
+ ]],
106
+
107
+
108
+ // ORM //
109
+
110
+ uniform bool enable_ORM_texture = false [[
111
+ anno::display_name("Enable ORM Texture"),
112
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
113
+ anno::in_group("Reflectivity")
114
+ ]],
115
+ uniform texture_2d ORM_texture = texture_2d() [[
116
+ anno::display_name("ORM Map"),
117
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
118
+ anno::in_group("Reflectivity"),
119
+ anno::usage("roughness")
120
+ ]],
121
+
122
+
123
+ // AO Group //
124
+
125
+ float ao_to_diffuse = 0.0 [[
126
+ anno::display_name("AO to diffuse"),
127
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
128
+ anno::in_group("AO"),
129
+ anno::hard_range(float(0.0), float(1.0))
130
+ ]],
131
+ uniform texture_2d ao_texture = texture_2d() [[
132
+ anno::display_name("Ambient Occlusion Map"),
133
+ anno::description("The ambient occlusion texture for the material"),
134
+ anno::in_group("AO"),
135
+ anno::usage("occlusion")
136
+ ]],
137
+
138
+
139
+ // Emission //
140
+
141
+ uniform bool enable_emission = false [[
142
+ anno::display_name("Enable Emission"),
143
+ anno::description("Enables the emission of light from the material"),
144
+ anno::in_group("Emissive")
145
+ ]],
146
+ color emissive_color = color(1.0,0.1,0.1) [[
147
+ anno::display_name("Emissive Color"),
148
+ anno::description("The emission color"),
149
+ anno::in_group("Emissive"),
150
+ anno::enable_if("enable_emission == true")
151
+ ]],
152
+ uniform texture_2d emissive_color_texture = texture_2d() [[
153
+ anno::display_name("Emissive Color map"),
154
+ anno::in_group("Emissive"),
155
+ anno::description("The emissive color texture"),
156
+ anno::enable_if("enable_emission == true")
157
+ ]],
158
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
159
+ anno::display_name("Emissive Mask map"),
160
+ anno::description("The texture masking the emissive color"),
161
+ anno::in_group("Emissive"),
162
+ anno::enable_if("enable_emission == true"),
163
+ anno::usage("occlusion")
164
+ ]],
165
+ float emissive_intensity = float(40.0) [[
166
+ anno::display_name("Emissive Intensity"),
167
+ anno::description("Intensity of the emission"),
168
+ anno::in_group("Emissive"),
169
+ anno::enable_if("enable_emission == true")
170
+ ]],
171
+
172
+
173
+ // Cutout Opacity //
174
+
175
+ uniform bool enable_opacity = false [[
176
+ anno::display_name("Enable Opacity"),
177
+ anno::description("Enables the use of cutout opacity"),
178
+ anno::in_group("Opacity")
179
+ ]],
180
+ uniform texture_2d opacity_texture = texture_2d() [[
181
+ anno::display_name("Opacity Map"),
182
+ anno::in_group("Opacity"),
183
+ anno::usage("opacity")
184
+ ]],
185
+ float opacity_constant = float(1.0) [[
186
+ anno::display_name("Opacity Amount"),
187
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
188
+ anno::in_group("Opacity"),
189
+ anno::hard_range(float(0.0), float(1.0))
190
+ ]],
191
+ uniform bool enable_opacity_texture = false [[
192
+ anno::display_name("Enable Opacity Texture"),
193
+ anno::description("Enables or disables the usage of the opacity texture map"),
194
+ anno::in_group("Opacity")
195
+ ]],
196
+ uniform base::mono_mode opacity_mode = base::mono_average [[
197
+ anno::display_name("Opacity Mono Source"),
198
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
199
+ anno::in_group("Opacity")
200
+ ]],
201
+ uniform float opacity_threshold = float(0.0) [[
202
+ anno::hard_range(0.0, 1.0),
203
+ anno::display_name("Opacity Threshold"),
204
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
205
+ anno::in_group("Opacity")
206
+ ]],
207
+
208
+
209
+ // Normal //
210
+
211
+ uniform float geometry_normal_roughness_strength = 1.f
212
+ [[
213
+ anno::hard_range(0.0, 1.0),
214
+ anno::display_name("Normal map to roughness weight"),
215
+ anno::description("Enables and weights roughness induced by normal maps"),
216
+ anno::in_group("Normal")
217
+ ]],
218
+ uniform float bump_factor = float(1.0) [[
219
+ anno::display_name("Normal Strength"),
220
+ anno::description("Strength of normal map"),
221
+ anno::in_group("Normal"),
222
+ anno::soft_range(float(0.0), float(1.0))
223
+ ]],
224
+ uniform texture_2d normalmap_texture = texture_2d() [[
225
+ anno::display_name("Normal Map"),
226
+ anno::in_group("Normal"),
227
+ anno::usage("normal")
228
+ ]],
229
+ uniform float detail_bump_factor = float(0.3) [[
230
+ anno::display_name("Detail Normal Strength"),
231
+ anno::in_group("Normal"),
232
+ anno::description("Strength of the detail normal"),
233
+ anno::soft_range(float(0.0), float(1.0))
234
+ ]],
235
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
236
+ anno::display_name("Detail Normal Map"),
237
+ anno::in_group("Normal"),
238
+ anno::usage("normal")
239
+ ]],
240
+ uniform bool flip_tangent_u = false [[
241
+ anno::display_name("Normal Map Flip U Tangent"),
242
+ anno::in_group("Normal")
243
+ ]],
244
+ uniform bool flip_tangent_v = true [[
245
+ anno::display_name("Normal Map Flip V Tangent"),
246
+ anno::in_group("Normal")
247
+ ]],
248
+
249
+
250
+ // UVW Projection Group //
251
+
252
+ uniform bool project_uvw = false [[
253
+ anno::display_name("Enable Project UVW Coordinates"),
254
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
255
+ anno::in_group("UV")
256
+ ]],
257
+ uniform bool world_or_object = false [[
258
+ anno::display_name("Enable World Space"),
259
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
260
+ anno::in_group("UV"),
261
+ anno::enable_if("project_uvw == true")
262
+ ]],
263
+ uniform int uv_space_index = 0 [[
264
+ anno::display_name("UV Space Index"),
265
+ anno::description("UV Space Index."),
266
+ anno::in_group("UV"),
267
+ anno::enable_if("project_uvw == true"),
268
+ anno::hard_range(int(0), int(3))
269
+ ]],
270
+
271
+
272
+ // UVW Adjustments Group //
273
+
274
+ uniform float2 texture_translate = float2(0.0) [[
275
+ anno::display_name("Texture Translate"),
276
+ anno::description("Controls position of texture."),
277
+ anno::in_group("UV"),
278
+ anno::enable_if("project_uvw == true")
279
+ ]],
280
+ uniform float texture_rotate = float(0.0) [[
281
+ anno::display_name("Texture Rotate"),
282
+ anno::description("Rotates angle of texture in degrees."),
283
+ anno::in_group("UV"),
284
+ anno::enable_if("project_uvw == true")
285
+ ]],
286
+ uniform float2 texture_scale = float2(1.0) [[
287
+ anno::display_name("Texture Tiling"),
288
+ anno::description("Controls the repetition of the texture."),
289
+ anno::in_group("UV"),
290
+ anno::enable_if("project_uvw == true")
291
+ ]],
292
+ uniform float2 detail_texture_translate = float2(0.0) [[
293
+ anno::display_name("Detail Texture Translate"),
294
+ anno::description("Controls the position of the detail texture."),
295
+ anno::in_group("UV"),
296
+ anno::enable_if("project_uvw == true")
297
+ ]],
298
+ uniform float detail_texture_rotate = float(0.0) [[
299
+ anno::display_name("Detail Texture Rotate"),
300
+ anno::description("Rotates angle of the detail texture in degrees."),
301
+ anno::in_group("UV"),
302
+ anno::enable_if("project_uvw == true")
303
+ ]],
304
+ uniform float2 detail_texture_scale = float2(1.0) [[
305
+ anno::display_name("Detail Texture Tiling"),
306
+ anno::description("Controls the repetition of the detail texture."),
307
+ anno::in_group("UV"),
308
+ anno::enable_if("project_uvw == true")
309
+ ]],
310
+
311
+
312
+ // Geometry //
313
+
314
+ uniform float round_edges_radius = float(0.0) [[
315
+ anno::display_name("Round Edge Radius"),
316
+ anno::description("Influence radius around the edges in meters"),
317
+ anno::in_group("Geometry"),
318
+ anno::soft_range(0.0, 1.0)
319
+ ]],
320
+ uniform float round_edges_roundness = float(1.0) [[
321
+ anno::display_name("Round Edge Roundness"),
322
+ anno::description("Determines how round the edge will look"),
323
+ anno::in_group("Geometry"),
324
+ anno::hard_range(0.0, 1.0)
325
+ ]],
326
+ uniform bool round_edges_across_materials = false [[
327
+ anno::display_name("Round Edge Across Materials"),
328
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
329
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
330
+ "\t\thappens between facets irrespective of their materials"),
331
+ anno::in_group("Geometry")
332
+ ]]
333
+ )
334
+ [[
335
+ anno::display_name("OmniPBR"),
336
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
337
+ anno::in_group("Base"),
338
+ anno::version( 2, 1, 2),
339
+ anno::author("NVIDIA CORPORATION"),
340
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
341
+ ]] = let {
342
+
343
+ material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
344
+ diffuse_color_constant: diffuse_color_constant,
345
+ diffuse_texture: diffuse_texture,
346
+ albedo_desaturation: albedo_desaturation,
347
+ albedo_add: albedo_add,
348
+ albedo_brightness: albedo_brightness,
349
+ diffuse_tint: diffuse_tint,
350
+ reflection_roughness_constant: reflection_roughness_constant,
351
+ reflection_roughness_texture_influence: reflection_roughness_texture_influence,
352
+ reflectionroughness_texture: reflectionroughness_texture,
353
+ metallic_constant: metallic_constant,
354
+ metallic_texture_influence: metallic_texture_influence,
355
+ metallic_texture: metallic_texture,
356
+ specular_level: specular_level,
357
+ enable_ORM_texture: enable_ORM_texture,
358
+ ORM_texture: ORM_texture,
359
+ ao_to_diffuse: ao_to_diffuse,
360
+ ao_texture: ao_texture,
361
+ enable_emission: enable_emission,
362
+ emissive_color: emissive_color,
363
+ emissive_color_texture: emissive_color_texture,
364
+ emissive_mask_texture: emissive_mask_texture,
365
+ emissive_intensity: emissive_intensity,
366
+ enable_opacity: enable_opacity,
367
+ opacity_texture: opacity_texture,
368
+ opacity_constant: opacity_constant,
369
+ enable_opacity_texture: enable_opacity_texture,
370
+ opacity_mode: opacity_mode,
371
+ opacity_threshold: opacity_threshold,
372
+ geometry_normal_roughness_strength: geometry_normal_roughness_strength,
373
+ bump_factor: bump_factor,
374
+ normalmap_texture: normalmap_texture,
375
+ detail_bump_factor: detail_bump_factor,
376
+ detail_normalmap_texture: detail_normalmap_texture,
377
+ flip_tangent_u: flip_tangent_u,
378
+ flip_tangent_v: flip_tangent_v,
379
+ project_uvw: project_uvw,
380
+ world_or_object: world_or_object,
381
+ uv_space_index: uv_space_index,
382
+ texture_translate: texture_translate,
383
+ texture_rotate: texture_rotate,
384
+ texture_scale: texture_scale,
385
+ detail_texture_translate: detail_texture_translate,
386
+ detail_texture_rotate: detail_texture_rotate,
387
+ detail_texture_scale: detail_texture_scale,
388
+ round_edges_radius: round_edges_radius,
389
+ round_edges_roundness: round_edges_roundness,
390
+ round_edges_across_materials: round_edges_across_materials
391
+ );
392
+
393
+ } in material(
394
+ surface: base.surface,
395
+ geometry: base.geometry
396
+ );
openarm_openarm_bimanual/materials/mdl/OmniPBRBase.mdl ADDED
@@ -0,0 +1,470 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::tex::*;
13
+ import ::anno::*;
14
+ import ::anno::*;
15
+
16
+ export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
17
+ anno::hidden()
18
+ ]]
19
+ {
20
+ Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
21
+ float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
22
+ return math::normalize(N);
23
+ }
24
+
25
+ export struct NormalData [[
26
+ anno::hidden()
27
+ ]]
28
+ {
29
+ float3 normal;
30
+ float2 roughness;
31
+ };
32
+
33
+ export NormalData tangent_space_normal_roughness_texture(
34
+ uniform texture_2d texture
35
+ [[
36
+ anno::description("The input texture"),
37
+ anno::usage("normal")
38
+ ]],
39
+ uniform float factor = 1.0f
40
+ [[ anno::description("Determines the degree of bumpiness") ]],
41
+ uniform bool flip_tangent_u = false
42
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
43
+ uniform bool flip_tangent_v = false
44
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
45
+ base::texture_coordinate_info uvw = base::texture_coordinate_info()
46
+ [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
47
+ uniform float2 crop_u = float2( 0.0, 1.0)
48
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
49
+ uniform float2 crop_v = float2( 0.0, 1.0)
50
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
51
+ uniform tex::wrap_mode wrap_u = tex::wrap_repeat
52
+ [[ anno::description("Wrapping mode in the u direction") ]],
53
+ uniform tex::wrap_mode wrap_v = tex::wrap_repeat
54
+ [[ anno::description("Wrapping mode in the v direction") ]],
55
+ uniform bool clip = false
56
+ [[
57
+ anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
58
+ anno::hidden()
59
+ ]],
60
+ uniform float scale = 1.
61
+ [[
62
+ anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
63
+ anno::unused()
64
+ ]],
65
+ uniform float offset = 0.
66
+ [[
67
+ anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
68
+ anno::unused()
69
+ ]],
70
+ uniform float animation_start_time = 0.
71
+ [[ anno::description("When to start playing first frame of the animation ") ]],
72
+ uniform int2 animation_crop = int2(0, 0)
73
+ [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
74
+ uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
75
+ [[ anno::description("Defines what to do outside of regular animation time") ]],
76
+ uniform float animation_fps = 30
77
+ [[ anno::description("Framerate to use for animation playback") ]]
78
+ )
79
+ [[
80
+ anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
81
+ anno::hidden(),
82
+ anno::noinline()
83
+ ]]
84
+ {
85
+ NormalData normalData;
86
+ normalData.roughness = float2(0);
87
+ normalData.normal = state::normal();
88
+
89
+ float frame = 0.0;
90
+ if(animation_crop != int2(0,0)) //only if we have an animation
91
+ {
92
+ frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
93
+ switch ( animation_wrap) {
94
+ case tex::wrap_repeat:
95
+ frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
96
+ math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
97
+ break;
98
+ case tex::wrap_mirrored_repeat:
99
+ float animation_crop_2y = 2.0*animation_crop.y;
100
+ frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
101
+ math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
102
+ if(frame>animation_crop.y)
103
+ frame = animation_crop_2y-frame;
104
+ break;
105
+ case tex::wrap_clamp:
106
+ frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
107
+ break;
108
+ case tex::wrap_clip:
109
+ frame += animation_crop.x;
110
+ if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
111
+ break;
112
+ }
113
+ }
114
+
115
+ if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
116
+ factor == 0.0f)
117
+ return normalData;
118
+ {
119
+ if (clip) {
120
+ if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
121
+ return normalData;
122
+ }
123
+ if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
124
+ return normalData;
125
+ }
126
+ }
127
+ if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
128
+ return normalData;
129
+ }
130
+ if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
131
+ return normalData;
132
+ }
133
+ }
134
+ bool pixel_flip_u = flip_tangent_u;
135
+ bool pixel_flip_v = flip_tangent_v;
136
+ //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
137
+ if (wrap_u == tex::wrap_mirrored_repeat) {
138
+ if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
139
+ pixel_flip_u = ! pixel_flip_u;
140
+ else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
141
+ pixel_flip_u = ! pixel_flip_u;
142
+ }
143
+ if (wrap_v == tex::wrap_mirrored_repeat) {
144
+ if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
145
+ pixel_flip_v = ! pixel_flip_v;
146
+ else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
147
+ pixel_flip_v = ! pixel_flip_v;
148
+ }
149
+
150
+ float3 transformed_tangent_u = uvw.tangent_u;
151
+ float3 transformed_tangent_v = uvw.tangent_v;
152
+
153
+ if (pixel_flip_u)
154
+ transformed_tangent_u=-transformed_tangent_u;
155
+ if (pixel_flip_v)
156
+ transformed_tangent_v=-transformed_tangent_v;
157
+
158
+ float3 tangent_space_normal;
159
+ float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
160
+ if(normal_raw.x > 1.5)
161
+ {
162
+ // octahedron packed by OV
163
+ normal_raw.x -= 2.0;
164
+ normal_raw.x -= 0.5;
165
+ normal_raw.y -= 0.5;
166
+ tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
167
+ normalData.roughness = float2(normal_raw.z, normal_raw.w);
168
+ }
169
+ else
170
+ {
171
+ // regular
172
+ tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
173
+ normalData.roughness = float2(0);
174
+ }
175
+
176
+ normalData.normal = math::normalize(
177
+ transformed_tangent_u * tangent_space_normal.x * factor +
178
+ transformed_tangent_v * tangent_space_normal.y * factor +
179
+ state::normal() * tangent_space_normal.z);
180
+
181
+ return normalData;
182
+ }
183
+
184
+
185
+ export material OmniPBRBase(
186
+
187
+
188
+ // Albdeo //
189
+
190
+ color diffuse_reflection_color = color(0.2) [[
191
+ anno::display_name("Albedo Color"),
192
+ anno::description("This is the albedo base color"),
193
+ anno::in_group("Albedo")
194
+ ]],
195
+ color diffuse_tint = color(1.0) [[
196
+ anno::display_name("Albedo Tint"),
197
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
198
+ anno::in_group("Albedo")
199
+ ]],
200
+
201
+
202
+ // Reflecitivity //
203
+
204
+ float specular_reflection_roughness = float(0.0) [[
205
+ anno::display_name("Roughness"),
206
+ anno::description("Higher roughness values lead to more blurry reflections"),
207
+ anno::in_group("Reflectivity"),
208
+ anno::hard_range(0.0, 1.0)
209
+ ]],
210
+ float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
211
+ anno::display_name("Aniso roughness"),
212
+ anno::description("Higher roughness values lead to more blurry reflections"),
213
+ anno::in_group("Reflectivity"),
214
+ anno::hidden()
215
+ ]],
216
+ float metalness = float(0.0) [[
217
+ anno::display_name("Metalness"),
218
+ anno::description("Bias towards pure specular reflection"),
219
+ anno::in_group("Reflectivity"),
220
+ anno::hard_range(0.0, 1.0)
221
+ ]],
222
+ float specular_level = float(0.5) [[
223
+ anno::display_name("Specular"),
224
+ anno::description("The specular level (intensity) of the material"),
225
+ anno::in_group("Reflectivity"),
226
+ anno::soft_range(0.0, 1.0)
227
+ ]],
228
+
229
+
230
+ // Emission //
231
+
232
+ uniform bool enable_emission = false [[
233
+ anno::display_name("Enable Emission"),
234
+ anno::description("Enables the emission of light from the material"),
235
+ anno::in_group("Emissive")
236
+ ]],
237
+ color emission_color = color(1.0,0.1,0.1) [[
238
+ anno::display_name("Emissive Color"),
239
+ anno::description("The emission color"),
240
+ anno::in_group("Emissive"),
241
+ anno::enable_if("enable_emission == true")
242
+ ]],
243
+ float emission_intensity = float(40.0) [[
244
+ anno::display_name("Emissive Intensity"),
245
+ anno::description("Intensity of the emission"),
246
+ anno::in_group("Emissive"),
247
+ anno::soft_range(0.0, 1000.0),
248
+ anno::enable_if("enable_emission == true")
249
+ ]],
250
+
251
+
252
+ // Geometry Opacity //
253
+
254
+ uniform bool enable_opacity = false [[
255
+ anno::display_name("Enable Opacity"),
256
+ anno::description("Enables the use of cutout opacity"),
257
+ anno::in_group("Opacity")
258
+ ]],
259
+ float geometry_opacity = float(1.0) [[
260
+ anno::display_name("Opacity Amount"),
261
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
262
+ anno::in_group("Opacity"),
263
+ anno::hard_range(0.0, 1.0)
264
+ ]],
265
+ uniform float geometry_opacity_threshold = 0.f
266
+ [[
267
+ anno::display_name("Opacity Threshold"),
268
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
269
+ anno::in_group("Opacity"),
270
+ anno::hard_range(0.0, 1.0)
271
+ ]],
272
+
273
+
274
+ // Clearcoat //
275
+
276
+ uniform bool enable_coat = false [[
277
+ anno::display_name("Enable Clearcoat Layer"),
278
+ anno::description("Adds a coat layer on top of the material when enabled"),
279
+ anno::in_group("Clearcoat")
280
+ ]],
281
+ float coat_weight = float(1.0) [[
282
+ anno::display_name("Clearcoat Weight"),
283
+ anno::description("Sets the weight for coat layer"),
284
+ anno::in_group("Clearcoat"),
285
+ anno::hard_range(0.0, 1.0)
286
+ ]],
287
+ color coat_color = color(1.0) [[
288
+ anno::display_name("Clearcoat Tint"),
289
+ anno::description("Clearcoat is tinted and affects the underlying material"),
290
+ anno::in_group("Clearcoat")
291
+ ]],
292
+ float coat_transparency = float(1.0) [[
293
+ anno::display_name("Clearcoat Transparency"),
294
+ anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
295
+ anno::in_group("Clearcoat"),
296
+ anno::hard_range(0.0, 1.0)
297
+ ]],
298
+ float coat_roughness = float(0.0) [[
299
+ anno::display_name("Clearcoat Roughness"),
300
+ anno::description("Higher roughness values lead to more blurry reflections"),
301
+ anno::in_group("Clearcoat"),
302
+ anno::hard_range(0.0, 1.0)
303
+ ]],
304
+ float2 coat_aniso_roughness = float2(0.0, 0.0) [[
305
+ anno::display_name("Clearcoat aniso roughness"),
306
+ anno::description("Higher roughness values lead to more blurry reflections"),
307
+ anno::in_group("Clearcoat"),
308
+ anno::hidden()
309
+ ]],
310
+ float coat_ior = float(1.56) [[
311
+ anno::display_name("Clearcoat IOR"),
312
+ anno::description("Sets the Index of refraction for the coat layer"),
313
+ anno::in_group("Clearcoat"),
314
+ anno::soft_range(0.0, 4.0)
315
+ ]],
316
+ float3 clearcoat_geometry_normal = state::normal() [[
317
+ anno::display_name("Clearcoat Normal"),
318
+ anno::in_group("Clearcoat"),
319
+ anno::usage("normal")
320
+ ]],
321
+
322
+
323
+ // Geometry //
324
+
325
+ uniform float round_edges_radius = float(0.0) [[
326
+ anno::display_name("Round Edge Radius"),
327
+ anno::description("Influence radius around the edges in meters"),
328
+ anno::in_group("Geometry"),
329
+ anno::soft_range(0.0, 1.0)
330
+ ]],
331
+ uniform float round_edges_roundness = float(1.0) [[
332
+ anno::display_name("Round Edge Roundness"),
333
+ anno::description("Determines how round the edge will look"),
334
+ anno::in_group("Geometry"),
335
+ anno::hard_range(0.0, 1.0)
336
+ ]],
337
+ uniform bool round_edges_across_materials = false [[
338
+ anno::display_name("Round Edge Across Materials"),
339
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
340
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
341
+ "\t\thappens between facets irrespective of their materials"),
342
+ anno::in_group("Geometry")
343
+ ]],
344
+ float3 geometry_normal = state::normal() [[
345
+ anno::display_name("Geometry Normal"),
346
+ anno::in_group("Geometry"),
347
+ anno::usage("normal")
348
+ ]]
349
+
350
+ )
351
+ [[
352
+ anno::display_name("OmniPBR Base"),
353
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
354
+ anno::in_group("Omni Materials"),
355
+ anno::version( 2, 1, 1),
356
+ anno::author("NVIDIA CORPORATION"),
357
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
358
+ ]]
359
+ = let{
360
+
361
+ // Diffuse Bsdf //
362
+
363
+ color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
364
+
365
+ color base_color = tinted_diffuse_color;
366
+
367
+ bsdf diffuse_bsdf = df::weighted_layer(
368
+ weight: 1.0,
369
+ layer: df::diffuse_reflection_bsdf(
370
+ tint: base_color,
371
+ roughness: float(0.0)
372
+ ),
373
+ base: bsdf(),
374
+ normal: geometry_normal
375
+ );
376
+
377
+ // Glossy Reflection Bsdf //
378
+
379
+ float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
380
+ + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
381
+ float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
382
+ + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
383
+ bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
384
+ roughness_u: roughness_u,
385
+ roughness_v: roughness_v,
386
+ tint: color(1.0),
387
+ mode: df::scatter_reflect
388
+ );
389
+
390
+ bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
391
+ normal_reflectivity: 0.08,
392
+ grazing_reflectivity: 1.0,
393
+ exponent: 5.0,
394
+ weight: specular_level,
395
+ layer: ggx_smith_bsdf,
396
+ base: diffuse_bsdf,
397
+ normal: geometry_normal
398
+ );
399
+
400
+ bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
401
+
402
+ bsdf omni_PBR_bsdf = df::weighted_layer(
403
+ weight: metalness,
404
+ layer: directional_factor_bsdf,
405
+ base: custom_curve_layer_bsdf,
406
+ normal: geometry_normal
407
+ );
408
+
409
+ // Clear Coat //
410
+
411
+ float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
412
+ + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
413
+ float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
414
+ + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
415
+ bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
416
+ roughness_u: coat_roughness_u,
417
+ roughness_v: coat_roughness_v,
418
+ tint: color(1.0),
419
+ mode: df::scatter_reflect
420
+ );
421
+
422
+ bsdf opaque_coat = df::weighted_layer(
423
+ weight: coat_transparency,
424
+ layer: ::df::tint(
425
+ tint: coat_color,
426
+ base: omni_PBR_bsdf
427
+ ),
428
+ base: ::df::diffuse_reflection_bsdf(
429
+ tint: coat_color
430
+ )
431
+ );
432
+
433
+ bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
434
+ ior: coat_ior,
435
+ weight: coat_weight,
436
+ layer: coat_bsdf,
437
+ base: opaque_coat,
438
+ normal: clearcoat_geometry_normal
439
+ );
440
+
441
+ bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
442
+
443
+ color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
444
+
445
+ float opacity_value = geometry_opacity;
446
+ float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
447
+
448
+ material_emission emission = material_emission(
449
+ df::diffuse_edf(),
450
+ intensity: emission_value
451
+ );
452
+
453
+ material_surface surface = material_surface(
454
+ scattering: final_bsdf,
455
+ emission: emission
456
+ );
457
+
458
+ material_geometry geometry = material_geometry(
459
+ normal: state::rounded_corner_normal(
460
+ radius: round_edges_radius,
461
+ across_materials: round_edges_across_materials,
462
+ roundness: round_edges_roundness
463
+ ),
464
+ cutout_opacity: cutout_opacity
465
+ );
466
+
467
+ } in material(
468
+ surface: surface,
469
+ geometry: geometry
470
+ );
openarm_openarm_bimanual/materials/mdl/OmniPBR_ClearCoat.mdl ADDED
@@ -0,0 +1,711 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import core_definitions::file_texture;
19
+ import core_definitions::normalmap_texture;
20
+
21
+ import OmniPBRBase::*;
22
+
23
+ // Functions //
24
+
25
+
26
+ // Returns a matrix from R,T,S. inputs //
27
+
28
+ uniform float4x4 rotation_translation_scale(
29
+ uniform float3 rotation = float3(0.)
30
+ [[ anno::description("Rotation applied to every UVW coordinate") ]],
31
+ uniform float3 translation = float3(0.)
32
+ [[ anno::description("Offset applied to every UVW coordinate") ]],
33
+ uniform float3 scaling = float3(1.)
34
+ [[ anno::description("Scale applied to every UVW coordinate") ]]
35
+ )
36
+ [[
37
+ anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
38
+ anno::hidden()
39
+ ]]
40
+ {
41
+ float4x4 scale =
42
+ float4x4(scaling.x , 0.0 , 0.0 , 0.0,
43
+ 0.0 , scaling.y , 0.0 , 0.0,
44
+ 0.0 , 0.0 , scaling.z , 0.0,
45
+ translation.x , translation.y , translation.z , 1.0);
46
+
47
+ float3 s = math::sin(rotation);
48
+ float3 c = math::cos(rotation);
49
+
50
+ float4x4 rotate =
51
+ float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
52
+ c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
53
+ -s.y , s.x*c.y , c.x*c.y , 0.0,
54
+ 0.0 , 0.0 , 0 , 1.0);
55
+
56
+ return scale * rotate;
57
+ }
58
+
59
+ // Returns the normal n in tangent space, given n is in internal space. //
60
+
61
+ float3 transform_internal_to_tangent(float3 n)
62
+ {
63
+ /* flip_tangent_v */
64
+ return
65
+ n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
66
+ n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
67
+ n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
68
+ }
69
+
70
+ // Returns the normal n in internal space, given n is in tangent space.
71
+ float3 transform_tangent_to_internal(float3 n)
72
+ {
73
+ return state::texture_tangent_u(0) * n.x -
74
+ state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
75
+ state::normal() * n.z;
76
+ }
77
+
78
+ // Returns a normal by adding a detail normal to a global normal.
79
+ export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
80
+ {
81
+ // http://blog.selfshadow.com/publications/blending-in-detail/
82
+ float3 n_t = transform_internal_to_tangent(n);
83
+ float3 nd_t = transform_internal_to_tangent(nd);
84
+ n_t = n_t + float3(0.,0.,1.);
85
+ nd_t = nd_t * float3(-1.,-1.,1.);
86
+ n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
87
+ return math::normalize(transform_tangent_to_internal(n));
88
+ }
89
+
90
+ base::texture_return multiply_colors(
91
+ color color_1 = color(1.0, 1.0, 1.0),
92
+ color color_2 = color(.5, .5, .5),
93
+ float weight = 1.0
94
+ )
95
+ [[
96
+ anno::hidden()
97
+ ]]
98
+ {
99
+ return base::blend_color_layers(
100
+ layers: base::color_layer[](
101
+ base::color_layer(
102
+ layer_color: color_2,
103
+ weight: weight,
104
+ mode: base::color_layer_multiply
105
+ )),
106
+ base: color_1
107
+ );
108
+ }
109
+
110
+
111
+ // OmniPBR Clearcoat //
112
+
113
+ export material OmniPBR_ClearCoat(
114
+
115
+ // Albdeo //
116
+
117
+ color diffuse_color_constant = color(0.2) [[
118
+ anno::display_name("Albedo Color"),
119
+ anno::description("This is the albedo base color"),
120
+ anno::in_group("Albedo")
121
+ ]],
122
+ uniform texture_2d diffuse_texture = texture_2d() [[
123
+ anno::display_name("Albedo Map"),
124
+ anno::in_group("Albedo")
125
+ ]],
126
+ float albedo_desaturation = float(0.0) [[
127
+ anno::display_name("Albedo Map Desaturation"),
128
+ anno::description("Desaturates the albedo map"),
129
+ anno::in_group("Albedo"),
130
+ anno::soft_range(float(0.0), float(1.0))
131
+ ]],
132
+ float albedo_add = float(0.0) [[
133
+ anno::display_name("Albedo Add"),
134
+ anno::description("Adds a constant value to the diffuse color "),
135
+ anno::in_group("Albedo"),
136
+ anno::soft_range(float(-1.0), float(1.0))
137
+ ]],
138
+ float albedo_brightness = float(1.0) [[
139
+ anno::display_name("Albedo Brightness"),
140
+ anno::description("Multiplier for the diffuse color "),
141
+ anno::in_group("Albedo"),
142
+ anno::soft_range(float(0.0), float(1.0))
143
+ ]],
144
+ color diffuse_tint = color(1.0) [[
145
+ anno::display_name("Color Tint"),
146
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
147
+ anno::in_group("Albedo")
148
+ ]],
149
+
150
+
151
+ // Reflectivity //
152
+
153
+ float reflection_roughness_constant = float(0.5) [[
154
+ anno::display_name("Roughness Amount"),
155
+ anno::description("Higher roughness values lead to more blurry reflections"),
156
+ anno::in_group("Reflectivity"),
157
+ anno::hard_range(float(0.0), float(1.0))
158
+ ]],
159
+ float reflection_roughness_texture_influence = float(0.0) [[
160
+ anno::display_name("Roughness Map Influence"),
161
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
162
+ anno::in_group("Reflectivity"),
163
+ anno::hard_range(float(0.0), float(1.0))
164
+ ]],
165
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
166
+ anno::display_name("Roughness Map"),
167
+ anno::in_group("Reflectivity"),
168
+ anno::usage("roughness")
169
+ ]],
170
+ float metallic_constant = float(0.0) [[
171
+ anno::display_name("Metallic Amount"),
172
+ anno::description("Metallic Material"),
173
+ anno::in_group("Reflectivity"),
174
+ anno::hard_range(float(0.0), float(1.0))
175
+ ]],
176
+ float metallic_texture_influence = float(0.0) [[
177
+ anno::display_name("Metallic Map Influence"),
178
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
179
+ anno::in_group("Reflectivity"),
180
+ anno::hard_range(float(0.0), float(1.0))
181
+ ]],
182
+ uniform texture_2d metallic_texture = texture_2d() [[
183
+ anno::display_name("Metallic Map"),
184
+ anno::in_group("Reflectivity"),
185
+ anno::usage("metalness")
186
+ ]],
187
+ float specular_level = float(0.5) [[
188
+ anno::display_name("Specular"),
189
+ anno::description("The specular level (intensity) of the material"),
190
+ anno::in_group("Reflectivity"),
191
+ anno::soft_range(float(0.0), float(1.0))
192
+ ]],
193
+
194
+
195
+ // ORM //
196
+
197
+ uniform bool enable_ORM_texture = false [[
198
+ anno::display_name("Enable ORM Texture"),
199
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
200
+ anno::in_group("Reflectivity")
201
+ ]],
202
+ uniform texture_2d ORM_texture = texture_2d() [[
203
+ anno::display_name("ORM Map"),
204
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
205
+ anno::in_group("Reflectivity"),
206
+ anno::usage("roughness")
207
+ ]],
208
+
209
+
210
+ // AO Group //
211
+
212
+ float ao_to_diffuse = 0.0 [[
213
+ anno::display_name("AO to diffuse"),
214
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
215
+ anno::in_group("AO"),
216
+ anno::hard_range(float(0.0), float(1.0))
217
+ ]],
218
+ uniform texture_2d ao_texture = texture_2d() [[
219
+ anno::display_name("Ambient Occlusion Map"),
220
+ anno::description("The ambient occlusion texture for the material"),
221
+ anno::in_group("AO"),
222
+ anno::usage("occlusion")
223
+ ]],
224
+
225
+
226
+ // Emission //
227
+
228
+ uniform bool enable_emission = false [[
229
+ anno::display_name("Enable Emission"),
230
+ anno::description("Enables the emission of light from the material"),
231
+ anno::in_group("Emissive")
232
+ ]],
233
+ color emissive_color = color(1.0,0.1,0.1) [[
234
+ anno::display_name("Emissive Color"),
235
+ anno::description("The emission color"),
236
+ anno::in_group("Emissive"),
237
+ anno::enable_if("enable_emission == true")
238
+ ]],
239
+ uniform texture_2d emissive_color_texture = texture_2d() [[
240
+ anno::display_name("Emissive Color map"),
241
+ anno::in_group("Emissive"),
242
+ anno::description("The emissive color texture"),
243
+ anno::enable_if("enable_emission == true")
244
+ ]],
245
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
246
+ anno::display_name("Emissive Mask map"),
247
+ anno::description("The texture masking the emissive color"),
248
+ anno::in_group("Emissive"),
249
+ anno::enable_if("enable_emission == true"),
250
+ anno::usage("occlusion")
251
+ ]],
252
+ float emissive_intensity = float(40.0) [[
253
+ anno::display_name("Emissive Intensity"),
254
+ anno::description("Intensity of the emission"),
255
+ anno::in_group("Emissive"),
256
+ anno::enable_if("enable_emission == true")
257
+ ]],
258
+
259
+
260
+ // Cutout Opacity //
261
+
262
+ uniform bool enable_opacity = false [[
263
+ anno::display_name("Enable Opacity"),
264
+ anno::description("Enables the use of cutout opacity"),
265
+ anno::in_group("Opacity")
266
+ ]],
267
+ uniform texture_2d opacity_texture = texture_2d() [[
268
+ anno::display_name("Opacity Map"),
269
+ anno::in_group("Opacity"),
270
+ anno::usage("opacity")
271
+ ]],
272
+ float opacity_constant = float(1.0) [[
273
+ anno::display_name("Opacity Amount"),
274
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
275
+ anno::in_group("Opacity"),
276
+ anno::hard_range(float(0.0), float(1.0))
277
+ ]],
278
+ uniform bool enable_opacity_texture = false [[
279
+ anno::display_name("Enable Opacity Texture"),
280
+ anno::description("Enables or disables the usage of the opacity texture map"),
281
+ anno::in_group("Opacity")
282
+ ]],
283
+ uniform base::mono_mode opacity_mode = base::mono_average [[
284
+ anno::display_name("Opacity Mono Source"),
285
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
286
+ anno::in_group("Opacity")
287
+ ]],
288
+ uniform float opacity_threshold = float(0.0) [[
289
+ anno::display_name("Opacity Threshold"),
290
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
291
+ anno::in_group("Opacity"),
292
+ anno::hard_range(float(0.0), float(1.0))
293
+ ]],
294
+
295
+
296
+ // Clearcoat //
297
+
298
+ uniform bool enable_clearcoat = false [[
299
+ anno::display_name("Enable Clearcoat Layer"),
300
+ anno::description("Adds a clearcoat layer on top of the material when enabled"),
301
+ anno::in_group("Clearcoat")
302
+ ]],
303
+ float clearcoat_weight = float(1.0) [[
304
+ anno::display_name("Clearcoat Weight"),
305
+ anno::description("Sets the weight for clearcoat layer"),
306
+ anno::in_group("Clearcoat"),
307
+ anno::hard_range(float(0.0), float(1.0))
308
+ ]],
309
+ color clearcoat_tint = color(1.0) [[
310
+ anno::display_name("Clearcoat Tint"),
311
+ anno::description("Clearcoat is tinted and affects the underlying material"),
312
+ anno::in_group("Clearcoat")
313
+ ]],
314
+ float clearcoat_transparency = float(1.0) [[
315
+ anno::display_name("Clearcoat Transparency"),
316
+ anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
317
+ anno::in_group("Clearcoat"),
318
+ anno::hard_range(float(0.0), float(1.0))
319
+ ]],
320
+ float clearcoat_reflection_roughness = float(0.0) [[
321
+ anno::display_name("Clearcoat Roughness"),
322
+ anno::description("Higher roughness values lead to more blurry reflections"),
323
+ anno::in_group("Clearcoat"),
324
+ anno::hard_range(float(0.0), float(1.0))
325
+ ]],
326
+ float clearcoat_ior = float(1.56) [[
327
+ anno::display_name("Clearcoat IOR"),
328
+ anno::description("Sets the Index of refraction for the clearcoat layer"),
329
+ anno::in_group("Clearcoat"),
330
+ anno::soft_range(float(0.0), float(4.0))
331
+ ]],
332
+ uniform float clearcoat_bump_factor = float(1.0) [[
333
+ anno::display_name("Clearcoat Normal Map Strength"),
334
+ anno::description("Strength of normal map."),
335
+ anno::in_group("Clearcoat"),
336
+ anno::soft_range(float(0.0), float(1.0))
337
+ ]],
338
+ uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
339
+ anno::display_name("Clearcoat Normal Map"),
340
+ anno::description("Enables the usage of the normalmap texture"),
341
+ anno::in_group("Clearcoat"),
342
+ anno::usage("normal")
343
+ ]],
344
+ uniform float2 clearcoat_texture_translate = float2(0.0) [[
345
+ anno::display_name("Clearcoat Texture Translate"),
346
+ anno::description("Controls the position of the clearcoat texture"),
347
+ anno::ui_order(1),
348
+ anno::in_group("UV")
349
+ ]],
350
+ uniform float clearcoat_texture_rotate = float(0.0) [[
351
+ anno::display_name("Clearcoat Texture Rotate"),
352
+ anno::description("Rotates angle of the clearcoat texture in degrees"),
353
+ anno::ui_order(2),
354
+ anno::in_group("UV")
355
+ ]],
356
+ uniform float2 clearcoat_texture_scale = float2(1.0) [[
357
+ anno::display_name("Clearcoat Texture Tiling"),
358
+ anno::description("Controls the repetition of the clearcoat texture"),
359
+ anno::ui_order(3),
360
+ anno::in_group("UV")
361
+ ]],
362
+ float clearcoat_flatten = float(1.0) [[
363
+ anno::display_name("Clearcoat Flatten"),
364
+ anno::description("Flattens the clearcoat to even out the underlying bump maps"),
365
+ anno::in_group("Clearcoat"),
366
+ anno::hard_range(float(0.0), float(1.0))
367
+ ]],
368
+
369
+
370
+ // Normal //
371
+
372
+ uniform float geometry_normal_roughness_strength = 1.f
373
+ [[
374
+ anno::hard_range(0.0, 1.0),
375
+ anno::display_name("Normal map to roughness weight"),
376
+ anno::description("Enables and weights roughness induced by normal maps"),
377
+ anno::in_group("Normal")
378
+ ]],
379
+ uniform float bump_factor = float(1.0) [[
380
+ anno::display_name("Normal Strength"),
381
+ anno::description("Strength of normal map"),
382
+ anno::in_group("Normal"),
383
+ anno::soft_range(float(0.0), float(1.0))
384
+ ]],
385
+ uniform texture_2d normalmap_texture = texture_2d() [[
386
+ anno::display_name("Normal Map"),
387
+ anno::in_group("Normal"),
388
+ anno::usage("normal")
389
+ ]],
390
+ uniform float detail_bump_factor = float(0.3) [[
391
+ anno::display_name("Detail Normal Strength"),
392
+ anno::in_group("Normal"),
393
+ anno::description("Strength of the detail normal"),
394
+ anno::soft_range(float(0.0), float(1.0))
395
+ ]],
396
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
397
+ anno::display_name("Detail Normal Map"),
398
+ anno::in_group("Normal"),
399
+ anno::usage("normal")
400
+ ]],
401
+ uniform bool flip_tangent_u = false [[
402
+ anno::display_name("Normal Map Flip U Tangent"),
403
+ anno::in_group("Normal")
404
+ ]],
405
+ uniform bool flip_tangent_v = true [[
406
+ anno::display_name("Normal Map Flip V Tangent"),
407
+ anno::in_group("Normal")
408
+ ]],
409
+
410
+
411
+ // UVW Projection Group //
412
+
413
+ uniform bool project_uvw = false [[
414
+ anno::display_name("Enable Project UVW Coordinates"),
415
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
416
+ anno::in_group("UV")
417
+ ]],
418
+ uniform bool world_or_object = false [[
419
+ anno::display_name("Enable World Space"),
420
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
421
+ anno::in_group("UV"),
422
+ anno::enable_if("project_uvw == true")
423
+ ]],
424
+ uniform int uv_space_index = 0 [[
425
+ anno::display_name("UV Space Index"),
426
+ anno::description("UV Space Index"),
427
+ anno::in_group("UV"),
428
+ anno::enable_if("project_uvw == true"),
429
+ anno::hard_range(int(0), int(3))
430
+ ]],
431
+
432
+
433
+ // UVW Adjustments Group //
434
+
435
+ uniform float2 texture_translate = float2(0.0) [[
436
+ anno::display_name("Texture Translate"),
437
+ anno::description("Controls position of texture."),
438
+ anno::in_group("UV"),
439
+ anno::enable_if("project_uvw == true")
440
+ ]],
441
+ uniform float texture_rotate = float(0.0) [[
442
+ anno::display_name("Texture Rotate"),
443
+ anno::description("Rotates angle of texture in degrees."),
444
+ anno::in_group("UV"),
445
+ anno::enable_if("project_uvw == true")
446
+ ]],
447
+ uniform float2 texture_scale = float2(1.0) [[
448
+ anno::display_name("Texture Tiling"),
449
+ anno::description("Controls repetition of the texture."),
450
+ anno::in_group("UV"),
451
+ anno::enable_if("project_uvw == true")
452
+ ]],
453
+ uniform float2 detail_texture_translate = float2(0.0) [[
454
+ anno::display_name("Detail Texture Translate"),
455
+ anno::description("Controls the position of the detail texture."),
456
+ anno::in_group("UV"),
457
+ anno::enable_if("project_uvw == true")
458
+ ]],
459
+ uniform float detail_texture_rotate = float(0.0) [[
460
+ anno::display_name("Detail Texture Rotate"),
461
+ anno::description("Rotates angle of the detail texture in degrees."),
462
+ anno::in_group("UV"),
463
+ anno::enable_if("project_uvw == true")
464
+ ]],
465
+ uniform float2 detail_texture_scale = float2(1.0) [[
466
+ anno::display_name("Detail Texture Tiling"),
467
+ anno::description("Controls repetition of the detail texture."),
468
+ anno::in_group("UV"),
469
+ anno::enable_if("project_uvw == true")
470
+ ]],
471
+
472
+
473
+ // Geometry //
474
+
475
+ uniform float round_edges_radius = float(0.0) [[
476
+ anno::display_name("Round Edge Radius"),
477
+ anno::description("Influence radius around the edges in meters"),
478
+ anno::in_group("Geometry"),
479
+ anno::soft_range(0.0, 1.0)
480
+ ]],
481
+ uniform float round_edges_roundness = float(1.0) [[
482
+ anno::display_name("Round Edge Roundness"),
483
+ anno::description("Determines how round the edge will look"),
484
+ anno::in_group("Geometry"),
485
+ anno::hard_range(0.0, 1.0)
486
+ ]],
487
+ uniform bool round_edges_across_materials = false [[
488
+ anno::display_name("Round Edge Across Materials"),
489
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
490
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
491
+ "\t\thappens between facets irrespective of their materials"),
492
+ anno::in_group("Geometry")
493
+ ]]
494
+ )
495
+ [[
496
+ anno::display_name("OmniPBR ClearCoat "),
497
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
498
+ anno::in_group("Base"),
499
+ anno::version( 2, 1, 1),
500
+ anno::author("NVIDIA CORPORATION"),
501
+ anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
502
+ ]] = let {
503
+
504
+ // UVW lookup and transformation //
505
+ base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
506
+
507
+ base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
508
+ coordinate_system: the_system,
509
+ texture_space: uv_space_index,
510
+ projection_type: base::projection_cubic
511
+ ) :
512
+ base::coordinate_source(
513
+ coordinate_system: base::texture_coordinate_uvw,
514
+ texture_space: uv_space_index
515
+ );
516
+
517
+ base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
518
+ transform: rotation_translation_scale(
519
+ scaling: float3(texture_scale.x, texture_scale.y, 1.0),
520
+ rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
521
+ translation: float3(texture_translate.x, texture_translate.y, 0.0)
522
+ ),
523
+ coordinate: uvw
524
+ );
525
+
526
+ base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
527
+ transform: rotation_translation_scale(
528
+ scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
529
+ rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
530
+ translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
531
+ ),
532
+ coordinate: uvw
533
+ );
534
+
535
+ base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
536
+ transform: rotation_translation_scale(
537
+ scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
538
+ rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
539
+ translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
540
+ ),
541
+ coordinate: uvw
542
+ );
543
+
544
+ // Normal calculations //
545
+ OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
546
+
547
+ OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
548
+ OmniPBRBase::tangent_space_normal_roughness_texture(
549
+ texture: normalmap_texture,
550
+ factor: bump_factor,
551
+ uvw: transformed_uvw,
552
+ flip_tangent_u: flip_tangent_u,
553
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
554
+ //flip_tangent_v: true
555
+
556
+ ) : defaultData;
557
+ float3 the_normal = normal_data.normal;
558
+
559
+ OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
560
+ OmniPBRBase::tangent_space_normal_roughness_texture(
561
+ texture: detail_normalmap_texture,
562
+ factor: detail_bump_factor,
563
+ uvw: detail_transformed_uvw,
564
+ flip_tangent_u: flip_tangent_u,
565
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
566
+ ) : defaultData;
567
+ float3 detail_normal = detail_normal_data.normal;
568
+
569
+ OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
570
+ OmniPBRBase::tangent_space_normal_roughness_texture(
571
+ texture: clearcoat_normalmap_texture,
572
+ factor: clearcoat_bump_factor,
573
+ uvw: clearcoat_transformed_uvw,
574
+ flip_tangent_u: flip_tangent_u,
575
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
576
+ ) : defaultData;
577
+ float3 clearcoat_normal = clearcoat_normal_data.normal;
578
+
579
+
580
+ float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
581
+ float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
582
+ float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
583
+ : flattened_clearcoat_normal;
584
+
585
+
586
+ // ORM Handling //
587
+
588
+ float3 ORM_lookup = tex::lookup_float3(
589
+ tex: ORM_texture,
590
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
591
+ );
592
+
593
+
594
+ float3 roughness_lookup = tex::lookup_float3(
595
+ tex: reflectionroughness_texture,
596
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
597
+ );
598
+
599
+ float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
600
+ float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
601
+ float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
602
+ math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
603
+
604
+ float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
605
+ math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
606
+
607
+ // Diffuse Color Lookup and AO //
608
+
609
+ base::texture_return base_lookup = base::file_texture(
610
+ texture: diffuse_texture,
611
+ color_offset: color(albedo_add),
612
+ color_scale: color(albedo_brightness),
613
+ mono_source: base::mono_luminance,
614
+ uvw: transformed_uvw,
615
+ clip: false
616
+ );
617
+
618
+ base::texture_return ao_lookup = base::file_texture(
619
+ texture: ao_texture,
620
+ color_offset: color(0.0, 0.0, 0.0),
621
+ color_scale: color(1.0, 1.0, 1.0),
622
+ mono_source: base::mono_average,
623
+ uvw: transformed_uvw,
624
+ clip: false
625
+ );
626
+
627
+
628
+ color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
629
+ color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
630
+ color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
631
+ color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
632
+
633
+ color base_color = multiply_colors(
634
+ color_1: tinted_diffuse,
635
+ color_2: ao_color,
636
+ weight: ao_to_diffuse
637
+ ).tint;
638
+
639
+
640
+ // Metalness //
641
+
642
+ float3 metallic_lookup = tex::lookup_float3(
643
+ tex: metallic_texture,
644
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
645
+ );
646
+
647
+ float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
648
+ float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
649
+
650
+
651
+ // Emission //
652
+
653
+ color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
654
+ base::file_texture(
655
+ texture: emissive_color_texture,
656
+ color_offset: color(0.0, 0.0, 0.0),
657
+ color_scale: color(1.0, 1.0, 1.0),
658
+ mono_source: base::mono_average,
659
+ uvw: transformed_uvw,
660
+ clip: false
661
+ ).tint : emissive_color;
662
+
663
+ color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
664
+ base::file_texture(
665
+ texture: emissive_mask_texture,
666
+ color_offset: color(0.0, 0.0, 0.0),
667
+ color_scale: color(1.0, 1.0, 1.0),
668
+ mono_source: base::mono_average,
669
+ uvw: transformed_uvw,
670
+ clip: false
671
+ ).tint : color(1.0);
672
+
673
+ color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
674
+
675
+ // Opacity //
676
+
677
+ float opacity_value = enable_opacity_texture ? base::file_texture(
678
+ texture: opacity_texture,
679
+ mono_source: opacity_mode,
680
+ uvw: transformed_uvw
681
+ ).mono : opacity_constant;
682
+
683
+ float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
684
+
685
+ material base = OmniPBRBase::OmniPBRBase(
686
+ diffuse_reflection_color: base_color,
687
+ specular_reflection_aniso_roughness: reflection_roughness,
688
+ specular_level: specular_level,
689
+ metalness: metallic,
690
+ enable_emission: enable_emission,
691
+ emission_color: final_emission_color,
692
+ emission_intensity: emissive_intensity,
693
+ enable_coat: enable_clearcoat,
694
+ coat_weight: clearcoat_weight,
695
+ coat_color: clearcoat_tint,
696
+ coat_transparency: clearcoat_transparency,
697
+ coat_aniso_roughness: clearcoat_reflection_roughness2,
698
+ coat_ior: clearcoat_ior,
699
+ enable_opacity: enable_opacity,
700
+ geometry_opacity: cutout_opacity,
701
+ clearcoat_geometry_normal: final_clearcoat_normal,
702
+ round_edges_radius: round_edges_radius,
703
+ round_edges_roundness: round_edges_roundness,
704
+ round_edges_across_materials: round_edges_across_materials,
705
+ geometry_normal: diffuse_gloss_normal
706
+ );
707
+
708
+ } in material(
709
+ surface: base.surface,
710
+ geometry: base.geometry
711
+ );
openarm_openarm_bimanual/materials/mdl/aux_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
openarm_openarm_bimanual/materials/mdl/core_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
openarm_openarm_bimanual/materials/mdl/support_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
openarm_openarm_bimanual/openarm_bimanual.usda ADDED
@@ -0,0 +1,725 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ dictionary SimReady_Metadata = {
5
+ dictionary Variants = {
6
+ dictionary Physics = {
7
+ dictionary MuJoCo = {
8
+ string activateOption = "Enabled"
9
+ string prim = "/openarm"
10
+ string variantSetName = "MuJoCo"
11
+ }
12
+ dictionary Newton = {
13
+ string activateOption = "Enabled"
14
+ string prim = "/openarm"
15
+ string variantSetName = "Newton"
16
+ }
17
+ dictionary PhysX = {
18
+ string activateOption = "Enabled"
19
+ string prim = "/openarm"
20
+ string variantSetName = "PhysX"
21
+ }
22
+ }
23
+ }
24
+ dictionary validation = {
25
+ string profile = "Robot-Body"
26
+ string profile_version = "3.0.0"
27
+ dictionary validated_features = {
28
+ dictionary "2026-10-20" = {
29
+ dictionary "CAP000_Core.Isaac.0-1-0" = {
30
+ bool blocking_failure = 0
31
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
32
+ bool passed = 1
33
+ string version = "0-1-0"
34
+ }
35
+ dictionary "CAP000_Core.MuJoCo.0-1-0" = {
36
+ bool blocking_failure = 0
37
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
38
+ bool passed = 1
39
+ string version = "0-1-0"
40
+ }
41
+ dictionary "CAP000_Core.Newton.0-1-0" = {
42
+ bool blocking_failure = 0
43
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
44
+ bool passed = 1
45
+ string version = "0-1-0"
46
+ }
47
+ dictionary "CAP000_Core.OpenUSD.0-1-0" = {
48
+ bool blocking_failure = 0
49
+ string dependencies = "[]"
50
+ bool passed = 1
51
+ string version = "0-1-0"
52
+ }
53
+ dictionary "CAP000_Core.PhysX.0-1-0" = {
54
+ bool blocking_failure = 0
55
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
56
+ bool passed = 1
57
+ string version = "0-1-0"
58
+ }
59
+ dictionary "CAP003_RigidBody.MuJoCo.0-1-0" = {
60
+ bool blocking_failure = 0
61
+ string dependencies = "[]"
62
+ bool passed = 1
63
+ string version = "0-1-0"
64
+ }
65
+ dictionary "CAP004_Multibody.MuJoCo.0-1-0" = {
66
+ bool blocking_failure = 0
67
+ string dependencies = "['CAP003_RigidBody.MuJoCo.0-1-0']"
68
+ bool passed = 1
69
+ string version = "0-1-0"
70
+ }
71
+ dictionary "CAP004_Multibody.RobotMuJoCo.0-1-0" = {
72
+ bool blocking_failure = 0
73
+ string dependencies = "[]"
74
+ bool passed = 1
75
+ string version = "0-1-0"
76
+ }
77
+ dictionary "CAP021_RobotCore.Isaac.0-3-0" = {
78
+ bool blocking_failure = 0
79
+ string dependencies = "[]"
80
+ bool passed = 1
81
+ string version = "0-3-0"
82
+ }
83
+ dictionary "CAP022_DrivenJoints.MuJoCo.0-1-0" = {
84
+ bool blocking_failure = 0
85
+ string dependencies = "['CAP004_Multibody.RobotMuJoCo.0-1-0']"
86
+ string "optional requirements" = "['com.nvidia.simready.MUJOCO.DJ.002']"
87
+ bool passed = 0
88
+ string version = "0-1-0"
89
+ }
90
+ dictionary "CAP023_RobotMaterials.Isaac.0-1-0" = {
91
+ bool blocking_failure = 0
92
+ string dependencies = "[]"
93
+ bool passed = 1
94
+ string version = "0-1-0"
95
+ }
96
+ dictionary "CAP024_BaseArticulation.MuJoCo.0-1-0" = {
97
+ bool blocking_failure = 0
98
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
99
+ bool passed = 1
100
+ string version = "0-1-0"
101
+ }
102
+ dictionary "CAP024_BaseArticulation.Newton.0-1-0" = {
103
+ bool blocking_failure = 0
104
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
105
+ bool passed = 1
106
+ string version = "0-1-0"
107
+ }
108
+ dictionary "CAP024_BaseArticulation.OpenUSD.0-1-0" = {
109
+ bool blocking_failure = 0
110
+ string dependencies = "[]"
111
+ bool passed = 1
112
+ string version = "0-1-0"
113
+ }
114
+ dictionary "CAP024_BaseArticulation.PhysX.0-1-0" = {
115
+ bool blocking_failure = 0
116
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
117
+ bool passed = 1
118
+ string version = "0-1-0"
119
+ }
120
+ dictionary "CAP025_RosBridge.Ros.0-1-0" = {
121
+ bool blocking_failure = 0
122
+ string dependencies = "[]"
123
+ string "optional requirements" = "['com.nvidia.simready.ROS.001']"
124
+ bool passed = 0
125
+ string version = "0-1-0"
126
+ }
127
+ dictionary "CAP031_SelfContainedPackage.OpenUSD.0-1-0" = {
128
+ bool blocking_failure = 0
129
+ string dependencies = "[]"
130
+ bool passed = 1
131
+ string version = "0-1-0"
132
+ }
133
+ dictionary "CAP033_SimReadyPackage.OpenUSD.0-4-0" = {
134
+ bool blocking_failure = 0
135
+ string dependencies = "['CAP031_SelfContainedPackage.OpenUSD.0-1-0']"
136
+ bool passed = 1
137
+ string version = "0-4-0"
138
+ }
139
+ dictionary "CAP100_IsaacComposition.Isaac.0-3-0" = {
140
+ bool blocking_failure = 0
141
+ string dependencies = "[]"
142
+ bool passed = 1
143
+ string version = "0-3-0"
144
+ }
145
+ dictionary "FET001_MinimalPlaceableVisual.OpenUSD.1-0-1" = {
146
+ bool blocking_failure = 0
147
+ string dependencies = "[]"
148
+ bool passed = 1
149
+ string version = "1-0-1"
150
+ }
151
+ dictionary "FET003_RigidBody.Newton.0-1-0" = {
152
+ bool blocking_failure = 0
153
+ string dependencies = "[]"
154
+ bool passed = 1
155
+ string version = "0-1-0"
156
+ }
157
+ dictionary "FET003_RigidBody.OpenUSD.0-2-0" = {
158
+ bool blocking_failure = 0
159
+ string dependencies = "[]"
160
+ bool passed = 1
161
+ string version = "0-2-0"
162
+ }
163
+ dictionary "FET003_RigidBody.PhysX.0-4-0" = {
164
+ bool blocking_failure = 0
165
+ string dependencies = "[]"
166
+ bool passed = 1
167
+ string version = "0-4-0"
168
+ }
169
+ dictionary "FET004_Multibody.Newton.0-1-0" = {
170
+ bool blocking_failure = 0
171
+ string dependencies = "['FET003_RigidBody.Newton.0-1-0']"
172
+ bool passed = 1
173
+ string version = "0-1-0"
174
+ }
175
+ dictionary "FET004_Multibody.OpenUSD.0-2-0" = {
176
+ bool blocking_failure = 0
177
+ string dependencies = "['FET003_RigidBody.OpenUSD.0-2-0']"
178
+ bool passed = 1
179
+ string version = "0-2-0"
180
+ }
181
+ dictionary "FET004_Multibody.PhysX.0-4-0" = {
182
+ bool blocking_failure = 0
183
+ string dependencies = "['FET003_RigidBody.PhysX.0-4-0']"
184
+ bool passed = 1
185
+ string version = "0-4-0"
186
+ }
187
+ dictionary "FET004_Multibody.RobotNewton.0-1-0" = {
188
+ bool blocking_failure = 0
189
+ string dependencies = "[]"
190
+ bool passed = 1
191
+ string version = "0-1-0"
192
+ }
193
+ dictionary "FET006_Materials.MDL.0-2-0" = {
194
+ bool blocking_failure = 0
195
+ string dependencies = "[]"
196
+ bool passed = 1
197
+ string version = "0-2-0"
198
+ }
199
+ dictionary "FET006_Materials.OpenUSD.0-2-0" = {
200
+ bool blocking_failure = 0
201
+ string dependencies = "[]"
202
+ bool passed = 1
203
+ string version = "0-2-0"
204
+ }
205
+ dictionary "FET006_Materials.Openpbr.0-1-0" = {
206
+ bool blocking_failure = 0
207
+ string dependencies = "[]"
208
+ bool passed = 1
209
+ string version = "0-1-0"
210
+ }
211
+ dictionary "FET010_DisplayColor.OpenUSD.0-1-0" = {
212
+ bool blocking_failure = 0
213
+ string dependencies = "[]"
214
+ bool passed = 1
215
+ string version = "0-1-0"
216
+ }
217
+ dictionary "FET022_DrivenJoints.Isaac.0-2-0" = {
218
+ bool blocking_failure = 0
219
+ string dependencies = "['FET022_DrivenJoints.PhysX.0-2-0']"
220
+ bool passed = 1
221
+ string version = "0-2-0"
222
+ }
223
+ dictionary "FET022_DrivenJoints.Newton.0-1-0" = {
224
+ bool blocking_failure = 0
225
+ string dependencies = "['FET004_Multibody.RobotNewton.0-1-0']"
226
+ bool passed = 1
227
+ string version = "0-1-0"
228
+ }
229
+ dictionary "FET022_DrivenJoints.OpenUSD.0-2-0" = {
230
+ bool blocking_failure = 0
231
+ string dependencies = "['FET004_Multibody.OpenUSD.0-2-0']"
232
+ bool passed = 1
233
+ string version = "0-2-0"
234
+ }
235
+ dictionary "FET022_DrivenJoints.PhysX.0-2-0" = {
236
+ bool blocking_failure = 0
237
+ string dependencies = "['FET004_Multibody.PhysX.0-4-0']"
238
+ bool passed = 1
239
+ string version = "0-2-0"
240
+ }
241
+ }
242
+ }
243
+ }
244
+ }
245
+ float3 asset_extents = (0.25, 0.47512436, 0.7730018)
246
+ string asset_license = "Apache-2.0"
247
+ string asset_name = "openarm_bimanual"
248
+ string asset_type = "robot"
249
+ string author = "OpenArm"
250
+ string category = "robotic arm"
251
+ double mass = 25.690024867653847
252
+ string mass_basis = "Sum of positive authored masses of physical rigid bodies, in kilograms; coordinate-only frames excluded. Includes prior estimates; not a measured hardware mass."
253
+ string qcode = "Q40687"
254
+ int rigid_body_count = 19
255
+ string source_file = "OpenArm/openarm_bimanual/openarm_bimanual.usda"
256
+ string usd_date_generated = "2026-10-02"
257
+ }
258
+ defaultPrim = "openarm"
259
+ metersPerUnit = 1
260
+ upAxis = "Z"
261
+ )
262
+
263
+ def Xform "openarm" (
264
+ kind = "component"
265
+ prepend references = [
266
+ @./payloads/Physics/physics.usda@,
267
+ @./payloads/base.usda@
268
+ ]
269
+ variants = {
270
+ string MuJoCo = "Disabled"
271
+ string Newton = "Disabled"
272
+ string PhysX = "Disabled"
273
+ string Sensor = "none"
274
+ }
275
+ variantSets = ["Sensor", "PhysX", "Newton", "MuJoCo"]
276
+ )
277
+ {
278
+ prepend rel isaac:physics:robotJoints = [
279
+ </openarm/__fixed_base_joint>,
280
+ </openarm/joints/openarm_left_joint1>,
281
+ </openarm/joints/openarm_left_joint2>,
282
+ </openarm/joints/openarm_left_joint3>,
283
+ </openarm/joints/openarm_left_joint4>,
284
+ </openarm/joints/openarm_left_joint5>,
285
+ </openarm/joints/openarm_left_joint6>,
286
+ </openarm/joints/openarm_left_joint7>,
287
+ </openarm/joints/openarm_left_finger_joint1>,
288
+ </openarm/joints/openarm_left_finger_joint2>,
289
+ </openarm/joints/openarm_right_joint1>,
290
+ </openarm/joints/openarm_right_joint2>,
291
+ </openarm/joints/openarm_right_joint3>,
292
+ </openarm/joints/openarm_right_joint4>,
293
+ </openarm/joints/openarm_right_joint5>,
294
+ </openarm/joints/openarm_right_joint6>,
295
+ </openarm/joints/openarm_right_joint7>,
296
+ </openarm/joints/openarm_right_finger_joint1>,
297
+ </openarm/joints/openarm_right_finger_joint2>,
298
+ </openarm/root_joint>,
299
+ ]
300
+ color3f[] primvars:displayColor = [(0.5, 0.5, 0.5)] (
301
+ interpolation = "constant"
302
+ )
303
+
304
+ over "openarm_body_link"
305
+ {
306
+ over "collisions"
307
+ {
308
+ over "openarm_body_link0_collision" (
309
+ instanceable = false
310
+ )
311
+ {
312
+ over "mesh_2"
313
+ {
314
+ token visibility = "invisible"
315
+ }
316
+ }
317
+
318
+ over "openarm_left_link0_collision" (
319
+ instanceable = false
320
+ )
321
+ {
322
+ over "mesh_3"
323
+ {
324
+ token visibility = "invisible"
325
+ }
326
+ }
327
+
328
+ over "openarm_right_link0_collision" (
329
+ instanceable = false
330
+ )
331
+ {
332
+ over "mesh_3"
333
+ {
334
+ token visibility = "invisible"
335
+ }
336
+ }
337
+ }
338
+ }
339
+
340
+ over "openarm_left_link1"
341
+ {
342
+ over "collisions"
343
+ {
344
+ over "openarm_left_link1_collision" (
345
+ instanceable = false
346
+ )
347
+ {
348
+ over "mesh_5"
349
+ {
350
+ token visibility = "invisible"
351
+ }
352
+ }
353
+ }
354
+ }
355
+
356
+ over "openarm_left_link2"
357
+ {
358
+ over "collisions"
359
+ {
360
+ over "openarm_left_link2_collision" (
361
+ instanceable = false
362
+ )
363
+ {
364
+ over "mesh_7"
365
+ {
366
+ token visibility = "invisible"
367
+ }
368
+ }
369
+ }
370
+ }
371
+
372
+ over "openarm_left_link3"
373
+ {
374
+ over "collisions"
375
+ {
376
+ over "openarm_left_link3_collision" (
377
+ instanceable = false
378
+ )
379
+ {
380
+ over "mesh_9"
381
+ {
382
+ token visibility = "invisible"
383
+ }
384
+ }
385
+ }
386
+ }
387
+
388
+ over "openarm_left_link4"
389
+ {
390
+ over "collisions"
391
+ {
392
+ over "openarm_left_link4_collision" (
393
+ instanceable = false
394
+ )
395
+ {
396
+ over "mesh_11"
397
+ {
398
+ token visibility = "invisible"
399
+ }
400
+ }
401
+ }
402
+ }
403
+
404
+ over "openarm_left_link5"
405
+ {
406
+ over "collisions"
407
+ {
408
+ over "openarm_left_link5_collision" (
409
+ instanceable = false
410
+ )
411
+ {
412
+ over "mesh_13"
413
+ {
414
+ token visibility = "invisible"
415
+ }
416
+ }
417
+ }
418
+ }
419
+
420
+ over "openarm_left_link6"
421
+ {
422
+ over "collisions"
423
+ {
424
+ over "openarm_left_link6_collision" (
425
+ instanceable = false
426
+ )
427
+ {
428
+ over "mesh_15"
429
+ {
430
+ token visibility = "invisible"
431
+ }
432
+ }
433
+ }
434
+ }
435
+
436
+ over "openarm_left_link7"
437
+ {
438
+ over "collisions"
439
+ {
440
+ over "openarm_left_link7_collision" (
441
+ instanceable = false
442
+ )
443
+ {
444
+ over "mesh_17"
445
+ {
446
+ token visibility = "invisible"
447
+ }
448
+ }
449
+ }
450
+
451
+ over "openarm_left_ee_tcp"
452
+ {
453
+ matrix4d xformOp:transform:agentFrame = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, -5.126045338199603e-9, 0.19310001284005704, 1) )
454
+ uniform token[] xformOpOrder = ["xformOp:transform:agentFrame"]
455
+ }
456
+
457
+ over "openarm_left_hand"
458
+ {
459
+ matrix4d xformOp:transform:agentFrame = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, -3.5766589689956163e-10, 0.10010001063410753, 1) )
460
+ uniform token[] xformOpOrder = ["xformOp:transform:agentFrame"]
461
+ }
462
+ }
463
+
464
+ over "openarm_left_right_finger"
465
+ {
466
+ over "collisions"
467
+ {
468
+ over "openarm_left_right_finger_collision" (
469
+ instanceable = false
470
+ )
471
+ {
472
+ over "mesh_19"
473
+ {
474
+ token visibility = "invisible"
475
+ }
476
+ }
477
+ }
478
+ }
479
+
480
+ over "openarm_left_left_finger"
481
+ {
482
+ over "collisions"
483
+ {
484
+ over "openarm_left_left_finger_collision" (
485
+ instanceable = false
486
+ )
487
+ {
488
+ over "mesh_19"
489
+ {
490
+ token visibility = "invisible"
491
+ }
492
+ }
493
+ }
494
+ }
495
+
496
+ over "openarm_right_link1"
497
+ {
498
+ over "collisions"
499
+ {
500
+ over "openarm_right_link1_collision" (
501
+ instanceable = false
502
+ )
503
+ {
504
+ over "mesh_5"
505
+ {
506
+ token visibility = "invisible"
507
+ }
508
+ }
509
+ }
510
+ }
511
+
512
+ over "openarm_right_link2"
513
+ {
514
+ over "collisions"
515
+ {
516
+ over "openarm_right_link2_collision" (
517
+ instanceable = false
518
+ )
519
+ {
520
+ over "mesh_7"
521
+ {
522
+ token visibility = "invisible"
523
+ }
524
+ }
525
+ }
526
+ }
527
+
528
+ over "openarm_right_link3"
529
+ {
530
+ over "collisions"
531
+ {
532
+ over "openarm_right_link3_collision" (
533
+ instanceable = false
534
+ )
535
+ {
536
+ over "mesh_9"
537
+ {
538
+ token visibility = "invisible"
539
+ }
540
+ }
541
+ }
542
+ }
543
+
544
+ over "openarm_right_link4"
545
+ {
546
+ over "collisions"
547
+ {
548
+ over "openarm_right_link4_collision" (
549
+ instanceable = false
550
+ )
551
+ {
552
+ over "mesh_11"
553
+ {
554
+ token visibility = "invisible"
555
+ }
556
+ }
557
+ }
558
+ }
559
+
560
+ over "openarm_right_link5"
561
+ {
562
+ over "collisions"
563
+ {
564
+ over "openarm_right_link5_collision" (
565
+ instanceable = false
566
+ )
567
+ {
568
+ over "mesh_13"
569
+ {
570
+ token visibility = "invisible"
571
+ }
572
+ }
573
+ }
574
+ }
575
+
576
+ over "openarm_right_link6"
577
+ {
578
+ over "collisions"
579
+ {
580
+ over "openarm_right_link6_collision" (
581
+ instanceable = false
582
+ )
583
+ {
584
+ over "mesh_15"
585
+ {
586
+ token visibility = "invisible"
587
+ }
588
+ }
589
+ }
590
+ }
591
+
592
+ over "openarm_right_link7"
593
+ {
594
+ over "collisions"
595
+ {
596
+ over "openarm_right_link7_collision" (
597
+ instanceable = false
598
+ )
599
+ {
600
+ over "mesh_17"
601
+ {
602
+ token visibility = "invisible"
603
+ }
604
+ }
605
+ }
606
+
607
+ over "openarm_right_ee_tcp"
608
+ {
609
+ matrix4d xformOp:transform:agentFrame = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 5.126045338199603e-9, 0.19310001284005704, 1) )
610
+ uniform token[] xformOpOrder = ["xformOp:transform:agentFrame"]
611
+ }
612
+
613
+ over "openarm_right_hand"
614
+ {
615
+ matrix4d xformOp:transform:agentFrame = ( (1, 0, 0, 0), (0, 1, 0, 0), (0, 0, 1, 0), (0, 3.5766589689956163e-10, 0.10010001063410753, 1) )
616
+ uniform token[] xformOpOrder = ["xformOp:transform:agentFrame"]
617
+ }
618
+ }
619
+
620
+ over "openarm_right_right_finger"
621
+ {
622
+ over "collisions"
623
+ {
624
+ over "openarm_right_right_finger_collision" (
625
+ instanceable = false
626
+ )
627
+ {
628
+ over "mesh_19"
629
+ {
630
+ token visibility = "invisible"
631
+ }
632
+ }
633
+ }
634
+ }
635
+
636
+ over "openarm_right_left_finger"
637
+ {
638
+ over "collisions"
639
+ {
640
+ over "openarm_right_left_finger_collision" (
641
+ instanceable = false
642
+ )
643
+ {
644
+ over "mesh_19"
645
+ {
646
+ token visibility = "invisible"
647
+ }
648
+ }
649
+ }
650
+ }
651
+
652
+ over "joints"
653
+ {
654
+ over "openarm_left_hand" (
655
+ active = false
656
+ )
657
+ {
658
+ bool physics:jointEnabled = 0
659
+ }
660
+
661
+ over "openarm_left_ee_tcp_joint" (
662
+ active = false
663
+ )
664
+ {
665
+ bool physics:jointEnabled = 0
666
+ }
667
+
668
+ over "openarm_right_hand" (
669
+ active = false
670
+ )
671
+ {
672
+ bool physics:jointEnabled = 0
673
+ }
674
+
675
+ over "openarm_right_ee_tcp_joint" (
676
+ active = false
677
+ )
678
+ {
679
+ bool physics:jointEnabled = 0
680
+ }
681
+ }
682
+ variantSet "Sensor" = {
683
+ "none" (
684
+ prepend payload = @./payloads/Sensor/none.usda@
685
+ ) {
686
+
687
+ }
688
+ "sensors" (
689
+ prepend payload = @./payloads/Sensor/sensors.usda@
690
+ ) {
691
+
692
+ }
693
+ }
694
+ variantSet "PhysX" = {
695
+ "Disabled" {
696
+
697
+ }
698
+ "Enabled" (
699
+ prepend payload = @./runnables/physics/physx.usda@
700
+ ) {
701
+
702
+ }
703
+ }
704
+ variantSet "Newton" = {
705
+ "Disabled" {
706
+
707
+ }
708
+ "Enabled" (
709
+ prepend payload = @./runnables/physics/newton.usda@
710
+ ) {
711
+
712
+ }
713
+ }
714
+ variantSet "MuJoCo" = {
715
+ "Disabled" {
716
+
717
+ }
718
+ "Enabled" (
719
+ prepend payload = @./runnables/physics/mujoco.usda@
720
+ ) {
721
+
722
+ }
723
+ }
724
+ }
725
+
openarm_openarm_bimanual/payloads/Physics/mujoco.usda ADDED
@@ -0,0 +1,612 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ metersPerUnit = 1
6
+ upAxis = "Z"
7
+ )
8
+
9
+ over "openarm"
10
+ {
11
+ over "joints"
12
+ {
13
+ over "openarm_left_joint1" (
14
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
15
+ )
16
+ {
17
+ }
18
+
19
+ over "openarm_left_joint2" (
20
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
21
+ )
22
+ {
23
+ }
24
+
25
+ over "openarm_left_joint3" (
26
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
27
+ )
28
+ {
29
+ }
30
+
31
+ over "openarm_left_joint4" (
32
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
33
+ )
34
+ {
35
+ }
36
+
37
+ over "openarm_left_joint5" (
38
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
39
+ )
40
+ {
41
+ }
42
+
43
+ over "openarm_left_joint6" (
44
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
45
+ )
46
+ {
47
+ }
48
+
49
+ over "openarm_left_joint7" (
50
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
51
+ )
52
+ {
53
+ }
54
+
55
+ over "openarm_left_finger_joint1" (
56
+ delete apiSchemas = ["PhysicsJointStateAPI:linear", "PhysicsDriveAPI:linear"]
57
+ )
58
+ {
59
+ }
60
+
61
+ over "openarm_left_finger_joint2" (
62
+ delete apiSchemas = ["PhysicsJointStateAPI:linear"]
63
+ )
64
+ {
65
+ }
66
+
67
+ over "openarm_left_hand" (
68
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
69
+ )
70
+ {
71
+ }
72
+
73
+ over "openarm_left_ee_tcp_joint" (
74
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
75
+ )
76
+ {
77
+ }
78
+
79
+ over "openarm_right_joint1" (
80
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
81
+ )
82
+ {
83
+ }
84
+
85
+ over "openarm_right_joint2" (
86
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
87
+ )
88
+ {
89
+ }
90
+
91
+ over "openarm_right_joint3" (
92
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
93
+ )
94
+ {
95
+ }
96
+
97
+ over "openarm_right_joint4" (
98
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
99
+ )
100
+ {
101
+ }
102
+
103
+ over "openarm_right_joint5" (
104
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
105
+ )
106
+ {
107
+ }
108
+
109
+ over "openarm_right_joint6" (
110
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
111
+ )
112
+ {
113
+ }
114
+
115
+ over "openarm_right_joint7" (
116
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
117
+ )
118
+ {
119
+ }
120
+
121
+ over "openarm_right_finger_joint1" (
122
+ delete apiSchemas = ["PhysicsJointStateAPI:linear", "PhysicsDriveAPI:linear"]
123
+ )
124
+ {
125
+ }
126
+
127
+ over "openarm_right_finger_joint2" (
128
+ delete apiSchemas = ["PhysicsJointStateAPI:linear"]
129
+ )
130
+ {
131
+ }
132
+
133
+ over "openarm_right_hand" (
134
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
135
+ )
136
+ {
137
+ }
138
+
139
+ over "openarm_right_ee_tcp_joint" (
140
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
141
+ )
142
+ {
143
+ }
144
+ }
145
+
146
+ over "openarm_body_link"
147
+ {
148
+ over "openarm_left_link0"
149
+ {
150
+ }
151
+
152
+ over "openarm_right_link0"
153
+ {
154
+ }
155
+
156
+ over "visuals"
157
+ {
158
+ over "openarm_body_link0_visual"
159
+ {
160
+ }
161
+
162
+ over "openarm_left_link0_visual"
163
+ {
164
+ }
165
+
166
+ over "openarm_right_link0_visual"
167
+ {
168
+ }
169
+ }
170
+
171
+ over "collisions"
172
+ {
173
+ over "openarm_body_link0_collision"
174
+ {
175
+ over "mesh_2"
176
+ {
177
+ }
178
+ }
179
+
180
+ over "openarm_left_link0_collision"
181
+ {
182
+ over "mesh_3"
183
+ {
184
+ }
185
+ }
186
+
187
+ over "openarm_right_link0_collision"
188
+ {
189
+ over "mesh_3"
190
+ {
191
+ }
192
+ }
193
+ }
194
+ }
195
+
196
+ over "openarm_left_link1"
197
+ {
198
+ over "visuals"
199
+ {
200
+ over "openarm_left_link1_visual"
201
+ {
202
+ }
203
+ }
204
+
205
+ over "collisions"
206
+ {
207
+ over "openarm_left_link1_collision"
208
+ {
209
+ over "mesh_5"
210
+ {
211
+ }
212
+ }
213
+ }
214
+ }
215
+
216
+ over "openarm_left_link2"
217
+ {
218
+ over "visuals"
219
+ {
220
+ over "openarm_left_link2_visual"
221
+ {
222
+ }
223
+ }
224
+
225
+ over "collisions"
226
+ {
227
+ over "openarm_left_link2_collision"
228
+ {
229
+ over "mesh_7"
230
+ {
231
+ }
232
+ }
233
+ }
234
+ }
235
+
236
+ over "openarm_left_link3"
237
+ {
238
+ over "visuals"
239
+ {
240
+ over "openarm_left_link3_visual"
241
+ {
242
+ }
243
+ }
244
+
245
+ over "collisions"
246
+ {
247
+ over "openarm_left_link3_collision"
248
+ {
249
+ over "mesh_9"
250
+ {
251
+ }
252
+ }
253
+ }
254
+ }
255
+
256
+ over "openarm_left_link4"
257
+ {
258
+ over "visuals"
259
+ {
260
+ over "openarm_left_link4_visual"
261
+ {
262
+ }
263
+ }
264
+
265
+ over "collisions"
266
+ {
267
+ over "openarm_left_link4_collision"
268
+ {
269
+ over "mesh_11"
270
+ {
271
+ }
272
+ }
273
+ }
274
+ }
275
+
276
+ over "openarm_left_link5"
277
+ {
278
+ over "visuals"
279
+ {
280
+ over "openarm_left_link5_visual"
281
+ {
282
+ }
283
+ }
284
+
285
+ over "collisions"
286
+ {
287
+ over "openarm_left_link5_collision"
288
+ {
289
+ over "mesh_13"
290
+ {
291
+ }
292
+ }
293
+ }
294
+ }
295
+
296
+ over "openarm_left_link6"
297
+ {
298
+ over "visuals"
299
+ {
300
+ over "openarm_left_link6_visual"
301
+ {
302
+ }
303
+ }
304
+
305
+ over "collisions"
306
+ {
307
+ over "openarm_left_link6_collision"
308
+ {
309
+ over "mesh_15"
310
+ {
311
+ }
312
+ }
313
+ }
314
+ }
315
+
316
+ over "openarm_left_link7"
317
+ {
318
+ over "visuals"
319
+ {
320
+ over "openarm_left_link7_visual"
321
+ {
322
+ }
323
+ }
324
+
325
+ over "collisions"
326
+ {
327
+ over "openarm_left_link7_collision"
328
+ {
329
+ over "mesh_17"
330
+ {
331
+ }
332
+ }
333
+ }
334
+
335
+ over "openarm_left_ee_tcp"
336
+ {
337
+ over "visuals"
338
+ {
339
+ }
340
+
341
+ over "collisions"
342
+ {
343
+ }
344
+ }
345
+
346
+ over "openarm_left_hand"
347
+ {
348
+ over "visuals"
349
+ {
350
+ }
351
+
352
+ over "collisions"
353
+ {
354
+ }
355
+ }
356
+ }
357
+
358
+ over "openarm_left_right_finger"
359
+ {
360
+ over "visuals"
361
+ {
362
+ over "openarm_left_right_finger_visual"
363
+ {
364
+ }
365
+ }
366
+
367
+ over "collisions"
368
+ {
369
+ over "openarm_left_right_finger_collision"
370
+ {
371
+ over "mesh_19"
372
+ {
373
+ }
374
+ }
375
+ }
376
+ }
377
+
378
+ over "openarm_left_left_finger"
379
+ {
380
+ over "visuals"
381
+ {
382
+ over "openarm_left_left_finger_visual"
383
+ {
384
+ }
385
+ }
386
+
387
+ over "collisions"
388
+ {
389
+ over "openarm_left_left_finger_collision"
390
+ {
391
+ over "mesh_19"
392
+ {
393
+ }
394
+ }
395
+ }
396
+ }
397
+
398
+ over "openarm_right_link1"
399
+ {
400
+ over "visuals"
401
+ {
402
+ over "openarm_right_link1_visual"
403
+ {
404
+ }
405
+ }
406
+
407
+ over "collisions"
408
+ {
409
+ over "openarm_right_link1_collision"
410
+ {
411
+ over "mesh_5"
412
+ {
413
+ }
414
+ }
415
+ }
416
+ }
417
+
418
+ over "openarm_right_link2"
419
+ {
420
+ over "visuals"
421
+ {
422
+ over "openarm_right_link2_visual"
423
+ {
424
+ }
425
+ }
426
+
427
+ over "collisions"
428
+ {
429
+ over "openarm_right_link2_collision"
430
+ {
431
+ over "mesh_7"
432
+ {
433
+ }
434
+ }
435
+ }
436
+ }
437
+
438
+ over "openarm_right_link3"
439
+ {
440
+ over "visuals"
441
+ {
442
+ over "openarm_right_link3_visual"
443
+ {
444
+ }
445
+ }
446
+
447
+ over "collisions"
448
+ {
449
+ over "openarm_right_link3_collision"
450
+ {
451
+ over "mesh_9"
452
+ {
453
+ }
454
+ }
455
+ }
456
+ }
457
+
458
+ over "openarm_right_link4"
459
+ {
460
+ over "visuals"
461
+ {
462
+ over "openarm_right_link4_visual"
463
+ {
464
+ }
465
+ }
466
+
467
+ over "collisions"
468
+ {
469
+ over "openarm_right_link4_collision"
470
+ {
471
+ over "mesh_11"
472
+ {
473
+ }
474
+ }
475
+ }
476
+ }
477
+
478
+ over "openarm_right_link5"
479
+ {
480
+ over "visuals"
481
+ {
482
+ over "openarm_right_link5_visual"
483
+ {
484
+ }
485
+ }
486
+
487
+ over "collisions"
488
+ {
489
+ over "openarm_right_link5_collision"
490
+ {
491
+ over "mesh_13"
492
+ {
493
+ }
494
+ }
495
+ }
496
+ }
497
+
498
+ over "openarm_right_link6"
499
+ {
500
+ over "visuals"
501
+ {
502
+ over "openarm_right_link6_visual"
503
+ {
504
+ }
505
+ }
506
+
507
+ over "collisions"
508
+ {
509
+ over "openarm_right_link6_collision"
510
+ {
511
+ over "mesh_15"
512
+ {
513
+ }
514
+ }
515
+ }
516
+ }
517
+
518
+ over "openarm_right_link7"
519
+ {
520
+ over "visuals"
521
+ {
522
+ over "openarm_right_link7_visual"
523
+ {
524
+ }
525
+ }
526
+
527
+ over "collisions"
528
+ {
529
+ over "openarm_right_link7_collision"
530
+ {
531
+ over "mesh_17"
532
+ {
533
+ }
534
+ }
535
+ }
536
+
537
+ over "openarm_right_ee_tcp"
538
+ {
539
+ over "visuals"
540
+ {
541
+ }
542
+
543
+ over "collisions"
544
+ {
545
+ }
546
+ }
547
+
548
+ over "openarm_right_hand"
549
+ {
550
+ over "visuals"
551
+ {
552
+ }
553
+
554
+ over "collisions"
555
+ {
556
+ }
557
+ }
558
+ }
559
+
560
+ over "openarm_right_right_finger"
561
+ {
562
+ over "visuals"
563
+ {
564
+ over "openarm_right_right_finger_visual"
565
+ {
566
+ }
567
+ }
568
+
569
+ over "collisions"
570
+ {
571
+ over "openarm_right_right_finger_collision"
572
+ {
573
+ over "mesh_19"
574
+ {
575
+ }
576
+ }
577
+ }
578
+ }
579
+
580
+ over "openarm_right_left_finger"
581
+ {
582
+ over "visuals"
583
+ {
584
+ over "openarm_right_left_finger_visual"
585
+ {
586
+ }
587
+ }
588
+
589
+ over "collisions"
590
+ {
591
+ over "openarm_right_left_finger_collision"
592
+ {
593
+ over "mesh_19"
594
+ {
595
+ }
596
+ }
597
+ }
598
+ }
599
+
600
+ over "root_joint"
601
+ {
602
+ }
603
+
604
+ over "Looks"
605
+ {
606
+ }
607
+
608
+ over "VisualMaterials"
609
+ {
610
+ }
611
+ }
612
+
openarm_openarm_bimanual/payloads/Physics/none.usda ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "openarm"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "openarm"
11
+ {
12
+ }
13
+
openarm_openarm_bimanual/payloads/Physics/physics.usda ADDED
@@ -0,0 +1,1011 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "openarm"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "openarm"
11
+ {
12
+ over "joints"
13
+ {
14
+ def PhysicsRevoluteJoint "openarm_left_joint1" (
15
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
16
+ )
17
+ {
18
+ float drive:angular:physics:damping = 40
19
+ float drive:angular:physics:maxForce = 40
20
+ float drive:angular:physics:stiffness = 2000
21
+ float drive:angular:physics:targetPosition = 0
22
+ uniform token drive:angular:physics:type = "force"
23
+ uniform token physics:axis = "Z"
24
+ custom rel physics:body0 = </openarm/openarm_body_link>
25
+ custom rel physics:body1 = </openarm/openarm_left_link1>
26
+ float physics:breakForce = 3.4028235e38
27
+ float physics:breakTorque = 3.4028235e38
28
+ float physics:JointEquivalentInertia = 0.6143213
29
+ point3f physics:localPos0 = (0, 0.0935, 0.6979998)
30
+ point3f physics:localPos1 = (0, 0, 0)
31
+ quatf physics:localRot0 = (0.7071055, -0.7071081, 0, 0)
32
+ quatf physics:localRot1 = (1, 0, 0, 0)
33
+ float physics:lowerLimit = -200.00002
34
+ float physics:upperLimit = 79.99997
35
+ float state:angular:physics:position = 0
36
+ float state:angular:physics:velocity = 0
37
+ }
38
+
39
+ def PhysicsRevoluteJoint "openarm_left_joint2" (
40
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
41
+ )
42
+ {
43
+ float drive:angular:physics:damping = 80
44
+ float drive:angular:physics:maxForce = 40
45
+ float drive:angular:physics:stiffness = 400
46
+ float drive:angular:physics:targetPosition = 0
47
+ uniform token drive:angular:physics:type = "force"
48
+ uniform token physics:axis = "X"
49
+ custom rel physics:body0 = </openarm/openarm_left_link1>
50
+ custom rel physics:body1 = </openarm/openarm_left_link2>
51
+ float physics:breakForce = 3.4028235e38
52
+ float physics:breakTorque = 3.4028235e38
53
+ float physics:JointEquivalentInertia = 0.5508471
54
+ point3f physics:localPos0 = (-0.0301, 0, 0.06)
55
+ point3f physics:localPos1 = (0, 0, 0)
56
+ quatf physics:localRot0 = (0, 0, 0.70710677, 0.70710677)
57
+ quatf physics:localRot1 = (0, 0, 0, 1)
58
+ float physics:lowerLimit = -189.99998
59
+ float physics:upperLimit = 9.999985
60
+ float state:angular:physics:position = 0
61
+ float state:angular:physics:velocity = 0
62
+ }
63
+
64
+ def PhysicsRevoluteJoint "openarm_left_joint3" (
65
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
66
+ )
67
+ {
68
+ float drive:angular:physics:damping = 80
69
+ float drive:angular:physics:maxForce = 27
70
+ float drive:angular:physics:stiffness = 400
71
+ float drive:angular:physics:targetPosition = 0
72
+ uniform token drive:angular:physics:type = "force"
73
+ uniform token physics:axis = "Z"
74
+ custom rel physics:body0 = </openarm/openarm_left_link2>
75
+ custom rel physics:body1 = </openarm/openarm_left_link3>
76
+ float physics:breakForce = 3.4028235e38
77
+ float physics:breakTorque = 3.4028235e38
78
+ float physics:JointEquivalentInertia = 0.5397275
79
+ point3f physics:localPos0 = (0.0301, 0, 0.06625)
80
+ point3f physics:localPos1 = (0, 0, 0)
81
+ quatf physics:localRot0 = (1, 0, 0, 0)
82
+ quatf physics:localRot1 = (1, 0, 0, 0)
83
+ float physics:lowerLimit = -89.99998
84
+ float physics:upperLimit = 89.99998
85
+ float state:angular:physics:position = 0
86
+ float state:angular:physics:velocity = 0
87
+ }
88
+
89
+ def PhysicsRevoluteJoint "openarm_left_joint4" (
90
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
91
+ )
92
+ {
93
+ float drive:angular:physics:damping = 80
94
+ float drive:angular:physics:maxForce = 27
95
+ float drive:angular:physics:stiffness = 400
96
+ float drive:angular:physics:targetPosition = 0
97
+ uniform token drive:angular:physics:type = "force"
98
+ uniform token physics:axis = "Y"
99
+ custom rel physics:body0 = </openarm/openarm_left_link3>
100
+ custom rel physics:body1 = </openarm/openarm_left_link4>
101
+ float physics:breakForce = 3.4028235e38
102
+ float physics:breakTorque = 3.4028235e38
103
+ float physics:JointEquivalentInertia = 0.35589984
104
+ point3f physics:localPos0 = (-0, 0.0315, 0.15375)
105
+ point3f physics:localPos1 = (0, 0, 0)
106
+ quatf physics:localRot0 = (1, 0, 0, 0)
107
+ quatf physics:localRot1 = (1, 0, 0, 0)
108
+ float physics:lowerLimit = 0
109
+ float physics:upperLimit = 139.99998
110
+ float state:angular:physics:position = 0
111
+ float state:angular:physics:velocity = 0
112
+ }
113
+
114
+ def PhysicsRevoluteJoint "openarm_left_joint5" (
115
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
116
+ )
117
+ {
118
+ float drive:angular:physics:damping = 80
119
+ float drive:angular:physics:maxForce = 7
120
+ float drive:angular:physics:stiffness = 400
121
+ float drive:angular:physics:targetPosition = 0
122
+ uniform token drive:angular:physics:type = "force"
123
+ uniform token physics:axis = "Z"
124
+ custom rel physics:body0 = </openarm/openarm_left_link4>
125
+ custom rel physics:body1 = </openarm/openarm_left_link5>
126
+ float physics:breakForce = 3.4028235e38
127
+ float physics:breakTorque = 3.4028235e38
128
+ float physics:JointEquivalentInertia = 0.118156664
129
+ point3f physics:localPos0 = (0, -0.0315, 0.0955)
130
+ point3f physics:localPos1 = (0, 0, 0)
131
+ quatf physics:localRot0 = (1, 0, 0, 0)
132
+ quatf physics:localRot1 = (1, 0, 0, 0)
133
+ float physics:lowerLimit = -89.99998
134
+ float physics:upperLimit = 89.99998
135
+ float state:angular:physics:position = 0
136
+ float state:angular:physics:velocity = 0
137
+ }
138
+
139
+ def PhysicsRevoluteJoint "openarm_left_joint6" (
140
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
141
+ )
142
+ {
143
+ float drive:angular:physics:damping = 80
144
+ float drive:angular:physics:maxForce = 7
145
+ float drive:angular:physics:stiffness = 400
146
+ float drive:angular:physics:targetPosition = 0
147
+ uniform token drive:angular:physics:type = "force"
148
+ uniform token physics:axis = "X"
149
+ custom rel physics:body0 = </openarm/openarm_left_link5>
150
+ custom rel physics:body1 = </openarm/openarm_left_link6>
151
+ float physics:breakForce = 3.4028235e38
152
+ float physics:breakTorque = 3.4028235e38
153
+ float physics:JointEquivalentInertia = 0.04134566
154
+ point3f physics:localPos0 = (0.0375, 0, 0.1205)
155
+ point3f physics:localPos1 = (0, 0, 0)
156
+ quatf physics:localRot0 = (1, 0, 0, 0)
157
+ quatf physics:localRot1 = (1, 0, 0, 0)
158
+ float physics:lowerLimit = -44.99999
159
+ float physics:upperLimit = 44.99999
160
+ float state:angular:physics:position = 0
161
+ float state:angular:physics:velocity = 0
162
+ }
163
+
164
+ def PhysicsRevoluteJoint "openarm_left_joint7" (
165
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
166
+ )
167
+ {
168
+ float drive:angular:physics:damping = 80
169
+ float drive:angular:physics:maxForce = 7
170
+ float drive:angular:physics:stiffness = 400
171
+ float drive:angular:physics:targetPosition = 0
172
+ uniform token drive:angular:physics:type = "force"
173
+ uniform token physics:axis = "Y"
174
+ custom rel physics:body0 = </openarm/openarm_left_link6>
175
+ custom rel physics:body1 = </openarm/openarm_left_link7>
176
+ float physics:breakForce = 3.4028235e38
177
+ float physics:breakTorque = 3.4028235e38
178
+ float physics:JointEquivalentInertia = 0.006993125
179
+ point3f physics:localPos0 = (-0.0375, 0, 0)
180
+ point3f physics:localPos1 = (0, 0, 0)
181
+ quatf physics:localRot0 = (0, 1, 0, 0)
182
+ quatf physics:localRot1 = (0, 1, 0, 0)
183
+ float physics:lowerLimit = -89.99998
184
+ float physics:upperLimit = 89.99998
185
+ float state:angular:physics:position = 0
186
+ float state:angular:physics:velocity = 0
187
+ }
188
+
189
+ def PhysicsPrismaticJoint "openarm_left_finger_joint1" (
190
+ prepend apiSchemas = ["PhysicsDriveAPI:linear", "PhysicsJointStateAPI:linear"]
191
+ )
192
+ {
193
+ float drive:linear:physics:damping = 100
194
+ float drive:linear:physics:maxForce = 10
195
+ float drive:linear:physics:stiffness = 1000000
196
+ float drive:linear:physics:targetPosition = 0
197
+ uniform token drive:linear:physics:type = "force"
198
+ uniform token physics:axis = "Y"
199
+ custom rel physics:body0 = </openarm/openarm_left_link7>
200
+ custom rel physics:body1 = </openarm/openarm_left_right_finger>
201
+ float physics:breakForce = 3.4028235e38
202
+ float physics:breakTorque = 3.4028235e38
203
+ float physics:JointEquivalentInertia = 0.0009874682
204
+ point3f physics:localPos0 = (0, -0.005, 0.1151)
205
+ point3f physics:localPos1 = (0, 0, 0)
206
+ quatf physics:localRot0 = (0, 1, 0, 0)
207
+ quatf physics:localRot1 = (0, 1, 0, 0)
208
+ float physics:lowerLimit = 0
209
+ float physics:upperLimit = 0.044
210
+ float state:linear:physics:position = 0
211
+ float state:linear:physics:velocity = 0
212
+ }
213
+
214
+ def PhysicsPrismaticJoint "openarm_left_finger_joint2" (
215
+ prepend apiSchemas = ["PhysicsJointStateAPI:linear"]
216
+ )
217
+ {
218
+ uniform token physics:axis = "Y"
219
+ custom rel physics:body0 = </openarm/openarm_left_link7>
220
+ custom rel physics:body1 = </openarm/openarm_left_left_finger>
221
+ float physics:breakForce = 3.4028235e38
222
+ float physics:breakTorque = 3.4028235e38
223
+ float physics:JointEquivalentInertia = 0.0009870075
224
+ point3f physics:localPos0 = (0, 0.005, 0.1151)
225
+ point3f physics:localPos1 = (0, 0, 0)
226
+ quatf physics:localRot0 = (1, 0, 0, 0)
227
+ quatf physics:localRot1 = (1, 0, 0, 0)
228
+ float physics:lowerLimit = -0.0088
229
+ float physics:upperLimit = 0.0528
230
+ }
231
+
232
+ def PhysicsRevoluteJoint "openarm_left_hand" (
233
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
234
+ )
235
+ {
236
+ float drive:angular:physics:damping = 0
237
+ float drive:angular:physics:maxForce = 3.4028235e38
238
+ float drive:angular:physics:stiffness = 0
239
+ float drive:angular:physics:targetPosition = 0
240
+ uniform token drive:angular:physics:type = "force"
241
+ uniform token physics:axis = "Z"
242
+ custom rel physics:body0 = </openarm/openarm_left_link7>
243
+ custom rel physics:body1 = </openarm/openarm_left_link7/openarm_left_hand>
244
+ float physics:breakForce = 3.4028235e38
245
+ float physics:breakTorque = 3.4028235e38
246
+ float physics:JointEquivalentInertia = 0
247
+ point3f physics:localPos0 = (0, 0, 0.1001)
248
+ point3f physics:localPos1 = (0, 0, 0)
249
+ quatf physics:localRot0 = (1, 0, 0, 0)
250
+ quatf physics:localRot1 = (1, 0, 0, 0)
251
+ float physics:lowerLimit = 0
252
+ float physics:upperLimit = 5.7295775e-13
253
+ }
254
+
255
+ def PhysicsRevoluteJoint "openarm_left_ee_tcp_joint" (
256
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
257
+ )
258
+ {
259
+ float drive:angular:physics:damping = 0
260
+ float drive:angular:physics:maxForce = 3.4028235e38
261
+ float drive:angular:physics:stiffness = 0
262
+ float drive:angular:physics:targetPosition = 0
263
+ uniform token drive:angular:physics:type = "force"
264
+ uniform token physics:axis = "Z"
265
+ custom rel physics:body0 = </openarm/openarm_left_link7/openarm_left_hand>
266
+ custom rel physics:body1 = </openarm/openarm_left_link7/openarm_left_ee_tcp>
267
+ float physics:breakForce = 3.4028235e38
268
+ float physics:breakTorque = 3.4028235e38
269
+ float physics:JointEquivalentInertia = 0
270
+ point3f physics:localPos0 = (0, 0, 0.093)
271
+ point3f physics:localPos1 = (0, 0, 0)
272
+ quatf physics:localRot0 = (1, 0, 0, 0)
273
+ quatf physics:localRot1 = (1, 0, 0, 0)
274
+ float physics:lowerLimit = 0
275
+ float physics:upperLimit = 5.7295775e-13
276
+ }
277
+
278
+ def PhysicsRevoluteJoint "openarm_right_joint1" (
279
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
280
+ )
281
+ {
282
+ float drive:angular:physics:damping = 40
283
+ float drive:angular:physics:maxForce = 40
284
+ float drive:angular:physics:stiffness = 2000
285
+ float drive:angular:physics:targetPosition = 0
286
+ uniform token drive:angular:physics:type = "force"
287
+ uniform token physics:axis = "Z"
288
+ custom rel physics:body0 = </openarm/openarm_body_link>
289
+ custom rel physics:body1 = </openarm/openarm_right_link1>
290
+ float physics:breakForce = 3.4028235e38
291
+ float physics:breakTorque = 3.4028235e38
292
+ float physics:JointEquivalentInertia = 0.6148356
293
+ point3f physics:localPos0 = (0, -0.0935, 0.6979998)
294
+ point3f physics:localPos1 = (0, 0, 0)
295
+ quatf physics:localRot0 = (0.7071055, 0.7071081, 0, 0)
296
+ quatf physics:localRot1 = (1, 0, 0, 0)
297
+ float physics:lowerLimit = -79.99997
298
+ float physics:upperLimit = 200.00002
299
+ float state:angular:physics:position = 0
300
+ float state:angular:physics:velocity = 0
301
+ }
302
+
303
+ def PhysicsRevoluteJoint "openarm_right_joint2" (
304
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
305
+ )
306
+ {
307
+ float drive:angular:physics:damping = 80
308
+ float drive:angular:physics:maxForce = 40
309
+ float drive:angular:physics:stiffness = 400
310
+ float drive:angular:physics:targetPosition = 0
311
+ uniform token drive:angular:physics:type = "force"
312
+ uniform token physics:axis = "X"
313
+ custom rel physics:body0 = </openarm/openarm_right_link1>
314
+ custom rel physics:body1 = </openarm/openarm_right_link2>
315
+ float physics:breakForce = 3.4028235e38
316
+ float physics:breakTorque = 3.4028235e38
317
+ float physics:JointEquivalentInertia = 0.55110145
318
+ point3f physics:localPos0 = (-0.0301, 0, 0.06)
319
+ point3f physics:localPos1 = (0, 0, 0)
320
+ quatf physics:localRot0 = (0, 0, -0.70710677, 0.70710677)
321
+ quatf physics:localRot1 = (0, 0, 0, 1)
322
+ float physics:lowerLimit = -9.999985
323
+ float physics:upperLimit = 189.99998
324
+ float state:angular:physics:position = 0
325
+ float state:angular:physics:velocity = 0
326
+ }
327
+
328
+ def PhysicsRevoluteJoint "openarm_right_joint3" (
329
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
330
+ )
331
+ {
332
+ float drive:angular:physics:damping = 80
333
+ float drive:angular:physics:maxForce = 27
334
+ float drive:angular:physics:stiffness = 400
335
+ float drive:angular:physics:targetPosition = 0
336
+ uniform token drive:angular:physics:type = "force"
337
+ uniform token physics:axis = "Z"
338
+ custom rel physics:body0 = </openarm/openarm_right_link2>
339
+ custom rel physics:body1 = </openarm/openarm_right_link3>
340
+ float physics:breakForce = 3.4028235e38
341
+ float physics:breakTorque = 3.4028235e38
342
+ float physics:JointEquivalentInertia = 0.53973037
343
+ point3f physics:localPos0 = (0.0301, 0, 0.06625)
344
+ point3f physics:localPos1 = (0, 0, 0)
345
+ quatf physics:localRot0 = (1, 0, 0, 0)
346
+ quatf physics:localRot1 = (1, 0, 0, 0)
347
+ float physics:lowerLimit = -89.99998
348
+ float physics:upperLimit = 89.99998
349
+ float state:angular:physics:position = 0
350
+ float state:angular:physics:velocity = 0
351
+ }
352
+
353
+ def PhysicsRevoluteJoint "openarm_right_joint4" (
354
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
355
+ )
356
+ {
357
+ float drive:angular:physics:damping = 80
358
+ float drive:angular:physics:maxForce = 27
359
+ float drive:angular:physics:stiffness = 400
360
+ float drive:angular:physics:targetPosition = 0
361
+ uniform token drive:angular:physics:type = "force"
362
+ uniform token physics:axis = "Y"
363
+ custom rel physics:body0 = </openarm/openarm_right_link3>
364
+ custom rel physics:body1 = </openarm/openarm_right_link4>
365
+ float physics:breakForce = 3.4028235e38
366
+ float physics:breakTorque = 3.4028235e38
367
+ float physics:JointEquivalentInertia = 0.3547449
368
+ point3f physics:localPos0 = (-0, 0.0315, 0.15375)
369
+ point3f physics:localPos1 = (0, 0, 0)
370
+ quatf physics:localRot0 = (1, 0, 0, 0)
371
+ quatf physics:localRot1 = (1, 0, 0, 0)
372
+ float physics:lowerLimit = 0
373
+ float physics:upperLimit = 139.99998
374
+ float state:angular:physics:position = 0
375
+ float state:angular:physics:velocity = 0
376
+ }
377
+
378
+ def PhysicsRevoluteJoint "openarm_right_joint5" (
379
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
380
+ )
381
+ {
382
+ float drive:angular:physics:damping = 80
383
+ float drive:angular:physics:maxForce = 7
384
+ float drive:angular:physics:stiffness = 400
385
+ float drive:angular:physics:targetPosition = 0
386
+ uniform token drive:angular:physics:type = "force"
387
+ uniform token physics:axis = "Z"
388
+ custom rel physics:body0 = </openarm/openarm_right_link4>
389
+ custom rel physics:body1 = </openarm/openarm_right_link5>
390
+ float physics:breakForce = 3.4028235e38
391
+ float physics:breakTorque = 3.4028235e38
392
+ float physics:JointEquivalentInertia = 0.11690189
393
+ point3f physics:localPos0 = (0, -0.0315, 0.0955)
394
+ point3f physics:localPos1 = (0, 0, 0)
395
+ quatf physics:localRot0 = (1, 0, 0, 0)
396
+ quatf physics:localRot1 = (1, 0, 0, 0)
397
+ float physics:lowerLimit = -89.99998
398
+ float physics:upperLimit = 89.99998
399
+ float state:angular:physics:position = 0
400
+ float state:angular:physics:velocity = 0
401
+ }
402
+
403
+ def PhysicsRevoluteJoint "openarm_right_joint6" (
404
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
405
+ )
406
+ {
407
+ float drive:angular:physics:damping = 80
408
+ float drive:angular:physics:maxForce = 7
409
+ float drive:angular:physics:stiffness = 400
410
+ float drive:angular:physics:targetPosition = 0
411
+ uniform token drive:angular:physics:type = "force"
412
+ uniform token physics:axis = "X"
413
+ custom rel physics:body0 = </openarm/openarm_right_link5>
414
+ custom rel physics:body1 = </openarm/openarm_right_link6>
415
+ float physics:breakForce = 3.4028235e38
416
+ float physics:breakTorque = 3.4028235e38
417
+ float physics:JointEquivalentInertia = 0.04133558
418
+ point3f physics:localPos0 = (0.0375, 0, 0.1205)
419
+ point3f physics:localPos1 = (0, 0, 0)
420
+ quatf physics:localRot0 = (1, 0, 0, 0)
421
+ quatf physics:localRot1 = (1, 0, 0, 0)
422
+ float physics:lowerLimit = -44.99999
423
+ float physics:upperLimit = 44.99999
424
+ float state:angular:physics:position = 0
425
+ float state:angular:physics:velocity = 0
426
+ }
427
+
428
+ def PhysicsRevoluteJoint "openarm_right_joint7" (
429
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
430
+ )
431
+ {
432
+ float drive:angular:physics:damping = 80
433
+ float drive:angular:physics:maxForce = 7
434
+ float drive:angular:physics:stiffness = 400
435
+ float drive:angular:physics:targetPosition = 0
436
+ uniform token drive:angular:physics:type = "force"
437
+ uniform token physics:axis = "Y"
438
+ custom rel physics:body0 = </openarm/openarm_right_link6>
439
+ custom rel physics:body1 = </openarm/openarm_right_link7>
440
+ float physics:breakForce = 3.4028235e38
441
+ float physics:breakTorque = 3.4028235e38
442
+ float physics:JointEquivalentInertia = 0.0069721467
443
+ point3f physics:localPos0 = (-0.0375, 0, 0)
444
+ point3f physics:localPos1 = (0, 0, 0)
445
+ quatf physics:localRot0 = (1, 0, 0, 0)
446
+ quatf physics:localRot1 = (1, 0, 0, 0)
447
+ float physics:lowerLimit = -89.99998
448
+ float physics:upperLimit = 89.99998
449
+ float state:angular:physics:position = 0
450
+ float state:angular:physics:velocity = 0
451
+ }
452
+
453
+ def PhysicsPrismaticJoint "openarm_right_finger_joint1" (
454
+ prepend apiSchemas = ["PhysicsDriveAPI:linear", "PhysicsJointStateAPI:linear"]
455
+ )
456
+ {
457
+ float drive:linear:physics:damping = 100
458
+ float drive:linear:physics:maxForce = 10
459
+ float drive:linear:physics:stiffness = 1000000
460
+ float drive:linear:physics:targetPosition = 0
461
+ uniform token drive:linear:physics:type = "force"
462
+ uniform token physics:axis = "Y"
463
+ custom rel physics:body0 = </openarm/openarm_right_link7>
464
+ custom rel physics:body1 = </openarm/openarm_right_right_finger>
465
+ float physics:breakForce = 3.4028235e38
466
+ float physics:breakTorque = 3.4028235e38
467
+ float physics:JointEquivalentInertia = 0.0009874689
468
+ point3f physics:localPos0 = (0, -0.005, 0.1151)
469
+ point3f physics:localPos1 = (0, 0, 0)
470
+ quatf physics:localRot0 = (0, 1, 0, 0)
471
+ quatf physics:localRot1 = (0, 1, 0, 0)
472
+ float physics:lowerLimit = 0
473
+ float physics:upperLimit = 0.044
474
+ float state:linear:physics:position = 0
475
+ float state:linear:physics:velocity = 0
476
+ }
477
+
478
+ def PhysicsPrismaticJoint "openarm_right_finger_joint2" (
479
+ prepend apiSchemas = ["PhysicsJointStateAPI:linear"]
480
+ )
481
+ {
482
+ uniform token physics:axis = "Y"
483
+ custom rel physics:body0 = </openarm/openarm_right_link7>
484
+ custom rel physics:body1 = </openarm/openarm_right_left_finger>
485
+ float physics:breakForce = 3.4028235e38
486
+ float physics:breakTorque = 3.4028235e38
487
+ float physics:JointEquivalentInertia = 0.0009870068
488
+ point3f physics:localPos0 = (0, 0.005, 0.1151)
489
+ point3f physics:localPos1 = (0, 0, 0)
490
+ quatf physics:localRot0 = (1, 0, 0, 0)
491
+ quatf physics:localRot1 = (1, 0, 0, 0)
492
+ float physics:lowerLimit = -0.0088
493
+ float physics:upperLimit = 0.0528
494
+ }
495
+
496
+ def PhysicsRevoluteJoint "openarm_right_hand" (
497
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
498
+ )
499
+ {
500
+ float drive:angular:physics:damping = 0
501
+ float drive:angular:physics:maxForce = 3.4028235e38
502
+ float drive:angular:physics:stiffness = 0
503
+ float drive:angular:physics:targetPosition = 0
504
+ uniform token drive:angular:physics:type = "force"
505
+ uniform token physics:axis = "Z"
506
+ custom rel physics:body0 = </openarm/openarm_right_link7>
507
+ custom rel physics:body1 = </openarm/openarm_right_link7/openarm_right_hand>
508
+ float physics:breakForce = 3.4028235e38
509
+ float physics:breakTorque = 3.4028235e38
510
+ float physics:JointEquivalentInertia = 0
511
+ point3f physics:localPos0 = (0, 0, 0.1001)
512
+ point3f physics:localPos1 = (0, 0, 0)
513
+ quatf physics:localRot0 = (0, 0, 1, 0)
514
+ quatf physics:localRot1 = (0, 0, 1, 0)
515
+ float physics:lowerLimit = 0
516
+ float physics:upperLimit = 5.7295775e-13
517
+ }
518
+
519
+ def PhysicsRevoluteJoint "openarm_right_ee_tcp_joint" (
520
+ prepend apiSchemas = ["PhysicsDriveAPI:angular"]
521
+ )
522
+ {
523
+ float drive:angular:physics:damping = 0
524
+ float drive:angular:physics:maxForce = 3.4028235e38
525
+ float drive:angular:physics:stiffness = 0
526
+ float drive:angular:physics:targetPosition = 0
527
+ uniform token drive:angular:physics:type = "force"
528
+ uniform token physics:axis = "Z"
529
+ custom rel physics:body0 = </openarm/openarm_right_link7/openarm_right_hand>
530
+ custom rel physics:body1 = </openarm/openarm_right_link7/openarm_right_ee_tcp>
531
+ float physics:breakForce = 3.4028235e38
532
+ float physics:breakTorque = 3.4028235e38
533
+ float physics:JointEquivalentInertia = 0
534
+ point3f physics:localPos0 = (0, 0, 0.093)
535
+ point3f physics:localPos1 = (0, 0, 0)
536
+ quatf physics:localRot0 = (0, 0, 1, 0)
537
+ quatf physics:localRot1 = (0, 0, 1, 0)
538
+ float physics:lowerLimit = 0
539
+ float physics:upperLimit = 5.7295775e-13
540
+ }
541
+ }
542
+
543
+ over "openarm_body_link" (
544
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
545
+ )
546
+ {
547
+ point3f physics:centerOfMass = (-0.00013404236, 0, 0.098658614)
548
+ float3 physics:diagonalInertia = (2.6204975, 2.6124587, 0.06164874)
549
+ float physics:mass = 16.176456
550
+ quatf physics:principalAxes = (1, 0.000007120055, -0.00025393663, 0.0000011506469)
551
+
552
+ over "collisions"
553
+ {
554
+ over "openarm_body_link0_collision"
555
+ {
556
+ over "mesh_2" (
557
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
558
+ )
559
+ {
560
+ }
561
+ }
562
+
563
+ over "openarm_left_link0_collision"
564
+ {
565
+ over "mesh_3" (
566
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
567
+ )
568
+ {
569
+ }
570
+ }
571
+
572
+ over "openarm_right_link0_collision"
573
+ {
574
+ over "mesh_3" (
575
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
576
+ )
577
+ {
578
+ }
579
+ }
580
+ }
581
+ }
582
+
583
+ over "openarm_left_link1" (
584
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
585
+ )
586
+ {
587
+ point3f physics:centerOfMass = (0.0011467658, -0.000033199878, 0.053952843)
588
+ float3 physics:diagonalInertia = (0.0015685259, 0.0012729999, 0.0010144745)
589
+ float physics:mass = 1.1416684
590
+ quatf physics:principalAxes = (0.99965304, 0.0017827745, 0.026215931, -0.0018256223)
591
+
592
+ over "collisions"
593
+ {
594
+ over "openarm_left_link1_collision"
595
+ {
596
+ over "mesh_5" (
597
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
598
+ )
599
+ {
600
+ }
601
+ }
602
+ }
603
+ }
604
+
605
+ over "openarm_left_link2" (
606
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
607
+ )
608
+ {
609
+ point3f physics:centerOfMass = (0.008396292, 2.0145102e-8, 0.03256649)
610
+ float3 physics:diagonalInertia = (0.00042165074, 0.00037600606, 0.00016934323)
611
+ float physics:mass = 0.27750927
612
+ quatf physics:principalAxes = (0.9661671, 0.0042330557, 0.25786418, 0.0030503613)
613
+
614
+ over "collisions"
615
+ {
616
+ over "openarm_left_link2_collision"
617
+ {
618
+ over "mesh_7" (
619
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
620
+ )
621
+ {
622
+ }
623
+ }
624
+ }
625
+ }
626
+
627
+ over "openarm_left_link3" (
628
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
629
+ )
630
+ {
631
+ point3f physics:centerOfMass = (-0.002104752, -0.00055490853, 0.0904747)
632
+ float3 physics:diagonalInertia = (0.0043720477, 0.00431934, 0.0006606131)
633
+ float physics:mass = 1.0738634
634
+ quatf physics:principalAxes = (0.999951, -0.0049327957, -0.0014414751, 0.008467595)
635
+
636
+ over "collisions"
637
+ {
638
+ over "openarm_left_link3_collision"
639
+ {
640
+ over "mesh_9" (
641
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
642
+ )
643
+ {
644
+ }
645
+ }
646
+ }
647
+ }
648
+
649
+ over "openarm_left_link4" (
650
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
651
+ )
652
+ {
653
+ point3f physics:centerOfMass = (-0.002900683, -0.030305758, 0.06339637)
654
+ float3 physics:diagonalInertia = (0.0006243554, 0.00051859574, 0.00032504884)
655
+ float physics:mass = 0.6348535
656
+ quatf physics:principalAxes = (0.9942824, 0.09968764, 0.032972574, -0.019435624)
657
+
658
+ over "collisions"
659
+ {
660
+ over "openarm_left_link4_collision"
661
+ {
662
+ over "mesh_11" (
663
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
664
+ )
665
+ {
666
+ }
667
+ }
668
+ }
669
+ }
670
+
671
+ over "openarm_left_link5" (
672
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
673
+ )
674
+ {
675
+ point3f physics:centerOfMass = (-0.0030496651, -0.0008866902, 0.043079805)
676
+ float3 physics:diagonalInertia = (0.0004205488, 0.00044806433, 0.00032338686)
677
+ float physics:mass = 0.6156588
678
+ quatf physics:principalAxes = (0.98624855, -0.027019188, -0.024186399, 0.16124167)
679
+
680
+ over "collisions"
681
+ {
682
+ over "openarm_left_link5_collision"
683
+ {
684
+ over "mesh_13" (
685
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
686
+ )
687
+ {
688
+ }
689
+ }
690
+ }
691
+ }
692
+
693
+ over "openarm_left_link6" (
694
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
695
+ )
696
+ {
697
+ point3f physics:centerOfMass = (-0.03713659, -0.0003323053, -0.00009498375)
698
+ float3 physics:diagonalInertia = (0.0001428754, 0.00015660639, 0.00015951821)
699
+ float physics:mass = 0.47520277
700
+ quatf physics:principalAxes = (0.9782236, -0.2028305, 0.035006385, -0.026702125)
701
+
702
+ over "collisions"
703
+ {
704
+ over "openarm_left_link6_collision"
705
+ {
706
+ over "mesh_15" (
707
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
708
+ )
709
+ {
710
+ }
711
+ }
712
+ }
713
+ }
714
+
715
+ over "openarm_left_link7" (
716
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
717
+ )
718
+ {
719
+ point3f physics:centerOfMass = (0.0000687551, -0.012661752, 0.06951945)
720
+ float3 physics:diagonalInertia = (0.000639018, 0.00053749647, 0.00030148553)
721
+ float physics:mass = 0.46597713
722
+ quatf physics:principalAxes = (0.97725725, 0.21195586, -0.0021006237, 0.006219682)
723
+
724
+ over "collisions"
725
+ {
726
+ over "openarm_left_link7_collision"
727
+ {
728
+ over "mesh_17" (
729
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
730
+ )
731
+ {
732
+ }
733
+ }
734
+ }
735
+
736
+ over "openarm_left_ee_tcp"
737
+ {
738
+ }
739
+
740
+ over "openarm_left_hand"
741
+ {
742
+ }
743
+ }
744
+
745
+ over "openarm_left_right_finger" (
746
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
747
+ )
748
+ {
749
+ point3f physics:centerOfMass = (0.0064528, -0.01702, 0.0219685)
750
+ float3 physics:diagonalInertia = (0.000003991918, 0.0000013750002, 1.3308144e-7)
751
+ float physics:mass = 0.036025453
752
+ quatf physics:principalAxes = (0.9044081, 0.078153096, -0.18867828, 0.37461808)
753
+
754
+ over "collisions"
755
+ {
756
+ over "openarm_left_right_finger_collision"
757
+ {
758
+ over "mesh_19" (
759
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
760
+ )
761
+ {
762
+ }
763
+ }
764
+ }
765
+ }
766
+
767
+ over "openarm_left_left_finger" (
768
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
769
+ )
770
+ {
771
+ point3f physics:centerOfMass = (0.0064528, 0.01702, 0.0219685)
772
+ float3 physics:diagonalInertia = (0.000003991918, 0.0000013750002, 1.3308144e-7)
773
+ float physics:mass = 0.036025453
774
+ quatf physics:principalAxes = (0.9044081, 0.078153096, -0.18867828, 0.37461808)
775
+
776
+ over "collisions"
777
+ {
778
+ over "openarm_left_left_finger_collision"
779
+ {
780
+ over "mesh_19" (
781
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
782
+ )
783
+ {
784
+ }
785
+ }
786
+ }
787
+ }
788
+
789
+ over "openarm_right_link1" (
790
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
791
+ )
792
+ {
793
+ point3f physics:centerOfMass = (0.0011467658, 0.000033199878, 0.053952843)
794
+ float3 physics:diagonalInertia = (0.0015685259, 0.0012729999, 0.0010144745)
795
+ float physics:mass = 1.1416684
796
+ quatf physics:principalAxes = (0.99965304, 0.0017827745, 0.026215931, -0.0018256223)
797
+
798
+ over "collisions"
799
+ {
800
+ over "openarm_right_link1_collision"
801
+ {
802
+ over "mesh_5" (
803
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
804
+ )
805
+ {
806
+ }
807
+ }
808
+ }
809
+ }
810
+
811
+ over "openarm_right_link2" (
812
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
813
+ )
814
+ {
815
+ point3f physics:centerOfMass = (0.008396292, -2.0145102e-8, 0.03256649)
816
+ float3 physics:diagonalInertia = (0.00042165074, 0.00037600606, 0.00016934323)
817
+ float physics:mass = 0.27750927
818
+ quatf physics:principalAxes = (0.9661671, 0.0042330557, 0.25786418, 0.0030503613)
819
+
820
+ over "collisions"
821
+ {
822
+ over "openarm_right_link2_collision"
823
+ {
824
+ over "mesh_7" (
825
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
826
+ )
827
+ {
828
+ }
829
+ }
830
+ }
831
+ }
832
+
833
+ over "openarm_right_link3" (
834
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
835
+ )
836
+ {
837
+ point3f physics:centerOfMass = (-0.002104752, 0.00055490853, 0.0904747)
838
+ float3 physics:diagonalInertia = (0.0043720477, 0.00431934, 0.0006606131)
839
+ float physics:mass = 1.0738634
840
+ quatf physics:principalAxes = (0.999951, -0.0049327957, -0.0014414751, 0.008467595)
841
+
842
+ over "collisions"
843
+ {
844
+ over "openarm_right_link3_collision"
845
+ {
846
+ over "mesh_9" (
847
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
848
+ )
849
+ {
850
+ }
851
+ }
852
+ }
853
+ }
854
+
855
+ over "openarm_right_link4" (
856
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
857
+ )
858
+ {
859
+ point3f physics:centerOfMass = (-0.002900683, -0.030305758, 0.06339637)
860
+ float3 physics:diagonalInertia = (0.0006243554, 0.00051859574, 0.00032504884)
861
+ float physics:mass = 0.6348535
862
+ quatf physics:principalAxes = (0.9942824, 0.09968764, 0.032972574, -0.019435624)
863
+
864
+ over "collisions"
865
+ {
866
+ over "openarm_right_link4_collision"
867
+ {
868
+ over "mesh_11" (
869
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
870
+ )
871
+ {
872
+ }
873
+ }
874
+ }
875
+ }
876
+
877
+ over "openarm_right_link5" (
878
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
879
+ )
880
+ {
881
+ point3f physics:centerOfMass = (-0.0030496651, 0.0008866902, 0.043079805)
882
+ float3 physics:diagonalInertia = (0.0004205488, 0.00044806433, 0.00032338686)
883
+ float physics:mass = 0.6156588
884
+ quatf physics:principalAxes = (0.98624855, -0.027019188, -0.024186399, 0.16124167)
885
+
886
+ over "collisions"
887
+ {
888
+ over "openarm_right_link5_collision"
889
+ {
890
+ over "mesh_13" (
891
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
892
+ )
893
+ {
894
+ }
895
+ }
896
+ }
897
+ }
898
+
899
+ over "openarm_right_link6" (
900
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
901
+ )
902
+ {
903
+ point3f physics:centerOfMass = (-0.03713659, 0.0003323053, -0.00009498375)
904
+ float3 physics:diagonalInertia = (0.0001428754, 0.00015660639, 0.00015951821)
905
+ float physics:mass = 0.47520277
906
+ quatf physics:principalAxes = (0.9782236, -0.2028305, 0.035006385, -0.026702125)
907
+
908
+ over "collisions"
909
+ {
910
+ over "openarm_right_link6_collision"
911
+ {
912
+ over "mesh_15" (
913
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
914
+ )
915
+ {
916
+ }
917
+ }
918
+ }
919
+ }
920
+
921
+ over "openarm_right_link7" (
922
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
923
+ )
924
+ {
925
+ point3f physics:centerOfMass = (0.0000687551, 0.012661752, 0.06951945)
926
+ float3 physics:diagonalInertia = (0.000639018, 0.00053749647, 0.00030148553)
927
+ float physics:mass = 0.46597713
928
+ quatf physics:principalAxes = (0.97725725, 0.21195586, -0.0021006237, 0.006219682)
929
+
930
+ over "collisions"
931
+ {
932
+ over "openarm_right_link7_collision"
933
+ {
934
+ over "mesh_17" (
935
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
936
+ )
937
+ {
938
+ }
939
+ }
940
+ }
941
+
942
+ over "openarm_right_ee_tcp"
943
+ {
944
+ }
945
+
946
+ over "openarm_right_hand"
947
+ {
948
+ }
949
+ }
950
+
951
+ over "openarm_right_right_finger" (
952
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
953
+ )
954
+ {
955
+ point3f physics:centerOfMass = (0.0064528, -0.01702, 0.0219685)
956
+ float3 physics:diagonalInertia = (0.000003991918, 0.0000013750002, 1.3308144e-7)
957
+ float physics:mass = 0.036025453
958
+ quatf physics:principalAxes = (0.9044081, 0.078153096, -0.18867828, 0.37461808)
959
+
960
+ over "collisions"
961
+ {
962
+ over "openarm_right_right_finger_collision"
963
+ {
964
+ over "mesh_19" (
965
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
966
+ )
967
+ {
968
+ }
969
+ }
970
+ }
971
+ }
972
+
973
+ over "openarm_right_left_finger" (
974
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
975
+ )
976
+ {
977
+ point3f physics:centerOfMass = (0.0064528, 0.01702, 0.0219685)
978
+ float3 physics:diagonalInertia = (0.000003991918, 0.0000013750002, 1.3308144e-7)
979
+ float physics:mass = 0.036025453
980
+ quatf physics:principalAxes = (0.9044081, 0.078153096, -0.18867828, 0.37461808)
981
+
982
+ over "collisions"
983
+ {
984
+ over "openarm_right_left_finger_collision"
985
+ {
986
+ over "mesh_19" (
987
+ prepend apiSchemas = ["PhysicsMeshCollisionAPI", "PhysicsCollisionAPI"]
988
+ )
989
+ {
990
+ }
991
+ }
992
+ }
993
+ }
994
+
995
+ def PhysicsFixedJoint "root_joint" (
996
+ prepend apiSchemas = ["PhysicsArticulationRootAPI"]
997
+ )
998
+ {
999
+ rel physics:body1 = </openarm/openarm_body_link>
1000
+ }
1001
+
1002
+ def PhysicsFixedJoint "__fixed_base_joint"
1003
+ {
1004
+ rel physics:body1 = </openarm/openarm_body_link>
1005
+ point3f physics:localPos0 = (0, 0, 0)
1006
+ point3f physics:localPos1 = (0, 0, 0)
1007
+ quatf physics:localRot0 = (1, 0, 0, 0)
1008
+ quatf physics:localRot1 = (1, 0, 0, 0)
1009
+ }
1010
+ }
1011
+
openarm_openarm_bimanual/payloads/Physics/physx.usda ADDED
@@ -0,0 +1,549 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "openarm"
6
+ metersPerUnit = 1
7
+ subLayers = [
8
+ @./physics.usda@
9
+ ]
10
+ upAxis = "Z"
11
+ )
12
+
13
+ def "openarm"
14
+ {
15
+ over "joints"
16
+ {
17
+ over "openarm_left_joint1" (
18
+ prepend apiSchemas = ["PhysxJointAPI"]
19
+ )
20
+ {
21
+ float physxJoint:maxJointVelocity = 959.97156
22
+ }
23
+
24
+ over "openarm_left_joint2" (
25
+ prepend apiSchemas = ["PhysxJointAPI"]
26
+ )
27
+ {
28
+ float physxJoint:maxJointVelocity = 959.97156
29
+ }
30
+
31
+ over "openarm_left_joint3" (
32
+ prepend apiSchemas = ["PhysxJointAPI"]
33
+ )
34
+ {
35
+ float physxJoint:maxJointVelocity = 311.9999
36
+ }
37
+
38
+ over "openarm_left_joint4" (
39
+ prepend apiSchemas = ["PhysxJointAPI"]
40
+ )
41
+ {
42
+ float physxJoint:maxJointVelocity = 311.9999
43
+ }
44
+
45
+ over "openarm_left_joint5" (
46
+ prepend apiSchemas = ["PhysxJointAPI"]
47
+ )
48
+ {
49
+ float physxJoint:maxJointVelocity = 1199.9996
50
+ }
51
+
52
+ over "openarm_left_joint6" (
53
+ prepend apiSchemas = ["PhysxJointAPI"]
54
+ )
55
+ {
56
+ float physxJoint:maxJointVelocity = 1199.9996
57
+ }
58
+
59
+ over "openarm_left_joint7" (
60
+ prepend apiSchemas = ["PhysxJointAPI"]
61
+ )
62
+ {
63
+ float physxJoint:maxJointVelocity = 1199.9996
64
+ }
65
+
66
+ over "openarm_left_finger_joint1" (
67
+ prepend apiSchemas = ["PhysxJointAPI"]
68
+ )
69
+ {
70
+ float physxJoint:maxJointVelocity = 1
71
+ }
72
+
73
+ over "openarm_left_finger_joint2" (
74
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotY"]
75
+ )
76
+ {
77
+ float physxMimicJoint:rotY:dampingRatio = 0
78
+ float physxMimicJoint:rotY:gearing = -1
79
+ float physxMimicJoint:rotY:naturalFrequency = 0
80
+ float physxMimicJoint:rotY:offset = 0
81
+ rel physxMimicJoint:rotY:referenceJoint = </openarm/joints/openarm_left_finger_joint1>
82
+ }
83
+
84
+ over "openarm_left_hand" (
85
+ prepend apiSchemas = ["PhysxJointAPI"]
86
+ )
87
+ {
88
+ float physxJoint:maxJointVelocity = 3.4028235e38
89
+ }
90
+
91
+ over "openarm_left_ee_tcp_joint" (
92
+ prepend apiSchemas = ["PhysxJointAPI"]
93
+ )
94
+ {
95
+ float physxJoint:maxJointVelocity = 3.4028235e38
96
+ }
97
+
98
+ over "openarm_right_joint1" (
99
+ prepend apiSchemas = ["PhysxJointAPI"]
100
+ )
101
+ {
102
+ float physxJoint:maxJointVelocity = 959.97156
103
+ }
104
+
105
+ over "openarm_right_joint2" (
106
+ prepend apiSchemas = ["PhysxJointAPI"]
107
+ )
108
+ {
109
+ float physxJoint:maxJointVelocity = 959.97156
110
+ }
111
+
112
+ over "openarm_right_joint3" (
113
+ prepend apiSchemas = ["PhysxJointAPI"]
114
+ )
115
+ {
116
+ float physxJoint:maxJointVelocity = 311.9999
117
+ }
118
+
119
+ over "openarm_right_joint4" (
120
+ prepend apiSchemas = ["PhysxJointAPI"]
121
+ )
122
+ {
123
+ float physxJoint:maxJointVelocity = 311.9999
124
+ }
125
+
126
+ over "openarm_right_joint5" (
127
+ prepend apiSchemas = ["PhysxJointAPI"]
128
+ )
129
+ {
130
+ float physxJoint:maxJointVelocity = 1199.9996
131
+ }
132
+
133
+ over "openarm_right_joint6" (
134
+ prepend apiSchemas = ["PhysxJointAPI"]
135
+ )
136
+ {
137
+ float physxJoint:maxJointVelocity = 1199.9996
138
+ }
139
+
140
+ over "openarm_right_joint7" (
141
+ prepend apiSchemas = ["PhysxJointAPI"]
142
+ )
143
+ {
144
+ float physxJoint:maxJointVelocity = 1199.9996
145
+ }
146
+
147
+ over "openarm_right_finger_joint1" (
148
+ prepend apiSchemas = ["PhysxJointAPI"]
149
+ )
150
+ {
151
+ float physxJoint:maxJointVelocity = 1
152
+ }
153
+
154
+ over "openarm_right_finger_joint2" (
155
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotY"]
156
+ )
157
+ {
158
+ float physxMimicJoint:rotY:dampingRatio = 0
159
+ float physxMimicJoint:rotY:gearing = -1
160
+ float physxMimicJoint:rotY:naturalFrequency = 0
161
+ float physxMimicJoint:rotY:offset = 0
162
+ rel physxMimicJoint:rotY:referenceJoint = </openarm/joints/openarm_right_finger_joint1>
163
+ }
164
+
165
+ over "openarm_right_hand" (
166
+ prepend apiSchemas = ["PhysxJointAPI"]
167
+ )
168
+ {
169
+ float physxJoint:maxJointVelocity = 3.4028235e38
170
+ }
171
+
172
+ over "openarm_right_ee_tcp_joint" (
173
+ prepend apiSchemas = ["PhysxJointAPI"]
174
+ )
175
+ {
176
+ float physxJoint:maxJointVelocity = 3.4028235e38
177
+ }
178
+ }
179
+
180
+ over "openarm_body_link"
181
+ {
182
+ over "collisions" (
183
+ )
184
+ {
185
+ rel collection:collisionmeshes:includes = </openarm/openarm_body_link/collisions>
186
+
187
+ over "openarm_body_link0_collision"
188
+ {
189
+ over "mesh_2" (
190
+ prepend apiSchemas = ["PhysxMeshMergeCollisionAPI"]
191
+ )
192
+ {
193
+ }
194
+ }
195
+
196
+ over "openarm_left_link0_collision"
197
+ {
198
+ over "mesh_3" (
199
+ prepend apiSchemas = ["PhysxMeshMergeCollisionAPI"]
200
+ )
201
+ {
202
+ }
203
+ }
204
+
205
+ over "openarm_right_link0_collision"
206
+ {
207
+ over "mesh_3" (
208
+ prepend apiSchemas = ["PhysxMeshMergeCollisionAPI"]
209
+ )
210
+ {
211
+ }
212
+ }
213
+ }
214
+ }
215
+
216
+ over "openarm_left_link1"
217
+ {
218
+ over "collisions" (
219
+ )
220
+ {
221
+ rel collection:collisionmeshes:includes = </openarm/openarm_left_link1/collisions>
222
+
223
+ over "openarm_left_link1_collision"
224
+ {
225
+ over "mesh_5" (
226
+ prepend apiSchemas = ["PhysxMeshMergeCollisionAPI"]
227
+ )
228
+ {
229
+ }
230
+ }
231
+ }
232
+ }
233
+
234
+ over "openarm_left_link2"
235
+ {
236
+ over "collisions" (
237
+ )
238
+ {
239
+ rel collection:collisionmeshes:includes = </openarm/openarm_left_link2/collisions>
240
+
241
+ over "openarm_left_link2_collision"
242
+ {
243
+ over "mesh_7" (
244
+ prepend apiSchemas = ["PhysxMeshMergeCollisionAPI"]
245
+ )
246
+ {
247
+ }
248
+ }
249
+ }
250
+ }
251
+
252
+ over "openarm_left_link3"
253
+ {
254
+ over "collisions" (
255
+ )
256
+ {
257
+ rel collection:collisionmeshes:includes = </openarm/openarm_left_link3/collisions>
258
+
259
+ over "openarm_left_link3_collision"
260
+ {
261
+ over "mesh_9" (
262
+ prepend apiSchemas = ["PhysxMeshMergeCollisionAPI"]
263
+ )
264
+ {
265
+ }
266
+ }
267
+ }
268
+ }
269
+
270
+ over "openarm_left_link4"
271
+ {
272
+ over "collisions" (
273
+ )
274
+ {
275
+ rel collection:collisionmeshes:includes = </openarm/openarm_left_link4/collisions>
276
+
277
+ over "openarm_left_link4_collision"
278
+ {
279
+ over "mesh_11" (
280
+ prepend apiSchemas = ["PhysxMeshMergeCollisionAPI"]
281
+ )
282
+ {
283
+ }
284
+ }
285
+ }
286
+ }
287
+
288
+ over "openarm_left_link5"
289
+ {
290
+ over "collisions" (
291
+ )
292
+ {
293
+ rel collection:collisionmeshes:includes = </openarm/openarm_left_link5/collisions>
294
+
295
+ over "openarm_left_link5_collision"
296
+ {
297
+ over "mesh_13" (
298
+ prepend apiSchemas = ["PhysxMeshMergeCollisionAPI"]
299
+ )
300
+ {
301
+ }
302
+ }
303
+ }
304
+ }
305
+
306
+ over "openarm_left_link6"
307
+ {
308
+ over "collisions" (
309
+ )
310
+ {
311
+ rel collection:collisionmeshes:includes = </openarm/openarm_left_link6/collisions>
312
+
313
+ over "openarm_left_link6_collision"
314
+ {
315
+ over "mesh_15" (
316
+ prepend apiSchemas = ["PhysxMeshMergeCollisionAPI"]
317
+ )
318
+ {
319
+ }
320
+ }
321
+ }
322
+ }
323
+
324
+ over "openarm_left_link7"
325
+ {
326
+ over "collisions" (
327
+ )
328
+ {
329
+ rel collection:collisionmeshes:includes = </openarm/openarm_left_link7/collisions>
330
+
331
+ over "openarm_left_link7_collision"
332
+ {
333
+ over "mesh_17" (
334
+ prepend apiSchemas = ["PhysxMeshMergeCollisionAPI"]
335
+ )
336
+ {
337
+ }
338
+ }
339
+ }
340
+ }
341
+
342
+ over "openarm_left_right_finger"
343
+ {
344
+ over "collisions" (
345
+ )
346
+ {
347
+ rel collection:collisionmeshes:includes = </openarm/openarm_left_right_finger/collisions>
348
+
349
+ over "openarm_left_right_finger_collision"
350
+ {
351
+ over "mesh_19" (
352
+ prepend apiSchemas = ["PhysxTriangleMeshSimplificationCollisionAPI", "PhysxConvexDecompositionCollisionAPI", "PhysxMeshMergeCollisionAPI"]
353
+ )
354
+ {
355
+ }
356
+ }
357
+ }
358
+ }
359
+
360
+ over "openarm_left_left_finger"
361
+ {
362
+ over "collisions" (
363
+ )
364
+ {
365
+ rel collection:collisionmeshes:includes = </openarm/openarm_left_left_finger/collisions>
366
+
367
+ over "openarm_left_left_finger_collision"
368
+ {
369
+ over "mesh_19" (
370
+ prepend apiSchemas = ["PhysxTriangleMeshSimplificationCollisionAPI", "PhysxConvexDecompositionCollisionAPI", "PhysxMeshMergeCollisionAPI"]
371
+ )
372
+ {
373
+ }
374
+ }
375
+ }
376
+ }
377
+
378
+ over "openarm_right_link1"
379
+ {
380
+ over "collisions" (
381
+ )
382
+ {
383
+ rel collection:collisionmeshes:includes = </openarm/openarm_right_link1/collisions>
384
+
385
+ over "openarm_right_link1_collision"
386
+ {
387
+ over "mesh_5" (
388
+ prepend apiSchemas = ["PhysxMeshMergeCollisionAPI"]
389
+ )
390
+ {
391
+ }
392
+ }
393
+ }
394
+ }
395
+
396
+ over "openarm_right_link2"
397
+ {
398
+ over "collisions" (
399
+ )
400
+ {
401
+ rel collection:collisionmeshes:includes = </openarm/openarm_right_link2/collisions>
402
+
403
+ over "openarm_right_link2_collision"
404
+ {
405
+ over "mesh_7" (
406
+ prepend apiSchemas = ["PhysxMeshMergeCollisionAPI"]
407
+ )
408
+ {
409
+ }
410
+ }
411
+ }
412
+ }
413
+
414
+ over "openarm_right_link3"
415
+ {
416
+ over "collisions" (
417
+ )
418
+ {
419
+ rel collection:collisionmeshes:includes = </openarm/openarm_right_link3/collisions>
420
+
421
+ over "openarm_right_link3_collision"
422
+ {
423
+ over "mesh_9" (
424
+ prepend apiSchemas = ["PhysxMeshMergeCollisionAPI"]
425
+ )
426
+ {
427
+ }
428
+ }
429
+ }
430
+ }
431
+
432
+ over "openarm_right_link4"
433
+ {
434
+ over "collisions" (
435
+ )
436
+ {
437
+ rel collection:collisionmeshes:includes = </openarm/openarm_right_link4/collisions>
438
+
439
+ over "openarm_right_link4_collision"
440
+ {
441
+ over "mesh_11" (
442
+ prepend apiSchemas = ["PhysxMeshMergeCollisionAPI"]
443
+ )
444
+ {
445
+ }
446
+ }
447
+ }
448
+ }
449
+
450
+ over "openarm_right_link5"
451
+ {
452
+ over "collisions" (
453
+ )
454
+ {
455
+ rel collection:collisionmeshes:includes = </openarm/openarm_right_link5/collisions>
456
+
457
+ over "openarm_right_link5_collision"
458
+ {
459
+ over "mesh_13" (
460
+ prepend apiSchemas = ["PhysxMeshMergeCollisionAPI"]
461
+ )
462
+ {
463
+ }
464
+ }
465
+ }
466
+ }
467
+
468
+ over "openarm_right_link6"
469
+ {
470
+ over "collisions" (
471
+ )
472
+ {
473
+ rel collection:collisionmeshes:includes = </openarm/openarm_right_link6/collisions>
474
+
475
+ over "openarm_right_link6_collision"
476
+ {
477
+ over "mesh_15" (
478
+ prepend apiSchemas = ["PhysxMeshMergeCollisionAPI"]
479
+ )
480
+ {
481
+ }
482
+ }
483
+ }
484
+ }
485
+
486
+ over "openarm_right_link7"
487
+ {
488
+ over "collisions" (
489
+ )
490
+ {
491
+ rel collection:collisionmeshes:includes = </openarm/openarm_right_link7/collisions>
492
+
493
+ over "openarm_right_link7_collision"
494
+ {
495
+ over "mesh_17" (
496
+ prepend apiSchemas = ["PhysxMeshMergeCollisionAPI"]
497
+ )
498
+ {
499
+ }
500
+ }
501
+ }
502
+ }
503
+
504
+ over "openarm_right_right_finger"
505
+ {
506
+ over "collisions" (
507
+ )
508
+ {
509
+ rel collection:collisionmeshes:includes = </openarm/openarm_right_right_finger/collisions>
510
+
511
+ over "openarm_right_right_finger_collision"
512
+ {
513
+ over "mesh_19" (
514
+ prepend apiSchemas = ["PhysxTriangleMeshSimplificationCollisionAPI", "PhysxConvexDecompositionCollisionAPI", "PhysxMeshMergeCollisionAPI"]
515
+ )
516
+ {
517
+ }
518
+ }
519
+ }
520
+ }
521
+
522
+ over "openarm_right_left_finger"
523
+ {
524
+ over "collisions" (
525
+ )
526
+ {
527
+ rel collection:collisionmeshes:includes = </openarm/openarm_right_left_finger/collisions>
528
+
529
+ over "openarm_right_left_finger_collision"
530
+ {
531
+ over "mesh_19" (
532
+ prepend apiSchemas = ["PhysxTriangleMeshSimplificationCollisionAPI", "PhysxConvexDecompositionCollisionAPI", "PhysxMeshMergeCollisionAPI"]
533
+ )
534
+ {
535
+ }
536
+ }
537
+ }
538
+ }
539
+
540
+ over "root_joint" (
541
+ prepend apiSchemas = ["PhysxArticulationAPI"]
542
+ )
543
+ {
544
+ bool physxArticulation:enabledSelfCollisions = 0
545
+ int physxArticulation:solverPositionIterationCount = 32
546
+ int physxArticulation:solverVelocityIterationCount = 1
547
+ }
548
+ }
549
+
openarm_openarm_bimanual/payloads/Sensor/none.usda ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "openarm"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "openarm"
11
+ {
12
+ }
13
+
openarm_openarm_bimanual/payloads/Sensor/sensors.usda ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "openarm"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def Xform "openarm"
11
+ {
12
+ }
13
+
openarm_openarm_bimanual/payloads/base.usda ADDED
@@ -0,0 +1,1113 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "openarm"
6
+ metersPerUnit = 1
7
+ subLayers = [
8
+ @./robot.usda@
9
+ ]
10
+ upAxis = "Z"
11
+ )
12
+
13
+ def Xform "openarm"
14
+ {
15
+ quatd xformOp:orient = (1, 0, 0, 0)
16
+ double3 xformOp:scale = (1, 1, 1)
17
+ double3 xformOp:translate = (0, 0, 0)
18
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
19
+
20
+ def Scope "Looks"
21
+ {
22
+ }
23
+
24
+ def Scope "joints"
25
+ {
26
+ }
27
+
28
+ def Xform "openarm_body_link"
29
+ {
30
+ quatd xformOp:orient = (1, 0, 0, 0)
31
+ double3 xformOp:scale = (1, 1, 1)
32
+ double3 xformOp:translate = (0, 0, 0)
33
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
34
+
35
+ def Xform "openarm_left_link0"
36
+ {
37
+ quatd xformOp:orient = (0.7071055173873901, -0.7071080803871155, 0, 0)
38
+ double3 xformOp:scale = (1, 1, 1)
39
+ double3 xformOp:translate = (0, 0.03099999949336052, 0.6980000138282776)
40
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
41
+ }
42
+
43
+ def Xform "openarm_right_link0"
44
+ {
45
+ quatd xformOp:orient = (0.7071055173873901, 0.7071080803871155, 0, 0)
46
+ double3 xformOp:scale = (1, 1, 1)
47
+ double3 xformOp:translate = (0, -0.03099999949336052, 0.6980000138282776)
48
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
49
+ }
50
+
51
+ def Xform "visuals" (
52
+ instanceable = false
53
+ )
54
+ {
55
+ def Xform "openarm_body_link0_visual" (
56
+ instanceable = true
57
+ prepend references = @./instances.usda@</Instances/mesh>
58
+ )
59
+ {
60
+ token visibility = "inherited"
61
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
62
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
63
+ double3 xformOp:translate = (0, 0, 0)
64
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
65
+ }
66
+
67
+ def Xform "openarm_left_link0_visual" (
68
+ instanceable = true
69
+ prepend references = @./instances.usda@</Instances/mesh_1_mirrorX>
70
+ )
71
+ {
72
+ token visibility = "inherited"
73
+ quatd xformOp:orient = (0, 0, 1, 0.000002764819689)
74
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
75
+ double3 xformOp:translate = (0, 0.03099999949, 0.6980000138)
76
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
77
+ }
78
+
79
+ def Xform "openarm_right_link0_visual" (
80
+ instanceable = true
81
+ prepend references = @./instances.usda@</Instances/mesh_1>
82
+ )
83
+ {
84
+ token visibility = "inherited"
85
+ quatd xformOp:orient = (0.000002764819689, 1, 0, 0)
86
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
87
+ double3 xformOp:translate = (0, -0.03099999949, 0.6980000138)
88
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
89
+ }
90
+ }
91
+
92
+ def Xform "collisions" (
93
+ instanceable = false
94
+ )
95
+ {
96
+ def Xform "openarm_body_link0_collision" (
97
+ instanceable = true
98
+ prepend references = @./instances.usda@</Instances/mesh_2>
99
+ )
100
+ {
101
+ uniform token purpose = "guide"
102
+ token visibility = "inherited"
103
+ quatd xformOp:orient = (1, 0, 0, 0)
104
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
105
+ double3 xformOp:translate = (0, 0, 0)
106
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
107
+
108
+ over "mesh_2" (
109
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
110
+ )
111
+ {
112
+ }
113
+ }
114
+
115
+ def Xform "openarm_left_link0_collision" (
116
+ instanceable = true
117
+ prepend references = @./instances.usda@</Instances/mesh_3>
118
+ )
119
+ {
120
+ uniform token purpose = "guide"
121
+ token visibility = "inherited"
122
+ quatd xformOp:orient = (0, 0, 0.707108045, 0.7071055174)
123
+ double3 xformOp:scale = (-0.001000000047, 0.001000000047, 0.001000000047)
124
+ double3 xformOp:translate = (0, 0.03099999949, 0.6980000138)
125
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
126
+
127
+ over "mesh_3" (
128
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
129
+ )
130
+ {
131
+ }
132
+ }
133
+
134
+ def Xform "openarm_right_link0_collision" (
135
+ instanceable = true
136
+ prepend references = @./instances.usda@</Instances/mesh_3>
137
+ )
138
+ {
139
+ uniform token purpose = "guide"
140
+ token visibility = "inherited"
141
+ quatd xformOp:orient = (0.7071055174, 0.707108045, 0, 0)
142
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
143
+ double3 xformOp:translate = (0, -0.03099999949, 0.6980000138)
144
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
145
+
146
+ over "mesh_3" (
147
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
148
+ )
149
+ {
150
+ }
151
+ }
152
+ }
153
+ }
154
+
155
+ def Xform "openarm_left_link1"
156
+ {
157
+ quatd xformOp:orient = (0.7071055173873901, -0.7071080803871155, 0, 0)
158
+ double3 xformOp:scale = (1, 1, 1)
159
+ double3 xformOp:translate = (0, 0.09350000321865082, 0.6979997754096985)
160
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
161
+
162
+ def Xform "visuals" (
163
+ instanceable = false
164
+ )
165
+ {
166
+ def Xform "openarm_left_link1_visual" (
167
+ instanceable = true
168
+ prepend references = @./instances.usda@</Instances/mesh_4_mirrorX>
169
+ )
170
+ {
171
+ token visibility = "inherited"
172
+ quatd xformOp:orient = (0, 0, 0.7071035624, 0.70711)
173
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
174
+ double3 xformOp:translate = (0, 0, -0.0625)
175
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
176
+ }
177
+ }
178
+
179
+ def Xform "collisions" (
180
+ instanceable = false
181
+ )
182
+ {
183
+ def Xform "openarm_left_link1_collision" (
184
+ instanceable = true
185
+ prepend references = @./instances.usda@</Instances/mesh_5>
186
+ )
187
+ {
188
+ uniform token purpose = "guide"
189
+ token visibility = "inherited"
190
+ quatd xformOp:orient = (0, 0, 0, 1)
191
+ double3 xformOp:scale = (-0.001000000047, 0.001000000047, 0.001000000047)
192
+ double3 xformOp:translate = (0, 0, -0.0625)
193
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
194
+
195
+ over "mesh_5" (
196
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
197
+ )
198
+ {
199
+ }
200
+ }
201
+ }
202
+ }
203
+
204
+ def Xform "openarm_left_link2"
205
+ {
206
+ quatd xformOp:orient = (-0.0000017881393432617188, -1, 0, 0)
207
+ double3 xformOp:scale = (1, 1, 1)
208
+ double3 xformOp:translate = (-0.030100001022219658, 0.1535000056028366, 0.6979995369911194)
209
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
210
+
211
+ def Xform "visuals" (
212
+ instanceable = false
213
+ )
214
+ {
215
+ def Xform "openarm_left_link2_visual" (
216
+ instanceable = true
217
+ prepend references = @./instances.usda@</Instances/mesh_6_mirrorX>
218
+ )
219
+ {
220
+ token visibility = "inherited"
221
+ quatd xformOp:orient = (0, 0, 0.7071035624, 0.70711)
222
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
223
+ double3 xformOp:translate = (0.03009999916, 0, -0.1225000024)
224
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
225
+ }
226
+ }
227
+
228
+ def Xform "collisions" (
229
+ instanceable = false
230
+ )
231
+ {
232
+ def Xform "openarm_left_link2_collision" (
233
+ instanceable = true
234
+ prepend references = @./instances.usda@</Instances/mesh_7>
235
+ )
236
+ {
237
+ uniform token purpose = "guide"
238
+ token visibility = "inherited"
239
+ quatd xformOp:orient = (0, 0, 0, 1)
240
+ double3 xformOp:scale = (-0.001000000047, 0.001000000047, 0.001000000047)
241
+ double3 xformOp:translate = (0.03009999916, 0, -0.1225000024)
242
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
243
+
244
+ over "mesh_7" (
245
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
246
+ )
247
+ {
248
+ }
249
+ }
250
+ }
251
+ }
252
+
253
+ def Xform "openarm_left_link3"
254
+ {
255
+ quatd xformOp:orient = (-0.0000017881393432617188, -1, 0, 0)
256
+ double3 xformOp:scale = (1, 1, 1)
257
+ double3 xformOp:translate = (-1.862645149230957e-9, 0.1534997671842575, 0.6317495107650757)
258
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
259
+
260
+ def Xform "visuals" (
261
+ instanceable = false
262
+ )
263
+ {
264
+ def Xform "openarm_left_link3_visual" (
265
+ instanceable = true
266
+ prepend references = @./instances.usda@</Instances/mesh_8_mirrorX>
267
+ )
268
+ {
269
+ token visibility = "inherited"
270
+ quatd xformOp:orient = (0, 0, 0.7071035624, 0.70711)
271
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
272
+ double3 xformOp:translate = (0, 0, -0.1887499988)
273
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
274
+ }
275
+ }
276
+
277
+ def Xform "collisions" (
278
+ instanceable = false
279
+ )
280
+ {
281
+ def Xform "openarm_left_link3_collision" (
282
+ instanceable = true
283
+ prepend references = @./instances.usda@</Instances/mesh_9>
284
+ )
285
+ {
286
+ uniform token purpose = "guide"
287
+ token visibility = "inherited"
288
+ quatd xformOp:orient = (0, 0, 0, 1)
289
+ double3 xformOp:scale = (-0.001000000047, 0.001000000047, 0.001000000047)
290
+ double3 xformOp:translate = (0, 0, -0.1887499988)
291
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
292
+
293
+ over "mesh_9" (
294
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
295
+ )
296
+ {
297
+ }
298
+ }
299
+ }
300
+ }
301
+
302
+ def Xform "openarm_left_link4"
303
+ {
304
+ quatd xformOp:orient = (-0.0000017881393432617188, -1, 0, 0)
305
+ double3 xformOp:scale = (1, 1, 1)
306
+ double3 xformOp:translate = (-1.862645149230957e-9, 0.12199921905994415, 0.47799962759017944)
307
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
308
+
309
+ def Xform "visuals" (
310
+ instanceable = false
311
+ )
312
+ {
313
+ def Xform "openarm_left_link4_visual" (
314
+ instanceable = true
315
+ prepend references = @./instances.usda@</Instances/mesh_10>
316
+ )
317
+ {
318
+ token visibility = "inherited"
319
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
320
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
321
+ double3 xformOp:translate = (0, -0.03150000051, -0.3425000012)
322
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
323
+ }
324
+ }
325
+
326
+ def Xform "collisions" (
327
+ instanceable = false
328
+ )
329
+ {
330
+ def Xform "openarm_left_link4_collision" (
331
+ instanceable = true
332
+ prepend references = @./instances.usda@</Instances/mesh_11>
333
+ )
334
+ {
335
+ uniform token purpose = "guide"
336
+ token visibility = "inherited"
337
+ quatd xformOp:orient = (1, 0, 0, 0)
338
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
339
+ double3 xformOp:translate = (0, -0.03150000051, -0.3425000012)
340
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
341
+
342
+ over "mesh_11" (
343
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
344
+ )
345
+ {
346
+ }
347
+ }
348
+ }
349
+ }
350
+
351
+ def Xform "openarm_left_link5"
352
+ {
353
+ quatd xformOp:orient = (-0.0000017881393432617188, -1, 0, 0)
354
+ double3 xformOp:scale = (1, 1, 1)
355
+ double3 xformOp:translate = (-1.862645149230957e-9, 0.15349887311458588, 0.3824995160102844)
356
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
357
+
358
+ def Xform "visuals" (
359
+ instanceable = false
360
+ )
361
+ {
362
+ def Xform "openarm_left_link5_visual" (
363
+ instanceable = true
364
+ prepend references = @./instances.usda@</Instances/mesh_12_mirrorX>
365
+ )
366
+ {
367
+ token visibility = "inherited"
368
+ quatd xformOp:orient = (0, 0, 0.7071035624, 0.70711)
369
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
370
+ double3 xformOp:translate = (0, 0, -0.4379999936)
371
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
372
+ }
373
+ }
374
+
375
+ def Xform "collisions" (
376
+ instanceable = false
377
+ )
378
+ {
379
+ def Xform "openarm_left_link5_collision" (
380
+ instanceable = true
381
+ prepend references = @./instances.usda@</Instances/mesh_13>
382
+ )
383
+ {
384
+ uniform token purpose = "guide"
385
+ token visibility = "inherited"
386
+ quatd xformOp:orient = (0, 0, 0, 1)
387
+ double3 xformOp:scale = (-0.001000000047, 0.001000000047, 0.001000000047)
388
+ double3 xformOp:translate = (0, 0, -0.4379999936)
389
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
390
+
391
+ over "mesh_13" (
392
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
393
+ )
394
+ {
395
+ }
396
+ }
397
+ }
398
+ }
399
+
400
+ def Xform "openarm_left_link6"
401
+ {
402
+ quatd xformOp:orient = (-0.0000017881393432617188, -1, 0, 0)
403
+ double3 xformOp:scale = (1, 1, 1)
404
+ double3 xformOp:translate = (0.03750000149011612, 0.15349844098091125, 0.2619995176792145)
405
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
406
+
407
+ def Xform "visuals" (
408
+ instanceable = false
409
+ )
410
+ {
411
+ def Xform "openarm_left_link6_visual" (
412
+ instanceable = true
413
+ prepend references = @./instances.usda@</Instances/mesh_14_mirrorX>
414
+ )
415
+ {
416
+ token visibility = "inherited"
417
+ quatd xformOp:orient = (0, 0, 0.7071035624, 0.70711)
418
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
419
+ double3 xformOp:translate = (-0.03750000149, 0, -0.5584999919)
420
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
421
+ }
422
+ }
423
+
424
+ def Xform "collisions" (
425
+ instanceable = false
426
+ )
427
+ {
428
+ def Xform "openarm_left_link6_collision" (
429
+ instanceable = true
430
+ prepend references = @./instances.usda@</Instances/mesh_15>
431
+ )
432
+ {
433
+ uniform token purpose = "guide"
434
+ token visibility = "inherited"
435
+ quatd xformOp:orient = (0, 0, 0, 1)
436
+ double3 xformOp:scale = (-0.001000000047, 0.001000000047, 0.001000000047)
437
+ double3 xformOp:translate = (-0.03750000149, 0, -0.5584999919)
438
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
439
+
440
+ over "mesh_15" (
441
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
442
+ )
443
+ {
444
+ }
445
+ }
446
+ }
447
+ }
448
+
449
+ def Xform "openarm_left_link7"
450
+ {
451
+ quatd xformOp:orient = (-0.0000017881393432617188, -1, 0, 0)
452
+ double3 xformOp:scale = (1, 1, 1)
453
+ double3 xformOp:translate = (0, 0.15349844098091125, 0.2619995176792145)
454
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
455
+
456
+ def Xform "visuals" (
457
+ instanceable = false
458
+ )
459
+ {
460
+ def Xform "openarm_left_link7_visual" (
461
+ instanceable = true
462
+ prepend references = @./instances.usda@</Instances/mesh_16_mirrorX>
463
+ )
464
+ {
465
+ token visibility = "inherited"
466
+ quatd xformOp:orient = (0, 0, 0.7071035624, 0.70711)
467
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
468
+ double3 xformOp:translate = (0, 0, -0.5584999919)
469
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
470
+ }
471
+ }
472
+
473
+ def Xform "collisions" (
474
+ instanceable = false
475
+ )
476
+ {
477
+ def Xform "openarm_left_link7_collision" (
478
+ instanceable = true
479
+ prepend references = @./instances.usda@</Instances/mesh_17>
480
+ )
481
+ {
482
+ uniform token purpose = "guide"
483
+ token visibility = "inherited"
484
+ quatd xformOp:orient = (0, 0, 0, 1)
485
+ double3 xformOp:scale = (-0.001000000047, 0.001000000047, 0.001000000047)
486
+ double3 xformOp:translate = (0, 0, -0.5584999919)
487
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
488
+
489
+ over "mesh_17" (
490
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
491
+ )
492
+ {
493
+ }
494
+ }
495
+ }
496
+
497
+ def Xform "openarm_left_ee_tcp"
498
+ {
499
+ quatd xformOp:orient = (-0.0000017881393432617188, -1, 0, 0)
500
+ double3 xformOp:scale = (1, 1, 1)
501
+ double3 xformOp:translate = (0, 0.15349775552749634, 0.06889950484037399)
502
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
503
+
504
+ def Xform "visuals" (
505
+ instanceable = false
506
+ )
507
+ {
508
+ }
509
+
510
+ def Xform "collisions"
511
+ {
512
+ }
513
+ }
514
+
515
+ def Xform "openarm_left_hand"
516
+ {
517
+ quatd xformOp:orient = (-0.0000017881393432617188, -1, 0, 0)
518
+ double3 xformOp:scale = (1, 1, 1)
519
+ double3 xformOp:translate = (0, 0.1534980833530426, 0.16189950704574585)
520
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
521
+
522
+ def Xform "visuals" (
523
+ instanceable = false
524
+ )
525
+ {
526
+ }
527
+
528
+ def Xform "collisions"
529
+ {
530
+ }
531
+ }
532
+ }
533
+
534
+ def Xform "openarm_left_right_finger"
535
+ {
536
+ quatd xformOp:orient = (-0.0000017881393432617188, -1, 0, 0)
537
+ double3 xformOp:scale = (1, 1, 1)
538
+ double3 xformOp:translate = (0, 0.15849803388118744, 0.1468995064496994)
539
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
540
+
541
+ def Xform "visuals" (
542
+ instanceable = false
543
+ )
544
+ {
545
+ def Xform "openarm_left_right_finger_visual" (
546
+ instanceable = true
547
+ prepend references = @./instances.usda@</Instances/mesh_18_mirrorX>
548
+ )
549
+ {
550
+ token visibility = "inherited"
551
+ quatd xformOp:orient = (0, 0, 0.7071035624, 0.70711)
552
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
553
+ double3 xformOp:translate = (0, 0.05000000075, -0.6730009913)
554
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
555
+ }
556
+ }
557
+
558
+ def Xform "collisions" (
559
+ instanceable = false
560
+ )
561
+ {
562
+ def Xform "openarm_left_right_finger_collision" (
563
+ instanceable = true
564
+ prepend references = @./instances.usda@</Instances/mesh_19>
565
+ )
566
+ {
567
+ uniform token purpose = "guide"
568
+ token visibility = "inherited"
569
+ quatd xformOp:orient = (0, 0, 0, 1)
570
+ double3 xformOp:scale = (-0.001000000047, 0.001000000047, 0.001000000047)
571
+ double3 xformOp:translate = (0, 0.05000000075, -0.6730009913)
572
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
573
+
574
+ over "mesh_19" (
575
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
576
+ )
577
+ {
578
+ }
579
+ }
580
+ }
581
+ }
582
+
583
+ def Xform "openarm_left_left_finger"
584
+ {
585
+ quatd xformOp:orient = (-0.0000017881393432617188, -1, 0, 0)
586
+ double3 xformOp:scale = (1, 1, 1)
587
+ double3 xformOp:translate = (0, 0.1484980285167694, 0.1468995362520218)
588
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
589
+
590
+ def Xform "visuals" (
591
+ instanceable = false
592
+ )
593
+ {
594
+ def Xform "openarm_left_left_finger_visual" (
595
+ instanceable = true
596
+ prepend references = @./instances.usda@</Instances/mesh_18>
597
+ )
598
+ {
599
+ token visibility = "inherited"
600
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
601
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
602
+ double3 xformOp:translate = (0, -0.05000000075, -0.6730009913)
603
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
604
+ }
605
+ }
606
+
607
+ def Xform "collisions" (
608
+ instanceable = false
609
+ )
610
+ {
611
+ def Xform "openarm_left_left_finger_collision" (
612
+ instanceable = true
613
+ prepend references = @./instances.usda@</Instances/mesh_19>
614
+ )
615
+ {
616
+ uniform token purpose = "guide"
617
+ token visibility = "inherited"
618
+ quatd xformOp:orient = (1, 0, 0, 0)
619
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
620
+ double3 xformOp:translate = (0, -0.05000000075, -0.6730009913)
621
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
622
+
623
+ over "mesh_19" (
624
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
625
+ )
626
+ {
627
+ }
628
+ }
629
+ }
630
+ }
631
+
632
+ def Xform "openarm_right_link1"
633
+ {
634
+ quatd xformOp:orient = (0.7071055173873901, 0.7071080803871155, 0, 0)
635
+ double3 xformOp:scale = (1, 1, 1)
636
+ double3 xformOp:translate = (0, -0.09350000321865082, 0.6979997754096985)
637
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
638
+
639
+ def Xform "visuals" (
640
+ instanceable = false
641
+ )
642
+ {
643
+ def Xform "openarm_right_link1_visual" (
644
+ instanceable = true
645
+ prepend references = @./instances.usda@</Instances/mesh_4>
646
+ )
647
+ {
648
+ token visibility = "inherited"
649
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
650
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
651
+ double3 xformOp:translate = (0, 0, -0.0625)
652
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
653
+ }
654
+ }
655
+
656
+ def Xform "collisions" (
657
+ instanceable = false
658
+ )
659
+ {
660
+ def Xform "openarm_right_link1_collision" (
661
+ instanceable = true
662
+ prepend references = @./instances.usda@</Instances/mesh_5>
663
+ )
664
+ {
665
+ uniform token purpose = "guide"
666
+ token visibility = "inherited"
667
+ quatd xformOp:orient = (1, 0, 0, 0)
668
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
669
+ double3 xformOp:translate = (0, 0, -0.0625)
670
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
671
+
672
+ over "mesh_5" (
673
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
674
+ )
675
+ {
676
+ }
677
+ }
678
+ }
679
+ }
680
+
681
+ def Xform "openarm_right_link2"
682
+ {
683
+ quatd xformOp:orient = (-0.0000017881393432617188, 1, 0, 0)
684
+ double3 xformOp:scale = (1, 1, 1)
685
+ double3 xformOp:translate = (-0.030100001022219658, -0.1535000056028366, 0.6979995369911194)
686
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
687
+
688
+ def Xform "visuals" (
689
+ instanceable = false
690
+ )
691
+ {
692
+ def Xform "openarm_right_link2_visual" (
693
+ instanceable = true
694
+ prepend references = @./instances.usda@</Instances/mesh_6>
695
+ )
696
+ {
697
+ token visibility = "inherited"
698
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
699
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
700
+ double3 xformOp:translate = (0.03009999916, 0, -0.1225000024)
701
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
702
+ }
703
+ }
704
+
705
+ def Xform "collisions" (
706
+ instanceable = false
707
+ )
708
+ {
709
+ def Xform "openarm_right_link2_collision" (
710
+ instanceable = true
711
+ prepend references = @./instances.usda@</Instances/mesh_7>
712
+ )
713
+ {
714
+ uniform token purpose = "guide"
715
+ token visibility = "inherited"
716
+ quatd xformOp:orient = (1, 0, 0, 0)
717
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
718
+ double3 xformOp:translate = (0.03009999916, 0, -0.1225000024)
719
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
720
+
721
+ over "mesh_7" (
722
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
723
+ )
724
+ {
725
+ }
726
+ }
727
+ }
728
+ }
729
+
730
+ def Xform "openarm_right_link3"
731
+ {
732
+ quatd xformOp:orient = (-0.0000017881393432617188, 1, 0, 0)
733
+ double3 xformOp:scale = (1, 1, 1)
734
+ double3 xformOp:translate = (-1.862645149230957e-9, -0.1534997671842575, 0.6317495107650757)
735
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
736
+
737
+ def Xform "visuals" (
738
+ instanceable = false
739
+ )
740
+ {
741
+ def Xform "openarm_right_link3_visual" (
742
+ instanceable = true
743
+ prepend references = @./instances.usda@</Instances/mesh_8>
744
+ )
745
+ {
746
+ token visibility = "inherited"
747
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
748
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
749
+ double3 xformOp:translate = (0, 0, -0.1887499988)
750
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
751
+ }
752
+ }
753
+
754
+ def Xform "collisions" (
755
+ instanceable = false
756
+ )
757
+ {
758
+ def Xform "openarm_right_link3_collision" (
759
+ instanceable = true
760
+ prepend references = @./instances.usda@</Instances/mesh_9>
761
+ )
762
+ {
763
+ uniform token purpose = "guide"
764
+ token visibility = "inherited"
765
+ quatd xformOp:orient = (1, 0, 0, 0)
766
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
767
+ double3 xformOp:translate = (0, 0, -0.1887499988)
768
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
769
+
770
+ over "mesh_9" (
771
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
772
+ )
773
+ {
774
+ }
775
+ }
776
+ }
777
+ }
778
+
779
+ def Xform "openarm_right_link4"
780
+ {
781
+ quatd xformOp:orient = (-0.0000017881393432617188, 1, 0, 0)
782
+ double3 xformOp:scale = (1, 1, 1)
783
+ double3 xformOp:translate = (-1.862645149230957e-9, -0.18499921262264252, 0.47799938917160034)
784
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
785
+
786
+ def Xform "visuals" (
787
+ instanceable = false
788
+ )
789
+ {
790
+ def Xform "openarm_right_link4_visual" (
791
+ instanceable = true
792
+ prepend references = @./instances.usda@</Instances/mesh_10>
793
+ )
794
+ {
795
+ token visibility = "inherited"
796
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
797
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
798
+ double3 xformOp:translate = (0, -0.03150000051, -0.3425000012)
799
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
800
+ }
801
+ }
802
+
803
+ def Xform "collisions" (
804
+ instanceable = false
805
+ )
806
+ {
807
+ def Xform "openarm_right_link4_collision" (
808
+ instanceable = true
809
+ prepend references = @./instances.usda@</Instances/mesh_11>
810
+ )
811
+ {
812
+ uniform token purpose = "guide"
813
+ token visibility = "inherited"
814
+ quatd xformOp:orient = (1, 0, 0, 0)
815
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
816
+ double3 xformOp:translate = (0, -0.03150000051, -0.3425000012)
817
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
818
+
819
+ over "mesh_11" (
820
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
821
+ )
822
+ {
823
+ }
824
+ }
825
+ }
826
+ }
827
+
828
+ def Xform "openarm_right_link5"
829
+ {
830
+ quatd xformOp:orient = (-0.0000017881393432617188, 1, 0, 0)
831
+ double3 xformOp:scale = (1, 1, 1)
832
+ double3 xformOp:translate = (-1.862645149230957e-9, -0.15349887311458588, 0.3824995160102844)
833
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
834
+
835
+ def Xform "visuals" (
836
+ instanceable = false
837
+ )
838
+ {
839
+ def Xform "openarm_right_link5_visual" (
840
+ instanceable = true
841
+ prepend references = @./instances.usda@</Instances/mesh_12>
842
+ )
843
+ {
844
+ token visibility = "inherited"
845
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
846
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
847
+ double3 xformOp:translate = (0, 0, -0.4379999936)
848
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
849
+ }
850
+ }
851
+
852
+ def Xform "collisions" (
853
+ instanceable = false
854
+ )
855
+ {
856
+ def Xform "openarm_right_link5_collision" (
857
+ instanceable = true
858
+ prepend references = @./instances.usda@</Instances/mesh_13>
859
+ )
860
+ {
861
+ uniform token purpose = "guide"
862
+ token visibility = "inherited"
863
+ quatd xformOp:orient = (1, 0, 0, 0)
864
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
865
+ double3 xformOp:translate = (0, 0, -0.4379999936)
866
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
867
+
868
+ over "mesh_13" (
869
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
870
+ )
871
+ {
872
+ }
873
+ }
874
+ }
875
+ }
876
+
877
+ def Xform "openarm_right_link6"
878
+ {
879
+ quatd xformOp:orient = (-0.0000017881393432617188, 1, 0, 0)
880
+ double3 xformOp:scale = (1, 1, 1)
881
+ double3 xformOp:translate = (0.03750000149011612, -0.15349844098091125, 0.2619995176792145)
882
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
883
+
884
+ def Xform "visuals" (
885
+ instanceable = false
886
+ )
887
+ {
888
+ def Xform "openarm_right_link6_visual" (
889
+ instanceable = true
890
+ prepend references = @./instances.usda@</Instances/mesh_14>
891
+ )
892
+ {
893
+ token visibility = "inherited"
894
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
895
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
896
+ double3 xformOp:translate = (-0.03750000149, 0, -0.5584999919)
897
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
898
+ }
899
+ }
900
+
901
+ def Xform "collisions" (
902
+ instanceable = false
903
+ )
904
+ {
905
+ def Xform "openarm_right_link6_collision" (
906
+ instanceable = true
907
+ prepend references = @./instances.usda@</Instances/mesh_15>
908
+ )
909
+ {
910
+ uniform token purpose = "guide"
911
+ token visibility = "inherited"
912
+ quatd xformOp:orient = (1, 0, 0, 0)
913
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
914
+ double3 xformOp:translate = (-0.03750000149, 0, -0.5584999919)
915
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
916
+
917
+ over "mesh_15" (
918
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
919
+ )
920
+ {
921
+ }
922
+ }
923
+ }
924
+ }
925
+
926
+ def Xform "openarm_right_link7"
927
+ {
928
+ quatd xformOp:orient = (-0.0000017881393432617188, 1, 0, 0)
929
+ double3 xformOp:scale = (1, 1, 1)
930
+ double3 xformOp:translate = (0, -0.15349844098091125, 0.2619995176792145)
931
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
932
+
933
+ def Xform "visuals" (
934
+ instanceable = false
935
+ )
936
+ {
937
+ def Xform "openarm_right_link7_visual" (
938
+ instanceable = true
939
+ prepend references = @./instances.usda@</Instances/mesh_16>
940
+ )
941
+ {
942
+ token visibility = "inherited"
943
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
944
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
945
+ double3 xformOp:translate = (0, 0, -0.5584999919)
946
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
947
+ }
948
+ }
949
+
950
+ def Xform "collisions" (
951
+ instanceable = false
952
+ )
953
+ {
954
+ def Xform "openarm_right_link7_collision" (
955
+ instanceable = true
956
+ prepend references = @./instances.usda@</Instances/mesh_17>
957
+ )
958
+ {
959
+ uniform token purpose = "guide"
960
+ token visibility = "inherited"
961
+ quatd xformOp:orient = (1, 0, 0, 0)
962
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
963
+ double3 xformOp:translate = (0, 0, -0.5584999919)
964
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
965
+
966
+ over "mesh_17" (
967
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
968
+ )
969
+ {
970
+ }
971
+ }
972
+ }
973
+
974
+ def Xform "openarm_right_ee_tcp"
975
+ {
976
+ quatd xformOp:orient = (-0.0000017881393432617188, 1, 0, 0)
977
+ double3 xformOp:scale = (1, 1, 1)
978
+ double3 xformOp:translate = (0, -0.15349775552749634, 0.06889950484037399)
979
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
980
+
981
+ def Xform "visuals" (
982
+ instanceable = false
983
+ )
984
+ {
985
+ }
986
+
987
+ def Xform "collisions"
988
+ {
989
+ }
990
+ }
991
+
992
+ def Xform "openarm_right_hand"
993
+ {
994
+ quatd xformOp:orient = (-0.0000017881393432617188, 1, 0, 0)
995
+ double3 xformOp:scale = (1, 1, 1)
996
+ double3 xformOp:translate = (0, -0.1534980833530426, 0.16189950704574585)
997
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
998
+
999
+ def Xform "visuals" (
1000
+ instanceable = false
1001
+ )
1002
+ {
1003
+ }
1004
+
1005
+ def Xform "collisions"
1006
+ {
1007
+ }
1008
+ }
1009
+ }
1010
+
1011
+ def Xform "openarm_right_right_finger"
1012
+ {
1013
+ quatd xformOp:orient = (-0.0000017881393432617188, 1, 0, 0)
1014
+ double3 xformOp:scale = (1, 1, 1)
1015
+ double3 xformOp:translate = (0, -0.1484980285167694, 0.1468995362520218)
1016
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1017
+
1018
+ def Xform "visuals" (
1019
+ instanceable = false
1020
+ )
1021
+ {
1022
+ def Xform "openarm_right_right_finger_visual" (
1023
+ instanceable = true
1024
+ prepend references = @./instances.usda@</Instances/mesh_18_mirrorX>
1025
+ )
1026
+ {
1027
+ token visibility = "inherited"
1028
+ quatd xformOp:orient = (0, 0, 0.7071035624, 0.70711)
1029
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
1030
+ double3 xformOp:translate = (0, 0.05000000075, -0.6730009913)
1031
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1032
+ }
1033
+ }
1034
+
1035
+ def Xform "collisions" (
1036
+ instanceable = false
1037
+ )
1038
+ {
1039
+ def Xform "openarm_right_right_finger_collision" (
1040
+ instanceable = true
1041
+ prepend references = @./instances.usda@</Instances/mesh_19>
1042
+ )
1043
+ {
1044
+ uniform token purpose = "guide"
1045
+ token visibility = "inherited"
1046
+ quatd xformOp:orient = (0, 0, 0, 1)
1047
+ double3 xformOp:scale = (-0.001000000047, 0.001000000047, 0.001000000047)
1048
+ double3 xformOp:translate = (0, 0.05000000075, -0.6730009913)
1049
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1050
+
1051
+ over "mesh_19" (
1052
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
1053
+ )
1054
+ {
1055
+ }
1056
+ }
1057
+ }
1058
+ }
1059
+
1060
+ def Xform "openarm_right_left_finger"
1061
+ {
1062
+ quatd xformOp:orient = (-0.0000017881393432617188, 1, 0, 0)
1063
+ double3 xformOp:scale = (1, 1, 1)
1064
+ double3 xformOp:translate = (0, -0.15849803388118744, 0.1468995064496994)
1065
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1066
+
1067
+ def Xform "visuals" (
1068
+ instanceable = false
1069
+ )
1070
+ {
1071
+ def Xform "openarm_right_left_finger_visual" (
1072
+ instanceable = true
1073
+ prepend references = @./instances.usda@</Instances/mesh_18>
1074
+ )
1075
+ {
1076
+ token visibility = "inherited"
1077
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
1078
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
1079
+ double3 xformOp:translate = (0, -0.05000000075, -0.6730009913)
1080
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1081
+ }
1082
+ }
1083
+
1084
+ def Xform "collisions" (
1085
+ instanceable = false
1086
+ )
1087
+ {
1088
+ def Xform "openarm_right_left_finger_collision" (
1089
+ instanceable = true
1090
+ prepend references = @./instances.usda@</Instances/mesh_19>
1091
+ )
1092
+ {
1093
+ uniform token purpose = "guide"
1094
+ token visibility = "inherited"
1095
+ quatd xformOp:orient = (1, 0, 0, 0)
1096
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
1097
+ double3 xformOp:translate = (0, -0.05000000075, -0.6730009913)
1098
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
1099
+
1100
+ over "mesh_19" (
1101
+ prepend apiSchemas = ["PhysicsCollisionAPI"]
1102
+ )
1103
+ {
1104
+ }
1105
+ }
1106
+ }
1107
+ }
1108
+
1109
+ def Scope "VisualMaterials"
1110
+ {
1111
+ }
1112
+ }
1113
+
openarm_openarm_bimanual/payloads/geometries.usd ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:534c74ea94ed208ee98aaf449a365971c502aa1a83ca9a869131dab02ab2dac2
3
+ size 150536481
openarm_openarm_bimanual/payloads/instances.usda ADDED
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+ {
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+ def Scope "VisualMaterials"
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+ instanceable = true
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+ def Shader "SimReadyUV"
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+ token inputs:varname = "st"
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+ float2 outputs:result
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+ def Material "mat_2_006" (
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+ instanceable = true
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+ prepend references = @./materials.usda@</Materials/mat_2_006>
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+ {
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+ token outputs:surface.connect = </Instances/mesh/VisualMaterials/mat_2_006/SimReadyPreviewSurface.outputs:surface>
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+
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+ def Shader "SimReadyPreviewSurface"
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+ token info:id = "UsdPreviewSurface"
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+ token outputs:surface
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+ def Shader "SimReadyUV"
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+ {
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+ token info:id = "UsdPrimvarReader_float2"
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+ token inputs:varname = "st"
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+ float2 outputs:result
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+ def Material "mat_3_002" (
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+ instanceable = true
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+ prepend references = @./materials.usda@</Materials/mat_3_002>
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+ {
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+ token outputs:surface.connect = </Instances/mesh/VisualMaterials/mat_3_002/SimReadyPreviewSurface.outputs:surface>
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+
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+ def Shader "SimReadyPreviewSurface"
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+ {
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+ token info:id = "UsdPreviewSurface"
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+ token outputs:surface
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+ def Shader "SimReadyUV"
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+ {
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+ token info:id = "UsdPrimvarReader_float2"
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+ token inputs:varname = "st"
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+ float2 outputs:result
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151
+ def Material "mat_1_009" (
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+ instanceable = true
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+ token outputs:surface.connect = </Instances/mesh/VisualMaterials/mat_1_009/SimReadyPreviewSurface.outputs:surface>
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+ def Shader "SimReadyPreviewSurface"
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+ token info:id = "UsdPreviewSurface"
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+ token outputs:surface
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+ def Shader "SimReadyUV"
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+ {
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+ token info:id = "UsdPrimvarReader_float2"
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+ token inputs:varname = "st"
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+ float2 outputs:result
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+ def Material "mat_5" (
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+ instanceable = true
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+ prepend references = @./materials.usda@</Materials/mat_5>
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+ {
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+ token outputs:surface.connect = </Instances/mesh/VisualMaterials/mat_5/SimReadyPreviewSurface.outputs:surface>
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+
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+ def Shader "SimReadyPreviewSurface"
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+ {
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+ token info:id = "UsdPreviewSurface"
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+ color3f inputs:diffuseColor = (0.56078, 0.55294, 0.54118)
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+ float inputs:metallic = 0
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+ float inputs:opacity = 1
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+ float inputs:roughness = 0.5
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+ token outputs:surface
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+ def Shader "SimReadyUV"
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+ token info:id = "UsdPrimvarReader_float2"
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+ token inputs:varname = "st"
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+ float2 outputs:result
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201
+ def Material "mat_4" (
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+ instanceable = true
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+ prepend references = @./materials.usda@</Materials/mat_4>
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+ {
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+ token outputs:surface.connect = </Instances/mesh/VisualMaterials/mat_4/SimReadyPreviewSurface.outputs:surface>
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+
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+ def Shader "SimReadyPreviewSurface"
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+ {
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+ token info:id = "UsdPreviewSurface"
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+ color3f inputs:diffuseColor = (0.79608, 0.79608, 0.79608)
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+ float inputs:metallic = 0
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+ float inputs:opacity = 1
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+ float inputs:roughness = 0.5
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+ token outputs:surface
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+ }
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+
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+ def Shader "SimReadyUV"
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+ {
220
+ token info:id = "UsdPrimvarReader_float2"
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+ token inputs:varname = "st"
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+ float2 outputs:result
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+ }
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+ }
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+
228
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+ prepend references = @./geometries.usd@</Geometries/mesh_1>
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+ )
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+ {
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+ over "mesh_1"
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+ {
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+ custom rel material:binding
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+ prepend rel material:binding = </Instances/mesh_1/VisualMaterials/mat_3_002>
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+ over "mat_0" (
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+ apiSchemas = ["MaterialBindingAPI"]
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+ )
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+ {
246
+ custom rel material:binding
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+ prepend rel material:binding = </Instances/mesh_1/VisualMaterials/mat_0>
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+ }
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+
250
+ over "mat_10" (
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+ apiSchemas = ["MaterialBindingAPI"]
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+ )
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+ {
254
+ custom rel material:binding
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+ prepend rel material:binding = </Instances/mesh_1/VisualMaterials/mat_3_002>
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+ }
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+
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+ over "mat_11" (
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+ apiSchemas = ["MaterialBindingAPI"]
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+ )
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+ {
262
+ custom rel material:binding
263
+ prepend rel material:binding = </Instances/mesh_1/VisualMaterials/mat_3_002>
264
+ }
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+ }
266
+
267
+ def Scope "VisualMaterials"
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+ {
269
+ def Material "mat_3_002" (
270
+ instanceable = true
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+ prepend references = @./materials.usda@</Materials/mat_3_002>
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+ {
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+ token outputs:surface.connect = </Instances/mesh_1/VisualMaterials/mat_3_002/SimReadyPreviewSurface.outputs:surface>
275
+
276
+ def Shader "SimReadyPreviewSurface"
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+ {
278
+ token info:id = "UsdPreviewSurface"
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+ color3f inputs:diffuseColor = (0.09412, 0.09412, 0.09412)
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+ float inputs:opacity = 1
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+ float inputs:roughness = 0.5
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+ token outputs:surface
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+ }
285
+
286
+ def Shader "SimReadyUV"
287
+ {
288
+ token info:id = "UsdPrimvarReader_float2"
289
+ token inputs:varname = "st"
290
+ float2 outputs:result
291
+ }
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+ }
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+
294
+ def Material "mat_0" (
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+ instanceable = true
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+ prepend references = @./materials.usda@</Materials/mat_0>
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+ {
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+ token outputs:surface.connect = </Instances/mesh_1/VisualMaterials/mat_0/SimReadyPreviewSurface.outputs:surface>
300
+
301
+ def Shader "SimReadyPreviewSurface"
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+ {
303
+ token info:id = "UsdPreviewSurface"
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+ color3f inputs:diffuseColor = (0.98431, 0.97647, 0.9568599)
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+ float inputs:opacity = 1
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+ float inputs:roughness = 0.5
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+ token outputs:surface
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+ }
310
+
311
+ def Shader "SimReadyUV"
312
+ {
313
+ token info:id = "UsdPrimvarReader_float2"
314
+ token inputs:varname = "st"
315
+ float2 outputs:result
316
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+
321
+ def Xform "mesh_2" (
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+ prepend references = @./geometries.usd@</Geometries/mesh_2>
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+ )
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+ {
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+ custom rel material:binding
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+ prepend rel material:binding = </Instances/mesh_2/VisualMaterials/DefaultMaterial>
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+ uniform token purpose = "guide"
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333
+
334
+ def Scope "VisualMaterials"
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+ {
336
+ def Material "DefaultMaterial" (
337
+ instanceable = true
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+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
339
+ )
340
+ {
341
+ token outputs:surface.connect = </Instances/mesh_2/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
342
+
343
+ def Shader "SimReadyPreviewSurface"
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+ {
345
+ token info:id = "UsdPreviewSurface"
346
+ color3f inputs:diffuseColor = (0.627451, 0.627451, 0.627451)
347
+ float inputs:metallic = 0
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+ float inputs:opacity = 1
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+ float inputs:roughness = 0.5
350
+ token outputs:surface
351
+ }
352
+
353
+ def Shader "SimReadyUV"
354
+ {
355
+ token info:id = "UsdPrimvarReader_float2"
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+ token inputs:varname = "st"
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+ float2 outputs:result
358
+ }
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+ }
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+ }
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+ }
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+
363
+ def Xform "mesh_3" (
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+ prepend references = @./geometries.usd@</Geometries/mesh_3>
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+ )
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+ {
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+ over "mesh_3" (
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+ apiSchemas = ["MaterialBindingAPI"]
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+ )
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+ {
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+ custom rel material:binding
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+ prepend rel material:binding = </Instances/mesh_3/VisualMaterials/DefaultMaterial>
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+ uniform token purpose = "guide"
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+ }
375
+
376
+ def Scope "VisualMaterials"
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+ {
378
+ def Material "DefaultMaterial" (
379
+ instanceable = true
380
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
381
+ )
382
+ {
383
+ token outputs:surface.connect = </Instances/mesh_3/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
384
+
385
+ def Shader "SimReadyPreviewSurface"
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+ {
387
+ token info:id = "UsdPreviewSurface"
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+ color3f inputs:diffuseColor = (0.627451, 0.627451, 0.627451)
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+ float inputs:metallic = 0
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+ float inputs:opacity = 1
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+ float inputs:roughness = 0.5
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+ token outputs:surface
393
+ }
394
+
395
+ def Shader "SimReadyUV"
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+ {
397
+ token info:id = "UsdPrimvarReader_float2"
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+ token inputs:varname = "st"
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+ float2 outputs:result
400
+ }
401
+ }
402
+ }
403
+ }
404
+
405
+ def Xform "mesh_4" (
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+ prepend references = @./geometries.usd@</Geometries/mesh_4>
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+ )
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+ {
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+ over "mesh_4"
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+ {
411
+ over "mat_3_001" (
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+ apiSchemas = ["MaterialBindingAPI"]
413
+ )
414
+ {
415
+ custom rel material:binding
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+ prepend rel material:binding = </Instances/mesh_4/VisualMaterials/mat_3_001>
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+ }
418
+
419
+ over "mat_0_002" (
420
+ apiSchemas = ["MaterialBindingAPI"]
421
+ )
422
+ {
423
+ custom rel material:binding
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+ prepend rel material:binding = </Instances/mesh_4/VisualMaterials/mat_0_009>
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+ }
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+
427
+ over "mat_2_001" (
428
+ apiSchemas = ["MaterialBindingAPI"]
429
+ )
430
+ {
431
+ custom rel material:binding
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+ prepend rel material:binding = </Instances/mesh_4/VisualMaterials/mat_0>
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+ }
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+
435
+ over "mat_1_002" (
436
+ apiSchemas = ["MaterialBindingAPI"]
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+ )
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+ {
439
+ custom rel material:binding
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+ prepend rel material:binding = </Instances/mesh_4/VisualMaterials/mat_3_002>
441
+ }
442
+
443
+ over "mat_1_0020" (
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+ apiSchemas = ["MaterialBindingAPI"]
445
+ )
446
+ {
447
+ custom rel material:binding
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+ prepend rel material:binding = </Instances/mesh_4/VisualMaterials/mat_3_002>
449
+ }
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+
451
+ over "mat_1_0021" (
452
+ apiSchemas = ["MaterialBindingAPI"]
453
+ )
454
+ {
455
+ custom rel material:binding
456
+ prepend rel material:binding = </Instances/mesh_4/VisualMaterials/mat_3_002>
457
+ }
458
+
459
+ over "mat_0_0020" (
460
+ apiSchemas = ["MaterialBindingAPI"]
461
+ )
462
+ {
463
+ custom rel material:binding
464
+ prepend rel material:binding = </Instances/mesh_4/VisualMaterials/mat_0_009>
465
+ }
466
+ }
467
+
468
+ def Scope "VisualMaterials"
469
+ {
470
+ def Material "mat_3_001" (
471
+ instanceable = true
472
+ prepend references = @./materials.usda@</Materials/mat_3_001>
473
+ )
474
+ {
475
+ token outputs:surface.connect = </Instances/mesh_4/VisualMaterials/mat_3_001/SimReadyPreviewSurface.outputs:surface>
476
+
477
+ def Shader "SimReadyPreviewSurface"
478
+ {
479
+ token info:id = "UsdPreviewSurface"
480
+ color3f inputs:diffuseColor = (0, 0, 0)
481
+ float inputs:metallic = 0
482
+ float inputs:opacity = 1
483
+ float inputs:roughness = 0.5
484
+ token outputs:surface
485
+ }
486
+
487
+ def Shader "SimReadyUV"
488
+ {
489
+ token info:id = "UsdPrimvarReader_float2"
490
+ token inputs:varname = "st"
491
+ float2 outputs:result
492
+ }
493
+ }
494
+
495
+ def Material "mat_0_009" (
496
+ instanceable = true
497
+ prepend references = @./materials.usda@</Materials/mat_0_009>
498
+ )
499
+ {
500
+ token outputs:surface.connect = </Instances/mesh_4/VisualMaterials/mat_0_009/SimReadyPreviewSurface.outputs:surface>
501
+
502
+ def Shader "SimReadyPreviewSurface"
503
+ {
504
+ token info:id = "UsdPreviewSurface"
505
+ color3f inputs:diffuseColor = (0.24706, 0.24706, 0.24706)
506
+ float inputs:metallic = 0
507
+ float inputs:opacity = 1
508
+ float inputs:roughness = 0.5
509
+ token outputs:surface
510
+ }
511
+
512
+ def Shader "SimReadyUV"
513
+ {
514
+ token info:id = "UsdPrimvarReader_float2"
515
+ token inputs:varname = "st"
516
+ float2 outputs:result
517
+ }
518
+ }
519
+
520
+ def Material "mat_0" (
521
+ instanceable = true
522
+ prepend references = @./materials.usda@</Materials/mat_0>
523
+ )
524
+ {
525
+ token outputs:surface.connect = </Instances/mesh_4/VisualMaterials/mat_0/SimReadyPreviewSurface.outputs:surface>
526
+
527
+ def Shader "SimReadyPreviewSurface"
528
+ {
529
+ token info:id = "UsdPreviewSurface"
530
+ color3f inputs:diffuseColor = (0.98431, 0.97647, 0.9568599)
531
+ float inputs:metallic = 0
532
+ float inputs:opacity = 1
533
+ float inputs:roughness = 0.5
534
+ token outputs:surface
535
+ }
536
+
537
+ def Shader "SimReadyUV"
538
+ {
539
+ token info:id = "UsdPrimvarReader_float2"
540
+ token inputs:varname = "st"
541
+ float2 outputs:result
542
+ }
543
+ }
544
+
545
+ def Material "mat_3_002" (
546
+ instanceable = true
547
+ prepend references = @./materials.usda@</Materials/mat_3_002>
548
+ )
549
+ {
550
+ token outputs:surface.connect = </Instances/mesh_4/VisualMaterials/mat_3_002/SimReadyPreviewSurface.outputs:surface>
551
+
552
+ def Shader "SimReadyPreviewSurface"
553
+ {
554
+ token info:id = "UsdPreviewSurface"
555
+ color3f inputs:diffuseColor = (0.09412, 0.09412, 0.09412)
556
+ float inputs:metallic = 0
557
+ float inputs:opacity = 1
558
+ float inputs:roughness = 0.5
559
+ token outputs:surface
560
+ }
561
+
562
+ def Shader "SimReadyUV"
563
+ {
564
+ token info:id = "UsdPrimvarReader_float2"
565
+ token inputs:varname = "st"
566
+ float2 outputs:result
567
+ }
568
+ }
569
+ }
570
+ }
571
+
572
+ def Xform "mesh_5" (
573
+ prepend references = @./geometries.usd@</Geometries/mesh_5>
574
+ )
575
+ {
576
+ over "mesh_5" (
577
+ apiSchemas = ["MaterialBindingAPI"]
578
+ )
579
+ {
580
+ custom rel material:binding
581
+ prepend rel material:binding = </Instances/mesh_5/VisualMaterials/DefaultMaterial_0>
582
+ uniform token purpose = "guide"
583
+ }
584
+
585
+ def Scope "VisualMaterials"
586
+ {
587
+ def Material "DefaultMaterial_0" (
588
+ instanceable = true
589
+ prepend references = @./materials.usda@</Materials/DefaultMaterial_0>
590
+ )
591
+ {
592
+ token outputs:surface.connect = </Instances/mesh_5/VisualMaterials/DefaultMaterial_0/SimReadyPreviewSurface.outputs:surface>
593
+
594
+ def Shader "SimReadyPreviewSurface"
595
+ {
596
+ token info:id = "UsdPreviewSurface"
597
+ color3f inputs:diffuseColor = (1, 1, 1)
598
+ float inputs:metallic = 0
599
+ float inputs:opacity = 1
600
+ float inputs:roughness = 0.5
601
+ token outputs:surface
602
+ }
603
+
604
+ def Shader "SimReadyUV"
605
+ {
606
+ token info:id = "UsdPrimvarReader_float2"
607
+ token inputs:varname = "st"
608
+ float2 outputs:result
609
+ }
610
+ }
611
+ }
612
+ }
613
+
614
+ def Xform "mesh_6" (
615
+ prepend references = @./geometries.usd@</Geometries/mesh_6>
616
+ )
617
+ {
618
+ over "mesh_6"
619
+ {
620
+ over "mat_2_002" (
621
+ apiSchemas = ["MaterialBindingAPI"]
622
+ )
623
+ {
624
+ custom rel material:binding
625
+ prepend rel material:binding = </Instances/mesh_6/VisualMaterials/mat_1_009>
626
+ }
627
+
628
+ over "mat_0_003" (
629
+ apiSchemas = ["MaterialBindingAPI"]
630
+ )
631
+ {
632
+ custom rel material:binding
633
+ prepend rel material:binding = </Instances/mesh_6/VisualMaterials/mat_0_009>
634
+ }
635
+
636
+ over "mat_1_003" (
637
+ apiSchemas = ["MaterialBindingAPI"]
638
+ )
639
+ {
640
+ custom rel material:binding
641
+ prepend rel material:binding = </Instances/mesh_6/VisualMaterials/mat_0>
642
+ }
643
+
644
+ over "mat_0_0030" (
645
+ apiSchemas = ["MaterialBindingAPI"]
646
+ )
647
+ {
648
+ custom rel material:binding
649
+ prepend rel material:binding = </Instances/mesh_6/VisualMaterials/mat_0_009>
650
+ }
651
+ }
652
+
653
+ def Scope "VisualMaterials"
654
+ {
655
+ def Material "mat_1_009" (
656
+ instanceable = true
657
+ prepend references = @./materials.usda@</Materials/mat_1_009>
658
+ )
659
+ {
660
+ token outputs:surface.connect = </Instances/mesh_6/VisualMaterials/mat_1_009/SimReadyPreviewSurface.outputs:surface>
661
+
662
+ def Shader "SimReadyPreviewSurface"
663
+ {
664
+ token info:id = "UsdPreviewSurface"
665
+ color3f inputs:diffuseColor = (0.62745, 0.62745, 0.62745)
666
+ float inputs:metallic = 0
667
+ float inputs:opacity = 1
668
+ float inputs:roughness = 0.5
669
+ token outputs:surface
670
+ }
671
+
672
+ def Shader "SimReadyUV"
673
+ {
674
+ token info:id = "UsdPrimvarReader_float2"
675
+ token inputs:varname = "st"
676
+ float2 outputs:result
677
+ }
678
+ }
679
+
680
+ def Material "mat_0_009" (
681
+ instanceable = true
682
+ prepend references = @./materials.usda@</Materials/mat_0_009>
683
+ )
684
+ {
685
+ token outputs:surface.connect = </Instances/mesh_6/VisualMaterials/mat_0_009/SimReadyPreviewSurface.outputs:surface>
686
+
687
+ def Shader "SimReadyPreviewSurface"
688
+ {
689
+ token info:id = "UsdPreviewSurface"
690
+ color3f inputs:diffuseColor = (0.24706, 0.24706, 0.24706)
691
+ float inputs:metallic = 0
692
+ float inputs:opacity = 1
693
+ float inputs:roughness = 0.5
694
+ token outputs:surface
695
+ }
696
+
697
+ def Shader "SimReadyUV"
698
+ {
699
+ token info:id = "UsdPrimvarReader_float2"
700
+ token inputs:varname = "st"
701
+ float2 outputs:result
702
+ }
703
+ }
704
+
705
+ def Material "mat_0" (
706
+ instanceable = true
707
+ prepend references = @./materials.usda@</Materials/mat_0>
708
+ )
709
+ {
710
+ token outputs:surface.connect = </Instances/mesh_6/VisualMaterials/mat_0/SimReadyPreviewSurface.outputs:surface>
711
+
712
+ def Shader "SimReadyPreviewSurface"
713
+ {
714
+ token info:id = "UsdPreviewSurface"
715
+ color3f inputs:diffuseColor = (0.98431, 0.97647, 0.9568599)
716
+ float inputs:metallic = 0
717
+ float inputs:opacity = 1
718
+ float inputs:roughness = 0.5
719
+ token outputs:surface
720
+ }
721
+
722
+ def Shader "SimReadyUV"
723
+ {
724
+ token info:id = "UsdPrimvarReader_float2"
725
+ token inputs:varname = "st"
726
+ float2 outputs:result
727
+ }
728
+ }
729
+ }
730
+ }
731
+
732
+ def Xform "mesh_7" (
733
+ prepend references = @./geometries.usd@</Geometries/mesh_7>
734
+ )
735
+ {
736
+ over "mesh_7" (
737
+ apiSchemas = ["MaterialBindingAPI"]
738
+ )
739
+ {
740
+ custom rel material:binding
741
+ prepend rel material:binding = </Instances/mesh_7/VisualMaterials/DefaultMaterial_0>
742
+ uniform token purpose = "guide"
743
+ }
744
+
745
+ def Scope "VisualMaterials"
746
+ {
747
+ def Material "DefaultMaterial_0" (
748
+ instanceable = true
749
+ prepend references = @./materials.usda@</Materials/DefaultMaterial_0>
750
+ )
751
+ {
752
+ token outputs:surface.connect = </Instances/mesh_7/VisualMaterials/DefaultMaterial_0/SimReadyPreviewSurface.outputs:surface>
753
+
754
+ def Shader "SimReadyPreviewSurface"
755
+ {
756
+ token info:id = "UsdPreviewSurface"
757
+ color3f inputs:diffuseColor = (1, 1, 1)
758
+ float inputs:metallic = 0
759
+ float inputs:opacity = 1
760
+ float inputs:roughness = 0.5
761
+ token outputs:surface
762
+ }
763
+
764
+ def Shader "SimReadyUV"
765
+ {
766
+ token info:id = "UsdPrimvarReader_float2"
767
+ token inputs:varname = "st"
768
+ float2 outputs:result
769
+ }
770
+ }
771
+ }
772
+ }
773
+
774
+ def Xform "mesh_8" (
775
+ prepend references = @./geometries.usd@</Geometries/mesh_8>
776
+ )
777
+ {
778
+ over "mesh_8"
779
+ {
780
+ over "mat_2_003" (
781
+ apiSchemas = ["MaterialBindingAPI"]
782
+ )
783
+ {
784
+ custom rel material:binding
785
+ prepend rel material:binding = </Instances/mesh_8/VisualMaterials/mat_3_002>
786
+ }
787
+
788
+ over "mat_1_004" (
789
+ apiSchemas = ["MaterialBindingAPI"]
790
+ )
791
+ {
792
+ custom rel material:binding
793
+ prepend rel material:binding = </Instances/mesh_8/VisualMaterials/mat_3_001>
794
+ }
795
+
796
+ over "mat_2_0030" (
797
+ apiSchemas = ["MaterialBindingAPI"]
798
+ )
799
+ {
800
+ custom rel material:binding
801
+ prepend rel material:binding = </Instances/mesh_8/VisualMaterials/mat_3_002>
802
+ }
803
+
804
+ over "mat_0_004" (
805
+ apiSchemas = ["MaterialBindingAPI"]
806
+ )
807
+ {
808
+ custom rel material:binding
809
+ prepend rel material:binding = </Instances/mesh_8/VisualMaterials/mat_0>
810
+ }
811
+
812
+ over "mat_0_0040" (
813
+ apiSchemas = ["MaterialBindingAPI"]
814
+ )
815
+ {
816
+ custom rel material:binding
817
+ prepend rel material:binding = </Instances/mesh_8/VisualMaterials/mat_0>
818
+ }
819
+
820
+ over "mat_1_0040" (
821
+ apiSchemas = ["MaterialBindingAPI"]
822
+ )
823
+ {
824
+ custom rel material:binding
825
+ prepend rel material:binding = </Instances/mesh_8/VisualMaterials/mat_3_001>
826
+ }
827
+
828
+ over "mat_0_0041" (
829
+ apiSchemas = ["MaterialBindingAPI"]
830
+ )
831
+ {
832
+ custom rel material:binding
833
+ prepend rel material:binding = </Instances/mesh_8/VisualMaterials/mat_0>
834
+ }
835
+ }
836
+
837
+ def Scope "VisualMaterials"
838
+ {
839
+ def Material "mat_3_002" (
840
+ instanceable = true
841
+ prepend references = @./materials.usda@</Materials/mat_3_002>
842
+ )
843
+ {
844
+ token outputs:surface.connect = </Instances/mesh_8/VisualMaterials/mat_3_002/SimReadyPreviewSurface.outputs:surface>
845
+
846
+ def Shader "SimReadyPreviewSurface"
847
+ {
848
+ token info:id = "UsdPreviewSurface"
849
+ color3f inputs:diffuseColor = (0.09412, 0.09412, 0.09412)
850
+ float inputs:metallic = 0
851
+ float inputs:opacity = 1
852
+ float inputs:roughness = 0.5
853
+ token outputs:surface
854
+ }
855
+
856
+ def Shader "SimReadyUV"
857
+ {
858
+ token info:id = "UsdPrimvarReader_float2"
859
+ token inputs:varname = "st"
860
+ float2 outputs:result
861
+ }
862
+ }
863
+
864
+ def Material "mat_3_001" (
865
+ instanceable = true
866
+ prepend references = @./materials.usda@</Materials/mat_3_001>
867
+ )
868
+ {
869
+ token outputs:surface.connect = </Instances/mesh_8/VisualMaterials/mat_3_001/SimReadyPreviewSurface.outputs:surface>
870
+
871
+ def Shader "SimReadyPreviewSurface"
872
+ {
873
+ token info:id = "UsdPreviewSurface"
874
+ color3f inputs:diffuseColor = (0, 0, 0)
875
+ float inputs:metallic = 0
876
+ float inputs:opacity = 1
877
+ float inputs:roughness = 0.5
878
+ token outputs:surface
879
+ }
880
+
881
+ def Shader "SimReadyUV"
882
+ {
883
+ token info:id = "UsdPrimvarReader_float2"
884
+ token inputs:varname = "st"
885
+ float2 outputs:result
886
+ }
887
+ }
888
+
889
+ def Material "mat_0" (
890
+ instanceable = true
891
+ prepend references = @./materials.usda@</Materials/mat_0>
892
+ )
893
+ {
894
+ token outputs:surface.connect = </Instances/mesh_8/VisualMaterials/mat_0/SimReadyPreviewSurface.outputs:surface>
895
+
896
+ def Shader "SimReadyPreviewSurface"
897
+ {
898
+ token info:id = "UsdPreviewSurface"
899
+ color3f inputs:diffuseColor = (0.98431, 0.97647, 0.9568599)
900
+ float inputs:metallic = 0
901
+ float inputs:opacity = 1
902
+ float inputs:roughness = 0.5
903
+ token outputs:surface
904
+ }
905
+
906
+ def Shader "SimReadyUV"
907
+ {
908
+ token info:id = "UsdPrimvarReader_float2"
909
+ token inputs:varname = "st"
910
+ float2 outputs:result
911
+ }
912
+ }
913
+ }
914
+ }
915
+
916
+ def Xform "mesh_9" (
917
+ prepend references = @./geometries.usd@</Geometries/mesh_9>
918
+ )
919
+ {
920
+ over "mesh_9" (
921
+ apiSchemas = ["MaterialBindingAPI"]
922
+ )
923
+ {
924
+ custom rel material:binding
925
+ prepend rel material:binding = </Instances/mesh_9/VisualMaterials/DefaultMaterial_0>
926
+ uniform token purpose = "guide"
927
+ }
928
+
929
+ def Scope "VisualMaterials"
930
+ {
931
+ def Material "DefaultMaterial_0" (
932
+ instanceable = true
933
+ prepend references = @./materials.usda@</Materials/DefaultMaterial_0>
934
+ )
935
+ {
936
+ token outputs:surface.connect = </Instances/mesh_9/VisualMaterials/DefaultMaterial_0/SimReadyPreviewSurface.outputs:surface>
937
+
938
+ def Shader "SimReadyPreviewSurface"
939
+ {
940
+ token info:id = "UsdPreviewSurface"
941
+ color3f inputs:diffuseColor = (1, 1, 1)
942
+ float inputs:metallic = 0
943
+ float inputs:opacity = 1
944
+ float inputs:roughness = 0.5
945
+ token outputs:surface
946
+ }
947
+
948
+ def Shader "SimReadyUV"
949
+ {
950
+ token info:id = "UsdPrimvarReader_float2"
951
+ token inputs:varname = "st"
952
+ float2 outputs:result
953
+ }
954
+ }
955
+ }
956
+ }
957
+
958
+ def Xform "mesh_10" (
959
+ prepend references = @./geometries.usd@</Geometries/mesh_10>
960
+ )
961
+ {
962
+ over "mesh_10"
963
+ {
964
+ over "mat_2_004" (
965
+ apiSchemas = ["MaterialBindingAPI"]
966
+ )
967
+ {
968
+ custom rel material:binding
969
+ prepend rel material:binding = </Instances/mesh_10/VisualMaterials/mat_3_002>
970
+ }
971
+
972
+ over "mat_0_005" (
973
+ apiSchemas = ["MaterialBindingAPI"]
974
+ )
975
+ {
976
+ custom rel material:binding
977
+ prepend rel material:binding = </Instances/mesh_10/VisualMaterials/mat_3_001>
978
+ }
979
+
980
+ over "mat_1_005" (
981
+ apiSchemas = ["MaterialBindingAPI"]
982
+ )
983
+ {
984
+ custom rel material:binding
985
+ prepend rel material:binding = </Instances/mesh_10/VisualMaterials/mat_0>
986
+ }
987
+
988
+ over "mat_1_0050" (
989
+ apiSchemas = ["MaterialBindingAPI"]
990
+ )
991
+ {
992
+ custom rel material:binding
993
+ prepend rel material:binding = </Instances/mesh_10/VisualMaterials/mat_0>
994
+ }
995
+
996
+ over "mat_1_0051" (
997
+ apiSchemas = ["MaterialBindingAPI"]
998
+ )
999
+ {
1000
+ custom rel material:binding
1001
+ prepend rel material:binding = </Instances/mesh_10/VisualMaterials/mat_0>
1002
+ }
1003
+
1004
+ over "mat_0_0050" (
1005
+ apiSchemas = ["MaterialBindingAPI"]
1006
+ )
1007
+ {
1008
+ custom rel material:binding
1009
+ prepend rel material:binding = </Instances/mesh_10/VisualMaterials/mat_3_001>
1010
+ }
1011
+
1012
+ over "mat_0_0051" (
1013
+ apiSchemas = ["MaterialBindingAPI"]
1014
+ )
1015
+ {
1016
+ custom rel material:binding
1017
+ prepend rel material:binding = </Instances/mesh_10/VisualMaterials/mat_3_001>
1018
+ }
1019
+ }
1020
+
1021
+ def Scope "VisualMaterials"
1022
+ {
1023
+ def Material "mat_3_002" (
1024
+ instanceable = true
1025
+ prepend references = @./materials.usda@</Materials/mat_3_002>
1026
+ )
1027
+ {
1028
+ token outputs:surface.connect = </Instances/mesh_10/VisualMaterials/mat_3_002/SimReadyPreviewSurface.outputs:surface>
1029
+
1030
+ def Shader "SimReadyPreviewSurface"
1031
+ {
1032
+ token info:id = "UsdPreviewSurface"
1033
+ color3f inputs:diffuseColor = (0.09412, 0.09412, 0.09412)
1034
+ float inputs:metallic = 0
1035
+ float inputs:opacity = 1
1036
+ float inputs:roughness = 0.5
1037
+ token outputs:surface
1038
+ }
1039
+
1040
+ def Shader "SimReadyUV"
1041
+ {
1042
+ token info:id = "UsdPrimvarReader_float2"
1043
+ token inputs:varname = "st"
1044
+ float2 outputs:result
1045
+ }
1046
+ }
1047
+
1048
+ def Material "mat_3_001" (
1049
+ instanceable = true
1050
+ prepend references = @./materials.usda@</Materials/mat_3_001>
1051
+ )
1052
+ {
1053
+ token outputs:surface.connect = </Instances/mesh_10/VisualMaterials/mat_3_001/SimReadyPreviewSurface.outputs:surface>
1054
+
1055
+ def Shader "SimReadyPreviewSurface"
1056
+ {
1057
+ token info:id = "UsdPreviewSurface"
1058
+ color3f inputs:diffuseColor = (0, 0, 0)
1059
+ float inputs:metallic = 0
1060
+ float inputs:opacity = 1
1061
+ float inputs:roughness = 0.5
1062
+ token outputs:surface
1063
+ }
1064
+
1065
+ def Shader "SimReadyUV"
1066
+ {
1067
+ token info:id = "UsdPrimvarReader_float2"
1068
+ token inputs:varname = "st"
1069
+ float2 outputs:result
1070
+ }
1071
+ }
1072
+
1073
+ def Material "mat_0" (
1074
+ instanceable = true
1075
+ prepend references = @./materials.usda@</Materials/mat_0>
1076
+ )
1077
+ {
1078
+ token outputs:surface.connect = </Instances/mesh_10/VisualMaterials/mat_0/SimReadyPreviewSurface.outputs:surface>
1079
+
1080
+ def Shader "SimReadyPreviewSurface"
1081
+ {
1082
+ token info:id = "UsdPreviewSurface"
1083
+ color3f inputs:diffuseColor = (0.98431, 0.97647, 0.9568599)
1084
+ float inputs:metallic = 0
1085
+ float inputs:opacity = 1
1086
+ float inputs:roughness = 0.5
1087
+ token outputs:surface
1088
+ }
1089
+
1090
+ def Shader "SimReadyUV"
1091
+ {
1092
+ token info:id = "UsdPrimvarReader_float2"
1093
+ token inputs:varname = "st"
1094
+ float2 outputs:result
1095
+ }
1096
+ }
1097
+ }
1098
+ }
1099
+
1100
+ def Xform "mesh_11" (
1101
+ prepend references = @./geometries.usd@</Geometries/mesh_11>
1102
+ )
1103
+ {
1104
+ over "mesh_11" (
1105
+ apiSchemas = ["MaterialBindingAPI"]
1106
+ )
1107
+ {
1108
+ custom rel material:binding
1109
+ prepend rel material:binding = </Instances/mesh_11/VisualMaterials/DefaultMaterial_0>
1110
+ uniform token purpose = "guide"
1111
+ }
1112
+
1113
+ def Scope "VisualMaterials"
1114
+ {
1115
+ def Material "DefaultMaterial_0" (
1116
+ instanceable = true
1117
+ prepend references = @./materials.usda@</Materials/DefaultMaterial_0>
1118
+ )
1119
+ {
1120
+ token outputs:surface.connect = </Instances/mesh_11/VisualMaterials/DefaultMaterial_0/SimReadyPreviewSurface.outputs:surface>
1121
+
1122
+ def Shader "SimReadyPreviewSurface"
1123
+ {
1124
+ token info:id = "UsdPreviewSurface"
1125
+ color3f inputs:diffuseColor = (1, 1, 1)
1126
+ float inputs:metallic = 0
1127
+ float inputs:opacity = 1
1128
+ float inputs:roughness = 0.5
1129
+ token outputs:surface
1130
+ }
1131
+
1132
+ def Shader "SimReadyUV"
1133
+ {
1134
+ token info:id = "UsdPrimvarReader_float2"
1135
+ token inputs:varname = "st"
1136
+ float2 outputs:result
1137
+ }
1138
+ }
1139
+ }
1140
+ }
1141
+
1142
+ def Xform "mesh_12" (
1143
+ prepend references = @./geometries.usd@</Geometries/mesh_12>
1144
+ )
1145
+ {
1146
+ over "mesh_12"
1147
+ {
1148
+ over "mat_1_006" (
1149
+ apiSchemas = ["MaterialBindingAPI"]
1150
+ )
1151
+ {
1152
+ custom rel material:binding
1153
+ prepend rel material:binding = </Instances/mesh_12/VisualMaterials/mat_0>
1154
+ }
1155
+
1156
+ over "mat_0_006" (
1157
+ apiSchemas = ["MaterialBindingAPI"]
1158
+ )
1159
+ {
1160
+ custom rel material:binding
1161
+ prepend rel material:binding = </Instances/mesh_12/VisualMaterials/mat_3_001>
1162
+ }
1163
+
1164
+ over "mat_2_005" (
1165
+ apiSchemas = ["MaterialBindingAPI"]
1166
+ )
1167
+ {
1168
+ custom rel material:binding
1169
+ prepend rel material:binding = </Instances/mesh_12/VisualMaterials/mat_3_002>
1170
+ }
1171
+
1172
+ over "mat_1_0060" (
1173
+ apiSchemas = ["MaterialBindingAPI"]
1174
+ )
1175
+ {
1176
+ custom rel material:binding
1177
+ prepend rel material:binding = </Instances/mesh_12/VisualMaterials/mat_0>
1178
+ }
1179
+
1180
+ over "mat_0_0060" (
1181
+ apiSchemas = ["MaterialBindingAPI"]
1182
+ )
1183
+ {
1184
+ custom rel material:binding
1185
+ prepend rel material:binding = </Instances/mesh_12/VisualMaterials/mat_3_001>
1186
+ }
1187
+ }
1188
+
1189
+ def Scope "VisualMaterials"
1190
+ {
1191
+ def Material "mat_0" (
1192
+ instanceable = true
1193
+ prepend references = @./materials.usda@</Materials/mat_0>
1194
+ )
1195
+ {
1196
+ token outputs:surface.connect = </Instances/mesh_12/VisualMaterials/mat_0/SimReadyPreviewSurface.outputs:surface>
1197
+
1198
+ def Shader "SimReadyPreviewSurface"
1199
+ {
1200
+ token info:id = "UsdPreviewSurface"
1201
+ color3f inputs:diffuseColor = (0.98431, 0.97647, 0.9568599)
1202
+ float inputs:metallic = 0
1203
+ float inputs:opacity = 1
1204
+ float inputs:roughness = 0.5
1205
+ token outputs:surface
1206
+ }
1207
+
1208
+ def Shader "SimReadyUV"
1209
+ {
1210
+ token info:id = "UsdPrimvarReader_float2"
1211
+ token inputs:varname = "st"
1212
+ float2 outputs:result
1213
+ }
1214
+ }
1215
+
1216
+ def Material "mat_3_001" (
1217
+ instanceable = true
1218
+ prepend references = @./materials.usda@</Materials/mat_3_001>
1219
+ )
1220
+ {
1221
+ token outputs:surface.connect = </Instances/mesh_12/VisualMaterials/mat_3_001/SimReadyPreviewSurface.outputs:surface>
1222
+
1223
+ def Shader "SimReadyPreviewSurface"
1224
+ {
1225
+ token info:id = "UsdPreviewSurface"
1226
+ color3f inputs:diffuseColor = (0, 0, 0)
1227
+ float inputs:metallic = 0
1228
+ float inputs:opacity = 1
1229
+ float inputs:roughness = 0.5
1230
+ token outputs:surface
1231
+ }
1232
+
1233
+ def Shader "SimReadyUV"
1234
+ {
1235
+ token info:id = "UsdPrimvarReader_float2"
1236
+ token inputs:varname = "st"
1237
+ float2 outputs:result
1238
+ }
1239
+ }
1240
+
1241
+ def Material "mat_3_002" (
1242
+ instanceable = true
1243
+ prepend references = @./materials.usda@</Materials/mat_3_002>
1244
+ )
1245
+ {
1246
+ token outputs:surface.connect = </Instances/mesh_12/VisualMaterials/mat_3_002/SimReadyPreviewSurface.outputs:surface>
1247
+
1248
+ def Shader "SimReadyPreviewSurface"
1249
+ {
1250
+ token info:id = "UsdPreviewSurface"
1251
+ color3f inputs:diffuseColor = (0.09412, 0.09412, 0.09412)
1252
+ float inputs:metallic = 0
1253
+ float inputs:opacity = 1
1254
+ float inputs:roughness = 0.5
1255
+ token outputs:surface
1256
+ }
1257
+
1258
+ def Shader "SimReadyUV"
1259
+ {
1260
+ token info:id = "UsdPrimvarReader_float2"
1261
+ token inputs:varname = "st"
1262
+ float2 outputs:result
1263
+ }
1264
+ }
1265
+ }
1266
+ }
1267
+
1268
+ def Xform "mesh_13" (
1269
+ prepend references = @./geometries.usd@</Geometries/mesh_13>
1270
+ )
1271
+ {
1272
+ over "mesh_13" (
1273
+ apiSchemas = ["MaterialBindingAPI"]
1274
+ )
1275
+ {
1276
+ custom rel material:binding
1277
+ prepend rel material:binding = </Instances/mesh_13/VisualMaterials/DefaultMaterial_0>
1278
+ uniform token purpose = "guide"
1279
+ }
1280
+
1281
+ def Scope "VisualMaterials"
1282
+ {
1283
+ def Material "DefaultMaterial_0" (
1284
+ instanceable = true
1285
+ prepend references = @./materials.usda@</Materials/DefaultMaterial_0>
1286
+ )
1287
+ {
1288
+ token outputs:surface.connect = </Instances/mesh_13/VisualMaterials/DefaultMaterial_0/SimReadyPreviewSurface.outputs:surface>
1289
+
1290
+ def Shader "SimReadyPreviewSurface"
1291
+ {
1292
+ token info:id = "UsdPreviewSurface"
1293
+ color3f inputs:diffuseColor = (1, 1, 1)
1294
+ float inputs:metallic = 0
1295
+ float inputs:opacity = 1
1296
+ float inputs:roughness = 0.5
1297
+ token outputs:surface
1298
+ }
1299
+
1300
+ def Shader "SimReadyUV"
1301
+ {
1302
+ token info:id = "UsdPrimvarReader_float2"
1303
+ token inputs:varname = "st"
1304
+ float2 outputs:result
1305
+ }
1306
+ }
1307
+ }
1308
+ }
1309
+
1310
+ def Xform "mesh_14" (
1311
+ prepend references = @./geometries.usd@</Geometries/mesh_14>
1312
+ )
1313
+ {
1314
+ over "mesh_14"
1315
+ {
1316
+ over "mat_1_007" (
1317
+ apiSchemas = ["MaterialBindingAPI"]
1318
+ )
1319
+ {
1320
+ custom rel material:binding
1321
+ prepend rel material:binding = </Instances/mesh_14/VisualMaterials/mat_3_002>
1322
+ }
1323
+
1324
+ over "mat_0_007" (
1325
+ apiSchemas = ["MaterialBindingAPI"]
1326
+ )
1327
+ {
1328
+ custom rel material:binding
1329
+ prepend rel material:binding = </Instances/mesh_14/VisualMaterials/mat_0>
1330
+ }
1331
+ }
1332
+
1333
+ def Scope "VisualMaterials"
1334
+ {
1335
+ def Material "mat_3_002" (
1336
+ instanceable = true
1337
+ prepend references = @./materials.usda@</Materials/mat_3_002>
1338
+ )
1339
+ {
1340
+ token outputs:surface.connect = </Instances/mesh_14/VisualMaterials/mat_3_002/SimReadyPreviewSurface.outputs:surface>
1341
+
1342
+ def Shader "SimReadyPreviewSurface"
1343
+ {
1344
+ token info:id = "UsdPreviewSurface"
1345
+ color3f inputs:diffuseColor = (0.09412, 0.09412, 0.09412)
1346
+ float inputs:metallic = 0
1347
+ float inputs:opacity = 1
1348
+ float inputs:roughness = 0.5
1349
+ token outputs:surface
1350
+ }
1351
+
1352
+ def Shader "SimReadyUV"
1353
+ {
1354
+ token info:id = "UsdPrimvarReader_float2"
1355
+ token inputs:varname = "st"
1356
+ float2 outputs:result
1357
+ }
1358
+ }
1359
+
1360
+ def Material "mat_0" (
1361
+ instanceable = true
1362
+ prepend references = @./materials.usda@</Materials/mat_0>
1363
+ )
1364
+ {
1365
+ token outputs:surface.connect = </Instances/mesh_14/VisualMaterials/mat_0/SimReadyPreviewSurface.outputs:surface>
1366
+
1367
+ def Shader "SimReadyPreviewSurface"
1368
+ {
1369
+ token info:id = "UsdPreviewSurface"
1370
+ color3f inputs:diffuseColor = (0.98431, 0.97647, 0.9568599)
1371
+ float inputs:metallic = 0
1372
+ float inputs:opacity = 1
1373
+ float inputs:roughness = 0.5
1374
+ token outputs:surface
1375
+ }
1376
+
1377
+ def Shader "SimReadyUV"
1378
+ {
1379
+ token info:id = "UsdPrimvarReader_float2"
1380
+ token inputs:varname = "st"
1381
+ float2 outputs:result
1382
+ }
1383
+ }
1384
+ }
1385
+ }
1386
+
1387
+ def Xform "mesh_15" (
1388
+ prepend references = @./geometries.usd@</Geometries/mesh_15>
1389
+ )
1390
+ {
1391
+ over "mesh_15" (
1392
+ apiSchemas = ["MaterialBindingAPI"]
1393
+ )
1394
+ {
1395
+ custom rel material:binding
1396
+ prepend rel material:binding = </Instances/mesh_15/VisualMaterials/DefaultMaterial_0>
1397
+ uniform token purpose = "guide"
1398
+ }
1399
+
1400
+ def Scope "VisualMaterials"
1401
+ {
1402
+ def Material "DefaultMaterial_0" (
1403
+ instanceable = true
1404
+ prepend references = @./materials.usda@</Materials/DefaultMaterial_0>
1405
+ )
1406
+ {
1407
+ token outputs:surface.connect = </Instances/mesh_15/VisualMaterials/DefaultMaterial_0/SimReadyPreviewSurface.outputs:surface>
1408
+
1409
+ def Shader "SimReadyPreviewSurface"
1410
+ {
1411
+ token info:id = "UsdPreviewSurface"
1412
+ color3f inputs:diffuseColor = (1, 1, 1)
1413
+ float inputs:metallic = 0
1414
+ float inputs:opacity = 1
1415
+ float inputs:roughness = 0.5
1416
+ token outputs:surface
1417
+ }
1418
+
1419
+ def Shader "SimReadyUV"
1420
+ {
1421
+ token info:id = "UsdPrimvarReader_float2"
1422
+ token inputs:varname = "st"
1423
+ float2 outputs:result
1424
+ }
1425
+ }
1426
+ }
1427
+ }
1428
+
1429
+ def Xform "mesh_16" (
1430
+ prepend references = @./geometries.usd@</Geometries/mesh_16>
1431
+ )
1432
+ {
1433
+ over "mesh_16"
1434
+ {
1435
+ over "mat_0_008" (
1436
+ apiSchemas = ["MaterialBindingAPI"]
1437
+ )
1438
+ {
1439
+ custom rel material:binding
1440
+ prepend rel material:binding = </Instances/mesh_16/VisualMaterials/mat_3_002>
1441
+ }
1442
+
1443
+ over "mat_1_008" (
1444
+ apiSchemas = ["MaterialBindingAPI"]
1445
+ )
1446
+ {
1447
+ custom rel material:binding
1448
+ prepend rel material:binding = </Instances/mesh_16/VisualMaterials/mat_0>
1449
+ }
1450
+ }
1451
+
1452
+ def Scope "VisualMaterials"
1453
+ {
1454
+ def Material "mat_3_002" (
1455
+ instanceable = true
1456
+ prepend references = @./materials.usda@</Materials/mat_3_002>
1457
+ )
1458
+ {
1459
+ token outputs:surface.connect = </Instances/mesh_16/VisualMaterials/mat_3_002/SimReadyPreviewSurface.outputs:surface>
1460
+
1461
+ def Shader "SimReadyPreviewSurface"
1462
+ {
1463
+ token info:id = "UsdPreviewSurface"
1464
+ color3f inputs:diffuseColor = (0.09412, 0.09412, 0.09412)
1465
+ float inputs:metallic = 0
1466
+ float inputs:opacity = 1
1467
+ float inputs:roughness = 0.5
1468
+ token outputs:surface
1469
+ }
1470
+
1471
+ def Shader "SimReadyUV"
1472
+ {
1473
+ token info:id = "UsdPrimvarReader_float2"
1474
+ token inputs:varname = "st"
1475
+ float2 outputs:result
1476
+ }
1477
+ }
1478
+
1479
+ def Material "mat_0" (
1480
+ instanceable = true
1481
+ prepend references = @./materials.usda@</Materials/mat_0>
1482
+ )
1483
+ {
1484
+ token outputs:surface.connect = </Instances/mesh_16/VisualMaterials/mat_0/SimReadyPreviewSurface.outputs:surface>
1485
+
1486
+ def Shader "SimReadyPreviewSurface"
1487
+ {
1488
+ token info:id = "UsdPreviewSurface"
1489
+ color3f inputs:diffuseColor = (0.98431, 0.97647, 0.9568599)
1490
+ float inputs:metallic = 0
1491
+ float inputs:opacity = 1
1492
+ float inputs:roughness = 0.5
1493
+ token outputs:surface
1494
+ }
1495
+
1496
+ def Shader "SimReadyUV"
1497
+ {
1498
+ token info:id = "UsdPrimvarReader_float2"
1499
+ token inputs:varname = "st"
1500
+ float2 outputs:result
1501
+ }
1502
+ }
1503
+ }
1504
+ }
1505
+
1506
+ def Xform "mesh_17" (
1507
+ prepend references = @./geometries.usd@</Geometries/mesh_17>
1508
+ )
1509
+ {
1510
+ over "mesh_17" (
1511
+ apiSchemas = ["MaterialBindingAPI"]
1512
+ )
1513
+ {
1514
+ custom rel material:binding
1515
+ prepend rel material:binding = </Instances/mesh_17/VisualMaterials/DefaultMaterial_0>
1516
+ uniform token purpose = "guide"
1517
+ }
1518
+
1519
+ def Scope "VisualMaterials"
1520
+ {
1521
+ def Material "DefaultMaterial_0" (
1522
+ instanceable = true
1523
+ prepend references = @./materials.usda@</Materials/DefaultMaterial_0>
1524
+ )
1525
+ {
1526
+ token outputs:surface.connect = </Instances/mesh_17/VisualMaterials/DefaultMaterial_0/SimReadyPreviewSurface.outputs:surface>
1527
+
1528
+ def Shader "SimReadyPreviewSurface"
1529
+ {
1530
+ token info:id = "UsdPreviewSurface"
1531
+ color3f inputs:diffuseColor = (1, 1, 1)
1532
+ float inputs:metallic = 0
1533
+ float inputs:opacity = 1
1534
+ float inputs:roughness = 0.5
1535
+ token outputs:surface
1536
+ }
1537
+
1538
+ def Shader "SimReadyUV"
1539
+ {
1540
+ token info:id = "UsdPrimvarReader_float2"
1541
+ token inputs:varname = "st"
1542
+ float2 outputs:result
1543
+ }
1544
+ }
1545
+ }
1546
+ }
1547
+
1548
+ def Xform "mesh_18" (
1549
+ prepend references = @./geometries.usd@</Geometries/mesh_18>
1550
+ )
1551
+ {
1552
+ over "mesh_18"
1553
+ {
1554
+ over "mat_0_010" (
1555
+ apiSchemas = ["MaterialBindingAPI"]
1556
+ )
1557
+ {
1558
+ custom rel material:binding
1559
+ prepend rel material:binding = </Instances/mesh_18/VisualMaterials/mat_0>
1560
+ }
1561
+
1562
+ over "mat_1_010" (
1563
+ apiSchemas = ["MaterialBindingAPI"]
1564
+ )
1565
+ {
1566
+ custom rel material:binding
1567
+ prepend rel material:binding = </Instances/mesh_18/VisualMaterials/mat_3_001>
1568
+ }
1569
+ }
1570
+
1571
+ def Scope "VisualMaterials"
1572
+ {
1573
+ def Material "mat_0" (
1574
+ instanceable = true
1575
+ prepend references = @./materials.usda@</Materials/mat_0>
1576
+ )
1577
+ {
1578
+ token outputs:surface.connect = </Instances/mesh_18/VisualMaterials/mat_0/SimReadyPreviewSurface.outputs:surface>
1579
+
1580
+ def Shader "SimReadyPreviewSurface"
1581
+ {
1582
+ token info:id = "UsdPreviewSurface"
1583
+ color3f inputs:diffuseColor = (0.98431, 0.97647, 0.9568599)
1584
+ float inputs:metallic = 0
1585
+ float inputs:opacity = 1
1586
+ float inputs:roughness = 0.5
1587
+ token outputs:surface
1588
+ }
1589
+
1590
+ def Shader "SimReadyUV"
1591
+ {
1592
+ token info:id = "UsdPrimvarReader_float2"
1593
+ token inputs:varname = "st"
1594
+ float2 outputs:result
1595
+ }
1596
+ }
1597
+
1598
+ def Material "mat_3_001" (
1599
+ instanceable = true
1600
+ prepend references = @./materials.usda@</Materials/mat_3_001>
1601
+ )
1602
+ {
1603
+ token outputs:surface.connect = </Instances/mesh_18/VisualMaterials/mat_3_001/SimReadyPreviewSurface.outputs:surface>
1604
+
1605
+ def Shader "SimReadyPreviewSurface"
1606
+ {
1607
+ token info:id = "UsdPreviewSurface"
1608
+ color3f inputs:diffuseColor = (0, 0, 0)
1609
+ float inputs:metallic = 0
1610
+ float inputs:opacity = 1
1611
+ float inputs:roughness = 0.5
1612
+ token outputs:surface
1613
+ }
1614
+
1615
+ def Shader "SimReadyUV"
1616
+ {
1617
+ token info:id = "UsdPrimvarReader_float2"
1618
+ token inputs:varname = "st"
1619
+ float2 outputs:result
1620
+ }
1621
+ }
1622
+ }
1623
+ }
1624
+
1625
+ def Xform "mesh_19" (
1626
+ prepend references = @./geometries.usd@</Geometries/mesh_19>
1627
+ )
1628
+ {
1629
+ over "mesh_19" (
1630
+ apiSchemas = ["MaterialBindingAPI"]
1631
+ )
1632
+ {
1633
+ custom rel material:binding
1634
+ prepend rel material:binding = </Instances/mesh_19/VisualMaterials/DefaultMaterial_0>
1635
+ uniform token purpose = "guide"
1636
+ }
1637
+
1638
+ def Scope "VisualMaterials"
1639
+ {
1640
+ def Material "DefaultMaterial_0" (
1641
+ instanceable = true
1642
+ prepend references = @./materials.usda@</Materials/DefaultMaterial_0>
1643
+ )
1644
+ {
1645
+ token outputs:surface.connect = </Instances/mesh_19/VisualMaterials/DefaultMaterial_0/SimReadyPreviewSurface.outputs:surface>
1646
+
1647
+ def Shader "SimReadyPreviewSurface"
1648
+ {
1649
+ token info:id = "UsdPreviewSurface"
1650
+ color3f inputs:diffuseColor = (1, 1, 1)
1651
+ float inputs:metallic = 0
1652
+ float inputs:opacity = 1
1653
+ float inputs:roughness = 0.5
1654
+ token outputs:surface
1655
+ }
1656
+
1657
+ def Shader "SimReadyUV"
1658
+ {
1659
+ token info:id = "UsdPrimvarReader_float2"
1660
+ token inputs:varname = "st"
1661
+ float2 outputs:result
1662
+ }
1663
+ }
1664
+ }
1665
+ }
1666
+
1667
+ def Xform "mesh_1_mirrorX" (
1668
+ prepend references = @./geometries.usd@</Geometries/mesh_1_mirrorX>
1669
+ )
1670
+ {
1671
+ over "mesh_1"
1672
+ {
1673
+ over "mat_1" (
1674
+ apiSchemas = ["MaterialBindingAPI"]
1675
+ )
1676
+ {
1677
+ custom rel material:binding
1678
+ prepend rel material:binding = </Instances/mesh_1_mirrorX/VisualMaterials/mat_3_002>
1679
+ }
1680
+
1681
+ over "mat_0" (
1682
+ apiSchemas = ["MaterialBindingAPI"]
1683
+ )
1684
+ {
1685
+ custom rel material:binding
1686
+ prepend rel material:binding = </Instances/mesh_1_mirrorX/VisualMaterials/mat_0>
1687
+ }
1688
+
1689
+ over "mat_10" (
1690
+ apiSchemas = ["MaterialBindingAPI"]
1691
+ )
1692
+ {
1693
+ custom rel material:binding
1694
+ prepend rel material:binding = </Instances/mesh_1_mirrorX/VisualMaterials/mat_3_002>
1695
+ }
1696
+
1697
+ over "mat_11" (
1698
+ apiSchemas = ["MaterialBindingAPI"]
1699
+ )
1700
+ {
1701
+ custom rel material:binding
1702
+ prepend rel material:binding = </Instances/mesh_1_mirrorX/VisualMaterials/mat_3_002>
1703
+ }
1704
+ }
1705
+
1706
+ def Scope "VisualMaterials"
1707
+ {
1708
+ def Material "mat_3_002" (
1709
+ instanceable = true
1710
+ prepend references = @./materials.usda@</Materials/mat_3_002>
1711
+ )
1712
+ {
1713
+ token outputs:surface.connect = </Instances/mesh_1_mirrorX/VisualMaterials/mat_3_002/SimReadyPreviewSurface.outputs:surface>
1714
+
1715
+ def Shader "SimReadyPreviewSurface"
1716
+ {
1717
+ token info:id = "UsdPreviewSurface"
1718
+ color3f inputs:diffuseColor = (0.09412, 0.09412, 0.09412)
1719
+ float inputs:metallic = 0
1720
+ float inputs:opacity = 1
1721
+ float inputs:roughness = 0.5
1722
+ token outputs:surface
1723
+ }
1724
+
1725
+ def Shader "SimReadyUV"
1726
+ {
1727
+ token info:id = "UsdPrimvarReader_float2"
1728
+ token inputs:varname = "st"
1729
+ float2 outputs:result
1730
+ }
1731
+ }
1732
+
1733
+ def Material "mat_0" (
1734
+ instanceable = true
1735
+ prepend references = @./materials.usda@</Materials/mat_0>
1736
+ )
1737
+ {
1738
+ token outputs:surface.connect = </Instances/mesh_1_mirrorX/VisualMaterials/mat_0/SimReadyPreviewSurface.outputs:surface>
1739
+
1740
+ def Shader "SimReadyPreviewSurface"
1741
+ {
1742
+ token info:id = "UsdPreviewSurface"
1743
+ color3f inputs:diffuseColor = (0.98431, 0.97647, 0.9568599)
1744
+ float inputs:metallic = 0
1745
+ float inputs:opacity = 1
1746
+ float inputs:roughness = 0.5
1747
+ token outputs:surface
1748
+ }
1749
+
1750
+ def Shader "SimReadyUV"
1751
+ {
1752
+ token info:id = "UsdPrimvarReader_float2"
1753
+ token inputs:varname = "st"
1754
+ float2 outputs:result
1755
+ }
1756
+ }
1757
+ }
1758
+ }
1759
+
1760
+ def Xform "mesh_4_mirrorX" (
1761
+ prepend references = @./geometries.usd@</Geometries/mesh_4_mirrorX>
1762
+ )
1763
+ {
1764
+ over "mesh_4"
1765
+ {
1766
+ over "mat_3_001" (
1767
+ apiSchemas = ["MaterialBindingAPI"]
1768
+ )
1769
+ {
1770
+ custom rel material:binding
1771
+ prepend rel material:binding = </Instances/mesh_4_mirrorX/VisualMaterials/mat_3_001>
1772
+ }
1773
+
1774
+ over "mat_0_002" (
1775
+ apiSchemas = ["MaterialBindingAPI"]
1776
+ )
1777
+ {
1778
+ custom rel material:binding
1779
+ prepend rel material:binding = </Instances/mesh_4_mirrorX/VisualMaterials/mat_0_009>
1780
+ }
1781
+
1782
+ over "mat_2_001" (
1783
+ apiSchemas = ["MaterialBindingAPI"]
1784
+ )
1785
+ {
1786
+ custom rel material:binding
1787
+ prepend rel material:binding = </Instances/mesh_4_mirrorX/VisualMaterials/mat_0>
1788
+ }
1789
+
1790
+ over "mat_1_002" (
1791
+ apiSchemas = ["MaterialBindingAPI"]
1792
+ )
1793
+ {
1794
+ custom rel material:binding
1795
+ prepend rel material:binding = </Instances/mesh_4_mirrorX/VisualMaterials/mat_3_002>
1796
+ }
1797
+
1798
+ over "mat_1_0020" (
1799
+ apiSchemas = ["MaterialBindingAPI"]
1800
+ )
1801
+ {
1802
+ custom rel material:binding
1803
+ prepend rel material:binding = </Instances/mesh_4_mirrorX/VisualMaterials/mat_3_002>
1804
+ }
1805
+
1806
+ over "mat_1_0021" (
1807
+ apiSchemas = ["MaterialBindingAPI"]
1808
+ )
1809
+ {
1810
+ custom rel material:binding
1811
+ prepend rel material:binding = </Instances/mesh_4_mirrorX/VisualMaterials/mat_3_002>
1812
+ }
1813
+
1814
+ over "mat_0_0020" (
1815
+ apiSchemas = ["MaterialBindingAPI"]
1816
+ )
1817
+ {
1818
+ custom rel material:binding
1819
+ prepend rel material:binding = </Instances/mesh_4_mirrorX/VisualMaterials/mat_0_009>
1820
+ }
1821
+ }
1822
+
1823
+ def Scope "VisualMaterials"
1824
+ {
1825
+ def Material "mat_3_001" (
1826
+ instanceable = true
1827
+ prepend references = @./materials.usda@</Materials/mat_3_001>
1828
+ )
1829
+ {
1830
+ token outputs:surface.connect = </Instances/mesh_4_mirrorX/VisualMaterials/mat_3_001/SimReadyPreviewSurface.outputs:surface>
1831
+
1832
+ def Shader "SimReadyPreviewSurface"
1833
+ {
1834
+ token info:id = "UsdPreviewSurface"
1835
+ color3f inputs:diffuseColor = (0, 0, 0)
1836
+ float inputs:metallic = 0
1837
+ float inputs:opacity = 1
1838
+ float inputs:roughness = 0.5
1839
+ token outputs:surface
1840
+ }
1841
+
1842
+ def Shader "SimReadyUV"
1843
+ {
1844
+ token info:id = "UsdPrimvarReader_float2"
1845
+ token inputs:varname = "st"
1846
+ float2 outputs:result
1847
+ }
1848
+ }
1849
+
1850
+ def Material "mat_0_009" (
1851
+ instanceable = true
1852
+ prepend references = @./materials.usda@</Materials/mat_0_009>
1853
+ )
1854
+ {
1855
+ token outputs:surface.connect = </Instances/mesh_4_mirrorX/VisualMaterials/mat_0_009/SimReadyPreviewSurface.outputs:surface>
1856
+
1857
+ def Shader "SimReadyPreviewSurface"
1858
+ {
1859
+ token info:id = "UsdPreviewSurface"
1860
+ color3f inputs:diffuseColor = (0.24706, 0.24706, 0.24706)
1861
+ float inputs:metallic = 0
1862
+ float inputs:opacity = 1
1863
+ float inputs:roughness = 0.5
1864
+ token outputs:surface
1865
+ }
1866
+
1867
+ def Shader "SimReadyUV"
1868
+ {
1869
+ token info:id = "UsdPrimvarReader_float2"
1870
+ token inputs:varname = "st"
1871
+ float2 outputs:result
1872
+ }
1873
+ }
1874
+
1875
+ def Material "mat_0" (
1876
+ instanceable = true
1877
+ prepend references = @./materials.usda@</Materials/mat_0>
1878
+ )
1879
+ {
1880
+ token outputs:surface.connect = </Instances/mesh_4_mirrorX/VisualMaterials/mat_0/SimReadyPreviewSurface.outputs:surface>
1881
+
1882
+ def Shader "SimReadyPreviewSurface"
1883
+ {
1884
+ token info:id = "UsdPreviewSurface"
1885
+ color3f inputs:diffuseColor = (0.98431, 0.97647, 0.9568599)
1886
+ float inputs:metallic = 0
1887
+ float inputs:opacity = 1
1888
+ float inputs:roughness = 0.5
1889
+ token outputs:surface
1890
+ }
1891
+
1892
+ def Shader "SimReadyUV"
1893
+ {
1894
+ token info:id = "UsdPrimvarReader_float2"
1895
+ token inputs:varname = "st"
1896
+ float2 outputs:result
1897
+ }
1898
+ }
1899
+
1900
+ def Material "mat_3_002" (
1901
+ instanceable = true
1902
+ prepend references = @./materials.usda@</Materials/mat_3_002>
1903
+ )
1904
+ {
1905
+ token outputs:surface.connect = </Instances/mesh_4_mirrorX/VisualMaterials/mat_3_002/SimReadyPreviewSurface.outputs:surface>
1906
+
1907
+ def Shader "SimReadyPreviewSurface"
1908
+ {
1909
+ token info:id = "UsdPreviewSurface"
1910
+ color3f inputs:diffuseColor = (0.09412, 0.09412, 0.09412)
1911
+ float inputs:metallic = 0
1912
+ float inputs:opacity = 1
1913
+ float inputs:roughness = 0.5
1914
+ token outputs:surface
1915
+ }
1916
+
1917
+ def Shader "SimReadyUV"
1918
+ {
1919
+ token info:id = "UsdPrimvarReader_float2"
1920
+ token inputs:varname = "st"
1921
+ float2 outputs:result
1922
+ }
1923
+ }
1924
+ }
1925
+ }
1926
+
1927
+ def Xform "mesh_6_mirrorX" (
1928
+ prepend references = @./geometries.usd@</Geometries/mesh_6_mirrorX>
1929
+ )
1930
+ {
1931
+ over "mesh_6"
1932
+ {
1933
+ over "mat_2_002" (
1934
+ apiSchemas = ["MaterialBindingAPI"]
1935
+ )
1936
+ {
1937
+ custom rel material:binding
1938
+ prepend rel material:binding = </Instances/mesh_6_mirrorX/VisualMaterials/mat_1_009>
1939
+ }
1940
+
1941
+ over "mat_0_003" (
1942
+ apiSchemas = ["MaterialBindingAPI"]
1943
+ )
1944
+ {
1945
+ custom rel material:binding
1946
+ prepend rel material:binding = </Instances/mesh_6_mirrorX/VisualMaterials/mat_0_009>
1947
+ }
1948
+
1949
+ over "mat_1_003" (
1950
+ apiSchemas = ["MaterialBindingAPI"]
1951
+ )
1952
+ {
1953
+ custom rel material:binding
1954
+ prepend rel material:binding = </Instances/mesh_6_mirrorX/VisualMaterials/mat_0>
1955
+ }
1956
+
1957
+ over "mat_0_0030" (
1958
+ apiSchemas = ["MaterialBindingAPI"]
1959
+ )
1960
+ {
1961
+ custom rel material:binding
1962
+ prepend rel material:binding = </Instances/mesh_6_mirrorX/VisualMaterials/mat_0_009>
1963
+ }
1964
+ }
1965
+
1966
+ def Scope "VisualMaterials"
1967
+ {
1968
+ def Material "mat_1_009" (
1969
+ instanceable = true
1970
+ prepend references = @./materials.usda@</Materials/mat_1_009>
1971
+ )
1972
+ {
1973
+ token outputs:surface.connect = </Instances/mesh_6_mirrorX/VisualMaterials/mat_1_009/SimReadyPreviewSurface.outputs:surface>
1974
+
1975
+ def Shader "SimReadyPreviewSurface"
1976
+ {
1977
+ token info:id = "UsdPreviewSurface"
1978
+ color3f inputs:diffuseColor = (0.62745, 0.62745, 0.62745)
1979
+ float inputs:metallic = 0
1980
+ float inputs:opacity = 1
1981
+ float inputs:roughness = 0.5
1982
+ token outputs:surface
1983
+ }
1984
+
1985
+ def Shader "SimReadyUV"
1986
+ {
1987
+ token info:id = "UsdPrimvarReader_float2"
1988
+ token inputs:varname = "st"
1989
+ float2 outputs:result
1990
+ }
1991
+ }
1992
+
1993
+ def Material "mat_0_009" (
1994
+ instanceable = true
1995
+ prepend references = @./materials.usda@</Materials/mat_0_009>
1996
+ )
1997
+ {
1998
+ token outputs:surface.connect = </Instances/mesh_6_mirrorX/VisualMaterials/mat_0_009/SimReadyPreviewSurface.outputs:surface>
1999
+
2000
+ def Shader "SimReadyPreviewSurface"
2001
+ {
2002
+ token info:id = "UsdPreviewSurface"
2003
+ color3f inputs:diffuseColor = (0.24706, 0.24706, 0.24706)
2004
+ float inputs:metallic = 0
2005
+ float inputs:opacity = 1
2006
+ float inputs:roughness = 0.5
2007
+ token outputs:surface
2008
+ }
2009
+
2010
+ def Shader "SimReadyUV"
2011
+ {
2012
+ token info:id = "UsdPrimvarReader_float2"
2013
+ token inputs:varname = "st"
2014
+ float2 outputs:result
2015
+ }
2016
+ }
2017
+
2018
+ def Material "mat_0" (
2019
+ instanceable = true
2020
+ prepend references = @./materials.usda@</Materials/mat_0>
2021
+ )
2022
+ {
2023
+ token outputs:surface.connect = </Instances/mesh_6_mirrorX/VisualMaterials/mat_0/SimReadyPreviewSurface.outputs:surface>
2024
+
2025
+ def Shader "SimReadyPreviewSurface"
2026
+ {
2027
+ token info:id = "UsdPreviewSurface"
2028
+ color3f inputs:diffuseColor = (0.98431, 0.97647, 0.9568599)
2029
+ float inputs:metallic = 0
2030
+ float inputs:opacity = 1
2031
+ float inputs:roughness = 0.5
2032
+ token outputs:surface
2033
+ }
2034
+
2035
+ def Shader "SimReadyUV"
2036
+ {
2037
+ token info:id = "UsdPrimvarReader_float2"
2038
+ token inputs:varname = "st"
2039
+ float2 outputs:result
2040
+ }
2041
+ }
2042
+ }
2043
+ }
2044
+
2045
+ def Xform "mesh_8_mirrorX" (
2046
+ prepend references = @./geometries.usd@</Geometries/mesh_8_mirrorX>
2047
+ )
2048
+ {
2049
+ over "mesh_8"
2050
+ {
2051
+ over "mat_2_003" (
2052
+ apiSchemas = ["MaterialBindingAPI"]
2053
+ )
2054
+ {
2055
+ custom rel material:binding
2056
+ prepend rel material:binding = </Instances/mesh_8_mirrorX/VisualMaterials/mat_3_002>
2057
+ }
2058
+
2059
+ over "mat_1_004" (
2060
+ apiSchemas = ["MaterialBindingAPI"]
2061
+ )
2062
+ {
2063
+ custom rel material:binding
2064
+ prepend rel material:binding = </Instances/mesh_8_mirrorX/VisualMaterials/mat_3_001>
2065
+ }
2066
+
2067
+ over "mat_2_0030" (
2068
+ apiSchemas = ["MaterialBindingAPI"]
2069
+ )
2070
+ {
2071
+ custom rel material:binding
2072
+ prepend rel material:binding = </Instances/mesh_8_mirrorX/VisualMaterials/mat_3_002>
2073
+ }
2074
+
2075
+ over "mat_0_004" (
2076
+ apiSchemas = ["MaterialBindingAPI"]
2077
+ )
2078
+ {
2079
+ custom rel material:binding
2080
+ prepend rel material:binding = </Instances/mesh_8_mirrorX/VisualMaterials/mat_0>
2081
+ }
2082
+
2083
+ over "mat_0_0040" (
2084
+ apiSchemas = ["MaterialBindingAPI"]
2085
+ )
2086
+ {
2087
+ custom rel material:binding
2088
+ prepend rel material:binding = </Instances/mesh_8_mirrorX/VisualMaterials/mat_0>
2089
+ }
2090
+
2091
+ over "mat_1_0040" (
2092
+ apiSchemas = ["MaterialBindingAPI"]
2093
+ )
2094
+ {
2095
+ custom rel material:binding
2096
+ prepend rel material:binding = </Instances/mesh_8_mirrorX/VisualMaterials/mat_3_001>
2097
+ }
2098
+
2099
+ over "mat_0_0041" (
2100
+ apiSchemas = ["MaterialBindingAPI"]
2101
+ )
2102
+ {
2103
+ custom rel material:binding
2104
+ prepend rel material:binding = </Instances/mesh_8_mirrorX/VisualMaterials/mat_0>
2105
+ }
2106
+ }
2107
+
2108
+ def Scope "VisualMaterials"
2109
+ {
2110
+ def Material "mat_3_002" (
2111
+ instanceable = true
2112
+ prepend references = @./materials.usda@</Materials/mat_3_002>
2113
+ )
2114
+ {
2115
+ token outputs:surface.connect = </Instances/mesh_8_mirrorX/VisualMaterials/mat_3_002/SimReadyPreviewSurface.outputs:surface>
2116
+
2117
+ def Shader "SimReadyPreviewSurface"
2118
+ {
2119
+ token info:id = "UsdPreviewSurface"
2120
+ color3f inputs:diffuseColor = (0.09412, 0.09412, 0.09412)
2121
+ float inputs:metallic = 0
2122
+ float inputs:opacity = 1
2123
+ float inputs:roughness = 0.5
2124
+ token outputs:surface
2125
+ }
2126
+
2127
+ def Shader "SimReadyUV"
2128
+ {
2129
+ token info:id = "UsdPrimvarReader_float2"
2130
+ token inputs:varname = "st"
2131
+ float2 outputs:result
2132
+ }
2133
+ }
2134
+
2135
+ def Material "mat_3_001" (
2136
+ instanceable = true
2137
+ prepend references = @./materials.usda@</Materials/mat_3_001>
2138
+ )
2139
+ {
2140
+ token outputs:surface.connect = </Instances/mesh_8_mirrorX/VisualMaterials/mat_3_001/SimReadyPreviewSurface.outputs:surface>
2141
+
2142
+ def Shader "SimReadyPreviewSurface"
2143
+ {
2144
+ token info:id = "UsdPreviewSurface"
2145
+ color3f inputs:diffuseColor = (0, 0, 0)
2146
+ float inputs:metallic = 0
2147
+ float inputs:opacity = 1
2148
+ float inputs:roughness = 0.5
2149
+ token outputs:surface
2150
+ }
2151
+
2152
+ def Shader "SimReadyUV"
2153
+ {
2154
+ token info:id = "UsdPrimvarReader_float2"
2155
+ token inputs:varname = "st"
2156
+ float2 outputs:result
2157
+ }
2158
+ }
2159
+
2160
+ def Material "mat_0" (
2161
+ instanceable = true
2162
+ prepend references = @./materials.usda@</Materials/mat_0>
2163
+ )
2164
+ {
2165
+ token outputs:surface.connect = </Instances/mesh_8_mirrorX/VisualMaterials/mat_0/SimReadyPreviewSurface.outputs:surface>
2166
+
2167
+ def Shader "SimReadyPreviewSurface"
2168
+ {
2169
+ token info:id = "UsdPreviewSurface"
2170
+ color3f inputs:diffuseColor = (0.98431, 0.97647, 0.9568599)
2171
+ float inputs:metallic = 0
2172
+ float inputs:opacity = 1
2173
+ float inputs:roughness = 0.5
2174
+ token outputs:surface
2175
+ }
2176
+
2177
+ def Shader "SimReadyUV"
2178
+ {
2179
+ token info:id = "UsdPrimvarReader_float2"
2180
+ token inputs:varname = "st"
2181
+ float2 outputs:result
2182
+ }
2183
+ }
2184
+ }
2185
+ }
2186
+
2187
+ def Xform "mesh_12_mirrorX" (
2188
+ prepend references = @./geometries.usd@</Geometries/mesh_12_mirrorX>
2189
+ )
2190
+ {
2191
+ over "mesh_12"
2192
+ {
2193
+ over "mat_1_006" (
2194
+ apiSchemas = ["MaterialBindingAPI"]
2195
+ )
2196
+ {
2197
+ custom rel material:binding
2198
+ prepend rel material:binding = </Instances/mesh_12_mirrorX/VisualMaterials/mat_0>
2199
+ }
2200
+
2201
+ over "mat_0_006" (
2202
+ apiSchemas = ["MaterialBindingAPI"]
2203
+ )
2204
+ {
2205
+ custom rel material:binding
2206
+ prepend rel material:binding = </Instances/mesh_12_mirrorX/VisualMaterials/mat_3_001>
2207
+ }
2208
+
2209
+ over "mat_2_005" (
2210
+ apiSchemas = ["MaterialBindingAPI"]
2211
+ )
2212
+ {
2213
+ custom rel material:binding
2214
+ prepend rel material:binding = </Instances/mesh_12_mirrorX/VisualMaterials/mat_3_002>
2215
+ }
2216
+
2217
+ over "mat_1_0060" (
2218
+ apiSchemas = ["MaterialBindingAPI"]
2219
+ )
2220
+ {
2221
+ custom rel material:binding
2222
+ prepend rel material:binding = </Instances/mesh_12_mirrorX/VisualMaterials/mat_0>
2223
+ }
2224
+
2225
+ over "mat_0_0060" (
2226
+ apiSchemas = ["MaterialBindingAPI"]
2227
+ )
2228
+ {
2229
+ custom rel material:binding
2230
+ prepend rel material:binding = </Instances/mesh_12_mirrorX/VisualMaterials/mat_3_001>
2231
+ }
2232
+ }
2233
+
2234
+ def Scope "VisualMaterials"
2235
+ {
2236
+ def Material "mat_0" (
2237
+ instanceable = true
2238
+ prepend references = @./materials.usda@</Materials/mat_0>
2239
+ )
2240
+ {
2241
+ token outputs:surface.connect = </Instances/mesh_12_mirrorX/VisualMaterials/mat_0/SimReadyPreviewSurface.outputs:surface>
2242
+
2243
+ def Shader "SimReadyPreviewSurface"
2244
+ {
2245
+ token info:id = "UsdPreviewSurface"
2246
+ color3f inputs:diffuseColor = (0.98431, 0.97647, 0.9568599)
2247
+ float inputs:metallic = 0
2248
+ float inputs:opacity = 1
2249
+ float inputs:roughness = 0.5
2250
+ token outputs:surface
2251
+ }
2252
+
2253
+ def Shader "SimReadyUV"
2254
+ {
2255
+ token info:id = "UsdPrimvarReader_float2"
2256
+ token inputs:varname = "st"
2257
+ float2 outputs:result
2258
+ }
2259
+ }
2260
+
2261
+ def Material "mat_3_001" (
2262
+ instanceable = true
2263
+ prepend references = @./materials.usda@</Materials/mat_3_001>
2264
+ )
2265
+ {
2266
+ token outputs:surface.connect = </Instances/mesh_12_mirrorX/VisualMaterials/mat_3_001/SimReadyPreviewSurface.outputs:surface>
2267
+
2268
+ def Shader "SimReadyPreviewSurface"
2269
+ {
2270
+ token info:id = "UsdPreviewSurface"
2271
+ color3f inputs:diffuseColor = (0, 0, 0)
2272
+ float inputs:metallic = 0
2273
+ float inputs:opacity = 1
2274
+ float inputs:roughness = 0.5
2275
+ token outputs:surface
2276
+ }
2277
+
2278
+ def Shader "SimReadyUV"
2279
+ {
2280
+ token info:id = "UsdPrimvarReader_float2"
2281
+ token inputs:varname = "st"
2282
+ float2 outputs:result
2283
+ }
2284
+ }
2285
+
2286
+ def Material "mat_3_002" (
2287
+ instanceable = true
2288
+ prepend references = @./materials.usda@</Materials/mat_3_002>
2289
+ )
2290
+ {
2291
+ token outputs:surface.connect = </Instances/mesh_12_mirrorX/VisualMaterials/mat_3_002/SimReadyPreviewSurface.outputs:surface>
2292
+
2293
+ def Shader "SimReadyPreviewSurface"
2294
+ {
2295
+ token info:id = "UsdPreviewSurface"
2296
+ color3f inputs:diffuseColor = (0.09412, 0.09412, 0.09412)
2297
+ float inputs:metallic = 0
2298
+ float inputs:opacity = 1
2299
+ float inputs:roughness = 0.5
2300
+ token outputs:surface
2301
+ }
2302
+
2303
+ def Shader "SimReadyUV"
2304
+ {
2305
+ token info:id = "UsdPrimvarReader_float2"
2306
+ token inputs:varname = "st"
2307
+ float2 outputs:result
2308
+ }
2309
+ }
2310
+ }
2311
+ }
2312
+
2313
+ def Xform "mesh_14_mirrorX" (
2314
+ prepend references = @./geometries.usd@</Geometries/mesh_14_mirrorX>
2315
+ )
2316
+ {
2317
+ over "mesh_14"
2318
+ {
2319
+ over "mat_1_007" (
2320
+ apiSchemas = ["MaterialBindingAPI"]
2321
+ )
2322
+ {
2323
+ custom rel material:binding
2324
+ prepend rel material:binding = </Instances/mesh_14_mirrorX/VisualMaterials/mat_3_002>
2325
+ }
2326
+
2327
+ over "mat_0_007" (
2328
+ apiSchemas = ["MaterialBindingAPI"]
2329
+ )
2330
+ {
2331
+ custom rel material:binding
2332
+ prepend rel material:binding = </Instances/mesh_14_mirrorX/VisualMaterials/mat_0>
2333
+ }
2334
+ }
2335
+
2336
+ def Scope "VisualMaterials"
2337
+ {
2338
+ def Material "mat_3_002" (
2339
+ instanceable = true
2340
+ prepend references = @./materials.usda@</Materials/mat_3_002>
2341
+ )
2342
+ {
2343
+ token outputs:surface.connect = </Instances/mesh_14_mirrorX/VisualMaterials/mat_3_002/SimReadyPreviewSurface.outputs:surface>
2344
+
2345
+ def Shader "SimReadyPreviewSurface"
2346
+ {
2347
+ token info:id = "UsdPreviewSurface"
2348
+ color3f inputs:diffuseColor = (0.09412, 0.09412, 0.09412)
2349
+ float inputs:metallic = 0
2350
+ float inputs:opacity = 1
2351
+ float inputs:roughness = 0.5
2352
+ token outputs:surface
2353
+ }
2354
+
2355
+ def Shader "SimReadyUV"
2356
+ {
2357
+ token info:id = "UsdPrimvarReader_float2"
2358
+ token inputs:varname = "st"
2359
+ float2 outputs:result
2360
+ }
2361
+ }
2362
+
2363
+ def Material "mat_0" (
2364
+ instanceable = true
2365
+ prepend references = @./materials.usda@</Materials/mat_0>
2366
+ )
2367
+ {
2368
+ token outputs:surface.connect = </Instances/mesh_14_mirrorX/VisualMaterials/mat_0/SimReadyPreviewSurface.outputs:surface>
2369
+
2370
+ def Shader "SimReadyPreviewSurface"
2371
+ {
2372
+ token info:id = "UsdPreviewSurface"
2373
+ color3f inputs:diffuseColor = (0.98431, 0.97647, 0.9568599)
2374
+ float inputs:metallic = 0
2375
+ float inputs:opacity = 1
2376
+ float inputs:roughness = 0.5
2377
+ token outputs:surface
2378
+ }
2379
+
2380
+ def Shader "SimReadyUV"
2381
+ {
2382
+ token info:id = "UsdPrimvarReader_float2"
2383
+ token inputs:varname = "st"
2384
+ float2 outputs:result
2385
+ }
2386
+ }
2387
+ }
2388
+ }
2389
+
2390
+ def Xform "mesh_16_mirrorX" (
2391
+ prepend references = @./geometries.usd@</Geometries/mesh_16_mirrorX>
2392
+ )
2393
+ {
2394
+ over "mesh_16"
2395
+ {
2396
+ over "mat_0_008" (
2397
+ apiSchemas = ["MaterialBindingAPI"]
2398
+ )
2399
+ {
2400
+ custom rel material:binding
2401
+ prepend rel material:binding = </Instances/mesh_16_mirrorX/VisualMaterials/mat_3_002>
2402
+ }
2403
+
2404
+ over "mat_1_008" (
2405
+ apiSchemas = ["MaterialBindingAPI"]
2406
+ )
2407
+ {
2408
+ custom rel material:binding
2409
+ prepend rel material:binding = </Instances/mesh_16_mirrorX/VisualMaterials/mat_0>
2410
+ }
2411
+ }
2412
+
2413
+ def Scope "VisualMaterials"
2414
+ {
2415
+ def Material "mat_3_002" (
2416
+ instanceable = true
2417
+ prepend references = @./materials.usda@</Materials/mat_3_002>
2418
+ )
2419
+ {
2420
+ token outputs:surface.connect = </Instances/mesh_16_mirrorX/VisualMaterials/mat_3_002/SimReadyPreviewSurface.outputs:surface>
2421
+
2422
+ def Shader "SimReadyPreviewSurface"
2423
+ {
2424
+ token info:id = "UsdPreviewSurface"
2425
+ color3f inputs:diffuseColor = (0.09412, 0.09412, 0.09412)
2426
+ float inputs:metallic = 0
2427
+ float inputs:opacity = 1
2428
+ float inputs:roughness = 0.5
2429
+ token outputs:surface
2430
+ }
2431
+
2432
+ def Shader "SimReadyUV"
2433
+ {
2434
+ token info:id = "UsdPrimvarReader_float2"
2435
+ token inputs:varname = "st"
2436
+ float2 outputs:result
2437
+ }
2438
+ }
2439
+
2440
+ def Material "mat_0" (
2441
+ instanceable = true
2442
+ prepend references = @./materials.usda@</Materials/mat_0>
2443
+ )
2444
+ {
2445
+ token outputs:surface.connect = </Instances/mesh_16_mirrorX/VisualMaterials/mat_0/SimReadyPreviewSurface.outputs:surface>
2446
+
2447
+ def Shader "SimReadyPreviewSurface"
2448
+ {
2449
+ token info:id = "UsdPreviewSurface"
2450
+ color3f inputs:diffuseColor = (0.98431, 0.97647, 0.9568599)
2451
+ float inputs:metallic = 0
2452
+ float inputs:opacity = 1
2453
+ float inputs:roughness = 0.5
2454
+ token outputs:surface
2455
+ }
2456
+
2457
+ def Shader "SimReadyUV"
2458
+ {
2459
+ token info:id = "UsdPrimvarReader_float2"
2460
+ token inputs:varname = "st"
2461
+ float2 outputs:result
2462
+ }
2463
+ }
2464
+ }
2465
+ }
2466
+
2467
+ def Xform "mesh_18_mirrorX" (
2468
+ prepend references = @./geometries.usd@</Geometries/mesh_18_mirrorX>
2469
+ )
2470
+ {
2471
+ over "mesh_18"
2472
+ {
2473
+ over "mat_0_010" (
2474
+ apiSchemas = ["MaterialBindingAPI"]
2475
+ )
2476
+ {
2477
+ custom rel material:binding
2478
+ prepend rel material:binding = </Instances/mesh_18_mirrorX/VisualMaterials/mat_0>
2479
+ }
2480
+
2481
+ over "mat_1_010" (
2482
+ apiSchemas = ["MaterialBindingAPI"]
2483
+ )
2484
+ {
2485
+ custom rel material:binding
2486
+ prepend rel material:binding = </Instances/mesh_18_mirrorX/VisualMaterials/mat_3_001>
2487
+ }
2488
+ }
2489
+
2490
+ def Scope "VisualMaterials"
2491
+ {
2492
+ def Material "mat_0" (
2493
+ instanceable = true
2494
+ prepend references = @./materials.usda@</Materials/mat_0>
2495
+ )
2496
+ {
2497
+ token outputs:surface.connect = </Instances/mesh_18_mirrorX/VisualMaterials/mat_0/SimReadyPreviewSurface.outputs:surface>
2498
+
2499
+ def Shader "SimReadyPreviewSurface"
2500
+ {
2501
+ token info:id = "UsdPreviewSurface"
2502
+ color3f inputs:diffuseColor = (0.98431, 0.97647, 0.9568599)
2503
+ float inputs:metallic = 0
2504
+ float inputs:opacity = 1
2505
+ float inputs:roughness = 0.5
2506
+ token outputs:surface
2507
+ }
2508
+
2509
+ def Shader "SimReadyUV"
2510
+ {
2511
+ token info:id = "UsdPrimvarReader_float2"
2512
+ token inputs:varname = "st"
2513
+ float2 outputs:result
2514
+ }
2515
+ }
2516
+
2517
+ def Material "mat_3_001" (
2518
+ instanceable = true
2519
+ prepend references = @./materials.usda@</Materials/mat_3_001>
2520
+ )
2521
+ {
2522
+ token outputs:surface.connect = </Instances/mesh_18_mirrorX/VisualMaterials/mat_3_001/SimReadyPreviewSurface.outputs:surface>
2523
+
2524
+ def Shader "SimReadyPreviewSurface"
2525
+ {
2526
+ token info:id = "UsdPreviewSurface"
2527
+ color3f inputs:diffuseColor = (0, 0, 0)
2528
+ float inputs:metallic = 0
2529
+ float inputs:opacity = 1
2530
+ float inputs:roughness = 0.5
2531
+ token outputs:surface
2532
+ }
2533
+
2534
+ def Shader "SimReadyUV"
2535
+ {
2536
+ token info:id = "UsdPrimvarReader_float2"
2537
+ token inputs:varname = "st"
2538
+ float2 outputs:result
2539
+ }
2540
+ }
2541
+ }
2542
+ }
2543
+ }
2544
+
openarm_openarm_bimanual/payloads/materials.usda ADDED
@@ -0,0 +1,1631 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ metersPerUnit = 1
6
+ upAxis = "Z"
7
+ )
8
+
9
+ def Scope "Materials"
10
+ {
11
+ def Material "mat_0_009"
12
+ {
13
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
14
+ custom token omni:simready:nonvisual:base = "aluminum"
15
+ custom token omni:simready:nonvisual:coating = "paint"
16
+ token outputs:displacement (
17
+ displayGroup = "Outputs"
18
+ )
19
+ prepend token outputs:mdl:displacement.connect = </Materials/mat_0_009/mat_0_009.outputs:out>
20
+ prepend token outputs:mdl:surface.connect = </Materials/mat_0_009/mat_0_009.outputs:out>
21
+ prepend token outputs:mdl:volume.connect = </Materials/mat_0_009/mat_0_009.outputs:out>
22
+ token outputs:mtlx:surface.connect = </Materials/mat_0_009/AgentfixOpenPBRSurface.outputs:out>
23
+ token outputs:surface (
24
+ displayGroup = "Outputs"
25
+ )
26
+ token outputs:surface.connect = </Materials/mat_0_009/SimReadyPreviewSurface.outputs:surface>
27
+ token outputs:volume (
28
+ displayGroup = "Outputs"
29
+ )
30
+
31
+ def Shader "mat_0_009" (
32
+ apiSchemas = ["NodeDefAPI"]
33
+ )
34
+ {
35
+ token info:implementationSource = "sourceAsset"
36
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
37
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
38
+ color3f inputs:diffuse_color_constant = (0.24706, 0.24706, 0.24706) (
39
+ customData = {
40
+ float3 default = (1, 1, 1)
41
+ dictionary range = {
42
+ float3 max = (1, 1, 1)
43
+ float3 min = (0, 0, 0)
44
+ }
45
+ }
46
+ displayGroup = "Albedo"
47
+ )
48
+ color3f inputs:emissive_color = (1, 1, 1) (
49
+ customData = {
50
+ float3 default = (1, 1, 1)
51
+ dictionary range = {
52
+ float3 max = (1, 1, 1)
53
+ float3 min = (0, 0, 0)
54
+ }
55
+ }
56
+ displayGroup = "Emissive"
57
+ )
58
+ float inputs:emissive_intensity = 10000 (
59
+ customData = {
60
+ double default = 10000
61
+ dictionary range = {
62
+ double max = 100000
63
+ double min = 0
64
+ }
65
+ }
66
+ displayGroup = "Emissive"
67
+ )
68
+ bool inputs:enable_emission = 0 (
69
+ customData = {
70
+ bool default = 0
71
+ }
72
+ displayGroup = "Emissive"
73
+ )
74
+ bool inputs:enable_opacity = 0 (
75
+ customData = {
76
+ bool default = 0
77
+ }
78
+ displayGroup = "Opacity"
79
+ )
80
+ bool inputs:enable_opacity_texture = 0 (
81
+ customData = {
82
+ bool default = 0
83
+ }
84
+ displayGroup = "Opacity"
85
+ )
86
+ float inputs:opacity_constant = 1 (
87
+ customData = {
88
+ double default = 1
89
+ dictionary range = {
90
+ double max = 1
91
+ double min = 0
92
+ }
93
+ }
94
+ displayGroup = "Opacity"
95
+ )
96
+ int inputs:opacity_mode = 1 (
97
+ customData = {
98
+ int default = 1
99
+ dictionary range = {
100
+ int max = 3
101
+ int min = 0
102
+ }
103
+ }
104
+ displayGroup = "Opacity"
105
+ renderType = "::base::mono_mode"
106
+ sdrMetadata = {
107
+ string __SDR__enum_value = "mono_average"
108
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
109
+ }
110
+ )
111
+ float inputs:opacity_threshold = 0 (
112
+ customData = {
113
+ double default = 0
114
+ dictionary range = {
115
+ double max = 1
116
+ double min = 0
117
+ }
118
+ }
119
+ displayGroup = "Opacity"
120
+ )
121
+ float inputs:texture_rotate = 0 (
122
+ customData = {
123
+ double default = 0
124
+ dictionary range = {
125
+ double max = 360
126
+ double min = 0
127
+ }
128
+ }
129
+ displayGroup = "UV"
130
+ )
131
+ float2 inputs:texture_scale = (1, 1) (
132
+ customData = {
133
+ float2 default = (1, 1)
134
+ }
135
+ displayGroup = "UV"
136
+ )
137
+ float2 inputs:texture_translate = (0, 0) (
138
+ customData = {
139
+ float2 default = (0, 0)
140
+ }
141
+ displayGroup = "UV"
142
+ )
143
+ token outputs:out
144
+ }
145
+
146
+ def Shader "SimReadyPreviewSurface"
147
+ {
148
+ token info:id = "UsdPreviewSurface"
149
+ color3f inputs:diffuseColor = (0.24706, 0.24706, 0.24706)
150
+ float inputs:metallic = 0
151
+ float inputs:opacity = 1
152
+ float inputs:roughness = 0.5
153
+ token outputs:surface
154
+ }
155
+
156
+ def Shader "SimReadyUV"
157
+ {
158
+ token info:id = "UsdPrimvarReader_float2"
159
+ string inputs:varname = "st"
160
+ float2 outputs:result
161
+ }
162
+
163
+ def Shader "AgentfixOpenPBRSurface"
164
+ {
165
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
166
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
167
+ float inputs:base_metalness = 0
168
+ float inputs:specular_roughness = 0.5
169
+ token outputs:out
170
+ }
171
+ }
172
+
173
+ def Material "mat_2_006"
174
+ {
175
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
176
+ custom token omni:simready:nonvisual:base = "aluminum"
177
+ custom token omni:simready:nonvisual:coating = "paint"
178
+ token outputs:displacement (
179
+ displayGroup = "Outputs"
180
+ )
181
+ prepend token outputs:mdl:displacement.connect = </Materials/mat_2_006/mat_2_006.outputs:out>
182
+ prepend token outputs:mdl:surface.connect = </Materials/mat_2_006/mat_2_006.outputs:out>
183
+ prepend token outputs:mdl:volume.connect = </Materials/mat_2_006/mat_2_006.outputs:out>
184
+ token outputs:mtlx:surface.connect = </Materials/mat_2_006/AgentfixOpenPBRSurface.outputs:out>
185
+ token outputs:surface (
186
+ displayGroup = "Outputs"
187
+ )
188
+ token outputs:surface.connect = </Materials/mat_2_006/SimReadyPreviewSurface.outputs:surface>
189
+ token outputs:volume (
190
+ displayGroup = "Outputs"
191
+ )
192
+
193
+ def Shader "mat_2_006" (
194
+ apiSchemas = ["NodeDefAPI"]
195
+ )
196
+ {
197
+ token info:implementationSource = "sourceAsset"
198
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
199
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
200
+ color3f inputs:diffuse_color_constant = (0.9568599, 0.9568599, 0.96078) (
201
+ customData = {
202
+ float3 default = (1, 1, 1)
203
+ dictionary range = {
204
+ float3 max = (1, 1, 1)
205
+ float3 min = (0, 0, 0)
206
+ }
207
+ }
208
+ displayGroup = "Albedo"
209
+ )
210
+ color3f inputs:emissive_color = (1, 1, 1) (
211
+ customData = {
212
+ float3 default = (1, 1, 1)
213
+ dictionary range = {
214
+ float3 max = (1, 1, 1)
215
+ float3 min = (0, 0, 0)
216
+ }
217
+ }
218
+ displayGroup = "Emissive"
219
+ )
220
+ float inputs:emissive_intensity = 10000 (
221
+ customData = {
222
+ double default = 10000
223
+ dictionary range = {
224
+ double max = 100000
225
+ double min = 0
226
+ }
227
+ }
228
+ displayGroup = "Emissive"
229
+ )
230
+ bool inputs:enable_emission = 0 (
231
+ customData = {
232
+ bool default = 0
233
+ }
234
+ displayGroup = "Emissive"
235
+ )
236
+ bool inputs:enable_opacity = 0 (
237
+ customData = {
238
+ bool default = 0
239
+ }
240
+ displayGroup = "Opacity"
241
+ )
242
+ bool inputs:enable_opacity_texture = 0 (
243
+ customData = {
244
+ bool default = 0
245
+ }
246
+ displayGroup = "Opacity"
247
+ )
248
+ float inputs:opacity_constant = 1 (
249
+ customData = {
250
+ double default = 1
251
+ dictionary range = {
252
+ double max = 1
253
+ double min = 0
254
+ }
255
+ }
256
+ displayGroup = "Opacity"
257
+ )
258
+ int inputs:opacity_mode = 1 (
259
+ customData = {
260
+ int default = 1
261
+ dictionary range = {
262
+ int max = 3
263
+ int min = 0
264
+ }
265
+ }
266
+ displayGroup = "Opacity"
267
+ renderType = "::base::mono_mode"
268
+ sdrMetadata = {
269
+ string __SDR__enum_value = "mono_average"
270
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
271
+ }
272
+ )
273
+ float inputs:opacity_threshold = 0 (
274
+ customData = {
275
+ double default = 0
276
+ dictionary range = {
277
+ double max = 1
278
+ double min = 0
279
+ }
280
+ }
281
+ displayGroup = "Opacity"
282
+ )
283
+ float inputs:texture_rotate = 0 (
284
+ customData = {
285
+ double default = 0
286
+ dictionary range = {
287
+ double max = 360
288
+ double min = 0
289
+ }
290
+ }
291
+ displayGroup = "UV"
292
+ )
293
+ float2 inputs:texture_scale = (1, 1) (
294
+ customData = {
295
+ float2 default = (1, 1)
296
+ }
297
+ displayGroup = "UV"
298
+ )
299
+ float2 inputs:texture_translate = (0, 0) (
300
+ customData = {
301
+ float2 default = (0, 0)
302
+ }
303
+ displayGroup = "UV"
304
+ )
305
+ token outputs:out
306
+ }
307
+
308
+ def Shader "SimReadyPreviewSurface"
309
+ {
310
+ token info:id = "UsdPreviewSurface"
311
+ color3f inputs:diffuseColor = (0.9568599, 0.9568599, 0.96078)
312
+ float inputs:metallic = 0
313
+ float inputs:opacity = 1
314
+ float inputs:roughness = 0.5
315
+ token outputs:surface
316
+ }
317
+
318
+ def Shader "SimReadyUV"
319
+ {
320
+ token info:id = "UsdPrimvarReader_float2"
321
+ string inputs:varname = "st"
322
+ float2 outputs:result
323
+ }
324
+
325
+ def Shader "AgentfixOpenPBRSurface"
326
+ {
327
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
328
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
329
+ float inputs:base_metalness = 0
330
+ float inputs:specular_roughness = 0.5
331
+ token outputs:out
332
+ }
333
+ }
334
+
335
+ def Material "mat_3_002"
336
+ {
337
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
338
+ custom token omni:simready:nonvisual:base = "aluminum"
339
+ custom token omni:simready:nonvisual:coating = "paint"
340
+ token outputs:displacement (
341
+ displayGroup = "Outputs"
342
+ )
343
+ prepend token outputs:mdl:displacement.connect = </Materials/mat_3_002/mat_3_002.outputs:out>
344
+ prepend token outputs:mdl:surface.connect = </Materials/mat_3_002/mat_3_002.outputs:out>
345
+ prepend token outputs:mdl:volume.connect = </Materials/mat_3_002/mat_3_002.outputs:out>
346
+ token outputs:mtlx:surface.connect = </Materials/mat_3_002/AgentfixOpenPBRSurface.outputs:out>
347
+ token outputs:surface (
348
+ displayGroup = "Outputs"
349
+ )
350
+ token outputs:surface.connect = </Materials/mat_3_002/SimReadyPreviewSurface.outputs:surface>
351
+ token outputs:volume (
352
+ displayGroup = "Outputs"
353
+ )
354
+
355
+ def Shader "mat_3_002" (
356
+ apiSchemas = ["NodeDefAPI"]
357
+ )
358
+ {
359
+ token info:implementationSource = "sourceAsset"
360
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
361
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
362
+ color3f inputs:diffuse_color_constant = (0.09412, 0.09412, 0.09412) (
363
+ customData = {
364
+ float3 default = (1, 1, 1)
365
+ dictionary range = {
366
+ float3 max = (1, 1, 1)
367
+ float3 min = (0, 0, 0)
368
+ }
369
+ }
370
+ displayGroup = "Albedo"
371
+ )
372
+ color3f inputs:emissive_color = (1, 1, 1) (
373
+ customData = {
374
+ float3 default = (1, 1, 1)
375
+ dictionary range = {
376
+ float3 max = (1, 1, 1)
377
+ float3 min = (0, 0, 0)
378
+ }
379
+ }
380
+ displayGroup = "Emissive"
381
+ )
382
+ float inputs:emissive_intensity = 10000 (
383
+ customData = {
384
+ double default = 10000
385
+ dictionary range = {
386
+ double max = 100000
387
+ double min = 0
388
+ }
389
+ }
390
+ displayGroup = "Emissive"
391
+ )
392
+ bool inputs:enable_emission = 0 (
393
+ customData = {
394
+ bool default = 0
395
+ }
396
+ displayGroup = "Emissive"
397
+ )
398
+ bool inputs:enable_opacity = 0 (
399
+ customData = {
400
+ bool default = 0
401
+ }
402
+ displayGroup = "Opacity"
403
+ )
404
+ bool inputs:enable_opacity_texture = 0 (
405
+ customData = {
406
+ bool default = 0
407
+ }
408
+ displayGroup = "Opacity"
409
+ )
410
+ float inputs:opacity_constant = 1 (
411
+ customData = {
412
+ double default = 1
413
+ dictionary range = {
414
+ double max = 1
415
+ double min = 0
416
+ }
417
+ }
418
+ displayGroup = "Opacity"
419
+ )
420
+ int inputs:opacity_mode = 1 (
421
+ customData = {
422
+ int default = 1
423
+ dictionary range = {
424
+ int max = 3
425
+ int min = 0
426
+ }
427
+ }
428
+ displayGroup = "Opacity"
429
+ renderType = "::base::mono_mode"
430
+ sdrMetadata = {
431
+ string __SDR__enum_value = "mono_average"
432
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
433
+ }
434
+ )
435
+ float inputs:opacity_threshold = 0 (
436
+ customData = {
437
+ double default = 0
438
+ dictionary range = {
439
+ double max = 1
440
+ double min = 0
441
+ }
442
+ }
443
+ displayGroup = "Opacity"
444
+ )
445
+ float inputs:texture_rotate = 0 (
446
+ customData = {
447
+ double default = 0
448
+ dictionary range = {
449
+ double max = 360
450
+ double min = 0
451
+ }
452
+ }
453
+ displayGroup = "UV"
454
+ )
455
+ float2 inputs:texture_scale = (1, 1) (
456
+ customData = {
457
+ float2 default = (1, 1)
458
+ }
459
+ displayGroup = "UV"
460
+ )
461
+ float2 inputs:texture_translate = (0, 0) (
462
+ customData = {
463
+ float2 default = (0, 0)
464
+ }
465
+ displayGroup = "UV"
466
+ )
467
+ token outputs:out
468
+ }
469
+
470
+ def Shader "SimReadyPreviewSurface"
471
+ {
472
+ token info:id = "UsdPreviewSurface"
473
+ color3f inputs:diffuseColor = (0.09412, 0.09412, 0.09412)
474
+ float inputs:metallic = 0
475
+ float inputs:opacity = 1
476
+ float inputs:roughness = 0.5
477
+ token outputs:surface
478
+ }
479
+
480
+ def Shader "SimReadyUV"
481
+ {
482
+ token info:id = "UsdPrimvarReader_float2"
483
+ string inputs:varname = "st"
484
+ float2 outputs:result
485
+ }
486
+
487
+ def Shader "AgentfixOpenPBRSurface"
488
+ {
489
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
490
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
491
+ float inputs:base_metalness = 0
492
+ float inputs:specular_roughness = 0.5
493
+ token outputs:out
494
+ }
495
+ }
496
+
497
+ def Material "mat_1_009"
498
+ {
499
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
500
+ custom token omni:simready:nonvisual:base = "aluminum"
501
+ custom token omni:simready:nonvisual:coating = "paint"
502
+ token outputs:displacement (
503
+ displayGroup = "Outputs"
504
+ )
505
+ prepend token outputs:mdl:displacement.connect = </Materials/mat_1_009/mat_1_009.outputs:out>
506
+ prepend token outputs:mdl:surface.connect = </Materials/mat_1_009/mat_1_009.outputs:out>
507
+ prepend token outputs:mdl:volume.connect = </Materials/mat_1_009/mat_1_009.outputs:out>
508
+ token outputs:mtlx:surface.connect = </Materials/mat_1_009/AgentfixOpenPBRSurface.outputs:out>
509
+ token outputs:surface (
510
+ displayGroup = "Outputs"
511
+ )
512
+ token outputs:surface.connect = </Materials/mat_1_009/SimReadyPreviewSurface.outputs:surface>
513
+ token outputs:volume (
514
+ displayGroup = "Outputs"
515
+ )
516
+
517
+ def Shader "mat_1_009" (
518
+ apiSchemas = ["NodeDefAPI"]
519
+ )
520
+ {
521
+ token info:implementationSource = "sourceAsset"
522
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
523
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
524
+ color3f inputs:diffuse_color_constant = (0.62745, 0.62745, 0.62745) (
525
+ customData = {
526
+ float3 default = (1, 1, 1)
527
+ dictionary range = {
528
+ float3 max = (1, 1, 1)
529
+ float3 min = (0, 0, 0)
530
+ }
531
+ }
532
+ displayGroup = "Albedo"
533
+ )
534
+ color3f inputs:emissive_color = (1, 1, 1) (
535
+ customData = {
536
+ float3 default = (1, 1, 1)
537
+ dictionary range = {
538
+ float3 max = (1, 1, 1)
539
+ float3 min = (0, 0, 0)
540
+ }
541
+ }
542
+ displayGroup = "Emissive"
543
+ )
544
+ float inputs:emissive_intensity = 10000 (
545
+ customData = {
546
+ double default = 10000
547
+ dictionary range = {
548
+ double max = 100000
549
+ double min = 0
550
+ }
551
+ }
552
+ displayGroup = "Emissive"
553
+ )
554
+ bool inputs:enable_emission = 0 (
555
+ customData = {
556
+ bool default = 0
557
+ }
558
+ displayGroup = "Emissive"
559
+ )
560
+ bool inputs:enable_opacity = 0 (
561
+ customData = {
562
+ bool default = 0
563
+ }
564
+ displayGroup = "Opacity"
565
+ )
566
+ bool inputs:enable_opacity_texture = 0 (
567
+ customData = {
568
+ bool default = 0
569
+ }
570
+ displayGroup = "Opacity"
571
+ )
572
+ float inputs:opacity_constant = 1 (
573
+ customData = {
574
+ double default = 1
575
+ dictionary range = {
576
+ double max = 1
577
+ double min = 0
578
+ }
579
+ }
580
+ displayGroup = "Opacity"
581
+ )
582
+ int inputs:opacity_mode = 1 (
583
+ customData = {
584
+ int default = 1
585
+ dictionary range = {
586
+ int max = 3
587
+ int min = 0
588
+ }
589
+ }
590
+ displayGroup = "Opacity"
591
+ renderType = "::base::mono_mode"
592
+ sdrMetadata = {
593
+ string __SDR__enum_value = "mono_average"
594
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
595
+ }
596
+ )
597
+ float inputs:opacity_threshold = 0 (
598
+ customData = {
599
+ double default = 0
600
+ dictionary range = {
601
+ double max = 1
602
+ double min = 0
603
+ }
604
+ }
605
+ displayGroup = "Opacity"
606
+ )
607
+ float inputs:texture_rotate = 0 (
608
+ customData = {
609
+ double default = 0
610
+ dictionary range = {
611
+ double max = 360
612
+ double min = 0
613
+ }
614
+ }
615
+ displayGroup = "UV"
616
+ )
617
+ float2 inputs:texture_scale = (1, 1) (
618
+ customData = {
619
+ float2 default = (1, 1)
620
+ }
621
+ displayGroup = "UV"
622
+ )
623
+ float2 inputs:texture_translate = (0, 0) (
624
+ customData = {
625
+ float2 default = (0, 0)
626
+ }
627
+ displayGroup = "UV"
628
+ )
629
+ token outputs:out
630
+ }
631
+
632
+ def Shader "SimReadyPreviewSurface"
633
+ {
634
+ token info:id = "UsdPreviewSurface"
635
+ color3f inputs:diffuseColor = (0.62745, 0.62745, 0.62745)
636
+ float inputs:metallic = 0
637
+ float inputs:opacity = 1
638
+ float inputs:roughness = 0.5
639
+ token outputs:surface
640
+ }
641
+
642
+ def Shader "SimReadyUV"
643
+ {
644
+ token info:id = "UsdPrimvarReader_float2"
645
+ string inputs:varname = "st"
646
+ float2 outputs:result
647
+ }
648
+
649
+ def Shader "AgentfixOpenPBRSurface"
650
+ {
651
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
652
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
653
+ float inputs:base_metalness = 0
654
+ float inputs:specular_roughness = 0.5
655
+ token outputs:out
656
+ }
657
+ }
658
+
659
+ def Material "mat_5"
660
+ {
661
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
662
+ custom token omni:simready:nonvisual:base = "aluminum"
663
+ custom token omni:simready:nonvisual:coating = "paint"
664
+ token outputs:displacement (
665
+ displayGroup = "Outputs"
666
+ )
667
+ prepend token outputs:mdl:displacement.connect = </Materials/mat_5/mat_5.outputs:out>
668
+ prepend token outputs:mdl:surface.connect = </Materials/mat_5/mat_5.outputs:out>
669
+ prepend token outputs:mdl:volume.connect = </Materials/mat_5/mat_5.outputs:out>
670
+ token outputs:mtlx:surface.connect = </Materials/mat_5/AgentfixOpenPBRSurface.outputs:out>
671
+ token outputs:surface (
672
+ displayGroup = "Outputs"
673
+ )
674
+ token outputs:surface.connect = </Materials/mat_5/SimReadyPreviewSurface.outputs:surface>
675
+ token outputs:volume (
676
+ displayGroup = "Outputs"
677
+ )
678
+
679
+ def Shader "mat_5" (
680
+ apiSchemas = ["NodeDefAPI"]
681
+ )
682
+ {
683
+ token info:implementationSource = "sourceAsset"
684
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
685
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
686
+ color3f inputs:diffuse_color_constant = (0.56078, 0.55294, 0.54118) (
687
+ customData = {
688
+ float3 default = (1, 1, 1)
689
+ dictionary range = {
690
+ float3 max = (1, 1, 1)
691
+ float3 min = (0, 0, 0)
692
+ }
693
+ }
694
+ displayGroup = "Albedo"
695
+ )
696
+ color3f inputs:emissive_color = (1, 1, 1) (
697
+ customData = {
698
+ float3 default = (1, 1, 1)
699
+ dictionary range = {
700
+ float3 max = (1, 1, 1)
701
+ float3 min = (0, 0, 0)
702
+ }
703
+ }
704
+ displayGroup = "Emissive"
705
+ )
706
+ float inputs:emissive_intensity = 10000 (
707
+ customData = {
708
+ double default = 10000
709
+ dictionary range = {
710
+ double max = 100000
711
+ double min = 0
712
+ }
713
+ }
714
+ displayGroup = "Emissive"
715
+ )
716
+ bool inputs:enable_emission = 0 (
717
+ customData = {
718
+ bool default = 0
719
+ }
720
+ displayGroup = "Emissive"
721
+ )
722
+ bool inputs:enable_opacity = 0 (
723
+ customData = {
724
+ bool default = 0
725
+ }
726
+ displayGroup = "Opacity"
727
+ )
728
+ bool inputs:enable_opacity_texture = 0 (
729
+ customData = {
730
+ bool default = 0
731
+ }
732
+ displayGroup = "Opacity"
733
+ )
734
+ float inputs:opacity_constant = 1 (
735
+ customData = {
736
+ double default = 1
737
+ dictionary range = {
738
+ double max = 1
739
+ double min = 0
740
+ }
741
+ }
742
+ displayGroup = "Opacity"
743
+ )
744
+ int inputs:opacity_mode = 1 (
745
+ customData = {
746
+ int default = 1
747
+ dictionary range = {
748
+ int max = 3
749
+ int min = 0
750
+ }
751
+ }
752
+ displayGroup = "Opacity"
753
+ renderType = "::base::mono_mode"
754
+ sdrMetadata = {
755
+ string __SDR__enum_value = "mono_average"
756
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
757
+ }
758
+ )
759
+ float inputs:opacity_threshold = 0 (
760
+ customData = {
761
+ double default = 0
762
+ dictionary range = {
763
+ double max = 1
764
+ double min = 0
765
+ }
766
+ }
767
+ displayGroup = "Opacity"
768
+ )
769
+ float inputs:texture_rotate = 0 (
770
+ customData = {
771
+ double default = 0
772
+ dictionary range = {
773
+ double max = 360
774
+ double min = 0
775
+ }
776
+ }
777
+ displayGroup = "UV"
778
+ )
779
+ float2 inputs:texture_scale = (1, 1) (
780
+ customData = {
781
+ float2 default = (1, 1)
782
+ }
783
+ displayGroup = "UV"
784
+ )
785
+ float2 inputs:texture_translate = (0, 0) (
786
+ customData = {
787
+ float2 default = (0, 0)
788
+ }
789
+ displayGroup = "UV"
790
+ )
791
+ token outputs:out
792
+ }
793
+
794
+ def Shader "SimReadyPreviewSurface"
795
+ {
796
+ token info:id = "UsdPreviewSurface"
797
+ color3f inputs:diffuseColor = (0.56078, 0.55294, 0.54118)
798
+ float inputs:metallic = 0
799
+ float inputs:opacity = 1
800
+ float inputs:roughness = 0.5
801
+ token outputs:surface
802
+ }
803
+
804
+ def Shader "SimReadyUV"
805
+ {
806
+ token info:id = "UsdPrimvarReader_float2"
807
+ string inputs:varname = "st"
808
+ float2 outputs:result
809
+ }
810
+
811
+ def Shader "AgentfixOpenPBRSurface"
812
+ {
813
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
814
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
815
+ float inputs:base_metalness = 0
816
+ float inputs:specular_roughness = 0.5
817
+ token outputs:out
818
+ }
819
+ }
820
+
821
+ def Material "mat_4"
822
+ {
823
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
824
+ custom token omni:simready:nonvisual:base = "aluminum"
825
+ custom token omni:simready:nonvisual:coating = "paint"
826
+ token outputs:displacement (
827
+ displayGroup = "Outputs"
828
+ )
829
+ prepend token outputs:mdl:displacement.connect = </Materials/mat_4/mat_4.outputs:out>
830
+ prepend token outputs:mdl:surface.connect = </Materials/mat_4/mat_4.outputs:out>
831
+ prepend token outputs:mdl:volume.connect = </Materials/mat_4/mat_4.outputs:out>
832
+ token outputs:mtlx:surface.connect = </Materials/mat_4/AgentfixOpenPBRSurface.outputs:out>
833
+ token outputs:surface (
834
+ displayGroup = "Outputs"
835
+ )
836
+ token outputs:surface.connect = </Materials/mat_4/SimReadyPreviewSurface.outputs:surface>
837
+ token outputs:volume (
838
+ displayGroup = "Outputs"
839
+ )
840
+
841
+ def Shader "mat_4" (
842
+ apiSchemas = ["NodeDefAPI"]
843
+ )
844
+ {
845
+ token info:implementationSource = "sourceAsset"
846
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
847
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
848
+ color3f inputs:diffuse_color_constant = (0.79608, 0.79608, 0.79608) (
849
+ customData = {
850
+ float3 default = (1, 1, 1)
851
+ dictionary range = {
852
+ float3 max = (1, 1, 1)
853
+ float3 min = (0, 0, 0)
854
+ }
855
+ }
856
+ displayGroup = "Albedo"
857
+ )
858
+ color3f inputs:emissive_color = (1, 1, 1) (
859
+ customData = {
860
+ float3 default = (1, 1, 1)
861
+ dictionary range = {
862
+ float3 max = (1, 1, 1)
863
+ float3 min = (0, 0, 0)
864
+ }
865
+ }
866
+ displayGroup = "Emissive"
867
+ )
868
+ float inputs:emissive_intensity = 10000 (
869
+ customData = {
870
+ double default = 10000
871
+ dictionary range = {
872
+ double max = 100000
873
+ double min = 0
874
+ }
875
+ }
876
+ displayGroup = "Emissive"
877
+ )
878
+ bool inputs:enable_emission = 0 (
879
+ customData = {
880
+ bool default = 0
881
+ }
882
+ displayGroup = "Emissive"
883
+ )
884
+ bool inputs:enable_opacity = 0 (
885
+ customData = {
886
+ bool default = 0
887
+ }
888
+ displayGroup = "Opacity"
889
+ )
890
+ bool inputs:enable_opacity_texture = 0 (
891
+ customData = {
892
+ bool default = 0
893
+ }
894
+ displayGroup = "Opacity"
895
+ )
896
+ float inputs:opacity_constant = 1 (
897
+ customData = {
898
+ double default = 1
899
+ dictionary range = {
900
+ double max = 1
901
+ double min = 0
902
+ }
903
+ }
904
+ displayGroup = "Opacity"
905
+ )
906
+ int inputs:opacity_mode = 1 (
907
+ customData = {
908
+ int default = 1
909
+ dictionary range = {
910
+ int max = 3
911
+ int min = 0
912
+ }
913
+ }
914
+ displayGroup = "Opacity"
915
+ renderType = "::base::mono_mode"
916
+ sdrMetadata = {
917
+ string __SDR__enum_value = "mono_average"
918
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
919
+ }
920
+ )
921
+ float inputs:opacity_threshold = 0 (
922
+ customData = {
923
+ double default = 0
924
+ dictionary range = {
925
+ double max = 1
926
+ double min = 0
927
+ }
928
+ }
929
+ displayGroup = "Opacity"
930
+ )
931
+ float inputs:texture_rotate = 0 (
932
+ customData = {
933
+ double default = 0
934
+ dictionary range = {
935
+ double max = 360
936
+ double min = 0
937
+ }
938
+ }
939
+ displayGroup = "UV"
940
+ )
941
+ float2 inputs:texture_scale = (1, 1) (
942
+ customData = {
943
+ float2 default = (1, 1)
944
+ }
945
+ displayGroup = "UV"
946
+ )
947
+ float2 inputs:texture_translate = (0, 0) (
948
+ customData = {
949
+ float2 default = (0, 0)
950
+ }
951
+ displayGroup = "UV"
952
+ )
953
+ token outputs:out
954
+ }
955
+
956
+ def Shader "SimReadyPreviewSurface"
957
+ {
958
+ token info:id = "UsdPreviewSurface"
959
+ color3f inputs:diffuseColor = (0.79608, 0.79608, 0.79608)
960
+ float inputs:metallic = 0
961
+ float inputs:opacity = 1
962
+ float inputs:roughness = 0.5
963
+ token outputs:surface
964
+ }
965
+
966
+ def Shader "SimReadyUV"
967
+ {
968
+ token info:id = "UsdPrimvarReader_float2"
969
+ string inputs:varname = "st"
970
+ float2 outputs:result
971
+ }
972
+
973
+ def Shader "AgentfixOpenPBRSurface"
974
+ {
975
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
976
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
977
+ float inputs:base_metalness = 0
978
+ float inputs:specular_roughness = 0.5
979
+ token outputs:out
980
+ }
981
+ }
982
+
983
+ def Material "mat_0"
984
+ {
985
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
986
+ custom token omni:simready:nonvisual:base = "aluminum"
987
+ custom token omni:simready:nonvisual:coating = "paint"
988
+ token outputs:displacement (
989
+ displayGroup = "Outputs"
990
+ )
991
+ prepend token outputs:mdl:displacement.connect = </Materials/mat_0/mat_0.outputs:out>
992
+ prepend token outputs:mdl:surface.connect = </Materials/mat_0/mat_0.outputs:out>
993
+ prepend token outputs:mdl:volume.connect = </Materials/mat_0/mat_0.outputs:out>
994
+ token outputs:mtlx:surface.connect = </Materials/mat_0/AgentfixOpenPBRSurface.outputs:out>
995
+ token outputs:surface (
996
+ displayGroup = "Outputs"
997
+ )
998
+ token outputs:surface.connect = </Materials/mat_0/SimReadyPreviewSurface.outputs:surface>
999
+ token outputs:volume (
1000
+ displayGroup = "Outputs"
1001
+ )
1002
+
1003
+ def Shader "mat_0" (
1004
+ apiSchemas = ["NodeDefAPI"]
1005
+ )
1006
+ {
1007
+ token info:implementationSource = "sourceAsset"
1008
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
1009
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
1010
+ color3f inputs:diffuse_color_constant = (0.98431, 0.97647, 0.9568599) (
1011
+ customData = {
1012
+ float3 default = (1, 1, 1)
1013
+ dictionary range = {
1014
+ float3 max = (1, 1, 1)
1015
+ float3 min = (0, 0, 0)
1016
+ }
1017
+ }
1018
+ displayGroup = "Albedo"
1019
+ )
1020
+ color3f inputs:emissive_color = (1, 1, 1) (
1021
+ customData = {
1022
+ float3 default = (1, 1, 1)
1023
+ dictionary range = {
1024
+ float3 max = (1, 1, 1)
1025
+ float3 min = (0, 0, 0)
1026
+ }
1027
+ }
1028
+ displayGroup = "Emissive"
1029
+ )
1030
+ float inputs:emissive_intensity = 10000 (
1031
+ customData = {
1032
+ double default = 10000
1033
+ dictionary range = {
1034
+ double max = 100000
1035
+ double min = 0
1036
+ }
1037
+ }
1038
+ displayGroup = "Emissive"
1039
+ )
1040
+ bool inputs:enable_emission = 0 (
1041
+ customData = {
1042
+ bool default = 0
1043
+ }
1044
+ displayGroup = "Emissive"
1045
+ )
1046
+ bool inputs:enable_opacity = 0 (
1047
+ customData = {
1048
+ bool default = 0
1049
+ }
1050
+ displayGroup = "Opacity"
1051
+ )
1052
+ bool inputs:enable_opacity_texture = 0 (
1053
+ customData = {
1054
+ bool default = 0
1055
+ }
1056
+ displayGroup = "Opacity"
1057
+ )
1058
+ float inputs:opacity_constant = 1 (
1059
+ customData = {
1060
+ double default = 1
1061
+ dictionary range = {
1062
+ double max = 1
1063
+ double min = 0
1064
+ }
1065
+ }
1066
+ displayGroup = "Opacity"
1067
+ )
1068
+ int inputs:opacity_mode = 1 (
1069
+ customData = {
1070
+ int default = 1
1071
+ dictionary range = {
1072
+ int max = 3
1073
+ int min = 0
1074
+ }
1075
+ }
1076
+ displayGroup = "Opacity"
1077
+ renderType = "::base::mono_mode"
1078
+ sdrMetadata = {
1079
+ string __SDR__enum_value = "mono_average"
1080
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
1081
+ }
1082
+ )
1083
+ float inputs:opacity_threshold = 0 (
1084
+ customData = {
1085
+ double default = 0
1086
+ dictionary range = {
1087
+ double max = 1
1088
+ double min = 0
1089
+ }
1090
+ }
1091
+ displayGroup = "Opacity"
1092
+ )
1093
+ float inputs:texture_rotate = 0 (
1094
+ customData = {
1095
+ double default = 0
1096
+ dictionary range = {
1097
+ double max = 360
1098
+ double min = 0
1099
+ }
1100
+ }
1101
+ displayGroup = "UV"
1102
+ )
1103
+ float2 inputs:texture_scale = (1, 1) (
1104
+ customData = {
1105
+ float2 default = (1, 1)
1106
+ }
1107
+ displayGroup = "UV"
1108
+ )
1109
+ float2 inputs:texture_translate = (0, 0) (
1110
+ customData = {
1111
+ float2 default = (0, 0)
1112
+ }
1113
+ displayGroup = "UV"
1114
+ )
1115
+ token outputs:out
1116
+ }
1117
+
1118
+ def Shader "SimReadyPreviewSurface"
1119
+ {
1120
+ token info:id = "UsdPreviewSurface"
1121
+ color3f inputs:diffuseColor = (0.98431, 0.97647, 0.9568599)
1122
+ float inputs:metallic = 0
1123
+ float inputs:opacity = 1
1124
+ float inputs:roughness = 0.5
1125
+ token outputs:surface
1126
+ }
1127
+
1128
+ def Shader "SimReadyUV"
1129
+ {
1130
+ token info:id = "UsdPrimvarReader_float2"
1131
+ string inputs:varname = "st"
1132
+ float2 outputs:result
1133
+ }
1134
+
1135
+ def Shader "AgentfixOpenPBRSurface"
1136
+ {
1137
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
1138
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
1139
+ float inputs:base_metalness = 0
1140
+ float inputs:specular_roughness = 0.5
1141
+ token outputs:out
1142
+ }
1143
+ }
1144
+
1145
+ def Material "DefaultMaterial"
1146
+ {
1147
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
1148
+ custom token omni:simready:nonvisual:base = "aluminum"
1149
+ custom token omni:simready:nonvisual:coating = "paint"
1150
+ token outputs:displacement (
1151
+ displayGroup = "Outputs"
1152
+ )
1153
+ prepend token outputs:mdl:displacement.connect = </Materials/DefaultMaterial/DefaultMaterial.outputs:out>
1154
+ prepend token outputs:mdl:surface.connect = </Materials/DefaultMaterial/DefaultMaterial.outputs:out>
1155
+ prepend token outputs:mdl:volume.connect = </Materials/DefaultMaterial/DefaultMaterial.outputs:out>
1156
+ token outputs:mtlx:surface.connect = </Materials/DefaultMaterial/AgentfixOpenPBRSurface.outputs:out>
1157
+ token outputs:surface (
1158
+ displayGroup = "Outputs"
1159
+ )
1160
+ token outputs:surface.connect = </Materials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
1161
+ token outputs:volume (
1162
+ displayGroup = "Outputs"
1163
+ )
1164
+
1165
+ def Shader "DefaultMaterial" (
1166
+ apiSchemas = ["NodeDefAPI"]
1167
+ )
1168
+ {
1169
+ token info:implementationSource = "sourceAsset"
1170
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
1171
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
1172
+ color3f inputs:diffuse_color_constant = (0.627451, 0.627451, 0.627451) (
1173
+ customData = {
1174
+ float3 default = (1, 1, 1)
1175
+ dictionary range = {
1176
+ float3 max = (1, 1, 1)
1177
+ float3 min = (0, 0, 0)
1178
+ }
1179
+ }
1180
+ displayGroup = "Albedo"
1181
+ )
1182
+ color3f inputs:emissive_color = (1, 1, 1) (
1183
+ customData = {
1184
+ float3 default = (1, 1, 1)
1185
+ dictionary range = {
1186
+ float3 max = (1, 1, 1)
1187
+ float3 min = (0, 0, 0)
1188
+ }
1189
+ }
1190
+ displayGroup = "Emissive"
1191
+ )
1192
+ float inputs:emissive_intensity = 10000 (
1193
+ customData = {
1194
+ double default = 10000
1195
+ dictionary range = {
1196
+ double max = 100000
1197
+ double min = 0
1198
+ }
1199
+ }
1200
+ displayGroup = "Emissive"
1201
+ )
1202
+ bool inputs:enable_emission = 0 (
1203
+ customData = {
1204
+ bool default = 0
1205
+ }
1206
+ displayGroup = "Emissive"
1207
+ )
1208
+ bool inputs:enable_opacity = 0 (
1209
+ customData = {
1210
+ bool default = 0
1211
+ }
1212
+ displayGroup = "Opacity"
1213
+ )
1214
+ bool inputs:enable_opacity_texture = 0 (
1215
+ customData = {
1216
+ bool default = 0
1217
+ }
1218
+ displayGroup = "Opacity"
1219
+ )
1220
+ float inputs:opacity_constant = 1 (
1221
+ customData = {
1222
+ double default = 1
1223
+ dictionary range = {
1224
+ double max = 1
1225
+ double min = 0
1226
+ }
1227
+ }
1228
+ displayGroup = "Opacity"
1229
+ )
1230
+ int inputs:opacity_mode = 1 (
1231
+ customData = {
1232
+ int default = 1
1233
+ dictionary range = {
1234
+ int max = 3
1235
+ int min = 0
1236
+ }
1237
+ }
1238
+ displayGroup = "Opacity"
1239
+ renderType = "::base::mono_mode"
1240
+ sdrMetadata = {
1241
+ string __SDR__enum_value = "mono_average"
1242
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
1243
+ }
1244
+ )
1245
+ float inputs:opacity_threshold = 0 (
1246
+ customData = {
1247
+ double default = 0
1248
+ dictionary range = {
1249
+ double max = 1
1250
+ double min = 0
1251
+ }
1252
+ }
1253
+ displayGroup = "Opacity"
1254
+ )
1255
+ float inputs:texture_rotate = 0 (
1256
+ customData = {
1257
+ double default = 0
1258
+ dictionary range = {
1259
+ double max = 360
1260
+ double min = 0
1261
+ }
1262
+ }
1263
+ displayGroup = "UV"
1264
+ )
1265
+ float2 inputs:texture_scale = (1, 1) (
1266
+ customData = {
1267
+ float2 default = (1, 1)
1268
+ }
1269
+ displayGroup = "UV"
1270
+ )
1271
+ float2 inputs:texture_translate = (0, 0) (
1272
+ customData = {
1273
+ float2 default = (0, 0)
1274
+ }
1275
+ displayGroup = "UV"
1276
+ )
1277
+ token outputs:out
1278
+ }
1279
+
1280
+ def Shader "SimReadyPreviewSurface"
1281
+ {
1282
+ token info:id = "UsdPreviewSurface"
1283
+ color3f inputs:diffuseColor = (0.627451, 0.627451, 0.627451)
1284
+ float inputs:metallic = 0
1285
+ float inputs:opacity = 1
1286
+ float inputs:roughness = 0.5
1287
+ token outputs:surface
1288
+ }
1289
+
1290
+ def Shader "SimReadyUV"
1291
+ {
1292
+ token info:id = "UsdPrimvarReader_float2"
1293
+ string inputs:varname = "st"
1294
+ float2 outputs:result
1295
+ }
1296
+
1297
+ def Shader "AgentfixOpenPBRSurface"
1298
+ {
1299
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
1300
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
1301
+ float inputs:base_metalness = 0
1302
+ float inputs:specular_roughness = 0.5
1303
+ token outputs:out
1304
+ }
1305
+ }
1306
+
1307
+ def Material "mat_3_001"
1308
+ {
1309
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
1310
+ custom token omni:simready:nonvisual:base = "aluminum"
1311
+ custom token omni:simready:nonvisual:coating = "paint"
1312
+ token outputs:displacement (
1313
+ displayGroup = "Outputs"
1314
+ )
1315
+ prepend token outputs:mdl:displacement.connect = </Materials/mat_3_001/mat_3_001.outputs:out>
1316
+ prepend token outputs:mdl:surface.connect = </Materials/mat_3_001/mat_3_001.outputs:out>
1317
+ prepend token outputs:mdl:volume.connect = </Materials/mat_3_001/mat_3_001.outputs:out>
1318
+ token outputs:mtlx:surface.connect = </Materials/mat_3_001/AgentfixOpenPBRSurface.outputs:out>
1319
+ token outputs:surface (
1320
+ displayGroup = "Outputs"
1321
+ )
1322
+ token outputs:surface.connect = </Materials/mat_3_001/SimReadyPreviewSurface.outputs:surface>
1323
+ token outputs:volume (
1324
+ displayGroup = "Outputs"
1325
+ )
1326
+
1327
+ def Shader "mat_3_001" (
1328
+ apiSchemas = ["NodeDefAPI"]
1329
+ )
1330
+ {
1331
+ token info:implementationSource = "sourceAsset"
1332
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
1333
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
1334
+ color3f inputs:diffuse_color_constant = (0, 0, 0) (
1335
+ customData = {
1336
+ float3 default = (1, 1, 1)
1337
+ dictionary range = {
1338
+ float3 max = (1, 1, 1)
1339
+ float3 min = (0, 0, 0)
1340
+ }
1341
+ }
1342
+ displayGroup = "Albedo"
1343
+ )
1344
+ color3f inputs:emissive_color = (1, 1, 1) (
1345
+ customData = {
1346
+ float3 default = (1, 1, 1)
1347
+ dictionary range = {
1348
+ float3 max = (1, 1, 1)
1349
+ float3 min = (0, 0, 0)
1350
+ }
1351
+ }
1352
+ displayGroup = "Emissive"
1353
+ )
1354
+ float inputs:emissive_intensity = 10000 (
1355
+ customData = {
1356
+ double default = 10000
1357
+ dictionary range = {
1358
+ double max = 100000
1359
+ double min = 0
1360
+ }
1361
+ }
1362
+ displayGroup = "Emissive"
1363
+ )
1364
+ bool inputs:enable_emission = 0 (
1365
+ customData = {
1366
+ bool default = 0
1367
+ }
1368
+ displayGroup = "Emissive"
1369
+ )
1370
+ bool inputs:enable_opacity = 0 (
1371
+ customData = {
1372
+ bool default = 0
1373
+ }
1374
+ displayGroup = "Opacity"
1375
+ )
1376
+ bool inputs:enable_opacity_texture = 0 (
1377
+ customData = {
1378
+ bool default = 0
1379
+ }
1380
+ displayGroup = "Opacity"
1381
+ )
1382
+ float inputs:opacity_constant = 1 (
1383
+ customData = {
1384
+ double default = 1
1385
+ dictionary range = {
1386
+ double max = 1
1387
+ double min = 0
1388
+ }
1389
+ }
1390
+ displayGroup = "Opacity"
1391
+ )
1392
+ int inputs:opacity_mode = 1 (
1393
+ customData = {
1394
+ int default = 1
1395
+ dictionary range = {
1396
+ int max = 3
1397
+ int min = 0
1398
+ }
1399
+ }
1400
+ displayGroup = "Opacity"
1401
+ renderType = "::base::mono_mode"
1402
+ sdrMetadata = {
1403
+ string __SDR__enum_value = "mono_average"
1404
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
1405
+ }
1406
+ )
1407
+ float inputs:opacity_threshold = 0 (
1408
+ customData = {
1409
+ double default = 0
1410
+ dictionary range = {
1411
+ double max = 1
1412
+ double min = 0
1413
+ }
1414
+ }
1415
+ displayGroup = "Opacity"
1416
+ )
1417
+ float inputs:texture_rotate = 0 (
1418
+ customData = {
1419
+ double default = 0
1420
+ dictionary range = {
1421
+ double max = 360
1422
+ double min = 0
1423
+ }
1424
+ }
1425
+ displayGroup = "UV"
1426
+ )
1427
+ float2 inputs:texture_scale = (1, 1) (
1428
+ customData = {
1429
+ float2 default = (1, 1)
1430
+ }
1431
+ displayGroup = "UV"
1432
+ )
1433
+ float2 inputs:texture_translate = (0, 0) (
1434
+ customData = {
1435
+ float2 default = (0, 0)
1436
+ }
1437
+ displayGroup = "UV"
1438
+ )
1439
+ token outputs:out
1440
+ }
1441
+
1442
+ def Shader "SimReadyPreviewSurface"
1443
+ {
1444
+ token info:id = "UsdPreviewSurface"
1445
+ color3f inputs:diffuseColor = (0, 0, 0)
1446
+ float inputs:metallic = 0
1447
+ float inputs:opacity = 1
1448
+ float inputs:roughness = 0.5
1449
+ token outputs:surface
1450
+ }
1451
+
1452
+ def Shader "SimReadyUV"
1453
+ {
1454
+ token info:id = "UsdPrimvarReader_float2"
1455
+ string inputs:varname = "st"
1456
+ float2 outputs:result
1457
+ }
1458
+
1459
+ def Shader "AgentfixOpenPBRSurface"
1460
+ {
1461
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
1462
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
1463
+ float inputs:base_metalness = 0
1464
+ float inputs:specular_roughness = 0.5
1465
+ token outputs:out
1466
+ }
1467
+ }
1468
+
1469
+ def Material "DefaultMaterial_0"
1470
+ {
1471
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
1472
+ custom token omni:simready:nonvisual:base = "plastic"
1473
+ custom token omni:simready:nonvisual:coating = "none"
1474
+ token outputs:displacement (
1475
+ displayGroup = "Outputs"
1476
+ )
1477
+ prepend token outputs:mdl:displacement.connect = </Materials/DefaultMaterial_0/DefaultMaterial.outputs:out>
1478
+ prepend token outputs:mdl:surface.connect = </Materials/DefaultMaterial_0/DefaultMaterial.outputs:out>
1479
+ prepend token outputs:mdl:volume.connect = </Materials/DefaultMaterial_0/DefaultMaterial.outputs:out>
1480
+ token outputs:mtlx:surface.connect = </Materials/DefaultMaterial_0/AgentfixOpenPBRSurface.outputs:out>
1481
+ token outputs:surface (
1482
+ displayGroup = "Outputs"
1483
+ )
1484
+ token outputs:surface.connect = </Materials/DefaultMaterial_0/SimReadyPreviewSurface.outputs:surface>
1485
+ token outputs:volume (
1486
+ displayGroup = "Outputs"
1487
+ )
1488
+
1489
+ def Shader "DefaultMaterial" (
1490
+ apiSchemas = ["NodeDefAPI"]
1491
+ )
1492
+ {
1493
+ token info:implementationSource = "sourceAsset"
1494
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
1495
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
1496
+ color3f inputs:diffuse_color_constant = (1, 1, 1) (
1497
+ customData = {
1498
+ float3 default = (1, 1, 1)
1499
+ dictionary range = {
1500
+ float3 max = (1, 1, 1)
1501
+ float3 min = (0, 0, 0)
1502
+ }
1503
+ }
1504
+ displayGroup = "Albedo"
1505
+ )
1506
+ color3f inputs:emissive_color = (1, 1, 1) (
1507
+ customData = {
1508
+ float3 default = (1, 1, 1)
1509
+ dictionary range = {
1510
+ float3 max = (1, 1, 1)
1511
+ float3 min = (0, 0, 0)
1512
+ }
1513
+ }
1514
+ displayGroup = "Emissive"
1515
+ )
1516
+ float inputs:emissive_intensity = 10000 (
1517
+ customData = {
1518
+ double default = 10000
1519
+ dictionary range = {
1520
+ double max = 100000
1521
+ double min = 0
1522
+ }
1523
+ }
1524
+ displayGroup = "Emissive"
1525
+ )
1526
+ bool inputs:enable_emission = 0 (
1527
+ customData = {
1528
+ bool default = 0
1529
+ }
1530
+ displayGroup = "Emissive"
1531
+ )
1532
+ bool inputs:enable_opacity = 0 (
1533
+ customData = {
1534
+ bool default = 0
1535
+ }
1536
+ displayGroup = "Opacity"
1537
+ )
1538
+ bool inputs:enable_opacity_texture = 0 (
1539
+ customData = {
1540
+ bool default = 0
1541
+ }
1542
+ displayGroup = "Opacity"
1543
+ )
1544
+ float inputs:opacity_constant = 1 (
1545
+ customData = {
1546
+ double default = 1
1547
+ dictionary range = {
1548
+ double max = 1
1549
+ double min = 0
1550
+ }
1551
+ }
1552
+ displayGroup = "Opacity"
1553
+ )
1554
+ int inputs:opacity_mode = 1 (
1555
+ customData = {
1556
+ int default = 1
1557
+ dictionary range = {
1558
+ int max = 3
1559
+ int min = 0
1560
+ }
1561
+ }
1562
+ displayGroup = "Opacity"
1563
+ renderType = "::base::mono_mode"
1564
+ sdrMetadata = {
1565
+ string __SDR__enum_value = "mono_average"
1566
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
1567
+ }
1568
+ )
1569
+ float inputs:opacity_threshold = 0 (
1570
+ customData = {
1571
+ double default = 0
1572
+ dictionary range = {
1573
+ double max = 1
1574
+ double min = 0
1575
+ }
1576
+ }
1577
+ displayGroup = "Opacity"
1578
+ )
1579
+ float inputs:texture_rotate = 0 (
1580
+ customData = {
1581
+ double default = 0
1582
+ dictionary range = {
1583
+ double max = 360
1584
+ double min = 0
1585
+ }
1586
+ }
1587
+ displayGroup = "UV"
1588
+ )
1589
+ float2 inputs:texture_scale = (1, 1) (
1590
+ customData = {
1591
+ float2 default = (1, 1)
1592
+ }
1593
+ displayGroup = "UV"
1594
+ )
1595
+ float2 inputs:texture_translate = (0, 0) (
1596
+ customData = {
1597
+ float2 default = (0, 0)
1598
+ }
1599
+ displayGroup = "UV"
1600
+ )
1601
+ token outputs:out
1602
+ }
1603
+
1604
+ def Shader "SimReadyPreviewSurface"
1605
+ {
1606
+ token info:id = "UsdPreviewSurface"
1607
+ color3f inputs:diffuseColor = (1, 1, 1)
1608
+ float inputs:metallic = 0
1609
+ float inputs:opacity = 1
1610
+ float inputs:roughness = 0.5
1611
+ token outputs:surface
1612
+ }
1613
+
1614
+ def Shader "SimReadyUV"
1615
+ {
1616
+ token info:id = "UsdPrimvarReader_float2"
1617
+ string inputs:varname = "st"
1618
+ float2 outputs:result
1619
+ }
1620
+
1621
+ def Shader "AgentfixOpenPBRSurface"
1622
+ {
1623
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
1624
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
1625
+ float inputs:base_metalness = 0
1626
+ float inputs:specular_roughness = 0.5
1627
+ token outputs:out
1628
+ }
1629
+ }
1630
+ }
1631
+
openarm_openarm_bimanual/payloads/robot.usda ADDED
@@ -0,0 +1,444 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "openarm"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ over "openarm" (
11
+ prepend apiSchemas = ["IsaacRobotAPI"]
12
+ )
13
+ {
14
+ string isaac:namespace (
15
+ displayName = "Namespace"
16
+ doc = "Namespace of the prim in Isaac Sim"
17
+ )
18
+ prepend rel isaac:physics:robotJoints = [
19
+ </openarm/joints/openarm_left_joint1>,
20
+ </openarm/joints/openarm_left_joint2>,
21
+ </openarm/joints/openarm_left_joint3>,
22
+ </openarm/joints/openarm_left_joint4>,
23
+ </openarm/joints/openarm_left_joint5>,
24
+ </openarm/joints/openarm_left_joint6>,
25
+ </openarm/joints/openarm_left_joint7>,
26
+ </openarm/joints/openarm_left_finger_joint1>,
27
+ </openarm/joints/openarm_left_finger_joint2>,
28
+ </openarm/joints/openarm_right_joint1>,
29
+ </openarm/joints/openarm_right_joint2>,
30
+ </openarm/joints/openarm_right_joint3>,
31
+ </openarm/joints/openarm_right_joint4>,
32
+ </openarm/joints/openarm_right_joint5>,
33
+ </openarm/joints/openarm_right_joint6>,
34
+ </openarm/joints/openarm_right_joint7>,
35
+ </openarm/joints/openarm_right_finger_joint1>,
36
+ </openarm/joints/openarm_right_finger_joint2>,
37
+ </openarm/root_joint>,
38
+ ]
39
+ prepend rel isaac:physics:robotLinks = [
40
+ </openarm/openarm_body_link>,
41
+ </openarm/openarm_body_link/openarm_left_link0>,
42
+ </openarm/openarm_body_link/openarm_right_link0>,
43
+ </openarm/openarm_left_link1>,
44
+ </openarm/openarm_left_link2>,
45
+ </openarm/openarm_left_link3>,
46
+ </openarm/openarm_left_link4>,
47
+ </openarm/openarm_left_link5>,
48
+ </openarm/openarm_left_link6>,
49
+ </openarm/openarm_left_link7>,
50
+ </openarm/openarm_left_right_finger>,
51
+ </openarm/openarm_left_left_finger>,
52
+ </openarm/openarm_left_link7/openarm_left_hand>,
53
+ </openarm/openarm_left_link7/openarm_left_ee_tcp>,
54
+ </openarm/openarm_right_link1>,
55
+ </openarm/openarm_right_link2>,
56
+ </openarm/openarm_right_link3>,
57
+ </openarm/openarm_right_link4>,
58
+ </openarm/openarm_right_link5>,
59
+ </openarm/openarm_right_link6>,
60
+ </openarm/openarm_right_link7>,
61
+ </openarm/openarm_right_right_finger>,
62
+ </openarm/openarm_right_left_finger>,
63
+ </openarm/openarm_right_link7/openarm_right_hand>,
64
+ </openarm/openarm_right_link7/openarm_right_ee_tcp>,
65
+ </openarm/openarm_left_link7/openarm_left_hand/visuals>,
66
+ </openarm/openarm_left_link7/openarm_left_hand/collisions>,
67
+ </openarm/openarm_left_link7/openarm_left_ee_tcp/visuals>,
68
+ </openarm/openarm_left_link7/openarm_left_ee_tcp/collisions>,
69
+ </openarm/openarm_right_link7/openarm_right_hand/visuals>,
70
+ </openarm/openarm_right_link7/openarm_right_hand/collisions>,
71
+ </openarm/openarm_right_link7/openarm_right_ee_tcp/visuals>,
72
+ </openarm/openarm_right_link7/openarm_right_ee_tcp/collisions>,
73
+ ]
74
+ token isaac:robotType = "Manipulator"
75
+
76
+ over "joints"
77
+ {
78
+ over "openarm_left_joint1" (
79
+ delete apiSchemas = ["PhysicsJointStateAPI:angular"]
80
+ prepend apiSchemas = ["IsaacJointAPI"]
81
+ )
82
+ {
83
+ }
84
+
85
+ over "openarm_left_joint2" (
86
+ delete apiSchemas = ["PhysicsJointStateAPI:angular"]
87
+ prepend apiSchemas = ["IsaacJointAPI"]
88
+ )
89
+ {
90
+ }
91
+
92
+ over "openarm_left_joint3" (
93
+ delete apiSchemas = ["PhysicsJointStateAPI:angular"]
94
+ prepend apiSchemas = ["IsaacJointAPI"]
95
+ )
96
+ {
97
+ }
98
+
99
+ over "openarm_left_joint4" (
100
+ delete apiSchemas = ["PhysicsJointStateAPI:angular"]
101
+ prepend apiSchemas = ["IsaacJointAPI"]
102
+ )
103
+ {
104
+ }
105
+
106
+ over "openarm_left_joint5" (
107
+ delete apiSchemas = ["PhysicsJointStateAPI:angular"]
108
+ prepend apiSchemas = ["IsaacJointAPI"]
109
+ )
110
+ {
111
+ }
112
+
113
+ over "openarm_left_joint6" (
114
+ delete apiSchemas = ["PhysicsJointStateAPI:angular"]
115
+ prepend apiSchemas = ["IsaacJointAPI"]
116
+ )
117
+ {
118
+ }
119
+
120
+ over "openarm_left_joint7" (
121
+ delete apiSchemas = ["PhysicsJointStateAPI:angular"]
122
+ prepend apiSchemas = ["IsaacJointAPI"]
123
+ )
124
+ {
125
+ }
126
+
127
+ over "openarm_left_finger_joint1" (
128
+ delete apiSchemas = ["PhysicsJointStateAPI:linear"]
129
+ prepend apiSchemas = ["IsaacJointAPI"]
130
+ )
131
+ {
132
+ }
133
+
134
+ over "openarm_left_finger_joint2" (
135
+ delete apiSchemas = ["PhysicsJointStateAPI:linear"]
136
+ prepend apiSchemas = ["IsaacJointAPI"]
137
+ )
138
+ {
139
+ }
140
+
141
+ over "openarm_left_hand" (
142
+ prepend apiSchemas = ["IsaacJointAPI"]
143
+ )
144
+ {
145
+ }
146
+
147
+ over "openarm_left_ee_tcp_joint" (
148
+ prepend apiSchemas = ["IsaacJointAPI"]
149
+ )
150
+ {
151
+ }
152
+
153
+ over "openarm_right_joint1" (
154
+ delete apiSchemas = ["PhysicsJointStateAPI:angular"]
155
+ prepend apiSchemas = ["IsaacJointAPI"]
156
+ )
157
+ {
158
+ }
159
+
160
+ over "openarm_right_joint2" (
161
+ delete apiSchemas = ["PhysicsJointStateAPI:angular"]
162
+ prepend apiSchemas = ["IsaacJointAPI"]
163
+ )
164
+ {
165
+ }
166
+
167
+ over "openarm_right_joint3" (
168
+ delete apiSchemas = ["PhysicsJointStateAPI:angular"]
169
+ prepend apiSchemas = ["IsaacJointAPI"]
170
+ )
171
+ {
172
+ }
173
+
174
+ over "openarm_right_joint4" (
175
+ delete apiSchemas = ["PhysicsJointStateAPI:angular"]
176
+ prepend apiSchemas = ["IsaacJointAPI"]
177
+ )
178
+ {
179
+ }
180
+
181
+ over "openarm_right_joint5" (
182
+ delete apiSchemas = ["PhysicsJointStateAPI:angular"]
183
+ prepend apiSchemas = ["IsaacJointAPI"]
184
+ )
185
+ {
186
+ }
187
+
188
+ over "openarm_right_joint6" (
189
+ delete apiSchemas = ["PhysicsJointStateAPI:angular"]
190
+ prepend apiSchemas = ["IsaacJointAPI"]
191
+ )
192
+ {
193
+ }
194
+
195
+ over "openarm_right_joint7" (
196
+ delete apiSchemas = ["PhysicsJointStateAPI:angular"]
197
+ prepend apiSchemas = ["IsaacJointAPI"]
198
+ )
199
+ {
200
+ }
201
+
202
+ over "openarm_right_finger_joint1" (
203
+ delete apiSchemas = ["PhysicsJointStateAPI:linear"]
204
+ prepend apiSchemas = ["IsaacJointAPI"]
205
+ )
206
+ {
207
+ }
208
+
209
+ over "openarm_right_finger_joint2" (
210
+ delete apiSchemas = ["PhysicsJointStateAPI:linear"]
211
+ prepend apiSchemas = ["IsaacJointAPI"]
212
+ )
213
+ {
214
+ }
215
+
216
+ over "openarm_right_hand" (
217
+ prepend apiSchemas = ["IsaacJointAPI"]
218
+ )
219
+ {
220
+ }
221
+
222
+ over "openarm_right_ee_tcp_joint" (
223
+ prepend apiSchemas = ["IsaacJointAPI"]
224
+ )
225
+ {
226
+ }
227
+ }
228
+
229
+ over "openarm_body_link" (
230
+ prepend apiSchemas = ["IsaacLinkAPI"]
231
+ )
232
+ {
233
+ string isaac:nameOverride (
234
+ displayName = "Name Override"
235
+ doc = "Name override for prim lookup in base name search"
236
+ )
237
+
238
+ over "openarm_left_link0" (
239
+ prepend apiSchemas = ["IsaacLinkAPI", "IsaacSiteAPI"]
240
+ )
241
+ {
242
+ }
243
+
244
+ over "openarm_right_link0" (
245
+ prepend apiSchemas = ["IsaacLinkAPI", "IsaacSiteAPI"]
246
+ )
247
+ {
248
+ }
249
+ }
250
+
251
+ over "openarm_left_link1" (
252
+ prepend apiSchemas = ["IsaacLinkAPI"]
253
+ )
254
+ {
255
+ }
256
+
257
+ over "openarm_left_link2" (
258
+ prepend apiSchemas = ["IsaacLinkAPI"]
259
+ )
260
+ {
261
+ string isaac:nameOverride (
262
+ displayName = "Name Override"
263
+ doc = "Name override for prim lookup in base name search"
264
+ )
265
+ }
266
+
267
+ over "openarm_left_link3" (
268
+ prepend apiSchemas = ["IsaacLinkAPI"]
269
+ )
270
+ {
271
+ string isaac:nameOverride (
272
+ displayName = "Name Override"
273
+ doc = "Name override for prim lookup in base name search"
274
+ )
275
+ }
276
+
277
+ over "openarm_left_link4" (
278
+ prepend apiSchemas = ["IsaacLinkAPI"]
279
+ )
280
+ {
281
+ }
282
+
283
+ over "openarm_left_link5" (
284
+ prepend apiSchemas = ["IsaacLinkAPI"]
285
+ )
286
+ {
287
+ }
288
+
289
+ over "openarm_left_link6" (
290
+ prepend apiSchemas = ["IsaacLinkAPI"]
291
+ )
292
+ {
293
+ }
294
+
295
+ over "openarm_left_link7" (
296
+ prepend apiSchemas = ["IsaacLinkAPI"]
297
+ )
298
+ {
299
+ over "openarm_left_ee_tcp"
300
+ {
301
+ over "visuals" (
302
+ prepend apiSchemas = ["IsaacSiteAPI"]
303
+ )
304
+ {
305
+ }
306
+
307
+ over "collisions" (
308
+ prepend apiSchemas = ["IsaacSiteAPI"]
309
+ )
310
+ {
311
+ }
312
+ }
313
+
314
+ over "openarm_left_hand"
315
+ {
316
+ string isaac:nameOverride (
317
+ displayName = "Name Override"
318
+ doc = "Name override for prim lookup in base name search"
319
+ )
320
+
321
+ over "visuals" (
322
+ prepend apiSchemas = ["IsaacSiteAPI"]
323
+ )
324
+ {
325
+ }
326
+
327
+ over "collisions" (
328
+ prepend apiSchemas = ["IsaacSiteAPI"]
329
+ )
330
+ {
331
+ }
332
+ }
333
+ }
334
+
335
+ over "openarm_left_right_finger" (
336
+ prepend apiSchemas = ["IsaacLinkAPI"]
337
+ )
338
+ {
339
+ string isaac:nameOverride (
340
+ displayName = "Name Override"
341
+ doc = "Name override for prim lookup in base name search"
342
+ )
343
+ }
344
+
345
+ over "openarm_left_left_finger" (
346
+ prepend apiSchemas = ["IsaacLinkAPI"]
347
+ )
348
+ {
349
+ }
350
+
351
+ over "openarm_right_link1" (
352
+ prepend apiSchemas = ["IsaacLinkAPI"]
353
+ )
354
+ {
355
+ }
356
+
357
+ over "openarm_right_link2" (
358
+ prepend apiSchemas = ["IsaacLinkAPI"]
359
+ )
360
+ {
361
+ }
362
+
363
+ over "openarm_right_link3" (
364
+ prepend apiSchemas = ["IsaacLinkAPI"]
365
+ )
366
+ {
367
+ }
368
+
369
+ over "openarm_right_link4" (
370
+ prepend apiSchemas = ["IsaacLinkAPI"]
371
+ )
372
+ {
373
+ }
374
+
375
+ over "openarm_right_link5" (
376
+ prepend apiSchemas = ["IsaacLinkAPI"]
377
+ )
378
+ {
379
+ }
380
+
381
+ over "openarm_right_link6" (
382
+ prepend apiSchemas = ["IsaacLinkAPI"]
383
+ )
384
+ {
385
+ }
386
+
387
+ over "openarm_right_link7" (
388
+ prepend apiSchemas = ["IsaacLinkAPI"]
389
+ )
390
+ {
391
+ over "openarm_right_ee_tcp"
392
+ {
393
+ over "visuals" (
394
+ prepend apiSchemas = ["IsaacSiteAPI"]
395
+ )
396
+ {
397
+ }
398
+
399
+ over "collisions" (
400
+ prepend apiSchemas = ["IsaacSiteAPI"]
401
+ )
402
+ {
403
+ }
404
+ }
405
+
406
+ over "openarm_right_hand"
407
+ {
408
+ over "visuals" (
409
+ prepend apiSchemas = ["IsaacSiteAPI"]
410
+ )
411
+ {
412
+ }
413
+
414
+ over "collisions" (
415
+ prepend apiSchemas = ["IsaacSiteAPI"]
416
+ )
417
+ {
418
+ }
419
+ }
420
+ }
421
+
422
+ over "openarm_right_right_finger" (
423
+ prepend apiSchemas = ["IsaacLinkAPI"]
424
+ )
425
+ {
426
+ string isaac:nameOverride (
427
+ displayName = "Name Override"
428
+ doc = "Name override for prim lookup in base name search"
429
+ )
430
+ }
431
+
432
+ over "openarm_right_left_finger" (
433
+ prepend apiSchemas = ["IsaacLinkAPI"]
434
+ )
435
+ {
436
+ }
437
+
438
+ over "root_joint" (
439
+ prepend apiSchemas = ["IsaacJointAPI"]
440
+ )
441
+ {
442
+ }
443
+ }
444
+
openarm_openarm_bimanual/runnables/physics/mujoco.usda ADDED
@@ -0,0 +1,686 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ defaultPrim = "openarm"
4
+ )
5
+
6
+ def "openarm"
7
+ {
8
+ over "openarm_body_link"
9
+ {
10
+ over "collisions"
11
+ {
12
+ over "openarm_body_link0_collision"
13
+ {
14
+ over "mesh_2" (
15
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
16
+ )
17
+ {
18
+ uniform token physics:approximation = "convexHull"
19
+ }
20
+ }
21
+
22
+ over "openarm_left_link0_collision"
23
+ {
24
+ over "mesh_3" (
25
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
26
+ )
27
+ {
28
+ uniform token physics:approximation = "convexHull"
29
+ }
30
+ }
31
+
32
+ over "openarm_right_link0_collision"
33
+ {
34
+ over "mesh_3" (
35
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
36
+ )
37
+ {
38
+ uniform token physics:approximation = "convexHull"
39
+ }
40
+ }
41
+ }
42
+ }
43
+
44
+ over "openarm_left_link1"
45
+ {
46
+ over "collisions"
47
+ {
48
+ over "openarm_left_link1_collision"
49
+ {
50
+ over "mesh_5" (
51
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
52
+ )
53
+ {
54
+ uniform token physics:approximation = "convexHull"
55
+ }
56
+ }
57
+ }
58
+ }
59
+
60
+ over "openarm_left_link2"
61
+ {
62
+ over "collisions"
63
+ {
64
+ over "openarm_left_link2_collision"
65
+ {
66
+ over "mesh_7" (
67
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
68
+ )
69
+ {
70
+ uniform token physics:approximation = "convexHull"
71
+ }
72
+ }
73
+ }
74
+ }
75
+
76
+ over "openarm_left_link3"
77
+ {
78
+ over "collisions"
79
+ {
80
+ over "openarm_left_link3_collision"
81
+ {
82
+ over "mesh_9" (
83
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
84
+ )
85
+ {
86
+ uniform token physics:approximation = "convexHull"
87
+ }
88
+ }
89
+ }
90
+ }
91
+
92
+ over "openarm_left_link4"
93
+ {
94
+ over "collisions"
95
+ {
96
+ over "openarm_left_link4_collision"
97
+ {
98
+ over "mesh_11" (
99
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
100
+ )
101
+ {
102
+ uniform token physics:approximation = "convexHull"
103
+ }
104
+ }
105
+ }
106
+ }
107
+
108
+ over "openarm_left_link5"
109
+ {
110
+ over "collisions"
111
+ {
112
+ over "openarm_left_link5_collision"
113
+ {
114
+ over "mesh_13" (
115
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
116
+ )
117
+ {
118
+ uniform token physics:approximation = "convexHull"
119
+ }
120
+ }
121
+ }
122
+ }
123
+
124
+ over "openarm_left_link6"
125
+ {
126
+ over "collisions"
127
+ {
128
+ over "openarm_left_link6_collision"
129
+ {
130
+ over "mesh_15" (
131
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
132
+ )
133
+ {
134
+ uniform token physics:approximation = "convexHull"
135
+ }
136
+ }
137
+ }
138
+ }
139
+
140
+ over "openarm_left_link7"
141
+ {
142
+ over "collisions"
143
+ {
144
+ over "openarm_left_link7_collision"
145
+ {
146
+ over "mesh_17" (
147
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
148
+ )
149
+ {
150
+ uniform token physics:approximation = "convexHull"
151
+ }
152
+ }
153
+ }
154
+ }
155
+
156
+ over "openarm_left_right_finger"
157
+ {
158
+ over "collisions"
159
+ {
160
+ over "openarm_left_right_finger_collision"
161
+ {
162
+ over "mesh_19" (
163
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
164
+ )
165
+ {
166
+ uniform token physics:approximation = "convexHull"
167
+ }
168
+ }
169
+ }
170
+ }
171
+
172
+ over "openarm_left_left_finger"
173
+ {
174
+ over "collisions"
175
+ {
176
+ over "openarm_left_left_finger_collision"
177
+ {
178
+ over "mesh_19" (
179
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
180
+ )
181
+ {
182
+ uniform token physics:approximation = "convexHull"
183
+ }
184
+ }
185
+ }
186
+ }
187
+
188
+ over "openarm_right_link1"
189
+ {
190
+ over "collisions"
191
+ {
192
+ over "openarm_right_link1_collision"
193
+ {
194
+ over "mesh_5" (
195
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
196
+ )
197
+ {
198
+ uniform token physics:approximation = "convexHull"
199
+ }
200
+ }
201
+ }
202
+ }
203
+
204
+ over "openarm_right_link2"
205
+ {
206
+ over "collisions"
207
+ {
208
+ over "openarm_right_link2_collision"
209
+ {
210
+ over "mesh_7" (
211
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
212
+ )
213
+ {
214
+ uniform token physics:approximation = "convexHull"
215
+ }
216
+ }
217
+ }
218
+ }
219
+
220
+ over "openarm_right_link3"
221
+ {
222
+ over "collisions"
223
+ {
224
+ over "openarm_right_link3_collision"
225
+ {
226
+ over "mesh_9" (
227
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
228
+ )
229
+ {
230
+ uniform token physics:approximation = "convexHull"
231
+ }
232
+ }
233
+ }
234
+ }
235
+
236
+ over "openarm_right_link4"
237
+ {
238
+ over "collisions"
239
+ {
240
+ over "openarm_right_link4_collision"
241
+ {
242
+ over "mesh_11" (
243
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
244
+ )
245
+ {
246
+ uniform token physics:approximation = "convexHull"
247
+ }
248
+ }
249
+ }
250
+ }
251
+
252
+ over "openarm_right_link5"
253
+ {
254
+ over "collisions"
255
+ {
256
+ over "openarm_right_link5_collision"
257
+ {
258
+ over "mesh_13" (
259
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
260
+ )
261
+ {
262
+ uniform token physics:approximation = "convexHull"
263
+ }
264
+ }
265
+ }
266
+ }
267
+
268
+ over "openarm_right_link6"
269
+ {
270
+ over "collisions"
271
+ {
272
+ over "openarm_right_link6_collision"
273
+ {
274
+ over "mesh_15" (
275
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
276
+ )
277
+ {
278
+ uniform token physics:approximation = "convexHull"
279
+ }
280
+ }
281
+ }
282
+ }
283
+
284
+ over "openarm_right_link7"
285
+ {
286
+ over "collisions"
287
+ {
288
+ over "openarm_right_link7_collision"
289
+ {
290
+ over "mesh_17" (
291
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
292
+ )
293
+ {
294
+ uniform token physics:approximation = "convexHull"
295
+ }
296
+ }
297
+ }
298
+ }
299
+
300
+ over "openarm_right_right_finger"
301
+ {
302
+ over "collisions"
303
+ {
304
+ over "openarm_right_right_finger_collision"
305
+ {
306
+ over "mesh_19" (
307
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
308
+ )
309
+ {
310
+ uniform token physics:approximation = "convexHull"
311
+ }
312
+ }
313
+ }
314
+ }
315
+
316
+ over "openarm_right_left_finger"
317
+ {
318
+ over "collisions"
319
+ {
320
+ over "openarm_right_left_finger_collision"
321
+ {
322
+ over "mesh_19" (
323
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
324
+ )
325
+ {
326
+ uniform token physics:approximation = "convexHull"
327
+ }
328
+ }
329
+ }
330
+ }
331
+
332
+ over "joints"
333
+ {
334
+ over "openarm_left_joint1" (
335
+ prepend apiSchemas = ["MjcJointAPI"]
336
+ )
337
+ {
338
+ }
339
+
340
+ over "openarm_left_joint2" (
341
+ prepend apiSchemas = ["MjcJointAPI"]
342
+ )
343
+ {
344
+ }
345
+
346
+ over "openarm_left_joint3" (
347
+ prepend apiSchemas = ["MjcJointAPI"]
348
+ )
349
+ {
350
+ }
351
+
352
+ over "openarm_left_joint4" (
353
+ prepend apiSchemas = ["MjcJointAPI"]
354
+ )
355
+ {
356
+ }
357
+
358
+ over "openarm_left_joint5" (
359
+ prepend apiSchemas = ["MjcJointAPI"]
360
+ )
361
+ {
362
+ }
363
+
364
+ over "openarm_left_joint6" (
365
+ prepend apiSchemas = ["MjcJointAPI"]
366
+ )
367
+ {
368
+ }
369
+
370
+ over "openarm_left_joint7" (
371
+ prepend apiSchemas = ["MjcJointAPI"]
372
+ )
373
+ {
374
+ }
375
+
376
+ over "openarm_left_finger_joint1" (
377
+ prepend apiSchemas = ["MjcJointAPI"]
378
+ )
379
+ {
380
+ }
381
+
382
+ over "openarm_left_finger_joint2" (
383
+ prepend apiSchemas = ["MjcJointAPI"]
384
+ )
385
+ {
386
+ }
387
+
388
+ over "openarm_right_joint1" (
389
+ prepend apiSchemas = ["MjcJointAPI"]
390
+ )
391
+ {
392
+ }
393
+
394
+ over "openarm_right_joint2" (
395
+ prepend apiSchemas = ["MjcJointAPI"]
396
+ )
397
+ {
398
+ }
399
+
400
+ over "openarm_right_joint3" (
401
+ prepend apiSchemas = ["MjcJointAPI"]
402
+ )
403
+ {
404
+ }
405
+
406
+ over "openarm_right_joint4" (
407
+ prepend apiSchemas = ["MjcJointAPI"]
408
+ )
409
+ {
410
+ }
411
+
412
+ over "openarm_right_joint5" (
413
+ prepend apiSchemas = ["MjcJointAPI"]
414
+ )
415
+ {
416
+ }
417
+
418
+ over "openarm_right_joint6" (
419
+ prepend apiSchemas = ["MjcJointAPI"]
420
+ )
421
+ {
422
+ }
423
+
424
+ over "openarm_right_joint7" (
425
+ prepend apiSchemas = ["MjcJointAPI"]
426
+ )
427
+ {
428
+ }
429
+
430
+ over "openarm_right_finger_joint1" (
431
+ prepend apiSchemas = ["MjcJointAPI"]
432
+ )
433
+ {
434
+ }
435
+
436
+ over "openarm_right_finger_joint2" (
437
+ prepend apiSchemas = ["MjcJointAPI"]
438
+ )
439
+ {
440
+ }
441
+ }
442
+
443
+ def "MuJoCoActuators"
444
+ {
445
+ def MjcActuator "act_openarm_joints_openarm_left_joint1" (
446
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
447
+ )
448
+ {
449
+ double[] mjc:biasPrm = [0, -114591.55902616464, -2291.831180523293]
450
+ token mjc:biasType = "affine"
451
+ token mjc:ctrlLimited = "false"
452
+ token mjc:forceLimited = "true"
453
+ double mjc:forceRange:max = 40
454
+ double mjc:forceRange:min = -40
455
+ double[] mjc:gainPrm = [1]
456
+ token mjc:gainType = "fixed"
457
+ rel mjc:target = </openarm/joints/openarm_left_joint1>
458
+ }
459
+
460
+ def MjcActuator "act_openarm_joints_openarm_left_joint2" (
461
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
462
+ )
463
+ {
464
+ double[] mjc:biasPrm = [0, -22918.31180523293, -4583.662361046586]
465
+ token mjc:biasType = "affine"
466
+ token mjc:ctrlLimited = "false"
467
+ token mjc:forceLimited = "true"
468
+ double mjc:forceRange:max = 40
469
+ double mjc:forceRange:min = -40
470
+ double[] mjc:gainPrm = [1]
471
+ token mjc:gainType = "fixed"
472
+ rel mjc:target = </openarm/joints/openarm_left_joint2>
473
+ }
474
+
475
+ def MjcActuator "act_openarm_joints_openarm_left_joint3" (
476
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
477
+ )
478
+ {
479
+ double[] mjc:biasPrm = [0, -22918.31180523293, -4583.662361046586]
480
+ token mjc:biasType = "affine"
481
+ token mjc:ctrlLimited = "false"
482
+ token mjc:forceLimited = "true"
483
+ double mjc:forceRange:max = 27
484
+ double mjc:forceRange:min = -27
485
+ double[] mjc:gainPrm = [1]
486
+ token mjc:gainType = "fixed"
487
+ rel mjc:target = </openarm/joints/openarm_left_joint3>
488
+ }
489
+
490
+ def MjcActuator "act_openarm_joints_openarm_left_joint4" (
491
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
492
+ )
493
+ {
494
+ double[] mjc:biasPrm = [0, -22918.31180523293, -4583.662361046586]
495
+ token mjc:biasType = "affine"
496
+ token mjc:ctrlLimited = "false"
497
+ token mjc:forceLimited = "true"
498
+ double mjc:forceRange:max = 27
499
+ double mjc:forceRange:min = -27
500
+ double[] mjc:gainPrm = [1]
501
+ token mjc:gainType = "fixed"
502
+ rel mjc:target = </openarm/joints/openarm_left_joint4>
503
+ }
504
+
505
+ def MjcActuator "act_openarm_joints_openarm_left_joint5" (
506
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
507
+ )
508
+ {
509
+ double[] mjc:biasPrm = [0, -22918.31180523293, -4583.662361046586]
510
+ token mjc:biasType = "affine"
511
+ token mjc:ctrlLimited = "false"
512
+ token mjc:forceLimited = "true"
513
+ double mjc:forceRange:max = 7
514
+ double mjc:forceRange:min = -7
515
+ double[] mjc:gainPrm = [1]
516
+ token mjc:gainType = "fixed"
517
+ rel mjc:target = </openarm/joints/openarm_left_joint5>
518
+ }
519
+
520
+ def MjcActuator "act_openarm_joints_openarm_left_joint6" (
521
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
522
+ )
523
+ {
524
+ double[] mjc:biasPrm = [0, -22918.31180523293, -4583.662361046586]
525
+ token mjc:biasType = "affine"
526
+ token mjc:ctrlLimited = "false"
527
+ token mjc:forceLimited = "true"
528
+ double mjc:forceRange:max = 7
529
+ double mjc:forceRange:min = -7
530
+ double[] mjc:gainPrm = [1]
531
+ token mjc:gainType = "fixed"
532
+ rel mjc:target = </openarm/joints/openarm_left_joint6>
533
+ }
534
+
535
+ def MjcActuator "act_openarm_joints_openarm_left_joint7" (
536
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
537
+ )
538
+ {
539
+ double[] mjc:biasPrm = [0, -22918.31180523293, -4583.662361046586]
540
+ token mjc:biasType = "affine"
541
+ token mjc:ctrlLimited = "false"
542
+ token mjc:forceLimited = "true"
543
+ double mjc:forceRange:max = 7
544
+ double mjc:forceRange:min = -7
545
+ double[] mjc:gainPrm = [1]
546
+ token mjc:gainType = "fixed"
547
+ rel mjc:target = </openarm/joints/openarm_left_joint7>
548
+ }
549
+
550
+ def MjcActuator "act_openarm_joints_openarm_left_finger_joint1" (
551
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
552
+ )
553
+ {
554
+ double[] mjc:biasPrm = [0, -1000000, -100]
555
+ token mjc:biasType = "affine"
556
+ token mjc:ctrlLimited = "false"
557
+ token mjc:forceLimited = "true"
558
+ double mjc:forceRange:max = 10
559
+ double mjc:forceRange:min = -10
560
+ double[] mjc:gainPrm = [1]
561
+ token mjc:gainType = "fixed"
562
+ rel mjc:target = </openarm/joints/openarm_left_finger_joint1>
563
+ }
564
+
565
+ def MjcActuator "act_openarm_joints_openarm_right_joint1" (
566
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
567
+ )
568
+ {
569
+ double[] mjc:biasPrm = [0, -114591.55902616464, -2291.831180523293]
570
+ token mjc:biasType = "affine"
571
+ token mjc:ctrlLimited = "false"
572
+ token mjc:forceLimited = "true"
573
+ double mjc:forceRange:max = 40
574
+ double mjc:forceRange:min = -40
575
+ double[] mjc:gainPrm = [1]
576
+ token mjc:gainType = "fixed"
577
+ rel mjc:target = </openarm/joints/openarm_right_joint1>
578
+ }
579
+
580
+ def MjcActuator "act_openarm_joints_openarm_right_joint2" (
581
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
582
+ )
583
+ {
584
+ double[] mjc:biasPrm = [0, -22918.31180523293, -4583.662361046586]
585
+ token mjc:biasType = "affine"
586
+ token mjc:ctrlLimited = "false"
587
+ token mjc:forceLimited = "true"
588
+ double mjc:forceRange:max = 40
589
+ double mjc:forceRange:min = -40
590
+ double[] mjc:gainPrm = [1]
591
+ token mjc:gainType = "fixed"
592
+ rel mjc:target = </openarm/joints/openarm_right_joint2>
593
+ }
594
+
595
+ def MjcActuator "act_openarm_joints_openarm_right_joint3" (
596
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
597
+ )
598
+ {
599
+ double[] mjc:biasPrm = [0, -22918.31180523293, -4583.662361046586]
600
+ token mjc:biasType = "affine"
601
+ token mjc:ctrlLimited = "false"
602
+ token mjc:forceLimited = "true"
603
+ double mjc:forceRange:max = 27
604
+ double mjc:forceRange:min = -27
605
+ double[] mjc:gainPrm = [1]
606
+ token mjc:gainType = "fixed"
607
+ rel mjc:target = </openarm/joints/openarm_right_joint3>
608
+ }
609
+
610
+ def MjcActuator "act_openarm_joints_openarm_right_joint4" (
611
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
612
+ )
613
+ {
614
+ double[] mjc:biasPrm = [0, -22918.31180523293, -4583.662361046586]
615
+ token mjc:biasType = "affine"
616
+ token mjc:ctrlLimited = "false"
617
+ token mjc:forceLimited = "true"
618
+ double mjc:forceRange:max = 27
619
+ double mjc:forceRange:min = -27
620
+ double[] mjc:gainPrm = [1]
621
+ token mjc:gainType = "fixed"
622
+ rel mjc:target = </openarm/joints/openarm_right_joint4>
623
+ }
624
+
625
+ def MjcActuator "act_openarm_joints_openarm_right_joint5" (
626
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
627
+ )
628
+ {
629
+ double[] mjc:biasPrm = [0, -22918.31180523293, -4583.662361046586]
630
+ token mjc:biasType = "affine"
631
+ token mjc:ctrlLimited = "false"
632
+ token mjc:forceLimited = "true"
633
+ double mjc:forceRange:max = 7
634
+ double mjc:forceRange:min = -7
635
+ double[] mjc:gainPrm = [1]
636
+ token mjc:gainType = "fixed"
637
+ rel mjc:target = </openarm/joints/openarm_right_joint5>
638
+ }
639
+
640
+ def MjcActuator "act_openarm_joints_openarm_right_joint6" (
641
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
642
+ )
643
+ {
644
+ double[] mjc:biasPrm = [0, -22918.31180523293, -4583.662361046586]
645
+ token mjc:biasType = "affine"
646
+ token mjc:ctrlLimited = "false"
647
+ token mjc:forceLimited = "true"
648
+ double mjc:forceRange:max = 7
649
+ double mjc:forceRange:min = -7
650
+ double[] mjc:gainPrm = [1]
651
+ token mjc:gainType = "fixed"
652
+ rel mjc:target = </openarm/joints/openarm_right_joint6>
653
+ }
654
+
655
+ def MjcActuator "act_openarm_joints_openarm_right_joint7" (
656
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
657
+ )
658
+ {
659
+ double[] mjc:biasPrm = [0, -22918.31180523293, -4583.662361046586]
660
+ token mjc:biasType = "affine"
661
+ token mjc:ctrlLimited = "false"
662
+ token mjc:forceLimited = "true"
663
+ double mjc:forceRange:max = 7
664
+ double mjc:forceRange:min = -7
665
+ double[] mjc:gainPrm = [1]
666
+ token mjc:gainType = "fixed"
667
+ rel mjc:target = </openarm/joints/openarm_right_joint7>
668
+ }
669
+
670
+ def MjcActuator "act_openarm_joints_openarm_right_finger_joint1" (
671
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
672
+ )
673
+ {
674
+ double[] mjc:biasPrm = [0, -1000000, -100]
675
+ token mjc:biasType = "affine"
676
+ token mjc:ctrlLimited = "false"
677
+ token mjc:forceLimited = "true"
678
+ double mjc:forceRange:max = 10
679
+ double mjc:forceRange:min = -10
680
+ double[] mjc:gainPrm = [1]
681
+ token mjc:gainType = "fixed"
682
+ rel mjc:target = </openarm/joints/openarm_right_finger_joint1>
683
+ }
684
+ }
685
+ }
686
+
openarm_openarm_bimanual/runnables/physics/newton.usda ADDED
@@ -0,0 +1,541 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ defaultPrim = "openarm"
4
+ )
5
+
6
+ over "openarm"
7
+ {
8
+ over "openarm_body_link"
9
+ {
10
+ over "collisions"
11
+ {
12
+ over "openarm_body_link0_collision"
13
+ {
14
+ over "mesh_2" (
15
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
16
+ )
17
+ {
18
+ uniform token physics:approximation = "convexHull"
19
+ }
20
+ }
21
+
22
+ over "openarm_left_link0_collision"
23
+ {
24
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
25
+
26
+ over "mesh_3" (
27
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
28
+ )
29
+ {
30
+ uniform token physics:approximation = "convexHull"
31
+ }
32
+ }
33
+
34
+ over "openarm_right_link0_collision"
35
+ {
36
+ over "mesh_3" (
37
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
38
+ )
39
+ {
40
+ uniform token physics:approximation = "convexHull"
41
+ }
42
+ }
43
+ }
44
+ }
45
+
46
+ over "openarm_left_link1"
47
+ {
48
+ over "collisions"
49
+ {
50
+ over "openarm_left_link1_collision"
51
+ {
52
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
53
+
54
+ over "mesh_5" (
55
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
56
+ )
57
+ {
58
+ uniform token physics:approximation = "convexHull"
59
+ }
60
+ }
61
+ }
62
+ }
63
+
64
+ over "openarm_left_link2"
65
+ {
66
+ over "collisions"
67
+ {
68
+ over "openarm_left_link2_collision"
69
+ {
70
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
71
+
72
+ over "mesh_7" (
73
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
74
+ )
75
+ {
76
+ uniform token physics:approximation = "convexHull"
77
+ }
78
+ }
79
+ }
80
+ }
81
+
82
+ over "openarm_left_link3"
83
+ {
84
+ over "collisions"
85
+ {
86
+ over "openarm_left_link3_collision"
87
+ {
88
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
89
+
90
+ over "mesh_9" (
91
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
92
+ )
93
+ {
94
+ uniform token physics:approximation = "convexHull"
95
+ }
96
+ }
97
+ }
98
+ }
99
+
100
+ over "openarm_left_link4"
101
+ {
102
+ over "collisions"
103
+ {
104
+ over "openarm_left_link4_collision"
105
+ {
106
+ over "mesh_11" (
107
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
108
+ )
109
+ {
110
+ uniform token physics:approximation = "convexHull"
111
+ }
112
+ }
113
+ }
114
+ }
115
+
116
+ over "openarm_left_link5"
117
+ {
118
+ over "collisions"
119
+ {
120
+ over "openarm_left_link5_collision"
121
+ {
122
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
123
+
124
+ over "mesh_13" (
125
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
126
+ )
127
+ {
128
+ uniform token physics:approximation = "convexHull"
129
+ }
130
+ }
131
+ }
132
+ }
133
+
134
+ over "openarm_left_link6"
135
+ {
136
+ over "collisions"
137
+ {
138
+ over "openarm_left_link6_collision"
139
+ {
140
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
141
+
142
+ over "mesh_15" (
143
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
144
+ )
145
+ {
146
+ uniform token physics:approximation = "convexHull"
147
+ }
148
+ }
149
+ }
150
+ }
151
+
152
+ over "openarm_left_link7"
153
+ {
154
+ over "collisions"
155
+ {
156
+ over "openarm_left_link7_collision"
157
+ {
158
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
159
+
160
+ over "mesh_17" (
161
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
162
+ )
163
+ {
164
+ uniform token physics:approximation = "convexHull"
165
+ }
166
+ }
167
+ }
168
+ }
169
+
170
+ over "openarm_left_right_finger"
171
+ {
172
+ over "collisions"
173
+ {
174
+ over "openarm_left_right_finger_collision"
175
+ {
176
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
177
+
178
+ over "mesh_19" (
179
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
180
+ )
181
+ {
182
+ uniform token physics:approximation = "convexHull"
183
+ }
184
+ }
185
+ }
186
+ }
187
+
188
+ over "openarm_left_left_finger"
189
+ {
190
+ over "collisions"
191
+ {
192
+ over "openarm_left_left_finger_collision"
193
+ {
194
+ over "mesh_19" (
195
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
196
+ )
197
+ {
198
+ uniform token physics:approximation = "convexHull"
199
+ }
200
+ }
201
+ }
202
+ }
203
+
204
+ over "openarm_right_link1"
205
+ {
206
+ over "collisions"
207
+ {
208
+ over "openarm_right_link1_collision"
209
+ {
210
+ over "mesh_5" (
211
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
212
+ )
213
+ {
214
+ uniform token physics:approximation = "convexHull"
215
+ }
216
+ }
217
+ }
218
+ }
219
+
220
+ over "openarm_right_link2"
221
+ {
222
+ over "collisions"
223
+ {
224
+ over "openarm_right_link2_collision"
225
+ {
226
+ over "mesh_7" (
227
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
228
+ )
229
+ {
230
+ uniform token physics:approximation = "convexHull"
231
+ }
232
+ }
233
+ }
234
+ }
235
+
236
+ over "openarm_right_link3"
237
+ {
238
+ over "collisions"
239
+ {
240
+ over "openarm_right_link3_collision"
241
+ {
242
+ over "mesh_9" (
243
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
244
+ )
245
+ {
246
+ uniform token physics:approximation = "convexHull"
247
+ }
248
+ }
249
+ }
250
+ }
251
+
252
+ over "openarm_right_link4"
253
+ {
254
+ over "collisions"
255
+ {
256
+ over "openarm_right_link4_collision"
257
+ {
258
+ over "mesh_11" (
259
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
260
+ )
261
+ {
262
+ uniform token physics:approximation = "convexHull"
263
+ }
264
+ }
265
+ }
266
+ }
267
+
268
+ over "openarm_right_link5"
269
+ {
270
+ over "collisions"
271
+ {
272
+ over "openarm_right_link5_collision"
273
+ {
274
+ over "mesh_13" (
275
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
276
+ )
277
+ {
278
+ uniform token physics:approximation = "convexHull"
279
+ }
280
+ }
281
+ }
282
+ }
283
+
284
+ over "openarm_right_link6"
285
+ {
286
+ over "collisions"
287
+ {
288
+ over "openarm_right_link6_collision"
289
+ {
290
+ over "mesh_15" (
291
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
292
+ )
293
+ {
294
+ uniform token physics:approximation = "convexHull"
295
+ }
296
+ }
297
+ }
298
+ }
299
+
300
+ over "openarm_right_link7"
301
+ {
302
+ over "collisions"
303
+ {
304
+ over "openarm_right_link7_collision"
305
+ {
306
+ over "mesh_17" (
307
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
308
+ )
309
+ {
310
+ uniform token physics:approximation = "convexHull"
311
+ }
312
+ }
313
+ }
314
+ }
315
+
316
+ over "openarm_right_right_finger"
317
+ {
318
+ over "collisions"
319
+ {
320
+ over "openarm_right_right_finger_collision"
321
+ {
322
+ double3 xformOp:scale = (0.001000000047, 0.001000000047, 0.001000000047)
323
+
324
+ over "mesh_19" (
325
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
326
+ )
327
+ {
328
+ uniform token physics:approximation = "convexHull"
329
+ }
330
+ }
331
+ }
332
+ }
333
+
334
+ over "openarm_right_left_finger"
335
+ {
336
+ over "collisions"
337
+ {
338
+ over "openarm_right_left_finger_collision"
339
+ {
340
+ over "mesh_19" (
341
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
342
+ )
343
+ {
344
+ uniform token physics:approximation = "convexHull"
345
+ }
346
+ }
347
+ }
348
+ }
349
+
350
+ over "root_joint" (
351
+ prepend apiSchemas = ["NewtonArticulationRootAPI"]
352
+ )
353
+ {
354
+ bool newton:selfCollisionEnabled = 0
355
+ bool physics:jointEnabled = 0
356
+ }
357
+
358
+ over "joints"
359
+ {
360
+ over "openarm_left_joint1" (
361
+ prepend apiSchemas = ["NewtonJointAPI"]
362
+ )
363
+ {
364
+ float drive:angular:physics:damping = 0
365
+ float drive:angular:physics:stiffness = 1.5625
366
+ float newton:damping = 0.052085
367
+ float newton:velocityLimit = 959.97156
368
+ }
369
+
370
+ over "openarm_left_joint2" (
371
+ prepend apiSchemas = ["NewtonJointAPI"]
372
+ )
373
+ {
374
+ float drive:angular:physics:damping = 0
375
+ float drive:angular:physics:stiffness = 1.5625
376
+ float newton:damping = 0.052085
377
+ float newton:velocityLimit = 959.97156
378
+ }
379
+
380
+ over "openarm_left_joint3" (
381
+ prepend apiSchemas = ["NewtonJointAPI"]
382
+ )
383
+ {
384
+ float drive:angular:physics:damping = 0
385
+ float drive:angular:physics:stiffness = 3.2452
386
+ float newton:damping = 0.108173
387
+ float newton:velocityLimit = 311.9999
388
+ }
389
+
390
+ over "openarm_left_joint4" (
391
+ prepend apiSchemas = ["NewtonJointAPI"]
392
+ )
393
+ {
394
+ float drive:angular:physics:damping = 0
395
+ float drive:angular:physics:stiffness = 3.2452
396
+ float newton:damping = 0.108173
397
+ float newton:velocityLimit = 311.9999
398
+ }
399
+
400
+ over "openarm_left_joint5" (
401
+ prepend apiSchemas = ["NewtonJointAPI"]
402
+ )
403
+ {
404
+ float drive:angular:physics:damping = 0
405
+ float drive:angular:physics:stiffness = 0.2188
406
+ float newton:damping = 0.007292
407
+ float newton:velocityLimit = 1199.9996
408
+ }
409
+
410
+ over "openarm_left_joint6" (
411
+ prepend apiSchemas = ["NewtonJointAPI"]
412
+ )
413
+ {
414
+ float drive:angular:physics:damping = 0
415
+ float drive:angular:physics:stiffness = 0.2188
416
+ float newton:damping = 0.007292
417
+ float newton:velocityLimit = 1199.9996
418
+ }
419
+
420
+ over "openarm_left_joint7" (
421
+ prepend apiSchemas = ["NewtonJointAPI"]
422
+ )
423
+ {
424
+ float drive:angular:physics:damping = 0
425
+ float drive:angular:physics:stiffness = 0.2188
426
+ float newton:damping = 0.007292
427
+ float newton:velocityLimit = 1199.9996
428
+ }
429
+
430
+ over "openarm_left_finger_joint1" (
431
+ prepend apiSchemas = ["NewtonJointAPI"]
432
+ )
433
+ {
434
+ float drive:linear:physics:damping = 0
435
+ float drive:linear:physics:stiffness = 375
436
+ float newton:damping = 12.5
437
+ float newton:velocityLimit = 1
438
+ }
439
+
440
+ over "openarm_left_finger_joint2" (
441
+ prepend apiSchemas = ["NewtonMimicAPI"]
442
+ )
443
+ {
444
+ float newton:mimicCoef0 = -0
445
+ float newton:mimicCoef1 = 1
446
+ bool newton:mimicEnabled = 1
447
+ rel newton:mimicJoint = </openarm/joints/openarm_left_finger_joint1>
448
+ }
449
+
450
+ over "openarm_right_joint1" (
451
+ prepend apiSchemas = ["NewtonJointAPI"]
452
+ )
453
+ {
454
+ float drive:angular:physics:damping = 0
455
+ float drive:angular:physics:stiffness = 1.5625
456
+ float newton:damping = 0.052085
457
+ float newton:velocityLimit = 959.97156
458
+ }
459
+
460
+ over "openarm_right_joint2" (
461
+ prepend apiSchemas = ["NewtonJointAPI"]
462
+ )
463
+ {
464
+ float drive:angular:physics:damping = 0
465
+ float drive:angular:physics:stiffness = 1.5625
466
+ float newton:damping = 0.052085
467
+ float newton:velocityLimit = 959.97156
468
+ }
469
+
470
+ over "openarm_right_joint3" (
471
+ prepend apiSchemas = ["NewtonJointAPI"]
472
+ )
473
+ {
474
+ float drive:angular:physics:damping = 0
475
+ float drive:angular:physics:stiffness = 3.2452
476
+ float newton:damping = 0.108173
477
+ float newton:velocityLimit = 311.9999
478
+ }
479
+
480
+ over "openarm_right_joint4" (
481
+ prepend apiSchemas = ["NewtonJointAPI"]
482
+ )
483
+ {
484
+ float drive:angular:physics:damping = 0
485
+ float drive:angular:physics:stiffness = 3.2452
486
+ float newton:damping = 0.108173
487
+ float newton:velocityLimit = 311.9999
488
+ }
489
+
490
+ over "openarm_right_joint5" (
491
+ prepend apiSchemas = ["NewtonJointAPI"]
492
+ )
493
+ {
494
+ float drive:angular:physics:damping = 0
495
+ float drive:angular:physics:stiffness = 0.2188
496
+ float newton:damping = 0.007292
497
+ float newton:velocityLimit = 1199.9996
498
+ }
499
+
500
+ over "openarm_right_joint6" (
501
+ prepend apiSchemas = ["NewtonJointAPI"]
502
+ )
503
+ {
504
+ float drive:angular:physics:damping = 0
505
+ float drive:angular:physics:stiffness = 0.2188
506
+ float newton:damping = 0.007292
507
+ float newton:velocityLimit = 1199.9996
508
+ }
509
+
510
+ over "openarm_right_joint7" (
511
+ prepend apiSchemas = ["NewtonJointAPI"]
512
+ )
513
+ {
514
+ float drive:angular:physics:damping = 0
515
+ float drive:angular:physics:stiffness = 0.2188
516
+ float newton:damping = 0.007292
517
+ float newton:velocityLimit = 1199.9996
518
+ }
519
+
520
+ over "openarm_right_finger_joint1" (
521
+ prepend apiSchemas = ["NewtonJointAPI"]
522
+ )
523
+ {
524
+ float drive:linear:physics:damping = 0
525
+ float drive:linear:physics:stiffness = 375
526
+ float newton:damping = 12.5
527
+ float newton:velocityLimit = 1
528
+ }
529
+
530
+ over "openarm_right_finger_joint2" (
531
+ prepend apiSchemas = ["NewtonMimicAPI"]
532
+ )
533
+ {
534
+ float newton:mimicCoef0 = -0
535
+ float newton:mimicCoef1 = 1
536
+ bool newton:mimicEnabled = 1
537
+ rel newton:mimicJoint = </openarm/joints/openarm_right_finger_joint1>
538
+ }
539
+ }
540
+ }
541
+
openarm_openarm_bimanual/runnables/physics/physx.usda ADDED
@@ -0,0 +1,514 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "openarm"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ over "openarm"
11
+ {
12
+ over "joints"
13
+ {
14
+ over "openarm_left_joint1" (
15
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
16
+ )
17
+ {
18
+ float physxJoint:maxJointVelocity = 959.97156
19
+ }
20
+
21
+ over "openarm_left_joint2" (
22
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
23
+ )
24
+ {
25
+ float physxJoint:maxJointVelocity = 959.97156
26
+ }
27
+
28
+ over "openarm_left_joint3" (
29
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
30
+ )
31
+ {
32
+ float physxJoint:maxJointVelocity = 311.9999
33
+ }
34
+
35
+ over "openarm_left_joint4" (
36
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
37
+ )
38
+ {
39
+ float physxJoint:maxJointVelocity = 311.9999
40
+ }
41
+
42
+ over "openarm_left_joint5" (
43
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
44
+ )
45
+ {
46
+ float physxJoint:maxJointVelocity = 1199.9996
47
+ }
48
+
49
+ over "openarm_left_joint6" (
50
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
51
+ )
52
+ {
53
+ float physxJoint:maxJointVelocity = 1199.9996
54
+ }
55
+
56
+ over "openarm_left_joint7" (
57
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
58
+ )
59
+ {
60
+ float physxJoint:maxJointVelocity = 1199.9996
61
+ }
62
+
63
+ over "openarm_left_finger_joint1" (
64
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:linear", "PhysicsDriveAPI:linear"]
65
+ )
66
+ {
67
+ float physxJoint:maxJointVelocity = 1
68
+ }
69
+
70
+ over "openarm_left_finger_joint2" (
71
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotY", "PhysicsJointStateAPI:linear"]
72
+ )
73
+ {
74
+ float physxMimicJoint:rotY:dampingRatio = 0
75
+ float physxMimicJoint:rotY:gearing = -1
76
+ float physxMimicJoint:rotY:naturalFrequency = 20
77
+ float physxMimicJoint:rotY:offset = 0
78
+ rel physxMimicJoint:rotY:referenceJoint = </openarm/joints/openarm_left_finger_joint1>
79
+ }
80
+
81
+ over "openarm_left_hand" (
82
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
83
+ )
84
+ {
85
+ float physxJoint:maxJointVelocity = 3.4028235e38
86
+ }
87
+
88
+ over "openarm_left_ee_tcp_joint" (
89
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
90
+ )
91
+ {
92
+ float physxJoint:maxJointVelocity = 3.4028235e38
93
+ }
94
+
95
+ over "openarm_right_joint1" (
96
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
97
+ )
98
+ {
99
+ float physxJoint:maxJointVelocity = 959.97156
100
+ }
101
+
102
+ over "openarm_right_joint2" (
103
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
104
+ )
105
+ {
106
+ float physxJoint:maxJointVelocity = 959.97156
107
+ }
108
+
109
+ over "openarm_right_joint3" (
110
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
111
+ )
112
+ {
113
+ float physxJoint:maxJointVelocity = 311.9999
114
+ }
115
+
116
+ over "openarm_right_joint4" (
117
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
118
+ )
119
+ {
120
+ float physxJoint:maxJointVelocity = 311.9999
121
+ }
122
+
123
+ over "openarm_right_joint5" (
124
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
125
+ )
126
+ {
127
+ float physxJoint:maxJointVelocity = 1199.9996
128
+ }
129
+
130
+ over "openarm_right_joint6" (
131
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
132
+ )
133
+ {
134
+ float physxJoint:maxJointVelocity = 1199.9996
135
+ }
136
+
137
+ over "openarm_right_joint7" (
138
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
139
+ )
140
+ {
141
+ float physxJoint:maxJointVelocity = 1199.9996
142
+ }
143
+
144
+ over "openarm_right_finger_joint1" (
145
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:linear", "PhysicsDriveAPI:linear"]
146
+ )
147
+ {
148
+ float physxJoint:maxJointVelocity = 1
149
+ }
150
+
151
+ over "openarm_right_finger_joint2" (
152
+ prepend apiSchemas = ["PhysxJointAPI", "PhysxMimicJointAPI:rotY", "PhysicsJointStateAPI:linear"]
153
+ )
154
+ {
155
+ float physxMimicJoint:rotY:dampingRatio = 0
156
+ float physxMimicJoint:rotY:gearing = -1
157
+ float physxMimicJoint:rotY:naturalFrequency = 20
158
+ float physxMimicJoint:rotY:offset = 0
159
+ rel physxMimicJoint:rotY:referenceJoint = </openarm/joints/openarm_right_finger_joint1>
160
+ }
161
+
162
+ over "openarm_right_hand" (
163
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
164
+ )
165
+ {
166
+ float physxJoint:maxJointVelocity = 3.4028235e38
167
+ }
168
+
169
+ over "openarm_right_ee_tcp_joint" (
170
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
171
+ )
172
+ {
173
+ float physxJoint:maxJointVelocity = 3.4028235e38
174
+ }
175
+ }
176
+
177
+ over "openarm_body_link"
178
+ {
179
+ over "collisions"
180
+ {
181
+ rel collection:collisionmeshes:includes = </openarm/openarm_body_link/collisions>
182
+
183
+ over "openarm_body_link0_collision"
184
+ {
185
+ over "mesh_2"
186
+ {
187
+ uniform token physics:approximation = "convexDecomposition"
188
+ }
189
+ }
190
+
191
+ over "openarm_left_link0_collision"
192
+ {
193
+ over "mesh_3"
194
+ {
195
+ uniform token physics:approximation = "convexDecomposition"
196
+ }
197
+ }
198
+
199
+ over "openarm_right_link0_collision"
200
+ {
201
+ over "mesh_3"
202
+ {
203
+ uniform token physics:approximation = "convexDecomposition"
204
+ }
205
+ }
206
+ }
207
+ }
208
+
209
+ over "openarm_left_link1"
210
+ {
211
+ over "collisions"
212
+ {
213
+ rel collection:collisionmeshes:includes = </openarm/openarm_left_link1/collisions>
214
+
215
+ over "openarm_left_link1_collision"
216
+ {
217
+ over "mesh_5"
218
+ {
219
+ uniform token physics:approximation = "convexDecomposition"
220
+ }
221
+ }
222
+ }
223
+ }
224
+
225
+ over "openarm_left_link2"
226
+ {
227
+ over "collisions"
228
+ {
229
+ rel collection:collisionmeshes:includes = </openarm/openarm_left_link2/collisions>
230
+
231
+ over "openarm_left_link2_collision"
232
+ {
233
+ over "mesh_7"
234
+ {
235
+ uniform token physics:approximation = "convexDecomposition"
236
+ }
237
+ }
238
+ }
239
+ }
240
+
241
+ over "openarm_left_link3"
242
+ {
243
+ over "collisions"
244
+ {
245
+ rel collection:collisionmeshes:includes = </openarm/openarm_left_link3/collisions>
246
+
247
+ over "openarm_left_link3_collision"
248
+ {
249
+ over "mesh_9"
250
+ {
251
+ uniform token physics:approximation = "convexDecomposition"
252
+ }
253
+ }
254
+ }
255
+ }
256
+
257
+ over "openarm_left_link4"
258
+ {
259
+ over "collisions"
260
+ {
261
+ rel collection:collisionmeshes:includes = </openarm/openarm_left_link4/collisions>
262
+
263
+ over "openarm_left_link4_collision"
264
+ {
265
+ over "mesh_11"
266
+ {
267
+ uniform token physics:approximation = "convexDecomposition"
268
+ }
269
+ }
270
+ }
271
+ }
272
+
273
+ over "openarm_left_link5"
274
+ {
275
+ over "collisions"
276
+ {
277
+ rel collection:collisionmeshes:includes = </openarm/openarm_left_link5/collisions>
278
+
279
+ over "openarm_left_link5_collision"
280
+ {
281
+ over "mesh_13"
282
+ {
283
+ uniform token physics:approximation = "convexDecomposition"
284
+ }
285
+ }
286
+ }
287
+ }
288
+
289
+ over "openarm_left_link6"
290
+ {
291
+ over "collisions"
292
+ {
293
+ rel collection:collisionmeshes:includes = </openarm/openarm_left_link6/collisions>
294
+
295
+ over "openarm_left_link6_collision"
296
+ {
297
+ over "mesh_15"
298
+ {
299
+ uniform token physics:approximation = "convexDecomposition"
300
+ }
301
+ }
302
+ }
303
+ }
304
+
305
+ over "openarm_left_link7"
306
+ {
307
+ over "collisions"
308
+ {
309
+ rel collection:collisionmeshes:includes = </openarm/openarm_left_link7/collisions>
310
+
311
+ over "openarm_left_link7_collision"
312
+ {
313
+ over "mesh_17"
314
+ {
315
+ uniform token physics:approximation = "convexDecomposition"
316
+ }
317
+ }
318
+ }
319
+ }
320
+
321
+ over "openarm_left_right_finger"
322
+ {
323
+ over "collisions"
324
+ {
325
+ rel collection:collisionmeshes:includes = </openarm/openarm_left_right_finger/collisions>
326
+
327
+ over "openarm_left_right_finger_collision"
328
+ {
329
+ over "mesh_19" (
330
+ prepend apiSchemas = ["PhysxTriangleMeshSimplificationCollisionAPI", "PhysxConvexDecompositionCollisionAPI"]
331
+ )
332
+ {
333
+ uniform token physics:approximation = "convexDecomposition"
334
+ }
335
+ }
336
+ }
337
+ }
338
+
339
+ over "openarm_left_left_finger"
340
+ {
341
+ over "collisions"
342
+ {
343
+ rel collection:collisionmeshes:includes = </openarm/openarm_left_left_finger/collisions>
344
+
345
+ over "openarm_left_left_finger_collision"
346
+ {
347
+ over "mesh_19" (
348
+ prepend apiSchemas = ["PhysxTriangleMeshSimplificationCollisionAPI", "PhysxConvexDecompositionCollisionAPI"]
349
+ )
350
+ {
351
+ uniform token physics:approximation = "convexDecomposition"
352
+ }
353
+ }
354
+ }
355
+ }
356
+
357
+ over "openarm_right_link1"
358
+ {
359
+ over "collisions"
360
+ {
361
+ rel collection:collisionmeshes:includes = </openarm/openarm_right_link1/collisions>
362
+
363
+ over "openarm_right_link1_collision"
364
+ {
365
+ over "mesh_5"
366
+ {
367
+ uniform token physics:approximation = "convexDecomposition"
368
+ }
369
+ }
370
+ }
371
+ }
372
+
373
+ over "openarm_right_link2"
374
+ {
375
+ over "collisions"
376
+ {
377
+ rel collection:collisionmeshes:includes = </openarm/openarm_right_link2/collisions>
378
+
379
+ over "openarm_right_link2_collision"
380
+ {
381
+ over "mesh_7"
382
+ {
383
+ uniform token physics:approximation = "convexDecomposition"
384
+ }
385
+ }
386
+ }
387
+ }
388
+
389
+ over "openarm_right_link3"
390
+ {
391
+ over "collisions"
392
+ {
393
+ rel collection:collisionmeshes:includes = </openarm/openarm_right_link3/collisions>
394
+
395
+ over "openarm_right_link3_collision"
396
+ {
397
+ over "mesh_9"
398
+ {
399
+ uniform token physics:approximation = "convexDecomposition"
400
+ }
401
+ }
402
+ }
403
+ }
404
+
405
+ over "openarm_right_link4"
406
+ {
407
+ over "collisions"
408
+ {
409
+ rel collection:collisionmeshes:includes = </openarm/openarm_right_link4/collisions>
410
+
411
+ over "openarm_right_link4_collision"
412
+ {
413
+ over "mesh_11"
414
+ {
415
+ uniform token physics:approximation = "convexDecomposition"
416
+ }
417
+ }
418
+ }
419
+ }
420
+
421
+ over "openarm_right_link5"
422
+ {
423
+ over "collisions"
424
+ {
425
+ rel collection:collisionmeshes:includes = </openarm/openarm_right_link5/collisions>
426
+
427
+ over "openarm_right_link5_collision"
428
+ {
429
+ over "mesh_13"
430
+ {
431
+ uniform token physics:approximation = "convexDecomposition"
432
+ }
433
+ }
434
+ }
435
+ }
436
+
437
+ over "openarm_right_link6"
438
+ {
439
+ over "collisions"
440
+ {
441
+ rel collection:collisionmeshes:includes = </openarm/openarm_right_link6/collisions>
442
+
443
+ over "openarm_right_link6_collision"
444
+ {
445
+ over "mesh_15"
446
+ {
447
+ uniform token physics:approximation = "convexDecomposition"
448
+ }
449
+ }
450
+ }
451
+ }
452
+
453
+ over "openarm_right_link7"
454
+ {
455
+ over "collisions"
456
+ {
457
+ rel collection:collisionmeshes:includes = </openarm/openarm_right_link7/collisions>
458
+
459
+ over "openarm_right_link7_collision"
460
+ {
461
+ over "mesh_17"
462
+ {
463
+ uniform token physics:approximation = "convexDecomposition"
464
+ }
465
+ }
466
+ }
467
+ }
468
+
469
+ over "openarm_right_right_finger"
470
+ {
471
+ over "collisions"
472
+ {
473
+ rel collection:collisionmeshes:includes = </openarm/openarm_right_right_finger/collisions>
474
+
475
+ over "openarm_right_right_finger_collision"
476
+ {
477
+ over "mesh_19" (
478
+ prepend apiSchemas = ["PhysxTriangleMeshSimplificationCollisionAPI", "PhysxConvexDecompositionCollisionAPI"]
479
+ )
480
+ {
481
+ uniform token physics:approximation = "convexDecomposition"
482
+ }
483
+ }
484
+ }
485
+ }
486
+
487
+ over "openarm_right_left_finger"
488
+ {
489
+ over "collisions"
490
+ {
491
+ rel collection:collisionmeshes:includes = </openarm/openarm_right_left_finger/collisions>
492
+
493
+ over "openarm_right_left_finger_collision"
494
+ {
495
+ over "mesh_19" (
496
+ prepend apiSchemas = ["PhysxTriangleMeshSimplificationCollisionAPI", "PhysxConvexDecompositionCollisionAPI"]
497
+ )
498
+ {
499
+ uniform token physics:approximation = "convexDecomposition"
500
+ }
501
+ }
502
+ }
503
+ }
504
+
505
+ over "root_joint" (
506
+ prepend apiSchemas = ["PhysxArticulationAPI"]
507
+ )
508
+ {
509
+ bool physxArticulation:enabledSelfCollisions = 0
510
+ int physxArticulation:solverPositionIterationCount = 32
511
+ int physxArticulation:solverVelocityIterationCount = 1
512
+ }
513
+ }
514
+