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- ---
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- dataset_info:
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- features:
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- - name: task
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- dtype: string
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- - name: board
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- dtype: string
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- - name: moves
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- dtype: int32
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- - name: cluster_size
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- dtype: int64
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- - name: num_walls
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- dtype: int32
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- - name: has_walls
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- dtype: bool
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- - name: solution
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- sequence: string
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- - name: messages
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- sequence:
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- - name: role
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- dtype: string
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- - name: content
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- dtype: string
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- splits:
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- - name: train
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- num_bytes: 36448916
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- num_examples: 56002
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- - name: validation
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- num_bytes: 4553339
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- num_examples: 6997
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- - name: test
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- num_bytes: 4556909
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- num_examples: 7001
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- download_size: 7694933
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- dataset_size: 45559164
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- configs:
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- - config_name: default
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- data_files:
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- - split: train
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- path: data/train-*
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- - split: validation
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- path: data/validation-*
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- - split: test
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- path: data/test-*
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- ---
 
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+ # Rush Hour 6×6 — All Entries (0/1/2 Walls)
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+ Derived from Michael Fogleman’s full 6×6 database. See: https://www.michaelfogleman.com/rush/
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+
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+ ## Columns
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+ - board: 36-char row-major; 'o' empty, 'x' wall (fixed), 'A' primary car, 'B..Z' others (len 2 or 3)
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+ - moves: minimal #moves (a move = slide any distance along piece axis)
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+ - cluster_size: states in the cluster (from source)
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+ - num_walls / has_walls: wall metadata
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+ - task: "moves" or "solve"
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+ - solution: optimal move list (when --task solve and found)
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+ - messages: chat format ready for SFT (Qwen, etc.)
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+
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+ ## Notes
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+ - This dataset intentionally includes 0-, 1-, and 2-wall puzzles from the official file.
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+ - For sequence supervision, use --task solve (heavy for 6×6; prefer --limit).