module: ACLPluginEditor

code: static [IACLPluginEditor](API\Plugins\ACLPluginEditor\IACLPluginEditor) & Get()


code: static bool IsAvailable()


className: IACLPluginEditor

description: The editor ACL plugin module interface.

code: class IACLPluginEditor : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)


description: Entry point for your commandlet

code: virtual int32 Main ( const [FString](API\Runtime\Core\Containers\FString) & Params )


code: UACLDatabaseBuildCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )


className: UACLDatabaseBuildCommandlet

description: This commandlet is used to update instances ofUAnimationCompressionLibraryDatabaseto ensure their mapping is up-to-date.

code: [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UACLDatabaseBuildCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet)


code: UACLStatsDumpCommandlet ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )


className: UACLStatsDumpCommandlet

description: See cpp implementation for example usage and supported arguments.

code: [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)() class UACLStatsDumpCommandlet : public [UCommandlet](API\Runtime\Engine\Commandlets\UCommandlet)

ACLCodec

type: UAnimBoneCompre...

ACLRawDir

type: FString

PerformClipExtraction

type: bool


description:
Create a new object by class.
The new object.

code: virtual [UObject](API\Runtime\CoreUObject\UObject\UObject) * FactoryCreateNew ( [UClass](API\Runtime\CoreUObject\UObject\UClass) * InClass, [UObject](API\Runtime\CoreUObject\UObject\UObject) * InParent, [FName](API\Runtime\Core\UObject\FName) InName, EObjectFlags Flags, [UObject](API\Runtime\CoreUObject\UObject\UObject) * Context, [FFeedbackContext](API\Runtime\Core\Misc\FFeedbackContext) * Warn )


code: UAnimationCompressionLibraryDatabaseFactory ( const [FObjectInitializer](API\Runtime\CoreUObject\UObject\FObjectInitializer) & ObjectInitializer )


description: Copyright 2020 Nicholas Frechette. All Rights Reserved.

code: [UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)(HideCategories=Object, MinimalAPI) class UAnimationCompressionLibraryDatabaseFactory : public [UFactory](API\Editor\UnrealEd\Factories\UFactory)