{"className": "AAIController::AreAIIgnoringPlayers", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "", "module": "AIModule", "code": "static bool AreAIIgnoringPlayers()", "variables": []} {"className": "AAIController::ActorsPerceptionUpdated", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Notifies AIController of changes in given actors' perception", "module": "AIModule", "code": "virtual void ActorsPerceptionUpdated ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * > & UpdatedActors )", "variables": []} {"className": "bAIIgnorePlayers", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "If true, AI controllers will ignore players.", "module": "AIModule", "code": "static bool bAIIgnorePlayers = false;", "variables": []} {"className": "AAIController::ClaimTaskResource", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "", "module": "AIModule", "code": "void ClaimTaskResource ( [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UGameplayTaskResource](API\\Runtime\\GameplayTasks\\UGameplayTaskResource) > ResourceClass )", "variables": []} {"className": "AAIController::BuildPathfindingQuery", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Helper function for creating pathfinding query for this agent from move request data", "module": "AIModule", "code": "bool BuildPathfindingQuery ( const [FAIMoveRequest](API\\Runtime\\AIModule\\FAIMoveRequest) & MoveRequest, [FPathFindingQuery](API\\Runtime\\NavigationSystem\\FPathFindingQuery) & Query ) const", "variables": []} {"className": "AAIController::DisplayDebug", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "", "module": "AIModule", "code": "virtual void DisplayDebug ( [UCanvas](API\\Runtime\\Engine\\Engine\\UCanvas) * Canvas, const [FDebugDisplayInfo](API\\Runtime\\Engine\\FDebugDisplayInfo) & DebugDisplay, float & YL, float & YPos )", "variables": []} {"className": "AAIController::CleanupBrainComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "", "module": "AIModule", "code": "virtual void CleanupBrainComponent()", "variables": []} {"className": "AAIController::ClearFocus", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Clears Focus for given priority, will also clear FocalPoint as a result", "module": "AIModule", "code": "virtual void ClearFocus ( [EAIFocusPriority::Type](API\\Runtime\\AIModule\\Type) InPriority )", "variables": []} {"className": "AAIController::FindPathForMoveRequest", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Finds path for given move request", "module": "AIModule", "code": "virtual void FindPathForMoveRequest ( const [FAIMoveRequest](API\\Runtime\\AIModule\\FAIMoveRequest) & MoveRequest, [FPathFindingQuery](API\\Runtime\\NavigationSystem\\FPathFindingQuery) & Query, FNavPathSharedPtr & OutPath ) const", "variables": []} {"className": "AAIController::GetActionsComp", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "DEPRECATED.", "module": "AIModule", "code": "[UDEPRECATED_PawnActionsComponent](API\\Runtime\\AIModule\\Actions\\UDEPRECATED_PawnActionsComponent) * GetActionsComp() const", "variables": []} {"className": "AAIController::GetAIPerceptionComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "", "module": "AIModule", "code": "[UAIPerceptionComponent](API\\Runtime\\AIModule\\Perception\\UAIPerceptionComponent) * GetAIPerceptionComponent()", "variables": []} {"className": "AAIController::GetAIPerceptionComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "", "module": "AIModule", "code": "const [UAIPerceptionComponent](API\\Runtime\\AIModule\\Perception\\UAIPerceptionComponent) * GetAIPerceptionComponent() const", "variables": []} {"className": "AAIController::GetBlackboardComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "", "module": "AIModule", "code": "const [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) * GetBlackboardComponent() const", "variables": []} {"className": "AAIController::GetBlackboardComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "", "module": "AIModule", "code": "[UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) * GetBlackboardComponent()", "variables": []} {"className": "AAIController::GetBrainComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "", "module": "AIModule", "code": "[UBrainComponent](API\\Runtime\\AIModule\\UBrainComponent) * GetBrainComponent() const", "variables": []} {"className": "AAIController::GetCurrentMoveRequestID", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Returns the Move Request ID for the current move", "module": "AIModule", "code": "[FAIRequestID](API\\Runtime\\AIModule\\FAIRequestID) GetCurrentMoveRequestID() const", "variables": []} {"className": "AAIController::GetDebugIcon", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Debug/dev-time", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetDebugIcon() const", "variables": []} {"className": "AAIController::GetDefaultNavigationFilterClass", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "", "module": "AIModule", "code": "[TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UNavigationQueryFilter](API\\Runtime\\NavigationSystem\\NavFilters\\UNavigationQueryFilter) > GetDefaultNavigationFilterClass() const", "variables": []} {"className": "AAIController::GetDeprecatedActionsComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "", "module": "AIModule", "code": "[UDEPRECATED_PawnActionsComponent](API\\Runtime\\AIModule\\Actions\\UDEPRECATED_PawnActionsComponent) * GetDeprecatedActionsComponent() const", "variables": []} {"className": "AAIController::GetFocalPoint", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Retrieve the final position that controller should be looking at.", "module": "AIModule", "code": "FVector GetFocalPoint() const", "variables": []} {"className": "AAIController::GetFocalPointForPriority", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "", "module": "AIModule", "code": "FVector GetFocalPointForPriority ( [EAIFocusPriority::Type](API\\Runtime\\AIModule\\Type) InPriority ) const", "variables": []} {"className": "AAIController::GetFocalPointOnActor", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Retrieve the focal point this controller should focus to on given actor.", "module": "AIModule", "code": "virtual FVector GetFocalPointOnActor ( const [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * Actor ) const", "variables": []} {"className": "AAIController::GetFocusActor", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Get the focused actor.", "module": "AIModule", "code": "[AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * GetFocusActor() const", "variables": []} {"className": "AAIController::GetFocusActorForPriority", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "", "module": "AIModule", "code": "[AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * GetFocusActorForPriority ( [EAIFocusPriority::Type](API\\Runtime\\AIModule\\Type) InPriority ) const", "variables": []} {"className": "AAIController::GetGameplayTaskAvatar", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Get \"body\" of task's owner / default, having location in world (e.g. Owner = AIController, Avatar = Pawn)", "module": "AIModule", "code": "virtual [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * GetGameplayTaskAvatar ( const [UGameplayTask](API\\Runtime\\GameplayTasks\\UGameplayTask) * Task ) const", "variables": []} {"className": "AAIController::GetGameplayTaskDefaultPriority", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Get default priority for running a task", "module": "AIModule", "code": "virtual uint8 GetGameplayTaskDefaultPriority() const", "variables": []} {"className": "AAIController::GetGameplayTaskOwner", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Get owner of a task or default one when task is null", "module": "AIModule", "code": "virtual [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * GetGameplayTaskOwner ( const [UGameplayTask](API\\Runtime\\GameplayTasks\\UGameplayTask) * Task ) const", "variables": []} {"className": "AAIController::GetGameplayTasksComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "", "module": "AIModule", "code": "[UGameplayTasksComponent](API\\Runtime\\GameplayTasks\\UGameplayTasksComponent) * GetGameplayTasksComponent() const", "variables": []} {"className": "AAIController::GetGameplayTasksComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Finds tasks component for given GameplayTask, Task.GetGameplayTasksComponent() may not be initialized at this point!", "module": "AIModule", "code": "virtual [UGameplayTasksComponent](API\\Runtime\\GameplayTasks\\UGameplayTasksComponent) * GetGameplayTasksComponent ( const [UGameplayTask](API\\Runtime\\GameplayTasks\\UGameplayTask) & Task ) const", "variables": []} {"className": "AAIController::GetGenericTeamId", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Retrieve team identifier in form ofFGenericTeamId", "module": "AIModule", "code": "virtual [FGenericTeamId](API\\Runtime\\AIModule\\FGenericTeamId) GetGenericTeamId() const", "variables": []} {"className": "AAIController::GetImmediateMoveDestination", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Returns position of current path segment's end.", "module": "AIModule", "code": "FVector GetImmediateMoveDestination() const", "variables": []} {"className": "AAIController::GetMoveStatus", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Returns status of path following", "module": "AIModule", "code": "[EPathFollowingStatus::Type](API\\Runtime\\AIModule\\Navigation\\EPathFollowingStatus__Type) GetMoveStatus() const", "variables": []} {"className": "AAIController::GetPathFollowingAgent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Retrieves PathFollowingAgent for this NavAgent", "module": "AIModule", "code": "virtual [IPathFollowingAgentInterface](API\\Runtime\\Engine\\AI\\Navigation\\IPathFollowingAgentInterface) * GetPathFollowingAgent() const", "variables": []} {"className": "AAIController::GetPathFollowingComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Returns PathFollowingComponent subobject", "module": "AIModule", "code": "[UPathFollowingComponent](API\\Runtime\\AIModule\\Navigation\\UPathFollowingComponent) * GetPathFollowingComponent() const", "variables": []} {"className": "AAIController::GetPerceptionComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "", "module": "AIModule", "code": "virtual [UAIPerceptionComponent](API\\Runtime\\AIModule\\Perception\\UAIPerceptionComponent) * GetPerceptionComponent()", "variables": []} {"className": "AAIController::GrabDebugSnapshot", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "", "module": "AIModule", "code": "virtual void GrabDebugSnapshot ( [FVisualLogEntry](API\\Runtime\\Engine\\VisualLogger\\FVisualLogEntry) * Snapshot ) const", "variables": []} {"className": "AAIController::HasPartialPath", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Returns true if the current PathFollowingComponent's path is partial (does not reach desired destination).", "module": "AIModule", "code": "bool HasPartialPath() const", "variables": []} {"className": "AAIController::InitializeBlackboard", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "", "module": "AIModule", "code": "virtual bool InitializeBlackboard ( [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & BlackboardComp, [UBlackboardData](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardData) & BlackboardAsset )", "variables": []} {"className": "AAIController::IsFollowingAPath", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Checks if the agent is actively following a navigation path", "module": "AIModule", "code": "virtual bool IsFollowingAPath() const", "variables": []} {"className": "AAIController::K2_ClearFocus", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Clears Focus, will also clear FocalPoint as a result", "module": "AIModule", "code": "void K2_ClearFocus()", "variables": []} {"className": "AAIController::K2_SetFocalPoint", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Set the position that controller should be looking at.", "module": "AIModule", "code": "void K2_SetFocalPoint ( FVector FP )", "variables": []} {"className": "AAIController::K2_SetFocus", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Set Focus for actor, will set FocalPoint as a result.", "module": "AIModule", "code": "void K2_SetFocus ( [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * NewFocus )", "variables": []} {"className": "AAIController::LineOfSightTo", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Checks line to center and top of other actor\ntrue if controller's pawn can see Other actor.", "module": "AIModule", "code": "virtual bool LineOfSightTo ( const [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * Other, FVector ViewPoint, bool bAlternateChecks ) const", "variables": []} {"className": "AAIController::MoveTo", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Makes AI go toward specified destination\nstruct holding MoveId and enum code", "module": "AIModule", "code": "virtual [FPathFollowingRequestResult](API\\Runtime\\AIModule\\Navigation\\FPathFollowingRequestResult) MoveTo ( const [FAIMoveRequest](API\\Runtime\\AIModule\\FAIMoveRequest) & MoveRequest, FNavPathSharedPtr * OutPath )", "variables": []} {"className": "AAIController::MoveToActor", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "AcceptanceRadius has default value or -1 due to Header Parser not being able to recognize UPathFollowingComponent::DefaultAcceptanceRadius", "module": "AIModule", "code": "[EPathFollowingRequestResult::Type](API\\Runtime\\AIModule\\Navigation\\EPathFollowingRequestResult__Typ-) MoveToActor ( [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * Goal, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bCanStrafe, [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UNavigationQueryFilter](API\\Runtime\\NavigationSystem\\NavFilters\\UNavigationQueryFilter) > FilterClass, bool bAllowPartialPath )", "variables": []} {"className": "AAIController::MoveToLocation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "AcceptanceRadius has default value or -1 due to Header Parser not being able to recognize UPathFollowingComponent::DefaultAcceptanceRadius", "module": "AIModule", "code": "[EPathFollowingRequestResult::Type](API\\Runtime\\AIModule\\Navigation\\EPathFollowingRequestResult__Typ-) MoveToLocation ( const FVector & Dest, float AcceptanceRadius, bool bStopOnOverlap, bool bUsePathfinding, bool bProjectDestinationToNavigation, bool bCanStrafe, [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UNavigationQueryFilter](API\\Runtime\\NavigationSystem\\NavFilters\\UNavigationQueryFilter) > FilterClass, bool bAllowPartialPath )", "variables": []} {"className": "AAIController::OnGameplayTaskActivated", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Notify called after GameplayTask changes state to Active (initial activation or resuming)", "module": "AIModule", "code": "virtual void OnGameplayTaskActivated ( [UGameplayTask](API\\Runtime\\GameplayTasks\\UGameplayTask) & Task )", "variables": []} {"className": "AAIController::OnGameplayTaskDeactivated", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Notify called after GameplayTask changes state from Active (finishing or pausing)", "module": "AIModule", "code": "virtual void OnGameplayTaskDeactivated ( [UGameplayTask](API\\Runtime\\GameplayTasks\\UGameplayTask) & Task )", "variables": []} {"className": "AAIController::OnGameplayTaskInitialized", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Add empty overrides to fix linker errors if project implements a child class without adding GameplayTasks module dependency", "module": "AIModule", "code": "virtual void OnGameplayTaskInitialized ( [UGameplayTask](API\\Runtime\\GameplayTasks\\UGameplayTask) & Task )", "variables": []} {"className": "AAIController::OnMoveCompleted", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Called on completing current movement request", "module": "AIModule", "code": "virtual void OnMoveCompleted ( [FAIRequestID](API\\Runtime\\AIModule\\FAIRequestID) RequestID, const [FPathFollowingResult](API\\Runtime\\AIModule\\Navigation\\FPathFollowingResult) & Result )", "variables": []} {"className": "AAIController::OnGameplayTaskResourcesClaimed", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "", "module": "AIModule", "code": "virtual void OnGameplayTaskResourcesClaimed ( [FGameplayResourceSet](API\\Runtime\\GameplayTasks\\FGameplayResourceSet) NewlyClaimed, [FGameplayResourceSet](API\\Runtime\\GameplayTasks\\FGameplayResourceSet) FreshlyReleased )", "variables": []} {"className": "AAIController::OnMoveCompleted", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "", "module": "AIModule", "code": "virtual void OnMoveCompleted ( [FAIRequestID](API\\Runtime\\AIModule\\FAIRequestID) RequestID, [EPathFollowingResult::Type](API\\Runtime\\AIModule\\Navigation\\EPathFollowingResult__Type) Result )", "variables": []} {"className": "AAIController::OnPossess", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Overridable native function for when this controller is asked to possess a pawn.", "module": "AIModule", "code": "virtual void OnPossess ( [APawn](API\\Runtime\\Engine\\GameFramework\\APawn) * InPawn )", "variables": []} {"className": "AAIController::OnUnPossess", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Overridable native function for when this controller unpossesses its pawn.", "module": "AIModule", "code": "virtual void OnUnPossess()", "variables": []} {"className": "AAIController::OnUsingBlackBoard", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "", "module": "AIModule", "code": "void OnUsingBlackBoard ( [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) * BlackboardComp, [UBlackboardData](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardData) * BlackboardAsset )", "variables": []} {"className": "AAIController::PauseMove", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "If AI is currently moving due to request given by RequestToPause, then the move will be paused", "module": "AIModule", "code": "bool PauseMove ( [FAIRequestID](API\\Runtime\\AIModule\\FAIRequestID) RequestToPause )", "variables": []} {"className": "AAIController::PerformAction", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Deprecated* PawnActions have been deprecated and are no longer being supported. It will get removed in following UE5 releases. Use GameplayTasks or AITasks instead.", "module": "AIModule", "code": "bool PerformAction ( [UDEPRECATED_PawnAction](API\\Runtime\\AIModule\\Actions\\UDEPRECATED_PawnAction) & Action, [EAIRequestPriority::Type](API\\Runtime\\AIModule\\EAIRequestPriority__Type) Priority, [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) *const Instigator )", "variables": []} {"className": "AAIController::PostRegisterAllComponents", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Called after all the components in the Components array are registered, called both in editor and during gameplay. bHasRegisteredAllComponents must be set true prior to calling this function.", "module": "AIModule", "code": "virtual void PostRegisterAllComponents()", "variables": []} {"className": "AAIController::PostInitializeComponents", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Overridden to create the player replication info and perform other mundane initialization tasks.", "module": "AIModule", "code": "virtual void PostInitializeComponents()", "variables": []} {"className": "AAIController::PreparePathfinding", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "", "module": "AIModule", "code": "virtual bool PreparePathfinding ( const [FAIMoveRequest](API\\Runtime\\AIModule\\FAIMoveRequest) & MoveRequest, [FPathFindingQuery](API\\Runtime\\NavigationSystem\\FPathFindingQuery) & Query )", "variables": []} {"className": "AAIController::RequestMove", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Passes move request and path object to path following", "module": "AIModule", "code": "virtual [FAIRequestID](API\\Runtime\\AIModule\\FAIRequestID) RequestMove ( const [FAIMoveRequest](API\\Runtime\\AIModule\\FAIMoveRequest) & MoveRequest, FNavPathSharedPtr Path )", "variables": []} {"className": "AAIController::RequestPathAndMove", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "", "module": "AIModule", "code": "virtual [FAIRequestID](API\\Runtime\\AIModule\\FAIRequestID) RequestPathAndMove ( const [FAIMoveRequest](API\\Runtime\\AIModule\\FAIMoveRequest) & MoveRequest, [FPathFindingQuery](API\\Runtime\\NavigationSystem\\FPathFindingQuery) & Query )", "variables": []} {"className": "AAIController::Reset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Reset actor to initial state - used when restarting level without reloading.", "module": "AIModule", "code": "virtual void Reset()", "variables": []} {"className": "AAIController::ResumeMove", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Resumes last AI-performed, paused request provided it's ID was equivalent to RequestToResume", "module": "AIModule", "code": "bool ResumeMove ( [FAIRequestID](API\\Runtime\\AIModule\\FAIRequestID) RequestToResume )", "variables": []} {"className": "AAIController::RunBehaviorTree", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Starts executing behavior tree.", "module": "AIModule", "code": "virtual bool RunBehaviorTree ( [UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) * BTAsset )", "variables": []} {"className": "AAIController::SetFocus", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Set Focus actor for given priority, will set FocalPoint as a result.", "module": "AIModule", "code": "virtual void SetFocus ( [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * NewFocus, [EAIFocusPriority::Type](API\\Runtime\\AIModule\\Type) InPriority )", "variables": []} {"className": "AAIController::SetFocalPoint", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Set FocalPoint for given priority as absolute position or offset from base.", "module": "AIModule", "code": "virtual void SetFocalPoint ( FVector NewFocus, [EAIFocusPriority::Type](API\\Runtime\\AIModule\\Type) InPriority )", "variables": []} {"className": "AAIController::SetGenericTeamId", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Assigns Team Agent to given TeamID", "module": "AIModule", "code": "virtual void SetGenericTeamId ( const [FGenericTeamId](API\\Runtime\\AIModule\\FGenericTeamId) & TeamID )", "variables": []} {"className": "AAIController::SetMoveBlockDetection", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Updates state of movement block detection.", "module": "AIModule", "code": "void SetMoveBlockDetection ( bool bEnable )", "variables": []} {"className": "AAIController::SetPathFollowingComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Note that this function does not do any pathfollowing state transfer. Intended to be called as part of initialization/setup process", "module": "AIModule", "code": "void SetPathFollowingComponent ( [UPathFollowingComponent](API\\Runtime\\AIModule\\Navigation\\UPathFollowingComponent) * NewPFComponent )", "variables": []} {"className": "AAIController::SetPawn", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Setter for Pawn. Normally should only be used internally when possessing/unpossessing a Pawn.", "module": "AIModule", "code": "virtual void SetPawn ( [APawn](API\\Runtime\\Engine\\GameFramework\\APawn) * InPawn )", "variables": []} {"className": "AAIController::SetPerceptionComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "", "module": "AIModule", "code": "void SetPerceptionComponent ( [UAIPerceptionComponent](API\\Runtime\\AIModule\\Perception\\UAIPerceptionComponent) & InPerceptionComponent )", "variables": []} {"className": "AAIController::ShouldPostponePathUpdates", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Allows delaying repath requests", "module": "AIModule", "code": "virtual bool ShouldPostponePathUpdates() const", "variables": []} {"className": "AAIController::ShouldSyncBlackboardWith", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Does this AIController allow givenUBlackboardComponentsync data with it", "module": "AIModule", "code": "virtual bool ShouldSyncBlackboardWith ( const [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & OtherBlackboardComponent ) const", "variables": []} {"className": "AAIController::StopMovement", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Aborts the move the controller is currently performing", "module": "AIModule", "code": "virtual void StopMovement()", "variables": []} {"className": "AAIController::SuggestTossVelocity", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Computes a launch velocity vector to toss a projectile and hit the given destination. Performance note: Potentially expensive. Nonzero CollisionRadius and bOnlyTraceUp=false are the more expensive options.", "module": "AIModule", "code": "bool SuggestTossVelocity ( FVector & OutTossVelocity, FVector Start, FVector End, float TossSpeed, bool bPreferHighArc, float CollisionRadius, bool bOnlyTraceUp )", "variables": []} {"className": "AAIController::Tick", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Function called every frame on this Actor. Override this function to implement custom logic to be executed every frame. Note that Tick is disabled by default, and you will need to check PrimaryActorTick.bCanEverTick is set to true to enable it.", "module": "AIModule", "code": "virtual void Tick ( float DeltaSeconds )", "variables": []} {"className": "AAIController::ToggleAIIgnorePlayers", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Cheat/debugging functions.", "module": "AIModule", "code": "static void ToggleAIIgnorePlayers()", "variables": []} {"className": "AAIController::UnclaimTaskResource", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "", "module": "AIModule", "code": "void UnclaimTaskResource ( [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UGameplayTaskResource](API\\Runtime\\GameplayTasks\\UGameplayTaskResource) > ResourceClass )", "variables": []} {"className": "AAIController::UpdateControlRotation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Update direction AI is looking based on FocalPoint", "module": "AIModule", "code": "virtual void UpdateControlRotation ( float DeltaTime, bool bUpdatePawn )", "variables": []} {"className": "AAIController::UseBlackboard", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "Makes AI use the specified Blackboard asset & creates a Blackboard Component if one does not already exist.\ntrue if we successfully linked the blackboard asset to the blackboard component.", "module": "AIModule", "code": "bool UseBlackboard ( [UBlackboardData](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardData) * BlackboardAsset, [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) *& BlackboardComponent )", "variables": []} {"className": "AAIController::AAIController", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "", "module": "AIModule", "code": "AAIController ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "AAIController", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AIController.h", "description": "https://docs.unrealengine.com/latest/INT/Gameplay/Framework/Controller/", "module": "AIModule", "code": "class AAIController : public [AController](API\\Runtime\\Engine\\GameFramework\\AController), public [IAIPerceptionListenerInterface](API\\Runtime\\AIModule\\Perception\\IAIPerceptionListenerInterface), public [IGameplayTaskOwnerInterface](API\\Runtime\\GameplayTasks\\IGameplayTaskOwnerInterface), public [IGenericTeamAgentInterface](API\\Runtime\\AIModule\\IGenericTeamAgentInterface), public [IVisualLoggerDebugSnapshotInterface](API\\Runtime\\Engine\\VisualLogger\\IVisualLoggerDebugSnapshotInterf-)", "variables": [{"type": "uint32: 1", "name": "bAllowStrafe", "description": "Is strafing allowed during movement?"}, {"type": "TObjectPtr static TActionClass * CreateActionInstance ( [UWorld](API\\Runtime\\Engine\\Engine\\UWorld) & World )", "variables": []} {"className": "UDEPRECATED_PawnAction::CreateActionInstance", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "Deprecated* PawnActions have been deprecated and are no longer being supported. It will get removed in following UE5 releases. Use GameplayTasks or AITasks instead.", "module": "AIModule", "code": "static [UDEPRECATED_PawnAction](API\\Runtime\\AIModule\\Actions\\UDEPRECATED_PawnAction) * CreateActionInstance ( [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * WorldContextObject, [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UDEPRECATED_PawnAction](API\\Runtime\\AIModule\\Actions\\UDEPRECATED_PawnAction) > ActionClass )", "variables": []} {"className": "UDEPRECATED_PawnAction::Finish", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "virtual void Finish ( [TEnumAsByte](API\\Runtime\\Core\\Containers\\TEnumAsByte)< [EPawnActionResult::Type](API\\Runtime\\AIModule\\EPawnActionResult__Type) > WithResult )", "variables": []} {"className": "UDEPRECATED_PawnAction::GetAbortState", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "[EPawnActionAbortState::Type](API\\Runtime\\AIModule\\EPawnActionAbortState__Type) GetAbortState() const", "variables": []} {"className": "UDEPRECATED_PawnAction::GetChildAction", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "const [UDEPRECATED_PawnAction](API\\Runtime\\AIModule\\Actions\\UDEPRECATED_PawnAction) * GetChildAction() const", "variables": []} {"className": "UDEPRECATED_PawnAction::GetActionPriority", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "Blueprint inlines.", "module": "AIModule", "code": "[TEnumAsByte](API\\Runtime\\Core\\Containers\\TEnumAsByte)< [EAIRequestPriority::Type](API\\Runtime\\AIModule\\EAIRequestPriority__Type) > GetActionPriority()", "variables": []} {"className": "UDEPRECATED_PawnAction::GetChildAction", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "[UDEPRECATED_PawnAction](API\\Runtime\\AIModule\\Actions\\UDEPRECATED_PawnAction) * GetChildAction()", "variables": []} {"className": "UDEPRECATED_PawnAction::GetController", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "[AController](API\\Runtime\\Engine\\GameFramework\\AController) * GetController() const", "variables": []} {"className": "UDEPRECATED_PawnAction::GetDisplayName", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetDisplayName() const", "variables": []} {"className": "UDEPRECATED_PawnAction::GetInstigator", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "[UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * GetInstigator() const", "variables": []} {"className": "UDEPRECATED_PawnAction::GetOwnerComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "[UDEPRECATED_PawnActionsComponent](API\\Runtime\\AIModule\\Actions\\UDEPRECATED_PawnActionsComponent) * GetOwnerComponent() const", "variables": []} {"className": "UDEPRECATED_PawnAction::GetOwnerComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "[UDEPRECATED_PawnActionsComponent](API\\Runtime\\AIModule\\Actions\\UDEPRECATED_PawnActionsComponent) * GetOwnerComponent()", "variables": []} {"className": "UDEPRECATED_PawnAction::GetParentAction", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "const [UDEPRECATED_PawnAction](API\\Runtime\\AIModule\\Actions\\UDEPRECATED_PawnAction) * GetParentAction() const", "variables": []} {"className": "UDEPRECATED_PawnAction::GetPawn", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "[APawn](API\\Runtime\\Engine\\GameFramework\\APawn) * GetPawn() const", "variables": []} {"className": "UDEPRECATED_PawnAction::GetPriority", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "[EAIRequestPriority::Type](API\\Runtime\\AIModule\\EAIRequestPriority__Type) GetPriority() const", "variables": []} {"className": "UDEPRECATED_PawnAction::GetPriorityName", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "[FString](API\\Runtime\\Core\\Containers\\FString) GetPriorityName() const", "variables": []} {"className": "UDEPRECATED_PawnAction::GetResult", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "[EPawnActionResult::Type](API\\Runtime\\AIModule\\EPawnActionResult__Type) GetResult() const", "variables": []} {"className": "UDEPRECATED_PawnAction::GetStateDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "Debug", "module": "AIModule", "code": "[FString](API\\Runtime\\Core\\Containers\\FString) GetStateDescription() const", "variables": []} {"className": "UDEPRECATED_PawnAction::GetWorld", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "BeginUObject.", "module": "AIModule", "code": "virtual [UWorld](API\\Runtime\\Engine\\Engine\\UWorld) * GetWorld() const", "variables": []} {"className": "UDEPRECATED_PawnAction::HandleAIMessage", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "This function will change its signature once AI messaging is rewritten", "module": "AIModule", "code": "virtual void HandleAIMessage ( [UBrainComponent](API\\Runtime\\AIModule\\UBrainComponent) *, const [FAIMessage](API\\Runtime\\AIModule\\FAIMessage) & )", "variables": []} {"className": "UDEPRECATED_PawnAction::HasActionObserver", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "bool HasActionObserver() const", "variables": []} {"className": "UDEPRECATED_PawnAction::HasBeenStarted", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "bool HasBeenStarted() const", "variables": []} {"className": "UDEPRECATED_PawnAction::IsActive", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "bool IsActive() const", "variables": []} {"className": "UDEPRECATED_PawnAction::IsBeingAborted", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "bool IsBeingAborted() const", "variables": []} {"className": "UDEPRECATED_PawnAction::IsFinished", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "bool IsFinished() const", "variables": []} {"className": "UDEPRECATED_PawnAction::IsPaused", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "bool IsPaused() const", "variables": []} {"className": "UDEPRECATED_PawnAction::OnChildFinished", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "Called to give Action chance to react to child action finishing. gets calledAFTERchild's OnFinished to give child action chance to prepare \"finishing data\" for parent to read. clears parent-child binding", "module": "AIModule", "code": "virtual void OnChildFinished ( [UDEPRECATED_PawnAction](API\\Runtime\\AIModule\\Actions\\UDEPRECATED_PawnAction) & Action, [EPawnActionResult::Type](API\\Runtime\\AIModule\\EPawnActionResult__Type) WithResult )", "variables": []} {"className": "UDEPRECATED_PawnAction::OnFinished", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "Called when this action is being removed from action stacks", "module": "AIModule", "code": "virtual void OnFinished ( [EPawnActionResult::Type](API\\Runtime\\AIModule\\EPawnActionResult__Type) WithResult )", "variables": []} {"className": "UDEPRECATED_PawnAction::OnPopped", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "void OnPopped()", "variables": []} {"className": "UDEPRECATED_PawnAction::PerformAbort", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "Performs actual work on aborting Action. Should be called exclusively by Abort function\nonly valid return values here are LatendAbortInProgress and AbortDone", "module": "AIModule", "code": "virtual [EPawnActionAbortState::Type](API\\Runtime\\AIModule\\EPawnActionAbortState__Type) PerformAbort ( [EAIForceParam::Type](API\\Runtime\\AIModule\\EAIForceParam__Type) ShouldForce )", "variables": []} {"className": "UDEPRECATED_PawnAction::Pause", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "Called to pause action when higher priority or child action kicks in", "module": "AIModule", "code": "virtual bool Pause ( const [UDEPRECATED_PawnAction](API\\Runtime\\AIModule\\Actions\\UDEPRECATED_PawnAction) * PausedBy )", "variables": []} {"className": "UDEPRECATED_PawnAction::PushChildAction", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "Apart from doing regular push request copies additional values from Parent, like Priority and Instigator", "module": "AIModule", "code": "bool PushChildAction ( [UDEPRECATED_PawnAction](API\\Runtime\\AIModule\\Actions\\UDEPRECATED_PawnAction) & Action )", "variables": []} {"className": "UDEPRECATED_PawnAction::Resume", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "Called to resume action after being paused", "module": "AIModule", "code": "virtual bool Resume()", "variables": []} {"className": "UDEPRECATED_PawnAction::SendEvent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "void SendEvent ( [EPawnActionEventType::Type](API\\Runtime\\AIModule\\EPawnActionEventType__Type) Event )", "variables": []} {"className": "UDEPRECATED_PawnAction::SetActionObserver", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "void SetActionObserver ( const FPawnActionEventDelegate & InActionObserver )", "variables": []} {"className": "UDEPRECATED_PawnAction::SetInstigator", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "void SetInstigator ( [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) *const InInstigator )", "variables": []} {"className": "UDEPRECATED_PawnAction::SetOwnerComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "void SetOwnerComponent ( [UDEPRECATED_PawnActionsComponent](API\\Runtime\\AIModule\\Actions\\UDEPRECATED_PawnActionsComponent) * Component )", "variables": []} {"className": "UDEPRECATED_PawnAction::ShouldPauseMovement", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "bool ShouldPauseMovement() const", "variables": []} {"className": "UDEPRECATED_PawnAction::Tick", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "virtual void Tick ( float DeltaTime )", "variables": []} {"className": "UDEPRECATED_PawnAction::Start", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "Called to start off the Action\n'true' if actions successfully started. if action fails to start no finishing or aborting mechanics will be triggered", "module": "AIModule", "code": "virtual bool Start()", "variables": []} {"className": "UDEPRECATED_PawnAction::TickAction", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "void TickAction ( float DeltaTime )", "variables": []} {"className": "UDEPRECATED_PawnAction::StopWaitingForMessages", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "void StopWaitingForMessages()", "variables": []} {"className": "UDEPRECATED_PawnAction::WaitForMessage", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "Messaging", "module": "AIModule", "code": "void WaitForMessage ( [FName](API\\Runtime\\Core\\UObject\\FName) MessageType, [FAIRequestID](API\\Runtime\\AIModule\\FAIRequestID) RequestID )", "variables": []} {"className": "UDEPRECATED_PawnAction::WantsTick", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "bool WantsTick() const", "variables": []} {"className": "UDEPRECATED_PawnAction::UDEPRECATED_PawnAction", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "", "module": "AIModule", "code": "UDEPRECATED_PawnAction ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UDEPRECATED_PawnAction", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction.h", "description": "Things to remember:", "module": "AIModule", "code": "class UDEPRECATED_PawnAction : public [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject)", "variables": [{"type": "uint32: 1", "name": "bAllowNewSameClassInstance", "description": "If this is FALSE and we're trying to push a new instance of a given class, but the top of the stack is already an instance of that class ignore the attempted push"}, {"type": "uint32: 1", "name": "bAlwaysNotifyOnFinished", "description": "If set, action will call OnFinished notify even when ending as FailedToStart"}, {"type": "TObjectPtr PawnActionClass ) const", "variables": []} {"className": "UDEPRECATED_PawnActionsComponent::K2_AbortAction", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnActionsComponent.h", "description": "Aborts given action instance", "module": "AIModule", "code": "[EPawnActionAbortState::Type](API\\Runtime\\AIModule\\EPawnActionAbortState__Type) K2_AbortAction ( [UDEPRECATED_PawnAction](API\\Runtime\\AIModule\\Actions\\UDEPRECATED_PawnAction) * ActionToAbort )", "variables": []} {"className": "UDEPRECATED_PawnActionsComponent::K2_ForceAbortAction", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnActionsComponent.h", "description": "Aborts given action instance", "module": "AIModule", "code": "[EPawnActionAbortState::Type](API\\Runtime\\AIModule\\EPawnActionAbortState__Type) K2_ForceAbortAction ( [UDEPRECATED_PawnAction](API\\Runtime\\AIModule\\Actions\\UDEPRECATED_PawnAction) * ActionToAbort )", "variables": []} {"className": "UDEPRECATED_PawnActionsComponent::K2_PerformAction", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnActionsComponent.h", "description": "", "module": "AIModule", "code": "static bool K2_PerformAction ( [APawn](API\\Runtime\\Engine\\GameFramework\\APawn) * Pawn, [UDEPRECATED_PawnAction](API\\Runtime\\AIModule\\Actions\\UDEPRECATED_PawnAction) * Action, [TEnumAsByte](API\\Runtime\\Core\\Containers\\TEnumAsByte)< [EAIRequestPriority::Type](API\\Runtime\\AIModule\\EAIRequestPriority__Type) > Priority )", "variables": []} {"className": "UDEPRECATED_PawnActionsComponent::K2_PushAction", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnActionsComponent.h", "description": "", "module": "AIModule", "code": "bool K2_PushAction ( [UDEPRECATED_PawnAction](API\\Runtime\\AIModule\\Actions\\UDEPRECATED_PawnAction) * NewAction, [EAIRequestPriority::Type](API\\Runtime\\AIModule\\EAIRequestPriority__Type) Priority, [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Instigator )", "variables": []} {"className": "UDEPRECATED_PawnActionsComponent::OnEvent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnActionsComponent.h", "description": "", "module": "AIModule", "code": "bool OnEvent ( [UDEPRECATED_PawnAction](API\\Runtime\\AIModule\\Actions\\UDEPRECATED_PawnAction) & Action, [EPawnActionEventType::Type](API\\Runtime\\AIModule\\EPawnActionEventType__Type) Event )", "variables": []} {"className": "UDEPRECATED_PawnActionsComponent::OnUnregister", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnActionsComponent.h", "description": "UActorComponent.", "module": "AIModule", "code": "virtual void OnUnregister()", "variables": []} {"className": "UDEPRECATED_PawnActionsComponent::PerformAction", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnActionsComponent.h", "description": "Deprecated* PawnActions have been deprecated and are no longer being supported. It will get removed in following UE5 releases. Use GameplayTasks or AITasks instead.", "module": "AIModule", "code": "static bool PerformAction ( [APawn](API\\Runtime\\Engine\\GameFramework\\APawn) & Pawn, [UDEPRECATED_PawnAction](API\\Runtime\\AIModule\\Actions\\UDEPRECATED_PawnAction) & Action, [TEnumAsByte](API\\Runtime\\Core\\Containers\\TEnumAsByte)< [EAIRequestPriority::Type](API\\Runtime\\AIModule\\EAIRequestPriority__Type) > Priority )", "variables": []} {"className": "UDEPRECATED_PawnActionsComponent::SetControlledPawn", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnActionsComponent.h", "description": "Use it to save component work to figure out what it's controlling or if component can't/won't be able to figure it out properly will throw a log warning if trying to set ControlledPawn if it's already set", "module": "AIModule", "code": "void SetControlledPawn ( [APawn](API\\Runtime\\Engine\\GameFramework\\APawn) * NewPawn )", "variables": []} {"className": "UDEPRECATED_PawnActionsComponent::PushAction", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnActionsComponent.h", "description": "Deprecated* PawnActions have been deprecated and are no longer being supported. It will get removed in following UE5 releases. Use GameplayTasks or AITasks instead.", "module": "AIModule", "code": "bool PushAction ( [UDEPRECATED_PawnAction](API\\Runtime\\AIModule\\Actions\\UDEPRECATED_PawnAction) & NewAction, [EAIRequestPriority::Type](API\\Runtime\\AIModule\\EAIRequestPriority__Type) Priority, [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Instigator )", "variables": []} {"className": "UDEPRECATED_PawnActionsComponent::TickComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnActionsComponent.h", "description": "Function called every frame on this ActorComponent. Override this function to implement custom logic to be executed every frame. Only executes if the component is registered, and also PrimaryComponentTick.bCanEverTick must be set to true.", "module": "AIModule", "code": "virtual void TickComponent ( float DeltaTime, enum ELevelTick TickType, [FActorComponentTickFunction](API\\Runtime\\Engine\\Engine\\FActorComponentTickFunction) * ThisTickFunction )", "variables": []} {"className": "UDEPRECATED_PawnActionsComponent::UpdateAILogicLock", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnActionsComponent.h", "description": "", "module": "AIModule", "code": "void UpdateAILogicLock()", "variables": []} {"className": "UDEPRECATED_PawnActionsComponent::UpdateCurrentAction", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnActionsComponent.h", "description": "Finds the action that should be running. If it's different from CurrentAction then CurrentAction gets paused and newly selected action gets started up", "module": "AIModule", "code": "void UpdateCurrentAction()", "variables": []} {"className": "UDEPRECATED_PawnActionsComponent::UDEPRECATED_PawnActionsComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnActionsComponent.h", "description": "", "module": "AIModule", "code": "UDEPRECATED_PawnActionsComponent ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UDEPRECATED_PawnActionsComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnActionsComponent.h", "description": "", "module": "AIModule", "code": "class UDEPRECATED_PawnActionsComponent : public [UActorComponent](API\\Runtime\\Engine\\Components\\UActorComponent)", "variables": [{"type": "TArray NewFilterClass )", "variables": []} {"className": "UDEPRECATED_PawnAction_Move::SetFinishOnOverlap", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Move.h", "description": "", "module": "AIModule", "code": "void SetFinishOnOverlap ( bool bNewFinishOnOverlap )", "variables": []} {"className": "UDEPRECATED_PawnAction_Move::SetPath", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Move.h", "description": "", "module": "AIModule", "code": "void SetPath ( FNavPathSharedRef InPath )", "variables": []} {"className": "UDEPRECATED_PawnAction_Move::Start", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Move.h", "description": "Called to start off the Action\n'true' if actions successfully started. if action fails to start no finishing or aborting mechanics will be triggered", "module": "AIModule", "code": "virtual bool Start()", "variables": []} {"className": "UDEPRECATED_PawnAction_Move::TryToRepath", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Move.h", "description": "", "module": "AIModule", "code": "void TryToRepath()", "variables": []} {"className": "UDEPRECATED_PawnAction_Move::UDEPRECATED_PawnAction_Move", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Move.h", "description": "", "module": "AIModule", "code": "UDEPRECATED_PawnAction_Move ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UDEPRECATED_PawnAction_Move", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Move.h", "description": "", "module": "AIModule", "code": "class UDEPRECATED_PawnAction_Move : public [UDEPRECATED_PawnAction](API\\Runtime\\AIModule\\Actions\\UDEPRECATED_PawnAction)", "variables": [{"type": "float", "name": "AcceptableRadius", "description": ""}, {"type": "uint32: 1", "name": "bAbortSubActionOnPathChange", "description": "If set, other actions with the same priority will be aborted when path is changed"}, {"type": "uint32: 1", "name": "bAllowPartialPath", "description": "If set, use incomplete path when goal can't be reached"}, {"type": "uint32: 1", "name": "bAllowStrafe", "description": ""}, {"type": "uint32: 1", "name": "bFinishOnOverlap", "description": "If set to true (default) will make action succeed when the pawn's collision component overlaps with goal's collision component"}, {"type": "uint32: 1", "name": "bProjectGoalToNavigation", "description": "If set, GoalLocation will be projected on navigation before using"}, {"type": "uint32: 1", "name": "bUpdatePathToGoal", "description": "If set, path to GoalActor will be updated with goal's movement"}, {"type": "uint32: 1", "name": "bUsePathfinding", "description": "If set, movement will use path finding"}, {"type": "TSubclassOf & ActionSequence, [EPawnSubActionTriggeringPolicy::Type](API\\Runtime\\AIModule\\Actions\\EPawnSubActionTriggeringPolicy__-) InSubActionTriggeringPolicy )", "variables": []} {"className": "UDEPRECATED_PawnAction_Sequence::OnChildFinished", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h", "description": "Called to give Action chance to react to child action finishing. gets calledAFTERchild's OnFinished to give child action chance to prepare \"finishing data\" for parent to read. clears parent-child binding", "module": "AIModule", "code": "virtual void OnChildFinished ( [UDEPRECATED_PawnAction](API\\Runtime\\AIModule\\Actions\\UDEPRECATED_PawnAction) & Action, [EPawnActionResult::Type](API\\Runtime\\AIModule\\EPawnActionResult__Type) WithResult )", "variables": []} {"className": "UDEPRECATED_PawnAction_Sequence::PushNextActionCopy", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h", "description": "", "module": "AIModule", "code": "bool PushNextActionCopy()", "variables": []} {"className": "UDEPRECATED_PawnAction_Sequence::Resume", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h", "description": "Called to resume action after being paused", "module": "AIModule", "code": "virtual bool Resume()", "variables": []} {"className": "UDEPRECATED_PawnAction_Sequence::Start", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h", "description": "Called to start off the Action\n'true' if actions successfully started. if action fails to start no finishing or aborting mechanics will be triggered", "module": "AIModule", "code": "virtual bool Start()", "variables": []} {"className": "UDEPRECATED_PawnAction_Sequence::UDEPRECATED_PawnAction_Sequence", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h", "description": "", "module": "AIModule", "code": "UDEPRECATED_PawnAction_Sequence ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UDEPRECATED_PawnAction_Sequence", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Actions/PawnAction_Sequence.h", "description": "", "module": "AIModule", "code": "class UDEPRECATED_PawnAction_Sequence : public [UDEPRECATED_PawnAction](API\\Runtime\\AIModule\\Actions\\UDEPRECATED_PawnAction)", "variables": [{"type": "TEnumAsByte static T GetValueFromMemory ( const uint8 * MemoryBlock )", "variables": []} {"className": "UBlackboardKeyType::GetValueSize", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h", "description": "Get ValueSize", "module": "AIModule", "code": "uint16 GetValueSize() const", "variables": []} {"className": "UBlackboardKeyType::HasInstance", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h", "description": "true if key wants to be instanced", "module": "AIModule", "code": "bool HasInstance() const", "variables": []} {"className": "UBlackboardKeyType::InitializeKey", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h", "description": "Handle instancing if needed", "module": "AIModule", "code": "void InitializeKey ( [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & OwnerComp, [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) KeyID )", "variables": []} {"className": "UBlackboardKeyType::InitializeMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h", "description": "Initialize memory, works directly on provided memory/properties", "module": "AIModule", "code": "virtual void InitializeMemory ( [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & OwnerComp, uint8 * MemoryBlock )", "variables": []} {"className": "UBlackboardKeyType::IsAllowedByFilter", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h", "description": "Does it match settings in filter?", "module": "AIModule", "code": "virtual bool IsAllowedByFilter ( [UBlackboardKeyType](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\UBlackboardKeyType) * FilterOb ) const", "variables": []} {"className": "UBlackboardKeyType::IsInstanced", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h", "description": "true if this object is instanced key", "module": "AIModule", "code": "bool IsInstanced() const", "variables": []} {"className": "UBlackboardKeyType::IsEmpty", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h", "description": "Check if key has stored value, works directly on provided memory/properties", "module": "AIModule", "code": "virtual bool IsEmpty ( const [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const", "variables": []} {"className": "UBlackboardKeyType::PreInitialize", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h", "description": "Handle dynamic data size", "module": "AIModule", "code": "virtual void PreInitialize ( [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & OwnerComp )", "variables": []} {"className": "UBlackboardKeyType::SetValueInMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h", "description": "Helper function for writing typed data to memory block, returns true if value has changed", "module": "AIModule", "code": "template static bool SetValueInMemory ( uint8 * MemoryBlock, const T & Value )", "variables": []} {"className": "UBlackboardKeyType::SetWeakObjectInMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h", "description": "Helper function for witting weak object data to memory block, returns true if value has changed", "module": "AIModule", "code": "template static bool SetWeakObjectInMemory ( uint8 * MemoryBlock, const [TWeakObjectPtr](API\\Runtime\\Core\\UObject\\TWeakObjectPtr)< T > & Value )", "variables": []} {"className": "UBlackboardKeyType::TestArithmeticOperation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h", "description": "", "module": "AIModule", "code": "virtual bool TestArithmeticOperation ( const [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [EArithmeticKeyOperation::Type](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\EArithmeticKeyOperation__Type) Op, int32 OtherIntValue, float OtherFloatValue ) const", "variables": []} {"className": "UBlackboardKeyType::TestBasicOperation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h", "description": "Various value testing, works directly on provided memory/properties", "module": "AIModule", "code": "virtual bool TestBasicOperation ( const [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [EBasicKeyOperation::Type](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\EBasicKeyOperation__Type) Op ) const", "variables": []} {"className": "UBlackboardKeyType::TestTextOperation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h", "description": "", "module": "AIModule", "code": "virtual bool TestTextOperation ( const [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [ETextKeyOperation::Type](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\ETextKeyOperation__Type) Op, const [FString](API\\Runtime\\Core\\Containers\\FString) & OtherString ) const", "variables": []} {"className": "UBlackboardKeyType::UpdateDeprecatedKey", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h", "description": "Create replacement key for deprecated data", "module": "AIModule", "code": "virtual [UBlackboardKeyType](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\UBlackboardKeyType) * UpdateDeprecatedKey()", "variables": []} {"className": "UBlackboardKeyType::WrappedFree", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h", "description": "Free value before removing from blackboard, supports instanced keys", "module": "AIModule", "code": "void WrappedFree ( [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & OwnerComp, uint8 * MemoryBlock )", "variables": []} {"className": "UBlackboardKeyType::WrappedClear", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h", "description": "Sets value to the default, supports instanced keys", "module": "AIModule", "code": "void WrappedClear ( const [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & OwnerComp, uint8 * MemoryBlock ) const", "variables": []} {"className": "UBlackboardKeyType::WrappedDescribeValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h", "description": "Convert value to text, supports instanced keys", "module": "AIModule", "code": "[FString](API\\Runtime\\Core\\Containers\\FString) WrappedDescribeValue ( const [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const", "variables": []} {"className": "UBlackboardKeyType::WrappedGetLocation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h", "description": "Extract location from entry, supports instanced keys", "module": "AIModule", "code": "bool WrappedGetLocation ( const [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, FVector & Location ) const", "variables": []} {"className": "UBlackboardKeyType::WrappedGetRotation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h", "description": "Extract rotation from entry, supports instanced keys", "module": "AIModule", "code": "bool WrappedGetRotation ( const [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, FRotator & Rotation ) const", "variables": []} {"className": "UBlackboardKeyType::WrappedIsEmpty", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h", "description": "Check if key has stored value, supports instanced keys", "module": "AIModule", "code": "bool WrappedIsEmpty ( const [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock ) const", "variables": []} {"className": "UBlackboardKeyType::WrappedTestArithmeticOperation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h", "description": "", "module": "AIModule", "code": "bool WrappedTestArithmeticOperation ( const [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [EArithmeticKeyOperation::Type](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\EArithmeticKeyOperation__Type) Op, int32 OtherIntValue, float OtherFloatValue ) const", "variables": []} {"className": "UBlackboardKeyType::WrappedTestBasicOperation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h", "description": "Various value testing, used by decorators, supports instanced keys", "module": "AIModule", "code": "bool WrappedTestBasicOperation ( const [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [EBasicKeyOperation::Type](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\EBasicKeyOperation__Type) Op ) const", "variables": []} {"className": "UBlackboardKeyType::WrappedTestTextOperation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h", "description": "", "module": "AIModule", "code": "bool WrappedTestTextOperation ( const [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & OwnerComp, const uint8 * MemoryBlock, [ETextKeyOperation::Type](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\ETextKeyOperation__Type) Op, const [FString](API\\Runtime\\Core\\Containers\\FString) & OtherString ) const", "variables": []} {"className": "UBlackboardKeyType::UBlackboardKeyType", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h", "description": "", "module": "AIModule", "code": "UBlackboardKeyType ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBlackboardKeyType", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Blackboard/BlackboardKeyType.h", "description": "", "module": "AIModule", "code": "class UBlackboardKeyType : public [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject)", "variables": [{"type": "uint8: 1", "name": "bCreateKeyInstance", "description": "If set, key will be instanced instead of using memory block"}, {"type": "uint8: 1", "name": "bIsInstanced", "description": "Set automatically for node instances"}, {"type": "TEnumAsByte & Values ) const", "variables": []} {"className": "UBTComposite_SimpleParallel::GetInstanceMemorySize", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Composites/BTComposite_SimpleParallel.h", "description": "Size of instance memory", "module": "AIModule", "code": "virtual uint16 GetInstanceMemorySize() const", "variables": []} {"className": "UBTComposite_SimpleParallel::GetNextChildHandler", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Composites/BTComposite_SimpleParallel.h", "description": "Handle child updates", "module": "AIModule", "code": "virtual int32 GetNextChildHandler ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, int32 PrevChild, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) LastResult ) const", "variables": []} {"className": "UBTComposite_SimpleParallel::GetNodeIconName", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Composites/BTComposite_SimpleParallel.h", "description": "Get the name of the icon used to display this node in the editor", "module": "AIModule", "code": "virtual [FName](API\\Runtime\\Core\\UObject\\FName) GetNodeIconName() const", "variables": []} {"className": "UBTComposite_SimpleParallel::GetStaticDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Composites/BTComposite_SimpleParallel.h", "description": "string containing description of this node with all setup values", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStaticDescription() const", "variables": []} {"className": "UBTComposite_SimpleParallel::NotifyChildExecution", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Composites/BTComposite_SimpleParallel.h", "description": "Called just after child execution, allows to modify result bUseChildExecutionNotify must be set to true for this function to be called Calling INIT_COMPOSITE_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically", "module": "AIModule", "code": "virtual void NotifyChildExecution ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, int32 ChildIdx, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) & NodeResult ) const", "variables": []} {"className": "UBTComposite_SimpleParallel::NotifyNodeDeactivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Composites/BTComposite_SimpleParallel.h", "description": "Called when start leaves this node bUseNodeDeactivationNotify must be set to true for this function to be called Calling INIT_COMPOSITE_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically", "module": "AIModule", "code": "virtual void NotifyNodeDeactivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) & NodeResult ) const", "variables": []} {"className": "UBTComposite_SimpleParallel::SetChildOverride", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Composites/BTComposite_SimpleParallel.h", "description": "Set override for next child index", "module": "AIModule", "code": "virtual void SetChildOverride ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, int8 Index ) const", "variables": []} {"className": "UBTComposite_SimpleParallel::UBTComposite_SimpleParallel", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Composites/BTComposite_SimpleParallel.h", "description": "", "module": "AIModule", "code": "UBTComposite_SimpleParallel ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTComposite_SimpleParallel", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Composites/BTComposite_SimpleParallel.h", "description": "Simple Parallel composite node. Allows for running two children: one which must be a single task node (with optional decorators), and the other of which can be a complete subtree.", "module": "AIModule", "code": "class UBTComposite_SimpleParallel : public [UBTCompositeNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTCompositeNode)", "variables": [{"type": "TEnumAsByte & Values ) const", "variables": []} {"className": "UBTDecorator_Blackboard::CalculateRawConditionValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Blackboard.h", "description": "Calculates raw, core value of decorator's condition. Should not include calling IsInversed", "module": "AIModule", "code": "virtual bool CalculateRawConditionValue ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) const", "variables": []} {"className": "UBTDecorator_Blackboard::EvaluateOnBlackboard", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Blackboard.h", "description": "Take blackboard value and evaluate decorator's condition", "module": "AIModule", "code": "bool EvaluateOnBlackboard ( const [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & BlackboardComp ) const", "variables": []} {"className": "UBTDecorator_Blackboard::GetStaticDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Blackboard.h", "description": "string containing description of this node with all setup values", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStaticDescription() const", "variables": []} {"className": "UBTDecorator_Blackboard::InitializeFromAsset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Blackboard.h", "description": "Initialize any asset related data", "module": "AIModule", "code": "virtual void InitializeFromAsset ( [UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) & Asset )", "variables": []} {"className": "UBTDecorator_Blackboard::PostEditChangeProperty", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Blackboard.h", "description": "Called when a property on this object has been modified externally", "module": "AIModule", "code": "virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UBTDecorator_Blackboard::OnBlackboardKeyValueChange", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Blackboard.h", "description": "Notify about change in blackboard keys", "module": "AIModule", "code": "virtual EBlackboardNotificationResult OnBlackboardKeyValueChange ( const [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & Blackboard, [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) ChangedKeyID )", "variables": []} {"className": "UBTDecorator_Blackboard::RefreshEnumBasedDecorator", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Blackboard.h", "description": "using custom serialization version was not possible since we require blackboard and used types (e.g. UserDefinedEnumerations) to be loaded and keys to be resolved (i.e. InitializeFromAsset).", "module": "AIModule", "code": "void RefreshEnumBasedDecorator ( const [FBlackboardEntry](API\\Runtime\\AIModule\\BehaviorTree\\FBlackboardEntry) & Entry )", "variables": []} {"className": "UBTDecorator_Blackboard::UBTDecorator_Blackboard", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Blackboard.h", "description": "", "module": "AIModule", "code": "UBTDecorator_Blackboard ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTDecorator_Blackboard", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Blackboard.h", "description": "Blackboard decorator node. A decorator node that bases its condition on a Blackboard key.", "module": "AIModule", "code": "class UBTDecorator_Blackboard : public [UBTDecorator_BlackboardBase](API\\Runtime\\AIModule\\BehaviorTree\\Decorators\\UBTDecorator_BlackboardBase)", "variables": [{"type": "TEnumAsByte & Values ) const", "variables": []} {"className": "EAbortType", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "", "module": "AIModule", "code": "enum EAbortType { NoAbort, ActivateBranch, DeactivateBranch, Unknown, }", "variables": []} {"className": "UBTDecorator_BlueprintBase::EvaluateAbortType", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "Return this decorator abort type in current circumstances", "module": "AIModule", "code": "[EAbortType](API\\Runtime\\AIModule\\BehaviorTree\\Decorators\\UBTDecorator_BlueprintBase\\EAbortType) EvaluateAbortType ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp ) const", "variables": []} {"className": "UBTDecorator_BlueprintBase::GetNeedsTickForConditionChecking", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "", "module": "AIModule", "code": "bool GetNeedsTickForConditionChecking() const", "variables": []} {"className": "UBTDecorator_BlueprintBase::GetNodeIconName", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "Get the name of the icon used to display this node in the editor", "module": "AIModule", "code": "virtual [FName](API\\Runtime\\Core\\UObject\\FName) GetNodeIconName() const", "variables": []} {"className": "UBTDecorator_BlueprintBase::GetShouldAbort", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "Deprecated* Use GetShouldAbortType instead", "module": "AIModule", "code": "bool GetShouldAbort ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp ) const", "variables": []} {"className": "UBTDecorator_BlueprintBase::GetStaticDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "string containing description of this node with all setup values", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStaticDescription() const", "variables": []} {"className": "UBTDecorator_BlueprintBase::InitializeFromAsset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "Initialize any asset related data", "module": "AIModule", "code": "virtual void InitializeFromAsset ( [UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) & Asset )", "variables": []} {"className": "UBTDecorator_BlueprintBase::InitializeProperties", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "Initialize data about blueprint defined properties", "module": "AIModule", "code": "void InitializeProperties()", "variables": []} {"className": "UBTDecorator_BlackboardBase::UBTDecorator_BlackboardBase", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlackboardBase.h", "description": "", "module": "AIModule", "code": "UBTDecorator_BlackboardBase ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTDecorator_BlueprintBase::IsDecoratorObserverActive", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "Check if decorator's observer is currently active", "module": "AIModule", "code": "bool IsDecoratorObserverActive() const", "variables": []} {"className": "UBTDecorator_BlueprintBase::OnBecomeRelevant", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "Called when auxiliary node becomes active this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyBecomeRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically", "module": "AIModule", "code": "virtual void OnBecomeRelevant ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )", "variables": []} {"className": "UBTDecorator_BlueprintBase::OnBlackboardKeyValueChange", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "Notify about changes in blackboard", "module": "AIModule", "code": "EBlackboardNotificationResult OnBlackboardKeyValueChange ( const [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & Blackboard, [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) ChangedKeyID )", "variables": []} {"className": "UBTDecorator_BlueprintBase::OnCeaseRelevant", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "Called when auxiliary node becomes inactive this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyCeaseRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically", "module": "AIModule", "code": "virtual void OnCeaseRelevant ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )", "variables": []} {"className": "UBTDecorator_BlueprintBase::OnInstanceDestroyed", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "Called when node instance is removed from tree", "module": "AIModule", "code": "virtual void OnInstanceDestroyed ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp )", "variables": []} {"className": "UBTDecorator_BlueprintBase::OnNodeActivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "Called when underlying node is activated this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyActivation must be set to true for this function to be called Calling INIT_DECORATOR_NODE_NOTIFY_FLAGS in the constructor of the decorator will set this flag automatically", "module": "AIModule", "code": "virtual void OnNodeActivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData )", "variables": []} {"className": "UBTDecorator_BlueprintBase::IsDecoratorExecutionActive", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "Check if decorator is part of currently active branch", "module": "AIModule", "code": "bool IsDecoratorExecutionActive() const", "variables": []} {"className": "UBTDecorator_BlueprintBase::OnNodeDeactivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "Called when underlying node has finished this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyDeactivation must be set to true for this function to be called Calling INIT_DECORATOR_NODE_NOTIFY_FLAGS in the constructor of the decorator will set this flag automatically", "module": "AIModule", "code": "virtual void OnNodeDeactivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) NodeResult )", "variables": []} {"className": "UBTDecorator_BlueprintBase::PerformConditionCheck", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "Called when testing if underlying node can be executed, must call FinishConditionCheck that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise", "module": "AIModule", "code": "bool PerformConditionCheck ( [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * OwnerActor )", "variables": []} {"className": "UBTDecorator_BlueprintBase::PerformConditionCheckAI", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "generic one otherwise", "module": "AIModule", "code": "bool PerformConditionCheckAI ( [AAIController](API\\Runtime\\AIModule\\AAIController) * OwnerController, [APawn](API\\Runtime\\Engine\\GameFramework\\APawn) * ControlledPawn )", "variables": []} {"className": "UBTDecorator_BlueprintBase::PostInitProperties", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "Setup node name", "module": "AIModule", "code": "virtual void PostInitProperties()", "variables": []} {"className": "UBTDecorator_BlueprintBase::PostLoad", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.", "module": "AIModule", "code": "virtual void PostLoad()", "variables": []} {"className": "UBTDecorator_BlueprintBase::ReceiveExecutionStart", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "Called on execution of underlying node that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise", "module": "AIModule", "code": "void ReceiveExecutionStart ( [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * OwnerActor )", "variables": []} {"className": "UBTDecorator_BlueprintBase::ReceiveExecutionFinish", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "Called when execution of underlying node is finished that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise", "module": "AIModule", "code": "void ReceiveExecutionFinish ( [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * OwnerActor, enum [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) NodeResult )", "variables": []} {"className": "UBTDecorator_BlueprintBase::ReceiveExecutionStartAI", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "generic one otherwise", "module": "AIModule", "code": "void ReceiveExecutionStartAI ( [AAIController](API\\Runtime\\AIModule\\AAIController) * OwnerController, [APawn](API\\Runtime\\Engine\\GameFramework\\APawn) * ControlledPawn )", "variables": []} {"className": "UBTDecorator_BlueprintBase::ReceiveExecutionFinishAI", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "generic one otherwise", "module": "AIModule", "code": "void ReceiveExecutionFinishAI ( [AAIController](API\\Runtime\\AIModule\\AAIController) * OwnerController, [APawn](API\\Runtime\\Engine\\GameFramework\\APawn) * ControlledPawn, enum [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) NodeResult )", "variables": []} {"className": "UBTDecorator_BlueprintBase::ReceiveObserverActivated", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "Called when observer is activated (flow controller) that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise", "module": "AIModule", "code": "void ReceiveObserverActivated ( [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * OwnerActor )", "variables": []} {"className": "UBTDecorator_BlueprintBase::ReceiveObserverActivatedAI", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "generic one otherwise", "module": "AIModule", "code": "void ReceiveObserverActivatedAI ( [AAIController](API\\Runtime\\AIModule\\AAIController) * OwnerController, [APawn](API\\Runtime\\Engine\\GameFramework\\APawn) * ControlledPawn )", "variables": []} {"className": "UBTDecorator_BlueprintBase::ReceiveObserverDeactivatedAI", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "generic one otherwise", "module": "AIModule", "code": "void ReceiveObserverDeactivatedAI ( [AAIController](API\\Runtime\\AIModule\\AAIController) * OwnerController, [APawn](API\\Runtime\\Engine\\GameFramework\\APawn) * ControlledPawn )", "variables": []} {"className": "UBTDecorator_BlueprintBase::ReceiveObserverDeactivated", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "Called when observer is deactivated (flow controller) that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise", "module": "AIModule", "code": "void ReceiveObserverDeactivated ( [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * OwnerActor )", "variables": []} {"className": "UBTDecorator_BlueprintBase::ReceiveTick", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "Tick function that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise", "module": "AIModule", "code": "void ReceiveTick ( [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * OwnerActor, float DeltaSeconds )", "variables": []} {"className": "UBTDecorator_BlueprintBase::ReceiveTickAI", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "generic one otherwise", "module": "AIModule", "code": "void ReceiveTickAI ( [AAIController](API\\Runtime\\AIModule\\AAIController) * OwnerController, [APawn](API\\Runtime\\Engine\\GameFramework\\APawn) * ControlledPawn, float DeltaSeconds )", "variables": []} {"className": "UBTDecorator_BlueprintBase::RequestAbort", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "Handle abort request calls from the specified abort type", "module": "AIModule", "code": "void RequestAbort ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, const [EAbortType](API\\Runtime\\AIModule\\BehaviorTree\\Decorators\\UBTDecorator_BlueprintBase\\EAbortType) Type )", "variables": []} {"className": "UBTDecorator_BlueprintBase::SetOwner", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "Gets called only for instanced nodes(bCreateNodeInstance == true). In practive overridden by BP-implemented BT nodes", "module": "AIModule", "code": "virtual void SetOwner ( [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * ActorOwner )", "variables": []} {"className": "UBTDecorator_BlueprintBase::TickNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "Tick function this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically", "module": "AIModule", "code": "virtual void TickNode ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds )", "variables": []} {"className": "UBTDecorator_BlueprintBase::UsesBlueprint", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "Get whether this node is using a blueprint for its logic", "module": "AIModule", "code": "virtual bool UsesBlueprint() const", "variables": []} {"className": "UBTDecorator_BlueprintBase::UBTDecorator_BlueprintBase", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "", "module": "AIModule", "code": "UBTDecorator_BlueprintBase ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTDecorator_BlueprintBase", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_BlueprintBase.h", "description": "Helper functions:", "module": "AIModule", "code": "class UBTDecorator_BlueprintBase : public [UBTDecorator](API\\Runtime\\AIModule\\BehaviorTree\\UBTDecorator)", "variables": [{"type": "TObjectPtr", "name": "ObservedKeyNames", "description": "Blackboard key names that should be observed"}, {"type": "uint32: 2", "name": "PerformConditionCheckImplementations", "description": "Set if ReceiveConditionCheck is implemented by blueprint"}, {"type": "TArray & Values ) const", "variables": []} {"className": "UBTDecorator_CheckGameplayTagsOnActor::GetStaticDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_CheckGameplayTagsOnActor.h", "description": "string containing description of this node with all setup values", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStaticDescription() const", "variables": []} {"className": "UBTDecorator_CheckGameplayTagsOnActor::PostEditChangeProperty", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_CheckGameplayTagsOnActor.h", "description": "Called when a property on this object has been modified externally", "module": "AIModule", "code": "virtual void PostEditChangeProperty ( [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UBTDecorator_CheckGameplayTagsOnActor::InitializeFromAsset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_CheckGameplayTagsOnActor.h", "description": "Initialize any asset related data", "module": "AIModule", "code": "virtual void InitializeFromAsset ( [UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) & Asset )", "variables": []} {"className": "UBTDecorator_CheckGameplayTagsOnActor::UBTDecorator_CheckGameplayTagsOnActor", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_CheckGameplayTagsOnActor.h", "description": "", "module": "AIModule", "code": "UBTDecorator_CheckGameplayTagsOnActor ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTDecorator_CheckGameplayTagsOnActor", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_CheckGameplayTagsOnActor.h", "description": "GameplayTag decorator node. A decorator node that bases its condition on whether the specified Actor (in the blackboard) has a Gameplay Tag or Tags specified.", "module": "AIModule", "code": "class UBTDecorator_CheckGameplayTagsOnActor : public [UBTDecorator](API\\Runtime\\AIModule\\BehaviorTree\\UBTDecorator)", "variables": [{"type": "FString", "name": "CachedDescription", "description": "Cached description"}, {"type": "FGameplayTagCon...", "name": "GameplayTags", "description": ""}, {"type": "", "name": "Meta", "description": ""}, {"type": "EGameplayContai...", "name": "TagsToMatch", "description": ""}]} {"className": "UBTDecorator_CompareBBEntries::CalculateRawConditionValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_CompareBBEntries.h", "description": "Calculates raw, core value of decorator's condition. Should not include calling IsInversed", "module": "AIModule", "code": "virtual bool CalculateRawConditionValue ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) const", "variables": []} {"className": "UBTDecorator_CompareBBEntries::GetNodeIconName", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_CompareBBEntries.h", "description": "Get the name of the icon used to display this node in the editor", "module": "AIModule", "code": "virtual [FName](API\\Runtime\\Core\\UObject\\FName) GetNodeIconName() const", "variables": []} {"className": "UBTDecorator_CompareBBEntries::GetStaticDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_CompareBBEntries.h", "description": "string containing description of this node with all setup values", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStaticDescription() const", "variables": []} {"className": "UBTDecorator_CompareBBEntries::InitializeFromAsset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_CompareBBEntries.h", "description": "Initialize any asset related data", "module": "AIModule", "code": "virtual void InitializeFromAsset ( [UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) & Asset )", "variables": []} {"className": "UBTDecorator_CompareBBEntries::OnBlackboardKeyValueChange", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_CompareBBEntries.h", "description": "", "module": "AIModule", "code": "virtual EBlackboardNotificationResult OnBlackboardKeyValueChange ( const [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & Blackboard, [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) ChangedKeyID )", "variables": []} {"className": "UBTDecorator_CompareBBEntries::OnBecomeRelevant", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_CompareBBEntries.h", "description": "Called when auxiliary node becomes active this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyBecomeRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically", "module": "AIModule", "code": "virtual void OnBecomeRelevant ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )", "variables": []} {"className": "UBTDecorator_CompareBBEntries::OnCeaseRelevant", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_CompareBBEntries.h", "description": "Called when auxiliary node becomes inactive this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyCeaseRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically", "module": "AIModule", "code": "virtual void OnCeaseRelevant ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )", "variables": []} {"className": "UBTDecorator_CompareBBEntries::UBTDecorator_CompareBBEntries", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_CompareBBEntries.h", "description": "", "module": "AIModule", "code": "UBTDecorator_CompareBBEntries ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTDecorator_CompareBBEntries", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_CompareBBEntries.h", "description": "Blackboard comparison decorator node. A decorator node that bases its condition on a comparison between two Blackboard keys.", "module": "AIModule", "code": "class UBTDecorator_CompareBBEntries : public [UBTDecorator](API\\Runtime\\AIModule\\BehaviorTree\\UBTDecorator)", "variables": [{"type": "FBlackboardKeyS...", "name": "BlackboardKeyA", "description": "Blackboard key selector"}, {"type": "FBlackboardKeyS...", "name": "BlackboardKeyB", "description": "Blackboard key selector"}, {"type": "TEnumAsByte & Values ) const", "variables": []} {"className": "UBTDecorator_ConeCheck::GetInstanceMemorySize", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_ConeCheck.h", "description": "Size of instance memory", "module": "AIModule", "code": "virtual uint16 GetInstanceMemorySize() const", "variables": []} {"className": "UBTDecorator_ConeCheck::GetNodeIconName", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_ConeCheck.h", "description": "Get the name of the icon used to display this node in the editor", "module": "AIModule", "code": "virtual [FName](API\\Runtime\\Core\\UObject\\FName) GetNodeIconName() const", "variables": []} {"className": "UBTDecorator_ConeCheck::GetStaticDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_ConeCheck.h", "description": "string containing description of this node with all setup values", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStaticDescription() const", "variables": []} {"className": "UBTDecorator_ConeCheck::InitializeFromAsset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_ConeCheck.h", "description": "Initialize any asset related data", "module": "AIModule", "code": "virtual void InitializeFromAsset ( [UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) & Asset )", "variables": []} {"className": "UBTDecorator_ConeCheck::OnBecomeRelevant", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_ConeCheck.h", "description": "Called when auxiliary node becomes active this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyBecomeRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically", "module": "AIModule", "code": "virtual void OnBecomeRelevant ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )", "variables": []} {"className": "UBTDecorator_ConeCheck::OnBlackboardChange", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_ConeCheck.h", "description": "", "module": "AIModule", "code": "void OnBlackboardChange ( const [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & Blackboard, [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) ChangedKeyID )", "variables": []} {"className": "UBTDecorator_ConeCheck::TickNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_ConeCheck.h", "description": "Tick function this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically", "module": "AIModule", "code": "virtual void TickNode ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds )", "variables": []} {"className": "TNodeInstanceMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_ConeCheck.h", "description": "", "module": "AIModule", "code": "typedef [FBTConeCheckDecoratorMemory](API\\Runtime\\AIModule\\BehaviorTree\\Decorators\\FBTConeCheckDecoratorMemory) TNodeInstanceMemory", "variables": []} {"className": "UBTDecorator_ConeCheck::UBTDecorator_ConeCheck", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_ConeCheck.h", "description": "", "module": "AIModule", "code": "UBTDecorator_ConeCheck ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTDecorator_ConeCheck", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_ConeCheck.h", "description": "Cone check decorator node. A decorator node that bases its condition on a cone check, using Blackboard entries to form the parameters of the check.", "module": "AIModule", "code": "class UBTDecorator_ConeCheck : public [UBTDecorator](API\\Runtime\\AIModule\\BehaviorTree\\UBTDecorator)", "variables": [{"type": "FBlackboardKeyS...", "name": "ConeDirection", "description": "\"None\" means \"use ConeOrigin's direction\""}, {"type": "float", "name": "ConeHalfAngle", "description": "Angle between cone direction and code cone edge, or a half of the total cone angle"}, {"type": "float", "name": "ConeHalfAngleDot", "description": ""}, {"type": "FBlackboardKeyS...", "name": "ConeOrigin", "description": "Blackboard key selector"}, {"type": "FBlackboardKeyS...", "name": "Observed", "description": "Blackboard key selector"}]} {"className": "UBTDecorator_Cooldown::CalculateRawConditionValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Cooldown.h", "description": "Calculates raw, core value of decorator's condition. Should not include calling IsInversed", "module": "AIModule", "code": "virtual bool CalculateRawConditionValue ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) const", "variables": []} {"className": "UBTDecorator_Cooldown::DescribeRuntimeValues", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Cooldown.h", "description": "Gathers description of all runtime parameters", "module": "AIModule", "code": "virtual void DescribeRuntimeValues ( const [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [EBTDescriptionVerbosity::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTDescriptionVerbosity__Type) Verbosity, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FString](API\\Runtime\\Core\\Containers\\FString) > & Values ) const", "variables": []} {"className": "UBTDecorator_Cooldown::GetInstanceMemorySize", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Cooldown.h", "description": "Size of instance memory", "module": "AIModule", "code": "virtual uint16 GetInstanceMemorySize() const", "variables": []} {"className": "UBTDecorator_Cooldown::GetStaticDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Cooldown.h", "description": "string containing description of this node with all setup values", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStaticDescription() const", "variables": []} {"className": "UBTDecorator_Cooldown::InitializeMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Cooldown.h", "description": "Initialize memory block", "module": "AIModule", "code": "virtual void InitializeMemory ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [EBTMemoryInit::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTMemoryInit__Type) InitType ) const", "variables": []} {"className": "UBTDecorator_Cooldown::GetNodeIconName", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Cooldown.h", "description": "Get the name of the icon used to display this node in the editor", "module": "AIModule", "code": "virtual [FName](API\\Runtime\\Core\\UObject\\FName) GetNodeIconName() const", "variables": []} {"className": "UBTDecorator_Cooldown::OnNodeDeactivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Cooldown.h", "description": "Called when underlying node has finished this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyDeactivation must be set to true for this function to be called Calling INIT_DECORATOR_NODE_NOTIFY_FLAGS in the constructor of the decorator will set this flag automatically", "module": "AIModule", "code": "virtual void OnNodeDeactivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) NodeResult )", "variables": []} {"className": "UBTDecorator_Cooldown::PostLoad", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Cooldown.h", "description": "Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.", "module": "AIModule", "code": "virtual void PostLoad()", "variables": []} {"className": "UBTDecorator_Cooldown::TickNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Cooldown.h", "description": "Tick function this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically", "module": "AIModule", "code": "virtual void TickNode ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds )", "variables": []} {"className": "UBTDecorator_Cooldown::UBTDecorator_Cooldown", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Cooldown.h", "description": "", "module": "AIModule", "code": "UBTDecorator_Cooldown ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTDecorator_Cooldown", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Cooldown.h", "description": "Cooldown decorator node. A decorator node that bases its condition on whether a cooldown timer has expired.", "module": "AIModule", "code": "class UBTDecorator_Cooldown : public [UBTDecorator](API\\Runtime\\AIModule\\BehaviorTree\\UBTDecorator)", "variables": [{"type": "float", "name": "CoolDownTime", "description": "Max allowed time for execution of underlying node"}]} {"className": "UBTDecorator_DoesPathExist::CalculateRawConditionValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_DoesPathExist.h", "description": "Calculates raw, core value of decorator's condition. Should not include calling IsInversed", "module": "AIModule", "code": "virtual bool CalculateRawConditionValue ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) const", "variables": []} {"className": "UBTDecorator_DoesPathExist::GetNodeIconName", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_DoesPathExist.h", "description": "Get the name of the icon used to display this node in the editor", "module": "AIModule", "code": "virtual [FName](API\\Runtime\\Core\\UObject\\FName) GetNodeIconName() const", "variables": []} {"className": "UBTDecorator_DoesPathExist::GetStaticDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_DoesPathExist.h", "description": "string containing description of this node with all setup values", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStaticDescription() const", "variables": []} {"className": "UBTDecorator_DoesPathExist::InitializeFromAsset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_DoesPathExist.h", "description": "Initialize any asset related data", "module": "AIModule", "code": "virtual void InitializeFromAsset ( [UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) & Asset )", "variables": []} {"className": "UBTDecorator_DoesPathExist::UBTDecorator_DoesPathExist", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_DoesPathExist.h", "description": "", "module": "AIModule", "code": "UBTDecorator_DoesPathExist ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTDecorator_DoesPathExist", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_DoesPathExist.h", "description": "Cooldown decorator node. A decorator node that bases its condition on whether a path exists between two points from the Blackboard.", "module": "AIModule", "code": "class UBTDecorator_DoesPathExist : public [UBTDecorator](API\\Runtime\\AIModule\\BehaviorTree\\UBTDecorator)", "variables": [{"type": "FBlackboardKeyS...", "name": "BlackboardKeyA", "description": "Blackboard key selector"}, {"type": "FBlackboardKeyS...", "name": "BlackboardKeyB", "description": "Blackboard key selector"}, {"type": "uint32: 1", "name": "bUseSelf", "description": "Deprecated, set value of blackboard key A on initialization"}, {"type": "TSubclassOf & Values ) const", "variables": []} {"className": "UBTDecorator_IsBBEntryOfClass::GetStaticDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_IsBBEntryOfClass.h", "description": "string containing description of this node with all setup values", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStaticDescription() const", "variables": []} {"className": "UBTDecorator_IsBBEntryOfClass::OnBlackboardKeyValueChange", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_IsBBEntryOfClass.h", "description": "Notify about change in blackboard keys", "module": "AIModule", "code": "virtual EBlackboardNotificationResult OnBlackboardKeyValueChange ( const [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & Blackboard, [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) ChangedKeyID )", "variables": []} {"className": "UBTDecorator_IsBBEntryOfClass::UBTDecorator_IsBBEntryOfClass", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_IsBBEntryOfClass.h", "description": "", "module": "AIModule", "code": "UBTDecorator_IsBBEntryOfClass ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTDecorator_IsBBEntryOfClass", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_IsBBEntryOfClass.h", "description": "", "module": "AIModule", "code": "class UBTDecorator_IsBBEntryOfClass : public [UBTDecorator_BlackboardBase](API\\Runtime\\AIModule\\BehaviorTree\\Decorators\\UBTDecorator_BlackboardBase)", "variables": [{"type": "TSubclassOf & Values ) const", "variables": []} {"className": "UBTDecorator_KeepInCone::GetInstanceMemorySize", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_KeepInCone.h", "description": "Size of instance memory", "module": "AIModule", "code": "virtual uint16 GetInstanceMemorySize() const", "variables": []} {"className": "UBTDecorator_KeepInCone::GetNodeIconName", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_KeepInCone.h", "description": "Get the name of the icon used to display this node in the editor", "module": "AIModule", "code": "virtual [FName](API\\Runtime\\Core\\UObject\\FName) GetNodeIconName() const", "variables": []} {"className": "UBTDecorator_KeepInCone::GetStaticDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_KeepInCone.h", "description": "string containing description of this node with all setup values", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStaticDescription() const", "variables": []} {"className": "UBTDecorator_KeepInCone::InitializeFromAsset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_KeepInCone.h", "description": "Initialize any asset related data", "module": "AIModule", "code": "virtual void InitializeFromAsset ( [UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) & Asset )", "variables": []} {"className": "UBTDecorator_KeepInCone::OnBecomeRelevant", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_KeepInCone.h", "description": "Called when auxiliary node becomes active this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyBecomeRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically", "module": "AIModule", "code": "virtual void OnBecomeRelevant ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )", "variables": []} {"className": "UBTDecorator_KeepInCone::TickNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_KeepInCone.h", "description": "Tick function this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically", "module": "AIModule", "code": "virtual void TickNode ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds )", "variables": []} {"className": "TNodeInstanceMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_KeepInCone.h", "description": "", "module": "AIModule", "code": "typedef [FBTKeepInConeDecoratorMemory](API\\Runtime\\AIModule\\BehaviorTree\\Decorators\\FBTKeepInConeDecoratorMemory) TNodeInstanceMemory", "variables": []} {"className": "UBTDecorator_KeepInCone::UBTDecorator_KeepInCone", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_KeepInCone.h", "description": "", "module": "AIModule", "code": "UBTDecorator_KeepInCone ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTDecorator_Loop::DescribeRuntimeValues", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Loop.h", "description": "Gathers description of all runtime parameters", "module": "AIModule", "code": "virtual void DescribeRuntimeValues ( const [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [EBTDescriptionVerbosity::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTDescriptionVerbosity__Type) Verbosity, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FString](API\\Runtime\\Core\\Containers\\FString) > & Values ) const", "variables": []} {"className": "UBTDecorator_KeepInCone", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_KeepInCone.h", "description": "Cooldown decorator node. A decorator node that bases its condition on whether the observed position is still inside a cone. The cone's direction is calculated when the node first becomes relevant.", "module": "AIModule", "code": "class UBTDecorator_KeepInCone : public [UBTDecorator](API\\Runtime\\AIModule\\BehaviorTree\\UBTDecorator)", "variables": [{"type": "uint32: 1", "name": "bUseSelfAsObserved", "description": "Deprecated, set value of Observed on initialization"}, {"type": "uint32: 1", "name": "bUseSelfAsOrigin", "description": "Deprecated, set value of ConeOrigin on initialization"}, {"type": "float", "name": "ConeHalfAngle", "description": "Max allowed time for execution of underlying node"}, {"type": "float", "name": "ConeHalfAngleDot", "description": ""}, {"type": "FBlackboardKeyS...", "name": "ConeOrigin", "description": "Blackboard key selector"}, {"type": "FBlackboardKeyS...", "name": "Observed", "description": "Blackboard key selector"}]} {"className": "UBTDecorator_Loop::GetInstanceMemorySize", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Loop.h", "description": "Size of instance memory", "module": "AIModule", "code": "virtual uint16 GetInstanceMemorySize() const", "variables": []} {"className": "UBTDecorator_Loop::GetNodeIconName", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Loop.h", "description": "Get the name of the icon used to display this node in the editor", "module": "AIModule", "code": "virtual [FName](API\\Runtime\\Core\\UObject\\FName) GetNodeIconName() const", "variables": []} {"className": "UBTDecorator_Loop::GetStaticDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Loop.h", "description": "string containing description of this node with all setup values", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStaticDescription() const", "variables": []} {"className": "UBTDecorator_Loop::OnNodeActivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Loop.h", "description": "Called when underlying node is activated this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyActivation must be set to true for this function to be called Calling INIT_DECORATOR_NODE_NOTIFY_FLAGS in the constructor of the decorator will set this flag automatically", "module": "AIModule", "code": "virtual void OnNodeActivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData )", "variables": []} {"className": "UBTDecorator_Loop::UBTDecorator_Loop", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Loop.h", "description": "", "module": "AIModule", "code": "UBTDecorator_Loop ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTDecorator_Loop", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_Loop.h", "description": "Loop decorator node. A decorator node that bases its condition on whether its loop counter has been exceeded.", "module": "AIModule", "code": "class UBTDecorator_Loop : public [UBTDecorator](API\\Runtime\\AIModule\\BehaviorTree\\UBTDecorator)", "variables": [{"type": "bool", "name": "bInfiniteLoop", "description": "Infinite loop"}, {"type": "float", "name": "InfiniteLoopTimeoutTime", "description": "Timeout (when looping infinitely, when we finish a loop we will check whether we have spent this time looping, if we have we will stop looping)."}, {"type": "int32", "name": "NumLoops", "description": "Number of executions"}]} {"className": "UBTDecorator_ReachedMoveGoal::GetNodeIconName", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_ReachedMoveGoal.h", "description": "Get the name of the icon used to display this node in the editor", "module": "AIModule", "code": "virtual [FName](API\\Runtime\\Core\\UObject\\FName) GetNodeIconName() const", "variables": []} {"className": "UBTDecorator_ReachedMoveGoal::CalculateRawConditionValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_ReachedMoveGoal.h", "description": "Calculates raw, core value of decorator's condition. Should not include calling IsInversed", "module": "AIModule", "code": "virtual bool CalculateRawConditionValue ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) const", "variables": []} {"className": "UBTDecorator_ReachedMoveGoal::UBTDecorator_ReachedMoveGoal", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_ReachedMoveGoal.h", "description": "", "module": "AIModule", "code": "UBTDecorator_ReachedMoveGoal ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTDecorator_ReachedMoveGoal", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_ReachedMoveGoal.h", "description": "Reached Move Goal decorator node. A decorator node that bases its condition on whether the AI controller's path following component returns that it has reached its goal.", "module": "AIModule", "code": "class UBTDecorator_ReachedMoveGoal : public [UBTDecorator](API\\Runtime\\AIModule\\BehaviorTree\\UBTDecorator)", "variables": []} {"className": "UBTDecorator_SetTagCooldown::GetNodeIconName", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_SetTagCooldown.h", "description": "Get the name of the icon used to display this node in the editor", "module": "AIModule", "code": "virtual [FName](API\\Runtime\\Core\\UObject\\FName) GetNodeIconName() const", "variables": []} {"className": "UBTDecorator_SetTagCooldown::GetStaticDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_SetTagCooldown.h", "description": "string containing description of this node with all setup values", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStaticDescription() const", "variables": []} {"className": "UBTDecorator_SetTagCooldown::OnNodeDeactivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_SetTagCooldown.h", "description": "Called when underlying node has finished this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyDeactivation must be set to true for this function to be called Calling INIT_DECORATOR_NODE_NOTIFY_FLAGS in the constructor of the decorator will set this flag automatically", "module": "AIModule", "code": "virtual void OnNodeDeactivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) NodeResult )", "variables": []} {"className": "UBTDecorator_SetTagCooldown::UBTDecorator_SetTagCooldown", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_SetTagCooldown.h", "description": "", "module": "AIModule", "code": "UBTDecorator_SetTagCooldown ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTDecorator_SetTagCooldown", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_SetTagCooldown.h", "description": "Set tag cooldown decorator node. A decorator node that sets a gameplay tag cooldown.", "module": "AIModule", "code": "class UBTDecorator_SetTagCooldown : public [UBTDecorator](API\\Runtime\\AIModule\\BehaviorTree\\UBTDecorator)", "variables": [{"type": "bool", "name": "bAddToExistingDuration", "description": "True if we are adding to any existing duration, false if we are setting the duration (potentially invalidating an existing end time)."}, {"type": "float", "name": "CooldownDuration", "description": "Value we will add or set to the Cooldown tag when this task runs."}, {"type": "FGameplayTag", "name": "CooldownTag", "description": "Gameplay tag that will be used for the cooldown."}]} {"className": "UBTDecorator_TagCooldown::CalculateRawConditionValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_TagCooldown.h", "description": "Calculates raw, core value of decorator's condition. Should not include calling IsInversed", "module": "AIModule", "code": "virtual bool CalculateRawConditionValue ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) const", "variables": []} {"className": "UBTDecorator_TagCooldown::DescribeRuntimeValues", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_TagCooldown.h", "description": "Gathers description of all runtime parameters", "module": "AIModule", "code": "virtual void DescribeRuntimeValues ( const [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [EBTDescriptionVerbosity::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTDescriptionVerbosity__Type) Verbosity, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FString](API\\Runtime\\Core\\Containers\\FString) > & Values ) const", "variables": []} {"className": "UBTDecorator_TagCooldown::GetInstanceMemorySize", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_TagCooldown.h", "description": "Size of instance memory", "module": "AIModule", "code": "virtual uint16 GetInstanceMemorySize() const", "variables": []} {"className": "UBTDecorator_TagCooldown::GetNodeIconName", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_TagCooldown.h", "description": "Get the name of the icon used to display this node in the editor", "module": "AIModule", "code": "virtual [FName](API\\Runtime\\Core\\UObject\\FName) GetNodeIconName() const", "variables": []} {"className": "UBTDecorator_TagCooldown::GetStaticDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_TagCooldown.h", "description": "string containing description of this node with all setup values", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStaticDescription() const", "variables": []} {"className": "UBTDecorator_TagCooldown::InitializeMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_TagCooldown.h", "description": "Initialize memory block", "module": "AIModule", "code": "virtual void InitializeMemory ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [EBTMemoryInit::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTMemoryInit__Type) InitType ) const", "variables": []} {"className": "UBTDecorator_TagCooldown::OnNodeDeactivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_TagCooldown.h", "description": "Called when underlying node has finished this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyDeactivation must be set to true for this function to be called Calling INIT_DECORATOR_NODE_NOTIFY_FLAGS in the constructor of the decorator will set this flag automatically", "module": "AIModule", "code": "virtual void OnNodeDeactivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) NodeResult )", "variables": []} {"className": "UBTDecorator_TagCooldown::TickNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_TagCooldown.h", "description": "Tick function this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically", "module": "AIModule", "code": "virtual void TickNode ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds )", "variables": []} {"className": "UBTDecorator_TagCooldown::PostLoad", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_TagCooldown.h", "description": "Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.", "module": "AIModule", "code": "virtual void PostLoad()", "variables": []} {"className": "UBTDecorator_TagCooldown::UBTDecorator_TagCooldown", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_TagCooldown.h", "description": "", "module": "AIModule", "code": "UBTDecorator_TagCooldown ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTDecorator_TagCooldown", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_TagCooldown.h", "description": "Cooldown decorator node. A decorator node that bases its condition on whether a cooldown timer based on a gameplay tag has expired.", "module": "AIModule", "code": "class UBTDecorator_TagCooldown : public [UBTDecorator](API\\Runtime\\AIModule\\BehaviorTree\\UBTDecorator)", "variables": [{"type": "bool", "name": "bActivatesCooldown", "description": "Whether or not we are adding/setting to the cooldown tag's value when the decorator deactivates."}, {"type": "bool", "name": "bAddToExistingDuration", "description": "True if we are adding to any existing duration, false if we are setting the duration (potentially invalidating an existing end time)."}, {"type": "float", "name": "CooldownDuration", "description": "Value we will add or set to the Cooldown tag when this node is deactivated."}, {"type": "FGameplayTag", "name": "CooldownTag", "description": "Gameplay tag that will be used for the cooldown."}]} {"className": "UBTDecorator_TimeLimit::DescribeRuntimeValues", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_TimeLimit.h", "description": "Gathers description of all runtime parameters", "module": "AIModule", "code": "virtual void DescribeRuntimeValues ( const [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [EBTDescriptionVerbosity::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTDescriptionVerbosity__Type) Verbosity, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FString](API\\Runtime\\Core\\Containers\\FString) > & Values ) const", "variables": []} {"className": "UBTDecorator_TimeLimit::GetStaticDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_TimeLimit.h", "description": "string containing description of this node with all setup values", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStaticDescription() const", "variables": []} {"className": "UBTDecorator_TimeLimit::GetNodeIconName", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_TimeLimit.h", "description": "Get the name of the icon used to display this node in the editor", "module": "AIModule", "code": "virtual [FName](API\\Runtime\\Core\\UObject\\FName) GetNodeIconName() const", "variables": []} {"className": "UBTDecorator_TimeLimit::OnNodeActivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_TimeLimit.h", "description": "Called when underlying node is activated this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyActivation must be set to true for this function to be called Calling INIT_DECORATOR_NODE_NOTIFY_FLAGS in the constructor of the decorator will set this flag automatically", "module": "AIModule", "code": "virtual void OnNodeActivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData )", "variables": []} {"className": "UBTDecorator_TimeLimit::TickNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_TimeLimit.h", "description": "Tick function this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically", "module": "AIModule", "code": "virtual void TickNode ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds )", "variables": []} {"className": "UBTDecorator_TimeLimit::UBTDecorator_TimeLimit", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_TimeLimit.h", "description": "", "module": "AIModule", "code": "UBTDecorator_TimeLimit ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTDecorator_TimeLimit", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Decorators/BTDecorator_TimeLimit.h", "description": "Time Limit decorator node. A decorator node that bases its condition on whether a timer has exceeded a specified value. The timer is reset each time the node becomes relevant.", "module": "AIModule", "code": "class UBTDecorator_TimeLimit : public [UBTDecorator](API\\Runtime\\AIModule\\BehaviorTree\\UBTDecorator)", "variables": [{"type": "float", "name": "TimeLimit", "description": "Max allowed time for execution of underlying node"}]} {"className": "EBlackboardDescription::Type", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "namespace EBlackboardDescription { enum Type { OnlyValue, KeyWithValue, DetailedKeyWithValue, Full, } }", "variables": []} {"className": "EBTActiveNode::Type", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Keep in sync with DescribeActiveNode()", "module": "AIModule", "code": "namespace EBTActiveNode { enum Type { Composite, ActiveTask, AbortingTask, InactiveTask, } }", "variables": []} {"className": "EBTDecoratorLogic::Type", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "", "module": "AIModule", "code": "namespace EBTDecoratorLogic { enum Type { Invalid, Test, And, Or, Not, } }", "variables": []} {"className": "EBTDescriptionVerbosity::Type", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "namespace EBTDescriptionVerbosity { enum Type { Basic, Detailed, } }", "variables": []} {"className": "EBTExecutionMode::Type", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "namespace EBTExecutionMode { enum Type { SingleRun, Looped, } }", "variables": []} {"className": "EBTExecutionSnap::Type", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "namespace EBTExecutionSnap { enum Type { Regular, OutOfNodes, } }", "variables": []} {"className": "EBTFlowAbortMode::Type", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "namespace EBTFlowAbortMode { enum Type { None, LowerPriority, Self, Both, } }", "variables": []} {"className": "EBTMemoryClear::Type", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "namespace EBTMemoryClear { enum Type { Destroy, StoreSubtree, } }", "variables": []} {"className": "EBTMemoryInit::Type", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "namespace EBTMemoryInit { enum Type { Initialize, RestoreSubtree, } }", "variables": []} {"className": "EBTNodeResult::Type", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Keep in sync with DescribeNodeResult()", "module": "AIModule", "code": "namespace EBTNodeResult { enum Type { Succeeded, Failed, Aborted, InProgress, } }", "variables": []} {"className": "EBTNodeUpdateMode::Type", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Keep in sync with DescribeNodeUpdateMode()", "module": "AIModule", "code": "namespace EBTNodeUpdateMode { enum Type { Unknown, Add, Remove, } }", "variables": []} {"className": "EBTStopMode::Type", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "namespace EBTStopMode { enum Type { Safe, Forced, } }", "variables": []} {"className": "EBTTaskStatus::Type", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Keep in sync with DescribeTaskStatus()", "module": "AIModule", "code": "namespace EBTTaskStatus { enum Type { Active, Aborting, Inactive, } }", "variables": []} {"className": "FStoredType", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "typedef TBlackboardKey::FDataType FStoredType", "variables": []} {"className": "FBBKeyCachedAccessor::Get", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "const FStoredType & Get() const", "variables": []} {"className": "FBBKeyCachedAccessor::Get", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "template T2 Get() const", "variables": []} {"className": "FBBKeyCachedAccessor::IsValid", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "bool IsValid() const", "variables": []} {"className": "FBBKeyCachedAccessor::SetValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "template bool SetValue ( [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & BBComponent, const T2 InValue )", "variables": []} {"className": "FBBKeyCachedAccessor::SetValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "True is value has changed", "module": "AIModule", "code": "bool SetValue ( [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & BBComponent, const FStoredType InValue )", "variables": []} {"className": "FBBKeyCachedAccessor::FBBKeyCachedAccessor", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "FBBKeyCachedAccessor()", "variables": []} {"className": "FBBKeyCachedAccessor::FBBKeyCachedAccessor", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "FBBKeyCachedAccessor ( const [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & BBComponent, [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) InBBKey )", "variables": []} {"className": "FBBKeyCachedAccessor", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "does not automatically support BB component or asset change", "module": "AIModule", "code": "template struct FBBKeyCachedAccessor", "variables": []} {"className": "FBehaviorTreeDebuggerInstance::FNodeFlowData::FNodeFlowData", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "FNodeFlowData&40;&41;", "variables": []} {"className": "FNodeFlowData", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "struct FNodeFlowData", "variables": [{"type": "uint16: 1", "name": "bDiscardedTrigger", "description": ""}, {"type": "uint16: 1", "name": "bPassed", "description": ""}, {"type": "uint16: 1", "name": "bTrigger", "description": ""}, {"type": "uint16", "name": "ExecutionIndex", "description": ""}]} {"className": "FBehaviorTreeDebuggerInstance::IsValid", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "bool IsValid() const", "variables": []} {"className": "FBehaviorTreeDebuggerInstance", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Debugger data about subtree instance", "module": "AIModule", "code": "struct FBehaviorTreeDebuggerInstance", "variables": [{"type": "TArray< uint16 ...", "name": "ActivePath", "description": "Execution indices of active nodes"}, {"type": "TArray< uint16 ...", "name": "AdditionalActiveNodes", "description": "Execution indices of active nodes"}, {"type": "TArray ExecFunc )", "variables": []} {"className": "FBehaviorTreeInstance::ExecuteOnEachParallelTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Iterate on parallel tasks and call ExecFunc on each of them. Supports removing the iterated task while processed", "module": "AIModule", "code": "void ExecuteOnEachParallelTask ( [TFunctionRef](API\\Runtime\\Core\\GenericPlatform\\TFunctionRef)< void(const [FBehaviorTreeParallelTask](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeParallelTask) &, const int32)> ExecFunc )", "variables": []} {"className": "FBehaviorTreeInstance::GetActiveAuxNodes", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Get list of all active auxiliary nodes", "module": "AIModule", "code": "[TArrayView](API\\Runtime\\Core\\Containers\\TArrayView)< [UBTAuxiliaryNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTAuxiliaryNode) *const > GetActiveAuxNodes() const", "variables": []} {"className": "FBehaviorTreeInstance::GetInstanceMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Get instance memory", "module": "AIModule", "code": "[TArrayView](API\\Runtime\\Core\\Containers\\TArrayView)< const uint8 > GetInstanceMemory() const", "variables": []} {"className": "FBehaviorTreeInstance::GetAllocatedSize", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "uint32 GetAllocatedSize() const", "variables": []} {"className": "FBehaviorTreeInstance::GetParallelTasks", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Get list of all active parallel tasks", "module": "AIModule", "code": "[TArrayView](API\\Runtime\\Core\\Containers\\TArrayView)< const [FBehaviorTreeParallelTask](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeParallelTask) > GetParallelTasks() const", "variables": []} {"className": "FBehaviorTreeInstance::IncMemoryStats", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "void IncMemoryStats() const", "variables": []} {"className": "FBehaviorTreeInstance::HasActiveNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Check if instance has active node with given execution index", "module": "AIModule", "code": "bool HasActiveNode ( uint16 TestExecutionIndex ) const", "variables": []} {"className": "FBehaviorTreeInstance::Initialize", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Initialize memory and create node instances", "module": "AIModule", "code": "void Initialize ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, [UBTCompositeNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTCompositeNode) & Node, int32 & InstancedIndex, [EBTMemoryInit::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTMemoryInit__Type) InitType )", "variables": []} {"className": "FBehaviorTreeInstance::IsValidParallelTaskIndex", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Indicates if the provided index is a valid parallel task index", "module": "AIModule", "code": "bool IsValidParallelTaskIndex ( const int32 Index ) const", "variables": []} {"className": "FBehaviorTreeInstance::MarkParallelTaskAsAbortingAt", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Mark parallel task at given index as pending abort", "module": "AIModule", "code": "void MarkParallelTaskAsAbortingAt ( int32 TaskIndex )", "variables": []} {"className": "FBehaviorTreeInstance::operator=", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Deprecated* CopyingFBehaviorTreeInstanceassignement operator has been deprecated in favor of move assignement operator", "module": "AIModule", "code": "[FBehaviorTreeInstance](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeInstance) & operator= ( const [FBehaviorTreeInstance](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeInstance) & Other )", "variables": []} {"className": "FBehaviorTreeInstance::operator=", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "[FBehaviorTreeInstance](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeInstance) & operator= ( [FBehaviorTreeInstance](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeInstance) && Other )", "variables": []} {"className": "FBehaviorTreeInstance::RemoveFromActiveAuxNodes", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Remove specified node from the active nodes list", "module": "AIModule", "code": "void RemoveFromActiveAuxNodes ( [UBTAuxiliaryNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTAuxiliaryNode) * AuxNode )", "variables": []} {"className": "FBehaviorTreeInstance::RemoveParallelTaskAt", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Remove parallel task at given index", "module": "AIModule", "code": "void RemoveParallelTaskAt ( int32 TaskIndex )", "variables": []} {"className": "FBehaviorTreeInstance::ResetActiveAuxNodes", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Remove all auxiliary nodes from active nodes list", "module": "AIModule", "code": "void ResetActiveAuxNodes()", "variables": []} {"className": "FBehaviorTreeInstance::SetInstanceMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Set instance memory", "module": "AIModule", "code": "void SetInstanceMemory ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< uint8 > & Memory )", "variables": []} {"className": "FBehaviorTreeInstance::FBehaviorTreeInstance", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "FBehaviorTreeInstance()", "variables": []} {"className": "FBehaviorTreeInstance::FBehaviorTreeInstance", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Deprecated* CopyingFBehaviorTreeInstanceconstructor has been deprecated in favor of move-constructor", "module": "AIModule", "code": "FBehaviorTreeInstance ( const [FBehaviorTreeInstance](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeInstance) & Other )", "variables": []} {"className": "FBehaviorTreeInstance::FBehaviorTreeInstance", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "FBehaviorTreeInstance ( [FBehaviorTreeInstance](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeInstance) && Other )", "variables": []} {"className": "FBehaviorTreeInstance::~FBehaviorTreeInstance", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "~FBehaviorTreeInstance()", "variables": []} {"className": "FBehaviorTreeInstance", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Data required for instance of single subtree", "module": "AIModule", "code": "struct FBehaviorTreeInstance", "variables": [{"type": "TArray", "name": "InstanceMemory", "description": "Memory: instance"}, {"type": "TArray", "name": "InstanceMemory", "description": "Persistent instance memory"}, {"type": "TArray< uint16 ...", "name": "Path", "description": "Execution index path from root"}, {"type": "UBTCompositeNod...", "name": "RootNode", "description": "Root node in template for cleanup purposes"}, {"type": "UBehaviorTree&...", "name": "TreeAsset", "description": "Behavior tree asset"}]} {"className": "FBehaviorTreeParallelTask::operator==", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "bool operator== ( const [UBTTaskNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTTaskNode) * OtherTask ) const", "variables": []} {"className": "FBehaviorTreeParallelTask::FBehaviorTreeParallelTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "FBehaviorTreeParallelTask()", "variables": []} {"className": "FBehaviorTreeParallelTask::FBehaviorTreeParallelTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "FBehaviorTreeParallelTask ( const [UBTTaskNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTTaskNode) * InTaskNode, [EBTTaskStatus::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTTaskStatus__Type) InStatus )", "variables": []} {"className": "FBehaviorTreeParallelTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Wrapper struct for holding a parallel task node and its status", "module": "AIModule", "code": "struct FBehaviorTreeParallelTask", "variables": [{"type": "EBTTaskStatus::...", "name": "Status", "description": "Additional mode data used for context switching"}, {"type": "constUBTTaskNo...", "name": "TaskNode", "description": "Worker object"}]} {"className": "FBehaviorTreePropertyMemory::Pack", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "int32 Pack() const", "variables": []} {"className": "FBehaviorTreePropertyMemory::FBehaviorTreePropertyMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "FBehaviorTreePropertyMemory()", "variables": []} {"className": "FBehaviorTreePropertyMemory::FBehaviorTreePropertyMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "FBehaviorTreePropertyMemory ( int32 Value )", "variables": []} {"className": "FBehaviorTreePropertyMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Property block in blueprint defined nodes", "module": "AIModule", "code": "struct FBehaviorTreePropertyMemory", "variables": [{"type": "uint16", "name": "BlockSize", "description": ""}, {"type": "uint16", "name": "Offset", "description": ""}]} {"className": "FBehaviorTreeSearchData::AddUniqueUpdate", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Adds update info to PendingUpdates array, removing all previous updates for this node", "module": "AIModule", "code": "void AddUniqueUpdate ( const [FBehaviorTreeSearchUpdate](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchUpdate) & UpdateInfo )", "variables": []} {"className": "FBehaviorTreeSearchData::AssignSearchId", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Assign unique Id number", "module": "AIModule", "code": "void AssignSearchId()", "variables": []} {"className": "NextSearchId", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "static int32 NextSearchId = 1;", "variables": []} {"className": "FBehaviorTreeSearchData::Reset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Clear state of search", "module": "AIModule", "code": "void Reset()", "variables": []} {"className": "FBehaviorTreeSearchData::FBehaviorTreeSearchData", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "FBehaviorTreeSearchData()", "variables": []} {"className": "FBehaviorTreeSearchData::FBehaviorTreeSearchData", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "FBehaviorTreeSearchData ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & InOwnerComp )", "variables": []} {"className": "FBehaviorTreeSearchData", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Node search data", "module": "AIModule", "code": "struct FBehaviorTreeSearchData", "variables": [{"type": "uint32: 1", "name": "bFilterOutRequestFromDeactivatedBranch", "description": "If set, execution request from node in the deactivated branch will be skipped"}, {"type": "uint32: 1", "name": "bPostponeSearch", "description": "If set, current search will be restarted in next tick"}, {"type": "uint32: 1", "name": "bPreserveActiveNodeMemoryOnRollback", "description": "If set, active node state/memory won't be rolled back"}, {"type": "uint32: 1", "name": "bSearchInProgress", "description": "Set when task search is in progress"}, {"type": "FBTNodeIndex", "name": "DeactivatedBranchEnd", "description": "End index of the deactivated branch"}, {"type": "FBTNodeIndex", "name": "DeactivatedBranchStart", "description": "Start index of the deactivated branch"}, {"type": "UBehaviorTreeCo...", "name": "OwnerComp", "description": "BT component"}, {"type": "TArray AllowedClass )", "variables": []} {"className": "FBlackboardKeySelector::AddEnumFilter", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "void AddEnumFilter ( [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Owner, [FName](API\\Runtime\\Core\\UObject\\FName) PropertyName, [UEnum](API\\Runtime\\CoreUObject\\UObject\\UEnum) * AllowedEnum )", "variables": []} {"className": "FBlackboardKeySelector::AddFloatFilter", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "void AddFloatFilter ( [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Owner, [FName](API\\Runtime\\Core\\UObject\\FName) PropertyName )", "variables": []} {"className": "FBlackboardKeySelector::AddIntFilter", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "void AddIntFilter ( [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Owner, [FName](API\\Runtime\\Core\\UObject\\FName) PropertyName )", "variables": []} {"className": "FBlackboardKeySelector::AddNameFilter", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "void AddNameFilter ( [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Owner, [FName](API\\Runtime\\Core\\UObject\\FName) PropertyName )", "variables": []} {"className": "FBlackboardKeySelector::AddNativeEnumFilter", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "void AddNativeEnumFilter ( [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Owner, [FName](API\\Runtime\\Core\\UObject\\FName) PropertyName, const [FString](API\\Runtime\\Core\\Containers\\FString) & AllowedEnumName )", "variables": []} {"className": "FBlackboardKeySelector::AddObjectFilter", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Helper functions for setting basic filters", "module": "AIModule", "code": "void AddObjectFilter ( [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Owner, [FName](API\\Runtime\\Core\\UObject\\FName) PropertyName, [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) > AllowedClass )", "variables": []} {"className": "FBlackboardKeySelector::AddStringFilter", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "void AddStringFilter ( [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Owner, [FName](API\\Runtime\\Core\\UObject\\FName) PropertyName )", "variables": []} {"className": "FBlackboardKeySelector::AddRotatorFilter", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "void AddRotatorFilter ( [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Owner, [FName](API\\Runtime\\Core\\UObject\\FName) PropertyName )", "variables": []} {"className": "FBlackboardKeySelector::AddVectorFilter", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "void AddVectorFilter ( [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Owner, [FName](API\\Runtime\\Core\\UObject\\FName) PropertyName )", "variables": []} {"className": "FBlackboardKeySelector::AllowNoneAsValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "void AllowNoneAsValue ( bool bAllow )", "variables": []} {"className": "FBlackboardKeySelector::GetSelectedKeyID", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "[FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) GetSelectedKeyID() const", "variables": []} {"className": "FBlackboardKeySelector::InitSelection", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Find initial selection. Called when None is not a valid option for this key selector", "module": "AIModule", "code": "void InitSelection ( const [UBlackboardData](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardData) & BlackboardAsset )", "variables": []} {"className": "FBlackboardKeySelector::InvalidateResolvedKey", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "void InvalidateResolvedKey()", "variables": []} {"className": "FBlackboardKeySelector::IsNone", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "bool IsNone() const", "variables": []} {"className": "FBlackboardKeySelector::IsSet", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "bool IsSet() const", "variables": []} {"className": "FBlackboardKeySelector::NeedsResolving", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "bool NeedsResolving() const", "variables": []} {"className": "FBlackboardKeySelector::ResolveSelectedKey", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Find ID and class of selected key", "module": "AIModule", "code": "void ResolveSelectedKey ( const [UBlackboardData](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardData) & BlackboardAsset )", "variables": []} {"className": "FBlackboardKeySelector::FBlackboardKeySelector", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "FBlackboardKeySelector()", "variables": []} {"className": "FBlackboardKeySelector", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Helper struct for defining types of allowed blackboard entries (e.g. only entries holding points and objects derived form actor class)", "module": "AIModule", "code": "struct FBlackboardKeySelector", "variables": [{"type": "TArray::Max();", "variables": []} {"className": "FBTNodeIndex::IsSet", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "bool IsSet() const", "variables": []} {"className": "FBTNodeIndex::operator==", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "bool operator== ( const [FBTNodeIndex](API\\Runtime\\AIModule\\BehaviorTree\\FBTNodeIndex) & Other ) const", "variables": []} {"className": "FBTNodeIndex::operator!=", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "bool operator!= ( const [FBTNodeIndex](API\\Runtime\\AIModule\\BehaviorTree\\FBTNodeIndex) & Other ) const", "variables": []} {"className": "FBTNodeIndex::TakesPriorityOver", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "bool TakesPriorityOver ( const [FBTNodeIndex](API\\Runtime\\AIModule\\BehaviorTree\\FBTNodeIndex) & Other ) const", "variables": []} {"className": "FBTNodeIndex::FBTNodeIndex", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "FBTNodeIndex ( uint16 InInstanceIndex, uint16 InExecutionIndex )", "variables": []} {"className": "FBTNodeIndex::FBTNodeIndex", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "FBTNodeIndex()", "variables": []} {"className": "FBTNodeIndex", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "struct FBTNodeIndex", "variables": [{"type": "uint16", "name": "ExecutionIndex", "description": "Execution index within instance"}, {"type": "uint16", "name": "InstanceIndex", "description": "Index of instance of stack"}]} {"className": "FBTNodeIndexRange::Contains", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "bool Contains ( const [FBTNodeIndex](API\\Runtime\\AIModule\\BehaviorTree\\FBTNodeIndex) & Index ) const", "variables": []} {"className": "FBTNodeIndexRange::Describe", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "[FString](API\\Runtime\\Core\\Containers\\FString) Describe() const", "variables": []} {"className": "FBTNodeIndexRange::IsSet", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "bool IsSet() const", "variables": []} {"className": "FBTNodeIndexRange::operator==", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "bool operator== ( const [FBTNodeIndexRange](API\\Runtime\\AIModule\\BehaviorTree\\FBTNodeIndexRange) & Other ) const", "variables": []} {"className": "FBTNodeIndexRange::operator!=", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "bool operator!= ( const [FBTNodeIndexRange](API\\Runtime\\AIModule\\BehaviorTree\\FBTNodeIndexRange) & Other ) const", "variables": []} {"className": "FBTNodeIndexRange::FBTNodeIndexRange", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "FBTNodeIndexRange ( const [FBTNodeIndex](API\\Runtime\\AIModule\\BehaviorTree\\FBTNodeIndex) & From, const [FBTNodeIndex](API\\Runtime\\AIModule\\BehaviorTree\\FBTNodeIndex) & To )", "variables": []} {"className": "FBTNodeIndexRange", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "struct FBTNodeIndexRange", "variables": [{"type": "FBTNodeIndex", "name": "FromIndex", "description": "First node index"}, {"type": "FBTNodeIndex", "name": "ToIndex", "description": "Last node index"}]} {"className": "FBTPendingExecutionInfo::IsLocked", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "bool IsLocked() const", "variables": []} {"className": "FBTPendingExecutionInfo::IsSet", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "bool IsSet() const", "variables": []} {"className": "FBTPendingExecutionInfo::Lock", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "void Lock()", "variables": []} {"className": "FBTPendingExecutionInfo::Unlock", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "void Unlock()", "variables": []} {"className": "FBTPendingExecutionInfo", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "struct FBTPendingExecutionInfo", "variables": [{"type": "uint32: 1", "name": "bLocked", "description": "If set, request can't be executed"}, {"type": "uint32: 1", "name": "bOutOfNodes", "description": "If set, tree ran out of nodes"}, {"type": "UBTTaskNode\u0004...", "name": "NextTask", "description": "Next task to execute"}]} {"className": "FBTPendingExecutionInfo::FBTPendingExecutionInfo", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "FBTPendingExecutionInfo()", "variables": []} {"className": "FBTTaskMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h", "description": "", "module": "AIModule", "code": "struct FBTTaskMemory : public [FBTInstancedNodeMemory](API\\Runtime\\AIModule\\BehaviorTree\\FBTInstancedNodeMemory)", "variables": [{"type": "float", "name": "AccumulatedDeltaTime", "description": ""}, {"type": "float", "name": "NextTickRemainingTime", "description": ""}]} {"className": "FBTTreeStartInfo::HasPendingInitialize", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "bool HasPendingInitialize() const", "variables": []} {"className": "FBTTreeStartInfo::IsSet", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "bool IsSet() const", "variables": []} {"className": "FBTTreeStartInfo::FBTTreeStartInfo", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "FBTTreeStartInfo()", "variables": []} {"className": "FBTTreeStartInfo", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "struct FBTTreeStartInfo", "variables": [{"type": "UBehaviorTree&...", "name": "Asset", "description": ""}, {"type": "uint8: 1", "name": "bPendingInitialize", "description": ""}, {"type": "EBTExecutionMod...", "name": "ExecuteMode", "description": ""}]} {"className": "FScopedBTLoggingContext::FScopedBTLoggingContext", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "FScopedBTLoggingContext()", "variables": []} {"className": "FScopedBTLoggingContext::FScopedBTLoggingContext", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "FScopedBTLoggingContext ( const [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) * Context )", "variables": []} {"className": "FScopedBTLoggingContext::~FScopedBTLoggingContext", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "~FScopedBTLoggingContext()", "variables": []} {"className": "FBlackboardOwnerChanged", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardAssetProvider.h", "description": "Delegate to be called by class implementingIBlackboardAssetProviderwhen the property containing the returned BlackboardData is changed (i.e. on PostEditChangeProperty).", "module": "AIModule", "code": "typedef TMulticastDelegate_TwoParams< void, [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) *, [UBlackboardData](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardData) * > FBlackboardOwnerChanged", "variables": []} {"className": "FScopedBTLoggingContext", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "Helper struct to push a node as the new logging context and automatically reset the context on destruction.", "module": "AIModule", "code": "struct FScopedBTLoggingContext", "variables": []} {"className": "IBlackboardAssetProvider::GetBlackboardAsset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardAssetProvider.h", "description": "Returns BlackboardData referenced by the owner object.", "module": "AIModule", "code": "virtual UBlackboardData &42; GetBlackboardAsset&40;&41; const", "variables": []} {"className": "OnBlackboardOwnerChanged", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardAssetProvider.h", "description": "", "module": "AIModule", "code": "static FBlackboardOwnerChanged OnBlackboardOwnerChanged;", "variables": []} {"className": "IBlackboardAssetProvider", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardAssetProvider.h", "description": "", "module": "AIModule", "code": "class IBlackboardAssetProvider", "variables": []} {"className": "FBTEQSServiceMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_RunEQS.h", "description": "", "module": "AIModule", "code": "struct FBTEQSServiceMemory", "variables": [{"type": "int32", "name": "RequestID", "description": "Query request ID"}]} {"className": "FBTFocusMemory::Reset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_DefaultFocus.h", "description": "", "module": "AIModule", "code": "void Reset()", "variables": []} {"className": "FBTFocusMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_DefaultFocus.h", "description": "", "module": "AIModule", "code": "struct FBTFocusMemory", "variables": [{"type": "bool", "name": "bActorSet", "description": ""}, {"type": "AActor*", "name": "FocusActorSet", "description": ""}, {"type": "FVector", "name": "FocusLocationSet", "description": ""}]} {"className": "UBTService_BlackboardBase::GetSelectedBlackboardKey", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlackboardBase.h", "description": "Get name of selected blackboard key", "module": "AIModule", "code": "[FName](API\\Runtime\\Core\\UObject\\FName) GetSelectedBlackboardKey() const", "variables": []} {"className": "UBTService_BlackboardBase::UBTService_BlackboardBase", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlackboardBase.h", "description": "", "module": "AIModule", "code": "UBTService_BlackboardBase ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTService_BlackboardBase", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlackboardBase.h", "description": "", "module": "AIModule", "code": "class UBTService_BlackboardBase : public [UBTService](API\\Runtime\\AIModule\\BehaviorTree\\UBTService)", "variables": [{"type": "FBlackboardKeyS...", "name": "BlackboardKey", "description": "Blackboard key selector"}]} {"className": "UBTService_BlueprintBase::GetStaticServiceDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h", "description": "Gets the description for our service.", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStaticServiceDescription() const", "variables": []} {"className": "UBTService_BlueprintBase::DescribeRuntimeValues", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h", "description": "Gathers description of all runtime parameters", "module": "AIModule", "code": "virtual void DescribeRuntimeValues ( const [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [EBTDescriptionVerbosity::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTDescriptionVerbosity__Type) Verbosity, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FString](API\\Runtime\\Core\\Containers\\FString) > & Values ) const", "variables": []} {"className": "UBTService_BlueprintBase::InitializeFromAsset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h", "description": "Initialize any asset related data", "module": "AIModule", "code": "virtual void InitializeFromAsset ( [UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) & Asset )", "variables": []} {"className": "UBTService_BlackboardBase::InitializeFromAsset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlackboardBase.h", "description": "Initialize any asset related data", "module": "AIModule", "code": "virtual void InitializeFromAsset ( [UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) & Asset )", "variables": []} {"className": "UBTService_BlueprintBase::IsServiceActive", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h", "description": "Check if service is currently being active", "module": "AIModule", "code": "bool IsServiceActive() const", "variables": []} {"className": "UBTService_BlueprintBase::OnBecomeRelevant", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h", "description": "Called when auxiliary node becomes active this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyBecomeRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically", "module": "AIModule", "code": "virtual void OnBecomeRelevant ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )", "variables": []} {"className": "UBTService_BlueprintBase::OnCeaseRelevant", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h", "description": "Called when auxiliary node becomes inactive this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyCeaseRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically", "module": "AIModule", "code": "virtual void OnCeaseRelevant ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )", "variables": []} {"className": "UBTService_BlueprintBase::OnInstanceDestroyed", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h", "description": "Called when node instance is removed from tree", "module": "AIModule", "code": "virtual void OnInstanceDestroyed ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp )", "variables": []} {"className": "UBTService_BlueprintBase::OnSearchStart", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h", "description": "Called when search enters underlying branch this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyOnSearch must be set to true for this function to be called Calling INIT_SERVICE_NODE_NOTIFY_FLAGS in the constructor of the service will set this flag automatically", "module": "AIModule", "code": "virtual void OnSearchStart ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData )", "variables": []} {"className": "UBTService_BlueprintBase::ReceiveActivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h", "description": "Service became active that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise", "module": "AIModule", "code": "void ReceiveActivation ( [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * OwnerActor )", "variables": []} {"className": "UBTService_BlueprintBase::ReceiveActivationAI", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h", "description": "generic one otherwise", "module": "AIModule", "code": "void ReceiveActivationAI ( [AAIController](API\\Runtime\\AIModule\\AAIController) * OwnerController, [APawn](API\\Runtime\\Engine\\GameFramework\\APawn) * ControlledPawn )", "variables": []} {"className": "UBTService_BlueprintBase::ReceiveDeactivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h", "description": "Service became inactive that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise", "module": "AIModule", "code": "void ReceiveDeactivation ( [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * OwnerActor )", "variables": []} {"className": "UBTService_BlueprintBase::ReceiveDeactivationAI", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h", "description": "generic one otherwise", "module": "AIModule", "code": "void ReceiveDeactivationAI ( [AAIController](API\\Runtime\\AIModule\\AAIController) * OwnerController, [APawn](API\\Runtime\\Engine\\GameFramework\\APawn) * ControlledPawn )", "variables": []} {"className": "UBTService_BlueprintBase::ReceiveSearchStart", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h", "description": "Task search enters branch of tree that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise", "module": "AIModule", "code": "void ReceiveSearchStart ( [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * OwnerActor )", "variables": []} {"className": "UBTService_BlueprintBase::ReceiveSearchStartAI", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h", "description": "generic one otherwise", "module": "AIModule", "code": "void ReceiveSearchStartAI ( [AAIController](API\\Runtime\\AIModule\\AAIController) * OwnerController, [APawn](API\\Runtime\\Engine\\GameFramework\\APawn) * ControlledPawn )", "variables": []} {"className": "UBTService_BlueprintBase::ReceiveTick", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h", "description": "Tick function that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise", "module": "AIModule", "code": "void ReceiveTick ( [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * OwnerActor, float DeltaSeconds )", "variables": []} {"className": "UBTService_BlueprintBase::ReceiveTickAI", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h", "description": "generic one otherwise", "module": "AIModule", "code": "void ReceiveTickAI ( [AAIController](API\\Runtime\\AIModule\\AAIController) * OwnerController, [APawn](API\\Runtime\\Engine\\GameFramework\\APawn) * ControlledPawn, float DeltaSeconds )", "variables": []} {"className": "UBTService_BlueprintBase::SetOwner", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h", "description": "Gets called only for instanced nodes(bCreateNodeInstance == true). In practive overridden by BP-implemented BT nodes", "module": "AIModule", "code": "virtual void SetOwner ( [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * ActorOwner )", "variables": []} {"className": "UBTService_BlueprintBase::TickNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h", "description": "Update next tick interval this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_SERVICE_NODE_NOTIFY_FLAGS in the constructor of the service will set this flag automatically", "module": "AIModule", "code": "virtual void TickNode ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds )", "variables": []} {"className": "UBTService_BlueprintBase::UsesBlueprint", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h", "description": "Get whether this node is using a blueprint for its logic", "module": "AIModule", "code": "virtual bool UsesBlueprint() const", "variables": []} {"className": "UBTService_BlueprintBase::UBTService_BlueprintBase", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h", "description": "", "module": "AIModule", "code": "UBTService_BlueprintBase ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTService_BlueprintBase", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_BlueprintBase.h", "description": "When service receives Deactivation event, all latent actions associated this instance are being removed. This prevents from resuming activity started by Activation, but does not handle external events. Please use them safely (unregister at abort) and callIsServiceActive()when in doubt.", "module": "AIModule", "code": "class UBTService_BlueprintBase : public [UBTService](API\\Runtime\\AIModule\\BehaviorTree\\UBTService)", "variables": [{"type": "TObjectPtr Result )", "variables": []} {"className": "UBTService_RunEQS::PostEditChangeProperty", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_RunEQS.h", "description": "Prepare query params", "module": "AIModule", "code": "virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UBTService_RunEQS::TickNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_RunEQS.h", "description": "Update next tick interval this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_SERVICE_NODE_NOTIFY_FLAGS in the constructor of the service will set this flag automatically", "module": "AIModule", "code": "virtual void TickNode ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds )", "variables": []} {"className": "UBTService_RunEQS::UBTService_RunEQS", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_RunEQS.h", "description": "", "module": "AIModule", "code": "UBTService_RunEQS ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTService_RunEQS", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Services/BTService_RunEQS.h", "description": "", "module": "AIModule", "code": "class UBTService_RunEQS : public [UBTService_BlackboardBase](API\\Runtime\\AIModule\\BehaviorTree\\Services\\UBTService_BlackboardBase)", "variables": [{"type": "bool", "name": "bUpdateBBOnFail", "description": ""}, {"type": "FEQSParametrize...", "name": "EQSRequest", "description": ""}, {"type": "FQueryFinishedS...", "name": "QueryFinishedDelegate", "description": ""}]} {"className": "FBTEnvQueryTaskMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunEQSQuery.h", "description": "", "module": "AIModule", "code": "struct FBTEnvQueryTaskMemory", "variables": [{"type": "int32", "name": "RequestID", "description": "Query request ID"}]} {"className": "FBTGameplayTaskMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_GameplayTaskBase.h", "description": "", "module": "AIModule", "code": "struct FBTGameplayTaskMemory", "variables": [{"type": "uint8: 1", "name": "bObserverCanFinishTask", "description": ""}, {"type": "TWeakObjectPtr<...", "name": "Task", "description": ""}]} {"className": "FBTMoveToTaskMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_MoveTo.h", "description": "", "module": "AIModule", "code": "struct FBTMoveToTaskMemory", "variables": [{"type": "FDelegateHandle", "name": "BBObserverDelegateHandle", "description": ""}, {"type": "uint8: 1", "name": "bObserverCanFinishTask", "description": ""}, {"type": "FAIRequestID", "name": "MoveRequestID", "description": "Move request ID"}, {"type": "FVector", "name": "PreviousGoalLocation", "description": ""}, {"type": "TWeakObjectPtr<...", "name": "Task", "description": ""}]} {"className": "FBTWaitTaskMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_Wait.h", "description": "", "module": "AIModule", "code": "struct FBTWaitTaskMemory", "variables": []} {"className": "UBTTask_BlackboardBase::GetSelectedBlackboardKey", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlackboardBase.h", "description": "Get name of selected blackboard key", "module": "AIModule", "code": "[FName](API\\Runtime\\Core\\UObject\\FName) GetSelectedBlackboardKey() const", "variables": []} {"className": "UBTTask_BlackboardBase::InitializeFromAsset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlackboardBase.h", "description": "Initialize any asset related data", "module": "AIModule", "code": "virtual void InitializeFromAsset ( [UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) & Asset )", "variables": []} {"className": "UBTTask_BlackboardBase::UBTTask_BlackboardBase", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlackboardBase.h", "description": "", "module": "AIModule", "code": "UBTTask_BlackboardBase ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTTask_BlackboardBase", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlackboardBase.h", "description": "", "module": "AIModule", "code": "class UBTTask_BlackboardBase : public [UBTTaskNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTTaskNode)", "variables": [{"type": "FBlackboardKeyS...", "name": "BlackboardKey", "description": "Blackboard key selector"}]} {"className": "UBTTask_BlueprintBase::DescribeRuntimeValues", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h", "description": "Gathers description of all runtime parameters", "module": "AIModule", "code": "virtual void DescribeRuntimeValues ( const [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [EBTDescriptionVerbosity::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTDescriptionVerbosity__Type) Verbosity, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FString](API\\Runtime\\Core\\Containers\\FString) > & Values ) const", "variables": []} {"className": "UBTTask_BlueprintBase::AbortTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h", "description": "Aborts this task, should return Aborted or InProgress (useFinishLatentAbort()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!", "module": "AIModule", "code": "virtual [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) AbortTask ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )", "variables": []} {"className": "UBTTask_BlueprintBase::ExecuteTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h", "description": "Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!", "module": "AIModule", "code": "virtual [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )", "variables": []} {"className": "UBTTask_BlueprintBase::FinishExecute", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h", "description": "Finishes task execution with Success or Fail result", "module": "AIModule", "code": "void FinishExecute ( bool bSuccess )", "variables": []} {"className": "UBTTask_BlueprintBase::FinishAbort", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h", "description": "Aborts task execution", "module": "AIModule", "code": "void FinishAbort()", "variables": []} {"className": "UBTTask_BlueprintBase::GetStaticDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h", "description": "string containing description of this node with all setup values", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStaticDescription() const", "variables": []} {"className": "UBTTask_BlueprintBase::InitializeFromAsset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h", "description": "Initialize any asset related data", "module": "AIModule", "code": "virtual void InitializeFromAsset ( [UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) & Asset )", "variables": []} {"className": "UBTTask_BlueprintBase::IsTaskExecuting", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h", "description": "Check if task is currently being executed", "module": "AIModule", "code": "bool IsTaskExecuting() const", "variables": []} {"className": "UBTTask_BlueprintBase::IsTaskAborting", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h", "description": "Check if task is currently being aborted", "module": "AIModule", "code": "bool IsTaskAborting() const", "variables": []} {"className": "UBTTask_BlueprintBase::OnInstanceDestroyed", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h", "description": "Called when node instance is removed from tree", "module": "AIModule", "code": "virtual void OnInstanceDestroyed ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp )", "variables": []} {"className": "UBTTask_BlueprintBase::OnTaskFinished", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h", "description": "Called when task execution is finished this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTaskFinished must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically", "module": "AIModule", "code": "virtual void OnTaskFinished ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) TaskResult )", "variables": []} {"className": "UBTTask_BlueprintBase::ReceiveAbort", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h", "description": "If blueprint graph contains this event, task will stay active until FinishAbort is called that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise", "module": "AIModule", "code": "void ReceiveAbort ( [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * OwnerActor )", "variables": []} {"className": "UBTTask_BlueprintBase::ReceiveAbortAI", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h", "description": "generic one otherwise", "module": "AIModule", "code": "void ReceiveAbortAI ( [AAIController](API\\Runtime\\AIModule\\AAIController) * OwnerController, [APawn](API\\Runtime\\Engine\\GameFramework\\APawn) * ControlledPawn )", "variables": []} {"className": "UBTTask_BlueprintBase::ReceiveExecute", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h", "description": "Entry point, task will stay active until FinishExecute is called. that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise", "module": "AIModule", "code": "void ReceiveExecute ( [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * OwnerActor )", "variables": []} {"className": "UBTTask_BlueprintBase::ReceiveExecuteAI", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h", "description": "generic one otherwise", "module": "AIModule", "code": "void ReceiveExecuteAI ( [AAIController](API\\Runtime\\AIModule\\AAIController) * OwnerController, [APawn](API\\Runtime\\Engine\\GameFramework\\APawn) * ControlledPawn )", "variables": []} {"className": "UBTTask_BlueprintBase::ReceiveTick", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h", "description": "Tick function that if both generic and AI event versions are implemented only the more suitable one will be called, meaning the AI version if called for AI, generic one otherwise", "module": "AIModule", "code": "void ReceiveTick ( [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * OwnerActor, float DeltaSeconds )", "variables": []} {"className": "UBTTask_BlueprintBase::ReceiveTickAI", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h", "description": "generic one otherwise", "module": "AIModule", "code": "void ReceiveTickAI ( [AAIController](API\\Runtime\\AIModule\\AAIController) * OwnerController, [APawn](API\\Runtime\\Engine\\GameFramework\\APawn) * ControlledPawn, float DeltaSeconds )", "variables": []} {"className": "UBTTask_BlueprintBase::SetFinishOnMessageWithId", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h", "description": "Task execution will be finished (with result 'Success') after receiving specified message with indicated ID", "module": "AIModule", "code": "void SetFinishOnMessageWithId ( [FName](API\\Runtime\\Core\\UObject\\FName) MessageName, int32 RequestID )", "variables": []} {"className": "UBTTask_BlueprintBase::SetFinishOnMessage", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h", "description": "Task execution will be finished (with result 'Success') after receiving specified message", "module": "AIModule", "code": "void SetFinishOnMessage ( [FName](API\\Runtime\\Core\\UObject\\FName) MessageName )", "variables": []} {"className": "UBTTask_BlueprintBase::SetOwner", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h", "description": "Gets called only for instanced nodes(bCreateNodeInstance == true). In practive overridden by BP-implemented BT nodes", "module": "AIModule", "code": "virtual void SetOwner ( [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * ActorOwner )", "variables": []} {"className": "UBTTask_BlueprintBase::TickTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h", "description": "Ticks this task", "module": "AIModule", "code": "virtual void TickTask ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds )", "variables": []} {"className": "UBTTask_BlueprintBase::UsesBlueprint", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h", "description": "Get whether this node is using a blueprint for its logic", "module": "AIModule", "code": "virtual bool UsesBlueprint() const", "variables": []} {"className": "UBTTask_BlueprintBase::UBTTask_BlueprintBase", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h", "description": "", "module": "AIModule", "code": "UBTTask_BlueprintBase ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTTask_BlueprintBase", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_BlueprintBase.h", "description": "When task receives Abort event, all latent actions associated this instance are being removed. This prevents from resuming activity started by Execute, but does not handle external events. Please use them safely (unregister at abort) and callIsTaskExecuting()when in doubt.", "module": "AIModule", "code": "class UBTTask_BlueprintBase : public [UBTTaskNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTTaskNode)", "variables": [{"type": "TObjectPtr & Values ) const", "variables": []} {"className": "UBTTask_MoveTo::ExecuteTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_MoveTo.h", "description": "Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!", "module": "AIModule", "code": "virtual [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )", "variables": []} {"className": "UBTTask_MoveTo::GetInstanceMemorySize", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_MoveTo.h", "description": "Size of instance memory", "module": "AIModule", "code": "virtual uint16 GetInstanceMemorySize() const", "variables": []} {"className": "UBTTask_MoveTo::GetNodeIconName", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_MoveTo.h", "description": "Get the name of the icon used to display this node in the editor", "module": "AIModule", "code": "virtual [FName](API\\Runtime\\Core\\UObject\\FName) GetNodeIconName() const", "variables": []} {"className": "UBTTask_MoveTo::GetStaticDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_MoveTo.h", "description": "string containing description of this node with all setup values", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStaticDescription() const", "variables": []} {"className": "UBTTask_MoveTo::OnMessage", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_MoveTo.h", "description": "Message handler, default implementation will finish latent execution/abortion this function should be considered as const (don't modify state of object) if node is not instanced!", "module": "AIModule", "code": "virtual void OnMessage ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [FName](API\\Runtime\\Core\\UObject\\FName) Message, int32 RequestID, bool bSuccess )", "variables": []} {"className": "UBTTask_MoveTo::OnBlackboardValueChange", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_MoveTo.h", "description": "", "module": "AIModule", "code": "EBlackboardNotificationResult OnBlackboardValueChange ( const [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & Blackboard, [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) ChangedKeyID )", "variables": []} {"className": "UBTTask_MoveTo::OnNodeCreated", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_MoveTo.h", "description": "Called after creating new node in behavior tree editor, use for versioning", "module": "AIModule", "code": "virtual void OnNodeCreated()", "variables": []} {"className": "UBTTask_MoveTo::OnTaskFinished", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_MoveTo.h", "description": "Called when task execution is finished this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTaskFinished must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically", "module": "AIModule", "code": "virtual void OnTaskFinished ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) TaskResult )", "variables": []} {"className": "UBTTask_MoveTo::PerformMoveTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_MoveTo.h", "description": "", "module": "AIModule", "code": "virtual [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) PerformMoveTask ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )", "variables": []} {"className": "UBTTask_MoveTo::PrepareMoveTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_MoveTo.h", "description": "Prepares move task for activation", "module": "AIModule", "code": "virtual [UAITask_MoveTo](API\\Runtime\\AIModule\\Tasks\\UAITask_MoveTo) * PrepareMoveTask ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, [UAITask_MoveTo](API\\Runtime\\AIModule\\Tasks\\UAITask_MoveTo) * ExistingTask, [FAIMoveRequest](API\\Runtime\\AIModule\\FAIMoveRequest) & MoveRequest )", "variables": []} {"className": "UBTTask_MoveTo::PostLoad", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_MoveTo.h", "description": "Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.", "module": "AIModule", "code": "virtual void PostLoad()", "variables": []} {"className": "UBTTask_MoveTo::UBTTask_MoveTo", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_MoveTo.h", "description": "", "module": "AIModule", "code": "UBTTask_MoveTo ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTTask_MoveTo", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_MoveTo.h", "description": "Move To task node. Moves the AI pawn toward the specified Actor or Location blackboard entry using the navigation system.", "module": "AIModule", "code": "class UBTTask_MoveTo : public [UBTTask_BlackboardBase](API\\Runtime\\AIModule\\BehaviorTree\\Tasks\\UBTTask_BlackboardBase)", "variables": [{"type": "float", "name": "AcceptableRadius", "description": "Fixed distance added to threshold between AI and goal location in destination reach test"}, {"type": "uint32: 1", "name": "bAllowPartialPath", "description": "If set, use incomplete path when goal can't be reached"}, {"type": "uint32: 1", "name": "bAllowStrafe", "description": ""}, {"type": "uint32: 1", "name": "bObserveBlackboardValue", "description": "If move goal in BB changes the move will be redirected to new location"}, {"type": "uint32: 1", "name": "bProjectGoalLocation", "description": "If set, goal location will be projected on navigation data (navmesh) before using"}, {"type": "uint32: 1", "name": "bReachTestIncludesAgentRadius", "description": "If set, radius of AI's capsule will be added to threshold between AI and goal location in destination reach test"}, {"type": "uint32: 1", "name": "bReachTestIncludesGoalRadius", "description": "If set, radius of goal's capsule will be added to threshold between AI and goal location in destination reach test"}, {"type": "uint32: 1", "name": "bRequireNavigableEndLocation", "description": "If set, the goal location will need to be navigable"}, {"type": "uint32: 1", "name": "bStopOnOverlap", "description": "DEPRECATED, please use combination of bReachTestIncludes*Radius instead"}, {"type": "uint32: 1", "name": "bStopOnOverlapNeedsUpdate", "description": ""}, {"type": "uint32: 1", "name": "bTrackMovingGoal", "description": "If set, path to goal actor will update itself when actor moves"}, {"type": "uint32: 1", "name": "bUsePathfinding", "description": "If set, move will use pathfinding. Not exposed on purpose, please use BTTask_MoveDirectlyToward"}, {"type": "TSubclassOf & Values ) const", "variables": []} {"className": "UBTTask_RotateToFaceBBEntry::ExecuteTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RotateToFaceBBEntry.h", "description": "Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!", "module": "AIModule", "code": "virtual [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )", "variables": []} {"className": "UBTTask_RotateToFaceBBEntry::GetInstanceMemorySize", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RotateToFaceBBEntry.h", "description": "Size of instance memory", "module": "AIModule", "code": "virtual uint16 GetInstanceMemorySize() const", "variables": []} {"className": "UBTTask_RotateToFaceBBEntry::GetPrecisionDot", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RotateToFaceBBEntry.h", "description": "", "module": "AIModule", "code": "float GetPrecisionDot() const", "variables": []} {"className": "UBTTask_RotateToFaceBBEntry::GetStaticDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RotateToFaceBBEntry.h", "description": "string containing description of this node with all setup values", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStaticDescription() const", "variables": []} {"className": "UBTTask_RotateToFaceBBEntry::PostLoad", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RotateToFaceBBEntry.h", "description": "Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.", "module": "AIModule", "code": "virtual void PostLoad()", "variables": []} {"className": "UBTTask_RotateToFaceBBEntry::TickTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RotateToFaceBBEntry.h", "description": "Ticks this task this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically", "module": "AIModule", "code": "virtual void TickTask ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds )", "variables": []} {"className": "UBTTask_RotateToFaceBBEntry::UBTTask_RotateToFaceBBEntry", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RotateToFaceBBEntry.h", "description": "", "module": "AIModule", "code": "UBTTask_RotateToFaceBBEntry ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTTask_RunBehavior::ExecuteTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunBehavior.h", "description": "Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!", "module": "AIModule", "code": "virtual [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )", "variables": []} {"className": "UBTTask_RunBehavior::GetInjectedNodesCount", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunBehavior.h", "description": "number of injected nodes", "module": "AIModule", "code": "int32 GetInjectedNodesCount() const", "variables": []} {"className": "UBTTask_RotateToFaceBBEntry", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RotateToFaceBBEntry.h", "description": "", "module": "AIModule", "code": "class UBTTask_RotateToFaceBBEntry : public [UBTTask_BlackboardBase](API\\Runtime\\AIModule\\BehaviorTree\\Tasks\\UBTTask_BlackboardBase)", "variables": [{"type": "float", "name": "Precision", "description": "Success condition precision in degrees"}]} {"className": "UBTTask_RunBehavior::GetStaticDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunBehavior.h", "description": "string containing description of this node with all setup values", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStaticDescription() const", "variables": []} {"className": "UBTTask_RunBehavior::GetNodeIconName", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunBehavior.h", "description": "Get the name of the icon used to display this node in the editor", "module": "AIModule", "code": "virtual [FName](API\\Runtime\\Core\\UObject\\FName) GetNodeIconName() const", "variables": []} {"className": "UBTTask_RunBehavior::GetSubtreeAsset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunBehavior.h", "description": "subtree asset", "module": "AIModule", "code": "[UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) * GetSubtreeAsset() const", "variables": []} {"className": "UBTTask_RunBehavior::OnSubtreeDeactivated", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunBehavior.h", "description": "Called when subtree is removed from active stack", "module": "AIModule", "code": "virtual void OnSubtreeDeactivated ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) NodeResult )", "variables": []} {"className": "UBTTask_RunBehavior::UBTTask_RunBehavior", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunBehavior.h", "description": "", "module": "AIModule", "code": "UBTTask_RunBehavior ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTTask_RotateToFaceBBEntry::PostInitProperties", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RotateToFaceBBEntry.h", "description": "Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.", "module": "AIModule", "code": "virtual void PostInitProperties()", "variables": []} {"className": "UBTTask_RunBehavior", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunBehavior.h", "description": "Use RunBehaviorDynamic task for subtrees that need to be changed in runtime.", "module": "AIModule", "code": "class UBTTask_RunBehavior : public [UBTTaskNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTTaskNode)", "variables": [{"type": "TObjectPtr & Values ) const", "variables": []} {"className": "UBTTask_RunBehaviorDynamic::ExecuteTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunBehaviorDynamic.h", "description": "Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!", "module": "AIModule", "code": "virtual [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )", "variables": []} {"className": "UBTTask_RunBehaviorDynamic::GetDefaultBehaviorAsset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunBehaviorDynamic.h", "description": "default subtree asset", "module": "AIModule", "code": "[UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) * GetDefaultBehaviorAsset() const", "variables": []} {"className": "UBTTask_RunBehaviorDynamic::GetInjectionTag", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunBehaviorDynamic.h", "description": "", "module": "AIModule", "code": "const [FGameplayTag](API\\Runtime\\GameplayTags\\FGameplayTag) & GetInjectionTag() const", "variables": []} {"className": "UBTTask_RunBehaviorDynamic::GetNodeIconName", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunBehaviorDynamic.h", "description": "Get the name of the icon used to display this node in the editor", "module": "AIModule", "code": "virtual [FName](API\\Runtime\\Core\\UObject\\FName) GetNodeIconName() const", "variables": []} {"className": "UBTTask_RunBehaviorDynamic::GetStaticDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunBehaviorDynamic.h", "description": "string containing description of this node with all setup values", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStaticDescription() const", "variables": []} {"className": "UBTTask_RunBehaviorDynamic::HasMatchingTag", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunBehaviorDynamic.h", "description": "", "module": "AIModule", "code": "bool HasMatchingTag ( const [FGameplayTag](API\\Runtime\\GameplayTags\\FGameplayTag) & Tag ) const", "variables": []} {"className": "UBTTask_RunBehaviorDynamic::OnInstanceCreated", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunBehaviorDynamic.h", "description": "Called when node instance is added to tree", "module": "AIModule", "code": "virtual void OnInstanceCreated ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp )", "variables": []} {"className": "UBTTask_RunBehaviorDynamic::OnSubtreeDeactivated", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunBehaviorDynamic.h", "description": "Called when subtree is removed from active stack", "module": "AIModule", "code": "virtual void OnSubtreeDeactivated ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) NodeResult )", "variables": []} {"className": "UBTTask_RunBehaviorDynamic::SetBehaviorAsset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunBehaviorDynamic.h", "description": "", "module": "AIModule", "code": "bool SetBehaviorAsset ( [UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) * NewBehaviorAsset )", "variables": []} {"className": "UBTTask_RunBehaviorDynamic::UBTTask_RunBehaviorDynamic", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunBehaviorDynamic.h", "description": "", "module": "AIModule", "code": "UBTTask_RunBehaviorDynamic ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTTask_RunEQSQuery::AbortTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunEQSQuery.h", "description": "Aborts this task, should return Aborted or InProgress (useFinishLatentAbort()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!", "module": "AIModule", "code": "virtual [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) AbortTask ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )", "variables": []} {"className": "UBTTask_RunBehaviorDynamic", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunBehaviorDynamic.h", "description": "Does NOT support subtree's root level decorators!", "module": "AIModule", "code": "class UBTTask_RunBehaviorDynamic : public [UBTTaskNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTTaskNode)", "variables": [{"type": "TObjectPtr & Values ) const", "variables": []} {"className": "UBTTask_RunEQSQuery::GetInstanceMemorySize", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunEQSQuery.h", "description": "Size of instance memory", "module": "AIModule", "code": "virtual uint16 GetInstanceMemorySize() const", "variables": []} {"className": "UBTTask_RunEQSQuery::ExecuteTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunEQSQuery.h", "description": "Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!", "module": "AIModule", "code": "virtual [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )", "variables": []} {"className": "UBTTask_RunEQSQuery::GetNodeIconName", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunEQSQuery.h", "description": "Get the name of the icon used to display this node in the editor", "module": "AIModule", "code": "virtual [FName](API\\Runtime\\Core\\UObject\\FName) GetNodeIconName() const", "variables": []} {"className": "UBTTask_RunEQSQuery::GetStaticDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunEQSQuery.h", "description": "string containing description of this node with all setup values", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStaticDescription() const", "variables": []} {"className": "UBTTask_RunEQSQuery::InitializeFromAsset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunEQSQuery.h", "description": "Initialize any asset related data", "module": "AIModule", "code": "virtual void InitializeFromAsset ( [UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) & Asset )", "variables": []} {"className": "UBTTask_RunEQSQuery::OnQueryFinished", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunEQSQuery.h", "description": "Finish task", "module": "AIModule", "code": "void OnQueryFinished ( [TSharedPtr](API\\Runtime\\Core\\Templates\\TSharedPtr)< [FEnvQueryResult](API\\Runtime\\AIModule\\EnvironmentQuery\\FEnvQueryResult) > Result )", "variables": []} {"className": "UBTTask_RunEQSQuery::PostEditChangeProperty", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunEQSQuery.h", "description": "Prepare query params", "module": "AIModule", "code": "virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UBTTask_RunEQSQuery::PostLoad", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunEQSQuery.h", "description": "Convert QueryParams to QueryConfig", "module": "AIModule", "code": "virtual void PostLoad()", "variables": []} {"className": "UBTTask_RunEQSQuery", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_RunEQSQuery.h", "description": "Run Environment Query System Query task node. Runs the specified environment query when executed.", "module": "AIModule", "code": "class UBTTask_RunEQSQuery : public [UBTTask_BlackboardBase](API\\Runtime\\AIModule\\BehaviorTree\\Tasks\\UBTTask_BlackboardBase)", "variables": [{"type": "bool", "name": "bUpdateBBOnFail", "description": ""}, {"type": "bool", "name": "bUseBBKey", "description": ""}, {"type": "FBlackboardKeyS...", "name": "EQSQueryBlackboardKey", "description": "Blackboard key storing an EQS query template"}, {"type": "FEQSParametrize...", "name": "EQSRequest", "description": ""}, {"type": "TArray & Values ) const", "variables": []} {"className": "UBTTask_Wait::ExecuteTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_Wait.h", "description": "Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!", "module": "AIModule", "code": "virtual [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )", "variables": []} {"className": "UBTTask_Wait::GetNodeIconName", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_Wait.h", "description": "Get the name of the icon used to display this node in the editor", "module": "AIModule", "code": "virtual [FName](API\\Runtime\\Core\\UObject\\FName) GetNodeIconName() const", "variables": []} {"className": "UBTTask_Wait::GetStaticDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_Wait.h", "description": "string containing description of this node with all setup values", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStaticDescription() const", "variables": []} {"className": "UBTTask_Wait::TickTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_Wait.h", "description": "Ticks this task this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically", "module": "AIModule", "code": "virtual void TickTask ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds )", "variables": []} {"className": "UBTTask_Wait", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_Wait.h", "description": "Wait task node. Wait for the specified time when executed.", "module": "AIModule", "code": "class UBTTask_Wait : public [UBTTaskNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTTaskNode)", "variables": [{"type": "float", "name": "RandomDeviation", "description": "Allows adding random time to wait time"}, {"type": "float", "name": "WaitTime", "description": "Wait time in seconds"}]} {"className": "UBTTask_Wait::UBTTask_Wait", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_Wait.h", "description": "", "module": "AIModule", "code": "UBTTask_Wait ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTTask_WaitBlackboardTime::ExecuteTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_WaitBlackboardTime.h", "description": "Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!", "module": "AIModule", "code": "virtual [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )", "variables": []} {"className": "UBTTask_WaitBlackboardTime::GetStaticDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_WaitBlackboardTime.h", "description": "string containing description of this node with all setup values", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStaticDescription() const", "variables": []} {"className": "UBTTask_WaitBlackboardTime::InitializeFromAsset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_WaitBlackboardTime.h", "description": "Initialize any asset related data", "module": "AIModule", "code": "virtual void InitializeFromAsset ( [UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) & Asset )", "variables": []} {"className": "UBTTask_WaitBlackboardTime::UBTTask_WaitBlackboardTime", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_WaitBlackboardTime.h", "description": "", "module": "AIModule", "code": "UBTTask_WaitBlackboardTime ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTTask_WaitBlackboardTime", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_WaitBlackboardTime.h", "description": "Wait task node. Wait for the time specified by a Blackboard key when executed.", "module": "AIModule", "code": "class UBTTask_WaitBlackboardTime : public [UBTTask_Wait](API\\Runtime\\AIModule\\BehaviorTree\\Tasks\\UBTTask_Wait)", "variables": [{"type": "FBlackboardKeyS...", "name": "BlackboardKey", "description": "Blackboard key selector"}]} {"className": "Value", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "enum &123; Value = true &125;", "variables": []} {"className": "TIsValidVariadicFunctionArg< FBlackboard::FKey >", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "namespace TIsValidVariadicFunctionArg< FBlackboard { template<> struct TIsValidVariadicFunctionArg< FBlackboard::FKey > }", "variables": []} {"className": "UBehaviorTree::GetBlackboardAsset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTree.h", "description": "BEGINIBlackboardAssetProvider.\nblackboard asset", "module": "AIModule", "code": "virtual [UBlackboardData](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardData) * GetBlackboardAsset() const", "variables": []} {"className": "UBehaviorTree::UBehaviorTree", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTree.h", "description": "", "module": "AIModule", "code": "UBehaviorTree ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTTask_WaitBlackboardTime::GetSelectedBlackboardKey", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/Tasks/BTTask_WaitBlackboardTime.h", "description": "Get name of selected blackboard key", "module": "AIModule", "code": "[FName](API\\Runtime\\Core\\UObject\\FName) GetSelectedBlackboardKey() const", "variables": []} {"className": "UBehaviorTree", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTree.h", "description": "", "module": "AIModule", "code": "class UBehaviorTree : public [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject), public [IBlackboardAssetProvider](API\\Runtime\\AIModule\\BehaviorTree\\IBlackboardAssetProvider)", "variables": [{"type": "TObjectPtr & UpdateList, int32 NewNodeExecutionIndex, bool bPostUpdate )", "variables": []} {"className": "bAddedEndFrameCallback", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Code for timing BT Search for FramePro.", "module": "AIModule", "code": "static bool bAddedEndFrameCallback = false;", "variables": []} {"className": "UBehaviorTreeComponent::CalculateRelativePriority", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Return NodeA's relative priority in regards to NodeB", "module": "AIModule", "code": "EBTNodeRelativePriority CalculateRelativePriority ( const [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) * NodeA, const [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) * NodeB ) const", "variables": []} {"className": "UBehaviorTreeComponent::Cleanup", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "AI logic won't be needed anymore, stop all activity and run cleanup", "module": "AIModule", "code": "virtual void Cleanup()", "variables": []} {"className": "UBehaviorTreeComponent::CopyInstanceMemoryToPersistent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Copy memory block from running instances to persistent memory", "module": "AIModule", "code": "void CopyInstanceMemoryToPersistent()", "variables": []} {"className": "UBehaviorTreeComponent::CopyInstanceMemoryFromPersistent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Copy memory block from persistent memory to running instances (rollback)", "module": "AIModule", "code": "void CopyInstanceMemoryFromPersistent()", "variables": []} {"className": "UBehaviorTreeComponent::DeactivateBranch", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Deactivate a branch as the decorator conditions are not passing anymore", "module": "AIModule", "code": "void DeactivateBranch ( const [UBTDecorator](API\\Runtime\\AIModule\\BehaviorTree\\UBTDecorator) & RequestedBy )", "variables": []} {"className": "UBehaviorTreeComponent::DeactivateUpTo", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Deactivate all nodes up to requested one", "module": "AIModule", "code": "bool DeactivateUpTo ( const [UBTCompositeNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTCompositeNode) * Node, uint16 NodeInstanceIdx, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) & NodeResult, int32 & OutLastDeactivatedChildIndex )", "variables": []} {"className": "UBehaviorTreeComponent::DescribeActiveTasks", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) DescribeActiveTasks() const", "variables": []} {"className": "UBehaviorTreeComponent::DescribeActiveTrees", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) DescribeActiveTrees() const", "variables": []} {"className": "UBehaviorTreeComponent::DescribeSelfToVisLog", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "virtual void DescribeSelfToVisLog ( struct [FVisualLogEntry](API\\Runtime\\Engine\\VisualLogger\\FVisualLogEntry) * Snapshot ) const", "variables": []} {"className": "UBehaviorTreeComponent::EndFrame", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Code for timing BT Search for FramePro.", "module": "AIModule", "code": "static void EndFrame()", "variables": []} {"className": "UBehaviorTreeComponent::EvaluateBranch", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Evaluate a branch as the decorator conditions have changed", "module": "AIModule", "code": "void EvaluateBranch ( const [UBTDecorator](API\\Runtime\\AIModule\\BehaviorTree\\UBTDecorator) & RequestedBy )", "variables": []} {"className": "UBehaviorTreeComponent::EvaluateBranch", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Evaluate a branch as current active node is finished", "module": "AIModule", "code": "void EvaluateBranch ( [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) LastResult )", "variables": []} {"className": "UBehaviorTreeComponent::ExecuteTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Execute new task", "module": "AIModule", "code": "void ExecuteTask ( [UBTTaskNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTTaskNode) * TaskNode )", "variables": []} {"className": "UBehaviorTreeComponent::FBranchActionInfo::FBranchActionInfo", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "FBranchActionInfo &40; const EBTBranchAction InAction &41;", "variables": []} {"className": "UBehaviorTreeComponent::FBranchActionInfo::FBranchActionInfo", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "FBranchActionInfo &40; const UBTNode &42; InNode, const EBTBranchAction InAction &41;", "variables": []} {"className": "UBehaviorTreeComponent::FBranchActionInfo::FBranchActionInfo", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "FBranchActionInfo &40; const UBTNode &42; InNode, EBTNodeResult::Type InContinueWithResult, const EBTBranchAction InAction &41;", "variables": []} {"className": "FBranchActionInfo", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "struct FBranchActionInfo", "variables": [{"type": "EBTBranchAction", "name": "Action", "description": ""}, {"type": "EBTNodeResult::...", "name": "ContinueWithResult", "description": ""}, {"type": "constUBTNode&...", "name": "Node", "description": ""}]} {"className": "FBTSuspendBranchDeactivationScoped", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "typedef [FBTSuspendBranchActionsScoped](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent\\FBTSuspendBranch-_1) FBTSuspendBranchDeactivationScoped", "variables": []} {"className": "UBehaviorTreeComponent::FBTSuspendBranchActionsScoped::FBTSuspendBranchActionsScoped", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "FBTSuspendBranchActionsScoped &40; UBehaviorTreeComponent & InBTComp, EBTBranchAction BranchActions &41;", "variables": []} {"className": "UBehaviorTreeComponent::FBTSuspendBranchActionsScoped::~FBTSuspendBranchActionsScoped", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "&126;FBTSuspendBranchActionsScoped&40;&41;", "variables": []} {"className": "FBTSuspendBranchActionsScoped", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "struct FBTSuspendBranchActionsScoped", "variables": [{"type": "UBehaviorTreeCo...", "name": "BTComp", "description": ""}]} {"className": "UBehaviorTreeComponent::FindInstanceContainingNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Tries to find behavior tree instance in context", "module": "AIModule", "code": "int32 FindInstanceContainingNode ( const [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) * Node ) const", "variables": []} {"className": "UBehaviorTreeComponent::FindTemplateNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Tries to find template node for given instanced node", "module": "AIModule", "code": "[UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) * FindTemplateNode ( const [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) * Node ) const", "variables": []} {"className": "FrameSearchTime", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "static double FrameSearchTime = 0.;", "variables": []} {"className": "UBehaviorTreeComponent::GetActiveInstanceIdx", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Get index of active instance on stack", "module": "AIModule", "code": "uint16 GetActiveInstanceIdx() const", "variables": []} {"className": "UBehaviorTreeComponent::GetActiveNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "active node", "module": "AIModule", "code": "const [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) * GetActiveNode() const", "variables": []} {"className": "UBehaviorTreeComponent::GetCurrentTree", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "current tree", "module": "AIModule", "code": "[UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) * GetCurrentTree() const", "variables": []} {"className": "UBehaviorTreeComponent::GetDebugInfoString", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetDebugInfoString() const", "variables": []} {"className": "UBehaviorTreeComponent::GetNodeMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "node memory", "module": "AIModule", "code": "uint8 * GetNodeMemory ( [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) * Node, int32 InstanceIdx ) const", "variables": []} {"className": "UBehaviorTreeComponent::GetRootTree", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "tree from top of instance stack", "module": "AIModule", "code": "[UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) * GetRootTree() const", "variables": []} {"className": "UBehaviorTreeComponent::GetTagCooldownEndTime", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "the cooldown tag end time, 0.0f if CooldownTag is not found", "module": "AIModule", "code": "double GetTagCooldownEndTime ( [FGameplayTag](API\\Runtime\\GameplayTags\\FGameplayTag) CooldownTag ) const", "variables": []} {"className": "UBehaviorTreeComponent::GetTaskStatus", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "status of speficied task", "module": "AIModule", "code": "[EBTTaskStatus::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTTaskStatus__Type) GetTaskStatus ( const [UBTTaskNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTTaskNode) * TaskNode ) const", "variables": []} {"className": "UBehaviorTreeComponent::HandleMessage", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "virtual void HandleMessage ( const [FAIMessage](API\\Runtime\\AIModule\\FAIMessage) & Message )", "variables": []} {"className": "UBehaviorTreeComponent::IsAbortPending", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "true if waiting for abort to finish", "module": "AIModule", "code": "bool IsAbortPending() const", "variables": []} {"className": "UBehaviorTreeComponent::HasActiveLatentAborts", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Return true if the current or any parallel task has a latent abort in progress", "module": "AIModule", "code": "bool HasActiveLatentAborts() const", "variables": []} {"className": "UBehaviorTreeComponent::IsAuxNodeActive", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "true if aux node is currently active", "module": "AIModule", "code": "bool IsAuxNodeActive ( const [UBTAuxiliaryNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTAuxiliaryNode) * AuxNode ) const", "variables": []} {"className": "UBehaviorTreeComponent::IsAuxNodeActive", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "true if aux node is currently active", "module": "AIModule", "code": "bool IsAuxNodeActive ( const [UBTAuxiliaryNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTAuxiliaryNode) * AuxNodeTemplate, int32 InstanceIdx ) const", "variables": []} {"className": "UBehaviorTreeComponent::IsDebuggerActive", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Check if debugger is currently running and can gather data", "module": "AIModule", "code": "static bool IsDebuggerActive()", "variables": []} {"className": "UBehaviorTreeComponent::IsExecutingBranch", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "true if active node is one of child nodes of given one", "module": "AIModule", "code": "bool IsExecutingBranch ( const [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) * Node, int32 ChildIndex ) const", "variables": []} {"className": "UBehaviorTreeComponent::IsInstanceStackEmpty", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Returns true if InstanceStack contains any BT runtime instances", "module": "AIModule", "code": "bool IsInstanceStackEmpty() const", "variables": []} {"className": "UBehaviorTreeComponent::IsPaused", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "virtual bool IsPaused() const", "variables": []} {"className": "UBehaviorTreeComponent::IsRestartPending", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "true if ExecutionRequest is switching to higher priority node", "module": "AIModule", "code": "bool IsRestartPending() const", "variables": []} {"className": "UBehaviorTreeComponent::IsRunning", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "virtual bool IsRunning() const", "variables": []} {"className": "NumSearchTimeCalls", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "static int32 NumSearchTimeCalls = 0;", "variables": []} {"className": "UBehaviorTreeComponent::OnTaskFinished", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Finish latent execution or abort", "module": "AIModule", "code": "void OnTaskFinished ( const [UBTTaskNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTTaskNode) * TaskNode, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) TaskResult )", "variables": []} {"className": "UBehaviorTreeComponent::OnTreeFinished", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Called when tree runs out of nodes to execute", "module": "AIModule", "code": "virtual void OnTreeFinished()", "variables": []} {"className": "UBehaviorTreeComponent::PauseLogic", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Pause logic and blackboard updates.", "module": "AIModule", "code": "virtual void PauseLogic ( const [FString](API\\Runtime\\Core\\Containers\\FString) & Reason )", "variables": []} {"className": "UBehaviorTreeComponent::ProcessPendingExecution", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Apply pending execution from last task search", "module": "AIModule", "code": "void ProcessPendingExecution()", "variables": []} {"className": "UBehaviorTreeComponent::ProcessExecutionRequest", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Process execution flow", "module": "AIModule", "code": "void ProcessExecutionRequest()", "variables": []} {"className": "UBehaviorTreeComponent::ProcessPendingInitialize", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Apply pending tree initialization", "module": "AIModule", "code": "void ProcessPendingInitialize()", "variables": []} {"className": "UBehaviorTreeComponent::PushInstance", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Push behavior tree instance on execution stack : should never be called out-side of BT execution, meaning only BT tasks can push another BT instance!", "module": "AIModule", "code": "bool PushInstance ( [UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) & TreeAsset )", "variables": []} {"className": "UBehaviorTreeComponent::RegisterMessageObserver", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Setup message observer for given task", "module": "AIModule", "code": "void RegisterMessageObserver ( const [UBTTaskNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTTaskNode) * TaskNode, [FName](API\\Runtime\\Core\\UObject\\FName) MessageType )", "variables": []} {"className": "UBehaviorTreeComponent::RegisterComponentTickFunctions", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Virtual call chain to register all tick functions", "module": "AIModule", "code": "virtual void RegisterComponentTickFunctions ( bool bRegister )", "variables": []} {"className": "UBehaviorTreeComponent::RegisterMessageObserver", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Setup message observer for given task", "module": "AIModule", "code": "void RegisterMessageObserver ( const [UBTTaskNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTTaskNode) * TaskNode, [FName](API\\Runtime\\Core\\UObject\\FName) MessageType, [FAIRequestID](API\\Runtime\\AIModule\\FAIRequestID) MessageID )", "variables": []} {"className": "UBehaviorTreeComponent::RemoveAllInstances", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Remove instanced nodes, known subtree instances and safely clears their persistent memory", "module": "AIModule", "code": "void RemoveAllInstances()", "variables": []} {"className": "UBehaviorTreeComponent::RegisterParallelTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Add active parallel task", "module": "AIModule", "code": "void RegisterParallelTask ( const [UBTTaskNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTTaskNode) * TaskNode )", "variables": []} {"className": "UBehaviorTreeComponent::RequestBranchActivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Request branch activation: helper for decorator", "module": "AIModule", "code": "void RequestBranchActivation ( const [UBTDecorator](API\\Runtime\\AIModule\\BehaviorTree\\UBTDecorator) & RequestedBy, const bool bRequestEvenIfExecuting )", "variables": []} {"className": "UBehaviorTreeComponent::RequestBranchDeactivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Request branch deactivation: helper for decorator", "module": "AIModule", "code": "void RequestBranchDeactivation ( const [UBTDecorator](API\\Runtime\\AIModule\\BehaviorTree\\UBTDecorator) & RequestedBy )", "variables": []} {"className": "UBehaviorTreeComponent::RequestBranchEvaluation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Request branch evaluation: helper for active node (ex: tasks)", "module": "AIModule", "code": "void RequestBranchEvaluation ( [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) ContinueWithResult )", "variables": []} {"className": "UBehaviorTreeComponent::RequestBranchEvaluation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Request branch evaluation: helper for decorator", "module": "AIModule", "code": "void RequestBranchEvaluation ( const [UBTDecorator](API\\Runtime\\AIModule\\BehaviorTree\\UBTDecorator) & RequestedBy )", "variables": []} {"className": "UBehaviorTreeComponent::RequestExecution", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Replaced by the RequestBranchEvaluation from decorator", "module": "AIModule", "code": "void RequestExecution ( const [UBTDecorator](API\\Runtime\\AIModule\\BehaviorTree\\UBTDecorator) * RequestedBy )", "variables": []} {"className": "UBehaviorTreeComponent::RequestExecution", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Replaced by RequestBranchEvaluation with EBTNodeResult", "module": "AIModule", "code": "void RequestExecution ( [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) ContinueWithResult )", "variables": []} {"className": "UBehaviorTreeComponent::RequestExecution", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Request execution change", "module": "AIModule", "code": "void RequestExecution ( const [UBTCompositeNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTCompositeNode) * RequestedOn, const int32 InstanceIdx, const [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) * RequestedBy, const int32 RequestedByChildIndex, const [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) ContinueWithResult, bool bStoreForDebugger )", "variables": []} {"className": "UBehaviorTreeComponent::RequestUnregisterAuxNodesInBranch", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Request unregistration of aux nodes in the specified branch", "module": "AIModule", "code": "void RequestUnregisterAuxNodesInBranch ( const [UBTCompositeNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTCompositeNode) * Node )", "variables": []} {"className": "UBehaviorTreeComponent::RestartLogic", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Restarts currently running or previously ran brain logic.", "module": "AIModule", "code": "virtual void RestartLogic()", "variables": []} {"className": "UBehaviorTreeComponent::RestartTree", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Restarts execution from root", "module": "AIModule", "code": "void RestartTree ( EBTRestartMode RestartMode )", "variables": []} {"className": "UBehaviorTreeComponent::ResumeBranchActions", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Resume branch actions and execute all the queued up ones", "module": "AIModule", "code": "void ResumeBranchActions()", "variables": []} {"className": "UBehaviorTreeComponent::ResumeLogic", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Resumes paused brain logic. MUST be called by child implementations!\nindicates whether child class' ResumeLogic should be called (true) or has it been handled in a different way and no other actions are required (false)", "module": "AIModule", "code": "virtual [EAILogicResuming::Type](API\\Runtime\\AIModule\\EAILogicResuming__Type) ResumeLogic ( const [FString](API\\Runtime\\Core\\Containers\\FString) & Reason )", "variables": []} {"className": "UBehaviorTreeComponent::ResumeBranchDeactivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Deprecated* This function is deprecated. Please use ResumeBranchActions instead.", "module": "AIModule", "code": "void ResumeBranchDeactivation()", "variables": []} {"className": "UBehaviorTreeComponent::RollbackSearchChanges", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Restore state of tree to state before search", "module": "AIModule", "code": "void RollbackSearchChanges()", "variables": []} {"className": "UBehaviorTreeComponent::ScheduleExecutionUpdate", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Schedule execution flow update in next tick", "module": "AIModule", "code": "void ScheduleExecutionUpdate()", "variables": []} {"className": "UBehaviorTreeComponent::ScheduleNextTick", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "ENDUActorComponentoverrides Schedule when will be the next tick, 0.0f means next frame, FLT_MAX means never", "module": "AIModule", "code": "void ScheduleNextTick ( float NextDeltaTime )", "variables": []} {"className": "UBehaviorTreeComponent::SetComponentTickEnabled", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Set this component's tick functions to be enabled or disabled. Only has an effect if the function is registered", "module": "AIModule", "code": "virtual void SetComponentTickEnabled ( bool bEnabled )", "variables": []} {"className": "UBehaviorTreeComponent::SetDynamicSubtree", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Assign subtree to RunBehaviorDynamic task specified by tag", "module": "AIModule", "code": "virtual void SetDynamicSubtree ( [FGameplayTag](API\\Runtime\\GameplayTags\\FGameplayTag) InjectTag, [UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) * BehaviorAsset )", "variables": []} {"className": "UBehaviorTreeComponent::StartLogic", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Starts brain logic. If brain is already running, will not do anything.", "module": "AIModule", "code": "virtual void StartLogic()", "variables": []} {"className": "UBehaviorTreeComponent::StartTree", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Starts execution from root", "module": "AIModule", "code": "void StartTree ( [UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) & Asset, [EBTExecutionMode::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTExecutionMode__Type) ExecuteMode )", "variables": []} {"className": "UBehaviorTreeComponent::StopLogic", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Stops currently running brain logic.", "module": "AIModule", "code": "virtual void StopLogic ( const [FString](API\\Runtime\\Core\\Containers\\FString) & Reason )", "variables": []} {"className": "UBehaviorTreeComponent::StopTree", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Stops execution", "module": "AIModule", "code": "void StopTree ( [EBTStopMode::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTStopMode__Type) StopMode )", "variables": []} {"className": "UBehaviorTreeComponent::StoreDebuggerBlackboard", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Describe blackboard's key values", "module": "AIModule", "code": "void StoreDebuggerBlackboard ( [TMap](API\\Runtime\\Core\\Containers\\TMap)< [FName](API\\Runtime\\Core\\UObject\\FName), [FString](API\\Runtime\\Core\\Containers\\FString) > & BlackboardValueDesc ) const", "variables": []} {"className": "UBehaviorTreeComponent::StoreDebuggerExecutionStep", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Make a snapshot for debugger", "module": "AIModule", "code": "void StoreDebuggerExecutionStep ( [EBTExecutionSnap::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTExecutionSnap__Type) SnapType )", "variables": []} {"className": "UBehaviorTreeComponent::StoreDebuggerInstance", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Make a snapshot for debugger from given subtree instance", "module": "AIModule", "code": "void StoreDebuggerInstance ( [FBehaviorTreeDebuggerInstance](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeDebuggerInstance) & InstanceInfo, uint16 InstanceIdx, [EBTExecutionSnap::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTExecutionSnap__Type) SnapType ) const", "variables": []} {"className": "UBehaviorTreeComponent::StoreDebuggerRemovedInstance", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "void StoreDebuggerRemovedInstance ( uint16 InstanceIdx ) const", "variables": []} {"className": "UBehaviorTreeComponent::StoreDebuggerRestart", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Store restarting node for debugger", "module": "AIModule", "code": "void StoreDebuggerRestart ( const [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) * Node, uint16 InstanceIdx, bool bAllowed )", "variables": []} {"className": "UBehaviorTreeComponent::StoreDebuggerRuntimeValues", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Gather nodes runtime descriptions", "module": "AIModule", "code": "void StoreDebuggerRuntimeValues ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FString](API\\Runtime\\Core\\Containers\\FString) > & RuntimeDescriptions, [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) * RootNode, uint16 InstanceIdx ) const", "variables": []} {"className": "UBehaviorTreeComponent::StoreDebuggerSearchStep", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Store search step for debugger", "module": "AIModule", "code": "void StoreDebuggerSearchStep ( const [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) * Node, uint16 InstanceIdx, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) NodeResult ) const", "variables": []} {"className": "UBehaviorTreeComponent::StoreDebuggerSearchStep", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Store search step for debugger", "module": "AIModule", "code": "void StoreDebuggerSearchStep ( const [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) * Node, uint16 InstanceIdx, bool bPassed ) const", "variables": []} {"className": "UBehaviorTreeComponent::SuspendBranchActions", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Suspend any branch actions and queue them to be processed later byResumeBranchActions()", "module": "AIModule", "code": "void SuspendBranchActions ( EBTBranchAction BranchActions )", "variables": []} {"className": "UBehaviorTreeComponent::SuspendBranchDeactivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Deprecated* This function is deprecated. Please use SuspendBranchActions instead.", "module": "AIModule", "code": "void SuspendBranchDeactivation()", "variables": []} {"className": "UBehaviorTreeComponent::TickComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "BEGINUActorComponentoverrides", "module": "AIModule", "code": "virtual void TickComponent ( float DeltaTime, enum ELevelTick TickType, [FActorComponentTickFunction](API\\Runtime\\Engine\\Engine\\FActorComponentTickFunction) * ThisTickFunction )", "variables": []} {"className": "UBehaviorTreeComponent::TrackNewLatentAborts", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Tracks if there are new tasks using latent abort in progress", "module": "AIModule", "code": "void TrackNewLatentAborts()", "variables": []} {"className": "UBehaviorTreeComponent::TrackPendingLatentAborts", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Returns true if execution was waiting on latent aborts and they are all finished;", "module": "AIModule", "code": "bool TrackPendingLatentAborts()", "variables": []} {"className": "UBehaviorTreeComponent::UninitializeComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Handle this component being Uninitialized. Called fromAActor::EndPlayonly if bHasBeenInitialized is true", "module": "AIModule", "code": "virtual void UninitializeComponent()", "variables": []} {"className": "UBehaviorTreeComponent::TreeHasBeenStarted", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Indicates instance has been initialized to work with specific BT asset", "module": "AIModule", "code": "bool TreeHasBeenStarted() const", "variables": []} {"className": "UBehaviorTreeComponent::UnregisterAuxNodesInRange", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Unregister all aux nodes between given execution index range: FromIndex < AuxIndex < ToIndex", "module": "AIModule", "code": "void UnregisterAuxNodesInRange ( const [FBTNodeIndex](API\\Runtime\\AIModule\\BehaviorTree\\FBTNodeIndex) & FromIndex, const [FBTNodeIndex](API\\Runtime\\AIModule\\BehaviorTree\\FBTNodeIndex) & ToIndex )", "variables": []} {"className": "UBehaviorTreeComponent::UnregisterAuxNodesUpTo", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Unregister all aux nodes less important than given index", "module": "AIModule", "code": "void UnregisterAuxNodesUpTo ( const [FBTNodeIndex](API\\Runtime\\AIModule\\BehaviorTree\\FBTNodeIndex) & Index )", "variables": []} {"className": "UBehaviorTreeComponent::UnregisterMessageObserversFrom", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Remove message observers registered with task", "module": "AIModule", "code": "void UnregisterMessageObserversFrom ( const [UBTTaskNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTTaskNode) * TaskNode )", "variables": []} {"className": "UBehaviorTreeComponent::UnregisterMessageObserversFrom", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Remove message observers registered with task", "module": "AIModule", "code": "void UnregisterMessageObserversFrom ( const [FBTNodeIndex](API\\Runtime\\AIModule\\BehaviorTree\\FBTNodeIndex) & TaskIdx )", "variables": []} {"className": "UBehaviorTreeComponent::UnregisterParallelTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Remove parallel task", "module": "AIModule", "code": "void UnregisterParallelTask ( const [UBTTaskNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTTaskNode) * TaskNode, uint16 InstanceIdx )", "variables": []} {"className": "UBehaviorTreeComponent::UpdateDebuggerAfterExecution", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Update runtime description of given task node in latest debugger's snapshot", "module": "AIModule", "code": "void UpdateDebuggerAfterExecution ( const [UBTTaskNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTTaskNode) * TaskNode, uint16 InstanceIdx ) const", "variables": []} {"className": "UBehaviorTreeComponent::UpdateInstanceId", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "Add unique Id of newly created subtree to KnownInstances list and return its index", "module": "AIModule", "code": "uint8 UpdateInstanceId ( [UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) * TreeAsset, const [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) * OriginNode, int32 OriginInstanceIdx )", "variables": []} {"className": "UBehaviorTreeComponent::UBehaviorTreeComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "UBehaviorTreeComponent ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBehaviorTreeComponent::UBehaviorTreeComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "DO NOT USE. This constructor is for internal usage only for hot-reload purposes.", "module": "AIModule", "code": "UBehaviorTreeComponent ( [FVTableHelper](API\\Runtime\\CoreUObject\\UObject\\FVTableHelper) & Helper )", "variables": []} {"className": "UBehaviorTreeComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeComponent.h", "description": "", "module": "AIModule", "code": "class UBehaviorTreeComponent : public [UBrainComponent](API\\Runtime\\AIModule\\UBrainComponent)", "variables": [{"type": "float", "name": "AccumulatedTickDeltaTime", "description": "Accumulated DeltaTime if ticked more than predicted next delta time"}, {"type": "uint16", "name": "ActiveInstanceIdx", "description": "Index of last active instance on stack"}, {"type": "uint8: 1", "name": "bIsPaused", "description": "If set, execution requests will be postponed"}, {"type": "uint8: 1", "name": "bIsRunning", "description": "If set, tree execution is allowed"}, {"type": "uint8: 1", "name": "bLoopExecution", "description": "Loops tree execution"}, {"type": "uint8: 1", "name": "bRequestedFlowUpdate", "description": "Set when execution update is scheduled for next tick"}, {"type": "uint8: 1", "name": "bRequestedStop", "description": "Set when tree stop was called"}, {"type": "bool", "name": "bTickedOnce", "description": "Used to tell tickmanager that we want interval ticking"}, {"type": "uint8: 1", "name": "bWaitingForLatentAborts", "description": "Set when execution is waiting for tasks to finish their latent abort (current or parallel's main)"}, {"type": "TMap & Nodes, [TArray](API\\Runtime\\Core\\Containers\\TArray)< uint16 > & MemoryOffsets, int32 & MemorySize, bool bForceInstancing )", "variables": []} {"className": "UBehaviorTreeManager::LoadTree", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeManager.h", "description": "Get behavior tree template for given blueprint", "module": "AIModule", "code": "bool LoadTree ( [UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) & Asset, [UBTCompositeNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTCompositeNode) *& Root, uint16 & InstanceMemorySize )", "variables": []} {"className": "UBehaviorTreeManager::GetCurrent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeManager.h", "description": "", "module": "AIModule", "code": "static [UBehaviorTreeManager](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeManager) * GetCurrent ( [UWorld](API\\Runtime\\Engine\\Engine\\UWorld) * World )", "variables": []} {"className": "UBehaviorTreeManager::UBehaviorTreeManager", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeManager.h", "description": "", "module": "AIModule", "code": "UBehaviorTreeManager ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBehaviorTreeManager::RemoveActiveComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeManager.h", "description": "Unregister behavior tree component from tracking", "module": "AIModule", "code": "void RemoveActiveComponent ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & Component )", "variables": []} {"className": "UBehaviorTreeManager", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeManager.h", "description": "", "module": "AIModule", "code": "class UBehaviorTreeManager : public [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject)", "variables": [{"type": "TArray Wait)", "module": "AIModule", "code": "static [FString](API\\Runtime\\Core\\Containers\\FString) GetShortTypeName ( const [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Ob )", "variables": []} {"className": "UBehaviorTreeTypes::SetBTLoggingContext", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "static void SetBTLoggingContext ( const [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) * NewBTLoggingContext )", "variables": []} {"className": "UBehaviorTreeTypes", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BehaviorTreeTypes.h", "description": "", "module": "AIModule", "code": "class UBehaviorTreeTypes : public [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject)", "variables": []} {"className": "UBlackboardAssetProvider::UBlackboardAssetProvider", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardAssetProvider.h", "description": "", "module": "AIModule", "code": "UBlackboardAssetProvider ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBlackboardAssetProvider", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardAssetProvider.h", "description": "Helper interface to allowFBlackboardKeySelectorproperties on DataAssets (and more). Used by FBlackboardSelectorDetails to access the related Blackboard based onUObjecthierarchy. The asset containing the Blackboard should broadcast OnBlackboardOwnerChanged when ever the asset ptr changes.", "module": "AIModule", "code": "class UBlackboardAssetProvider : public [UInterface](API\\Runtime\\CoreUObject\\UObject\\UInterface)", "variables": []} {"className": "UBlackboardComponent::CacheBrainComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "CachesUBrainComponentpointer to be used in communication", "module": "AIModule", "code": "void CacheBrainComponent ( [UBrainComponent](API\\Runtime\\AIModule\\UBrainComponent) & BrainComponent )", "variables": []} {"className": "UBlackboardComponent::ClearValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "void ClearValue ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName )", "variables": []} {"className": "UBlackboardComponent::ClearValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "void ClearValue ( [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) KeyID )", "variables": []} {"className": "UBlackboardComponent::CompareKeyValues", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "Compares blackboard's values under specified keys", "module": "AIModule", "code": "[EBlackboardCompare::Type](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\EBlackboardCompare__Type) CompareKeyValues ( [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UBlackboardKeyType](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\UBlackboardKeyType) > KeyType, [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) KeyA, [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) KeyB ) const", "variables": []} {"className": "UBlackboardComponent::CopyKeyValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "Copy content from SourceKeyID to DestinationID and return true if it worked", "module": "AIModule", "code": "bool CopyKeyValue ( [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) SourceKeyID, [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) DestinationID )", "variables": []} {"className": "UBlackboardComponent::DescribeKeyValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "Get description of value under given key", "module": "AIModule", "code": "[FString](API\\Runtime\\Core\\Containers\\FString) DescribeKeyValue ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName, [EBlackboardDescription::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBlackboardDescription__Type) Mode ) const", "variables": []} {"className": "UBlackboardComponent::DescribeKeyValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "Get description of value under given key", "module": "AIModule", "code": "[FString](API\\Runtime\\Core\\Containers\\FString) DescribeKeyValue ( [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) KeyID, [EBlackboardDescription::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBlackboardDescription__Type) Mode ) const", "variables": []} {"className": "UBlackboardComponent::DescribeSelfToVisLog", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "Prepare blackboard snapshot for logs", "module": "AIModule", "code": "virtual void DescribeSelfToVisLog ( struct [FVisualLogEntry](API\\Runtime\\Engine\\VisualLogger\\FVisualLogEntry) * Snapshot ) const", "variables": []} {"className": "UBlackboardComponent::DestroyValues", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "Destroy allocated values", "module": "AIModule", "code": "void DestroyValues()", "variables": []} {"className": "UBlackboardComponent::FOnBlackboardChangeNotificationInfo::GetHandle", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "FDelegateHandle GetHandle&40;&41; const", "variables": []} {"className": "UBlackboardComponent::FOnBlackboardChangeNotificationInfo::FOnBlackboardChangeNotificationInfo", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "FOnBlackboardChangeNotificationInfo &40; const FOnBlackboardChangeNotification & InDelegateHandle &41;", "variables": []} {"className": "FOnBlackboardChangeNotificationInfo", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "struct FOnBlackboardChangeNotificationInfo", "variables": [{"type": "bool", "name": "bToBeRemoved", "description": ""}, {"type": "FOnBlackboardCh...", "name": "DelegateHandle", "description": ""}]} {"className": "UBlackboardComponent::GetBlackboardAsset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "blackboard data asset", "module": "AIModule", "code": "[UBlackboardData](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardData) * GetBlackboardAsset() const", "variables": []} {"className": "UBlackboardComponent::GetBrainComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "associated behavior tree component", "module": "AIModule", "code": "[UBrainComponent](API\\Runtime\\AIModule\\UBrainComponent) * GetBrainComponent() const", "variables": []} {"className": "UBlackboardComponent::GetDebugInfoString", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "[FString](API\\Runtime\\Core\\Containers\\FString) GetDebugInfoString ( [EBlackboardDescription::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBlackboardDescription__Type) Mode ) const", "variables": []} {"className": "UBlackboardComponent::GetKeyID", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "key ID from name", "module": "AIModule", "code": "[FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) GetKeyID ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName ) const", "variables": []} {"className": "UBlackboardComponent::GetKeyName", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "ENDUActorComponentoverrides\nname of key", "module": "AIModule", "code": "[FName](API\\Runtime\\Core\\UObject\\FName) GetKeyName ( [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) KeyID ) const", "variables": []} {"className": "UBlackboardComponent::GetKeyRawData", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "Get pointer to raw data for given key", "module": "AIModule", "code": "uint8 * GetKeyRawData ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName )", "variables": []} {"className": "UBlackboardComponent::GetKeyRawData", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "uint8 * GetKeyRawData ( [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) KeyID )", "variables": []} {"className": "UBlackboardComponent::GetKeyRawData", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "const uint8 * GetKeyRawData ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName ) const", "variables": []} {"className": "UBlackboardComponent::GetKeyRawData", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "const uint8 * GetKeyRawData ( [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) KeyID ) const", "variables": []} {"className": "UBlackboardComponent::GetKeyType", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "class of value for given key", "module": "AIModule", "code": "[TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [UBlackboardKeyType](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\UBlackboardKeyType) > GetKeyType ( [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) KeyID ) const", "variables": []} {"className": "UBlackboardComponent::GetLocationFromEntry", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "Return false if call failed (most probably no such entry in BB)", "module": "AIModule", "code": "bool GetLocationFromEntry ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName, FVector & ResultLocation ) const", "variables": []} {"className": "UBlackboardComponent::GetLocationFromEntry", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "Return false if call failed (most probably no such entry in BB)", "module": "AIModule", "code": "bool GetLocationFromEntry ( [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) KeyID, FVector & ResultLocation ) const", "variables": []} {"className": "UBlackboardComponent::GetNumKeys", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "number of entries in data asset", "module": "AIModule", "code": "int32 GetNumKeys() const", "variables": []} {"className": "UBlackboardComponent::GetRotationFromEntry", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "Return false if call failed (most probably no such entry in BB)", "module": "AIModule", "code": "bool GetRotationFromEntry ( [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) KeyID, FRotator & ResultRotation ) const", "variables": []} {"className": "UBlackboardComponent::GetRotationFromEntry", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "Return false if call failed (most probably no such entry in BB)", "module": "AIModule", "code": "bool GetRotationFromEntry ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName, FRotator & ResultRotation ) const", "variables": []} {"className": "UBlackboardComponent::GetValue", "headerPath": 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"UBlackboardComponent::GetValueAsEnum", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "uint8 GetValueAsEnum ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName ) const", "variables": []} {"className": "UBlackboardComponent::GetValueAsFloat", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "float GetValueAsFloat ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName ) const", "variables": []} {"className": "UBlackboardComponent::GetValueAsInt", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "int32 GetValueAsInt ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName ) const", "variables": []} {"className": "UBlackboardComponent::GetValueAsName", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "[FName](API\\Runtime\\Core\\UObject\\FName) GetValueAsName ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName ) const", "variables": []} {"className": "UBlackboardComponent::GetValueAsObject", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "[UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * GetValueAsObject ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName ) const", "variables": []} {"className": "UBlackboardComponent::GetValueAsBool", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "bool GetValueAsBool ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName ) const", "variables": []} {"className": "UBlackboardComponent::GetValueAsRotator", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "FRotator GetValueAsRotator ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName ) const", "variables": []} {"className": "UBlackboardComponent::GetValueAsVector", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "FVector GetValueAsVector ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName ) const", "variables": []} {"className": "UBlackboardComponent::GetValueAsString", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "[FString](API\\Runtime\\Core\\Containers\\FString) GetValueAsString ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName ) const", "variables": []} {"className": "UBlackboardComponent::HasValidAsset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "true if blackboard have valid data asset", "module": "AIModule", "code": "bool HasValidAsset() const", "variables": []} {"className": "UBlackboardComponent::InitializeBlackboard", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "Setup component for using given blackboard asset, returns true if blackboard is properly initialized for specified blackboard data", "module": "AIModule", "code": "bool InitializeBlackboard ( [UBlackboardData](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardData) & NewAsset )", "variables": []} {"className": "UBlackboardComponent::InitializeComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "BEGINUActorComponentoverrides", "module": "AIModule", "code": "virtual void InitializeComponent()", "variables": []} {"className": "UBlackboardComponent::InitializeParentChain", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "Initializes parent chain in asset", "module": "AIModule", "code": "void InitializeParentChain ( [UBlackboardData](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardData) * NewAsset )", "variables": []} {"className": "UBlackboardComponent::IsCompatibleWith", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "true if component can be used with specified blackboard asset", "module": "AIModule", "code": "virtual bool IsCompatibleWith ( const [UBlackboardData](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardData) * TestAsset ) const", "variables": []} {"className": "UBlackboardComponent::IsKeyInstanceSynced", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "true if the key is marked as instance synced", "module": "AIModule", "code": "bool IsKeyInstanceSynced ( [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) KeyID ) const", "variables": []} {"className": "UBlackboardComponent::IsKeyOfType", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "template bool IsKeyOfType ( [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) KeyID ) const", "variables": []} {"className": "UBlackboardComponent::IsValidKey", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "PRAGMA_DISABLE_DEPRECATION_WARNINGSbool IsValidKey ( [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) KeyID ) const", "variables": []} {"className": "UBlackboardComponent::IsVectorValueSet", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "bool IsVectorValueSet ( [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) KeyID ) const", "variables": []} {"className": "UBlackboardComponent::NotifyObservers", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "Notifies behavior tree decorators about change in blackboard", "module": "AIModule", "code": "void NotifyObservers ( [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) KeyID ) const", "variables": []} {"className": "UBlackboardComponent::PauseObserverNotifications", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "Pause observer change notifications, any new ones will be added to a queue", "module": "AIModule", "code": "void PauseObserverNotifications()", "variables": []} {"className": "UBlackboardComponent::PopulateSynchronizedKeys", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "Populates BB's synchronized entries", "module": "AIModule", "code": "void PopulateSynchronizedKeys()", "variables": []} {"className": "UBlackboardComponent::RegisterObserver", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "Register observer for blackboard key", "module": "AIModule", "code": "[FDelegateHandle](API\\Runtime\\Core\\Delegates\\FDelegateHandle) RegisterObserver ( [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) KeyID, const [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * NotifyOwner, FOnBlackboardChangeNotification ObserverDelegate )", "variables": []} {"className": "UBlackboardComponent::ResumeObserverNotifications", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "Resume observer change notifications and, optionally, process the queued observation list", "module": "AIModule", "code": "void ResumeObserverNotifications ( bool bSendQueuedObserverNotifications )", "variables": []} {"className": "UBlackboardComponent::SetValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "template bool SetValue ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName, typename TDataClass::FDataType Value )", "variables": []} {"className": "UBlackboardComponent::SetValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "template bool SetValue ( [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) KeyID, typename TDataClass::FDataType Value )", "variables": []} {"className": "UBlackboardComponent::SetValueAsBool", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "void SetValueAsBool ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName, bool BoolValue )", "variables": []} {"className": "UBlackboardComponent::SetValueAsClass", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "void SetValueAsClass ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName, [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * ClassValue )", "variables": []} {"className": "UBlackboardComponent::SetValueAsEnum", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "void SetValueAsEnum ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName, uint8 EnumValue )", "variables": []} {"className": "UBlackboardComponent::SetValueAsFloat", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "void SetValueAsFloat ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName, float FloatValue )", "variables": []} {"className": "UBlackboardComponent::SetValueAsInt", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "void SetValueAsInt ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName, int32 IntValue )", "variables": []} {"className": "UBlackboardComponent::SetValueAsName", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "void SetValueAsName ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName, [FName](API\\Runtime\\Core\\UObject\\FName) NameValue )", "variables": []} {"className": "UBlackboardComponent::SetValueAsObject", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "void SetValueAsObject ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName, [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * ObjectValue )", "variables": []} {"className": "UBlackboardComponent::SetValueAsRotator", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "void SetValueAsRotator ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName, FRotator VectorValue )", "variables": []} {"className": "UBlackboardComponent::SetValueAsString", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "void SetValueAsString ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName, [FString](API\\Runtime\\Core\\Containers\\FString) StringValue )", "variables": []} {"className": "UBlackboardComponent::SetValueAsVector", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "void SetValueAsVector ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName, FVector VectorValue )", "variables": []} {"className": "UBlackboardComponent::ShouldSyncWithBlackboard", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "bool ShouldSyncWithBlackboard ( [UBlackboardComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardComponent) & OtherBlackboardComponent ) const", "variables": []} {"className": "UBlackboardComponent::UninitializeComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "Handle this component being Uninitialized. Called fromAActor::EndPlayonly if bHasBeenInitialized is true", "module": "AIModule", "code": "virtual void UninitializeComponent()", "variables": []} {"className": "UBlackboardComponent::UnregisterObserver", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "Unregister observer from blackboard key", "module": "AIModule", "code": "void UnregisterObserver ( [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) KeyID, [FDelegateHandle](API\\Runtime\\Core\\Delegates\\FDelegateHandle) ObserverHandle )", "variables": []} {"className": "UBlackboardComponent::UBlackboardComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "UBlackboardComponent ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBlackboardComponent::UnregisterObserversFrom", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "Unregister all observers associated with given owner", "module": "AIModule", "code": "void UnregisterObserversFrom ( const [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * NotifyOwner )", "variables": []} {"className": "UBlackboardComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardComponent.h", "description": "", "module": "AIModule", "code": "class UBlackboardComponent : public [UActorComponent](API\\Runtime\\Engine\\Components\\UActorComponent)", "variables": [{"type": "TObjectPtr", "name": "ValueMemory", "description": "Memory block holding all values"}, {"type": "TArray< uint16 ...", "name": "ValueOffsets", "description": "Offsets in ValueMemory for each key"}]} {"className": "EKeyLookupMode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h", "description": "", "module": "AIModule", "code": "enum EKeyLookupMode { CheckParentKeys, DontCheckParentKeys, }", "variables": []} {"className": "FBlackboardDataChanged", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h", "description": "A delegate called on PostEditChangeProperty. 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Node that it will return false if *this == OtherAsset", "module": "AIModule", "code": "bool IsChildOf ( const [UBlackboardData](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardData) & OtherAsset ) const", "variables": []} {"className": "UBlackboardData::IsKeyInstanceSynced", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h", "description": "true if the key is instance synced", "module": "AIModule", "code": "bool IsKeyInstanceSynced ( [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) KeyID ) const", "variables": []} {"className": "UBlackboardData::IsRelatedTo", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h", "description": "Returns true if OtherAsset is equal to *this, or is it's parent, or *this is OtherAsset's parent", "module": "AIModule", "code": "bool IsRelatedTo ( const [UBlackboardData](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardData) & OtherAsset ) const", "variables": []} {"className": "UBlackboardData::IsValid", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h", "description": "true if blackboard keys are not conflicting with parent key chain", "module": "AIModule", "code": "bool IsValid() const", "variables": []} {"className": "UBlackboardData::IsValidKey", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h", "description": "", "module": "AIModule", "code": "bool IsValidKey ( [FBlackboard::FKey](API\\Runtime\\AIModule\\BehaviorTree\\Blackboard\\FKey) KeyID ) const", "variables": []} {"className": "OnBlackboardDataChanged", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h", "description": "", "module": "AIModule", "code": "static [FBlackboardDataChanged](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardData\\FBlackboardDataChanged) OnBlackboardDataChanged;", "variables": []} {"className": "OnUpdateKeys", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h", "description": "Delegate called for every loaded blackboard asset meant for adding game specific persistent keys", "module": "AIModule", "code": "static [FKeyUpdate](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardData\\FKeyUpdate) OnUpdateKeys;", "variables": []} {"className": "UBlackboardData::PostEditChangeProperty", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h", "description": "Called when a property on this object has been modified externally", "module": "AIModule", "code": "virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "UBlackboardData::PostInitProperties", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h", "description": "Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.", "module": "AIModule", "code": "virtual void PostInitProperties()", "variables": []} {"className": "UBlackboardData::PostLoad", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h", "description": "Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.", "module": "AIModule", "code": "virtual void PostLoad()", "variables": []} {"className": "UBlackboardData::PropagateKeyChangesToDerivedBlackboardAssets", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h", "description": "", "module": "AIModule", "code": "void PropagateKeyChangesToDerivedBlackboardAssets()", "variables": []} {"className": "UBlackboardData::UpdateDeprecatedKeys", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h", "description": "Fix entries with deprecated key types", "module": "AIModule", "code": "void UpdateDeprecatedKeys()", "variables": []} {"className": "UBlackboardData::UpdateIfHasSynchronizedKeys", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h", "description": "", "module": "AIModule", "code": "void UpdateIfHasSynchronizedKeys()", "variables": []} {"className": "UBlackboardData::UpdateKeyIDs", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h", "description": "Forces update of FirstKeyID, which depends on parent chain", "module": "AIModule", "code": "void UpdateKeyIDs()", "variables": []} {"className": "UBlackboardData::UpdateParentKeys", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h", "description": "Updates parent key cache for editor", "module": "AIModule", "code": "void UpdateParentKeys()", "variables": []} {"className": "UBlackboardData::UpdatePersistentKey", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h", "description": "Updates persistent key with given name, depending on currently defined entries and parent chain\nkey type of newly created entry for further setup", "module": "AIModule", "code": "template T * UpdatePersistentKey ( const [FName](API\\Runtime\\Core\\UObject\\FName) & KeyName )", "variables": []} {"className": "UBlackboardData::UBlackboardData", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h", "description": "", "module": "AIModule", "code": "UBlackboardData ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBlackboardData", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BlackboardData.h", "description": "", "module": "AIModule", "code": "class UBlackboardData : public [UDataAsset](API\\Runtime\\Engine\\Engine\\UDataAsset)", "variables": [{"type": "FBlackboard::FK...", "name": "FirstKeyID", "description": ""}, {"type": "TArray & Values ) const", "variables": []} {"className": "UBTAuxiliaryNode::GetChildIndex", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h", "description": "index of child in parent's array or MAX_uint8", "module": "AIModule", "code": "uint8 GetChildIndex() const", "variables": []} {"className": "UBTAuxiliaryNode::GetMyNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h", "description": "parent task node", "module": "AIModule", "code": "const [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) * GetMyNode() const", "variables": []} {"className": "UBTAuxiliaryNode::GetNextNeededDeltaTime", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h", "description": "Get The next needed deltatime for this node\nThe next needed DeltaTime", "module": "AIModule", "code": "float GetNextNeededDeltaTime ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) const", "variables": []} {"className": "UBTAuxiliaryNode::GetNextTickRemainingTime", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h", "description": "Gets remaining time for next tick", "module": "AIModule", "code": "float GetNextTickRemainingTime ( uint8 * NodeMemory ) const", "variables": []} {"className": "UBTAuxiliaryNode::GetSpecialMemorySize", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h", "description": "Size of special, hidden memory block for internal mechanics", "module": "AIModule", "code": "virtual uint16 GetSpecialMemorySize() const", "variables": []} {"className": "UBTAuxiliaryNode::InitializeParentLink", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h", "description": "Fill in data about tree structure", "module": "AIModule", "code": "void InitializeParentLink ( uint8 InChildIndex )", "variables": []} {"className": "UBTAuxiliaryNode::InitNotifyFlags", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h", "description": "", "module": "AIModule", "code": "template void InitNotifyFlags ( [TickNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTAuxiliaryNode\\TickNode), [OnBecomeRelevant](API\\Runtime\\AIModule\\BehaviorTree\\UBTAuxiliaryNode\\OnBecomeRelevant), [OnCeaseRelevant](API\\Runtime\\AIModule\\BehaviorTree\\UBTAuxiliaryNode\\OnCeaseRelevant) )", "variables": []} {"className": "UBTAuxiliaryNode::OnBecomeRelevant", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h", "description": "Called when auxiliary node becomes active this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyBecomeRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically", "module": "AIModule", "code": "virtual void OnBecomeRelevant ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )", "variables": []} {"className": "UBTAuxiliaryNode::OnCeaseRelevant", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h", "description": "Called when auxiliary node becomes inactive this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyCeaseRelevant must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically", "module": "AIModule", "code": "virtual void OnCeaseRelevant ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )", "variables": []} {"className": "UBTAuxiliaryNode::SetNextTickTime", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h", "description": "Sets next tick time", "module": "AIModule", "code": "void SetNextTickTime ( uint8 * NodeMemory, float RemainingTime ) const", "variables": []} {"className": "UBTAuxiliaryNode::TickNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h", "description": "Tick function this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_AUXILIARY_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically", "module": "AIModule", "code": "virtual void TickNode ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds )", "variables": []} {"className": "UBTAuxiliaryNode::WrappedOnBecomeRelevant", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h", "description": "Wrapper for node instancing: OnBecomeRelevant", "module": "AIModule", "code": "void WrappedOnBecomeRelevant ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) const", "variables": []} {"className": "UBTAuxiliaryNode::WrappedOnCeaseRelevant", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h", "description": "Wrapper for node instancing: OnCeaseRelevant", "module": "AIModule", "code": "void WrappedOnCeaseRelevant ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) const", "variables": []} {"className": "UBTAuxiliaryNode::UBTAuxiliaryNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h", "description": "", "module": "AIModule", "code": "UBTAuxiliaryNode ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTAuxiliaryNode::WrappedTickNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h", "description": "Wrapper for node instancing: TickNode\nTrue if it actually done some processing or false if it was skipped because of not ticking or in between time interval", "module": "AIModule", "code": "bool WrappedTickNode ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds, float & NextNeededDeltaTime ) const", "variables": []} {"className": "UBTAuxiliaryNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTAuxiliaryNode.h", "description": "If your node is not being instanced (default behavior), DO NOT change any properties of object within those functions! Template nodes are shared across all behavior tree components using the same tree asset and must store their runtime properties in provided NodeMemory block (allocation size determined byGetInstanceMemorySize())", "module": "AIModule", "code": "class UBTAuxiliaryNode : public [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode)", "variables": [{"type": "uint8: 1", "name": "bNotifyBecomeRelevant", "description": "If set, OnBecomeRelevant will be used"}, {"type": "uint8: 1", "name": "bNotifyCeaseRelevant", "description": "If set, OnCeaseRelevant will be used"}, {"type": "uint8: 1", "name": "bNotifyTick", "description": "If set, OnTick will be used"}, {"type": "uint8: 1", "name": "bTickIntervals", "description": "If set, conditional tick will use remaining time from node's memory"}, {"type": "uint8", "name": "ChildIndex", "description": "Child index in parent node"}]} {"className": "UBTCompositeNode::CanAbortLowerPriority", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "allowed flow abort modes for decorators", "module": "AIModule", "code": "virtual bool CanAbortLowerPriority() const", "variables": []} {"className": "UBTCompositeNode::CanAbortSelf", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "", "module": "AIModule", "code": "virtual bool CanAbortSelf() const", "variables": []} {"className": "UBTCompositeNode::CanNotifyDecoratorsOnActivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Check if NotifyDecoratorsOnActivation is allowed, requires bUseDecoratorsActivationCheck flag bUseDecoratorsActivationCheck must be set to true for this function to be called Calling INIT_COMPOSITE_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically", "module": "AIModule", "code": "virtual bool CanNotifyDecoratorsOnActivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, int32 ChildIdx ) const", "variables": []} {"className": "UBTCompositeNode::CanNotifyDecoratorsOnDeactivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Check if NotifyDecoratorsOnDeactivation is allowed, requires bUseDecoratorsDeactivationCheck flag bUseDecoratorsDeactivationCheck must be set to true for this function to be called Calling INIT_COMPOSITE_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically", "module": "AIModule", "code": "virtual bool CanNotifyDecoratorsOnDeactivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, int32 ChildIdx, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) & NodeResult ) const", "variables": []} {"className": "UBTCompositeNode::CanNotifyDecoratorsOnFailedActivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Check if NotifyDecoratorsOnFailedActivation is allowed, requires bUseDecoratorsActivationCheck flag bUseDecoratorsFailedActivationCheck must be set to true for this function to be called Calling INIT_COMPOSITE_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically", "module": "AIModule", "code": "virtual bool CanNotifyDecoratorsOnFailedActivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, int32 ChildIdx, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) & NodeResult ) const", "variables": []} {"className": "UBTCompositeNode::CanPushSubtree", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Check if child node can execute new subtree", "module": "AIModule", "code": "virtual bool CanPushSubtree ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, int32 ChildIdx ) const", "variables": []} {"className": "UBTCompositeNode::ConditionalNotifyChildExecution", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Notify about task execution start", "module": "AIModule", "code": "void ConditionalNotifyChildExecution ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, const [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) & ChildNode, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) & NodeResult ) const", "variables": []} {"className": "UBTCompositeNode::DescribeRuntimeValues", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Gathers description of all runtime parameters", "module": "AIModule", "code": "virtual void DescribeRuntimeValues ( const [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [EBTDescriptionVerbosity::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTDescriptionVerbosity__Type) Verbosity, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FString](API\\Runtime\\Core\\Containers\\FString) > & Values ) const", "variables": []} {"className": "UBTCompositeNode::DoDecoratorsAllowExecution", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Is child execution allowed by decorators?", "module": "AIModule", "code": "bool DoDecoratorsAllowExecution ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, const int32 InstanceIdx, const int32 ChildIdx ) const", "variables": []} {"className": "UBTCompositeNode::FindChildToExecute", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Find next child branch to execute", "module": "AIModule", "code": "int32 FindChildToExecute ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) & LastResult ) const", "variables": []} {"className": "UBTCompositeNode::GetBranchExecutionIndex", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Get first execution index of given branch", "module": "AIModule", "code": "uint16 GetBranchExecutionIndex ( uint16 NodeInBranchIdx ) const", "variables": []} {"className": "UBTCompositeNode::GetChildExecutionIndex", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "execution index of child node", "module": "AIModule", "code": "uint16 GetChildExecutionIndex ( int32 Index, EBTChildIndex ChildMode ) const", "variables": []} {"className": "UBTCompositeNode::GetChildIndex", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Get index of child node", "module": "AIModule", "code": "int32 GetChildIndex ( const [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) & ChildNode ) const", "variables": []} {"className": "UBTCompositeNode::GetChildIndex", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Get index of child node (handle subtrees)", "module": "AIModule", "code": "int32 GetChildIndex ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, const [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) & ChildNode ) const", "variables": []} {"className": "UBTCompositeNode::GetChildNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "child node at given index", "module": "AIModule", "code": "[UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) * GetChildNode ( int32 Index ) const", "variables": []} {"className": "UBTCompositeNode::GetChildrenNum", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "children count", "module": "AIModule", "code": "int32 GetChildrenNum() const", "variables": []} {"className": "UBTCompositeNode::GetInstanceMemorySize", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Size of instance memory", "module": "AIModule", "code": "virtual uint16 GetInstanceMemorySize() const", "variables": []} {"className": "UBTCompositeNode::GetLastExecutionIndex", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "execution index of last node in child branches", "module": "AIModule", "code": "uint16 GetLastExecutionIndex() const", "variables": []} {"className": "UBTCompositeNode::GetNextChild", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Get next child to process and store it in CurrentChild", "module": "AIModule", "code": "int32 GetNextChild ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, int32 LastChildIdx, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) LastResult ) const", "variables": []} {"className": "UBTCompositeNode::GetMatchingChildIndex", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Find branch containing specified node index", "module": "AIModule", "code": "int32 GetMatchingChildIndex ( int32 ActiveInstanceIdx, [FBTNodeIndex](API\\Runtime\\AIModule\\BehaviorTree\\FBTNodeIndex) & NodeIdx ) const", "variables": []} {"className": "UBTCompositeNode::GetNextChildHandler", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "", "module": "AIModule", "code": "virtual int32 GetNextChildHandler ( struct [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, int32 PrevChild, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) LastResult ) const", "variables": []} {"className": "UBTCompositeNode::InitializeComposite", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Fill in data about tree structure", "module": "AIModule", "code": "void InitializeComposite ( uint16 InLastExecutionIndex )", "variables": []} {"className": "UBTCompositeNode::InitNotifyFlags", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "", "module": "AIModule", "code": "template void InitNotifyFlags ( [NotifyChildExecution](API\\Runtime\\AIModule\\BehaviorTree\\UBTCompositeNode\\NotifyChildExecution), [NotifyNodeActivation](API\\Runtime\\AIModule\\BehaviorTree\\UBTCompositeNode\\NotifyNodeActivation), [NotifyNodeDeactivation](API\\Runtime\\AIModule\\BehaviorTree\\UBTCompositeNode\\NotifyNodeDeactivation), [CanNotifyDecoratorsOnActivation](API\\Runtime\\AIModule\\BehaviorTree\\UBTCompositeNode\\CanNotifyDecorat-), [CanNotifyDecoratorsOnDeactivation](API\\Runtime\\AIModule\\BehaviorTree\\UBTCompositeNode\\CanNotifyDecorat-_1), [CanNotifyDecoratorsOnFailedActivation](API\\Runtime\\AIModule\\BehaviorTree\\UBTCompositeNode\\CanNotifyDecorat-_2) )", "variables": []} {"className": "UBTCompositeNode::IsApplyingDecoratorScope", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "", "module": "AIModule", "code": "bool IsApplyingDecoratorScope() const", "variables": []} {"className": "UBTCompositeNode::NotifyChildExecution", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Called just after child execution, allows to modify result bUseChildExecutionNotify must be set to true for this function to be called Calling INIT_COMPOSITE_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically", "module": "AIModule", "code": "virtual void NotifyChildExecution ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, int32 ChildIdx, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) & NodeResult ) const", "variables": []} {"className": "UBTCompositeNode::NotifyDecoratorsOnActivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Runs through decorators on given child node and notify them about activation", "module": "AIModule", "code": "void NotifyDecoratorsOnActivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, int32 ChildIdx ) const", "variables": []} {"className": "UBTCompositeNode::NotifyDecoratorsOnFailedActivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Runs through decorators on given child node and notify them about failed activation", "module": "AIModule", "code": "void NotifyDecoratorsOnFailedActivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, int32 ChildIdx, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) & NodeResult ) const", "variables": []} {"className": "UBTCompositeNode::NotifyDecoratorsOnDeactivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Runs through decorators on given child node and notify them about deactivation", "module": "AIModule", "code": "void NotifyDecoratorsOnDeactivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, int32 ChildIdx, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) & NodeResult, const bool bIsInSameActiveInstance ) const", "variables": []} {"className": "UBTCompositeNode::NotifyNodeDeactivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Called when start leaves this node bUseNodeDeactivationNotify must be set to true for this function to be called Calling INIT_COMPOSITE_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically", "module": "AIModule", "code": "virtual void NotifyNodeDeactivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) & NodeResult ) const", "variables": []} {"className": "UBTCompositeNode::NotifyNodeActivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Called when start enters this node bUseNodeActivationNotify must be set to true for this function to be called Calling INIT_COMPOSITE_NODE_NOTIFY_FLAGS in the constructor of the node will set this flag automatically", "module": "AIModule", "code": "virtual void NotifyNodeActivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData ) const", "variables": []} {"className": "UBTCompositeNode::OnChildActivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Called before passing search to child node", "module": "AIModule", "code": "void OnChildActivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, const [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) & ChildNode ) const", "variables": []} {"className": "UBTCompositeNode::OnChildActivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Called before passing search to child node", "module": "AIModule", "code": "void OnChildActivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, int32 ChildIndex ) const", "variables": []} {"className": "UBTCompositeNode::OnChildDeactivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Deprecated methods", "module": "AIModule", "code": "void OnChildDeactivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, const [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) & ChildNode, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) & NodeResult ) const", "variables": []} {"className": "UBTCompositeNode::OnChildDeactivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Deprecated* This function is deprecated. Please use RequestBranchDeactivation instead.", "module": "AIModule", "code": "void OnChildDeactivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, int32 ChildIndex, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) & NodeResult ) const", "variables": []} {"className": "UBTCompositeNode::OnChildDeactivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Notification called after child has finished search", "module": "AIModule", "code": "void OnChildDeactivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, const [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) & ChildNode, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) & NodeResult, const bool bRequestedFromValidInstance ) const", "variables": []} {"className": "UBTCompositeNode::OnChildDeactivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Notification called after child has finished search", "module": "AIModule", "code": "void OnChildDeactivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, int32 ChildIndex, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) & NodeResult, const bool bRequestedFromValidInstance ) const", "variables": []} {"className": "UBTCompositeNode::OnNodeActivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Called when start enters this node", "module": "AIModule", "code": "void OnNodeActivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData ) const", "variables": []} {"className": "UBTCompositeNode::OnNodeDeactivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Called when search leaves this node", "module": "AIModule", "code": "void OnNodeDeactivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) & NodeResult ) const", "variables": []} {"className": "UBTCompositeNode::OnNodeRestart", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Called when search needs to reactivate this node", "module": "AIModule", "code": "void OnNodeRestart ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData ) const", "variables": []} {"className": "UBTCompositeNode::RequestDelayedExecution", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Store delayed execution request", "module": "AIModule", "code": "void RequestDelayedExecution ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) LastResult ) const", "variables": []} {"className": "UBTCompositeNode::SetChildOverride", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "Set override for next child index", "module": "AIModule", "code": "virtual void SetChildOverride ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, int8 Index ) const", "variables": []} {"className": "UBTCompositeNode::UBTCompositeNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "", "module": "AIModule", "code": "UBTCompositeNode ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTCompositeNode::~UBTCompositeNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "", "module": "AIModule", "code": "~UBTCompositeNode()", "variables": []} {"className": "UBTCompositeNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTCompositeNode.h", "description": "", "module": "AIModule", "code": "class UBTCompositeNode : public [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode)", "variables": [{"type": "uint32: 1", "name": "bApplyDecoratorScope", "description": "If set, all decorators in branch below will be removed when execution flow leaves (decorators on this node are not affected)"}, {"type": "uint32: 1", "name": "bUseChildExecutionNotify", "description": "If set, NotifyChildExecution will be called"}, {"type": "uint32: 1", "name": "bUseDecoratorsActivationCheck", "description": "If set, CanNotifyDecoratorsOnActivation will be called"}, {"type": "uint32: 1", "name": "bUseDecoratorsDeactivationCheck", "description": "If set, CanNotifyDecoratorsOnDeactivation will be called"}, {"type": "uint32: 1", "name": "bUseDecoratorsFailedActivationCheck", "description": "If set, CanNotifyDecoratorsOnFailedActivation will be called"}, {"type": "uint32: 1", "name": "bUseNodeActivationNotify", "description": "If set, NotifyNodeActivation will be called"}, {"type": "uint32: 1", "name": "bUseNodeDeactivationNotify", "description": "If set, NotifyNodeDeactivation will be called"}, {"type": "TArray void InitNotifyFlags ( [TickNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTAuxiliaryNode\\TickNode), [OnBecomeRelevant](API\\Runtime\\AIModule\\BehaviorTree\\UBTAuxiliaryNode\\OnBecomeRelevant), [OnCeaseRelevant](API\\Runtime\\AIModule\\BehaviorTree\\UBTAuxiliaryNode\\OnCeaseRelevant), [OnNodeActivation](API\\Runtime\\AIModule\\BehaviorTree\\UBTDecorator\\OnNodeActivation), [OnNodeDeactivation](API\\Runtime\\AIModule\\BehaviorTree\\UBTDecorator\\OnNodeDeactivation), [OnNodeProcessed](API\\Runtime\\AIModule\\BehaviorTree\\UBTDecorator\\OnNodeProcessed) )", "variables": []} {"className": "UBTDecorator::IsFlowAbortModeValid", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h", "description": "true if current abort mode can be used with parent composite", "module": "AIModule", "code": "bool IsFlowAbortModeValid() const", "variables": []} {"className": "UBTDecorator::IsInversed", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h", "description": "true if condition should be inversed", "module": "AIModule", "code": "bool IsInversed() const", "variables": []} {"className": "UBTDecorator::OnNodeActivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h", "description": "Called when underlying node is activated this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyActivation must be set to true for this function to be called Calling INIT_DECORATOR_NODE_NOTIFY_FLAGS in the constructor of the decorator will set this flag automatically", "module": "AIModule", "code": "virtual void OnNodeActivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData )", "variables": []} {"className": "UBTDecorator::OnNodeDeactivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h", "description": "Called when underlying node has finished this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyDeactivation must be set to true for this function to be called Calling INIT_DECORATOR_NODE_NOTIFY_FLAGS in the constructor of the decorator will set this flag automatically", "module": "AIModule", "code": "virtual void OnNodeDeactivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) NodeResult )", "variables": []} {"className": "UBTDecorator::OnNodeProcessed", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h", "description": "Called when underlying node was processed (deactivated or failed to activate) this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyProcessed must be set to true for this function to be called Calling INIT_DECORATOR_NODE_NOTIFY_FLAGS in the constructor of the decorator will set this flag automatically", "module": "AIModule", "code": "virtual void OnNodeProcessed ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) & NodeResult )", "variables": []} {"className": "UBTDecorator::SetIsInversed", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h", "description": "", "module": "AIModule", "code": "void SetIsInversed ( bool bShouldBeInversed )", "variables": []} {"className": "UBTDecorator::UpdateFlowAbortMode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h", "description": "Modify current flow abort mode, so it can be used with parent composite", "module": "AIModule", "code": "void UpdateFlowAbortMode()", "variables": []} {"className": "UBTDecorator::WrappedCanExecute", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h", "description": "Wrapper for node instancing: CalculateRawConditionValue", "module": "AIModule", "code": "bool WrappedCanExecute ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) const", "variables": []} {"className": "UBTDecorator::WrappedOnNodeActivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h", "description": "Wrapper for node instancing: OnNodeActivation", "module": "AIModule", "code": "void WrappedOnNodeActivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData ) const", "variables": []} {"className": "UBTDecorator::WrappedOnNodeDeactivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h", "description": "Wrapper for node instancing: OnNodeDeactivation", "module": "AIModule", "code": "void WrappedOnNodeDeactivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) NodeResult ) const", "variables": []} {"className": "UBTDecorator::WrappedOnNodeProcessed", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h", "description": "Wrapper for node instancing: OnNodeProcessed", "module": "AIModule", "code": "void WrappedOnNodeProcessed ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) & NodeResult ) const", "variables": []} {"className": "UBTDecorator::UBTDecorator", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h", "description": "", "module": "AIModule", "code": "UBTDecorator ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTFunctionLibrary::ClearBlackboardValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTFunctionLibrary.h", "description": "Resets indicated value to \"not set\" value, based on values type", "module": "AIModule", "code": "static void ClearBlackboardValue ( [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) * NodeOwner, const [FBlackboardKeySelector](API\\Runtime\\AIModule\\BehaviorTree\\FBlackboardKeySelector) & Key )", "variables": []} {"className": "UBTDecorator", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTDecorator.h", "description": "If your node is not being instanced (default behavior), DO NOT change any properties of object within those functions! Template nodes are shared across all behavior tree components using the same tree asset and must store their runtime properties in provided NodeMemory block (allocation size determined byGetInstanceMemorySize())", "module": "AIModule", "code": "class UBTDecorator : public [UBTAuxiliaryNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTAuxiliaryNode)", "variables": [{"type": "uint32: 1", "name": "bAllowAbortChildNodes", "description": "If set, FlowAbortMode can be set to Self and Both"}, {"type": "uint32: 1", "name": "bAllowAbortLowerPri", "description": "If set, FlowAbortMode can be set to LowerPriority and Both"}, {"type": "uint32: 1", "name": "bAllowAbortNone", "description": "If set, FlowAbortMode can be set to None"}, {"type": "uint32: 1", "name": "bNotifyActivation", "description": "If set, OnNodeActivation will be used"}, {"type": "uint32: 1", "name": "bNotifyDeactivation", "description": "If set, OnNodeDeactivation will be used"}, {"type": "uint32: 1", "name": "bNotifyProcessed", "description": "If set, OnNodeProcessed will be used"}, {"type": "uint32: 1", "name": "bShowInverseConditionDesc", "description": "If set, static description will include default description of inversed condition"}, {"type": "friend", "name": "FBehaviorDecoratorDetails", "description": ""}, {"type": "TEnumAsByte T * CastInstanceNodeMemory ( uint8 * NodeMemory ) const", "variables": []} {"className": "UBTNode::CleanupInSubtree", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "Called on removing subtree to cleanup memory", "module": "AIModule", "code": "void CleanupInSubtree ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [EBTMemoryClear::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTMemoryClear__Type) CleanupType ) const", "variables": []} {"className": "UBTNode::CleanupMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "Cleanup memory block", "module": "AIModule", "code": "virtual void CleanupMemory ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [EBTMemoryClear::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTMemoryClear__Type) CleanupType ) const", "variables": []} {"className": "UBTNode::DescribeRuntimeValues", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "Gathers description of all runtime parameters", "module": "AIModule", "code": "virtual void DescribeRuntimeValues ( const [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [EBTDescriptionVerbosity::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTDescriptionVerbosity__Type) Verbosity, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FString](API\\Runtime\\Core\\Containers\\FString) > & Values ) const", "variables": []} {"className": "UBTNode::ForceInstancing", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "Sets bCreateNodeInstance flag, do NOT call this function on already pushed tree instance!", "module": "AIModule", "code": "void ForceInstancing ( bool bEnable )", "variables": []} {"className": "UBTNode::GetBlackboardAsset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "blackboard asset", "module": "AIModule", "code": "[UBlackboardData](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardData) * GetBlackboardAsset() const", "variables": []} {"className": "UBTNode::GetBTComponentForTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "", "module": "AIModule", "code": "[UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) * GetBTComponentForTask ( [UGameplayTask](API\\Runtime\\GameplayTasks\\UGameplayTask) & Task ) const", "variables": []} {"className": "UBTNode::GetExecutionIndex", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "execution index", "module": "AIModule", "code": "uint16 GetExecutionIndex() const", "variables": []} {"className": "UBTNode::GetGameplayTaskAvatar", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "Get \"body\" of task's owner / default, having location in world (e.g. Owner = AIController, Avatar = Pawn)", "module": "AIModule", "code": "virtual [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * GetGameplayTaskAvatar ( const [UGameplayTask](API\\Runtime\\GameplayTasks\\UGameplayTask) * Task ) const", "variables": []} {"className": "UBTNode::GetGameplayTaskDefaultPriority", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "Get default priority for running a task", "module": "AIModule", "code": "virtual uint8 GetGameplayTaskDefaultPriority() const", "variables": []} {"className": "UBTNode::GetGameplayTaskOwner", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "Get owner of a task or default one when task is null", "module": "AIModule", "code": "virtual [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * GetGameplayTaskOwner ( const [UGameplayTask](API\\Runtime\\GameplayTasks\\UGameplayTask) * Task ) const", "variables": []} {"className": "UBTNode::GetGameplayTasksComponent", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "Finds tasks component for given GameplayTask, Task.GetGameplayTasksComponent() may not be initialized at this point!", "module": "AIModule", "code": "virtual [UGameplayTasksComponent](API\\Runtime\\GameplayTasks\\UGameplayTasksComponent) * GetGameplayTasksComponent ( const [UGameplayTask](API\\Runtime\\GameplayTasks\\UGameplayTask) & Task ) const", "variables": []} {"className": "UBTNode::GetInstanceMemorySize", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "Size of instance memory", "module": "AIModule", "code": "virtual uint16 GetInstanceMemorySize() const", "variables": []} {"className": "UBTNode::GetMemoryOffset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "memory offset", "module": "AIModule", "code": "uint16 GetMemoryOffset() const", "variables": []} {"className": "UBTNode::GetNextNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "next node in execution order", "module": "AIModule", "code": "[UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) * GetNextNode() const", "variables": []} {"className": "UBTNode::GetNodeIconName", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "Get the name of the icon used to display this node in the editor", "module": "AIModule", "code": "virtual [FName](API\\Runtime\\Core\\UObject\\FName) GetNodeIconName() const", "variables": []} {"className": "UBTNode::GetNodeInstance", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "node instance if bCreateNodeInstance was set", "module": "AIModule", "code": "[UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) * GetNodeInstance ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData ) const", "variables": []} {"className": "UBTNode::GetNodeInstance", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "node instance if bCreateNodeInstance was set", "module": "AIModule", "code": "[UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) * GetNodeInstance ( const [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) const", "variables": []} {"className": "UBTNode::GetNodeMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "", "module": "AIModule", "code": "template T * GetNodeMemory ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData ) const", "variables": []} {"className": "UBTNode::GetNodeMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "", "module": "AIModule", "code": "template const T * GetNodeMemory ( const [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData ) const", "variables": []} {"className": "UBTNode::GetNodeMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "", "module": "AIModule", "code": "template const T * GetNodeMemory ( const [FBehaviorTreeInstance](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeInstance) & BTInstance ) const", "variables": []} {"className": "UBTNode::GetNodeMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "", "module": "AIModule", "code": "template T * GetNodeMemory ( [FBehaviorTreeInstance](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeInstance) & BTInstance ) const", "variables": []} {"className": "UBTNode::GetNodeName", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "name of node", "module": "AIModule", "code": "[FString](API\\Runtime\\Core\\Containers\\FString) GetNodeName() const", "variables": []} {"className": "UBTNode::GetParentNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "parent node", "module": "AIModule", "code": "[UBTCompositeNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTCompositeNode) * GetParentNode() const", "variables": []} {"className": "UBTNode::GetRuntimeDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "string containing description of this node instance with all relevant runtime values", "module": "AIModule", "code": "[FString](API\\Runtime\\Core\\Containers\\FString) GetRuntimeDescription ( const [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [EBTDescriptionVerbosity::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTDescriptionVerbosity__Type) Verbosity ) const", "variables": []} {"className": "UBTNode::GetSpecialMemorySize", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "Size of special, hidden memory block for internal mechanics", "module": "AIModule", "code": "virtual uint16 GetSpecialMemorySize() const", "variables": []} {"className": "UBTNode::GetStaticDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "string containing description of this node with all setup values", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStaticDescription() const", "variables": []} {"className": "UBTNode::GetSpecialNodeMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "Get special memory block used for hidden shared data (e.g. node instancing)", "module": "AIModule", "code": "template T * GetSpecialNodeMemory ( uint8 * NodeMemory ) const", "variables": []} {"className": "UBTNode::GetTreeAsset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "tree asset", "module": "AIModule", "code": "[UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) * GetTreeAsset() const", "variables": []} {"className": "UBTNode::GetTreeDepth", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "depth in tree", "module": "AIModule", "code": "uint8 GetTreeDepth() const", "variables": []} {"className": "UBTNode::GetWorld", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "", "module": "AIModule", "code": "virtual [UWorld](API\\Runtime\\Engine\\Engine\\UWorld) * GetWorld() const", "variables": []} {"className": "UBTNode::HasInstance", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "true if node wants to be instanced", "module": "AIModule", "code": "bool HasInstance() const", "variables": []} {"className": "UBTNode::InitializeExecutionOrder", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "Fill in data about execution order", "module": "AIModule", "code": "void InitializeExecutionOrder ( [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) * NextNode )", "variables": []} {"className": "UBTNode::InitializeFromAsset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "Initialize any asset related data", "module": "AIModule", "code": "virtual void InitializeFromAsset ( [UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) & Asset )", "variables": []} {"className": "UBTNode::InitializeInSubtree", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "Called on creating subtree to set up memory and instancing", "module": "AIModule", "code": "void InitializeInSubtree ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, int32 & NextInstancedIndex, [EBTMemoryInit::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTMemoryInit__Type) InitType ) const", "variables": []} {"className": "UBTNode::InitializeMemory", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "Initialize memory block", "module": "AIModule", "code": "virtual void InitializeMemory ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [EBTMemoryInit::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTMemoryInit__Type) InitType ) const", "variables": []} {"className": "UBTNode::InitializeNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "Fill in data about tree structure", "module": "AIModule", "code": "void InitializeNode ( [UBTCompositeNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTCompositeNode) * InParentNode, uint16 InExecutionIndex, uint16 InMemoryOffset, uint8 InTreeDepth )", "variables": []} {"className": "UBTNode::IsInjected", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "true if node was injected by subtree", "module": "AIModule", "code": "bool IsInjected() const", "variables": []} {"className": "UBTNode::IsInstanced", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "true if this object is instanced node", "module": "AIModule", "code": "bool IsInstanced() const", "variables": []} {"className": "UBTNode::MarkInjectedNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "Sets bIsInjected flag, do NOT call this function unless you really know what you are doing!", "module": "AIModule", "code": "void MarkInjectedNode()", "variables": []} {"className": "UBTNode::NewBTAITask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "", "module": "AIModule", "code": "template T * NewBTAITask ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & BTComponent )", "variables": []} {"className": "UBTNode::NewBTAITask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "", "module": "AIModule", "code": "template T * NewBTAITask ( const [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) & Class, [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & BTComponent )", "variables": []} {"className": "UBTNode::OnGameplayTaskInitialized", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "Notify called after GameplayTask finishes initialization (not active yet)", "module": "AIModule", "code": "virtual void OnGameplayTaskInitialized ( [UGameplayTask](API\\Runtime\\GameplayTasks\\UGameplayTask) & Task )", "variables": []} {"className": "UBTNode::OnInstanceCreated", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "Called when node instance is added to tree", "module": "AIModule", "code": "virtual void OnInstanceCreated ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp )", "variables": []} {"className": "UBTNode::OnInstanceDestroyed", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "Called when node instance is removed from tree", "module": "AIModule", "code": "virtual void OnInstanceDestroyed ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp )", "variables": []} {"className": "UBTNode::OnNodeCreated", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "Called after creating new node in behavior tree editor, use for versioning", "module": "AIModule", "code": "virtual void OnNodeCreated()", "variables": []} {"className": "UBTNode::SetOwner", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "Gets called only for instanced nodes(bCreateNodeInstance == true). In practive overridden by BP-implemented BT nodes", "module": "AIModule", "code": "virtual void SetOwner ( [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * ActorOwner )", "variables": []} {"className": "UBTNode::UsesBlueprint", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "Get whether this node is using a blueprint for its logic", "module": "AIModule", "code": "virtual bool UsesBlueprint() const", "variables": []} {"className": "UBTNode::UBTNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "", "module": "AIModule", "code": "UBTNode ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTNode.h", "description": "", "module": "AIModule", "code": "class UBTNode : public [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject), public [IGameplayTaskOwnerInterface](API\\Runtime\\GameplayTasks\\IGameplayTaskOwnerInterface)", "variables": [{"type": "uint8: 1", "name": "bCreateNodeInstance", "description": "If set, node will be instanced instead of using memory block and template shared with all other BT components"}, {"type": "uint8: 1", "name": "bOwnsGameplayTasks", "description": "Set to true if task owns any GameplayTasks."}, {"type": "FString", "name": "NodeName", "description": "Node name"}]} {"className": "UBTService::GetNodeIconName", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTService.h", "description": "Get the name of the icon used to display this node in the editor", "module": "AIModule", "code": "virtual [FName](API\\Runtime\\Core\\UObject\\FName) GetNodeIconName() const", "variables": []} {"className": "UBTService::GetStaticDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTService.h", "description": "string containing description of this node with all setup values", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStaticDescription() const", "variables": []} {"className": "UBTService::GetStaticTickIntervalDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTService.h", "description": "Gets the description of our tick interval.", "module": "AIModule", "code": "[FString](API\\Runtime\\Core\\Containers\\FString) GetStaticTickIntervalDescription() const", "variables": []} {"className": "UBTService::GetStaticServiceDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTService.h", "description": "Gets the description for our service.", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) GetStaticServiceDescription() const", "variables": []} {"className": "UBTService::InitNotifyFlags", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTService.h", "description": "", "module": "AIModule", "code": "template void InitNotifyFlags ( [TickNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTService\\TickNode), [OnBecomeRelevant](API\\Runtime\\AIModule\\BehaviorTree\\UBTAuxiliaryNode\\OnBecomeRelevant), [OnCeaseRelevant](API\\Runtime\\AIModule\\BehaviorTree\\UBTAuxiliaryNode\\OnCeaseRelevant), [OnSearchStart](API\\Runtime\\AIModule\\BehaviorTree\\UBTService\\OnSearchStart) )", "variables": []} {"className": "UBTService::NotifyParentActivation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTService.h", "description": "", "module": "AIModule", "code": "void NotifyParentActivation ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData )", "variables": []} {"className": "UBTService::OnSearchStart", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTService.h", "description": "Called when search enters underlying branch this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyOnSearch must be set to true for this function to be called Calling INIT_SERVICE_NODE_NOTIFY_FLAGS in the constructor of the service will set this flag automatically", "module": "AIModule", "code": "virtual void OnSearchStart ( [FBehaviorTreeSearchData](API\\Runtime\\AIModule\\BehaviorTree\\FBehaviorTreeSearchData) & SearchData )", "variables": []} {"className": "UBTService::ScheduleNextTick", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTService.h", "description": "Set next tick time", "module": "AIModule", "code": "virtual void ScheduleNextTick ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )", "variables": []} {"className": "UBTService::TickNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTService.h", "description": "Update next tick interval this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_SERVICE_NODE_NOTIFY_FLAGS in the constructor of the service will set this flag automatically", "module": "AIModule", "code": "virtual void TickNode ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds )", "variables": []} {"className": "UBTService::UBTService", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTService.h", "description": "", "module": "AIModule", "code": "UBTService ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTService", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTService.h", "description": "If your node is not being instanced (default behavior), DO NOT change any properties of object within those functions! Template nodes are shared across all behavior tree components using the same tree asset and must store their runtime properties in provided NodeMemory block (allocation size determined byGetInstanceMemorySize())", "module": "AIModule", "code": "class UBTService : public [UBTAuxiliaryNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTAuxiliaryNode)", "variables": [{"type": "uint32: 1", "name": "bCallTickOnSearchStart", "description": "Call Tick event when task search enters this node (SearchStart will be called as well)"}, {"type": "uint32: 1", "name": "bNotifyOnSearch", "description": "If set, service will be notified about search entering underlying branch"}, {"type": "uint32: 1", "name": "bRestartTimerOnEachActivation", "description": "If set, next tick time will be always reset to service's interval when node is activated"}, {"type": "float", "name": "Interval", "description": "Defines time span between subsequent ticks of the service"}, {"type": "float", "name": "RandomDeviation", "description": "Adds random range to service's Interval"}]} {"className": "UBTTaskNode::AbortTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h", "description": "Aborts this task, should return Aborted or InProgress (useFinishLatentAbort()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!", "module": "AIModule", "code": "virtual [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) AbortTask ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )", "variables": []} {"className": "UBTTaskNode::ExecuteTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h", "description": "Starts this task, should return Succeeded, Failed or InProgress (useFinishLatentTask()when returning InProgress) this function should be considered as const (don't modify state of object) if node is not instanced!", "module": "AIModule", "code": "virtual [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) ExecuteTask ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory )", "variables": []} {"className": "UBTTaskNode::FinishLatentAbort", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h", "description": "Helper function: finishes latent aborting", "module": "AIModule", "code": "void FinishLatentAbort ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp ) const", "variables": []} {"className": "UBTTaskNode::FinishLatentTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h", "description": "Helper function: finish latent executing", "module": "AIModule", "code": "void FinishLatentTask ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) TaskResult ) const", "variables": []} {"className": "UBTTaskNode::GetNodeIconName", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h", "description": "Get the name of the icon used to display this node in the editor", "module": "AIModule", "code": "virtual [FName](API\\Runtime\\Core\\UObject\\FName) GetNodeIconName() const", "variables": []} {"className": "UBTTaskNode::GetSpecialMemorySize", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h", "description": "Size of special, hidden memory block for internal mechanics", "module": "AIModule", "code": "virtual uint16 GetSpecialMemorySize() const", "variables": []} {"className": "UBTTaskNode::InitNotifyFlags", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h", "description": "", "module": "AIModule", "code": "template void InitNotifyFlags ( [TickTask](API\\Runtime\\AIModule\\BehaviorTree\\UBTTaskNode\\TickTask), [OnTaskFinished](API\\Runtime\\AIModule\\BehaviorTree\\UBTTaskNode\\OnTaskFinished) )", "variables": []} {"className": "UBTTaskNode::OnGameplayTaskDeactivated", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h", "description": "Notify called after GameplayTask changes state from Active (finishing or pausing)", "module": "AIModule", "code": "virtual void OnGameplayTaskDeactivated ( [UGameplayTask](API\\Runtime\\GameplayTasks\\UGameplayTask) & Task )", "variables": []} {"className": "UBTTaskNode::OnMessage", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h", "description": "Message handler, default implementation will finish latent execution/abortion this function should be considered as const (don't modify state of object) if node is not instanced!", "module": "AIModule", "code": "virtual void OnMessage ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [FName](API\\Runtime\\Core\\UObject\\FName) Message, int32 RequestID, bool bSuccess )", "variables": []} {"className": "UBTTaskNode::OnTaskFinished", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h", "description": "Called when task execution is finished this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTaskFinished must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically", "module": "AIModule", "code": "virtual void OnTaskFinished ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) TaskResult )", "variables": []} {"className": "UBTTaskNode::ReceivedMessage", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h", "description": "Message observer's hook", "module": "AIModule", "code": "void ReceivedMessage ( [UBrainComponent](API\\Runtime\\AIModule\\UBrainComponent) * BrainComp, const [FAIMessage](API\\Runtime\\AIModule\\FAIMessage) & Message )", "variables": []} {"className": "UBTTaskNode::SetNextTickTime", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h", "description": "Sets next tick time", "module": "AIModule", "code": "void SetNextTickTime ( uint8 * NodeMemory, float RemainingTime ) const", "variables": []} {"className": "UBTTaskNode::ShouldIgnoreRestartSelf", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h", "description": "true if task search should be discarded when this task is selected to execute but is already running", "module": "AIModule", "code": "bool ShouldIgnoreRestartSelf() const", "variables": []} {"className": "UBTTaskNode::StopWaitingForMessages", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h", "description": "Unregister message observers", "module": "AIModule", "code": "void StopWaitingForMessages ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp ) const", "variables": []} {"className": "UBTTaskNode::TickTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h", "description": "Ticks this task this function should be considered as const (don't modify state of object) if node is not instanced! bNotifyTick must be set to true for this function to be called Calling INIT_TASK_NODE_NOTIFY_FLAGS in the constructor of the task will set this flag automatically", "module": "AIModule", "code": "virtual void TickTask ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds )", "variables": []} {"className": "UBTTaskNode::WaitForMessage", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h", "description": "Register message observer", "module": "AIModule", "code": "void WaitForMessage ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, [FName](API\\Runtime\\Core\\UObject\\FName) MessageType ) const", "variables": []} {"className": "UBTTaskNode::WaitForMessage", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h", "description": "Register message observer", "module": "AIModule", "code": "void WaitForMessage ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, [FName](API\\Runtime\\Core\\UObject\\FName) MessageType, int32 RequestID ) const", "variables": []} {"className": "UBTTaskNode::WrappedAbortTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h", "description": "Wrapper for node instancing: AbortTask", "module": "AIModule", "code": "[EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) WrappedAbortTask ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) const", "variables": []} {"className": "UBTTaskNode::WrappedExecuteTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h", "description": "Wrapper for node instancing: ExecuteTask", "module": "AIModule", "code": "[EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) WrappedExecuteTask ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory ) const", "variables": []} {"className": "UBTTaskNode::WrappedOnTaskFinished", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h", "description": "Wrapper for node instancing: OnTaskFinished", "module": "AIModule", "code": "void WrappedOnTaskFinished ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, [EBTNodeResult::Type](API\\Runtime\\AIModule\\BehaviorTree\\EBTNodeResult__Type) TaskResult ) const", "variables": []} {"className": "UBTTaskNode::WrappedTickTask", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h", "description": "Wrapper for node instancing: TickTask\nTrue if it actually done some processing or false if it was skipped because of not ticking or in between time interval", "module": "AIModule", "code": "bool WrappedTickTask ( [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) & OwnerComp, uint8 * NodeMemory, float DeltaSeconds, float & NextNeededDeltaTime ) const", "variables": []} {"className": "UBTTaskNode::UBTTaskNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h", "description": "", "module": "AIModule", "code": "UBTTaskNode ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UBTTaskNode", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/BehaviorTree/BTTaskNode.h", "description": "If your node is not being instanced (default behavior), DO NOT change any properties of object within those functions! Template nodes are shared across all behavior tree components using the same tree asset and must store their runtime properties in provided NodeMemory block (allocation size determined byGetInstanceMemorySize())", "module": "AIModule", "code": "class UBTTaskNode : public [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode)", "variables": [{"type": "uint32: 1", "name": "bIgnoreRestartSelf", "description": "If set, task search will be discarded when this task is selected to execute but is already running"}, {"type": "uint32: 1", "name": "bNotifyTaskFinished", "description": "If set, OnTaskFinished will be called"}, {"type": "uint32: 1", "name": "bNotifyTick", "description": "If set, TickTask will be called"}, {"type": "uint8: 1", "name": "bTickIntervals", "description": "If set, conditional tick will use remaining time from node's memory"}, {"type": "TArray GetCurrentPathPoints ( [AController](API\\Runtime\\Engine\\GameFramework\\AController) * Controller )", "variables": []} {"className": "UAIBlueprintHelperLibrary::GetNextNavLinkIndex", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Blueprint/AIBlueprintHelperLibrary.h", "description": "Return the path index of the next nav link for the current path of the given controller. Returns INDEX_NONE if no path or no incoming nav link.", "module": "AIModule", "code": "static int32 GetNextNavLinkIndex ( const [AController](API\\Runtime\\Engine\\GameFramework\\AController) * Controller )", "variables": []} {"className": "UAIBlueprintHelperLibrary::IsValidAIDirection", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Blueprint/AIBlueprintHelperLibrary.h", "description": "", "module": "AIModule", "code": "static bool IsValidAIDirection ( FVector DirectionVector )", "variables": []} {"className": "UAIBlueprintHelperLibrary::IsValidAILocation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Blueprint/AIBlueprintHelperLibrary.h", "description": "", "module": "AIModule", "code": "static bool IsValidAILocation ( FVector Location )", "variables": []} {"className": "UAIBlueprintHelperLibrary::IsValidAIRotation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Blueprint/AIBlueprintHelperLibrary.h", "description": "", "module": "AIModule", "code": "static bool IsValidAIRotation ( FRotator Rotation )", "variables": []} {"className": "UAIBlueprintHelperLibrary::LockAIResourcesWithAnimation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Blueprint/AIBlueprintHelperLibrary.h", "description": "Locks indicated AI resources of animated pawn", "module": "AIModule", "code": "static void LockAIResourcesWithAnimation ( [UAnimInstance](API\\Runtime\\Engine\\Animation\\UAnimInstance) * AnimInstance, bool bLockMovement, bool LockAILogic )", "variables": []} {"className": "UAIBlueprintHelperLibrary::SendAIMessage", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Blueprint/AIBlueprintHelperLibrary.h", "description": "", "module": "AIModule", "code": "static void SendAIMessage ( [APawn](API\\Runtime\\Engine\\GameFramework\\APawn) * Target, [FName](API\\Runtime\\Core\\UObject\\FName) Message, [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * MessageSource, bool bSuccess )", "variables": []} {"className": "UAIBlueprintHelperLibrary::SimpleMoveToActor", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Blueprint/AIBlueprintHelperLibrary.h", "description": "", "module": "AIModule", "code": "static void SimpleMoveToActor ( [AController](API\\Runtime\\Engine\\GameFramework\\AController) * Controller, const [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * Goal )", "variables": []} {"className": "UAIBlueprintHelperLibrary::SimpleMoveToLocation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Blueprint/AIBlueprintHelperLibrary.h", "description": "", "module": "AIModule", "code": "static void SimpleMoveToLocation ( [AController](API\\Runtime\\Engine\\GameFramework\\AController) * Controller, const FVector & Goal )", "variables": []} {"className": "UAIBlueprintHelperLibrary::UAIBlueprintHelperLibrary", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Blueprint/AIBlueprintHelperLibrary.h", "description": "", "module": "AIModule", "code": "UAIBlueprintHelperLibrary ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAIBlueprintHelperLibrary::UnlockAIResourcesWithAnimation", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Blueprint/AIBlueprintHelperLibrary.h", "description": "Unlocks indicated AI resources of animated pawn. Will unlock only animation-locked resources", "module": "AIModule", "code": "static void UnlockAIResourcesWithAnimation ( [UAnimInstance](API\\Runtime\\Engine\\Animation\\UAnimInstance) * AnimInstance, bool bUnlockMovement, bool UnlockAILogic )", "variables": []} {"className": "UAIBlueprintHelperLibrary::SpawnAIFromClass", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Blueprint/AIBlueprintHelperLibrary.h", "description": "Spawns AI agent of a given class. The PawnClass needs to have AIController set for the function to spawn a controller as well.", "module": "AIModule", "code": "static [APawn](API\\Runtime\\Engine\\GameFramework\\APawn) * SpawnAIFromClass ( [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * WorldContextObject, [TSubclassOf](API\\Runtime\\CoreUObject\\Templates\\TSubclassOf)< [APawn](API\\Runtime\\Engine\\GameFramework\\APawn) > PawnClass, [UBehaviorTree](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTree) * BehaviorTree, FVector Location, FRotator Rotation, bool bNoCollisionFail, [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * Owner )", "variables": []} {"className": "UAIBlueprintHelperLibrary", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/Blueprint/AIBlueprintHelperLibrary.h", "description": "", "module": "AIModule", "code": "class UAIBlueprintHelperLibrary : public [UBlueprintFunctionLibrary](API\\Runtime\\Engine\\Kismet\\UBlueprintFunctionLibrary)", "variables": []} {"className": "BlueprintNodeHelpers::AbortLatentActions", "headerPath": "/Engine/Source/Runtime/AIModule/Public/BlueprintNodeHelpers.h", "description": "", "module": "AIModule", "code": "namespace BlueprintNodeHelpers { void BlueprintNodeHelpers::AbortLatentActions ( [UActorComponent](API\\Runtime\\Engine\\Components\\UActorComponent) & OwnerOb, const [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) & Ob ) }", "variables": []} {"className": "BlueprintNodeHelpers::CollectBlackboardSelectors", "headerPath": "/Engine/Source/Runtime/AIModule/Public/BlueprintNodeHelpers.h", "description": "", "module": "AIModule", "code": "namespace BlueprintNodeHelpers { void BlueprintNodeHelpers::CollectBlackboardSelectors ( const [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Ob, const [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * StopAtClass, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FName](API\\Runtime\\Core\\UObject\\FName) > & KeyNames ) }", "variables": []} {"className": "BlueprintNodeHelpers::CollectPropertyDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Public/BlueprintNodeHelpers.h", "description": "", "module": "AIModule", "code": "namespace BlueprintNodeHelpers { [FString](API\\Runtime\\Core\\Containers\\FString) BlueprintNodeHelpers::CollectPropertyDescription ( const [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Ob, const [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * StopAtClass, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * > & InPropertiesToSkip ) }", "variables": []} {"className": "BlueprintNodeHelpers::CollectPropertyDescription", "headerPath": "/Engine/Source/Runtime/AIModule/Public/BlueprintNodeHelpers.h", "description": "", "module": "AIModule", "code": "namespace BlueprintNodeHelpers { [FString](API\\Runtime\\Core\\Containers\\FString) BlueprintNodeHelpers::CollectPropertyDescription ( const [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Ob, const [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * StopAtClass, [TFunctionRef](API\\Runtime\\Core\\GenericPlatform\\TFunctionRef)< bool([FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) *)> ShouldSkipProperty ) }", "variables": []} {"className": "BlueprintNodeHelpers::CollectPropertyData", "headerPath": "/Engine/Source/Runtime/AIModule/Public/BlueprintNodeHelpers.h", "description": "", "module": "AIModule", "code": "namespace BlueprintNodeHelpers { void BlueprintNodeHelpers::CollectPropertyData ( const [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Ob, const [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * StopAtClass, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * > & PropertyData ) }", "variables": []} {"className": "BlueprintNodeHelpers::CopyPropertiesToContext", "headerPath": "/Engine/Source/Runtime/AIModule/Public/BlueprintNodeHelpers.h", "description": "", "module": "AIModule", "code": "namespace BlueprintNodeHelpers { void BlueprintNodeHelpers::CopyPropertiesToContext ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * > & PropertyData, uint8 * ObjectMemory, uint8 * ContextMemory ) }", "variables": []} {"className": "BlueprintNodeHelpers::CopyPropertiesFromContext", "headerPath": "/Engine/Source/Runtime/AIModule/Public/BlueprintNodeHelpers.h", "description": "", "module": "AIModule", "code": "namespace BlueprintNodeHelpers { void BlueprintNodeHelpers::CopyPropertiesFromContext ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * > & PropertyData, uint8 * ObjectMemory, uint8 * ContextMemory ) }", "variables": []} {"className": "BlueprintNodeHelpers::DescribeProperty", "headerPath": "/Engine/Source/Runtime/AIModule/Public/BlueprintNodeHelpers.h", "description": "", "module": "AIModule", "code": "namespace BlueprintNodeHelpers { [FString](API\\Runtime\\Core\\Containers\\FString) BlueprintNodeHelpers::DescribeProperty ( const [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * Prop, const uint8 * PropertyAddr ) }", "variables": []} {"className": "BlueprintNodeHelpers::DescribeRuntimeValues", "headerPath": "/Engine/Source/Runtime/AIModule/Public/BlueprintNodeHelpers.h", "description": "", "module": "AIModule", "code": "namespace BlueprintNodeHelpers { void BlueprintNodeHelpers::DescribeRuntimeValues ( const [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Ob, const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * > & PropertyData, [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FString](API\\Runtime\\Core\\Containers\\FString) > & RuntimeValues ) }", "variables": []} {"className": "BlueprintNodeHelpers::FindNodeOwner", "headerPath": "/Engine/Source/Runtime/AIModule/Public/BlueprintNodeHelpers.h", "description": "", "module": "AIModule", "code": "namespace BlueprintNodeHelpers { bool BlueprintNodeHelpers::FindNodeOwner ( [AActor](API\\Runtime\\Engine\\GameFramework\\AActor) * OwningActor, [UBTNode](API\\Runtime\\AIModule\\BehaviorTree\\UBTNode) * Node, [UBehaviorTreeComponent](API\\Runtime\\AIModule\\BehaviorTree\\UBehaviorTreeComponent) *& OwningComp, int32 & OwningInstanceIdx ) }", "variables": []} {"className": "BlueprintNodeHelpers::GetNodeName", "headerPath": "/Engine/Source/Runtime/AIModule/Public/BlueprintNodeHelpers.h", "description": "", "module": "AIModule", "code": "namespace BlueprintNodeHelpers { [FString](API\\Runtime\\Core\\Containers\\FString) BlueprintNodeHelpers::GetNodeName ( const [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) & NodeObject ) }", "variables": []} {"className": "BlueprintNodeHelpers::GetPropertiesMemorySize", "headerPath": "/Engine/Source/Runtime/AIModule/Public/BlueprintNodeHelpers.h", "description": "", "module": "AIModule", "code": "namespace BlueprintNodeHelpers { uint16 BlueprintNodeHelpers::GetPropertiesMemorySize ( const [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * > & PropertyData ) }", "variables": []} {"className": "BlueprintNodeHelpers::HasAnyBlackboardSelectors", "headerPath": "/Engine/Source/Runtime/AIModule/Public/BlueprintNodeHelpers.h", "description": "", "module": "AIModule", "code": "namespace BlueprintNodeHelpers { bool BlueprintNodeHelpers::HasAnyBlackboardSelectors ( const [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Ob, const [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) * StopAtClass ) }", "variables": []} {"className": "BlueprintNodeHelpers::HasBlueprintFunction", "headerPath": "/Engine/Source/Runtime/AIModule/Public/BlueprintNodeHelpers.h", "description": "", "module": "AIModule", "code": "namespace BlueprintNodeHelpers { bool BlueprintNodeHelpers::HasBlueprintFunction ( [FName](API\\Runtime\\Core\\UObject\\FName) FuncName, const [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) & Object, const [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) & StopAtClass ) }", "variables": []} {"className": "BlueprintNodeHelpers::ResolveBlackboardSelectors", "headerPath": "/Engine/Source/Runtime/AIModule/Public/BlueprintNodeHelpers.h", "description": "", "module": "AIModule", "code": "namespace BlueprintNodeHelpers { void BlueprintNodeHelpers::ResolveBlackboardSelectors ( [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) & Ob, const [UClass](API\\Runtime\\CoreUObject\\UObject\\UClass) & StopAtClass, const [UBlackboardData](API\\Runtime\\AIModule\\BehaviorTree\\UBlackboardData) & BlackboardAsset ) }", "variables": []} {"className": "FAIDataProviderBoolValue::GetValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "", "module": "AIModule", "code": "bool GetValue() const", "variables": []} {"className": "FAIDataProviderBoolValue::ValueToString", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "Describe default data", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) ValueToString() const", "variables": []} {"className": "FAIDataProviderBoolValue::FAIDataProviderBoolValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "", "module": "AIModule", "code": "FAIDataProviderBoolValue()", "variables": []} {"className": "FAIDataProviderBoolValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "", "module": "AIModule", "code": "struct FAIDataProviderBoolValue : public [FAIDataProviderTypedValue](API\\Runtime\\AIModule\\DataProviders\\FAIDataProviderTypedValue)", "variables": [{"type": "bool", "name": "DefaultValue", "description": ""}]} {"className": "FAIDataProviderFloatValue::GetValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "", "module": "AIModule", "code": "float GetValue() const", "variables": []} {"className": "FAIDataProviderFloatValue::ValueToString", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "Describe default data", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) ValueToString() const", "variables": []} {"className": "FAIDataProviderFloatValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "", "module": "AIModule", "code": "struct FAIDataProviderFloatValue : public [FAIDataProviderTypedValue](API\\Runtime\\AIModule\\DataProviders\\FAIDataProviderTypedValue)", "variables": [{"type": "float", "name": "DefaultValue", "description": ""}]} {"className": "FAIDataProviderFloatValue::FAIDataProviderFloatValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "", "module": "AIModule", "code": "FAIDataProviderFloatValue()", "variables": []} {"className": "FAIDataProviderIntValue::GetValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "", "module": "AIModule", "code": "int32 GetValue() const", "variables": []} {"className": "FAIDataProviderIntValue::ValueToString", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "Describe default data", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) ValueToString() const", "variables": []} {"className": "FAIDataProviderIntValue::FAIDataProviderIntValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "", "module": "AIModule", "code": "FAIDataProviderIntValue()", "variables": []} {"className": "FAIDataProviderIntValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "", "module": "AIModule", "code": "struct FAIDataProviderIntValue : public [FAIDataProviderTypedValue](API\\Runtime\\AIModule\\DataProviders\\FAIDataProviderTypedValue)", "variables": [{"type": "int32", "name": "DefaultValue", "description": ""}]} {"className": "FAIDataProviderStructValue::IsMatchingType", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "Filter for provider's properties", "module": "AIModule", "code": "virtual bool IsMatchingType ( [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * PropType ) const", "variables": []} {"className": "FAIDataProviderStructValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "", "module": "AIModule", "code": "struct FAIDataProviderStructValue : public [FAIDataProviderValue](API\\Runtime\\AIModule\\DataProviders\\FAIDataProviderValue)", "variables": [{"type": "FString", "name": "StructName", "description": "Name ofUStructtype"}]} {"className": "FAIDataProviderTypedValue::IsMatchingType", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "Filter for provider's properties", "module": "AIModule", "code": "virtual bool IsMatchingType ( [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * PropType ) const", "variables": []} {"className": "FAIDataProviderTypedValue::Serialize", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "Implementing Serialize to convertUClasstoFFieldClass", "module": "AIModule", "code": "bool Serialize ( [FArchive](API\\Runtime\\Core\\Serialization\\FArchive) & Ar )", "variables": []} {"className": "FAIDataProviderTypedValue::FAIDataProviderTypedValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "", "module": "AIModule", "code": "FAIDataProviderTypedValue()", "variables": []} {"className": "FAIDataProviderTypedValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "", "module": "AIModule", "code": "struct FAIDataProviderTypedValue : public [FAIDataProviderValue](API\\Runtime\\AIModule\\DataProviders\\FAIDataProviderValue)", "variables": [{"type": "FFieldClass\u0004...", "name": "PropertyType", "description": ""}]} {"className": "FAIDataProviderValue::BindData", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "Bind data in provider and cache property for faster access", "module": "AIModule", "code": "void BindData ( const [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * Owner, int32 RequestId ) const", "variables": []} {"className": "FAIDataProviderValue::GetMatchingProperties", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "Find all properties of provider that are matching filter", "module": "AIModule", "code": "void GetMatchingProperties ( [TArray](API\\Runtime\\Core\\Containers\\TArray)< [FName](API\\Runtime\\Core\\UObject\\FName) > & MatchingProperties ) const", "variables": []} {"className": "FAIDataProviderValue::GetRawValuePtr", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "Return raw data from provider's property", "module": "AIModule", "code": "template T * GetRawValuePtr() const", "variables": []} {"className": "FAIDataProviderValue::IsDynamic", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "", "module": "AIModule", "code": "bool IsDynamic() const", "variables": []} {"className": "FAIDataProviderValue::IsMatchingType", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "Filter for provider's properties", "module": "AIModule", "code": "virtual bool IsMatchingType ( [FProperty](API\\Runtime\\CoreUObject\\UObject\\FProperty) * PropType ) const", "variables": []} {"className": "FAIDataProviderValue::ToString", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "Describe default data", "module": "AIModule", "code": "[FString](API\\Runtime\\Core\\Containers\\FString) ToString() const", "variables": []} {"className": "FAIDataProviderValue::ValueToString", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "Describe default data", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) ValueToString() const", "variables": []} {"className": "FAIDataProviderValue::FAIDataProviderValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "", "module": "AIModule", "code": "FAIDataProviderValue()", "variables": []} {"className": "FAIDataProviderValue", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "Non editable properties are holding data", "module": "AIModule", "code": "struct FAIDataProviderValue", "variables": [{"type": "TObjectPtr", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "", "module": "AIModule", "code": "template<> struct TStructOpsTypeTraits< FAIDataProviderTypedValue > : public [TStructOpsTypeTraitsBase2< FAIDataProviderTypedValue >](API\\Runtime\\CoreUObject\\UObject\\TStructOpsTypeTraitsBase2)", "variables": []} {"className": "UAIDataProvider::BindData", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "", "module": "AIModule", "code": "virtual void BindData ( const [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) & Owner, int32 RequestId )", "variables": []} {"className": "UAIDataProvider::ToString", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) ToString ( [FName](API\\Runtime\\Core\\UObject\\FName) PropName ) const", "variables": []} {"className": "UAIDataProvider::UAIDataProvider", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "", "module": "AIModule", "code": "UAIDataProvider ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAIDataProvider", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider.h", "description": "", "module": "AIModule", "code": "class UAIDataProvider : public [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject)", "variables": []} {"className": "UAIDataProvider_QueryParams::ToString", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider_QueryParams.h", "description": "", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) ToString ( [FName](API\\Runtime\\Core\\UObject\\FName) PropName ) const", "variables": []} {"className": "UAIDataProvider_QueryParams::BindData", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider_QueryParams.h", "description": "", "module": "AIModule", "code": "virtual void BindData ( const [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) & Owner, int32 RequestId )", "variables": []} {"className": "UAIDataProvider_QueryParams", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider_QueryParams.h", "description": "It allows defining simple parameters for running query, which are not tied to any specific pawn, but defined for every query execution.", "module": "AIModule", "code": "class UAIDataProvider_QueryParams : public [UAIDataProvider](API\\Runtime\\AIModule\\DataProviders\\UAIDataProvider)", "variables": [{"type": "bool", "name": "BoolValue", "description": ""}, {"type": "float", "name": "FloatValue", "description": ""}, {"type": "int32", "name": "IntValue", "description": ""}, {"type": "FName", "name": "ParamName", "description": "Arbitrary name this query parameter will be exposed as to outside world (like BT nodes)"}]} {"className": "UAIDataProvider_Random::BindData", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider_Random.h", "description": "", "module": "AIModule", "code": "virtual void BindData ( const [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) & Owner, int32 RequestId )", "variables": []} {"className": "UAIDataProvider_Random::ToString", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider_Random.h", "description": "", "module": "AIModule", "code": "virtual [FString](API\\Runtime\\Core\\Containers\\FString) ToString ( [FName](API\\Runtime\\Core\\UObject\\FName) PropName ) const", "variables": []} {"className": "UAIDataProvider_Random::UAIDataProvider_Random", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider_Random.h", "description": "", "module": "AIModule", "code": "UAIDataProvider_Random ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "UAIDataProvider_Random", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/DataProviders/AIDataProvider_Random.h", "description": "", "module": "AIModule", "code": "class UAIDataProvider_Random : public [UAIDataProvider_QueryParams](API\\Runtime\\AIModule\\DataProviders\\UAIDataProvider_QueryParams)", "variables": [{"type": "uint8: 1", "name": "bInteger", "description": ""}, {"type": "float", "name": "Max", "description": ""}, {"type": "float", "name": "Min", "description": ""}]} {"className": "EAIForceParam::Type", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AITypes.h", "description": "", "module": "AIModule", "code": "namespace EAIForceParam { enum Type { Force, DoNotForce, MAX, } }", "variables": []} {"className": "EAILockSource::Type", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AITypes.h", "description": "", "module": "AIModule", "code": "namespace EAILockSource { enum Type { Animation, Logic, Script, Gameplay, MAX, } }", "variables": []} {"className": "EAILogicResuming::Type", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AITypes.h", "description": "", "module": "AIModule", "code": "namespace EAILogicResuming { enum Type { Continue, RestartedInstead, } }", "variables": []} {"className": "EAIOptionFlag::Type", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AITypes.h", "description": "", "module": "AIModule", "code": "namespace EAIOptionFlag { enum Type { Default, Enable, Disable, MAX, } }", "variables": []} {"className": "EAIRequestPriority::Lowest", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AITypes.h", "description": "", "module": "AIModule", "code": "namespace EAIRequestPriority { static const int32 EAIRequestPriority::Lowest = EAIRequestPriority::Logic; }", "variables": []} {"className": "EAIRequestPriority::Type", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/AITypes.h", "description": "", "module": "AIModule", "code": "namespace EAIRequestPriority { enum Type { SoftScript, Logic, HardScript, Reaction, Ultimate, MAX, } }", "variables": []} {"className": "AEQSTestingPawn::GetEdRenderComp", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h", "description": "Returns EdRenderComp subobject", "module": "AIModule", "code": "[UEQSRenderingComponent](API\\Runtime\\AIModule\\EnvironmentQuery\\UEQSRenderingComponent) * GetEdRenderComp()", "variables": []} {"className": "AEQSTestingPawn::GetHighlightRangePct", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h", "description": "", "module": "AIModule", "code": "virtual float GetHighlightRangePct() const", "variables": []} {"className": "AEQSTestingPawn::GetNavAgentPropertiesRef", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h", "description": "RetrievesFNavAgentPropertiesexpressing navigation props and caps of represented agent the function will be renamed to GetNavAgentProperties in 4.8. Current name was introduced to help with deprecating old GetNavAgentProperties function", "module": "AIModule", "code": "virtual const [FNavAgentProperties](API\\Runtime\\Engine\\AI\\Navigation\\FNavAgentProperties) & GetNavAgentPropertiesRef() const", "variables": []} {"className": "AEQSTestingPawn::GetQueryInstance", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h", "description": "", "module": "AIModule", "code": "virtual const [FEnvQueryInstance](API\\Runtime\\AIModule\\EnvironmentQuery\\FEnvQueryInstance) * GetQueryInstance() const", "variables": []} {"className": "AEQSTestingPawn::GetQueryResult", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h", "description": "IEQSQueryResultSourceInterfacestart.", "module": "AIModule", "code": "virtual const [FEnvQueryResult](API\\Runtime\\AIModule\\EnvironmentQuery\\FEnvQueryResult) * GetQueryResult() const", "variables": []} {"className": "AEQSTestingPawn::GetShouldDebugDrawLabels", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h", "description": "Debugging", "module": "AIModule", "code": "virtual bool GetShouldDebugDrawLabels() const", "variables": []} {"className": "AEQSTestingPawn::GetShouldDrawFailedItems", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h", "description": "", "module": "AIModule", "code": "virtual bool GetShouldDrawFailedItems() const", "variables": []} {"className": "AEQSTestingPawn::MakeOneStep", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h", "description": "", "module": "AIModule", "code": "void MakeOneStep()", "variables": []} {"className": "AEQSTestingPawn::OnEditorSelectionChanged", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h", "description": "", "module": "AIModule", "code": "static void OnEditorSelectionChanged ( [UObject](API\\Runtime\\CoreUObject\\UObject\\UObject) * NewSelection )", "variables": []} {"className": "AEQSTestingPawn::OnPropertyChanged", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h", "description": "", "module": "AIModule", "code": "void OnPropertyChanged ( const [FName](API\\Runtime\\Core\\UObject\\FName) PropName )", "variables": []} {"className": "AEQSTestingPawn::PostEditChangeProperty", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h", "description": "Called when a property on this object has been modified externally", "module": "AIModule", "code": "virtual void PostEditChangeProperty ( struct [FPropertyChangedEvent](API\\Runtime\\CoreUObject\\UObject\\FPropertyChangedEvent) & PropertyChangedEvent )", "variables": []} {"className": "AEQSTestingPawn::PostEditMove", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h", "description": "Called after an actor has been moved in the editor", "module": "AIModule", "code": "virtual void PostEditMove ( bool bFinished )", "variables": []} {"className": "AEQSTestingPawn::PostLoad", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h", "description": "Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.", "module": "AIModule", "code": "virtual void PostLoad()", "variables": []} {"className": "AEQSTestingPawn::PostTransacted", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h", "description": "Unlike PostEditUndo (which is called for any object in the transaction), this is only called on objects that are actually changed by the transaction.", "module": "AIModule", "code": "virtual void PostTransacted ( const [FTransactionObjectEvent](API\\Runtime\\CoreUObject\\Misc\\FTransactionObjectEvent) & TransactionEvent )", "variables": []} {"className": "AEQSTestingPawn::RunEQSQuery", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h", "description": "", "module": "AIModule", "code": "void RunEQSQuery()", "variables": []} {"className": "AEQSTestingPawn::Reset", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h", "description": "Reset actor to initial state - used when restarting level without reloading.", "module": "AIModule", "code": "virtual void Reset()", "variables": []} {"className": "AEQSTestingPawn::TickActor", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h", "description": "This pawn class spawns its controller in PostInitProperties to have it available in editor mode", "module": "AIModule", "code": "virtual void TickActor ( float DeltaTime, enum ELevelTick TickType, [FActorTickFunction](API\\Runtime\\Engine\\Engine\\FActorTickFunction) & ThisTickFunction )", "variables": []} {"className": "AEQSTestingPawn::UpdateDrawing", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h", "description": "", "module": "AIModule", "code": "void UpdateDrawing()", "variables": []} {"className": "AEQSTestingPawn::AEQSTestingPawn", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h", "description": "", "module": "AIModule", "code": "AEQSTestingPawn ( const [FObjectInitializer](API\\Runtime\\CoreUObject\\UObject\\FObjectInitializer) & ObjectInitializer )", "variables": []} {"className": "AEQSTestingPawn", "headerPath": "/Engine/Source/Runtime/AIModule/Classes/EnvironmentQuery/EQSTestingPawn.h", "description": "", "module": "AIModule", "code": "class AEQSTestingPawn : public [ACharacter](API\\Runtime\\Engine\\GameFramework\\ACharacter), public [IEQSQueryResultSourceInterface](API\\Runtime\\AIModule\\EnvironmentQuery\\IEQSQueryResultSourceInterface)", "variables": [{"type": "uint32: 1", "name": "bDrawFailedItems", "description": ""}, {"type": "uint32: 1", "name": "bDrawLabels", "description": ""}, {"type": "uint32: 1", "name": "bReRunQueryOnlyOnFinishedMove", "description": ""}, {"type": "uint32: 1", "name": "bShouldBeVisibleInGame", "description": ""}, {"type": "uint32: 1", "name": "bTickDuringGame", "description": ""}, {"type": "EEnvQueryHightl...", "name": "HighlightMode", "description": ""}, {"type": "FNavAgentProper...", "name": "NavAgentProperties", "description": ""}, {"type": "TArray