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README.md
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---
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license: mit
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---
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---
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license: mit
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+
pretty_name: zot arcade sessions
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language:
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- en
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tags:
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- agent-trajectories
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- tool-use
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- code-generation
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- games
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- zot
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task_categories:
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- text-generation
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size_categories:
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- n<1K
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configs:
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- config_name: default
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data_files: trajectories/*/*.jsonl
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---
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# zot arcade sessions
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Every conversation behind every game in the [zot arcade](https://openzot.github.io/arcade/) -
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a software factory where an agent takes the same standing order every half hour,
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reads the catalogue of what already exists, and designs, writes, playtests and
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ships one brand-new browser game.
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Each row is one **shift**: the full agent trajectory from the order to the
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finished game (or to where the shift was cut short), in the chat shape the rest
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of the ecosystem reads, plus what the arcade knows about the result.
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The rows are appended by the arcade's own workflow as shifts happen. Nobody
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reviews them; they are the record as it was written.
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## Layout
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```
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trajectories/<session-id>/<session-id>.jsonl one row
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trajectories/<session-id>/images/<digest>.png the screenshots the model was shown
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```
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## Row schema
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| field | |
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| --- | --- |
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| `id` | the zot session the row was exported from |
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| `chain` | the sessions behind it, oldest first - a shift cut short is continued by the next, and exports as one row |
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| `task` | the order as the model received it |
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| `model`, `provider`, `driver` | what ran it |
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| `started`, `ended` | wall clock, UTC |
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| `outcome` | how the run ended: `reason` (`success`, `failed`, `error`, ...), `iterations`, `calls`, ... - absent when the run was cut short |
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| `complete` | whether an outcome was recorded |
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| `messages` | the conversation as it stood at the end - see below |
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| `snapshots` | earlier states of the conversation that compaction or a resume superseded, oldest first |
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| `images` | the image files this row refers to, relative to the row's directory |
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| `events` | counts by kind: iterations, nudges, retries |
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| `arcade` | the arcade's side: `game` (the catalogue entry: slug, name, genre, mechanic, theme, tagline, controls, created), `files` (the game's `index.html`, `game.css`, `game.js`), `outcome` (the shift's verdict: `settled` / `failed` / `error`), `catalogue_check`, `committed`, `commit`, `run` |
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### Messages
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OpenAI chat convention, with additive fields:
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```json
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{"role": "user", "type": "user", "content": "Begin working on your task..."}
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{"role": "assistant", "type": "bot", "content": "", "reasoning": "...", "tool_calls": [{"id": "call_1", "type": "function", "function": {"name": "read", "arguments": "{\"path\":\"site/games.json\"}"}}]}
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{"role": "tool", "type": "activity", "tool_call_id": "call_1", "name": "read", "content": "[...]"}
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{"role": "user", "type": "attachment", "content": [{"type": "text", "text": "screenshot of the game"}, {"type": "image", "image": "images/3f2a....png"}]}
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{"role": "system", "type": "checkpoint", "content": "summary of the conversation so far"}
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```
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- `type` is zot's own message type: `user`, `bot`, `activity`, `attachment`,
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`checkpoint` (a compaction summary), `instructions`.
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- `reasoning` is the model's scratchpad for the turn, when the provider
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surfaced it.
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- Tool arguments are the JSON string the model sent, verbatim.
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- The system prompt is not recorded; `task` is the brief.
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`messages` is what a resume of the run would replay. After compaction that is
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a checkpoint plus the recent turns - `snapshots` holds the earlier states, so
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every turn that happened is in the row, at the price of the recent ones being
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repeated.
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## Filtering
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- Finished games: `complete` and `arcade.outcome == "settled"` and
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`arcade.catalogue_check == "success"`.
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- A shift that was cut short ships as a partial row; the shift that continued
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it ships the whole chain under its own `id`, with the earlier `id` in `chain`.
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Drop rows whose `id` appears in another row's `chain` to keep only tips.
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## Provenance
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- Factory: https://github.com/openzot/arcade - the standing order is
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`orders/new-game.yaml`, the conventions the agent reads are `AGENTS.md`.
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- Harness: [zot](https://github.com/openzot/openzot); rows are produced by
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`zot sessions export` and shipped by `scripts/ship.py` after each shift.
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- Model: whatever the workflow names at the time; each row says which.
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The games are model output, published as-is under the arcade's license. Check
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the terms of the model named in a row before training on its reasoning.
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