[ { "name": "ue5_remote_call_function", "category": "ue5_remote_control", "description": "Call a function on a UE5 object via Remote Control API (PUT /remote/object/call). Used to invoke Blueprint/C++ functions on actors, components, and subsystems in the running editor.", "parameters": { "type": "object", "properties": { "object_path": { "type": "string", "description": "Full path to the UE5 object, e.g. '/Game/Maps/MainLevel.MainLevel:PersistentLevel.BP_MyActor_1'" }, "function_name": { "type": "string", "description": "Name of the function to call, e.g. 'SetActorLocation'" }, "parameters": { "type": "object", "description": "Dictionary of parameter names to values" }, "generate_transaction": { "type": "boolean", "description": "Whether to generate an undo transaction", "default": true } }, "required": [ "object_path", "function_name" ] } }, { "name": "ue5_remote_set_property", "category": "ue5_remote_control", "description": "Set a property on a UE5 object via Remote Control API (PUT /remote/object/property). Used to modify actor transforms, material parameters, component settings etc.", "parameters": { "type": "object", "properties": { "object_path": { "type": "string", "description": "Full path to the UE5 object" }, "property_name": { "type": "string", "description": "Name of the property to set, e.g. 'RelativeLocation'" }, "property_value": { "type": "object", "description": "The value to set (matches UE5 type)" } }, "required": [ "object_path", "property_name", "property_value" ] } }, { "name": "ue5_remote_get_property", "category": "ue5_remote_control", "description": "Get a property value from a UE5 object via Remote Control API (PUT /remote/object/property with GET access).", "parameters": { "type": "object", "properties": { "object_path": { "type": "string", "description": "Full path to the UE5 object" }, "property_name": { "type": "string", "description": "Name of the property to read" } }, "required": [ "object_path", "property_name" ] } }, { "name": "ue5_remote_spawn_actor", "category": "ue5_remote_control", "description": "Spawn a new actor in the UE5 level by calling EditorLevelLibrary.spawn_actor_from_class via Remote Control.", "parameters": { "type": "object", "properties": { "class_path": { "type": "string", "description": "Asset path to the Blueprint/class, e.g. '/Game/Blueprints/BP_Tree.BP_Tree_C'" }, "location": { "type": "object", "properties": { "X": { "type": "number" }, "Y": { "type": "number" }, "Z": { "type": "number" } }, "description": "World location (cm)" }, "rotation": { "type": "object", "properties": { "Pitch": { "type": "number" }, "Yaw": { "type": "number" }, "Roll": { "type": "number" } }, "description": "Rotation in degrees" }, "scale": { "type": "object", "properties": { "X": { "type": "number" }, "Y": { "type": "number" }, "Z": { "type": "number" } }, "description": "Scale multiplier" } }, "required": [ "class_path", "location" ] } }, { "name": "ue5_remote_execute_python", "category": "ue5_remote_control", "description": "Execute arbitrary Python code inside the UE5 editor via Remote Control API (PUT /remote/script/run). The code runs with access to unreal module and all editor subsystems.", "parameters": { "type": "object", "properties": { "python_code": { "type": "string", "description": "Python code to execute in UE5 editor context. Has access to 'import unreal' and all editor APIs." }, "timeout_seconds": { "type": "number", "description": "Maximum execution time", "default": 30 } }, "required": [ "python_code" ] } }, { "name": "ue5_search_assets", "category": "ue5_remote_control", "description": "Search for assets in the UE5 content browser by name, path, or class using EditorAssetLibrary.", "parameters": { "type": "object", "properties": { "search_path": { "type": "string", "description": "Content path to search, e.g. '/Game/Materials/' or '/Game/'" }, "class_filter": { "type": "string", "description": "Filter by asset class: Material, StaticMesh, Texture2D, Blueprint, etc." }, "name_pattern": { "type": "string", "description": "Substring to match in asset name" }, "recursive": { "type": "boolean", "description": "Search subdirectories", "default": true } }, "required": [ "search_path" ] } }, { "name": "ue5_create_material", "category": "ue5_editor", "description": "Create a new UE5 material with specified texture inputs, parameters, and node connections. Handles MaterialExpressions, connections, and compilation.", "parameters": { "type": "object", "properties": { "material_name": { "type": "string", "description": "Name for the new material" }, "save_path": { "type": "string", "description": "Content path, e.g. '/Game/Materials/M_MyMaterial'" }, "textures": { "type": "object", "description": "Map of channel to texture path: {BaseColor: '/Game/Textures/T_Rock_D', Normal: '...'}" }, "parameters": { "type": "object", "description": "Scalar/vector parameters: {Roughness: 0.5, Metallic: 0.0}" }, "blend_mode": { "type": "string", "enum": [ "Opaque", "Masked", "Translucent", "Additive" ], "default": "Opaque" }, "two_sided": { "type": "boolean", "default": false } }, "required": [ "material_name", "save_path" ] } }, { "name": "ue5_create_pcg_graph", "category": "ue5_editor", "description": "Create a PCG (Procedural Content Generation) graph and assign it to an actor for procedural placement of foliage, rocks, structures.", "parameters": { "type": "object", "properties": { "graph_name": { "type": "string", "description": "Name of the PCG graph asset" }, "save_path": { "type": "string", "description": "Content path to save" }, "biome_type": { "type": "string", "enum": [ "Forest", "Desert", "Tropical", "Arctic", "Grassland", "Canyon" ], "description": "Biome preset to configure" }, "density": { "type": "number", "description": "Points per square meter", "default": 0.1 }, "target_area": { "type": "object", "properties": { "center_x": { "type": "number" }, "center_y": { "type": "number" }, "radius": { "type": "number" } } } }, "required": [ "graph_name", "save_path" ] } }, { "name": "ue5_import_heightmap", "category": "ue5_editor", "description": "Import a heightmap PNG/R16 file and apply it to a landscape component using render targets.", "parameters": { "type": "object", "properties": { "heightmap_path": { "type": "string", "description": "Local file path to the heightmap image" }, "landscape_name": { "type": "string", "description": "Name of the target landscape actor" }, "scale_z": { "type": "number", "description": "Vertical scale multiplier", "default": 100.0 }, "resolution": { "type": "integer", "description": "Expected resolution (e.g. 4033)" } }, "required": [ "heightmap_path", "landscape_name" ] } }, { "name": "ue5_configure_water_body", "category": "ue5_editor", "description": "Create and configure a water body (river, lake, ocean) with material, depth, and flow settings.", "parameters": { "type": "object", "properties": { "water_type": { "type": "string", "enum": [ "River", "Lake", "Ocean" ], "description": "Type of water body" }, "spline_points": { "type": "array", "items": { "type": "object", "properties": { "X": { "type": "number" }, "Y": { "type": "number" }, "Z": { "type": "number" } } }, "description": "Spline points defining the water body shape" }, "depth": { "type": "number", "description": "Water depth in cm", "default": 300.0 }, "flow_speed": { "type": "number", "description": "Water flow speed (rivers)", "default": 100.0 }, "material_path": { "type": "string", "description": "Optional custom water material" } }, "required": [ "water_type", "spline_points" ] } }, { "name": "ue5_create_niagara_system", "category": "ue5_editor", "description": "Create a Niagara particle system for VFX: fire, smoke, water spray, rain, lightning, ambient particles.", "parameters": { "type": "object", "properties": { "system_name": { "type": "string", "description": "Name of the Niagara system" }, "effect_type": { "type": "string", "enum": [ "Fire", "Smoke", "WaterSpray", "Rain", "Snow", "Lightning", "Dust", "Fireflies", "Leaves", "Sparks" ], "description": "Preset effect type" }, "save_path": { "type": "string" }, "spawn_rate": { "type": "number", "description": "Particles per second", "default": 100 }, "lifetime": { "type": "number", "description": "Particle lifetime in seconds", "default": 2.0 }, "color": { "type": "object", "properties": { "R": { "type": "number" }, "G": { "type": "number" }, "B": { "type": "number" }, "A": { "type": "number" } } } }, "required": [ "system_name", "effect_type", "save_path" ] } }, { "name": "ue5_setup_landscape_material", "category": "ue5_editor", "description": "Configure a landscape material with multiple terrain layers (grass, rock, sand, snow, etc.) and auto-blending based on slope/height.", "parameters": { "type": "object", "properties": { "material_path": { "type": "string", "description": "Path to the landscape material to configure" }, "layers": { "type": "array", "items": { "type": "object", "properties": { "name": { "type": "string" }, "texture_diffuse": { "type": "string" }, "texture_normal": { "type": "string" }, "roughness": { "type": "number" }, "tiling": { "type": "number" }, "height_blend_factor": { "type": "number" } } }, "description": "Terrain layers to configure" }, "auto_slope_blend": { "type": "boolean", "description": "Enable automatic slope-based blending", "default": true } }, "required": [ "material_path", "layers" ] } }, { "name": "ue5_create_state_tree", "category": "ue5_editor", "description": "Create a StateTree asset for AI behavior (animals, NPCs). Defines states, transitions, and tasks.", "parameters": { "type": "object", "properties": { "tree_name": { "type": "string" }, "save_path": { "type": "string" }, "behavior_type": { "type": "string", "enum": [ "Animal_Idle", "Animal_Wander", "Animal_Flee", "NPC_Patrol", "NPC_Interact", "NPC_Dialogue" ], "description": "Preset behavior pattern" }, "states": { "type": "array", "items": { "type": "object", "properties": { "name": { "type": "string" }, "tasks": { "type": "array", "items": { "type": "string" } }, "transitions": { "type": "array", "items": { "type": "object", "properties": { "condition": { "type": "string" }, "target_state": { "type": "string" } } } } } } } }, "required": [ "tree_name", "save_path" ] } }, { "name": "blender_create_mesh", "category": "blender", "description": "Create a 3D mesh in Blender using Python bpy API. Supports primitives and custom vertex/face data.", "parameters": { "type": "object", "properties": { "mesh_type": { "type": "string", "enum": [ "Cube", "Sphere", "Cylinder", "Plane", "Torus", "Custom" ], "description": "Type of mesh to create" }, "name": { "type": "string", "description": "Object name in Blender scene" }, "location": { "type": "array", "items": { "type": "number" }, "description": "[x, y, z] location" }, "scale": { "type": "array", "items": { "type": "number" }, "description": "[x, y, z] scale" }, "modifiers": { "type": "array", "items": { "type": "object", "properties": { "type": { "type": "string" }, "params": { "type": "object" } } }, "description": "Modifiers to apply: Subdivision, Bevel, Array, etc." }, "vertices": { "type": "array", "description": "For Custom type: list of [x,y,z] vertices" }, "faces": { "type": "array", "description": "For Custom type: list of vertex index tuples" } }, "required": [ "mesh_type", "name" ] } }, { "name": "blender_export_glb", "category": "blender", "description": "Export the current Blender scene or selected objects to GLB/GLTF format for use in Three.js or UE5.", "parameters": { "type": "object", "properties": { "output_path": { "type": "string", "description": "File path for the exported GLB" }, "selected_only": { "type": "boolean", "description": "Export only selected objects", "default": false }, "apply_modifiers": { "type": "boolean", "default": true }, "export_materials": { "type": "boolean", "default": true }, "draco_compression": { "type": "boolean", "description": "Use Draco mesh compression", "default": true }, "texture_resolution": { "type": "integer", "description": "Max texture resolution", "default": 2048 } }, "required": [ "output_path" ] } }, { "name": "blender_geometry_nodes", "category": "blender", "description": "Create or modify a Geometry Nodes setup for procedural generation in Blender.", "parameters": { "type": "object", "properties": { "node_group_name": { "type": "string" }, "target_object": { "type": "string", "description": "Object to apply the node group to" }, "preset": { "type": "string", "enum": [ "Scatter", "Array", "Deform", "Proximity", "Custom" ], "description": "Node preset type" }, "scatter_settings": { "type": "object", "properties": { "instance_object": { "type": "string" }, "density": { "type": "number" }, "scale_range": { "type": "array", "items": { "type": "number" } }, "seed": { "type": "integer" } } } }, "required": [ "node_group_name", "target_object" ] } }, { "name": "threejs_create_scene", "category": "threejs", "description": "Generate Three.js code to create a 3D scene with camera, lighting, renderer, and controls.", "parameters": { "type": "object", "properties": { "scene_type": { "type": "string", "enum": [ "Basic", "PBR", "HDR", "VR", "AR" ], "description": "Scene rendering setup" }, "camera_type": { "type": "string", "enum": [ "Perspective", "Orthographic" ], "default": "Perspective" }, "controls": { "type": "string", "enum": [ "Orbit", "FirstPerson", "Fly", "PointerLock", "VR" ], "default": "Orbit" }, "lighting": { "type": "array", "items": { "type": "object", "properties": { "type": { "type": "string", "enum": [ "Ambient", "Directional", "Point", "Spot", "Hemisphere" ] }, "color": { "type": "string" }, "intensity": { "type": "number" }, "position": { "type": "array", "items": { "type": "number" } } } } }, "post_processing": { "type": "array", "items": { "type": "string" }, "description": "Post-processing passes: Bloom, SSAO, FXAA, etc." } }, "required": [ "scene_type" ] } }, { "name": "threejs_load_glb", "category": "threejs", "description": "Generate code to load a GLB/GLTF model into a Three.js scene with proper material setup.", "parameters": { "type": "object", "properties": { "model_url": { "type": "string", "description": "URL or path to the GLB file" }, "position": { "type": "array", "items": { "type": "number" }, "description": "[x, y, z]" }, "scale": { "type": "number", "description": "Uniform scale factor", "default": 1.0 }, "animations": { "type": "boolean", "description": "Enable animation playback", "default": true }, "shadow": { "type": "boolean", "description": "Enable shadow casting", "default": true }, "draco_decoder_path": { "type": "string", "description": "Path to Draco decoder for compressed models" } }, "required": [ "model_url" ] } }, { "name": "threejs_create_terrain", "category": "threejs", "description": "Generate Three.js code for a terrain mesh from a heightmap with multi-texture splatting.", "parameters": { "type": "object", "properties": { "heightmap_url": { "type": "string", "description": "URL to heightmap texture" }, "width": { "type": "number", "description": "Terrain width in world units" }, "height": { "type": "number", "description": "Terrain max height" }, "segments": { "type": "integer", "description": "Mesh resolution (segments per side)", "default": 256 }, "texture_layers": { "type": "array", "items": { "type": "object", "properties": { "texture_url": { "type": "string" }, "splatmap_url": { "type": "string" }, "tiling": { "type": "number" } } } } }, "required": [ "heightmap_url", "width", "height" ] } }, { "name": "threejs_webxr_session", "category": "threejs", "description": "Generate code to initialize a WebXR session for VR or AR with interaction controllers.", "parameters": { "type": "object", "properties": { "session_type": { "type": "string", "enum": [ "immersive-vr", "immersive-ar", "inline" ] }, "reference_space": { "type": "string", "enum": [ "local", "local-floor", "bounded-floor", "unbounded" ], "default": "local-floor" }, "hand_tracking": { "type": "boolean", "default": false }, "teleportation": { "type": "boolean", "description": "Enable teleportation locomotion", "default": true }, "ui_panels": { "type": "array", "items": { "type": "object", "properties": { "type": { "type": "string" }, "position": { "type": "array", "items": { "type": "number" } }, "content": { "type": "string" } } } } }, "required": [ "session_type" ] } }, { "name": "nakama_authenticate", "category": "nakama", "description": "Authenticate a user with Nakama server using email, device, or custom ID.", "parameters": { "type": "object", "properties": { "method": { "type": "string", "enum": [ "email", "device", "custom", "google", "apple" ], "description": "Authentication method" }, "identifier": { "type": "string", "description": "Email, device ID, or custom identifier" }, "password": { "type": "string", "description": "Password (for email auth)" }, "create_account": { "type": "boolean", "description": "Create account if doesn't exist", "default": true }, "username": { "type": "string", "description": "Display name" } }, "required": [ "method", "identifier" ] } }, { "name": "nakama_realtime_match", "category": "nakama", "description": "Create, join, or manage a realtime multiplayer match for shared metaverse sessions.", "parameters": { "type": "object", "properties": { "action": { "type": "string", "enum": [ "create", "join", "leave", "send_state", "list" ] }, "match_id": { "type": "string", "description": "Match ID (for join/leave/send)" }, "match_label": { "type": "string", "description": "Label/metadata for matchmaking" }, "state_data": { "type": "object", "description": "State data to broadcast to other players" }, "op_code": { "type": "integer", "description": "Operation code for state messages" } }, "required": [ "action" ] } }, { "name": "nakama_storage", "category": "nakama", "description": "Read/write persistent data to Nakama storage (user profiles, session data, world state).", "parameters": { "type": "object", "properties": { "action": { "type": "string", "enum": [ "read", "write", "delete", "list" ] }, "collection": { "type": "string", "description": "Storage collection name, e.g. 'user_profiles', 'session_data'" }, "key": { "type": "string", "description": "Storage key within collection" }, "value": { "type": "object", "description": "JSON value to store (for write)" }, "user_id": { "type": "string", "description": "Target user ID (optional, defaults to current user)" } }, "required": [ "action", "collection" ] } }, { "name": "nakama_rpc", "category": "nakama", "description": "Call a custom RPC function on the Nakama server (Go/Lua/TypeScript backend logic).", "parameters": { "type": "object", "properties": { "function_id": { "type": "string", "description": "RPC function identifier, e.g. 'start_treatment_session'" }, "payload": { "type": "object", "description": "JSON payload to send to the function" } }, "required": [ "function_id" ] } }, { "name": "generate_heightmap", "category": "system", "description": "Generate a procedural heightmap using noise algorithms (Perlin, Simplex, Ridged, etc.).", "parameters": { "type": "object", "properties": { "width": { "type": "integer", "description": "Image width in pixels", "default": 4033 }, "height": { "type": "integer", "description": "Image height in pixels", "default": 4033 }, "algorithm": { "type": "string", "enum": [ "Perlin", "Simplex", "Ridged", "Voronoi", "FBM", "Hybrid" ], "default": "FBM" }, "octaves": { "type": "integer", "default": 6 }, "frequency": { "type": "number", "default": 2.0 }, "amplitude": { "type": "number", "default": 1.0 }, "seed": { "type": "integer" }, "output_path": { "type": "string", "description": "File path to save the heightmap PNG/R16" }, "output_format": { "type": "string", "enum": [ "PNG_16bit", "R16", "RAW" ], "default": "PNG_16bit" } }, "required": [ "output_path" ] } }, { "name": "generate_splatmap", "category": "system", "description": "Generate a terrain splatmap/weightmap based on height and slope from a heightmap.", "parameters": { "type": "object", "properties": { "heightmap_path": { "type": "string", "description": "Input heightmap file" }, "output_path": { "type": "string", "description": "Output splatmap file" }, "layers": { "type": "array", "items": { "type": "object", "properties": { "name": { "type": "string" }, "channel": { "type": "string", "enum": [ "R", "G", "B", "A" ] }, "height_min": { "type": "number" }, "height_max": { "type": "number" }, "slope_min": { "type": "number" }, "slope_max": { "type": "number" } } } } }, "required": [ "heightmap_path", "output_path", "layers" ] } }, { "name": "upload_to_gcs", "category": "system", "description": "Upload a file to Google Cloud Storage bucket (medbed-metaverse-assets) for web delivery.", "parameters": { "type": "object", "properties": { "local_path": { "type": "string", "description": "Local file path to upload" }, "bucket_path": { "type": "string", "description": "GCS path within the bucket, e.g. 'models/terrain/landscape.glb'" }, "content_type": { "type": "string", "description": "MIME type", "default": "application/octet-stream" }, "public": { "type": "boolean", "description": "Make publicly accessible", "default": true } }, "required": [ "local_path", "bucket_path" ] } }, { "name": "run_shell_command", "category": "system", "description": "Execute a shell command on the local system (macOS). Used for file operations, ImageMagick, ffmpeg, etc.", "parameters": { "type": "object", "properties": { "command": { "type": "string", "description": "Shell command to execute" }, "working_directory": { "type": "string", "description": "Working directory for the command" }, "timeout_seconds": { "type": "integer", "default": 60 } }, "required": [ "command" ] } }, { "name": "fab_search_assets", "category": "assets", "description": "Search for assets on the Fab marketplace by keyword, category, and tags.", "parameters": { "type": "object", "properties": { "query": { "type": "string", "description": "Search keywords, e.g. 'tropical palm tree'" }, "category": { "type": "string", "enum": [ "3D_Model", "Material", "Texture", "VFX", "Audio", "Blueprint", "Environment", "Character", "Animation" ], "description": "Asset category filter" }, "price_filter": { "type": "string", "enum": [ "Free", "Paid", "All" ], "default": "All" }, "sort_by": { "type": "string", "enum": [ "Relevance", "Newest", "Popular", "Price_Low", "Price_High" ], "default": "Relevance" }, "max_results": { "type": "integer", "default": 20 } }, "required": [ "query" ] } }, { "name": "fab_import_asset", "category": "assets", "description": "Import a previously downloaded Fab/Megascans asset into the UE5 project at a specified location.", "parameters": { "type": "object", "properties": { "asset_id": { "type": "string", "description": "Fab asset identifier" }, "import_path": { "type": "string", "description": "UE5 content path to import to, e.g. '/Game/Assets/Trees/'" }, "asset_type": { "type": "string", "enum": [ "Surface", "3D_Plant", "3D_Model", "Decal", "Imperfection" ] }, "lod_setup": { "type": "string", "enum": [ "Nanite", "Traditional", "Auto" ], "default": "Nanite" } }, "required": [ "asset_id", "import_path" ] } }, { "name": "query_knowledge_graph", "category": "ai_ml", "description": "Query the LightRAG knowledge graph for metaverse/UE5 domain knowledge.", "parameters": { "type": "object", "properties": { "query": { "type": "string", "description": "Natural language query about metaverse development" }, "search_mode": { "type": "string", "enum": [ "local", "global", "hybrid" ], "default": "hybrid" }, "max_results": { "type": "integer", "default": 5 } }, "required": [ "query" ] } }, { "name": "generate_with_llm", "category": "ai_ml", "description": "Generate text/code using an LLM (local or API) for content creation, documentation, or NPC dialogue.", "parameters": { "type": "object", "properties": { "prompt": { "type": "string", "description": "The prompt to send to the LLM" }, "system_prompt": { "type": "string", "description": "System role instructions" }, "model": { "type": "string", "description": "Model identifier", "default": "claude-sonnet-4-20250514" }, "temperature": { "type": "number", "default": 0.7 }, "max_tokens": { "type": "integer", "default": 2048 }, "response_format": { "type": "string", "enum": [ "text", "json", "code" ], "default": "text" } }, "required": [ "prompt" ] } }, { "name": "start_treatment_session", "category": "metaverse_session", "description": "Initialize a therapeutic treatment session in the metaverse — sets up the environment, NPC therapist, and patient profile.", "parameters": { "type": "object", "properties": { "session_type": { "type": "string", "enum": [ "CBT", "Mindfulness", "Exposure", "ArtTherapy", "MusicTherapy", "PhysicalRehab", "GroupTherapy" ], "description": "Type of therapeutic session" }, "environment": { "type": "string", "enum": [ "ClinicalCenter", "AmazonEden", "MiamiEden", "GrandCanyonEden", "SwedenEden" ], "description": "Metaverse zone for the session" }, "patient_id": { "type": "string" }, "therapist_avatar": { "type": "string", "description": "MetaHuman avatar for the therapist NPC" }, "duration_minutes": { "type": "integer", "default": 50 }, "language": { "type": "string", "enum": [ "en", "he", "ar", "ru" ], "default": "he" } }, "required": [ "session_type", "environment", "patient_id" ] } }, { "name": "configure_treatment_station", "category": "metaverse_session", "description": "Configure one of the 22 treatment stations in the Clinical Center with specific equipment, lighting, and interactive elements.", "parameters": { "type": "object", "properties": { "station_id": { "type": "integer", "description": "Station number (1-22)" }, "station_type": { "type": "string", "enum": [ "Meditation", "Exercise", "Consultation", "GroupRoom", "ArtStudio", "MusicRoom", "Pool", "Garden" ], "description": "Station function" }, "equipment": { "type": "array", "items": { "type": "string" }, "description": "List of equipment/props to place" }, "ambient_settings": { "type": "object", "properties": { "lighting": { "type": "string", "enum": [ "Warm", "Cool", "Natural", "Dim", "Colorful" ] }, "music": { "type": "string" }, "particles": { "type": "string", "enum": [ "None", "Fireflies", "Bubbles", "Petals", "Stars" ] } } } }, "required": [ "station_id", "station_type" ] } } ]