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df112f1
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1 Parent(s): 8d61769

Add Robot-Body packages: fanuc_er4ia, fanuc_lrmate10_11a, fanuc_lrmate10_11afc, fanuc_lrmate14_7d, fanuc_lrmate200id, fanuc_lrmate200id14l, fanuc_lrmate200id4s, fanuc_lrmate200id7c, fanuc_lrmate200id7l, fanuc_lrmate200id7lc, fanuc_lrmate200id7we

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  1. .gitattributes +11 -0
  2. fanuc_er4ia/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +35 -0
  3. fanuc_er4ia/.metadata/com.nvidia.simready.packaging.bom.json +214 -0
  4. fanuc_er4ia/.metadata/com.nvidia.simready.root_usds.json +6 -0
  5. fanuc_er4ia/.metadata/license.txt +396 -0
  6. fanuc_er4ia/.simready/validation.json +223 -0
  7. fanuc_er4ia/.thumbs/256x256/.er4ia.usda.last_generated +1 -0
  8. fanuc_er4ia/.thumbs/256x256/er4ia.usda.png +3 -0
  9. fanuc_er4ia/.thumbs/er4ia.thumb.usd +0 -0
  10. fanuc_er4ia/com.nvidia.simready.packaging.json +37 -0
  11. fanuc_er4ia/er4ia.usda +420 -0
  12. fanuc_er4ia/materials/mdl/LICENSE.md +73 -0
  13. fanuc_er4ia/materials/mdl/OmniPBR.mdl +396 -0
  14. fanuc_er4ia/materials/mdl/OmniPBRBase.mdl +470 -0
  15. fanuc_er4ia/materials/mdl/OmniPBR_ClearCoat.mdl +711 -0
  16. fanuc_er4ia/materials/mdl/aux_definitions.mdl +0 -0
  17. fanuc_er4ia/materials/mdl/core_definitions.mdl +0 -0
  18. fanuc_er4ia/materials/mdl/support_definitions.mdl +0 -0
  19. fanuc_er4ia/payloads/Physics/mujoco.usda +199 -0
  20. fanuc_er4ia/payloads/Physics/none.usda +13 -0
  21. fanuc_er4ia/payloads/Physics/physics.usda +335 -0
  22. fanuc_er4ia/payloads/Physics/physx.usda +69 -0
  23. fanuc_er4ia/payloads/Sensor/none.usda +13 -0
  24. fanuc_er4ia/payloads/Sensor/sensors.usda +13 -0
  25. fanuc_er4ia/payloads/base.usda +366 -0
  26. fanuc_er4ia/payloads/geometries.usd +3 -0
  27. fanuc_er4ia/payloads/instances.usda +1174 -0
  28. fanuc_er4ia/payloads/materials.usda +1760 -0
  29. fanuc_er4ia/payloads/robot.usda +154 -0
  30. fanuc_er4ia/runnables/physics/mujoco.usda +252 -0
  31. fanuc_er4ia/runnables/physics/newton.usda +190 -0
  32. fanuc_er4ia/runnables/physics/physx.usda +171 -0
  33. fanuc_lrmate10_11a/.metadata/com.nvidia.simready.conformance.Package-Candidate@1.0.0.json +35 -0
  34. fanuc_lrmate10_11a/.metadata/com.nvidia.simready.packaging.bom.json +214 -0
  35. fanuc_lrmate10_11a/.metadata/com.nvidia.simready.root_usds.json +6 -0
  36. fanuc_lrmate10_11a/.metadata/license.txt +396 -0
  37. fanuc_lrmate10_11a/.simready/validation.json +223 -0
  38. fanuc_lrmate10_11a/.thumbs/256x256/.lrmate10-11a.usda.last_generated +1 -0
  39. fanuc_lrmate10_11a/.thumbs/256x256/lrmate10-11a.usda.png +3 -0
  40. fanuc_lrmate10_11a/.thumbs/lrmate10-11a.thumb.usd +0 -0
  41. fanuc_lrmate10_11a/com.nvidia.simready.packaging.json +37 -0
  42. fanuc_lrmate10_11a/lrmate10-11a.usda +434 -0
  43. fanuc_lrmate10_11a/materials/mdl/LICENSE.md +73 -0
  44. fanuc_lrmate10_11a/materials/mdl/OmniPBR.mdl +396 -0
  45. fanuc_lrmate10_11a/materials/mdl/OmniPBRBase.mdl +470 -0
  46. fanuc_lrmate10_11a/materials/mdl/OmniPBR_ClearCoat.mdl +711 -0
  47. fanuc_lrmate10_11a/materials/mdl/aux_definitions.mdl +0 -0
  48. fanuc_lrmate10_11a/materials/mdl/core_definitions.mdl +0 -0
  49. fanuc_lrmate10_11a/materials/mdl/support_definitions.mdl +0 -0
  50. fanuc_lrmate10_11a/payloads/Physics/mujoco.usda +227 -0
.gitattributes CHANGED
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fanuc_er4ia/.metadata/license.txt ADDED
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+
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+ "CAP100_IsaacComposition.Isaac.0-3-0": {
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+ "blocking_failure": false,
119
+ "dependencies": "[]",
120
+ "passed": true,
121
+ "version": "0-3-0"
122
+ },
123
+ "FET001_MinimalPlaceableVisual.OpenUSD.1-0-1": {
124
+ "blocking_failure": false,
125
+ "dependencies": "[]",
126
+ "passed": true,
127
+ "version": "1-0-1"
128
+ },
129
+ "FET003_RigidBody.Newton.0-1-0": {
130
+ "blocking_failure": false,
131
+ "dependencies": "[]",
132
+ "passed": true,
133
+ "version": "0-1-0"
134
+ },
135
+ "FET003_RigidBody.OpenUSD.0-2-0": {
136
+ "blocking_failure": false,
137
+ "dependencies": "[]",
138
+ "passed": true,
139
+ "version": "0-2-0"
140
+ },
141
+ "FET003_RigidBody.PhysX.0-4-0": {
142
+ "blocking_failure": false,
143
+ "dependencies": "[]",
144
+ "passed": true,
145
+ "version": "0-4-0"
146
+ },
147
+ "FET004_Multibody.Newton.0-1-0": {
148
+ "blocking_failure": false,
149
+ "dependencies": "['FET003_RigidBody.Newton.0-1-0']",
150
+ "passed": true,
151
+ "version": "0-1-0"
152
+ },
153
+ "FET004_Multibody.OpenUSD.0-2-0": {
154
+ "blocking_failure": false,
155
+ "dependencies": "['FET003_RigidBody.OpenUSD.0-2-0']",
156
+ "passed": true,
157
+ "version": "0-2-0"
158
+ },
159
+ "FET004_Multibody.PhysX.0-4-0": {
160
+ "blocking_failure": false,
161
+ "dependencies": "['FET003_RigidBody.PhysX.0-4-0']",
162
+ "passed": true,
163
+ "version": "0-4-0"
164
+ },
165
+ "FET004_Multibody.RobotNewton.0-1-0": {
166
+ "blocking_failure": false,
167
+ "dependencies": "[]",
168
+ "passed": true,
169
+ "version": "0-1-0"
170
+ },
171
+ "FET006_Materials.MDL.0-2-0": {
172
+ "blocking_failure": false,
173
+ "dependencies": "[]",
174
+ "passed": true,
175
+ "version": "0-2-0"
176
+ },
177
+ "FET006_Materials.OpenUSD.0-2-0": {
178
+ "blocking_failure": false,
179
+ "dependencies": "[]",
180
+ "passed": true,
181
+ "version": "0-2-0"
182
+ },
183
+ "FET006_Materials.Openpbr.0-1-0": {
184
+ "blocking_failure": false,
185
+ "dependencies": "[]",
186
+ "passed": true,
187
+ "version": "0-1-0"
188
+ },
189
+ "FET010_DisplayColor.OpenUSD.0-1-0": {
190
+ "blocking_failure": false,
191
+ "dependencies": "[]",
192
+ "passed": true,
193
+ "version": "0-1-0"
194
+ },
195
+ "FET022_DrivenJoints.Isaac.0-2-0": {
196
+ "blocking_failure": false,
197
+ "dependencies": "['FET022_DrivenJoints.PhysX.0-2-0']",
198
+ "passed": true,
199
+ "version": "0-2-0"
200
+ },
201
+ "FET022_DrivenJoints.Newton.0-1-0": {
202
+ "blocking_failure": false,
203
+ "dependencies": "['FET004_Multibody.RobotNewton.0-1-0']",
204
+ "passed": true,
205
+ "version": "0-1-0"
206
+ },
207
+ "FET022_DrivenJoints.OpenUSD.0-2-0": {
208
+ "blocking_failure": false,
209
+ "dependencies": "['FET004_Multibody.OpenUSD.0-2-0']",
210
+ "passed": true,
211
+ "version": "0-2-0"
212
+ },
213
+ "FET022_DrivenJoints.PhysX.0-2-0": {
214
+ "blocking_failure": false,
215
+ "dependencies": "['FET004_Multibody.PhysX.0-4-0']",
216
+ "passed": true,
217
+ "version": "0-2-0"
218
+ }
219
+ }
220
+ }
221
+ }
222
+ }
223
+ }
fanuc_er4ia/.thumbs/256x256/.er4ia.usda.last_generated ADDED
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1
+ 2026-08-11 03:28:26
fanuc_er4ia/.thumbs/256x256/er4ia.usda.png ADDED

Git LFS Details

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  • Pointer size: 130 Bytes
  • Size of remote file: 43.1 kB
fanuc_er4ia/.thumbs/er4ia.thumb.usd ADDED
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fanuc_er4ia/com.nvidia.simready.packaging.json ADDED
@@ -0,0 +1,37 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ {
2
+ "format_version": "1.0",
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+ "package_id": "fanuc_er4ia.1.0.0",
4
+ "license": "CC-BY-4.0",
5
+ "metadata": [
6
+ {
7
+ "name": "com.nvidia.simready.conformance.Package-Candidate@1.0.0.json",
8
+ "hash": {
9
+ "sha256": "87c7c09bd36e7e182c4cb62b1e923198267d484a569ed35bf65ea9adf1abc6d2"
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+ }
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+ },
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+ {
13
+ "name": "com.nvidia.simready.packaging.bom.json",
14
+ "hash": {
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+ "sha256": "cf6f6df244223be6e751e521793bff091ac77a4753c8bf476cbe0d66f1db3e85"
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+ }
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+ },
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+ {
19
+ "name": "com.nvidia.simready.root_usds.json",
20
+ "hash": {
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+ "sha256": "1ba37bc7d2edd8c592e0a260e53b4d39612cae021eba3b5eb9925e40ff5d4c75"
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+ }
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+ },
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+ {
25
+ "name": "license.txt",
26
+ "hash": {
27
+ "sha256": "9ba9550ad48438d0836ddab3da480b3b69ffa0aac7b7878b5a0039e7ab429411"
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+ }
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+ }
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+ ],
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+ "content_hash": {
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+ "sha256": "843040ded8c5fa52ad0b10d3a5318eec8b794d9d9c607169032d957945071ca7"
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+ },
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+ "package_hash": {
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+ }
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+ }
fanuc_er4ia/er4ia.usda ADDED
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1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ dictionary SimReady_Metadata = {
5
+ dictionary Variants = {
6
+ dictionary Physics = {
7
+ dictionary MuJoCo = {
8
+ string activateOption = "Enabled"
9
+ string prim = "/er4ia"
10
+ string variantSetName = "MuJoCo"
11
+ }
12
+ dictionary Newton = {
13
+ string activateOption = "Enabled"
14
+ string prim = "/er4ia"
15
+ string variantSetName = "Newton"
16
+ }
17
+ dictionary PhysX = {
18
+ string activateOption = "Enabled"
19
+ string prim = "/er4ia"
20
+ string variantSetName = "PhysX"
21
+ }
22
+ }
23
+ }
24
+ dictionary validation = {
25
+ string profile = "Robot-Body"
26
+ string profile_version = "3.0.0"
27
+ dictionary validated_features = {
28
+ dictionary "2026-10-20" = {
29
+ dictionary "CAP000_Core.Isaac.0-1-0" = {
30
+ bool blocking_failure = 0
31
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
32
+ bool passed = 1
33
+ string version = "0-1-0"
34
+ }
35
+ dictionary "CAP000_Core.MuJoCo.0-1-0" = {
36
+ bool blocking_failure = 0
37
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
38
+ bool passed = 1
39
+ string version = "0-1-0"
40
+ }
41
+ dictionary "CAP000_Core.Newton.0-1-0" = {
42
+ bool blocking_failure = 0
43
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
44
+ bool passed = 1
45
+ string version = "0-1-0"
46
+ }
47
+ dictionary "CAP000_Core.OpenUSD.0-1-0" = {
48
+ bool blocking_failure = 0
49
+ string dependencies = "[]"
50
+ bool passed = 1
51
+ string version = "0-1-0"
52
+ }
53
+ dictionary "CAP000_Core.PhysX.0-1-0" = {
54
+ bool blocking_failure = 0
55
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
56
+ bool passed = 1
57
+ string version = "0-1-0"
58
+ }
59
+ dictionary "CAP003_RigidBody.MuJoCo.0-1-0" = {
60
+ bool blocking_failure = 0
61
+ string dependencies = "[]"
62
+ bool passed = 1
63
+ string version = "0-1-0"
64
+ }
65
+ dictionary "CAP004_Multibody.MuJoCo.0-1-0" = {
66
+ bool blocking_failure = 0
67
+ string dependencies = "['CAP003_RigidBody.MuJoCo.0-1-0']"
68
+ bool passed = 1
69
+ string version = "0-1-0"
70
+ }
71
+ dictionary "CAP004_Multibody.RobotMuJoCo.0-1-0" = {
72
+ bool blocking_failure = 0
73
+ string dependencies = "[]"
74
+ bool passed = 1
75
+ string version = "0-1-0"
76
+ }
77
+ dictionary "CAP021_RobotCore.Isaac.0-3-0" = {
78
+ bool blocking_failure = 0
79
+ string dependencies = "[]"
80
+ bool passed = 1
81
+ string version = "0-3-0"
82
+ }
83
+ dictionary "CAP022_DrivenJoints.MuJoCo.0-1-0" = {
84
+ bool blocking_failure = 0
85
+ string dependencies = "['CAP004_Multibody.RobotMuJoCo.0-1-0']"
86
+ bool passed = 1
87
+ string version = "0-1-0"
88
+ }
89
+ dictionary "CAP023_RobotMaterials.Isaac.0-1-0" = {
90
+ bool blocking_failure = 0
91
+ string dependencies = "[]"
92
+ bool passed = 1
93
+ string version = "0-1-0"
94
+ }
95
+ dictionary "CAP024_BaseArticulation.MuJoCo.0-1-0" = {
96
+ bool blocking_failure = 0
97
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
98
+ bool passed = 1
99
+ string version = "0-1-0"
100
+ }
101
+ dictionary "CAP024_BaseArticulation.Newton.0-1-0" = {
102
+ bool blocking_failure = 0
103
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
104
+ bool passed = 1
105
+ string version = "0-1-0"
106
+ }
107
+ dictionary "CAP024_BaseArticulation.OpenUSD.0-1-0" = {
108
+ bool blocking_failure = 0
109
+ string dependencies = "[]"
110
+ bool passed = 1
111
+ string version = "0-1-0"
112
+ }
113
+ dictionary "CAP024_BaseArticulation.PhysX.0-1-0" = {
114
+ bool blocking_failure = 0
115
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
116
+ bool passed = 1
117
+ string version = "0-1-0"
118
+ }
119
+ dictionary "CAP025_RosBridge.Ros.0-1-0" = {
120
+ bool blocking_failure = 0
121
+ string dependencies = "[]"
122
+ string "optional requirements" = "['com.nvidia.simready.ROS.001']"
123
+ bool passed = 0
124
+ string version = "0-1-0"
125
+ }
126
+ dictionary "CAP031_SelfContainedPackage.OpenUSD.0-1-0" = {
127
+ bool blocking_failure = 0
128
+ string dependencies = "[]"
129
+ bool passed = 1
130
+ string version = "0-1-0"
131
+ }
132
+ dictionary "CAP033_SimReadyPackage.OpenUSD.0-4-0" = {
133
+ bool blocking_failure = 0
134
+ string dependencies = "['CAP031_SelfContainedPackage.OpenUSD.0-1-0']"
135
+ bool passed = 1
136
+ string version = "0-4-0"
137
+ }
138
+ dictionary "CAP100_IsaacComposition.Isaac.0-3-0" = {
139
+ bool blocking_failure = 0
140
+ string dependencies = "[]"
141
+ bool passed = 1
142
+ string version = "0-3-0"
143
+ }
144
+ dictionary "FET001_MinimalPlaceableVisual.OpenUSD.1-0-1" = {
145
+ bool blocking_failure = 0
146
+ string dependencies = "[]"
147
+ bool passed = 1
148
+ string version = "1-0-1"
149
+ }
150
+ dictionary "FET003_RigidBody.Newton.0-1-0" = {
151
+ bool blocking_failure = 0
152
+ string dependencies = "[]"
153
+ bool passed = 1
154
+ string version = "0-1-0"
155
+ }
156
+ dictionary "FET003_RigidBody.OpenUSD.0-2-0" = {
157
+ bool blocking_failure = 0
158
+ string dependencies = "[]"
159
+ bool passed = 1
160
+ string version = "0-2-0"
161
+ }
162
+ dictionary "FET003_RigidBody.PhysX.0-4-0" = {
163
+ bool blocking_failure = 0
164
+ string dependencies = "[]"
165
+ bool passed = 1
166
+ string version = "0-4-0"
167
+ }
168
+ dictionary "FET004_Multibody.Newton.0-1-0" = {
169
+ bool blocking_failure = 0
170
+ string dependencies = "['FET003_RigidBody.Newton.0-1-0']"
171
+ bool passed = 1
172
+ string version = "0-1-0"
173
+ }
174
+ dictionary "FET004_Multibody.OpenUSD.0-2-0" = {
175
+ bool blocking_failure = 0
176
+ string dependencies = "['FET003_RigidBody.OpenUSD.0-2-0']"
177
+ bool passed = 1
178
+ string version = "0-2-0"
179
+ }
180
+ dictionary "FET004_Multibody.PhysX.0-4-0" = {
181
+ bool blocking_failure = 0
182
+ string dependencies = "['FET003_RigidBody.PhysX.0-4-0']"
183
+ bool passed = 1
184
+ string version = "0-4-0"
185
+ }
186
+ dictionary "FET004_Multibody.RobotNewton.0-1-0" = {
187
+ bool blocking_failure = 0
188
+ string dependencies = "[]"
189
+ bool passed = 1
190
+ string version = "0-1-0"
191
+ }
192
+ dictionary "FET006_Materials.MDL.0-2-0" = {
193
+ bool blocking_failure = 0
194
+ string dependencies = "[]"
195
+ bool passed = 1
196
+ string version = "0-2-0"
197
+ }
198
+ dictionary "FET006_Materials.OpenUSD.0-2-0" = {
199
+ bool blocking_failure = 0
200
+ string dependencies = "[]"
201
+ bool passed = 1
202
+ string version = "0-2-0"
203
+ }
204
+ dictionary "FET006_Materials.Openpbr.0-1-0" = {
205
+ bool blocking_failure = 0
206
+ string dependencies = "[]"
207
+ bool passed = 1
208
+ string version = "0-1-0"
209
+ }
210
+ dictionary "FET010_DisplayColor.OpenUSD.0-1-0" = {
211
+ bool blocking_failure = 0
212
+ string dependencies = "[]"
213
+ bool passed = 1
214
+ string version = "0-1-0"
215
+ }
216
+ dictionary "FET022_DrivenJoints.Isaac.0-2-0" = {
217
+ bool blocking_failure = 0
218
+ string dependencies = "['FET022_DrivenJoints.PhysX.0-2-0']"
219
+ bool passed = 1
220
+ string version = "0-2-0"
221
+ }
222
+ dictionary "FET022_DrivenJoints.Newton.0-1-0" = {
223
+ bool blocking_failure = 0
224
+ string dependencies = "['FET004_Multibody.RobotNewton.0-1-0']"
225
+ bool passed = 1
226
+ string version = "0-1-0"
227
+ }
228
+ dictionary "FET022_DrivenJoints.OpenUSD.0-2-0" = {
229
+ bool blocking_failure = 0
230
+ string dependencies = "['FET004_Multibody.OpenUSD.0-2-0']"
231
+ bool passed = 1
232
+ string version = "0-2-0"
233
+ }
234
+ dictionary "FET022_DrivenJoints.PhysX.0-2-0" = {
235
+ bool blocking_failure = 0
236
+ string dependencies = "['FET004_Multibody.PhysX.0-4-0']"
237
+ bool passed = 1
238
+ string version = "0-2-0"
239
+ }
240
+ }
241
+ }
242
+ }
243
+ }
244
+ float3 asset_extents = (0.52720046, 0.19500296, 0.6664013)
245
+ string asset_license = "CC-BY-4.0"
246
+ string asset_name = "er4ia"
247
+ string asset_type = "robot"
248
+ string author = "Fanuc"
249
+ string category = "robotic arm"
250
+ double mass = 20.00380024779588
251
+ string qcode = "Q40687"
252
+ int rigid_body_count = 7
253
+ string source_file = "Fanuc/er4ia/er4ia.usda"
254
+ string usd_date_generated = "2026-10-02"
255
+ }
256
+ defaultPrim = "er4ia"
257
+ metersPerUnit = 1
258
+ upAxis = "Z"
259
+ )
260
+
261
+ def Xform "er4ia" (
262
+ kind = "component"
263
+ prepend references = [
264
+ @./payloads/Physics/physics.usda@,
265
+ @./payloads/base.usda@
266
+ ]
267
+ variants = {
268
+ string MuJoCo = "Disabled"
269
+ string Newton = "Disabled"
270
+ string PhysX = "Disabled"
271
+ string Sensor = "none"
272
+ }
273
+ variantSets = ["Sensor", "PhysX", "Newton", "MuJoCo"]
274
+ )
275
+ {
276
+ color3f[] primvars:displayColor = [(0.5, 0.5, 0.5)] (
277
+ interpolation = "constant"
278
+ )
279
+
280
+ over "robot_base"
281
+ {
282
+ over "collisions"
283
+ {
284
+ over "base"
285
+ {
286
+ over "mesh_1"
287
+ {
288
+ token visibility = "invisible"
289
+ }
290
+ }
291
+ }
292
+ }
293
+
294
+ over "J1_link"
295
+ {
296
+ over "collisions"
297
+ {
298
+ over "j1"
299
+ {
300
+ over "mesh_3"
301
+ {
302
+ token visibility = "invisible"
303
+ }
304
+ }
305
+ }
306
+ }
307
+
308
+ over "J2_link"
309
+ {
310
+ over "collisions"
311
+ {
312
+ over "j2"
313
+ {
314
+ over "mesh_5"
315
+ {
316
+ token visibility = "invisible"
317
+ }
318
+ }
319
+ }
320
+ }
321
+
322
+ over "J3_link"
323
+ {
324
+ over "collisions"
325
+ {
326
+ over "j3"
327
+ {
328
+ over "mesh_7"
329
+ {
330
+ token visibility = "invisible"
331
+ }
332
+ }
333
+ }
334
+ }
335
+
336
+ over "J4_link"
337
+ {
338
+ over "collisions"
339
+ {
340
+ over "j4"
341
+ {
342
+ over "mesh_9"
343
+ {
344
+ token visibility = "invisible"
345
+ }
346
+ }
347
+ }
348
+ }
349
+
350
+ over "J5_link"
351
+ {
352
+ over "collisions"
353
+ {
354
+ over "j5"
355
+ {
356
+ over "mesh_11"
357
+ {
358
+ token visibility = "invisible"
359
+ }
360
+ }
361
+ }
362
+ }
363
+
364
+ over "J6_link"
365
+ {
366
+ over "collisions"
367
+ {
368
+ over "j6"
369
+ {
370
+ over "mesh_13"
371
+ {
372
+ token visibility = "invisible"
373
+ }
374
+ }
375
+ }
376
+ }
377
+ variantSet "Sensor" = {
378
+ "none" (
379
+ prepend payload = @./payloads/Sensor/none.usda@
380
+ ) {
381
+
382
+ }
383
+ "sensors" (
384
+ prepend payload = @./payloads/Sensor/sensors.usda@
385
+ ) {
386
+
387
+ }
388
+ }
389
+ variantSet "PhysX" = {
390
+ "Disabled" {
391
+
392
+ }
393
+ "Enabled" (
394
+ prepend payload = @./runnables/physics/physx.usda@
395
+ ) {
396
+
397
+ }
398
+ }
399
+ variantSet "Newton" = {
400
+ "Disabled" {
401
+
402
+ }
403
+ "Enabled" (
404
+ prepend payload = @./runnables/physics/newton.usda@
405
+ ) {
406
+
407
+ }
408
+ }
409
+ variantSet "MuJoCo" = {
410
+ "Disabled" {
411
+
412
+ }
413
+ "Enabled" (
414
+ prepend payload = @./runnables/physics/mujoco.usda@
415
+ ) {
416
+
417
+ }
418
+ }
419
+ }
420
+
fanuc_er4ia/materials/mdl/LICENSE.md ADDED
@@ -0,0 +1,73 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # NVIDIA Omniverse Core Materials Licenses
2
+
3
+ ## Primary License
4
+ This project is primarily licensed under the BSD-3-Clause License.
5
+
6
+ ```
7
+ Copyright (c) 1986-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
8
+
9
+ Redistribution and use in source and binary forms, with or without
10
+ modification, are permitted provided that the following conditions are met:
11
+
12
+ 1. Redistributions of source code must retain the above copyright notice, this
13
+ list of conditions and the following disclaimer.
14
+
15
+ 2. Redistributions in binary form must reproduce the above copyright notice,
16
+ this list of conditions and the following disclaimer in the documentation
17
+ and/or other materials provided with the distribution.
18
+
19
+ 3. Neither the name of the copyright holder nor the names of its
20
+ contributors may be used to endorse or promote products derived from
21
+ this software without specific prior written permission.
22
+
23
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
24
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
26
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
27
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
29
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
30
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
31
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
32
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
33
+ ```
34
+
35
+ ## Third-Party Licenses
36
+
37
+ ### Apache License 2.0
38
+ The following components are licensed under the Apache License 2.0:
39
+
40
+ #### MaterialX Components
41
+ Files in `/source/mdl/materialx` are licensed under Apache License 2.0 per the MaterialX project:
42
+ https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/LICENSE
43
+
44
+ ```
45
+ Copyright Contributors to the MaterialX Project
46
+
47
+ Licensed under the Apache License, Version 2.0 (the "License");
48
+ you may not use this file except in compliance with the License.
49
+ You may obtain a copy of the License at
50
+
51
+ http://www.apache.org/licenses/LICENSE-2.0
52
+
53
+ Unless required by applicable law or agreed to in writing, software
54
+ distributed under the License is distributed on an "AS IS" BASIS,
55
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
56
+ See the License for the specific language governing permissions and
57
+ limitations under the License.
58
+ ```
59
+
60
+ ## SPDX License Identifiers
61
+ Files in this project use the following SPDX license identifiers:
62
+ - `SPDX-License-Identifier: BSD-3-Clause` - Used for NVIDIA-owned code
63
+ - `SPDX-License-Identifier: Apache-2.0` - Used for MaterialX components
64
+
65
+ ## License Attribution
66
+ This project contains code from multiple sources:
67
+ 1. NVIDIA Corporation (BSD-3-Clause) - Primary codebase
68
+ 2. Academy Software Foundation (Apache-2.0) - MaterialX components
69
+
70
+ ## License Scope
71
+ - All files in the project are licensed under BSD-3-Clause unless explicitly stated otherwise
72
+ - Files in `/source/mdl/materialx` are licensed under Apache-2.0
73
+ - All other files are licensed under BSD-3-Clause
fanuc_er4ia/materials/mdl/OmniPBR.mdl ADDED
@@ -0,0 +1,396 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import core_definitions::file_texture;
19
+ import core_definitions::normalmap_texture;
20
+
21
+ import OmniPBR_ClearCoat::*;
22
+
23
+
24
+ // OmniPBR //
25
+
26
+ export material OmniPBR(
27
+
28
+ // Albdeo //
29
+
30
+ color diffuse_color_constant = color(0.2) [[
31
+ anno::display_name("Albedo Color"),
32
+ anno::description("This is the albedo base color"),
33
+ anno::in_group("Albedo")
34
+ ]],
35
+ uniform texture_2d diffuse_texture = texture_2d() [[
36
+ anno::display_name("Albedo Map"),
37
+ anno::in_group("Albedo")
38
+ ]],
39
+ float albedo_desaturation = float(0.0) [[
40
+ anno::display_name("Albedo Map Desaturation"),
41
+ anno::description("Desaturates the albedo map"),
42
+ anno::in_group("Albedo"),
43
+ anno::soft_range(float(0.0), float(1.0))
44
+ ]],
45
+ float albedo_add = float(0.0) [[
46
+ anno::display_name("Albedo Add"),
47
+ anno::description("Adds a constant value to the diffuse color "),
48
+ anno::in_group("Albedo"),
49
+ anno::soft_range(float(-1.0), float(1.0))
50
+ ]],
51
+ float albedo_brightness = float(1.0) [[
52
+ anno::display_name("Albedo Brightness"),
53
+ anno::description("Multiplier for the diffuse color "),
54
+ anno::in_group("Albedo"),
55
+ anno::soft_range(float(0.0), float(1.0))
56
+ ]],
57
+ color diffuse_tint = color(1.0) [[
58
+ anno::display_name("Color Tint"),
59
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
60
+ anno::in_group("Albedo")
61
+ ]],
62
+
63
+
64
+ // Reflectivity //
65
+
66
+ float reflection_roughness_constant = float(0.5) [[
67
+ anno::display_name("Roughness Amount"),
68
+ anno::description("Higher roughness values lead to more blurry reflections"),
69
+ anno::in_group("Reflectivity"),
70
+ anno::hard_range(float(0.0), float(1.0))
71
+ ]],
72
+ float reflection_roughness_texture_influence = float(0.0) [[
73
+ anno::display_name("Roughness Map Influence"),
74
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
75
+ anno::in_group("Reflectivity"),
76
+ anno::hard_range(float(0.0), float(1.0))
77
+ ]],
78
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
79
+ anno::display_name("Roughness Map"),
80
+ anno::in_group("Reflectivity"),
81
+ anno::usage("roughness")
82
+ ]],
83
+ float metallic_constant = float(0.0) [[
84
+ anno::display_name("Metallic Amount"),
85
+ anno::description("Metallic Material"),
86
+ anno::in_group("Reflectivity"),
87
+ anno::hard_range(float(0.0), float(1.0))
88
+ ]],
89
+ float metallic_texture_influence = float(0.0) [[
90
+ anno::display_name("Metallic Map Influence"),
91
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
92
+ anno::in_group("Reflectivity"),
93
+ anno::hard_range(float(0.0), float(1.0))
94
+ ]],
95
+ uniform texture_2d metallic_texture = texture_2d() [[
96
+ anno::display_name("Metallic Map"),
97
+ anno::in_group("Reflectivity"),
98
+ anno::usage("metalness")
99
+ ]],
100
+ float specular_level = float(0.5) [[
101
+ anno::display_name("Specular"),
102
+ anno::description("The specular level (intensity) of the material"),
103
+ anno::in_group("Reflectivity"),
104
+ anno::soft_range(float(0.0), float(1.0))
105
+ ]],
106
+
107
+
108
+ // ORM //
109
+
110
+ uniform bool enable_ORM_texture = false [[
111
+ anno::display_name("Enable ORM Texture"),
112
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
113
+ anno::in_group("Reflectivity")
114
+ ]],
115
+ uniform texture_2d ORM_texture = texture_2d() [[
116
+ anno::display_name("ORM Map"),
117
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
118
+ anno::in_group("Reflectivity"),
119
+ anno::usage("roughness")
120
+ ]],
121
+
122
+
123
+ // AO Group //
124
+
125
+ float ao_to_diffuse = 0.0 [[
126
+ anno::display_name("AO to diffuse"),
127
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
128
+ anno::in_group("AO"),
129
+ anno::hard_range(float(0.0), float(1.0))
130
+ ]],
131
+ uniform texture_2d ao_texture = texture_2d() [[
132
+ anno::display_name("Ambient Occlusion Map"),
133
+ anno::description("The ambient occlusion texture for the material"),
134
+ anno::in_group("AO"),
135
+ anno::usage("occlusion")
136
+ ]],
137
+
138
+
139
+ // Emission //
140
+
141
+ uniform bool enable_emission = false [[
142
+ anno::display_name("Enable Emission"),
143
+ anno::description("Enables the emission of light from the material"),
144
+ anno::in_group("Emissive")
145
+ ]],
146
+ color emissive_color = color(1.0,0.1,0.1) [[
147
+ anno::display_name("Emissive Color"),
148
+ anno::description("The emission color"),
149
+ anno::in_group("Emissive"),
150
+ anno::enable_if("enable_emission == true")
151
+ ]],
152
+ uniform texture_2d emissive_color_texture = texture_2d() [[
153
+ anno::display_name("Emissive Color map"),
154
+ anno::in_group("Emissive"),
155
+ anno::description("The emissive color texture"),
156
+ anno::enable_if("enable_emission == true")
157
+ ]],
158
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
159
+ anno::display_name("Emissive Mask map"),
160
+ anno::description("The texture masking the emissive color"),
161
+ anno::in_group("Emissive"),
162
+ anno::enable_if("enable_emission == true"),
163
+ anno::usage("occlusion")
164
+ ]],
165
+ float emissive_intensity = float(40.0) [[
166
+ anno::display_name("Emissive Intensity"),
167
+ anno::description("Intensity of the emission"),
168
+ anno::in_group("Emissive"),
169
+ anno::enable_if("enable_emission == true")
170
+ ]],
171
+
172
+
173
+ // Cutout Opacity //
174
+
175
+ uniform bool enable_opacity = false [[
176
+ anno::display_name("Enable Opacity"),
177
+ anno::description("Enables the use of cutout opacity"),
178
+ anno::in_group("Opacity")
179
+ ]],
180
+ uniform texture_2d opacity_texture = texture_2d() [[
181
+ anno::display_name("Opacity Map"),
182
+ anno::in_group("Opacity"),
183
+ anno::usage("opacity")
184
+ ]],
185
+ float opacity_constant = float(1.0) [[
186
+ anno::display_name("Opacity Amount"),
187
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
188
+ anno::in_group("Opacity"),
189
+ anno::hard_range(float(0.0), float(1.0))
190
+ ]],
191
+ uniform bool enable_opacity_texture = false [[
192
+ anno::display_name("Enable Opacity Texture"),
193
+ anno::description("Enables or disables the usage of the opacity texture map"),
194
+ anno::in_group("Opacity")
195
+ ]],
196
+ uniform base::mono_mode opacity_mode = base::mono_average [[
197
+ anno::display_name("Opacity Mono Source"),
198
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
199
+ anno::in_group("Opacity")
200
+ ]],
201
+ uniform float opacity_threshold = float(0.0) [[
202
+ anno::hard_range(0.0, 1.0),
203
+ anno::display_name("Opacity Threshold"),
204
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
205
+ anno::in_group("Opacity")
206
+ ]],
207
+
208
+
209
+ // Normal //
210
+
211
+ uniform float geometry_normal_roughness_strength = 1.f
212
+ [[
213
+ anno::hard_range(0.0, 1.0),
214
+ anno::display_name("Normal map to roughness weight"),
215
+ anno::description("Enables and weights roughness induced by normal maps"),
216
+ anno::in_group("Normal")
217
+ ]],
218
+ uniform float bump_factor = float(1.0) [[
219
+ anno::display_name("Normal Strength"),
220
+ anno::description("Strength of normal map"),
221
+ anno::in_group("Normal"),
222
+ anno::soft_range(float(0.0), float(1.0))
223
+ ]],
224
+ uniform texture_2d normalmap_texture = texture_2d() [[
225
+ anno::display_name("Normal Map"),
226
+ anno::in_group("Normal"),
227
+ anno::usage("normal")
228
+ ]],
229
+ uniform float detail_bump_factor = float(0.3) [[
230
+ anno::display_name("Detail Normal Strength"),
231
+ anno::in_group("Normal"),
232
+ anno::description("Strength of the detail normal"),
233
+ anno::soft_range(float(0.0), float(1.0))
234
+ ]],
235
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
236
+ anno::display_name("Detail Normal Map"),
237
+ anno::in_group("Normal"),
238
+ anno::usage("normal")
239
+ ]],
240
+ uniform bool flip_tangent_u = false [[
241
+ anno::display_name("Normal Map Flip U Tangent"),
242
+ anno::in_group("Normal")
243
+ ]],
244
+ uniform bool flip_tangent_v = true [[
245
+ anno::display_name("Normal Map Flip V Tangent"),
246
+ anno::in_group("Normal")
247
+ ]],
248
+
249
+
250
+ // UVW Projection Group //
251
+
252
+ uniform bool project_uvw = false [[
253
+ anno::display_name("Enable Project UVW Coordinates"),
254
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
255
+ anno::in_group("UV")
256
+ ]],
257
+ uniform bool world_or_object = false [[
258
+ anno::display_name("Enable World Space"),
259
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
260
+ anno::in_group("UV"),
261
+ anno::enable_if("project_uvw == true")
262
+ ]],
263
+ uniform int uv_space_index = 0 [[
264
+ anno::display_name("UV Space Index"),
265
+ anno::description("UV Space Index."),
266
+ anno::in_group("UV"),
267
+ anno::enable_if("project_uvw == true"),
268
+ anno::hard_range(int(0), int(3))
269
+ ]],
270
+
271
+
272
+ // UVW Adjustments Group //
273
+
274
+ uniform float2 texture_translate = float2(0.0) [[
275
+ anno::display_name("Texture Translate"),
276
+ anno::description("Controls position of texture."),
277
+ anno::in_group("UV"),
278
+ anno::enable_if("project_uvw == true")
279
+ ]],
280
+ uniform float texture_rotate = float(0.0) [[
281
+ anno::display_name("Texture Rotate"),
282
+ anno::description("Rotates angle of texture in degrees."),
283
+ anno::in_group("UV"),
284
+ anno::enable_if("project_uvw == true")
285
+ ]],
286
+ uniform float2 texture_scale = float2(1.0) [[
287
+ anno::display_name("Texture Tiling"),
288
+ anno::description("Controls the repetition of the texture."),
289
+ anno::in_group("UV"),
290
+ anno::enable_if("project_uvw == true")
291
+ ]],
292
+ uniform float2 detail_texture_translate = float2(0.0) [[
293
+ anno::display_name("Detail Texture Translate"),
294
+ anno::description("Controls the position of the detail texture."),
295
+ anno::in_group("UV"),
296
+ anno::enable_if("project_uvw == true")
297
+ ]],
298
+ uniform float detail_texture_rotate = float(0.0) [[
299
+ anno::display_name("Detail Texture Rotate"),
300
+ anno::description("Rotates angle of the detail texture in degrees."),
301
+ anno::in_group("UV"),
302
+ anno::enable_if("project_uvw == true")
303
+ ]],
304
+ uniform float2 detail_texture_scale = float2(1.0) [[
305
+ anno::display_name("Detail Texture Tiling"),
306
+ anno::description("Controls the repetition of the detail texture."),
307
+ anno::in_group("UV"),
308
+ anno::enable_if("project_uvw == true")
309
+ ]],
310
+
311
+
312
+ // Geometry //
313
+
314
+ uniform float round_edges_radius = float(0.0) [[
315
+ anno::display_name("Round Edge Radius"),
316
+ anno::description("Influence radius around the edges in meters"),
317
+ anno::in_group("Geometry"),
318
+ anno::soft_range(0.0, 1.0)
319
+ ]],
320
+ uniform float round_edges_roundness = float(1.0) [[
321
+ anno::display_name("Round Edge Roundness"),
322
+ anno::description("Determines how round the edge will look"),
323
+ anno::in_group("Geometry"),
324
+ anno::hard_range(0.0, 1.0)
325
+ ]],
326
+ uniform bool round_edges_across_materials = false [[
327
+ anno::display_name("Round Edge Across Materials"),
328
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
329
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
330
+ "\t\thappens between facets irrespective of their materials"),
331
+ anno::in_group("Geometry")
332
+ ]]
333
+ )
334
+ [[
335
+ anno::display_name("OmniPBR"),
336
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
337
+ anno::in_group("Base"),
338
+ anno::version( 2, 1, 2),
339
+ anno::author("NVIDIA CORPORATION"),
340
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
341
+ ]] = let {
342
+
343
+ material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
344
+ diffuse_color_constant: diffuse_color_constant,
345
+ diffuse_texture: diffuse_texture,
346
+ albedo_desaturation: albedo_desaturation,
347
+ albedo_add: albedo_add,
348
+ albedo_brightness: albedo_brightness,
349
+ diffuse_tint: diffuse_tint,
350
+ reflection_roughness_constant: reflection_roughness_constant,
351
+ reflection_roughness_texture_influence: reflection_roughness_texture_influence,
352
+ reflectionroughness_texture: reflectionroughness_texture,
353
+ metallic_constant: metallic_constant,
354
+ metallic_texture_influence: metallic_texture_influence,
355
+ metallic_texture: metallic_texture,
356
+ specular_level: specular_level,
357
+ enable_ORM_texture: enable_ORM_texture,
358
+ ORM_texture: ORM_texture,
359
+ ao_to_diffuse: ao_to_diffuse,
360
+ ao_texture: ao_texture,
361
+ enable_emission: enable_emission,
362
+ emissive_color: emissive_color,
363
+ emissive_color_texture: emissive_color_texture,
364
+ emissive_mask_texture: emissive_mask_texture,
365
+ emissive_intensity: emissive_intensity,
366
+ enable_opacity: enable_opacity,
367
+ opacity_texture: opacity_texture,
368
+ opacity_constant: opacity_constant,
369
+ enable_opacity_texture: enable_opacity_texture,
370
+ opacity_mode: opacity_mode,
371
+ opacity_threshold: opacity_threshold,
372
+ geometry_normal_roughness_strength: geometry_normal_roughness_strength,
373
+ bump_factor: bump_factor,
374
+ normalmap_texture: normalmap_texture,
375
+ detail_bump_factor: detail_bump_factor,
376
+ detail_normalmap_texture: detail_normalmap_texture,
377
+ flip_tangent_u: flip_tangent_u,
378
+ flip_tangent_v: flip_tangent_v,
379
+ project_uvw: project_uvw,
380
+ world_or_object: world_or_object,
381
+ uv_space_index: uv_space_index,
382
+ texture_translate: texture_translate,
383
+ texture_rotate: texture_rotate,
384
+ texture_scale: texture_scale,
385
+ detail_texture_translate: detail_texture_translate,
386
+ detail_texture_rotate: detail_texture_rotate,
387
+ detail_texture_scale: detail_texture_scale,
388
+ round_edges_radius: round_edges_radius,
389
+ round_edges_roundness: round_edges_roundness,
390
+ round_edges_across_materials: round_edges_across_materials
391
+ );
392
+
393
+ } in material(
394
+ surface: base.surface,
395
+ geometry: base.geometry
396
+ );
fanuc_er4ia/materials/mdl/OmniPBRBase.mdl ADDED
@@ -0,0 +1,470 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::tex::*;
13
+ import ::anno::*;
14
+ import ::anno::*;
15
+
16
+ export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
17
+ anno::hidden()
18
+ ]]
19
+ {
20
+ Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
21
+ float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
22
+ return math::normalize(N);
23
+ }
24
+
25
+ export struct NormalData [[
26
+ anno::hidden()
27
+ ]]
28
+ {
29
+ float3 normal;
30
+ float2 roughness;
31
+ };
32
+
33
+ export NormalData tangent_space_normal_roughness_texture(
34
+ uniform texture_2d texture
35
+ [[
36
+ anno::description("The input texture"),
37
+ anno::usage("normal")
38
+ ]],
39
+ uniform float factor = 1.0f
40
+ [[ anno::description("Determines the degree of bumpiness") ]],
41
+ uniform bool flip_tangent_u = false
42
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
43
+ uniform bool flip_tangent_v = false
44
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
45
+ base::texture_coordinate_info uvw = base::texture_coordinate_info()
46
+ [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
47
+ uniform float2 crop_u = float2( 0.0, 1.0)
48
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
49
+ uniform float2 crop_v = float2( 0.0, 1.0)
50
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
51
+ uniform tex::wrap_mode wrap_u = tex::wrap_repeat
52
+ [[ anno::description("Wrapping mode in the u direction") ]],
53
+ uniform tex::wrap_mode wrap_v = tex::wrap_repeat
54
+ [[ anno::description("Wrapping mode in the v direction") ]],
55
+ uniform bool clip = false
56
+ [[
57
+ anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
58
+ anno::hidden()
59
+ ]],
60
+ uniform float scale = 1.
61
+ [[
62
+ anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
63
+ anno::unused()
64
+ ]],
65
+ uniform float offset = 0.
66
+ [[
67
+ anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
68
+ anno::unused()
69
+ ]],
70
+ uniform float animation_start_time = 0.
71
+ [[ anno::description("When to start playing first frame of the animation ") ]],
72
+ uniform int2 animation_crop = int2(0, 0)
73
+ [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
74
+ uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
75
+ [[ anno::description("Defines what to do outside of regular animation time") ]],
76
+ uniform float animation_fps = 30
77
+ [[ anno::description("Framerate to use for animation playback") ]]
78
+ )
79
+ [[
80
+ anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
81
+ anno::hidden(),
82
+ anno::noinline()
83
+ ]]
84
+ {
85
+ NormalData normalData;
86
+ normalData.roughness = float2(0);
87
+ normalData.normal = state::normal();
88
+
89
+ float frame = 0.0;
90
+ if(animation_crop != int2(0,0)) //only if we have an animation
91
+ {
92
+ frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
93
+ switch ( animation_wrap) {
94
+ case tex::wrap_repeat:
95
+ frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
96
+ math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
97
+ break;
98
+ case tex::wrap_mirrored_repeat:
99
+ float animation_crop_2y = 2.0*animation_crop.y;
100
+ frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
101
+ math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
102
+ if(frame>animation_crop.y)
103
+ frame = animation_crop_2y-frame;
104
+ break;
105
+ case tex::wrap_clamp:
106
+ frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
107
+ break;
108
+ case tex::wrap_clip:
109
+ frame += animation_crop.x;
110
+ if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
111
+ break;
112
+ }
113
+ }
114
+
115
+ if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
116
+ factor == 0.0f)
117
+ return normalData;
118
+ {
119
+ if (clip) {
120
+ if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
121
+ return normalData;
122
+ }
123
+ if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
124
+ return normalData;
125
+ }
126
+ }
127
+ if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
128
+ return normalData;
129
+ }
130
+ if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
131
+ return normalData;
132
+ }
133
+ }
134
+ bool pixel_flip_u = flip_tangent_u;
135
+ bool pixel_flip_v = flip_tangent_v;
136
+ //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
137
+ if (wrap_u == tex::wrap_mirrored_repeat) {
138
+ if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
139
+ pixel_flip_u = ! pixel_flip_u;
140
+ else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
141
+ pixel_flip_u = ! pixel_flip_u;
142
+ }
143
+ if (wrap_v == tex::wrap_mirrored_repeat) {
144
+ if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
145
+ pixel_flip_v = ! pixel_flip_v;
146
+ else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
147
+ pixel_flip_v = ! pixel_flip_v;
148
+ }
149
+
150
+ float3 transformed_tangent_u = uvw.tangent_u;
151
+ float3 transformed_tangent_v = uvw.tangent_v;
152
+
153
+ if (pixel_flip_u)
154
+ transformed_tangent_u=-transformed_tangent_u;
155
+ if (pixel_flip_v)
156
+ transformed_tangent_v=-transformed_tangent_v;
157
+
158
+ float3 tangent_space_normal;
159
+ float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
160
+ if(normal_raw.x > 1.5)
161
+ {
162
+ // octahedron packed by OV
163
+ normal_raw.x -= 2.0;
164
+ normal_raw.x -= 0.5;
165
+ normal_raw.y -= 0.5;
166
+ tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
167
+ normalData.roughness = float2(normal_raw.z, normal_raw.w);
168
+ }
169
+ else
170
+ {
171
+ // regular
172
+ tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
173
+ normalData.roughness = float2(0);
174
+ }
175
+
176
+ normalData.normal = math::normalize(
177
+ transformed_tangent_u * tangent_space_normal.x * factor +
178
+ transformed_tangent_v * tangent_space_normal.y * factor +
179
+ state::normal() * tangent_space_normal.z);
180
+
181
+ return normalData;
182
+ }
183
+
184
+
185
+ export material OmniPBRBase(
186
+
187
+
188
+ // Albdeo //
189
+
190
+ color diffuse_reflection_color = color(0.2) [[
191
+ anno::display_name("Albedo Color"),
192
+ anno::description("This is the albedo base color"),
193
+ anno::in_group("Albedo")
194
+ ]],
195
+ color diffuse_tint = color(1.0) [[
196
+ anno::display_name("Albedo Tint"),
197
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
198
+ anno::in_group("Albedo")
199
+ ]],
200
+
201
+
202
+ // Reflecitivity //
203
+
204
+ float specular_reflection_roughness = float(0.0) [[
205
+ anno::display_name("Roughness"),
206
+ anno::description("Higher roughness values lead to more blurry reflections"),
207
+ anno::in_group("Reflectivity"),
208
+ anno::hard_range(0.0, 1.0)
209
+ ]],
210
+ float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
211
+ anno::display_name("Aniso roughness"),
212
+ anno::description("Higher roughness values lead to more blurry reflections"),
213
+ anno::in_group("Reflectivity"),
214
+ anno::hidden()
215
+ ]],
216
+ float metalness = float(0.0) [[
217
+ anno::display_name("Metalness"),
218
+ anno::description("Bias towards pure specular reflection"),
219
+ anno::in_group("Reflectivity"),
220
+ anno::hard_range(0.0, 1.0)
221
+ ]],
222
+ float specular_level = float(0.5) [[
223
+ anno::display_name("Specular"),
224
+ anno::description("The specular level (intensity) of the material"),
225
+ anno::in_group("Reflectivity"),
226
+ anno::soft_range(0.0, 1.0)
227
+ ]],
228
+
229
+
230
+ // Emission //
231
+
232
+ uniform bool enable_emission = false [[
233
+ anno::display_name("Enable Emission"),
234
+ anno::description("Enables the emission of light from the material"),
235
+ anno::in_group("Emissive")
236
+ ]],
237
+ color emission_color = color(1.0,0.1,0.1) [[
238
+ anno::display_name("Emissive Color"),
239
+ anno::description("The emission color"),
240
+ anno::in_group("Emissive"),
241
+ anno::enable_if("enable_emission == true")
242
+ ]],
243
+ float emission_intensity = float(40.0) [[
244
+ anno::display_name("Emissive Intensity"),
245
+ anno::description("Intensity of the emission"),
246
+ anno::in_group("Emissive"),
247
+ anno::soft_range(0.0, 1000.0),
248
+ anno::enable_if("enable_emission == true")
249
+ ]],
250
+
251
+
252
+ // Geometry Opacity //
253
+
254
+ uniform bool enable_opacity = false [[
255
+ anno::display_name("Enable Opacity"),
256
+ anno::description("Enables the use of cutout opacity"),
257
+ anno::in_group("Opacity")
258
+ ]],
259
+ float geometry_opacity = float(1.0) [[
260
+ anno::display_name("Opacity Amount"),
261
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
262
+ anno::in_group("Opacity"),
263
+ anno::hard_range(0.0, 1.0)
264
+ ]],
265
+ uniform float geometry_opacity_threshold = 0.f
266
+ [[
267
+ anno::display_name("Opacity Threshold"),
268
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
269
+ anno::in_group("Opacity"),
270
+ anno::hard_range(0.0, 1.0)
271
+ ]],
272
+
273
+
274
+ // Clearcoat //
275
+
276
+ uniform bool enable_coat = false [[
277
+ anno::display_name("Enable Clearcoat Layer"),
278
+ anno::description("Adds a coat layer on top of the material when enabled"),
279
+ anno::in_group("Clearcoat")
280
+ ]],
281
+ float coat_weight = float(1.0) [[
282
+ anno::display_name("Clearcoat Weight"),
283
+ anno::description("Sets the weight for coat layer"),
284
+ anno::in_group("Clearcoat"),
285
+ anno::hard_range(0.0, 1.0)
286
+ ]],
287
+ color coat_color = color(1.0) [[
288
+ anno::display_name("Clearcoat Tint"),
289
+ anno::description("Clearcoat is tinted and affects the underlying material"),
290
+ anno::in_group("Clearcoat")
291
+ ]],
292
+ float coat_transparency = float(1.0) [[
293
+ anno::display_name("Clearcoat Transparency"),
294
+ anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
295
+ anno::in_group("Clearcoat"),
296
+ anno::hard_range(0.0, 1.0)
297
+ ]],
298
+ float coat_roughness = float(0.0) [[
299
+ anno::display_name("Clearcoat Roughness"),
300
+ anno::description("Higher roughness values lead to more blurry reflections"),
301
+ anno::in_group("Clearcoat"),
302
+ anno::hard_range(0.0, 1.0)
303
+ ]],
304
+ float2 coat_aniso_roughness = float2(0.0, 0.0) [[
305
+ anno::display_name("Clearcoat aniso roughness"),
306
+ anno::description("Higher roughness values lead to more blurry reflections"),
307
+ anno::in_group("Clearcoat"),
308
+ anno::hidden()
309
+ ]],
310
+ float coat_ior = float(1.56) [[
311
+ anno::display_name("Clearcoat IOR"),
312
+ anno::description("Sets the Index of refraction for the coat layer"),
313
+ anno::in_group("Clearcoat"),
314
+ anno::soft_range(0.0, 4.0)
315
+ ]],
316
+ float3 clearcoat_geometry_normal = state::normal() [[
317
+ anno::display_name("Clearcoat Normal"),
318
+ anno::in_group("Clearcoat"),
319
+ anno::usage("normal")
320
+ ]],
321
+
322
+
323
+ // Geometry //
324
+
325
+ uniform float round_edges_radius = float(0.0) [[
326
+ anno::display_name("Round Edge Radius"),
327
+ anno::description("Influence radius around the edges in meters"),
328
+ anno::in_group("Geometry"),
329
+ anno::soft_range(0.0, 1.0)
330
+ ]],
331
+ uniform float round_edges_roundness = float(1.0) [[
332
+ anno::display_name("Round Edge Roundness"),
333
+ anno::description("Determines how round the edge will look"),
334
+ anno::in_group("Geometry"),
335
+ anno::hard_range(0.0, 1.0)
336
+ ]],
337
+ uniform bool round_edges_across_materials = false [[
338
+ anno::display_name("Round Edge Across Materials"),
339
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
340
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
341
+ "\t\thappens between facets irrespective of their materials"),
342
+ anno::in_group("Geometry")
343
+ ]],
344
+ float3 geometry_normal = state::normal() [[
345
+ anno::display_name("Geometry Normal"),
346
+ anno::in_group("Geometry"),
347
+ anno::usage("normal")
348
+ ]]
349
+
350
+ )
351
+ [[
352
+ anno::display_name("OmniPBR Base"),
353
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
354
+ anno::in_group("Omni Materials"),
355
+ anno::version( 2, 1, 1),
356
+ anno::author("NVIDIA CORPORATION"),
357
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
358
+ ]]
359
+ = let{
360
+
361
+ // Diffuse Bsdf //
362
+
363
+ color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
364
+
365
+ color base_color = tinted_diffuse_color;
366
+
367
+ bsdf diffuse_bsdf = df::weighted_layer(
368
+ weight: 1.0,
369
+ layer: df::diffuse_reflection_bsdf(
370
+ tint: base_color,
371
+ roughness: float(0.0)
372
+ ),
373
+ base: bsdf(),
374
+ normal: geometry_normal
375
+ );
376
+
377
+ // Glossy Reflection Bsdf //
378
+
379
+ float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
380
+ + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
381
+ float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
382
+ + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
383
+ bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
384
+ roughness_u: roughness_u,
385
+ roughness_v: roughness_v,
386
+ tint: color(1.0),
387
+ mode: df::scatter_reflect
388
+ );
389
+
390
+ bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
391
+ normal_reflectivity: 0.08,
392
+ grazing_reflectivity: 1.0,
393
+ exponent: 5.0,
394
+ weight: specular_level,
395
+ layer: ggx_smith_bsdf,
396
+ base: diffuse_bsdf,
397
+ normal: geometry_normal
398
+ );
399
+
400
+ bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
401
+
402
+ bsdf omni_PBR_bsdf = df::weighted_layer(
403
+ weight: metalness,
404
+ layer: directional_factor_bsdf,
405
+ base: custom_curve_layer_bsdf,
406
+ normal: geometry_normal
407
+ );
408
+
409
+ // Clear Coat //
410
+
411
+ float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
412
+ + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
413
+ float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
414
+ + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
415
+ bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
416
+ roughness_u: coat_roughness_u,
417
+ roughness_v: coat_roughness_v,
418
+ tint: color(1.0),
419
+ mode: df::scatter_reflect
420
+ );
421
+
422
+ bsdf opaque_coat = df::weighted_layer(
423
+ weight: coat_transparency,
424
+ layer: ::df::tint(
425
+ tint: coat_color,
426
+ base: omni_PBR_bsdf
427
+ ),
428
+ base: ::df::diffuse_reflection_bsdf(
429
+ tint: coat_color
430
+ )
431
+ );
432
+
433
+ bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
434
+ ior: coat_ior,
435
+ weight: coat_weight,
436
+ layer: coat_bsdf,
437
+ base: opaque_coat,
438
+ normal: clearcoat_geometry_normal
439
+ );
440
+
441
+ bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
442
+
443
+ color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
444
+
445
+ float opacity_value = geometry_opacity;
446
+ float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
447
+
448
+ material_emission emission = material_emission(
449
+ df::diffuse_edf(),
450
+ intensity: emission_value
451
+ );
452
+
453
+ material_surface surface = material_surface(
454
+ scattering: final_bsdf,
455
+ emission: emission
456
+ );
457
+
458
+ material_geometry geometry = material_geometry(
459
+ normal: state::rounded_corner_normal(
460
+ radius: round_edges_radius,
461
+ across_materials: round_edges_across_materials,
462
+ roundness: round_edges_roundness
463
+ ),
464
+ cutout_opacity: cutout_opacity
465
+ );
466
+
467
+ } in material(
468
+ surface: surface,
469
+ geometry: geometry
470
+ );
fanuc_er4ia/materials/mdl/OmniPBR_ClearCoat.mdl ADDED
@@ -0,0 +1,711 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import core_definitions::file_texture;
19
+ import core_definitions::normalmap_texture;
20
+
21
+ import OmniPBRBase::*;
22
+
23
+ // Functions //
24
+
25
+
26
+ // Returns a matrix from R,T,S. inputs //
27
+
28
+ uniform float4x4 rotation_translation_scale(
29
+ uniform float3 rotation = float3(0.)
30
+ [[ anno::description("Rotation applied to every UVW coordinate") ]],
31
+ uniform float3 translation = float3(0.)
32
+ [[ anno::description("Offset applied to every UVW coordinate") ]],
33
+ uniform float3 scaling = float3(1.)
34
+ [[ anno::description("Scale applied to every UVW coordinate") ]]
35
+ )
36
+ [[
37
+ anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
38
+ anno::hidden()
39
+ ]]
40
+ {
41
+ float4x4 scale =
42
+ float4x4(scaling.x , 0.0 , 0.0 , 0.0,
43
+ 0.0 , scaling.y , 0.0 , 0.0,
44
+ 0.0 , 0.0 , scaling.z , 0.0,
45
+ translation.x , translation.y , translation.z , 1.0);
46
+
47
+ float3 s = math::sin(rotation);
48
+ float3 c = math::cos(rotation);
49
+
50
+ float4x4 rotate =
51
+ float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
52
+ c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
53
+ -s.y , s.x*c.y , c.x*c.y , 0.0,
54
+ 0.0 , 0.0 , 0 , 1.0);
55
+
56
+ return scale * rotate;
57
+ }
58
+
59
+ // Returns the normal n in tangent space, given n is in internal space. //
60
+
61
+ float3 transform_internal_to_tangent(float3 n)
62
+ {
63
+ /* flip_tangent_v */
64
+ return
65
+ n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
66
+ n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
67
+ n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
68
+ }
69
+
70
+ // Returns the normal n in internal space, given n is in tangent space.
71
+ float3 transform_tangent_to_internal(float3 n)
72
+ {
73
+ return state::texture_tangent_u(0) * n.x -
74
+ state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
75
+ state::normal() * n.z;
76
+ }
77
+
78
+ // Returns a normal by adding a detail normal to a global normal.
79
+ export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
80
+ {
81
+ // http://blog.selfshadow.com/publications/blending-in-detail/
82
+ float3 n_t = transform_internal_to_tangent(n);
83
+ float3 nd_t = transform_internal_to_tangent(nd);
84
+ n_t = n_t + float3(0.,0.,1.);
85
+ nd_t = nd_t * float3(-1.,-1.,1.);
86
+ n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
87
+ return math::normalize(transform_tangent_to_internal(n));
88
+ }
89
+
90
+ base::texture_return multiply_colors(
91
+ color color_1 = color(1.0, 1.0, 1.0),
92
+ color color_2 = color(.5, .5, .5),
93
+ float weight = 1.0
94
+ )
95
+ [[
96
+ anno::hidden()
97
+ ]]
98
+ {
99
+ return base::blend_color_layers(
100
+ layers: base::color_layer[](
101
+ base::color_layer(
102
+ layer_color: color_2,
103
+ weight: weight,
104
+ mode: base::color_layer_multiply
105
+ )),
106
+ base: color_1
107
+ );
108
+ }
109
+
110
+
111
+ // OmniPBR Clearcoat //
112
+
113
+ export material OmniPBR_ClearCoat(
114
+
115
+ // Albdeo //
116
+
117
+ color diffuse_color_constant = color(0.2) [[
118
+ anno::display_name("Albedo Color"),
119
+ anno::description("This is the albedo base color"),
120
+ anno::in_group("Albedo")
121
+ ]],
122
+ uniform texture_2d diffuse_texture = texture_2d() [[
123
+ anno::display_name("Albedo Map"),
124
+ anno::in_group("Albedo")
125
+ ]],
126
+ float albedo_desaturation = float(0.0) [[
127
+ anno::display_name("Albedo Map Desaturation"),
128
+ anno::description("Desaturates the albedo map"),
129
+ anno::in_group("Albedo"),
130
+ anno::soft_range(float(0.0), float(1.0))
131
+ ]],
132
+ float albedo_add = float(0.0) [[
133
+ anno::display_name("Albedo Add"),
134
+ anno::description("Adds a constant value to the diffuse color "),
135
+ anno::in_group("Albedo"),
136
+ anno::soft_range(float(-1.0), float(1.0))
137
+ ]],
138
+ float albedo_brightness = float(1.0) [[
139
+ anno::display_name("Albedo Brightness"),
140
+ anno::description("Multiplier for the diffuse color "),
141
+ anno::in_group("Albedo"),
142
+ anno::soft_range(float(0.0), float(1.0))
143
+ ]],
144
+ color diffuse_tint = color(1.0) [[
145
+ anno::display_name("Color Tint"),
146
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
147
+ anno::in_group("Albedo")
148
+ ]],
149
+
150
+
151
+ // Reflectivity //
152
+
153
+ float reflection_roughness_constant = float(0.5) [[
154
+ anno::display_name("Roughness Amount"),
155
+ anno::description("Higher roughness values lead to more blurry reflections"),
156
+ anno::in_group("Reflectivity"),
157
+ anno::hard_range(float(0.0), float(1.0))
158
+ ]],
159
+ float reflection_roughness_texture_influence = float(0.0) [[
160
+ anno::display_name("Roughness Map Influence"),
161
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
162
+ anno::in_group("Reflectivity"),
163
+ anno::hard_range(float(0.0), float(1.0))
164
+ ]],
165
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
166
+ anno::display_name("Roughness Map"),
167
+ anno::in_group("Reflectivity"),
168
+ anno::usage("roughness")
169
+ ]],
170
+ float metallic_constant = float(0.0) [[
171
+ anno::display_name("Metallic Amount"),
172
+ anno::description("Metallic Material"),
173
+ anno::in_group("Reflectivity"),
174
+ anno::hard_range(float(0.0), float(1.0))
175
+ ]],
176
+ float metallic_texture_influence = float(0.0) [[
177
+ anno::display_name("Metallic Map Influence"),
178
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
179
+ anno::in_group("Reflectivity"),
180
+ anno::hard_range(float(0.0), float(1.0))
181
+ ]],
182
+ uniform texture_2d metallic_texture = texture_2d() [[
183
+ anno::display_name("Metallic Map"),
184
+ anno::in_group("Reflectivity"),
185
+ anno::usage("metalness")
186
+ ]],
187
+ float specular_level = float(0.5) [[
188
+ anno::display_name("Specular"),
189
+ anno::description("The specular level (intensity) of the material"),
190
+ anno::in_group("Reflectivity"),
191
+ anno::soft_range(float(0.0), float(1.0))
192
+ ]],
193
+
194
+
195
+ // ORM //
196
+
197
+ uniform bool enable_ORM_texture = false [[
198
+ anno::display_name("Enable ORM Texture"),
199
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
200
+ anno::in_group("Reflectivity")
201
+ ]],
202
+ uniform texture_2d ORM_texture = texture_2d() [[
203
+ anno::display_name("ORM Map"),
204
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
205
+ anno::in_group("Reflectivity"),
206
+ anno::usage("roughness")
207
+ ]],
208
+
209
+
210
+ // AO Group //
211
+
212
+ float ao_to_diffuse = 0.0 [[
213
+ anno::display_name("AO to diffuse"),
214
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
215
+ anno::in_group("AO"),
216
+ anno::hard_range(float(0.0), float(1.0))
217
+ ]],
218
+ uniform texture_2d ao_texture = texture_2d() [[
219
+ anno::display_name("Ambient Occlusion Map"),
220
+ anno::description("The ambient occlusion texture for the material"),
221
+ anno::in_group("AO"),
222
+ anno::usage("occlusion")
223
+ ]],
224
+
225
+
226
+ // Emission //
227
+
228
+ uniform bool enable_emission = false [[
229
+ anno::display_name("Enable Emission"),
230
+ anno::description("Enables the emission of light from the material"),
231
+ anno::in_group("Emissive")
232
+ ]],
233
+ color emissive_color = color(1.0,0.1,0.1) [[
234
+ anno::display_name("Emissive Color"),
235
+ anno::description("The emission color"),
236
+ anno::in_group("Emissive"),
237
+ anno::enable_if("enable_emission == true")
238
+ ]],
239
+ uniform texture_2d emissive_color_texture = texture_2d() [[
240
+ anno::display_name("Emissive Color map"),
241
+ anno::in_group("Emissive"),
242
+ anno::description("The emissive color texture"),
243
+ anno::enable_if("enable_emission == true")
244
+ ]],
245
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
246
+ anno::display_name("Emissive Mask map"),
247
+ anno::description("The texture masking the emissive color"),
248
+ anno::in_group("Emissive"),
249
+ anno::enable_if("enable_emission == true"),
250
+ anno::usage("occlusion")
251
+ ]],
252
+ float emissive_intensity = float(40.0) [[
253
+ anno::display_name("Emissive Intensity"),
254
+ anno::description("Intensity of the emission"),
255
+ anno::in_group("Emissive"),
256
+ anno::enable_if("enable_emission == true")
257
+ ]],
258
+
259
+
260
+ // Cutout Opacity //
261
+
262
+ uniform bool enable_opacity = false [[
263
+ anno::display_name("Enable Opacity"),
264
+ anno::description("Enables the use of cutout opacity"),
265
+ anno::in_group("Opacity")
266
+ ]],
267
+ uniform texture_2d opacity_texture = texture_2d() [[
268
+ anno::display_name("Opacity Map"),
269
+ anno::in_group("Opacity"),
270
+ anno::usage("opacity")
271
+ ]],
272
+ float opacity_constant = float(1.0) [[
273
+ anno::display_name("Opacity Amount"),
274
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
275
+ anno::in_group("Opacity"),
276
+ anno::hard_range(float(0.0), float(1.0))
277
+ ]],
278
+ uniform bool enable_opacity_texture = false [[
279
+ anno::display_name("Enable Opacity Texture"),
280
+ anno::description("Enables or disables the usage of the opacity texture map"),
281
+ anno::in_group("Opacity")
282
+ ]],
283
+ uniform base::mono_mode opacity_mode = base::mono_average [[
284
+ anno::display_name("Opacity Mono Source"),
285
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
286
+ anno::in_group("Opacity")
287
+ ]],
288
+ uniform float opacity_threshold = float(0.0) [[
289
+ anno::display_name("Opacity Threshold"),
290
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
291
+ anno::in_group("Opacity"),
292
+ anno::hard_range(float(0.0), float(1.0))
293
+ ]],
294
+
295
+
296
+ // Clearcoat //
297
+
298
+ uniform bool enable_clearcoat = false [[
299
+ anno::display_name("Enable Clearcoat Layer"),
300
+ anno::description("Adds a clearcoat layer on top of the material when enabled"),
301
+ anno::in_group("Clearcoat")
302
+ ]],
303
+ float clearcoat_weight = float(1.0) [[
304
+ anno::display_name("Clearcoat Weight"),
305
+ anno::description("Sets the weight for clearcoat layer"),
306
+ anno::in_group("Clearcoat"),
307
+ anno::hard_range(float(0.0), float(1.0))
308
+ ]],
309
+ color clearcoat_tint = color(1.0) [[
310
+ anno::display_name("Clearcoat Tint"),
311
+ anno::description("Clearcoat is tinted and affects the underlying material"),
312
+ anno::in_group("Clearcoat")
313
+ ]],
314
+ float clearcoat_transparency = float(1.0) [[
315
+ anno::display_name("Clearcoat Transparency"),
316
+ anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
317
+ anno::in_group("Clearcoat"),
318
+ anno::hard_range(float(0.0), float(1.0))
319
+ ]],
320
+ float clearcoat_reflection_roughness = float(0.0) [[
321
+ anno::display_name("Clearcoat Roughness"),
322
+ anno::description("Higher roughness values lead to more blurry reflections"),
323
+ anno::in_group("Clearcoat"),
324
+ anno::hard_range(float(0.0), float(1.0))
325
+ ]],
326
+ float clearcoat_ior = float(1.56) [[
327
+ anno::display_name("Clearcoat IOR"),
328
+ anno::description("Sets the Index of refraction for the clearcoat layer"),
329
+ anno::in_group("Clearcoat"),
330
+ anno::soft_range(float(0.0), float(4.0))
331
+ ]],
332
+ uniform float clearcoat_bump_factor = float(1.0) [[
333
+ anno::display_name("Clearcoat Normal Map Strength"),
334
+ anno::description("Strength of normal map."),
335
+ anno::in_group("Clearcoat"),
336
+ anno::soft_range(float(0.0), float(1.0))
337
+ ]],
338
+ uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
339
+ anno::display_name("Clearcoat Normal Map"),
340
+ anno::description("Enables the usage of the normalmap texture"),
341
+ anno::in_group("Clearcoat"),
342
+ anno::usage("normal")
343
+ ]],
344
+ uniform float2 clearcoat_texture_translate = float2(0.0) [[
345
+ anno::display_name("Clearcoat Texture Translate"),
346
+ anno::description("Controls the position of the clearcoat texture"),
347
+ anno::ui_order(1),
348
+ anno::in_group("UV")
349
+ ]],
350
+ uniform float clearcoat_texture_rotate = float(0.0) [[
351
+ anno::display_name("Clearcoat Texture Rotate"),
352
+ anno::description("Rotates angle of the clearcoat texture in degrees"),
353
+ anno::ui_order(2),
354
+ anno::in_group("UV")
355
+ ]],
356
+ uniform float2 clearcoat_texture_scale = float2(1.0) [[
357
+ anno::display_name("Clearcoat Texture Tiling"),
358
+ anno::description("Controls the repetition of the clearcoat texture"),
359
+ anno::ui_order(3),
360
+ anno::in_group("UV")
361
+ ]],
362
+ float clearcoat_flatten = float(1.0) [[
363
+ anno::display_name("Clearcoat Flatten"),
364
+ anno::description("Flattens the clearcoat to even out the underlying bump maps"),
365
+ anno::in_group("Clearcoat"),
366
+ anno::hard_range(float(0.0), float(1.0))
367
+ ]],
368
+
369
+
370
+ // Normal //
371
+
372
+ uniform float geometry_normal_roughness_strength = 1.f
373
+ [[
374
+ anno::hard_range(0.0, 1.0),
375
+ anno::display_name("Normal map to roughness weight"),
376
+ anno::description("Enables and weights roughness induced by normal maps"),
377
+ anno::in_group("Normal")
378
+ ]],
379
+ uniform float bump_factor = float(1.0) [[
380
+ anno::display_name("Normal Strength"),
381
+ anno::description("Strength of normal map"),
382
+ anno::in_group("Normal"),
383
+ anno::soft_range(float(0.0), float(1.0))
384
+ ]],
385
+ uniform texture_2d normalmap_texture = texture_2d() [[
386
+ anno::display_name("Normal Map"),
387
+ anno::in_group("Normal"),
388
+ anno::usage("normal")
389
+ ]],
390
+ uniform float detail_bump_factor = float(0.3) [[
391
+ anno::display_name("Detail Normal Strength"),
392
+ anno::in_group("Normal"),
393
+ anno::description("Strength of the detail normal"),
394
+ anno::soft_range(float(0.0), float(1.0))
395
+ ]],
396
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
397
+ anno::display_name("Detail Normal Map"),
398
+ anno::in_group("Normal"),
399
+ anno::usage("normal")
400
+ ]],
401
+ uniform bool flip_tangent_u = false [[
402
+ anno::display_name("Normal Map Flip U Tangent"),
403
+ anno::in_group("Normal")
404
+ ]],
405
+ uniform bool flip_tangent_v = true [[
406
+ anno::display_name("Normal Map Flip V Tangent"),
407
+ anno::in_group("Normal")
408
+ ]],
409
+
410
+
411
+ // UVW Projection Group //
412
+
413
+ uniform bool project_uvw = false [[
414
+ anno::display_name("Enable Project UVW Coordinates"),
415
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
416
+ anno::in_group("UV")
417
+ ]],
418
+ uniform bool world_or_object = false [[
419
+ anno::display_name("Enable World Space"),
420
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
421
+ anno::in_group("UV"),
422
+ anno::enable_if("project_uvw == true")
423
+ ]],
424
+ uniform int uv_space_index = 0 [[
425
+ anno::display_name("UV Space Index"),
426
+ anno::description("UV Space Index"),
427
+ anno::in_group("UV"),
428
+ anno::enable_if("project_uvw == true"),
429
+ anno::hard_range(int(0), int(3))
430
+ ]],
431
+
432
+
433
+ // UVW Adjustments Group //
434
+
435
+ uniform float2 texture_translate = float2(0.0) [[
436
+ anno::display_name("Texture Translate"),
437
+ anno::description("Controls position of texture."),
438
+ anno::in_group("UV"),
439
+ anno::enable_if("project_uvw == true")
440
+ ]],
441
+ uniform float texture_rotate = float(0.0) [[
442
+ anno::display_name("Texture Rotate"),
443
+ anno::description("Rotates angle of texture in degrees."),
444
+ anno::in_group("UV"),
445
+ anno::enable_if("project_uvw == true")
446
+ ]],
447
+ uniform float2 texture_scale = float2(1.0) [[
448
+ anno::display_name("Texture Tiling"),
449
+ anno::description("Controls repetition of the texture."),
450
+ anno::in_group("UV"),
451
+ anno::enable_if("project_uvw == true")
452
+ ]],
453
+ uniform float2 detail_texture_translate = float2(0.0) [[
454
+ anno::display_name("Detail Texture Translate"),
455
+ anno::description("Controls the position of the detail texture."),
456
+ anno::in_group("UV"),
457
+ anno::enable_if("project_uvw == true")
458
+ ]],
459
+ uniform float detail_texture_rotate = float(0.0) [[
460
+ anno::display_name("Detail Texture Rotate"),
461
+ anno::description("Rotates angle of the detail texture in degrees."),
462
+ anno::in_group("UV"),
463
+ anno::enable_if("project_uvw == true")
464
+ ]],
465
+ uniform float2 detail_texture_scale = float2(1.0) [[
466
+ anno::display_name("Detail Texture Tiling"),
467
+ anno::description("Controls repetition of the detail texture."),
468
+ anno::in_group("UV"),
469
+ anno::enable_if("project_uvw == true")
470
+ ]],
471
+
472
+
473
+ // Geometry //
474
+
475
+ uniform float round_edges_radius = float(0.0) [[
476
+ anno::display_name("Round Edge Radius"),
477
+ anno::description("Influence radius around the edges in meters"),
478
+ anno::in_group("Geometry"),
479
+ anno::soft_range(0.0, 1.0)
480
+ ]],
481
+ uniform float round_edges_roundness = float(1.0) [[
482
+ anno::display_name("Round Edge Roundness"),
483
+ anno::description("Determines how round the edge will look"),
484
+ anno::in_group("Geometry"),
485
+ anno::hard_range(0.0, 1.0)
486
+ ]],
487
+ uniform bool round_edges_across_materials = false [[
488
+ anno::display_name("Round Edge Across Materials"),
489
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
490
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
491
+ "\t\thappens between facets irrespective of their materials"),
492
+ anno::in_group("Geometry")
493
+ ]]
494
+ )
495
+ [[
496
+ anno::display_name("OmniPBR ClearCoat "),
497
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
498
+ anno::in_group("Base"),
499
+ anno::version( 2, 1, 1),
500
+ anno::author("NVIDIA CORPORATION"),
501
+ anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
502
+ ]] = let {
503
+
504
+ // UVW lookup and transformation //
505
+ base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
506
+
507
+ base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
508
+ coordinate_system: the_system,
509
+ texture_space: uv_space_index,
510
+ projection_type: base::projection_cubic
511
+ ) :
512
+ base::coordinate_source(
513
+ coordinate_system: base::texture_coordinate_uvw,
514
+ texture_space: uv_space_index
515
+ );
516
+
517
+ base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
518
+ transform: rotation_translation_scale(
519
+ scaling: float3(texture_scale.x, texture_scale.y, 1.0),
520
+ rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
521
+ translation: float3(texture_translate.x, texture_translate.y, 0.0)
522
+ ),
523
+ coordinate: uvw
524
+ );
525
+
526
+ base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
527
+ transform: rotation_translation_scale(
528
+ scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
529
+ rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
530
+ translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
531
+ ),
532
+ coordinate: uvw
533
+ );
534
+
535
+ base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
536
+ transform: rotation_translation_scale(
537
+ scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
538
+ rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
539
+ translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
540
+ ),
541
+ coordinate: uvw
542
+ );
543
+
544
+ // Normal calculations //
545
+ OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
546
+
547
+ OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
548
+ OmniPBRBase::tangent_space_normal_roughness_texture(
549
+ texture: normalmap_texture,
550
+ factor: bump_factor,
551
+ uvw: transformed_uvw,
552
+ flip_tangent_u: flip_tangent_u,
553
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
554
+ //flip_tangent_v: true
555
+
556
+ ) : defaultData;
557
+ float3 the_normal = normal_data.normal;
558
+
559
+ OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
560
+ OmniPBRBase::tangent_space_normal_roughness_texture(
561
+ texture: detail_normalmap_texture,
562
+ factor: detail_bump_factor,
563
+ uvw: detail_transformed_uvw,
564
+ flip_tangent_u: flip_tangent_u,
565
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
566
+ ) : defaultData;
567
+ float3 detail_normal = detail_normal_data.normal;
568
+
569
+ OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
570
+ OmniPBRBase::tangent_space_normal_roughness_texture(
571
+ texture: clearcoat_normalmap_texture,
572
+ factor: clearcoat_bump_factor,
573
+ uvw: clearcoat_transformed_uvw,
574
+ flip_tangent_u: flip_tangent_u,
575
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
576
+ ) : defaultData;
577
+ float3 clearcoat_normal = clearcoat_normal_data.normal;
578
+
579
+
580
+ float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
581
+ float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
582
+ float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
583
+ : flattened_clearcoat_normal;
584
+
585
+
586
+ // ORM Handling //
587
+
588
+ float3 ORM_lookup = tex::lookup_float3(
589
+ tex: ORM_texture,
590
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
591
+ );
592
+
593
+
594
+ float3 roughness_lookup = tex::lookup_float3(
595
+ tex: reflectionroughness_texture,
596
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
597
+ );
598
+
599
+ float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
600
+ float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
601
+ float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
602
+ math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
603
+
604
+ float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
605
+ math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
606
+
607
+ // Diffuse Color Lookup and AO //
608
+
609
+ base::texture_return base_lookup = base::file_texture(
610
+ texture: diffuse_texture,
611
+ color_offset: color(albedo_add),
612
+ color_scale: color(albedo_brightness),
613
+ mono_source: base::mono_luminance,
614
+ uvw: transformed_uvw,
615
+ clip: false
616
+ );
617
+
618
+ base::texture_return ao_lookup = base::file_texture(
619
+ texture: ao_texture,
620
+ color_offset: color(0.0, 0.0, 0.0),
621
+ color_scale: color(1.0, 1.0, 1.0),
622
+ mono_source: base::mono_average,
623
+ uvw: transformed_uvw,
624
+ clip: false
625
+ );
626
+
627
+
628
+ color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
629
+ color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
630
+ color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
631
+ color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
632
+
633
+ color base_color = multiply_colors(
634
+ color_1: tinted_diffuse,
635
+ color_2: ao_color,
636
+ weight: ao_to_diffuse
637
+ ).tint;
638
+
639
+
640
+ // Metalness //
641
+
642
+ float3 metallic_lookup = tex::lookup_float3(
643
+ tex: metallic_texture,
644
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
645
+ );
646
+
647
+ float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
648
+ float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
649
+
650
+
651
+ // Emission //
652
+
653
+ color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
654
+ base::file_texture(
655
+ texture: emissive_color_texture,
656
+ color_offset: color(0.0, 0.0, 0.0),
657
+ color_scale: color(1.0, 1.0, 1.0),
658
+ mono_source: base::mono_average,
659
+ uvw: transformed_uvw,
660
+ clip: false
661
+ ).tint : emissive_color;
662
+
663
+ color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
664
+ base::file_texture(
665
+ texture: emissive_mask_texture,
666
+ color_offset: color(0.0, 0.0, 0.0),
667
+ color_scale: color(1.0, 1.0, 1.0),
668
+ mono_source: base::mono_average,
669
+ uvw: transformed_uvw,
670
+ clip: false
671
+ ).tint : color(1.0);
672
+
673
+ color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
674
+
675
+ // Opacity //
676
+
677
+ float opacity_value = enable_opacity_texture ? base::file_texture(
678
+ texture: opacity_texture,
679
+ mono_source: opacity_mode,
680
+ uvw: transformed_uvw
681
+ ).mono : opacity_constant;
682
+
683
+ float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
684
+
685
+ material base = OmniPBRBase::OmniPBRBase(
686
+ diffuse_reflection_color: base_color,
687
+ specular_reflection_aniso_roughness: reflection_roughness,
688
+ specular_level: specular_level,
689
+ metalness: metallic,
690
+ enable_emission: enable_emission,
691
+ emission_color: final_emission_color,
692
+ emission_intensity: emissive_intensity,
693
+ enable_coat: enable_clearcoat,
694
+ coat_weight: clearcoat_weight,
695
+ coat_color: clearcoat_tint,
696
+ coat_transparency: clearcoat_transparency,
697
+ coat_aniso_roughness: clearcoat_reflection_roughness2,
698
+ coat_ior: clearcoat_ior,
699
+ enable_opacity: enable_opacity,
700
+ geometry_opacity: cutout_opacity,
701
+ clearcoat_geometry_normal: final_clearcoat_normal,
702
+ round_edges_radius: round_edges_radius,
703
+ round_edges_roundness: round_edges_roundness,
704
+ round_edges_across_materials: round_edges_across_materials,
705
+ geometry_normal: diffuse_gloss_normal
706
+ );
707
+
708
+ } in material(
709
+ surface: base.surface,
710
+ geometry: base.geometry
711
+ );
fanuc_er4ia/materials/mdl/aux_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
fanuc_er4ia/materials/mdl/core_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
fanuc_er4ia/materials/mdl/support_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
fanuc_er4ia/payloads/Physics/mujoco.usda ADDED
@@ -0,0 +1,199 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ metersPerUnit = 1
6
+ upAxis = "Z"
7
+ )
8
+
9
+ over "er4ia"
10
+ {
11
+ over "joints"
12
+ {
13
+ over "J1" (
14
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
15
+ )
16
+ {
17
+ }
18
+
19
+ over "J2" (
20
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
21
+ )
22
+ {
23
+ }
24
+
25
+ over "J3" (
26
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
27
+ )
28
+ {
29
+ }
30
+
31
+ over "J4" (
32
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
33
+ )
34
+ {
35
+ }
36
+
37
+ over "J5" (
38
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
39
+ )
40
+ {
41
+ }
42
+
43
+ over "J6" (
44
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
45
+ )
46
+ {
47
+ }
48
+ }
49
+
50
+ over "robot_base"
51
+ {
52
+ over "base_link"
53
+ {
54
+ over "wbase"
55
+ {
56
+ }
57
+ }
58
+
59
+ over "visuals"
60
+ {
61
+ over "base"
62
+ {
63
+ }
64
+ }
65
+
66
+ over "collisions"
67
+ {
68
+ over "base"
69
+ {
70
+ }
71
+ }
72
+ }
73
+
74
+ over "J1_link"
75
+ {
76
+ over "visuals"
77
+ {
78
+ over "j1"
79
+ {
80
+ }
81
+ }
82
+
83
+ over "collisions"
84
+ {
85
+ over "j1"
86
+ {
87
+ }
88
+ }
89
+ }
90
+
91
+ over "J2_link"
92
+ {
93
+ over "visuals"
94
+ {
95
+ over "j2"
96
+ {
97
+ }
98
+ }
99
+
100
+ over "collisions"
101
+ {
102
+ over "j2"
103
+ {
104
+ }
105
+ }
106
+ }
107
+
108
+ over "J3_link"
109
+ {
110
+ over "visuals"
111
+ {
112
+ over "j3"
113
+ {
114
+ }
115
+ }
116
+
117
+ over "collisions"
118
+ {
119
+ over "j3"
120
+ {
121
+ }
122
+ }
123
+ }
124
+
125
+ over "J4_link"
126
+ {
127
+ over "visuals"
128
+ {
129
+ over "j4"
130
+ {
131
+ }
132
+ }
133
+
134
+ over "collisions"
135
+ {
136
+ over "j4"
137
+ {
138
+ }
139
+ }
140
+ }
141
+
142
+ over "J5_link"
143
+ {
144
+ over "visuals"
145
+ {
146
+ over "j5"
147
+ {
148
+ }
149
+ }
150
+
151
+ over "collisions"
152
+ {
153
+ over "j5"
154
+ {
155
+ }
156
+ }
157
+ }
158
+
159
+ over "J6_link"
160
+ {
161
+ over "flange"
162
+ {
163
+ over "ee_link"
164
+ {
165
+ }
166
+
167
+ over "fanuc_flange"
168
+ {
169
+ }
170
+ }
171
+
172
+ over "visuals"
173
+ {
174
+ over "j6"
175
+ {
176
+ }
177
+ }
178
+
179
+ over "collisions"
180
+ {
181
+ over "j6"
182
+ {
183
+ }
184
+ }
185
+ }
186
+
187
+ over "root_joint"
188
+ {
189
+ }
190
+
191
+ over "Looks"
192
+ {
193
+ }
194
+
195
+ over "VisualMaterials"
196
+ {
197
+ }
198
+ }
199
+
fanuc_er4ia/payloads/Physics/none.usda ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "er4ia"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "er4ia"
11
+ {
12
+ }
13
+
fanuc_er4ia/payloads/Physics/physics.usda ADDED
@@ -0,0 +1,335 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "er4ia"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ over "er4ia"
11
+ {
12
+ over "joints"
13
+ {
14
+ def PhysicsRevoluteJoint "J1" (
15
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
16
+ )
17
+ {
18
+ float drive:angular:physics:damping = 100
19
+ float drive:angular:physics:maxForce = 400
20
+ float drive:angular:physics:stiffness = 2500
21
+ float drive:angular:physics:targetPosition = 0
22
+ uniform token drive:angular:physics:type = "force"
23
+ uniform token physics:axis = "Z"
24
+ custom rel physics:body0 = </er4ia/robot_base>
25
+ custom rel physics:body1 = </er4ia/J1_link>
26
+ float physics:breakForce = 3.4028235e38
27
+ float physics:breakTorque = 3.4028235e38
28
+ float physics:JointEquivalentInertia = 0.4516096
29
+ point3f physics:localPos0 = (0, 0, 0.33)
30
+ point3f physics:localPos1 = (0, 0, 0)
31
+ quatf physics:localRot0 = (1, 0, 0, 0)
32
+ quatf physics:localRot1 = (1, 0, 0, 0)
33
+ float physics:lowerLimit = -169.99998
34
+ float physics:upperLimit = 169.99998
35
+ }
36
+
37
+ def PhysicsRevoluteJoint "J2" (
38
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
39
+ )
40
+ {
41
+ float drive:angular:physics:damping = 100
42
+ float drive:angular:physics:maxForce = 300
43
+ float drive:angular:physics:stiffness = 2500
44
+ float drive:angular:physics:targetPosition = 0
45
+ uniform token drive:angular:physics:type = "force"
46
+ uniform token physics:axis = "Y"
47
+ custom rel physics:body0 = </er4ia/J1_link>
48
+ custom rel physics:body1 = </er4ia/J2_link>
49
+ float physics:breakForce = 3.4028235e38
50
+ float physics:breakTorque = 3.4028235e38
51
+ float physics:JointEquivalentInertia = 0.3285731
52
+ point3f physics:localPos0 = (0, 0, 0)
53
+ point3f physics:localPos1 = (0, 0, 0)
54
+ quatf physics:localRot0 = (1, 0, 0, 0)
55
+ quatf physics:localRot1 = (1, 0, 0, 0)
56
+ float physics:lowerLimit = -109.99999
57
+ float physics:upperLimit = 120
58
+ }
59
+
60
+ def PhysicsRevoluteJoint "J3" (
61
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
62
+ )
63
+ {
64
+ float drive:angular:physics:damping = 100
65
+ float drive:angular:physics:maxForce = 200
66
+ float drive:angular:physics:stiffness = 2500
67
+ float drive:angular:physics:targetPosition = 0
68
+ uniform token drive:angular:physics:type = "force"
69
+ uniform token physics:axis = "Y"
70
+ custom rel physics:body0 = </er4ia/J2_link>
71
+ custom rel physics:body1 = </er4ia/J3_link>
72
+ float physics:breakForce = 3.4028235e38
73
+ float physics:breakTorque = 3.4028235e38
74
+ float physics:JointEquivalentInertia = 0.47298396
75
+ point3f physics:localPos0 = (0, 0, 0.26)
76
+ point3f physics:localPos1 = (0, 0, 0)
77
+ quatf physics:localRot0 = (0, 1, 0, 0)
78
+ quatf physics:localRot1 = (0, 1, 0, 0)
79
+ float physics:lowerLimit = -68.99999
80
+ float physics:upperLimit = 204.99998
81
+ }
82
+
83
+ def PhysicsRevoluteJoint "J4" (
84
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
85
+ )
86
+ {
87
+ float drive:angular:physics:damping = 100
88
+ float drive:angular:physics:maxForce = 50
89
+ float drive:angular:physics:stiffness = 2500
90
+ float drive:angular:physics:targetPosition = 0
91
+ uniform token drive:angular:physics:type = "force"
92
+ uniform token physics:axis = "X"
93
+ custom rel physics:body0 = </er4ia/J3_link>
94
+ custom rel physics:body1 = </er4ia/J4_link>
95
+ float physics:breakForce = 3.4028235e38
96
+ float physics:breakTorque = 3.4028235e38
97
+ float physics:JointEquivalentInertia = 0.16068363
98
+ point3f physics:localPos0 = (0, 0, 0.02)
99
+ point3f physics:localPos1 = (0, 0, 0)
100
+ quatf physics:localRot0 = (0, 0, 0, 1)
101
+ quatf physics:localRot1 = (0, 0, 0, 1)
102
+ float physics:lowerLimit = -190
103
+ float physics:upperLimit = 190
104
+ }
105
+
106
+ def PhysicsRevoluteJoint "J5" (
107
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
108
+ )
109
+ {
110
+ float drive:angular:physics:damping = 100
111
+ float drive:angular:physics:maxForce = 30
112
+ float drive:angular:physics:stiffness = 2500
113
+ float drive:angular:physics:targetPosition = 0
114
+ uniform token drive:angular:physics:type = "force"
115
+ uniform token physics:axis = "Y"
116
+ custom rel physics:body0 = </er4ia/J4_link>
117
+ custom rel physics:body1 = </er4ia/J5_link>
118
+ float physics:breakForce = 3.4028235e38
119
+ float physics:breakTorque = 3.4028235e38
120
+ float physics:JointEquivalentInertia = 0.054614455
121
+ point3f physics:localPos0 = (0.29, 0, 0)
122
+ point3f physics:localPos1 = (0, 0, 0)
123
+ quatf physics:localRot0 = (0, 1, 0, 0)
124
+ quatf physics:localRot1 = (0, 1, 0, 0)
125
+ float physics:lowerLimit = -120
126
+ float physics:upperLimit = 120
127
+ }
128
+
129
+ def PhysicsRevoluteJoint "J6" (
130
+ prepend apiSchemas = ["PhysicsDriveAPI:angular", "PhysicsJointStateAPI:angular"]
131
+ )
132
+ {
133
+ float drive:angular:physics:damping = 100
134
+ float drive:angular:physics:maxForce = 20
135
+ float drive:angular:physics:stiffness = 2500
136
+ float drive:angular:physics:targetPosition = 0
137
+ uniform token drive:angular:physics:type = "force"
138
+ uniform token physics:axis = "X"
139
+ custom rel physics:body0 = </er4ia/J5_link>
140
+ custom rel physics:body1 = </er4ia/J6_link>
141
+ float physics:breakForce = 3.4028235e38
142
+ float physics:breakTorque = 3.4028235e38
143
+ float physics:JointEquivalentInertia = 0.00009511787
144
+ point3f physics:localPos0 = (0, 0, 0)
145
+ point3f physics:localPos1 = (0, 0, 0)
146
+ quatf physics:localRot0 = (0, 0, 0, 1)
147
+ quatf physics:localRot1 = (0, 0, 0, 1)
148
+ float physics:lowerLimit = -360
149
+ float physics:upperLimit = 360
150
+ }
151
+ }
152
+
153
+ over "robot_base" (
154
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
155
+ )
156
+ {
157
+ point3f physics:centerOfMass = (-0.0281, 0.00396, 0.0799)
158
+ float3 physics:diagonalInertia = (0.021764794, 0.03024627, 0.029488938)
159
+ float physics:mass = 5.15
160
+ quatf physics:principalAxes = (0.9960849, 0.061740834, 0.00030157834, 0.06326905)
161
+ rel physics:simulationOwner
162
+
163
+ over "collisions"
164
+ {
165
+ over "base" (
166
+ instanceable = false
167
+ )
168
+ {
169
+ over "mesh_1" (
170
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
171
+ )
172
+ {
173
+ }
174
+ }
175
+ }
176
+ }
177
+
178
+ over "J1_link" (
179
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
180
+ )
181
+ {
182
+ point3f physics:centerOfMass = (0.00151, 0.000041, -0.0578)
183
+ float3 physics:diagonalInertia = (0.025207747, 0.01899999, 0.016192263)
184
+ float physics:mass = 4.17
185
+ quatf physics:principalAxes = (0.9998926, 0.00023814883, -0.014649395, -0.0005277535)
186
+ rel physics:simulationOwner
187
+
188
+ over "collisions"
189
+ {
190
+ over "j1" (
191
+ instanceable = false
192
+ )
193
+ {
194
+ over "mesh_3" (
195
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
196
+ )
197
+ {
198
+ }
199
+ }
200
+ }
201
+ }
202
+
203
+ over "J2_link" (
204
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
205
+ )
206
+ {
207
+ point3f physics:centerOfMass = (-0.00721, -0.000956, 0.13)
208
+ float3 physics:diagonalInertia = (0.07690479, 0.06720917, 0.025186036)
209
+ float physics:mass = 6.67
210
+ quatf physics:principalAxes = (0.99995553, -0.00753474, 0.00461813, 0.0032855284)
211
+ rel physics:simulationOwner
212
+
213
+ over "collisions"
214
+ {
215
+ over "j2" (
216
+ instanceable = false
217
+ )
218
+ {
219
+ over "mesh_5" (
220
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
221
+ )
222
+ {
223
+ }
224
+ }
225
+ }
226
+ }
227
+
228
+ over "J3_link" (
229
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
230
+ )
231
+ {
232
+ point3f physics:centerOfMass = (-0.00781, -0.00446, -0.00000291)
233
+ float3 physics:diagonalInertia = (0.0034358436, 0.0042493218, 0.004394834)
234
+ float physics:mass = 1.66
235
+ quatf physics:principalAxes = (0.9630641, 0.032912303, -0.26695275, 0.012676877)
236
+ rel physics:simulationOwner
237
+
238
+ over "collisions"
239
+ {
240
+ over "j3" (
241
+ instanceable = false
242
+ )
243
+ {
244
+ over "mesh_7" (
245
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
246
+ )
247
+ {
248
+ }
249
+ }
250
+ }
251
+ }
252
+
253
+ over "J4_link" (
254
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
255
+ )
256
+ {
257
+ point3f physics:centerOfMass = (0.187, 0.00165, 0.00184)
258
+ float3 physics:diagonalInertia = (0.0026594459, 0.011499464, 0.01160109)
259
+ float physics:mass = 1.95
260
+ quatf physics:principalAxes = (0.99933004, 0.036387328, 0.0039215116, -0.0003486877)
261
+ rel physics:simulationOwner
262
+
263
+ over "collisions"
264
+ {
265
+ over "j4" (
266
+ instanceable = false
267
+ )
268
+ {
269
+ over "mesh_9" (
270
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
271
+ )
272
+ {
273
+ }
274
+ }
275
+ }
276
+ }
277
+
278
+ over "J5_link" (
279
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
280
+ )
281
+ {
282
+ point3f physics:centerOfMass = (0.0172, 0.000903, -0.00000423)
283
+ float3 physics:diagonalInertia = (0.00026780626, 0.00045319373, 0.000425)
284
+ float physics:mass = 0.39
285
+ quatf physics:principalAxes = (0.9998693, -0.0003113006, -0.00002626526, -0.0161659)
286
+ rel physics:simulationOwner
287
+
288
+ over "collisions"
289
+ {
290
+ over "j5" (
291
+ instanceable = false
292
+ )
293
+ {
294
+ over "mesh_11" (
295
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
296
+ )
297
+ {
298
+ }
299
+ }
300
+ }
301
+ }
302
+
303
+ over "J6_link" (
304
+ prepend apiSchemas = ["PhysicsRigidBodyAPI", "PhysicsMassAPI"]
305
+ )
306
+ {
307
+ point3f physics:centerOfMass = (0.069, 5.91e-19, -2.85e-19)
308
+ float3 physics:diagonalInertia = (0.00000274, 0.00000153, 0.00000153)
309
+ float physics:mass = 0.0138
310
+ quatf physics:principalAxes = (1, 0, 0, 0)
311
+ rel physics:simulationOwner
312
+
313
+ over "collisions"
314
+ {
315
+ over "j6" (
316
+ instanceable = false
317
+ )
318
+ {
319
+ over "mesh_13" (
320
+ prepend apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI"]
321
+ )
322
+ {
323
+ }
324
+ }
325
+ }
326
+ }
327
+
328
+ def PhysicsFixedJoint "root_joint" (
329
+ prepend apiSchemas = ["PhysicsArticulationRootAPI"]
330
+ )
331
+ {
332
+ rel physics:body1 = </er4ia/robot_base>
333
+ }
334
+ }
335
+
fanuc_er4ia/payloads/Physics/physx.usda ADDED
@@ -0,0 +1,69 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "er4ia"
6
+ metersPerUnit = 1
7
+ subLayers = [
8
+ @./physics.usda@
9
+ ]
10
+ upAxis = "Z"
11
+ )
12
+
13
+ def "er4ia"
14
+ {
15
+ over "joints"
16
+ {
17
+ over "J1" (
18
+ prepend apiSchemas = ["PhysxJointAPI"]
19
+ )
20
+ {
21
+ float physxJoint:maxJointVelocity = 460
22
+ }
23
+
24
+ over "J2" (
25
+ prepend apiSchemas = ["PhysxJointAPI"]
26
+ )
27
+ {
28
+ float physxJoint:maxJointVelocity = 360
29
+ }
30
+
31
+ over "J3" (
32
+ prepend apiSchemas = ["PhysxJointAPI"]
33
+ )
34
+ {
35
+ float physxJoint:maxJointVelocity = 520
36
+ }
37
+
38
+ over "J4" (
39
+ prepend apiSchemas = ["PhysxJointAPI"]
40
+ )
41
+ {
42
+ float physxJoint:maxJointVelocity = 559.99994
43
+ }
44
+
45
+ over "J5" (
46
+ prepend apiSchemas = ["PhysxJointAPI"]
47
+ )
48
+ {
49
+ float physxJoint:maxJointVelocity = 559.99994
50
+ }
51
+
52
+ over "J6" (
53
+ prepend apiSchemas = ["PhysxJointAPI"]
54
+ )
55
+ {
56
+ float physxJoint:maxJointVelocity = 899.99994
57
+ }
58
+ }
59
+
60
+ over "root_joint" (
61
+ prepend apiSchemas = ["PhysxArticulationAPI"]
62
+ )
63
+ {
64
+ bool physxArticulation:enabledSelfCollisions = 0
65
+ int physxArticulation:solverPositionIterationCount = 32
66
+ int physxArticulation:solverVelocityIterationCount = 1
67
+ }
68
+ }
69
+
fanuc_er4ia/payloads/Sensor/none.usda ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "er4ia"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def "er4ia"
11
+ {
12
+ }
13
+
fanuc_er4ia/payloads/Sensor/sensors.usda ADDED
@@ -0,0 +1,13 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "er4ia"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ def Xform "er4ia"
11
+ {
12
+ }
13
+
fanuc_er4ia/payloads/base.usda ADDED
@@ -0,0 +1,366 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "er4ia"
6
+ metersPerUnit = 1
7
+ subLayers = [
8
+ @./robot.usda@
9
+ ]
10
+ upAxis = "Z"
11
+ )
12
+
13
+ def Xform "er4ia"
14
+ {
15
+ quatd xformOp:orient = (1, 0, 0, 0)
16
+ double3 xformOp:scale = (1, 1, 1)
17
+ double3 xformOp:translate = (0, 0, 0)
18
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
19
+
20
+ def Scope "Looks"
21
+ {
22
+ }
23
+
24
+ def Scope "joints"
25
+ {
26
+ }
27
+
28
+ def Xform "robot_base"
29
+ {
30
+ quatd xformOp:orient = (1, 0, 0, 0)
31
+ double3 xformOp:scale = (1, 1, 1)
32
+ double3 xformOp:translate = (0, 0, 0)
33
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
34
+
35
+ def Xform "base_link"
36
+ {
37
+ quatd xformOp:orient = (1, 0, 0, 0)
38
+ double3 xformOp:scale = (1, 1, 1)
39
+ double3 xformOp:translate = (0, 0, 0)
40
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
41
+
42
+ def Xform "wbase"
43
+ {
44
+ quatd xformOp:orient = (1, 0, 0, 0)
45
+ double3 xformOp:scale = (1, 1, 1)
46
+ double3 xformOp:translate = (0, 0, 0.33000001311302185)
47
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
48
+ }
49
+ }
50
+
51
+ def Xform "visuals" (
52
+ instanceable = false
53
+ )
54
+ {
55
+ def Xform "base" (
56
+ instanceable = true
57
+ prepend references = @./instances.usda@</Instances/mesh>
58
+ )
59
+ {
60
+ token visibility = "inherited"
61
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
62
+ double3 xformOp:scale = (1, 1, 1)
63
+ double3 xformOp:translate = (0, 0, 0)
64
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
65
+ }
66
+ }
67
+
68
+ def Xform "collisions" (
69
+ apiSchemas = None
70
+ instanceable = false
71
+ )
72
+ {
73
+ rel physics:simulationOwner
74
+
75
+ def Xform "base" (
76
+ instanceable = true
77
+ prepend references = @./instances.usda@</Instances/mesh_1>
78
+ )
79
+ {
80
+ uniform token purpose = "guide"
81
+ token visibility = "inherited"
82
+ }
83
+ }
84
+ }
85
+
86
+ def Xform "J1_link"
87
+ {
88
+ quatd xformOp:orient = (1, 0, 0, 0)
89
+ double3 xformOp:scale = (1, 1, 1)
90
+ double3 xformOp:translate = (0, 0, 0.33000001311302185)
91
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
92
+
93
+ def Xform "visuals" (
94
+ instanceable = false
95
+ )
96
+ {
97
+ def Xform "j1" (
98
+ instanceable = true
99
+ prepend references = @./instances.usda@</Instances/mesh_2>
100
+ )
101
+ {
102
+ token visibility = "inherited"
103
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
104
+ double3 xformOp:scale = (1, 1, 1)
105
+ double3 xformOp:translate = (0, 0, 0)
106
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
107
+ }
108
+ }
109
+
110
+ def Xform "collisions" (
111
+ apiSchemas = None
112
+ instanceable = false
113
+ )
114
+ {
115
+ rel physics:simulationOwner
116
+
117
+ def Xform "j1" (
118
+ instanceable = true
119
+ prepend references = @./instances.usda@</Instances/mesh_3>
120
+ )
121
+ {
122
+ uniform token purpose = "guide"
123
+ token visibility = "inherited"
124
+ }
125
+ }
126
+ }
127
+
128
+ def Xform "J2_link"
129
+ {
130
+ quatd xformOp:orient = (1, 0, 0, 0)
131
+ double3 xformOp:scale = (1, 1, 1)
132
+ double3 xformOp:translate = (0, 0, 0.33000001311302185)
133
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
134
+
135
+ def Xform "visuals" (
136
+ instanceable = false
137
+ )
138
+ {
139
+ def Xform "j2" (
140
+ instanceable = true
141
+ prepend references = @./instances.usda@</Instances/mesh_4>
142
+ )
143
+ {
144
+ token visibility = "inherited"
145
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
146
+ double3 xformOp:scale = (1, 1, 1)
147
+ double3 xformOp:translate = (0, 0, 0)
148
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
149
+ }
150
+ }
151
+
152
+ def Xform "collisions" (
153
+ apiSchemas = None
154
+ instanceable = false
155
+ )
156
+ {
157
+ rel physics:simulationOwner
158
+
159
+ def Xform "j2" (
160
+ instanceable = true
161
+ prepend references = @./instances.usda@</Instances/mesh_5>
162
+ )
163
+ {
164
+ uniform token purpose = "guide"
165
+ token visibility = "inherited"
166
+ }
167
+ }
168
+ }
169
+
170
+ def Xform "J3_link"
171
+ {
172
+ quatd xformOp:orient = (1, 0, 0, 0)
173
+ double3 xformOp:scale = (1, 1, 1)
174
+ double3 xformOp:translate = (0, 0, 0.5900000333786011)
175
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
176
+
177
+ def Xform "visuals" (
178
+ instanceable = false
179
+ )
180
+ {
181
+ def Xform "j3" (
182
+ instanceable = true
183
+ prepend references = @./instances.usda@</Instances/mesh_6>
184
+ )
185
+ {
186
+ token visibility = "inherited"
187
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
188
+ double3 xformOp:scale = (1, 1, 1)
189
+ double3 xformOp:translate = (0, 0, 0)
190
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
191
+ }
192
+ }
193
+
194
+ def Xform "collisions" (
195
+ apiSchemas = None
196
+ instanceable = false
197
+ )
198
+ {
199
+ rel physics:simulationOwner
200
+
201
+ def Xform "j3" (
202
+ instanceable = true
203
+ prepend references = @./instances.usda@</Instances/mesh_7>
204
+ )
205
+ {
206
+ uniform token purpose = "guide"
207
+ token visibility = "inherited"
208
+ }
209
+ }
210
+ }
211
+
212
+ def Xform "J4_link"
213
+ {
214
+ quatd xformOp:orient = (1, 0, 0, 0)
215
+ double3 xformOp:scale = (1, 1, 1)
216
+ double3 xformOp:translate = (0, 0, 0.6100000143051147)
217
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
218
+
219
+ def Xform "visuals" (
220
+ instanceable = false
221
+ )
222
+ {
223
+ def Xform "j4" (
224
+ instanceable = true
225
+ prepend references = @./instances.usda@</Instances/mesh_8>
226
+ )
227
+ {
228
+ token visibility = "inherited"
229
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
230
+ double3 xformOp:scale = (1, 1, 1)
231
+ double3 xformOp:translate = (0, 0, 0)
232
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
233
+ }
234
+ }
235
+
236
+ def Xform "collisions" (
237
+ apiSchemas = None
238
+ instanceable = false
239
+ )
240
+ {
241
+ rel physics:simulationOwner
242
+
243
+ def Xform "j4" (
244
+ instanceable = true
245
+ prepend references = @./instances.usda@</Instances/mesh_9>
246
+ )
247
+ {
248
+ uniform token purpose = "guide"
249
+ token visibility = "inherited"
250
+ }
251
+ }
252
+ }
253
+
254
+ def Xform "J5_link"
255
+ {
256
+ quatd xformOp:orient = (1, 0, 0, 0)
257
+ double3 xformOp:scale = (1, 1, 1)
258
+ double3 xformOp:translate = (0.28999999165534973, 0, 0.6100000143051147)
259
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
260
+
261
+ def Xform "visuals" (
262
+ instanceable = false
263
+ )
264
+ {
265
+ def Xform "j5" (
266
+ instanceable = true
267
+ prepend references = @./instances.usda@</Instances/mesh_10>
268
+ )
269
+ {
270
+ token visibility = "inherited"
271
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
272
+ double3 xformOp:scale = (1, 1, 1)
273
+ double3 xformOp:translate = (0, 0, 0)
274
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
275
+ }
276
+ }
277
+
278
+ def Xform "collisions" (
279
+ apiSchemas = None
280
+ instanceable = false
281
+ )
282
+ {
283
+ rel physics:simulationOwner
284
+
285
+ def Xform "j5" (
286
+ instanceable = true
287
+ prepend references = @./instances.usda@</Instances/mesh_11>
288
+ )
289
+ {
290
+ uniform token purpose = "guide"
291
+ token visibility = "inherited"
292
+ }
293
+ }
294
+ }
295
+
296
+ def Xform "J6_link"
297
+ {
298
+ quatd xformOp:orient = (1, 0, 0, 0)
299
+ double3 xformOp:scale = (1, 1, 1)
300
+ double3 xformOp:translate = (0.28999999165534973, 0, 0.6100000143051147)
301
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
302
+
303
+ def Xform "flange"
304
+ {
305
+ quatd xformOp:orient = (1, 0, 0, 0)
306
+ double3 xformOp:scale = (1, 1, 1)
307
+ double3 xformOp:translate = (0.07000000029802322, 0, 0)
308
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
309
+
310
+ def Xform "ee_link"
311
+ {
312
+ quatd xformOp:orient = (1, 0, 0, 0)
313
+ double3 xformOp:scale = (1, 1, 1)
314
+ double3 xformOp:translate = (0, 0, 0)
315
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
316
+ }
317
+
318
+ def Xform "fanuc_flange"
319
+ {
320
+ quatd xformOp:orient = (-3.0908619663705394e-8, 0.7071067690849304, 3.0908619663705394e-8, 0.7071067690849304)
321
+ double3 xformOp:scale = (1, 1, 1)
322
+ double3 xformOp:translate = (0, 0, 0)
323
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
324
+ }
325
+ }
326
+
327
+ def Xform "visuals" (
328
+ instanceable = false
329
+ )
330
+ {
331
+ def Xform "j6" (
332
+ instanceable = true
333
+ prepend references = @./instances.usda@</Instances/mesh_12>
334
+ )
335
+ {
336
+ token visibility = "inherited"
337
+ quatd xformOp:orient = (0.70711, 0.7071035624, 0, 0)
338
+ double3 xformOp:scale = (1, 1, 1)
339
+ double3 xformOp:translate = (0, 0, 0)
340
+ uniform token[] xformOpOrder = ["xformOp:translate", "xformOp:orient", "xformOp:scale"]
341
+ }
342
+ }
343
+
344
+ def Xform "collisions" (
345
+ apiSchemas = None
346
+ instanceable = false
347
+ )
348
+ {
349
+ rel physics:simulationOwner
350
+
351
+ def Xform "j6" (
352
+ instanceable = true
353
+ prepend references = @./instances.usda@</Instances/mesh_13>
354
+ )
355
+ {
356
+ uniform token purpose = "guide"
357
+ token visibility = "inherited"
358
+ }
359
+ }
360
+ }
361
+
362
+ def Scope "VisualMaterials"
363
+ {
364
+ }
365
+ }
366
+
fanuc_er4ia/payloads/geometries.usd ADDED
@@ -0,0 +1,3 @@
 
 
 
 
1
+ version https://git-lfs.github.com/spec/v1
2
+ oid sha256:b2dc8cb5bed1696928d2bf996b2e256fbfed158b08b2b1f7abba34e72dace0a8
3
+ size 7323387
fanuc_er4ia/payloads/instances.usda ADDED
@@ -0,0 +1,1174 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ metersPerUnit = 1
6
+ upAxis = "Z"
7
+ )
8
+
9
+ def Scope "Instances"
10
+ {
11
+ def Xform "mesh" (
12
+ prepend references = @./geometries.usd@</Geometries/mesh>
13
+ )
14
+ {
15
+ over "mesh"
16
+ {
17
+ over "Material_0" (
18
+ apiSchemas = ["MaterialBindingAPI"]
19
+ )
20
+ {
21
+ custom rel material:binding
22
+ prepend rel material:binding = </Instances/mesh/VisualMaterials/Material_0>
23
+ }
24
+
25
+ over "Material_1" (
26
+ apiSchemas = ["MaterialBindingAPI"]
27
+ )
28
+ {
29
+ custom rel material:binding
30
+ prepend rel material:binding = </Instances/mesh/VisualMaterials/Material_1>
31
+ }
32
+
33
+ over "Material_2" (
34
+ apiSchemas = ["MaterialBindingAPI"]
35
+ )
36
+ {
37
+ custom rel material:binding
38
+ prepend rel material:binding = </Instances/mesh/VisualMaterials/Material_2>
39
+ }
40
+
41
+ over "Material_3" (
42
+ apiSchemas = ["MaterialBindingAPI"]
43
+ )
44
+ {
45
+ custom rel material:binding
46
+ prepend rel material:binding = </Instances/mesh/VisualMaterials/Material_3>
47
+ }
48
+
49
+ over "Material_4" (
50
+ apiSchemas = ["MaterialBindingAPI"]
51
+ )
52
+ {
53
+ custom rel material:binding
54
+ prepend rel material:binding = </Instances/mesh/VisualMaterials/Material_4>
55
+ }
56
+ }
57
+
58
+ def Scope "VisualMaterials"
59
+ {
60
+ def Material "Material_0" (
61
+ instanceable = true
62
+ prepend references = @./materials.usda@</Materials/Material_0>
63
+ )
64
+ {
65
+ token outputs:surface.connect = </Instances/mesh/VisualMaterials/Material_0/SimReadyPreviewSurface.outputs:surface>
66
+
67
+ def Shader "SimReadyPreviewSurface"
68
+ {
69
+ token info:id = "UsdPreviewSurface"
70
+ color3f inputs:diffuseColor = (0, 0, 0)
71
+ float inputs:metallic = 0
72
+ float inputs:opacity = 1
73
+ float inputs:roughness = 0.5
74
+ token outputs:surface
75
+ }
76
+
77
+ def Shader "SimReadyUV"
78
+ {
79
+ token info:id = "UsdPrimvarReader_float2"
80
+ token inputs:varname = "st"
81
+ float2 outputs:result
82
+ }
83
+ }
84
+
85
+ def Material "Material_1" (
86
+ instanceable = true
87
+ prepend references = @./materials.usda@</Materials/Material_1>
88
+ )
89
+ {
90
+ token outputs:surface.connect = </Instances/mesh/VisualMaterials/Material_1/SimReadyPreviewSurface.outputs:surface>
91
+
92
+ def Shader "SimReadyPreviewSurface"
93
+ {
94
+ token info:id = "UsdPreviewSurface"
95
+ color3f inputs:diffuseColor = (0, 0, 0)
96
+ float inputs:metallic = 0
97
+ float inputs:opacity = 1
98
+ float inputs:roughness = 0.5
99
+ token outputs:surface
100
+ }
101
+
102
+ def Shader "SimReadyUV"
103
+ {
104
+ token info:id = "UsdPrimvarReader_float2"
105
+ token inputs:varname = "st"
106
+ float2 outputs:result
107
+ }
108
+ }
109
+
110
+ def Material "Material_2" (
111
+ instanceable = true
112
+ prepend references = @./materials.usda@</Materials/Material_2>
113
+ )
114
+ {
115
+ token outputs:surface.connect = </Instances/mesh/VisualMaterials/Material_2/SimReadyPreviewSurface.outputs:surface>
116
+
117
+ def Shader "SimReadyPreviewSurface"
118
+ {
119
+ token info:id = "UsdPreviewSurface"
120
+ color3f inputs:diffuseColor = (0, 0, 0)
121
+ float inputs:metallic = 0
122
+ float inputs:opacity = 1
123
+ float inputs:roughness = 0.5
124
+ token outputs:surface
125
+ }
126
+
127
+ def Shader "SimReadyUV"
128
+ {
129
+ token info:id = "UsdPrimvarReader_float2"
130
+ token inputs:varname = "st"
131
+ float2 outputs:result
132
+ }
133
+ }
134
+
135
+ def Material "Material_3" (
136
+ instanceable = true
137
+ prepend references = @./materials.usda@</Materials/Material_3>
138
+ )
139
+ {
140
+ token outputs:surface.connect = </Instances/mesh/VisualMaterials/Material_3/SimReadyPreviewSurface.outputs:surface>
141
+
142
+ def Shader "SimReadyPreviewSurface"
143
+ {
144
+ token info:id = "UsdPreviewSurface"
145
+ color3f inputs:diffuseColor = (0, 0, 0)
146
+ float inputs:metallic = 0
147
+ float inputs:opacity = 1
148
+ float inputs:roughness = 0.5
149
+ token outputs:surface
150
+ }
151
+
152
+ def Shader "SimReadyUV"
153
+ {
154
+ token info:id = "UsdPrimvarReader_float2"
155
+ token inputs:varname = "st"
156
+ float2 outputs:result
157
+ }
158
+ }
159
+
160
+ def Material "Material_4" (
161
+ instanceable = true
162
+ prepend references = @./materials.usda@</Materials/Material_4>
163
+ )
164
+ {
165
+ token outputs:surface.connect = </Instances/mesh/VisualMaterials/Material_4/SimReadyPreviewSurface.outputs:surface>
166
+
167
+ def Shader "SimReadyPreviewSurface"
168
+ {
169
+ token info:id = "UsdPreviewSurface"
170
+ color3f inputs:diffuseColor = (0, 0, 0)
171
+ float inputs:metallic = 0
172
+ float inputs:opacity = 1
173
+ float inputs:roughness = 0.5
174
+ token outputs:surface
175
+ }
176
+
177
+ def Shader "SimReadyUV"
178
+ {
179
+ token info:id = "UsdPrimvarReader_float2"
180
+ token inputs:varname = "st"
181
+ float2 outputs:result
182
+ }
183
+ }
184
+ }
185
+ }
186
+
187
+ def Xform "mesh_1" (
188
+ prepend references = @./geometries.usd@</Geometries/mesh_1>
189
+ )
190
+ {
191
+ over "mesh_1" (
192
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
193
+ )
194
+ {
195
+ custom rel material:binding
196
+ prepend rel material:binding = </Instances/mesh_1/VisualMaterials/DefaultMaterial>
197
+ uniform token purpose = "guide"
198
+ }
199
+
200
+ def Scope "VisualMaterials"
201
+ {
202
+ def Material "DefaultMaterial" (
203
+ instanceable = true
204
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
205
+ )
206
+ {
207
+ token outputs:surface.connect = </Instances/mesh_1/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
208
+
209
+ def Shader "SimReadyPreviewSurface"
210
+ {
211
+ token info:id = "UsdPreviewSurface"
212
+ color3f inputs:diffuseColor = (1, 1, 1)
213
+ float inputs:metallic = 0
214
+ float inputs:opacity = 1
215
+ float inputs:roughness = 0.5
216
+ token outputs:surface
217
+ }
218
+
219
+ def Shader "SimReadyUV"
220
+ {
221
+ token info:id = "UsdPrimvarReader_float2"
222
+ token inputs:varname = "st"
223
+ float2 outputs:result
224
+ }
225
+ }
226
+ }
227
+ }
228
+
229
+ def Xform "mesh_2" (
230
+ prepend references = @./geometries.usd@</Geometries/mesh_2>
231
+ )
232
+ {
233
+ over "mesh_2"
234
+ {
235
+ over "Material_0" (
236
+ apiSchemas = ["MaterialBindingAPI"]
237
+ )
238
+ {
239
+ custom rel material:binding
240
+ prepend rel material:binding = </Instances/mesh_2/VisualMaterials/Material_5>
241
+ }
242
+
243
+ over "Material_1" (
244
+ apiSchemas = ["MaterialBindingAPI"]
245
+ )
246
+ {
247
+ custom rel material:binding
248
+ prepend rel material:binding = </Instances/mesh_2/VisualMaterials/Material_6>
249
+ }
250
+ }
251
+
252
+ def Scope "VisualMaterials"
253
+ {
254
+ def Material "Material_5" (
255
+ instanceable = true
256
+ prepend references = @./materials.usda@</Materials/Material_5>
257
+ )
258
+ {
259
+ token outputs:surface.connect = </Instances/mesh_2/VisualMaterials/Material_5/SimReadyPreviewSurface.outputs:surface>
260
+
261
+ def Shader "SimReadyPreviewSurface"
262
+ {
263
+ token info:id = "UsdPreviewSurface"
264
+ color3f inputs:diffuseColor = (1, 1, 0)
265
+ float inputs:metallic = 0
266
+ float inputs:opacity = 1
267
+ float inputs:roughness = 0.5
268
+ token outputs:surface
269
+ }
270
+
271
+ def Shader "SimReadyUV"
272
+ {
273
+ token info:id = "UsdPrimvarReader_float2"
274
+ token inputs:varname = "st"
275
+ float2 outputs:result
276
+ }
277
+ }
278
+
279
+ def Material "Material_6" (
280
+ instanceable = true
281
+ prepend references = @./materials.usda@</Materials/Material_6>
282
+ )
283
+ {
284
+ token outputs:surface.connect = </Instances/mesh_2/VisualMaterials/Material_6/SimReadyPreviewSurface.outputs:surface>
285
+
286
+ def Shader "SimReadyPreviewSurface"
287
+ {
288
+ token info:id = "UsdPreviewSurface"
289
+ color3f inputs:diffuseColor = (1, 1, 0)
290
+ float inputs:metallic = 0
291
+ float inputs:opacity = 1
292
+ float inputs:roughness = 0.5
293
+ token outputs:surface
294
+ }
295
+
296
+ def Shader "SimReadyUV"
297
+ {
298
+ token info:id = "UsdPrimvarReader_float2"
299
+ token inputs:varname = "st"
300
+ float2 outputs:result
301
+ }
302
+ }
303
+ }
304
+ }
305
+
306
+ def Xform "mesh_3" (
307
+ prepend references = @./geometries.usd@</Geometries/mesh_3>
308
+ )
309
+ {
310
+ over "mesh_3" (
311
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
312
+ )
313
+ {
314
+ custom rel material:binding
315
+ prepend rel material:binding = </Instances/mesh_3/VisualMaterials/DefaultMaterial>
316
+ uniform token purpose = "guide"
317
+ }
318
+
319
+ def Scope "VisualMaterials"
320
+ {
321
+ def Material "DefaultMaterial" (
322
+ instanceable = true
323
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
324
+ )
325
+ {
326
+ token outputs:surface.connect = </Instances/mesh_3/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
327
+
328
+ def Shader "SimReadyPreviewSurface"
329
+ {
330
+ token info:id = "UsdPreviewSurface"
331
+ color3f inputs:diffuseColor = (1, 1, 1)
332
+ float inputs:metallic = 0
333
+ float inputs:opacity = 1
334
+ float inputs:roughness = 0.5
335
+ token outputs:surface
336
+ }
337
+
338
+ def Shader "SimReadyUV"
339
+ {
340
+ token info:id = "UsdPrimvarReader_float2"
341
+ token inputs:varname = "st"
342
+ float2 outputs:result
343
+ }
344
+ }
345
+ }
346
+ }
347
+
348
+ def Xform "mesh_4" (
349
+ prepend references = @./geometries.usd@</Geometries/mesh_4>
350
+ )
351
+ {
352
+ over "mesh_4"
353
+ {
354
+ over "Material_0" (
355
+ apiSchemas = ["MaterialBindingAPI"]
356
+ )
357
+ {
358
+ custom rel material:binding
359
+ prepend rel material:binding = </Instances/mesh_4/VisualMaterials/Material_5>
360
+ }
361
+
362
+ over "Material_1" (
363
+ apiSchemas = ["MaterialBindingAPI"]
364
+ )
365
+ {
366
+ custom rel material:binding
367
+ prepend rel material:binding = </Instances/mesh_4/VisualMaterials/Material_6>
368
+ }
369
+ }
370
+
371
+ def Scope "VisualMaterials"
372
+ {
373
+ def Material "Material_5" (
374
+ instanceable = true
375
+ prepend references = @./materials.usda@</Materials/Material_5>
376
+ )
377
+ {
378
+ token outputs:surface.connect = </Instances/mesh_4/VisualMaterials/Material_5/SimReadyPreviewSurface.outputs:surface>
379
+
380
+ def Shader "SimReadyPreviewSurface"
381
+ {
382
+ token info:id = "UsdPreviewSurface"
383
+ color3f inputs:diffuseColor = (1, 1, 0)
384
+ float inputs:metallic = 0
385
+ float inputs:opacity = 1
386
+ float inputs:roughness = 0.5
387
+ token outputs:surface
388
+ }
389
+
390
+ def Shader "SimReadyUV"
391
+ {
392
+ token info:id = "UsdPrimvarReader_float2"
393
+ token inputs:varname = "st"
394
+ float2 outputs:result
395
+ }
396
+ }
397
+
398
+ def Material "Material_6" (
399
+ instanceable = true
400
+ prepend references = @./materials.usda@</Materials/Material_6>
401
+ )
402
+ {
403
+ token outputs:surface.connect = </Instances/mesh_4/VisualMaterials/Material_6/SimReadyPreviewSurface.outputs:surface>
404
+
405
+ def Shader "SimReadyPreviewSurface"
406
+ {
407
+ token info:id = "UsdPreviewSurface"
408
+ color3f inputs:diffuseColor = (1, 1, 0)
409
+ float inputs:metallic = 0
410
+ float inputs:opacity = 1
411
+ float inputs:roughness = 0.5
412
+ token outputs:surface
413
+ }
414
+
415
+ def Shader "SimReadyUV"
416
+ {
417
+ token info:id = "UsdPrimvarReader_float2"
418
+ token inputs:varname = "st"
419
+ float2 outputs:result
420
+ }
421
+ }
422
+ }
423
+ }
424
+
425
+ def Xform "mesh_5" (
426
+ prepend references = @./geometries.usd@</Geometries/mesh_5>
427
+ )
428
+ {
429
+ over "mesh_5" (
430
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
431
+ )
432
+ {
433
+ custom rel material:binding
434
+ prepend rel material:binding = </Instances/mesh_5/VisualMaterials/DefaultMaterial>
435
+ uniform token purpose = "guide"
436
+ }
437
+
438
+ def Scope "VisualMaterials"
439
+ {
440
+ def Material "DefaultMaterial" (
441
+ instanceable = true
442
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
443
+ )
444
+ {
445
+ token outputs:surface.connect = </Instances/mesh_5/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
446
+
447
+ def Shader "SimReadyPreviewSurface"
448
+ {
449
+ token info:id = "UsdPreviewSurface"
450
+ color3f inputs:diffuseColor = (1, 1, 1)
451
+ float inputs:metallic = 0
452
+ float inputs:opacity = 1
453
+ float inputs:roughness = 0.5
454
+ token outputs:surface
455
+ }
456
+
457
+ def Shader "SimReadyUV"
458
+ {
459
+ token info:id = "UsdPrimvarReader_float2"
460
+ token inputs:varname = "st"
461
+ float2 outputs:result
462
+ }
463
+ }
464
+ }
465
+ }
466
+
467
+ def Xform "mesh_6" (
468
+ prepend references = @./geometries.usd@</Geometries/mesh_6>
469
+ )
470
+ {
471
+ over "mesh_6"
472
+ {
473
+ over "Material_0" (
474
+ apiSchemas = ["MaterialBindingAPI"]
475
+ )
476
+ {
477
+ custom rel material:binding
478
+ prepend rel material:binding = </Instances/mesh_6/VisualMaterials/Material_5>
479
+ }
480
+
481
+ over "Material_1" (
482
+ apiSchemas = ["MaterialBindingAPI"]
483
+ )
484
+ {
485
+ custom rel material:binding
486
+ prepend rel material:binding = </Instances/mesh_6/VisualMaterials/Material_7>
487
+ }
488
+
489
+ over "Material_2" (
490
+ apiSchemas = ["MaterialBindingAPI"]
491
+ )
492
+ {
493
+ custom rel material:binding
494
+ prepend rel material:binding = </Instances/mesh_6/VisualMaterials/Material_6>
495
+ }
496
+ }
497
+
498
+ def Scope "VisualMaterials"
499
+ {
500
+ def Material "Material_5" (
501
+ instanceable = true
502
+ prepend references = @./materials.usda@</Materials/Material_5>
503
+ )
504
+ {
505
+ token outputs:surface.connect = </Instances/mesh_6/VisualMaterials/Material_5/SimReadyPreviewSurface.outputs:surface>
506
+
507
+ def Shader "SimReadyPreviewSurface"
508
+ {
509
+ token info:id = "UsdPreviewSurface"
510
+ color3f inputs:diffuseColor = (1, 1, 0)
511
+ float inputs:metallic = 0
512
+ float inputs:opacity = 1
513
+ float inputs:roughness = 0.5
514
+ token outputs:surface
515
+ }
516
+
517
+ def Shader "SimReadyUV"
518
+ {
519
+ token info:id = "UsdPrimvarReader_float2"
520
+ token inputs:varname = "st"
521
+ float2 outputs:result
522
+ }
523
+ }
524
+
525
+ def Material "Material_7" (
526
+ instanceable = true
527
+ prepend references = @./materials.usda@</Materials/Material_6>
528
+ )
529
+ {
530
+ token outputs:surface.connect = </Instances/mesh_6/VisualMaterials/Material_7/SimReadyPreviewSurface.outputs:surface>
531
+
532
+ def Shader "SimReadyPreviewSurface"
533
+ {
534
+ token info:id = "UsdPreviewSurface"
535
+ color3f inputs:diffuseColor = (1, 1, 0)
536
+ float inputs:metallic = 0
537
+ float inputs:opacity = 1
538
+ float inputs:roughness = 0.5
539
+ token outputs:surface
540
+ }
541
+
542
+ def Shader "SimReadyUV"
543
+ {
544
+ token info:id = "UsdPrimvarReader_float2"
545
+ token inputs:varname = "st"
546
+ float2 outputs:result
547
+ }
548
+ }
549
+
550
+ def Material "Material_6" (
551
+ instanceable = true
552
+ prepend references = @./materials.usda@</Materials/Material_6>
553
+ )
554
+ {
555
+ token outputs:surface.connect = </Instances/mesh_6/VisualMaterials/Material_6/SimReadyPreviewSurface.outputs:surface>
556
+
557
+ def Shader "SimReadyPreviewSurface"
558
+ {
559
+ token info:id = "UsdPreviewSurface"
560
+ color3f inputs:diffuseColor = (1, 1, 0)
561
+ float inputs:metallic = 0
562
+ float inputs:opacity = 1
563
+ float inputs:roughness = 0.5
564
+ token outputs:surface
565
+ }
566
+
567
+ def Shader "SimReadyUV"
568
+ {
569
+ token info:id = "UsdPrimvarReader_float2"
570
+ token inputs:varname = "st"
571
+ float2 outputs:result
572
+ }
573
+ }
574
+ }
575
+ }
576
+
577
+ def Xform "mesh_7" (
578
+ prepend references = @./geometries.usd@</Geometries/mesh_7>
579
+ )
580
+ {
581
+ over "mesh_7" (
582
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
583
+ )
584
+ {
585
+ custom rel material:binding
586
+ prepend rel material:binding = </Instances/mesh_7/VisualMaterials/DefaultMaterial>
587
+ uniform token purpose = "guide"
588
+ }
589
+
590
+ def Scope "VisualMaterials"
591
+ {
592
+ def Material "DefaultMaterial" (
593
+ instanceable = true
594
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
595
+ )
596
+ {
597
+ token outputs:surface.connect = </Instances/mesh_7/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
598
+
599
+ def Shader "SimReadyPreviewSurface"
600
+ {
601
+ token info:id = "UsdPreviewSurface"
602
+ color3f inputs:diffuseColor = (1, 1, 1)
603
+ float inputs:metallic = 0
604
+ float inputs:opacity = 1
605
+ float inputs:roughness = 0.5
606
+ token outputs:surface
607
+ }
608
+
609
+ def Shader "SimReadyUV"
610
+ {
611
+ token info:id = "UsdPrimvarReader_float2"
612
+ token inputs:varname = "st"
613
+ float2 outputs:result
614
+ }
615
+ }
616
+ }
617
+ }
618
+
619
+ def Xform "mesh_8" (
620
+ prepend references = @./geometries.usd@</Geometries/mesh_8>
621
+ )
622
+ {
623
+ over "mesh_8"
624
+ {
625
+ over "Material_0" (
626
+ apiSchemas = ["MaterialBindingAPI"]
627
+ )
628
+ {
629
+ custom rel material:binding
630
+ prepend rel material:binding = </Instances/mesh_8/VisualMaterials/Material_8>
631
+ }
632
+
633
+ over "Material_1" (
634
+ apiSchemas = ["MaterialBindingAPI"]
635
+ )
636
+ {
637
+ custom rel material:binding
638
+ prepend rel material:binding = </Instances/mesh_8/VisualMaterials/Material_9>
639
+ }
640
+
641
+ over "Material_2" (
642
+ apiSchemas = ["MaterialBindingAPI"]
643
+ )
644
+ {
645
+ custom rel material:binding
646
+ prepend rel material:binding = </Instances/mesh_8/VisualMaterials/Material_14>
647
+ }
648
+
649
+ over "Material_3" (
650
+ apiSchemas = ["MaterialBindingAPI"]
651
+ )
652
+ {
653
+ custom rel material:binding
654
+ prepend rel material:binding = </Instances/mesh_8/VisualMaterials/Material_11>
655
+ }
656
+
657
+ over "Material_4" (
658
+ apiSchemas = ["MaterialBindingAPI"]
659
+ )
660
+ {
661
+ custom rel material:binding
662
+ prepend rel material:binding = </Instances/mesh_8/VisualMaterials/Material_7>
663
+ }
664
+
665
+ over "Material_5" (
666
+ apiSchemas = ["MaterialBindingAPI"]
667
+ )
668
+ {
669
+ custom rel material:binding
670
+ prepend rel material:binding = </Instances/mesh_8/VisualMaterials/Material_6>
671
+ }
672
+
673
+ over "Material_6" (
674
+ apiSchemas = ["MaterialBindingAPI"]
675
+ )
676
+ {
677
+ custom rel material:binding
678
+ prepend rel material:binding = </Instances/mesh_8/VisualMaterials/Material_3>
679
+ }
680
+ }
681
+
682
+ def Scope "VisualMaterials"
683
+ {
684
+ def Material "Material_8" (
685
+ instanceable = true
686
+ prepend references = @./materials.usda@</Materials/Material_0>
687
+ )
688
+ {
689
+ token outputs:surface.connect = </Instances/mesh_8/VisualMaterials/Material_8/SimReadyPreviewSurface.outputs:surface>
690
+
691
+ def Shader "SimReadyPreviewSurface"
692
+ {
693
+ token info:id = "UsdPreviewSurface"
694
+ color3f inputs:diffuseColor = (0, 0, 0)
695
+ float inputs:metallic = 0
696
+ float inputs:opacity = 1
697
+ float inputs:roughness = 0.5
698
+ token outputs:surface
699
+ }
700
+
701
+ def Shader "SimReadyUV"
702
+ {
703
+ token info:id = "UsdPrimvarReader_float2"
704
+ token inputs:varname = "st"
705
+ float2 outputs:result
706
+ }
707
+ }
708
+
709
+ def Material "Material_9" (
710
+ instanceable = true
711
+ prepend references = @./materials.usda@</Materials/Material_9>
712
+ )
713
+ {
714
+ token outputs:surface.connect = </Instances/mesh_8/VisualMaterials/Material_9/SimReadyPreviewSurface.outputs:surface>
715
+
716
+ def Shader "SimReadyPreviewSurface"
717
+ {
718
+ token info:id = "UsdPreviewSurface"
719
+ color3f inputs:diffuseColor = (0.5058824, 0.5294118, 0.5490196)
720
+ float inputs:metallic = 0
721
+ float inputs:opacity = 1
722
+ float inputs:roughness = 0.5
723
+ token outputs:surface
724
+ }
725
+
726
+ def Shader "SimReadyUV"
727
+ {
728
+ token info:id = "UsdPrimvarReader_float2"
729
+ token inputs:varname = "st"
730
+ float2 outputs:result
731
+ }
732
+ }
733
+
734
+ def Material "Material_14" (
735
+ instanceable = true
736
+ prepend references = @./materials.usda@</Materials/Material_14>
737
+ )
738
+ {
739
+ token outputs:surface.connect = </Instances/mesh_8/VisualMaterials/Material_14/SimReadyPreviewSurface.outputs:surface>
740
+
741
+ def Shader "SimReadyPreviewSurface"
742
+ {
743
+ token info:id = "UsdPreviewSurface"
744
+ color3f inputs:diffuseColor = (0.73333335, 0.73333335, 0.73333335)
745
+ float inputs:metallic = 0
746
+ float inputs:opacity = 1
747
+ float inputs:roughness = 0.5
748
+ token outputs:surface
749
+ }
750
+
751
+ def Shader "SimReadyUV"
752
+ {
753
+ token info:id = "UsdPrimvarReader_float2"
754
+ token inputs:varname = "st"
755
+ float2 outputs:result
756
+ }
757
+ }
758
+
759
+ def Material "Material_11" (
760
+ instanceable = true
761
+ prepend references = @./materials.usda@</Materials/Material_11>
762
+ )
763
+ {
764
+ token outputs:surface.connect = </Instances/mesh_8/VisualMaterials/Material_11/SimReadyPreviewSurface.outputs:surface>
765
+
766
+ def Shader "SimReadyPreviewSurface"
767
+ {
768
+ token info:id = "UsdPreviewSurface"
769
+ color3f inputs:diffuseColor = (0.8000001, 0, 0)
770
+ float inputs:metallic = 0
771
+ float inputs:opacity = 1
772
+ float inputs:roughness = 0.5
773
+ token outputs:surface
774
+ }
775
+
776
+ def Shader "SimReadyUV"
777
+ {
778
+ token info:id = "UsdPrimvarReader_float2"
779
+ token inputs:varname = "st"
780
+ float2 outputs:result
781
+ }
782
+ }
783
+
784
+ def Material "Material_7" (
785
+ instanceable = true
786
+ prepend references = @./materials.usda@</Materials/Material_6>
787
+ )
788
+ {
789
+ token outputs:surface.connect = </Instances/mesh_8/VisualMaterials/Material_7/SimReadyPreviewSurface.outputs:surface>
790
+
791
+ def Shader "SimReadyPreviewSurface"
792
+ {
793
+ token info:id = "UsdPreviewSurface"
794
+ color3f inputs:diffuseColor = (1, 1, 0)
795
+ float inputs:metallic = 0
796
+ float inputs:opacity = 1
797
+ float inputs:roughness = 0.5
798
+ token outputs:surface
799
+ }
800
+
801
+ def Shader "SimReadyUV"
802
+ {
803
+ token info:id = "UsdPrimvarReader_float2"
804
+ token inputs:varname = "st"
805
+ float2 outputs:result
806
+ }
807
+ }
808
+
809
+ def Material "Material_6" (
810
+ instanceable = true
811
+ prepend references = @./materials.usda@</Materials/Material_6>
812
+ )
813
+ {
814
+ token outputs:surface.connect = </Instances/mesh_8/VisualMaterials/Material_6/SimReadyPreviewSurface.outputs:surface>
815
+
816
+ def Shader "SimReadyPreviewSurface"
817
+ {
818
+ token info:id = "UsdPreviewSurface"
819
+ color3f inputs:diffuseColor = (1, 1, 0)
820
+ float inputs:metallic = 0
821
+ float inputs:opacity = 1
822
+ float inputs:roughness = 0.5
823
+ token outputs:surface
824
+ }
825
+
826
+ def Shader "SimReadyUV"
827
+ {
828
+ token info:id = "UsdPrimvarReader_float2"
829
+ token inputs:varname = "st"
830
+ float2 outputs:result
831
+ }
832
+ }
833
+
834
+ def Material "Material_3" (
835
+ instanceable = true
836
+ prepend references = @./materials.usda@</Materials/Material_3>
837
+ )
838
+ {
839
+ token outputs:surface.connect = </Instances/mesh_8/VisualMaterials/Material_3/SimReadyPreviewSurface.outputs:surface>
840
+
841
+ def Shader "SimReadyPreviewSurface"
842
+ {
843
+ token info:id = "UsdPreviewSurface"
844
+ color3f inputs:diffuseColor = (0, 0, 0)
845
+ float inputs:metallic = 0
846
+ float inputs:opacity = 1
847
+ float inputs:roughness = 0.5
848
+ token outputs:surface
849
+ }
850
+
851
+ def Shader "SimReadyUV"
852
+ {
853
+ token info:id = "UsdPrimvarReader_float2"
854
+ token inputs:varname = "st"
855
+ float2 outputs:result
856
+ }
857
+ }
858
+ }
859
+ }
860
+
861
+ def Xform "mesh_9" (
862
+ prepend references = @./geometries.usd@</Geometries/mesh_9>
863
+ )
864
+ {
865
+ over "mesh_9" (
866
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
867
+ )
868
+ {
869
+ custom rel material:binding
870
+ prepend rel material:binding = </Instances/mesh_9/VisualMaterials/DefaultMaterial>
871
+ uniform token purpose = "guide"
872
+ }
873
+
874
+ def Scope "VisualMaterials"
875
+ {
876
+ def Material "DefaultMaterial" (
877
+ instanceable = true
878
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
879
+ )
880
+ {
881
+ token outputs:surface.connect = </Instances/mesh_9/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
882
+
883
+ def Shader "SimReadyPreviewSurface"
884
+ {
885
+ token info:id = "UsdPreviewSurface"
886
+ color3f inputs:diffuseColor = (1, 1, 1)
887
+ float inputs:metallic = 0
888
+ float inputs:opacity = 1
889
+ float inputs:roughness = 0.5
890
+ token outputs:surface
891
+ }
892
+
893
+ def Shader "SimReadyUV"
894
+ {
895
+ token info:id = "UsdPrimvarReader_float2"
896
+ token inputs:varname = "st"
897
+ float2 outputs:result
898
+ }
899
+ }
900
+ }
901
+ }
902
+
903
+ def Xform "mesh_10" (
904
+ prepend references = @./geometries.usd@</Geometries/mesh_10>
905
+ )
906
+ {
907
+ over "mesh_10"
908
+ {
909
+ over "Material_0" (
910
+ apiSchemas = ["MaterialBindingAPI"]
911
+ )
912
+ {
913
+ custom rel material:binding
914
+ prepend rel material:binding = </Instances/mesh_10/VisualMaterials/Material_6>
915
+ }
916
+
917
+ over "Material_1" (
918
+ apiSchemas = ["MaterialBindingAPI"]
919
+ )
920
+ {
921
+ custom rel material:binding
922
+ prepend rel material:binding = </Instances/mesh_10/VisualMaterials/Material_12>
923
+ }
924
+ }
925
+
926
+ def Scope "VisualMaterials"
927
+ {
928
+ def Material "Material_6" (
929
+ instanceable = true
930
+ prepend references = @./materials.usda@</Materials/Material_6>
931
+ )
932
+ {
933
+ token outputs:surface.connect = </Instances/mesh_10/VisualMaterials/Material_6/SimReadyPreviewSurface.outputs:surface>
934
+
935
+ def Shader "SimReadyPreviewSurface"
936
+ {
937
+ token info:id = "UsdPreviewSurface"
938
+ color3f inputs:diffuseColor = (1, 1, 0)
939
+ float inputs:metallic = 0
940
+ float inputs:opacity = 1
941
+ float inputs:roughness = 0.5
942
+ token outputs:surface
943
+ }
944
+
945
+ def Shader "SimReadyUV"
946
+ {
947
+ token info:id = "UsdPrimvarReader_float2"
948
+ token inputs:varname = "st"
949
+ float2 outputs:result
950
+ }
951
+ }
952
+
953
+ def Material "Material_12" (
954
+ instanceable = true
955
+ prepend references = @./materials.usda@</Materials/Material_1>
956
+ )
957
+ {
958
+ token outputs:surface.connect = </Instances/mesh_10/VisualMaterials/Material_12/SimReadyPreviewSurface.outputs:surface>
959
+
960
+ def Shader "SimReadyPreviewSurface"
961
+ {
962
+ token info:id = "UsdPreviewSurface"
963
+ color3f inputs:diffuseColor = (0, 0, 0)
964
+ float inputs:metallic = 0
965
+ float inputs:opacity = 1
966
+ float inputs:roughness = 0.5
967
+ token outputs:surface
968
+ }
969
+
970
+ def Shader "SimReadyUV"
971
+ {
972
+ token info:id = "UsdPrimvarReader_float2"
973
+ token inputs:varname = "st"
974
+ float2 outputs:result
975
+ }
976
+ }
977
+ }
978
+ }
979
+
980
+ def Xform "mesh_11" (
981
+ prepend references = @./geometries.usd@</Geometries/mesh_11>
982
+ )
983
+ {
984
+ over "mesh_11" (
985
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
986
+ )
987
+ {
988
+ custom rel material:binding
989
+ prepend rel material:binding = </Instances/mesh_11/VisualMaterials/DefaultMaterial>
990
+ uniform token purpose = "guide"
991
+ }
992
+
993
+ def Scope "VisualMaterials"
994
+ {
995
+ def Material "DefaultMaterial" (
996
+ instanceable = true
997
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
998
+ )
999
+ {
1000
+ token outputs:surface.connect = </Instances/mesh_11/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
1001
+
1002
+ def Shader "SimReadyPreviewSurface"
1003
+ {
1004
+ token info:id = "UsdPreviewSurface"
1005
+ color3f inputs:diffuseColor = (1, 1, 1)
1006
+ float inputs:metallic = 0
1007
+ float inputs:opacity = 1
1008
+ float inputs:roughness = 0.5
1009
+ token outputs:surface
1010
+ }
1011
+
1012
+ def Shader "SimReadyUV"
1013
+ {
1014
+ token info:id = "UsdPrimvarReader_float2"
1015
+ token inputs:varname = "st"
1016
+ float2 outputs:result
1017
+ }
1018
+ }
1019
+ }
1020
+ }
1021
+
1022
+ def Xform "mesh_12" (
1023
+ prepend references = @./geometries.usd@</Geometries/mesh_12>
1024
+ )
1025
+ {
1026
+ over "mesh_12"
1027
+ {
1028
+ over "Material_0" (
1029
+ apiSchemas = ["MaterialBindingAPI"]
1030
+ )
1031
+ {
1032
+ custom rel material:binding
1033
+ prepend rel material:binding = </Instances/mesh_12/VisualMaterials/Material_13>
1034
+ }
1035
+
1036
+ over "Material_1" (
1037
+ apiSchemas = ["MaterialBindingAPI"]
1038
+ )
1039
+ {
1040
+ custom rel material:binding
1041
+ prepend rel material:binding = </Instances/mesh_12/VisualMaterials/Material_10>
1042
+ }
1043
+
1044
+ over "Material_2" (
1045
+ apiSchemas = ["MaterialBindingAPI"]
1046
+ )
1047
+ {
1048
+ custom rel material:binding
1049
+ prepend rel material:binding = </Instances/mesh_12/VisualMaterials/Material_3>
1050
+ }
1051
+ }
1052
+
1053
+ def Scope "VisualMaterials"
1054
+ {
1055
+ def Material "Material_13" (
1056
+ instanceable = true
1057
+ prepend references = @./materials.usda@</Materials/Material_0>
1058
+ )
1059
+ {
1060
+ token outputs:surface.connect = </Instances/mesh_12/VisualMaterials/Material_13/SimReadyPreviewSurface.outputs:surface>
1061
+
1062
+ def Shader "SimReadyPreviewSurface"
1063
+ {
1064
+ token info:id = "UsdPreviewSurface"
1065
+ color3f inputs:diffuseColor = (0, 0, 0)
1066
+ float inputs:metallic = 0
1067
+ float inputs:opacity = 1
1068
+ float inputs:roughness = 0.5
1069
+ token outputs:surface
1070
+ }
1071
+
1072
+ def Shader "SimReadyUV"
1073
+ {
1074
+ token info:id = "UsdPrimvarReader_float2"
1075
+ token inputs:varname = "st"
1076
+ float2 outputs:result
1077
+ }
1078
+ }
1079
+
1080
+ def Material "Material_10" (
1081
+ instanceable = true
1082
+ prepend references = @./materials.usda@</Materials/Material_2>
1083
+ )
1084
+ {
1085
+ token outputs:surface.connect = </Instances/mesh_12/VisualMaterials/Material_10/SimReadyPreviewSurface.outputs:surface>
1086
+
1087
+ def Shader "SimReadyPreviewSurface"
1088
+ {
1089
+ token info:id = "UsdPreviewSurface"
1090
+ color3f inputs:diffuseColor = (0, 0, 0)
1091
+ float inputs:metallic = 0
1092
+ float inputs:opacity = 1
1093
+ float inputs:roughness = 0.5
1094
+ token outputs:surface
1095
+ }
1096
+
1097
+ def Shader "SimReadyUV"
1098
+ {
1099
+ token info:id = "UsdPrimvarReader_float2"
1100
+ token inputs:varname = "st"
1101
+ float2 outputs:result
1102
+ }
1103
+ }
1104
+
1105
+ def Material "Material_3" (
1106
+ instanceable = true
1107
+ prepend references = @./materials.usda@</Materials/Material_3>
1108
+ )
1109
+ {
1110
+ token outputs:surface.connect = </Instances/mesh_12/VisualMaterials/Material_3/SimReadyPreviewSurface.outputs:surface>
1111
+
1112
+ def Shader "SimReadyPreviewSurface"
1113
+ {
1114
+ token info:id = "UsdPreviewSurface"
1115
+ color3f inputs:diffuseColor = (0, 0, 0)
1116
+ float inputs:metallic = 0
1117
+ float inputs:opacity = 1
1118
+ float inputs:roughness = 0.5
1119
+ token outputs:surface
1120
+ }
1121
+
1122
+ def Shader "SimReadyUV"
1123
+ {
1124
+ token info:id = "UsdPrimvarReader_float2"
1125
+ token inputs:varname = "st"
1126
+ float2 outputs:result
1127
+ }
1128
+ }
1129
+ }
1130
+ }
1131
+
1132
+ def Xform "mesh_13" (
1133
+ prepend references = @./geometries.usd@</Geometries/mesh_13>
1134
+ )
1135
+ {
1136
+ over "mesh_13" (
1137
+ apiSchemas = ["PhysicsCollisionAPI", "PhysicsMeshCollisionAPI", "MaterialBindingAPI"]
1138
+ )
1139
+ {
1140
+ custom rel material:binding
1141
+ prepend rel material:binding = </Instances/mesh_13/VisualMaterials/DefaultMaterial>
1142
+ uniform token purpose = "guide"
1143
+ }
1144
+
1145
+ def Scope "VisualMaterials"
1146
+ {
1147
+ def Material "DefaultMaterial" (
1148
+ instanceable = true
1149
+ prepend references = @./materials.usda@</Materials/DefaultMaterial>
1150
+ )
1151
+ {
1152
+ token outputs:surface.connect = </Instances/mesh_13/VisualMaterials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
1153
+
1154
+ def Shader "SimReadyPreviewSurface"
1155
+ {
1156
+ token info:id = "UsdPreviewSurface"
1157
+ color3f inputs:diffuseColor = (1, 1, 1)
1158
+ float inputs:metallic = 0
1159
+ float inputs:opacity = 1
1160
+ float inputs:roughness = 0.5
1161
+ token outputs:surface
1162
+ }
1163
+
1164
+ def Shader "SimReadyUV"
1165
+ {
1166
+ token info:id = "UsdPrimvarReader_float2"
1167
+ token inputs:varname = "st"
1168
+ float2 outputs:result
1169
+ }
1170
+ }
1171
+ }
1172
+ }
1173
+ }
1174
+
fanuc_er4ia/payloads/materials.usda ADDED
@@ -0,0 +1,1760 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ metersPerUnit = 1
6
+ upAxis = "Z"
7
+ )
8
+
9
+ def Scope "Materials"
10
+ {
11
+ def Material "Material_0"
12
+ {
13
+ token outputs:displacement (
14
+ displayGroup = "Outputs"
15
+ )
16
+ prepend token outputs:mdl:displacement.connect = </Materials/Material_0/Material_0.outputs:out>
17
+ prepend token outputs:mdl:surface.connect = </Materials/Material_0/Material_0.outputs:out>
18
+ prepend token outputs:mdl:volume.connect = </Materials/Material_0/Material_0.outputs:out>
19
+ token outputs:mtlx:surface.connect = </Materials/Material_0/AgentfixOpenPBRSurface.outputs:out>
20
+ token outputs:surface (
21
+ displayGroup = "Outputs"
22
+ )
23
+ token outputs:surface.connect = </Materials/Material_0/SimReadyPreviewSurface.outputs:surface>
24
+ token outputs:volume (
25
+ displayGroup = "Outputs"
26
+ )
27
+
28
+ def Shader "Material_0" (
29
+ apiSchemas = ["NodeDefAPI"]
30
+ )
31
+ {
32
+ token info:implementationSource = "sourceAsset"
33
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
34
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
35
+ color3f inputs:diffuse_color_constant = (0, 0, 0) (
36
+ customData = {
37
+ float3 default = (1, 1, 1)
38
+ dictionary range = {
39
+ float3 max = (1, 1, 1)
40
+ float3 min = (0, 0, 0)
41
+ }
42
+ }
43
+ displayGroup = "Albedo"
44
+ )
45
+ color3f inputs:emissive_color = (1, 1, 1) (
46
+ customData = {
47
+ float3 default = (1, 1, 1)
48
+ dictionary range = {
49
+ float3 max = (1, 1, 1)
50
+ float3 min = (0, 0, 0)
51
+ }
52
+ }
53
+ displayGroup = "Emissive"
54
+ )
55
+ float inputs:emissive_intensity = 10000 (
56
+ customData = {
57
+ double default = 10000
58
+ dictionary range = {
59
+ double max = 100000
60
+ double min = 0
61
+ }
62
+ }
63
+ displayGroup = "Emissive"
64
+ )
65
+ bool inputs:enable_emission = 0 (
66
+ customData = {
67
+ bool default = 0
68
+ }
69
+ displayGroup = "Emissive"
70
+ )
71
+ bool inputs:enable_opacity = 0 (
72
+ customData = {
73
+ bool default = 0
74
+ }
75
+ displayGroup = "Opacity"
76
+ )
77
+ bool inputs:enable_opacity_texture = 0 (
78
+ customData = {
79
+ bool default = 0
80
+ }
81
+ displayGroup = "Opacity"
82
+ )
83
+ float inputs:opacity_constant = 1 (
84
+ customData = {
85
+ double default = 1
86
+ dictionary range = {
87
+ double max = 1
88
+ double min = 0
89
+ }
90
+ }
91
+ displayGroup = "Opacity"
92
+ )
93
+ int inputs:opacity_mode = 1 (
94
+ customData = {
95
+ int default = 1
96
+ dictionary range = {
97
+ int max = 3
98
+ int min = 0
99
+ }
100
+ }
101
+ displayGroup = "Opacity"
102
+ renderType = "::base::mono_mode"
103
+ sdrMetadata = {
104
+ string __SDR__enum_value = "mono_average"
105
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
106
+ }
107
+ )
108
+ float inputs:opacity_threshold = 0 (
109
+ customData = {
110
+ double default = 0
111
+ dictionary range = {
112
+ double max = 1
113
+ double min = 0
114
+ }
115
+ }
116
+ displayGroup = "Opacity"
117
+ )
118
+ float inputs:texture_rotate = 0 (
119
+ customData = {
120
+ double default = 0
121
+ dictionary range = {
122
+ double max = 360
123
+ double min = 0
124
+ }
125
+ }
126
+ displayGroup = "UV"
127
+ )
128
+ float2 inputs:texture_scale = (1, 1) (
129
+ customData = {
130
+ float2 default = (1, 1)
131
+ }
132
+ displayGroup = "UV"
133
+ )
134
+ float2 inputs:texture_translate = (0, 0) (
135
+ customData = {
136
+ float2 default = (0, 0)
137
+ }
138
+ displayGroup = "UV"
139
+ )
140
+ token outputs:out
141
+ }
142
+
143
+ def Shader "SimReadyPreviewSurface"
144
+ {
145
+ token info:id = "UsdPreviewSurface"
146
+ color3f inputs:diffuseColor = (0, 0, 0)
147
+ float inputs:metallic = 0
148
+ float inputs:opacity = 1
149
+ float inputs:roughness = 0.5
150
+ token outputs:surface
151
+ }
152
+
153
+ def Shader "SimReadyUV"
154
+ {
155
+ token info:id = "UsdPrimvarReader_float2"
156
+ string inputs:varname = "st"
157
+ float2 outputs:result
158
+ }
159
+
160
+ def Shader "AgentfixOpenPBRSurface"
161
+ {
162
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
163
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
164
+ float inputs:base_metalness = 0
165
+ float inputs:specular_roughness = 0.5
166
+ token outputs:out
167
+ }
168
+ }
169
+
170
+ def Material "Material_1"
171
+ {
172
+ token outputs:displacement (
173
+ displayGroup = "Outputs"
174
+ )
175
+ prepend token outputs:mdl:displacement.connect = </Materials/Material_1/Material_1.outputs:out>
176
+ prepend token outputs:mdl:surface.connect = </Materials/Material_1/Material_1.outputs:out>
177
+ prepend token outputs:mdl:volume.connect = </Materials/Material_1/Material_1.outputs:out>
178
+ token outputs:mtlx:surface.connect = </Materials/Material_1/AgentfixOpenPBRSurface.outputs:out>
179
+ token outputs:surface (
180
+ displayGroup = "Outputs"
181
+ )
182
+ token outputs:surface.connect = </Materials/Material_1/SimReadyPreviewSurface.outputs:surface>
183
+ token outputs:volume (
184
+ displayGroup = "Outputs"
185
+ )
186
+
187
+ def Shader "Material_1" (
188
+ apiSchemas = ["NodeDefAPI"]
189
+ )
190
+ {
191
+ token info:implementationSource = "sourceAsset"
192
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
193
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
194
+ color3f inputs:diffuse_color_constant = (0, 0, 0) (
195
+ customData = {
196
+ float3 default = (1, 1, 1)
197
+ dictionary range = {
198
+ float3 max = (1, 1, 1)
199
+ float3 min = (0, 0, 0)
200
+ }
201
+ }
202
+ displayGroup = "Albedo"
203
+ )
204
+ color3f inputs:emissive_color = (1, 1, 1) (
205
+ customData = {
206
+ float3 default = (1, 1, 1)
207
+ dictionary range = {
208
+ float3 max = (1, 1, 1)
209
+ float3 min = (0, 0, 0)
210
+ }
211
+ }
212
+ displayGroup = "Emissive"
213
+ )
214
+ float inputs:emissive_intensity = 10000 (
215
+ customData = {
216
+ double default = 10000
217
+ dictionary range = {
218
+ double max = 100000
219
+ double min = 0
220
+ }
221
+ }
222
+ displayGroup = "Emissive"
223
+ )
224
+ bool inputs:enable_emission = 0 (
225
+ customData = {
226
+ bool default = 0
227
+ }
228
+ displayGroup = "Emissive"
229
+ )
230
+ bool inputs:enable_opacity = 0 (
231
+ customData = {
232
+ bool default = 0
233
+ }
234
+ displayGroup = "Opacity"
235
+ )
236
+ bool inputs:enable_opacity_texture = 0 (
237
+ customData = {
238
+ bool default = 0
239
+ }
240
+ displayGroup = "Opacity"
241
+ )
242
+ float inputs:opacity_constant = 1 (
243
+ customData = {
244
+ double default = 1
245
+ dictionary range = {
246
+ double max = 1
247
+ double min = 0
248
+ }
249
+ }
250
+ displayGroup = "Opacity"
251
+ )
252
+ int inputs:opacity_mode = 1 (
253
+ customData = {
254
+ int default = 1
255
+ dictionary range = {
256
+ int max = 3
257
+ int min = 0
258
+ }
259
+ }
260
+ displayGroup = "Opacity"
261
+ renderType = "::base::mono_mode"
262
+ sdrMetadata = {
263
+ string __SDR__enum_value = "mono_average"
264
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
265
+ }
266
+ )
267
+ float inputs:opacity_threshold = 0 (
268
+ customData = {
269
+ double default = 0
270
+ dictionary range = {
271
+ double max = 1
272
+ double min = 0
273
+ }
274
+ }
275
+ displayGroup = "Opacity"
276
+ )
277
+ float inputs:texture_rotate = 0 (
278
+ customData = {
279
+ double default = 0
280
+ dictionary range = {
281
+ double max = 360
282
+ double min = 0
283
+ }
284
+ }
285
+ displayGroup = "UV"
286
+ )
287
+ float2 inputs:texture_scale = (1, 1) (
288
+ customData = {
289
+ float2 default = (1, 1)
290
+ }
291
+ displayGroup = "UV"
292
+ )
293
+ float2 inputs:texture_translate = (0, 0) (
294
+ customData = {
295
+ float2 default = (0, 0)
296
+ }
297
+ displayGroup = "UV"
298
+ )
299
+ token outputs:out
300
+ }
301
+
302
+ def Shader "SimReadyPreviewSurface"
303
+ {
304
+ token info:id = "UsdPreviewSurface"
305
+ color3f inputs:diffuseColor = (0, 0, 0)
306
+ float inputs:metallic = 0
307
+ float inputs:opacity = 1
308
+ float inputs:roughness = 0.5
309
+ token outputs:surface
310
+ }
311
+
312
+ def Shader "SimReadyUV"
313
+ {
314
+ token info:id = "UsdPrimvarReader_float2"
315
+ string inputs:varname = "st"
316
+ float2 outputs:result
317
+ }
318
+
319
+ def Shader "AgentfixOpenPBRSurface"
320
+ {
321
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
322
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
323
+ float inputs:base_metalness = 0
324
+ float inputs:specular_roughness = 0.5
325
+ token outputs:out
326
+ }
327
+ }
328
+
329
+ def Material "Material_2"
330
+ {
331
+ token outputs:displacement (
332
+ displayGroup = "Outputs"
333
+ )
334
+ prepend token outputs:mdl:displacement.connect = </Materials/Material_2/Material_2.outputs:out>
335
+ prepend token outputs:mdl:surface.connect = </Materials/Material_2/Material_2.outputs:out>
336
+ prepend token outputs:mdl:volume.connect = </Materials/Material_2/Material_2.outputs:out>
337
+ token outputs:mtlx:surface.connect = </Materials/Material_2/AgentfixOpenPBRSurface.outputs:out>
338
+ token outputs:surface (
339
+ displayGroup = "Outputs"
340
+ )
341
+ token outputs:surface.connect = </Materials/Material_2/SimReadyPreviewSurface.outputs:surface>
342
+ token outputs:volume (
343
+ displayGroup = "Outputs"
344
+ )
345
+
346
+ def Shader "Material_2" (
347
+ apiSchemas = ["NodeDefAPI"]
348
+ )
349
+ {
350
+ token info:implementationSource = "sourceAsset"
351
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
352
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
353
+ color3f inputs:diffuse_color_constant = (0, 0, 0) (
354
+ customData = {
355
+ float3 default = (1, 1, 1)
356
+ dictionary range = {
357
+ float3 max = (1, 1, 1)
358
+ float3 min = (0, 0, 0)
359
+ }
360
+ }
361
+ displayGroup = "Albedo"
362
+ )
363
+ color3f inputs:emissive_color = (1, 1, 1) (
364
+ customData = {
365
+ float3 default = (1, 1, 1)
366
+ dictionary range = {
367
+ float3 max = (1, 1, 1)
368
+ float3 min = (0, 0, 0)
369
+ }
370
+ }
371
+ displayGroup = "Emissive"
372
+ )
373
+ float inputs:emissive_intensity = 10000 (
374
+ customData = {
375
+ double default = 10000
376
+ dictionary range = {
377
+ double max = 100000
378
+ double min = 0
379
+ }
380
+ }
381
+ displayGroup = "Emissive"
382
+ )
383
+ bool inputs:enable_emission = 0 (
384
+ customData = {
385
+ bool default = 0
386
+ }
387
+ displayGroup = "Emissive"
388
+ )
389
+ bool inputs:enable_opacity = 0 (
390
+ customData = {
391
+ bool default = 0
392
+ }
393
+ displayGroup = "Opacity"
394
+ )
395
+ bool inputs:enable_opacity_texture = 0 (
396
+ customData = {
397
+ bool default = 0
398
+ }
399
+ displayGroup = "Opacity"
400
+ )
401
+ float inputs:opacity_constant = 1 (
402
+ customData = {
403
+ double default = 1
404
+ dictionary range = {
405
+ double max = 1
406
+ double min = 0
407
+ }
408
+ }
409
+ displayGroup = "Opacity"
410
+ )
411
+ int inputs:opacity_mode = 1 (
412
+ customData = {
413
+ int default = 1
414
+ dictionary range = {
415
+ int max = 3
416
+ int min = 0
417
+ }
418
+ }
419
+ displayGroup = "Opacity"
420
+ renderType = "::base::mono_mode"
421
+ sdrMetadata = {
422
+ string __SDR__enum_value = "mono_average"
423
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
424
+ }
425
+ )
426
+ float inputs:opacity_threshold = 0 (
427
+ customData = {
428
+ double default = 0
429
+ dictionary range = {
430
+ double max = 1
431
+ double min = 0
432
+ }
433
+ }
434
+ displayGroup = "Opacity"
435
+ )
436
+ float inputs:texture_rotate = 0 (
437
+ customData = {
438
+ double default = 0
439
+ dictionary range = {
440
+ double max = 360
441
+ double min = 0
442
+ }
443
+ }
444
+ displayGroup = "UV"
445
+ )
446
+ float2 inputs:texture_scale = (1, 1) (
447
+ customData = {
448
+ float2 default = (1, 1)
449
+ }
450
+ displayGroup = "UV"
451
+ )
452
+ float2 inputs:texture_translate = (0, 0) (
453
+ customData = {
454
+ float2 default = (0, 0)
455
+ }
456
+ displayGroup = "UV"
457
+ )
458
+ token outputs:out
459
+ }
460
+
461
+ def Shader "SimReadyPreviewSurface"
462
+ {
463
+ token info:id = "UsdPreviewSurface"
464
+ color3f inputs:diffuseColor = (0, 0, 0)
465
+ float inputs:metallic = 0
466
+ float inputs:opacity = 1
467
+ float inputs:roughness = 0.5
468
+ token outputs:surface
469
+ }
470
+
471
+ def Shader "SimReadyUV"
472
+ {
473
+ token info:id = "UsdPrimvarReader_float2"
474
+ string inputs:varname = "st"
475
+ float2 outputs:result
476
+ }
477
+
478
+ def Shader "AgentfixOpenPBRSurface"
479
+ {
480
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
481
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
482
+ float inputs:base_metalness = 0
483
+ float inputs:specular_roughness = 0.5
484
+ token outputs:out
485
+ }
486
+ }
487
+
488
+ def Material "Material_3"
489
+ {
490
+ token outputs:displacement (
491
+ displayGroup = "Outputs"
492
+ )
493
+ prepend token outputs:mdl:displacement.connect = </Materials/Material_3/Material_3.outputs:out>
494
+ prepend token outputs:mdl:surface.connect = </Materials/Material_3/Material_3.outputs:out>
495
+ prepend token outputs:mdl:volume.connect = </Materials/Material_3/Material_3.outputs:out>
496
+ token outputs:mtlx:surface.connect = </Materials/Material_3/AgentfixOpenPBRSurface.outputs:out>
497
+ token outputs:surface (
498
+ displayGroup = "Outputs"
499
+ )
500
+ token outputs:surface.connect = </Materials/Material_3/SimReadyPreviewSurface.outputs:surface>
501
+ token outputs:volume (
502
+ displayGroup = "Outputs"
503
+ )
504
+
505
+ def Shader "Material_3" (
506
+ apiSchemas = ["NodeDefAPI"]
507
+ )
508
+ {
509
+ token info:implementationSource = "sourceAsset"
510
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
511
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
512
+ color3f inputs:diffuse_color_constant = (0, 0, 0) (
513
+ customData = {
514
+ float3 default = (1, 1, 1)
515
+ dictionary range = {
516
+ float3 max = (1, 1, 1)
517
+ float3 min = (0, 0, 0)
518
+ }
519
+ }
520
+ displayGroup = "Albedo"
521
+ )
522
+ color3f inputs:emissive_color = (1, 1, 1) (
523
+ customData = {
524
+ float3 default = (1, 1, 1)
525
+ dictionary range = {
526
+ float3 max = (1, 1, 1)
527
+ float3 min = (0, 0, 0)
528
+ }
529
+ }
530
+ displayGroup = "Emissive"
531
+ )
532
+ float inputs:emissive_intensity = 10000 (
533
+ customData = {
534
+ double default = 10000
535
+ dictionary range = {
536
+ double max = 100000
537
+ double min = 0
538
+ }
539
+ }
540
+ displayGroup = "Emissive"
541
+ )
542
+ bool inputs:enable_emission = 0 (
543
+ customData = {
544
+ bool default = 0
545
+ }
546
+ displayGroup = "Emissive"
547
+ )
548
+ bool inputs:enable_opacity = 0 (
549
+ customData = {
550
+ bool default = 0
551
+ }
552
+ displayGroup = "Opacity"
553
+ )
554
+ bool inputs:enable_opacity_texture = 0 (
555
+ customData = {
556
+ bool default = 0
557
+ }
558
+ displayGroup = "Opacity"
559
+ )
560
+ float inputs:opacity_constant = 1 (
561
+ customData = {
562
+ double default = 1
563
+ dictionary range = {
564
+ double max = 1
565
+ double min = 0
566
+ }
567
+ }
568
+ displayGroup = "Opacity"
569
+ )
570
+ int inputs:opacity_mode = 1 (
571
+ customData = {
572
+ int default = 1
573
+ dictionary range = {
574
+ int max = 3
575
+ int min = 0
576
+ }
577
+ }
578
+ displayGroup = "Opacity"
579
+ renderType = "::base::mono_mode"
580
+ sdrMetadata = {
581
+ string __SDR__enum_value = "mono_average"
582
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
583
+ }
584
+ )
585
+ float inputs:opacity_threshold = 0 (
586
+ customData = {
587
+ double default = 0
588
+ dictionary range = {
589
+ double max = 1
590
+ double min = 0
591
+ }
592
+ }
593
+ displayGroup = "Opacity"
594
+ )
595
+ float inputs:texture_rotate = 0 (
596
+ customData = {
597
+ double default = 0
598
+ dictionary range = {
599
+ double max = 360
600
+ double min = 0
601
+ }
602
+ }
603
+ displayGroup = "UV"
604
+ )
605
+ float2 inputs:texture_scale = (1, 1) (
606
+ customData = {
607
+ float2 default = (1, 1)
608
+ }
609
+ displayGroup = "UV"
610
+ )
611
+ float2 inputs:texture_translate = (0, 0) (
612
+ customData = {
613
+ float2 default = (0, 0)
614
+ }
615
+ displayGroup = "UV"
616
+ )
617
+ token outputs:out
618
+ }
619
+
620
+ def Shader "SimReadyPreviewSurface"
621
+ {
622
+ token info:id = "UsdPreviewSurface"
623
+ color3f inputs:diffuseColor = (0, 0, 0)
624
+ float inputs:metallic = 0
625
+ float inputs:opacity = 1
626
+ float inputs:roughness = 0.5
627
+ token outputs:surface
628
+ }
629
+
630
+ def Shader "SimReadyUV"
631
+ {
632
+ token info:id = "UsdPrimvarReader_float2"
633
+ string inputs:varname = "st"
634
+ float2 outputs:result
635
+ }
636
+
637
+ def Shader "AgentfixOpenPBRSurface"
638
+ {
639
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
640
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
641
+ float inputs:base_metalness = 0
642
+ float inputs:specular_roughness = 0.5
643
+ token outputs:out
644
+ }
645
+ }
646
+
647
+ def Material "Material_4"
648
+ {
649
+ token outputs:displacement (
650
+ displayGroup = "Outputs"
651
+ )
652
+ prepend token outputs:mdl:displacement.connect = </Materials/Material_4/Material_4.outputs:out>
653
+ prepend token outputs:mdl:surface.connect = </Materials/Material_4/Material_4.outputs:out>
654
+ prepend token outputs:mdl:volume.connect = </Materials/Material_4/Material_4.outputs:out>
655
+ token outputs:mtlx:surface.connect = </Materials/Material_4/AgentfixOpenPBRSurface.outputs:out>
656
+ token outputs:surface (
657
+ displayGroup = "Outputs"
658
+ )
659
+ token outputs:surface.connect = </Materials/Material_4/SimReadyPreviewSurface.outputs:surface>
660
+ token outputs:volume (
661
+ displayGroup = "Outputs"
662
+ )
663
+
664
+ def Shader "Material_4" (
665
+ apiSchemas = ["NodeDefAPI"]
666
+ )
667
+ {
668
+ token info:implementationSource = "sourceAsset"
669
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
670
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
671
+ color3f inputs:diffuse_color_constant = (0, 0, 0) (
672
+ customData = {
673
+ float3 default = (1, 1, 1)
674
+ dictionary range = {
675
+ float3 max = (1, 1, 1)
676
+ float3 min = (0, 0, 0)
677
+ }
678
+ }
679
+ displayGroup = "Albedo"
680
+ )
681
+ color3f inputs:emissive_color = (1, 1, 1) (
682
+ customData = {
683
+ float3 default = (1, 1, 1)
684
+ dictionary range = {
685
+ float3 max = (1, 1, 1)
686
+ float3 min = (0, 0, 0)
687
+ }
688
+ }
689
+ displayGroup = "Emissive"
690
+ )
691
+ float inputs:emissive_intensity = 10000 (
692
+ customData = {
693
+ double default = 10000
694
+ dictionary range = {
695
+ double max = 100000
696
+ double min = 0
697
+ }
698
+ }
699
+ displayGroup = "Emissive"
700
+ )
701
+ bool inputs:enable_emission = 0 (
702
+ customData = {
703
+ bool default = 0
704
+ }
705
+ displayGroup = "Emissive"
706
+ )
707
+ bool inputs:enable_opacity = 0 (
708
+ customData = {
709
+ bool default = 0
710
+ }
711
+ displayGroup = "Opacity"
712
+ )
713
+ bool inputs:enable_opacity_texture = 0 (
714
+ customData = {
715
+ bool default = 0
716
+ }
717
+ displayGroup = "Opacity"
718
+ )
719
+ float inputs:opacity_constant = 1 (
720
+ customData = {
721
+ double default = 1
722
+ dictionary range = {
723
+ double max = 1
724
+ double min = 0
725
+ }
726
+ }
727
+ displayGroup = "Opacity"
728
+ )
729
+ int inputs:opacity_mode = 1 (
730
+ customData = {
731
+ int default = 1
732
+ dictionary range = {
733
+ int max = 3
734
+ int min = 0
735
+ }
736
+ }
737
+ displayGroup = "Opacity"
738
+ renderType = "::base::mono_mode"
739
+ sdrMetadata = {
740
+ string __SDR__enum_value = "mono_average"
741
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
742
+ }
743
+ )
744
+ float inputs:opacity_threshold = 0 (
745
+ customData = {
746
+ double default = 0
747
+ dictionary range = {
748
+ double max = 1
749
+ double min = 0
750
+ }
751
+ }
752
+ displayGroup = "Opacity"
753
+ )
754
+ float inputs:texture_rotate = 0 (
755
+ customData = {
756
+ double default = 0
757
+ dictionary range = {
758
+ double max = 360
759
+ double min = 0
760
+ }
761
+ }
762
+ displayGroup = "UV"
763
+ )
764
+ float2 inputs:texture_scale = (1, 1) (
765
+ customData = {
766
+ float2 default = (1, 1)
767
+ }
768
+ displayGroup = "UV"
769
+ )
770
+ float2 inputs:texture_translate = (0, 0) (
771
+ customData = {
772
+ float2 default = (0, 0)
773
+ }
774
+ displayGroup = "UV"
775
+ )
776
+ token outputs:out
777
+ }
778
+
779
+ def Shader "SimReadyPreviewSurface"
780
+ {
781
+ token info:id = "UsdPreviewSurface"
782
+ color3f inputs:diffuseColor = (0, 0, 0)
783
+ float inputs:metallic = 0
784
+ float inputs:opacity = 1
785
+ float inputs:roughness = 0.5
786
+ token outputs:surface
787
+ }
788
+
789
+ def Shader "SimReadyUV"
790
+ {
791
+ token info:id = "UsdPrimvarReader_float2"
792
+ string inputs:varname = "st"
793
+ float2 outputs:result
794
+ }
795
+
796
+ def Shader "AgentfixOpenPBRSurface"
797
+ {
798
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
799
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
800
+ float inputs:base_metalness = 0
801
+ float inputs:specular_roughness = 0.5
802
+ token outputs:out
803
+ }
804
+ }
805
+
806
+ def Material "DefaultMaterial"
807
+ {
808
+ token outputs:displacement (
809
+ displayGroup = "Outputs"
810
+ )
811
+ prepend token outputs:mdl:displacement.connect = </Materials/DefaultMaterial/DefaultMaterial.outputs:out>
812
+ prepend token outputs:mdl:surface.connect = </Materials/DefaultMaterial/DefaultMaterial.outputs:out>
813
+ prepend token outputs:mdl:volume.connect = </Materials/DefaultMaterial/DefaultMaterial.outputs:out>
814
+ token outputs:mtlx:surface.connect = </Materials/DefaultMaterial/AgentfixOpenPBRSurface.outputs:out>
815
+ token outputs:surface (
816
+ displayGroup = "Outputs"
817
+ )
818
+ token outputs:surface.connect = </Materials/DefaultMaterial/SimReadyPreviewSurface.outputs:surface>
819
+ token outputs:volume (
820
+ displayGroup = "Outputs"
821
+ )
822
+
823
+ def Shader "DefaultMaterial" (
824
+ apiSchemas = ["NodeDefAPI"]
825
+ )
826
+ {
827
+ token info:implementationSource = "sourceAsset"
828
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
829
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
830
+ color3f inputs:diffuse_color_constant = (1, 1, 1) (
831
+ customData = {
832
+ float3 default = (1, 1, 1)
833
+ dictionary range = {
834
+ float3 max = (1, 1, 1)
835
+ float3 min = (0, 0, 0)
836
+ }
837
+ }
838
+ displayGroup = "Albedo"
839
+ )
840
+ color3f inputs:emissive_color = (1, 1, 1) (
841
+ customData = {
842
+ float3 default = (1, 1, 1)
843
+ dictionary range = {
844
+ float3 max = (1, 1, 1)
845
+ float3 min = (0, 0, 0)
846
+ }
847
+ }
848
+ displayGroup = "Emissive"
849
+ )
850
+ float inputs:emissive_intensity = 10000 (
851
+ customData = {
852
+ double default = 10000
853
+ dictionary range = {
854
+ double max = 100000
855
+ double min = 0
856
+ }
857
+ }
858
+ displayGroup = "Emissive"
859
+ )
860
+ bool inputs:enable_emission = 0 (
861
+ customData = {
862
+ bool default = 0
863
+ }
864
+ displayGroup = "Emissive"
865
+ )
866
+ bool inputs:enable_opacity = 0 (
867
+ customData = {
868
+ bool default = 0
869
+ }
870
+ displayGroup = "Opacity"
871
+ )
872
+ bool inputs:enable_opacity_texture = 0 (
873
+ customData = {
874
+ bool default = 0
875
+ }
876
+ displayGroup = "Opacity"
877
+ )
878
+ float inputs:opacity_constant = 1 (
879
+ customData = {
880
+ double default = 1
881
+ dictionary range = {
882
+ double max = 1
883
+ double min = 0
884
+ }
885
+ }
886
+ displayGroup = "Opacity"
887
+ )
888
+ int inputs:opacity_mode = 1 (
889
+ customData = {
890
+ int default = 1
891
+ dictionary range = {
892
+ int max = 3
893
+ int min = 0
894
+ }
895
+ }
896
+ displayGroup = "Opacity"
897
+ renderType = "::base::mono_mode"
898
+ sdrMetadata = {
899
+ string __SDR__enum_value = "mono_average"
900
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
901
+ }
902
+ )
903
+ float inputs:opacity_threshold = 0 (
904
+ customData = {
905
+ double default = 0
906
+ dictionary range = {
907
+ double max = 1
908
+ double min = 0
909
+ }
910
+ }
911
+ displayGroup = "Opacity"
912
+ )
913
+ float inputs:texture_rotate = 0 (
914
+ customData = {
915
+ double default = 0
916
+ dictionary range = {
917
+ double max = 360
918
+ double min = 0
919
+ }
920
+ }
921
+ displayGroup = "UV"
922
+ )
923
+ float2 inputs:texture_scale = (1, 1) (
924
+ customData = {
925
+ float2 default = (1, 1)
926
+ }
927
+ displayGroup = "UV"
928
+ )
929
+ float2 inputs:texture_translate = (0, 0) (
930
+ customData = {
931
+ float2 default = (0, 0)
932
+ }
933
+ displayGroup = "UV"
934
+ )
935
+ token outputs:out
936
+ }
937
+
938
+ def Shader "SimReadyPreviewSurface"
939
+ {
940
+ token info:id = "UsdPreviewSurface"
941
+ color3f inputs:diffuseColor = (1, 1, 1)
942
+ float inputs:metallic = 0
943
+ float inputs:opacity = 1
944
+ float inputs:roughness = 0.5
945
+ token outputs:surface
946
+ }
947
+
948
+ def Shader "SimReadyUV"
949
+ {
950
+ token info:id = "UsdPrimvarReader_float2"
951
+ string inputs:varname = "st"
952
+ float2 outputs:result
953
+ }
954
+
955
+ def Shader "AgentfixOpenPBRSurface"
956
+ {
957
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
958
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
959
+ float inputs:base_metalness = 0
960
+ float inputs:specular_roughness = 0.5
961
+ token outputs:out
962
+ }
963
+ }
964
+
965
+ def Material "Material_5"
966
+ {
967
+ token outputs:displacement (
968
+ displayGroup = "Outputs"
969
+ )
970
+ prepend token outputs:mdl:displacement.connect = </Materials/Material_5/Material_0.outputs:out>
971
+ prepend token outputs:mdl:surface.connect = </Materials/Material_5/Material_0.outputs:out>
972
+ prepend token outputs:mdl:volume.connect = </Materials/Material_5/Material_0.outputs:out>
973
+ token outputs:mtlx:surface.connect = </Materials/Material_5/AgentfixOpenPBRSurface.outputs:out>
974
+ token outputs:surface (
975
+ displayGroup = "Outputs"
976
+ )
977
+ token outputs:surface.connect = </Materials/Material_5/SimReadyPreviewSurface.outputs:surface>
978
+ token outputs:volume (
979
+ displayGroup = "Outputs"
980
+ )
981
+
982
+ def Shader "Material_0" (
983
+ apiSchemas = ["NodeDefAPI"]
984
+ )
985
+ {
986
+ token info:implementationSource = "sourceAsset"
987
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
988
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
989
+ color3f inputs:diffuse_color_constant = (1, 1, 0) (
990
+ customData = {
991
+ float3 default = (1, 1, 1)
992
+ dictionary range = {
993
+ float3 max = (1, 1, 1)
994
+ float3 min = (0, 0, 0)
995
+ }
996
+ }
997
+ displayGroup = "Albedo"
998
+ )
999
+ color3f inputs:emissive_color = (1, 1, 1) (
1000
+ customData = {
1001
+ float3 default = (1, 1, 1)
1002
+ dictionary range = {
1003
+ float3 max = (1, 1, 1)
1004
+ float3 min = (0, 0, 0)
1005
+ }
1006
+ }
1007
+ displayGroup = "Emissive"
1008
+ )
1009
+ float inputs:emissive_intensity = 10000 (
1010
+ customData = {
1011
+ double default = 10000
1012
+ dictionary range = {
1013
+ double max = 100000
1014
+ double min = 0
1015
+ }
1016
+ }
1017
+ displayGroup = "Emissive"
1018
+ )
1019
+ bool inputs:enable_emission = 0 (
1020
+ customData = {
1021
+ bool default = 0
1022
+ }
1023
+ displayGroup = "Emissive"
1024
+ )
1025
+ bool inputs:enable_opacity = 0 (
1026
+ customData = {
1027
+ bool default = 0
1028
+ }
1029
+ displayGroup = "Opacity"
1030
+ )
1031
+ bool inputs:enable_opacity_texture = 0 (
1032
+ customData = {
1033
+ bool default = 0
1034
+ }
1035
+ displayGroup = "Opacity"
1036
+ )
1037
+ float inputs:opacity_constant = 1 (
1038
+ customData = {
1039
+ double default = 1
1040
+ dictionary range = {
1041
+ double max = 1
1042
+ double min = 0
1043
+ }
1044
+ }
1045
+ displayGroup = "Opacity"
1046
+ )
1047
+ int inputs:opacity_mode = 1 (
1048
+ customData = {
1049
+ int default = 1
1050
+ dictionary range = {
1051
+ int max = 3
1052
+ int min = 0
1053
+ }
1054
+ }
1055
+ displayGroup = "Opacity"
1056
+ renderType = "::base::mono_mode"
1057
+ sdrMetadata = {
1058
+ string __SDR__enum_value = "mono_average"
1059
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
1060
+ }
1061
+ )
1062
+ float inputs:opacity_threshold = 0 (
1063
+ customData = {
1064
+ double default = 0
1065
+ dictionary range = {
1066
+ double max = 1
1067
+ double min = 0
1068
+ }
1069
+ }
1070
+ displayGroup = "Opacity"
1071
+ )
1072
+ float inputs:texture_rotate = 0 (
1073
+ customData = {
1074
+ double default = 0
1075
+ dictionary range = {
1076
+ double max = 360
1077
+ double min = 0
1078
+ }
1079
+ }
1080
+ displayGroup = "UV"
1081
+ )
1082
+ float2 inputs:texture_scale = (1, 1) (
1083
+ customData = {
1084
+ float2 default = (1, 1)
1085
+ }
1086
+ displayGroup = "UV"
1087
+ )
1088
+ float2 inputs:texture_translate = (0, 0) (
1089
+ customData = {
1090
+ float2 default = (0, 0)
1091
+ }
1092
+ displayGroup = "UV"
1093
+ )
1094
+ token outputs:out
1095
+ }
1096
+
1097
+ def Shader "SimReadyPreviewSurface"
1098
+ {
1099
+ token info:id = "UsdPreviewSurface"
1100
+ color3f inputs:diffuseColor = (1, 1, 0)
1101
+ float inputs:metallic = 0
1102
+ float inputs:opacity = 1
1103
+ float inputs:roughness = 0.5
1104
+ token outputs:surface
1105
+ }
1106
+
1107
+ def Shader "SimReadyUV"
1108
+ {
1109
+ token info:id = "UsdPrimvarReader_float2"
1110
+ string inputs:varname = "st"
1111
+ float2 outputs:result
1112
+ }
1113
+
1114
+ def Shader "AgentfixOpenPBRSurface"
1115
+ {
1116
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
1117
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
1118
+ float inputs:base_metalness = 0
1119
+ float inputs:specular_roughness = 0.5
1120
+ token outputs:out
1121
+ }
1122
+ }
1123
+
1124
+ def Material "Material_6"
1125
+ {
1126
+ token outputs:displacement (
1127
+ displayGroup = "Outputs"
1128
+ )
1129
+ prepend token outputs:mdl:displacement.connect = </Materials/Material_6/Material_1.outputs:out>
1130
+ prepend token outputs:mdl:surface.connect = </Materials/Material_6/Material_1.outputs:out>
1131
+ prepend token outputs:mdl:volume.connect = </Materials/Material_6/Material_1.outputs:out>
1132
+ token outputs:mtlx:surface.connect = </Materials/Material_6/AgentfixOpenPBRSurface.outputs:out>
1133
+ token outputs:surface (
1134
+ displayGroup = "Outputs"
1135
+ )
1136
+ token outputs:surface.connect = </Materials/Material_6/SimReadyPreviewSurface.outputs:surface>
1137
+ token outputs:volume (
1138
+ displayGroup = "Outputs"
1139
+ )
1140
+
1141
+ def Shader "Material_1" (
1142
+ apiSchemas = ["NodeDefAPI"]
1143
+ )
1144
+ {
1145
+ token info:implementationSource = "sourceAsset"
1146
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
1147
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
1148
+ color3f inputs:diffuse_color_constant = (1, 1, 0) (
1149
+ customData = {
1150
+ float3 default = (1, 1, 1)
1151
+ dictionary range = {
1152
+ float3 max = (1, 1, 1)
1153
+ float3 min = (0, 0, 0)
1154
+ }
1155
+ }
1156
+ displayGroup = "Albedo"
1157
+ )
1158
+ color3f inputs:emissive_color = (1, 1, 1) (
1159
+ customData = {
1160
+ float3 default = (1, 1, 1)
1161
+ dictionary range = {
1162
+ float3 max = (1, 1, 1)
1163
+ float3 min = (0, 0, 0)
1164
+ }
1165
+ }
1166
+ displayGroup = "Emissive"
1167
+ )
1168
+ float inputs:emissive_intensity = 10000 (
1169
+ customData = {
1170
+ double default = 10000
1171
+ dictionary range = {
1172
+ double max = 100000
1173
+ double min = 0
1174
+ }
1175
+ }
1176
+ displayGroup = "Emissive"
1177
+ )
1178
+ bool inputs:enable_emission = 0 (
1179
+ customData = {
1180
+ bool default = 0
1181
+ }
1182
+ displayGroup = "Emissive"
1183
+ )
1184
+ bool inputs:enable_opacity = 0 (
1185
+ customData = {
1186
+ bool default = 0
1187
+ }
1188
+ displayGroup = "Opacity"
1189
+ )
1190
+ bool inputs:enable_opacity_texture = 0 (
1191
+ customData = {
1192
+ bool default = 0
1193
+ }
1194
+ displayGroup = "Opacity"
1195
+ )
1196
+ float inputs:opacity_constant = 1 (
1197
+ customData = {
1198
+ double default = 1
1199
+ dictionary range = {
1200
+ double max = 1
1201
+ double min = 0
1202
+ }
1203
+ }
1204
+ displayGroup = "Opacity"
1205
+ )
1206
+ int inputs:opacity_mode = 1 (
1207
+ customData = {
1208
+ int default = 1
1209
+ dictionary range = {
1210
+ int max = 3
1211
+ int min = 0
1212
+ }
1213
+ }
1214
+ displayGroup = "Opacity"
1215
+ renderType = "::base::mono_mode"
1216
+ sdrMetadata = {
1217
+ string __SDR__enum_value = "mono_average"
1218
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
1219
+ }
1220
+ )
1221
+ float inputs:opacity_threshold = 0 (
1222
+ customData = {
1223
+ double default = 0
1224
+ dictionary range = {
1225
+ double max = 1
1226
+ double min = 0
1227
+ }
1228
+ }
1229
+ displayGroup = "Opacity"
1230
+ )
1231
+ float inputs:texture_rotate = 0 (
1232
+ customData = {
1233
+ double default = 0
1234
+ dictionary range = {
1235
+ double max = 360
1236
+ double min = 0
1237
+ }
1238
+ }
1239
+ displayGroup = "UV"
1240
+ )
1241
+ float2 inputs:texture_scale = (1, 1) (
1242
+ customData = {
1243
+ float2 default = (1, 1)
1244
+ }
1245
+ displayGroup = "UV"
1246
+ )
1247
+ float2 inputs:texture_translate = (0, 0) (
1248
+ customData = {
1249
+ float2 default = (0, 0)
1250
+ }
1251
+ displayGroup = "UV"
1252
+ )
1253
+ token outputs:out
1254
+ }
1255
+
1256
+ def Shader "SimReadyPreviewSurface"
1257
+ {
1258
+ token info:id = "UsdPreviewSurface"
1259
+ color3f inputs:diffuseColor = (1, 1, 0)
1260
+ float inputs:metallic = 0
1261
+ float inputs:opacity = 1
1262
+ float inputs:roughness = 0.5
1263
+ token outputs:surface
1264
+ }
1265
+
1266
+ def Shader "SimReadyUV"
1267
+ {
1268
+ token info:id = "UsdPrimvarReader_float2"
1269
+ string inputs:varname = "st"
1270
+ float2 outputs:result
1271
+ }
1272
+
1273
+ def Shader "AgentfixOpenPBRSurface"
1274
+ {
1275
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
1276
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
1277
+ float inputs:base_metalness = 0
1278
+ float inputs:specular_roughness = 0.5
1279
+ token outputs:out
1280
+ }
1281
+ }
1282
+
1283
+ def Material "Material_9"
1284
+ {
1285
+ token outputs:displacement (
1286
+ displayGroup = "Outputs"
1287
+ )
1288
+ prepend token outputs:mdl:displacement.connect = </Materials/Material_9/Material_1.outputs:out>
1289
+ prepend token outputs:mdl:surface.connect = </Materials/Material_9/Material_1.outputs:out>
1290
+ prepend token outputs:mdl:volume.connect = </Materials/Material_9/Material_1.outputs:out>
1291
+ token outputs:mtlx:surface.connect = </Materials/Material_9/AgentfixOpenPBRSurface.outputs:out>
1292
+ token outputs:surface (
1293
+ displayGroup = "Outputs"
1294
+ )
1295
+ token outputs:surface.connect = </Materials/Material_9/SimReadyPreviewSurface.outputs:surface>
1296
+ token outputs:volume (
1297
+ displayGroup = "Outputs"
1298
+ )
1299
+
1300
+ def Shader "Material_1" (
1301
+ apiSchemas = ["NodeDefAPI"]
1302
+ )
1303
+ {
1304
+ token info:implementationSource = "sourceAsset"
1305
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
1306
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
1307
+ color3f inputs:diffuse_color_constant = (0.5058824, 0.5294118, 0.5490196) (
1308
+ customData = {
1309
+ float3 default = (1, 1, 1)
1310
+ dictionary range = {
1311
+ float3 max = (1, 1, 1)
1312
+ float3 min = (0, 0, 0)
1313
+ }
1314
+ }
1315
+ displayGroup = "Albedo"
1316
+ )
1317
+ color3f inputs:emissive_color = (1, 1, 1) (
1318
+ customData = {
1319
+ float3 default = (1, 1, 1)
1320
+ dictionary range = {
1321
+ float3 max = (1, 1, 1)
1322
+ float3 min = (0, 0, 0)
1323
+ }
1324
+ }
1325
+ displayGroup = "Emissive"
1326
+ )
1327
+ float inputs:emissive_intensity = 10000 (
1328
+ customData = {
1329
+ double default = 10000
1330
+ dictionary range = {
1331
+ double max = 100000
1332
+ double min = 0
1333
+ }
1334
+ }
1335
+ displayGroup = "Emissive"
1336
+ )
1337
+ bool inputs:enable_emission = 0 (
1338
+ customData = {
1339
+ bool default = 0
1340
+ }
1341
+ displayGroup = "Emissive"
1342
+ )
1343
+ bool inputs:enable_opacity = 0 (
1344
+ customData = {
1345
+ bool default = 0
1346
+ }
1347
+ displayGroup = "Opacity"
1348
+ )
1349
+ bool inputs:enable_opacity_texture = 0 (
1350
+ customData = {
1351
+ bool default = 0
1352
+ }
1353
+ displayGroup = "Opacity"
1354
+ )
1355
+ float inputs:opacity_constant = 1 (
1356
+ customData = {
1357
+ double default = 1
1358
+ dictionary range = {
1359
+ double max = 1
1360
+ double min = 0
1361
+ }
1362
+ }
1363
+ displayGroup = "Opacity"
1364
+ )
1365
+ int inputs:opacity_mode = 1 (
1366
+ customData = {
1367
+ int default = 1
1368
+ dictionary range = {
1369
+ int max = 3
1370
+ int min = 0
1371
+ }
1372
+ }
1373
+ displayGroup = "Opacity"
1374
+ renderType = "::base::mono_mode"
1375
+ sdrMetadata = {
1376
+ string __SDR__enum_value = "mono_average"
1377
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
1378
+ }
1379
+ )
1380
+ float inputs:opacity_threshold = 0 (
1381
+ customData = {
1382
+ double default = 0
1383
+ dictionary range = {
1384
+ double max = 1
1385
+ double min = 0
1386
+ }
1387
+ }
1388
+ displayGroup = "Opacity"
1389
+ )
1390
+ float inputs:texture_rotate = 0 (
1391
+ customData = {
1392
+ double default = 0
1393
+ dictionary range = {
1394
+ double max = 360
1395
+ double min = 0
1396
+ }
1397
+ }
1398
+ displayGroup = "UV"
1399
+ )
1400
+ float2 inputs:texture_scale = (1, 1) (
1401
+ customData = {
1402
+ float2 default = (1, 1)
1403
+ }
1404
+ displayGroup = "UV"
1405
+ )
1406
+ float2 inputs:texture_translate = (0, 0) (
1407
+ customData = {
1408
+ float2 default = (0, 0)
1409
+ }
1410
+ displayGroup = "UV"
1411
+ )
1412
+ token outputs:out
1413
+ }
1414
+
1415
+ def Shader "SimReadyPreviewSurface"
1416
+ {
1417
+ token info:id = "UsdPreviewSurface"
1418
+ color3f inputs:diffuseColor = (0.5058824, 0.5294118, 0.5490196)
1419
+ float inputs:metallic = 0
1420
+ float inputs:opacity = 1
1421
+ float inputs:roughness = 0.5
1422
+ token outputs:surface
1423
+ }
1424
+
1425
+ def Shader "SimReadyUV"
1426
+ {
1427
+ token info:id = "UsdPrimvarReader_float2"
1428
+ string inputs:varname = "st"
1429
+ float2 outputs:result
1430
+ }
1431
+
1432
+ def Shader "AgentfixOpenPBRSurface"
1433
+ {
1434
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
1435
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
1436
+ float inputs:base_metalness = 0
1437
+ float inputs:specular_roughness = 0.5
1438
+ token outputs:out
1439
+ }
1440
+ }
1441
+
1442
+ def Material "Material_14"
1443
+ {
1444
+ token outputs:displacement (
1445
+ displayGroup = "Outputs"
1446
+ )
1447
+ prepend token outputs:mdl:displacement.connect = </Materials/Material_14/Material_2.outputs:out>
1448
+ prepend token outputs:mdl:surface.connect = </Materials/Material_14/Material_2.outputs:out>
1449
+ prepend token outputs:mdl:volume.connect = </Materials/Material_14/Material_2.outputs:out>
1450
+ token outputs:mtlx:surface.connect = </Materials/Material_14/AgentfixOpenPBRSurface.outputs:out>
1451
+ token outputs:surface (
1452
+ displayGroup = "Outputs"
1453
+ )
1454
+ token outputs:surface.connect = </Materials/Material_14/SimReadyPreviewSurface.outputs:surface>
1455
+ token outputs:volume (
1456
+ displayGroup = "Outputs"
1457
+ )
1458
+
1459
+ def Shader "Material_2" (
1460
+ apiSchemas = ["NodeDefAPI"]
1461
+ )
1462
+ {
1463
+ token info:implementationSource = "sourceAsset"
1464
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
1465
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
1466
+ color3f inputs:diffuse_color_constant = (0.73333335, 0.73333335, 0.73333335) (
1467
+ customData = {
1468
+ float3 default = (1, 1, 1)
1469
+ dictionary range = {
1470
+ float3 max = (1, 1, 1)
1471
+ float3 min = (0, 0, 0)
1472
+ }
1473
+ }
1474
+ displayGroup = "Albedo"
1475
+ )
1476
+ color3f inputs:emissive_color = (1, 1, 1) (
1477
+ customData = {
1478
+ float3 default = (1, 1, 1)
1479
+ dictionary range = {
1480
+ float3 max = (1, 1, 1)
1481
+ float3 min = (0, 0, 0)
1482
+ }
1483
+ }
1484
+ displayGroup = "Emissive"
1485
+ )
1486
+ float inputs:emissive_intensity = 10000 (
1487
+ customData = {
1488
+ double default = 10000
1489
+ dictionary range = {
1490
+ double max = 100000
1491
+ double min = 0
1492
+ }
1493
+ }
1494
+ displayGroup = "Emissive"
1495
+ )
1496
+ bool inputs:enable_emission = 0 (
1497
+ customData = {
1498
+ bool default = 0
1499
+ }
1500
+ displayGroup = "Emissive"
1501
+ )
1502
+ bool inputs:enable_opacity = 0 (
1503
+ customData = {
1504
+ bool default = 0
1505
+ }
1506
+ displayGroup = "Opacity"
1507
+ )
1508
+ bool inputs:enable_opacity_texture = 0 (
1509
+ customData = {
1510
+ bool default = 0
1511
+ }
1512
+ displayGroup = "Opacity"
1513
+ )
1514
+ float inputs:opacity_constant = 1 (
1515
+ customData = {
1516
+ double default = 1
1517
+ dictionary range = {
1518
+ double max = 1
1519
+ double min = 0
1520
+ }
1521
+ }
1522
+ displayGroup = "Opacity"
1523
+ )
1524
+ int inputs:opacity_mode = 1 (
1525
+ customData = {
1526
+ int default = 1
1527
+ dictionary range = {
1528
+ int max = 3
1529
+ int min = 0
1530
+ }
1531
+ }
1532
+ displayGroup = "Opacity"
1533
+ renderType = "::base::mono_mode"
1534
+ sdrMetadata = {
1535
+ string __SDR__enum_value = "mono_average"
1536
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
1537
+ }
1538
+ )
1539
+ float inputs:opacity_threshold = 0 (
1540
+ customData = {
1541
+ double default = 0
1542
+ dictionary range = {
1543
+ double max = 1
1544
+ double min = 0
1545
+ }
1546
+ }
1547
+ displayGroup = "Opacity"
1548
+ )
1549
+ float inputs:texture_rotate = 0 (
1550
+ customData = {
1551
+ double default = 0
1552
+ dictionary range = {
1553
+ double max = 360
1554
+ double min = 0
1555
+ }
1556
+ }
1557
+ displayGroup = "UV"
1558
+ )
1559
+ float2 inputs:texture_scale = (1, 1) (
1560
+ customData = {
1561
+ float2 default = (1, 1)
1562
+ }
1563
+ displayGroup = "UV"
1564
+ )
1565
+ float2 inputs:texture_translate = (0, 0) (
1566
+ customData = {
1567
+ float2 default = (0, 0)
1568
+ }
1569
+ displayGroup = "UV"
1570
+ )
1571
+ token outputs:out
1572
+ }
1573
+
1574
+ def Shader "SimReadyPreviewSurface"
1575
+ {
1576
+ token info:id = "UsdPreviewSurface"
1577
+ color3f inputs:diffuseColor = (0.73333335, 0.73333335, 0.73333335)
1578
+ float inputs:metallic = 0
1579
+ float inputs:opacity = 1
1580
+ float inputs:roughness = 0.5
1581
+ token outputs:surface
1582
+ }
1583
+
1584
+ def Shader "SimReadyUV"
1585
+ {
1586
+ token info:id = "UsdPrimvarReader_float2"
1587
+ string inputs:varname = "st"
1588
+ float2 outputs:result
1589
+ }
1590
+
1591
+ def Shader "AgentfixOpenPBRSurface"
1592
+ {
1593
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
1594
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
1595
+ float inputs:base_metalness = 0
1596
+ float inputs:specular_roughness = 0.5
1597
+ token outputs:out
1598
+ }
1599
+ }
1600
+
1601
+ def Material "Material_11"
1602
+ {
1603
+ token outputs:displacement (
1604
+ displayGroup = "Outputs"
1605
+ )
1606
+ prepend token outputs:mdl:displacement.connect = </Materials/Material_11/Material_3.outputs:out>
1607
+ prepend token outputs:mdl:surface.connect = </Materials/Material_11/Material_3.outputs:out>
1608
+ prepend token outputs:mdl:volume.connect = </Materials/Material_11/Material_3.outputs:out>
1609
+ token outputs:mtlx:surface.connect = </Materials/Material_11/AgentfixOpenPBRSurface.outputs:out>
1610
+ token outputs:surface (
1611
+ displayGroup = "Outputs"
1612
+ )
1613
+ token outputs:surface.connect = </Materials/Material_11/SimReadyPreviewSurface.outputs:surface>
1614
+ token outputs:volume (
1615
+ displayGroup = "Outputs"
1616
+ )
1617
+
1618
+ def Shader "Material_3" (
1619
+ apiSchemas = ["NodeDefAPI"]
1620
+ )
1621
+ {
1622
+ token info:implementationSource = "sourceAsset"
1623
+ asset info:mdl:sourceAsset = @../materials/mdl/OmniPBR.mdl@
1624
+ token info:mdl:sourceAsset:subIdentifier = "OmniPBR"
1625
+ color3f inputs:diffuse_color_constant = (0.8000001, 0, 0) (
1626
+ customData = {
1627
+ float3 default = (1, 1, 1)
1628
+ dictionary range = {
1629
+ float3 max = (1, 1, 1)
1630
+ float3 min = (0, 0, 0)
1631
+ }
1632
+ }
1633
+ displayGroup = "Albedo"
1634
+ )
1635
+ color3f inputs:emissive_color = (1, 1, 1) (
1636
+ customData = {
1637
+ float3 default = (1, 1, 1)
1638
+ dictionary range = {
1639
+ float3 max = (1, 1, 1)
1640
+ float3 min = (0, 0, 0)
1641
+ }
1642
+ }
1643
+ displayGroup = "Emissive"
1644
+ )
1645
+ float inputs:emissive_intensity = 10000 (
1646
+ customData = {
1647
+ double default = 10000
1648
+ dictionary range = {
1649
+ double max = 100000
1650
+ double min = 0
1651
+ }
1652
+ }
1653
+ displayGroup = "Emissive"
1654
+ )
1655
+ bool inputs:enable_emission = 0 (
1656
+ customData = {
1657
+ bool default = 0
1658
+ }
1659
+ displayGroup = "Emissive"
1660
+ )
1661
+ bool inputs:enable_opacity = 0 (
1662
+ customData = {
1663
+ bool default = 0
1664
+ }
1665
+ displayGroup = "Opacity"
1666
+ )
1667
+ bool inputs:enable_opacity_texture = 0 (
1668
+ customData = {
1669
+ bool default = 0
1670
+ }
1671
+ displayGroup = "Opacity"
1672
+ )
1673
+ float inputs:opacity_constant = 1 (
1674
+ customData = {
1675
+ double default = 1
1676
+ dictionary range = {
1677
+ double max = 1
1678
+ double min = 0
1679
+ }
1680
+ }
1681
+ displayGroup = "Opacity"
1682
+ )
1683
+ int inputs:opacity_mode = 1 (
1684
+ customData = {
1685
+ int default = 1
1686
+ dictionary range = {
1687
+ int max = 3
1688
+ int min = 0
1689
+ }
1690
+ }
1691
+ displayGroup = "Opacity"
1692
+ renderType = "::base::mono_mode"
1693
+ sdrMetadata = {
1694
+ string __SDR__enum_value = "mono_average"
1695
+ string options = "mono_alpha:0|mono_average:1|mono_luminance:2|mono_maximum:3"
1696
+ }
1697
+ )
1698
+ float inputs:opacity_threshold = 0 (
1699
+ customData = {
1700
+ double default = 0
1701
+ dictionary range = {
1702
+ double max = 1
1703
+ double min = 0
1704
+ }
1705
+ }
1706
+ displayGroup = "Opacity"
1707
+ )
1708
+ float inputs:texture_rotate = 0 (
1709
+ customData = {
1710
+ double default = 0
1711
+ dictionary range = {
1712
+ double max = 360
1713
+ double min = 0
1714
+ }
1715
+ }
1716
+ displayGroup = "UV"
1717
+ )
1718
+ float2 inputs:texture_scale = (1, 1) (
1719
+ customData = {
1720
+ float2 default = (1, 1)
1721
+ }
1722
+ displayGroup = "UV"
1723
+ )
1724
+ float2 inputs:texture_translate = (0, 0) (
1725
+ customData = {
1726
+ float2 default = (0, 0)
1727
+ }
1728
+ displayGroup = "UV"
1729
+ )
1730
+ token outputs:out
1731
+ }
1732
+
1733
+ def Shader "SimReadyPreviewSurface"
1734
+ {
1735
+ token info:id = "UsdPreviewSurface"
1736
+ color3f inputs:diffuseColor = (0.8000001, 0, 0)
1737
+ float inputs:metallic = 0
1738
+ float inputs:opacity = 1
1739
+ float inputs:roughness = 0.5
1740
+ token outputs:surface
1741
+ }
1742
+
1743
+ def Shader "SimReadyUV"
1744
+ {
1745
+ token info:id = "UsdPrimvarReader_float2"
1746
+ string inputs:varname = "st"
1747
+ float2 outputs:result
1748
+ }
1749
+
1750
+ def Shader "AgentfixOpenPBRSurface"
1751
+ {
1752
+ uniform token info:id = "ND_open_pbr_surface_surfaceshader"
1753
+ color3f inputs:base_color = (0.5, 0.5, 0.5)
1754
+ float inputs:base_metalness = 0
1755
+ float inputs:specular_roughness = 0.5
1756
+ token outputs:out
1757
+ }
1758
+ }
1759
+ }
1760
+
fanuc_er4ia/payloads/robot.usda ADDED
@@ -0,0 +1,154 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "er4ia"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ over "er4ia" (
11
+ prepend apiSchemas = ["IsaacRobotAPI"]
12
+ )
13
+ {
14
+ string[] isaac:changelog (
15
+ displayName = "Changelog"
16
+ )
17
+ string isaac:description (
18
+ displayName = "Description"
19
+ )
20
+ token isaac:license (
21
+ displayName = "License"
22
+ )
23
+ string isaac:namespace (
24
+ displayName = "Namespace"
25
+ )
26
+ rel isaac:physics:robotJoints (
27
+ displayName = "Robot Joints"
28
+ )
29
+ prepend rel isaac:physics:robotJoints = [
30
+ </er4ia/root_joint>,
31
+ </er4ia/joints/J1>,
32
+ </er4ia/joints/J2>,
33
+ </er4ia/joints/J3>,
34
+ </er4ia/joints/J4>,
35
+ </er4ia/joints/J5>,
36
+ </er4ia/joints/J6>,
37
+ ]
38
+ rel isaac:physics:robotLinks (
39
+ displayName = "Robot Links"
40
+ )
41
+ prepend rel isaac:physics:robotLinks = [
42
+ </er4ia/robot_base>,
43
+ </er4ia/J1_link>,
44
+ </er4ia/J2_link>,
45
+ </er4ia/J3_link>,
46
+ </er4ia/J4_link>,
47
+ </er4ia/J5_link>,
48
+ </er4ia/J6_link>,
49
+ ]
50
+ token isaac:robotType = "Manipulator" (
51
+ displayName = "Robot Type"
52
+ )
53
+ string isaac:source (
54
+ displayName = "Source"
55
+ )
56
+ string isaac:version (
57
+ displayName = "Version"
58
+ )
59
+
60
+ over "joints"
61
+ {
62
+ over "J1" (
63
+ prepend apiSchemas = ["IsaacJointAPI"]
64
+ )
65
+ {
66
+ }
67
+
68
+ over "J2" (
69
+ prepend apiSchemas = ["IsaacJointAPI"]
70
+ )
71
+ {
72
+ }
73
+
74
+ over "J3" (
75
+ prepend apiSchemas = ["IsaacJointAPI"]
76
+ )
77
+ {
78
+ }
79
+
80
+ over "J4" (
81
+ prepend apiSchemas = ["IsaacJointAPI"]
82
+ )
83
+ {
84
+ }
85
+
86
+ over "J5" (
87
+ prepend apiSchemas = ["IsaacJointAPI"]
88
+ )
89
+ {
90
+ }
91
+
92
+ over "J6" (
93
+ prepend apiSchemas = ["IsaacJointAPI"]
94
+ )
95
+ {
96
+ }
97
+ }
98
+
99
+ over "robot_base" (
100
+ prepend apiSchemas = ["IsaacLinkAPI"]
101
+ )
102
+ {
103
+ string isaac:nameOverride
104
+ }
105
+
106
+ over "J1_link" (
107
+ prepend apiSchemas = ["IsaacLinkAPI"]
108
+ )
109
+ {
110
+ string isaac:nameOverride
111
+ }
112
+
113
+ over "J2_link" (
114
+ prepend apiSchemas = ["IsaacLinkAPI"]
115
+ )
116
+ {
117
+ string isaac:nameOverride
118
+ }
119
+
120
+ over "J3_link" (
121
+ prepend apiSchemas = ["IsaacLinkAPI"]
122
+ )
123
+ {
124
+ string isaac:nameOverride
125
+ }
126
+
127
+ over "J4_link" (
128
+ prepend apiSchemas = ["IsaacLinkAPI"]
129
+ )
130
+ {
131
+ string isaac:nameOverride
132
+ }
133
+
134
+ over "J5_link" (
135
+ prepend apiSchemas = ["IsaacLinkAPI"]
136
+ )
137
+ {
138
+ string isaac:nameOverride
139
+ }
140
+
141
+ over "J6_link" (
142
+ prepend apiSchemas = ["IsaacLinkAPI"]
143
+ )
144
+ {
145
+ string isaac:nameOverride
146
+ }
147
+
148
+ over "root_joint" (
149
+ prepend apiSchemas = ["IsaacJointAPI"]
150
+ )
151
+ {
152
+ }
153
+ }
154
+
fanuc_er4ia/runnables/physics/mujoco.usda ADDED
@@ -0,0 +1,252 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ defaultPrim = "er4ia"
4
+ )
5
+
6
+ def "er4ia"
7
+ {
8
+ over "robot_base"
9
+ {
10
+ over "collisions"
11
+ {
12
+ over "base"
13
+ {
14
+ over "mesh_1" (
15
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
16
+ )
17
+ {
18
+ uniform token physics:approximation = "convexHull"
19
+ }
20
+ }
21
+ }
22
+ }
23
+
24
+ over "J1_link"
25
+ {
26
+ over "collisions"
27
+ {
28
+ over "j1"
29
+ {
30
+ over "mesh_3" (
31
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
32
+ )
33
+ {
34
+ uniform token physics:approximation = "convexHull"
35
+ }
36
+ }
37
+ }
38
+ }
39
+
40
+ over "J2_link"
41
+ {
42
+ over "collisions"
43
+ {
44
+ over "j2"
45
+ {
46
+ over "mesh_5" (
47
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
48
+ )
49
+ {
50
+ uniform token physics:approximation = "convexHull"
51
+ }
52
+ }
53
+ }
54
+ }
55
+
56
+ over "J3_link"
57
+ {
58
+ over "collisions"
59
+ {
60
+ over "j3"
61
+ {
62
+ over "mesh_7" (
63
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
64
+ )
65
+ {
66
+ uniform token physics:approximation = "convexHull"
67
+ }
68
+ }
69
+ }
70
+ }
71
+
72
+ over "J4_link"
73
+ {
74
+ over "collisions"
75
+ {
76
+ over "j4"
77
+ {
78
+ over "mesh_9" (
79
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
80
+ )
81
+ {
82
+ uniform token physics:approximation = "convexHull"
83
+ }
84
+ }
85
+ }
86
+ }
87
+
88
+ over "J5_link"
89
+ {
90
+ over "collisions"
91
+ {
92
+ over "j5"
93
+ {
94
+ over "mesh_11" (
95
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
96
+ )
97
+ {
98
+ uniform token physics:approximation = "convexHull"
99
+ }
100
+ }
101
+ }
102
+ }
103
+
104
+ over "J6_link"
105
+ {
106
+ over "collisions"
107
+ {
108
+ over "j6"
109
+ {
110
+ over "mesh_13" (
111
+ prepend apiSchemas = ["MjcCollisionAPI", "PhysicsMeshCollisionAPI", "MjcMeshCollisionAPI"]
112
+ )
113
+ {
114
+ uniform token physics:approximation = "convexHull"
115
+ }
116
+ }
117
+ }
118
+ }
119
+
120
+ over "joints"
121
+ {
122
+ over "J1" (
123
+ prepend apiSchemas = ["MjcJointAPI"]
124
+ )
125
+ {
126
+ }
127
+
128
+ over "J2" (
129
+ prepend apiSchemas = ["MjcJointAPI"]
130
+ )
131
+ {
132
+ }
133
+
134
+ over "J3" (
135
+ prepend apiSchemas = ["MjcJointAPI"]
136
+ )
137
+ {
138
+ }
139
+
140
+ over "J4" (
141
+ prepend apiSchemas = ["MjcJointAPI"]
142
+ )
143
+ {
144
+ }
145
+
146
+ over "J5" (
147
+ prepend apiSchemas = ["MjcJointAPI"]
148
+ )
149
+ {
150
+ }
151
+
152
+ over "J6" (
153
+ prepend apiSchemas = ["MjcJointAPI"]
154
+ )
155
+ {
156
+ }
157
+ }
158
+
159
+ def "MuJoCoActuators"
160
+ {
161
+ def MjcActuator "act_er4ia_joints_J1" (
162
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
163
+ )
164
+ {
165
+ double[] mjc:biasPrm = [0, -143239.44878270582, -5729.5779513082325]
166
+ token mjc:biasType = "affine"
167
+ token mjc:ctrlLimited = "false"
168
+ token mjc:forceLimited = "true"
169
+ double mjc:forceRange:max = 400
170
+ double mjc:forceRange:min = -400
171
+ double[] mjc:gainPrm = [1]
172
+ token mjc:gainType = "fixed"
173
+ rel mjc:target = </er4ia/joints/J1>
174
+ }
175
+
176
+ def MjcActuator "act_er4ia_joints_J2" (
177
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
178
+ )
179
+ {
180
+ double[] mjc:biasPrm = [0, -143239.44878270582, -5729.5779513082325]
181
+ token mjc:biasType = "affine"
182
+ token mjc:ctrlLimited = "false"
183
+ token mjc:forceLimited = "true"
184
+ double mjc:forceRange:max = 300
185
+ double mjc:forceRange:min = -300
186
+ double[] mjc:gainPrm = [1]
187
+ token mjc:gainType = "fixed"
188
+ rel mjc:target = </er4ia/joints/J2>
189
+ }
190
+
191
+ def MjcActuator "act_er4ia_joints_J3" (
192
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
193
+ )
194
+ {
195
+ double[] mjc:biasPrm = [0, -143239.44878270582, -5729.5779513082325]
196
+ token mjc:biasType = "affine"
197
+ token mjc:ctrlLimited = "false"
198
+ token mjc:forceLimited = "true"
199
+ double mjc:forceRange:max = 200
200
+ double mjc:forceRange:min = -200
201
+ double[] mjc:gainPrm = [1]
202
+ token mjc:gainType = "fixed"
203
+ rel mjc:target = </er4ia/joints/J3>
204
+ }
205
+
206
+ def MjcActuator "act_er4ia_joints_J4" (
207
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
208
+ )
209
+ {
210
+ double[] mjc:biasPrm = [0, -143239.44878270582, -5729.5779513082325]
211
+ token mjc:biasType = "affine"
212
+ token mjc:ctrlLimited = "false"
213
+ token mjc:forceLimited = "true"
214
+ double mjc:forceRange:max = 50
215
+ double mjc:forceRange:min = -50
216
+ double[] mjc:gainPrm = [1]
217
+ token mjc:gainType = "fixed"
218
+ rel mjc:target = </er4ia/joints/J4>
219
+ }
220
+
221
+ def MjcActuator "act_er4ia_joints_J5" (
222
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
223
+ )
224
+ {
225
+ double[] mjc:biasPrm = [0, -143239.44878270582, -5729.5779513082325]
226
+ token mjc:biasType = "affine"
227
+ token mjc:ctrlLimited = "false"
228
+ token mjc:forceLimited = "true"
229
+ double mjc:forceRange:max = 30
230
+ double mjc:forceRange:min = -30
231
+ double[] mjc:gainPrm = [1]
232
+ token mjc:gainType = "fixed"
233
+ rel mjc:target = </er4ia/joints/J5>
234
+ }
235
+
236
+ def MjcActuator "act_er4ia_joints_J6" (
237
+ doc = "Source-derived force-drive PD bias; control is additive effort. Zero control preserves source position and velocity targets. Standard USD drive is retained for neutral and other runtimes; MuJoCo consumers must use this actuator exclusively."
238
+ )
239
+ {
240
+ double[] mjc:biasPrm = [0, -143239.44878270582, -5729.5779513082325]
241
+ token mjc:biasType = "affine"
242
+ token mjc:ctrlLimited = "false"
243
+ token mjc:forceLimited = "true"
244
+ double mjc:forceRange:max = 20
245
+ double mjc:forceRange:min = -20
246
+ double[] mjc:gainPrm = [1]
247
+ token mjc:gainType = "fixed"
248
+ rel mjc:target = </er4ia/joints/J6>
249
+ }
250
+ }
251
+ }
252
+
fanuc_er4ia/runnables/physics/newton.usda ADDED
@@ -0,0 +1,190 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ defaultPrim = "er4ia"
4
+ )
5
+
6
+ over "er4ia"
7
+ {
8
+ over "robot_base"
9
+ {
10
+ over "collisions"
11
+ {
12
+ over "base"
13
+ {
14
+ over "mesh_1" (
15
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
16
+ )
17
+ {
18
+ uniform token physics:approximation = "convexHull"
19
+ }
20
+ }
21
+ }
22
+ }
23
+
24
+ over "J1_link"
25
+ {
26
+ over "collisions"
27
+ {
28
+ over "j1"
29
+ {
30
+ over "mesh_3" (
31
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
32
+ )
33
+ {
34
+ uniform token physics:approximation = "convexHull"
35
+ }
36
+ }
37
+ }
38
+ }
39
+
40
+ over "J2_link"
41
+ {
42
+ over "collisions"
43
+ {
44
+ over "j2"
45
+ {
46
+ over "mesh_5" (
47
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
48
+ )
49
+ {
50
+ uniform token physics:approximation = "convexHull"
51
+ }
52
+ }
53
+ }
54
+ }
55
+
56
+ over "J3_link"
57
+ {
58
+ over "collisions"
59
+ {
60
+ over "j3"
61
+ {
62
+ over "mesh_7" (
63
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
64
+ )
65
+ {
66
+ uniform token physics:approximation = "convexHull"
67
+ }
68
+ }
69
+ }
70
+ }
71
+
72
+ over "J4_link"
73
+ {
74
+ over "collisions"
75
+ {
76
+ over "j4"
77
+ {
78
+ over "mesh_9" (
79
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
80
+ )
81
+ {
82
+ uniform token physics:approximation = "convexHull"
83
+ }
84
+ }
85
+ }
86
+ }
87
+
88
+ over "J5_link"
89
+ {
90
+ over "collisions"
91
+ {
92
+ over "j5"
93
+ {
94
+ over "mesh_11" (
95
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
96
+ )
97
+ {
98
+ uniform token physics:approximation = "convexHull"
99
+ }
100
+ }
101
+ }
102
+ }
103
+
104
+ over "J6_link"
105
+ {
106
+ over "collisions"
107
+ {
108
+ over "j6"
109
+ {
110
+ over "mesh_13" (
111
+ prepend apiSchemas = ["NewtonCollisionAPI", "NewtonMeshCollisionAPI", "PhysicsMeshCollisionAPI"]
112
+ )
113
+ {
114
+ uniform token physics:approximation = "convexHull"
115
+ }
116
+ }
117
+ }
118
+ }
119
+
120
+ over "root_joint" (
121
+ prepend apiSchemas = ["NewtonArticulationRootAPI"]
122
+ )
123
+ {
124
+ bool newton:selfCollisionEnabled = 0
125
+ }
126
+
127
+ over "joints"
128
+ {
129
+ over "J1" (
130
+ prepend apiSchemas = ["NewtonJointAPI"]
131
+ )
132
+ {
133
+ float drive:angular:physics:damping = 0
134
+ float drive:angular:physics:stiffness = 32.6087
135
+ float newton:damping = 1.086957
136
+ float newton:velocityLimit = 460
137
+ }
138
+
139
+ over "J2" (
140
+ prepend apiSchemas = ["NewtonJointAPI"]
141
+ )
142
+ {
143
+ float drive:angular:physics:damping = 0
144
+ float drive:angular:physics:stiffness = 31.25
145
+ float newton:damping = 1.041667
146
+ float newton:velocityLimit = 360
147
+ }
148
+
149
+ over "J3" (
150
+ prepend apiSchemas = ["NewtonJointAPI"]
151
+ )
152
+ {
153
+ float drive:angular:physics:damping = 0
154
+ float drive:angular:physics:stiffness = 14.4231
155
+ float newton:damping = 0.480769
156
+ float newton:velocityLimit = 520
157
+ }
158
+
159
+ over "J4" (
160
+ prepend apiSchemas = ["NewtonJointAPI"]
161
+ )
162
+ {
163
+ float drive:angular:physics:damping = 0
164
+ float drive:angular:physics:stiffness = 3.3482
165
+ float newton:damping = 0.111607
166
+ float newton:velocityLimit = 559.99994
167
+ }
168
+
169
+ over "J5" (
170
+ prepend apiSchemas = ["NewtonJointAPI"]
171
+ )
172
+ {
173
+ float drive:angular:physics:damping = 0
174
+ float drive:angular:physics:stiffness = 2.0089
175
+ float newton:damping = 0.066964
176
+ float newton:velocityLimit = 559.99994
177
+ }
178
+
179
+ over "J6" (
180
+ prepend apiSchemas = ["NewtonJointAPI"]
181
+ )
182
+ {
183
+ float drive:angular:physics:damping = 0
184
+ float drive:angular:physics:stiffness = 0.8333
185
+ float newton:damping = 0.027778
186
+ float newton:velocityLimit = 899.99994
187
+ }
188
+ }
189
+ }
190
+
fanuc_er4ia/runnables/physics/physx.usda ADDED
@@ -0,0 +1,171 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ defaultPrim = "er4ia"
6
+ metersPerUnit = 1
7
+ upAxis = "Z"
8
+ )
9
+
10
+ over "er4ia"
11
+ {
12
+ over "joints"
13
+ {
14
+ over "J1" (
15
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
16
+ )
17
+ {
18
+ float physxJoint:maxJointVelocity = 460
19
+ }
20
+
21
+ over "J2" (
22
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
23
+ )
24
+ {
25
+ float physxJoint:maxJointVelocity = 360
26
+ }
27
+
28
+ over "J3" (
29
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
30
+ )
31
+ {
32
+ float physxJoint:maxJointVelocity = 520
33
+ }
34
+
35
+ over "J4" (
36
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
37
+ )
38
+ {
39
+ float physxJoint:maxJointVelocity = 559.99994
40
+ }
41
+
42
+ over "J5" (
43
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
44
+ )
45
+ {
46
+ float physxJoint:maxJointVelocity = 559.99994
47
+ }
48
+
49
+ over "J6" (
50
+ prepend apiSchemas = ["PhysxJointAPI", "PhysicsJointStateAPI:angular"]
51
+ )
52
+ {
53
+ float physxJoint:maxJointVelocity = 899.99994
54
+ }
55
+ }
56
+
57
+ over "root_joint" (
58
+ prepend apiSchemas = ["PhysxArticulationAPI"]
59
+ )
60
+ {
61
+ bool physxArticulation:enabledSelfCollisions = 0
62
+ int physxArticulation:solverPositionIterationCount = 32
63
+ int physxArticulation:solverVelocityIterationCount = 1
64
+ }
65
+
66
+ over "robot_base"
67
+ {
68
+ over "collisions"
69
+ {
70
+ over "base"
71
+ {
72
+ over "mesh_1" (
73
+ )
74
+ {
75
+ token physics:approximation = "convexHull"
76
+ }
77
+ }
78
+ }
79
+ }
80
+
81
+ over "J1_link"
82
+ {
83
+ over "collisions"
84
+ {
85
+ over "j1"
86
+ {
87
+ over "mesh_3" (
88
+ )
89
+ {
90
+ token physics:approximation = "convexHull"
91
+ }
92
+ }
93
+ }
94
+ }
95
+
96
+ over "J2_link"
97
+ {
98
+ over "collisions"
99
+ {
100
+ over "j2"
101
+ {
102
+ over "mesh_5" (
103
+ )
104
+ {
105
+ token physics:approximation = "convexHull"
106
+ }
107
+ }
108
+ }
109
+ }
110
+
111
+ over "J3_link"
112
+ {
113
+ over "collisions"
114
+ {
115
+ over "j3"
116
+ {
117
+ over "mesh_7" (
118
+ )
119
+ {
120
+ token physics:approximation = "convexHull"
121
+ }
122
+ }
123
+ }
124
+ }
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+
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+ over "J4_link"
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+ {
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+ over "collisions"
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+ {
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+ over "j4"
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+ {
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+ over "mesh_9" (
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+ )
134
+ {
135
+ token physics:approximation = "convexHull"
136
+ }
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+ }
138
+ }
139
+ }
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+
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+ over "J5_link"
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+ {
143
+ over "collisions"
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+ {
145
+ over "j5"
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+ {
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+ over "mesh_11" (
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+ )
149
+ {
150
+ token physics:approximation = "convexHull"
151
+ }
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+ }
153
+ }
154
+ }
155
+
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+ over "J6_link"
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+ {
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+ over "collisions"
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+ {
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+ over "j6"
161
+ {
162
+ over "mesh_13" (
163
+ )
164
+ {
165
+ token physics:approximation = "convexHull"
166
+ }
167
+ }
168
+ }
169
+ }
170
+ }
171
+
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+ "blocking_failure": false,
70
+ "dependencies": "[]",
71
+ "passed": true,
72
+ "version": "0-1-0"
73
+ },
74
+ "CAP024_BaseArticulation.MuJoCo.0-1-0": {
75
+ "blocking_failure": false,
76
+ "dependencies": "['CAP024_BaseArticulation.OpenUSD.0-1-0']",
77
+ "passed": true,
78
+ "version": "0-1-0"
79
+ },
80
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81
+ "blocking_failure": false,
82
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83
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84
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85
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86
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87
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88
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89
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90
+ "version": "0-1-0"
91
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92
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93
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94
+ "dependencies": "['CAP024_BaseArticulation.OpenUSD.0-1-0']",
95
+ "passed": true,
96
+ "version": "0-1-0"
97
+ },
98
+ "CAP025_RosBridge.Ros.0-1-0": {
99
+ "blocking_failure": false,
100
+ "dependencies": "[]",
101
+ "optional requirements": "['com.nvidia.simready.ROS.001']",
102
+ "passed": false,
103
+ "version": "0-1-0"
104
+ },
105
+ "CAP031_SelfContainedPackage.OpenUSD.0-1-0": {
106
+ "blocking_failure": false,
107
+ "dependencies": "[]",
108
+ "passed": true,
109
+ "version": "0-1-0"
110
+ },
111
+ "CAP033_SimReadyPackage.OpenUSD.0-4-0": {
112
+ "blocking_failure": false,
113
+ "dependencies": "['CAP031_SelfContainedPackage.OpenUSD.0-1-0']",
114
+ "passed": true,
115
+ "version": "0-4-0"
116
+ },
117
+ "CAP100_IsaacComposition.Isaac.0-3-0": {
118
+ "blocking_failure": false,
119
+ "dependencies": "[]",
120
+ "passed": true,
121
+ "version": "0-3-0"
122
+ },
123
+ "FET001_MinimalPlaceableVisual.OpenUSD.1-0-1": {
124
+ "blocking_failure": false,
125
+ "dependencies": "[]",
126
+ "passed": true,
127
+ "version": "1-0-1"
128
+ },
129
+ "FET003_RigidBody.Newton.0-1-0": {
130
+ "blocking_failure": false,
131
+ "dependencies": "[]",
132
+ "passed": true,
133
+ "version": "0-1-0"
134
+ },
135
+ "FET003_RigidBody.OpenUSD.0-2-0": {
136
+ "blocking_failure": false,
137
+ "dependencies": "[]",
138
+ "passed": true,
139
+ "version": "0-2-0"
140
+ },
141
+ "FET003_RigidBody.PhysX.0-4-0": {
142
+ "blocking_failure": false,
143
+ "dependencies": "[]",
144
+ "passed": true,
145
+ "version": "0-4-0"
146
+ },
147
+ "FET004_Multibody.Newton.0-1-0": {
148
+ "blocking_failure": false,
149
+ "dependencies": "['FET003_RigidBody.Newton.0-1-0']",
150
+ "passed": true,
151
+ "version": "0-1-0"
152
+ },
153
+ "FET004_Multibody.OpenUSD.0-2-0": {
154
+ "blocking_failure": false,
155
+ "dependencies": "['FET003_RigidBody.OpenUSD.0-2-0']",
156
+ "passed": true,
157
+ "version": "0-2-0"
158
+ },
159
+ "FET004_Multibody.PhysX.0-4-0": {
160
+ "blocking_failure": false,
161
+ "dependencies": "['FET003_RigidBody.PhysX.0-4-0']",
162
+ "passed": true,
163
+ "version": "0-4-0"
164
+ },
165
+ "FET004_Multibody.RobotNewton.0-1-0": {
166
+ "blocking_failure": false,
167
+ "dependencies": "[]",
168
+ "passed": true,
169
+ "version": "0-1-0"
170
+ },
171
+ "FET006_Materials.MDL.0-2-0": {
172
+ "blocking_failure": false,
173
+ "dependencies": "[]",
174
+ "passed": true,
175
+ "version": "0-2-0"
176
+ },
177
+ "FET006_Materials.OpenUSD.0-2-0": {
178
+ "blocking_failure": false,
179
+ "dependencies": "[]",
180
+ "passed": true,
181
+ "version": "0-2-0"
182
+ },
183
+ "FET006_Materials.Openpbr.0-1-0": {
184
+ "blocking_failure": false,
185
+ "dependencies": "[]",
186
+ "passed": true,
187
+ "version": "0-1-0"
188
+ },
189
+ "FET010_DisplayColor.OpenUSD.0-1-0": {
190
+ "blocking_failure": false,
191
+ "dependencies": "[]",
192
+ "passed": true,
193
+ "version": "0-1-0"
194
+ },
195
+ "FET022_DrivenJoints.Isaac.0-2-0": {
196
+ "blocking_failure": false,
197
+ "dependencies": "['FET022_DrivenJoints.PhysX.0-2-0']",
198
+ "passed": true,
199
+ "version": "0-2-0"
200
+ },
201
+ "FET022_DrivenJoints.Newton.0-1-0": {
202
+ "blocking_failure": false,
203
+ "dependencies": "['FET004_Multibody.RobotNewton.0-1-0']",
204
+ "passed": true,
205
+ "version": "0-1-0"
206
+ },
207
+ "FET022_DrivenJoints.OpenUSD.0-2-0": {
208
+ "blocking_failure": false,
209
+ "dependencies": "['FET004_Multibody.OpenUSD.0-2-0']",
210
+ "passed": true,
211
+ "version": "0-2-0"
212
+ },
213
+ "FET022_DrivenJoints.PhysX.0-2-0": {
214
+ "blocking_failure": false,
215
+ "dependencies": "['FET004_Multibody.PhysX.0-4-0']",
216
+ "passed": true,
217
+ "version": "0-2-0"
218
+ }
219
+ }
220
+ }
221
+ }
222
+ }
223
+ }
fanuc_lrmate10_11a/.thumbs/256x256/.lrmate10-11a.usda.last_generated ADDED
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1
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  • Pointer size: 130 Bytes
  • Size of remote file: 41.9 kB
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+ {
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+ "format_version": "1.0",
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+ "package_id": "fanuc_lrmate10_11a.1.0.0",
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+ "license": "CC-BY-4.0",
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+ {
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+ "name": "com.nvidia.simready.conformance.Package-Candidate@1.0.0.json",
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+ "name": "com.nvidia.simready.packaging.bom.json",
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+ "hash": {
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+ {
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+ "name": "com.nvidia.simready.root_usds.json",
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+ "hash": {
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+ }
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+ },
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+ {
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+ "name": "license.txt",
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+ "hash": {
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+ "sha256": "9ba9550ad48438d0836ddab3da480b3b69ffa0aac7b7878b5a0039e7ab429411"
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+ }
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+ ],
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+ },
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+ "package_hash": {
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+ }
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+ }
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1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ dictionary SimReady_Metadata = {
5
+ dictionary Variants = {
6
+ dictionary Physics = {
7
+ dictionary MuJoCo = {
8
+ string activateOption = "Enabled"
9
+ string prim = "/lrmate10_11a"
10
+ string variantSetName = "MuJoCo"
11
+ }
12
+ dictionary Newton = {
13
+ string activateOption = "Enabled"
14
+ string prim = "/lrmate10_11a"
15
+ string variantSetName = "Newton"
16
+ }
17
+ dictionary PhysX = {
18
+ string activateOption = "Enabled"
19
+ string prim = "/lrmate10_11a"
20
+ string variantSetName = "PhysX"
21
+ }
22
+ }
23
+ }
24
+ dictionary validation = {
25
+ string profile = "Robot-Body"
26
+ string profile_version = "3.0.0"
27
+ dictionary validated_features = {
28
+ dictionary "2026-10-20" = {
29
+ dictionary "CAP000_Core.Isaac.0-1-0" = {
30
+ bool blocking_failure = 0
31
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
32
+ bool passed = 1
33
+ string version = "0-1-0"
34
+ }
35
+ dictionary "CAP000_Core.MuJoCo.0-1-0" = {
36
+ bool blocking_failure = 0
37
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
38
+ bool passed = 1
39
+ string version = "0-1-0"
40
+ }
41
+ dictionary "CAP000_Core.Newton.0-1-0" = {
42
+ bool blocking_failure = 0
43
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
44
+ bool passed = 1
45
+ string version = "0-1-0"
46
+ }
47
+ dictionary "CAP000_Core.OpenUSD.0-1-0" = {
48
+ bool blocking_failure = 0
49
+ string dependencies = "[]"
50
+ bool passed = 1
51
+ string version = "0-1-0"
52
+ }
53
+ dictionary "CAP000_Core.PhysX.0-1-0" = {
54
+ bool blocking_failure = 0
55
+ string dependencies = "['CAP000_Core.OpenUSD.0-1-0']"
56
+ bool passed = 1
57
+ string version = "0-1-0"
58
+ }
59
+ dictionary "CAP003_RigidBody.MuJoCo.0-1-0" = {
60
+ bool blocking_failure = 0
61
+ string dependencies = "[]"
62
+ bool passed = 1
63
+ string version = "0-1-0"
64
+ }
65
+ dictionary "CAP004_Multibody.MuJoCo.0-1-0" = {
66
+ bool blocking_failure = 0
67
+ string dependencies = "['CAP003_RigidBody.MuJoCo.0-1-0']"
68
+ bool passed = 1
69
+ string version = "0-1-0"
70
+ }
71
+ dictionary "CAP004_Multibody.RobotMuJoCo.0-1-0" = {
72
+ bool blocking_failure = 0
73
+ string dependencies = "[]"
74
+ bool passed = 1
75
+ string version = "0-1-0"
76
+ }
77
+ dictionary "CAP021_RobotCore.Isaac.0-3-0" = {
78
+ bool blocking_failure = 0
79
+ string dependencies = "[]"
80
+ bool passed = 1
81
+ string version = "0-3-0"
82
+ }
83
+ dictionary "CAP022_DrivenJoints.MuJoCo.0-1-0" = {
84
+ bool blocking_failure = 0
85
+ string dependencies = "['CAP004_Multibody.RobotMuJoCo.0-1-0']"
86
+ bool passed = 1
87
+ string version = "0-1-0"
88
+ }
89
+ dictionary "CAP023_RobotMaterials.Isaac.0-1-0" = {
90
+ bool blocking_failure = 0
91
+ string dependencies = "[]"
92
+ bool passed = 1
93
+ string version = "0-1-0"
94
+ }
95
+ dictionary "CAP024_BaseArticulation.MuJoCo.0-1-0" = {
96
+ bool blocking_failure = 0
97
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
98
+ bool passed = 1
99
+ string version = "0-1-0"
100
+ }
101
+ dictionary "CAP024_BaseArticulation.Newton.0-1-0" = {
102
+ bool blocking_failure = 0
103
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
104
+ bool passed = 1
105
+ string version = "0-1-0"
106
+ }
107
+ dictionary "CAP024_BaseArticulation.OpenUSD.0-1-0" = {
108
+ bool blocking_failure = 0
109
+ string dependencies = "[]"
110
+ bool passed = 1
111
+ string version = "0-1-0"
112
+ }
113
+ dictionary "CAP024_BaseArticulation.PhysX.0-1-0" = {
114
+ bool blocking_failure = 0
115
+ string dependencies = "['CAP024_BaseArticulation.OpenUSD.0-1-0']"
116
+ bool passed = 1
117
+ string version = "0-1-0"
118
+ }
119
+ dictionary "CAP025_RosBridge.Ros.0-1-0" = {
120
+ bool blocking_failure = 0
121
+ string dependencies = "[]"
122
+ string "optional requirements" = "['com.nvidia.simready.ROS.001']"
123
+ bool passed = 0
124
+ string version = "0-1-0"
125
+ }
126
+ dictionary "CAP031_SelfContainedPackage.OpenUSD.0-1-0" = {
127
+ bool blocking_failure = 0
128
+ string dependencies = "[]"
129
+ bool passed = 1
130
+ string version = "0-1-0"
131
+ }
132
+ dictionary "CAP033_SimReadyPackage.OpenUSD.0-4-0" = {
133
+ bool blocking_failure = 0
134
+ string dependencies = "['CAP031_SelfContainedPackage.OpenUSD.0-1-0']"
135
+ bool passed = 1
136
+ string version = "0-4-0"
137
+ }
138
+ dictionary "CAP100_IsaacComposition.Isaac.0-3-0" = {
139
+ bool blocking_failure = 0
140
+ string dependencies = "[]"
141
+ bool passed = 1
142
+ string version = "0-3-0"
143
+ }
144
+ dictionary "FET001_MinimalPlaceableVisual.OpenUSD.1-0-1" = {
145
+ bool blocking_failure = 0
146
+ string dependencies = "[]"
147
+ bool passed = 1
148
+ string version = "1-0-1"
149
+ }
150
+ dictionary "FET003_RigidBody.Newton.0-1-0" = {
151
+ bool blocking_failure = 0
152
+ string dependencies = "[]"
153
+ bool passed = 1
154
+ string version = "0-1-0"
155
+ }
156
+ dictionary "FET003_RigidBody.OpenUSD.0-2-0" = {
157
+ bool blocking_failure = 0
158
+ string dependencies = "[]"
159
+ bool passed = 1
160
+ string version = "0-2-0"
161
+ }
162
+ dictionary "FET003_RigidBody.PhysX.0-4-0" = {
163
+ bool blocking_failure = 0
164
+ string dependencies = "[]"
165
+ bool passed = 1
166
+ string version = "0-4-0"
167
+ }
168
+ dictionary "FET004_Multibody.Newton.0-1-0" = {
169
+ bool blocking_failure = 0
170
+ string dependencies = "['FET003_RigidBody.Newton.0-1-0']"
171
+ bool passed = 1
172
+ string version = "0-1-0"
173
+ }
174
+ dictionary "FET004_Multibody.OpenUSD.0-2-0" = {
175
+ bool blocking_failure = 0
176
+ string dependencies = "['FET003_RigidBody.OpenUSD.0-2-0']"
177
+ bool passed = 1
178
+ string version = "0-2-0"
179
+ }
180
+ dictionary "FET004_Multibody.PhysX.0-4-0" = {
181
+ bool blocking_failure = 0
182
+ string dependencies = "['FET003_RigidBody.PhysX.0-4-0']"
183
+ bool passed = 1
184
+ string version = "0-4-0"
185
+ }
186
+ dictionary "FET004_Multibody.RobotNewton.0-1-0" = {
187
+ bool blocking_failure = 0
188
+ string dependencies = "[]"
189
+ bool passed = 1
190
+ string version = "0-1-0"
191
+ }
192
+ dictionary "FET006_Materials.MDL.0-2-0" = {
193
+ bool blocking_failure = 0
194
+ string dependencies = "[]"
195
+ bool passed = 1
196
+ string version = "0-2-0"
197
+ }
198
+ dictionary "FET006_Materials.OpenUSD.0-2-0" = {
199
+ bool blocking_failure = 0
200
+ string dependencies = "[]"
201
+ bool passed = 1
202
+ string version = "0-2-0"
203
+ }
204
+ dictionary "FET006_Materials.Openpbr.0-1-0" = {
205
+ bool blocking_failure = 0
206
+ string dependencies = "[]"
207
+ bool passed = 1
208
+ string version = "0-1-0"
209
+ }
210
+ dictionary "FET010_DisplayColor.OpenUSD.0-1-0" = {
211
+ bool blocking_failure = 0
212
+ string dependencies = "[]"
213
+ bool passed = 1
214
+ string version = "0-1-0"
215
+ }
216
+ dictionary "FET022_DrivenJoints.Isaac.0-2-0" = {
217
+ bool blocking_failure = 0
218
+ string dependencies = "['FET022_DrivenJoints.PhysX.0-2-0']"
219
+ bool passed = 1
220
+ string version = "0-2-0"
221
+ }
222
+ dictionary "FET022_DrivenJoints.Newton.0-1-0" = {
223
+ bool blocking_failure = 0
224
+ string dependencies = "['FET004_Multibody.RobotNewton.0-1-0']"
225
+ bool passed = 1
226
+ string version = "0-1-0"
227
+ }
228
+ dictionary "FET022_DrivenJoints.OpenUSD.0-2-0" = {
229
+ bool blocking_failure = 0
230
+ string dependencies = "['FET004_Multibody.OpenUSD.0-2-0']"
231
+ bool passed = 1
232
+ string version = "0-2-0"
233
+ }
234
+ dictionary "FET022_DrivenJoints.PhysX.0-2-0" = {
235
+ bool blocking_failure = 0
236
+ string dependencies = "['FET004_Multibody.PhysX.0-4-0']"
237
+ bool passed = 1
238
+ string version = "0-2-0"
239
+ }
240
+ }
241
+ }
242
+ }
243
+ }
244
+ float3 asset_extents = (0.8064005, 0.3065404, 1.0545888)
245
+ string asset_license = "CC-BY-4.0"
246
+ string asset_name = "lrmate10-11a"
247
+ string asset_type = "robot"
248
+ string author = "Fanuc"
249
+ string category = "robotic arm"
250
+ double mass = 46.0126013411209
251
+ string qcode = "Q40687"
252
+ int rigid_body_count = 7
253
+ string source_file = "Fanuc/lrmate10-11a/lrmate10-11a.usda"
254
+ string usd_date_generated = "2026-10-02"
255
+ }
256
+ defaultPrim = "lrmate10_11a"
257
+ metersPerUnit = 1
258
+ upAxis = "Z"
259
+ )
260
+
261
+ def Xform "lrmate10_11a" (
262
+ kind = "component"
263
+ prepend references = [
264
+ @./payloads/Physics/physics.usda@,
265
+ @./payloads/base.usda@
266
+ ]
267
+ variants = {
268
+ string MuJoCo = "Disabled"
269
+ string Newton = "Disabled"
270
+ string PhysX = "Disabled"
271
+ string Sensor = "none"
272
+ }
273
+ variantSets = ["Sensor", "PhysX", "Newton", "MuJoCo"]
274
+ )
275
+ {
276
+ color3f[] primvars:displayColor = [(0.5, 0.5, 0.5)] (
277
+ interpolation = "constant"
278
+ )
279
+
280
+ over "robot_base"
281
+ {
282
+ over "collisions"
283
+ {
284
+ over "base" (
285
+ instanceable = false
286
+ )
287
+ {
288
+ over "mesh_1"
289
+ {
290
+ token visibility = "invisible"
291
+ }
292
+ }
293
+ }
294
+ }
295
+
296
+ over "J1_link"
297
+ {
298
+ over "collisions"
299
+ {
300
+ over "j1" (
301
+ instanceable = false
302
+ )
303
+ {
304
+ over "mesh_3"
305
+ {
306
+ token visibility = "invisible"
307
+ }
308
+ }
309
+ }
310
+ }
311
+
312
+ over "J2_link"
313
+ {
314
+ over "collisions"
315
+ {
316
+ over "j2" (
317
+ instanceable = false
318
+ )
319
+ {
320
+ over "mesh_5"
321
+ {
322
+ token visibility = "invisible"
323
+ }
324
+ }
325
+ }
326
+ }
327
+
328
+ over "J3_link"
329
+ {
330
+ over "collisions"
331
+ {
332
+ over "j3" (
333
+ instanceable = false
334
+ )
335
+ {
336
+ over "mesh_7"
337
+ {
338
+ token visibility = "invisible"
339
+ }
340
+ }
341
+ }
342
+ }
343
+
344
+ over "J4_link"
345
+ {
346
+ over "collisions"
347
+ {
348
+ over "j4" (
349
+ instanceable = false
350
+ )
351
+ {
352
+ over "mesh_9"
353
+ {
354
+ token visibility = "invisible"
355
+ }
356
+ }
357
+ }
358
+ }
359
+
360
+ over "J5_link"
361
+ {
362
+ over "collisions"
363
+ {
364
+ over "j5" (
365
+ instanceable = false
366
+ )
367
+ {
368
+ over "mesh_11"
369
+ {
370
+ token visibility = "invisible"
371
+ }
372
+ }
373
+ }
374
+ }
375
+
376
+ over "J6_link"
377
+ {
378
+ over "collisions"
379
+ {
380
+ over "j6" (
381
+ instanceable = false
382
+ )
383
+ {
384
+ over "mesh_13"
385
+ {
386
+ token visibility = "invisible"
387
+ }
388
+ }
389
+ }
390
+ }
391
+ variantSet "Sensor" = {
392
+ "none" (
393
+ prepend payload = @./payloads/Sensor/none.usda@
394
+ ) {
395
+
396
+ }
397
+ "sensors" (
398
+ prepend payload = @./payloads/Sensor/sensors.usda@
399
+ ) {
400
+
401
+ }
402
+ }
403
+ variantSet "PhysX" = {
404
+ "Disabled" {
405
+
406
+ }
407
+ "Enabled" (
408
+ prepend payload = @./runnables/physics/physx.usda@
409
+ ) {
410
+
411
+ }
412
+ }
413
+ variantSet "Newton" = {
414
+ "Disabled" {
415
+
416
+ }
417
+ "Enabled" (
418
+ prepend payload = @./runnables/physics/newton.usda@
419
+ ) {
420
+
421
+ }
422
+ }
423
+ variantSet "MuJoCo" = {
424
+ "Disabled" {
425
+
426
+ }
427
+ "Enabled" (
428
+ prepend payload = @./runnables/physics/mujoco.usda@
429
+ ) {
430
+
431
+ }
432
+ }
433
+ }
434
+
fanuc_lrmate10_11a/materials/mdl/LICENSE.md ADDED
@@ -0,0 +1,73 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ # NVIDIA Omniverse Core Materials Licenses
2
+
3
+ ## Primary License
4
+ This project is primarily licensed under the BSD-3-Clause License.
5
+
6
+ ```
7
+ Copyright (c) 1986-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
8
+
9
+ Redistribution and use in source and binary forms, with or without
10
+ modification, are permitted provided that the following conditions are met:
11
+
12
+ 1. Redistributions of source code must retain the above copyright notice, this
13
+ list of conditions and the following disclaimer.
14
+
15
+ 2. Redistributions in binary form must reproduce the above copyright notice,
16
+ this list of conditions and the following disclaimer in the documentation
17
+ and/or other materials provided with the distribution.
18
+
19
+ 3. Neither the name of the copyright holder nor the names of its
20
+ contributors may be used to endorse or promote products derived from
21
+ this software without specific prior written permission.
22
+
23
+ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
24
+ AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
25
+ IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
26
+ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
27
+ FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
28
+ DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
29
+ SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
30
+ CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
31
+ OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
32
+ OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
33
+ ```
34
+
35
+ ## Third-Party Licenses
36
+
37
+ ### Apache License 2.0
38
+ The following components are licensed under the Apache License 2.0:
39
+
40
+ #### MaterialX Components
41
+ Files in `/source/mdl/materialx` are licensed under Apache License 2.0 per the MaterialX project:
42
+ https://github.com/AcademySoftwareFoundation/MaterialX/blob/main/LICENSE
43
+
44
+ ```
45
+ Copyright Contributors to the MaterialX Project
46
+
47
+ Licensed under the Apache License, Version 2.0 (the "License");
48
+ you may not use this file except in compliance with the License.
49
+ You may obtain a copy of the License at
50
+
51
+ http://www.apache.org/licenses/LICENSE-2.0
52
+
53
+ Unless required by applicable law or agreed to in writing, software
54
+ distributed under the License is distributed on an "AS IS" BASIS,
55
+ WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
56
+ See the License for the specific language governing permissions and
57
+ limitations under the License.
58
+ ```
59
+
60
+ ## SPDX License Identifiers
61
+ Files in this project use the following SPDX license identifiers:
62
+ - `SPDX-License-Identifier: BSD-3-Clause` - Used for NVIDIA-owned code
63
+ - `SPDX-License-Identifier: Apache-2.0` - Used for MaterialX components
64
+
65
+ ## License Attribution
66
+ This project contains code from multiple sources:
67
+ 1. NVIDIA Corporation (BSD-3-Clause) - Primary codebase
68
+ 2. Academy Software Foundation (Apache-2.0) - MaterialX components
69
+
70
+ ## License Scope
71
+ - All files in the project are licensed under BSD-3-Clause unless explicitly stated otherwise
72
+ - Files in `/source/mdl/materialx` are licensed under Apache-2.0
73
+ - All other files are licensed under BSD-3-Clause
fanuc_lrmate10_11a/materials/mdl/OmniPBR.mdl ADDED
@@ -0,0 +1,396 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import core_definitions::file_texture;
19
+ import core_definitions::normalmap_texture;
20
+
21
+ import OmniPBR_ClearCoat::*;
22
+
23
+
24
+ // OmniPBR //
25
+
26
+ export material OmniPBR(
27
+
28
+ // Albdeo //
29
+
30
+ color diffuse_color_constant = color(0.2) [[
31
+ anno::display_name("Albedo Color"),
32
+ anno::description("This is the albedo base color"),
33
+ anno::in_group("Albedo")
34
+ ]],
35
+ uniform texture_2d diffuse_texture = texture_2d() [[
36
+ anno::display_name("Albedo Map"),
37
+ anno::in_group("Albedo")
38
+ ]],
39
+ float albedo_desaturation = float(0.0) [[
40
+ anno::display_name("Albedo Map Desaturation"),
41
+ anno::description("Desaturates the albedo map"),
42
+ anno::in_group("Albedo"),
43
+ anno::soft_range(float(0.0), float(1.0))
44
+ ]],
45
+ float albedo_add = float(0.0) [[
46
+ anno::display_name("Albedo Add"),
47
+ anno::description("Adds a constant value to the diffuse color "),
48
+ anno::in_group("Albedo"),
49
+ anno::soft_range(float(-1.0), float(1.0))
50
+ ]],
51
+ float albedo_brightness = float(1.0) [[
52
+ anno::display_name("Albedo Brightness"),
53
+ anno::description("Multiplier for the diffuse color "),
54
+ anno::in_group("Albedo"),
55
+ anno::soft_range(float(0.0), float(1.0))
56
+ ]],
57
+ color diffuse_tint = color(1.0) [[
58
+ anno::display_name("Color Tint"),
59
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
60
+ anno::in_group("Albedo")
61
+ ]],
62
+
63
+
64
+ // Reflectivity //
65
+
66
+ float reflection_roughness_constant = float(0.5) [[
67
+ anno::display_name("Roughness Amount"),
68
+ anno::description("Higher roughness values lead to more blurry reflections"),
69
+ anno::in_group("Reflectivity"),
70
+ anno::hard_range(float(0.0), float(1.0))
71
+ ]],
72
+ float reflection_roughness_texture_influence = float(0.0) [[
73
+ anno::display_name("Roughness Map Influence"),
74
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
75
+ anno::in_group("Reflectivity"),
76
+ anno::hard_range(float(0.0), float(1.0))
77
+ ]],
78
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
79
+ anno::display_name("Roughness Map"),
80
+ anno::in_group("Reflectivity"),
81
+ anno::usage("roughness")
82
+ ]],
83
+ float metallic_constant = float(0.0) [[
84
+ anno::display_name("Metallic Amount"),
85
+ anno::description("Metallic Material"),
86
+ anno::in_group("Reflectivity"),
87
+ anno::hard_range(float(0.0), float(1.0))
88
+ ]],
89
+ float metallic_texture_influence = float(0.0) [[
90
+ anno::display_name("Metallic Map Influence"),
91
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
92
+ anno::in_group("Reflectivity"),
93
+ anno::hard_range(float(0.0), float(1.0))
94
+ ]],
95
+ uniform texture_2d metallic_texture = texture_2d() [[
96
+ anno::display_name("Metallic Map"),
97
+ anno::in_group("Reflectivity"),
98
+ anno::usage("metalness")
99
+ ]],
100
+ float specular_level = float(0.5) [[
101
+ anno::display_name("Specular"),
102
+ anno::description("The specular level (intensity) of the material"),
103
+ anno::in_group("Reflectivity"),
104
+ anno::soft_range(float(0.0), float(1.0))
105
+ ]],
106
+
107
+
108
+ // ORM //
109
+
110
+ uniform bool enable_ORM_texture = false [[
111
+ anno::display_name("Enable ORM Texture"),
112
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
113
+ anno::in_group("Reflectivity")
114
+ ]],
115
+ uniform texture_2d ORM_texture = texture_2d() [[
116
+ anno::display_name("ORM Map"),
117
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
118
+ anno::in_group("Reflectivity"),
119
+ anno::usage("roughness")
120
+ ]],
121
+
122
+
123
+ // AO Group //
124
+
125
+ float ao_to_diffuse = 0.0 [[
126
+ anno::display_name("AO to diffuse"),
127
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
128
+ anno::in_group("AO"),
129
+ anno::hard_range(float(0.0), float(1.0))
130
+ ]],
131
+ uniform texture_2d ao_texture = texture_2d() [[
132
+ anno::display_name("Ambient Occlusion Map"),
133
+ anno::description("The ambient occlusion texture for the material"),
134
+ anno::in_group("AO"),
135
+ anno::usage("occlusion")
136
+ ]],
137
+
138
+
139
+ // Emission //
140
+
141
+ uniform bool enable_emission = false [[
142
+ anno::display_name("Enable Emission"),
143
+ anno::description("Enables the emission of light from the material"),
144
+ anno::in_group("Emissive")
145
+ ]],
146
+ color emissive_color = color(1.0,0.1,0.1) [[
147
+ anno::display_name("Emissive Color"),
148
+ anno::description("The emission color"),
149
+ anno::in_group("Emissive"),
150
+ anno::enable_if("enable_emission == true")
151
+ ]],
152
+ uniform texture_2d emissive_color_texture = texture_2d() [[
153
+ anno::display_name("Emissive Color map"),
154
+ anno::in_group("Emissive"),
155
+ anno::description("The emissive color texture"),
156
+ anno::enable_if("enable_emission == true")
157
+ ]],
158
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
159
+ anno::display_name("Emissive Mask map"),
160
+ anno::description("The texture masking the emissive color"),
161
+ anno::in_group("Emissive"),
162
+ anno::enable_if("enable_emission == true"),
163
+ anno::usage("occlusion")
164
+ ]],
165
+ float emissive_intensity = float(40.0) [[
166
+ anno::display_name("Emissive Intensity"),
167
+ anno::description("Intensity of the emission"),
168
+ anno::in_group("Emissive"),
169
+ anno::enable_if("enable_emission == true")
170
+ ]],
171
+
172
+
173
+ // Cutout Opacity //
174
+
175
+ uniform bool enable_opacity = false [[
176
+ anno::display_name("Enable Opacity"),
177
+ anno::description("Enables the use of cutout opacity"),
178
+ anno::in_group("Opacity")
179
+ ]],
180
+ uniform texture_2d opacity_texture = texture_2d() [[
181
+ anno::display_name("Opacity Map"),
182
+ anno::in_group("Opacity"),
183
+ anno::usage("opacity")
184
+ ]],
185
+ float opacity_constant = float(1.0) [[
186
+ anno::display_name("Opacity Amount"),
187
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
188
+ anno::in_group("Opacity"),
189
+ anno::hard_range(float(0.0), float(1.0))
190
+ ]],
191
+ uniform bool enable_opacity_texture = false [[
192
+ anno::display_name("Enable Opacity Texture"),
193
+ anno::description("Enables or disables the usage of the opacity texture map"),
194
+ anno::in_group("Opacity")
195
+ ]],
196
+ uniform base::mono_mode opacity_mode = base::mono_average [[
197
+ anno::display_name("Opacity Mono Source"),
198
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
199
+ anno::in_group("Opacity")
200
+ ]],
201
+ uniform float opacity_threshold = float(0.0) [[
202
+ anno::hard_range(0.0, 1.0),
203
+ anno::display_name("Opacity Threshold"),
204
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
205
+ anno::in_group("Opacity")
206
+ ]],
207
+
208
+
209
+ // Normal //
210
+
211
+ uniform float geometry_normal_roughness_strength = 1.f
212
+ [[
213
+ anno::hard_range(0.0, 1.0),
214
+ anno::display_name("Normal map to roughness weight"),
215
+ anno::description("Enables and weights roughness induced by normal maps"),
216
+ anno::in_group("Normal")
217
+ ]],
218
+ uniform float bump_factor = float(1.0) [[
219
+ anno::display_name("Normal Strength"),
220
+ anno::description("Strength of normal map"),
221
+ anno::in_group("Normal"),
222
+ anno::soft_range(float(0.0), float(1.0))
223
+ ]],
224
+ uniform texture_2d normalmap_texture = texture_2d() [[
225
+ anno::display_name("Normal Map"),
226
+ anno::in_group("Normal"),
227
+ anno::usage("normal")
228
+ ]],
229
+ uniform float detail_bump_factor = float(0.3) [[
230
+ anno::display_name("Detail Normal Strength"),
231
+ anno::in_group("Normal"),
232
+ anno::description("Strength of the detail normal"),
233
+ anno::soft_range(float(0.0), float(1.0))
234
+ ]],
235
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
236
+ anno::display_name("Detail Normal Map"),
237
+ anno::in_group("Normal"),
238
+ anno::usage("normal")
239
+ ]],
240
+ uniform bool flip_tangent_u = false [[
241
+ anno::display_name("Normal Map Flip U Tangent"),
242
+ anno::in_group("Normal")
243
+ ]],
244
+ uniform bool flip_tangent_v = true [[
245
+ anno::display_name("Normal Map Flip V Tangent"),
246
+ anno::in_group("Normal")
247
+ ]],
248
+
249
+
250
+ // UVW Projection Group //
251
+
252
+ uniform bool project_uvw = false [[
253
+ anno::display_name("Enable Project UVW Coordinates"),
254
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
255
+ anno::in_group("UV")
256
+ ]],
257
+ uniform bool world_or_object = false [[
258
+ anno::display_name("Enable World Space"),
259
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
260
+ anno::in_group("UV"),
261
+ anno::enable_if("project_uvw == true")
262
+ ]],
263
+ uniform int uv_space_index = 0 [[
264
+ anno::display_name("UV Space Index"),
265
+ anno::description("UV Space Index."),
266
+ anno::in_group("UV"),
267
+ anno::enable_if("project_uvw == true"),
268
+ anno::hard_range(int(0), int(3))
269
+ ]],
270
+
271
+
272
+ // UVW Adjustments Group //
273
+
274
+ uniform float2 texture_translate = float2(0.0) [[
275
+ anno::display_name("Texture Translate"),
276
+ anno::description("Controls position of texture."),
277
+ anno::in_group("UV"),
278
+ anno::enable_if("project_uvw == true")
279
+ ]],
280
+ uniform float texture_rotate = float(0.0) [[
281
+ anno::display_name("Texture Rotate"),
282
+ anno::description("Rotates angle of texture in degrees."),
283
+ anno::in_group("UV"),
284
+ anno::enable_if("project_uvw == true")
285
+ ]],
286
+ uniform float2 texture_scale = float2(1.0) [[
287
+ anno::display_name("Texture Tiling"),
288
+ anno::description("Controls the repetition of the texture."),
289
+ anno::in_group("UV"),
290
+ anno::enable_if("project_uvw == true")
291
+ ]],
292
+ uniform float2 detail_texture_translate = float2(0.0) [[
293
+ anno::display_name("Detail Texture Translate"),
294
+ anno::description("Controls the position of the detail texture."),
295
+ anno::in_group("UV"),
296
+ anno::enable_if("project_uvw == true")
297
+ ]],
298
+ uniform float detail_texture_rotate = float(0.0) [[
299
+ anno::display_name("Detail Texture Rotate"),
300
+ anno::description("Rotates angle of the detail texture in degrees."),
301
+ anno::in_group("UV"),
302
+ anno::enable_if("project_uvw == true")
303
+ ]],
304
+ uniform float2 detail_texture_scale = float2(1.0) [[
305
+ anno::display_name("Detail Texture Tiling"),
306
+ anno::description("Controls the repetition of the detail texture."),
307
+ anno::in_group("UV"),
308
+ anno::enable_if("project_uvw == true")
309
+ ]],
310
+
311
+
312
+ // Geometry //
313
+
314
+ uniform float round_edges_radius = float(0.0) [[
315
+ anno::display_name("Round Edge Radius"),
316
+ anno::description("Influence radius around the edges in meters"),
317
+ anno::in_group("Geometry"),
318
+ anno::soft_range(0.0, 1.0)
319
+ ]],
320
+ uniform float round_edges_roundness = float(1.0) [[
321
+ anno::display_name("Round Edge Roundness"),
322
+ anno::description("Determines how round the edge will look"),
323
+ anno::in_group("Geometry"),
324
+ anno::hard_range(0.0, 1.0)
325
+ ]],
326
+ uniform bool round_edges_across_materials = false [[
327
+ anno::display_name("Round Edge Across Materials"),
328
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
329
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
330
+ "\t\thappens between facets irrespective of their materials"),
331
+ anno::in_group("Geometry")
332
+ ]]
333
+ )
334
+ [[
335
+ anno::display_name("OmniPBR"),
336
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
337
+ anno::in_group("Base"),
338
+ anno::version( 2, 1, 2),
339
+ anno::author("NVIDIA CORPORATION"),
340
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
341
+ ]] = let {
342
+
343
+ material base = OmniPBR_ClearCoat::OmniPBR_ClearCoat(
344
+ diffuse_color_constant: diffuse_color_constant,
345
+ diffuse_texture: diffuse_texture,
346
+ albedo_desaturation: albedo_desaturation,
347
+ albedo_add: albedo_add,
348
+ albedo_brightness: albedo_brightness,
349
+ diffuse_tint: diffuse_tint,
350
+ reflection_roughness_constant: reflection_roughness_constant,
351
+ reflection_roughness_texture_influence: reflection_roughness_texture_influence,
352
+ reflectionroughness_texture: reflectionroughness_texture,
353
+ metallic_constant: metallic_constant,
354
+ metallic_texture_influence: metallic_texture_influence,
355
+ metallic_texture: metallic_texture,
356
+ specular_level: specular_level,
357
+ enable_ORM_texture: enable_ORM_texture,
358
+ ORM_texture: ORM_texture,
359
+ ao_to_diffuse: ao_to_diffuse,
360
+ ao_texture: ao_texture,
361
+ enable_emission: enable_emission,
362
+ emissive_color: emissive_color,
363
+ emissive_color_texture: emissive_color_texture,
364
+ emissive_mask_texture: emissive_mask_texture,
365
+ emissive_intensity: emissive_intensity,
366
+ enable_opacity: enable_opacity,
367
+ opacity_texture: opacity_texture,
368
+ opacity_constant: opacity_constant,
369
+ enable_opacity_texture: enable_opacity_texture,
370
+ opacity_mode: opacity_mode,
371
+ opacity_threshold: opacity_threshold,
372
+ geometry_normal_roughness_strength: geometry_normal_roughness_strength,
373
+ bump_factor: bump_factor,
374
+ normalmap_texture: normalmap_texture,
375
+ detail_bump_factor: detail_bump_factor,
376
+ detail_normalmap_texture: detail_normalmap_texture,
377
+ flip_tangent_u: flip_tangent_u,
378
+ flip_tangent_v: flip_tangent_v,
379
+ project_uvw: project_uvw,
380
+ world_or_object: world_or_object,
381
+ uv_space_index: uv_space_index,
382
+ texture_translate: texture_translate,
383
+ texture_rotate: texture_rotate,
384
+ texture_scale: texture_scale,
385
+ detail_texture_translate: detail_texture_translate,
386
+ detail_texture_rotate: detail_texture_rotate,
387
+ detail_texture_scale: detail_texture_scale,
388
+ round_edges_radius: round_edges_radius,
389
+ round_edges_roundness: round_edges_roundness,
390
+ round_edges_across_materials: round_edges_across_materials
391
+ );
392
+
393
+ } in material(
394
+ surface: base.surface,
395
+ geometry: base.geometry
396
+ );
fanuc_lrmate10_11a/materials/mdl/OmniPBRBase.mdl ADDED
@@ -0,0 +1,470 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::tex::*;
13
+ import ::anno::*;
14
+ import ::anno::*;
15
+
16
+ export float3 HemiOctahedronToUnitVector( float2 Oct ) [[
17
+ anno::hidden()
18
+ ]]
19
+ {
20
+ Oct = float2( Oct.x + Oct.y, Oct.x - Oct.y ) * 0.5;
21
+ float3 N = float3( Oct.x, Oct.y, 1.0 - math::dot( float2(1.0), math::abs(Oct) ) );
22
+ return math::normalize(N);
23
+ }
24
+
25
+ export struct NormalData [[
26
+ anno::hidden()
27
+ ]]
28
+ {
29
+ float3 normal;
30
+ float2 roughness;
31
+ };
32
+
33
+ export NormalData tangent_space_normal_roughness_texture(
34
+ uniform texture_2d texture
35
+ [[
36
+ anno::description("The input texture"),
37
+ anno::usage("normal")
38
+ ]],
39
+ uniform float factor = 1.0f
40
+ [[ anno::description("Determines the degree of bumpiness") ]],
41
+ uniform bool flip_tangent_u = false
42
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
43
+ uniform bool flip_tangent_v = false
44
+ [[ anno::description("Can be used to fix mismatches between the object's tangent space and the normal map's tangent space") ]],
45
+ base::texture_coordinate_info uvw = base::texture_coordinate_info()
46
+ [[ anno::description("Parameterization to be used for texture mapping. Defaults to texture channel 0.") ]],
47
+ uniform float2 crop_u = float2( 0.0, 1.0)
48
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the u direction") ]],
49
+ uniform float2 crop_v = float2( 0.0, 1.0)
50
+ [[ anno::description("Restricts the texture access to sub-domain of the texture in the v direction") ]],
51
+ uniform tex::wrap_mode wrap_u = tex::wrap_repeat
52
+ [[ anno::description("Wrapping mode in the u direction") ]],
53
+ uniform tex::wrap_mode wrap_v = tex::wrap_repeat
54
+ [[ anno::description("Wrapping mode in the v direction") ]],
55
+ uniform bool clip = false
56
+ [[
57
+ anno::description("deprecated, usewrap_mode=tex::wrap_clip. Defines wrap_clamp behavior. If true, lookup outside [0,1] results in no bump"),
58
+ anno::hidden()
59
+ ]],
60
+ uniform float scale = 1.
61
+ [[
62
+ anno::description("Scales the value red from the texture file. Can be used to adapt to different normal map formats"),
63
+ anno::unused()
64
+ ]],
65
+ uniform float offset = 0.
66
+ [[
67
+ anno::description("Offset applied to the value red from the texture file. Can be used to adapt to different normal map formats"),
68
+ anno::unused()
69
+ ]],
70
+ uniform float animation_start_time = 0.
71
+ [[ anno::description("When to start playing first frame of the animation ") ]],
72
+ uniform int2 animation_crop = int2(0, 0)
73
+ [[ anno::description("If the texture is an animation, the range of frames to be played can be specified.") ]],
74
+ uniform tex::wrap_mode animation_wrap = tex::wrap_repeat
75
+ [[ anno::description("Defines what to do outside of regular animation time") ]],
76
+ uniform float animation_fps = 30
77
+ [[ anno::description("Framerate to use for animation playback") ]]
78
+ )
79
+ [[
80
+ anno::description("Interprets the color values of a bitmap as a vector in tangent space"),
81
+ anno::hidden(),
82
+ anno::noinline()
83
+ ]]
84
+ {
85
+ NormalData normalData;
86
+ normalData.roughness = float2(0);
87
+ normalData.normal = state::normal();
88
+
89
+ float frame = 0.0;
90
+ if(animation_crop != int2(0,0)) //only if we have an animation
91
+ {
92
+ frame = (::state::animation_time()-animation_start_time) * animation_fps ; //start playing at first frame of the animation
93
+ switch ( animation_wrap) {
94
+ case tex::wrap_repeat:
95
+ frame=frame>0? math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.x:
96
+ math::fmod(frame,animation_crop.y-animation_crop.x)+animation_crop.y;
97
+ break;
98
+ case tex::wrap_mirrored_repeat:
99
+ float animation_crop_2y = 2.0*animation_crop.y;
100
+ frame=frame>0? math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop.x:
101
+ math::fmod(frame,(animation_crop.y-animation_crop.x)*2.0)+animation_crop_2y-animation_crop.x;
102
+ if(frame>animation_crop.y)
103
+ frame = animation_crop_2y-frame;
104
+ break;
105
+ case tex::wrap_clamp:
106
+ frame = math::clamp( frame+animation_crop.x, animation_crop.x, animation_crop.y);
107
+ break;
108
+ case tex::wrap_clip:
109
+ frame += animation_crop.x;
110
+ if(frame < animation_crop.x || frame > animation_crop.y) return normalData;
111
+ break;
112
+ }
113
+ }
114
+
115
+ if (tex::width(texture) == 0 || tex::height(texture) == 0 || // avoid division by zero in texremapu for invalid resource
116
+ factor == 0.0f)
117
+ return normalData;
118
+ {
119
+ if (clip) {
120
+ if (wrap_u == tex::wrap_clamp && (uvw.position.x < 0. || uvw.position.x > 1.)) {
121
+ return normalData;
122
+ }
123
+ if (wrap_v == tex::wrap_clamp && (uvw.position.y < 0. || uvw.position.y > 1.)) {
124
+ return normalData;
125
+ }
126
+ }
127
+ if (wrap_u == tex::wrap_clip && (uvw.position.x < 0. || uvw.position.x > 1.)) {
128
+ return normalData;
129
+ }
130
+ if (wrap_v == tex::wrap_clip && (uvw.position.y < 0. || uvw.position.y > 1.)) {
131
+ return normalData;
132
+ }
133
+ }
134
+ bool pixel_flip_u = flip_tangent_u;
135
+ bool pixel_flip_v = flip_tangent_v;
136
+ //if we mirror repeat a tangent space texture, tangent space needs to be flipped for every other tile
137
+ if (wrap_u == tex::wrap_mirrored_repeat) {
138
+ if( uvw.position.x > 0. && int(uvw.position.x) % 2 == 1)
139
+ pixel_flip_u = ! pixel_flip_u;
140
+ else if( uvw.position.x < 0. && int(uvw.position.x) % 2 == 0)
141
+ pixel_flip_u = ! pixel_flip_u;
142
+ }
143
+ if (wrap_v == tex::wrap_mirrored_repeat) {
144
+ if( uvw.position.y > 0. && int(uvw.position.y) % 2 == 1)
145
+ pixel_flip_v = ! pixel_flip_v;
146
+ else if( uvw.position.y < 0. && int(uvw.position.y) % 2 == 0)
147
+ pixel_flip_v = ! pixel_flip_v;
148
+ }
149
+
150
+ float3 transformed_tangent_u = uvw.tangent_u;
151
+ float3 transformed_tangent_v = uvw.tangent_v;
152
+
153
+ if (pixel_flip_u)
154
+ transformed_tangent_u=-transformed_tangent_u;
155
+ if (pixel_flip_v)
156
+ transformed_tangent_v=-transformed_tangent_v;
157
+
158
+ float3 tangent_space_normal;
159
+ float4 normal_raw = tex::lookup_float4(texture,float2(uvw.position.x,uvw.position.y), wrap_u, wrap_v, crop_u, crop_v, frame);
160
+ if(normal_raw.x > 1.5)
161
+ {
162
+ // octahedron packed by OV
163
+ normal_raw.x -= 2.0;
164
+ normal_raw.x -= 0.5;
165
+ normal_raw.y -= 0.5;
166
+ tangent_space_normal = HemiOctahedronToUnitVector(float2(normal_raw.x, normal_raw.y) * 2.0);
167
+ normalData.roughness = float2(normal_raw.z, normal_raw.w);
168
+ }
169
+ else
170
+ {
171
+ // regular
172
+ tangent_space_normal = (float3(normal_raw.x, normal_raw.y, normal_raw.z) - float3(0.5)) * 2.0;
173
+ normalData.roughness = float2(0);
174
+ }
175
+
176
+ normalData.normal = math::normalize(
177
+ transformed_tangent_u * tangent_space_normal.x * factor +
178
+ transformed_tangent_v * tangent_space_normal.y * factor +
179
+ state::normal() * tangent_space_normal.z);
180
+
181
+ return normalData;
182
+ }
183
+
184
+
185
+ export material OmniPBRBase(
186
+
187
+
188
+ // Albdeo //
189
+
190
+ color diffuse_reflection_color = color(0.2) [[
191
+ anno::display_name("Albedo Color"),
192
+ anno::description("This is the albedo base color"),
193
+ anno::in_group("Albedo")
194
+ ]],
195
+ color diffuse_tint = color(1.0) [[
196
+ anno::display_name("Albedo Tint"),
197
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
198
+ anno::in_group("Albedo")
199
+ ]],
200
+
201
+
202
+ // Reflecitivity //
203
+
204
+ float specular_reflection_roughness = float(0.0) [[
205
+ anno::display_name("Roughness"),
206
+ anno::description("Higher roughness values lead to more blurry reflections"),
207
+ anno::in_group("Reflectivity"),
208
+ anno::hard_range(0.0, 1.0)
209
+ ]],
210
+ float2 specular_reflection_aniso_roughness = float2(0.0, 0.0) [[
211
+ anno::display_name("Aniso roughness"),
212
+ anno::description("Higher roughness values lead to more blurry reflections"),
213
+ anno::in_group("Reflectivity"),
214
+ anno::hidden()
215
+ ]],
216
+ float metalness = float(0.0) [[
217
+ anno::display_name("Metalness"),
218
+ anno::description("Bias towards pure specular reflection"),
219
+ anno::in_group("Reflectivity"),
220
+ anno::hard_range(0.0, 1.0)
221
+ ]],
222
+ float specular_level = float(0.5) [[
223
+ anno::display_name("Specular"),
224
+ anno::description("The specular level (intensity) of the material"),
225
+ anno::in_group("Reflectivity"),
226
+ anno::soft_range(0.0, 1.0)
227
+ ]],
228
+
229
+
230
+ // Emission //
231
+
232
+ uniform bool enable_emission = false [[
233
+ anno::display_name("Enable Emission"),
234
+ anno::description("Enables the emission of light from the material"),
235
+ anno::in_group("Emissive")
236
+ ]],
237
+ color emission_color = color(1.0,0.1,0.1) [[
238
+ anno::display_name("Emissive Color"),
239
+ anno::description("The emission color"),
240
+ anno::in_group("Emissive"),
241
+ anno::enable_if("enable_emission == true")
242
+ ]],
243
+ float emission_intensity = float(40.0) [[
244
+ anno::display_name("Emissive Intensity"),
245
+ anno::description("Intensity of the emission"),
246
+ anno::in_group("Emissive"),
247
+ anno::soft_range(0.0, 1000.0),
248
+ anno::enable_if("enable_emission == true")
249
+ ]],
250
+
251
+
252
+ // Geometry Opacity //
253
+
254
+ uniform bool enable_opacity = false [[
255
+ anno::display_name("Enable Opacity"),
256
+ anno::description("Enables the use of cutout opacity"),
257
+ anno::in_group("Opacity")
258
+ ]],
259
+ float geometry_opacity = float(1.0) [[
260
+ anno::display_name("Opacity Amount"),
261
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
262
+ anno::in_group("Opacity"),
263
+ anno::hard_range(0.0, 1.0)
264
+ ]],
265
+ uniform float geometry_opacity_threshold = 0.f
266
+ [[
267
+ anno::display_name("Opacity Threshold"),
268
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
269
+ anno::in_group("Opacity"),
270
+ anno::hard_range(0.0, 1.0)
271
+ ]],
272
+
273
+
274
+ // Clearcoat //
275
+
276
+ uniform bool enable_coat = false [[
277
+ anno::display_name("Enable Clearcoat Layer"),
278
+ anno::description("Adds a coat layer on top of the material when enabled"),
279
+ anno::in_group("Clearcoat")
280
+ ]],
281
+ float coat_weight = float(1.0) [[
282
+ anno::display_name("Clearcoat Weight"),
283
+ anno::description("Sets the weight for coat layer"),
284
+ anno::in_group("Clearcoat"),
285
+ anno::hard_range(0.0, 1.0)
286
+ ]],
287
+ color coat_color = color(1.0) [[
288
+ anno::display_name("Clearcoat Tint"),
289
+ anno::description("Clearcoat is tinted and affects the underlying material"),
290
+ anno::in_group("Clearcoat")
291
+ ]],
292
+ float coat_transparency = float(1.0) [[
293
+ anno::display_name("Clearcoat Transparency"),
294
+ anno::description("Adjusts the transparency of the coat. Can be turned into a fully opaque coat covering the underlying layer"),
295
+ anno::in_group("Clearcoat"),
296
+ anno::hard_range(0.0, 1.0)
297
+ ]],
298
+ float coat_roughness = float(0.0) [[
299
+ anno::display_name("Clearcoat Roughness"),
300
+ anno::description("Higher roughness values lead to more blurry reflections"),
301
+ anno::in_group("Clearcoat"),
302
+ anno::hard_range(0.0, 1.0)
303
+ ]],
304
+ float2 coat_aniso_roughness = float2(0.0, 0.0) [[
305
+ anno::display_name("Clearcoat aniso roughness"),
306
+ anno::description("Higher roughness values lead to more blurry reflections"),
307
+ anno::in_group("Clearcoat"),
308
+ anno::hidden()
309
+ ]],
310
+ float coat_ior = float(1.56) [[
311
+ anno::display_name("Clearcoat IOR"),
312
+ anno::description("Sets the Index of refraction for the coat layer"),
313
+ anno::in_group("Clearcoat"),
314
+ anno::soft_range(0.0, 4.0)
315
+ ]],
316
+ float3 clearcoat_geometry_normal = state::normal() [[
317
+ anno::display_name("Clearcoat Normal"),
318
+ anno::in_group("Clearcoat"),
319
+ anno::usage("normal")
320
+ ]],
321
+
322
+
323
+ // Geometry //
324
+
325
+ uniform float round_edges_radius = float(0.0) [[
326
+ anno::display_name("Round Edge Radius"),
327
+ anno::description("Influence radius around the edges in meters"),
328
+ anno::in_group("Geometry"),
329
+ anno::soft_range(0.0, 1.0)
330
+ ]],
331
+ uniform float round_edges_roundness = float(1.0) [[
332
+ anno::display_name("Round Edge Roundness"),
333
+ anno::description("Determines how round the edge will look"),
334
+ anno::in_group("Geometry"),
335
+ anno::hard_range(0.0, 1.0)
336
+ ]],
337
+ uniform bool round_edges_across_materials = false [[
338
+ anno::display_name("Round Edge Across Materials"),
339
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
340
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
341
+ "\t\thappens between facets irrespective of their materials"),
342
+ anno::in_group("Geometry")
343
+ ]],
344
+ float3 geometry_normal = state::normal() [[
345
+ anno::display_name("Geometry Normal"),
346
+ anno::in_group("Geometry"),
347
+ anno::usage("normal")
348
+ ]]
349
+
350
+ )
351
+ [[
352
+ anno::display_name("OmniPBR Base"),
353
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
354
+ anno::in_group("Omni Materials"),
355
+ anno::version( 2, 1, 1),
356
+ anno::author("NVIDIA CORPORATION"),
357
+ anno::key_words(string[]("omni", "PBR", "opacity", "omniverse", "generic"))
358
+ ]]
359
+ = let{
360
+
361
+ // Diffuse Bsdf //
362
+
363
+ color tinted_diffuse_color = diffuse_reflection_color * diffuse_tint;
364
+
365
+ color base_color = tinted_diffuse_color;
366
+
367
+ bsdf diffuse_bsdf = df::weighted_layer(
368
+ weight: 1.0,
369
+ layer: df::diffuse_reflection_bsdf(
370
+ tint: base_color,
371
+ roughness: float(0.0)
372
+ ),
373
+ base: bsdf(),
374
+ normal: geometry_normal
375
+ );
376
+
377
+ // Glossy Reflection Bsdf //
378
+
379
+ float roughness_u = math::clamp(specular_reflection_roughness * specular_reflection_roughness
380
+ + specular_reflection_aniso_roughness.x * specular_reflection_aniso_roughness.x, 0, 1);
381
+ float roughness_v = math::clamp(specular_reflection_roughness * specular_reflection_roughness
382
+ + specular_reflection_aniso_roughness.y * specular_reflection_aniso_roughness.y, 0, 1);
383
+ bsdf ggx_smith_bsdf = df::microfacet_ggx_smith_bsdf(
384
+ roughness_u: roughness_u,
385
+ roughness_v: roughness_v,
386
+ tint: color(1.0),
387
+ mode: df::scatter_reflect
388
+ );
389
+
390
+ bsdf custom_curve_layer_bsdf = df::custom_curve_layer(
391
+ normal_reflectivity: 0.08,
392
+ grazing_reflectivity: 1.0,
393
+ exponent: 5.0,
394
+ weight: specular_level,
395
+ layer: ggx_smith_bsdf,
396
+ base: diffuse_bsdf,
397
+ normal: geometry_normal
398
+ );
399
+
400
+ bsdf directional_factor_bsdf = df::tint(base_color, ggx_smith_bsdf);
401
+
402
+ bsdf omni_PBR_bsdf = df::weighted_layer(
403
+ weight: metalness,
404
+ layer: directional_factor_bsdf,
405
+ base: custom_curve_layer_bsdf,
406
+ normal: geometry_normal
407
+ );
408
+
409
+ // Clear Coat //
410
+
411
+ float coat_roughness_u = math::clamp(coat_roughness * coat_roughness
412
+ + coat_aniso_roughness.x * coat_aniso_roughness.x, 0, 1);
413
+ float coat_roughness_v = math::clamp(coat_roughness * coat_roughness
414
+ + coat_aniso_roughness.y * coat_aniso_roughness.y, 0, 1);
415
+ bsdf coat_bsdf = df::microfacet_ggx_smith_bsdf(
416
+ roughness_u: coat_roughness_u,
417
+ roughness_v: coat_roughness_v,
418
+ tint: color(1.0),
419
+ mode: df::scatter_reflect
420
+ );
421
+
422
+ bsdf opaque_coat = df::weighted_layer(
423
+ weight: coat_transparency,
424
+ layer: ::df::tint(
425
+ tint: coat_color,
426
+ base: omni_PBR_bsdf
427
+ ),
428
+ base: ::df::diffuse_reflection_bsdf(
429
+ tint: coat_color
430
+ )
431
+ );
432
+
433
+ bsdf omni_PBR_coated_bsdf = df::fresnel_layer(
434
+ ior: coat_ior,
435
+ weight: coat_weight,
436
+ layer: coat_bsdf,
437
+ base: opaque_coat,
438
+ normal: clearcoat_geometry_normal
439
+ );
440
+
441
+ bsdf final_bsdf = enable_coat ? omni_PBR_coated_bsdf : omni_PBR_bsdf;
442
+
443
+ color emission_value = enable_emission ? emission_color * color(emission_intensity) : color(0.0);
444
+
445
+ float opacity_value = geometry_opacity;
446
+ float cutout_opacity = enable_opacity ? ((geometry_opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= geometry_opacity_threshold) ? 1.0 : 0)) : 1.0;
447
+
448
+ material_emission emission = material_emission(
449
+ df::diffuse_edf(),
450
+ intensity: emission_value
451
+ );
452
+
453
+ material_surface surface = material_surface(
454
+ scattering: final_bsdf,
455
+ emission: emission
456
+ );
457
+
458
+ material_geometry geometry = material_geometry(
459
+ normal: state::rounded_corner_normal(
460
+ radius: round_edges_radius,
461
+ across_materials: round_edges_across_materials,
462
+ roundness: round_edges_roundness
463
+ ),
464
+ cutout_opacity: cutout_opacity
465
+ );
466
+
467
+ } in material(
468
+ surface: surface,
469
+ geometry: geometry
470
+ );
fanuc_lrmate10_11a/materials/mdl/OmniPBR_ClearCoat.mdl ADDED
@@ -0,0 +1,711 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ /*
2
+ * SPDX-FileCopyrightText: Copyright (c) 2022-2025 NVIDIA CORPORATION & AFFILIATES. All rights reserved.
3
+ * SPDX-License-Identifier: BSD-3-Clause
4
+ */
5
+
6
+ mdl 1.7;
7
+
8
+ import ::df::*;
9
+ import ::state::*;
10
+ import ::math::*;
11
+ import ::base::*;
12
+ import ::state::*;
13
+ import ::tex::*;
14
+ import ::anno::*;
15
+
16
+ import ::debug::*;
17
+
18
+ import core_definitions::file_texture;
19
+ import core_definitions::normalmap_texture;
20
+
21
+ import OmniPBRBase::*;
22
+
23
+ // Functions //
24
+
25
+
26
+ // Returns a matrix from R,T,S. inputs //
27
+
28
+ uniform float4x4 rotation_translation_scale(
29
+ uniform float3 rotation = float3(0.)
30
+ [[ anno::description("Rotation applied to every UVW coordinate") ]],
31
+ uniform float3 translation = float3(0.)
32
+ [[ anno::description("Offset applied to every UVW coordinate") ]],
33
+ uniform float3 scaling = float3(1.)
34
+ [[ anno::description("Scale applied to every UVW coordinate") ]]
35
+ )
36
+ [[
37
+ anno::description("Construct a transformation matrix from euler rotation, translation and scale"),
38
+ anno::hidden()
39
+ ]]
40
+ {
41
+ float4x4 scale =
42
+ float4x4(scaling.x , 0.0 , 0.0 , 0.0,
43
+ 0.0 , scaling.y , 0.0 , 0.0,
44
+ 0.0 , 0.0 , scaling.z , 0.0,
45
+ translation.x , translation.y , translation.z , 1.0);
46
+
47
+ float3 s = math::sin(rotation);
48
+ float3 c = math::cos(rotation);
49
+
50
+ float4x4 rotate =
51
+ float4x4( c.y*c.z , -c.x*s.z + s.x*s.y*c.z , s.x*s.z + c.x*s.y*c.z , 0.0,
52
+ c.y*s.z , c.x*c.z + s.x*s.y*s.z , -s.x*c.z + c.x*s.y*s.z , 0.0,
53
+ -s.y , s.x*c.y , c.x*c.y , 0.0,
54
+ 0.0 , 0.0 , 0 , 1.0);
55
+
56
+ return scale * rotate;
57
+ }
58
+
59
+ // Returns the normal n in tangent space, given n is in internal space. //
60
+
61
+ float3 transform_internal_to_tangent(float3 n)
62
+ {
63
+ /* flip_tangent_v */
64
+ return
65
+ n.x* float3(state::texture_tangent_u(0).x,-state::texture_tangent_v(0).x,state::normal().x)+
66
+ n.y* float3(state::texture_tangent_u(0).y,-state::texture_tangent_v(0).y,state::normal().y)+
67
+ n.z* float3(state::texture_tangent_u(0).z,-state::texture_tangent_v(0).z,state::normal().z);
68
+ }
69
+
70
+ // Returns the normal n in internal space, given n is in tangent space.
71
+ float3 transform_tangent_to_internal(float3 n)
72
+ {
73
+ return state::texture_tangent_u(0) * n.x -
74
+ state::texture_tangent_v(0) * n.y + /* flip_tangent_v */
75
+ state::normal() * n.z;
76
+ }
77
+
78
+ // Returns a normal by adding a detail normal to a global normal.
79
+ export float3 add_detail_normal(float3 nd = state::normal(), float3 n = state::normal())
80
+ {
81
+ // http://blog.selfshadow.com/publications/blending-in-detail/
82
+ float3 n_t = transform_internal_to_tangent(n);
83
+ float3 nd_t = transform_internal_to_tangent(nd);
84
+ n_t = n_t + float3(0.,0.,1.);
85
+ nd_t = nd_t * float3(-1.,-1.,1.);
86
+ n = n_t * math::dot(n_t, nd_t)/n_t.z - nd_t;
87
+ return math::normalize(transform_tangent_to_internal(n));
88
+ }
89
+
90
+ base::texture_return multiply_colors(
91
+ color color_1 = color(1.0, 1.0, 1.0),
92
+ color color_2 = color(.5, .5, .5),
93
+ float weight = 1.0
94
+ )
95
+ [[
96
+ anno::hidden()
97
+ ]]
98
+ {
99
+ return base::blend_color_layers(
100
+ layers: base::color_layer[](
101
+ base::color_layer(
102
+ layer_color: color_2,
103
+ weight: weight,
104
+ mode: base::color_layer_multiply
105
+ )),
106
+ base: color_1
107
+ );
108
+ }
109
+
110
+
111
+ // OmniPBR Clearcoat //
112
+
113
+ export material OmniPBR_ClearCoat(
114
+
115
+ // Albdeo //
116
+
117
+ color diffuse_color_constant = color(0.2) [[
118
+ anno::display_name("Albedo Color"),
119
+ anno::description("This is the albedo base color"),
120
+ anno::in_group("Albedo")
121
+ ]],
122
+ uniform texture_2d diffuse_texture = texture_2d() [[
123
+ anno::display_name("Albedo Map"),
124
+ anno::in_group("Albedo")
125
+ ]],
126
+ float albedo_desaturation = float(0.0) [[
127
+ anno::display_name("Albedo Map Desaturation"),
128
+ anno::description("Desaturates the albedo map"),
129
+ anno::in_group("Albedo"),
130
+ anno::soft_range(float(0.0), float(1.0))
131
+ ]],
132
+ float albedo_add = float(0.0) [[
133
+ anno::display_name("Albedo Add"),
134
+ anno::description("Adds a constant value to the diffuse color "),
135
+ anno::in_group("Albedo"),
136
+ anno::soft_range(float(-1.0), float(1.0))
137
+ ]],
138
+ float albedo_brightness = float(1.0) [[
139
+ anno::display_name("Albedo Brightness"),
140
+ anno::description("Multiplier for the diffuse color "),
141
+ anno::in_group("Albedo"),
142
+ anno::soft_range(float(0.0), float(1.0))
143
+ ]],
144
+ color diffuse_tint = color(1.0) [[
145
+ anno::display_name("Color Tint"),
146
+ anno::description("When enabled, this color value is multiplied over the final albedo color"),
147
+ anno::in_group("Albedo")
148
+ ]],
149
+
150
+
151
+ // Reflectivity //
152
+
153
+ float reflection_roughness_constant = float(0.5) [[
154
+ anno::display_name("Roughness Amount"),
155
+ anno::description("Higher roughness values lead to more blurry reflections"),
156
+ anno::in_group("Reflectivity"),
157
+ anno::hard_range(float(0.0), float(1.0))
158
+ ]],
159
+ float reflection_roughness_texture_influence = float(0.0) [[
160
+ anno::display_name("Roughness Map Influence"),
161
+ anno::description("Blends between the constant value and the lookup of the roughness texture"),
162
+ anno::in_group("Reflectivity"),
163
+ anno::hard_range(float(0.0), float(1.0))
164
+ ]],
165
+ uniform texture_2d reflectionroughness_texture = texture_2d() [[
166
+ anno::display_name("Roughness Map"),
167
+ anno::in_group("Reflectivity"),
168
+ anno::usage("roughness")
169
+ ]],
170
+ float metallic_constant = float(0.0) [[
171
+ anno::display_name("Metallic Amount"),
172
+ anno::description("Metallic Material"),
173
+ anno::in_group("Reflectivity"),
174
+ anno::hard_range(float(0.0), float(1.0))
175
+ ]],
176
+ float metallic_texture_influence = float(0.0) [[
177
+ anno::display_name("Metallic Map Influence"),
178
+ anno::description("Blends between the constant value and the lookup of the metallic texture"),
179
+ anno::in_group("Reflectivity"),
180
+ anno::hard_range(float(0.0), float(1.0))
181
+ ]],
182
+ uniform texture_2d metallic_texture = texture_2d() [[
183
+ anno::display_name("Metallic Map"),
184
+ anno::in_group("Reflectivity"),
185
+ anno::usage("metalness")
186
+ ]],
187
+ float specular_level = float(0.5) [[
188
+ anno::display_name("Specular"),
189
+ anno::description("The specular level (intensity) of the material"),
190
+ anno::in_group("Reflectivity"),
191
+ anno::soft_range(float(0.0), float(1.0))
192
+ ]],
193
+
194
+
195
+ // ORM //
196
+
197
+ uniform bool enable_ORM_texture = false [[
198
+ anno::display_name("Enable ORM Texture"),
199
+ anno::description("The ORM texture will be used to extract the Occlusion, Roughness and Metallic textures from R,G,B channels"),
200
+ anno::in_group("Reflectivity")
201
+ ]],
202
+ uniform texture_2d ORM_texture = texture_2d() [[
203
+ anno::display_name("ORM Map"),
204
+ anno::description("Texture that has Occlusion, Roughness and Metallic maps stored in their respective R, G and B channels"),
205
+ anno::in_group("Reflectivity"),
206
+ anno::usage("roughness")
207
+ ]],
208
+
209
+
210
+ // AO Group //
211
+
212
+ float ao_to_diffuse = 0.0 [[
213
+ anno::display_name("AO to diffuse"),
214
+ anno::description("Controls the amount of ambient occlusion multiplied against the diffuse color channel"),
215
+ anno::in_group("AO"),
216
+ anno::hard_range(float(0.0), float(1.0))
217
+ ]],
218
+ uniform texture_2d ao_texture = texture_2d() [[
219
+ anno::display_name("Ambient Occlusion Map"),
220
+ anno::description("The ambient occlusion texture for the material"),
221
+ anno::in_group("AO"),
222
+ anno::usage("occlusion")
223
+ ]],
224
+
225
+
226
+ // Emission //
227
+
228
+ uniform bool enable_emission = false [[
229
+ anno::display_name("Enable Emission"),
230
+ anno::description("Enables the emission of light from the material"),
231
+ anno::in_group("Emissive")
232
+ ]],
233
+ color emissive_color = color(1.0,0.1,0.1) [[
234
+ anno::display_name("Emissive Color"),
235
+ anno::description("The emission color"),
236
+ anno::in_group("Emissive"),
237
+ anno::enable_if("enable_emission == true")
238
+ ]],
239
+ uniform texture_2d emissive_color_texture = texture_2d() [[
240
+ anno::display_name("Emissive Color map"),
241
+ anno::in_group("Emissive"),
242
+ anno::description("The emissive color texture"),
243
+ anno::enable_if("enable_emission == true")
244
+ ]],
245
+ uniform texture_2d emissive_mask_texture = texture_2d() [[
246
+ anno::display_name("Emissive Mask map"),
247
+ anno::description("The texture masking the emissive color"),
248
+ anno::in_group("Emissive"),
249
+ anno::enable_if("enable_emission == true"),
250
+ anno::usage("occlusion")
251
+ ]],
252
+ float emissive_intensity = float(40.0) [[
253
+ anno::display_name("Emissive Intensity"),
254
+ anno::description("Intensity of the emission"),
255
+ anno::in_group("Emissive"),
256
+ anno::enable_if("enable_emission == true")
257
+ ]],
258
+
259
+
260
+ // Cutout Opacity //
261
+
262
+ uniform bool enable_opacity = false [[
263
+ anno::display_name("Enable Opacity"),
264
+ anno::description("Enables the use of cutout opacity"),
265
+ anno::in_group("Opacity")
266
+ ]],
267
+ uniform texture_2d opacity_texture = texture_2d() [[
268
+ anno::display_name("Opacity Map"),
269
+ anno::in_group("Opacity"),
270
+ anno::usage("opacity")
271
+ ]],
272
+ float opacity_constant = float(1.0) [[
273
+ anno::display_name("Opacity Amount"),
274
+ anno::description("Opacity value between 0 and 1, when Opacity Map is not valid"),
275
+ anno::in_group("Opacity"),
276
+ anno::hard_range(float(0.0), float(1.0))
277
+ ]],
278
+ uniform bool enable_opacity_texture = false [[
279
+ anno::display_name("Enable Opacity Texture"),
280
+ anno::description("Enables or disables the usage of the opacity texture map"),
281
+ anno::in_group("Opacity")
282
+ ]],
283
+ uniform base::mono_mode opacity_mode = base::mono_average [[
284
+ anno::display_name("Opacity Mono Source"),
285
+ anno::description("Determines how to lookup opacity from the supplied texture. mono_alpha, mono_average, mono_luminance, mono_maximum"),
286
+ anno::in_group("Opacity")
287
+ ]],
288
+ uniform float opacity_threshold = float(0.0) [[
289
+ anno::display_name("Opacity Threshold"),
290
+ anno::description("If 0, use fractional opacity values 'as is'; if > 0, remap opacity values to 1 when >= threshold and to 0 otherwise"),
291
+ anno::in_group("Opacity"),
292
+ anno::hard_range(float(0.0), float(1.0))
293
+ ]],
294
+
295
+
296
+ // Clearcoat //
297
+
298
+ uniform bool enable_clearcoat = false [[
299
+ anno::display_name("Enable Clearcoat Layer"),
300
+ anno::description("Adds a clearcoat layer on top of the material when enabled"),
301
+ anno::in_group("Clearcoat")
302
+ ]],
303
+ float clearcoat_weight = float(1.0) [[
304
+ anno::display_name("Clearcoat Weight"),
305
+ anno::description("Sets the weight for clearcoat layer"),
306
+ anno::in_group("Clearcoat"),
307
+ anno::hard_range(float(0.0), float(1.0))
308
+ ]],
309
+ color clearcoat_tint = color(1.0) [[
310
+ anno::display_name("Clearcoat Tint"),
311
+ anno::description("Clearcoat is tinted and affects the underlying material"),
312
+ anno::in_group("Clearcoat")
313
+ ]],
314
+ float clearcoat_transparency = float(1.0) [[
315
+ anno::display_name("Clearcoat Transparency"),
316
+ anno::description("Adjusts the transparency of the clearcoat. Can be turned into a fully opaque clearcoat covering the underlying layer"),
317
+ anno::in_group("Clearcoat"),
318
+ anno::hard_range(float(0.0), float(1.0))
319
+ ]],
320
+ float clearcoat_reflection_roughness = float(0.0) [[
321
+ anno::display_name("Clearcoat Roughness"),
322
+ anno::description("Higher roughness values lead to more blurry reflections"),
323
+ anno::in_group("Clearcoat"),
324
+ anno::hard_range(float(0.0), float(1.0))
325
+ ]],
326
+ float clearcoat_ior = float(1.56) [[
327
+ anno::display_name("Clearcoat IOR"),
328
+ anno::description("Sets the Index of refraction for the clearcoat layer"),
329
+ anno::in_group("Clearcoat"),
330
+ anno::soft_range(float(0.0), float(4.0))
331
+ ]],
332
+ uniform float clearcoat_bump_factor = float(1.0) [[
333
+ anno::display_name("Clearcoat Normal Map Strength"),
334
+ anno::description("Strength of normal map."),
335
+ anno::in_group("Clearcoat"),
336
+ anno::soft_range(float(0.0), float(1.0))
337
+ ]],
338
+ uniform texture_2d clearcoat_normalmap_texture = texture_2d() [[
339
+ anno::display_name("Clearcoat Normal Map"),
340
+ anno::description("Enables the usage of the normalmap texture"),
341
+ anno::in_group("Clearcoat"),
342
+ anno::usage("normal")
343
+ ]],
344
+ uniform float2 clearcoat_texture_translate = float2(0.0) [[
345
+ anno::display_name("Clearcoat Texture Translate"),
346
+ anno::description("Controls the position of the clearcoat texture"),
347
+ anno::ui_order(1),
348
+ anno::in_group("UV")
349
+ ]],
350
+ uniform float clearcoat_texture_rotate = float(0.0) [[
351
+ anno::display_name("Clearcoat Texture Rotate"),
352
+ anno::description("Rotates angle of the clearcoat texture in degrees"),
353
+ anno::ui_order(2),
354
+ anno::in_group("UV")
355
+ ]],
356
+ uniform float2 clearcoat_texture_scale = float2(1.0) [[
357
+ anno::display_name("Clearcoat Texture Tiling"),
358
+ anno::description("Controls the repetition of the clearcoat texture"),
359
+ anno::ui_order(3),
360
+ anno::in_group("UV")
361
+ ]],
362
+ float clearcoat_flatten = float(1.0) [[
363
+ anno::display_name("Clearcoat Flatten"),
364
+ anno::description("Flattens the clearcoat to even out the underlying bump maps"),
365
+ anno::in_group("Clearcoat"),
366
+ anno::hard_range(float(0.0), float(1.0))
367
+ ]],
368
+
369
+
370
+ // Normal //
371
+
372
+ uniform float geometry_normal_roughness_strength = 1.f
373
+ [[
374
+ anno::hard_range(0.0, 1.0),
375
+ anno::display_name("Normal map to roughness weight"),
376
+ anno::description("Enables and weights roughness induced by normal maps"),
377
+ anno::in_group("Normal")
378
+ ]],
379
+ uniform float bump_factor = float(1.0) [[
380
+ anno::display_name("Normal Strength"),
381
+ anno::description("Strength of normal map"),
382
+ anno::in_group("Normal"),
383
+ anno::soft_range(float(0.0), float(1.0))
384
+ ]],
385
+ uniform texture_2d normalmap_texture = texture_2d() [[
386
+ anno::display_name("Normal Map"),
387
+ anno::in_group("Normal"),
388
+ anno::usage("normal")
389
+ ]],
390
+ uniform float detail_bump_factor = float(0.3) [[
391
+ anno::display_name("Detail Normal Strength"),
392
+ anno::in_group("Normal"),
393
+ anno::description("Strength of the detail normal"),
394
+ anno::soft_range(float(0.0), float(1.0))
395
+ ]],
396
+ uniform texture_2d detail_normalmap_texture = texture_2d() [[
397
+ anno::display_name("Detail Normal Map"),
398
+ anno::in_group("Normal"),
399
+ anno::usage("normal")
400
+ ]],
401
+ uniform bool flip_tangent_u = false [[
402
+ anno::display_name("Normal Map Flip U Tangent"),
403
+ anno::in_group("Normal")
404
+ ]],
405
+ uniform bool flip_tangent_v = true [[
406
+ anno::display_name("Normal Map Flip V Tangent"),
407
+ anno::in_group("Normal")
408
+ ]],
409
+
410
+
411
+ // UVW Projection Group //
412
+
413
+ uniform bool project_uvw = false [[
414
+ anno::display_name("Enable Project UVW Coordinates"),
415
+ anno::description("When enabled, UV coordinates will be generated by projecting them from a coordinate system"),
416
+ anno::in_group("UV")
417
+ ]],
418
+ uniform bool world_or_object = false [[
419
+ anno::display_name("Enable World Space"),
420
+ anno::description("When enabled, uses world space for projection, otherwise object space is used"),
421
+ anno::in_group("UV"),
422
+ anno::enable_if("project_uvw == true")
423
+ ]],
424
+ uniform int uv_space_index = 0 [[
425
+ anno::display_name("UV Space Index"),
426
+ anno::description("UV Space Index"),
427
+ anno::in_group("UV"),
428
+ anno::enable_if("project_uvw == true"),
429
+ anno::hard_range(int(0), int(3))
430
+ ]],
431
+
432
+
433
+ // UVW Adjustments Group //
434
+
435
+ uniform float2 texture_translate = float2(0.0) [[
436
+ anno::display_name("Texture Translate"),
437
+ anno::description("Controls position of texture."),
438
+ anno::in_group("UV"),
439
+ anno::enable_if("project_uvw == true")
440
+ ]],
441
+ uniform float texture_rotate = float(0.0) [[
442
+ anno::display_name("Texture Rotate"),
443
+ anno::description("Rotates angle of texture in degrees."),
444
+ anno::in_group("UV"),
445
+ anno::enable_if("project_uvw == true")
446
+ ]],
447
+ uniform float2 texture_scale = float2(1.0) [[
448
+ anno::display_name("Texture Tiling"),
449
+ anno::description("Controls repetition of the texture."),
450
+ anno::in_group("UV"),
451
+ anno::enable_if("project_uvw == true")
452
+ ]],
453
+ uniform float2 detail_texture_translate = float2(0.0) [[
454
+ anno::display_name("Detail Texture Translate"),
455
+ anno::description("Controls the position of the detail texture."),
456
+ anno::in_group("UV"),
457
+ anno::enable_if("project_uvw == true")
458
+ ]],
459
+ uniform float detail_texture_rotate = float(0.0) [[
460
+ anno::display_name("Detail Texture Rotate"),
461
+ anno::description("Rotates angle of the detail texture in degrees."),
462
+ anno::in_group("UV"),
463
+ anno::enable_if("project_uvw == true")
464
+ ]],
465
+ uniform float2 detail_texture_scale = float2(1.0) [[
466
+ anno::display_name("Detail Texture Tiling"),
467
+ anno::description("Controls repetition of the detail texture."),
468
+ anno::in_group("UV"),
469
+ anno::enable_if("project_uvw == true")
470
+ ]],
471
+
472
+
473
+ // Geometry //
474
+
475
+ uniform float round_edges_radius = float(0.0) [[
476
+ anno::display_name("Round Edge Radius"),
477
+ anno::description("Influence radius around the edges in meters"),
478
+ anno::in_group("Geometry"),
479
+ anno::soft_range(0.0, 1.0)
480
+ ]],
481
+ uniform float round_edges_roundness = float(1.0) [[
482
+ anno::display_name("Round Edge Roundness"),
483
+ anno::description("Determines how round the edge will look"),
484
+ anno::in_group("Geometry"),
485
+ anno::hard_range(0.0, 1.0)
486
+ ]],
487
+ uniform bool round_edges_across_materials = false [[
488
+ anno::display_name("Round Edge Across Materials"),
489
+ anno::description("Normal smoothing happens only between facets of equal material, \n"
490
+ "\t\tunless this parameter is set true, in which case the smoothing \n"
491
+ "\t\thappens between facets irrespective of their materials"),
492
+ anno::in_group("Geometry")
493
+ ]]
494
+ )
495
+ [[
496
+ anno::display_name("OmniPBR ClearCoat "),
497
+ anno::description("OmniPBR Base with support for clear coat, opacity and ORM textures."),
498
+ anno::in_group("Base"),
499
+ anno::version( 2, 1, 1),
500
+ anno::author("NVIDIA CORPORATION"),
501
+ anno::key_words(string[]("omni", "PBR", "opacity", "clearcoat", "omniverse", "generic"))
502
+ ]] = let {
503
+
504
+ // UVW lookup and transformation //
505
+ base::texture_coordinate_system the_system = world_or_object ? base::texture_coordinate_world : base::texture_coordinate_object;
506
+
507
+ base::texture_coordinate_info uvw = project_uvw ? base::coordinate_projection(
508
+ coordinate_system: the_system,
509
+ texture_space: uv_space_index,
510
+ projection_type: base::projection_cubic
511
+ ) :
512
+ base::coordinate_source(
513
+ coordinate_system: base::texture_coordinate_uvw,
514
+ texture_space: uv_space_index
515
+ );
516
+
517
+ base::texture_coordinate_info transformed_uvw = base::transform_coordinate(
518
+ transform: rotation_translation_scale(
519
+ scaling: float3(texture_scale.x, texture_scale.y, 1.0),
520
+ rotation: float3(0.0, 0.0, texture_rotate/180.*math::PI ),
521
+ translation: float3(texture_translate.x, texture_translate.y, 0.0)
522
+ ),
523
+ coordinate: uvw
524
+ );
525
+
526
+ base::texture_coordinate_info detail_transformed_uvw = base::transform_coordinate(
527
+ transform: rotation_translation_scale(
528
+ scaling: float3(detail_texture_scale.x, detail_texture_scale.y, 1.0),
529
+ rotation: float3(0.0, 0.0, detail_texture_rotate/180.*math::PI ),
530
+ translation: float3(detail_texture_translate.x, detail_texture_translate.y, 0.0)
531
+ ),
532
+ coordinate: uvw
533
+ );
534
+
535
+ base::texture_coordinate_info clearcoat_transformed_uvw = base::transform_coordinate(
536
+ transform: rotation_translation_scale(
537
+ scaling: float3(clearcoat_texture_scale.x, clearcoat_texture_scale.y, 1.0),
538
+ rotation: float3(0.0, 0.0, clearcoat_texture_rotate/180.*math::PI ),
539
+ translation: float3(clearcoat_texture_translate.x, clearcoat_texture_translate.y, 0.f)
540
+ ),
541
+ coordinate: uvw
542
+ );
543
+
544
+ // Normal calculations //
545
+ OmniPBRBase::NormalData defaultData = OmniPBRBase::NormalData(state::normal(), float2(0));
546
+
547
+ OmniPBRBase::NormalData normal_data = tex::texture_isvalid(normalmap_texture) ?
548
+ OmniPBRBase::tangent_space_normal_roughness_texture(
549
+ texture: normalmap_texture,
550
+ factor: bump_factor,
551
+ uvw: transformed_uvw,
552
+ flip_tangent_u: flip_tangent_u,
553
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
554
+ //flip_tangent_v: true
555
+
556
+ ) : defaultData;
557
+ float3 the_normal = normal_data.normal;
558
+
559
+ OmniPBRBase::NormalData detail_normal_data = tex::texture_isvalid(detail_normalmap_texture) ?
560
+ OmniPBRBase::tangent_space_normal_roughness_texture(
561
+ texture: detail_normalmap_texture,
562
+ factor: detail_bump_factor,
563
+ uvw: detail_transformed_uvw,
564
+ flip_tangent_u: flip_tangent_u,
565
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
566
+ ) : defaultData;
567
+ float3 detail_normal = detail_normal_data.normal;
568
+
569
+ OmniPBRBase::NormalData clearcoat_normal_data = tex::texture_isvalid(clearcoat_normalmap_texture) ?
570
+ OmniPBRBase::tangent_space_normal_roughness_texture(
571
+ texture: clearcoat_normalmap_texture,
572
+ factor: clearcoat_bump_factor,
573
+ uvw: clearcoat_transformed_uvw,
574
+ flip_tangent_u: flip_tangent_u,
575
+ flip_tangent_v: flip_tangent_v // true for dx, false for opengl
576
+ ) : defaultData;
577
+ float3 clearcoat_normal = clearcoat_normal_data.normal;
578
+
579
+
580
+ float3 diffuse_gloss_normal = tex::texture_isvalid(detail_normalmap_texture) ? add_detail_normal(detail_normal, the_normal) : the_normal;
581
+ float3 flattened_clearcoat_normal = ::math::lerp(diffuse_gloss_normal, ::state::normal(), clearcoat_flatten);
582
+ float3 final_clearcoat_normal = tex::texture_isvalid(clearcoat_normalmap_texture) ? add_detail_normal(flattened_clearcoat_normal, clearcoat_normal)
583
+ : flattened_clearcoat_normal;
584
+
585
+
586
+ // ORM Handling //
587
+
588
+ float3 ORM_lookup = tex::lookup_float3(
589
+ tex: ORM_texture,
590
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
591
+ );
592
+
593
+
594
+ float3 roughness_lookup = tex::lookup_float3(
595
+ tex: reflectionroughness_texture,
596
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
597
+ );
598
+
599
+ float roughness_selection = enable_ORM_texture ? ORM_lookup.y : roughness_lookup.x;
600
+ float reflection_roughness_s = math::lerp(reflection_roughness_constant, roughness_selection, reflection_roughness_texture_influence);
601
+ float2 reflection_roughness = float2(math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.x * normal_data.roughness.x)),
602
+ math::sqrt(reflection_roughness_s*reflection_roughness_s + (geometry_normal_roughness_strength * normal_data.roughness.y * normal_data.roughness.y)));
603
+
604
+ float2 clearcoat_reflection_roughness2 = float2(math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.x * clearcoat_normal_data.roughness.x)),
605
+ math::sqrt(clearcoat_reflection_roughness*clearcoat_reflection_roughness + (geometry_normal_roughness_strength * clearcoat_normal_data.roughness.y * clearcoat_normal_data.roughness.y)));
606
+
607
+ // Diffuse Color Lookup and AO //
608
+
609
+ base::texture_return base_lookup = base::file_texture(
610
+ texture: diffuse_texture,
611
+ color_offset: color(albedo_add),
612
+ color_scale: color(albedo_brightness),
613
+ mono_source: base::mono_luminance,
614
+ uvw: transformed_uvw,
615
+ clip: false
616
+ );
617
+
618
+ base::texture_return ao_lookup = base::file_texture(
619
+ texture: ao_texture,
620
+ color_offset: color(0.0, 0.0, 0.0),
621
+ color_scale: color(1.0, 1.0, 1.0),
622
+ mono_source: base::mono_average,
623
+ uvw: transformed_uvw,
624
+ clip: false
625
+ );
626
+
627
+
628
+ color ao_color = enable_ORM_texture ? color(ORM_lookup.x) : ao_lookup.tint;
629
+ color desaturated_base = math::lerp(base_lookup.tint, color(base_lookup.mono), albedo_desaturation);
630
+ color diffuse = tex::texture_isvalid(diffuse_texture)? desaturated_base : diffuse_color_constant;
631
+ color tinted_diffuse = multiply_colors(diffuse, diffuse_tint, 1.0).tint;
632
+
633
+ color base_color = multiply_colors(
634
+ color_1: tinted_diffuse,
635
+ color_2: ao_color,
636
+ weight: ao_to_diffuse
637
+ ).tint;
638
+
639
+
640
+ // Metalness //
641
+
642
+ float3 metallic_lookup = tex::lookup_float3(
643
+ tex: metallic_texture,
644
+ coord: float2(transformed_uvw.position.x, transformed_uvw.position.y)
645
+ );
646
+
647
+ float metallic_selection = enable_ORM_texture ? ORM_lookup.z : metallic_lookup.x;
648
+ float metallic = math::lerp(metallic_constant, metallic_selection, metallic_texture_influence);
649
+
650
+
651
+ // Emission //
652
+
653
+ color emission_color_texture = tex::texture_isvalid(emissive_color_texture) ?
654
+ base::file_texture(
655
+ texture: emissive_color_texture,
656
+ color_offset: color(0.0, 0.0, 0.0),
657
+ color_scale: color(1.0, 1.0, 1.0),
658
+ mono_source: base::mono_average,
659
+ uvw: transformed_uvw,
660
+ clip: false
661
+ ).tint : emissive_color;
662
+
663
+ color emission_mask_texture = tex::texture_isvalid(emissive_mask_texture) ?
664
+ base::file_texture(
665
+ texture: emissive_mask_texture,
666
+ color_offset: color(0.0, 0.0, 0.0),
667
+ color_scale: color(1.0, 1.0, 1.0),
668
+ mono_source: base::mono_average,
669
+ uvw: transformed_uvw,
670
+ clip: false
671
+ ).tint : color(1.0);
672
+
673
+ color final_emission_color = enable_emission ? emission_color_texture * emission_mask_texture: color(0.0);
674
+
675
+ // Opacity //
676
+
677
+ float opacity_value = enable_opacity_texture ? base::file_texture(
678
+ texture: opacity_texture,
679
+ mono_source: opacity_mode,
680
+ uvw: transformed_uvw
681
+ ).mono : opacity_constant;
682
+
683
+ float cutout_opacity = enable_opacity ? ((opacity_threshold == 0.0) ? opacity_value : ((opacity_value >= opacity_threshold) ? 1.0 : 0)) : 1.0;
684
+
685
+ material base = OmniPBRBase::OmniPBRBase(
686
+ diffuse_reflection_color: base_color,
687
+ specular_reflection_aniso_roughness: reflection_roughness,
688
+ specular_level: specular_level,
689
+ metalness: metallic,
690
+ enable_emission: enable_emission,
691
+ emission_color: final_emission_color,
692
+ emission_intensity: emissive_intensity,
693
+ enable_coat: enable_clearcoat,
694
+ coat_weight: clearcoat_weight,
695
+ coat_color: clearcoat_tint,
696
+ coat_transparency: clearcoat_transparency,
697
+ coat_aniso_roughness: clearcoat_reflection_roughness2,
698
+ coat_ior: clearcoat_ior,
699
+ enable_opacity: enable_opacity,
700
+ geometry_opacity: cutout_opacity,
701
+ clearcoat_geometry_normal: final_clearcoat_normal,
702
+ round_edges_radius: round_edges_radius,
703
+ round_edges_roundness: round_edges_roundness,
704
+ round_edges_across_materials: round_edges_across_materials,
705
+ geometry_normal: diffuse_gloss_normal
706
+ );
707
+
708
+ } in material(
709
+ surface: base.surface,
710
+ geometry: base.geometry
711
+ );
fanuc_lrmate10_11a/materials/mdl/aux_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
fanuc_lrmate10_11a/materials/mdl/core_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
fanuc_lrmate10_11a/materials/mdl/support_definitions.mdl ADDED
The diff for this file is too large to render. See raw diff
 
fanuc_lrmate10_11a/payloads/Physics/mujoco.usda ADDED
@@ -0,0 +1,227 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ #usda 1.0
2
+ (
3
+ customLayerData = {
4
+ }
5
+ metersPerUnit = 1
6
+ upAxis = "Z"
7
+ )
8
+
9
+ over "lrmate10_11a"
10
+ {
11
+ over "joints"
12
+ {
13
+ over "J1" (
14
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
15
+ )
16
+ {
17
+ }
18
+
19
+ over "J2" (
20
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
21
+ )
22
+ {
23
+ }
24
+
25
+ over "J3" (
26
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
27
+ )
28
+ {
29
+ }
30
+
31
+ over "J4" (
32
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
33
+ )
34
+ {
35
+ }
36
+
37
+ over "J5" (
38
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
39
+ )
40
+ {
41
+ }
42
+
43
+ over "J6" (
44
+ delete apiSchemas = ["PhysicsJointStateAPI:angular", "PhysicsDriveAPI:angular"]
45
+ )
46
+ {
47
+ }
48
+ }
49
+
50
+ over "robot_base"
51
+ {
52
+ over "base_link"
53
+ {
54
+ over "wbase"
55
+ {
56
+ }
57
+ }
58
+
59
+ over "visuals"
60
+ {
61
+ over "base"
62
+ {
63
+ }
64
+ }
65
+
66
+ over "collisions"
67
+ {
68
+ over "base"
69
+ {
70
+ over "mesh_1" (
71
+ )
72
+ {
73
+ }
74
+ }
75
+ }
76
+ }
77
+
78
+ over "J1_link"
79
+ {
80
+ over "visuals"
81
+ {
82
+ over "j1"
83
+ {
84
+ }
85
+ }
86
+
87
+ over "collisions"
88
+ {
89
+ over "j1"
90
+ {
91
+ over "mesh_3" (
92
+ )
93
+ {
94
+ }
95
+ }
96
+ }
97
+ }
98
+
99
+ over "J2_link"
100
+ {
101
+ over "visuals"
102
+ {
103
+ over "j2"
104
+ {
105
+ }
106
+ }
107
+
108
+ over "collisions"
109
+ {
110
+ over "j2"
111
+ {
112
+ over "mesh_5" (
113
+ )
114
+ {
115
+ }
116
+ }
117
+ }
118
+ }
119
+
120
+ over "J3_link"
121
+ {
122
+ over "visuals"
123
+ {
124
+ over "j3"
125
+ {
126
+ }
127
+ }
128
+
129
+ over "collisions"
130
+ {
131
+ over "j3"
132
+ {
133
+ over "mesh_7" (
134
+ )
135
+ {
136
+ }
137
+ }
138
+ }
139
+ }
140
+
141
+ over "J4_link"
142
+ {
143
+ over "visuals"
144
+ {
145
+ over "j4"
146
+ {
147
+ }
148
+ }
149
+
150
+ over "collisions"
151
+ {
152
+ over "j4"
153
+ {
154
+ over "mesh_9" (
155
+ )
156
+ {
157
+ }
158
+ }
159
+ }
160
+ }
161
+
162
+ over "J5_link"
163
+ {
164
+ over "visuals"
165
+ {
166
+ over "j5"
167
+ {
168
+ }
169
+ }
170
+
171
+ over "collisions"
172
+ {
173
+ over "j5"
174
+ {
175
+ over "mesh_11" (
176
+ )
177
+ {
178
+ }
179
+ }
180
+ }
181
+ }
182
+
183
+ over "J6_link"
184
+ {
185
+ over "flange"
186
+ {
187
+ over "ee_link"
188
+ {
189
+ }
190
+
191
+ over "fanuc_flange"
192
+ {
193
+ }
194
+ }
195
+
196
+ over "visuals"
197
+ {
198
+ over "j6"
199
+ {
200
+ }
201
+ }
202
+
203
+ over "collisions"
204
+ {
205
+ over "j6"
206
+ {
207
+ over "mesh_13" (
208
+ )
209
+ {
210
+ }
211
+ }
212
+ }
213
+ }
214
+
215
+ over "root_joint"
216
+ {
217
+ }
218
+
219
+ over "Looks"
220
+ {
221
+ }
222
+
223
+ over "VisualMaterials"
224
+ {
225
+ }
226
+ }
227
+