description: Pure virtual to override; describe and instantiate the commands in here by using the UI COMMAND macro.

module: ActorPalette

code: virtual void RegisterCommands()


className: FActorPaletteCommands

code: class FActorPaletteCommands : public [TCommands< FActorPaletteCommands >](API\Runtime\Slate\Framework\Commands\TCommands)

ResetCameraView

type: TSharedPtr<FUI...


description: Called before the module is unloaded, right before the module object is destroyed. During normal shutdown, this is called in reverse order that modules finishStartupModule(). This means that, as long as a module references dependent modules in it'sStartupModule(), it can safely reference those dependencies inShutdownModule()as well.

code: virtual void ShutdownModule()


description: IModuleInterfaceimplementation

code: virtual void StartupModule()


className: FActorPaletteModule

code: class FActorPaletteModule : public [IModuleInterface](API\Runtime\Core\Modules\IModuleInterface)


description: The Slate style set for the Shooter game

code: static const [ISlateStyle](API\Runtime\SlateCore\Styling\ISlateStyle) & Get()


description: This function will be bound to Command (by default it will bring up plugin window)

code: void PluginButtonClicked()


description: Reloads textures used by slate renderer

code: static void ReloadTextures()


className: StyleInstance

code: static [TSharedPtr](API\Runtime\Core\Templates\TSharedPtr)< class [FSlateStyleSet](API\Runtime\SlateCore\Styling\FSlateStyleSet) > StyleInstance = NULL;


className: FActorPaletteStyle

code: class FActorPaletteStyle