JWylie commited on
Commit
ba1e4c2
·
verified ·
1 Parent(s): 9e87fc1

Add Robot-Body packages: fanuc_m710ic_50s, fanuc_m710ic_70, fanuc_m710id_50m, fanuc_m710id_70, fanuc_m800_60_20b, fanuc_m900ia150p, fanuc_m900ia200p, fanuc_m900ib280, fanuc_m900ib280l, fanuc_m900ib330l, fanuc_m900ib360e

Browse files
This view is limited to 50 files because it contains too many changes.   See raw diff
Files changed (50) hide show
  1. .gitattributes +11 -0
  2. fanuc_m710ic_50s/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +35 -0
  3. fanuc_m710ic_50s/.metadata/com.nvidia.simready.packaging.bom.json +214 -0
  4. fanuc_m710ic_50s/.metadata/com.nvidia.simready.root_usds.json +6 -0
  5. fanuc_m710ic_50s/.metadata/license.txt +396 -0
  6. fanuc_m710ic_50s/.simready/validation.json +223 -0
  7. fanuc_m710ic_50s/.thumbs/256x256/.m710ic_50s.usda.last_generated +1 -0
  8. fanuc_m710ic_50s/.thumbs/256x256/m710ic_50s.usda.png +3 -0
  9. fanuc_m710ic_50s/.thumbs/m710ic_50s.thumb.usd +0 -0
  10. fanuc_m710ic_50s/com.nvidia.simready.packaging.json +37 -0
  11. fanuc_m710ic_50s/m710ic_50s.usda +420 -0
  12. fanuc_m710ic_50s/materials/mdl/LICENSE.md +73 -0
  13. fanuc_m710ic_50s/materials/mdl/OmniPBR.mdl +396 -0
  14. fanuc_m710ic_50s/materials/mdl/OmniPBRBase.mdl +470 -0
  15. fanuc_m710ic_50s/materials/mdl/OmniPBR_ClearCoat.mdl +711 -0
  16. fanuc_m710ic_50s/materials/mdl/aux_definitions.mdl +0 -0
  17. fanuc_m710ic_50s/materials/mdl/core_definitions.mdl +0 -0
  18. fanuc_m710ic_50s/materials/mdl/support_definitions.mdl +0 -0
  19. fanuc_m710ic_50s/payloads/Physics/mujoco.usda +199 -0
  20. fanuc_m710ic_50s/payloads/Physics/none.usda +13 -0
  21. fanuc_m710ic_50s/payloads/Physics/physics.usda +335 -0
  22. fanuc_m710ic_50s/payloads/Physics/physx.usda +69 -0
  23. fanuc_m710ic_50s/payloads/Sensor/none.usda +13 -0
  24. fanuc_m710ic_50s/payloads/Sensor/sensors.usda +13 -0
  25. fanuc_m710ic_50s/payloads/base.usda +366 -0
  26. fanuc_m710ic_50s/payloads/geometries.usd +3 -0
  27. fanuc_m710ic_50s/payloads/instances.usda +973 -0
  28. fanuc_m710ic_50s/payloads/materials.usda +1308 -0
  29. fanuc_m710ic_50s/payloads/robot.usda +154 -0
  30. fanuc_m710ic_50s/runnables/physics/mujoco.usda +252 -0
  31. fanuc_m710ic_50s/runnables/physics/newton.usda +190 -0
  32. fanuc_m710ic_50s/runnables/physics/physx.usda +171 -0
  33. fanuc_m710ic_70/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +35 -0
  34. fanuc_m710ic_70/.metadata/com.nvidia.simready.packaging.bom.json +214 -0
  35. fanuc_m710ic_70/.metadata/com.nvidia.simready.root_usds.json +6 -0
  36. fanuc_m710ic_70/.metadata/license.txt +396 -0
  37. fanuc_m710ic_70/.simready/validation.json +223 -0
  38. fanuc_m710ic_70/.thumbs/256x256/.m710ic_70.usda.last_generated +1 -0
  39. fanuc_m710ic_70/.thumbs/256x256/m710ic_70.usda.png +3 -0
  40. fanuc_m710ic_70/.thumbs/m710ic_70.thumb.usd +0 -0
  41. fanuc_m710ic_70/com.nvidia.simready.packaging.json +37 -0
  42. fanuc_m710ic_70/m710ic_70.usda +420 -0
  43. fanuc_m710ic_70/materials/mdl/LICENSE.md +73 -0
  44. fanuc_m710ic_70/materials/mdl/OmniPBR.mdl +396 -0
  45. fanuc_m710ic_70/materials/mdl/OmniPBRBase.mdl +470 -0
  46. fanuc_m710ic_70/materials/mdl/OmniPBR_ClearCoat.mdl +711 -0
  47. fanuc_m710ic_70/materials/mdl/aux_definitions.mdl +0 -0
  48. fanuc_m710ic_70/materials/mdl/core_definitions.mdl +0 -0
  49. fanuc_m710ic_70/materials/mdl/support_definitions.mdl +0 -0
  50. fanuc_m710ic_70/payloads/Physics/mujoco.usda +199 -0
.gitattributes CHANGED
@@ -102,3 +102,14 @@ fanuc_m710ic_20m/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
102
  fanuc_m710ic_45m/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
103
  fanuc_m710ic_50/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
104
  fanuc_m710ic_50e/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
 
 
 
 
 
 
 
 
 
 
 
 
102
  fanuc_m710ic_45m/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
103
  fanuc_m710ic_50/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
104
  fanuc_m710ic_50e/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
105
+ fanuc_m710ic_50s/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
106
+ fanuc_m710ic_70/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
107
+ fanuc_m710id_50m/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
108
+ fanuc_m710id_70/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
109
+ fanuc_m800_60_20b/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
110
+ fanuc_m900ia150p/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
111
+ fanuc_m900ia200p/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
112
+ fanuc_m900ib280/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
113
+ fanuc_m900ib280l/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
114
+ fanuc_m900ib330l/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
115
+ fanuc_m900ib360e/payloads/geometries.usd filter=lfs diff=lfs merge=lfs -text
fanuc_m710ic_50s/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json ADDED
@@ -0,0 +1,35 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "format_version": "1.0",
3
+ "profile": "Package-Candidate",
4
+ "profile_version": "1.0.0",
5
+ "timestamp": "2026-10-23T23:04:19",
6
+ "assets": [
7
+ {
8
+ "asset": "m710ic_50s.usda",
9
+ "features": [
10
+ {
11
+ "FET_031_STANDARD": {
12
+ "version": "0.1.0",
13
+ "passed": true,
14
+ "failing_requirements": [],
15
+ "dependencies": []
16
+ }
17
+ },
18
+ {
19
+ "FET_033_STANDARD": {
20
+ "version": "0.1.0",
21
+ "passed": true,
22
+ "failing_requirements": [],
23
+ "dependencies": [
24
+ {
25
+ "FET_031_STANDARD": {
26
+ "version": "0.1.0"
27
+ }
28
+ }
29
+ ]
30
+ }
31
+ }
32
+ ]
33
+ }
34
+ ]
35
+ }
fanuc_m710ic_50s/.metadata/com.nvidia.simready.packaging.bom.json ADDED
@@ -0,0 +1,214 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "format_version": "1.0",
3
+ "items": [
4
+ {
5
+ "relative_path": ".simready/validation.json",
6
+ "size": 7545,
7
+ "hash": {
8
+ "sha256-flat-1mb": "6ba959657ebe5029b98529867c7946e518e08513360f7be7a38ee3c7f055377b",
9
+ "sha256": "a8689352e668e642b8c43cba339b0c0270a5ce45b614cf83dcf1370b4efd7c56"
10
+ }
11
+ },
12
+ {
13
+ "relative_path": ".thumbs/256x256/.m710ic_50s.usda.last_generated",
14
+ "size": 19,
15
+ "hash": {
16
+ "sha256-flat-1mb": "4fdb21a1833932ffd33c48c6d31fb5e2837c546be4e844c68827cb056faced7e",
17
+ "sha256": "962557a68de0dd0a0a8ef504c3949c971c70bc115e893291030a20f0a05efb59"
18
+ }
19
+ },
20
+ {
21
+ "relative_path": ".thumbs/256x256/m710ic_50s.usda.png",
22
+ "size": 46234,
23
+ "hash": {
24
+ "sha256-flat-1mb": "1f48b5e019dca9ccd6af122534f683243dbc28af87c72038a8d3c47bbcef3bbd",
25
+ "sha256": "6cb6f5d9d241594355e88e55ac96f9bb4f55c713d33f1b5656c90a1f5072584a"
26
+ }
27
+ },
28
+ {
29
+ "relative_path": ".thumbs/m710ic_50s.thumb.usd",
30
+ "size": 6127,
31
+ "hash": {
32
+ "sha256-flat-1mb": "b45fbb5fe843804502606a0a2cd1edf56d8f64cfd46d3a342ec9153e517a52e3",
33
+ "sha256": "a7bcc4a0c1d70db32b26a66f5b754e53cc58f71754c1aef36951c9b68997cf66"
34
+ }
35
+ },
36
+ {
37
+ "relative_path": "m710ic_50s.usda",
38
+ "size": 16003,
39
+ "hash": {
40
+ "sha256-flat-1mb": "b95513d69fefdb1ea118f01f67a272c9878a68adeb0cc20539ab38f1c2bc5f84",
41
+ "sha256": "337d94c3a1c8ee15e4fc3c93c88b724895d18d3ad494abbeee0aac93ae21017a"
42
+ }
43
+ },
44
+ {
45
+ "relative_path": "materials/mdl/LICENSE.md",
46
+ "size": 3220,
47
+ "hash": {
48
+ "sha256-flat-1mb": "d54635995b7794c6549d0f7c70586e739c1e24cb671ce966e64a8c1a6703a452",
49
+ "sha256": "d62e1bd5e34d0ca6f92f0e9f10670ee0cd586695e20f0a838a8f859119589683"
50
+ }
51
+ },
52
+ {
53
+ "relative_path": "materials/mdl/OmniPBR.mdl",
54
+ "size": 13969,
55
+ "hash": {
56
+ "sha256-flat-1mb": "1c58f77068df165a71676dfde42a4b7e4932a82cacacfc7a205ae94fc0332aaf",
57
+ "sha256": "c902cc38dc97ff6a89fe94dca94edfb523a30e3749d3708610a136867c3357bf"
58
+ }
59
+ },
60
+ {
61
+ "relative_path": "materials/mdl/OmniPBRBase.mdl",
62
+ "size": 17274,
63
+ "hash": {
64
+ "sha256-flat-1mb": "4b54e7fb8bc92191512851b3acc6fc6fa9863f80d98ffece8f0cb9b99f5f4535",
65
+ "sha256": "701f37299b44106842bdbe025de52eedec391e35b038f61c4ed4d25bd98e7db1"
66
+ }
67
+ },
68
+ {
69
+ "relative_path": "materials/mdl/OmniPBR_ClearCoat.mdl",
70
+ "size": 27433,
71
+ "hash": {
72
+ "sha256-flat-1mb": "b1f146a3767a5012936e3d246f2697c3536c2f72b5c5963d3bca0998d02f8931",
73
+ "sha256": "085ba661b49042570e24cda09c939e5aebf312ae332af92744a99bd3abbfbee4"
74
+ }
75
+ },
76
+ {
77
+ "relative_path": "materials/mdl/aux_definitions.mdl",
78
+ "size": 101769,
79
+ "hash": {
80
+ "sha256-flat-1mb": "6a5ffcb49e18ade213c3a4d79cf171d66612f9eee045074a0b937dbe4cf01ef6",
81
+ "sha256": "ebb81c8977aeb30790399ec7aaa7f2f76cb23afb434f56201ef152aba45a6e81"
82
+ }
83
+ },
84
+ {
85
+ "relative_path": "materials/mdl/core_definitions.mdl",
86
+ "size": 201537,
87
+ "hash": {
88
+ "sha256-flat-1mb": "54bdc55e3899f126b1e271eef4de9c5966b1390fb3143872846f29f0ca68378d",
89
+ "sha256": "052aec260e8dfef5d671545fc2fc28c0c478a5b043041c65a833b2a6d81bf950"
90
+ }
91
+ },
92
+ {
93
+ "relative_path": "materials/mdl/support_definitions.mdl",
94
+ "size": 147454,
95
+ "hash": {
96
+ "sha256-flat-1mb": "2b93c649c03f3ef48fb24cc6baba953df1f9dd4e7e860719bc3322fc3e789aba",
97
+ "sha256": "bb372f21b6e81d293b99fea6819a8309e2c33c732c7151752b4b33dade177f2e"
98
+ }
99
+ },
100
+ {
101
+ "relative_path": "payloads/Physics/mujoco.usda",
102
+ "size": 2918,
103
+ "hash": {
104
+ "sha256-flat-1mb": "3c61ff28f42740621e0a4a0fb327ad3a43aa2857748ee80425ff88180d597f8e",
105
+ "sha256": "86d01c4a5bffc1f31af166ffafac73a1bdfa2deb8b22f99a8e3f33fbb7324116"
106
+ }
107
+ },
108
+ {
109
+ "relative_path": "payloads/Physics/none.usda",
110
+ "size": 137,
111
+ "hash": {
112
+ "sha256-flat-1mb": "abf572ea6bcf754af3ae1e1bdef06ab9c301f67d649871266ac7d3bbfa84487b",
113
+ "sha256": "1b5fe333b8e2e3a2cee2b0df37713085ebcbe8819b1960c198e09a6413073963"
114
+ }
115
+ },
116
+ {
117
+ "relative_path": "payloads/Physics/physics.usda",
118
+ "size": 11984,
119
+ "hash": {
120
+ "sha256-flat-1mb": "a3e703b31886dda1b0f5ea7d4a833511e9876634e9061930092685852b1d1b4c",
121
+ "sha256": "c54ef153b037900723fe4e5c7f05b4f4d9a2142dfb13d1b6fa0b391544414fc4"
122
+ }
123
+ },
124
+ {
125
+ "relative_path": "payloads/Physics/physx.usda",
126
+ "size": 1432,
127
+ "hash": {
128
+ "sha256-flat-1mb": "26a5f1befac4ea3a9270448d807bca977bf73241ea52b94a09aaf6d27c877dff",
129
+ "sha256": "77e2db999b8651ff66f5c0749c3378d1ddd4475b044a7581e4a3ca76d236748f"
130
+ }
131
+ },
132
+ {
133
+ "relative_path": "payloads/Sensor/none.usda",
134
+ "size": 137,
135
+ "hash": {
136
+ "sha256-flat-1mb": "abf572ea6bcf754af3ae1e1bdef06ab9c301f67d649871266ac7d3bbfa84487b",
137
+ "sha256": "1b5fe333b8e2e3a2cee2b0df37713085ebcbe8819b1960c198e09a6413073963"
138
+ }
139
+ },
140
+ {
141
+ "relative_path": "payloads/Sensor/sensors.usda",
142
+ "size": 143,
143
+ "hash": {
144
+ "sha256-flat-1mb": "59f8a9c5bc1b387309a4804ddef68fcc7af4f1fb42a04ba26e4c12ab6dca16ae",
145
+ "sha256": "6848d986eead29277a46344f15ceffb87ecf0c44cc2abfe40341e496412b916e"
146
+ }
147
+ },
148
+ {
149
+ "relative_path": "payloads/base.usda",
150
+ "size": 11550,
151
+ "hash": {
152
+ "sha256-flat-1mb": "8ac53e5554e16ad38a7a9d1e0018ce65a8479c89e571fdf1f7e6f19be8a5f103",
153
+ "sha256": "a9381e93792b1aa650192e82bef1ca5b20ce50a20e082edc8f0f489b02c89ada"
154
+ }
155
+ },
156
+ {
157
+ "relative_path": "payloads/geometries.usd",
158
+ "size": 2647863,
159
+ "hash": {
160
+ "sha256-flat-1mb": "34dbf226038fdfeac6ab05e571c745d95e528f838b715718719adefecd5ed112",
161
+ "sha256": "f569708790a1217c7593038cd0f06fb7d350ee7d06afd975799a9ab91df38f33",
162
+ "sha256-first1m": "db241b69e558620a2c497e1a0e33749586f586ff1c498c92be542df2e2f5ec9e"
163
+ }
164
+ },
165
+ {
166
+ "relative_path": "payloads/instances.usda",
167
+ "size": 33626,
168
+ "hash": {
169
+ "sha256-flat-1mb": "3c22a092e0ac9e245a2ad13f84d318b9d2c429c1679ea70691f49ce1b1a159c3",
170
+ "sha256": "944d008076445fdf56b22f2ca14304775723b556935a9bdc73d7b08a6e7169d9"
171
+ }
172
+ },
173
+ {
174
+ "relative_path": "payloads/materials.usda",
175
+ "size": 46242,
176
+ "hash": {
177
+ "sha256-flat-1mb": "e2950d3665cc29080be170c6b6dd34b284a4d9622bcc34ddd24783d5b5620352",
178
+ "sha256": "6aa87e0a64af9a817aaceb113ead528aebc3f5c2ed45f94438a93e36ff903062"
179
+ }
180
+ },
181
+ {
182
+ "relative_path": "payloads/robot.usda",
183
+ "size": 2961,
184
+ "hash": {
185
+ "sha256-flat-1mb": "47165e001d9ead0ebf0f149dbab14ddfd60f8cb64b60748acd788bd993662cc0",
186
+ "sha256": "06f65ffecd57ed47f82e1744de541bc505c1244e71ef74060643e5f7a4b19cb4"
187
+ }
188
+ },
189
+ {
190
+ "relative_path": "runnables/physics/mujoco.usda",
191
+ "size": 8188,
192
+ "hash": {
193
+ "sha256-flat-1mb": "8579fc889c291b143d8a2bc152d2f1d43979dec03d9ded3e80e8019e23378632",
194
+ "sha256": "ba36252c23613046cdcacfbbb2d5056bad5cabdc46061910c01c13a64395188e"
195
+ }
196
+ },
197
+ {
198
+ "relative_path": "runnables/physics/newton.usda",
199
+ "size": 4879,
200
+ "hash": {
201
+ "sha256-flat-1mb": "ee39372d212f495a73c3ad441cdbb662124067bc2de0baae5497328ecce7f20f",
202
+ "sha256": "8363696ee96cf9a8eb83b4a19648d4cbd32a60d32dcba4c7c8e476fd008171c6"
203
+ }
204
+ },
205
+ {
206
+ "relative_path": "runnables/physics/physx.usda",
207
+ "size": 3522,
208
+ "hash": {
209
+ "sha256-flat-1mb": "a77af5426c8327e43ae371fb29b05fad18fd6325b918401f19c26e5526f1b39f",
210
+ "sha256": "b88548a5a5bab131f04bdfa2518f0d71b54562ca90db14e080114bfc43345a0e"
211
+ }
212
+ }
213
+ ]
214
+ }
fanuc_m710ic_50s/.metadata/com.nvidia.simready.root_usds.json ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ {
2
+ "format_version": "1.0",
3
+ "entries": [
4
+ "m710ic_50s.usda"
5
+ ]
6
+ }
fanuc_m710ic_50s/.metadata/license.txt ADDED
@@ -0,0 +1,396 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Attribution 4.0 International
2
+
3
+ =======================================================================
4
+
5
+ Creative Commons Corporation ("Creative Commons") is not a law firm and
6
+ does not provide legal services or legal advice. Distribution of
7
+ Creative Commons public licenses does not create a lawyer-client or
8
+ other relationship. Creative Commons makes its licenses and related
9
+ information available on an "as-is" basis. Creative Commons gives no
10
+ warranties regarding its licenses, any material licensed under their
11
+ terms and conditions, or any related information. Creative Commons
12
+ disclaims all liability for damages resulting from their use to the
13
+ fullest extent possible.
14
+
15
+ Using Creative Commons Public Licenses
16
+
17
+ Creative Commons public licenses provide a standard set of terms and
18
+ conditions that creators and other rights holders may use to share
19
+ original works of authorship and other material subject to copyright
20
+ and certain other rights specified in the public license below. The
21
+ following considerations are for informational purposes only, are not
22
+ exhaustive, and do not form part of our licenses.
23
+
24
+ Considerations for licensors: Our public licenses are
25
+ intended for use by those authorized to give the public
26
+ permission to use material in ways otherwise restricted by
27
+ copyright and certain other rights. Our licenses are
28
+ irrevocable. Licensors should read and understand the terms
29
+ and conditions of the license they choose before applying it.
30
+ Licensors should also secure all rights necessary before
31
+ applying our licenses so that the public can reuse the
32
+ material as expected. Licensors should clearly mark any
33
+ material not subject to the license. This includes other CC-
34
+ licensed material, or material used under an exception or
35
+ limitation to copyright. More considerations for licensors:
36
+ wiki.creativecommons.org/Considerations_for_licensors
37
+
38
+ Considerations for the public: By using one of our public
39
+ licenses, a licensor grants the public permission to use the
40
+ licensed material under specified terms and conditions. If
41
+ the licensor's permission is not necessary for any reason--for
42
+ example, because of any applicable exception or limitation to
43
+ copyright--then that use is not regulated by the license. Our
44
+ licenses grant only permissions under copyright and certain
45
+ other rights that a licensor has authority to grant. Use of
46
+ the licensed material may still be restricted for other
47
+ reasons, including because others have copyright or other
48
+ rights in the material. A licensor may make special requests,
49
+ such as asking that all changes be marked or described.
50
+ Although not required by our licenses, you are encouraged to
51
+ respect those requests where reasonable. More considerations
52
+ for the public:
53
+ wiki.creativecommons.org/Considerations_for_licensees
54
+
55
+ =======================================================================
56
+
57
+ Creative Commons Attribution 4.0 International Public License
58
+
59
+ By exercising the Licensed Rights (defined below), You accept and agree
60
+ to be bound by the terms and conditions of this Creative Commons
61
+ Attribution 4.0 International Public License ("Public License"). To the
62
+ extent this Public License may be interpreted as a contract, You are
63
+ granted the Licensed Rights in consideration of Your acceptance of
64
+ these terms and conditions, and the Licensor grants You such rights in
65
+ consideration of benefits the Licensor receives from making the
66
+ Licensed Material available under these terms and conditions.
67
+
68
+
69
+ Section 1 -- Definitions.
70
+
71
+ a. Adapted Material means material subject to Copyright and Similar
72
+ Rights that is derived from or based upon the Licensed Material
73
+ and in which the Licensed Material is translated, altered,
74
+ arranged, transformed, or otherwise modified in a manner requiring
75
+ permission under the Copyright and Similar Rights held by the
76
+ Licensor. For purposes of this Public License, where the Licensed
77
+ Material is a musical work, performance, or sound recording,
78
+ Adapted Material is always produced where the Licensed Material is
79
+ synched in timed relation with a moving image.
80
+
81
+ b. Adapter's License means the license You apply to Your Copyright
82
+ and Similar Rights in Your contributions to Adapted Material in
83
+ accordance with the terms and conditions of this Public License.
84
+
85
+ c. Copyright and Similar Rights means copyright and/or similar rights
86
+ closely related to copyright including, without limitation,
87
+ performance, broadcast, sound recording, and Sui Generis Database
88
+ Rights, without regard to how the rights are labeled or
89
+ categorized. For purposes of this Public License, the rights
90
+ specified in Section 2(b)(1)-(2) are not Copyright and Similar
91
+ Rights.
92
+
93
+ d. Effective Technological Measures means those measures that, in the
94
+ absence of proper authority, may not be circumvented under laws
95
+ fulfilling obligations under Article 11 of the WIPO Copyright
96
+ Treaty adopted on December 20, 1996, and/or similar international
97
+ agreements.
98
+
99
+ e. Exceptions and Limitations means fair use, fair dealing, and/or
100
+ any other exception or limitation to Copyright and Similar Rights
101
+ that applies to Your use of the Licensed Material.
102
+
103
+ f. Licensed Material means the artistic or literary work, database,
104
+ or other material to which the Licensor applied this Public
105
+ License.
106
+
107
+ g. Licensed Rights means the rights granted to You subject to the
108
+ terms and conditions of this Public License, which are limited to
109
+ all Copyright and Similar Rights that apply to Your use of the
110
+ Licensed Material and that the Licensor has authority to license.
111
+
112
+ h. Licensor means the individual(s) or entity(ies) granting rights
113
+ under this Public License.
114
+
115
+ i. Share means to provide material to the public by any means or
116
+ process that requires permission under the Licensed Rights, such
117
+ as reproduction, public display, public performance, distribution,
118
+ dissemination, communication, or importation, and to make material
119
+ available to the public including in ways that members of the
120
+ public may access the material from a place and at a time
121
+ individually chosen by them.
122
+
123
+ j. Sui Generis Database Rights means rights other than copyright
124
+ resulting from Directive 96/9/EC of the European Parliament and of
125
+ the Council of 11 March 1996 on the legal protection of databases,
126
+ as amended and/or succeeded, as well as other essentially
127
+ equivalent rights anywhere in the world.
128
+
129
+ k. You means the individual or entity exercising the Licensed Rights
130
+ under this Public License. Your has a corresponding meaning.
131
+
132
+
133
+ Section 2 -- Scope.
134
+
135
+ a. License grant.
136
+
137
+ 1. Subject to the terms and conditions of this Public License,
138
+ the Licensor hereby grants You a worldwide, royalty-free,
139
+ non-sublicensable, non-exclusive, irrevocable license to
140
+ exercise the Licensed Rights in the Licensed Material to:
141
+
142
+ a. reproduce and Share the Licensed Material, in whole or
143
+ in part; and
144
+
145
+ b. produce, reproduce, and Share Adapted Material.
146
+
147
+ 2. Exceptions and Limitations. For the avoidance of doubt, where
148
+ Exceptions and Limitations apply to Your use, this Public
149
+ License does not apply, and You do not need to comply with
150
+ its terms and conditions.
151
+
152
+ 3. Term. The term of this Public License is specified in Section
153
+ 6(a).
154
+
155
+ 4. Media and formats; technical modifications allowed. The
156
+ Licensor authorizes You to exercise the Licensed Rights in
157
+ all media and formats whether now known or hereafter created,
158
+ and to make technical modifications necessary to do so. The
159
+ Licensor waives and/or agrees not to assert any right or
160
+ authority to forbid You from making technical modifications
161
+ necessary to exercise the Licensed Rights, including
162
+ technical modifications necessary to circumvent Effective
163
+ Technological Measures. For purposes of this Public License,
164
+ simply making modifications authorized by this Section 2(a)
165
+ (4) never produces Adapted Material.
166
+
167
+ 5. Downstream recipients.
168
+
169
+ a. Offer from the Licensor -- Licensed Material. Every
170
+ recipient of the Licensed Material automatically
171
+ receives an offer from the Licensor to exercise the
172
+ Licensed Rights under the terms and conditions of this
173
+ Public License.
174
+
175
+ b. No downstream restrictions. You may not offer or impose
176
+ any additional or different terms or conditions on, or
177
+ apply any Effective Technological Measures to, the
178
+ Licensed Material if doing so restricts exercise of the
179
+ Licensed Rights by any recipient of the Licensed
180
+ Material.
181
+
182
+ 6. No endorsement. Nothing in this Public License constitutes or
183
+ may be construed as permission to assert or imply that You
184
+ are, or that Your use of the Licensed Material is, connected
185
+ with, or sponsored, endorsed, or granted official status by,
186
+ the Licensor or others designated to receive attribution as
187
+ provided in Section 3(a)(1)(A)(i).
188
+
189
+ b. Other rights.
190
+
191
+ 1. Moral rights, such as the right of integrity, are not
192
+ licensed under this Public License, nor are publicity,
193
+ privacy, and/or other similar personality rights; however, to
194
+ the extent possible, the Licensor waives and/or agrees not to
195
+ assert any such rights held by the Licensor to the limited
196
+ extent necessary to allow You to exercise the Licensed
197
+ Rights, but not otherwise.
198
+
199
+ 2. Patent and trademark rights are not licensed under this
200
+ Public License.
201
+
202
+ 3. To the extent possible, the Licensor waives any right to
203
+ collect royalties from You for the exercise of the Licensed
204
+ Rights, whether directly or through a collecting society
205
+ under any voluntary or waivable statutory or compulsory
206
+ licensing scheme. In all other cases the Licensor expressly
207
+ reserves any right to collect such royalties.
208
+
209
+
210
+ Section 3 -- License Conditions.
211
+
212
+ Your exercise of the Licensed Rights is expressly made subject to the
213
+ following conditions.
214
+
215
+ a. Attribution.
216
+
217
+ 1. If You Share the Licensed Material (including in modified
218
+ form), You must:
219
+
220
+ a. retain the following if it is supplied by the Licensor
221
+ with the Licensed Material:
222
+
223
+ i. identification of the creator(s) of the Licensed
224
+ Material and any others designated to receive
225
+ attribution, in any reasonable manner requested by
226
+ the Licensor (including by pseudonym if
227
+ designated);
228
+
229
+ ii. a copyright notice;
230
+
231
+ iii. a notice that refers to this Public License;
232
+
233
+ iv. a notice that refers to the disclaimer of
234
+ warranties;
235
+
236
+ v. a URI or hyperlink to the Licensed Material to the
237
+ extent reasonably practicable;
238
+
239
+ b. indicate if You modified the Licensed Material and
240
+ retain an indication of any previous modifications; and
241
+
242
+ c. indicate the Licensed Material is licensed under this
243
+ Public License, and include the text of, or the URI or
244
+ hyperlink to, this Public License.
245
+
246
+ 2. You may satisfy the conditions in Section 3(a)(1) in any
247
+ reasonable manner based on the medium, means, and context in
248
+ which You Share the Licensed Material. For example, it may be
249
+ reasonable to satisfy the conditions by providing a URI or
250
+ hyperlink to a resource that includes the required
251
+ information.
252
+
253
+ 3. If requested by the Licensor, You must remove any of the
254
+ information required by Section 3(a)(1)(A) to the extent
255
+ reasonably practicable.
256
+
257
+ 4. If You Share Adapted Material You produce, the Adapter's
258
+ License You apply must not prevent recipients of the Adapted
259
+ Material from complying with this Public License.
260
+
261
+
262
+ Section 4 -- Sui Generis Database Rights.
263
+
264
+ Where the Licensed Rights include Sui Generis Database Rights that
265
+ apply to Your use of the Licensed Material:
266
+
267
+ a. for the avoidance of doubt, Section 2(a)(1) grants You the right
268
+ to extract, reuse, reproduce, and Share all or a substantial
269
+ portion of the contents of the database;
270
+
271
+ b. if You include all or a substantial portion of the database
272
+ contents in a database in which You have Sui Generis Database
273
+ Rights, then the database in which You have Sui Generis Database
274
+ Rights (but not its individual contents) is Adapted Material; and
275
+
276
+ c. You must comply with the conditions in Section 3(a) if You Share
277
+ all or a substantial portion of the contents of the database.
278
+
279
+ For the avoidance of doubt, this Section 4 supplements and does not
280
+ replace Your obligations under this Public License where the Licensed
281
+ Rights include other Copyright and Similar Rights.
282
+
283
+
284
+ Section 5 -- Disclaimer of Warranties and Limitation of Liability.
285
+
286
+ a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
287
+ EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
288
+ AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
289
+ ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
290
+ IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
291
+ WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
292
+ PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
293
+ ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
294
+ KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
295
+ ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
296
+
297
+ b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
298
+ TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
299
+ NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
300
+ INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
301
+ COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
302
+ USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
303
+ ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
304
+ DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
305
+ IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
306
+
307
+ c. The disclaimer of warranties and limitation of liability provided
308
+ above shall be interpreted in a manner that, to the extent
309
+ possible, most closely approximates an absolute disclaimer and
310
+ waiver of all liability.
311
+
312
+
313
+ Section 6 -- Term and Termination.
314
+
315
+ a. This Public License applies for the term of the Copyright and
316
+ Similar Rights licensed here. However, if You fail to comply with
317
+ this Public License, then Your rights under this Public License
318
+ terminate automatically.
319
+
320
+ b. Where Your right to use the Licensed Material has terminated under
321
+ Section 6(a), it reinstates:
322
+
323
+ 1. automatically as of the date the violation is cured, provided
324
+ it is cured within 30 days of Your discovery of the
325
+ violation; or
326
+
327
+ 2. upon express reinstatement by the Licensor.
328
+
329
+ For the avoidance of doubt, this Section 6(b) does not affect any
330
+ right the Licensor may have to seek remedies for Your violations
331
+ of this Public License.
332
+
333
+ c. For the avoidance of doubt, the Licensor may also offer the
334
+ Licensed Material under separate terms or conditions or stop
335
+ distributing the Licensed Material at any time; however, doing so
336
+ will not terminate this Public License.
337
+
338
+ d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
339
+ License.
340
+
341
+
342
+ Section 7 -- Other Terms and Conditions.
343
+
344
+ a. The Licensor shall not be bound by any additional or different
345
+ terms or conditions communicated by You unless expressly agreed.
346
+
347
+ b. Any arrangements, understandings, or agreements regarding the
348
+ Licensed Material not stated herein are separate from and
349
+ independent of the terms and conditions of this Public License.
350
+
351
+
352
+ Section 8 -- Interpretation.
353
+
354
+ a. For the avoidance of doubt, this Public License does not, and
355
+ shall not be interpreted to, reduce, limit, restrict, or impose
356
+ conditions on any use of the Licensed Material that could lawfully
357
+ be made without permission under this Public License.
358
+
359
+ b. To the extent possible, if any provision of this Public License is
360
+ deemed unenforceable, it shall be automatically reformed to the
361
+ minimum extent necessary to make it enforceable. If the provision
362
+ cannot be reformed, it shall be severed from this Public License
363
+ without affecting the enforceability of the remaining terms and
364
+ conditions.
365
+
366
+ c. No term or condition of this Public License will be waived and no
367
+ failure to comply consented to unless expressly agreed to by the
368
+ Licensor.
369
+
370
+ d. Nothing in this Public License constitutes or may be interpreted
371
+ as a limitation upon, or waiver of, any privileges and immunities
372
+ that apply to the Licensor or You, including from the legal
373
+ processes of any jurisdiction or authority.
374
+
375
+
376
+ =======================================================================
377
+
378
+ Creative Commons is not a party to its public
379
+ licenses. Notwithstanding, Creative Commons may elect to apply one of
380
+ its public licenses to material it publishes and in those instances
381
+ will be considered the “Licensor.” The text of the Creative Commons
382
+ public licenses is dedicated to the public domain under the CC0 Public
383
+ Domain Dedication. Except for the limited purpose of indicating that
384
+ material is shared under a Creative Commons public license or as
385
+ otherwise permitted by the Creative Commons policies published at
386
+ creativecommons.org/policies, Creative Commons does not authorize the
387
+ use of the trademark "Creative Commons" or any other trademark or logo
388
+ of Creative Commons without its prior written consent including,
389
+ without limitation, in connection with any unauthorized modifications
390
+ to any of its public licenses or any other arrangements,
391
+ understandings, or agreements concerning use of licensed material. For
392
+ the avoidance of doubt, this paragraph does not form part of the
393
+ public licenses.
394
+
395
+ Creative Commons may be contacted at creativecommons.org.
396
+
fanuc_m710ic_50s/.simready/validation.json ADDED
@@ -0,0 +1,223 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "SimReady_Metadata": {
3
+ "validation": {
4
+ "profile": "Robot-Body",
5
+ "profile_version": "3.0.0",
6
+ "validated_features": {
7
+ "2026-10-20": {
8
+ "CAP000_Core.Isaac.0-1-0": {
9
+ "blocking_failure": false,
10
+ "dependencies": "['CAP000_Core.OpenUSD.0-1-0']",
11
+ "passed": true,
12
+ "version": "0-1-0"
13
+ },
14
+ "CAP000_Core.MuJoCo.0-1-0": {
15
+ "blocking_failure": false,
16
+ "dependencies": "['CAP000_Core.OpenUSD.0-1-0']",
17
+ "passed": true,
18
+ "version": "0-1-0"
19
+ },
20
+ "CAP000_Core.Newton.0-1-0": {
21
+ "blocking_failure": false,
22
+ "dependencies": "['CAP000_Core.OpenUSD.0-1-0']",
23
+ "passed": true,
24
+ "version": "0-1-0"
25
+ },
26
+ "CAP000_Core.OpenUSD.0-1-0": {
27
+ "blocking_failure": false,
28
+ "dependencies": "[]",
29
+ "passed": true,
30
+ "version": "0-1-0"
31
+ },
32
+ "CAP000_Core.PhysX.0-1-0": {
33
+ "blocking_failure": false,
34
+ "dependencies": "['CAP000_Core.OpenUSD.0-1-0']",
35
+ "passed": true,
36
+ "version": "0-1-0"
37
+ },
38
+ "CAP003_RigidBody.MuJoCo.0-1-0": {
39
+ "blocking_failure": false,
40
+ "dependencies": "[]",
41
+ "passed": true,
42
+ "version": "0-1-0"
43
+ },
44
+ "CAP004_Multibody.MuJoCo.0-1-0": {
45
+ "blocking_failure": false,
46
+ "dependencies": "['CAP003_RigidBody.MuJoCo.0-1-0']",
47
+ "passed": true,
48
+ "version": "0-1-0"
49
+ },
50
+ "CAP004_Multibody.RobotMuJoCo.0-1-0": {
51
+ "blocking_failure": false,
52
+ "dependencies": "[]",
53
+ "passed": true,
54
+ "version": "0-1-0"
55
+ },
56
+ "CAP021_RobotCore.Isaac.0-3-0": {
57
+ "blocking_failure": false,
58
+ "dependencies": "[]",
59
+ "passed": true,
60
+ "version": "0-3-0"
61
+ },
62
+ "CAP022_DrivenJoints.MuJoCo.0-1-0": {
63
+ "blocking_failure": false,
64
+ "dependencies": "['CAP004_Multibody.RobotMuJoCo.0-1-0']",
65
+ "passed": true,
66
+ "version": "0-1-0"
67
+ },
68
+ "CAP023_RobotMaterials.Isaac.0-1-0": {
69
+ "blocking_failure": false,
70
+ "dependencies": "[]",
71
+ "passed": true,
72
+ "version": "0-1-0"
73
+ },
74
+ "CAP024_BaseArticulation.MuJoCo.0-1-0": {
75
+ "blocking_failure": false,
76
+ "dependencies": "['CAP024_BaseArticulation.OpenUSD.0-1-0']",
77
+ "passed": true,
78
+ "version": "0-1-0"
79
+ },
80
+ "CAP024_BaseArticulation.Newton.0-1-0": {
81
+ "blocking_failure": false,
82
+ "dependencies": "['CAP024_BaseArticulation.OpenUSD.0-1-0']",
83
+ "passed": true,
84
+ "version": "0-1-0"
85
+ },
86
+ "CAP024_BaseArticulation.OpenUSD.0-1-0": {
87
+ "blocking_failure": false,
88
+ "dependencies": "[]",
89
+ "passed": true,
90
+ "version": "0-1-0"
91
+ },
92
+ "CAP024_BaseArticulation.PhysX.0-1-0": {
93
+ "blocking_failure": false,
94
+ "dependencies": "['CAP024_BaseArticulation.OpenUSD.0-1-0']",
95
+ "passed": true,
96
+ "version": "0-1-0"
97
+ },
98
+ "CAP025_RosBridge.Ros.0-1-0": {
99
+ "blocking_failure": false,
100
+ "dependencies": "[]",
101
+ "optional requirements": "['com.nvidia.simready.ROS.001']",
102
+ "passed": false,
103
+ "version": "0-1-0"
104
+ },
105
+ "CAP031_SelfContainedPackage.OpenUSD.0-1-0": {
106
+ "blocking_failure": false,
107
+ "dependencies": "[]",
108
+ "passed": true,
109
+ "version": "0-1-0"
110
+ },
111
+ "CAP033_SimReadyPackage.OpenUSD.0-4-0": {
112
+ "blocking_failure": false,
113
+ "dependencies": "['CAP031_SelfContainedPackage.OpenUSD.0-1-0']",
114
+ "passed": true,
115
+ "version": "0-4-0"
116
+ },
117
+ "CAP100_IsaacComposition.Isaac.0-3-0": {
118
+ "blocking_failure": false,
119
+ "dependencies": "[]",
120
+ "passed": true,
121
+ "version": "0-3-0"
122
+ },
123
+ "FET001_MinimalPlaceableVisual.OpenUSD.1-0-1": {
124
+ "blocking_failure": false,
125
+ "dependencies": "[]",
126
+ "passed": true,
127
+ "version": "1-0-1"
128
+ },
129
+ "FET003_RigidBody.Newton.0-1-0": {
130
+ "blocking_failure": false,
131
+ "dependencies": "[]",
132
+ "passed": true,
133
+ "version": "0-1-0"
134
+ },
135
+ "FET003_RigidBody.OpenUSD.0-2-0": {
136
+ "blocking_failure": false,
137
+ "dependencies": "[]",
138
+ "passed": true,
139
+ "version": "0-2-0"
140
+ },
141
+ "FET003_RigidBody.PhysX.0-4-0": {
142
+ "blocking_failure": false,
143
+ "dependencies": "[]",
144
+ "passed": true,
145
+ "version": "0-4-0"
146
+ },
147
+ "FET004_Multibody.Newton.0-1-0": {
148
+ "blocking_failure": false,
149
+ "dependencies": "['FET003_RigidBody.Newton.0-1-0']",
150
+ "passed": true,
151
+ "version": "0-1-0"
152
+ },
153
+ "FET004_Multibody.OpenUSD.0-2-0": {
154
+ "blocking_failure": false,
155
+ "dependencies": "['FET003_RigidBody.OpenUSD.0-2-0']",
156
+ "passed": true,
157
+ "version": "0-2-0"
158
+ },
159
+ "FET004_Multibody.PhysX.0-4-0": {
160
+ "blocking_failure": false,
161
+ "dependencies": "['FET003_RigidBody.PhysX.0-4-0']",
162
+ "passed": true,
163
+ "version": "0-4-0"
164
+ },
165
+ "FET004_Multibody.RobotNewton.0-1-0": {
166
+ "blocking_failure": false,
167
+ "dependencies": "[]",
168
+ "passed": true,
169
+ "version": "0-1-0"
170
+ },
171
+ "FET006_Materials.MDL.0-2-0": {
172
+ "blocking_failure": false,
173
+ "dependencies": "[]",
174
+ "passed": true,
175
+ "version": "0-2-0"
176
+ },
177
+ "FET006_Materials.OpenUSD.0-2-0": {
178
+ "blocking_failure": false,
179
+ "dependencies": "[]",
180
+ "passed": true,
181
+ "version": "0-2-0"
182
+ },
183
+ "FET006_Materials.Openpbr.0-1-0": {
184
+ "blocking_failure": false,
185
+ "dependencies": "[]",
186
+ "passed": true,
187
+ "version": "0-1-0"
188
+ },
189
+ "FET010_DisplayColor.OpenUSD.0-1-0": {
190
+ "blocking_failure": false,
191
+ "dependencies": "[]",
192
+ "passed": true,
193
+ "version": "0-1-0"
194
+ },
195
+ "FET022_DrivenJoints.Isaac.0-2-0": {
196
+ "blocking_failure": false,
197
+ "dependencies": "['FET022_DrivenJoints.PhysX.0-2-0']",
198
+ "passed": true,
199
+ "version": "0-2-0"
200
+ },
201
+ "FET022_DrivenJoints.Newton.0-1-0": {
202
+ "blocking_failure": false,
203
+ "dependencies": "['FET004_Multibody.RobotNewton.0-1-0']",
204
+ "passed": true,
205
+ "version": "0-1-0"
206
+ },
207
+ "FET022_DrivenJoints.OpenUSD.0-2-0": {
208
+ "blocking_failure": false,
209
+ "dependencies": "['FET004_Multibody.OpenUSD.0-2-0']",
210
+ "passed": true,
211
+ "version": "0-2-0"
212
+ },
213
+ "FET022_DrivenJoints.PhysX.0-2-0": {
214
+ "blocking_failure": false,
215
+ "dependencies": "['FET004_Multibody.PhysX.0-4-0']",
216
+ "passed": true,
217
+ "version": "0-2-0"
218
+ }
219
+ }
220
+ }
221
+ }
222
+ }
223
+ }
fanuc_m710ic_50s/.thumbs/256x256/.m710ic_50s.usda.last_generated ADDED
@@ -0,0 +1 @@
 
 
1
+ 2026-08-11 03:30:39
fanuc_m710ic_50s/.thumbs/256x256/m710ic_50s.usda.png ADDED

Git LFS Details

  • SHA256: 6cb6f5d9d241594355e88e55ac96f9bb4f55c713d33f1b5656c90a1f5072584a
  • Pointer size: 130 Bytes
  • Size of remote file: 46.2 kB
fanuc_m710ic_50s/.thumbs/m710ic_50s.thumb.usd ADDED
Binary file (6.13 kB). View file
 
fanuc_m710ic_50s/com.nvidia.simready.packaging.json ADDED
@@ -0,0 +1,37 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "format_version": "1.0",
3
+ "package_id": "fanuc_m710ic_50s.1.0.0",
4
+ "license": "CC-BY-4.0",
5
+ "metadata": [
6
+ {
7
+ "name": "com.nvidia.simready.conformance.Package-Candidate@1.0.0.json",
8
+ "hash": {
9
+ "sha256": "7a0c78f8cf4c3b1ed6b94d308d065879bc0c00f1c237de77dd47a664dddebfe1"
10
+ }
11
+ },
12
+ {
13
+ "name": "com.nvidia.simready.packaging.bom.json",
14
+ "hash": {
15
+ "sha256": "1fb5c1d3ddcb0a21f3f5642bf7917603a40c85207257f3ce952871df739b66f0"
16
+ }
17
+ },
18
+ {
19
+ "name": "com.nvidia.simready.root_usds.json",
20
+ "hash": {
21
+ "sha256": "3192a12e26d79b55699b9405dd275ad6e65e82a02e24317b8c8394e083dc8afd"
22
+ }
23
+ },
24
+ {
25
+ "name": "license.txt",
26
+ "hash": {
27
+ "sha256": "9ba9550ad48438d0836ddab3da480b3b69ffa0aac7b7878b5a0039e7ab429411"
28
+ }
29
+ }
30
+ ],
31
+ "content_hash": {
32
+ "sha256": "15d277d226f7733c2a3004661646f66b1a3fc657ea14c44e6116b15b58ff6247"
33
+ },
34
+ "package_hash": {
35
+ "sha256": "0ffe12dca8313f09d1d284fa685f082b5c9005e813ad760e19a960db5d6e72cb"
36
+ }
37
+ }
fanuc_m710ic_50s/m710ic_50s.usda ADDED
@@ -0,0 +1,420 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ dictionary SimReady_Metadata = {
5
+ dictionary Variants = {
6
+ dictionary Physics = {
7
+ dictionary MuJoCo = {
8
+ string activateOption = "Enabled"
9
+ string prim = "/m710ic_50s"
10
+ string variantSetName = "MuJoCo"
11
+ }
12
+ dictionary Newton = {
13
+ string activateOption = "Enabled"
14
+ string prim = "/m710ic_50s"
15
+ string variantSetName = "Newton"
16
+ }
17
+ dictionary PhysX = {
18
+ string activateOption = "Enabled"
19
+ string prim = "/m710ic_50s"
20
+ string variantSetName = "PhysX"
21
+ }
22
+ }
23
+ }
24
+ dictionary validation = {
25
+ string profile = "Robot-Body"
26
+ string profile_version = "3.0.0"
27
+ dictionary validated_features = {
28
+ dictionary "2026-10-20" = {
29
+ dictionary "CAP000_Core.Isaac.0-1-0" = {
30
+ bool blocking_failure = 0
31
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
32
+ bool passed = 1
33
+ string version = "0-1-0"
34
+ }
35
+ dictionary "CAP000_Core.MuJoCo.0-1-0" = {
36
+ bool blocking_failure = 0
37
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
38
+ bool passed = 1
39
+ string version = "0-1-0"
40
+ }
41
+ dictionary "CAP000_Core.Newton.0-1-0" = {
42
+ bool blocking_failure = 0
43
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
44
+ bool passed = 1
45
+ string version = "0-1-0"
46
+ }
47
+ dictionary "CAP000_Core.OpenUSD.0-1-0" = {
48
+ bool blocking_failure = 0
49
+ string dependencies = "[]"
50
+ bool passed = 1
51
+ string version = "0-1-0"
52
+ }
53
+ dictionary "CAP000_Core.PhysX.0-1-0" = {
54
+ bool blocking_failure = 0
55
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
56
+ bool passed = 1
57
+ string version = "0-1-0"
58
+ }
59
+ dictionary "CAP003_RigidBody.MuJoCo.0-1-0" = {
60
+ bool blocking_failure = 0
61
+ string dependencies = "[]"
62
+ bool passed = 1
63
+ string version = "0-1-0"
64
+ }
65
+ dictionary "CAP004_Multibody.MuJoCo.0-1-0" = {
66
+ bool blocking_failure = 0
67
+ string dependencies = "['CAP003_RigidBody.MuJoCo.0-1-0']"
68
+ bool passed = 1
69
+ string version = "0-1-0"
70
+ }
71
+ dictionary "CAP004_Multibody.RobotMuJoCo.0-1-0" = {
72
+ bool blocking_failure = 0
73
+ string dependencies = "[]"
74
+ bool passed = 1
75
+ string version = "0-1-0"
76
+ }
77
+ dictionary "CAP021_RobotCore.Isaac.0-3-0" = {
78
+ bool blocking_failure = 0
79
+ string dependencies = "[]"
80
+ bool passed = 1
81
+ string version = "0-3-0"
82
+ }
83
+ dictionary "CAP022_DrivenJoints.MuJoCo.0-1-0" = {
84
+ bool blocking_failure = 0
85
+ string dependencies = "['CAP004_Multibody.RobotMuJoCo.0-1-0']"
86
+ bool passed = 1
87
+ string version = "0-1-0"
88
+ }
89
+ dictionary "CAP023_RobotMaterials.Isaac.0-1-0" = {
90
+ bool blocking_failure = 0
91
+ string dependencies = "[]"
92
+ bool passed = 1
93
+ string version = "0-1-0"
94
+ }
95
+ dictionary "CAP024_BaseArticulation.MuJoCo.0-1-0" = {
96
+ bool blocking_failure = 0
97
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
98
+ bool passed = 1
99
+ string version = "0-1-0"
100
+ }
101
+ dictionary "CAP024_BaseArticulation.Newton.0-1-0" = {
102
+ bool blocking_failure = 0
103
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
104
+ bool passed = 1
105
+ string version = "0-1-0"
106
+ }
107
+ dictionary "CAP024_BaseArticulation.OpenUSD.0-1-0" = {
108
+ bool blocking_failure = 0
109
+ string dependencies = "[]"
110
+ bool passed = 1
111
+ string version = "0-1-0"
112
+ }
113
+ dictionary "CAP024_BaseArticulation.PhysX.0-1-0" = {
114
+ bool blocking_failure = 0
115
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
116
+ bool passed = 1
117
+ string version = "0-1-0"
118
+ }
119
+ dictionary "CAP025_RosBridge.Ros.0-1-0" = {
120
+ bool blocking_failure = 0
121
+ string dependencies = "[]"
122
+ string "optional requirements" = "['com.nvidia.simready.ROS.001']"
123
+ bool passed = 0
124
+ string version = "0-1-0"
125
+ }
126
+ dictionary "CAP031_SelfContainedPackage.OpenUSD.0-1-0" = {
127
+ bool blocking_failure = 0
128
+ string dependencies = "[]"
129
+ bool passed = 1
130
+ string version = "0-1-0"
131
+ }
132
+ dictionary "CAP033_SimReadyPackage.OpenUSD.0-4-0" = {
133
+ bool blocking_failure = 0
134
+ string dependencies = "['CAP031_SelfContainedPackage.OpenUSD.0-1-0']"
135
+ bool passed = 1
136
+ string version = "0-4-0"
137
+ }
138
+ dictionary "CAP100_IsaacComposition.Isaac.0-3-0" = {
139
+ bool blocking_failure = 0
140
+ string dependencies = "[]"
141
+ bool passed = 1
142
+ string version = "0-3-0"
143
+ }
144
+ dictionary "FET001_MinimalPlaceableVisual.OpenUSD.1-0-1" = {
145
+ bool blocking_failure = 0
146
+ string dependencies = "[]"
147
+ bool passed = 1
148
+ string version = "1-0-1"
149
+ }
150
+ dictionary "FET003_RigidBody.Newton.0-1-0" = {
151
+ bool blocking_failure = 0
152
+ string dependencies = "[]"
153
+ bool passed = 1
154
+ string version = "0-1-0"
155
+ }
156
+ dictionary "FET003_RigidBody.OpenUSD.0-2-0" = {
157
+ bool blocking_failure = 0
158
+ string dependencies = "[]"
159
+ bool passed = 1
160
+ string version = "0-2-0"
161
+ }
162
+ dictionary "FET003_RigidBody.PhysX.0-4-0" = {
163
+ bool blocking_failure = 0
164
+ string dependencies = "[]"
165
+ bool passed = 1
166
+ string version = "0-4-0"
167
+ }
168
+ dictionary "FET004_Multibody.Newton.0-1-0" = {
169
+ bool blocking_failure = 0
170
+ string dependencies = "['FET003_RigidBody.Newton.0-1-0']"
171
+ bool passed = 1
172
+ string version = "0-1-0"
173
+ }
174
+ dictionary "FET004_Multibody.OpenUSD.0-2-0" = {
175
+ bool blocking_failure = 0
176
+ string dependencies = "['FET003_RigidBody.OpenUSD.0-2-0']"
177
+ bool passed = 1
178
+ string version = "0-2-0"
179
+ }
180
+ dictionary "FET004_Multibody.PhysX.0-4-0" = {
181
+ bool blocking_failure = 0
182
+ string dependencies = "['FET003_RigidBody.PhysX.0-4-0']"
183
+ bool passed = 1
184
+ string version = "0-4-0"
185
+ }
186
+ dictionary "FET004_Multibody.RobotNewton.0-1-0" = {
187
+ bool blocking_failure = 0
188
+ string dependencies = "[]"
189
+ bool passed = 1
190
+ string version = "0-1-0"
191
+ }
192
+ dictionary "FET006_Materials.MDL.0-2-0" = {
193
+ bool blocking_failure = 0
194
+ string dependencies = "[]"
195
+ bool passed = 1
196
+ string version = "0-2-0"
197
+ }
198
+ dictionary "FET006_Materials.OpenUSD.0-2-0" = {
199
+ bool blocking_failure = 0
200
+ string dependencies = "[]"
201
+ bool passed = 1
202
+ string version = "0-2-0"
203
+ }
204
+ dictionary "FET006_Materials.Openpbr.0-1-0" = {
205
+ bool blocking_failure = 0
206
+ string dependencies = "[]"
207
+ bool passed = 1
208
+ string version = "0-1-0"
209
+ }
210
+ dictionary "FET010_DisplayColor.OpenUSD.0-1-0" = {
211
+ bool blocking_failure = 0
212
+ string dependencies = "[]"
213
+ bool passed = 1
214
+ string version = "0-1-0"
215
+ }
216
+ dictionary "FET022_DrivenJoints.Isaac.0-2-0" = {
217
+ bool blocking_failure = 0
218
+ string dependencies = "['FET022_DrivenJoints.PhysX.0-2-0']"
219
+ bool passed = 1
220
+ string version = "0-2-0"
221
+ }
222
+ dictionary "FET022_DrivenJoints.Newton.0-1-0" = {
223
+ bool blocking_failure = 0
224
+ string dependencies = "['FET004_Multibody.RobotNewton.0-1-0']"
225
+ bool passed = 1
226
+ string version = "0-1-0"
227
+ }
228
+ dictionary "FET022_DrivenJoints.OpenUSD.0-2-0" = {
229
+ bool blocking_failure = 0
230
+ string dependencies = "['FET004_Multibody.OpenUSD.0-2-0']"
231
+ bool passed = 1
232
+ string version = "0-2-0"
233
+ }
234
+ dictionary "FET022_DrivenJoints.PhysX.0-2-0" = {
235
+ bool blocking_failure = 0
236
+ string dependencies = "['FET004_Multibody.PhysX.0-4-0']"
237
+ bool passed = 1
238
+ string version = "0-2-0"
239
+ }
240
+ }
241
+ }
242
+ }
243
+ }
244
+ float3 asset_extents = (1.22, 0.63194585, 1.2980045)
245
+ string asset_license = "CC-BY-4.0"
246
+ string asset_name = "m710ic_50s"
247
+ string asset_type = "robot"
248
+ string author = "Fanuc"
249
+ string category = "robotic arm"
250
+ double mass = 544.8240006566048
251
+ string qcode = "Q40687"
252
+ int rigid_body_count = 7
253
+ string source_file = "Fanuc/m710ic_50s/m710ic_50s.usda"
254
+ string usd_date_generated = "2026-10-02"
255
+ }
256
+ defaultPrim = "m710ic_50s"
257
+ metersPerUnit = 1
258
+ upAxis = "Z"
259
+ )
260
+
261
+ def Xform "m710ic_50s" (
262
+ kind = "component"
263
+ prepend references = [
264
+ @./payloads/Physics/physics.usda@,
265
+ @./payloads/base.usda@
266
+ ]
267
+ variants = {
268
+ string MuJoCo = "Disabled"
269
+ string Newton = "Disabled"
270
+ string PhysX = "Disabled"
271
+ string Sensor = "none"
272
+ }
273
+ variantSets = ["Sensor", "PhysX", "Newton", "MuJoCo"]
274
+ )
275
+ {
276
+ color3f[] primvars:displayColor = [(0.5, 0.5, 0.5)] (
277
+ interpolation = "constant"
278
+ )
279
+
280
+ over "robot_base"
281
+ {
282
+ over "collisions"
283
+ {
284
+ over "base"
285
+ {
286
+ over "mesh_1"
287
+ {
288
+ token visibility = "invisible"
289
+ }
290
+ }
291
+ }
292
+ }
293
+
294
+ over "J1_link"
295
+ {
296
+ over "collisions"
297
+ {
298
+ over "j1"
299
+ {
300
+ over "mesh_3"
301
+ {
302
+ token visibility = "invisible"
303
+ }
304
+ }
305
+ }
306
+ }
307
+
308
+ over "J2_link"
309
+ {
310
+ over "collisions"
311
+ {
312
+ over "j2"
313
+ {
314
+ over "mesh_5"
315
+ {
316
+ token visibility = "invisible"
317
+ }
318
+ }
319
+ }
320
+ }
321
+
322
+ over "J3_link"
323
+ {
324
+ over "collisions"
325
+ {
326
+ over "j3"
327
+ {
328
+ over "mesh_7"
329
+ {
330
+ token visibility = "invisible"
331
+ }
332
+ }
333
+ }
334
+ }
335
+
336
+ over "J4_link"
337
+ {
338
+ over "collisions"
339
+ {
340
+ over "j4"
341
+ {
342
+ over "mesh_9"
343
+ {
344
+ token visibility = "invisible"
345
+ }
346
+ }
347
+ }
348
+ }
349
+
350
+ over "J5_link"
351
+ {
352
+ over "collisions"
353
+ {
354
+ over "j5"
355
+ {
356
+ over "mesh_11"
357
+ {
358
+ token visibility = "invisible"
359
+ }
360
+ }
361
+ }
362
+ }
363
+
364
+ over "J6_link"
365
+ {
366
+ over "collisions"
367
+ {
368
+ over "j6"
369
+ {
370
+ over "mesh_13"
371
+ {
372
+ token visibility = "invisible"
373
+ }
374
+ }
375
+ }
376
+ }
377
+ variantSet "Sensor" = {
378
+ "none" (
379
+ prepend payload = @./payloads/Sensor/none.usda@
380
+ ) {
381
+
382
+ }
383
+ "sensors" (
384
+ prepend payload = @./payloads/Sensor/sensors.usda@
385
+ ) {
386
+
387
+ }
388
+ }
389
+ variantSet "PhysX" = {
390
+ "Disabled" {
391
+
392
+ }
393
+ "Enabled" (
394
+ prepend payload = @./runnables/physics/physx.usda@
395
+ ) {
396
+
397
+ }
398
+ }
399
+ variantSet "Newton" = {
400
+ "Disabled" {
401
+
402
+ }
403
+ "Enabled" (
404
+ prepend payload = @./runnables/physics/newton.usda@
405
+ ) {
406
+
407
+ }
408
+ }
409
+ variantSet "MuJoCo" = {
410
+ "Disabled" {
411
+
412
+ }
413
+ "Enabled" (
414
+ prepend payload = @./runnables/physics/mujoco.usda@
415
+ ) {
416
+
417
+ }
418
+ }
419
+ }
420
+
fanuc_m710ic_50s/materials/mdl/LICENSE.md ADDED
@@ -0,0 +1,73 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # NVIDIA Omniverse Core Materials Licenses
2
+
3
+ ## Primary License
4
+ This project is primarily licensed under the BSD-3-Clause License.
5
+
6
+ ```
7
+ Copyright (c) 1986-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
8
+
9
+ Redistribution and use in source and binary forms, with or without
10
+ modification, are permitted provided that the following conditions are met:
11
+
12
+ 1. Redistributions of source code must retain the above copyright notice, this
13
+ list of conditions and the following disclaimer.
14
+
15
+ 2. Redistributions in binary form must reproduce the above copyright notice,
16
+ this list of conditions and the following disclaimer in the documentation
17
+ and/or other materials provided with the distribution.
18
+
19
+ 3. Neither the name of the copyright holder nor the names of its
20
+ contributors may be used to endorse or promote products derived from
21
+ this software without specific prior written permission.
22
+
23
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
24
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
26
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
27
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
29
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
30
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
31
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
32
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
33
+ ```
34
+
35
+ ## Third-Party Licenses
36
+
37
+ ### Apache License 2.0
38
+ The following components are licensed under the Apache License 2.0:
39
+
40
+ #### MaterialX Components
41
+ Files in `/source/mdl/materialx` are licensed under Apache License 2.0 per the MaterialX project:
42
+ https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/LICENSE
43
+
44
+ ```
45
+ Copyright Contributors to the MaterialX Project
46
+
47
+ Licensed under the Apache License, Version 2.0 (the "License");
48
+ you may not use this file except in compliance with the License.
49
+ You may obtain a copy of the License at
50
+
51
+ http://www.apache.org/licenses/LICENSE-2.0
52
+
53
+ Unless required by applicable law or agreed to in writing, software
54
+ distributed under the License is distributed on an "AS IS" BASIS,
55
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
56
+ See the License for the specific language governing permissions and
57
+ limitations under the License.
58
+ ```
59
+
60
+ ## SPDX License Identifiers
61
+ Files in this project use the following SPDX license identifiers:
62
+ - `SPDX-License-Identifier: BSD-3-Clause` - Used for NVIDIA-owned code
63
+ - `SPDX-License-Identifier: Apache-2.0` - Used for MaterialX components
64
+
65
+ ## License Attribution
66
+ This project contains code from multiple sources:
67
+ 1. NVIDIA Corporation (BSD-3-Clause) - Primary codebase
68
+ 2. Academy Software Foundation (Apache-2.0) - MaterialX components
69
+
70
+ ## License Scope
71
+ - All files in the project are licensed under BSD-3-Clause unless explicitly stated otherwise
72
+ - Files in `/source/mdl/materialx` are licensed under Apache-2.0
73
+ - All other files are licensed under BSD-3-Clause
fanuc_m710ic_50s/materials/mdl/OmniPBR.mdl ADDED
@@ -0,0 +1,396 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import core_definitions::file_texture;
19
+ import core_definitions::normalmap_texture;
20
+
21
+ import OmniPBR_ClearCoat::*;
22
+
23
+
24
+ // OmniPBR //
25
+
26
+ export material OmniPBR(
27
+
28
+ // Albdeo //
29
+
30
+ color diffuse_color_constant = color(0.2) [[
31
+ anno::display_name("Albedo Color"),
32
+ anno::description("This is the albedo base color"),
33
+ anno::in_group("Albedo")
34
+ ]],
35
+ uniform texture_2d diffuse_texture = texture_2d() [[
36
+ anno::display_name("Albedo Map"),
37
+ anno::in_group("Albedo")
38
+ ]],
39
+ float albedo_desaturation = float(0.0) [[
40
+ anno::display_name("Albedo Map Desaturation"),
41
+ anno::description("Desaturates the albedo map"),
42
+ anno::in_group("Albedo"),
43
+ anno::soft_range(float(0.0), float(1.0))
44
+ ]],
45
+ float albedo_add = float(0.0) [[
46
+ anno::display_name("Albedo Add"),
47
+ anno::description("Adds a constant value to the diffuse color "),
48
+ anno::in_group("Albedo"),
49
+ anno::soft_range(float(-1.0), float(1.0))
50
+ ]],
51
+ float albedo_brightness = float(1.0) [[
52
+ anno::display_name("Albedo Brightness"),
53
+ anno::description("Multiplier for the diffuse color "),
54
+ anno::in_group("Albedo"),
55
+ anno::soft_range(float(0.0), float(1.0))
56
+ ]],
57
+ color diffuse_tint = color(1.0) [[
58
+ anno::display_name("Color Tint"),
59
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
60
+ anno::in_group("Albedo")
61
+ ]],
62
+
63
+
64
+ // Reflectivity //
65
+
66
+ float reflection_roughness_constant = float(0.5) [[
67
+ anno::display_name("Roughness Amount"),
68
+ anno::description("Higher roughness values lead to more blurry reflections"),
69
+ anno::in_group("Reflectivity"),
70
+ anno::hard_range(float(0.0), float(1.0))
71
+ ]],
72
+ float reflection_roughness_texture_influence = float(0.0) [[
73
+ anno::display_name("Roughness Map Influence"),
74
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
75
+ anno::in_group("Reflectivity"),
76
+ anno::hard_range(float(0.0), float(1.0))
77
+ ]],
78
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
79
+ anno::display_name("Roughness Map"),
80
+ anno::in_group("Reflectivity"),
81
+ anno::usage("roughness")
82
+ ]],
83
+ float metallic_constant = float(0.0) [[
84
+ anno::display_name("Metallic Amount"),
85
+ anno::description("Metallic Material"),
86
+ anno::in_group("Reflectivity"),
87
+ anno::hard_range(float(0.0), float(1.0))
88
+ ]],
89
+ float metallic_texture_influence = float(0.0) [[
90
+ anno::display_name("Metallic Map Influence"),
91
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
92
+ anno::in_group("Reflectivity"),
93
+ anno::hard_range(float(0.0), float(1.0))
94
+ ]],
95
+ uniform texture_2d metallic_texture = texture_2d() [[
96
+ anno::display_name("Metallic Map"),
97
+ anno::in_group("Reflectivity"),
98
+ anno::usage("metalness")
99
+ ]],
100
+ float specular_level = float(0.5) [[
101
+ anno::display_name("Specular"),
102
+ anno::description("The specular level (intensity) of the material"),
103
+ anno::in_group("Reflectivity"),
104
+ anno::soft_range(float(0.0), float(1.0))
105
+ ]],
106
+
107
+
108
+ // ORM //
109
+
110
+ uniform bool enable_ORM_texture = false [[
111
+ anno::display_name("Enable ORM Texture"),
112
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
113
+ anno::in_group("Reflectivity")
114
+ ]],
115
+ uniform texture_2d ORM_texture = texture_2d() [[
116
+ anno::display_name("ORM Map"),
117
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
118
+ anno::in_group("Reflectivity"),
119
+ anno::usage("roughness")
120
+ ]],
121
+
122
+
123
+ // AO Group //
124
+
125
+ float ao_to_diffuse = 0.0 [[
126
+ anno::display_name("AO to diffuse"),
127
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
128
+ anno::in_group("AO"),
129
+ anno::hard_range(float(0.0), float(1.0))
130
+ ]],
131
+ uniform texture_2d ao_texture = texture_2d() [[
132
+ anno::display_name("Ambient Occlusion Map"),
133
+ anno::description("The ambient occlusion texture for the material"),
134
+ anno::in_group("AO"),
135
+ anno::usage("occlusion")
136
+ ]],
137
+
138
+
139
+ // Emission //
140
+
141
+ uniform bool enable_emission = false [[
142
+ anno::display_name("Enable Emission"),
143
+ anno::description("Enables the emission of light from the material"),
144
+ anno::in_group("Emissive")
145
+ ]],
146
+ color emissive_color = color(1.0,0.1,0.1) [[
147
+ anno::display_name("Emissive Color"),
148
+ anno::description("The emission color"),
149
+ anno::in_group("Emissive"),
150
+ anno::enable_if("enable_emission == true")
151
+ ]],
152
+ uniform texture_2d emissive_color_texture = texture_2d() [[
153
+ anno::display_name("Emissive Color map"),
154
+ anno::in_group("Emissive"),
155
+ anno::description("The emissive color texture"),
156
+ anno::enable_if("enable_emission == true")
157
+ ]],
158
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
159
+ anno::display_name("Emissive Mask map"),
160
+ anno::description("The texture masking the emissive color"),
161
+ anno::in_group("Emissive"),
162
+ anno::enable_if("enable_emission == true"),
163
+ anno::usage("occlusion")
164
+ ]],
165
+ float emissive_intensity = float(40.0) [[
166
+ anno::display_name("Emissive Intensity"),
167
+ anno::description("Intensity of the emission"),
168
+ anno::in_group("Emissive"),
169
+ anno::enable_if("enable_emission == true")
170
+ ]],
171
+
172
+
173
+ // Cutout Opacity //
174
+
175
+ uniform bool enable_opacity = false [[
176
+ anno::display_name("Enable Opacity"),
177
+ anno::description("Enables the use of cutout opacity"),
178
+ anno::in_group("Opacity")
179
+ ]],
180
+ uniform texture_2d opacity_texture = texture_2d() [[
181
+ anno::display_name("Opacity Map"),
182
+ anno::in_group("Opacity"),
183
+ anno::usage("opacity")
184
+ ]],
185
+ float opacity_constant = float(1.0) [[
186
+ anno::display_name("Opacity Amount"),
187
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
188
+ anno::in_group("Opacity"),
189
+ anno::hard_range(float(0.0), float(1.0))
190
+ ]],
191
+ uniform bool enable_opacity_texture = false [[
192
+ anno::display_name("Enable Opacity Texture"),
193
+ anno::description("Enables or disables the usage of the opacity texture map"),
194
+ anno::in_group("Opacity")
195
+ ]],
196
+ uniform base::mono_mode opacity_mode = base::mono_average [[
197
+ anno::display_name("Opacity Mono Source"),
198
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
199
+ anno::in_group("Opacity")
200
+ ]],
201
+ uniform float opacity_threshold = float(0.0) [[
202
+ anno::hard_range(0.0, 1.0),
203
+ anno::display_name("Opacity Threshold"),
204
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
205
+ anno::in_group("Opacity")
206
+ ]],
207
+
208
+
209
+ // Normal //
210
+
211
+ uniform float geometry_normal_roughness_strength = 1.f
212
+ [[
213
+ anno::hard_range(0.0, 1.0),
214
+ anno::display_name("Normal map to roughness weight"),
215
+ anno::description("Enables and weights roughness induced by normal maps"),
216
+ anno::in_group("Normal")
217
+ ]],
218
+ uniform float bump_factor = float(1.0) [[
219
+ anno::display_name("Normal Strength"),
220
+ anno::description("Strength of normal map"),
221
+ anno::in_group("Normal"),
222
+ anno::soft_range(float(0.0), float(1.0))
223
+ ]],
224
+ uniform texture_2d normalmap_texture = texture_2d() [[
225
+ anno::display_name("Normal Map"),
226
+ anno::in_group("Normal"),
227
+ anno::usage("normal")
228
+ ]],
229
+ uniform float detail_bump_factor = float(0.3) [[
230
+ anno::display_name("Detail Normal Strength"),
231
+ anno::in_group("Normal"),
232
+ anno::description("Strength of the detail normal"),
233
+ anno::soft_range(float(0.0), float(1.0))
234
+ ]],
235
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
236
+ anno::display_name("Detail Normal Map"),
237
+ anno::in_group("Normal"),
238
+ anno::usage("normal")
239
+ ]],
240
+ uniform bool flip_tangent_u = false [[
241
+ anno::display_name("Normal Map Flip U Tangent"),
242
+ anno::in_group("Normal")
243
+ ]],
244
+ uniform bool flip_tangent_v = true [[
245
+ anno::display_name("Normal Map Flip V Tangent"),
246
+ anno::in_group("Normal")
247
+ ]],
248
+
249
+
250
+ // UVW Projection Group //
251
+
252
+ uniform bool project_uvw = false [[
253
+ anno::display_name("Enable Project UVW Coordinates"),
254
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
255
+ anno::in_group("UV")
256
+ ]],
257
+ uniform bool world_or_object = false [[
258
+ anno::display_name("Enable World Space"),
259
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
260
+ anno::in_group("UV"),
261
+ anno::enable_if("project_uvw == true")
262
+ ]],
263
+ uniform int uv_space_index = 0 [[
264
+ anno::display_name("UV Space Index"),
265
+ anno::description("UV Space Index."),
266
+ anno::in_group("UV"),
267
+ anno::enable_if("project_uvw == true"),
268
+ anno::hard_range(int(0), int(3))
269
+ ]],
270
+
271
+
272
+ // UVW Adjustments Group //
273
+
274
+ uniform float2 texture_translate = float2(0.0) [[
275
+ anno::display_name("Texture Translate"),
276
+ anno::description("Controls position of texture."),
277
+ anno::in_group("UV"),
278
+ anno::enable_if("project_uvw == true")
279
+ ]],
280
+ uniform float texture_rotate = float(0.0) [[
281
+ anno::display_name("Texture Rotate"),
282
+ anno::description("Rotates angle of texture in degrees."),
283
+ anno::in_group("UV"),
284
+ anno::enable_if("project_uvw == true")
285
+ ]],
286
+ uniform float2 texture_scale = float2(1.0) [[
287
+ anno::display_name("Texture Tiling"),
288
+ anno::description("Controls the repetition of the texture."),
289
+ anno::in_group("UV"),
290
+ anno::enable_if("project_uvw == true")
291
+ ]],
292
+ uniform float2 detail_texture_translate = float2(0.0) [[
293
+ anno::display_name("Detail Texture Translate"),
294
+ anno::description("Controls the position of the detail texture."),
295
+ anno::in_group("UV"),
296
+ anno::enable_if("project_uvw == true")
297
+ ]],
298
+ uniform float detail_texture_rotate = float(0.0) [[
299
+ anno::display_name("Detail Texture Rotate"),
300
+ anno::description("Rotates angle of the detail texture in degrees."),
301
+ anno::in_group("UV"),
302
+ anno::enable_if("project_uvw == true")
303
+ ]],
304
+ uniform float2 detail_texture_scale = float2(1.0) [[
305
+ anno::display_name("Detail Texture Tiling"),
306
+ anno::description("Controls the repetition of the detail texture."),
307
+ anno::in_group("UV"),
308
+ anno::enable_if("project_uvw == true")
309
+ ]],
310
+
311
+
312
+ // Geometry //
313
+
314
+ uniform float round_edges_radius = float(0.0) [[
315
+ anno::display_name("Round Edge Radius"),
316
+ anno::description("Influence radius around the edges in meters"),
317
+ anno::in_group("Geometry"),
318
+ anno::soft_range(0.0, 1.0)
319
+ ]],
320
+ uniform float round_edges_roundness = float(1.0) [[
321
+ anno::display_name("Round Edge Roundness"),
322
+ anno::description("Determines how round the edge will look"),
323
+ anno::in_group("Geometry"),
324
+ anno::hard_range(0.0, 1.0)
325
+ ]],
326
+ uniform bool round_edges_across_materials = false [[
327
+ anno::display_name("Round Edge Across Materials"),
328
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
329
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
330
+ "\t\thappens between facets irrespective of their materials"),
331
+ anno::in_group("Geometry")
332
+ ]]
333
+ )
334
+ [[
335
+ anno::display_name("OmniPBR"),
336
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
337
+ anno::in_group("Base"),
338
+ anno::version( 2, 1, 2),
339
+ anno::author("NVIDIA CORPORATION"),
340
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
341
+ ]] = let {
342
+
343
+ material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
344
+ diffuse_color_constant: diffuse_color_constant,
345
+ diffuse_texture: diffuse_texture,
346
+ albedo_desaturation: albedo_desaturation,
347
+ albedo_add: albedo_add,
348
+ albedo_brightness: albedo_brightness,
349
+ diffuse_tint: diffuse_tint,
350
+ reflection_roughness_constant: reflection_roughness_constant,
351
+ reflection_roughness_texture_influence: reflection_roughness_texture_influence,
352
+ reflectionroughness_texture: reflectionroughness_texture,
353
+ metallic_constant: metallic_constant,
354
+ metallic_texture_influence: metallic_texture_influence,
355
+ metallic_texture: metallic_texture,
356
+ specular_level: specular_level,
357
+ enable_ORM_texture: enable_ORM_texture,
358
+ ORM_texture: ORM_texture,
359
+ ao_to_diffuse: ao_to_diffuse,
360
+ ao_texture: ao_texture,
361
+ enable_emission: enable_emission,
362
+ emissive_color: emissive_color,
363
+ emissive_color_texture: emissive_color_texture,
364
+ emissive_mask_texture: emissive_mask_texture,
365
+ emissive_intensity: emissive_intensity,
366
+ enable_opacity: enable_opacity,
367
+ opacity_texture: opacity_texture,
368
+ opacity_constant: opacity_constant,
369
+ enable_opacity_texture: enable_opacity_texture,
370
+ opacity_mode: opacity_mode,
371
+ opacity_threshold: opacity_threshold,
372
+ geometry_normal_roughness_strength: geometry_normal_roughness_strength,
373
+ bump_factor: bump_factor,
374
+ normalmap_texture: normalmap_texture,
375
+ detail_bump_factor: detail_bump_factor,
376
+ detail_normalmap_texture: detail_normalmap_texture,
377
+ flip_tangent_u: flip_tangent_u,
378
+ flip_tangent_v: flip_tangent_v,
379
+ project_uvw: project_uvw,
380
+ world_or_object: world_or_object,
381
+ uv_space_index: uv_space_index,
382
+ texture_translate: texture_translate,
383
+ texture_rotate: texture_rotate,
384
+ texture_scale: texture_scale,
385
+ detail_texture_translate: detail_texture_translate,
386
+ detail_texture_rotate: detail_texture_rotate,
387
+ detail_texture_scale: detail_texture_scale,
388
+ round_edges_radius: round_edges_radius,
389
+ round_edges_roundness: round_edges_roundness,
390
+ round_edges_across_materials: round_edges_across_materials
391
+ );
392
+
393
+ } in material(
394
+ surface: base.surface,
395
+ geometry: base.geometry
396
+ );
fanuc_m710ic_50s/materials/mdl/OmniPBRBase.mdl ADDED
@@ -0,0 +1,470 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::tex::*;
13
+ import ::anno::*;
14
+ import ::anno::*;
15
+
16
+ export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
17
+ anno::hidden()
18
+ ]]
19
+ {
20
+ Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
21
+ float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
22
+ return math::normalize(N);
23
+ }
24
+
25
+ export struct NormalData [[
26
+ anno::hidden()
27
+ ]]
28
+ {
29
+ float3 normal;
30
+ float2 roughness;
31
+ };
32
+
33
+ export NormalData tangent_space_normal_roughness_texture(
34
+ uniform texture_2d texture
35
+ [[
36
+ anno::description("The input texture"),
37
+ anno::usage("normal")
38
+ ]],
39
+ uniform float factor = 1.0f
40
+ [[ anno::description("Determines the degree of bumpiness") ]],
41
+ uniform bool flip_tangent_u = false
42
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
43
+ uniform bool flip_tangent_v = false
44
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
45
+ base::texture_coordinate_info uvw = base::texture_coordinate_info()
46
+ [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
47
+ uniform float2 crop_u = float2( 0.0, 1.0)
48
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
49
+ uniform float2 crop_v = float2( 0.0, 1.0)
50
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
51
+ uniform tex::wrap_mode wrap_u = tex::wrap_repeat
52
+ [[ anno::description("Wrapping mode in the u direction") ]],
53
+ uniform tex::wrap_mode wrap_v = tex::wrap_repeat
54
+ [[ anno::description("Wrapping mode in the v direction") ]],
55
+ uniform bool clip = false
56
+ [[
57
+ anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
58
+ anno::hidden()
59
+ ]],
60
+ uniform float scale = 1.
61
+ [[
62
+ anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
63
+ anno::unused()
64
+ ]],
65
+ uniform float offset = 0.
66
+ [[
67
+ anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
68
+ anno::unused()
69
+ ]],
70
+ uniform float animation_start_time = 0.
71
+ [[ anno::description("When to start playing first frame of the animation ") ]],
72
+ uniform int2 animation_crop = int2(0, 0)
73
+ [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
74
+ uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
75
+ [[ anno::description("Defines what to do outside of regular animation time") ]],
76
+ uniform float animation_fps = 30
77
+ [[ anno::description("Framerate to use for animation playback") ]]
78
+ )
79
+ [[
80
+ anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
81
+ anno::hidden(),
82
+ anno::noinline()
83
+ ]]
84
+ {
85
+ NormalData normalData;
86
+ normalData.roughness = float2(0);
87
+ normalData.normal = state::normal();
88
+
89
+ float frame = 0.0;
90
+ if(animation_crop != int2(0,0)) //only if we have an animation
91
+ {
92
+ frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
93
+ switch ( animation_wrap) {
94
+ case tex::wrap_repeat:
95
+ frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
96
+ math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
97
+ break;
98
+ case tex::wrap_mirrored_repeat:
99
+ float animation_crop_2y = 2.0*animation_crop.y;
100
+ frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
101
+ math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
102
+ if(frame>animation_crop.y)
103
+ frame = animation_crop_2y-frame;
104
+ break;
105
+ case tex::wrap_clamp:
106
+ frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
107
+ break;
108
+ case tex::wrap_clip:
109
+ frame += animation_crop.x;
110
+ if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
111
+ break;
112
+ }
113
+ }
114
+
115
+ if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
116
+ factor == 0.0f)
117
+ return normalData;
118
+ {
119
+ if (clip) {
120
+ if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
121
+ return normalData;
122
+ }
123
+ if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
124
+ return normalData;
125
+ }
126
+ }
127
+ if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
128
+ return normalData;
129
+ }
130
+ if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
131
+ return normalData;
132
+ }
133
+ }
134
+ bool pixel_flip_u = flip_tangent_u;
135
+ bool pixel_flip_v = flip_tangent_v;
136
+ //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
137
+ if (wrap_u == tex::wrap_mirrored_repeat) {
138
+ if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
139
+ pixel_flip_u = ! pixel_flip_u;
140
+ else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
141
+ pixel_flip_u = ! pixel_flip_u;
142
+ }
143
+ if (wrap_v == tex::wrap_mirrored_repeat) {
144
+ if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
145
+ pixel_flip_v = ! pixel_flip_v;
146
+ else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
147
+ pixel_flip_v = ! pixel_flip_v;
148
+ }
149
+
150
+ float3 transformed_tangent_u = uvw.tangent_u;
151
+ float3 transformed_tangent_v = uvw.tangent_v;
152
+
153
+ if (pixel_flip_u)
154
+ transformed_tangent_u=-transformed_tangent_u;
155
+ if (pixel_flip_v)
156
+ transformed_tangent_v=-transformed_tangent_v;
157
+
158
+ float3 tangent_space_normal;
159
+ float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
160
+ if(normal_raw.x > 1.5)
161
+ {
162
+ // octahedron packed by OV
163
+ normal_raw.x -= 2.0;
164
+ normal_raw.x -= 0.5;
165
+ normal_raw.y -= 0.5;
166
+ tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
167
+ normalData.roughness = float2(normal_raw.z, normal_raw.w);
168
+ }
169
+ else
170
+ {
171
+ // regular
172
+ tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
173
+ normalData.roughness = float2(0);
174
+ }
175
+
176
+ normalData.normal = math::normalize(
177
+ transformed_tangent_u * tangent_space_normal.x * factor +
178
+ transformed_tangent_v * tangent_space_normal.y * factor +
179
+ state::normal() * tangent_space_normal.z);
180
+
181
+ return normalData;
182
+ }
183
+
184
+
185
+ export material OmniPBRBase(
186
+
187
+
188
+ // Albdeo //
189
+
190
+ color diffuse_reflection_color = color(0.2) [[
191
+ anno::display_name("Albedo Color"),
192
+ anno::description("This is the albedo base color"),
193
+ anno::in_group("Albedo")
194
+ ]],
195
+ color diffuse_tint = color(1.0) [[
196
+ anno::display_name("Albedo Tint"),
197
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
198
+ anno::in_group("Albedo")
199
+ ]],
200
+
201
+
202
+ // Reflecitivity //
203
+
204
+ float specular_reflection_roughness = float(0.0) [[
205
+ anno::display_name("Roughness"),
206
+ anno::description("Higher roughness values lead to more blurry reflections"),
207
+ anno::in_group("Reflectivity"),
208
+ anno::hard_range(0.0, 1.0)
209
+ ]],
210
+ float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
211
+ anno::display_name("Aniso roughness"),
212
+ anno::description("Higher roughness values lead to more blurry reflections"),
213
+ anno::in_group("Reflectivity"),
214
+ anno::hidden()
215
+ ]],
216
+ float metalness = float(0.0) [[
217
+ anno::display_name("Metalness"),
218
+ anno::description("Bias towards pure specular reflection"),
219
+ anno::in_group("Reflectivity"),
220
+ anno::hard_range(0.0, 1.0)
221
+ ]],
222
+ float specular_level = float(0.5) [[
223
+ anno::display_name("Specular"),
224
+ anno::description("The specular level (intensity) of the material"),
225
+ anno::in_group("Reflectivity"),
226
+ anno::soft_range(0.0, 1.0)
227
+ ]],
228
+
229
+
230
+ // Emission //
231
+
232
+ uniform bool enable_emission = false [[
233
+ anno::display_name("Enable Emission"),
234
+ anno::description("Enables the emission of light from the material"),
235
+ anno::in_group("Emissive")
236
+ ]],
237
+ color emission_color = color(1.0,0.1,0.1) [[
238
+ anno::display_name("Emissive Color"),
239
+ anno::description("The emission color"),
240
+ anno::in_group("Emissive"),
241
+ anno::enable_if("enable_emission == true")
242
+ ]],
243
+ float emission_intensity = float(40.0) [[
244
+ anno::display_name("Emissive Intensity"),
245
+ anno::description("Intensity of the emission"),
246
+ anno::in_group("Emissive"),
247
+ anno::soft_range(0.0, 1000.0),
248
+ anno::enable_if("enable_emission == true")
249
+ ]],
250
+
251
+
252
+ // Geometry Opacity //
253
+
254
+ uniform bool enable_opacity = false [[
255
+ anno::display_name("Enable Opacity"),
256
+ anno::description("Enables the use of cutout opacity"),
257
+ anno::in_group("Opacity")
258
+ ]],
259
+ float geometry_opacity = float(1.0) [[
260
+ anno::display_name("Opacity Amount"),
261
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
262
+ anno::in_group("Opacity"),
263
+ anno::hard_range(0.0, 1.0)
264
+ ]],
265
+ uniform float geometry_opacity_threshold = 0.f
266
+ [[
267
+ anno::display_name("Opacity Threshold"),
268
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
269
+ anno::in_group("Opacity"),
270
+ anno::hard_range(0.0, 1.0)
271
+ ]],
272
+
273
+
274
+ // Clearcoat //
275
+
276
+ uniform bool enable_coat = false [[
277
+ anno::display_name("Enable Clearcoat Layer"),
278
+ anno::description("Adds a coat layer on top of the material when enabled"),
279
+ anno::in_group("Clearcoat")
280
+ ]],
281
+ float coat_weight = float(1.0) [[
282
+ anno::display_name("Clearcoat Weight"),
283
+ anno::description("Sets the weight for coat layer"),
284
+ anno::in_group("Clearcoat"),
285
+ anno::hard_range(0.0, 1.0)
286
+ ]],
287
+ color coat_color = color(1.0) [[
288
+ anno::display_name("Clearcoat Tint"),
289
+ anno::description("Clearcoat is tinted and affects the underlying material"),
290
+ anno::in_group("Clearcoat")
291
+ ]],
292
+ float coat_transparency = float(1.0) [[
293
+ anno::display_name("Clearcoat Transparency"),
294
+ anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
295
+ anno::in_group("Clearcoat"),
296
+ anno::hard_range(0.0, 1.0)
297
+ ]],
298
+ float coat_roughness = float(0.0) [[
299
+ anno::display_name("Clearcoat Roughness"),
300
+ anno::description("Higher roughness values lead to more blurry reflections"),
301
+ anno::in_group("Clearcoat"),
302
+ anno::hard_range(0.0, 1.0)
303
+ ]],
304
+ float2 coat_aniso_roughness = float2(0.0, 0.0) [[
305
+ anno::display_name("Clearcoat aniso roughness"),
306
+ anno::description("Higher roughness values lead to more blurry reflections"),
307
+ anno::in_group("Clearcoat"),
308
+ anno::hidden()
309
+ ]],
310
+ float coat_ior = float(1.56) [[
311
+ anno::display_name("Clearcoat IOR"),
312
+ anno::description("Sets the Index of refraction for the coat layer"),
313
+ anno::in_group("Clearcoat"),
314
+ anno::soft_range(0.0, 4.0)
315
+ ]],
316
+ float3 clearcoat_geometry_normal = state::normal() [[
317
+ anno::display_name("Clearcoat Normal"),
318
+ anno::in_group("Clearcoat"),
319
+ anno::usage("normal")
320
+ ]],
321
+
322
+
323
+ // Geometry //
324
+
325
+ uniform float round_edges_radius = float(0.0) [[
326
+ anno::display_name("Round Edge Radius"),
327
+ anno::description("Influence radius around the edges in meters"),
328
+ anno::in_group("Geometry"),
329
+ anno::soft_range(0.0, 1.0)
330
+ ]],
331
+ uniform float round_edges_roundness = float(1.0) [[
332
+ anno::display_name("Round Edge Roundness"),
333
+ anno::description("Determines how round the edge will look"),
334
+ anno::in_group("Geometry"),
335
+ anno::hard_range(0.0, 1.0)
336
+ ]],
337
+ uniform bool round_edges_across_materials = false [[
338
+ anno::display_name("Round Edge Across Materials"),
339
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
340
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
341
+ "\t\thappens between facets irrespective of their materials"),
342
+ anno::in_group("Geometry")
343
+ ]],
344
+ float3 geometry_normal = state::normal() [[
345
+ anno::display_name("Geometry Normal"),
346
+ anno::in_group("Geometry"),
347
+ anno::usage("normal")
348
+ ]]
349
+
350
+ )
351
+ [[
352
+ anno::display_name("OmniPBR Base"),
353
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
354
+ anno::in_group("Omni Materials"),
355
+ anno::version( 2, 1, 1),
356
+ anno::author("NVIDIA CORPORATION"),
357
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
358
+ ]]
359
+ = let{
360
+
361
+ // Diffuse Bsdf //
362
+
363
+ color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
364
+
365
+ color base_color = tinted_diffuse_color;
366
+
367
+ bsdf diffuse_bsdf = df::weighted_layer(
368
+ weight: 1.0,
369
+ layer: df::diffuse_reflection_bsdf(
370
+ tint: base_color,
371
+ roughness: float(0.0)
372
+ ),
373
+ base: bsdf(),
374
+ normal: geometry_normal
375
+ );
376
+
377
+ // Glossy Reflection Bsdf //
378
+
379
+ float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
380
+ + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
381
+ float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
382
+ + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
383
+ bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
384
+ roughness_u: roughness_u,
385
+ roughness_v: roughness_v,
386
+ tint: color(1.0),
387
+ mode: df::scatter_reflect
388
+ );
389
+
390
+ bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
391
+ normal_reflectivity: 0.08,
392
+ grazing_reflectivity: 1.0,
393
+ exponent: 5.0,
394
+ weight: specular_level,
395
+ layer: ggx_smith_bsdf,
396
+ base: diffuse_bsdf,
397
+ normal: geometry_normal
398
+ );
399
+
400
+ bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
401
+
402
+ bsdf omni_PBR_bsdf = df::weighted_layer(
403
+ weight: metalness,
404
+ layer: directional_factor_bsdf,
405
+ base: custom_curve_layer_bsdf,
406
+ normal: geometry_normal
407
+ );
408
+
409
+ // Clear Coat //
410
+
411
+ float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
412
+ + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
413
+ float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
414
+ + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
415
+ bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
416
+ roughness_u: coat_roughness_u,
417
+ roughness_v: coat_roughness_v,
418
+ tint: color(1.0),
419
+ mode: df::scatter_reflect
420
+ );
421
+
422
+ bsdf opaque_coat = df::weighted_layer(
423
+ weight: coat_transparency,
424
+ layer: ::df::tint(
425
+ tint: coat_color,
426
+ base: omni_PBR_bsdf
427
+ ),
428
+ base: ::df::diffuse_reflection_bsdf(
429
+ tint: coat_color
430
+ )
431
+ );
432
+
433
+ bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
434
+ ior: coat_ior,
435
+ weight: coat_weight,
436
+ layer: coat_bsdf,
437
+ base: opaque_coat,
438
+ normal: clearcoat_geometry_normal
439
+ );
440
+
441
+ bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
442
+
443
+ color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
444
+
445
+ float opacity_value = geometry_opacity;
446
+ float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
447
+
448
+ material_emission emission = material_emission(
449
+ df::diffuse_edf(),
450
+ intensity: emission_value
451
+ );
452
+
453
+ material_surface surface = material_surface(
454
+ scattering: final_bsdf,
455
+ emission: emission
456
+ );
457
+
458
+ material_geometry geometry = material_geometry(
459
+ normal: state::rounded_corner_normal(
460
+ radius: round_edges_radius,
461
+ across_materials: round_edges_across_materials,
462
+ roundness: round_edges_roundness
463
+ ),
464
+ cutout_opacity: cutout_opacity
465
+ );
466
+
467
+ } in material(
468
+ surface: surface,
469
+ geometry: geometry
470
+ );
fanuc_m710ic_50s/materials/mdl/OmniPBR_ClearCoat.mdl ADDED
@@ -0,0 +1,711 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import core_definitions::file_texture;
19
+ import core_definitions::normalmap_texture;
20
+
21
+ import OmniPBRBase::*;
22
+
23
+ // Functions //
24
+
25
+
26
+ // Returns a matrix from R,T,S. inputs //
27
+
28
+ uniform float4x4 rotation_translation_scale(
29
+ uniform float3 rotation = float3(0.)
30
+ [[ anno::description("Rotation applied to every UVW coordinate") ]],
31
+ uniform float3 translation = float3(0.)
32
+ [[ anno::description("Offset applied to every UVW coordinate") ]],
33
+ uniform float3 scaling = float3(1.)
34
+ [[ anno::description("Scale applied to every UVW coordinate") ]]
35
+ )
36
+ [[
37
+ anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
38
+ anno::hidden()
39
+ ]]
40
+ {
41
+ float4x4 scale =
42
+ float4x4(scaling.x , 0.0 , 0.0 , 0.0,
43
+ 0.0 , scaling.y , 0.0 , 0.0,
44
+ 0.0 , 0.0 , scaling.z , 0.0,
45
+ translation.x , translation.y , translation.z , 1.0);
46
+
47
+ float3 s = math::sin(rotation);
48
+ float3 c = math::cos(rotation);
49
+
50
+ float4x4 rotate =
51
+ float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
52
+ c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
53
+ -s.y , s.x*c.y , c.x*c.y , 0.0,
54
+ 0.0 , 0.0 , 0 , 1.0);
55
+
56
+ return scale * rotate;
57
+ }
58
+
59
+ // Returns the normal n in tangent space, given n is in internal space. //
60
+
61
+ float3 transform_internal_to_tangent(float3 n)
62
+ {
63
+ /* flip_tangent_v */
64
+ return
65
+ n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
66
+ n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
67
+ n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
68
+ }
69
+
70
+ // Returns the normal n in internal space, given n is in tangent space.
71
+ float3 transform_tangent_to_internal(float3 n)
72
+ {
73
+ return state::texture_tangent_u(0) * n.x -
74
+ state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
75
+ state::normal() * n.z;
76
+ }
77
+
78
+ // Returns a normal by adding a detail normal to a global normal.
79
+ export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
80
+ {
81
+ // http://blog.selfshadow.com/publications/blending-in-detail/
82
+ float3 n_t = transform_internal_to_tangent(n);
83
+ float3 nd_t = transform_internal_to_tangent(nd);
84
+ n_t = n_t + float3(0.,0.,1.);
85
+ nd_t = nd_t * float3(-1.,-1.,1.);
86
+ n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
87
+ return math::normalize(transform_tangent_to_internal(n));
88
+ }
89
+
90
+ base::texture_return multiply_colors(
91
+ color color_1 = color(1.0, 1.0, 1.0),
92
+ color color_2 = color(.5, .5, .5),
93
+ float weight = 1.0
94
+ )
95
+ [[
96
+ anno::hidden()
97
+ ]]
98
+ {
99
+ return base::blend_color_layers(
100
+ layers: base::color_layer[](
101
+ base::color_layer(
102
+ layer_color: color_2,
103
+ weight: weight,
104
+ mode: base::color_layer_multiply
105
+ )),
106
+ base: color_1
107
+ );
108
+ }
109
+
110
+
111
+ // OmniPBR Clearcoat //
112
+
113
+ export material OmniPBR_ClearCoat(
114
+
115
+ // Albdeo //
116
+
117
+ color diffuse_color_constant = color(0.2) [[
118
+ anno::display_name("Albedo Color"),
119
+ anno::description("This is the albedo base color"),
120
+ anno::in_group("Albedo")
121
+ ]],
122
+ uniform texture_2d diffuse_texture = texture_2d() [[
123
+ anno::display_name("Albedo Map"),
124
+ anno::in_group("Albedo")
125
+ ]],
126
+ float albedo_desaturation = float(0.0) [[
127
+ anno::display_name("Albedo Map Desaturation"),
128
+ anno::description("Desaturates the albedo map"),
129
+ anno::in_group("Albedo"),
130
+ anno::soft_range(float(0.0), float(1.0))
131
+ ]],
132
+ float albedo_add = float(0.0) [[
133
+ anno::display_name("Albedo Add"),
134
+ anno::description("Adds a constant value to the diffuse color "),
135
+ anno::in_group("Albedo"),
136
+ anno::soft_range(float(-1.0), float(1.0))
137
+ ]],
138
+ float albedo_brightness = float(1.0) [[
139
+ anno::display_name("Albedo Brightness"),
140
+ anno::description("Multiplier for the diffuse color "),
141
+ anno::in_group("Albedo"),
142
+ anno::soft_range(float(0.0), float(1.0))
143
+ ]],
144
+ color diffuse_tint = color(1.0) [[
145
+ anno::display_name("Color Tint"),
146
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
147
+ anno::in_group("Albedo")
148
+ ]],
149
+
150
+
151
+ // Reflectivity //
152
+
153
+ float reflection_roughness_constant = float(0.5) [[
154
+ anno::display_name("Roughness Amount"),
155
+ anno::description("Higher roughness values lead to more blurry reflections"),
156
+ anno::in_group("Reflectivity"),
157
+ anno::hard_range(float(0.0), float(1.0))
158
+ ]],
159
+ float reflection_roughness_texture_influence = float(0.0) [[
160
+ anno::display_name("Roughness Map Influence"),
161
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
162
+ anno::in_group("Reflectivity"),
163
+ anno::hard_range(float(0.0), float(1.0))
164
+ ]],
165
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
166
+ anno::display_name("Roughness Map"),
167
+ anno::in_group("Reflectivity"),
168
+ anno::usage("roughness")
169
+ ]],
170
+ float metallic_constant = float(0.0) [[
171
+ anno::display_name("Metallic Amount"),
172
+ anno::description("Metallic Material"),
173
+ anno::in_group("Reflectivity"),
174
+ anno::hard_range(float(0.0), float(1.0))
175
+ ]],
176
+ float metallic_texture_influence = float(0.0) [[
177
+ anno::display_name("Metallic Map Influence"),
178
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
179
+ anno::in_group("Reflectivity"),
180
+ anno::hard_range(float(0.0), float(1.0))
181
+ ]],
182
+ uniform texture_2d metallic_texture = texture_2d() [[
183
+ anno::display_name("Metallic Map"),
184
+ anno::in_group("Reflectivity"),
185
+ anno::usage("metalness")
186
+ ]],
187
+ float specular_level = float(0.5) [[
188
+ anno::display_name("Specular"),
189
+ anno::description("The specular level (intensity) of the material"),
190
+ anno::in_group("Reflectivity"),
191
+ anno::soft_range(float(0.0), float(1.0))
192
+ ]],
193
+
194
+
195
+ // ORM //
196
+
197
+ uniform bool enable_ORM_texture = false [[
198
+ anno::display_name("Enable ORM Texture"),
199
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
200
+ anno::in_group("Reflectivity")
201
+ ]],
202
+ uniform texture_2d ORM_texture = texture_2d() [[
203
+ anno::display_name("ORM Map"),
204
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
205
+ anno::in_group("Reflectivity"),
206
+ anno::usage("roughness")
207
+ ]],
208
+
209
+
210
+ // AO Group //
211
+
212
+ float ao_to_diffuse = 0.0 [[
213
+ anno::display_name("AO to diffuse"),
214
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
215
+ anno::in_group("AO"),
216
+ anno::hard_range(float(0.0), float(1.0))
217
+ ]],
218
+ uniform texture_2d ao_texture = texture_2d() [[
219
+ anno::display_name("Ambient Occlusion Map"),
220
+ anno::description("The ambient occlusion texture for the material"),
221
+ anno::in_group("AO"),
222
+ anno::usage("occlusion")
223
+ ]],
224
+
225
+
226
+ // Emission //
227
+
228
+ uniform bool enable_emission = false [[
229
+ anno::display_name("Enable Emission"),
230
+ anno::description("Enables the emission of light from the material"),
231
+ anno::in_group("Emissive")
232
+ ]],
233
+ color emissive_color = color(1.0,0.1,0.1) [[
234
+ anno::display_name("Emissive Color"),
235
+ anno::description("The emission color"),
236
+ anno::in_group("Emissive"),
237
+ anno::enable_if("enable_emission == true")
238
+ ]],
239
+ uniform texture_2d emissive_color_texture = texture_2d() [[
240
+ anno::display_name("Emissive Color map"),
241
+ anno::in_group("Emissive"),
242
+ anno::description("The emissive color texture"),
243
+ anno::enable_if("enable_emission == true")
244
+ ]],
245
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
246
+ anno::display_name("Emissive Mask map"),
247
+ anno::description("The texture masking the emissive color"),
248
+ anno::in_group("Emissive"),
249
+ anno::enable_if("enable_emission == true"),
250
+ anno::usage("occlusion")
251
+ ]],
252
+ float emissive_intensity = float(40.0) [[
253
+ anno::display_name("Emissive Intensity"),
254
+ anno::description("Intensity of the emission"),
255
+ anno::in_group("Emissive"),
256
+ anno::enable_if("enable_emission == true")
257
+ ]],
258
+
259
+
260
+ // Cutout Opacity //
261
+
262
+ uniform bool enable_opacity = false [[
263
+ anno::display_name("Enable Opacity"),
264
+ anno::description("Enables the use of cutout opacity"),
265
+ anno::in_group("Opacity")
266
+ ]],
267
+ uniform texture_2d opacity_texture = texture_2d() [[
268
+ anno::display_name("Opacity Map"),
269
+ anno::in_group("Opacity"),
270
+ anno::usage("opacity")
271
+ ]],
272
+ float opacity_constant = float(1.0) [[
273
+ anno::display_name("Opacity Amount"),
274
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
275
+ anno::in_group("Opacity"),
276
+ anno::hard_range(float(0.0), float(1.0))
277
+ ]],
278
+ uniform bool enable_opacity_texture = false [[
279
+ anno::display_name("Enable Opacity Texture"),
280
+ anno::description("Enables or disables the usage of the opacity texture map"),
281
+ anno::in_group("Opacity")
282
+ ]],
283
+ uniform base::mono_mode opacity_mode = base::mono_average [[
284
+ anno::display_name("Opacity Mono Source"),
285
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
286
+ anno::in_group("Opacity")
287
+ ]],
288
+ uniform float opacity_threshold = float(0.0) [[
289
+ anno::display_name("Opacity Threshold"),
290
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
291
+ anno::in_group("Opacity"),
292
+ anno::hard_range(float(0.0), float(1.0))
293
+ ]],
294
+
295
+
296
+ // Clearcoat //
297
+
298
+ uniform bool enable_clearcoat = false [[
299
+ anno::display_name("Enable Clearcoat Layer"),
300
+ anno::description("Adds a clearcoat layer on top of the material when enabled"),
301
+ anno::in_group("Clearcoat")
302
+ ]],
303
+ float clearcoat_weight = float(1.0) [[
304
+ anno::display_name("Clearcoat Weight"),
305
+ anno::description("Sets the weight for clearcoat layer"),
306
+ anno::in_group("Clearcoat"),
307
+ anno::hard_range(float(0.0), float(1.0))
308
+ ]],
309
+ color clearcoat_tint = color(1.0) [[
310
+ anno::display_name("Clearcoat Tint"),
311
+ anno::description("Clearcoat is tinted and affects the underlying material"),
312
+ anno::in_group("Clearcoat")
313
+ ]],
314
+ float clearcoat_transparency = float(1.0) [[
315
+ anno::display_name("Clearcoat Transparency"),
316
+ anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
317
+ anno::in_group("Clearcoat"),
318
+ anno::hard_range(float(0.0), float(1.0))
319
+ ]],
320
+ float clearcoat_reflection_roughness = float(0.0) [[
321
+ anno::display_name("Clearcoat Roughness"),
322
+ anno::description("Higher roughness values lead to more blurry reflections"),
323
+ anno::in_group("Clearcoat"),
324
+ anno::hard_range(float(0.0), float(1.0))
325
+ ]],
326
+ float clearcoat_ior = float(1.56) [[
327
+ anno::display_name("Clearcoat IOR"),
328
+ anno::description("Sets the Index of refraction for the clearcoat layer"),
329
+ anno::in_group("Clearcoat"),
330
+ anno::soft_range(float(0.0), float(4.0))
331
+ ]],
332
+ uniform float clearcoat_bump_factor = float(1.0) [[
333
+ anno::display_name("Clearcoat Normal Map Strength"),
334
+ anno::description("Strength of normal map."),
335
+ anno::in_group("Clearcoat"),
336
+ anno::soft_range(float(0.0), float(1.0))
337
+ ]],
338
+ uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
339
+ anno::display_name("Clearcoat Normal Map"),
340
+ anno::description("Enables the usage of the normalmap texture"),
341
+ anno::in_group("Clearcoat"),
342
+ anno::usage("normal")
343
+ ]],
344
+ uniform float2 clearcoat_texture_translate = float2(0.0) [[
345
+ anno::display_name("Clearcoat Texture Translate"),
346
+ anno::description("Controls the position of the clearcoat texture"),
347
+ anno::ui_order(1),
348
+ anno::in_group("UV")
349
+ ]],
350
+ uniform float clearcoat_texture_rotate = float(0.0) [[
351
+ anno::display_name("Clearcoat Texture Rotate"),
352
+ anno::description("Rotates angle of the clearcoat texture in degrees"),
353
+ anno::ui_order(2),
354
+ anno::in_group("UV")
355
+ ]],
356
+ uniform float2 clearcoat_texture_scale = float2(1.0) [[
357
+ anno::display_name("Clearcoat Texture Tiling"),
358
+ anno::description("Controls the repetition of the clearcoat texture"),
359
+ anno::ui_order(3),
360
+ anno::in_group("UV")
361
+ ]],
362
+ float clearcoat_flatten = float(1.0) [[
363
+ anno::display_name("Clearcoat Flatten"),
364
+ anno::description("Flattens the clearcoat to even out the underlying bump maps"),
365
+ anno::in_group("Clearcoat"),
366
+ anno::hard_range(float(0.0), float(1.0))
367
+ ]],
368
+
369
+
370
+ // Normal //
371
+
372
+ uniform float geometry_normal_roughness_strength = 1.f
373
+ [[
374
+ anno::hard_range(0.0, 1.0),
375
+ anno::display_name("Normal map to roughness weight"),
376
+ anno::description("Enables and weights roughness induced by normal maps"),
377
+ anno::in_group("Normal")
378
+ ]],
379
+ uniform float bump_factor = float(1.0) [[
380
+ anno::display_name("Normal Strength"),
381
+ anno::description("Strength of normal map"),
382
+ anno::in_group("Normal"),
383
+ anno::soft_range(float(0.0), float(1.0))
384
+ ]],
385
+ uniform texture_2d normalmap_texture = texture_2d() [[
386
+ anno::display_name("Normal Map"),
387
+ anno::in_group("Normal"),
388
+ anno::usage("normal")
389
+ ]],
390
+ uniform float detail_bump_factor = float(0.3) [[
391
+ anno::display_name("Detail Normal Strength"),
392
+ anno::in_group("Normal"),
393
+ anno::description("Strength of the detail normal"),
394
+ anno::soft_range(float(0.0), float(1.0))
395
+ ]],
396
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
397
+ anno::display_name("Detail Normal Map"),
398
+ anno::in_group("Normal"),
399
+ anno::usage("normal")
400
+ ]],
401
+ uniform bool flip_tangent_u = false [[
402
+ anno::display_name("Normal Map Flip U Tangent"),
403
+ anno::in_group("Normal")
404
+ ]],
405
+ uniform bool flip_tangent_v = true [[
406
+ anno::display_name("Normal Map Flip V Tangent"),
407
+ anno::in_group("Normal")
408
+ ]],
409
+
410
+
411
+ // UVW Projection Group //
412
+
413
+ uniform bool project_uvw = false [[
414
+ anno::display_name("Enable Project UVW Coordinates"),
415
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
416
+ anno::in_group("UV")
417
+ ]],
418
+ uniform bool world_or_object = false [[
419
+ anno::display_name("Enable World Space"),
420
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
421
+ anno::in_group("UV"),
422
+ anno::enable_if("project_uvw == true")
423
+ ]],
424
+ uniform int uv_space_index = 0 [[
425
+ anno::display_name("UV Space Index"),
426
+ anno::description("UV Space Index"),
427
+ anno::in_group("UV"),
428
+ anno::enable_if("project_uvw == true"),
429
+ anno::hard_range(int(0), int(3))
430
+ ]],
431
+
432
+
433
+ // UVW Adjustments Group //
434
+
435
+ uniform float2 texture_translate = float2(0.0) [[
436
+ anno::display_name("Texture Translate"),
437
+ anno::description("Controls position of texture."),
438
+ anno::in_group("UV"),
439
+ anno::enable_if("project_uvw == true")
440
+ ]],
441
+ uniform float texture_rotate = float(0.0) [[
442
+ anno::display_name("Texture Rotate"),
443
+ anno::description("Rotates angle of texture in degrees."),
444
+ anno::in_group("UV"),
445
+ anno::enable_if("project_uvw == true")
446
+ ]],
447
+ uniform float2 texture_scale = float2(1.0) [[
448
+ anno::display_name("Texture Tiling"),
449
+ anno::description("Controls repetition of the texture."),
450
+ anno::in_group("UV"),
451
+ anno::enable_if("project_uvw == true")
452
+ ]],
453
+ uniform float2 detail_texture_translate = float2(0.0) [[
454
+ anno::display_name("Detail Texture Translate"),
455
+ anno::description("Controls the position of the detail texture."),
456
+ anno::in_group("UV"),
457
+ anno::enable_if("project_uvw == true")
458
+ ]],
459
+ uniform float detail_texture_rotate = float(0.0) [[
460
+ anno::display_name("Detail Texture Rotate"),
461
+ anno::description("Rotates angle of the detail texture in degrees."),
462
+ anno::in_group("UV"),
463
+ anno::enable_if("project_uvw == true")
464
+ ]],
465
+ uniform float2 detail_texture_scale = float2(1.0) [[
466
+ anno::display_name("Detail Texture Tiling"),
467
+ anno::description("Controls repetition of the detail texture."),
468
+ anno::in_group("UV"),
469
+ anno::enable_if("project_uvw == true")
470
+ ]],
471
+
472
+
473
+ // Geometry //
474
+
475
+ uniform float round_edges_radius = float(0.0) [[
476
+ anno::display_name("Round Edge Radius"),
477
+ anno::description("Influence radius around the edges in meters"),
478
+ anno::in_group("Geometry"),
479
+ anno::soft_range(0.0, 1.0)
480
+ ]],
481
+ uniform float round_edges_roundness = float(1.0) [[
482
+ anno::display_name("Round Edge Roundness"),
483
+ anno::description("Determines how round the edge will look"),
484
+ anno::in_group("Geometry"),
485
+ anno::hard_range(0.0, 1.0)
486
+ ]],
487
+ uniform bool round_edges_across_materials = false [[
488
+ anno::display_name("Round Edge Across Materials"),
489
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
490
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
491
+ "\t\thappens between facets irrespective of their materials"),
492
+ anno::in_group("Geometry")
493
+ ]]
494
+ )
495
+ [[
496
+ anno::display_name("OmniPBR ClearCoat "),
497
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
498
+ anno::in_group("Base"),
499
+ anno::version( 2, 1, 1),
500
+ anno::author("NVIDIA CORPORATION"),
501
+ anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
502
+ ]] = let {
503
+
504
+ // UVW lookup and transformation //
505
+ base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
506
+
507
+ base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
508
+ coordinate_system: the_system,
509
+ texture_space: uv_space_index,
510
+ projection_type: base::projection_cubic
511
+ ) :
512
+ base::coordinate_source(
513
+ coordinate_system: base::texture_coordinate_uvw,
514
+ texture_space: uv_space_index
515
+ );
516
+
517
+ base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
518
+ transform: rotation_translation_scale(
519
+ scaling: float3(texture_scale.x, texture_scale.y, 1.0),
520
+ rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
521
+ translation: float3(texture_translate.x, texture_translate.y, 0.0)
522
+ ),
523
+ coordinate: uvw
524
+ );
525
+
526
+ base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
527
+ transform: rotation_translation_scale(
528
+ scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
529
+ rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
530
+ translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
531
+ ),
532
+ coordinate: uvw
533
+ );
534
+
535
+ base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
536
+ transform: rotation_translation_scale(
537
+ scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
538
+ rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
539
+ translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
540
+ ),
541
+ coordinate: uvw
542
+ );
543
+
544
+ // Normal calculations //
545
+ OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
546
+
547
+ OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
548
+ OmniPBRBase::tangent_space_normal_roughness_texture(
549
+ texture: normalmap_texture,
550
+ factor: bump_factor,
551
+ uvw: transformed_uvw,
552
+ flip_tangent_u: flip_tangent_u,
553
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
554
+ //flip_tangent_v: true
555
+
556
+ ) : defaultData;
557
+ float3 the_normal = normal_data.normal;
558
+
559
+ OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
560
+ OmniPBRBase::tangent_space_normal_roughness_texture(
561
+ texture: detail_normalmap_texture,
562
+ factor: detail_bump_factor,
563
+ uvw: detail_transformed_uvw,
564
+ flip_tangent_u: flip_tangent_u,
565
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
566
+ ) : defaultData;
567
+ float3 detail_normal = detail_normal_data.normal;
568
+
569
+ OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
570
+ OmniPBRBase::tangent_space_normal_roughness_texture(
571
+ texture: clearcoat_normalmap_texture,
572
+ factor: clearcoat_bump_factor,
573
+ uvw: clearcoat_transformed_uvw,
574
+ flip_tangent_u: flip_tangent_u,
575
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
576
+ ) : defaultData;
577
+ float3 clearcoat_normal = clearcoat_normal_data.normal;
578
+
579
+
580
+ float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
581
+ float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
582
+ float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
583
+ : flattened_clearcoat_normal;
584
+
585
+
586
+ // ORM Handling //
587
+
588
+ float3 ORM_lookup = tex::lookup_float3(
589
+ tex: ORM_texture,
590
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
591
+ );
592
+
593
+
594
+ float3 roughness_lookup = tex::lookup_float3(
595
+ tex: reflectionroughness_texture,
596
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
597
+ );
598
+
599
+ float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
600
+ float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
601
+ float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
602
+ math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
603
+
604
+ float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
605
+ math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
606
+
607
+ // Diffuse Color Lookup and AO //
608
+
609
+ base::texture_return base_lookup = base::file_texture(
610
+ texture: diffuse_texture,
611
+ color_offset: color(albedo_add),
612
+ color_scale: color(albedo_brightness),
613
+ mono_source: base::mono_luminance,
614
+ uvw: transformed_uvw,
615
+ clip: false
616
+ );
617
+
618
+ base::texture_return ao_lookup = base::file_texture(
619
+ texture: ao_texture,
620
+ color_offset: color(0.0, 0.0, 0.0),
621
+ color_scale: color(1.0, 1.0, 1.0),
622
+ mono_source: base::mono_average,
623
+ uvw: transformed_uvw,
624
+ clip: false
625
+ );
626
+
627
+
628
+ color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
629
+ color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
630
+ color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
631
+ color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
632
+
633
+ color base_color = multiply_colors(
634
+ color_1: tinted_diffuse,
635
+ color_2: ao_color,
636
+ weight: ao_to_diffuse
637
+ ).tint;
638
+
639
+
640
+ // Metalness //
641
+
642
+ float3 metallic_lookup = tex::lookup_float3(
643
+ tex: metallic_texture,
644
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
645
+ );
646
+
647
+ float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
648
+ float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
649
+
650
+
651
+ // Emission //
652
+
653
+ color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
654
+ base::file_texture(
655
+ texture: emissive_color_texture,
656
+ color_offset: color(0.0, 0.0, 0.0),
657
+ color_scale: color(1.0, 1.0, 1.0),
658
+ mono_source: base::mono_average,
659
+ uvw: transformed_uvw,
660
+ clip: false
661
+ ).tint : emissive_color;
662
+
663
+ color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
664
+ base::file_texture(
665
+ texture: emissive_mask_texture,
666
+ color_offset: color(0.0, 0.0, 0.0),
667
+ color_scale: color(1.0, 1.0, 1.0),
668
+ mono_source: base::mono_average,
669
+ uvw: transformed_uvw,
670
+ clip: false
671
+ ).tint : color(1.0);
672
+
673
+ color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
674
+
675
+ // Opacity //
676
+
677
+ float opacity_value = enable_opacity_texture ? base::file_texture(
678
+ texture: opacity_texture,
679
+ mono_source: opacity_mode,
680
+ uvw: transformed_uvw
681
+ ).mono : opacity_constant;
682
+
683
+ float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
684
+
685
+ material base = OmniPBRBase::OmniPBRBase(
686
+ diffuse_reflection_color: base_color,
687
+ specular_reflection_aniso_roughness: reflection_roughness,
688
+ specular_level: specular_level,
689
+ metalness: metallic,
690
+ enable_emission: enable_emission,
691
+ emission_color: final_emission_color,
692
+ emission_intensity: emissive_intensity,
693
+ enable_coat: enable_clearcoat,
694
+ coat_weight: clearcoat_weight,
695
+ coat_color: clearcoat_tint,
696
+ coat_transparency: clearcoat_transparency,
697
+ coat_aniso_roughness: clearcoat_reflection_roughness2,
698
+ coat_ior: clearcoat_ior,
699
+ enable_opacity: enable_opacity,
700
+ geometry_opacity: cutout_opacity,
701
+ clearcoat_geometry_normal: final_clearcoat_normal,
702
+ round_edges_radius: round_edges_radius,
703
+ round_edges_roundness: round_edges_roundness,
704
+ round_edges_across_materials: round_edges_across_materials,
705
+ geometry_normal: diffuse_gloss_normal
706
+ );
707
+
708
+ } in material(
709
+ surface: base.surface,
710
+ geometry: base.geometry
711
+ );
fanuc_m710ic_50s/materials/mdl/aux_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
fanuc_m710ic_50s/materials/mdl/core_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
fanuc_m710ic_50s/materials/mdl/support_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
fanuc_m710ic_50s/payloads/Physics/mujoco.usda ADDED
@@ -0,0 +1,199 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ metersPerUnit = 1
6
+ upAxis = "Z"
7
+ )
8
+
9
+ over "m710ic_50s"
10
+ {
11
+ over "joints"
12
+ {
13
+ over "J1" (
14
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
15
+ )
16
+ {
17
+ }
18
+
19
+ over "J2" (
20
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
21
+ )
22
+ {
23
+ }
24
+
25
+ over "J3" (
26
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
27
+ )
28
+ {
29
+ }
30
+
31
+ over "J4" (
32
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
33
+ )
34
+ {
35
+ }
36
+
37
+ over "J5" (
38
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
39
+ )
40
+ {
41
+ }
42
+
43
+ over "J6" (
44
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
45
+ )
46
+ {
47
+ }
48
+ }
49
+
50
+ over "robot_base"
51
+ {
52
+ over "base_link"
53
+ {
54
+ over "wbase"
55
+ {
56
+ }
57
+ }
58
+
59
+ over "visuals"
60
+ {
61
+ over "base"
62
+ {
63
+ }
64
+ }
65
+
66
+ over "collisions"
67
+ {
68
+ over "base"
69
+ {
70
+ }
71
+ }
72
+ }
73
+
74
+ over "J1_link"
75
+ {
76
+ over "visuals"
77
+ {
78
+ over "j1"
79
+ {
80
+ }
81
+ }
82
+
83
+ over "collisions"
84
+ {
85
+ over "j1"
86
+ {
87
+ }
88
+ }
89
+ }
90
+
91
+ over "J2_link"
92
+ {
93
+ over "visuals"
94
+ {
95
+ over "j2"
96
+ {
97
+ }
98
+ }
99
+
100
+ over "collisions"
101
+ {
102
+ over "j2"
103
+ {
104
+ }
105
+ }
106
+ }
107
+
108
+ over "J3_link"
109
+ {
110
+ over "visuals"
111
+ {
112
+ over "j3"
113
+ {
114
+ }
115
+ }
116
+
117
+ over "collisions"
118
+ {
119
+ over "j3"
120
+ {
121
+ }
122
+ }
123
+ }
124
+
125
+ over "J4_link"
126
+ {
127
+ over "visuals"
128
+ {
129
+ over "j4"
130
+ {
131
+ }
132
+ }
133
+
134
+ over "collisions"
135
+ {
136
+ over "j4"
137
+ {
138
+ }
139
+ }
140
+ }
141
+
142
+ over "J5_link"
143
+ {
144
+ over "visuals"
145
+ {
146
+ over "j5"
147
+ {
148
+ }
149
+ }
150
+
151
+ over "collisions"
152
+ {
153
+ over "j5"
154
+ {
155
+ }
156
+ }
157
+ }
158
+
159
+ over "J6_link"
160
+ {
161
+ over "flange"
162
+ {
163
+ over "ee_link"
164
+ {
165
+ }
166
+
167
+ over "fanuc_flange"
168
+ {
169
+ }
170
+ }
171
+
172
+ over "visuals"
173
+ {
174
+ over "j6"
175
+ {
176
+ }
177
+ }
178
+
179
+ over "collisions"
180
+ {
181
+ over "j6"
182
+ {
183
+ }
184
+ }
185
+ }
186
+
187
+ over "root_joint"
188
+ {
189
+ }
190
+
191
+ over "Looks"
192
+ {
193
+ }
194
+
195
+ over "VisualMaterials"
196
+ {
197
+ }
198
+ }
199
+
fanuc_m710ic_50s/payloads/Physics/none.usda ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "m710ic_50s"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "m710ic_50s"
11
+ {
12
+ }
13
+
fanuc_m710ic_50s/payloads/Physics/physics.usda ADDED
@@ -0,0 +1,335 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "m710ic_50s"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ over "m710ic_50s"
11
+ {
12
+ over "joints"
13
+ {
14
+ def PhysicsRevoluteJoint "J1" (
15
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
16
+ )
17
+ {
18
+ float drive:angular:physics:damping = 100
19
+ float drive:angular:physics:maxForce = 5000
20
+ float drive:angular:physics:stiffness = 2500
21
+ float drive:angular:physics:targetPosition = 0
22
+ uniform token drive:angular:physics:type = "force"
23
+ uniform token physics:axis = "Z"
24
+ custom rel physics:body0 = </m710ic_50s/robot_base>
25
+ custom rel physics:body1 = </m710ic_50s/J1_link>
26
+ float physics:breakForce = 3.4028235e38
27
+ float physics:breakTorque = 3.4028235e38
28
+ float physics:JointEquivalentInertia = 39.30396
29
+ point3f physics:localPos0 = (0, 0, 0.565)
30
+ point3f physics:localPos1 = (0, 0, 0)
31
+ quatf physics:localRot0 = (1, 0, 0, 0)
32
+ quatf physics:localRot1 = (1, 0, 0, 0)
33
+ float physics:lowerLimit = -180
34
+ float physics:upperLimit = 180
35
+ }
36
+
37
+ def PhysicsRevoluteJoint "J2" (
38
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
39
+ )
40
+ {
41
+ float drive:angular:physics:damping = 100
42
+ float drive:angular:physics:maxForce = 7000
43
+ float drive:angular:physics:stiffness = 2500
44
+ float drive:angular:physics:targetPosition = 0
45
+ uniform token drive:angular:physics:type = "force"
46
+ uniform token physics:axis = "Y"
47
+ custom rel physics:body0 = </m710ic_50s/J1_link>
48
+ custom rel physics:body1 = </m710ic_50s/J2_link>
49
+ float physics:breakForce = 3.4028235e38
50
+ float physics:breakTorque = 3.4028235e38
51
+ float physics:JointEquivalentInertia = 36.836826
52
+ point3f physics:localPos0 = (0.15, 0, 0)
53
+ point3f physics:localPos1 = (0, 0, 0)
54
+ quatf physics:localRot0 = (1, 0, 0, 0)
55
+ quatf physics:localRot1 = (1, 0, 0, 0)
56
+ float physics:lowerLimit = -57
57
+ float physics:upperLimit = 111.99999
58
+ }
59
+
60
+ def PhysicsRevoluteJoint "J3" (
61
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
62
+ )
63
+ {
64
+ float drive:angular:physics:damping = 100
65
+ float drive:angular:physics:maxForce = 5000
66
+ float drive:angular:physics:stiffness = 2500
67
+ float drive:angular:physics:targetPosition = 0
68
+ uniform token drive:angular:physics:type = "force"
69
+ uniform token physics:axis = "Y"
70
+ custom rel physics:body0 = </m710ic_50s/J2_link>
71
+ custom rel physics:body1 = </m710ic_50s/J3_link>
72
+ float physics:breakForce = 3.4028235e38
73
+ float physics:breakTorque = 3.4028235e38
74
+ float physics:JointEquivalentInertia = 47.2931
75
+ point3f physics:localPos0 = (0, 0, 0.6)
76
+ point3f physics:localPos1 = (0, 0, 0)
77
+ quatf physics:localRot0 = (0, 1, 0, 0)
78
+ quatf physics:localRot1 = (0, 1, 0, 0)
79
+ float physics:lowerLimit = -42
80
+ float physics:upperLimit = 241.99998
81
+ }
82
+
83
+ def PhysicsRevoluteJoint "J4" (
84
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
85
+ )
86
+ {
87
+ float drive:angular:physics:damping = 100
88
+ float drive:angular:physics:maxForce = 800
89
+ float drive:angular:physics:stiffness = 2500
90
+ float drive:angular:physics:targetPosition = 0
91
+ uniform token drive:angular:physics:type = "force"
92
+ uniform token physics:axis = "X"
93
+ custom rel physics:body0 = </m710ic_50s/J3_link>
94
+ custom rel physics:body1 = </m710ic_50s/J4_link>
95
+ float physics:breakForce = 3.4028235e38
96
+ float physics:breakTorque = 3.4028235e38
97
+ float physics:JointEquivalentInertia = 11.48994
98
+ point3f physics:localPos0 = (0, 0, -0.17)
99
+ point3f physics:localPos1 = (0, 0, 0)
100
+ quatf physics:localRot0 = (0, 0, 0, 1)
101
+ quatf physics:localRot1 = (0, 0, 0, 1)
102
+ float physics:lowerLimit = -360
103
+ float physics:upperLimit = 360
104
+ }
105
+
106
+ def PhysicsRevoluteJoint "J5" (
107
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
108
+ )
109
+ {
110
+ float drive:angular:physics:damping = 100
111
+ float drive:angular:physics:maxForce = 900
112
+ float drive:angular:physics:stiffness = 2500
113
+ float drive:angular:physics:targetPosition = 0
114
+ uniform token drive:angular:physics:type = "force"
115
+ uniform token physics:axis = "Y"
116
+ custom rel physics:body0 = </m710ic_50s/J4_link>
117
+ custom rel physics:body1 = </m710ic_50s/J5_link>
118
+ float physics:breakForce = 3.4028235e38
119
+ float physics:breakTorque = 3.4028235e38
120
+ float physics:JointEquivalentInertia = 5.7520595
121
+ point3f physics:localPos0 = (0.585, 0, 0)
122
+ point3f physics:localPos1 = (0, 0, 0)
123
+ quatf physics:localRot0 = (0, 1, 0, 0)
124
+ quatf physics:localRot1 = (0, 1, 0, 0)
125
+ float physics:lowerLimit = -124.99999
126
+ float physics:upperLimit = 124.99999
127
+ }
128
+
129
+ def PhysicsRevoluteJoint "J6" (
130
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
131
+ )
132
+ {
133
+ float drive:angular:physics:damping = 100
134
+ float drive:angular:physics:maxForce = 700
135
+ float drive:angular:physics:stiffness = 2500
136
+ float drive:angular:physics:targetPosition = 0
137
+ uniform token drive:angular:physics:type = "force"
138
+ uniform token physics:axis = "X"
139
+ custom rel physics:body0 = </m710ic_50s/J5_link>
140
+ custom rel physics:body1 = </m710ic_50s/J6_link>
141
+ float physics:breakForce = 3.4028235e38
142
+ float physics:breakTorque = 3.4028235e38
143
+ float physics:JointEquivalentInertia = 0.020143544
144
+ point3f physics:localPos0 = (0, 0, 0)
145
+ point3f physics:localPos1 = (0, 0, 0)
146
+ quatf physics:localRot0 = (0, 0, 0, 1)
147
+ quatf physics:localRot1 = (0, 0, 0, 1)
148
+ float physics:lowerLimit = -360
149
+ float physics:upperLimit = 360
150
+ }
151
+ }
152
+
153
+ over "robot_base" (
154
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
155
+ )
156
+ {
157
+ point3f physics:centerOfMass = (-0.0493, -0.000226, 0.119)
158
+ float3 physics:diagonalInertia = (3.5975454, 3.6811318, 5.8513227)
159
+ float physics:mass = 135
160
+ quatf physics:principalAxes = (0.9982138, 0.00026535263, 0.01211125, -0.0585007)
161
+ rel physics:simulationOwner
162
+
163
+ over "collisions"
164
+ {
165
+ over "base" (
166
+ instanceable = false
167
+ )
168
+ {
169
+ over "mesh_1" (
170
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
171
+ )
172
+ {
173
+ }
174
+ }
175
+ }
176
+ }
177
+
178
+ over "J1_link" (
179
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
180
+ )
181
+ {
182
+ point3f physics:centerOfMass = (0.0518, -0.00682, -0.105)
183
+ float3 physics:diagonalInertia = (7.549802, 6.5941634, 8.776035)
184
+ float physics:mass = 210
185
+ quatf physics:principalAxes = (0.94905525, -0.060517337, -0.28621554, -0.117101006)
186
+ rel physics:simulationOwner
187
+
188
+ over "collisions"
189
+ {
190
+ over "j1" (
191
+ instanceable = false
192
+ )
193
+ {
194
+ over "mesh_3" (
195
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
196
+ )
197
+ {
198
+ }
199
+ }
200
+ }
201
+ }
202
+
203
+ over "J2_link" (
204
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
205
+ )
206
+ {
207
+ point3f physics:centerOfMass = (0.0035, 0.149, 0.236)
208
+ float3 physics:diagonalInertia = (3.6693861, 3.948934, 0.6946803)
209
+ float physics:mass = 77.5
210
+ quatf physics:principalAxes = (0.99939185, -0.025203256, -0.0022463382, -0.023996651)
211
+ rel physics:simulationOwner
212
+
213
+ over "collisions"
214
+ {
215
+ over "j2" (
216
+ instanceable = false
217
+ )
218
+ {
219
+ over "mesh_5" (
220
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
221
+ )
222
+ {
223
+ }
224
+ }
225
+ }
226
+ }
227
+
228
+ over "J3_link" (
229
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
230
+ )
231
+ {
232
+ point3f physics:centerOfMass = (0.0151, -0.032, -0.0842)
233
+ float3 physics:diagonalInertia = (1.6405435, 2.3334107, 2.1960456)
234
+ float physics:mass = 95.4
235
+ quatf physics:principalAxes = (0.94951874, 0.00087409385, 0.2711128, 0.15783304)
236
+ rel physics:simulationOwner
237
+
238
+ over "collisions"
239
+ {
240
+ over "j3" (
241
+ instanceable = false
242
+ )
243
+ {
244
+ over "mesh_7" (
245
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
246
+ )
247
+ {
248
+ }
249
+ }
250
+ }
251
+ }
252
+
253
+ over "J4_link" (
254
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
255
+ )
256
+ {
257
+ point3f physics:centerOfMass = (0.448, -0.0248, 0.000134)
258
+ float3 physics:diagonalInertia = (0.057183444, 0.23781288, 0.23900364)
259
+ float physics:mass = 16.8
260
+ quatf physics:principalAxes = (0.9962684, 0.027170004, -0.0026202593, -0.08188019)
261
+ rel physics:simulationOwner
262
+
263
+ over "collisions"
264
+ {
265
+ over "j4" (
266
+ instanceable = false
267
+ )
268
+ {
269
+ over "mesh_9" (
270
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
271
+ )
272
+ {
273
+ }
274
+ }
275
+ }
276
+ }
277
+
278
+ over "J5_link" (
279
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
280
+ )
281
+ {
282
+ point3f physics:centerOfMass = (0.0411, 0.00198, -6.48e-10)
283
+ float3 physics:diagonalInertia = (0.034566864, 0.052333135, 0.0534)
284
+ float physics:mass = 9.62
285
+ quatf physics:principalAxes = (0.99692905, 0, 0, 0.07831036)
286
+ rel physics:simulationOwner
287
+
288
+ over "collisions"
289
+ {
290
+ over "j5" (
291
+ instanceable = false
292
+ )
293
+ {
294
+ over "mesh_11" (
295
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
296
+ )
297
+ {
298
+ }
299
+ }
300
+ }
301
+ }
302
+
303
+ over "J6_link" (
304
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
305
+ )
306
+ {
307
+ point3f physics:centerOfMass = (0.165, -4.6e-18, -1.29e-18)
308
+ float3 physics:diagonalInertia = (0.000976, 0.00050600007, 0.0005059999)
309
+ float physics:mass = 0.504
310
+ quatf physics:principalAxes = (0.92387956, 0.38268343, 0, 0)
311
+ rel physics:simulationOwner
312
+
313
+ over "collisions"
314
+ {
315
+ over "j6" (
316
+ instanceable = false
317
+ )
318
+ {
319
+ over "mesh_13" (
320
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
321
+ )
322
+ {
323
+ }
324
+ }
325
+ }
326
+ }
327
+
328
+ def PhysicsFixedJoint "root_joint" (
329
+ prepend apiSchemas = ["PhysicsArticulationRootAPI"]
330
+ )
331
+ {
332
+ rel physics:body1 = </m710ic_50s/robot_base>
333
+ }
334
+ }
335
+
fanuc_m710ic_50s/payloads/Physics/physx.usda ADDED
@@ -0,0 +1,69 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "m710ic_50s"
6
+ metersPerUnit = 1
7
+ subLayers = [
8
+ @./physics.usda@
9
+ ]
10
+ upAxis = "Z"
11
+ )
12
+
13
+ def "m710ic_50s"
14
+ {
15
+ over "joints"
16
+ {
17
+ over "J1" (
18
+ prepend apiSchemas = ["PhysxJointAPI"]
19
+ )
20
+ {
21
+ float physxJoint:maxJointVelocity = 175
22
+ }
23
+
24
+ over "J2" (
25
+ prepend apiSchemas = ["PhysxJointAPI"]
26
+ )
27
+ {
28
+ float physxJoint:maxJointVelocity = 175
29
+ }
30
+
31
+ over "J3" (
32
+ prepend apiSchemas = ["PhysxJointAPI"]
33
+ )
34
+ {
35
+ float physxJoint:maxJointVelocity = 175
36
+ }
37
+
38
+ over "J4" (
39
+ prepend apiSchemas = ["PhysxJointAPI"]
40
+ )
41
+ {
42
+ float physxJoint:maxJointVelocity = 249.99998
43
+ }
44
+
45
+ over "J5" (
46
+ prepend apiSchemas = ["PhysxJointAPI"]
47
+ )
48
+ {
49
+ float physxJoint:maxJointVelocity = 249.99998
50
+ }
51
+
52
+ over "J6" (
53
+ prepend apiSchemas = ["PhysxJointAPI"]
54
+ )
55
+ {
56
+ float physxJoint:maxJointVelocity = 355
57
+ }
58
+ }
59
+
60
+ over "root_joint" (
61
+ prepend apiSchemas = ["PhysxArticulationAPI"]
62
+ )
63
+ {
64
+ bool physxArticulation:enabledSelfCollisions = 0
65
+ int physxArticulation:solverPositionIterationCount = 32
66
+ int physxArticulation:solverVelocityIterationCount = 1
67
+ }
68
+ }
69
+
fanuc_m710ic_50s/payloads/Sensor/none.usda ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "m710ic_50s"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "m710ic_50s"
11
+ {
12
+ }
13
+
fanuc_m710ic_50s/payloads/Sensor/sensors.usda ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "m710ic_50s"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def Xform "m710ic_50s"
11
+ {
12
+ }
13
+
fanuc_m710ic_50s/payloads/base.usda ADDED
@@ -0,0 +1,366 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "m710ic_50s"
6
+ metersPerUnit = 1
7
+ subLayers = [
8
+ @./robot.usda@
9
+ ]
10
+ upAxis = "Z"
11
+ )
12
+
13
+ def Xform "m710ic_50s"
14
+ {
15
+ quatd xformOp:orient = (1, 0, 0, 0)
16
+ double3 xformOp:scale = (1, 1, 1)
17
+ double3 xformOp:translate = (0, 0, 0)
18
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
19
+
20
+ def Scope "Looks"
21
+ {
22
+ }
23
+
24
+ def Scope "joints"
25
+ {
26
+ }
27
+
28
+ def Xform "robot_base"
29
+ {
30
+ quatd xformOp:orient = (1, 0, 0, 0)
31
+ double3 xformOp:scale = (1, 1, 1)
32
+ double3 xformOp:translate = (0, 0, 0)
33
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
34
+
35
+ def Xform "base_link"
36
+ {
37
+ quatd xformOp:orient = (1, 0, 0, 0)
38
+ double3 xformOp:scale = (1, 1, 1)
39
+ double3 xformOp:translate = (0, 0, 0)
40
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
41
+
42
+ def Xform "wbase"
43
+ {
44
+ quatd xformOp:orient = (1, 0, 0, 0)
45
+ double3 xformOp:scale = (1, 1, 1)
46
+ double3 xformOp:translate = (0, 0, 0.5649999976158142)
47
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
48
+ }
49
+ }
50
+
51
+ def Xform "visuals" (
52
+ instanceable = false
53
+ )
54
+ {
55
+ def Xform "base" (
56
+ instanceable = true
57
+ prepend references = @./instances.usda@</Instances/mesh>
58
+ )
59
+ {
60
+ token visibility = "inherited"
61
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
62
+ double3 xformOp:scale = (1, 1, 1)
63
+ double3 xformOp:translate = (0, 0, 0)
64
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
65
+ }
66
+ }
67
+
68
+ def Xform "collisions" (
69
+ apiSchemas = None
70
+ instanceable = false
71
+ )
72
+ {
73
+ rel physics:simulationOwner
74
+
75
+ def Xform "base" (
76
+ instanceable = true
77
+ prepend references = @./instances.usda@</Instances/mesh_1>
78
+ )
79
+ {
80
+ uniform token purpose = "guide"
81
+ token visibility = "inherited"
82
+ }
83
+ }
84
+ }
85
+
86
+ def Xform "J1_link"
87
+ {
88
+ quatd xformOp:orient = (1, 0, 0, 0)
89
+ double3 xformOp:scale = (1, 1, 1)
90
+ double3 xformOp:translate = (0, 0, 0.5649999976158142)
91
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
92
+
93
+ def Xform "visuals" (
94
+ instanceable = false
95
+ )
96
+ {
97
+ def Xform "j1" (
98
+ instanceable = true
99
+ prepend references = @./instances.usda@</Instances/mesh_2>
100
+ )
101
+ {
102
+ token visibility = "inherited"
103
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
104
+ double3 xformOp:scale = (1, 1, 1)
105
+ double3 xformOp:translate = (0, 0, 0)
106
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
107
+ }
108
+ }
109
+
110
+ def Xform "collisions" (
111
+ apiSchemas = None
112
+ instanceable = false
113
+ )
114
+ {
115
+ rel physics:simulationOwner
116
+
117
+ def Xform "j1" (
118
+ instanceable = true
119
+ prepend references = @./instances.usda@</Instances/mesh_3>
120
+ )
121
+ {
122
+ uniform token purpose = "guide"
123
+ token visibility = "inherited"
124
+ }
125
+ }
126
+ }
127
+
128
+ def Xform "J2_link"
129
+ {
130
+ quatd xformOp:orient = (1, 0, 0, 0)
131
+ double3 xformOp:scale = (1, 1, 1)
132
+ double3 xformOp:translate = (0.15000000596046448, 0, 0.5649999976158142)
133
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
+
135
+ def Xform "visuals" (
136
+ instanceable = false
137
+ )
138
+ {
139
+ def Xform "j2" (
140
+ instanceable = true
141
+ prepend references = @./instances.usda@</Instances/mesh_4>
142
+ )
143
+ {
144
+ token visibility = "inherited"
145
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
146
+ double3 xformOp:scale = (1, 1, 1)
147
+ double3 xformOp:translate = (0, 0, 0)
148
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
149
+ }
150
+ }
151
+
152
+ def Xform "collisions" (
153
+ apiSchemas = None
154
+ instanceable = false
155
+ )
156
+ {
157
+ rel physics:simulationOwner
158
+
159
+ def Xform "j2" (
160
+ instanceable = true
161
+ prepend references = @./instances.usda@</Instances/mesh_5>
162
+ )
163
+ {
164
+ uniform token purpose = "guide"
165
+ token visibility = "inherited"
166
+ }
167
+ }
168
+ }
169
+
170
+ def Xform "J3_link"
171
+ {
172
+ quatd xformOp:orient = (1, 0, 0, 0)
173
+ double3 xformOp:scale = (1, 1, 1)
174
+ double3 xformOp:translate = (0.15000000596046448, 0, 1.1649999618530273)
175
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
176
+
177
+ def Xform "visuals" (
178
+ instanceable = false
179
+ )
180
+ {
181
+ def Xform "j3" (
182
+ instanceable = true
183
+ prepend references = @./instances.usda@</Instances/mesh_6>
184
+ )
185
+ {
186
+ token visibility = "inherited"
187
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
188
+ double3 xformOp:scale = (1, 1, 1)
189
+ double3 xformOp:translate = (0, 0, 0)
190
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
191
+ }
192
+ }
193
+
194
+ def Xform "collisions" (
195
+ apiSchemas = None
196
+ instanceable = false
197
+ )
198
+ {
199
+ rel physics:simulationOwner
200
+
201
+ def Xform "j3" (
202
+ instanceable = true
203
+ prepend references = @./instances.usda@</Instances/mesh_7>
204
+ )
205
+ {
206
+ uniform token purpose = "guide"
207
+ token visibility = "inherited"
208
+ }
209
+ }
210
+ }
211
+
212
+ def Xform "J4_link"
213
+ {
214
+ quatd xformOp:orient = (1, 0, 0, 0)
215
+ double3 xformOp:scale = (1, 1, 1)
216
+ double3 xformOp:translate = (0.15000000596046448, 0, 0.9949999451637268)
217
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
218
+
219
+ def Xform "visuals" (
220
+ instanceable = false
221
+ )
222
+ {
223
+ def Xform "j4" (
224
+ instanceable = true
225
+ prepend references = @./instances.usda@</Instances/mesh_8>
226
+ )
227
+ {
228
+ token visibility = "inherited"
229
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
230
+ double3 xformOp:scale = (1, 1, 1)
231
+ double3 xformOp:translate = (0, 0, 0)
232
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
233
+ }
234
+ }
235
+
236
+ def Xform "collisions" (
237
+ apiSchemas = None
238
+ instanceable = false
239
+ )
240
+ {
241
+ rel physics:simulationOwner
242
+
243
+ def Xform "j4" (
244
+ instanceable = true
245
+ prepend references = @./instances.usda@</Instances/mesh_9>
246
+ )
247
+ {
248
+ uniform token purpose = "guide"
249
+ token visibility = "inherited"
250
+ }
251
+ }
252
+ }
253
+
254
+ def Xform "J5_link"
255
+ {
256
+ quatd xformOp:orient = (1, 0, 0, 0)
257
+ double3 xformOp:scale = (1, 1, 1)
258
+ double3 xformOp:translate = (0.7350000143051147, 0, 0.9949999451637268)
259
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
260
+
261
+ def Xform "visuals" (
262
+ instanceable = false
263
+ )
264
+ {
265
+ def Xform "j5" (
266
+ instanceable = true
267
+ prepend references = @./instances.usda@</Instances/mesh_10>
268
+ )
269
+ {
270
+ token visibility = "inherited"
271
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
272
+ double3 xformOp:scale = (1, 1, 1)
273
+ double3 xformOp:translate = (0, 0, 0)
274
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
275
+ }
276
+ }
277
+
278
+ def Xform "collisions" (
279
+ apiSchemas = None
280
+ instanceable = false
281
+ )
282
+ {
283
+ rel physics:simulationOwner
284
+
285
+ def Xform "j5" (
286
+ instanceable = true
287
+ prepend references = @./instances.usda@</Instances/mesh_11>
288
+ )
289
+ {
290
+ uniform token purpose = "guide"
291
+ token visibility = "inherited"
292
+ }
293
+ }
294
+ }
295
+
296
+ def Xform "J6_link"
297
+ {
298
+ quatd xformOp:orient = (1, 0, 0, 0)
299
+ double3 xformOp:scale = (1, 1, 1)
300
+ double3 xformOp:translate = (0.7350000143051147, 0, 0.9949999451637268)
301
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
302
+
303
+ def Xform "flange"
304
+ {
305
+ quatd xformOp:orient = (1, 0, 0, 0)
306
+ double3 xformOp:scale = (1, 1, 1)
307
+ double3 xformOp:translate = (0.17499999701976776, 0, 0)
308
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
309
+
310
+ def Xform "ee_link"
311
+ {
312
+ quatd xformOp:orient = (1, 0, 0, 0)
313
+ double3 xformOp:scale = (1, 1, 1)
314
+ double3 xformOp:translate = (0, 0, 0)
315
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
316
+ }
317
+
318
+ def Xform "fanuc_flange"
319
+ {
320
+ quatd xformOp:orient = (-3.0908619663705394e-8, 0.7071067690849304, 3.0908619663705394e-8, 0.7071067690849304)
321
+ double3 xformOp:scale = (1, 1, 1)
322
+ double3 xformOp:translate = (0, 0, 0)
323
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
324
+ }
325
+ }
326
+
327
+ def Xform "visuals" (
328
+ instanceable = false
329
+ )
330
+ {
331
+ def Xform "j6" (
332
+ instanceable = true
333
+ prepend references = @./instances.usda@</Instances/mesh_12>
334
+ )
335
+ {
336
+ token visibility = "inherited"
337
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
338
+ double3 xformOp:scale = (1, 1, 1)
339
+ double3 xformOp:translate = (0, 0, 0)
340
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
341
+ }
342
+ }
343
+
344
+ def Xform "collisions" (
345
+ apiSchemas = None
346
+ instanceable = false
347
+ )
348
+ {
349
+ rel physics:simulationOwner
350
+
351
+ def Xform "j6" (
352
+ instanceable = true
353
+ prepend references = @./instances.usda@</Instances/mesh_13>
354
+ )
355
+ {
356
+ uniform token purpose = "guide"
357
+ token visibility = "inherited"
358
+ }
359
+ }
360
+ }
361
+
362
+ def Scope "VisualMaterials"
363
+ {
364
+ }
365
+ }
366
+
fanuc_m710ic_50s/payloads/geometries.usd ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:f569708790a1217c7593038cd0f06fb7d350ee7d06afd975799a9ab91df38f33
3
+ size 2647863
fanuc_m710ic_50s/payloads/instances.usda ADDED
@@ -0,0 +1,973 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ metersPerUnit = 1
6
+ upAxis = "Z"
7
+ )
8
+
9
+ def Scope "Instances"
10
+ {
11
+ def Xform "mesh" (
12
+ prepend references = @./geometries.usd@</Geometries/mesh>
13
+ )
14
+ {
15
+ over "mesh"
16
+ {
17
+ over "Material_0" (
18
+ apiSchemas = ["MaterialBindingAPI"]
19
+ )
20
+ {
21
+ custom rel material:binding
22
+ prepend rel material:binding = </Instances/mesh/VisualMaterials/Material_0>
23
+ }
24
+
25
+ over "Material_1" (
26
+ apiSchemas = ["MaterialBindingAPI"]
27
+ )
28
+ {
29
+ custom rel material:binding
30
+ prepend rel material:binding = </Instances/mesh/VisualMaterials/Material_1>
31
+ }
32
+
33
+ over "Material_2" (
34
+ apiSchemas = ["MaterialBindingAPI"]
35
+ )
36
+ {
37
+ custom rel material:binding
38
+ prepend rel material:binding = </Instances/mesh/VisualMaterials/Material_2>
39
+ }
40
+ }
41
+
42
+ def Scope "VisualMaterials"
43
+ {
44
+ def Material "Material_0" (
45
+ instanceable = true
46
+ prepend references = @./materials.usda@</Materials/Material_0>
47
+ )
48
+ {
49
+ token outputs:surface.connect = </Instances/mesh/VisualMaterials/Material_0/SimReadyPreviewSurface.outputs:surface>
50
+
51
+ def Shader "SimReadyPreviewSurface"
52
+ {
53
+ token info:id = "UsdPreviewSurface"
54
+ color3f inputs:diffuseColor = (0.02, 0.02, 0.02)
55
+ float inputs:metallic = 0
56
+ float inputs:opacity = 1
57
+ float inputs:roughness = 0.5
58
+ token outputs:surface
59
+ }
60
+
61
+ def Shader "SimReadyUV"
62
+ {
63
+ token info:id = "UsdPrimvarReader_float2"
64
+ token inputs:varname = "st"
65
+ float2 outputs:result
66
+ }
67
+ }
68
+
69
+ def Material "Material_1" (
70
+ instanceable = true
71
+ prepend references = @./materials.usda@</Materials/Material_1>
72
+ )
73
+ {
74
+ token outputs:surface.connect = </Instances/mesh/VisualMaterials/Material_1/SimReadyPreviewSurface.outputs:surface>
75
+
76
+ def Shader "SimReadyPreviewSurface"
77
+ {
78
+ token info:id = "UsdPreviewSurface"
79
+ color3f inputs:diffuseColor = (0.05, 0.05, 0.05)
80
+ float inputs:metallic = 1
81
+ float inputs:opacity = 1
82
+ float inputs:roughness = 0.5
83
+ token outputs:surface
84
+ }
85
+
86
+ def Shader "SimReadyUV"
87
+ {
88
+ token info:id = "UsdPrimvarReader_float2"
89
+ token inputs:varname = "st"
90
+ float2 outputs:result
91
+ }
92
+ }
93
+
94
+ def Material "Material_2" (
95
+ instanceable = true
96
+ prepend references = @./materials.usda@</Materials/Material_2>
97
+ )
98
+ {
99
+ token outputs:surface.connect = </Instances/mesh/VisualMaterials/Material_2/SimReadyPreviewSurface.outputs:surface>
100
+
101
+ def Shader "SimReadyPreviewSurface"
102
+ {
103
+ token info:id = "UsdPreviewSurface"
104
+ color3f inputs:diffuseColor = (0, 0, 0)
105
+ float inputs:metallic = 0
106
+ float inputs:opacity = 1
107
+ float inputs:roughness = 0.5
108
+ token outputs:surface
109
+ }
110
+
111
+ def Shader "SimReadyUV"
112
+ {
113
+ token info:id = "UsdPrimvarReader_float2"
114
+ token inputs:varname = "st"
115
+ float2 outputs:result
116
+ }
117
+ }
118
+ }
119
+ }
120
+
121
+ def Xform "mesh_1" (
122
+ prepend references = @./geometries.usd@</Geometries/mesh_1>
123
+ )
124
+ {
125
+ over "mesh_1" (
126
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
127
+ )
128
+ {
129
+ custom rel material:binding
130
+ prepend rel material:binding = </Instances/mesh_1/VisualMaterials/DefaultMaterial>
131
+ uniform token purpose = "guide"
132
+ }
133
+
134
+ def Scope "VisualMaterials"
135
+ {
136
+ def Material "DefaultMaterial" (
137
+ instanceable = true
138
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
139
+ )
140
+ {
141
+ token outputs:surface.connect = </Instances/mesh_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
142
+
143
+ def Shader "SimReadyPreviewSurface"
144
+ {
145
+ token info:id = "UsdPreviewSurface"
146
+ color3f inputs:diffuseColor = (1, 1, 1)
147
+ float inputs:metallic = 0
148
+ float inputs:opacity = 1
149
+ float inputs:roughness = 0.5
150
+ token outputs:surface
151
+ }
152
+
153
+ def Shader "SimReadyUV"
154
+ {
155
+ token info:id = "UsdPrimvarReader_float2"
156
+ token inputs:varname = "st"
157
+ float2 outputs:result
158
+ }
159
+ }
160
+ }
161
+ }
162
+
163
+ def Xform "mesh_2" (
164
+ prepend references = @./geometries.usd@</Geometries/mesh_2>
165
+ )
166
+ {
167
+ over "mesh_2"
168
+ {
169
+ over "Material_0" (
170
+ apiSchemas = ["MaterialBindingAPI"]
171
+ )
172
+ {
173
+ custom rel material:binding
174
+ prepend rel material:binding = </Instances/mesh_2/VisualMaterials/Material_3>
175
+ }
176
+
177
+ over "Material_1" (
178
+ apiSchemas = ["MaterialBindingAPI"]
179
+ )
180
+ {
181
+ custom rel material:binding
182
+ prepend rel material:binding = </Instances/mesh_2/VisualMaterials/Material_2>
183
+ }
184
+ }
185
+
186
+ def Scope "VisualMaterials"
187
+ {
188
+ def Material "Material_3" (
189
+ instanceable = true
190
+ prepend references = @./materials.usda@</Materials/Material_3>
191
+ )
192
+ {
193
+ token outputs:surface.connect = </Instances/mesh_2/VisualMaterials/Material_3/SimReadyPreviewSurface.outputs:surface>
194
+
195
+ def Shader "SimReadyPreviewSurface"
196
+ {
197
+ token info:id = "UsdPreviewSurface"
198
+ color3f inputs:diffuseColor = (1, 1, 0)
199
+ float inputs:metallic = 0
200
+ float inputs:opacity = 1
201
+ float inputs:roughness = 0.5
202
+ token outputs:surface
203
+ }
204
+
205
+ def Shader "SimReadyUV"
206
+ {
207
+ token info:id = "UsdPrimvarReader_float2"
208
+ token inputs:varname = "st"
209
+ float2 outputs:result
210
+ }
211
+ }
212
+
213
+ def Material "Material_2" (
214
+ instanceable = true
215
+ prepend references = @./materials.usda@</Materials/Material_2>
216
+ )
217
+ {
218
+ token outputs:surface.connect = </Instances/mesh_2/VisualMaterials/Material_2/SimReadyPreviewSurface.outputs:surface>
219
+
220
+ def Shader "SimReadyPreviewSurface"
221
+ {
222
+ token info:id = "UsdPreviewSurface"
223
+ color3f inputs:diffuseColor = (0, 0, 0)
224
+ float inputs:metallic = 0
225
+ float inputs:opacity = 1
226
+ float inputs:roughness = 0.5
227
+ token outputs:surface
228
+ }
229
+
230
+ def Shader "SimReadyUV"
231
+ {
232
+ token info:id = "UsdPrimvarReader_float2"
233
+ token inputs:varname = "st"
234
+ float2 outputs:result
235
+ }
236
+ }
237
+ }
238
+ }
239
+
240
+ def Xform "mesh_3" (
241
+ prepend references = @./geometries.usd@</Geometries/mesh_3>
242
+ )
243
+ {
244
+ over "mesh_3" (
245
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
246
+ )
247
+ {
248
+ custom rel material:binding
249
+ prepend rel material:binding = </Instances/mesh_3/VisualMaterials/DefaultMaterial>
250
+ uniform token purpose = "guide"
251
+ }
252
+
253
+ def Scope "VisualMaterials"
254
+ {
255
+ def Material "DefaultMaterial" (
256
+ instanceable = true
257
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
258
+ )
259
+ {
260
+ token outputs:surface.connect = </Instances/mesh_3/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
261
+
262
+ def Shader "SimReadyPreviewSurface"
263
+ {
264
+ token info:id = "UsdPreviewSurface"
265
+ color3f inputs:diffuseColor = (1, 1, 1)
266
+ float inputs:metallic = 0
267
+ float inputs:opacity = 1
268
+ float inputs:roughness = 0.5
269
+ token outputs:surface
270
+ }
271
+
272
+ def Shader "SimReadyUV"
273
+ {
274
+ token info:id = "UsdPrimvarReader_float2"
275
+ token inputs:varname = "st"
276
+ float2 outputs:result
277
+ }
278
+ }
279
+ }
280
+ }
281
+
282
+ def Xform "mesh_4" (
283
+ prepend references = @./geometries.usd@</Geometries/mesh_4>
284
+ )
285
+ {
286
+ over "mesh_4" (
287
+ apiSchemas = ["MaterialBindingAPI"]
288
+ )
289
+ {
290
+ custom rel material:binding
291
+ prepend rel material:binding = </Instances/mesh_4/VisualMaterials/Material_3>
292
+ }
293
+
294
+ def Scope "VisualMaterials"
295
+ {
296
+ def Material "Material_3" (
297
+ instanceable = true
298
+ prepend references = @./materials.usda@</Materials/Material_3>
299
+ )
300
+ {
301
+ token outputs:surface.connect = </Instances/mesh_4/VisualMaterials/Material_3/SimReadyPreviewSurface.outputs:surface>
302
+
303
+ def Shader "SimReadyPreviewSurface"
304
+ {
305
+ token info:id = "UsdPreviewSurface"
306
+ color3f inputs:diffuseColor = (1, 1, 0)
307
+ float inputs:metallic = 0
308
+ float inputs:opacity = 1
309
+ float inputs:roughness = 0.5
310
+ token outputs:surface
311
+ }
312
+
313
+ def Shader "SimReadyUV"
314
+ {
315
+ token info:id = "UsdPrimvarReader_float2"
316
+ token inputs:varname = "st"
317
+ float2 outputs:result
318
+ }
319
+ }
320
+ }
321
+ }
322
+
323
+ def Xform "mesh_5" (
324
+ prepend references = @./geometries.usd@</Geometries/mesh_5>
325
+ )
326
+ {
327
+ over "mesh_5" (
328
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
329
+ )
330
+ {
331
+ custom rel material:binding
332
+ prepend rel material:binding = </Instances/mesh_5/VisualMaterials/DefaultMaterial>
333
+ uniform token purpose = "guide"
334
+ }
335
+
336
+ def Scope "VisualMaterials"
337
+ {
338
+ def Material "DefaultMaterial" (
339
+ instanceable = true
340
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
341
+ )
342
+ {
343
+ token outputs:surface.connect = </Instances/mesh_5/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
344
+
345
+ def Shader "SimReadyPreviewSurface"
346
+ {
347
+ token info:id = "UsdPreviewSurface"
348
+ color3f inputs:diffuseColor = (1, 1, 1)
349
+ float inputs:metallic = 0
350
+ float inputs:opacity = 1
351
+ float inputs:roughness = 0.5
352
+ token outputs:surface
353
+ }
354
+
355
+ def Shader "SimReadyUV"
356
+ {
357
+ token info:id = "UsdPrimvarReader_float2"
358
+ token inputs:varname = "st"
359
+ float2 outputs:result
360
+ }
361
+ }
362
+ }
363
+ }
364
+
365
+ def Xform "mesh_6" (
366
+ prepend references = @./geometries.usd@</Geometries/mesh_6>
367
+ )
368
+ {
369
+ over "mesh_6"
370
+ {
371
+ over "Material_0" (
372
+ apiSchemas = ["MaterialBindingAPI"]
373
+ )
374
+ {
375
+ custom rel material:binding
376
+ prepend rel material:binding = </Instances/mesh_6/VisualMaterials/Material_4>
377
+ }
378
+
379
+ over "Material_1" (
380
+ apiSchemas = ["MaterialBindingAPI"]
381
+ )
382
+ {
383
+ custom rel material:binding
384
+ prepend rel material:binding = </Instances/mesh_6/VisualMaterials/Material_5>
385
+ }
386
+
387
+ over "Material_2" (
388
+ apiSchemas = ["MaterialBindingAPI"]
389
+ )
390
+ {
391
+ custom rel material:binding
392
+ prepend rel material:binding = </Instances/mesh_6/VisualMaterials/Material_6>
393
+ }
394
+
395
+ over "Material_3" (
396
+ apiSchemas = ["MaterialBindingAPI"]
397
+ )
398
+ {
399
+ custom rel material:binding
400
+ prepend rel material:binding = </Instances/mesh_6/VisualMaterials/Material_3>
401
+ }
402
+
403
+ over "Material_4" (
404
+ apiSchemas = ["MaterialBindingAPI"]
405
+ )
406
+ {
407
+ custom rel material:binding
408
+ prepend rel material:binding = </Instances/mesh_6/VisualMaterials/Material_1>
409
+ }
410
+
411
+ over "Material_5" (
412
+ apiSchemas = ["MaterialBindingAPI"]
413
+ )
414
+ {
415
+ custom rel material:binding
416
+ prepend rel material:binding = </Instances/mesh_6/VisualMaterials/Material_2>
417
+ }
418
+ }
419
+
420
+ def Scope "VisualMaterials"
421
+ {
422
+ def Material "Material_4" (
423
+ instanceable = true
424
+ prepend references = @./materials.usda@</Materials/Material_4>
425
+ )
426
+ {
427
+ token outputs:surface.connect = </Instances/mesh_6/VisualMaterials/Material_4/SimReadyPreviewSurface.outputs:surface>
428
+
429
+ def Shader "SimReadyPreviewSurface"
430
+ {
431
+ token info:id = "UsdPreviewSurface"
432
+ color3f inputs:diffuseColor = (0, 0, 0)
433
+ float inputs:metallic = 0
434
+ float inputs:opacity = 1
435
+ float inputs:roughness = 0.5
436
+ token outputs:surface
437
+ }
438
+
439
+ def Shader "SimReadyUV"
440
+ {
441
+ token info:id = "UsdPrimvarReader_float2"
442
+ token inputs:varname = "st"
443
+ float2 outputs:result
444
+ }
445
+ }
446
+
447
+ def Material "Material_5" (
448
+ instanceable = true
449
+ prepend references = @./materials.usda@</Materials/Material_5>
450
+ )
451
+ {
452
+ token outputs:surface.connect = </Instances/mesh_6/VisualMaterials/Material_5/SimReadyPreviewSurface.outputs:surface>
453
+
454
+ def Shader "SimReadyPreviewSurface"
455
+ {
456
+ token info:id = "UsdPreviewSurface"
457
+ color3f inputs:diffuseColor = (0.05, 0.05, 0.05)
458
+ float inputs:metallic = 0
459
+ float inputs:opacity = 1
460
+ float inputs:roughness = 0.5
461
+ token outputs:surface
462
+ }
463
+
464
+ def Shader "SimReadyUV"
465
+ {
466
+ token info:id = "UsdPrimvarReader_float2"
467
+ token inputs:varname = "st"
468
+ float2 outputs:result
469
+ }
470
+ }
471
+
472
+ def Material "Material_6" (
473
+ instanceable = true
474
+ prepend references = @./materials.usda@</Materials/Material_6>
475
+ )
476
+ {
477
+ token outputs:surface.connect = </Instances/mesh_6/VisualMaterials/Material_6/SimReadyPreviewSurface.outputs:surface>
478
+
479
+ def Shader "SimReadyPreviewSurface"
480
+ {
481
+ token info:id = "UsdPreviewSurface"
482
+ color3f inputs:diffuseColor = (0.8000001, 0, 0)
483
+ float inputs:metallic = 0
484
+ float inputs:opacity = 1
485
+ float inputs:roughness = 0.5
486
+ token outputs:surface
487
+ }
488
+
489
+ def Shader "SimReadyUV"
490
+ {
491
+ token info:id = "UsdPrimvarReader_float2"
492
+ token inputs:varname = "st"
493
+ float2 outputs:result
494
+ }
495
+ }
496
+
497
+ def Material "Material_3" (
498
+ instanceable = true
499
+ prepend references = @./materials.usda@</Materials/Material_3>
500
+ )
501
+ {
502
+ token outputs:surface.connect = </Instances/mesh_6/VisualMaterials/Material_3/SimReadyPreviewSurface.outputs:surface>
503
+
504
+ def Shader "SimReadyPreviewSurface"
505
+ {
506
+ token info:id = "UsdPreviewSurface"
507
+ color3f inputs:diffuseColor = (1, 1, 0)
508
+ float inputs:metallic = 0
509
+ float inputs:opacity = 1
510
+ float inputs:roughness = 0.5
511
+ token outputs:surface
512
+ }
513
+
514
+ def Shader "SimReadyUV"
515
+ {
516
+ token info:id = "UsdPrimvarReader_float2"
517
+ token inputs:varname = "st"
518
+ float2 outputs:result
519
+ }
520
+ }
521
+
522
+ def Material "Material_1" (
523
+ instanceable = true
524
+ prepend references = @./materials.usda@</Materials/Material_1>
525
+ )
526
+ {
527
+ token outputs:surface.connect = </Instances/mesh_6/VisualMaterials/Material_1/SimReadyPreviewSurface.outputs:surface>
528
+
529
+ def Shader "SimReadyPreviewSurface"
530
+ {
531
+ token info:id = "UsdPreviewSurface"
532
+ color3f inputs:diffuseColor = (0.05, 0.05, 0.05)
533
+ float inputs:metallic = 1
534
+ float inputs:opacity = 1
535
+ float inputs:roughness = 0.5
536
+ token outputs:surface
537
+ }
538
+
539
+ def Shader "SimReadyUV"
540
+ {
541
+ token info:id = "UsdPrimvarReader_float2"
542
+ token inputs:varname = "st"
543
+ float2 outputs:result
544
+ }
545
+ }
546
+
547
+ def Material "Material_2" (
548
+ instanceable = true
549
+ prepend references = @./materials.usda@</Materials/Material_2>
550
+ )
551
+ {
552
+ token outputs:surface.connect = </Instances/mesh_6/VisualMaterials/Material_2/SimReadyPreviewSurface.outputs:surface>
553
+
554
+ def Shader "SimReadyPreviewSurface"
555
+ {
556
+ token info:id = "UsdPreviewSurface"
557
+ color3f inputs:diffuseColor = (0, 0, 0)
558
+ float inputs:metallic = 0
559
+ float inputs:opacity = 1
560
+ float inputs:roughness = 0.5
561
+ token outputs:surface
562
+ }
563
+
564
+ def Shader "SimReadyUV"
565
+ {
566
+ token info:id = "UsdPrimvarReader_float2"
567
+ token inputs:varname = "st"
568
+ float2 outputs:result
569
+ }
570
+ }
571
+ }
572
+ }
573
+
574
+ def Xform "mesh_7" (
575
+ prepend references = @./geometries.usd@</Geometries/mesh_7>
576
+ )
577
+ {
578
+ over "mesh_7" (
579
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
580
+ )
581
+ {
582
+ custom rel material:binding
583
+ prepend rel material:binding = </Instances/mesh_7/VisualMaterials/DefaultMaterial>
584
+ uniform token purpose = "guide"
585
+ }
586
+
587
+ def Scope "VisualMaterials"
588
+ {
589
+ def Material "DefaultMaterial" (
590
+ instanceable = true
591
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
592
+ )
593
+ {
594
+ token outputs:surface.connect = </Instances/mesh_7/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
595
+
596
+ def Shader "SimReadyPreviewSurface"
597
+ {
598
+ token info:id = "UsdPreviewSurface"
599
+ color3f inputs:diffuseColor = (1, 1, 1)
600
+ float inputs:metallic = 0
601
+ float inputs:opacity = 1
602
+ float inputs:roughness = 0.5
603
+ token outputs:surface
604
+ }
605
+
606
+ def Shader "SimReadyUV"
607
+ {
608
+ token info:id = "UsdPrimvarReader_float2"
609
+ token inputs:varname = "st"
610
+ float2 outputs:result
611
+ }
612
+ }
613
+ }
614
+ }
615
+
616
+ def Xform "mesh_8" (
617
+ prepend references = @./geometries.usd@</Geometries/mesh_8>
618
+ )
619
+ {
620
+ over "mesh_8"
621
+ {
622
+ over "Material_0" (
623
+ apiSchemas = ["MaterialBindingAPI"]
624
+ )
625
+ {
626
+ custom rel material:binding
627
+ prepend rel material:binding = </Instances/mesh_8/VisualMaterials/Material_3>
628
+ }
629
+
630
+ over "Material_1" (
631
+ apiSchemas = ["MaterialBindingAPI"]
632
+ )
633
+ {
634
+ custom rel material:binding
635
+ prepend rel material:binding = </Instances/mesh_8/VisualMaterials/Material_2>
636
+ }
637
+ }
638
+
639
+ def Scope "VisualMaterials"
640
+ {
641
+ def Material "Material_3" (
642
+ instanceable = true
643
+ prepend references = @./materials.usda@</Materials/Material_3>
644
+ )
645
+ {
646
+ token outputs:surface.connect = </Instances/mesh_8/VisualMaterials/Material_3/SimReadyPreviewSurface.outputs:surface>
647
+
648
+ def Shader "SimReadyPreviewSurface"
649
+ {
650
+ token info:id = "UsdPreviewSurface"
651
+ color3f inputs:diffuseColor = (1, 1, 0)
652
+ float inputs:metallic = 0
653
+ float inputs:opacity = 1
654
+ float inputs:roughness = 0.5
655
+ token outputs:surface
656
+ }
657
+
658
+ def Shader "SimReadyUV"
659
+ {
660
+ token info:id = "UsdPrimvarReader_float2"
661
+ token inputs:varname = "st"
662
+ float2 outputs:result
663
+ }
664
+ }
665
+
666
+ def Material "Material_2" (
667
+ instanceable = true
668
+ prepend references = @./materials.usda@</Materials/Material_2>
669
+ )
670
+ {
671
+ token outputs:surface.connect = </Instances/mesh_8/VisualMaterials/Material_2/SimReadyPreviewSurface.outputs:surface>
672
+
673
+ def Shader "SimReadyPreviewSurface"
674
+ {
675
+ token info:id = "UsdPreviewSurface"
676
+ color3f inputs:diffuseColor = (0, 0, 0)
677
+ float inputs:metallic = 0
678
+ float inputs:opacity = 1
679
+ float inputs:roughness = 0.5
680
+ token outputs:surface
681
+ }
682
+
683
+ def Shader "SimReadyUV"
684
+ {
685
+ token info:id = "UsdPrimvarReader_float2"
686
+ token inputs:varname = "st"
687
+ float2 outputs:result
688
+ }
689
+ }
690
+ }
691
+ }
692
+
693
+ def Xform "mesh_9" (
694
+ prepend references = @./geometries.usd@</Geometries/mesh_9>
695
+ )
696
+ {
697
+ over "mesh_9" (
698
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
699
+ )
700
+ {
701
+ custom rel material:binding
702
+ prepend rel material:binding = </Instances/mesh_9/VisualMaterials/DefaultMaterial>
703
+ uniform token purpose = "guide"
704
+ }
705
+
706
+ def Scope "VisualMaterials"
707
+ {
708
+ def Material "DefaultMaterial" (
709
+ instanceable = true
710
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
711
+ )
712
+ {
713
+ token outputs:surface.connect = </Instances/mesh_9/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
714
+
715
+ def Shader "SimReadyPreviewSurface"
716
+ {
717
+ token info:id = "UsdPreviewSurface"
718
+ color3f inputs:diffuseColor = (1, 1, 1)
719
+ float inputs:metallic = 0
720
+ float inputs:opacity = 1
721
+ float inputs:roughness = 0.5
722
+ token outputs:surface
723
+ }
724
+
725
+ def Shader "SimReadyUV"
726
+ {
727
+ token info:id = "UsdPrimvarReader_float2"
728
+ token inputs:varname = "st"
729
+ float2 outputs:result
730
+ }
731
+ }
732
+ }
733
+ }
734
+
735
+ def Xform "mesh_10" (
736
+ prepend references = @./geometries.usd@</Geometries/mesh_10>
737
+ )
738
+ {
739
+ over "mesh_10"
740
+ {
741
+ over "Material_0" (
742
+ apiSchemas = ["MaterialBindingAPI"]
743
+ )
744
+ {
745
+ custom rel material:binding
746
+ prepend rel material:binding = </Instances/mesh_10/VisualMaterials/Material_3>
747
+ }
748
+
749
+ over "Material_1" (
750
+ apiSchemas = ["MaterialBindingAPI"]
751
+ )
752
+ {
753
+ custom rel material:binding
754
+ prepend rel material:binding = </Instances/mesh_10/VisualMaterials/Material_2>
755
+ }
756
+ }
757
+
758
+ def Scope "VisualMaterials"
759
+ {
760
+ def Material "Material_3" (
761
+ instanceable = true
762
+ prepend references = @./materials.usda@</Materials/Material_3>
763
+ )
764
+ {
765
+ token outputs:surface.connect = </Instances/mesh_10/VisualMaterials/Material_3/SimReadyPreviewSurface.outputs:surface>
766
+
767
+ def Shader "SimReadyPreviewSurface"
768
+ {
769
+ token info:id = "UsdPreviewSurface"
770
+ color3f inputs:diffuseColor = (1, 1, 0)
771
+ float inputs:metallic = 0
772
+ float inputs:opacity = 1
773
+ float inputs:roughness = 0.5
774
+ token outputs:surface
775
+ }
776
+
777
+ def Shader "SimReadyUV"
778
+ {
779
+ token info:id = "UsdPrimvarReader_float2"
780
+ token inputs:varname = "st"
781
+ float2 outputs:result
782
+ }
783
+ }
784
+
785
+ def Material "Material_2" (
786
+ instanceable = true
787
+ prepend references = @./materials.usda@</Materials/Material_2>
788
+ )
789
+ {
790
+ token outputs:surface.connect = </Instances/mesh_10/VisualMaterials/Material_2/SimReadyPreviewSurface.outputs:surface>
791
+
792
+ def Shader "SimReadyPreviewSurface"
793
+ {
794
+ token info:id = "UsdPreviewSurface"
795
+ color3f inputs:diffuseColor = (0, 0, 0)
796
+ float inputs:metallic = 0
797
+ float inputs:opacity = 1
798
+ float inputs:roughness = 0.5
799
+ token outputs:surface
800
+ }
801
+
802
+ def Shader "SimReadyUV"
803
+ {
804
+ token info:id = "UsdPrimvarReader_float2"
805
+ token inputs:varname = "st"
806
+ float2 outputs:result
807
+ }
808
+ }
809
+ }
810
+ }
811
+
812
+ def Xform "mesh_11" (
813
+ prepend references = @./geometries.usd@</Geometries/mesh_11>
814
+ )
815
+ {
816
+ over "mesh_11" (
817
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
818
+ )
819
+ {
820
+ custom rel material:binding
821
+ prepend rel material:binding = </Instances/mesh_11/VisualMaterials/DefaultMaterial>
822
+ uniform token purpose = "guide"
823
+ }
824
+
825
+ def Scope "VisualMaterials"
826
+ {
827
+ def Material "DefaultMaterial" (
828
+ instanceable = true
829
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
830
+ )
831
+ {
832
+ token outputs:surface.connect = </Instances/mesh_11/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
833
+
834
+ def Shader "SimReadyPreviewSurface"
835
+ {
836
+ token info:id = "UsdPreviewSurface"
837
+ color3f inputs:diffuseColor = (1, 1, 1)
838
+ float inputs:metallic = 0
839
+ float inputs:opacity = 1
840
+ float inputs:roughness = 0.5
841
+ token outputs:surface
842
+ }
843
+
844
+ def Shader "SimReadyUV"
845
+ {
846
+ token info:id = "UsdPrimvarReader_float2"
847
+ token inputs:varname = "st"
848
+ float2 outputs:result
849
+ }
850
+ }
851
+ }
852
+ }
853
+
854
+ def Xform "mesh_12" (
855
+ prepend references = @./geometries.usd@</Geometries/mesh_12>
856
+ )
857
+ {
858
+ over "mesh_12"
859
+ {
860
+ over "Material_0" (
861
+ apiSchemas = ["MaterialBindingAPI"]
862
+ )
863
+ {
864
+ custom rel material:binding
865
+ prepend rel material:binding = </Instances/mesh_12/VisualMaterials/Material_7>
866
+ }
867
+
868
+ over "Material_1" (
869
+ apiSchemas = ["MaterialBindingAPI"]
870
+ )
871
+ {
872
+ custom rel material:binding
873
+ prepend rel material:binding = </Instances/mesh_12/VisualMaterials/Material_1>
874
+ }
875
+ }
876
+
877
+ def Scope "VisualMaterials"
878
+ {
879
+ def Material "Material_7" (
880
+ instanceable = true
881
+ prepend references = @./materials.usda@</Materials/Material_4>
882
+ )
883
+ {
884
+ token outputs:surface.connect = </Instances/mesh_12/VisualMaterials/Material_7/SimReadyPreviewSurface.outputs:surface>
885
+
886
+ def Shader "SimReadyPreviewSurface"
887
+ {
888
+ token info:id = "UsdPreviewSurface"
889
+ color3f inputs:diffuseColor = (0, 0, 0)
890
+ float inputs:metallic = 0
891
+ float inputs:opacity = 1
892
+ float inputs:roughness = 0.5
893
+ token outputs:surface
894
+ }
895
+
896
+ def Shader "SimReadyUV"
897
+ {
898
+ token info:id = "UsdPrimvarReader_float2"
899
+ token inputs:varname = "st"
900
+ float2 outputs:result
901
+ }
902
+ }
903
+
904
+ def Material "Material_1" (
905
+ instanceable = true
906
+ prepend references = @./materials.usda@</Materials/Material_1>
907
+ )
908
+ {
909
+ token outputs:surface.connect = </Instances/mesh_12/VisualMaterials/Material_1/SimReadyPreviewSurface.outputs:surface>
910
+
911
+ def Shader "SimReadyPreviewSurface"
912
+ {
913
+ token info:id = "UsdPreviewSurface"
914
+ color3f inputs:diffuseColor = (0.05, 0.05, 0.05)
915
+ float inputs:metallic = 1
916
+ float inputs:opacity = 1
917
+ float inputs:roughness = 0.5
918
+ token outputs:surface
919
+ }
920
+
921
+ def Shader "SimReadyUV"
922
+ {
923
+ token info:id = "UsdPrimvarReader_float2"
924
+ token inputs:varname = "st"
925
+ float2 outputs:result
926
+ }
927
+ }
928
+ }
929
+ }
930
+
931
+ def Xform "mesh_13" (
932
+ prepend references = @./geometries.usd@</Geometries/mesh_13>
933
+ )
934
+ {
935
+ over "mesh_13" (
936
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
937
+ )
938
+ {
939
+ custom rel material:binding
940
+ prepend rel material:binding = </Instances/mesh_13/VisualMaterials/DefaultMaterial>
941
+ uniform token purpose = "guide"
942
+ }
943
+
944
+ def Scope "VisualMaterials"
945
+ {
946
+ def Material "DefaultMaterial" (
947
+ instanceable = true
948
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
949
+ )
950
+ {
951
+ token outputs:surface.connect = </Instances/mesh_13/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
952
+
953
+ def Shader "SimReadyPreviewSurface"
954
+ {
955
+ token info:id = "UsdPreviewSurface"
956
+ color3f inputs:diffuseColor = (1, 1, 1)
957
+ float inputs:metallic = 0
958
+ float inputs:opacity = 1
959
+ float inputs:roughness = 0.5
960
+ token outputs:surface
961
+ }
962
+
963
+ def Shader "SimReadyUV"
964
+ {
965
+ token info:id = "UsdPrimvarReader_float2"
966
+ token inputs:varname = "st"
967
+ float2 outputs:result
968
+ }
969
+ }
970
+ }
971
+ }
972
+ }
973
+
fanuc_m710ic_50s/payloads/materials.usda ADDED
@@ -0,0 +1,1308 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ metersPerUnit = 1
6
+ upAxis = "Z"
7
+ )
8
+
9
+ def Scope "Materials"
10
+ {
11
+ def Material "Material_0"
12
+ {
13
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
14
+ custom token omni:simready:nonvisual:base = "steel"
15
+ custom token omni:simready:nonvisual:coating = "paint"
16
+ token outputs:displacement (
17
+ displayGroup = "Outputs"
18
+ )
19
+ prepend token outputs:mdl:displacement.connect = </Materials/Material_0/Material_0.outputs:out>
20
+ prepend token outputs:mdl:surface.connect = </Materials/Material_0/Material_0.outputs:out>
21
+ prepend token outputs:mdl:volume.connect = </Materials/Material_0/Material_0.outputs:out>
22
+ token outputs:mtlx:surface.connect = </Materials/Material_0/AgentfixOpenPBRSurface.outputs:out>
23
+ token outputs:surface (
24
+ displayGroup = "Outputs"
25
+ )
26
+ token outputs:surface.connect = </Materials/Material_0/SimReadyPreviewSurface.outputs:surface>
27
+ token outputs:volume (
28
+ displayGroup = "Outputs"
29
+ )
30
+
31
+ def Shader "Material_0" (
32
+ apiSchemas = ["NodeDefAPI"]
33
+ )
34
+ {
35
+ token info:implementationSource = "sourceAsset"
36
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
37
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
38
+ color3f inputs:diffuse_color_constant = (0.02, 0.02, 0.02) (
39
+ customData = {
40
+ float3 default = (1, 1, 1)
41
+ dictionary range = {
42
+ float3 max = (1, 1, 1)
43
+ float3 min = (0, 0, 0)
44
+ }
45
+ }
46
+ displayGroup = "Albedo"
47
+ )
48
+ color3f inputs:emissive_color = (1, 1, 1) (
49
+ customData = {
50
+ float3 default = (1, 1, 1)
51
+ dictionary range = {
52
+ float3 max = (1, 1, 1)
53
+ float3 min = (0, 0, 0)
54
+ }
55
+ }
56
+ displayGroup = "Emissive"
57
+ )
58
+ float inputs:emissive_intensity = 10000 (
59
+ customData = {
60
+ double default = 10000
61
+ dictionary range = {
62
+ double max = 100000
63
+ double min = 0
64
+ }
65
+ }
66
+ displayGroup = "Emissive"
67
+ )
68
+ bool inputs:enable_emission = 0 (
69
+ customData = {
70
+ bool default = 0
71
+ }
72
+ displayGroup = "Emissive"
73
+ )
74
+ bool inputs:enable_opacity = 0 (
75
+ customData = {
76
+ bool default = 0
77
+ }
78
+ displayGroup = "Opacity"
79
+ )
80
+ bool inputs:enable_opacity_texture = 0 (
81
+ customData = {
82
+ bool default = 0
83
+ }
84
+ displayGroup = "Opacity"
85
+ )
86
+ float inputs:opacity_constant = 1 (
87
+ customData = {
88
+ double default = 1
89
+ dictionary range = {
90
+ double max = 1
91
+ double min = 0
92
+ }
93
+ }
94
+ displayGroup = "Opacity"
95
+ )
96
+ int inputs:opacity_mode = 1 (
97
+ customData = {
98
+ int default = 1
99
+ dictionary range = {
100
+ int max = 3
101
+ int min = 0
102
+ }
103
+ }
104
+ displayGroup = "Opacity"
105
+ renderType = "::base::mono_mode"
106
+ sdrMetadata = {
107
+ string __SDR__enum_value = "mono_average"
108
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
109
+ }
110
+ )
111
+ float inputs:opacity_threshold = 0 (
112
+ customData = {
113
+ double default = 0
114
+ dictionary range = {
115
+ double max = 1
116
+ double min = 0
117
+ }
118
+ }
119
+ displayGroup = "Opacity"
120
+ )
121
+ float inputs:texture_rotate = 0 (
122
+ customData = {
123
+ double default = 0
124
+ dictionary range = {
125
+ double max = 360
126
+ double min = 0
127
+ }
128
+ }
129
+ displayGroup = "UV"
130
+ )
131
+ float2 inputs:texture_scale = (1, 1) (
132
+ customData = {
133
+ float2 default = (1, 1)
134
+ }
135
+ displayGroup = "UV"
136
+ )
137
+ float2 inputs:texture_translate = (0, 0) (
138
+ customData = {
139
+ float2 default = (0, 0)
140
+ }
141
+ displayGroup = "UV"
142
+ )
143
+ token outputs:out
144
+ }
145
+
146
+ def Shader "SimReadyPreviewSurface"
147
+ {
148
+ token info:id = "UsdPreviewSurface"
149
+ color3f inputs:diffuseColor = (0.02, 0.02, 0.02)
150
+ float inputs:metallic = 0
151
+ float inputs:opacity = 1
152
+ float inputs:roughness = 0.5
153
+ token outputs:surface
154
+ }
155
+
156
+ def Shader "SimReadyUV"
157
+ {
158
+ token info:id = "UsdPrimvarReader_float2"
159
+ string inputs:varname = "st"
160
+ float2 outputs:result
161
+ }
162
+
163
+ def Shader "AgentfixOpenPBRSurface"
164
+ {
165
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
166
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
167
+ float inputs:base_metalness = 0
168
+ float inputs:specular_roughness = 0.5
169
+ token outputs:out
170
+ }
171
+ }
172
+
173
+ def Material "Material_1"
174
+ {
175
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
176
+ custom token omni:simready:nonvisual:base = "aluminum"
177
+ custom token omni:simready:nonvisual:coating = "paint"
178
+ token outputs:displacement (
179
+ displayGroup = "Outputs"
180
+ )
181
+ prepend token outputs:mdl:displacement.connect = </Materials/Material_1/Material_1.outputs:out>
182
+ prepend token outputs:mdl:surface.connect = </Materials/Material_1/Material_1.outputs:out>
183
+ prepend token outputs:mdl:volume.connect = </Materials/Material_1/Material_1.outputs:out>
184
+ token outputs:mtlx:surface.connect = </Materials/Material_1/AgentfixOpenPBRSurface.outputs:out>
185
+ token outputs:surface (
186
+ displayGroup = "Outputs"
187
+ )
188
+ token outputs:surface.connect = </Materials/Material_1/SimReadyPreviewSurface.outputs:surface>
189
+ token outputs:volume (
190
+ displayGroup = "Outputs"
191
+ )
192
+
193
+ def Shader "Material_1" (
194
+ apiSchemas = ["NodeDefAPI"]
195
+ )
196
+ {
197
+ token info:implementationSource = "sourceAsset"
198
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
199
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
200
+ color3f inputs:diffuse_color_constant = (0.05, 0.05, 0.05) (
201
+ customData = {
202
+ float3 default = (1, 1, 1)
203
+ dictionary range = {
204
+ float3 max = (1, 1, 1)
205
+ float3 min = (0, 0, 0)
206
+ }
207
+ }
208
+ displayGroup = "Albedo"
209
+ )
210
+ color3f inputs:emissive_color = (1, 1, 1) (
211
+ customData = {
212
+ float3 default = (1, 1, 1)
213
+ dictionary range = {
214
+ float3 max = (1, 1, 1)
215
+ float3 min = (0, 0, 0)
216
+ }
217
+ }
218
+ displayGroup = "Emissive"
219
+ )
220
+ float inputs:emissive_intensity = 10000 (
221
+ customData = {
222
+ double default = 10000
223
+ dictionary range = {
224
+ double max = 100000
225
+ double min = 0
226
+ }
227
+ }
228
+ displayGroup = "Emissive"
229
+ )
230
+ bool inputs:enable_emission = 0 (
231
+ customData = {
232
+ bool default = 0
233
+ }
234
+ displayGroup = "Emissive"
235
+ )
236
+ bool inputs:enable_opacity = 0 (
237
+ customData = {
238
+ bool default = 0
239
+ }
240
+ displayGroup = "Opacity"
241
+ )
242
+ bool inputs:enable_opacity_texture = 0 (
243
+ customData = {
244
+ bool default = 0
245
+ }
246
+ displayGroup = "Opacity"
247
+ )
248
+ float inputs:metallic_constant = 1
249
+ float inputs:opacity_constant = 1 (
250
+ customData = {
251
+ double default = 1
252
+ dictionary range = {
253
+ double max = 1
254
+ double min = 0
255
+ }
256
+ }
257
+ displayGroup = "Opacity"
258
+ )
259
+ int inputs:opacity_mode = 1 (
260
+ customData = {
261
+ int default = 1
262
+ dictionary range = {
263
+ int max = 3
264
+ int min = 0
265
+ }
266
+ }
267
+ displayGroup = "Opacity"
268
+ renderType = "::base::mono_mode"
269
+ sdrMetadata = {
270
+ string __SDR__enum_value = "mono_average"
271
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
272
+ }
273
+ )
274
+ float inputs:opacity_threshold = 0 (
275
+ customData = {
276
+ double default = 0
277
+ dictionary range = {
278
+ double max = 1
279
+ double min = 0
280
+ }
281
+ }
282
+ displayGroup = "Opacity"
283
+ )
284
+ float inputs:texture_rotate = 0 (
285
+ customData = {
286
+ double default = 0
287
+ dictionary range = {
288
+ double max = 360
289
+ double min = 0
290
+ }
291
+ }
292
+ displayGroup = "UV"
293
+ )
294
+ float2 inputs:texture_scale = (1, 1) (
295
+ customData = {
296
+ float2 default = (1, 1)
297
+ }
298
+ displayGroup = "UV"
299
+ )
300
+ float2 inputs:texture_translate = (0, 0) (
301
+ customData = {
302
+ float2 default = (0, 0)
303
+ }
304
+ displayGroup = "UV"
305
+ )
306
+ token outputs:out
307
+ }
308
+
309
+ def Shader "SimReadyPreviewSurface"
310
+ {
311
+ token info:id = "UsdPreviewSurface"
312
+ color3f inputs:diffuseColor = (0.05, 0.05, 0.05)
313
+ float inputs:metallic = 1
314
+ float inputs:opacity = 1
315
+ float inputs:roughness = 0.5
316
+ token outputs:surface
317
+ }
318
+
319
+ def Shader "SimReadyUV"
320
+ {
321
+ token info:id = "UsdPrimvarReader_float2"
322
+ string inputs:varname = "st"
323
+ float2 outputs:result
324
+ }
325
+
326
+ def Shader "AgentfixOpenPBRSurface"
327
+ {
328
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
329
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
330
+ float inputs:base_metalness = 0
331
+ float inputs:specular_roughness = 0.5
332
+ token outputs:out
333
+ }
334
+ }
335
+
336
+ def Material "Material_2"
337
+ {
338
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
339
+ custom token omni:simready:nonvisual:base = "aluminum"
340
+ custom token omni:simready:nonvisual:coating = "paint"
341
+ token outputs:displacement (
342
+ displayGroup = "Outputs"
343
+ )
344
+ prepend token outputs:mdl:displacement.connect = </Materials/Material_2/Material_2.outputs:out>
345
+ prepend token outputs:mdl:surface.connect = </Materials/Material_2/Material_2.outputs:out>
346
+ prepend token outputs:mdl:volume.connect = </Materials/Material_2/Material_2.outputs:out>
347
+ token outputs:mtlx:surface.connect = </Materials/Material_2/AgentfixOpenPBRSurface.outputs:out>
348
+ token outputs:surface (
349
+ displayGroup = "Outputs"
350
+ )
351
+ token outputs:surface.connect = </Materials/Material_2/SimReadyPreviewSurface.outputs:surface>
352
+ token outputs:volume (
353
+ displayGroup = "Outputs"
354
+ )
355
+
356
+ def Shader "Material_2" (
357
+ apiSchemas = ["NodeDefAPI"]
358
+ )
359
+ {
360
+ token info:implementationSource = "sourceAsset"
361
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
362
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
363
+ color3f inputs:diffuse_color_constant = (0, 0, 0) (
364
+ customData = {
365
+ float3 default = (1, 1, 1)
366
+ dictionary range = {
367
+ float3 max = (1, 1, 1)
368
+ float3 min = (0, 0, 0)
369
+ }
370
+ }
371
+ displayGroup = "Albedo"
372
+ )
373
+ color3f inputs:emissive_color = (1, 1, 1) (
374
+ customData = {
375
+ float3 default = (1, 1, 1)
376
+ dictionary range = {
377
+ float3 max = (1, 1, 1)
378
+ float3 min = (0, 0, 0)
379
+ }
380
+ }
381
+ displayGroup = "Emissive"
382
+ )
383
+ float inputs:emissive_intensity = 10000 (
384
+ customData = {
385
+ double default = 10000
386
+ dictionary range = {
387
+ double max = 100000
388
+ double min = 0
389
+ }
390
+ }
391
+ displayGroup = "Emissive"
392
+ )
393
+ bool inputs:enable_emission = 0 (
394
+ customData = {
395
+ bool default = 0
396
+ }
397
+ displayGroup = "Emissive"
398
+ )
399
+ bool inputs:enable_opacity = 0 (
400
+ customData = {
401
+ bool default = 0
402
+ }
403
+ displayGroup = "Opacity"
404
+ )
405
+ bool inputs:enable_opacity_texture = 0 (
406
+ customData = {
407
+ bool default = 0
408
+ }
409
+ displayGroup = "Opacity"
410
+ )
411
+ float inputs:opacity_constant = 1 (
412
+ customData = {
413
+ double default = 1
414
+ dictionary range = {
415
+ double max = 1
416
+ double min = 0
417
+ }
418
+ }
419
+ displayGroup = "Opacity"
420
+ )
421
+ int inputs:opacity_mode = 1 (
422
+ customData = {
423
+ int default = 1
424
+ dictionary range = {
425
+ int max = 3
426
+ int min = 0
427
+ }
428
+ }
429
+ displayGroup = "Opacity"
430
+ renderType = "::base::mono_mode"
431
+ sdrMetadata = {
432
+ string __SDR__enum_value = "mono_average"
433
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
434
+ }
435
+ )
436
+ float inputs:opacity_threshold = 0 (
437
+ customData = {
438
+ double default = 0
439
+ dictionary range = {
440
+ double max = 1
441
+ double min = 0
442
+ }
443
+ }
444
+ displayGroup = "Opacity"
445
+ )
446
+ float inputs:texture_rotate = 0 (
447
+ customData = {
448
+ double default = 0
449
+ dictionary range = {
450
+ double max = 360
451
+ double min = 0
452
+ }
453
+ }
454
+ displayGroup = "UV"
455
+ )
456
+ float2 inputs:texture_scale = (1, 1) (
457
+ customData = {
458
+ float2 default = (1, 1)
459
+ }
460
+ displayGroup = "UV"
461
+ )
462
+ float2 inputs:texture_translate = (0, 0) (
463
+ customData = {
464
+ float2 default = (0, 0)
465
+ }
466
+ displayGroup = "UV"
467
+ )
468
+ token outputs:out
469
+ }
470
+
471
+ def Shader "SimReadyPreviewSurface"
472
+ {
473
+ token info:id = "UsdPreviewSurface"
474
+ color3f inputs:diffuseColor = (0, 0, 0)
475
+ float inputs:metallic = 0
476
+ float inputs:opacity = 1
477
+ float inputs:roughness = 0.5
478
+ token outputs:surface
479
+ }
480
+
481
+ def Shader "SimReadyUV"
482
+ {
483
+ token info:id = "UsdPrimvarReader_float2"
484
+ string inputs:varname = "st"
485
+ float2 outputs:result
486
+ }
487
+
488
+ def Shader "AgentfixOpenPBRSurface"
489
+ {
490
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
491
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
492
+ float inputs:base_metalness = 0
493
+ float inputs:specular_roughness = 0.5
494
+ token outputs:out
495
+ }
496
+ }
497
+
498
+ def Material "DefaultMaterial"
499
+ {
500
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
501
+ custom token omni:simready:nonvisual:base = "aluminum"
502
+ custom token omni:simready:nonvisual:coating = "paint"
503
+ token outputs:displacement (
504
+ displayGroup = "Outputs"
505
+ )
506
+ prepend token outputs:mdl:displacement.connect = </Materials/DefaultMaterial/DefaultMaterial.outputs:out>
507
+ prepend token outputs:mdl:surface.connect = </Materials/DefaultMaterial/DefaultMaterial.outputs:out>
508
+ prepend token outputs:mdl:volume.connect = </Materials/DefaultMaterial/DefaultMaterial.outputs:out>
509
+ token outputs:mtlx:surface.connect = </Materials/DefaultMaterial/AgentfixOpenPBRSurface.outputs:out>
510
+ token outputs:surface (
511
+ displayGroup = "Outputs"
512
+ )
513
+ token outputs:surface.connect = </Materials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
514
+ token outputs:volume (
515
+ displayGroup = "Outputs"
516
+ )
517
+
518
+ def Shader "DefaultMaterial" (
519
+ apiSchemas = ["NodeDefAPI"]
520
+ )
521
+ {
522
+ token info:implementationSource = "sourceAsset"
523
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
524
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
525
+ color3f inputs:diffuse_color_constant = (1, 1, 1) (
526
+ customData = {
527
+ float3 default = (1, 1, 1)
528
+ dictionary range = {
529
+ float3 max = (1, 1, 1)
530
+ float3 min = (0, 0, 0)
531
+ }
532
+ }
533
+ displayGroup = "Albedo"
534
+ )
535
+ color3f inputs:emissive_color = (1, 1, 1) (
536
+ customData = {
537
+ float3 default = (1, 1, 1)
538
+ dictionary range = {
539
+ float3 max = (1, 1, 1)
540
+ float3 min = (0, 0, 0)
541
+ }
542
+ }
543
+ displayGroup = "Emissive"
544
+ )
545
+ float inputs:emissive_intensity = 10000 (
546
+ customData = {
547
+ double default = 10000
548
+ dictionary range = {
549
+ double max = 100000
550
+ double min = 0
551
+ }
552
+ }
553
+ displayGroup = "Emissive"
554
+ )
555
+ bool inputs:enable_emission = 0 (
556
+ customData = {
557
+ bool default = 0
558
+ }
559
+ displayGroup = "Emissive"
560
+ )
561
+ bool inputs:enable_opacity = 0 (
562
+ customData = {
563
+ bool default = 0
564
+ }
565
+ displayGroup = "Opacity"
566
+ )
567
+ bool inputs:enable_opacity_texture = 0 (
568
+ customData = {
569
+ bool default = 0
570
+ }
571
+ displayGroup = "Opacity"
572
+ )
573
+ float inputs:opacity_constant = 1 (
574
+ customData = {
575
+ double default = 1
576
+ dictionary range = {
577
+ double max = 1
578
+ double min = 0
579
+ }
580
+ }
581
+ displayGroup = "Opacity"
582
+ )
583
+ int inputs:opacity_mode = 1 (
584
+ customData = {
585
+ int default = 1
586
+ dictionary range = {
587
+ int max = 3
588
+ int min = 0
589
+ }
590
+ }
591
+ displayGroup = "Opacity"
592
+ renderType = "::base::mono_mode"
593
+ sdrMetadata = {
594
+ string __SDR__enum_value = "mono_average"
595
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
596
+ }
597
+ )
598
+ float inputs:opacity_threshold = 0 (
599
+ customData = {
600
+ double default = 0
601
+ dictionary range = {
602
+ double max = 1
603
+ double min = 0
604
+ }
605
+ }
606
+ displayGroup = "Opacity"
607
+ )
608
+ float inputs:texture_rotate = 0 (
609
+ customData = {
610
+ double default = 0
611
+ dictionary range = {
612
+ double max = 360
613
+ double min = 0
614
+ }
615
+ }
616
+ displayGroup = "UV"
617
+ )
618
+ float2 inputs:texture_scale = (1, 1) (
619
+ customData = {
620
+ float2 default = (1, 1)
621
+ }
622
+ displayGroup = "UV"
623
+ )
624
+ float2 inputs:texture_translate = (0, 0) (
625
+ customData = {
626
+ float2 default = (0, 0)
627
+ }
628
+ displayGroup = "UV"
629
+ )
630
+ token outputs:out
631
+ }
632
+
633
+ def Shader "SimReadyPreviewSurface"
634
+ {
635
+ token info:id = "UsdPreviewSurface"
636
+ color3f inputs:diffuseColor = (1, 1, 1)
637
+ float inputs:metallic = 0
638
+ float inputs:opacity = 1
639
+ float inputs:roughness = 0.5
640
+ token outputs:surface
641
+ }
642
+
643
+ def Shader "SimReadyUV"
644
+ {
645
+ token info:id = "UsdPrimvarReader_float2"
646
+ string inputs:varname = "st"
647
+ float2 outputs:result
648
+ }
649
+
650
+ def Shader "AgentfixOpenPBRSurface"
651
+ {
652
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
653
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
654
+ float inputs:base_metalness = 0
655
+ float inputs:specular_roughness = 0.5
656
+ token outputs:out
657
+ }
658
+ }
659
+
660
+ def Material "Material_3"
661
+ {
662
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
663
+ custom token omni:simready:nonvisual:base = "aluminum"
664
+ custom token omni:simready:nonvisual:coating = "paint"
665
+ token outputs:displacement (
666
+ displayGroup = "Outputs"
667
+ )
668
+ prepend token outputs:mdl:displacement.connect = </Materials/Material_3/Material_0.outputs:out>
669
+ prepend token outputs:mdl:surface.connect = </Materials/Material_3/Material_0.outputs:out>
670
+ prepend token outputs:mdl:volume.connect = </Materials/Material_3/Material_0.outputs:out>
671
+ token outputs:mtlx:surface.connect = </Materials/Material_3/AgentfixOpenPBRSurface.outputs:out>
672
+ token outputs:surface (
673
+ displayGroup = "Outputs"
674
+ )
675
+ token outputs:surface.connect = </Materials/Material_3/SimReadyPreviewSurface.outputs:surface>
676
+ token outputs:volume (
677
+ displayGroup = "Outputs"
678
+ )
679
+
680
+ def Shader "Material_0" (
681
+ apiSchemas = ["NodeDefAPI"]
682
+ )
683
+ {
684
+ token info:implementationSource = "sourceAsset"
685
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
686
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
687
+ color3f inputs:diffuse_color_constant = (1, 1, 0) (
688
+ customData = {
689
+ float3 default = (1, 1, 1)
690
+ dictionary range = {
691
+ float3 max = (1, 1, 1)
692
+ float3 min = (0, 0, 0)
693
+ }
694
+ }
695
+ displayGroup = "Albedo"
696
+ )
697
+ color3f inputs:emissive_color = (1, 1, 1) (
698
+ customData = {
699
+ float3 default = (1, 1, 1)
700
+ dictionary range = {
701
+ float3 max = (1, 1, 1)
702
+ float3 min = (0, 0, 0)
703
+ }
704
+ }
705
+ displayGroup = "Emissive"
706
+ )
707
+ float inputs:emissive_intensity = 10000 (
708
+ customData = {
709
+ double default = 10000
710
+ dictionary range = {
711
+ double max = 100000
712
+ double min = 0
713
+ }
714
+ }
715
+ displayGroup = "Emissive"
716
+ )
717
+ bool inputs:enable_emission = 0 (
718
+ customData = {
719
+ bool default = 0
720
+ }
721
+ displayGroup = "Emissive"
722
+ )
723
+ bool inputs:enable_opacity = 0 (
724
+ customData = {
725
+ bool default = 0
726
+ }
727
+ displayGroup = "Opacity"
728
+ )
729
+ bool inputs:enable_opacity_texture = 0 (
730
+ customData = {
731
+ bool default = 0
732
+ }
733
+ displayGroup = "Opacity"
734
+ )
735
+ float inputs:opacity_constant = 1 (
736
+ customData = {
737
+ double default = 1
738
+ dictionary range = {
739
+ double max = 1
740
+ double min = 0
741
+ }
742
+ }
743
+ displayGroup = "Opacity"
744
+ )
745
+ int inputs:opacity_mode = 1 (
746
+ customData = {
747
+ int default = 1
748
+ dictionary range = {
749
+ int max = 3
750
+ int min = 0
751
+ }
752
+ }
753
+ displayGroup = "Opacity"
754
+ renderType = "::base::mono_mode"
755
+ sdrMetadata = {
756
+ string __SDR__enum_value = "mono_average"
757
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
758
+ }
759
+ )
760
+ float inputs:opacity_threshold = 0 (
761
+ customData = {
762
+ double default = 0
763
+ dictionary range = {
764
+ double max = 1
765
+ double min = 0
766
+ }
767
+ }
768
+ displayGroup = "Opacity"
769
+ )
770
+ float inputs:texture_rotate = 0 (
771
+ customData = {
772
+ double default = 0
773
+ dictionary range = {
774
+ double max = 360
775
+ double min = 0
776
+ }
777
+ }
778
+ displayGroup = "UV"
779
+ )
780
+ float2 inputs:texture_scale = (1, 1) (
781
+ customData = {
782
+ float2 default = (1, 1)
783
+ }
784
+ displayGroup = "UV"
785
+ )
786
+ float2 inputs:texture_translate = (0, 0) (
787
+ customData = {
788
+ float2 default = (0, 0)
789
+ }
790
+ displayGroup = "UV"
791
+ )
792
+ token outputs:out
793
+ }
794
+
795
+ def Shader "SimReadyPreviewSurface"
796
+ {
797
+ token info:id = "UsdPreviewSurface"
798
+ color3f inputs:diffuseColor = (1, 1, 0)
799
+ float inputs:metallic = 0
800
+ float inputs:opacity = 1
801
+ float inputs:roughness = 0.5
802
+ token outputs:surface
803
+ }
804
+
805
+ def Shader "SimReadyUV"
806
+ {
807
+ token info:id = "UsdPrimvarReader_float2"
808
+ string inputs:varname = "st"
809
+ float2 outputs:result
810
+ }
811
+
812
+ def Shader "AgentfixOpenPBRSurface"
813
+ {
814
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
815
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
816
+ float inputs:base_metalness = 0
817
+ float inputs:specular_roughness = 0.5
818
+ token outputs:out
819
+ }
820
+ }
821
+
822
+ def Material "Material_4"
823
+ {
824
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
825
+ custom token omni:simready:nonvisual:base = "aluminum"
826
+ custom token omni:simready:nonvisual:coating = "paint"
827
+ token outputs:displacement (
828
+ displayGroup = "Outputs"
829
+ )
830
+ prepend token outputs:mdl:displacement.connect = </Materials/Material_4/Material_0.outputs:out>
831
+ prepend token outputs:mdl:surface.connect = </Materials/Material_4/Material_0.outputs:out>
832
+ prepend token outputs:mdl:volume.connect = </Materials/Material_4/Material_0.outputs:out>
833
+ token outputs:mtlx:surface.connect = </Materials/Material_4/AgentfixOpenPBRSurface.outputs:out>
834
+ token outputs:surface (
835
+ displayGroup = "Outputs"
836
+ )
837
+ token outputs:surface.connect = </Materials/Material_4/SimReadyPreviewSurface.outputs:surface>
838
+ token outputs:volume (
839
+ displayGroup = "Outputs"
840
+ )
841
+
842
+ def Shader "Material_0" (
843
+ apiSchemas = ["NodeDefAPI"]
844
+ )
845
+ {
846
+ token info:implementationSource = "sourceAsset"
847
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
848
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
849
+ color3f inputs:diffuse_color_constant = (0, 0, 0) (
850
+ customData = {
851
+ float3 default = (1, 1, 1)
852
+ dictionary range = {
853
+ float3 max = (1, 1, 1)
854
+ float3 min = (0, 0, 0)
855
+ }
856
+ }
857
+ displayGroup = "Albedo"
858
+ )
859
+ color3f inputs:emissive_color = (1, 1, 1) (
860
+ customData = {
861
+ float3 default = (1, 1, 1)
862
+ dictionary range = {
863
+ float3 max = (1, 1, 1)
864
+ float3 min = (0, 0, 0)
865
+ }
866
+ }
867
+ displayGroup = "Emissive"
868
+ )
869
+ float inputs:emissive_intensity = 10000 (
870
+ customData = {
871
+ double default = 10000
872
+ dictionary range = {
873
+ double max = 100000
874
+ double min = 0
875
+ }
876
+ }
877
+ displayGroup = "Emissive"
878
+ )
879
+ bool inputs:enable_emission = 0 (
880
+ customData = {
881
+ bool default = 0
882
+ }
883
+ displayGroup = "Emissive"
884
+ )
885
+ bool inputs:enable_opacity = 0 (
886
+ customData = {
887
+ bool default = 0
888
+ }
889
+ displayGroup = "Opacity"
890
+ )
891
+ bool inputs:enable_opacity_texture = 0 (
892
+ customData = {
893
+ bool default = 0
894
+ }
895
+ displayGroup = "Opacity"
896
+ )
897
+ float inputs:opacity_constant = 1 (
898
+ customData = {
899
+ double default = 1
900
+ dictionary range = {
901
+ double max = 1
902
+ double min = 0
903
+ }
904
+ }
905
+ displayGroup = "Opacity"
906
+ )
907
+ int inputs:opacity_mode = 1 (
908
+ customData = {
909
+ int default = 1
910
+ dictionary range = {
911
+ int max = 3
912
+ int min = 0
913
+ }
914
+ }
915
+ displayGroup = "Opacity"
916
+ renderType = "::base::mono_mode"
917
+ sdrMetadata = {
918
+ string __SDR__enum_value = "mono_average"
919
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
920
+ }
921
+ )
922
+ float inputs:opacity_threshold = 0 (
923
+ customData = {
924
+ double default = 0
925
+ dictionary range = {
926
+ double max = 1
927
+ double min = 0
928
+ }
929
+ }
930
+ displayGroup = "Opacity"
931
+ )
932
+ float inputs:texture_rotate = 0 (
933
+ customData = {
934
+ double default = 0
935
+ dictionary range = {
936
+ double max = 360
937
+ double min = 0
938
+ }
939
+ }
940
+ displayGroup = "UV"
941
+ )
942
+ float2 inputs:texture_scale = (1, 1) (
943
+ customData = {
944
+ float2 default = (1, 1)
945
+ }
946
+ displayGroup = "UV"
947
+ )
948
+ float2 inputs:texture_translate = (0, 0) (
949
+ customData = {
950
+ float2 default = (0, 0)
951
+ }
952
+ displayGroup = "UV"
953
+ )
954
+ token outputs:out
955
+ }
956
+
957
+ def Shader "SimReadyPreviewSurface"
958
+ {
959
+ token info:id = "UsdPreviewSurface"
960
+ color3f inputs:diffuseColor = (0, 0, 0)
961
+ float inputs:metallic = 0
962
+ float inputs:opacity = 1
963
+ float inputs:roughness = 0.5
964
+ token outputs:surface
965
+ }
966
+
967
+ def Shader "SimReadyUV"
968
+ {
969
+ token info:id = "UsdPrimvarReader_float2"
970
+ string inputs:varname = "st"
971
+ float2 outputs:result
972
+ }
973
+
974
+ def Shader "AgentfixOpenPBRSurface"
975
+ {
976
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
977
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
978
+ float inputs:base_metalness = 0
979
+ float inputs:specular_roughness = 0.5
980
+ token outputs:out
981
+ }
982
+ }
983
+
984
+ def Material "Material_5"
985
+ {
986
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
987
+ custom token omni:simready:nonvisual:base = "aluminum"
988
+ custom token omni:simready:nonvisual:coating = "paint"
989
+ token outputs:displacement (
990
+ displayGroup = "Outputs"
991
+ )
992
+ prepend token outputs:mdl:displacement.connect = </Materials/Material_5/Material_1.outputs:out>
993
+ prepend token outputs:mdl:surface.connect = </Materials/Material_5/Material_1.outputs:out>
994
+ prepend token outputs:mdl:volume.connect = </Materials/Material_5/Material_1.outputs:out>
995
+ token outputs:mtlx:surface.connect = </Materials/Material_5/AgentfixOpenPBRSurface.outputs:out>
996
+ token outputs:surface (
997
+ displayGroup = "Outputs"
998
+ )
999
+ token outputs:surface.connect = </Materials/Material_5/SimReadyPreviewSurface.outputs:surface>
1000
+ token outputs:volume (
1001
+ displayGroup = "Outputs"
1002
+ )
1003
+
1004
+ def Shader "Material_1" (
1005
+ apiSchemas = ["NodeDefAPI"]
1006
+ )
1007
+ {
1008
+ token info:implementationSource = "sourceAsset"
1009
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
1010
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
1011
+ color3f inputs:diffuse_color_constant = (0.05, 0.05, 0.05) (
1012
+ customData = {
1013
+ float3 default = (1, 1, 1)
1014
+ dictionary range = {
1015
+ float3 max = (1, 1, 1)
1016
+ float3 min = (0, 0, 0)
1017
+ }
1018
+ }
1019
+ displayGroup = "Albedo"
1020
+ )
1021
+ color3f inputs:emissive_color = (1, 1, 1) (
1022
+ customData = {
1023
+ float3 default = (1, 1, 1)
1024
+ dictionary range = {
1025
+ float3 max = (1, 1, 1)
1026
+ float3 min = (0, 0, 0)
1027
+ }
1028
+ }
1029
+ displayGroup = "Emissive"
1030
+ )
1031
+ float inputs:emissive_intensity = 10000 (
1032
+ customData = {
1033
+ double default = 10000
1034
+ dictionary range = {
1035
+ double max = 100000
1036
+ double min = 0
1037
+ }
1038
+ }
1039
+ displayGroup = "Emissive"
1040
+ )
1041
+ bool inputs:enable_emission = 0 (
1042
+ customData = {
1043
+ bool default = 0
1044
+ }
1045
+ displayGroup = "Emissive"
1046
+ )
1047
+ bool inputs:enable_opacity = 0 (
1048
+ customData = {
1049
+ bool default = 0
1050
+ }
1051
+ displayGroup = "Opacity"
1052
+ )
1053
+ bool inputs:enable_opacity_texture = 0 (
1054
+ customData = {
1055
+ bool default = 0
1056
+ }
1057
+ displayGroup = "Opacity"
1058
+ )
1059
+ float inputs:opacity_constant = 1 (
1060
+ customData = {
1061
+ double default = 1
1062
+ dictionary range = {
1063
+ double max = 1
1064
+ double min = 0
1065
+ }
1066
+ }
1067
+ displayGroup = "Opacity"
1068
+ )
1069
+ int inputs:opacity_mode = 1 (
1070
+ customData = {
1071
+ int default = 1
1072
+ dictionary range = {
1073
+ int max = 3
1074
+ int min = 0
1075
+ }
1076
+ }
1077
+ displayGroup = "Opacity"
1078
+ renderType = "::base::mono_mode"
1079
+ sdrMetadata = {
1080
+ string __SDR__enum_value = "mono_average"
1081
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
1082
+ }
1083
+ )
1084
+ float inputs:opacity_threshold = 0 (
1085
+ customData = {
1086
+ double default = 0
1087
+ dictionary range = {
1088
+ double max = 1
1089
+ double min = 0
1090
+ }
1091
+ }
1092
+ displayGroup = "Opacity"
1093
+ )
1094
+ float inputs:texture_rotate = 0 (
1095
+ customData = {
1096
+ double default = 0
1097
+ dictionary range = {
1098
+ double max = 360
1099
+ double min = 0
1100
+ }
1101
+ }
1102
+ displayGroup = "UV"
1103
+ )
1104
+ float2 inputs:texture_scale = (1, 1) (
1105
+ customData = {
1106
+ float2 default = (1, 1)
1107
+ }
1108
+ displayGroup = "UV"
1109
+ )
1110
+ float2 inputs:texture_translate = (0, 0) (
1111
+ customData = {
1112
+ float2 default = (0, 0)
1113
+ }
1114
+ displayGroup = "UV"
1115
+ )
1116
+ token outputs:out
1117
+ }
1118
+
1119
+ def Shader "SimReadyPreviewSurface"
1120
+ {
1121
+ token info:id = "UsdPreviewSurface"
1122
+ color3f inputs:diffuseColor = (0.05, 0.05, 0.05)
1123
+ float inputs:metallic = 0
1124
+ float inputs:opacity = 1
1125
+ float inputs:roughness = 0.5
1126
+ token outputs:surface
1127
+ }
1128
+
1129
+ def Shader "SimReadyUV"
1130
+ {
1131
+ token info:id = "UsdPrimvarReader_float2"
1132
+ string inputs:varname = "st"
1133
+ float2 outputs:result
1134
+ }
1135
+
1136
+ def Shader "AgentfixOpenPBRSurface"
1137
+ {
1138
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
1139
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
1140
+ float inputs:base_metalness = 0
1141
+ float inputs:specular_roughness = 0.5
1142
+ token outputs:out
1143
+ }
1144
+ }
1145
+
1146
+ def Material "Material_6"
1147
+ {
1148
+ custom token[] omni:simready:nonvisual:attributes = ["none"]
1149
+ custom token omni:simready:nonvisual:base = "aluminum"
1150
+ custom token omni:simready:nonvisual:coating = "paint"
1151
+ token outputs:displacement (
1152
+ displayGroup = "Outputs"
1153
+ )
1154
+ prepend token outputs:mdl:displacement.connect = </Materials/Material_6/Material_2.outputs:out>
1155
+ prepend token outputs:mdl:surface.connect = </Materials/Material_6/Material_2.outputs:out>
1156
+ prepend token outputs:mdl:volume.connect = </Materials/Material_6/Material_2.outputs:out>
1157
+ token outputs:mtlx:surface.connect = </Materials/Material_6/AgentfixOpenPBRSurface.outputs:out>
1158
+ token outputs:surface (
1159
+ displayGroup = "Outputs"
1160
+ )
1161
+ token outputs:surface.connect = </Materials/Material_6/SimReadyPreviewSurface.outputs:surface>
1162
+ token outputs:volume (
1163
+ displayGroup = "Outputs"
1164
+ )
1165
+
1166
+ def Shader "Material_2" (
1167
+ apiSchemas = ["NodeDefAPI"]
1168
+ )
1169
+ {
1170
+ token info:implementationSource = "sourceAsset"
1171
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
1172
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
1173
+ color3f inputs:diffuse_color_constant = (0.8000001, 0, 0) (
1174
+ customData = {
1175
+ float3 default = (1, 1, 1)
1176
+ dictionary range = {
1177
+ float3 max = (1, 1, 1)
1178
+ float3 min = (0, 0, 0)
1179
+ }
1180
+ }
1181
+ displayGroup = "Albedo"
1182
+ )
1183
+ color3f inputs:emissive_color = (1, 1, 1) (
1184
+ customData = {
1185
+ float3 default = (1, 1, 1)
1186
+ dictionary range = {
1187
+ float3 max = (1, 1, 1)
1188
+ float3 min = (0, 0, 0)
1189
+ }
1190
+ }
1191
+ displayGroup = "Emissive"
1192
+ )
1193
+ float inputs:emissive_intensity = 10000 (
1194
+ customData = {
1195
+ double default = 10000
1196
+ dictionary range = {
1197
+ double max = 100000
1198
+ double min = 0
1199
+ }
1200
+ }
1201
+ displayGroup = "Emissive"
1202
+ )
1203
+ bool inputs:enable_emission = 0 (
1204
+ customData = {
1205
+ bool default = 0
1206
+ }
1207
+ displayGroup = "Emissive"
1208
+ )
1209
+ bool inputs:enable_opacity = 0 (
1210
+ customData = {
1211
+ bool default = 0
1212
+ }
1213
+ displayGroup = "Opacity"
1214
+ )
1215
+ bool inputs:enable_opacity_texture = 0 (
1216
+ customData = {
1217
+ bool default = 0
1218
+ }
1219
+ displayGroup = "Opacity"
1220
+ )
1221
+ float inputs:opacity_constant = 1 (
1222
+ customData = {
1223
+ double default = 1
1224
+ dictionary range = {
1225
+ double max = 1
1226
+ double min = 0
1227
+ }
1228
+ }
1229
+ displayGroup = "Opacity"
1230
+ )
1231
+ int inputs:opacity_mode = 1 (
1232
+ customData = {
1233
+ int default = 1
1234
+ dictionary range = {
1235
+ int max = 3
1236
+ int min = 0
1237
+ }
1238
+ }
1239
+ displayGroup = "Opacity"
1240
+ renderType = "::base::mono_mode"
1241
+ sdrMetadata = {
1242
+ string __SDR__enum_value = "mono_average"
1243
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
1244
+ }
1245
+ )
1246
+ float inputs:opacity_threshold = 0 (
1247
+ customData = {
1248
+ double default = 0
1249
+ dictionary range = {
1250
+ double max = 1
1251
+ double min = 0
1252
+ }
1253
+ }
1254
+ displayGroup = "Opacity"
1255
+ )
1256
+ float inputs:texture_rotate = 0 (
1257
+ customData = {
1258
+ double default = 0
1259
+ dictionary range = {
1260
+ double max = 360
1261
+ double min = 0
1262
+ }
1263
+ }
1264
+ displayGroup = "UV"
1265
+ )
1266
+ float2 inputs:texture_scale = (1, 1) (
1267
+ customData = {
1268
+ float2 default = (1, 1)
1269
+ }
1270
+ displayGroup = "UV"
1271
+ )
1272
+ float2 inputs:texture_translate = (0, 0) (
1273
+ customData = {
1274
+ float2 default = (0, 0)
1275
+ }
1276
+ displayGroup = "UV"
1277
+ )
1278
+ token outputs:out
1279
+ }
1280
+
1281
+ def Shader "SimReadyPreviewSurface"
1282
+ {
1283
+ token info:id = "UsdPreviewSurface"
1284
+ color3f inputs:diffuseColor = (0.8000001, 0, 0)
1285
+ float inputs:metallic = 0
1286
+ float inputs:opacity = 1
1287
+ float inputs:roughness = 0.5
1288
+ token outputs:surface
1289
+ }
1290
+
1291
+ def Shader "SimReadyUV"
1292
+ {
1293
+ token info:id = "UsdPrimvarReader_float2"
1294
+ string inputs:varname = "st"
1295
+ float2 outputs:result
1296
+ }
1297
+
1298
+ def Shader "AgentfixOpenPBRSurface"
1299
+ {
1300
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
1301
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
1302
+ float inputs:base_metalness = 0
1303
+ float inputs:specular_roughness = 0.5
1304
+ token outputs:out
1305
+ }
1306
+ }
1307
+ }
1308
+
fanuc_m710ic_50s/payloads/robot.usda ADDED
@@ -0,0 +1,154 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "m710ic_50s"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ over "m710ic_50s" (
11
+ prepend apiSchemas = ["IsaacRobotAPI"]
12
+ )
13
+ {
14
+ string[] isaac:changelog (
15
+ displayName = "Changelog"
16
+ )
17
+ string isaac:description (
18
+ displayName = "Description"
19
+ )
20
+ token isaac:license (
21
+ displayName = "License"
22
+ )
23
+ string isaac:namespace (
24
+ displayName = "Namespace"
25
+ )
26
+ rel isaac:physics:robotJoints (
27
+ displayName = "Robot Joints"
28
+ )
29
+ prepend rel isaac:physics:robotJoints = [
30
+ </m710ic_50s/root_joint>,
31
+ </m710ic_50s/joints/J1>,
32
+ </m710ic_50s/joints/J2>,
33
+ </m710ic_50s/joints/J3>,
34
+ </m710ic_50s/joints/J4>,
35
+ </m710ic_50s/joints/J5>,
36
+ </m710ic_50s/joints/J6>,
37
+ ]
38
+ rel isaac:physics:robotLinks (
39
+ displayName = "Robot Links"
40
+ )
41
+ prepend rel isaac:physics:robotLinks = [
42
+ </m710ic_50s/robot_base>,
43
+ </m710ic_50s/J1_link>,
44
+ </m710ic_50s/J2_link>,
45
+ </m710ic_50s/J3_link>,
46
+ </m710ic_50s/J4_link>,
47
+ </m710ic_50s/J5_link>,
48
+ </m710ic_50s/J6_link>,
49
+ ]
50
+ token isaac:robotType = "Manipulator" (
51
+ displayName = "Robot Type"
52
+ )
53
+ string isaac:source (
54
+ displayName = "Source"
55
+ )
56
+ string isaac:version (
57
+ displayName = "Version"
58
+ )
59
+
60
+ over "joints"
61
+ {
62
+ over "J1" (
63
+ prepend apiSchemas = ["IsaacJointAPI"]
64
+ )
65
+ {
66
+ }
67
+
68
+ over "J2" (
69
+ prepend apiSchemas = ["IsaacJointAPI"]
70
+ )
71
+ {
72
+ }
73
+
74
+ over "J3" (
75
+ prepend apiSchemas = ["IsaacJointAPI"]
76
+ )
77
+ {
78
+ }
79
+
80
+ over "J4" (
81
+ prepend apiSchemas = ["IsaacJointAPI"]
82
+ )
83
+ {
84
+ }
85
+
86
+ over "J5" (
87
+ prepend apiSchemas = ["IsaacJointAPI"]
88
+ )
89
+ {
90
+ }
91
+
92
+ over "J6" (
93
+ prepend apiSchemas = ["IsaacJointAPI"]
94
+ )
95
+ {
96
+ }
97
+ }
98
+
99
+ over "robot_base" (
100
+ prepend apiSchemas = ["IsaacLinkAPI"]
101
+ )
102
+ {
103
+ string isaac:nameOverride
104
+ }
105
+
106
+ over "J1_link" (
107
+ prepend apiSchemas = ["IsaacLinkAPI"]
108
+ )
109
+ {
110
+ string isaac:nameOverride
111
+ }
112
+
113
+ over "J2_link" (
114
+ prepend apiSchemas = ["IsaacLinkAPI"]
115
+ )
116
+ {
117
+ string isaac:nameOverride
118
+ }
119
+
120
+ over "J3_link" (
121
+ prepend apiSchemas = ["IsaacLinkAPI"]
122
+ )
123
+ {
124
+ string isaac:nameOverride
125
+ }
126
+
127
+ over "J4_link" (
128
+ prepend apiSchemas = ["IsaacLinkAPI"]
129
+ )
130
+ {
131
+ string isaac:nameOverride
132
+ }
133
+
134
+ over "J5_link" (
135
+ prepend apiSchemas = ["IsaacLinkAPI"]
136
+ )
137
+ {
138
+ string isaac:nameOverride
139
+ }
140
+
141
+ over "J6_link" (
142
+ prepend apiSchemas = ["IsaacLinkAPI"]
143
+ )
144
+ {
145
+ string isaac:nameOverride
146
+ }
147
+
148
+ over "root_joint" (
149
+ prepend apiSchemas = ["IsaacJointAPI"]
150
+ )
151
+ {
152
+ }
153
+ }
154
+
fanuc_m710ic_50s/runnables/physics/mujoco.usda ADDED
@@ -0,0 +1,252 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ defaultPrim = "m710ic_50s"
4
+ )
5
+
6
+ def "m710ic_50s"
7
+ {
8
+ over "robot_base"
9
+ {
10
+ over "collisions"
11
+ {
12
+ over "base"
13
+ {
14
+ over "mesh_1" (
15
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
16
+ )
17
+ {
18
+ uniform token physics:approximation = "convexHull"
19
+ }
20
+ }
21
+ }
22
+ }
23
+
24
+ over "J1_link"
25
+ {
26
+ over "collisions"
27
+ {
28
+ over "j1"
29
+ {
30
+ over "mesh_3" (
31
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
32
+ )
33
+ {
34
+ uniform token physics:approximation = "convexHull"
35
+ }
36
+ }
37
+ }
38
+ }
39
+
40
+ over "J2_link"
41
+ {
42
+ over "collisions"
43
+ {
44
+ over "j2"
45
+ {
46
+ over "mesh_5" (
47
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
48
+ )
49
+ {
50
+ uniform token physics:approximation = "convexHull"
51
+ }
52
+ }
53
+ }
54
+ }
55
+
56
+ over "J3_link"
57
+ {
58
+ over "collisions"
59
+ {
60
+ over "j3"
61
+ {
62
+ over "mesh_7" (
63
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
64
+ )
65
+ {
66
+ uniform token physics:approximation = "convexHull"
67
+ }
68
+ }
69
+ }
70
+ }
71
+
72
+ over "J4_link"
73
+ {
74
+ over "collisions"
75
+ {
76
+ over "j4"
77
+ {
78
+ over "mesh_9" (
79
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
80
+ )
81
+ {
82
+ uniform token physics:approximation = "convexHull"
83
+ }
84
+ }
85
+ }
86
+ }
87
+
88
+ over "J5_link"
89
+ {
90
+ over "collisions"
91
+ {
92
+ over "j5"
93
+ {
94
+ over "mesh_11" (
95
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
96
+ )
97
+ {
98
+ uniform token physics:approximation = "convexHull"
99
+ }
100
+ }
101
+ }
102
+ }
103
+
104
+ over "J6_link"
105
+ {
106
+ over "collisions"
107
+ {
108
+ over "j6"
109
+ {
110
+ over "mesh_13" (
111
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
112
+ )
113
+ {
114
+ uniform token physics:approximation = "convexHull"
115
+ }
116
+ }
117
+ }
118
+ }
119
+
120
+ over "joints"
121
+ {
122
+ over "J1" (
123
+ prepend apiSchemas = ["MjcJointAPI"]
124
+ )
125
+ {
126
+ }
127
+
128
+ over "J2" (
129
+ prepend apiSchemas = ["MjcJointAPI"]
130
+ )
131
+ {
132
+ }
133
+
134
+ over "J3" (
135
+ prepend apiSchemas = ["MjcJointAPI"]
136
+ )
137
+ {
138
+ }
139
+
140
+ over "J4" (
141
+ prepend apiSchemas = ["MjcJointAPI"]
142
+ )
143
+ {
144
+ }
145
+
146
+ over "J5" (
147
+ prepend apiSchemas = ["MjcJointAPI"]
148
+ )
149
+ {
150
+ }
151
+
152
+ over "J6" (
153
+ prepend apiSchemas = ["MjcJointAPI"]
154
+ )
155
+ {
156
+ }
157
+ }
158
+
159
+ def "MuJoCoActuators"
160
+ {
161
+ def MjcActuator "act_m710ic_50s_joints_J1" (
162
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
163
+ )
164
+ {
165
+ double[] mjc:biasPrm = [0, -143239.44878270582, -5729.5779513082325]
166
+ token mjc:biasType = "affine"
167
+ token mjc:ctrlLimited = "false"
168
+ token mjc:forceLimited = "true"
169
+ double mjc:forceRange:max = 5000
170
+ double mjc:forceRange:min = -5000
171
+ double[] mjc:gainPrm = [1]
172
+ token mjc:gainType = "fixed"
173
+ rel mjc:target = </m710ic_50s/joints/J1>
174
+ }
175
+
176
+ def MjcActuator "act_m710ic_50s_joints_J2" (
177
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
178
+ )
179
+ {
180
+ double[] mjc:biasPrm = [0, -143239.44878270582, -5729.5779513082325]
181
+ token mjc:biasType = "affine"
182
+ token mjc:ctrlLimited = "false"
183
+ token mjc:forceLimited = "true"
184
+ double mjc:forceRange:max = 7000
185
+ double mjc:forceRange:min = -7000
186
+ double[] mjc:gainPrm = [1]
187
+ token mjc:gainType = "fixed"
188
+ rel mjc:target = </m710ic_50s/joints/J2>
189
+ }
190
+
191
+ def MjcActuator "act_m710ic_50s_joints_J3" (
192
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
193
+ )
194
+ {
195
+ double[] mjc:biasPrm = [0, -143239.44878270582, -5729.5779513082325]
196
+ token mjc:biasType = "affine"
197
+ token mjc:ctrlLimited = "false"
198
+ token mjc:forceLimited = "true"
199
+ double mjc:forceRange:max = 5000
200
+ double mjc:forceRange:min = -5000
201
+ double[] mjc:gainPrm = [1]
202
+ token mjc:gainType = "fixed"
203
+ rel mjc:target = </m710ic_50s/joints/J3>
204
+ }
205
+
206
+ def MjcActuator "act_m710ic_50s_joints_J4" (
207
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
208
+ )
209
+ {
210
+ double[] mjc:biasPrm = [0, -143239.44878270582, -5729.5779513082325]
211
+ token mjc:biasType = "affine"
212
+ token mjc:ctrlLimited = "false"
213
+ token mjc:forceLimited = "true"
214
+ double mjc:forceRange:max = 800
215
+ double mjc:forceRange:min = -800
216
+ double[] mjc:gainPrm = [1]
217
+ token mjc:gainType = "fixed"
218
+ rel mjc:target = </m710ic_50s/joints/J4>
219
+ }
220
+
221
+ def MjcActuator "act_m710ic_50s_joints_J5" (
222
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
223
+ )
224
+ {
225
+ double[] mjc:biasPrm = [0, -143239.44878270582, -5729.5779513082325]
226
+ token mjc:biasType = "affine"
227
+ token mjc:ctrlLimited = "false"
228
+ token mjc:forceLimited = "true"
229
+ double mjc:forceRange:max = 900
230
+ double mjc:forceRange:min = -900
231
+ double[] mjc:gainPrm = [1]
232
+ token mjc:gainType = "fixed"
233
+ rel mjc:target = </m710ic_50s/joints/J5>
234
+ }
235
+
236
+ def MjcActuator "act_m710ic_50s_joints_J6" (
237
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
238
+ )
239
+ {
240
+ double[] mjc:biasPrm = [0, -143239.44878270582, -5729.5779513082325]
241
+ token mjc:biasType = "affine"
242
+ token mjc:ctrlLimited = "false"
243
+ token mjc:forceLimited = "true"
244
+ double mjc:forceRange:max = 700
245
+ double mjc:forceRange:min = -700
246
+ double[] mjc:gainPrm = [1]
247
+ token mjc:gainType = "fixed"
248
+ rel mjc:target = </m710ic_50s/joints/J6>
249
+ }
250
+ }
251
+ }
252
+
fanuc_m710ic_50s/runnables/physics/newton.usda ADDED
@@ -0,0 +1,190 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ defaultPrim = "m710ic_50s"
4
+ )
5
+
6
+ over "m710ic_50s"
7
+ {
8
+ over "robot_base"
9
+ {
10
+ over "collisions"
11
+ {
12
+ over "base"
13
+ {
14
+ over "mesh_1" (
15
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
16
+ )
17
+ {
18
+ uniform token physics:approximation = "convexHull"
19
+ }
20
+ }
21
+ }
22
+ }
23
+
24
+ over "J1_link"
25
+ {
26
+ over "collisions"
27
+ {
28
+ over "j1"
29
+ {
30
+ over "mesh_3" (
31
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
32
+ )
33
+ {
34
+ uniform token physics:approximation = "convexHull"
35
+ }
36
+ }
37
+ }
38
+ }
39
+
40
+ over "J2_link"
41
+ {
42
+ over "collisions"
43
+ {
44
+ over "j2"
45
+ {
46
+ over "mesh_5" (
47
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
48
+ )
49
+ {
50
+ uniform token physics:approximation = "convexHull"
51
+ }
52
+ }
53
+ }
54
+ }
55
+
56
+ over "J3_link"
57
+ {
58
+ over "collisions"
59
+ {
60
+ over "j3"
61
+ {
62
+ over "mesh_7" (
63
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
64
+ )
65
+ {
66
+ uniform token physics:approximation = "convexHull"
67
+ }
68
+ }
69
+ }
70
+ }
71
+
72
+ over "J4_link"
73
+ {
74
+ over "collisions"
75
+ {
76
+ over "j4"
77
+ {
78
+ over "mesh_9" (
79
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
80
+ )
81
+ {
82
+ uniform token physics:approximation = "convexHull"
83
+ }
84
+ }
85
+ }
86
+ }
87
+
88
+ over "J5_link"
89
+ {
90
+ over "collisions"
91
+ {
92
+ over "j5"
93
+ {
94
+ over "mesh_11" (
95
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
96
+ )
97
+ {
98
+ uniform token physics:approximation = "convexHull"
99
+ }
100
+ }
101
+ }
102
+ }
103
+
104
+ over "J6_link"
105
+ {
106
+ over "collisions"
107
+ {
108
+ over "j6"
109
+ {
110
+ over "mesh_13" (
111
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
112
+ )
113
+ {
114
+ uniform token physics:approximation = "convexHull"
115
+ }
116
+ }
117
+ }
118
+ }
119
+
120
+ over "root_joint" (
121
+ prepend apiSchemas = ["NewtonArticulationRootAPI"]
122
+ )
123
+ {
124
+ bool newton:selfCollisionEnabled = 0
125
+ }
126
+
127
+ over "joints"
128
+ {
129
+ over "J1" (
130
+ prepend apiSchemas = ["NewtonJointAPI"]
131
+ )
132
+ {
133
+ float drive:angular:physics:damping = 0
134
+ float drive:angular:physics:stiffness = 1071.4286
135
+ float newton:damping = 35.714287
136
+ float newton:velocityLimit = 175
137
+ }
138
+
139
+ over "J2" (
140
+ prepend apiSchemas = ["NewtonJointAPI"]
141
+ )
142
+ {
143
+ float drive:angular:physics:damping = 0
144
+ float drive:angular:physics:stiffness = 1500
145
+ float newton:damping = 50
146
+ float newton:velocityLimit = 175
147
+ }
148
+
149
+ over "J3" (
150
+ prepend apiSchemas = ["NewtonJointAPI"]
151
+ )
152
+ {
153
+ float drive:angular:physics:damping = 0
154
+ float drive:angular:physics:stiffness = 1071.4286
155
+ float newton:damping = 35.714287
156
+ float newton:velocityLimit = 175
157
+ }
158
+
159
+ over "J4" (
160
+ prepend apiSchemas = ["NewtonJointAPI"]
161
+ )
162
+ {
163
+ float drive:angular:physics:damping = 0
164
+ float drive:angular:physics:stiffness = 120
165
+ float newton:damping = 4
166
+ float newton:velocityLimit = 249.99998
167
+ }
168
+
169
+ over "J5" (
170
+ prepend apiSchemas = ["NewtonJointAPI"]
171
+ )
172
+ {
173
+ float drive:angular:physics:damping = 0
174
+ float drive:angular:physics:stiffness = 135
175
+ float newton:damping = 4.5
176
+ float newton:velocityLimit = 249.99998
177
+ }
178
+
179
+ over "J6" (
180
+ prepend apiSchemas = ["NewtonJointAPI"]
181
+ )
182
+ {
183
+ float drive:angular:physics:damping = 0
184
+ float drive:angular:physics:stiffness = 73.9437
185
+ float newton:damping = 2.464789
186
+ float newton:velocityLimit = 355
187
+ }
188
+ }
189
+ }
190
+
fanuc_m710ic_50s/runnables/physics/physx.usda ADDED
@@ -0,0 +1,171 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "m710ic_50s"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ over "m710ic_50s"
11
+ {
12
+ over "joints"
13
+ {
14
+ over "J1" (
15
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
16
+ )
17
+ {
18
+ float physxJoint:maxJointVelocity = 175
19
+ }
20
+
21
+ over "J2" (
22
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
23
+ )
24
+ {
25
+ float physxJoint:maxJointVelocity = 175
26
+ }
27
+
28
+ over "J3" (
29
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
30
+ )
31
+ {
32
+ float physxJoint:maxJointVelocity = 175
33
+ }
34
+
35
+ over "J4" (
36
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
37
+ )
38
+ {
39
+ float physxJoint:maxJointVelocity = 249.99998
40
+ }
41
+
42
+ over "J5" (
43
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
44
+ )
45
+ {
46
+ float physxJoint:maxJointVelocity = 249.99998
47
+ }
48
+
49
+ over "J6" (
50
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
51
+ )
52
+ {
53
+ float physxJoint:maxJointVelocity = 355
54
+ }
55
+ }
56
+
57
+ over "root_joint" (
58
+ prepend apiSchemas = ["PhysxArticulationAPI"]
59
+ )
60
+ {
61
+ bool physxArticulation:enabledSelfCollisions = 0
62
+ int physxArticulation:solverPositionIterationCount = 32
63
+ int physxArticulation:solverVelocityIterationCount = 1
64
+ }
65
+
66
+ over "robot_base"
67
+ {
68
+ over "collisions"
69
+ {
70
+ over "base"
71
+ {
72
+ over "mesh_1" (
73
+ )
74
+ {
75
+ token physics:approximation = "convexHull"
76
+ }
77
+ }
78
+ }
79
+ }
80
+
81
+ over "J1_link"
82
+ {
83
+ over "collisions"
84
+ {
85
+ over "j1"
86
+ {
87
+ over "mesh_3" (
88
+ )
89
+ {
90
+ token physics:approximation = "convexHull"
91
+ }
92
+ }
93
+ }
94
+ }
95
+
96
+ over "J2_link"
97
+ {
98
+ over "collisions"
99
+ {
100
+ over "j2"
101
+ {
102
+ over "mesh_5" (
103
+ )
104
+ {
105
+ token physics:approximation = "convexHull"
106
+ }
107
+ }
108
+ }
109
+ }
110
+
111
+ over "J3_link"
112
+ {
113
+ over "collisions"
114
+ {
115
+ over "j3"
116
+ {
117
+ over "mesh_7" (
118
+ )
119
+ {
120
+ token physics:approximation = "convexHull"
121
+ }
122
+ }
123
+ }
124
+ }
125
+
126
+ over "J4_link"
127
+ {
128
+ over "collisions"
129
+ {
130
+ over "j4"
131
+ {
132
+ over "mesh_9" (
133
+ )
134
+ {
135
+ token physics:approximation = "convexHull"
136
+ }
137
+ }
138
+ }
139
+ }
140
+
141
+ over "J5_link"
142
+ {
143
+ over "collisions"
144
+ {
145
+ over "j5"
146
+ {
147
+ over "mesh_11" (
148
+ )
149
+ {
150
+ token physics:approximation = "convexHull"
151
+ }
152
+ }
153
+ }
154
+ }
155
+
156
+ over "J6_link"
157
+ {
158
+ over "collisions"
159
+ {
160
+ over "j6"
161
+ {
162
+ over "mesh_13" (
163
+ )
164
+ {
165
+ token physics:approximation = "convexHull"
166
+ }
167
+ }
168
+ }
169
+ }
170
+ }
171
+
fanuc_m710ic_70/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json ADDED
@@ -0,0 +1,35 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "format_version": "1.0",
3
+ "profile": "Package-Candidate",
4
+ "profile_version": "1.0.0",
5
+ "timestamp": "2026-10-23T23:04:20",
6
+ "assets": [
7
+ {
8
+ "asset": "m710ic_70.usda",
9
+ "features": [
10
+ {
11
+ "FET_031_STANDARD": {
12
+ "version": "0.1.0",
13
+ "passed": true,
14
+ "failing_requirements": [],
15
+ "dependencies": []
16
+ }
17
+ },
18
+ {
19
+ "FET_033_STANDARD": {
20
+ "version": "0.1.0",
21
+ "passed": true,
22
+ "failing_requirements": [],
23
+ "dependencies": [
24
+ {
25
+ "FET_031_STANDARD": {
26
+ "version": "0.1.0"
27
+ }
28
+ }
29
+ ]
30
+ }
31
+ }
32
+ ]
33
+ }
34
+ ]
35
+ }
fanuc_m710ic_70/.metadata/com.nvidia.simready.packaging.bom.json ADDED
@@ -0,0 +1,214 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "format_version": "1.0",
3
+ "items": [
4
+ {
5
+ "relative_path": ".simready/validation.json",
6
+ "size": 7545,
7
+ "hash": {
8
+ "sha256-flat-1mb": "6ba959657ebe5029b98529867c7946e518e08513360f7be7a38ee3c7f055377b",
9
+ "sha256": "a8689352e668e642b8c43cba339b0c0270a5ce45b614cf83dcf1370b4efd7c56"
10
+ }
11
+ },
12
+ {
13
+ "relative_path": ".thumbs/256x256/.m710ic_70.usda.last_generated",
14
+ "size": 19,
15
+ "hash": {
16
+ "sha256-flat-1mb": "6b5e9d193caa216efc43e9595bec30e8462ebe57a4671428f01d07bac1e0ecb3",
17
+ "sha256": "b37754cca8689456bcde6ee92dfdfb4744ceae996422368760e10d5c179d08b5"
18
+ }
19
+ },
20
+ {
21
+ "relative_path": ".thumbs/256x256/m710ic_70.usda.png",
22
+ "size": 43275,
23
+ "hash": {
24
+ "sha256-flat-1mb": "6d24fd8cf0c5ee97d7e5bd57a4ebc1c08aad33e7c1217b073bd1f057e7e46bd3",
25
+ "sha256": "90d0642580dd8539a441af86c1c8938cf005b1143cce46e483751ac1892450e8"
26
+ }
27
+ },
28
+ {
29
+ "relative_path": ".thumbs/m710ic_70.thumb.usd",
30
+ "size": 6126,
31
+ "hash": {
32
+ "sha256-flat-1mb": "df8a419ec7014ffdb186d785ae2b9d3438c54e330456322a1f5e037f454c0504",
33
+ "sha256": "be80a35814496d449b5fb9916908bdbcc13a7a93925922c37efadeb095390f4f"
34
+ }
35
+ },
36
+ {
37
+ "relative_path": "m710ic_70.usda",
38
+ "size": 15996,
39
+ "hash": {
40
+ "sha256-flat-1mb": "6857ad4ef253ff1202d71e3abea26add9a42632e12ea76dd2725d7f5d88eeea6",
41
+ "sha256": "bc09407e7fca8825991e61c45bef7e7bc735c7c173d0ba7b75d678c781fb56a3"
42
+ }
43
+ },
44
+ {
45
+ "relative_path": "materials/mdl/LICENSE.md",
46
+ "size": 3220,
47
+ "hash": {
48
+ "sha256-flat-1mb": "d54635995b7794c6549d0f7c70586e739c1e24cb671ce966e64a8c1a6703a452",
49
+ "sha256": "d62e1bd5e34d0ca6f92f0e9f10670ee0cd586695e20f0a838a8f859119589683"
50
+ }
51
+ },
52
+ {
53
+ "relative_path": "materials/mdl/OmniPBR.mdl",
54
+ "size": 13969,
55
+ "hash": {
56
+ "sha256-flat-1mb": "1c58f77068df165a71676dfde42a4b7e4932a82cacacfc7a205ae94fc0332aaf",
57
+ "sha256": "c902cc38dc97ff6a89fe94dca94edfb523a30e3749d3708610a136867c3357bf"
58
+ }
59
+ },
60
+ {
61
+ "relative_path": "materials/mdl/OmniPBRBase.mdl",
62
+ "size": 17274,
63
+ "hash": {
64
+ "sha256-flat-1mb": "4b54e7fb8bc92191512851b3acc6fc6fa9863f80d98ffece8f0cb9b99f5f4535",
65
+ "sha256": "701f37299b44106842bdbe025de52eedec391e35b038f61c4ed4d25bd98e7db1"
66
+ }
67
+ },
68
+ {
69
+ "relative_path": "materials/mdl/OmniPBR_ClearCoat.mdl",
70
+ "size": 27433,
71
+ "hash": {
72
+ "sha256-flat-1mb": "b1f146a3767a5012936e3d246f2697c3536c2f72b5c5963d3bca0998d02f8931",
73
+ "sha256": "085ba661b49042570e24cda09c939e5aebf312ae332af92744a99bd3abbfbee4"
74
+ }
75
+ },
76
+ {
77
+ "relative_path": "materials/mdl/aux_definitions.mdl",
78
+ "size": 101769,
79
+ "hash": {
80
+ "sha256-flat-1mb": "6a5ffcb49e18ade213c3a4d79cf171d66612f9eee045074a0b937dbe4cf01ef6",
81
+ "sha256": "ebb81c8977aeb30790399ec7aaa7f2f76cb23afb434f56201ef152aba45a6e81"
82
+ }
83
+ },
84
+ {
85
+ "relative_path": "materials/mdl/core_definitions.mdl",
86
+ "size": 201537,
87
+ "hash": {
88
+ "sha256-flat-1mb": "54bdc55e3899f126b1e271eef4de9c5966b1390fb3143872846f29f0ca68378d",
89
+ "sha256": "052aec260e8dfef5d671545fc2fc28c0c478a5b043041c65a833b2a6d81bf950"
90
+ }
91
+ },
92
+ {
93
+ "relative_path": "materials/mdl/support_definitions.mdl",
94
+ "size": 147454,
95
+ "hash": {
96
+ "sha256-flat-1mb": "2b93c649c03f3ef48fb24cc6baba953df1f9dd4e7e860719bc3322fc3e789aba",
97
+ "sha256": "bb372f21b6e81d293b99fea6819a8309e2c33c732c7151752b4b33dade177f2e"
98
+ }
99
+ },
100
+ {
101
+ "relative_path": "payloads/Physics/mujoco.usda",
102
+ "size": 2917,
103
+ "hash": {
104
+ "sha256-flat-1mb": "ccd442e483aaeeff6e2266eef3179b3f1c6c24a37e7848a83fcd7a5ed22b960b",
105
+ "sha256": "a87ea4e42f2a787b06149857ba4c7c6a8710f1b773b0697020459418d726f695"
106
+ }
107
+ },
108
+ {
109
+ "relative_path": "payloads/Physics/none.usda",
110
+ "size": 135,
111
+ "hash": {
112
+ "sha256-flat-1mb": "19cc53c5b94763e0d71a3c2bc230c4f4d9799ab81531948a7b9ecec8d6033cd4",
113
+ "sha256": "6a904afb3f30e8a29b8b0d0ab8c3db7dc8285e5c1d76c0b86b18493ee22c61e8"
114
+ }
115
+ },
116
+ {
117
+ "relative_path": "payloads/Physics/physics.usda",
118
+ "size": 11971,
119
+ "hash": {
120
+ "sha256-flat-1mb": "a4927a053e984a870aa13075a76827ecc54652a942af6f4f20a9d781e5077177",
121
+ "sha256": "313d37416a2e6ee4dc1dd86209d950e02f921e89a6def98aadef1f7125080bbb"
122
+ }
123
+ },
124
+ {
125
+ "relative_path": "payloads/Physics/physx.usda",
126
+ "size": 1442,
127
+ "hash": {
128
+ "sha256-flat-1mb": "b4897f11bbdb1b5716279762c3b781c22f9b36d61801333f84bdbf65579077f2",
129
+ "sha256": "5c702abc7add53d678dff83039688ca4d629d5be63ffc77869768a36e89893e9"
130
+ }
131
+ },
132
+ {
133
+ "relative_path": "payloads/Sensor/none.usda",
134
+ "size": 135,
135
+ "hash": {
136
+ "sha256-flat-1mb": "19cc53c5b94763e0d71a3c2bc230c4f4d9799ab81531948a7b9ecec8d6033cd4",
137
+ "sha256": "6a904afb3f30e8a29b8b0d0ab8c3db7dc8285e5c1d76c0b86b18493ee22c61e8"
138
+ }
139
+ },
140
+ {
141
+ "relative_path": "payloads/Sensor/sensors.usda",
142
+ "size": 141,
143
+ "hash": {
144
+ "sha256-flat-1mb": "cfabdcadd9965000d9d2eadff160cf5690132a0229c03a4c86db52622a3f1919",
145
+ "sha256": "b6f24b35d35754236e8d175bcba8ea22b22a042ce0408dea627587a2d9257813"
146
+ }
147
+ },
148
+ {
149
+ "relative_path": "payloads/base.usda",
150
+ "size": 11547,
151
+ "hash": {
152
+ "sha256-flat-1mb": "99a8e0a6156b7b0a1b9932cbf8515148b943cf667b573f3c1994382774dd4e6b",
153
+ "sha256": "b750d5821b848a3aa05d2dfec2b664db6cab8e610f186918631f16be634e794e"
154
+ }
155
+ },
156
+ {
157
+ "relative_path": "payloads/geometries.usd",
158
+ "size": 2920683,
159
+ "hash": {
160
+ "sha256-flat-1mb": "c17458d80245fdcef645f483f2c76fc660eedf4dd2ffe6e3a82944a211a784c7",
161
+ "sha256": "40566c601753530c7e45905c84bdc476944c2bfec9d33ef49f9f19c5b6b10c61",
162
+ "sha256-first1m": "7db75046cae8077b60da69c8b05295ac35e5b2041c3a9923fd72c252f973d8c5"
163
+ }
164
+ },
165
+ {
166
+ "relative_path": "payloads/instances.usda",
167
+ "size": 31215,
168
+ "hash": {
169
+ "sha256-flat-1mb": "350394d617ed66c371cc07c5e46133e9886af12a9dfa85d1c06bb40ca8ee3090",
170
+ "sha256": "6b540fc4019c726b7eaf7e11686da8f5d5209905b1a6be3ceb7fa6d9c4c02a16"
171
+ }
172
+ },
173
+ {
174
+ "relative_path": "payloads/materials.usda",
175
+ "size": 46305,
176
+ "hash": {
177
+ "sha256-flat-1mb": "d835b6118094b219bfda13607da656496e3e7207f186a135120a8c0464fc45b9",
178
+ "sha256": "93bf25b6cb8e57d99dae1e622f07057faa39c18c1fb8f1d29669b441ca923f24"
179
+ }
180
+ },
181
+ {
182
+ "relative_path": "payloads/robot.usda",
183
+ "size": 2945,
184
+ "hash": {
185
+ "sha256-flat-1mb": "e90e772f8755bf059ac1118e5c15a78e36bcd68804a030e26f1ac2969e6885d1",
186
+ "sha256": "f6617c72ae0af3060cdc7e05e705a88aba42e0393b2e39e8430f757de3bb1c66"
187
+ }
188
+ },
189
+ {
190
+ "relative_path": "runnables/physics/mujoco.usda",
191
+ "size": 8180,
192
+ "hash": {
193
+ "sha256-flat-1mb": "ae00b0c426f5307a4fc70171a04b7a154e8abbb103c85aae4b533bf9b0351468",
194
+ "sha256": "352aa54d3597bfa08f6fe41d573f175dc3e72b09ef790240b23d6594c0944b3e"
195
+ }
196
+ },
197
+ {
198
+ "relative_path": "runnables/physics/newton.usda",
199
+ "size": 4898,
200
+ "hash": {
201
+ "sha256-flat-1mb": "2486cae88339d51acc25e0f7aaca58bc5c2e582cf98ab0f53c4c20e50aa85976",
202
+ "sha256": "b815d2cf981eea42538c709bab2d49ee06da419b3b2acc586baa8bed9134b62b"
203
+ }
204
+ },
205
+ {
206
+ "relative_path": "runnables/physics/physx.usda",
207
+ "size": 3532,
208
+ "hash": {
209
+ "sha256-flat-1mb": "2c16c49a6eb95517c6bf645347eebff5c8ffbaf698953401488aeddf1d92a830",
210
+ "sha256": "1230b7f1ddd13524617c4e7ccb6ff615121ec2320ef6ee0589f305f4cd719ad4"
211
+ }
212
+ }
213
+ ]
214
+ }
fanuc_m710ic_70/.metadata/com.nvidia.simready.root_usds.json ADDED
@@ -0,0 +1,6 @@
 
 
 
 
 
 
 
1
+ {
2
+ "format_version": "1.0",
3
+ "entries": [
4
+ "m710ic_70.usda"
5
+ ]
6
+ }
fanuc_m710ic_70/.metadata/license.txt ADDED
@@ -0,0 +1,396 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Attribution 4.0 International
2
+
3
+ =======================================================================
4
+
5
+ Creative Commons Corporation ("Creative Commons") is not a law firm and
6
+ does not provide legal services or legal advice. Distribution of
7
+ Creative Commons public licenses does not create a lawyer-client or
8
+ other relationship. Creative Commons makes its licenses and related
9
+ information available on an "as-is" basis. Creative Commons gives no
10
+ warranties regarding its licenses, any material licensed under their
11
+ terms and conditions, or any related information. Creative Commons
12
+ disclaims all liability for damages resulting from their use to the
13
+ fullest extent possible.
14
+
15
+ Using Creative Commons Public Licenses
16
+
17
+ Creative Commons public licenses provide a standard set of terms and
18
+ conditions that creators and other rights holders may use to share
19
+ original works of authorship and other material subject to copyright
20
+ and certain other rights specified in the public license below. The
21
+ following considerations are for informational purposes only, are not
22
+ exhaustive, and do not form part of our licenses.
23
+
24
+ Considerations for licensors: Our public licenses are
25
+ intended for use by those authorized to give the public
26
+ permission to use material in ways otherwise restricted by
27
+ copyright and certain other rights. Our licenses are
28
+ irrevocable. Licensors should read and understand the terms
29
+ and conditions of the license they choose before applying it.
30
+ Licensors should also secure all rights necessary before
31
+ applying our licenses so that the public can reuse the
32
+ material as expected. Licensors should clearly mark any
33
+ material not subject to the license. This includes other CC-
34
+ licensed material, or material used under an exception or
35
+ limitation to copyright. More considerations for licensors:
36
+ wiki.creativecommons.org/Considerations_for_licensors
37
+
38
+ Considerations for the public: By using one of our public
39
+ licenses, a licensor grants the public permission to use the
40
+ licensed material under specified terms and conditions. If
41
+ the licensor's permission is not necessary for any reason--for
42
+ example, because of any applicable exception or limitation to
43
+ copyright--then that use is not regulated by the license. Our
44
+ licenses grant only permissions under copyright and certain
45
+ other rights that a licensor has authority to grant. Use of
46
+ the licensed material may still be restricted for other
47
+ reasons, including because others have copyright or other
48
+ rights in the material. A licensor may make special requests,
49
+ such as asking that all changes be marked or described.
50
+ Although not required by our licenses, you are encouraged to
51
+ respect those requests where reasonable. More considerations
52
+ for the public:
53
+ wiki.creativecommons.org/Considerations_for_licensees
54
+
55
+ =======================================================================
56
+
57
+ Creative Commons Attribution 4.0 International Public License
58
+
59
+ By exercising the Licensed Rights (defined below), You accept and agree
60
+ to be bound by the terms and conditions of this Creative Commons
61
+ Attribution 4.0 International Public License ("Public License"). To the
62
+ extent this Public License may be interpreted as a contract, You are
63
+ granted the Licensed Rights in consideration of Your acceptance of
64
+ these terms and conditions, and the Licensor grants You such rights in
65
+ consideration of benefits the Licensor receives from making the
66
+ Licensed Material available under these terms and conditions.
67
+
68
+
69
+ Section 1 -- Definitions.
70
+
71
+ a. Adapted Material means material subject to Copyright and Similar
72
+ Rights that is derived from or based upon the Licensed Material
73
+ and in which the Licensed Material is translated, altered,
74
+ arranged, transformed, or otherwise modified in a manner requiring
75
+ permission under the Copyright and Similar Rights held by the
76
+ Licensor. For purposes of this Public License, where the Licensed
77
+ Material is a musical work, performance, or sound recording,
78
+ Adapted Material is always produced where the Licensed Material is
79
+ synched in timed relation with a moving image.
80
+
81
+ b. Adapter's License means the license You apply to Your Copyright
82
+ and Similar Rights in Your contributions to Adapted Material in
83
+ accordance with the terms and conditions of this Public License.
84
+
85
+ c. Copyright and Similar Rights means copyright and/or similar rights
86
+ closely related to copyright including, without limitation,
87
+ performance, broadcast, sound recording, and Sui Generis Database
88
+ Rights, without regard to how the rights are labeled or
89
+ categorized. For purposes of this Public License, the rights
90
+ specified in Section 2(b)(1)-(2) are not Copyright and Similar
91
+ Rights.
92
+
93
+ d. Effective Technological Measures means those measures that, in the
94
+ absence of proper authority, may not be circumvented under laws
95
+ fulfilling obligations under Article 11 of the WIPO Copyright
96
+ Treaty adopted on December 20, 1996, and/or similar international
97
+ agreements.
98
+
99
+ e. Exceptions and Limitations means fair use, fair dealing, and/or
100
+ any other exception or limitation to Copyright and Similar Rights
101
+ that applies to Your use of the Licensed Material.
102
+
103
+ f. Licensed Material means the artistic or literary work, database,
104
+ or other material to which the Licensor applied this Public
105
+ License.
106
+
107
+ g. Licensed Rights means the rights granted to You subject to the
108
+ terms and conditions of this Public License, which are limited to
109
+ all Copyright and Similar Rights that apply to Your use of the
110
+ Licensed Material and that the Licensor has authority to license.
111
+
112
+ h. Licensor means the individual(s) or entity(ies) granting rights
113
+ under this Public License.
114
+
115
+ i. Share means to provide material to the public by any means or
116
+ process that requires permission under the Licensed Rights, such
117
+ as reproduction, public display, public performance, distribution,
118
+ dissemination, communication, or importation, and to make material
119
+ available to the public including in ways that members of the
120
+ public may access the material from a place and at a time
121
+ individually chosen by them.
122
+
123
+ j. Sui Generis Database Rights means rights other than copyright
124
+ resulting from Directive 96/9/EC of the European Parliament and of
125
+ the Council of 11 March 1996 on the legal protection of databases,
126
+ as amended and/or succeeded, as well as other essentially
127
+ equivalent rights anywhere in the world.
128
+
129
+ k. You means the individual or entity exercising the Licensed Rights
130
+ under this Public License. Your has a corresponding meaning.
131
+
132
+
133
+ Section 2 -- Scope.
134
+
135
+ a. License grant.
136
+
137
+ 1. Subject to the terms and conditions of this Public License,
138
+ the Licensor hereby grants You a worldwide, royalty-free,
139
+ non-sublicensable, non-exclusive, irrevocable license to
140
+ exercise the Licensed Rights in the Licensed Material to:
141
+
142
+ a. reproduce and Share the Licensed Material, in whole or
143
+ in part; and
144
+
145
+ b. produce, reproduce, and Share Adapted Material.
146
+
147
+ 2. Exceptions and Limitations. For the avoidance of doubt, where
148
+ Exceptions and Limitations apply to Your use, this Public
149
+ License does not apply, and You do not need to comply with
150
+ its terms and conditions.
151
+
152
+ 3. Term. The term of this Public License is specified in Section
153
+ 6(a).
154
+
155
+ 4. Media and formats; technical modifications allowed. The
156
+ Licensor authorizes You to exercise the Licensed Rights in
157
+ all media and formats whether now known or hereafter created,
158
+ and to make technical modifications necessary to do so. The
159
+ Licensor waives and/or agrees not to assert any right or
160
+ authority to forbid You from making technical modifications
161
+ necessary to exercise the Licensed Rights, including
162
+ technical modifications necessary to circumvent Effective
163
+ Technological Measures. For purposes of this Public License,
164
+ simply making modifications authorized by this Section 2(a)
165
+ (4) never produces Adapted Material.
166
+
167
+ 5. Downstream recipients.
168
+
169
+ a. Offer from the Licensor -- Licensed Material. Every
170
+ recipient of the Licensed Material automatically
171
+ receives an offer from the Licensor to exercise the
172
+ Licensed Rights under the terms and conditions of this
173
+ Public License.
174
+
175
+ b. No downstream restrictions. You may not offer or impose
176
+ any additional or different terms or conditions on, or
177
+ apply any Effective Technological Measures to, the
178
+ Licensed Material if doing so restricts exercise of the
179
+ Licensed Rights by any recipient of the Licensed
180
+ Material.
181
+
182
+ 6. No endorsement. Nothing in this Public License constitutes or
183
+ may be construed as permission to assert or imply that You
184
+ are, or that Your use of the Licensed Material is, connected
185
+ with, or sponsored, endorsed, or granted official status by,
186
+ the Licensor or others designated to receive attribution as
187
+ provided in Section 3(a)(1)(A)(i).
188
+
189
+ b. Other rights.
190
+
191
+ 1. Moral rights, such as the right of integrity, are not
192
+ licensed under this Public License, nor are publicity,
193
+ privacy, and/or other similar personality rights; however, to
194
+ the extent possible, the Licensor waives and/or agrees not to
195
+ assert any such rights held by the Licensor to the limited
196
+ extent necessary to allow You to exercise the Licensed
197
+ Rights, but not otherwise.
198
+
199
+ 2. Patent and trademark rights are not licensed under this
200
+ Public License.
201
+
202
+ 3. To the extent possible, the Licensor waives any right to
203
+ collect royalties from You for the exercise of the Licensed
204
+ Rights, whether directly or through a collecting society
205
+ under any voluntary or waivable statutory or compulsory
206
+ licensing scheme. In all other cases the Licensor expressly
207
+ reserves any right to collect such royalties.
208
+
209
+
210
+ Section 3 -- License Conditions.
211
+
212
+ Your exercise of the Licensed Rights is expressly made subject to the
213
+ following conditions.
214
+
215
+ a. Attribution.
216
+
217
+ 1. If You Share the Licensed Material (including in modified
218
+ form), You must:
219
+
220
+ a. retain the following if it is supplied by the Licensor
221
+ with the Licensed Material:
222
+
223
+ i. identification of the creator(s) of the Licensed
224
+ Material and any others designated to receive
225
+ attribution, in any reasonable manner requested by
226
+ the Licensor (including by pseudonym if
227
+ designated);
228
+
229
+ ii. a copyright notice;
230
+
231
+ iii. a notice that refers to this Public License;
232
+
233
+ iv. a notice that refers to the disclaimer of
234
+ warranties;
235
+
236
+ v. a URI or hyperlink to the Licensed Material to the
237
+ extent reasonably practicable;
238
+
239
+ b. indicate if You modified the Licensed Material and
240
+ retain an indication of any previous modifications; and
241
+
242
+ c. indicate the Licensed Material is licensed under this
243
+ Public License, and include the text of, or the URI or
244
+ hyperlink to, this Public License.
245
+
246
+ 2. You may satisfy the conditions in Section 3(a)(1) in any
247
+ reasonable manner based on the medium, means, and context in
248
+ which You Share the Licensed Material. For example, it may be
249
+ reasonable to satisfy the conditions by providing a URI or
250
+ hyperlink to a resource that includes the required
251
+ information.
252
+
253
+ 3. If requested by the Licensor, You must remove any of the
254
+ information required by Section 3(a)(1)(A) to the extent
255
+ reasonably practicable.
256
+
257
+ 4. If You Share Adapted Material You produce, the Adapter's
258
+ License You apply must not prevent recipients of the Adapted
259
+ Material from complying with this Public License.
260
+
261
+
262
+ Section 4 -- Sui Generis Database Rights.
263
+
264
+ Where the Licensed Rights include Sui Generis Database Rights that
265
+ apply to Your use of the Licensed Material:
266
+
267
+ a. for the avoidance of doubt, Section 2(a)(1) grants You the right
268
+ to extract, reuse, reproduce, and Share all or a substantial
269
+ portion of the contents of the database;
270
+
271
+ b. if You include all or a substantial portion of the database
272
+ contents in a database in which You have Sui Generis Database
273
+ Rights, then the database in which You have Sui Generis Database
274
+ Rights (but not its individual contents) is Adapted Material; and
275
+
276
+ c. You must comply with the conditions in Section 3(a) if You Share
277
+ all or a substantial portion of the contents of the database.
278
+
279
+ For the avoidance of doubt, this Section 4 supplements and does not
280
+ replace Your obligations under this Public License where the Licensed
281
+ Rights include other Copyright and Similar Rights.
282
+
283
+
284
+ Section 5 -- Disclaimer of Warranties and Limitation of Liability.
285
+
286
+ a. UNLESS OTHERWISE SEPARATELY UNDERTAKEN BY THE LICENSOR, TO THE
287
+ EXTENT POSSIBLE, THE LICENSOR OFFERS THE LICENSED MATERIAL AS-IS
288
+ AND AS-AVAILABLE, AND MAKES NO REPRESENTATIONS OR WARRANTIES OF
289
+ ANY KIND CONCERNING THE LICENSED MATERIAL, WHETHER EXPRESS,
290
+ IMPLIED, STATUTORY, OR OTHER. THIS INCLUDES, WITHOUT LIMITATION,
291
+ WARRANTIES OF TITLE, MERCHANTABILITY, FITNESS FOR A PARTICULAR
292
+ PURPOSE, NON-INFRINGEMENT, ABSENCE OF LATENT OR OTHER DEFECTS,
293
+ ACCURACY, OR THE PRESENCE OR ABSENCE OF ERRORS, WHETHER OR NOT
294
+ KNOWN OR DISCOVERABLE. WHERE DISCLAIMERS OF WARRANTIES ARE NOT
295
+ ALLOWED IN FULL OR IN PART, THIS DISCLAIMER MAY NOT APPLY TO YOU.
296
+
297
+ b. TO THE EXTENT POSSIBLE, IN NO EVENT WILL THE LICENSOR BE LIABLE
298
+ TO YOU ON ANY LEGAL THEORY (INCLUDING, WITHOUT LIMITATION,
299
+ NEGLIGENCE) OR OTHERWISE FOR ANY DIRECT, SPECIAL, INDIRECT,
300
+ INCIDENTAL, CONSEQUENTIAL, PUNITIVE, EXEMPLARY, OR OTHER LOSSES,
301
+ COSTS, EXPENSES, OR DAMAGES ARISING OUT OF THIS PUBLIC LICENSE OR
302
+ USE OF THE LICENSED MATERIAL, EVEN IF THE LICENSOR HAS BEEN
303
+ ADVISED OF THE POSSIBILITY OF SUCH LOSSES, COSTS, EXPENSES, OR
304
+ DAMAGES. WHERE A LIMITATION OF LIABILITY IS NOT ALLOWED IN FULL OR
305
+ IN PART, THIS LIMITATION MAY NOT APPLY TO YOU.
306
+
307
+ c. The disclaimer of warranties and limitation of liability provided
308
+ above shall be interpreted in a manner that, to the extent
309
+ possible, most closely approximates an absolute disclaimer and
310
+ waiver of all liability.
311
+
312
+
313
+ Section 6 -- Term and Termination.
314
+
315
+ a. This Public License applies for the term of the Copyright and
316
+ Similar Rights licensed here. However, if You fail to comply with
317
+ this Public License, then Your rights under this Public License
318
+ terminate automatically.
319
+
320
+ b. Where Your right to use the Licensed Material has terminated under
321
+ Section 6(a), it reinstates:
322
+
323
+ 1. automatically as of the date the violation is cured, provided
324
+ it is cured within 30 days of Your discovery of the
325
+ violation; or
326
+
327
+ 2. upon express reinstatement by the Licensor.
328
+
329
+ For the avoidance of doubt, this Section 6(b) does not affect any
330
+ right the Licensor may have to seek remedies for Your violations
331
+ of this Public License.
332
+
333
+ c. For the avoidance of doubt, the Licensor may also offer the
334
+ Licensed Material under separate terms or conditions or stop
335
+ distributing the Licensed Material at any time; however, doing so
336
+ will not terminate this Public License.
337
+
338
+ d. Sections 1, 5, 6, 7, and 8 survive termination of this Public
339
+ License.
340
+
341
+
342
+ Section 7 -- Other Terms and Conditions.
343
+
344
+ a. The Licensor shall not be bound by any additional or different
345
+ terms or conditions communicated by You unless expressly agreed.
346
+
347
+ b. Any arrangements, understandings, or agreements regarding the
348
+ Licensed Material not stated herein are separate from and
349
+ independent of the terms and conditions of this Public License.
350
+
351
+
352
+ Section 8 -- Interpretation.
353
+
354
+ a. For the avoidance of doubt, this Public License does not, and
355
+ shall not be interpreted to, reduce, limit, restrict, or impose
356
+ conditions on any use of the Licensed Material that could lawfully
357
+ be made without permission under this Public License.
358
+
359
+ b. To the extent possible, if any provision of this Public License is
360
+ deemed unenforceable, it shall be automatically reformed to the
361
+ minimum extent necessary to make it enforceable. If the provision
362
+ cannot be reformed, it shall be severed from this Public License
363
+ without affecting the enforceability of the remaining terms and
364
+ conditions.
365
+
366
+ c. No term or condition of this Public License will be waived and no
367
+ failure to comply consented to unless expressly agreed to by the
368
+ Licensor.
369
+
370
+ d. Nothing in this Public License constitutes or may be interpreted
371
+ as a limitation upon, or waiver of, any privileges and immunities
372
+ that apply to the Licensor or You, including from the legal
373
+ processes of any jurisdiction or authority.
374
+
375
+
376
+ =======================================================================
377
+
378
+ Creative Commons is not a party to its public
379
+ licenses. Notwithstanding, Creative Commons may elect to apply one of
380
+ its public licenses to material it publishes and in those instances
381
+ will be considered the “Licensor.” The text of the Creative Commons
382
+ public licenses is dedicated to the public domain under the CC0 Public
383
+ Domain Dedication. Except for the limited purpose of indicating that
384
+ material is shared under a Creative Commons public license or as
385
+ otherwise permitted by the Creative Commons policies published at
386
+ creativecommons.org/policies, Creative Commons does not authorize the
387
+ use of the trademark "Creative Commons" or any other trademark or logo
388
+ of Creative Commons without its prior written consent including,
389
+ without limitation, in connection with any unauthorized modifications
390
+ to any of its public licenses or any other arrangements,
391
+ understandings, or agreements concerning use of licensed material. For
392
+ the avoidance of doubt, this paragraph does not form part of the
393
+ public licenses.
394
+
395
+ Creative Commons may be contacted at creativecommons.org.
396
+
fanuc_m710ic_70/.simready/validation.json ADDED
@@ -0,0 +1,223 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "SimReady_Metadata": {
3
+ "validation": {
4
+ "profile": "Robot-Body",
5
+ "profile_version": "3.0.0",
6
+ "validated_features": {
7
+ "2026-10-20": {
8
+ "CAP000_Core.Isaac.0-1-0": {
9
+ "blocking_failure": false,
10
+ "dependencies": "['CAP000_Core.OpenUSD.0-1-0']",
11
+ "passed": true,
12
+ "version": "0-1-0"
13
+ },
14
+ "CAP000_Core.MuJoCo.0-1-0": {
15
+ "blocking_failure": false,
16
+ "dependencies": "['CAP000_Core.OpenUSD.0-1-0']",
17
+ "passed": true,
18
+ "version": "0-1-0"
19
+ },
20
+ "CAP000_Core.Newton.0-1-0": {
21
+ "blocking_failure": false,
22
+ "dependencies": "['CAP000_Core.OpenUSD.0-1-0']",
23
+ "passed": true,
24
+ "version": "0-1-0"
25
+ },
26
+ "CAP000_Core.OpenUSD.0-1-0": {
27
+ "blocking_failure": false,
28
+ "dependencies": "[]",
29
+ "passed": true,
30
+ "version": "0-1-0"
31
+ },
32
+ "CAP000_Core.PhysX.0-1-0": {
33
+ "blocking_failure": false,
34
+ "dependencies": "['CAP000_Core.OpenUSD.0-1-0']",
35
+ "passed": true,
36
+ "version": "0-1-0"
37
+ },
38
+ "CAP003_RigidBody.MuJoCo.0-1-0": {
39
+ "blocking_failure": false,
40
+ "dependencies": "[]",
41
+ "passed": true,
42
+ "version": "0-1-0"
43
+ },
44
+ "CAP004_Multibody.MuJoCo.0-1-0": {
45
+ "blocking_failure": false,
46
+ "dependencies": "['CAP003_RigidBody.MuJoCo.0-1-0']",
47
+ "passed": true,
48
+ "version": "0-1-0"
49
+ },
50
+ "CAP004_Multibody.RobotMuJoCo.0-1-0": {
51
+ "blocking_failure": false,
52
+ "dependencies": "[]",
53
+ "passed": true,
54
+ "version": "0-1-0"
55
+ },
56
+ "CAP021_RobotCore.Isaac.0-3-0": {
57
+ "blocking_failure": false,
58
+ "dependencies": "[]",
59
+ "passed": true,
60
+ "version": "0-3-0"
61
+ },
62
+ "CAP022_DrivenJoints.MuJoCo.0-1-0": {
63
+ "blocking_failure": false,
64
+ "dependencies": "['CAP004_Multibody.RobotMuJoCo.0-1-0']",
65
+ "passed": true,
66
+ "version": "0-1-0"
67
+ },
68
+ "CAP023_RobotMaterials.Isaac.0-1-0": {
69
+ "blocking_failure": false,
70
+ "dependencies": "[]",
71
+ "passed": true,
72
+ "version": "0-1-0"
73
+ },
74
+ "CAP024_BaseArticulation.MuJoCo.0-1-0": {
75
+ "blocking_failure": false,
76
+ "dependencies": "['CAP024_BaseArticulation.OpenUSD.0-1-0']",
77
+ "passed": true,
78
+ "version": "0-1-0"
79
+ },
80
+ "CAP024_BaseArticulation.Newton.0-1-0": {
81
+ "blocking_failure": false,
82
+ "dependencies": "['CAP024_BaseArticulation.OpenUSD.0-1-0']",
83
+ "passed": true,
84
+ "version": "0-1-0"
85
+ },
86
+ "CAP024_BaseArticulation.OpenUSD.0-1-0": {
87
+ "blocking_failure": false,
88
+ "dependencies": "[]",
89
+ "passed": true,
90
+ "version": "0-1-0"
91
+ },
92
+ "CAP024_BaseArticulation.PhysX.0-1-0": {
93
+ "blocking_failure": false,
94
+ "dependencies": "['CAP024_BaseArticulation.OpenUSD.0-1-0']",
95
+ "passed": true,
96
+ "version": "0-1-0"
97
+ },
98
+ "CAP025_RosBridge.Ros.0-1-0": {
99
+ "blocking_failure": false,
100
+ "dependencies": "[]",
101
+ "optional requirements": "['com.nvidia.simready.ROS.001']",
102
+ "passed": false,
103
+ "version": "0-1-0"
104
+ },
105
+ "CAP031_SelfContainedPackage.OpenUSD.0-1-0": {
106
+ "blocking_failure": false,
107
+ "dependencies": "[]",
108
+ "passed": true,
109
+ "version": "0-1-0"
110
+ },
111
+ "CAP033_SimReadyPackage.OpenUSD.0-4-0": {
112
+ "blocking_failure": false,
113
+ "dependencies": "['CAP031_SelfContainedPackage.OpenUSD.0-1-0']",
114
+ "passed": true,
115
+ "version": "0-4-0"
116
+ },
117
+ "CAP100_IsaacComposition.Isaac.0-3-0": {
118
+ "blocking_failure": false,
119
+ "dependencies": "[]",
120
+ "passed": true,
121
+ "version": "0-3-0"
122
+ },
123
+ "FET001_MinimalPlaceableVisual.OpenUSD.1-0-1": {
124
+ "blocking_failure": false,
125
+ "dependencies": "[]",
126
+ "passed": true,
127
+ "version": "1-0-1"
128
+ },
129
+ "FET003_RigidBody.Newton.0-1-0": {
130
+ "blocking_failure": false,
131
+ "dependencies": "[]",
132
+ "passed": true,
133
+ "version": "0-1-0"
134
+ },
135
+ "FET003_RigidBody.OpenUSD.0-2-0": {
136
+ "blocking_failure": false,
137
+ "dependencies": "[]",
138
+ "passed": true,
139
+ "version": "0-2-0"
140
+ },
141
+ "FET003_RigidBody.PhysX.0-4-0": {
142
+ "blocking_failure": false,
143
+ "dependencies": "[]",
144
+ "passed": true,
145
+ "version": "0-4-0"
146
+ },
147
+ "FET004_Multibody.Newton.0-1-0": {
148
+ "blocking_failure": false,
149
+ "dependencies": "['FET003_RigidBody.Newton.0-1-0']",
150
+ "passed": true,
151
+ "version": "0-1-0"
152
+ },
153
+ "FET004_Multibody.OpenUSD.0-2-0": {
154
+ "blocking_failure": false,
155
+ "dependencies": "['FET003_RigidBody.OpenUSD.0-2-0']",
156
+ "passed": true,
157
+ "version": "0-2-0"
158
+ },
159
+ "FET004_Multibody.PhysX.0-4-0": {
160
+ "blocking_failure": false,
161
+ "dependencies": "['FET003_RigidBody.PhysX.0-4-0']",
162
+ "passed": true,
163
+ "version": "0-4-0"
164
+ },
165
+ "FET004_Multibody.RobotNewton.0-1-0": {
166
+ "blocking_failure": false,
167
+ "dependencies": "[]",
168
+ "passed": true,
169
+ "version": "0-1-0"
170
+ },
171
+ "FET006_Materials.MDL.0-2-0": {
172
+ "blocking_failure": false,
173
+ "dependencies": "[]",
174
+ "passed": true,
175
+ "version": "0-2-0"
176
+ },
177
+ "FET006_Materials.OpenUSD.0-2-0": {
178
+ "blocking_failure": false,
179
+ "dependencies": "[]",
180
+ "passed": true,
181
+ "version": "0-2-0"
182
+ },
183
+ "FET006_Materials.Openpbr.0-1-0": {
184
+ "blocking_failure": false,
185
+ "dependencies": "[]",
186
+ "passed": true,
187
+ "version": "0-1-0"
188
+ },
189
+ "FET010_DisplayColor.OpenUSD.0-1-0": {
190
+ "blocking_failure": false,
191
+ "dependencies": "[]",
192
+ "passed": true,
193
+ "version": "0-1-0"
194
+ },
195
+ "FET022_DrivenJoints.Isaac.0-2-0": {
196
+ "blocking_failure": false,
197
+ "dependencies": "['FET022_DrivenJoints.PhysX.0-2-0']",
198
+ "passed": true,
199
+ "version": "0-2-0"
200
+ },
201
+ "FET022_DrivenJoints.Newton.0-1-0": {
202
+ "blocking_failure": false,
203
+ "dependencies": "['FET004_Multibody.RobotNewton.0-1-0']",
204
+ "passed": true,
205
+ "version": "0-1-0"
206
+ },
207
+ "FET022_DrivenJoints.OpenUSD.0-2-0": {
208
+ "blocking_failure": false,
209
+ "dependencies": "['FET004_Multibody.OpenUSD.0-2-0']",
210
+ "passed": true,
211
+ "version": "0-2-0"
212
+ },
213
+ "FET022_DrivenJoints.PhysX.0-2-0": {
214
+ "blocking_failure": false,
215
+ "dependencies": "['FET004_Multibody.PhysX.0-4-0']",
216
+ "passed": true,
217
+ "version": "0-2-0"
218
+ }
219
+ }
220
+ }
221
+ }
222
+ }
223
+ }
fanuc_m710ic_70/.thumbs/256x256/.m710ic_70.usda.last_generated ADDED
@@ -0,0 +1 @@
 
 
1
+ 2026-08-11 03:30:43
fanuc_m710ic_70/.thumbs/256x256/m710ic_70.usda.png ADDED

Git LFS Details

  • SHA256: 90d0642580dd8539a441af86c1c8938cf005b1143cce46e483751ac1892450e8
  • Pointer size: 130 Bytes
  • Size of remote file: 43.3 kB
fanuc_m710ic_70/.thumbs/m710ic_70.thumb.usd ADDED
Binary file (6.13 kB). View file
 
fanuc_m710ic_70/com.nvidia.simready.packaging.json ADDED
@@ -0,0 +1,37 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "format_version": "1.0",
3
+ "package_id": "fanuc_m710ic_70.1.0.0",
4
+ "license": "CC-BY-4.0",
5
+ "metadata": [
6
+ {
7
+ "name": "com.nvidia.simready.conformance.Package-Candidate@1.0.0.json",
8
+ "hash": {
9
+ "sha256": "189430cf1f4b497831fa7b16bcafff8ac94799a51c67f7dd9416e074b4106f2b"
10
+ }
11
+ },
12
+ {
13
+ "name": "com.nvidia.simready.packaging.bom.json",
14
+ "hash": {
15
+ "sha256": "a458f0fb0e63331deadd705cecd3e0f64e1fbb6ead7102ab39d3235384b0fc73"
16
+ }
17
+ },
18
+ {
19
+ "name": "com.nvidia.simready.root_usds.json",
20
+ "hash": {
21
+ "sha256": "db8bc8fb20716dad6514fe7bfa2ae998f4632b198ca3fefec68e3d5d69531d5d"
22
+ }
23
+ },
24
+ {
25
+ "name": "license.txt",
26
+ "hash": {
27
+ "sha256": "9ba9550ad48438d0836ddab3da480b3b69ffa0aac7b7878b5a0039e7ab429411"
28
+ }
29
+ }
30
+ ],
31
+ "content_hash": {
32
+ "sha256": "9d6aeefa02204e7e2030c231690d98f0007afb0979db91c439eaf4caf827dbdd"
33
+ },
34
+ "package_hash": {
35
+ "sha256": "b7f6732415f7c092965159a71065caeadae9c45527a850d8dec9d689bc3f6ab3"
36
+ }
37
+ }
fanuc_m710ic_70/m710ic_70.usda ADDED
@@ -0,0 +1,420 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ dictionary SimReady_Metadata = {
5
+ dictionary Variants = {
6
+ dictionary Physics = {
7
+ dictionary MuJoCo = {
8
+ string activateOption = "Enabled"
9
+ string prim = "/m710ic_70"
10
+ string variantSetName = "MuJoCo"
11
+ }
12
+ dictionary Newton = {
13
+ string activateOption = "Enabled"
14
+ string prim = "/m710ic_70"
15
+ string variantSetName = "Newton"
16
+ }
17
+ dictionary PhysX = {
18
+ string activateOption = "Enabled"
19
+ string prim = "/m710ic_70"
20
+ string variantSetName = "PhysX"
21
+ }
22
+ }
23
+ }
24
+ dictionary validation = {
25
+ string profile = "Robot-Body"
26
+ string profile_version = "3.0.0"
27
+ dictionary validated_features = {
28
+ dictionary "2026-10-20" = {
29
+ dictionary "CAP000_Core.Isaac.0-1-0" = {
30
+ bool blocking_failure = 0
31
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
32
+ bool passed = 1
33
+ string version = "0-1-0"
34
+ }
35
+ dictionary "CAP000_Core.MuJoCo.0-1-0" = {
36
+ bool blocking_failure = 0
37
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
38
+ bool passed = 1
39
+ string version = "0-1-0"
40
+ }
41
+ dictionary "CAP000_Core.Newton.0-1-0" = {
42
+ bool blocking_failure = 0
43
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
44
+ bool passed = 1
45
+ string version = "0-1-0"
46
+ }
47
+ dictionary "CAP000_Core.OpenUSD.0-1-0" = {
48
+ bool blocking_failure = 0
49
+ string dependencies = "[]"
50
+ bool passed = 1
51
+ string version = "0-1-0"
52
+ }
53
+ dictionary "CAP000_Core.PhysX.0-1-0" = {
54
+ bool blocking_failure = 0
55
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
56
+ bool passed = 1
57
+ string version = "0-1-0"
58
+ }
59
+ dictionary "CAP003_RigidBody.MuJoCo.0-1-0" = {
60
+ bool blocking_failure = 0
61
+ string dependencies = "[]"
62
+ bool passed = 1
63
+ string version = "0-1-0"
64
+ }
65
+ dictionary "CAP004_Multibody.MuJoCo.0-1-0" = {
66
+ bool blocking_failure = 0
67
+ string dependencies = "['CAP003_RigidBody.MuJoCo.0-1-0']"
68
+ bool passed = 1
69
+ string version = "0-1-0"
70
+ }
71
+ dictionary "CAP004_Multibody.RobotMuJoCo.0-1-0" = {
72
+ bool blocking_failure = 0
73
+ string dependencies = "[]"
74
+ bool passed = 1
75
+ string version = "0-1-0"
76
+ }
77
+ dictionary "CAP021_RobotCore.Isaac.0-3-0" = {
78
+ bool blocking_failure = 0
79
+ string dependencies = "[]"
80
+ bool passed = 1
81
+ string version = "0-3-0"
82
+ }
83
+ dictionary "CAP022_DrivenJoints.MuJoCo.0-1-0" = {
84
+ bool blocking_failure = 0
85
+ string dependencies = "['CAP004_Multibody.RobotMuJoCo.0-1-0']"
86
+ bool passed = 1
87
+ string version = "0-1-0"
88
+ }
89
+ dictionary "CAP023_RobotMaterials.Isaac.0-1-0" = {
90
+ bool blocking_failure = 0
91
+ string dependencies = "[]"
92
+ bool passed = 1
93
+ string version = "0-1-0"
94
+ }
95
+ dictionary "CAP024_BaseArticulation.MuJoCo.0-1-0" = {
96
+ bool blocking_failure = 0
97
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
98
+ bool passed = 1
99
+ string version = "0-1-0"
100
+ }
101
+ dictionary "CAP024_BaseArticulation.Newton.0-1-0" = {
102
+ bool blocking_failure = 0
103
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
104
+ bool passed = 1
105
+ string version = "0-1-0"
106
+ }
107
+ dictionary "CAP024_BaseArticulation.OpenUSD.0-1-0" = {
108
+ bool blocking_failure = 0
109
+ string dependencies = "[]"
110
+ bool passed = 1
111
+ string version = "0-1-0"
112
+ }
113
+ dictionary "CAP024_BaseArticulation.PhysX.0-1-0" = {
114
+ bool blocking_failure = 0
115
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
116
+ bool passed = 1
117
+ string version = "0-1-0"
118
+ }
119
+ dictionary "CAP025_RosBridge.Ros.0-1-0" = {
120
+ bool blocking_failure = 0
121
+ string dependencies = "[]"
122
+ string "optional requirements" = "['com.nvidia.simready.ROS.001']"
123
+ bool passed = 0
124
+ string version = "0-1-0"
125
+ }
126
+ dictionary "CAP031_SelfContainedPackage.OpenUSD.0-1-0" = {
127
+ bool blocking_failure = 0
128
+ string dependencies = "[]"
129
+ bool passed = 1
130
+ string version = "0-1-0"
131
+ }
132
+ dictionary "CAP033_SimReadyPackage.OpenUSD.0-4-0" = {
133
+ bool blocking_failure = 0
134
+ string dependencies = "['CAP031_SelfContainedPackage.OpenUSD.0-1-0']"
135
+ bool passed = 1
136
+ string version = "0-4-0"
137
+ }
138
+ dictionary "CAP100_IsaacComposition.Isaac.0-3-0" = {
139
+ bool blocking_failure = 0
140
+ string dependencies = "[]"
141
+ bool passed = 1
142
+ string version = "0-3-0"
143
+ }
144
+ dictionary "FET001_MinimalPlaceableVisual.OpenUSD.1-0-1" = {
145
+ bool blocking_failure = 0
146
+ string dependencies = "[]"
147
+ bool passed = 1
148
+ string version = "1-0-1"
149
+ }
150
+ dictionary "FET003_RigidBody.Newton.0-1-0" = {
151
+ bool blocking_failure = 0
152
+ string dependencies = "[]"
153
+ bool passed = 1
154
+ string version = "0-1-0"
155
+ }
156
+ dictionary "FET003_RigidBody.OpenUSD.0-2-0" = {
157
+ bool blocking_failure = 0
158
+ string dependencies = "[]"
159
+ bool passed = 1
160
+ string version = "0-2-0"
161
+ }
162
+ dictionary "FET003_RigidBody.PhysX.0-4-0" = {
163
+ bool blocking_failure = 0
164
+ string dependencies = "[]"
165
+ bool passed = 1
166
+ string version = "0-4-0"
167
+ }
168
+ dictionary "FET004_Multibody.Newton.0-1-0" = {
169
+ bool blocking_failure = 0
170
+ string dependencies = "['FET003_RigidBody.Newton.0-1-0']"
171
+ bool passed = 1
172
+ string version = "0-1-0"
173
+ }
174
+ dictionary "FET004_Multibody.OpenUSD.0-2-0" = {
175
+ bool blocking_failure = 0
176
+ string dependencies = "['FET003_RigidBody.OpenUSD.0-2-0']"
177
+ bool passed = 1
178
+ string version = "0-2-0"
179
+ }
180
+ dictionary "FET004_Multibody.PhysX.0-4-0" = {
181
+ bool blocking_failure = 0
182
+ string dependencies = "['FET003_RigidBody.PhysX.0-4-0']"
183
+ bool passed = 1
184
+ string version = "0-4-0"
185
+ }
186
+ dictionary "FET004_Multibody.RobotNewton.0-1-0" = {
187
+ bool blocking_failure = 0
188
+ string dependencies = "[]"
189
+ bool passed = 1
190
+ string version = "0-1-0"
191
+ }
192
+ dictionary "FET006_Materials.MDL.0-2-0" = {
193
+ bool blocking_failure = 0
194
+ string dependencies = "[]"
195
+ bool passed = 1
196
+ string version = "0-2-0"
197
+ }
198
+ dictionary "FET006_Materials.OpenUSD.0-2-0" = {
199
+ bool blocking_failure = 0
200
+ string dependencies = "[]"
201
+ bool passed = 1
202
+ string version = "0-2-0"
203
+ }
204
+ dictionary "FET006_Materials.Openpbr.0-1-0" = {
205
+ bool blocking_failure = 0
206
+ string dependencies = "[]"
207
+ bool passed = 1
208
+ string version = "0-1-0"
209
+ }
210
+ dictionary "FET010_DisplayColor.OpenUSD.0-1-0" = {
211
+ bool blocking_failure = 0
212
+ string dependencies = "[]"
213
+ bool passed = 1
214
+ string version = "0-1-0"
215
+ }
216
+ dictionary "FET022_DrivenJoints.Isaac.0-2-0" = {
217
+ bool blocking_failure = 0
218
+ string dependencies = "['FET022_DrivenJoints.PhysX.0-2-0']"
219
+ bool passed = 1
220
+ string version = "0-2-0"
221
+ }
222
+ dictionary "FET022_DrivenJoints.Newton.0-1-0" = {
223
+ bool blocking_failure = 0
224
+ string dependencies = "['FET004_Multibody.RobotNewton.0-1-0']"
225
+ bool passed = 1
226
+ string version = "0-1-0"
227
+ }
228
+ dictionary "FET022_DrivenJoints.OpenUSD.0-2-0" = {
229
+ bool blocking_failure = 0
230
+ string dependencies = "['FET004_Multibody.OpenUSD.0-2-0']"
231
+ bool passed = 1
232
+ string version = "0-2-0"
233
+ }
234
+ dictionary "FET022_DrivenJoints.PhysX.0-2-0" = {
235
+ bool blocking_failure = 0
236
+ string dependencies = "['FET004_Multibody.PhysX.0-4-0']"
237
+ bool passed = 1
238
+ string version = "0-2-0"
239
+ }
240
+ }
241
+ }
242
+ }
243
+ }
244
+ float3 asset_extents = (1.651, 0.63194585, 1.7354957)
245
+ string asset_license = "CC-BY-4.0"
246
+ string asset_name = "m710ic_70"
247
+ string asset_type = "robot"
248
+ string author = "Fanuc"
249
+ string category = "robotic arm"
250
+ double mass = 560.0130026042461
251
+ string qcode = "Q40687"
252
+ int rigid_body_count = 7
253
+ string source_file = "Fanuc/m710ic_70/m710ic_70.usda"
254
+ string usd_date_generated = "2026-10-02"
255
+ }
256
+ defaultPrim = "m710ic_70"
257
+ metersPerUnit = 1
258
+ upAxis = "Z"
259
+ )
260
+
261
+ def Xform "m710ic_70" (
262
+ kind = "component"
263
+ prepend references = [
264
+ @./payloads/Physics/physics.usda@,
265
+ @./payloads/base.usda@
266
+ ]
267
+ variants = {
268
+ string MuJoCo = "Disabled"
269
+ string Newton = "Disabled"
270
+ string PhysX = "Disabled"
271
+ string Sensor = "none"
272
+ }
273
+ variantSets = ["Sensor", "PhysX", "Newton", "MuJoCo"]
274
+ )
275
+ {
276
+ color3f[] primvars:displayColor = [(0.5, 0.5, 0.5)] (
277
+ interpolation = "constant"
278
+ )
279
+
280
+ over "robot_base"
281
+ {
282
+ over "collisions"
283
+ {
284
+ over "base"
285
+ {
286
+ over "mesh_1"
287
+ {
288
+ token visibility = "invisible"
289
+ }
290
+ }
291
+ }
292
+ }
293
+
294
+ over "J1_link"
295
+ {
296
+ over "collisions"
297
+ {
298
+ over "j1"
299
+ {
300
+ over "mesh_3"
301
+ {
302
+ token visibility = "invisible"
303
+ }
304
+ }
305
+ }
306
+ }
307
+
308
+ over "J2_link"
309
+ {
310
+ over "collisions"
311
+ {
312
+ over "j2"
313
+ {
314
+ over "mesh_5"
315
+ {
316
+ token visibility = "invisible"
317
+ }
318
+ }
319
+ }
320
+ }
321
+
322
+ over "J3_link"
323
+ {
324
+ over "collisions"
325
+ {
326
+ over "j3"
327
+ {
328
+ over "mesh_7"
329
+ {
330
+ token visibility = "invisible"
331
+ }
332
+ }
333
+ }
334
+ }
335
+
336
+ over "J4_link"
337
+ {
338
+ over "collisions"
339
+ {
340
+ over "j4"
341
+ {
342
+ over "mesh_9"
343
+ {
344
+ token visibility = "invisible"
345
+ }
346
+ }
347
+ }
348
+ }
349
+
350
+ over "J5_link"
351
+ {
352
+ over "collisions"
353
+ {
354
+ over "j5"
355
+ {
356
+ over "mesh_11"
357
+ {
358
+ token visibility = "invisible"
359
+ }
360
+ }
361
+ }
362
+ }
363
+
364
+ over "J6_link"
365
+ {
366
+ over "collisions"
367
+ {
368
+ over "j6"
369
+ {
370
+ over "mesh_13"
371
+ {
372
+ token visibility = "invisible"
373
+ }
374
+ }
375
+ }
376
+ }
377
+ variantSet "Sensor" = {
378
+ "none" (
379
+ prepend payload = @./payloads/Sensor/none.usda@
380
+ ) {
381
+
382
+ }
383
+ "sensors" (
384
+ prepend payload = @./payloads/Sensor/sensors.usda@
385
+ ) {
386
+
387
+ }
388
+ }
389
+ variantSet "PhysX" = {
390
+ "Disabled" {
391
+
392
+ }
393
+ "Enabled" (
394
+ prepend payload = @./runnables/physics/physx.usda@
395
+ ) {
396
+
397
+ }
398
+ }
399
+ variantSet "Newton" = {
400
+ "Disabled" {
401
+
402
+ }
403
+ "Enabled" (
404
+ prepend payload = @./runnables/physics/newton.usda@
405
+ ) {
406
+
407
+ }
408
+ }
409
+ variantSet "MuJoCo" = {
410
+ "Disabled" {
411
+
412
+ }
413
+ "Enabled" (
414
+ prepend payload = @./runnables/physics/mujoco.usda@
415
+ ) {
416
+
417
+ }
418
+ }
419
+ }
420
+
fanuc_m710ic_70/materials/mdl/LICENSE.md ADDED
@@ -0,0 +1,73 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # NVIDIA Omniverse Core Materials Licenses
2
+
3
+ ## Primary License
4
+ This project is primarily licensed under the BSD-3-Clause License.
5
+
6
+ ```
7
+ Copyright (c) 1986-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
8
+
9
+ Redistribution and use in source and binary forms, with or without
10
+ modification, are permitted provided that the following conditions are met:
11
+
12
+ 1. Redistributions of source code must retain the above copyright notice, this
13
+ list of conditions and the following disclaimer.
14
+
15
+ 2. Redistributions in binary form must reproduce the above copyright notice,
16
+ this list of conditions and the following disclaimer in the documentation
17
+ and/or other materials provided with the distribution.
18
+
19
+ 3. Neither the name of the copyright holder nor the names of its
20
+ contributors may be used to endorse or promote products derived from
21
+ this software without specific prior written permission.
22
+
23
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
24
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
26
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
27
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
29
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
30
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
31
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
32
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
33
+ ```
34
+
35
+ ## Third-Party Licenses
36
+
37
+ ### Apache License 2.0
38
+ The following components are licensed under the Apache License 2.0:
39
+
40
+ #### MaterialX Components
41
+ Files in `/source/mdl/materialx` are licensed under Apache License 2.0 per the MaterialX project:
42
+ https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/LICENSE
43
+
44
+ ```
45
+ Copyright Contributors to the MaterialX Project
46
+
47
+ Licensed under the Apache License, Version 2.0 (the "License");
48
+ you may not use this file except in compliance with the License.
49
+ You may obtain a copy of the License at
50
+
51
+ http://www.apache.org/licenses/LICENSE-2.0
52
+
53
+ Unless required by applicable law or agreed to in writing, software
54
+ distributed under the License is distributed on an "AS IS" BASIS,
55
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
56
+ See the License for the specific language governing permissions and
57
+ limitations under the License.
58
+ ```
59
+
60
+ ## SPDX License Identifiers
61
+ Files in this project use the following SPDX license identifiers:
62
+ - `SPDX-License-Identifier: BSD-3-Clause` - Used for NVIDIA-owned code
63
+ - `SPDX-License-Identifier: Apache-2.0` - Used for MaterialX components
64
+
65
+ ## License Attribution
66
+ This project contains code from multiple sources:
67
+ 1. NVIDIA Corporation (BSD-3-Clause) - Primary codebase
68
+ 2. Academy Software Foundation (Apache-2.0) - MaterialX components
69
+
70
+ ## License Scope
71
+ - All files in the project are licensed under BSD-3-Clause unless explicitly stated otherwise
72
+ - Files in `/source/mdl/materialx` are licensed under Apache-2.0
73
+ - All other files are licensed under BSD-3-Clause
fanuc_m710ic_70/materials/mdl/OmniPBR.mdl ADDED
@@ -0,0 +1,396 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import core_definitions::file_texture;
19
+ import core_definitions::normalmap_texture;
20
+
21
+ import OmniPBR_ClearCoat::*;
22
+
23
+
24
+ // OmniPBR //
25
+
26
+ export material OmniPBR(
27
+
28
+ // Albdeo //
29
+
30
+ color diffuse_color_constant = color(0.2) [[
31
+ anno::display_name("Albedo Color"),
32
+ anno::description("This is the albedo base color"),
33
+ anno::in_group("Albedo")
34
+ ]],
35
+ uniform texture_2d diffuse_texture = texture_2d() [[
36
+ anno::display_name("Albedo Map"),
37
+ anno::in_group("Albedo")
38
+ ]],
39
+ float albedo_desaturation = float(0.0) [[
40
+ anno::display_name("Albedo Map Desaturation"),
41
+ anno::description("Desaturates the albedo map"),
42
+ anno::in_group("Albedo"),
43
+ anno::soft_range(float(0.0), float(1.0))
44
+ ]],
45
+ float albedo_add = float(0.0) [[
46
+ anno::display_name("Albedo Add"),
47
+ anno::description("Adds a constant value to the diffuse color "),
48
+ anno::in_group("Albedo"),
49
+ anno::soft_range(float(-1.0), float(1.0))
50
+ ]],
51
+ float albedo_brightness = float(1.0) [[
52
+ anno::display_name("Albedo Brightness"),
53
+ anno::description("Multiplier for the diffuse color "),
54
+ anno::in_group("Albedo"),
55
+ anno::soft_range(float(0.0), float(1.0))
56
+ ]],
57
+ color diffuse_tint = color(1.0) [[
58
+ anno::display_name("Color Tint"),
59
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
60
+ anno::in_group("Albedo")
61
+ ]],
62
+
63
+
64
+ // Reflectivity //
65
+
66
+ float reflection_roughness_constant = float(0.5) [[
67
+ anno::display_name("Roughness Amount"),
68
+ anno::description("Higher roughness values lead to more blurry reflections"),
69
+ anno::in_group("Reflectivity"),
70
+ anno::hard_range(float(0.0), float(1.0))
71
+ ]],
72
+ float reflection_roughness_texture_influence = float(0.0) [[
73
+ anno::display_name("Roughness Map Influence"),
74
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
75
+ anno::in_group("Reflectivity"),
76
+ anno::hard_range(float(0.0), float(1.0))
77
+ ]],
78
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
79
+ anno::display_name("Roughness Map"),
80
+ anno::in_group("Reflectivity"),
81
+ anno::usage("roughness")
82
+ ]],
83
+ float metallic_constant = float(0.0) [[
84
+ anno::display_name("Metallic Amount"),
85
+ anno::description("Metallic Material"),
86
+ anno::in_group("Reflectivity"),
87
+ anno::hard_range(float(0.0), float(1.0))
88
+ ]],
89
+ float metallic_texture_influence = float(0.0) [[
90
+ anno::display_name("Metallic Map Influence"),
91
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
92
+ anno::in_group("Reflectivity"),
93
+ anno::hard_range(float(0.0), float(1.0))
94
+ ]],
95
+ uniform texture_2d metallic_texture = texture_2d() [[
96
+ anno::display_name("Metallic Map"),
97
+ anno::in_group("Reflectivity"),
98
+ anno::usage("metalness")
99
+ ]],
100
+ float specular_level = float(0.5) [[
101
+ anno::display_name("Specular"),
102
+ anno::description("The specular level (intensity) of the material"),
103
+ anno::in_group("Reflectivity"),
104
+ anno::soft_range(float(0.0), float(1.0))
105
+ ]],
106
+
107
+
108
+ // ORM //
109
+
110
+ uniform bool enable_ORM_texture = false [[
111
+ anno::display_name("Enable ORM Texture"),
112
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
113
+ anno::in_group("Reflectivity")
114
+ ]],
115
+ uniform texture_2d ORM_texture = texture_2d() [[
116
+ anno::display_name("ORM Map"),
117
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
118
+ anno::in_group("Reflectivity"),
119
+ anno::usage("roughness")
120
+ ]],
121
+
122
+
123
+ // AO Group //
124
+
125
+ float ao_to_diffuse = 0.0 [[
126
+ anno::display_name("AO to diffuse"),
127
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
128
+ anno::in_group("AO"),
129
+ anno::hard_range(float(0.0), float(1.0))
130
+ ]],
131
+ uniform texture_2d ao_texture = texture_2d() [[
132
+ anno::display_name("Ambient Occlusion Map"),
133
+ anno::description("The ambient occlusion texture for the material"),
134
+ anno::in_group("AO"),
135
+ anno::usage("occlusion")
136
+ ]],
137
+
138
+
139
+ // Emission //
140
+
141
+ uniform bool enable_emission = false [[
142
+ anno::display_name("Enable Emission"),
143
+ anno::description("Enables the emission of light from the material"),
144
+ anno::in_group("Emissive")
145
+ ]],
146
+ color emissive_color = color(1.0,0.1,0.1) [[
147
+ anno::display_name("Emissive Color"),
148
+ anno::description("The emission color"),
149
+ anno::in_group("Emissive"),
150
+ anno::enable_if("enable_emission == true")
151
+ ]],
152
+ uniform texture_2d emissive_color_texture = texture_2d() [[
153
+ anno::display_name("Emissive Color map"),
154
+ anno::in_group("Emissive"),
155
+ anno::description("The emissive color texture"),
156
+ anno::enable_if("enable_emission == true")
157
+ ]],
158
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
159
+ anno::display_name("Emissive Mask map"),
160
+ anno::description("The texture masking the emissive color"),
161
+ anno::in_group("Emissive"),
162
+ anno::enable_if("enable_emission == true"),
163
+ anno::usage("occlusion")
164
+ ]],
165
+ float emissive_intensity = float(40.0) [[
166
+ anno::display_name("Emissive Intensity"),
167
+ anno::description("Intensity of the emission"),
168
+ anno::in_group("Emissive"),
169
+ anno::enable_if("enable_emission == true")
170
+ ]],
171
+
172
+
173
+ // Cutout Opacity //
174
+
175
+ uniform bool enable_opacity = false [[
176
+ anno::display_name("Enable Opacity"),
177
+ anno::description("Enables the use of cutout opacity"),
178
+ anno::in_group("Opacity")
179
+ ]],
180
+ uniform texture_2d opacity_texture = texture_2d() [[
181
+ anno::display_name("Opacity Map"),
182
+ anno::in_group("Opacity"),
183
+ anno::usage("opacity")
184
+ ]],
185
+ float opacity_constant = float(1.0) [[
186
+ anno::display_name("Opacity Amount"),
187
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
188
+ anno::in_group("Opacity"),
189
+ anno::hard_range(float(0.0), float(1.0))
190
+ ]],
191
+ uniform bool enable_opacity_texture = false [[
192
+ anno::display_name("Enable Opacity Texture"),
193
+ anno::description("Enables or disables the usage of the opacity texture map"),
194
+ anno::in_group("Opacity")
195
+ ]],
196
+ uniform base::mono_mode opacity_mode = base::mono_average [[
197
+ anno::display_name("Opacity Mono Source"),
198
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
199
+ anno::in_group("Opacity")
200
+ ]],
201
+ uniform float opacity_threshold = float(0.0) [[
202
+ anno::hard_range(0.0, 1.0),
203
+ anno::display_name("Opacity Threshold"),
204
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
205
+ anno::in_group("Opacity")
206
+ ]],
207
+
208
+
209
+ // Normal //
210
+
211
+ uniform float geometry_normal_roughness_strength = 1.f
212
+ [[
213
+ anno::hard_range(0.0, 1.0),
214
+ anno::display_name("Normal map to roughness weight"),
215
+ anno::description("Enables and weights roughness induced by normal maps"),
216
+ anno::in_group("Normal")
217
+ ]],
218
+ uniform float bump_factor = float(1.0) [[
219
+ anno::display_name("Normal Strength"),
220
+ anno::description("Strength of normal map"),
221
+ anno::in_group("Normal"),
222
+ anno::soft_range(float(0.0), float(1.0))
223
+ ]],
224
+ uniform texture_2d normalmap_texture = texture_2d() [[
225
+ anno::display_name("Normal Map"),
226
+ anno::in_group("Normal"),
227
+ anno::usage("normal")
228
+ ]],
229
+ uniform float detail_bump_factor = float(0.3) [[
230
+ anno::display_name("Detail Normal Strength"),
231
+ anno::in_group("Normal"),
232
+ anno::description("Strength of the detail normal"),
233
+ anno::soft_range(float(0.0), float(1.0))
234
+ ]],
235
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
236
+ anno::display_name("Detail Normal Map"),
237
+ anno::in_group("Normal"),
238
+ anno::usage("normal")
239
+ ]],
240
+ uniform bool flip_tangent_u = false [[
241
+ anno::display_name("Normal Map Flip U Tangent"),
242
+ anno::in_group("Normal")
243
+ ]],
244
+ uniform bool flip_tangent_v = true [[
245
+ anno::display_name("Normal Map Flip V Tangent"),
246
+ anno::in_group("Normal")
247
+ ]],
248
+
249
+
250
+ // UVW Projection Group //
251
+
252
+ uniform bool project_uvw = false [[
253
+ anno::display_name("Enable Project UVW Coordinates"),
254
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
255
+ anno::in_group("UV")
256
+ ]],
257
+ uniform bool world_or_object = false [[
258
+ anno::display_name("Enable World Space"),
259
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
260
+ anno::in_group("UV"),
261
+ anno::enable_if("project_uvw == true")
262
+ ]],
263
+ uniform int uv_space_index = 0 [[
264
+ anno::display_name("UV Space Index"),
265
+ anno::description("UV Space Index."),
266
+ anno::in_group("UV"),
267
+ anno::enable_if("project_uvw == true"),
268
+ anno::hard_range(int(0), int(3))
269
+ ]],
270
+
271
+
272
+ // UVW Adjustments Group //
273
+
274
+ uniform float2 texture_translate = float2(0.0) [[
275
+ anno::display_name("Texture Translate"),
276
+ anno::description("Controls position of texture."),
277
+ anno::in_group("UV"),
278
+ anno::enable_if("project_uvw == true")
279
+ ]],
280
+ uniform float texture_rotate = float(0.0) [[
281
+ anno::display_name("Texture Rotate"),
282
+ anno::description("Rotates angle of texture in degrees."),
283
+ anno::in_group("UV"),
284
+ anno::enable_if("project_uvw == true")
285
+ ]],
286
+ uniform float2 texture_scale = float2(1.0) [[
287
+ anno::display_name("Texture Tiling"),
288
+ anno::description("Controls the repetition of the texture."),
289
+ anno::in_group("UV"),
290
+ anno::enable_if("project_uvw == true")
291
+ ]],
292
+ uniform float2 detail_texture_translate = float2(0.0) [[
293
+ anno::display_name("Detail Texture Translate"),
294
+ anno::description("Controls the position of the detail texture."),
295
+ anno::in_group("UV"),
296
+ anno::enable_if("project_uvw == true")
297
+ ]],
298
+ uniform float detail_texture_rotate = float(0.0) [[
299
+ anno::display_name("Detail Texture Rotate"),
300
+ anno::description("Rotates angle of the detail texture in degrees."),
301
+ anno::in_group("UV"),
302
+ anno::enable_if("project_uvw == true")
303
+ ]],
304
+ uniform float2 detail_texture_scale = float2(1.0) [[
305
+ anno::display_name("Detail Texture Tiling"),
306
+ anno::description("Controls the repetition of the detail texture."),
307
+ anno::in_group("UV"),
308
+ anno::enable_if("project_uvw == true")
309
+ ]],
310
+
311
+
312
+ // Geometry //
313
+
314
+ uniform float round_edges_radius = float(0.0) [[
315
+ anno::display_name("Round Edge Radius"),
316
+ anno::description("Influence radius around the edges in meters"),
317
+ anno::in_group("Geometry"),
318
+ anno::soft_range(0.0, 1.0)
319
+ ]],
320
+ uniform float round_edges_roundness = float(1.0) [[
321
+ anno::display_name("Round Edge Roundness"),
322
+ anno::description("Determines how round the edge will look"),
323
+ anno::in_group("Geometry"),
324
+ anno::hard_range(0.0, 1.0)
325
+ ]],
326
+ uniform bool round_edges_across_materials = false [[
327
+ anno::display_name("Round Edge Across Materials"),
328
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
329
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
330
+ "\t\thappens between facets irrespective of their materials"),
331
+ anno::in_group("Geometry")
332
+ ]]
333
+ )
334
+ [[
335
+ anno::display_name("OmniPBR"),
336
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
337
+ anno::in_group("Base"),
338
+ anno::version( 2, 1, 2),
339
+ anno::author("NVIDIA CORPORATION"),
340
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
341
+ ]] = let {
342
+
343
+ material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
344
+ diffuse_color_constant: diffuse_color_constant,
345
+ diffuse_texture: diffuse_texture,
346
+ albedo_desaturation: albedo_desaturation,
347
+ albedo_add: albedo_add,
348
+ albedo_brightness: albedo_brightness,
349
+ diffuse_tint: diffuse_tint,
350
+ reflection_roughness_constant: reflection_roughness_constant,
351
+ reflection_roughness_texture_influence: reflection_roughness_texture_influence,
352
+ reflectionroughness_texture: reflectionroughness_texture,
353
+ metallic_constant: metallic_constant,
354
+ metallic_texture_influence: metallic_texture_influence,
355
+ metallic_texture: metallic_texture,
356
+ specular_level: specular_level,
357
+ enable_ORM_texture: enable_ORM_texture,
358
+ ORM_texture: ORM_texture,
359
+ ao_to_diffuse: ao_to_diffuse,
360
+ ao_texture: ao_texture,
361
+ enable_emission: enable_emission,
362
+ emissive_color: emissive_color,
363
+ emissive_color_texture: emissive_color_texture,
364
+ emissive_mask_texture: emissive_mask_texture,
365
+ emissive_intensity: emissive_intensity,
366
+ enable_opacity: enable_opacity,
367
+ opacity_texture: opacity_texture,
368
+ opacity_constant: opacity_constant,
369
+ enable_opacity_texture: enable_opacity_texture,
370
+ opacity_mode: opacity_mode,
371
+ opacity_threshold: opacity_threshold,
372
+ geometry_normal_roughness_strength: geometry_normal_roughness_strength,
373
+ bump_factor: bump_factor,
374
+ normalmap_texture: normalmap_texture,
375
+ detail_bump_factor: detail_bump_factor,
376
+ detail_normalmap_texture: detail_normalmap_texture,
377
+ flip_tangent_u: flip_tangent_u,
378
+ flip_tangent_v: flip_tangent_v,
379
+ project_uvw: project_uvw,
380
+ world_or_object: world_or_object,
381
+ uv_space_index: uv_space_index,
382
+ texture_translate: texture_translate,
383
+ texture_rotate: texture_rotate,
384
+ texture_scale: texture_scale,
385
+ detail_texture_translate: detail_texture_translate,
386
+ detail_texture_rotate: detail_texture_rotate,
387
+ detail_texture_scale: detail_texture_scale,
388
+ round_edges_radius: round_edges_radius,
389
+ round_edges_roundness: round_edges_roundness,
390
+ round_edges_across_materials: round_edges_across_materials
391
+ );
392
+
393
+ } in material(
394
+ surface: base.surface,
395
+ geometry: base.geometry
396
+ );
fanuc_m710ic_70/materials/mdl/OmniPBRBase.mdl ADDED
@@ -0,0 +1,470 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::tex::*;
13
+ import ::anno::*;
14
+ import ::anno::*;
15
+
16
+ export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
17
+ anno::hidden()
18
+ ]]
19
+ {
20
+ Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
21
+ float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
22
+ return math::normalize(N);
23
+ }
24
+
25
+ export struct NormalData [[
26
+ anno::hidden()
27
+ ]]
28
+ {
29
+ float3 normal;
30
+ float2 roughness;
31
+ };
32
+
33
+ export NormalData tangent_space_normal_roughness_texture(
34
+ uniform texture_2d texture
35
+ [[
36
+ anno::description("The input texture"),
37
+ anno::usage("normal")
38
+ ]],
39
+ uniform float factor = 1.0f
40
+ [[ anno::description("Determines the degree of bumpiness") ]],
41
+ uniform bool flip_tangent_u = false
42
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
43
+ uniform bool flip_tangent_v = false
44
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
45
+ base::texture_coordinate_info uvw = base::texture_coordinate_info()
46
+ [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
47
+ uniform float2 crop_u = float2( 0.0, 1.0)
48
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
49
+ uniform float2 crop_v = float2( 0.0, 1.0)
50
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
51
+ uniform tex::wrap_mode wrap_u = tex::wrap_repeat
52
+ [[ anno::description("Wrapping mode in the u direction") ]],
53
+ uniform tex::wrap_mode wrap_v = tex::wrap_repeat
54
+ [[ anno::description("Wrapping mode in the v direction") ]],
55
+ uniform bool clip = false
56
+ [[
57
+ anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
58
+ anno::hidden()
59
+ ]],
60
+ uniform float scale = 1.
61
+ [[
62
+ anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
63
+ anno::unused()
64
+ ]],
65
+ uniform float offset = 0.
66
+ [[
67
+ anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
68
+ anno::unused()
69
+ ]],
70
+ uniform float animation_start_time = 0.
71
+ [[ anno::description("When to start playing first frame of the animation ") ]],
72
+ uniform int2 animation_crop = int2(0, 0)
73
+ [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
74
+ uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
75
+ [[ anno::description("Defines what to do outside of regular animation time") ]],
76
+ uniform float animation_fps = 30
77
+ [[ anno::description("Framerate to use for animation playback") ]]
78
+ )
79
+ [[
80
+ anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
81
+ anno::hidden(),
82
+ anno::noinline()
83
+ ]]
84
+ {
85
+ NormalData normalData;
86
+ normalData.roughness = float2(0);
87
+ normalData.normal = state::normal();
88
+
89
+ float frame = 0.0;
90
+ if(animation_crop != int2(0,0)) //only if we have an animation
91
+ {
92
+ frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
93
+ switch ( animation_wrap) {
94
+ case tex::wrap_repeat:
95
+ frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
96
+ math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
97
+ break;
98
+ case tex::wrap_mirrored_repeat:
99
+ float animation_crop_2y = 2.0*animation_crop.y;
100
+ frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
101
+ math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
102
+ if(frame>animation_crop.y)
103
+ frame = animation_crop_2y-frame;
104
+ break;
105
+ case tex::wrap_clamp:
106
+ frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
107
+ break;
108
+ case tex::wrap_clip:
109
+ frame += animation_crop.x;
110
+ if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
111
+ break;
112
+ }
113
+ }
114
+
115
+ if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
116
+ factor == 0.0f)
117
+ return normalData;
118
+ {
119
+ if (clip) {
120
+ if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
121
+ return normalData;
122
+ }
123
+ if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
124
+ return normalData;
125
+ }
126
+ }
127
+ if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
128
+ return normalData;
129
+ }
130
+ if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
131
+ return normalData;
132
+ }
133
+ }
134
+ bool pixel_flip_u = flip_tangent_u;
135
+ bool pixel_flip_v = flip_tangent_v;
136
+ //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
137
+ if (wrap_u == tex::wrap_mirrored_repeat) {
138
+ if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
139
+ pixel_flip_u = ! pixel_flip_u;
140
+ else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
141
+ pixel_flip_u = ! pixel_flip_u;
142
+ }
143
+ if (wrap_v == tex::wrap_mirrored_repeat) {
144
+ if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
145
+ pixel_flip_v = ! pixel_flip_v;
146
+ else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
147
+ pixel_flip_v = ! pixel_flip_v;
148
+ }
149
+
150
+ float3 transformed_tangent_u = uvw.tangent_u;
151
+ float3 transformed_tangent_v = uvw.tangent_v;
152
+
153
+ if (pixel_flip_u)
154
+ transformed_tangent_u=-transformed_tangent_u;
155
+ if (pixel_flip_v)
156
+ transformed_tangent_v=-transformed_tangent_v;
157
+
158
+ float3 tangent_space_normal;
159
+ float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
160
+ if(normal_raw.x > 1.5)
161
+ {
162
+ // octahedron packed by OV
163
+ normal_raw.x -= 2.0;
164
+ normal_raw.x -= 0.5;
165
+ normal_raw.y -= 0.5;
166
+ tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
167
+ normalData.roughness = float2(normal_raw.z, normal_raw.w);
168
+ }
169
+ else
170
+ {
171
+ // regular
172
+ tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
173
+ normalData.roughness = float2(0);
174
+ }
175
+
176
+ normalData.normal = math::normalize(
177
+ transformed_tangent_u * tangent_space_normal.x * factor +
178
+ transformed_tangent_v * tangent_space_normal.y * factor +
179
+ state::normal() * tangent_space_normal.z);
180
+
181
+ return normalData;
182
+ }
183
+
184
+
185
+ export material OmniPBRBase(
186
+
187
+
188
+ // Albdeo //
189
+
190
+ color diffuse_reflection_color = color(0.2) [[
191
+ anno::display_name("Albedo Color"),
192
+ anno::description("This is the albedo base color"),
193
+ anno::in_group("Albedo")
194
+ ]],
195
+ color diffuse_tint = color(1.0) [[
196
+ anno::display_name("Albedo Tint"),
197
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
198
+ anno::in_group("Albedo")
199
+ ]],
200
+
201
+
202
+ // Reflecitivity //
203
+
204
+ float specular_reflection_roughness = float(0.0) [[
205
+ anno::display_name("Roughness"),
206
+ anno::description("Higher roughness values lead to more blurry reflections"),
207
+ anno::in_group("Reflectivity"),
208
+ anno::hard_range(0.0, 1.0)
209
+ ]],
210
+ float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
211
+ anno::display_name("Aniso roughness"),
212
+ anno::description("Higher roughness values lead to more blurry reflections"),
213
+ anno::in_group("Reflectivity"),
214
+ anno::hidden()
215
+ ]],
216
+ float metalness = float(0.0) [[
217
+ anno::display_name("Metalness"),
218
+ anno::description("Bias towards pure specular reflection"),
219
+ anno::in_group("Reflectivity"),
220
+ anno::hard_range(0.0, 1.0)
221
+ ]],
222
+ float specular_level = float(0.5) [[
223
+ anno::display_name("Specular"),
224
+ anno::description("The specular level (intensity) of the material"),
225
+ anno::in_group("Reflectivity"),
226
+ anno::soft_range(0.0, 1.0)
227
+ ]],
228
+
229
+
230
+ // Emission //
231
+
232
+ uniform bool enable_emission = false [[
233
+ anno::display_name("Enable Emission"),
234
+ anno::description("Enables the emission of light from the material"),
235
+ anno::in_group("Emissive")
236
+ ]],
237
+ color emission_color = color(1.0,0.1,0.1) [[
238
+ anno::display_name("Emissive Color"),
239
+ anno::description("The emission color"),
240
+ anno::in_group("Emissive"),
241
+ anno::enable_if("enable_emission == true")
242
+ ]],
243
+ float emission_intensity = float(40.0) [[
244
+ anno::display_name("Emissive Intensity"),
245
+ anno::description("Intensity of the emission"),
246
+ anno::in_group("Emissive"),
247
+ anno::soft_range(0.0, 1000.0),
248
+ anno::enable_if("enable_emission == true")
249
+ ]],
250
+
251
+
252
+ // Geometry Opacity //
253
+
254
+ uniform bool enable_opacity = false [[
255
+ anno::display_name("Enable Opacity"),
256
+ anno::description("Enables the use of cutout opacity"),
257
+ anno::in_group("Opacity")
258
+ ]],
259
+ float geometry_opacity = float(1.0) [[
260
+ anno::display_name("Opacity Amount"),
261
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
262
+ anno::in_group("Opacity"),
263
+ anno::hard_range(0.0, 1.0)
264
+ ]],
265
+ uniform float geometry_opacity_threshold = 0.f
266
+ [[
267
+ anno::display_name("Opacity Threshold"),
268
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
269
+ anno::in_group("Opacity"),
270
+ anno::hard_range(0.0, 1.0)
271
+ ]],
272
+
273
+
274
+ // Clearcoat //
275
+
276
+ uniform bool enable_coat = false [[
277
+ anno::display_name("Enable Clearcoat Layer"),
278
+ anno::description("Adds a coat layer on top of the material when enabled"),
279
+ anno::in_group("Clearcoat")
280
+ ]],
281
+ float coat_weight = float(1.0) [[
282
+ anno::display_name("Clearcoat Weight"),
283
+ anno::description("Sets the weight for coat layer"),
284
+ anno::in_group("Clearcoat"),
285
+ anno::hard_range(0.0, 1.0)
286
+ ]],
287
+ color coat_color = color(1.0) [[
288
+ anno::display_name("Clearcoat Tint"),
289
+ anno::description("Clearcoat is tinted and affects the underlying material"),
290
+ anno::in_group("Clearcoat")
291
+ ]],
292
+ float coat_transparency = float(1.0) [[
293
+ anno::display_name("Clearcoat Transparency"),
294
+ anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
295
+ anno::in_group("Clearcoat"),
296
+ anno::hard_range(0.0, 1.0)
297
+ ]],
298
+ float coat_roughness = float(0.0) [[
299
+ anno::display_name("Clearcoat Roughness"),
300
+ anno::description("Higher roughness values lead to more blurry reflections"),
301
+ anno::in_group("Clearcoat"),
302
+ anno::hard_range(0.0, 1.0)
303
+ ]],
304
+ float2 coat_aniso_roughness = float2(0.0, 0.0) [[
305
+ anno::display_name("Clearcoat aniso roughness"),
306
+ anno::description("Higher roughness values lead to more blurry reflections"),
307
+ anno::in_group("Clearcoat"),
308
+ anno::hidden()
309
+ ]],
310
+ float coat_ior = float(1.56) [[
311
+ anno::display_name("Clearcoat IOR"),
312
+ anno::description("Sets the Index of refraction for the coat layer"),
313
+ anno::in_group("Clearcoat"),
314
+ anno::soft_range(0.0, 4.0)
315
+ ]],
316
+ float3 clearcoat_geometry_normal = state::normal() [[
317
+ anno::display_name("Clearcoat Normal"),
318
+ anno::in_group("Clearcoat"),
319
+ anno::usage("normal")
320
+ ]],
321
+
322
+
323
+ // Geometry //
324
+
325
+ uniform float round_edges_radius = float(0.0) [[
326
+ anno::display_name("Round Edge Radius"),
327
+ anno::description("Influence radius around the edges in meters"),
328
+ anno::in_group("Geometry"),
329
+ anno::soft_range(0.0, 1.0)
330
+ ]],
331
+ uniform float round_edges_roundness = float(1.0) [[
332
+ anno::display_name("Round Edge Roundness"),
333
+ anno::description("Determines how round the edge will look"),
334
+ anno::in_group("Geometry"),
335
+ anno::hard_range(0.0, 1.0)
336
+ ]],
337
+ uniform bool round_edges_across_materials = false [[
338
+ anno::display_name("Round Edge Across Materials"),
339
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
340
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
341
+ "\t\thappens between facets irrespective of their materials"),
342
+ anno::in_group("Geometry")
343
+ ]],
344
+ float3 geometry_normal = state::normal() [[
345
+ anno::display_name("Geometry Normal"),
346
+ anno::in_group("Geometry"),
347
+ anno::usage("normal")
348
+ ]]
349
+
350
+ )
351
+ [[
352
+ anno::display_name("OmniPBR Base"),
353
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
354
+ anno::in_group("Omni Materials"),
355
+ anno::version( 2, 1, 1),
356
+ anno::author("NVIDIA CORPORATION"),
357
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
358
+ ]]
359
+ = let{
360
+
361
+ // Diffuse Bsdf //
362
+
363
+ color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
364
+
365
+ color base_color = tinted_diffuse_color;
366
+
367
+ bsdf diffuse_bsdf = df::weighted_layer(
368
+ weight: 1.0,
369
+ layer: df::diffuse_reflection_bsdf(
370
+ tint: base_color,
371
+ roughness: float(0.0)
372
+ ),
373
+ base: bsdf(),
374
+ normal: geometry_normal
375
+ );
376
+
377
+ // Glossy Reflection Bsdf //
378
+
379
+ float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
380
+ + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
381
+ float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
382
+ + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
383
+ bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
384
+ roughness_u: roughness_u,
385
+ roughness_v: roughness_v,
386
+ tint: color(1.0),
387
+ mode: df::scatter_reflect
388
+ );
389
+
390
+ bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
391
+ normal_reflectivity: 0.08,
392
+ grazing_reflectivity: 1.0,
393
+ exponent: 5.0,
394
+ weight: specular_level,
395
+ layer: ggx_smith_bsdf,
396
+ base: diffuse_bsdf,
397
+ normal: geometry_normal
398
+ );
399
+
400
+ bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
401
+
402
+ bsdf omni_PBR_bsdf = df::weighted_layer(
403
+ weight: metalness,
404
+ layer: directional_factor_bsdf,
405
+ base: custom_curve_layer_bsdf,
406
+ normal: geometry_normal
407
+ );
408
+
409
+ // Clear Coat //
410
+
411
+ float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
412
+ + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
413
+ float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
414
+ + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
415
+ bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
416
+ roughness_u: coat_roughness_u,
417
+ roughness_v: coat_roughness_v,
418
+ tint: color(1.0),
419
+ mode: df::scatter_reflect
420
+ );
421
+
422
+ bsdf opaque_coat = df::weighted_layer(
423
+ weight: coat_transparency,
424
+ layer: ::df::tint(
425
+ tint: coat_color,
426
+ base: omni_PBR_bsdf
427
+ ),
428
+ base: ::df::diffuse_reflection_bsdf(
429
+ tint: coat_color
430
+ )
431
+ );
432
+
433
+ bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
434
+ ior: coat_ior,
435
+ weight: coat_weight,
436
+ layer: coat_bsdf,
437
+ base: opaque_coat,
438
+ normal: clearcoat_geometry_normal
439
+ );
440
+
441
+ bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
442
+
443
+ color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
444
+
445
+ float opacity_value = geometry_opacity;
446
+ float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
447
+
448
+ material_emission emission = material_emission(
449
+ df::diffuse_edf(),
450
+ intensity: emission_value
451
+ );
452
+
453
+ material_surface surface = material_surface(
454
+ scattering: final_bsdf,
455
+ emission: emission
456
+ );
457
+
458
+ material_geometry geometry = material_geometry(
459
+ normal: state::rounded_corner_normal(
460
+ radius: round_edges_radius,
461
+ across_materials: round_edges_across_materials,
462
+ roundness: round_edges_roundness
463
+ ),
464
+ cutout_opacity: cutout_opacity
465
+ );
466
+
467
+ } in material(
468
+ surface: surface,
469
+ geometry: geometry
470
+ );
fanuc_m710ic_70/materials/mdl/OmniPBR_ClearCoat.mdl ADDED
@@ -0,0 +1,711 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import core_definitions::file_texture;
19
+ import core_definitions::normalmap_texture;
20
+
21
+ import OmniPBRBase::*;
22
+
23
+ // Functions //
24
+
25
+
26
+ // Returns a matrix from R,T,S. inputs //
27
+
28
+ uniform float4x4 rotation_translation_scale(
29
+ uniform float3 rotation = float3(0.)
30
+ [[ anno::description("Rotation applied to every UVW coordinate") ]],
31
+ uniform float3 translation = float3(0.)
32
+ [[ anno::description("Offset applied to every UVW coordinate") ]],
33
+ uniform float3 scaling = float3(1.)
34
+ [[ anno::description("Scale applied to every UVW coordinate") ]]
35
+ )
36
+ [[
37
+ anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
38
+ anno::hidden()
39
+ ]]
40
+ {
41
+ float4x4 scale =
42
+ float4x4(scaling.x , 0.0 , 0.0 , 0.0,
43
+ 0.0 , scaling.y , 0.0 , 0.0,
44
+ 0.0 , 0.0 , scaling.z , 0.0,
45
+ translation.x , translation.y , translation.z , 1.0);
46
+
47
+ float3 s = math::sin(rotation);
48
+ float3 c = math::cos(rotation);
49
+
50
+ float4x4 rotate =
51
+ float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
52
+ c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
53
+ -s.y , s.x*c.y , c.x*c.y , 0.0,
54
+ 0.0 , 0.0 , 0 , 1.0);
55
+
56
+ return scale * rotate;
57
+ }
58
+
59
+ // Returns the normal n in tangent space, given n is in internal space. //
60
+
61
+ float3 transform_internal_to_tangent(float3 n)
62
+ {
63
+ /* flip_tangent_v */
64
+ return
65
+ n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
66
+ n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
67
+ n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
68
+ }
69
+
70
+ // Returns the normal n in internal space, given n is in tangent space.
71
+ float3 transform_tangent_to_internal(float3 n)
72
+ {
73
+ return state::texture_tangent_u(0) * n.x -
74
+ state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
75
+ state::normal() * n.z;
76
+ }
77
+
78
+ // Returns a normal by adding a detail normal to a global normal.
79
+ export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
80
+ {
81
+ // http://blog.selfshadow.com/publications/blending-in-detail/
82
+ float3 n_t = transform_internal_to_tangent(n);
83
+ float3 nd_t = transform_internal_to_tangent(nd);
84
+ n_t = n_t + float3(0.,0.,1.);
85
+ nd_t = nd_t * float3(-1.,-1.,1.);
86
+ n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
87
+ return math::normalize(transform_tangent_to_internal(n));
88
+ }
89
+
90
+ base::texture_return multiply_colors(
91
+ color color_1 = color(1.0, 1.0, 1.0),
92
+ color color_2 = color(.5, .5, .5),
93
+ float weight = 1.0
94
+ )
95
+ [[
96
+ anno::hidden()
97
+ ]]
98
+ {
99
+ return base::blend_color_layers(
100
+ layers: base::color_layer[](
101
+ base::color_layer(
102
+ layer_color: color_2,
103
+ weight: weight,
104
+ mode: base::color_layer_multiply
105
+ )),
106
+ base: color_1
107
+ );
108
+ }
109
+
110
+
111
+ // OmniPBR Clearcoat //
112
+
113
+ export material OmniPBR_ClearCoat(
114
+
115
+ // Albdeo //
116
+
117
+ color diffuse_color_constant = color(0.2) [[
118
+ anno::display_name("Albedo Color"),
119
+ anno::description("This is the albedo base color"),
120
+ anno::in_group("Albedo")
121
+ ]],
122
+ uniform texture_2d diffuse_texture = texture_2d() [[
123
+ anno::display_name("Albedo Map"),
124
+ anno::in_group("Albedo")
125
+ ]],
126
+ float albedo_desaturation = float(0.0) [[
127
+ anno::display_name("Albedo Map Desaturation"),
128
+ anno::description("Desaturates the albedo map"),
129
+ anno::in_group("Albedo"),
130
+ anno::soft_range(float(0.0), float(1.0))
131
+ ]],
132
+ float albedo_add = float(0.0) [[
133
+ anno::display_name("Albedo Add"),
134
+ anno::description("Adds a constant value to the diffuse color "),
135
+ anno::in_group("Albedo"),
136
+ anno::soft_range(float(-1.0), float(1.0))
137
+ ]],
138
+ float albedo_brightness = float(1.0) [[
139
+ anno::display_name("Albedo Brightness"),
140
+ anno::description("Multiplier for the diffuse color "),
141
+ anno::in_group("Albedo"),
142
+ anno::soft_range(float(0.0), float(1.0))
143
+ ]],
144
+ color diffuse_tint = color(1.0) [[
145
+ anno::display_name("Color Tint"),
146
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
147
+ anno::in_group("Albedo")
148
+ ]],
149
+
150
+
151
+ // Reflectivity //
152
+
153
+ float reflection_roughness_constant = float(0.5) [[
154
+ anno::display_name("Roughness Amount"),
155
+ anno::description("Higher roughness values lead to more blurry reflections"),
156
+ anno::in_group("Reflectivity"),
157
+ anno::hard_range(float(0.0), float(1.0))
158
+ ]],
159
+ float reflection_roughness_texture_influence = float(0.0) [[
160
+ anno::display_name("Roughness Map Influence"),
161
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
162
+ anno::in_group("Reflectivity"),
163
+ anno::hard_range(float(0.0), float(1.0))
164
+ ]],
165
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
166
+ anno::display_name("Roughness Map"),
167
+ anno::in_group("Reflectivity"),
168
+ anno::usage("roughness")
169
+ ]],
170
+ float metallic_constant = float(0.0) [[
171
+ anno::display_name("Metallic Amount"),
172
+ anno::description("Metallic Material"),
173
+ anno::in_group("Reflectivity"),
174
+ anno::hard_range(float(0.0), float(1.0))
175
+ ]],
176
+ float metallic_texture_influence = float(0.0) [[
177
+ anno::display_name("Metallic Map Influence"),
178
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
179
+ anno::in_group("Reflectivity"),
180
+ anno::hard_range(float(0.0), float(1.0))
181
+ ]],
182
+ uniform texture_2d metallic_texture = texture_2d() [[
183
+ anno::display_name("Metallic Map"),
184
+ anno::in_group("Reflectivity"),
185
+ anno::usage("metalness")
186
+ ]],
187
+ float specular_level = float(0.5) [[
188
+ anno::display_name("Specular"),
189
+ anno::description("The specular level (intensity) of the material"),
190
+ anno::in_group("Reflectivity"),
191
+ anno::soft_range(float(0.0), float(1.0))
192
+ ]],
193
+
194
+
195
+ // ORM //
196
+
197
+ uniform bool enable_ORM_texture = false [[
198
+ anno::display_name("Enable ORM Texture"),
199
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
200
+ anno::in_group("Reflectivity")
201
+ ]],
202
+ uniform texture_2d ORM_texture = texture_2d() [[
203
+ anno::display_name("ORM Map"),
204
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
205
+ anno::in_group("Reflectivity"),
206
+ anno::usage("roughness")
207
+ ]],
208
+
209
+
210
+ // AO Group //
211
+
212
+ float ao_to_diffuse = 0.0 [[
213
+ anno::display_name("AO to diffuse"),
214
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
215
+ anno::in_group("AO"),
216
+ anno::hard_range(float(0.0), float(1.0))
217
+ ]],
218
+ uniform texture_2d ao_texture = texture_2d() [[
219
+ anno::display_name("Ambient Occlusion Map"),
220
+ anno::description("The ambient occlusion texture for the material"),
221
+ anno::in_group("AO"),
222
+ anno::usage("occlusion")
223
+ ]],
224
+
225
+
226
+ // Emission //
227
+
228
+ uniform bool enable_emission = false [[
229
+ anno::display_name("Enable Emission"),
230
+ anno::description("Enables the emission of light from the material"),
231
+ anno::in_group("Emissive")
232
+ ]],
233
+ color emissive_color = color(1.0,0.1,0.1) [[
234
+ anno::display_name("Emissive Color"),
235
+ anno::description("The emission color"),
236
+ anno::in_group("Emissive"),
237
+ anno::enable_if("enable_emission == true")
238
+ ]],
239
+ uniform texture_2d emissive_color_texture = texture_2d() [[
240
+ anno::display_name("Emissive Color map"),
241
+ anno::in_group("Emissive"),
242
+ anno::description("The emissive color texture"),
243
+ anno::enable_if("enable_emission == true")
244
+ ]],
245
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
246
+ anno::display_name("Emissive Mask map"),
247
+ anno::description("The texture masking the emissive color"),
248
+ anno::in_group("Emissive"),
249
+ anno::enable_if("enable_emission == true"),
250
+ anno::usage("occlusion")
251
+ ]],
252
+ float emissive_intensity = float(40.0) [[
253
+ anno::display_name("Emissive Intensity"),
254
+ anno::description("Intensity of the emission"),
255
+ anno::in_group("Emissive"),
256
+ anno::enable_if("enable_emission == true")
257
+ ]],
258
+
259
+
260
+ // Cutout Opacity //
261
+
262
+ uniform bool enable_opacity = false [[
263
+ anno::display_name("Enable Opacity"),
264
+ anno::description("Enables the use of cutout opacity"),
265
+ anno::in_group("Opacity")
266
+ ]],
267
+ uniform texture_2d opacity_texture = texture_2d() [[
268
+ anno::display_name("Opacity Map"),
269
+ anno::in_group("Opacity"),
270
+ anno::usage("opacity")
271
+ ]],
272
+ float opacity_constant = float(1.0) [[
273
+ anno::display_name("Opacity Amount"),
274
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
275
+ anno::in_group("Opacity"),
276
+ anno::hard_range(float(0.0), float(1.0))
277
+ ]],
278
+ uniform bool enable_opacity_texture = false [[
279
+ anno::display_name("Enable Opacity Texture"),
280
+ anno::description("Enables or disables the usage of the opacity texture map"),
281
+ anno::in_group("Opacity")
282
+ ]],
283
+ uniform base::mono_mode opacity_mode = base::mono_average [[
284
+ anno::display_name("Opacity Mono Source"),
285
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
286
+ anno::in_group("Opacity")
287
+ ]],
288
+ uniform float opacity_threshold = float(0.0) [[
289
+ anno::display_name("Opacity Threshold"),
290
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
291
+ anno::in_group("Opacity"),
292
+ anno::hard_range(float(0.0), float(1.0))
293
+ ]],
294
+
295
+
296
+ // Clearcoat //
297
+
298
+ uniform bool enable_clearcoat = false [[
299
+ anno::display_name("Enable Clearcoat Layer"),
300
+ anno::description("Adds a clearcoat layer on top of the material when enabled"),
301
+ anno::in_group("Clearcoat")
302
+ ]],
303
+ float clearcoat_weight = float(1.0) [[
304
+ anno::display_name("Clearcoat Weight"),
305
+ anno::description("Sets the weight for clearcoat layer"),
306
+ anno::in_group("Clearcoat"),
307
+ anno::hard_range(float(0.0), float(1.0))
308
+ ]],
309
+ color clearcoat_tint = color(1.0) [[
310
+ anno::display_name("Clearcoat Tint"),
311
+ anno::description("Clearcoat is tinted and affects the underlying material"),
312
+ anno::in_group("Clearcoat")
313
+ ]],
314
+ float clearcoat_transparency = float(1.0) [[
315
+ anno::display_name("Clearcoat Transparency"),
316
+ anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
317
+ anno::in_group("Clearcoat"),
318
+ anno::hard_range(float(0.0), float(1.0))
319
+ ]],
320
+ float clearcoat_reflection_roughness = float(0.0) [[
321
+ anno::display_name("Clearcoat Roughness"),
322
+ anno::description("Higher roughness values lead to more blurry reflections"),
323
+ anno::in_group("Clearcoat"),
324
+ anno::hard_range(float(0.0), float(1.0))
325
+ ]],
326
+ float clearcoat_ior = float(1.56) [[
327
+ anno::display_name("Clearcoat IOR"),
328
+ anno::description("Sets the Index of refraction for the clearcoat layer"),
329
+ anno::in_group("Clearcoat"),
330
+ anno::soft_range(float(0.0), float(4.0))
331
+ ]],
332
+ uniform float clearcoat_bump_factor = float(1.0) [[
333
+ anno::display_name("Clearcoat Normal Map Strength"),
334
+ anno::description("Strength of normal map."),
335
+ anno::in_group("Clearcoat"),
336
+ anno::soft_range(float(0.0), float(1.0))
337
+ ]],
338
+ uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
339
+ anno::display_name("Clearcoat Normal Map"),
340
+ anno::description("Enables the usage of the normalmap texture"),
341
+ anno::in_group("Clearcoat"),
342
+ anno::usage("normal")
343
+ ]],
344
+ uniform float2 clearcoat_texture_translate = float2(0.0) [[
345
+ anno::display_name("Clearcoat Texture Translate"),
346
+ anno::description("Controls the position of the clearcoat texture"),
347
+ anno::ui_order(1),
348
+ anno::in_group("UV")
349
+ ]],
350
+ uniform float clearcoat_texture_rotate = float(0.0) [[
351
+ anno::display_name("Clearcoat Texture Rotate"),
352
+ anno::description("Rotates angle of the clearcoat texture in degrees"),
353
+ anno::ui_order(2),
354
+ anno::in_group("UV")
355
+ ]],
356
+ uniform float2 clearcoat_texture_scale = float2(1.0) [[
357
+ anno::display_name("Clearcoat Texture Tiling"),
358
+ anno::description("Controls the repetition of the clearcoat texture"),
359
+ anno::ui_order(3),
360
+ anno::in_group("UV")
361
+ ]],
362
+ float clearcoat_flatten = float(1.0) [[
363
+ anno::display_name("Clearcoat Flatten"),
364
+ anno::description("Flattens the clearcoat to even out the underlying bump maps"),
365
+ anno::in_group("Clearcoat"),
366
+ anno::hard_range(float(0.0), float(1.0))
367
+ ]],
368
+
369
+
370
+ // Normal //
371
+
372
+ uniform float geometry_normal_roughness_strength = 1.f
373
+ [[
374
+ anno::hard_range(0.0, 1.0),
375
+ anno::display_name("Normal map to roughness weight"),
376
+ anno::description("Enables and weights roughness induced by normal maps"),
377
+ anno::in_group("Normal")
378
+ ]],
379
+ uniform float bump_factor = float(1.0) [[
380
+ anno::display_name("Normal Strength"),
381
+ anno::description("Strength of normal map"),
382
+ anno::in_group("Normal"),
383
+ anno::soft_range(float(0.0), float(1.0))
384
+ ]],
385
+ uniform texture_2d normalmap_texture = texture_2d() [[
386
+ anno::display_name("Normal Map"),
387
+ anno::in_group("Normal"),
388
+ anno::usage("normal")
389
+ ]],
390
+ uniform float detail_bump_factor = float(0.3) [[
391
+ anno::display_name("Detail Normal Strength"),
392
+ anno::in_group("Normal"),
393
+ anno::description("Strength of the detail normal"),
394
+ anno::soft_range(float(0.0), float(1.0))
395
+ ]],
396
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
397
+ anno::display_name("Detail Normal Map"),
398
+ anno::in_group("Normal"),
399
+ anno::usage("normal")
400
+ ]],
401
+ uniform bool flip_tangent_u = false [[
402
+ anno::display_name("Normal Map Flip U Tangent"),
403
+ anno::in_group("Normal")
404
+ ]],
405
+ uniform bool flip_tangent_v = true [[
406
+ anno::display_name("Normal Map Flip V Tangent"),
407
+ anno::in_group("Normal")
408
+ ]],
409
+
410
+
411
+ // UVW Projection Group //
412
+
413
+ uniform bool project_uvw = false [[
414
+ anno::display_name("Enable Project UVW Coordinates"),
415
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
416
+ anno::in_group("UV")
417
+ ]],
418
+ uniform bool world_or_object = false [[
419
+ anno::display_name("Enable World Space"),
420
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
421
+ anno::in_group("UV"),
422
+ anno::enable_if("project_uvw == true")
423
+ ]],
424
+ uniform int uv_space_index = 0 [[
425
+ anno::display_name("UV Space Index"),
426
+ anno::description("UV Space Index"),
427
+ anno::in_group("UV"),
428
+ anno::enable_if("project_uvw == true"),
429
+ anno::hard_range(int(0), int(3))
430
+ ]],
431
+
432
+
433
+ // UVW Adjustments Group //
434
+
435
+ uniform float2 texture_translate = float2(0.0) [[
436
+ anno::display_name("Texture Translate"),
437
+ anno::description("Controls position of texture."),
438
+ anno::in_group("UV"),
439
+ anno::enable_if("project_uvw == true")
440
+ ]],
441
+ uniform float texture_rotate = float(0.0) [[
442
+ anno::display_name("Texture Rotate"),
443
+ anno::description("Rotates angle of texture in degrees."),
444
+ anno::in_group("UV"),
445
+ anno::enable_if("project_uvw == true")
446
+ ]],
447
+ uniform float2 texture_scale = float2(1.0) [[
448
+ anno::display_name("Texture Tiling"),
449
+ anno::description("Controls repetition of the texture."),
450
+ anno::in_group("UV"),
451
+ anno::enable_if("project_uvw == true")
452
+ ]],
453
+ uniform float2 detail_texture_translate = float2(0.0) [[
454
+ anno::display_name("Detail Texture Translate"),
455
+ anno::description("Controls the position of the detail texture."),
456
+ anno::in_group("UV"),
457
+ anno::enable_if("project_uvw == true")
458
+ ]],
459
+ uniform float detail_texture_rotate = float(0.0) [[
460
+ anno::display_name("Detail Texture Rotate"),
461
+ anno::description("Rotates angle of the detail texture in degrees."),
462
+ anno::in_group("UV"),
463
+ anno::enable_if("project_uvw == true")
464
+ ]],
465
+ uniform float2 detail_texture_scale = float2(1.0) [[
466
+ anno::display_name("Detail Texture Tiling"),
467
+ anno::description("Controls repetition of the detail texture."),
468
+ anno::in_group("UV"),
469
+ anno::enable_if("project_uvw == true")
470
+ ]],
471
+
472
+
473
+ // Geometry //
474
+
475
+ uniform float round_edges_radius = float(0.0) [[
476
+ anno::display_name("Round Edge Radius"),
477
+ anno::description("Influence radius around the edges in meters"),
478
+ anno::in_group("Geometry"),
479
+ anno::soft_range(0.0, 1.0)
480
+ ]],
481
+ uniform float round_edges_roundness = float(1.0) [[
482
+ anno::display_name("Round Edge Roundness"),
483
+ anno::description("Determines how round the edge will look"),
484
+ anno::in_group("Geometry"),
485
+ anno::hard_range(0.0, 1.0)
486
+ ]],
487
+ uniform bool round_edges_across_materials = false [[
488
+ anno::display_name("Round Edge Across Materials"),
489
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
490
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
491
+ "\t\thappens between facets irrespective of their materials"),
492
+ anno::in_group("Geometry")
493
+ ]]
494
+ )
495
+ [[
496
+ anno::display_name("OmniPBR ClearCoat "),
497
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
498
+ anno::in_group("Base"),
499
+ anno::version( 2, 1, 1),
500
+ anno::author("NVIDIA CORPORATION"),
501
+ anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
502
+ ]] = let {
503
+
504
+ // UVW lookup and transformation //
505
+ base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
506
+
507
+ base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
508
+ coordinate_system: the_system,
509
+ texture_space: uv_space_index,
510
+ projection_type: base::projection_cubic
511
+ ) :
512
+ base::coordinate_source(
513
+ coordinate_system: base::texture_coordinate_uvw,
514
+ texture_space: uv_space_index
515
+ );
516
+
517
+ base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
518
+ transform: rotation_translation_scale(
519
+ scaling: float3(texture_scale.x, texture_scale.y, 1.0),
520
+ rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
521
+ translation: float3(texture_translate.x, texture_translate.y, 0.0)
522
+ ),
523
+ coordinate: uvw
524
+ );
525
+
526
+ base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
527
+ transform: rotation_translation_scale(
528
+ scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
529
+ rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
530
+ translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
531
+ ),
532
+ coordinate: uvw
533
+ );
534
+
535
+ base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
536
+ transform: rotation_translation_scale(
537
+ scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
538
+ rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
539
+ translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
540
+ ),
541
+ coordinate: uvw
542
+ );
543
+
544
+ // Normal calculations //
545
+ OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
546
+
547
+ OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
548
+ OmniPBRBase::tangent_space_normal_roughness_texture(
549
+ texture: normalmap_texture,
550
+ factor: bump_factor,
551
+ uvw: transformed_uvw,
552
+ flip_tangent_u: flip_tangent_u,
553
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
554
+ //flip_tangent_v: true
555
+
556
+ ) : defaultData;
557
+ float3 the_normal = normal_data.normal;
558
+
559
+ OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
560
+ OmniPBRBase::tangent_space_normal_roughness_texture(
561
+ texture: detail_normalmap_texture,
562
+ factor: detail_bump_factor,
563
+ uvw: detail_transformed_uvw,
564
+ flip_tangent_u: flip_tangent_u,
565
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
566
+ ) : defaultData;
567
+ float3 detail_normal = detail_normal_data.normal;
568
+
569
+ OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
570
+ OmniPBRBase::tangent_space_normal_roughness_texture(
571
+ texture: clearcoat_normalmap_texture,
572
+ factor: clearcoat_bump_factor,
573
+ uvw: clearcoat_transformed_uvw,
574
+ flip_tangent_u: flip_tangent_u,
575
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
576
+ ) : defaultData;
577
+ float3 clearcoat_normal = clearcoat_normal_data.normal;
578
+
579
+
580
+ float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
581
+ float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
582
+ float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
583
+ : flattened_clearcoat_normal;
584
+
585
+
586
+ // ORM Handling //
587
+
588
+ float3 ORM_lookup = tex::lookup_float3(
589
+ tex: ORM_texture,
590
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
591
+ );
592
+
593
+
594
+ float3 roughness_lookup = tex::lookup_float3(
595
+ tex: reflectionroughness_texture,
596
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
597
+ );
598
+
599
+ float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
600
+ float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
601
+ float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
602
+ math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
603
+
604
+ float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
605
+ math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
606
+
607
+ // Diffuse Color Lookup and AO //
608
+
609
+ base::texture_return base_lookup = base::file_texture(
610
+ texture: diffuse_texture,
611
+ color_offset: color(albedo_add),
612
+ color_scale: color(albedo_brightness),
613
+ mono_source: base::mono_luminance,
614
+ uvw: transformed_uvw,
615
+ clip: false
616
+ );
617
+
618
+ base::texture_return ao_lookup = base::file_texture(
619
+ texture: ao_texture,
620
+ color_offset: color(0.0, 0.0, 0.0),
621
+ color_scale: color(1.0, 1.0, 1.0),
622
+ mono_source: base::mono_average,
623
+ uvw: transformed_uvw,
624
+ clip: false
625
+ );
626
+
627
+
628
+ color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
629
+ color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
630
+ color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
631
+ color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
632
+
633
+ color base_color = multiply_colors(
634
+ color_1: tinted_diffuse,
635
+ color_2: ao_color,
636
+ weight: ao_to_diffuse
637
+ ).tint;
638
+
639
+
640
+ // Metalness //
641
+
642
+ float3 metallic_lookup = tex::lookup_float3(
643
+ tex: metallic_texture,
644
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
645
+ );
646
+
647
+ float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
648
+ float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
649
+
650
+
651
+ // Emission //
652
+
653
+ color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
654
+ base::file_texture(
655
+ texture: emissive_color_texture,
656
+ color_offset: color(0.0, 0.0, 0.0),
657
+ color_scale: color(1.0, 1.0, 1.0),
658
+ mono_source: base::mono_average,
659
+ uvw: transformed_uvw,
660
+ clip: false
661
+ ).tint : emissive_color;
662
+
663
+ color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
664
+ base::file_texture(
665
+ texture: emissive_mask_texture,
666
+ color_offset: color(0.0, 0.0, 0.0),
667
+ color_scale: color(1.0, 1.0, 1.0),
668
+ mono_source: base::mono_average,
669
+ uvw: transformed_uvw,
670
+ clip: false
671
+ ).tint : color(1.0);
672
+
673
+ color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
674
+
675
+ // Opacity //
676
+
677
+ float opacity_value = enable_opacity_texture ? base::file_texture(
678
+ texture: opacity_texture,
679
+ mono_source: opacity_mode,
680
+ uvw: transformed_uvw
681
+ ).mono : opacity_constant;
682
+
683
+ float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
684
+
685
+ material base = OmniPBRBase::OmniPBRBase(
686
+ diffuse_reflection_color: base_color,
687
+ specular_reflection_aniso_roughness: reflection_roughness,
688
+ specular_level: specular_level,
689
+ metalness: metallic,
690
+ enable_emission: enable_emission,
691
+ emission_color: final_emission_color,
692
+ emission_intensity: emissive_intensity,
693
+ enable_coat: enable_clearcoat,
694
+ coat_weight: clearcoat_weight,
695
+ coat_color: clearcoat_tint,
696
+ coat_transparency: clearcoat_transparency,
697
+ coat_aniso_roughness: clearcoat_reflection_roughness2,
698
+ coat_ior: clearcoat_ior,
699
+ enable_opacity: enable_opacity,
700
+ geometry_opacity: cutout_opacity,
701
+ clearcoat_geometry_normal: final_clearcoat_normal,
702
+ round_edges_radius: round_edges_radius,
703
+ round_edges_roundness: round_edges_roundness,
704
+ round_edges_across_materials: round_edges_across_materials,
705
+ geometry_normal: diffuse_gloss_normal
706
+ );
707
+
708
+ } in material(
709
+ surface: base.surface,
710
+ geometry: base.geometry
711
+ );
fanuc_m710ic_70/materials/mdl/aux_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
fanuc_m710ic_70/materials/mdl/core_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
fanuc_m710ic_70/materials/mdl/support_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
fanuc_m710ic_70/payloads/Physics/mujoco.usda ADDED
@@ -0,0 +1,199 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ metersPerUnit = 1
6
+ upAxis = "Z"
7
+ )
8
+
9
+ over "m710ic_70"
10
+ {
11
+ over "joints"
12
+ {
13
+ over "J1" (
14
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
15
+ )
16
+ {
17
+ }
18
+
19
+ over "J2" (
20
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
21
+ )
22
+ {
23
+ }
24
+
25
+ over "J3" (
26
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
27
+ )
28
+ {
29
+ }
30
+
31
+ over "J4" (
32
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
33
+ )
34
+ {
35
+ }
36
+
37
+ over "J5" (
38
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
39
+ )
40
+ {
41
+ }
42
+
43
+ over "J6" (
44
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
45
+ )
46
+ {
47
+ }
48
+ }
49
+
50
+ over "robot_base"
51
+ {
52
+ over "base_link"
53
+ {
54
+ over "wbase"
55
+ {
56
+ }
57
+ }
58
+
59
+ over "visuals"
60
+ {
61
+ over "base"
62
+ {
63
+ }
64
+ }
65
+
66
+ over "collisions"
67
+ {
68
+ over "base"
69
+ {
70
+ }
71
+ }
72
+ }
73
+
74
+ over "J1_link"
75
+ {
76
+ over "visuals"
77
+ {
78
+ over "j1"
79
+ {
80
+ }
81
+ }
82
+
83
+ over "collisions"
84
+ {
85
+ over "j1"
86
+ {
87
+ }
88
+ }
89
+ }
90
+
91
+ over "J2_link"
92
+ {
93
+ over "visuals"
94
+ {
95
+ over "j2"
96
+ {
97
+ }
98
+ }
99
+
100
+ over "collisions"
101
+ {
102
+ over "j2"
103
+ {
104
+ }
105
+ }
106
+ }
107
+
108
+ over "J3_link"
109
+ {
110
+ over "visuals"
111
+ {
112
+ over "j3"
113
+ {
114
+ }
115
+ }
116
+
117
+ over "collisions"
118
+ {
119
+ over "j3"
120
+ {
121
+ }
122
+ }
123
+ }
124
+
125
+ over "J4_link"
126
+ {
127
+ over "visuals"
128
+ {
129
+ over "j4"
130
+ {
131
+ }
132
+ }
133
+
134
+ over "collisions"
135
+ {
136
+ over "j4"
137
+ {
138
+ }
139
+ }
140
+ }
141
+
142
+ over "J5_link"
143
+ {
144
+ over "visuals"
145
+ {
146
+ over "j5"
147
+ {
148
+ }
149
+ }
150
+
151
+ over "collisions"
152
+ {
153
+ over "j5"
154
+ {
155
+ }
156
+ }
157
+ }
158
+
159
+ over "J6_link"
160
+ {
161
+ over "flange"
162
+ {
163
+ over "ee_link"
164
+ {
165
+ }
166
+
167
+ over "fanuc_flange"
168
+ {
169
+ }
170
+ }
171
+
172
+ over "visuals"
173
+ {
174
+ over "j6"
175
+ {
176
+ }
177
+ }
178
+
179
+ over "collisions"
180
+ {
181
+ over "j6"
182
+ {
183
+ }
184
+ }
185
+ }
186
+
187
+ over "root_joint"
188
+ {
189
+ }
190
+
191
+ over "Looks"
192
+ {
193
+ }
194
+
195
+ over "VisualMaterials"
196
+ {
197
+ }
198
+ }
199
+