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license (NC research + model-release), logo, BibTeX citation

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  ---
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  license: other
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- license_name: provenance-and-license-to-follow
 
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  task_categories:
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  - depth-estimation
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  - image-to-image
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  # OriginLab Game-Depth: RGB + Dense Z-Buffer Depth
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  Dense depth from game engines, as a scalable substitute for scarce real depth ground truth.
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  ## Abstract
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  rising with more data) is answered by the data-scaling curve in Section 7, not by compute; the only coupling
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  is that smaller fractions imply more passes over the data (a memorization caveat for those points).
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- ## Provenance and license
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- Provenance and license terms are being finalized and will be published here before any data release. Until
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- then this is a private evidence card and raw RGB is withheld.
 
 
 
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  ## References
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  ## Citation
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- OriginLab Game-Depth (RGB + Dense Z-Buffer), 2026. Preview version.
 
 
 
 
 
 
 
 
 
 
 
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  ---
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  license: other
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+ license_name: originlab-noncommercial-research
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+ license_link: LICENSE
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  task_categories:
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  - depth-estimation
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  - image-to-image
 
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  # OriginLab Game-Depth: RGB + Dense Z-Buffer Depth
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+ <img src="figures/logo.png" width="72" alt="OriginLab"/>
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+
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  Dense depth from game engines, as a scalable substitute for scarce real depth ground truth.
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  ## Abstract
 
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  rising with more data) is answered by the data-scaling curve in Section 7, not by compute; the only coupling
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  is that smaller fractions imply more passes over the data (a memorization caveat for those points).
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+ ## License
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+ Released for **non-commercial research use only** under the OriginLab Game-Depth Dataset License
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+ ([`LICENSE`](LICENSE)). Key terms: non-commercial research use, attribution required, and a
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+ **model-release requirement** (any model trained on or derived from this data must be publicly
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+ released with open weights and a model card). Commercial use requires a separate agreement with
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+ OriginLab.
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  ## References
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  ## Citation
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+ If you use this dataset, please cite:
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+
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+ ```bibtex
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+ @misc{originlab2026gamedepth,
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+ title = {{OriginLab Game-Depth: RGB + Dense Z-Buffer Depth}},
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+ author = {OriginLab},
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+ year = {2026},
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+ publisher = {Hugging Face},
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+ howpublished = {\url{https://huggingface.co/datasets/originlab/game-depth}}
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+ }
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+ ```