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README.md
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- name: solution
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sequence: string
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- name: messages
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sequence:
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- name: role
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dtype: string
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- name: content
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dtype: string
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splits:
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- name: train
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num_bytes: 36448916
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num_examples: 56002
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- name: validation
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num_bytes: 4553339
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num_examples: 6997
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- name: test
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num_bytes: 4556909
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num_examples: 7001
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download_size: 7694933
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dataset_size: 45559164
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configs:
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- config_name: default
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data_files:
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- split: train
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path: data/train-*
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- split: validation
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path: data/validation-*
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- split: test
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path: data/test-*
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---
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# Rush Hour 6×6 — All Entries (0/1/2 Walls)
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Derived from Michael Fogleman’s full 6×6 database. See: https://www.michaelfogleman.com/rush/
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## Columns
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- board: 36-char row-major; 'o' empty, 'x' wall (fixed), 'A' primary car, 'B..Z' others (len 2 or 3)
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- moves: minimal #moves (a move = slide any distance along piece axis)
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- cluster_size: states in the cluster (from source)
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- num_walls / has_walls: wall metadata
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- task: "moves" or "solve"
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- solution: optimal move list (when --task solve and found)
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- messages: chat format ready for SFT (Qwen, etc.)
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## Notes
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- This dataset intentionally includes 0-, 1-, and 2-wall puzzles from the official file.
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- For sequence supervision, use --task solve (heavy for 6×6; prefer --limit).
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