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remove preview/withheld disclaimer (this is a release)

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@@ -63,10 +63,6 @@ look nothing alike. We therefore position game z-buffers as a scalable pre-train
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  geometric prior for initializing models before fine-tuning on limited real data, rather than a replacement
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  for real data.
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- *This is a preview evidence card; raw RGB is withheld pending provenance review. A few analyses are still in
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- progress (the causal ablation in Section 4 and the scaling and multi-seed studies in Section 7); they will
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- be added here as they complete.*
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-
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  ## Dataset structure
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  Each example is one RGB frame paired with dense depth from the engine z-buffer:
 
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  geometric prior for initializing models before fine-tuning on limited real data, rather than a replacement
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  for real data.
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  ## Dataset structure
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  Each example is one RGB frame paired with dense depth from the engine z-buffer: