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db35236
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1 Parent(s): 303b451

Update Robot-Body packages to 3.0.2 (17/17)

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yahboom_dofbot/materials/mdl/OmniPBR.mdl DELETED
@@ -1,396 +0,0 @@
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- /*
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- * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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- * SPDX-License-Identifier: BSD-3-Clause
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- */
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-
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- mdl 1.7;
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-
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- import ::df::*;
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- import ::state::*;
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- import ::math::*;
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- import ::base::*;
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- import ::state::*;
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- import ::tex::*;
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- import ::anno::*;
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-
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- import ::debug::*;
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-
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- import core_definitions::file_texture;
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- import core_definitions::normalmap_texture;
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-
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- import OmniPBR_ClearCoat::*;
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-
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-
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- // OmniPBR //
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-
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- export material OmniPBR(
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-
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- // Albdeo //
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-
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- color diffuse_color_constant = color(0.2) [[
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- anno::display_name("Albedo Color"),
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- anno::description("This is the albedo base color"),
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- anno::in_group("Albedo")
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- ]],
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- uniform texture_2d diffuse_texture = texture_2d() [[
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- anno::display_name("Albedo Map"),
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- anno::in_group("Albedo")
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- ]],
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- float albedo_desaturation = float(0.0) [[
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- anno::display_name("Albedo Map Desaturation"),
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- anno::description("Desaturates the albedo map"),
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- anno::in_group("Albedo"),
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- anno::soft_range(float(0.0), float(1.0))
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- ]],
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- float albedo_add = float(0.0) [[
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- anno::display_name("Albedo Add"),
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- anno::description("Adds a constant value to the diffuse color "),
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- anno::in_group("Albedo"),
49
- anno::soft_range(float(-1.0), float(1.0))
50
- ]],
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- float albedo_brightness = float(1.0) [[
52
- anno::display_name("Albedo Brightness"),
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- anno::description("Multiplier for the diffuse color "),
54
- anno::in_group("Albedo"),
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- anno::soft_range(float(0.0), float(1.0))
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- ]],
57
- color diffuse_tint = color(1.0) [[
58
- anno::display_name("Color Tint"),
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- anno::description("When enabled, this color value is multiplied over the final albedo color"),
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- anno::in_group("Albedo")
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- ]],
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-
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-
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- // Reflectivity //
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-
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- float reflection_roughness_constant = float(0.5) [[
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- anno::display_name("Roughness Amount"),
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- anno::description("Higher roughness values lead to more blurry reflections"),
69
- anno::in_group("Reflectivity"),
70
- anno::hard_range(float(0.0), float(1.0))
71
- ]],
72
- float reflection_roughness_texture_influence = float(0.0) [[
73
- anno::display_name("Roughness Map Influence"),
74
- anno::description("Blends between the constant value and the lookup of the roughness texture"),
75
- anno::in_group("Reflectivity"),
76
- anno::hard_range(float(0.0), float(1.0))
77
- ]],
78
- uniform texture_2d reflectionroughness_texture = texture_2d() [[
79
- anno::display_name("Roughness Map"),
80
- anno::in_group("Reflectivity"),
81
- anno::usage("roughness")
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- ]],
83
- float metallic_constant = float(0.0) [[
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- anno::display_name("Metallic Amount"),
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- anno::description("Metallic Material"),
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- anno::in_group("Reflectivity"),
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- anno::hard_range(float(0.0), float(1.0))
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- ]],
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- float metallic_texture_influence = float(0.0) [[
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- anno::display_name("Metallic Map Influence"),
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- anno::description("Blends between the constant value and the lookup of the metallic texture"),
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- anno::in_group("Reflectivity"),
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- anno::hard_range(float(0.0), float(1.0))
94
- ]],
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- uniform texture_2d metallic_texture = texture_2d() [[
96
- anno::display_name("Metallic Map"),
97
- anno::in_group("Reflectivity"),
98
- anno::usage("metalness")
99
- ]],
100
- float specular_level = float(0.5) [[
101
- anno::display_name("Specular"),
102
- anno::description("The specular level (intensity) of the material"),
103
- anno::in_group("Reflectivity"),
104
- anno::soft_range(float(0.0), float(1.0))
105
- ]],
106
-
107
-
108
- // ORM //
109
-
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- uniform bool enable_ORM_texture = false [[
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- anno::display_name("Enable ORM Texture"),
112
- anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
113
- anno::in_group("Reflectivity")
114
- ]],
115
- uniform texture_2d ORM_texture = texture_2d() [[
116
- anno::display_name("ORM Map"),
117
- anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
118
- anno::in_group("Reflectivity"),
119
- anno::usage("roughness")
120
- ]],
121
-
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-
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- // AO Group //
124
-
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- float ao_to_diffuse = 0.0 [[
126
- anno::display_name("AO to diffuse"),
127
- anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
128
- anno::in_group("AO"),
129
- anno::hard_range(float(0.0), float(1.0))
130
- ]],
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- uniform texture_2d ao_texture = texture_2d() [[
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- anno::display_name("Ambient Occlusion Map"),
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- anno::description("The ambient occlusion texture for the material"),
134
- anno::in_group("AO"),
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- anno::usage("occlusion")
136
- ]],
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-
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-
139
- // Emission //
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-
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- uniform bool enable_emission = false [[
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- anno::display_name("Enable Emission"),
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- anno::description("Enables the emission of light from the material"),
144
- anno::in_group("Emissive")
145
- ]],
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- color emissive_color = color(1.0,0.1,0.1) [[
147
- anno::display_name("Emissive Color"),
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- anno::description("The emission color"),
149
- anno::in_group("Emissive"),
150
- anno::enable_if("enable_emission == true")
151
- ]],
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- uniform texture_2d emissive_color_texture = texture_2d() [[
153
- anno::display_name("Emissive Color map"),
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- anno::in_group("Emissive"),
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- anno::description("The emissive color texture"),
156
- anno::enable_if("enable_emission == true")
157
- ]],
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- uniform texture_2d emissive_mask_texture = texture_2d() [[
159
- anno::display_name("Emissive Mask map"),
160
- anno::description("The texture masking the emissive color"),
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- anno::in_group("Emissive"),
162
- anno::enable_if("enable_emission == true"),
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- anno::usage("occlusion")
164
- ]],
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- float emissive_intensity = float(40.0) [[
166
- anno::display_name("Emissive Intensity"),
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- anno::description("Intensity of the emission"),
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- anno::in_group("Emissive"),
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- anno::enable_if("enable_emission == true")
170
- ]],
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-
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-
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- // Cutout Opacity //
174
-
175
- uniform bool enable_opacity = false [[
176
- anno::display_name("Enable Opacity"),
177
- anno::description("Enables the use of cutout opacity"),
178
- anno::in_group("Opacity")
179
- ]],
180
- uniform texture_2d opacity_texture = texture_2d() [[
181
- anno::display_name("Opacity Map"),
182
- anno::in_group("Opacity"),
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- anno::usage("opacity")
184
- ]],
185
- float opacity_constant = float(1.0) [[
186
- anno::display_name("Opacity Amount"),
187
- anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
188
- anno::in_group("Opacity"),
189
- anno::hard_range(float(0.0), float(1.0))
190
- ]],
191
- uniform bool enable_opacity_texture = false [[
192
- anno::display_name("Enable Opacity Texture"),
193
- anno::description("Enables or disables the usage of the opacity texture map"),
194
- anno::in_group("Opacity")
195
- ]],
196
- uniform base::mono_mode opacity_mode = base::mono_average [[
197
- anno::display_name("Opacity Mono Source"),
198
- anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
199
- anno::in_group("Opacity")
200
- ]],
201
- uniform float opacity_threshold = float(0.0) [[
202
- anno::hard_range(0.0, 1.0),
203
- anno::display_name("Opacity Threshold"),
204
- anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
205
- anno::in_group("Opacity")
206
- ]],
207
-
208
-
209
- // Normal //
210
-
211
- uniform float geometry_normal_roughness_strength = 1.f
212
- [[
213
- anno::hard_range(0.0, 1.0),
214
- anno::display_name("Normal map to roughness weight"),
215
- anno::description("Enables and weights roughness induced by normal maps"),
216
- anno::in_group("Normal")
217
- ]],
218
- uniform float bump_factor = float(1.0) [[
219
- anno::display_name("Normal Strength"),
220
- anno::description("Strength of normal map"),
221
- anno::in_group("Normal"),
222
- anno::soft_range(float(0.0), float(1.0))
223
- ]],
224
- uniform texture_2d normalmap_texture = texture_2d() [[
225
- anno::display_name("Normal Map"),
226
- anno::in_group("Normal"),
227
- anno::usage("normal")
228
- ]],
229
- uniform float detail_bump_factor = float(0.3) [[
230
- anno::display_name("Detail Normal Strength"),
231
- anno::in_group("Normal"),
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- anno::description("Strength of the detail normal"),
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- anno::soft_range(float(0.0), float(1.0))
234
- ]],
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- uniform texture_2d detail_normalmap_texture = texture_2d() [[
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- anno::display_name("Detail Normal Map"),
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- anno::in_group("Normal"),
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- anno::usage("normal")
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- ]],
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- uniform bool flip_tangent_u = false [[
241
- anno::display_name("Normal Map Flip U Tangent"),
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- anno::in_group("Normal")
243
- ]],
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- uniform bool flip_tangent_v = true [[
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- anno::display_name("Normal Map Flip V Tangent"),
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- anno::in_group("Normal")
247
- ]],
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-
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-
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- // UVW Projection Group //
251
-
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- uniform bool project_uvw = false [[
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- anno::display_name("Enable Project UVW Coordinates"),
254
- anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
255
- anno::in_group("UV")
256
- ]],
257
- uniform bool world_or_object = false [[
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- anno::display_name("Enable World Space"),
259
- anno::description("When enabled, uses world space for projection, otherwise object space is used"),
260
- anno::in_group("UV"),
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- anno::enable_if("project_uvw == true")
262
- ]],
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- uniform int uv_space_index = 0 [[
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- anno::display_name("UV Space Index"),
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- anno::description("UV Space Index."),
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- anno::in_group("UV"),
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- anno::enable_if("project_uvw == true"),
268
- anno::hard_range(int(0), int(3))
269
- ]],
270
-
271
-
272
- // UVW Adjustments Group //
273
-
274
- uniform float2 texture_translate = float2(0.0) [[
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- anno::display_name("Texture Translate"),
276
- anno::description("Controls position of texture."),
277
- anno::in_group("UV"),
278
- anno::enable_if("project_uvw == true")
279
- ]],
280
- uniform float texture_rotate = float(0.0) [[
281
- anno::display_name("Texture Rotate"),
282
- anno::description("Rotates angle of texture in degrees."),
283
- anno::in_group("UV"),
284
- anno::enable_if("project_uvw == true")
285
- ]],
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- uniform float2 texture_scale = float2(1.0) [[
287
- anno::display_name("Texture Tiling"),
288
- anno::description("Controls the repetition of the texture."),
289
- anno::in_group("UV"),
290
- anno::enable_if("project_uvw == true")
291
- ]],
292
- uniform float2 detail_texture_translate = float2(0.0) [[
293
- anno::display_name("Detail Texture Translate"),
294
- anno::description("Controls the position of the detail texture."),
295
- anno::in_group("UV"),
296
- anno::enable_if("project_uvw == true")
297
- ]],
298
- uniform float detail_texture_rotate = float(0.0) [[
299
- anno::display_name("Detail Texture Rotate"),
300
- anno::description("Rotates angle of the detail texture in degrees."),
301
- anno::in_group("UV"),
302
- anno::enable_if("project_uvw == true")
303
- ]],
304
- uniform float2 detail_texture_scale = float2(1.0) [[
305
- anno::display_name("Detail Texture Tiling"),
306
- anno::description("Controls the repetition of the detail texture."),
307
- anno::in_group("UV"),
308
- anno::enable_if("project_uvw == true")
309
- ]],
310
-
311
-
312
- // Geometry //
313
-
314
- uniform float round_edges_radius = float(0.0) [[
315
- anno::display_name("Round Edge Radius"),
316
- anno::description("Influence radius around the edges in meters"),
317
- anno::in_group("Geometry"),
318
- anno::soft_range(0.0, 1.0)
319
- ]],
320
- uniform float round_edges_roundness = float(1.0) [[
321
- anno::display_name("Round Edge Roundness"),
322
- anno::description("Determines how round the edge will look"),
323
- anno::in_group("Geometry"),
324
- anno::hard_range(0.0, 1.0)
325
- ]],
326
- uniform bool round_edges_across_materials = false [[
327
- anno::display_name("Round Edge Across Materials"),
328
- anno::description("Normal smoothing happens only between facets of equal material, \n"
329
- "\t\tunless this parameter is set true, in which case the smoothing \n"
330
- "\t\thappens between facets irrespective of their materials"),
331
- anno::in_group("Geometry")
332
- ]]
333
- )
334
- [[
335
- anno::display_name("OmniPBR"),
336
- anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
337
- anno::in_group("Base"),
338
- anno::version( 2, 1, 2),
339
- anno::author("NVIDIA CORPORATION"),
340
- anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
341
- ]] = let {
342
-
343
- material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
344
- diffuse_color_constant: diffuse_color_constant,
345
- diffuse_texture: diffuse_texture,
346
- albedo_desaturation: albedo_desaturation,
347
- albedo_add: albedo_add,
348
- albedo_brightness: albedo_brightness,
349
- diffuse_tint: diffuse_tint,
350
- reflection_roughness_constant: reflection_roughness_constant,
351
- reflection_roughness_texture_influence: reflection_roughness_texture_influence,
352
- reflectionroughness_texture: reflectionroughness_texture,
353
- metallic_constant: metallic_constant,
354
- metallic_texture_influence: metallic_texture_influence,
355
- metallic_texture: metallic_texture,
356
- specular_level: specular_level,
357
- enable_ORM_texture: enable_ORM_texture,
358
- ORM_texture: ORM_texture,
359
- ao_to_diffuse: ao_to_diffuse,
360
- ao_texture: ao_texture,
361
- enable_emission: enable_emission,
362
- emissive_color: emissive_color,
363
- emissive_color_texture: emissive_color_texture,
364
- emissive_mask_texture: emissive_mask_texture,
365
- emissive_intensity: emissive_intensity,
366
- enable_opacity: enable_opacity,
367
- opacity_texture: opacity_texture,
368
- opacity_constant: opacity_constant,
369
- enable_opacity_texture: enable_opacity_texture,
370
- opacity_mode: opacity_mode,
371
- opacity_threshold: opacity_threshold,
372
- geometry_normal_roughness_strength: geometry_normal_roughness_strength,
373
- bump_factor: bump_factor,
374
- normalmap_texture: normalmap_texture,
375
- detail_bump_factor: detail_bump_factor,
376
- detail_normalmap_texture: detail_normalmap_texture,
377
- flip_tangent_u: flip_tangent_u,
378
- flip_tangent_v: flip_tangent_v,
379
- project_uvw: project_uvw,
380
- world_or_object: world_or_object,
381
- uv_space_index: uv_space_index,
382
- texture_translate: texture_translate,
383
- texture_rotate: texture_rotate,
384
- texture_scale: texture_scale,
385
- detail_texture_translate: detail_texture_translate,
386
- detail_texture_rotate: detail_texture_rotate,
387
- detail_texture_scale: detail_texture_scale,
388
- round_edges_radius: round_edges_radius,
389
- round_edges_roundness: round_edges_roundness,
390
- round_edges_across_materials: round_edges_across_materials
391
- );
392
-
393
- } in material(
394
- surface: base.surface,
395
- geometry: base.geometry
396
- );
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
yahboom_dofbot/materials/mdl/OmniPBRBase.mdl DELETED
@@ -1,470 +0,0 @@
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- /*
2
- * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
- * SPDX-License-Identifier: BSD-3-Clause
4
- */
5
-
6
- mdl 1.7;
7
-
8
- import ::df::*;
9
- import ::state::*;
10
- import ::math::*;
11
- import ::base::*;
12
- import ::tex::*;
13
- import ::anno::*;
14
- import ::anno::*;
15
-
16
- export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
17
- anno::hidden()
18
- ]]
19
- {
20
- Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
21
- float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
22
- return math::normalize(N);
23
- }
24
-
25
- export struct NormalData [[
26
- anno::hidden()
27
- ]]
28
- {
29
- float3 normal;
30
- float2 roughness;
31
- };
32
-
33
- export NormalData tangent_space_normal_roughness_texture(
34
- uniform texture_2d texture
35
- [[
36
- anno::description("The input texture"),
37
- anno::usage("normal")
38
- ]],
39
- uniform float factor = 1.0f
40
- [[ anno::description("Determines the degree of bumpiness") ]],
41
- uniform bool flip_tangent_u = false
42
- [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
43
- uniform bool flip_tangent_v = false
44
- [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
45
- base::texture_coordinate_info uvw = base::texture_coordinate_info()
46
- [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
47
- uniform float2 crop_u = float2( 0.0, 1.0)
48
- [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
49
- uniform float2 crop_v = float2( 0.0, 1.0)
50
- [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
51
- uniform tex::wrap_mode wrap_u = tex::wrap_repeat
52
- [[ anno::description("Wrapping mode in the u direction") ]],
53
- uniform tex::wrap_mode wrap_v = tex::wrap_repeat
54
- [[ anno::description("Wrapping mode in the v direction") ]],
55
- uniform bool clip = false
56
- [[
57
- anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
58
- anno::hidden()
59
- ]],
60
- uniform float scale = 1.
61
- [[
62
- anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
63
- anno::unused()
64
- ]],
65
- uniform float offset = 0.
66
- [[
67
- anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
68
- anno::unused()
69
- ]],
70
- uniform float animation_start_time = 0.
71
- [[ anno::description("When to start playing first frame of the animation ") ]],
72
- uniform int2 animation_crop = int2(0, 0)
73
- [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
74
- uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
75
- [[ anno::description("Defines what to do outside of regular animation time") ]],
76
- uniform float animation_fps = 30
77
- [[ anno::description("Framerate to use for animation playback") ]]
78
- )
79
- [[
80
- anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
81
- anno::hidden(),
82
- anno::noinline()
83
- ]]
84
- {
85
- NormalData normalData;
86
- normalData.roughness = float2(0);
87
- normalData.normal = state::normal();
88
-
89
- float frame = 0.0;
90
- if(animation_crop != int2(0,0)) //only if we have an animation
91
- {
92
- frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
93
- switch ( animation_wrap) {
94
- case tex::wrap_repeat:
95
- frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
96
- math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
97
- break;
98
- case tex::wrap_mirrored_repeat:
99
- float animation_crop_2y = 2.0*animation_crop.y;
100
- frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
101
- math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
102
- if(frame>animation_crop.y)
103
- frame = animation_crop_2y-frame;
104
- break;
105
- case tex::wrap_clamp:
106
- frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
107
- break;
108
- case tex::wrap_clip:
109
- frame += animation_crop.x;
110
- if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
111
- break;
112
- }
113
- }
114
-
115
- if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
116
- factor == 0.0f)
117
- return normalData;
118
- {
119
- if (clip) {
120
- if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
121
- return normalData;
122
- }
123
- if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
124
- return normalData;
125
- }
126
- }
127
- if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
128
- return normalData;
129
- }
130
- if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
131
- return normalData;
132
- }
133
- }
134
- bool pixel_flip_u = flip_tangent_u;
135
- bool pixel_flip_v = flip_tangent_v;
136
- //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
137
- if (wrap_u == tex::wrap_mirrored_repeat) {
138
- if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
139
- pixel_flip_u = ! pixel_flip_u;
140
- else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
141
- pixel_flip_u = ! pixel_flip_u;
142
- }
143
- if (wrap_v == tex::wrap_mirrored_repeat) {
144
- if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
145
- pixel_flip_v = ! pixel_flip_v;
146
- else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
147
- pixel_flip_v = ! pixel_flip_v;
148
- }
149
-
150
- float3 transformed_tangent_u = uvw.tangent_u;
151
- float3 transformed_tangent_v = uvw.tangent_v;
152
-
153
- if (pixel_flip_u)
154
- transformed_tangent_u=-transformed_tangent_u;
155
- if (pixel_flip_v)
156
- transformed_tangent_v=-transformed_tangent_v;
157
-
158
- float3 tangent_space_normal;
159
- float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
160
- if(normal_raw.x > 1.5)
161
- {
162
- // octahedron packed by OV
163
- normal_raw.x -= 2.0;
164
- normal_raw.x -= 0.5;
165
- normal_raw.y -= 0.5;
166
- tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
167
- normalData.roughness = float2(normal_raw.z, normal_raw.w);
168
- }
169
- else
170
- {
171
- // regular
172
- tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
173
- normalData.roughness = float2(0);
174
- }
175
-
176
- normalData.normal = math::normalize(
177
- transformed_tangent_u * tangent_space_normal.x * factor +
178
- transformed_tangent_v * tangent_space_normal.y * factor +
179
- state::normal() * tangent_space_normal.z);
180
-
181
- return normalData;
182
- }
183
-
184
-
185
- export material OmniPBRBase(
186
-
187
-
188
- // Albdeo //
189
-
190
- color diffuse_reflection_color = color(0.2) [[
191
- anno::display_name("Albedo Color"),
192
- anno::description("This is the albedo base color"),
193
- anno::in_group("Albedo")
194
- ]],
195
- color diffuse_tint = color(1.0) [[
196
- anno::display_name("Albedo Tint"),
197
- anno::description("When enabled, this color value is multiplied over the final albedo color"),
198
- anno::in_group("Albedo")
199
- ]],
200
-
201
-
202
- // Reflecitivity //
203
-
204
- float specular_reflection_roughness = float(0.0) [[
205
- anno::display_name("Roughness"),
206
- anno::description("Higher roughness values lead to more blurry reflections"),
207
- anno::in_group("Reflectivity"),
208
- anno::hard_range(0.0, 1.0)
209
- ]],
210
- float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
211
- anno::display_name("Aniso roughness"),
212
- anno::description("Higher roughness values lead to more blurry reflections"),
213
- anno::in_group("Reflectivity"),
214
- anno::hidden()
215
- ]],
216
- float metalness = float(0.0) [[
217
- anno::display_name("Metalness"),
218
- anno::description("Bias towards pure specular reflection"),
219
- anno::in_group("Reflectivity"),
220
- anno::hard_range(0.0, 1.0)
221
- ]],
222
- float specular_level = float(0.5) [[
223
- anno::display_name("Specular"),
224
- anno::description("The specular level (intensity) of the material"),
225
- anno::in_group("Reflectivity"),
226
- anno::soft_range(0.0, 1.0)
227
- ]],
228
-
229
-
230
- // Emission //
231
-
232
- uniform bool enable_emission = false [[
233
- anno::display_name("Enable Emission"),
234
- anno::description("Enables the emission of light from the material"),
235
- anno::in_group("Emissive")
236
- ]],
237
- color emission_color = color(1.0,0.1,0.1) [[
238
- anno::display_name("Emissive Color"),
239
- anno::description("The emission color"),
240
- anno::in_group("Emissive"),
241
- anno::enable_if("enable_emission == true")
242
- ]],
243
- float emission_intensity = float(40.0) [[
244
- anno::display_name("Emissive Intensity"),
245
- anno::description("Intensity of the emission"),
246
- anno::in_group("Emissive"),
247
- anno::soft_range(0.0, 1000.0),
248
- anno::enable_if("enable_emission == true")
249
- ]],
250
-
251
-
252
- // Geometry Opacity //
253
-
254
- uniform bool enable_opacity = false [[
255
- anno::display_name("Enable Opacity"),
256
- anno::description("Enables the use of cutout opacity"),
257
- anno::in_group("Opacity")
258
- ]],
259
- float geometry_opacity = float(1.0) [[
260
- anno::display_name("Opacity Amount"),
261
- anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
262
- anno::in_group("Opacity"),
263
- anno::hard_range(0.0, 1.0)
264
- ]],
265
- uniform float geometry_opacity_threshold = 0.f
266
- [[
267
- anno::display_name("Opacity Threshold"),
268
- anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
269
- anno::in_group("Opacity"),
270
- anno::hard_range(0.0, 1.0)
271
- ]],
272
-
273
-
274
- // Clearcoat //
275
-
276
- uniform bool enable_coat = false [[
277
- anno::display_name("Enable Clearcoat Layer"),
278
- anno::description("Adds a coat layer on top of the material when enabled"),
279
- anno::in_group("Clearcoat")
280
- ]],
281
- float coat_weight = float(1.0) [[
282
- anno::display_name("Clearcoat Weight"),
283
- anno::description("Sets the weight for coat layer"),
284
- anno::in_group("Clearcoat"),
285
- anno::hard_range(0.0, 1.0)
286
- ]],
287
- color coat_color = color(1.0) [[
288
- anno::display_name("Clearcoat Tint"),
289
- anno::description("Clearcoat is tinted and affects the underlying material"),
290
- anno::in_group("Clearcoat")
291
- ]],
292
- float coat_transparency = float(1.0) [[
293
- anno::display_name("Clearcoat Transparency"),
294
- anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
295
- anno::in_group("Clearcoat"),
296
- anno::hard_range(0.0, 1.0)
297
- ]],
298
- float coat_roughness = float(0.0) [[
299
- anno::display_name("Clearcoat Roughness"),
300
- anno::description("Higher roughness values lead to more blurry reflections"),
301
- anno::in_group("Clearcoat"),
302
- anno::hard_range(0.0, 1.0)
303
- ]],
304
- float2 coat_aniso_roughness = float2(0.0, 0.0) [[
305
- anno::display_name("Clearcoat aniso roughness"),
306
- anno::description("Higher roughness values lead to more blurry reflections"),
307
- anno::in_group("Clearcoat"),
308
- anno::hidden()
309
- ]],
310
- float coat_ior = float(1.56) [[
311
- anno::display_name("Clearcoat IOR"),
312
- anno::description("Sets the Index of refraction for the coat layer"),
313
- anno::in_group("Clearcoat"),
314
- anno::soft_range(0.0, 4.0)
315
- ]],
316
- float3 clearcoat_geometry_normal = state::normal() [[
317
- anno::display_name("Clearcoat Normal"),
318
- anno::in_group("Clearcoat"),
319
- anno::usage("normal")
320
- ]],
321
-
322
-
323
- // Geometry //
324
-
325
- uniform float round_edges_radius = float(0.0) [[
326
- anno::display_name("Round Edge Radius"),
327
- anno::description("Influence radius around the edges in meters"),
328
- anno::in_group("Geometry"),
329
- anno::soft_range(0.0, 1.0)
330
- ]],
331
- uniform float round_edges_roundness = float(1.0) [[
332
- anno::display_name("Round Edge Roundness"),
333
- anno::description("Determines how round the edge will look"),
334
- anno::in_group("Geometry"),
335
- anno::hard_range(0.0, 1.0)
336
- ]],
337
- uniform bool round_edges_across_materials = false [[
338
- anno::display_name("Round Edge Across Materials"),
339
- anno::description("Normal smoothing happens only between facets of equal material, \n"
340
- "\t\tunless this parameter is set true, in which case the smoothing \n"
341
- "\t\thappens between facets irrespective of their materials"),
342
- anno::in_group("Geometry")
343
- ]],
344
- float3 geometry_normal = state::normal() [[
345
- anno::display_name("Geometry Normal"),
346
- anno::in_group("Geometry"),
347
- anno::usage("normal")
348
- ]]
349
-
350
- )
351
- [[
352
- anno::display_name("OmniPBR Base"),
353
- anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
354
- anno::in_group("Omni Materials"),
355
- anno::version( 2, 1, 1),
356
- anno::author("NVIDIA CORPORATION"),
357
- anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
358
- ]]
359
- = let{
360
-
361
- // Diffuse Bsdf //
362
-
363
- color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
364
-
365
- color base_color = tinted_diffuse_color;
366
-
367
- bsdf diffuse_bsdf = df::weighted_layer(
368
- weight: 1.0,
369
- layer: df::diffuse_reflection_bsdf(
370
- tint: base_color,
371
- roughness: float(0.0)
372
- ),
373
- base: bsdf(),
374
- normal: geometry_normal
375
- );
376
-
377
- // Glossy Reflection Bsdf //
378
-
379
- float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
380
- + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
381
- float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
382
- + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
383
- bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
384
- roughness_u: roughness_u,
385
- roughness_v: roughness_v,
386
- tint: color(1.0),
387
- mode: df::scatter_reflect
388
- );
389
-
390
- bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
391
- normal_reflectivity: 0.08,
392
- grazing_reflectivity: 1.0,
393
- exponent: 5.0,
394
- weight: specular_level,
395
- layer: ggx_smith_bsdf,
396
- base: diffuse_bsdf,
397
- normal: geometry_normal
398
- );
399
-
400
- bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
401
-
402
- bsdf omni_PBR_bsdf = df::weighted_layer(
403
- weight: metalness,
404
- layer: directional_factor_bsdf,
405
- base: custom_curve_layer_bsdf,
406
- normal: geometry_normal
407
- );
408
-
409
- // Clear Coat //
410
-
411
- float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
412
- + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
413
- float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
414
- + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
415
- bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
416
- roughness_u: coat_roughness_u,
417
- roughness_v: coat_roughness_v,
418
- tint: color(1.0),
419
- mode: df::scatter_reflect
420
- );
421
-
422
- bsdf opaque_coat = df::weighted_layer(
423
- weight: coat_transparency,
424
- layer: ::df::tint(
425
- tint: coat_color,
426
- base: omni_PBR_bsdf
427
- ),
428
- base: ::df::diffuse_reflection_bsdf(
429
- tint: coat_color
430
- )
431
- );
432
-
433
- bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
434
- ior: coat_ior,
435
- weight: coat_weight,
436
- layer: coat_bsdf,
437
- base: opaque_coat,
438
- normal: clearcoat_geometry_normal
439
- );
440
-
441
- bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
442
-
443
- color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
444
-
445
- float opacity_value = geometry_opacity;
446
- float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
447
-
448
- material_emission emission = material_emission(
449
- df::diffuse_edf(),
450
- intensity: emission_value
451
- );
452
-
453
- material_surface surface = material_surface(
454
- scattering: final_bsdf,
455
- emission: emission
456
- );
457
-
458
- material_geometry geometry = material_geometry(
459
- normal: state::rounded_corner_normal(
460
- radius: round_edges_radius,
461
- across_materials: round_edges_across_materials,
462
- roundness: round_edges_roundness
463
- ),
464
- cutout_opacity: cutout_opacity
465
- );
466
-
467
- } in material(
468
- surface: surface,
469
- geometry: geometry
470
- );
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
yahboom_dofbot/materials/mdl/OmniPBR_ClearCoat.mdl DELETED
@@ -1,711 +0,0 @@
1
- /*
2
- * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
- * SPDX-License-Identifier: BSD-3-Clause
4
- */
5
-
6
- mdl 1.7;
7
-
8
- import ::df::*;
9
- import ::state::*;
10
- import ::math::*;
11
- import ::base::*;
12
- import ::state::*;
13
- import ::tex::*;
14
- import ::anno::*;
15
-
16
- import ::debug::*;
17
-
18
- import core_definitions::file_texture;
19
- import core_definitions::normalmap_texture;
20
-
21
- import OmniPBRBase::*;
22
-
23
- // Functions //
24
-
25
-
26
- // Returns a matrix from R,T,S. inputs //
27
-
28
- uniform float4x4 rotation_translation_scale(
29
- uniform float3 rotation = float3(0.)
30
- [[ anno::description("Rotation applied to every UVW coordinate") ]],
31
- uniform float3 translation = float3(0.)
32
- [[ anno::description("Offset applied to every UVW coordinate") ]],
33
- uniform float3 scaling = float3(1.)
34
- [[ anno::description("Scale applied to every UVW coordinate") ]]
35
- )
36
- [[
37
- anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
38
- anno::hidden()
39
- ]]
40
- {
41
- float4x4 scale =
42
- float4x4(scaling.x , 0.0 , 0.0 , 0.0,
43
- 0.0 , scaling.y , 0.0 , 0.0,
44
- 0.0 , 0.0 , scaling.z , 0.0,
45
- translation.x , translation.y , translation.z , 1.0);
46
-
47
- float3 s = math::sin(rotation);
48
- float3 c = math::cos(rotation);
49
-
50
- float4x4 rotate =
51
- float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
52
- c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
53
- -s.y , s.x*c.y , c.x*c.y , 0.0,
54
- 0.0 , 0.0 , 0 , 1.0);
55
-
56
- return scale * rotate;
57
- }
58
-
59
- // Returns the normal n in tangent space, given n is in internal space. //
60
-
61
- float3 transform_internal_to_tangent(float3 n)
62
- {
63
- /* flip_tangent_v */
64
- return
65
- n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
66
- n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
67
- n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
68
- }
69
-
70
- // Returns the normal n in internal space, given n is in tangent space.
71
- float3 transform_tangent_to_internal(float3 n)
72
- {
73
- return state::texture_tangent_u(0) * n.x -
74
- state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
75
- state::normal() * n.z;
76
- }
77
-
78
- // Returns a normal by adding a detail normal to a global normal.
79
- export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
80
- {
81
- // http://blog.selfshadow.com/publications/blending-in-detail/
82
- float3 n_t = transform_internal_to_tangent(n);
83
- float3 nd_t = transform_internal_to_tangent(nd);
84
- n_t = n_t + float3(0.,0.,1.);
85
- nd_t = nd_t * float3(-1.,-1.,1.);
86
- n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
87
- return math::normalize(transform_tangent_to_internal(n));
88
- }
89
-
90
- base::texture_return multiply_colors(
91
- color color_1 = color(1.0, 1.0, 1.0),
92
- color color_2 = color(.5, .5, .5),
93
- float weight = 1.0
94
- )
95
- [[
96
- anno::hidden()
97
- ]]
98
- {
99
- return base::blend_color_layers(
100
- layers: base::color_layer[](
101
- base::color_layer(
102
- layer_color: color_2,
103
- weight: weight,
104
- mode: base::color_layer_multiply
105
- )),
106
- base: color_1
107
- );
108
- }
109
-
110
-
111
- // OmniPBR Clearcoat //
112
-
113
- export material OmniPBR_ClearCoat(
114
-
115
- // Albdeo //
116
-
117
- color diffuse_color_constant = color(0.2) [[
118
- anno::display_name("Albedo Color"),
119
- anno::description("This is the albedo base color"),
120
- anno::in_group("Albedo")
121
- ]],
122
- uniform texture_2d diffuse_texture = texture_2d() [[
123
- anno::display_name("Albedo Map"),
124
- anno::in_group("Albedo")
125
- ]],
126
- float albedo_desaturation = float(0.0) [[
127
- anno::display_name("Albedo Map Desaturation"),
128
- anno::description("Desaturates the albedo map"),
129
- anno::in_group("Albedo"),
130
- anno::soft_range(float(0.0), float(1.0))
131
- ]],
132
- float albedo_add = float(0.0) [[
133
- anno::display_name("Albedo Add"),
134
- anno::description("Adds a constant value to the diffuse color "),
135
- anno::in_group("Albedo"),
136
- anno::soft_range(float(-1.0), float(1.0))
137
- ]],
138
- float albedo_brightness = float(1.0) [[
139
- anno::display_name("Albedo Brightness"),
140
- anno::description("Multiplier for the diffuse color "),
141
- anno::in_group("Albedo"),
142
- anno::soft_range(float(0.0), float(1.0))
143
- ]],
144
- color diffuse_tint = color(1.0) [[
145
- anno::display_name("Color Tint"),
146
- anno::description("When enabled, this color value is multiplied over the final albedo color"),
147
- anno::in_group("Albedo")
148
- ]],
149
-
150
-
151
- // Reflectivity //
152
-
153
- float reflection_roughness_constant = float(0.5) [[
154
- anno::display_name("Roughness Amount"),
155
- anno::description("Higher roughness values lead to more blurry reflections"),
156
- anno::in_group("Reflectivity"),
157
- anno::hard_range(float(0.0), float(1.0))
158
- ]],
159
- float reflection_roughness_texture_influence = float(0.0) [[
160
- anno::display_name("Roughness Map Influence"),
161
- anno::description("Blends between the constant value and the lookup of the roughness texture"),
162
- anno::in_group("Reflectivity"),
163
- anno::hard_range(float(0.0), float(1.0))
164
- ]],
165
- uniform texture_2d reflectionroughness_texture = texture_2d() [[
166
- anno::display_name("Roughness Map"),
167
- anno::in_group("Reflectivity"),
168
- anno::usage("roughness")
169
- ]],
170
- float metallic_constant = float(0.0) [[
171
- anno::display_name("Metallic Amount"),
172
- anno::description("Metallic Material"),
173
- anno::in_group("Reflectivity"),
174
- anno::hard_range(float(0.0), float(1.0))
175
- ]],
176
- float metallic_texture_influence = float(0.0) [[
177
- anno::display_name("Metallic Map Influence"),
178
- anno::description("Blends between the constant value and the lookup of the metallic texture"),
179
- anno::in_group("Reflectivity"),
180
- anno::hard_range(float(0.0), float(1.0))
181
- ]],
182
- uniform texture_2d metallic_texture = texture_2d() [[
183
- anno::display_name("Metallic Map"),
184
- anno::in_group("Reflectivity"),
185
- anno::usage("metalness")
186
- ]],
187
- float specular_level = float(0.5) [[
188
- anno::display_name("Specular"),
189
- anno::description("The specular level (intensity) of the material"),
190
- anno::in_group("Reflectivity"),
191
- anno::soft_range(float(0.0), float(1.0))
192
- ]],
193
-
194
-
195
- // ORM //
196
-
197
- uniform bool enable_ORM_texture = false [[
198
- anno::display_name("Enable ORM Texture"),
199
- anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
200
- anno::in_group("Reflectivity")
201
- ]],
202
- uniform texture_2d ORM_texture = texture_2d() [[
203
- anno::display_name("ORM Map"),
204
- anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
205
- anno::in_group("Reflectivity"),
206
- anno::usage("roughness")
207
- ]],
208
-
209
-
210
- // AO Group //
211
-
212
- float ao_to_diffuse = 0.0 [[
213
- anno::display_name("AO to diffuse"),
214
- anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
215
- anno::in_group("AO"),
216
- anno::hard_range(float(0.0), float(1.0))
217
- ]],
218
- uniform texture_2d ao_texture = texture_2d() [[
219
- anno::display_name("Ambient Occlusion Map"),
220
- anno::description("The ambient occlusion texture for the material"),
221
- anno::in_group("AO"),
222
- anno::usage("occlusion")
223
- ]],
224
-
225
-
226
- // Emission //
227
-
228
- uniform bool enable_emission = false [[
229
- anno::display_name("Enable Emission"),
230
- anno::description("Enables the emission of light from the material"),
231
- anno::in_group("Emissive")
232
- ]],
233
- color emissive_color = color(1.0,0.1,0.1) [[
234
- anno::display_name("Emissive Color"),
235
- anno::description("The emission color"),
236
- anno::in_group("Emissive"),
237
- anno::enable_if("enable_emission == true")
238
- ]],
239
- uniform texture_2d emissive_color_texture = texture_2d() [[
240
- anno::display_name("Emissive Color map"),
241
- anno::in_group("Emissive"),
242
- anno::description("The emissive color texture"),
243
- anno::enable_if("enable_emission == true")
244
- ]],
245
- uniform texture_2d emissive_mask_texture = texture_2d() [[
246
- anno::display_name("Emissive Mask map"),
247
- anno::description("The texture masking the emissive color"),
248
- anno::in_group("Emissive"),
249
- anno::enable_if("enable_emission == true"),
250
- anno::usage("occlusion")
251
- ]],
252
- float emissive_intensity = float(40.0) [[
253
- anno::display_name("Emissive Intensity"),
254
- anno::description("Intensity of the emission"),
255
- anno::in_group("Emissive"),
256
- anno::enable_if("enable_emission == true")
257
- ]],
258
-
259
-
260
- // Cutout Opacity //
261
-
262
- uniform bool enable_opacity = false [[
263
- anno::display_name("Enable Opacity"),
264
- anno::description("Enables the use of cutout opacity"),
265
- anno::in_group("Opacity")
266
- ]],
267
- uniform texture_2d opacity_texture = texture_2d() [[
268
- anno::display_name("Opacity Map"),
269
- anno::in_group("Opacity"),
270
- anno::usage("opacity")
271
- ]],
272
- float opacity_constant = float(1.0) [[
273
- anno::display_name("Opacity Amount"),
274
- anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
275
- anno::in_group("Opacity"),
276
- anno::hard_range(float(0.0), float(1.0))
277
- ]],
278
- uniform bool enable_opacity_texture = false [[
279
- anno::display_name("Enable Opacity Texture"),
280
- anno::description("Enables or disables the usage of the opacity texture map"),
281
- anno::in_group("Opacity")
282
- ]],
283
- uniform base::mono_mode opacity_mode = base::mono_average [[
284
- anno::display_name("Opacity Mono Source"),
285
- anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
286
- anno::in_group("Opacity")
287
- ]],
288
- uniform float opacity_threshold = float(0.0) [[
289
- anno::display_name("Opacity Threshold"),
290
- anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
291
- anno::in_group("Opacity"),
292
- anno::hard_range(float(0.0), float(1.0))
293
- ]],
294
-
295
-
296
- // Clearcoat //
297
-
298
- uniform bool enable_clearcoat = false [[
299
- anno::display_name("Enable Clearcoat Layer"),
300
- anno::description("Adds a clearcoat layer on top of the material when enabled"),
301
- anno::in_group("Clearcoat")
302
- ]],
303
- float clearcoat_weight = float(1.0) [[
304
- anno::display_name("Clearcoat Weight"),
305
- anno::description("Sets the weight for clearcoat layer"),
306
- anno::in_group("Clearcoat"),
307
- anno::hard_range(float(0.0), float(1.0))
308
- ]],
309
- color clearcoat_tint = color(1.0) [[
310
- anno::display_name("Clearcoat Tint"),
311
- anno::description("Clearcoat is tinted and affects the underlying material"),
312
- anno::in_group("Clearcoat")
313
- ]],
314
- float clearcoat_transparency = float(1.0) [[
315
- anno::display_name("Clearcoat Transparency"),
316
- anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
317
- anno::in_group("Clearcoat"),
318
- anno::hard_range(float(0.0), float(1.0))
319
- ]],
320
- float clearcoat_reflection_roughness = float(0.0) [[
321
- anno::display_name("Clearcoat Roughness"),
322
- anno::description("Higher roughness values lead to more blurry reflections"),
323
- anno::in_group("Clearcoat"),
324
- anno::hard_range(float(0.0), float(1.0))
325
- ]],
326
- float clearcoat_ior = float(1.56) [[
327
- anno::display_name("Clearcoat IOR"),
328
- anno::description("Sets the Index of refraction for the clearcoat layer"),
329
- anno::in_group("Clearcoat"),
330
- anno::soft_range(float(0.0), float(4.0))
331
- ]],
332
- uniform float clearcoat_bump_factor = float(1.0) [[
333
- anno::display_name("Clearcoat Normal Map Strength"),
334
- anno::description("Strength of normal map."),
335
- anno::in_group("Clearcoat"),
336
- anno::soft_range(float(0.0), float(1.0))
337
- ]],
338
- uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
339
- anno::display_name("Clearcoat Normal Map"),
340
- anno::description("Enables the usage of the normalmap texture"),
341
- anno::in_group("Clearcoat"),
342
- anno::usage("normal")
343
- ]],
344
- uniform float2 clearcoat_texture_translate = float2(0.0) [[
345
- anno::display_name("Clearcoat Texture Translate"),
346
- anno::description("Controls the position of the clearcoat texture"),
347
- anno::ui_order(1),
348
- anno::in_group("UV")
349
- ]],
350
- uniform float clearcoat_texture_rotate = float(0.0) [[
351
- anno::display_name("Clearcoat Texture Rotate"),
352
- anno::description("Rotates angle of the clearcoat texture in degrees"),
353
- anno::ui_order(2),
354
- anno::in_group("UV")
355
- ]],
356
- uniform float2 clearcoat_texture_scale = float2(1.0) [[
357
- anno::display_name("Clearcoat Texture Tiling"),
358
- anno::description("Controls the repetition of the clearcoat texture"),
359
- anno::ui_order(3),
360
- anno::in_group("UV")
361
- ]],
362
- float clearcoat_flatten = float(1.0) [[
363
- anno::display_name("Clearcoat Flatten"),
364
- anno::description("Flattens the clearcoat to even out the underlying bump maps"),
365
- anno::in_group("Clearcoat"),
366
- anno::hard_range(float(0.0), float(1.0))
367
- ]],
368
-
369
-
370
- // Normal //
371
-
372
- uniform float geometry_normal_roughness_strength = 1.f
373
- [[
374
- anno::hard_range(0.0, 1.0),
375
- anno::display_name("Normal map to roughness weight"),
376
- anno::description("Enables and weights roughness induced by normal maps"),
377
- anno::in_group("Normal")
378
- ]],
379
- uniform float bump_factor = float(1.0) [[
380
- anno::display_name("Normal Strength"),
381
- anno::description("Strength of normal map"),
382
- anno::in_group("Normal"),
383
- anno::soft_range(float(0.0), float(1.0))
384
- ]],
385
- uniform texture_2d normalmap_texture = texture_2d() [[
386
- anno::display_name("Normal Map"),
387
- anno::in_group("Normal"),
388
- anno::usage("normal")
389
- ]],
390
- uniform float detail_bump_factor = float(0.3) [[
391
- anno::display_name("Detail Normal Strength"),
392
- anno::in_group("Normal"),
393
- anno::description("Strength of the detail normal"),
394
- anno::soft_range(float(0.0), float(1.0))
395
- ]],
396
- uniform texture_2d detail_normalmap_texture = texture_2d() [[
397
- anno::display_name("Detail Normal Map"),
398
- anno::in_group("Normal"),
399
- anno::usage("normal")
400
- ]],
401
- uniform bool flip_tangent_u = false [[
402
- anno::display_name("Normal Map Flip U Tangent"),
403
- anno::in_group("Normal")
404
- ]],
405
- uniform bool flip_tangent_v = true [[
406
- anno::display_name("Normal Map Flip V Tangent"),
407
- anno::in_group("Normal")
408
- ]],
409
-
410
-
411
- // UVW Projection Group //
412
-
413
- uniform bool project_uvw = false [[
414
- anno::display_name("Enable Project UVW Coordinates"),
415
- anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
416
- anno::in_group("UV")
417
- ]],
418
- uniform bool world_or_object = false [[
419
- anno::display_name("Enable World Space"),
420
- anno::description("When enabled, uses world space for projection, otherwise object space is used"),
421
- anno::in_group("UV"),
422
- anno::enable_if("project_uvw == true")
423
- ]],
424
- uniform int uv_space_index = 0 [[
425
- anno::display_name("UV Space Index"),
426
- anno::description("UV Space Index"),
427
- anno::in_group("UV"),
428
- anno::enable_if("project_uvw == true"),
429
- anno::hard_range(int(0), int(3))
430
- ]],
431
-
432
-
433
- // UVW Adjustments Group //
434
-
435
- uniform float2 texture_translate = float2(0.0) [[
436
- anno::display_name("Texture Translate"),
437
- anno::description("Controls position of texture."),
438
- anno::in_group("UV"),
439
- anno::enable_if("project_uvw == true")
440
- ]],
441
- uniform float texture_rotate = float(0.0) [[
442
- anno::display_name("Texture Rotate"),
443
- anno::description("Rotates angle of texture in degrees."),
444
- anno::in_group("UV"),
445
- anno::enable_if("project_uvw == true")
446
- ]],
447
- uniform float2 texture_scale = float2(1.0) [[
448
- anno::display_name("Texture Tiling"),
449
- anno::description("Controls repetition of the texture."),
450
- anno::in_group("UV"),
451
- anno::enable_if("project_uvw == true")
452
- ]],
453
- uniform float2 detail_texture_translate = float2(0.0) [[
454
- anno::display_name("Detail Texture Translate"),
455
- anno::description("Controls the position of the detail texture."),
456
- anno::in_group("UV"),
457
- anno::enable_if("project_uvw == true")
458
- ]],
459
- uniform float detail_texture_rotate = float(0.0) [[
460
- anno::display_name("Detail Texture Rotate"),
461
- anno::description("Rotates angle of the detail texture in degrees."),
462
- anno::in_group("UV"),
463
- anno::enable_if("project_uvw == true")
464
- ]],
465
- uniform float2 detail_texture_scale = float2(1.0) [[
466
- anno::display_name("Detail Texture Tiling"),
467
- anno::description("Controls repetition of the detail texture."),
468
- anno::in_group("UV"),
469
- anno::enable_if("project_uvw == true")
470
- ]],
471
-
472
-
473
- // Geometry //
474
-
475
- uniform float round_edges_radius = float(0.0) [[
476
- anno::display_name("Round Edge Radius"),
477
- anno::description("Influence radius around the edges in meters"),
478
- anno::in_group("Geometry"),
479
- anno::soft_range(0.0, 1.0)
480
- ]],
481
- uniform float round_edges_roundness = float(1.0) [[
482
- anno::display_name("Round Edge Roundness"),
483
- anno::description("Determines how round the edge will look"),
484
- anno::in_group("Geometry"),
485
- anno::hard_range(0.0, 1.0)
486
- ]],
487
- uniform bool round_edges_across_materials = false [[
488
- anno::display_name("Round Edge Across Materials"),
489
- anno::description("Normal smoothing happens only between facets of equal material, \n"
490
- "\t\tunless this parameter is set true, in which case the smoothing \n"
491
- "\t\thappens between facets irrespective of their materials"),
492
- anno::in_group("Geometry")
493
- ]]
494
- )
495
- [[
496
- anno::display_name("OmniPBR ClearCoat "),
497
- anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
498
- anno::in_group("Base"),
499
- anno::version( 2, 1, 1),
500
- anno::author("NVIDIA CORPORATION"),
501
- anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
502
- ]] = let {
503
-
504
- // UVW lookup and transformation //
505
- base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
506
-
507
- base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
508
- coordinate_system: the_system,
509
- texture_space: uv_space_index,
510
- projection_type: base::projection_cubic
511
- ) :
512
- base::coordinate_source(
513
- coordinate_system: base::texture_coordinate_uvw,
514
- texture_space: uv_space_index
515
- );
516
-
517
- base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
518
- transform: rotation_translation_scale(
519
- scaling: float3(texture_scale.x, texture_scale.y, 1.0),
520
- rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
521
- translation: float3(texture_translate.x, texture_translate.y, 0.0)
522
- ),
523
- coordinate: uvw
524
- );
525
-
526
- base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
527
- transform: rotation_translation_scale(
528
- scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
529
- rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
530
- translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
531
- ),
532
- coordinate: uvw
533
- );
534
-
535
- base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
536
- transform: rotation_translation_scale(
537
- scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
538
- rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
539
- translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
540
- ),
541
- coordinate: uvw
542
- );
543
-
544
- // Normal calculations //
545
- OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
546
-
547
- OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
548
- OmniPBRBase::tangent_space_normal_roughness_texture(
549
- texture: normalmap_texture,
550
- factor: bump_factor,
551
- uvw: transformed_uvw,
552
- flip_tangent_u: flip_tangent_u,
553
- flip_tangent_v: flip_tangent_v // true for dx, false for opengl
554
- //flip_tangent_v: true
555
-
556
- ) : defaultData;
557
- float3 the_normal = normal_data.normal;
558
-
559
- OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
560
- OmniPBRBase::tangent_space_normal_roughness_texture(
561
- texture: detail_normalmap_texture,
562
- factor: detail_bump_factor,
563
- uvw: detail_transformed_uvw,
564
- flip_tangent_u: flip_tangent_u,
565
- flip_tangent_v: flip_tangent_v // true for dx, false for opengl
566
- ) : defaultData;
567
- float3 detail_normal = detail_normal_data.normal;
568
-
569
- OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
570
- OmniPBRBase::tangent_space_normal_roughness_texture(
571
- texture: clearcoat_normalmap_texture,
572
- factor: clearcoat_bump_factor,
573
- uvw: clearcoat_transformed_uvw,
574
- flip_tangent_u: flip_tangent_u,
575
- flip_tangent_v: flip_tangent_v // true for dx, false for opengl
576
- ) : defaultData;
577
- float3 clearcoat_normal = clearcoat_normal_data.normal;
578
-
579
-
580
- float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
581
- float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
582
- float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
583
- : flattened_clearcoat_normal;
584
-
585
-
586
- // ORM Handling //
587
-
588
- float3 ORM_lookup = tex::lookup_float3(
589
- tex: ORM_texture,
590
- coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
591
- );
592
-
593
-
594
- float3 roughness_lookup = tex::lookup_float3(
595
- tex: reflectionroughness_texture,
596
- coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
597
- );
598
-
599
- float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
600
- float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
601
- float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
602
- math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
603
-
604
- float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
605
- math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
606
-
607
- // Diffuse Color Lookup and AO //
608
-
609
- base::texture_return base_lookup = base::file_texture(
610
- texture: diffuse_texture,
611
- color_offset: color(albedo_add),
612
- color_scale: color(albedo_brightness),
613
- mono_source: base::mono_luminance,
614
- uvw: transformed_uvw,
615
- clip: false
616
- );
617
-
618
- base::texture_return ao_lookup = base::file_texture(
619
- texture: ao_texture,
620
- color_offset: color(0.0, 0.0, 0.0),
621
- color_scale: color(1.0, 1.0, 1.0),
622
- mono_source: base::mono_average,
623
- uvw: transformed_uvw,
624
- clip: false
625
- );
626
-
627
-
628
- color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
629
- color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
630
- color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
631
- color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
632
-
633
- color base_color = multiply_colors(
634
- color_1: tinted_diffuse,
635
- color_2: ao_color,
636
- weight: ao_to_diffuse
637
- ).tint;
638
-
639
-
640
- // Metalness //
641
-
642
- float3 metallic_lookup = tex::lookup_float3(
643
- tex: metallic_texture,
644
- coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
645
- );
646
-
647
- float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
648
- float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
649
-
650
-
651
- // Emission //
652
-
653
- color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
654
- base::file_texture(
655
- texture: emissive_color_texture,
656
- color_offset: color(0.0, 0.0, 0.0),
657
- color_scale: color(1.0, 1.0, 1.0),
658
- mono_source: base::mono_average,
659
- uvw: transformed_uvw,
660
- clip: false
661
- ).tint : emissive_color;
662
-
663
- color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
664
- base::file_texture(
665
- texture: emissive_mask_texture,
666
- color_offset: color(0.0, 0.0, 0.0),
667
- color_scale: color(1.0, 1.0, 1.0),
668
- mono_source: base::mono_average,
669
- uvw: transformed_uvw,
670
- clip: false
671
- ).tint : color(1.0);
672
-
673
- color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
674
-
675
- // Opacity //
676
-
677
- float opacity_value = enable_opacity_texture ? base::file_texture(
678
- texture: opacity_texture,
679
- mono_source: opacity_mode,
680
- uvw: transformed_uvw
681
- ).mono : opacity_constant;
682
-
683
- float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
684
-
685
- material base = OmniPBRBase::OmniPBRBase(
686
- diffuse_reflection_color: base_color,
687
- specular_reflection_aniso_roughness: reflection_roughness,
688
- specular_level: specular_level,
689
- metalness: metallic,
690
- enable_emission: enable_emission,
691
- emission_color: final_emission_color,
692
- emission_intensity: emissive_intensity,
693
- enable_coat: enable_clearcoat,
694
- coat_weight: clearcoat_weight,
695
- coat_color: clearcoat_tint,
696
- coat_transparency: clearcoat_transparency,
697
- coat_aniso_roughness: clearcoat_reflection_roughness2,
698
- coat_ior: clearcoat_ior,
699
- enable_opacity: enable_opacity,
700
- geometry_opacity: cutout_opacity,
701
- clearcoat_geometry_normal: final_clearcoat_normal,
702
- round_edges_radius: round_edges_radius,
703
- round_edges_roundness: round_edges_roundness,
704
- round_edges_across_materials: round_edges_across_materials,
705
- geometry_normal: diffuse_gloss_normal
706
- );
707
-
708
- } in material(
709
- surface: base.surface,
710
- geometry: base.geometry
711
- );
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
yahboom_dofbot/materials/mdl/aux_definitions.mdl DELETED
The diff for this file is too large to render. See raw diff
 
yahboom_dofbot/materials/mdl/core_definitions.mdl DELETED
The diff for this file is too large to render. See raw diff
 
yahboom_dofbot/materials/mdl/license.txt DELETED
@@ -1,73 +0,0 @@
1
- # NVIDIA Omniverse Core Materials Licenses
2
-
3
- ## Primary License
4
- This project is primarily licensed under the BSD-3-Clause License.
5
-
6
- ```
7
- Copyright (c) 1986-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
8
-
9
- Redistribution and use in source and binary forms, with or without
10
- modification, are permitted provided that the following conditions are met:
11
-
12
- 1. Redistributions of source code must retain the above copyright notice, this
13
- list of conditions and the following disclaimer.
14
-
15
- 2. Redistributions in binary form must reproduce the above copyright notice,
16
- this list of conditions and the following disclaimer in the documentation
17
- and/or other materials provided with the distribution.
18
-
19
- 3. Neither the name of the copyright holder nor the names of its
20
- contributors may be used to endorse or promote products derived from
21
- this software without specific prior written permission.
22
-
23
- THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
24
- AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25
- IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
26
- DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
27
- FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28
- DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
29
- SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
30
- CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
31
- OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
32
- OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
33
- ```
34
-
35
- ## Third-Party Licenses
36
-
37
- ### Apache License 2.0
38
- The following components are licensed under the Apache License 2.0:
39
-
40
- #### MaterialX Components
41
- Files in `/source/mdl/materialx` are licensed under Apache License 2.0 per the MaterialX project:
42
- https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/LICENSE
43
-
44
- ```
45
- Copyright Contributors to the MaterialX Project
46
-
47
- Licensed under the Apache License, Version 2.0 (the "License");
48
- you may not use this file except in compliance with the License.
49
- You may obtain a copy of the License at
50
-
51
- http://www.apache.org/licenses/LICENSE-2.0
52
-
53
- Unless required by applicable law or agreed to in writing, software
54
- distributed under the License is distributed on an "AS IS" BASIS,
55
- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
56
- See the License for the specific language governing permissions and
57
- limitations under the License.
58
- ```
59
-
60
- ## SPDX License Identifiers
61
- Files in this project use the following SPDX license identifiers:
62
- - `SPDX-License-Identifier: BSD-3-Clause` - Used for NVIDIA-owned code
63
- - `SPDX-License-Identifier: Apache-2.0` - Used for MaterialX components
64
-
65
- ## License Attribution
66
- This project contains code from multiple sources:
67
- 1. NVIDIA Corporation (BSD-3-Clause) - Primary codebase
68
- 2. Academy Software Foundation (Apache-2.0) - MaterialX components
69
-
70
- ## License Scope
71
- - All files in the project are licensed under BSD-3-Clause unless explicitly stated otherwise
72
- - Files in `/source/mdl/materialx` are licensed under Apache-2.0
73
- - All other files are licensed under BSD-3-Clause
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
yahboom_dofbot/materials/mdl/support_definitions.mdl DELETED
The diff for this file is too large to render. See raw diff
 
yahboom_dofbot/payloads/Physics/mujoco.usda DELETED
@@ -1,226 +0,0 @@
1
- #usda 1.0
2
- (
3
- customLayerData = {
4
- }
5
- endTimeCode = 100
6
- metersPerUnit = 1
7
- startTimeCode = 0
8
- timeCodesPerSecond = 60
9
- upAxis = "Z"
10
- )
11
-
12
- over "arm"
13
- {
14
- over "link5"
15
- {
16
- over "Finger_Left_03"
17
- {
18
- }
19
-
20
- over "Finger_Right_03"
21
- {
22
- }
23
-
24
- over "Finger_Left_02"
25
- {
26
- over "Finger_Left_02"
27
- {
28
- }
29
-
30
- over "Finger_Left_02_SphericalJoint"
31
- {
32
- }
33
- }
34
-
35
- over "Finger_Right_02"
36
- {
37
- over "Finger_Right_02"
38
- {
39
- }
40
-
41
- over "Finger_Right_02_SphericalJoint"
42
- {
43
- }
44
- }
45
-
46
- over "Wrist_Twist"
47
- {
48
- over "Wrist_Twist_RevoluteJoint" (
49
- delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
50
- )
51
- {
52
- }
53
-
54
- over "Wrist_Twist"
55
- {
56
- }
57
- }
58
-
59
- over "Finger_Left_01"
60
- {
61
- over "Finger_Left_01"
62
- {
63
- }
64
-
65
- over "Finger_Left_01_RevoluteJoint" (
66
- delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
67
- )
68
- {
69
- }
70
- }
71
-
72
- over "Finger_Right_01"
73
- {
74
- over "Finger_Right_01"
75
- {
76
- }
77
-
78
- over "Finger_Right_01_RevoluteJoint" (
79
- delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
80
- )
81
- {
82
- }
83
- }
84
-
85
- over "Looks"
86
- {
87
- }
88
- }
89
-
90
- over "root_joint"
91
- {
92
- }
93
-
94
- over "link4"
95
- {
96
- over "Wrist_Lift"
97
- {
98
- }
99
-
100
- over "Camera"
101
- {
102
- over "OmniverseKitViewportCameraMesh"
103
- {
104
- }
105
- }
106
- }
107
-
108
- over "link3"
109
- {
110
- over "joint4" (
111
- delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
112
- )
113
- {
114
- }
115
-
116
- over "collisions"
117
- {
118
- }
119
-
120
- over "visuals"
121
- {
122
- }
123
- }
124
-
125
- over "link2"
126
- {
127
- over "joint3" (
128
- delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
129
- )
130
- {
131
- }
132
-
133
- over "Shoulder_Lift"
134
- {
135
- }
136
-
137
- over "collisions"
138
- {
139
- }
140
-
141
- over "visuals"
142
- {
143
- }
144
- }
145
-
146
- over "link1"
147
- {
148
- over "joint2" (
149
- delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
150
- )
151
- {
152
- }
153
-
154
- over "collisions"
155
- {
156
- }
157
-
158
- over "visuals"
159
- {
160
- }
161
- }
162
-
163
- over "base_link"
164
- {
165
- over "joint1" (
166
- delete apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
167
- )
168
- {
169
- }
170
-
171
- over "visuals"
172
- {
173
- }
174
-
175
- over "collisions"
176
- {
177
- }
178
-
179
- over "PCB_01"
180
- {
181
- }
182
-
183
- over "Base01_01"
184
- {
185
- }
186
-
187
- over "Antennas_01"
188
- {
189
- }
190
- }
191
-
192
- over "Looks"
193
- {
194
- }
195
-
196
- over "VisualMaterials"
197
- {
198
- }
199
- }
200
-
201
- over "World"
202
- {
203
- over "defaultLight"
204
- {
205
- }
206
-
207
- over "GroundPlane"
208
- {
209
- over "CollisionMesh"
210
- {
211
- }
212
-
213
- over "CollisionPlane"
214
- {
215
- }
216
- }
217
-
218
- over "RectLight"
219
- {
220
- }
221
- }
222
-
223
- over "DR_autogenerated"
224
- {
225
- }
226
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
yahboom_dofbot/payloads/Physics/physics.usda DELETED
@@ -1,665 +0,0 @@
1
- #usda 1.0
2
- (
3
- customLayerData = {
4
- }
5
- defaultPrim = "arm"
6
- endTimeCode = 100
7
- metersPerUnit = 1
8
- startTimeCode = 0
9
- timeCodesPerSecond = 60
10
- upAxis = "Z"
11
- )
12
-
13
- over "arm" (
14
- prepend apiSchemas = ["PhysicsArticulationRootAPI"]
15
- )
16
- {
17
- over "base_link" (
18
- prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
19
- )
20
- {
21
- vector3f physics:angularVelocity = (0, 0, 0)
22
- point3f physics:centerOfMass = (0, 0, 0)
23
- float physics:density = 0
24
- float physics:mass = 0.5
25
- vector3f physics:velocity = (0, 0, 0)
26
-
27
- def PhysicsRevoluteJoint "joint1" (
28
- prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
29
- )
30
- {
31
- float drive:angular:physics:damping = 53
32
- float drive:angular:physics:maxForce = 5.2
33
- float drive:angular:physics:stiffness = 1048
34
- float drive:angular:physics:targetPosition = 0
35
- uniform token drive:angular:physics:type = "acceleration"
36
- custom string isaac:nameOverride
37
- custom float[] isaac:physics:AccelerationLimit
38
- custom float[] isaac:physics:JerkLimit
39
- custom int isaac:physics:Rot_X:DofOffset
40
- custom int isaac:physics:Rot_Y:DofOffset
41
- custom int isaac:physics:Rot_Z:DofOffset
42
- custom int isaac:physics:Tr_X:DofOffset
43
- custom int isaac:physics:Tr_Y:DofOffset
44
- custom int isaac:physics:Tr_Z:DofOffset
45
- uniform token physics:axis = "X"
46
- custom rel physics:body0 = </arm/base_link>
47
- custom rel physics:body1 = </arm/link1>
48
- float physics:breakForce = 3.4028233e36
49
- float physics:breakTorque = 3.4028233e34
50
- point3f physics:localPos0 = (0, 0, 0.06605)
51
- point3f physics:localPos1 = (0, 0, 0)
52
- quatf physics:localRot0 = (0.70709646, -0.0038201257, -0.70709646, 0.0038201257)
53
- quatf physics:localRot1 = (0.70710677, 0, -0.70710677, 0)
54
- float physics:lowerLimit = -90.000206
55
- float physics:upperLimit = 90.000206
56
- }
57
-
58
- over "collisions" (
59
- instanceable = false
60
- )
61
- {
62
- over "visuals" (
63
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
64
- )
65
- {
66
- }
67
- }
68
- }
69
-
70
- over "link1" (
71
- prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
72
- )
73
- {
74
- vector3f physics:angularVelocity = (0, 0, 0)
75
- point3f physics:centerOfMass = (0, 0, 0)
76
- float physics:density = 0
77
- float physics:mass = 0.1
78
- vector3f physics:velocity = (0, 0, 0)
79
-
80
- def PhysicsRevoluteJoint "joint2" (
81
- prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
82
- )
83
- {
84
- float drive:angular:physics:damping = 53
85
- float drive:angular:physics:maxForce = 5.2
86
- float drive:angular:physics:stiffness = 1048
87
- float drive:angular:physics:targetPosition = 0
88
- uniform token drive:angular:physics:type = "acceleration"
89
- custom string isaac:nameOverride
90
- custom float[] isaac:physics:AccelerationLimit
91
- custom float[] isaac:physics:JerkLimit
92
- custom int isaac:physics:Rot_X:DofOffset
93
- custom int isaac:physics:Rot_Y:DofOffset
94
- custom int isaac:physics:Rot_Z:DofOffset
95
- custom int isaac:physics:Tr_X:DofOffset
96
- custom int isaac:physics:Tr_Y:DofOffset
97
- custom int isaac:physics:Tr_Z:DofOffset
98
- uniform token physics:axis = "X"
99
- custom rel physics:body0 = </arm/link1>
100
- custom rel physics:body1 = </arm/link2>
101
- float physics:breakForce = 3.4028233e36
102
- float physics:breakTorque = 3.4028233e34
103
- point3f physics:localPos0 = (0, -0.00031873, 0.041449998)
104
- point3f physics:localPos1 = (0, 0, 0)
105
- quatf physics:localRot0 = (1, 0, 0.0000017881393, 0)
106
- quatf physics:localRot1 = (0.70710677, 0, -0.70710677, 0)
107
- float physics:lowerLimit = -90.000206
108
- float physics:upperLimit = 90.000206
109
- }
110
-
111
- over "collisions" (
112
- instanceable = false
113
- )
114
- {
115
- over "collisions" (
116
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
117
- )
118
- {
119
- }
120
- }
121
- }
122
-
123
- over "link2" (
124
- prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
125
- )
126
- {
127
- vector3f physics:angularVelocity = (0, 0, 0)
128
- point3f physics:centerOfMass = (0, 0, 0)
129
- float physics:density = 0
130
- float physics:mass = 0.1
131
- vector3f physics:velocity = (0, 0, 0)
132
-
133
- def PhysicsRevoluteJoint "joint3" (
134
- prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
135
- )
136
- {
137
- float drive:angular:physics:damping = 53
138
- float drive:angular:physics:maxForce = 5.2
139
- float drive:angular:physics:stiffness = 1048
140
- float drive:angular:physics:targetPosition = 0
141
- uniform token drive:angular:physics:type = "acceleration"
142
- custom string isaac:nameOverride
143
- custom float[] isaac:physics:AccelerationLimit
144
- custom float[] isaac:physics:JerkLimit
145
- custom int isaac:physics:Rot_X:DofOffset
146
- custom int isaac:physics:Rot_Y:DofOffset
147
- custom int isaac:physics:Rot_Z:DofOffset
148
- custom int isaac:physics:Tr_X:DofOffset
149
- custom int isaac:physics:Tr_Y:DofOffset
150
- custom int isaac:physics:Tr_Z:DofOffset
151
- uniform token physics:axis = "X"
152
- custom rel physics:body0 = </arm/link2>
153
- custom rel physics:body1 = </arm/link3>
154
- float physics:breakForce = 3.4028233e36
155
- float physics:breakTorque = 3.4028233e34
156
- point3f physics:localPos0 = (-0.082849994, 0, 0)
157
- point3f physics:localPos1 = (0, 0, 0)
158
- quatf physics:localRot0 = (0.70710677, 0, -0.70710677, 0)
159
- quatf physics:localRot1 = (0.70710677, 0, -0.70710677, 0)
160
- float physics:lowerLimit = -90.000206
161
- float physics:upperLimit = 90.000206
162
- }
163
-
164
- over "collisions" (
165
- instanceable = false
166
- )
167
- {
168
- over "collisions_1" (
169
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
170
- )
171
- {
172
- }
173
- }
174
- }
175
-
176
- over "link3" (
177
- prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
178
- )
179
- {
180
- vector3f physics:angularVelocity = (0, 0, 0)
181
- point3f physics:centerOfMass = (0, 0, 0)
182
- float physics:density = 0
183
- float physics:mass = 0.1
184
- vector3f physics:velocity = (0, 0, 0)
185
-
186
- def PhysicsRevoluteJoint "joint4" (
187
- prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
188
- )
189
- {
190
- float drive:angular:physics:damping = 53
191
- float drive:angular:physics:maxForce = 5.2
192
- float drive:angular:physics:stiffness = 1048
193
- float drive:angular:physics:targetPosition = 0
194
- uniform token drive:angular:physics:type = "acceleration"
195
- custom string isaac:nameOverride
196
- custom float[] isaac:physics:AccelerationLimit
197
- custom float[] isaac:physics:JerkLimit
198
- custom int isaac:physics:Rot_X:DofOffset
199
- custom int isaac:physics:Rot_Y:DofOffset
200
- custom int isaac:physics:Rot_Z:DofOffset
201
- custom int isaac:physics:Tr_X:DofOffset
202
- custom int isaac:physics:Tr_Y:DofOffset
203
- custom int isaac:physics:Tr_Z:DofOffset
204
- uniform token physics:axis = "X"
205
- custom rel physics:body0 = </arm/link3>
206
- custom rel physics:body1 = </arm/link4>
207
- float physics:breakForce = 3.4028233e36
208
- float physics:breakTorque = 3.4028233e34
209
- point3f physics:localPos0 = (-0.082849994, 0, 0)
210
- point3f physics:localPos1 = (0, 0, 0)
211
- quatf physics:localRot0 = (0.70710063, 0.002937348, -0.70710063, 0.002937348)
212
- quatf physics:localRot1 = (0.70710677, 0, -0.70710677, 0)
213
- float physics:lowerLimit = -90.000206
214
- float physics:upperLimit = 90.000206
215
- }
216
-
217
- over "collisions" (
218
- instanceable = false
219
- )
220
- {
221
- over "collisions_2" (
222
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
223
- )
224
- {
225
- }
226
- }
227
- }
228
-
229
- over "link4" (
230
- prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
231
- )
232
- {
233
- vector3f physics:angularVelocity = (0, 0, 0)
234
- point3f physics:centerOfMass = (0, 0, 0)
235
- float physics:density = 0
236
- float physics:mass = 0.1
237
- vector3f physics:velocity = (0, 0, 0)
238
-
239
- over "Wrist_Lift" (
240
- instanceable = false
241
- )
242
- {
243
- over "Wrist_Lift" (
244
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
245
- )
246
- {
247
- bool physics:collisionEnabled = 1
248
- }
249
- }
250
- }
251
-
252
- over "link5"
253
- {
254
- over "Wrist_Twist" (
255
- prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
256
- )
257
- {
258
- vector3f physics:angularVelocity = (0, 0, 0)
259
- point3f physics:centerOfMass = (0, 0, 0)
260
- bool physics:kinematicEnabled = 0
261
- float physics:mass = 0.08
262
- bool physics:rigidBodyEnabled = 1
263
- vector3f physics:velocity = (0, 0, 0)
264
-
265
- def PhysicsRevoluteJoint "Wrist_Twist_RevoluteJoint" (
266
- prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
267
- )
268
- {
269
- float drive:angular:physics:damping = 10
270
- float drive:angular:physics:maxForce = 0.099999994
271
- float drive:angular:physics:stiffness = 1000
272
- float drive:angular:physics:targetPosition = 0
273
- uniform token drive:angular:physics:type = "acceleration"
274
- custom string isaac:nameOverride
275
- custom float[] isaac:physics:AccelerationLimit
276
- custom float[] isaac:physics:JerkLimit
277
- custom int isaac:physics:Rot_X:DofOffset
278
- custom int isaac:physics:Rot_Y:DofOffset
279
- custom int isaac:physics:Rot_Z:DofOffset
280
- custom int isaac:physics:Tr_X:DofOffset
281
- custom int isaac:physics:Tr_Y:DofOffset
282
- custom int isaac:physics:Tr_Z:DofOffset
283
- uniform token physics:axis = "Z"
284
- custom rel physics:body0 = </arm/link5/Wrist_Twist>
285
- custom rel physics:body1 = </arm/link4>
286
- float physics:breakForce = inf
287
- float physics:breakTorque = inf
288
- point3f physics:localPos0 = (0, 0, 0)
289
- point3f physics:localPos1 = (-0.06549733, -0.0045318594, -0.00060643995)
290
- quatf physics:localRot0 = (1, 0, 0, 0)
291
- quatf physics:localRot1 = (-0.4988273, 0.49882996, 0.50117344, -0.50116396)
292
- }
293
-
294
- over "Wrist_Twist" (
295
- instanceable = false
296
- )
297
- {
298
- over "Wrist_Twist" (
299
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
300
- )
301
- {
302
- bool physics:collisionEnabled = 1
303
- }
304
- }
305
- }
306
-
307
- over "Finger_Left_01" (
308
- prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsFilteredPairsAPI", "PhysicsMassAPI"]
309
- )
310
- {
311
- vector3f physics:angularVelocity = (0, 0, 0)
312
- point3f physics:centerOfMass = (0, 0, 0)
313
- rel physics:filteredPairs = </arm/link5/Finger_Right_01/Finger_Right_01>
314
- bool physics:kinematicEnabled = 0
315
- float physics:mass = 0.02
316
- bool physics:rigidBodyEnabled = 1
317
- vector3f physics:velocity = (0, 0, 0)
318
-
319
- def PhysicsRevoluteJoint "Finger_Left_01_RevoluteJoint" (
320
- prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
321
- )
322
- {
323
- float drive:angular:physics:damping = 1000
324
- float drive:angular:physics:maxForce = 0.12
325
- float drive:angular:physics:stiffness = 6000
326
- float drive:angular:physics:targetPosition = 0
327
- uniform token drive:angular:physics:type = "acceleration"
328
- custom string isaac:nameOverride
329
- custom float[] isaac:physics:AccelerationLimit
330
- custom float[] isaac:physics:JerkLimit
331
- custom int isaac:physics:Rot_X:DofOffset
332
- custom int isaac:physics:Rot_Y:DofOffset
333
- custom int isaac:physics:Rot_Z:DofOffset
334
- custom int isaac:physics:Tr_X:DofOffset
335
- custom int isaac:physics:Tr_Y:DofOffset
336
- custom int isaac:physics:Tr_Z:DofOffset
337
- uniform token physics:axis = "X"
338
- custom rel physics:body0 = </arm/link5/Finger_Left_01>
339
- custom rel physics:body1 = </arm/link5/Wrist_Twist/Wrist_Twist>
340
- float physics:breakForce = inf
341
- float physics:breakTorque = inf
342
- point3f physics:localPos0 = (0, 0, 0)
343
- point3f physics:localPos1 = (-0.29220235, 1.2149862, 4.1918764)
344
- quatf physics:localRot0 = (1, 0, 0, 0)
345
- quatf physics:localRot1 = (1, -1e-45, 6.162976e-33, -0)
346
- float physics:lowerLimit = -30
347
- float physics:upperLimit = 30
348
- }
349
-
350
- over "Finger_Left_01" (
351
- instanceable = false
352
- )
353
- {
354
- over "Finger_Left_01" (
355
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
356
- )
357
- {
358
- bool physics:collisionEnabled = 1
359
- }
360
- }
361
- }
362
-
363
- over "Finger_Right_01" (
364
- prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
365
- )
366
- {
367
- vector3f physics:angularVelocity = (0, 0, 0)
368
- point3f physics:centerOfMass = (0, 0, 0)
369
- bool physics:kinematicEnabled = 0
370
- float physics:mass = 0.02
371
- bool physics:rigidBodyEnabled = 1
372
- vector3f physics:velocity = (0, 0, 0)
373
-
374
- def PhysicsRevoluteJoint "Finger_Right_01_RevoluteJoint" (
375
- prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
376
- )
377
- {
378
- float drive:angular:physics:damping = 1000
379
- float drive:angular:physics:maxForce = 0.12
380
- float drive:angular:physics:stiffness = 6000
381
- float drive:angular:physics:targetPosition = 0
382
- uniform token drive:angular:physics:type = "acceleration"
383
- custom string isaac:nameOverride
384
- custom float[] isaac:physics:AccelerationLimit
385
- custom float[] isaac:physics:JerkLimit
386
- custom int isaac:physics:Rot_X:DofOffset
387
- custom int isaac:physics:Rot_Y:DofOffset
388
- custom int isaac:physics:Rot_Z:DofOffset
389
- custom int isaac:physics:Tr_X:DofOffset
390
- custom int isaac:physics:Tr_Y:DofOffset
391
- custom int isaac:physics:Tr_Z:DofOffset
392
- uniform token physics:axis = "X"
393
- custom rel physics:body0 = </arm/link5/Finger_Right_01>
394
- custom rel physics:body1 = </arm/link5/Wrist_Twist/Wrist_Twist>
395
- float physics:breakForce = inf
396
- float physics:breakTorque = inf
397
- point3f physics:localPos0 = (0, 0, 0)
398
- point3f physics:localPos1 = (-0.29220113, -1.240003, 4.1918764)
399
- quatf physics:localRot0 = (1, 0, 0, 0)
400
- quatf physics:localRot1 = (1, -1e-45, 6.162985e-33, -0)
401
- float physics:lowerLimit = -30
402
- float physics:upperLimit = 30
403
- }
404
-
405
- over "Finger_Right_01" (
406
- instanceable = false
407
- )
408
- {
409
- over "Finger_Right_01" (
410
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
411
- )
412
- {
413
- bool physics:collisionEnabled = 1
414
- }
415
- }
416
- }
417
-
418
- over "Finger_Left_03" (
419
- prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
420
- instanceable = false
421
- )
422
- {
423
- vector3f physics:angularVelocity = (0, 0, 0)
424
- bool physics:kinematicEnabled = 0
425
- float physics:mass = 0.0033898563 (
426
- customData = {
427
- dictionary agentfix = {
428
- string massConfidence = "estimate with user-authorized material guesses and aluminium fallback, not verified hardware mass"
429
- string massMethod = "CORE Artist Tools material shell estimate with source component masses retained"
430
- }
431
- }
432
- )
433
- bool physics:rigidBodyEnabled = 1
434
- vector3f physics:velocity = (0, 0, 0)
435
-
436
- over "Finger_Left_03" (
437
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
438
- )
439
- {
440
- bool physics:collisionEnabled = 1
441
- }
442
- }
443
-
444
- over "Finger_Right_03" (
445
- prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
446
- instanceable = false
447
- )
448
- {
449
- vector3f physics:angularVelocity = (0, 0, 0)
450
- bool physics:kinematicEnabled = 0
451
- float physics:mass = 0.003950518 (
452
- customData = {
453
- dictionary agentfix = {
454
- string massConfidence = "estimate with user-authorized material guesses and aluminium fallback, not verified hardware mass"
455
- string massMethod = "CORE Artist Tools material shell estimate with source component masses retained"
456
- }
457
- }
458
- )
459
- bool physics:rigidBodyEnabled = 1
460
- vector3f physics:velocity = (0, 0, 0)
461
-
462
- over "Finger_Right_03" (
463
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
464
- )
465
- {
466
- bool physics:collisionEnabled = 1
467
- }
468
- }
469
-
470
- over "Finger_Left_02" (
471
- prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
472
- )
473
- {
474
- vector3f physics:angularVelocity = (0, 0, 0)
475
- bool physics:kinematicEnabled = 0
476
- float physics:mass = 0.002549749 (
477
- customData = {
478
- dictionary agentfix = {
479
- string massConfidence = "estimate with user-authorized material guesses and aluminium fallback, not verified hardware mass"
480
- string massMethod = "CORE Artist Tools material shell estimate with source component masses retained"
481
- }
482
- }
483
- )
484
- bool physics:rigidBodyEnabled = 1
485
- vector3f physics:velocity = (0, 0, 0)
486
-
487
- def PhysicsSphericalJoint "Finger_Left_02_SphericalJoint"
488
- {
489
- uniform token physics:axis = "X"
490
- custom rel physics:body0 = </arm/link5/Finger_Left_03/Finger_Left_03>
491
- custom rel physics:body1 = </arm/link5/Finger_Left_02/Finger_Left_02>
492
- float physics:breakForce = inf
493
- float physics:breakTorque = inf
494
- uniform bool physics:excludeFromArticulation = 1
495
- point3f physics:localPos0 = (-1.4452124e-7, -0.79711, 1.83944)
496
- point3f physics:localPos1 = (1.4409475e-8, 1.77985, 2.43045)
497
- quatf physics:localRot0 = (1, -2.6163723e-13, 2.7813916e-11, 6.980623e-14)
498
- quatf physics:localRot1 = (1, -1.12632634e-7, 9.658924e-9, -2.9698487e-8)
499
- }
500
-
501
- over "Finger_Left_02" (
502
- instanceable = false
503
- )
504
- {
505
- over "Finger_Left_02" (
506
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
507
- )
508
- {
509
- bool physics:collisionEnabled = 1
510
- }
511
- }
512
- }
513
-
514
- over "Finger_Right_02" (
515
- prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
516
- )
517
- {
518
- vector3f physics:angularVelocity = (0, 0, 0)
519
- bool physics:kinematicEnabled = 0
520
- float physics:mass = 0.002549749 (
521
- customData = {
522
- dictionary agentfix = {
523
- string massConfidence = "estimate with user-authorized material guesses and aluminium fallback, not verified hardware mass"
524
- string massMethod = "CORE Artist Tools material shell estimate with source component masses retained"
525
- }
526
- }
527
- )
528
- bool physics:rigidBodyEnabled = 1
529
- vector3f physics:velocity = (0, 0, 0)
530
-
531
- def PhysicsSphericalJoint "Finger_Right_02_SphericalJoint"
532
- {
533
- uniform token physics:axis = "X"
534
- custom rel physics:body0 = </arm/link5/Finger_Right_03/Finger_Right_03>
535
- custom rel physics:body1 = </arm/link5/Finger_Right_02/Finger_Right_02>
536
- float physics:breakForce = inf
537
- float physics:breakTorque = inf
538
- uniform bool physics:excludeFromArticulation = 1
539
- point3f physics:localPos0 = (-8.870277e-9, 0.81077, 1.81201)
540
- point3f physics:localPos1 = (-2.9491831e-9, -0.01149, -0.01115)
541
- quatf physics:localRot0 = (1, -1.975757e-12, 2.7470394e-11, 4.412854e-14)
542
- quatf physics:localRot1 = (1, -1.9409395e-8, -1.2668238e-9, -6.4225496e-8)
543
- }
544
-
545
- over "Finger_Right_02" (
546
- instanceable = false
547
- )
548
- {
549
- over "Finger_Right_02" (
550
- prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
551
- )
552
- {
553
- bool physics:collisionEnabled = 1
554
- }
555
- }
556
- }
557
-
558
- def PhysicsRevoluteJoint "Finger_Left_02_RevoluteJoint" (
559
- prepend apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
560
- )
561
- {
562
- float drive:angular:physics:damping = 0
563
- float drive:angular:physics:maxForce = 0.12
564
- float drive:angular:physics:stiffness = 0
565
- float drive:angular:physics:targetPosition = 0
566
- float drive:angular:physics:targetVelocity = 0
567
- uniform token drive:angular:physics:type = "acceleration"
568
- token physics:axis = "X"
569
- custom rel physics:body0 = </arm/link5/Finger_Left_02/Finger_Left_02>
570
- custom rel physics:body1 = </arm/link5/Wrist_Twist/Wrist_Twist>
571
- float physics:breakForce = inf
572
- float physics:breakTorque = inf
573
- point3f physics:localPos0 = (0, 0, 0)
574
- point3f physics:localPos1 = (-0.16869655, 0.4503985, 5.992106)
575
- quatf physics:localRot0 = (1, 0, 0, 0)
576
- quatf physics:localRot1 = (1, -0.00011703074, 0.0000049658033, -3.4355e-8)
577
- }
578
-
579
- def PhysicsRevoluteJoint "Finger_Left_03_RevoluteJoint" (
580
- prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
581
- )
582
- {
583
- float drive:angular:physics:damping = 0
584
- float drive:angular:physics:maxForce = 0.12
585
- float drive:angular:physics:stiffness = 0
586
- float drive:angular:physics:targetPosition = 0
587
- float drive:angular:physics:targetVelocity = 0
588
- uniform token drive:angular:physics:type = "acceleration"
589
- token physics:axis = "X"
590
- custom rel physics:body0 = </arm/link5/Finger_Left_03/Finger_Left_03>
591
- custom rel physics:body1 = </arm/link5/Finger_Left_01/Finger_Left_01>
592
- float physics:breakForce = inf
593
- float physics:breakTorque = inf
594
- point3f physics:localPos0 = (0, 0, 0)
595
- point3f physics:localPos1 = (0.12363685, 1.8119415, 2.3910213)
596
- quatf physics:localRot0 = (1, 0, 0, 0)
597
- quatf physics:localRot1 = (1, 8.7435e-9, -7.463727e-10, 1.3773865e-9)
598
- float physics:lowerLimit = -30
599
- float physics:upperLimit = 30
600
- }
601
-
602
- def PhysicsRevoluteJoint "Finger_Right_02_RevoluteJoint" (
603
- prepend apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
604
- )
605
- {
606
- float drive:angular:physics:damping = 0
607
- float drive:angular:physics:maxForce = 0.12
608
- float drive:angular:physics:stiffness = 0
609
- float drive:angular:physics:targetPosition = 0
610
- float drive:angular:physics:targetVelocity = 0
611
- uniform token drive:angular:physics:type = "acceleration"
612
- token physics:axis = "X"
613
- custom rel physics:body0 = </arm/link5/Finger_Right_02/Finger_Right_02>
614
- custom rel physics:body1 = </arm/link5/Wrist_Twist/Wrist_Twist>
615
- float physics:breakForce = inf
616
- float physics:breakTorque = inf
617
- point3f physics:localPos0 = (-5.173299e-7, 1.7269789, -2.4491472)
618
- point3f physics:localPos1 = (-0.16868919, -0.45649478, 5.9916687)
619
- quatf physics:localRot0 = (1, 1.9229503e-12, 1.4099211e-11, -1.479941e-14)
620
- quatf physics:localRot1 = (1, 0.00009905596, 0.0000035586138, -3.2006255e-8)
621
- }
622
-
623
- def PhysicsRevoluteJoint "Finger_Right_03_RevoluteJoint" (
624
- prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
625
- )
626
- {
627
- float drive:angular:physics:damping = 0
628
- float drive:angular:physics:maxForce = 0.12
629
- float drive:angular:physics:stiffness = 0
630
- float drive:angular:physics:targetPosition = 0
631
- float drive:angular:physics:targetVelocity = 0
632
- uniform token drive:angular:physics:type = "acceleration"
633
- token physics:axis = "X"
634
- custom rel physics:body0 = </arm/link5/Finger_Right_03/Finger_Right_03>
635
- custom rel physics:body1 = </arm/link5/Finger_Right_01/Finger_Right_01>
636
- float physics:breakForce = inf
637
- float physics:breakTorque = inf
638
- point3f physics:localPos0 = (0, 0, 0)
639
- point3f physics:localPos1 = (0.12363637, -1.7653793, 2.4256)
640
- quatf physics:localRot0 = (1, 0, 0, 0)
641
- quatf physics:localRot1 = (1, 1.12872264e-7, 8.302244e-9, -1.2118254e-7)
642
- float physics:lowerLimit = -30
643
- float physics:upperLimit = 30
644
- }
645
- }
646
-
647
- def PhysicsFixedJoint "root_joint"
648
- {
649
- custom rel physics:body1 = </arm/base_link>
650
- float physics:breakForce = inf
651
- float physics:breakTorque = inf
652
- point3f physics:localPos0 = (0, 0, 0)
653
- point3f physics:localPos1 = (0, 0, 0)
654
- }
655
- }
656
-
657
- over "World"
658
- {
659
- def PhysicsScene "physicsScene"
660
- {
661
- vector3f physics:gravityDirection = (0, 0, -1)
662
- float physics:gravityMagnitude = 9.81
663
- }
664
- }
665
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
yahboom_dofbot/payloads/Physics/physx.usda DELETED
@@ -1,242 +0,0 @@
1
- #usda 1.0
2
- (
3
- customLayerData = {
4
- }
5
- defaultPrim = "arm"
6
- endTimeCode = 100
7
- metersPerUnit = 1
8
- startTimeCode = 0
9
- subLayers = [
10
- @./physics.usda@
11
- ]
12
- timeCodesPerSecond = 60
13
- upAxis = "Z"
14
- )
15
-
16
- over "arm" (
17
- prepend apiSchemas = ["PhysxArticulationAPI"]
18
- )
19
- {
20
- bool physxArticulation:enabledSelfCollisions = 0
21
- int physxArticulation:solverVelocityIterationCount = 32
22
-
23
- over "base_link" (
24
- prepend apiSchemas = ["PhysxRigidBodyAPI"]
25
- )
26
- {
27
- bool physxRigidBody:disableGravity = 1 (
28
- allowedTokens = []
29
- )
30
- float physxRigidBody:maxDepenetrationVelocity = 0.049999997
31
- float physxRigidBody:maxLinearVelocity = inf
32
- float physxRigidBody:sleepThreshold = 5e-7
33
- float physxRigidBody:stabilizationThreshold = 1e-9
34
-
35
- over "joint1" (
36
- prepend apiSchemas = ["PhysxJointAPI"]
37
- )
38
- {
39
- float physxJoint:jointFriction = 0
40
- float physxJoint:maxJointVelocity = 57.29578
41
- }
42
- }
43
-
44
- over "link1" (
45
- prepend apiSchemas = ["PhysxRigidBodyAPI"]
46
- )
47
- {
48
- bool physxRigidBody:disableGravity = 1 (
49
- allowedTokens = []
50
- )
51
- float physxRigidBody:maxDepenetrationVelocity = 0.049999997
52
- float physxRigidBody:maxLinearVelocity = inf
53
- float physxRigidBody:sleepThreshold = 5e-7
54
- float physxRigidBody:stabilizationThreshold = 1e-9
55
-
56
- over "joint2" (
57
- prepend apiSchemas = ["PhysxJointAPI"]
58
- )
59
- {
60
- float physxJoint:jointFriction = 0
61
- float physxJoint:maxJointVelocity = 57.29578
62
- }
63
- }
64
-
65
- over "link2" (
66
- prepend apiSchemas = ["PhysxRigidBodyAPI"]
67
- )
68
- {
69
- bool physxRigidBody:disableGravity = 1 (
70
- allowedTokens = []
71
- )
72
- float physxRigidBody:maxDepenetrationVelocity = 0.049999997
73
- float physxRigidBody:maxLinearVelocity = inf
74
- float physxRigidBody:sleepThreshold = 5e-7
75
- float physxRigidBody:stabilizationThreshold = 1e-9
76
-
77
- over "joint3" (
78
- prepend apiSchemas = ["PhysxJointAPI"]
79
- )
80
- {
81
- float physxJoint:jointFriction = 0
82
- float physxJoint:maxJointVelocity = 57.29578
83
- }
84
- }
85
-
86
- over "link3" (
87
- prepend apiSchemas = ["PhysxRigidBodyAPI"]
88
- )
89
- {
90
- bool physxRigidBody:disableGravity = 1 (
91
- allowedTokens = []
92
- )
93
- float physxRigidBody:maxDepenetrationVelocity = 0.049999997
94
- float physxRigidBody:maxLinearVelocity = inf
95
- float physxRigidBody:sleepThreshold = 5e-7
96
- float physxRigidBody:stabilizationThreshold = 1e-9
97
-
98
- over "joint4" (
99
- prepend apiSchemas = ["PhysxJointAPI"]
100
- )
101
- {
102
- float physxJoint:jointFriction = 0
103
- float physxJoint:maxJointVelocity = 57.29578
104
- }
105
- }
106
-
107
- over "link4" (
108
- prepend apiSchemas = ["PhysxRigidBodyAPI"]
109
- )
110
- {
111
- bool physxRigidBody:disableGravity = 1 (
112
- allowedTokens = []
113
- )
114
- float physxRigidBody:maxDepenetrationVelocity = 0.049999997
115
- float physxRigidBody:maxLinearVelocity = inf
116
- float physxRigidBody:sleepThreshold = 5e-7
117
- float physxRigidBody:stabilizationThreshold = 1e-9
118
- }
119
-
120
- over "link5"
121
- {
122
- bool physxArticulation:enabledSelfCollisions = 0
123
- int physxArticulation:solverPositionIterationCount = 64
124
- int physxArticulation:solverVelocityIterationCount = 16
125
- float physxArticulation:stabilizationThreshold = 1000
126
-
127
- over "Wrist_Twist" (
128
- prepend apiSchemas = ["PhysxRigidBodyAPI"]
129
- )
130
- {
131
- float physxRigidBody:maxAngularVelocity = 100
132
- float physxRigidBody:maxContactImpulse = 100
133
- float physxRigidBody:maxDepenetrationVelocity = 1
134
- float physxRigidBody:maxLinearVelocity = 1 (
135
- allowedTokens = []
136
- )
137
- float physxRigidBody:sleepThreshold = 5e-7
138
- float physxRigidBody:stabilizationThreshold = 1e-9
139
- }
140
-
141
- over "Finger_Left_01" (
142
- prepend apiSchemas = ["PhysxRigidBodyAPI"]
143
- )
144
- {
145
- float physxRigidBody:maxAngularVelocity = 10
146
- float physxRigidBody:maxContactImpulse = 10
147
- float physxRigidBody:maxDepenetrationVelocity = 0.099999994
148
- float physxRigidBody:maxLinearVelocity = 0.099999994 (
149
- allowedTokens = []
150
- )
151
- float physxRigidBody:sleepThreshold = 5e-7
152
- float physxRigidBody:stabilizationThreshold = 1e-9
153
- }
154
-
155
- over "Finger_Right_01" (
156
- prepend apiSchemas = ["PhysxRigidBodyAPI"]
157
- )
158
- {
159
- float physxRigidBody:maxAngularVelocity = 10
160
- float physxRigidBody:maxContactImpulse = 10
161
- float physxRigidBody:maxDepenetrationVelocity = 0.099999994
162
- float physxRigidBody:maxLinearVelocity = 0.099999994 (
163
- allowedTokens = []
164
- )
165
- float physxRigidBody:sleepThreshold = 5e-7
166
- float physxRigidBody:stabilizationThreshold = 1e-9
167
- }
168
-
169
- over "Finger_Left_03" (
170
- prepend apiSchemas = ["PhysxRigidBodyAPI"]
171
- )
172
- {
173
- float physxRigidBody:maxAngularVelocity = 10
174
- float physxRigidBody:maxContactImpulse = 10
175
- float physxRigidBody:maxDepenetrationVelocity = 0.099999994
176
- float physxRigidBody:maxLinearVelocity = 0.099999994 (
177
- allowedTokens = []
178
- )
179
- float physxRigidBody:sleepThreshold = 5e-7
180
- float physxRigidBody:stabilizationThreshold = 1e-9
181
- }
182
-
183
- over "Finger_Right_03" (
184
- prepend apiSchemas = ["PhysxRigidBodyAPI"]
185
- )
186
- {
187
- float physxRigidBody:maxAngularVelocity = 10
188
- float physxRigidBody:maxContactImpulse = 10
189
- float physxRigidBody:maxDepenetrationVelocity = 0.099999994
190
- float physxRigidBody:maxLinearVelocity = 0.099999994 (
191
- allowedTokens = []
192
- )
193
- float physxRigidBody:sleepThreshold = 5e-7
194
- float physxRigidBody:stabilizationThreshold = 1e-9
195
- }
196
-
197
- over "Finger_Left_02" (
198
- prepend apiSchemas = ["PhysxRigidBodyAPI"]
199
- )
200
- {
201
- float physxRigidBody:maxAngularVelocity = 10
202
- float physxRigidBody:maxContactImpulse = 10
203
- float physxRigidBody:maxDepenetrationVelocity = 0.099999994
204
- float physxRigidBody:maxLinearVelocity = 0.099999994 (
205
- allowedTokens = []
206
- )
207
- float physxRigidBody:sleepThreshold = 5e-7
208
- float physxRigidBody:stabilizationThreshold = 1e-9
209
- }
210
-
211
- over "Finger_Right_02" (
212
- prepend apiSchemas = ["PhysxRigidBodyAPI"]
213
- )
214
- {
215
- float physxRigidBody:maxAngularVelocity = 10
216
- float physxRigidBody:maxContactImpulse = 10
217
- float physxRigidBody:maxDepenetrationVelocity = 0.099999994
218
- float physxRigidBody:maxLinearVelocity = 0.099999994 (
219
- allowedTokens = []
220
- )
221
- float physxRigidBody:sleepThreshold = 5e-7
222
- float physxRigidBody:stabilizationThreshold = 1e-9
223
- }
224
- }
225
- }
226
-
227
- over "World"
228
- {
229
- over "physicsScene" (
230
- prepend apiSchemas = ["PhysxSceneAPI"]
231
- )
232
- {
233
- uniform token physxScene:broadphaseType = "MBP"
234
- bool physxScene:enableCCD = 1
235
- bool physxScene:enableGPUDynamics = 0
236
- bool physxScene:enableStabilization = 1
237
- float physxScene:frictionCorrelationDistance = 0.00025
238
- float physxScene:frictionOffsetThreshold = 0.0004
239
- uniform token physxScene:solverType = "TGS"
240
- }
241
- }
242
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
yahboom_dofbot/payloads/base.usda DELETED
@@ -1,405 +0,0 @@
1
- #usda 1.0
2
- (
3
- customLayerData = {
4
- }
5
- defaultPrim = "arm"
6
- endTimeCode = 100
7
- metersPerUnit = 1
8
- startTimeCode = 0
9
- subLayers = [
10
- @./robot.usda@
11
- ]
12
- timeCodesPerSecond = 60
13
- upAxis = "Z"
14
- )
15
-
16
- def Xform "arm"
17
- {
18
- custom string isaac:description
19
- custom string isaac:namespace
20
- custom rel isaac:physics:robotJoints
21
- prepend rel isaac:physics:robotJoints = [
22
- </arm/base_link/joint1>,
23
- </arm/link1/joint2>,
24
- </arm/link2/joint3>,
25
- </arm/link3/joint4>,
26
- </arm/link5/Wrist_Twist/Wrist_Twist_RevoluteJoint>,
27
- </arm/link5/Finger_Left_01/Finger_Left_01_RevoluteJoint>,
28
- </arm/link5/Finger_Right_01/Finger_Right_01_RevoluteJoint>,
29
- </arm/link5/Finger_Left_02/Finger_Left_02_SphericalJoint>,
30
- </arm/link5/Finger_Right_02/Finger_Right_02_SphericalJoint>,
31
- ]
32
- custom rel isaac:physics:robotLinks
33
- prepend rel isaac:physics:robotLinks = [
34
- </arm/base_link>,
35
- </arm/link1>,
36
- </arm/link2>,
37
- </arm/link3>,
38
- </arm/link4>,
39
- </arm/link5/Wrist_Twist>,
40
- </arm/link5/Finger_Left_01>,
41
- </arm/link5/Finger_Right_01>,
42
- </arm/link5/Finger_Left_03>,
43
- </arm/link5/Finger_Right_03>,
44
- </arm/link5/Finger_Left_02>,
45
- </arm/link5/Finger_Right_02>,
46
- ]
47
-
48
- def Xform "base_link"
49
- {
50
- custom string isaac:nameOverride
51
- quatf xformOp:orient = (1, 0, 0, 0)
52
- double3 xformOp:scale = (1, 1, 1)
53
- float3 xformOp:translate = (1.5459954e-9, 7.4386594e-7, -5.7220456e-7)
54
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
55
-
56
- def Xform "visuals" (
57
- instanceable = true
58
- prepend references = @./instances.usda@</Instances/visuals>
59
- )
60
- {
61
- }
62
-
63
- def Xform "collisions" (
64
- instanceable = true
65
- prepend references = @./instances.usda@</Instances/visuals_1>
66
- )
67
- {
68
- }
69
-
70
- def Xform "PCB_01" (
71
- instanceable = true
72
- prepend references = @./instances.usda@</Instances/PCB_01>
73
- )
74
- {
75
- quatd xformOp:orient = (0.7071067812, 0, 0, 0.7071067812)
76
- double3 xformOp:scale = (0.009999999776, 0.01000000693, 0.01000000693)
77
- double3 xformOp:translate = (-1.51339915e-9, -7.247924643e-7, 5.578994626e-7)
78
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
79
- }
80
-
81
- def Xform "Base01_01" (
82
- instanceable = true
83
- prepend references = @./instances.usda@</Instances/Base01_01>
84
- )
85
- {
86
- quatd xformOp:orient = (0.7071067812, 0, 0, 0.7071067812)
87
- double3 xformOp:scale = (0.009999999776, 0.01000000693, 0.01000000693)
88
- double3 xformOp:translate = (-1.51339915e-9, -7.247924643e-7, 5.578994626e-7)
89
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
90
- }
91
-
92
- def Xform "Antennas_01" (
93
- instanceable = true
94
- prepend references = @./instances.usda@</Instances/Antennas_01>
95
- )
96
- {
97
- quatd xformOp:orient = (0.7071067812, 0, 0, 0.7071067812)
98
- double3 xformOp:scale = (0.009999999776, 0.01000000693, 0.01000000693)
99
- double3 xformOp:translate = (-1.51339915e-9, -7.247924643e-7, 5.578994626e-7)
100
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
101
- }
102
- }
103
-
104
- def Xform "link1"
105
- {
106
- custom string isaac:nameOverride
107
- quatf xformOp:orient = (0.9999854, -0.0054042637, 2.9373043e-8, 3.0267986e-9)
108
- double3 xformOp:scale = (1, 0.999999999998871, 0.999999999998871)
109
- float3 xformOp:translate = (1.5366822e-9, 1.8024816e-7, 0.066049896)
110
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
111
-
112
- def Xform "collisions" (
113
- instanceable = true
114
- prepend references = @./instances.usda@</Instances/collisions>
115
- )
116
- {
117
- }
118
-
119
- def Xform "visuals" (
120
- instanceable = true
121
- prepend references = @./instances.usda@</Instances/visuals_1_1>
122
- )
123
- {
124
- quatd xformOp:orient = (0.7070964573, 0.003821370514, -0.003821412054, 0.7070964532)
125
- double3 xformOp:scale = (0.009999999776, 0.01000000335, 0.01000000335)
126
- double3 xformOp:translate = (-2.0054154e-9, -0.00009151267273, 0.008449656489)
127
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
128
- }
129
- }
130
-
131
- def Xform "link2"
132
- {
133
- custom string isaac:nameOverride
134
- quatf xformOp:orient = (0.70709515, -0.0038200808, 0.70709777, -0.003820095)
135
- double3 xformOp:scale = (1.0000000713880137, 1, 1.0000000713880137)
136
- float3 xformOp:translate = (8.0359165e-8, 0.00012933864, 0.107500926)
137
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
138
-
139
- def Xform "collisions" (
140
- instanceable = true
141
- prepend references = @./instances.usda@</Instances/collisions_1>
142
- )
143
- {
144
- }
145
-
146
- def Xform "Shoulder_Lift"
147
- {
148
- double3 xformOp:rotateXYZ = (-90, 0.0000026183336103713373, 90)
149
- double3 xformOp:scale = (1.0000004768371582, 1, 1)
150
- double3 xformOp:translate = (0, 0, -7.78784860728042e-8)
151
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
152
- }
153
-
154
- def Xform "visuals" (
155
- instanceable = true
156
- prepend references = @./instances.usda@</Instances/visuals_2>
157
- )
158
- {
159
- quatd xformOp:orient = (0.4999999886, -0.5000000114, -0.4999999886, 0.5000000114)
160
- double3 xformOp:scale = (0.01000000454, 0.009999999776, 0.009999999776)
161
- double3 xformOp:translate = (-3.552713599e-17, -1.38777875e-19, -7.787848607e-8)
162
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
163
- }
164
- }
165
-
166
- def Xform "link3"
167
- {
168
- custom string isaac:nameOverride
169
- quatf xformOp:orient = (0.70709515, -0.0038200254, 0.70709777, -0.003820039)
170
- double3 xformOp:scale = (1.0000000713880137, 1, 1.0000000713880137)
171
- float3 xformOp:translate = (3.2719225e-7, 0.0010245029, 0.19034551)
172
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
173
-
174
- def Xform "collisions" (
175
- instanceable = true
176
- prepend references = @./instances.usda@</Instances/collisions_2>
177
- )
178
- {
179
- }
180
-
181
- def Xform "visuals" (
182
- instanceable = true
183
- prepend references = @./instances.usda@</Instances/visuals_3>
184
- )
185
- {
186
- quatd xformOp:orient = (0.5, -0.5, -0.5, 0.5)
187
- double3 xformOp:scale = (0.009999999776, 0.01000001408, 0.009999986067)
188
- double3 xformOp:translate = (3.552709921e-17, 6.938889845e-19, 0)
189
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
190
- }
191
- }
192
-
193
- def Xform "link4"
194
- {
195
- custom string isaac:nameOverride
196
- quatf xformOp:orient = (0.7071009, -0.0008825615, 0.70711154, -0.00088266656)
197
- double3 xformOp:scale = (0.9999999228219483, 0.9999999999999999, 0.9999999228219483)
198
- float3 xformOp:translate = (5.00977e-7, 0.001919632, 0.27319115)
199
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
200
-
201
- def Xform "Wrist_Lift" (
202
- instanceable = true
203
- prepend references = @./instances.usda@</Instances/Wrist_Lift>
204
- )
205
- {
206
- quatd xformOp:orient = (0.5, -0.5, -0.5, 0.5)
207
- double3 xformOp:scale = (0.009999999776, 0.009999999776, 0.009999999776)
208
- double3 xformOp:translate = (0, 0, 0)
209
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
210
- }
211
-
212
- def Camera "Camera" (
213
- hide_in_stage_window = false
214
- kind = "model"
215
- no_delete = false
216
- )
217
- {
218
- float2 clippingRange = (0.01, 10000)
219
- float focalLength = 0.24
220
- float focusDistance = 4
221
- float horizontalAperture = 0.20955
222
- float horizontalApertureOffset = 0
223
- float verticalAperture = 0.152908
224
- float verticalApertureOffset = 0
225
- double3 xformOp:rotateXYZ = (0, -90, 180)
226
- double3 xformOp:scale = (1.000001311302185, 0.9999985098838806, 1.0000008344650269)
227
- double3 xformOp:translate = (-0.06957090357886422, -0.04809993689687652, -0.0006000007241970178)
228
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
229
-
230
- def Xform "OmniverseKitViewportCameraMesh" (
231
- always_pick_model = true
232
- hide_in_stage_window = true
233
- instanceable = true
234
- kind = "subcomponent"
235
- no_delete = true
236
- prepend references = @./instances.usda@</Instances/CameraModel>
237
- )
238
- {
239
- float3[] extent = [(3.4028235e38, 3.4028235e38, 3.4028235e38), (-3.4028235e38, -3.4028235e38, -3.4028235e38)]
240
- bool primvars:doNotCastShadows = 1
241
- token visibility = "invisible"
242
- quatd xformOp:orient = (1, 0, 0, 0)
243
- double3 xformOp:scale = (0.1422010362, 0.1422010362, 0.1422010362)
244
- double3 xformOp:translate = (0, 0, 0)
245
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
246
- }
247
- }
248
- }
249
-
250
- def Xform "link5" (
251
- apiSchemas = None
252
- instanceable = false
253
- )
254
- {
255
- token visibility = "inherited"
256
- float3 xformOp:rotateXYZ = (0, 0, 90)
257
- float3 xformOp:scale = (1, 1, 1)
258
- double3 xformOp:translate = (0, 0, 0)
259
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:rotateXYZ", "xformOp:scale"]
260
-
261
- def Xform "Wrist_Twist"
262
- {
263
- custom string isaac:nameOverride
264
- token visibility = "inherited"
265
- quatf xformOp:orient = (0.9999994, 5.9269006e-8, -0.0010918181, -0.0000031299985)
266
- double3 xformOp:scale = (0.999999463558197, 1, 1.0000005960464478)
267
- double3 xformOp:translate = (-0.0024486922670448052, 0.000605108277385496, 0.33869979101345393)
268
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
269
-
270
- def Xform "Wrist_Twist" (
271
- instanceable = true
272
- prepend references = @./instances.usda@</Instances/Wrist_Twist>
273
- )
274
- {
275
- quatd xformOp:orient = (1, 0, 0, 0)
276
- double3 xformOp:scale = (0.009999999776, 0.009999999776, 0.009999999776)
277
- double3 xformOp:translate = (-2.7755575e-19, 0, -7.105427199e-17)
278
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
279
- }
280
- }
281
-
282
- def Xform "Finger_Left_01"
283
- {
284
- custom string isaac:nameOverride
285
- token visibility = "inherited"
286
- quatf xformOp:orient = (0.99999934, -0.00035134863, -0.0010898734, -0.0000032389833)
287
- double3 xformOp:scale = (0.999999463558197, 1, 1.0000004768371582)
288
- double3 xformOp:translate = (-0.005462167140942057, 0.01275498361688143, 0.38061209781589866)
289
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
290
-
291
- def Xform "Finger_Left_01" (
292
- instanceable = true
293
- prepend references = @./instances.usda@</Instances/Finger_Left_01>
294
- )
295
- {
296
- quatd xformOp:orient = (1, 0, 0, 0)
297
- double3 xformOp:scale = (0.009999999776, 0.009999999776, 0.009999999776)
298
- double3 xformOp:translate = (0, 0, 0)
299
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
300
- }
301
- }
302
-
303
- def Xform "Finger_Right_01"
304
- {
305
- custom string isaac:nameOverride
306
- token visibility = "inherited"
307
- quatf xformOp:orient = (0.99999934, 0.00038074935, -0.0010799972, -0.0000024802955)
308
- double3 xformOp:scale = (1.0000008344650269, 0.9999991059303284, 1)
309
- double3 xformOp:translate = (-0.005462308403947011, -0.011794907783085675, 0.38061209781589866)
310
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
311
-
312
- def Xform "Finger_Right_01" (
313
- instanceable = true
314
- prepend references = @./instances.usda@</Instances/Finger_Right_01>
315
- )
316
- {
317
- quatd xformOp:orient = (1, 0, 0, 0)
318
- double3 xformOp:scale = (0.009999999776, 0.009999999776, 0.009999999776)
319
- double3 xformOp:translate = (-1.110223e-18, 2.220446e-18, 0)
320
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
321
- }
322
- }
323
-
324
- def Xform "Finger_Left_03" (
325
- instanceable = true
326
- prepend references = @./instances.usda@</Instances/Finger_Left_03>
327
- )
328
- {
329
- custom string isaac:nameOverride
330
- token visibility = "inherited"
331
- quatd xformOp:orient = (0.999999404, -0.0001229924869, -0.001084876315, -0.000002961403791)
332
- double3 xformOp:scale = (0.009999994412, 0.009999999776, 0.01000000454)
333
- double3 xformOp:translate = (-0.004276864135, 0.03089094808, 0.4045123964)
334
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
335
- }
336
-
337
- def Xform "Finger_Right_03" (
338
- instanceable = true
339
- prepend references = @./instances.usda@</Instances/Finger_Right_03>
340
- )
341
- {
342
- custom string isaac:nameOverride
343
- token visibility = "inherited"
344
- quatd xformOp:orient = (0.999999404, 0.0001006576781, -0.001087176068, -0.000002961403158)
345
- double3 xformOp:scale = (0.009999994412, 0.009999999776, 0.01000000454)
346
- double3 xformOp:translate = (-0.004277966225, -0.02946700746, 0.4048573976)
347
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
348
- }
349
-
350
- def Xform "Finger_Left_02"
351
- {
352
- custom string isaac:nameOverride
353
- token visibility = "inherited"
354
- quatf xformOp:orient = (0.99999934, -0.0003527731, -0.0010893947, -0.0000034918837)
355
- double3 xformOp:scale = (0.999999463558197, 1, 1.0000004768371582)
356
- double3 xformOp:translate = (-0.004264077150879565, 0.005108910088786999, 0.39861651483290217)
357
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
358
-
359
- def Xform "Finger_Left_02" (
360
- instanceable = true
361
- prepend references = @./instances.usda@</Instances/Finger_Left_02>
362
- )
363
- {
364
- quatd xformOp:orient = (1, 0, 0, 0)
365
- double3 xformOp:scale = (0.009999999776, 0.009999999776, 0.009999999776)
366
- double3 xformOp:translate = (-5.551114999e-19, -1.110223e-18, 0)
367
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
368
- }
369
- }
370
-
371
- def Xform "Finger_Right_02"
372
- {
373
- custom string isaac:nameOverride
374
- token visibility = "inherited"
375
- quatf xformOp:orient = (0.99999934, 0.00038121297, -0.001079797, -0.0000026489224)
376
- double3 xformOp:scale = (0.999999463558197, 1, 1.0000004768371582)
377
- double3 xformOp:translate = (-0.004316289924466084, -0.021248104097363996, 0.4230906201208242)
378
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
379
-
380
- def Xform "Finger_Right_02" (
381
- instanceable = true
382
- prepend references = @./instances.usda@</Instances/Finger_Right_02>
383
- )
384
- {
385
- quatd xformOp:orient = (1, 0, 0, 0)
386
- double3 xformOp:scale = (0.009999999776, 0.009999999776, 0.009999999776)
387
- double3 xformOp:translate = (-5.551114999e-19, 0, -7.105427199e-17)
388
- uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
389
- }
390
- }
391
-
392
- def Scope "Looks"
393
- {
394
- }
395
- }
396
-
397
- def Scope "Looks"
398
- {
399
- }
400
-
401
- def Scope "VisualMaterials"
402
- {
403
- }
404
- }
405
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
yahboom_dofbot/payloads/geometries.usd DELETED
@@ -1,3 +0,0 @@
1
- version https://git-lfs.github.com/spec/v1
2
- oid sha256:9debb6c209a4bdb63a30bc0d52eb527ebd06da654ef24ac20c7a46d86ef05c9b
3
- size 104855194
 
 
 
 
yahboom_dofbot/payloads/instances.usda DELETED
The diff for this file is too large to render. See raw diff
 
yahboom_dofbot/payloads/materials.usda DELETED
The diff for this file is too large to render. See raw diff
 
yahboom_dofbot/payloads/robot.usda DELETED
@@ -1,179 +0,0 @@
1
- #usda 1.0
2
- (
3
- customLayerData = {
4
- }
5
- defaultPrim = "arm"
6
- endTimeCode = 100
7
- metersPerUnit = 1
8
- startTimeCode = 0
9
- timeCodesPerSecond = 60
10
- upAxis = "Z"
11
- )
12
-
13
- over "arm" (
14
- prepend apiSchemas = ["IsaacRobotAPI"]
15
- )
16
- {
17
- prepend rel isaac:physics:robotJoints = [
18
- </arm/link5/Wrist_Twist/Wrist_Twist_RevoluteJoint>,
19
- </arm/link3/joint4>,
20
- </arm/link2/joint3>,
21
- </arm/link1/joint2>,
22
- </arm/base_link/joint1>,
23
- </arm/root_joint>,
24
- ]
25
- prepend rel isaac:physics:robotLinks = [
26
- </arm/link5/Wrist_Twist>,
27
- </arm/link4>,
28
- </arm/link3>,
29
- </arm/link2>,
30
- </arm/link2/Shoulder_Lift>,
31
- </arm/link1>,
32
- </arm/base_link>,
33
- ]
34
- token isaac:robotType = "Manipulator"
35
-
36
- over "link5"
37
- {
38
- over "Finger_Left_03"
39
- {
40
- over "Finger_Left_03"
41
- {
42
- }
43
- }
44
-
45
- over "Finger_Right_03"
46
- {
47
- over "Finger_Right_03"
48
- {
49
- }
50
- }
51
-
52
- over "Finger_Left_02"
53
- {
54
- over "Finger_Left_02"
55
- {
56
- }
57
-
58
- over "Finger_Left_02_SphericalJoint" (
59
- prepend apiSchemas = ["IsaacJointAPI"]
60
- )
61
- {
62
- custom string isaac:nameOverride
63
- float[] isaac:physics:AccelerationLimit
64
- float[] isaac:physics:JerkLimit
65
- custom int isaac:physics:Rot_X:DofOffset
66
- custom int isaac:physics:Rot_Y:DofOffset
67
- custom int isaac:physics:Rot_Z:DofOffset
68
- custom int isaac:physics:Tr_X:DofOffset
69
- custom int isaac:physics:Tr_Y:DofOffset
70
- custom int isaac:physics:Tr_Z:DofOffset
71
- }
72
- }
73
-
74
- over "Finger_Right_02"
75
- {
76
- over "Finger_Right_02"
77
- {
78
- }
79
-
80
- over "Finger_Right_02_SphericalJoint" (
81
- prepend apiSchemas = ["IsaacJointAPI"]
82
- )
83
- {
84
- custom string isaac:nameOverride
85
- float[] isaac:physics:AccelerationLimit
86
- float[] isaac:physics:JerkLimit
87
- custom int isaac:physics:Rot_X:DofOffset
88
- custom int isaac:physics:Rot_Y:DofOffset
89
- custom int isaac:physics:Rot_Z:DofOffset
90
- custom int isaac:physics:Tr_X:DofOffset
91
- custom int isaac:physics:Tr_Y:DofOffset
92
- custom int isaac:physics:Tr_Z:DofOffset
93
- }
94
- }
95
-
96
- over "Wrist_Twist" (
97
- prepend apiSchemas = ["IsaacLinkAPI"]
98
- )
99
- {
100
- over "Wrist_Twist_RevoluteJoint" (
101
- prepend apiSchemas = ["IsaacJointAPI"]
102
- )
103
- {
104
- }
105
- }
106
- }
107
-
108
- over "root_joint" (
109
- prepend apiSchemas = ["IsaacJointAPI"]
110
- )
111
- {
112
- custom string isaac:nameOverride
113
- float[] isaac:physics:AccelerationLimit
114
- float[] isaac:physics:JerkLimit
115
- custom int isaac:physics:Rot_X:DofOffset
116
- custom int isaac:physics:Rot_Y:DofOffset
117
- custom int isaac:physics:Rot_Z:DofOffset
118
- custom int isaac:physics:Tr_X:DofOffset
119
- custom int isaac:physics:Tr_Y:DofOffset
120
- custom int isaac:physics:Tr_Z:DofOffset
121
- }
122
-
123
- over "link4" (
124
- prepend apiSchemas = ["IsaacLinkAPI"]
125
- )
126
- {
127
- }
128
-
129
- over "link3" (
130
- prepend apiSchemas = ["IsaacLinkAPI"]
131
- )
132
- {
133
- over "joint4" (
134
- prepend apiSchemas = ["IsaacJointAPI"]
135
- )
136
- {
137
- }
138
- }
139
-
140
- over "link2" (
141
- prepend apiSchemas = ["IsaacLinkAPI"]
142
- )
143
- {
144
- over "joint3" (
145
- prepend apiSchemas = ["IsaacJointAPI"]
146
- )
147
- {
148
- }
149
-
150
- over "Shoulder_Lift" (
151
- prepend apiSchemas = ["IsaacSiteAPI"]
152
- )
153
- {
154
- }
155
- }
156
-
157
- over "link1" (
158
- prepend apiSchemas = ["IsaacLinkAPI"]
159
- )
160
- {
161
- over "joint2" (
162
- prepend apiSchemas = ["IsaacJointAPI"]
163
- )
164
- {
165
- }
166
- }
167
-
168
- over "base_link" (
169
- prepend apiSchemas = ["IsaacLinkAPI"]
170
- )
171
- {
172
- over "joint1" (
173
- prepend apiSchemas = ["IsaacJointAPI"]
174
- )
175
- {
176
- }
177
- }
178
- }
179
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
yahboom_dofbot/runnables/physics/mujoco.usda DELETED
@@ -1,410 +0,0 @@
1
- #usda 1.0
2
- (
3
- defaultPrim = "arm"
4
- )
5
-
6
- def "arm"
7
- {
8
- over "link5"
9
- {
10
- over "Finger_Left_03"
11
- {
12
- over "Finger_Left_03" (
13
- prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
14
- )
15
- {
16
- uniform token physics:approximation = "convexHull"
17
- }
18
- }
19
-
20
- over "Finger_Right_03"
21
- {
22
- over "Finger_Right_03" (
23
- prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
24
- )
25
- {
26
- uniform token physics:approximation = "convexHull"
27
- }
28
- }
29
-
30
- over "Finger_Left_02"
31
- {
32
- over "Finger_Left_02"
33
- {
34
- over "Finger_Left_02" (
35
- prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
36
- )
37
- {
38
- uniform token physics:approximation = "convexHull"
39
- }
40
- }
41
- }
42
-
43
- over "Finger_Right_02"
44
- {
45
- over "Finger_Right_02"
46
- {
47
- over "Finger_Right_02" (
48
- prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
49
- )
50
- {
51
- uniform token physics:approximation = "convexHull"
52
- }
53
- }
54
- }
55
-
56
- over "Wrist_Twist"
57
- {
58
- over "Wrist_Twist"
59
- {
60
- over "Wrist_Twist" (
61
- prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
62
- )
63
- {
64
- uniform token physics:approximation = "convexHull"
65
- }
66
- }
67
-
68
- over "Wrist_Twist_RevoluteJoint" (
69
- prepend apiSchemas = ["MjcJointAPI"]
70
- )
71
- {
72
- float drive:angular:physics:damping = None
73
- float drive:angular:physics:stiffness = None
74
- float drive:angular:physics:targetPosition = -0
75
- rel physics:body0 = </arm/link4>
76
- rel physics:body1 = </arm/link5/Wrist_Twist>
77
- point3f physics:localPos0 = (-0.06549733, -0.0045318594, -0.00060643995)
78
- point3f physics:localPos1 = (0, 0, 0)
79
- quatf physics:localRot0 = (-0.4988273, 0.49882996, 0.50117344, -0.50116396)
80
- quatf physics:localRot1 = (1, 0, 0, 0)
81
- }
82
- }
83
-
84
- over "Finger_Left_01"
85
- {
86
- over "Finger_Left_01"
87
- {
88
- over "Finger_Left_01" (
89
- prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
90
- )
91
- {
92
- uniform token physics:approximation = "convexHull"
93
- }
94
- }
95
-
96
- over "Finger_Left_01_RevoluteJoint" (
97
- prepend apiSchemas = ["MjcJointAPI"]
98
- )
99
- {
100
- float drive:angular:physics:damping = None
101
- float drive:angular:physics:stiffness = None
102
- float drive:angular:physics:targetPosition = -0
103
- rel physics:body0 = </arm/link5/Wrist_Twist/Wrist_Twist>
104
- rel physics:body1 = </arm/link5/Finger_Left_01>
105
- point3f physics:localPos0 = (-0.29220235, 1.2149862, 4.1918764)
106
- point3f physics:localPos1 = (0, 0, 0)
107
- quatf physics:localRot0 = (1, -1e-45, 6.162976e-33, -0)
108
- quatf physics:localRot1 = (1, 0, 0, 0)
109
- float physics:lowerLimit = -30
110
- float physics:upperLimit = 30
111
- }
112
- }
113
-
114
- over "Finger_Right_01"
115
- {
116
- over "Finger_Right_01"
117
- {
118
- over "Finger_Right_01" (
119
- prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
120
- )
121
- {
122
- uniform token physics:approximation = "convexHull"
123
- }
124
- }
125
-
126
- over "Finger_Right_01_RevoluteJoint" (
127
- prepend apiSchemas = ["MjcJointAPI"]
128
- )
129
- {
130
- float drive:angular:physics:damping = None
131
- float drive:angular:physics:stiffness = None
132
- float drive:angular:physics:targetPosition = -0
133
- rel physics:body0 = </arm/link5/Wrist_Twist/Wrist_Twist>
134
- rel physics:body1 = </arm/link5/Finger_Right_01>
135
- point3f physics:localPos0 = (-0.29220113, -1.240003, 4.1918764)
136
- point3f physics:localPos1 = (0, 0, 0)
137
- quatf physics:localRot0 = (1, -1e-45, 6.162985e-33, -0)
138
- quatf physics:localRot1 = (1, 0, 0, 0)
139
- float physics:lowerLimit = -30
140
- float physics:upperLimit = 30
141
- }
142
- }
143
-
144
- over "Finger_Left_02_RevoluteJoint" (
145
- prepend apiSchemas = ["MjcJointAPI"]
146
- )
147
- {
148
- float drive:angular:physics:targetPosition = -0
149
- float drive:angular:physics:targetVelocity = -0
150
- rel physics:body0 = </arm/link5/Wrist_Twist/Wrist_Twist>
151
- rel physics:body1 = </arm/link5/Finger_Left_02/Finger_Left_02>
152
- point3f physics:localPos0 = (-0.16869655, 0.4503985, 5.992106)
153
- point3f physics:localPos1 = (0, 0, 0)
154
- quatf physics:localRot0 = (1, -0.00011703074, 0.0000049658033, -3.4355e-8)
155
- quatf physics:localRot1 = (1, 0, 0, 0)
156
- }
157
-
158
- over "Finger_Left_03_RevoluteJoint" (
159
- prepend apiSchemas = ["MjcJointAPI"]
160
- )
161
- {
162
- float drive:angular:physics:targetPosition = -0
163
- float drive:angular:physics:targetVelocity = -0
164
- rel physics:body0 = </arm/link5/Finger_Left_01/Finger_Left_01>
165
- rel physics:body1 = </arm/link5/Finger_Left_03/Finger_Left_03>
166
- point3f physics:localPos0 = (0.12363685, 1.8119415, 2.3910213)
167
- point3f physics:localPos1 = (0, 0, 0)
168
- quatf physics:localRot0 = (1, 8.7435e-9, -7.463727e-10, 1.3773865e-9)
169
- quatf physics:localRot1 = (1, 0, 0, 0)
170
- float physics:lowerLimit = -30
171
- float physics:upperLimit = 30
172
- }
173
-
174
- over "Finger_Right_02_RevoluteJoint" (
175
- prepend apiSchemas = ["MjcJointAPI"]
176
- )
177
- {
178
- float drive:angular:physics:targetPosition = -0
179
- float drive:angular:physics:targetVelocity = -0
180
- rel physics:body0 = </arm/link5/Wrist_Twist/Wrist_Twist>
181
- rel physics:body1 = </arm/link5/Finger_Right_02/Finger_Right_02>
182
- point3f physics:localPos0 = (-0.16868919, -0.45649478, 5.9916687)
183
- point3f physics:localPos1 = (-5.173299e-7, 1.7269789, -2.4491472)
184
- quatf physics:localRot0 = (1, 0.00009905596, 0.0000035586138, -3.2006255e-8)
185
- quatf physics:localRot1 = (1, 1.9229503e-12, 1.4099211e-11, -1.479941e-14)
186
- }
187
-
188
- over "Finger_Right_03_RevoluteJoint" (
189
- prepend apiSchemas = ["MjcJointAPI"]
190
- )
191
- {
192
- float drive:angular:physics:targetPosition = -0
193
- float drive:angular:physics:targetVelocity = -0
194
- rel physics:body0 = </arm/link5/Finger_Right_01/Finger_Right_01>
195
- rel physics:body1 = </arm/link5/Finger_Right_03/Finger_Right_03>
196
- point3f physics:localPos0 = (0.12363637, -1.7653793, 2.4256)
197
- point3f physics:localPos1 = (0, 0, 0)
198
- quatf physics:localRot0 = (1, 1.12872264e-7, 8.302244e-9, -1.2118254e-7)
199
- quatf physics:localRot1 = (1, 0, 0, 0)
200
- float physics:lowerLimit = -30
201
- float physics:upperLimit = 30
202
- }
203
- }
204
-
205
- over "link4"
206
- {
207
- over "Wrist_Lift"
208
- {
209
- over "Wrist_Lift" (
210
- prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
211
- )
212
- {
213
- uniform token physics:approximation = "convexHull"
214
- }
215
- }
216
- }
217
-
218
- over "link3"
219
- {
220
- over "collisions"
221
- {
222
- over "collisions_2" (
223
- prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
224
- )
225
- {
226
- uniform token physics:approximation = "convexHull"
227
- }
228
- }
229
-
230
- over "joint4" (
231
- prepend apiSchemas = ["MjcJointAPI"]
232
- )
233
- {
234
- float drive:angular:physics:damping = None
235
- float drive:angular:physics:stiffness = None
236
- }
237
- }
238
-
239
- over "link2"
240
- {
241
- over "collisions"
242
- {
243
- over "collisions_1" (
244
- prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
245
- )
246
- {
247
- uniform token physics:approximation = "convexHull"
248
- }
249
- }
250
-
251
- over "joint3" (
252
- prepend apiSchemas = ["MjcJointAPI"]
253
- )
254
- {
255
- float drive:angular:physics:damping = None
256
- float drive:angular:physics:stiffness = None
257
- }
258
- }
259
-
260
- over "link1"
261
- {
262
- over "collisions"
263
- {
264
- over "collisions" (
265
- prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
266
- )
267
- {
268
- uniform token physics:approximation = "convexHull"
269
- }
270
- }
271
-
272
- over "joint2" (
273
- prepend apiSchemas = ["MjcJointAPI"]
274
- )
275
- {
276
- float drive:angular:physics:damping = None
277
- float drive:angular:physics:stiffness = None
278
- }
279
- }
280
-
281
- over "base_link"
282
- {
283
- over "collisions"
284
- {
285
- over "visuals" (
286
- prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
287
- )
288
- {
289
- uniform token physics:approximation = "convexHull"
290
- }
291
- }
292
-
293
- over "joint1" (
294
- prepend apiSchemas = ["MjcJointAPI"]
295
- )
296
- {
297
- float drive:angular:physics:damping = None
298
- float drive:angular:physics:stiffness = None
299
- }
300
- }
301
-
302
- def "MuJoCoActuators"
303
- {
304
- def MjcActuator "act_arm_link5_Wrist_Twist_Wrist_Twist_RevoluteJoint" (
305
- doc = "Position servo: control is joint angle in radians. Gains calibrated from source acceleration drive and MuJoCo reflected inertia at qpos0; not configuration-independent acceleration control. Original effort limit retained. Reversed wrist/finger coordinates use the opposite sign to PhysX."
306
- )
307
- {
308
- double[] mjc:biasPrm = [0, -1.7630056406940096, -0.017630056406940098, 0, 0, 0, 0, 0, 0, 0]
309
- token mjc:biasType = "affine"
310
- token mjc:ctrlLimited = "false"
311
- token mjc:forceLimited = "true"
312
- double mjc:forceRange:max = 0.09999999403953552
313
- double mjc:forceRange:min = -0.09999999403953552
314
- double[] mjc:gainPrm = [1.7630056406940096, 0, 0, 0, 0, 0, 0, 0, 0, 0]
315
- token mjc:gainType = "affine"
316
- rel mjc:target = </arm/link5/Wrist_Twist/Wrist_Twist_RevoluteJoint>
317
- }
318
-
319
- def MjcActuator "act_arm_link5_Finger_Left_01_Finger_Left_01_RevoluteJoint" (
320
- doc = "Position servo: control is joint angle in radians. Gains calibrated from source acceleration drive and MuJoCo reflected inertia at qpos0; not configuration-independent acceleration control. Original effort limit retained. Reversed wrist/finger coordinates use the opposite sign to PhysX."
321
- )
322
- {
323
- double[] mjc:biasPrm = [0, -2.203656960666276, -0.367276160111046, 0, 0, 0, 0, 0, 0, 0]
324
- token mjc:biasType = "affine"
325
- token mjc:ctrlLimited = "false"
326
- token mjc:forceLimited = "true"
327
- double mjc:forceRange:max = 0.11999999731779099
328
- double mjc:forceRange:min = -0.11999999731779099
329
- double[] mjc:gainPrm = [2.203656960666276, 0, 0, 0, 0, 0, 0, 0, 0, 0]
330
- token mjc:gainType = "affine"
331
- rel mjc:target = </arm/link5/Finger_Left_01/Finger_Left_01_RevoluteJoint>
332
- }
333
-
334
- def MjcActuator "act_arm_link5_Finger_Right_01_Finger_Right_01_RevoluteJoint" (
335
- doc = "Position servo: control is joint angle in radians. Gains calibrated from source acceleration drive and MuJoCo reflected inertia at qpos0; not configuration-independent acceleration control. Original effort limit retained. Reversed wrist/finger coordinates use the opposite sign to PhysX."
336
- )
337
- {
338
- double[] mjc:biasPrm = [0, -1.8033460484527106, -0.3005576747421185, 0, 0, 0, 0, 0, 0, 0]
339
- token mjc:biasType = "affine"
340
- token mjc:ctrlLimited = "false"
341
- token mjc:forceLimited = "true"
342
- double mjc:forceRange:max = 0.11999999731779099
343
- double mjc:forceRange:min = -0.11999999731779099
344
- double[] mjc:gainPrm = [1.8033460484527106, 0, 0, 0, 0, 0, 0, 0, 0, 0]
345
- token mjc:gainType = "affine"
346
- rel mjc:target = </arm/link5/Finger_Right_01/Finger_Right_01_RevoluteJoint>
347
- }
348
-
349
- def MjcActuator "act_arm_link3_joint4" (
350
- doc = "Position servo: control is joint angle in radians. Gains calibrated from source acceleration drive and MuJoCo reflected inertia at qpos0; not configuration-independent acceleration control. Original effort limit retained. Reversed wrist/finger coordinates use the opposite sign to PhysX."
351
- )
352
- {
353
- double[] mjc:biasPrm = [0, -11.397692105152574, -0.5764100015010366, 0, 0, 0, 0, 0, 0, 0]
354
- token mjc:biasType = "affine"
355
- token mjc:ctrlLimited = "false"
356
- token mjc:forceLimited = "true"
357
- double mjc:forceRange:max = 5.199999809265137
358
- double mjc:forceRange:min = -5.199999809265137
359
- double[] mjc:gainPrm = [11.397692105152574, 0, 0, 0, 0, 0, 0, 0, 0, 0]
360
- token mjc:gainType = "affine"
361
- rel mjc:target = </arm/link3/joint4>
362
- }
363
-
364
- def MjcActuator "act_arm_link2_joint3" (
365
- doc = "Position servo: control is joint angle in radians. Gains calibrated from source acceleration drive and MuJoCo reflected inertia at qpos0; not configuration-independent acceleration control. Original effort limit retained. Reversed wrist/finger coordinates use the opposite sign to PhysX."
366
- )
367
- {
368
- double[] mjc:biasPrm = [0, -10.292323453745324, -0.5205087242829218, 0, 0, 0, 0, 0, 0, 0]
369
- token mjc:biasType = "affine"
370
- token mjc:ctrlLimited = "false"
371
- token mjc:forceLimited = "true"
372
- double mjc:forceRange:max = 5.199999809265137
373
- double mjc:forceRange:min = -5.199999809265137
374
- double[] mjc:gainPrm = [10.292323453745324, 0, 0, 0, 0, 0, 0, 0, 0, 0]
375
- token mjc:gainType = "affine"
376
- rel mjc:target = </arm/link2/joint3>
377
- }
378
-
379
- def MjcActuator "act_arm_link1_joint2" (
380
- doc = "Position servo: control is joint angle in radians. Gains calibrated from source acceleration drive and MuJoCo reflected inertia at qpos0; not configuration-independent acceleration control. Original effort limit retained. Reversed wrist/finger coordinates use the opposite sign to PhysX."
381
- )
382
- {
383
- double[] mjc:biasPrm = [0, -47.622095121882396, -2.4083693143700065, 0, 0, 0, 0, 0, 0, 0]
384
- token mjc:biasType = "affine"
385
- token mjc:ctrlLimited = "false"
386
- token mjc:forceLimited = "true"
387
- double mjc:forceRange:max = 5.199999809265137
388
- double mjc:forceRange:min = -5.199999809265137
389
- double[] mjc:gainPrm = [47.622095121882396, 0, 0, 0, 0, 0, 0, 0, 0, 0]
390
- token mjc:gainType = "affine"
391
- rel mjc:target = </arm/link1/joint2>
392
- }
393
-
394
- def MjcActuator "act_arm_base_link_joint1" (
395
- doc = "Position servo: control is joint angle in radians. Gains calibrated from source acceleration drive and MuJoCo reflected inertia at qpos0; not configuration-independent acceleration control. Original effort limit retained. Reversed wrist/finger coordinates use the opposite sign to PhysX."
396
- )
397
- {
398
- double[] mjc:biasPrm = [0, -7.4568307148562205, -0.37711071363299586, 0, 0, 0, 0, 0, 0, 0]
399
- token mjc:biasType = "affine"
400
- token mjc:ctrlLimited = "false"
401
- token mjc:forceLimited = "true"
402
- double mjc:forceRange:max = 5.199999809265137
403
- double mjc:forceRange:min = -5.199999809265137
404
- double[] mjc:gainPrm = [7.4568307148562205, 0, 0, 0, 0, 0, 0, 0, 0, 0]
405
- token mjc:gainType = "affine"
406
- rel mjc:target = </arm/base_link/joint1>
407
- }
408
- }
409
- }
410
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
yahboom_dofbot/runnables/physics/newton.usda DELETED
@@ -1,305 +0,0 @@
1
- #usda 1.0
2
- (
3
- defaultPrim = "arm"
4
- )
5
-
6
- over "arm" (
7
- prepend apiSchemas = ["NewtonArticulationRootAPI"]
8
- )
9
- {
10
- bool newton:selfCollisionEnabled = 0
11
-
12
- over "link5"
13
- {
14
- over "Finger_Left_03"
15
- {
16
- over "Finger_Left_03" (
17
- prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
18
- )
19
- {
20
- uniform token physics:approximation = "convexHull"
21
- }
22
- }
23
-
24
- over "Finger_Right_03"
25
- {
26
- over "Finger_Right_03" (
27
- prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
28
- )
29
- {
30
- uniform token physics:approximation = "convexHull"
31
- }
32
- }
33
-
34
- over "Finger_Left_02"
35
- {
36
- over "Finger_Left_02"
37
- {
38
- over "Finger_Left_02" (
39
- prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
40
- )
41
- {
42
- uniform token physics:approximation = "convexHull"
43
- }
44
- }
45
- }
46
-
47
- over "Finger_Right_02"
48
- {
49
- over "Finger_Right_02"
50
- {
51
- over "Finger_Right_02" (
52
- prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
53
- )
54
- {
55
- uniform token physics:approximation = "convexHull"
56
- }
57
- }
58
- }
59
-
60
- over "Wrist_Twist"
61
- {
62
- over "Wrist_Twist"
63
- {
64
- over "Wrist_Twist" (
65
- prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
66
- )
67
- {
68
- uniform token physics:approximation = "convexHull"
69
- }
70
- }
71
-
72
- over "Wrist_Twist_RevoluteJoint" (
73
- prepend apiSchemas = ["NewtonJointAPI"]
74
- )
75
- {
76
- float drive:angular:physics:damping = 0
77
- float drive:angular:physics:maxForce = 5.2
78
- float drive:angular:physics:stiffness = 1.5
79
- float newton:damping = 0.009076
80
- custom rel physics:body0 = </arm/link4>
81
- custom rel physics:body1 = </arm/link5/Wrist_Twist>
82
- point3f physics:localPos0 = (-0.06549733, -0.0045318594, -0.00060643995)
83
- point3f physics:localPos1 = (0, 0, 0)
84
- quatf physics:localRot0 = (-0.4988273, 0.49882996, 0.50117344, -0.50116396)
85
- quatf physics:localRot1 = (1, 0, 0, 0)
86
- }
87
- }
88
-
89
- over "Finger_Left_01"
90
- {
91
- over "Finger_Left_01"
92
- {
93
- over "Finger_Left_01" (
94
- prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
95
- )
96
- {
97
- uniform token physics:approximation = "convexHull"
98
- }
99
- }
100
-
101
- over "Finger_Left_01_RevoluteJoint" (
102
- prepend apiSchemas = ["NewtonJointAPI"]
103
- )
104
- {
105
- float drive:angular:physics:damping = 0
106
- float drive:angular:physics:maxForce = 5.2
107
- float drive:angular:physics:stiffness = 3.4034
108
- float newton:damping = 0.009076
109
- custom rel physics:body0 = </arm/link5/Wrist_Twist/Wrist_Twist>
110
- custom rel physics:body1 = </arm/link5/Finger_Left_01>
111
- point3f physics:localPos0 = (-0.29220235, 1.2149862, 4.1918764)
112
- point3f physics:localPos1 = (0, 0, 0)
113
- quatf physics:localRot0 = (1, -1e-45, 6.162976e-33, -0)
114
- quatf physics:localRot1 = (1, 0, 0, 0)
115
- }
116
- }
117
-
118
- over "Finger_Right_01"
119
- {
120
- over "Finger_Right_01"
121
- {
122
- over "Finger_Right_01" (
123
- prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
124
- )
125
- {
126
- uniform token physics:approximation = "convexHull"
127
- }
128
- }
129
-
130
- over "Finger_Right_01_RevoluteJoint" (
131
- prepend apiSchemas = ["NewtonJointAPI"]
132
- )
133
- {
134
- float drive:angular:physics:damping = 0
135
- float drive:angular:physics:maxForce = 5.2
136
- float drive:angular:physics:stiffness = 3.4034
137
- float newton:damping = 0.009076
138
- custom rel physics:body0 = </arm/link5/Wrist_Twist/Wrist_Twist>
139
- custom rel physics:body1 = </arm/link5/Finger_Right_01>
140
- point3f physics:localPos0 = (-0.29220113, -1.240003, 4.1918764)
141
- point3f physics:localPos1 = (0, 0, 0)
142
- quatf physics:localRot0 = (1, -1e-45, 6.162985e-33, -0)
143
- quatf physics:localRot1 = (1, 0, 0, 0)
144
- }
145
- }
146
-
147
- over "Finger_Left_02_RevoluteJoint" (
148
- prepend apiSchemas = ["NewtonJointAPI"]
149
- )
150
- {
151
- float newton:damping = 0.002
152
- custom rel physics:body0 = </arm/link5/Wrist_Twist/Wrist_Twist>
153
- custom rel physics:body1 = </arm/link5/Finger_Left_02/Finger_Left_02>
154
- point3f physics:localPos0 = (-0.16869655, 0.4503985, 5.992106)
155
- point3f physics:localPos1 = (0, 0, 0)
156
- quatf physics:localRot0 = (1, -0.00011703074, 0.0000049658033, -3.4355e-8)
157
- quatf physics:localRot1 = (1, 0, 0, 0)
158
- }
159
-
160
- over "Finger_Left_03_RevoluteJoint" (
161
- prepend apiSchemas = ["NewtonJointAPI"]
162
- )
163
- {
164
- float newton:damping = 0.002
165
- custom rel physics:body0 = </arm/link5/Finger_Left_01/Finger_Left_01>
166
- custom rel physics:body1 = </arm/link5/Finger_Left_03/Finger_Left_03>
167
- point3f physics:localPos0 = (0.12363685, 1.8119415, 2.3910213)
168
- point3f physics:localPos1 = (0, 0, 0)
169
- quatf physics:localRot0 = (1, 8.7435e-9, -7.463727e-10, 1.3773865e-9)
170
- quatf physics:localRot1 = (1, 0, 0, 0)
171
- }
172
-
173
- over "Finger_Right_02_RevoluteJoint" (
174
- prepend apiSchemas = ["NewtonJointAPI"]
175
- )
176
- {
177
- float newton:damping = 0.002
178
- custom rel physics:body0 = </arm/link5/Wrist_Twist/Wrist_Twist>
179
- custom rel physics:body1 = </arm/link5/Finger_Right_02/Finger_Right_02>
180
- point3f physics:localPos0 = (-0.16868919, -0.45649478, 5.9916687)
181
- point3f physics:localPos1 = (-5.173299e-7, 1.7269789, -2.4491472)
182
- quatf physics:localRot0 = (1, 0.00009905596, 0.0000035586138, -3.2006255e-8)
183
- quatf physics:localRot1 = (1, 1.9229503e-12, 1.4099211e-11, -1.479941e-14)
184
- }
185
-
186
- over "Finger_Right_03_RevoluteJoint" (
187
- prepend apiSchemas = ["NewtonJointAPI"]
188
- )
189
- {
190
- float newton:damping = 0.002
191
- custom rel physics:body0 = </arm/link5/Finger_Right_01/Finger_Right_01>
192
- custom rel physics:body1 = </arm/link5/Finger_Right_03/Finger_Right_03>
193
- point3f physics:localPos0 = (0.12363637, -1.7653793, 2.4256)
194
- point3f physics:localPos1 = (0, 0, 0)
195
- quatf physics:localRot0 = (1, 1.12872264e-7, 8.302244e-9, -1.2118254e-7)
196
- quatf physics:localRot1 = (1, 0, 0, 0)
197
- }
198
- }
199
-
200
- over "link4"
201
- {
202
- over "Wrist_Lift"
203
- {
204
- over "Wrist_Lift" (
205
- prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
206
- )
207
- {
208
- uniform token physics:approximation = "convexHull"
209
- }
210
- }
211
- }
212
-
213
- over "link3"
214
- {
215
- over "collisions"
216
- {
217
- over "collisions_2" (
218
- prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
219
- )
220
- {
221
- uniform token physics:approximation = "convexHull"
222
- }
223
- }
224
-
225
- over "joint4" (
226
- prepend apiSchemas = ["NewtonJointAPI"]
227
- )
228
- {
229
- float drive:angular:physics:damping = 0
230
- float drive:angular:physics:stiffness = 3.4034
231
- float newton:damping = 0.113446
232
- float newton:velocityLimit = 57.29578
233
- }
234
- }
235
-
236
- over "link2"
237
- {
238
- over "collisions"
239
- {
240
- over "collisions_1" (
241
- prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
242
- )
243
- {
244
- uniform token physics:approximation = "convexHull"
245
- }
246
- }
247
-
248
- over "joint3" (
249
- prepend apiSchemas = ["NewtonJointAPI"]
250
- )
251
- {
252
- float drive:angular:physics:damping = 0
253
- float drive:angular:physics:stiffness = 3.4034
254
- float newton:damping = 0.113446
255
- float newton:velocityLimit = 57.29578
256
- }
257
- }
258
-
259
- over "link1"
260
- {
261
- over "collisions"
262
- {
263
- over "collisions" (
264
- prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
265
- )
266
- {
267
- uniform token physics:approximation = "convexHull"
268
- }
269
- }
270
-
271
- over "joint2" (
272
- prepend apiSchemas = ["NewtonJointAPI"]
273
- )
274
- {
275
- float drive:angular:physics:damping = 0
276
- float drive:angular:physics:stiffness = 3.4034
277
- float newton:damping = 0.113446
278
- float newton:velocityLimit = 57.29578
279
- }
280
- }
281
-
282
- over "base_link"
283
- {
284
- over "collisions"
285
- {
286
- over "visuals" (
287
- prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
288
- )
289
- {
290
- uniform token physics:approximation = "convexHull"
291
- }
292
- }
293
-
294
- over "joint1" (
295
- prepend apiSchemas = ["NewtonJointAPI"]
296
- )
297
- {
298
- float drive:angular:physics:damping = 0
299
- float drive:angular:physics:stiffness = 3.4034
300
- float newton:damping = 0.113446
301
- float newton:velocityLimit = 57.29578
302
- }
303
- }
304
- }
305
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
yahboom_dofbot/runnables/physics/physics.usda DELETED
@@ -1,137 +0,0 @@
1
- #usda 1.0
2
- (
3
- defaultPrim = "arm"
4
- )
5
-
6
- over "arm"
7
- {
8
- over "base_link"
9
- {
10
- over "collisions"
11
- {
12
- over "visuals"
13
- {
14
- token physics:approximation = "convexHull"
15
- }
16
- }
17
- }
18
-
19
- over "link1"
20
- {
21
- over "collisions"
22
- {
23
- over "collisions"
24
- {
25
- token physics:approximation = "convexHull"
26
- }
27
- }
28
- }
29
-
30
- over "link2"
31
- {
32
- over "collisions"
33
- {
34
- over "collisions_1"
35
- {
36
- token physics:approximation = "convexHull"
37
- }
38
- }
39
- }
40
-
41
- over "link3"
42
- {
43
- over "collisions"
44
- {
45
- over "collisions_2"
46
- {
47
- token physics:approximation = "convexHull"
48
- }
49
- }
50
- }
51
-
52
- over "link4"
53
- {
54
- over "Wrist_Lift"
55
- {
56
- over "Wrist_Lift"
57
- {
58
- token physics:approximation = "convexDecomposition"
59
- }
60
- }
61
- }
62
-
63
- over "link5"
64
- {
65
- over "Wrist_Twist"
66
- {
67
- over "Wrist_Twist"
68
- {
69
- over "Wrist_Twist"
70
- {
71
- token physics:approximation = "convexHull"
72
- }
73
- }
74
- }
75
-
76
- over "Finger_Left_01"
77
- {
78
- over "Finger_Left_01"
79
- {
80
- over "Finger_Left_01"
81
- {
82
- token physics:approximation = "convexHull"
83
- }
84
- }
85
- }
86
-
87
- over "Finger_Right_01"
88
- {
89
- over "Finger_Right_01"
90
- {
91
- over "Finger_Right_01"
92
- {
93
- token physics:approximation = "convexHull"
94
- }
95
- }
96
- }
97
-
98
- over "Finger_Left_03"
99
- {
100
- over "Finger_Left_03"
101
- {
102
- token physics:approximation = "convexHull"
103
- }
104
- }
105
-
106
- over "Finger_Right_03"
107
- {
108
- over "Finger_Right_03"
109
- {
110
- token physics:approximation = "convexHull"
111
- }
112
- }
113
-
114
- over "Finger_Left_02"
115
- {
116
- over "Finger_Left_02"
117
- {
118
- over "Finger_Left_02"
119
- {
120
- token physics:approximation = "convexHull"
121
- }
122
- }
123
- }
124
-
125
- over "Finger_Right_02"
126
- {
127
- over "Finger_Right_02"
128
- {
129
- over "Finger_Right_02"
130
- {
131
- token physics:approximation = "convexHull"
132
- }
133
- }
134
- }
135
- }
136
- }
137
-
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
yahboom_dofbot/runnables/physics/physx.usda DELETED
The diff for this file is too large to render. See raw diff