File size: 2,726 Bytes
dd4f35b
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
---
license: other
task_categories:
  - image-to-video
  - image-to-image
  - unconditional-image-generation
language_creators:
- found
tags:
  - sprites
  - animation
  - slideshow
  - compositing
  - video-frames
  - image-sequence
size_categories:
  - 10K<n<100K
configs:
  - config_name: default
    data_files:
      - split: train
        path: "train-*.parquet"
dataset_info:
  features:
    - name: id
      dtype: string
    - name: source_images
      sequence: binary
    - name: frames
      sequence: binary
    - name: num_sources
      dtype: int64
    - name: num_frames
      dtype: int64
  splits:
    - name: train
---

# Sprite Compositing & Animation Dataset

A diverse dataset of image sequences with their source sprite assets. Contains animations, slideshows, and composited scenes created from transparent PNG sprites with additional effects and overlays.

## Dataset Statistics

| Metric | Value |
|--------|-------|
| Total animations | 50,849 |
| Total frames | 1,191,969 |
| Total source sprites | 312,926 |
| Avg frames/animation | 23.4 |
| Avg sprites/animation | 6.2 |
| Frame resolution | 800 x 450-600 |
| Sprite resolution | Variable |
| Total size | ~27 GB |
| Format | Parquet (ZSTD compressed) |

## Schema

| Column | Type | Description |
|--------|------|-------------|
| `id` | `string` | Unique identifier (UUID) |
| `source_images` | `list[binary]` | PNG bytes of source sprite assets (RGBA), sorted by index. Can be empty. |
| `frames` | `list[binary]` | PNG bytes of final rendered frames (RGB 800x450-600), sorted by sequence order |
| `num_sources` | `int64` | Number of source sprites (0 for rows without source assets) |
| `num_frames` | `int64` | Number of frames in the sequence |

## Data Structure

Each sample contains:

1. **Source Images** (`source_images`): Transparent PNG sprites/assets (RGBA mode) used to compose the final frames. Variable sizes. May include characters, objects, etc.
2. **Frames** (`frames`): Final rendered image sequence (RGB mode, typically 800x450-600). These are the result of compositing source sprites with additional effects like:
   - Text overlays
   - Drawings and sketches
   - Backgrounds
   - Animations and transitions
   - Visual effects

### Content Variations

- **Animations**: Smooth frame-by-frame animations of sprites (e.g., character movement)
- **Slideshows**: Discrete scene transitions using source assets
- **Composited Scenes**: Source sprites combined with text, drawings, and effects
- **Sketches**: Hand-drawn or illustrated frames with optional sprite references

**Note**: Not all frames are strict animations - many are slideshows or scene compositions where source assets are combined with additional elements.