Datasets:
license (NC research + model-release), logo, BibTeX citation
Browse files
README.md
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---
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license: other
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license_name:
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task_categories:
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- depth-estimation
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- image-to-image
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# OriginLab Game-Depth: RGB + Dense Z-Buffer Depth
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Dense depth from game engines, as a scalable substitute for scarce real depth ground truth.
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## Abstract
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rising with more data) is answered by the data-scaling curve in Section 7, not by compute; the only coupling
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is that smaller fractions imply more passes over the data (a memorization caveat for those points).
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##
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## References
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## Citation
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---
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license: other
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license_name: originlab-noncommercial-research
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license_link: LICENSE
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task_categories:
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- depth-estimation
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- image-to-image
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# OriginLab Game-Depth: RGB + Dense Z-Buffer Depth
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<img src="figures/logo.png" width="72" alt="OriginLab"/>
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Dense depth from game engines, as a scalable substitute for scarce real depth ground truth.
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## Abstract
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rising with more data) is answered by the data-scaling curve in Section 7, not by compute; the only coupling
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is that smaller fractions imply more passes over the data (a memorization caveat for those points).
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## License
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Released for **non-commercial research use only** under the OriginLab Game-Depth Dataset License
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([`LICENSE`](LICENSE)). Key terms: non-commercial research use, attribution required, and a
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**model-release requirement** (any model trained on or derived from this data must be publicly
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released with open weights and a model card). Commercial use requires a separate agreement with
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OriginLab.
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## References
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## Citation
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If you use this dataset, please cite:
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```bibtex
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@misc{originlab2026gamedepth,
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title = {{OriginLab Game-Depth: RGB + Dense Z-Buffer Depth}},
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author = {OriginLab},
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year = {2026},
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publisher = {Hugging Face},
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howpublished = {\url{https://huggingface.co/datasets/originlab/game-depth}}
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}
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```
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