olympusmonsgames commited on
Commit
ba00600
·
1 Parent(s): 1401f6e

Update README.md

Browse files
Files changed (1) hide show
  1. README.md +9 -2
README.md CHANGED
@@ -7,12 +7,19 @@ size_categories:
7
  ---
8
 
9
  # Dataset Card for Dataset Name
10
- Using the [unreal-engine-5-code](https://huggingface.co/datasets/AdamCodd/unreal-engine-5-code) hf dataset by AdamCodd, I split the data into smaller, individual files based on the `Module` column
 
11
 
12
  ## Dataset Details
13
 
14
  ### Dataset Description
15
- Using the `unreal-engine-5-code` dataset by AdamCodd, I split the data into smaller, individual files based on the `Module` column, which allows one to pick and choose which modules to include in a RAG system.
 
 
 
 
 
 
16
 
17
  ### Dataset Sources
18
 
 
7
  ---
8
 
9
  # Dataset Card for Dataset Name
10
+ Using the [unreal-engine-5-code](https://huggingface.co/datasets/AdamCodd/unreal-engine-5-code) hf dataset by AdamCodd, I split the data into smaller chunks for RAG systems
11
+
12
 
13
  ## Dataset Details
14
 
15
  ### Dataset Description
16
+ Branches:
17
+ - **`main`**:
18
+ - Dataset is split/chunked by engine module (no max chunk size)
19
+ - **`chunked-8k`**:
20
+ - Data is first split by module `{module_name}.jsonl` if ≤ 8000 tokens.
21
+ - If a module is ≥ 8000 tokens then it's further split by header name `{module_name}_{header_name}.jsonl`
22
+ - If a header is ≥ 8000 tokens then it's incrementally split `{module_name}_{header_name}_{chunk_number}.jsonl`
23
 
24
  ### Dataset Sources
25