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Card review pass: released-baseline framing, indoor confound named, CI scope, dual-track license, ten-modality and rights-chain context, planned experiments

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  1. README.md +47 -18
README.md CHANGED
@@ -2,14 +2,14 @@
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  license: other
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  license_name: originlab-noncommercial-research
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  license_link: LICENSE.md
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- extra_gated_heading: "Request access to OriginLab Game-Depth"
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- extra_gated_prompt: "By requesting access you agree to the CC-BY-NC-4.0 license plus a model-release requirement: use is for non-commercial research only, and any model trained on or derived from this data must be publicly released with open weights and a model card. Commercial use requires a separate agreement with OriginLab."
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  extra_gated_fields:
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  Name: text
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  Affiliation: text
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  Intended use: text
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- "I will use this dataset for non-commercial research only": checkbox
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- "I will publicly release any model I train on this dataset": checkbox
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  task_categories:
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  - depth-estimation
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  - image-to-image
@@ -22,7 +22,7 @@ tags:
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  - pretraining
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  size_categories:
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  - 10K<n<100K
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- pretty_name: OriginLab Game-Depth (RGB + Dense Z-Buffer)
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  configs:
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  - config_name: default
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  data_files:
@@ -38,10 +38,18 @@ configs:
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  <img src="https://huggingface.co/datasets/originlab/game-depth/resolve/main/assets/logo.png" alt="OriginLab" width="320">
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  </p>
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- # OriginLab Game-Depth: RGB + Dense Z-Buffer Depth
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43
  Dense depth from game engines, as a scalable substitute for scarce real depth ground truth.
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45
  Website: [originlab.ai](https://originlab.ai)
46
 
47
  **Data:** this repo (load with `load_dataset("originlab/game-depth")`).<br>
@@ -54,7 +62,9 @@ or indoor-only, and purpose-built synthetic datasets are expensive and narrow. G
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  a dense, exact z-buffer for every frame, for free. We ask whether that signal can stand in for real data.
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  Training a depth model from scratch on ~17.8k game frames, roughly a quarter of the synthetic corpus behind
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  the Lotus baseline, we find it transfers to real outdoor scenes better than that baseline (KITTI AbsRel
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- 0.191 vs 0.224), while indoor scenes remain its frontier. The reason is geometric rather than cosmetic: the
 
 
58
  game corpus teaches an outdoor ground-plane structure that real driving data shares, even though its pixels
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  look nothing alike. We therefore position game z-buffers as a scalable pre-training substrate, a cheap
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  geometric prior for initializing models before fine-tuning on limited real data, rather than a replacement
@@ -76,8 +86,8 @@ Splits (48,615 frames total):
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  - `train` (17,799) : the session-capped, stride-sampled curated training split used in the results below.
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  - `test` (999) : session-disjoint held-out test set.
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- - `extra` (29,815) : the remaining frames (these share sessions with `train`); released so you can build
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- your own curation instead of ours.
81
 
82
  ### Usage
83
 
@@ -144,7 +154,11 @@ of the diffusion-family models:
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  | Depth-Anything-V2 (real-data reference) | 0.075 | 0.947 |
145
 
146
  The gap is statistically clear, not noise: 95% bootstrap confidence intervals are [0.189, 0.194] for ours
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- and [0.221, 0.226] for Lotus, which do not overlap.
 
 
 
 
148
 
149
  A model that has only ever seen rendered game frames predicts real outdoor depth more accurately than one
150
  trained on purpose-built synthetic data, and it does so on real photographs, which tells us synthetic-RGB
@@ -221,7 +235,7 @@ matched, fair numbers.
221
 
222
  ![NYU predictions, both models fine-tuned](figures/nyu_samples.png)
223
 
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- NYU predictions with both models fine-tuned on real NYU under the identical recipe (selected examples).
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  The game-pretrained model produces indoor depth as close to the ground truth as the fine-tuned Lotus
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  baseline, consistent with the tied metrics above.
227
 
@@ -248,8 +262,10 @@ existing models have not already absorbed.
248
 
249
  ## 7. Where this goes (v0.3.0)
250
 
251
- - Scale: more frames and denser sampling, to test whether the outdoor margin widens (a data-scaling study
252
- measures whether the task is still data-limited).
 
 
253
  - Coverage: indoor and more varied scenes, to convert the indoor frontier into a strength.
254
  - Causal test: a depth-corruption ablation (holding RGB fixed, destroying the depth geometry, and measuring
255
  the drop in transfer) to move the geometry mechanism from correlation to causation.
@@ -287,9 +303,12 @@ Full detail in [`METHODOLOGY.md`](METHODOLOGY.md); machine-readable metrics (inc
287
  [`results/`](results/). In brief: all models run through one harness with per-model output conventions
288
  handled explicitly, and predictions aligned to ground truth by least-squares scale-shift. The harness is
289
  validated by Depth-Anything-V2 reproducing its published NYU number (about 0.055). KITTI is processed at
290
- native resolution, because its roughly 3.4:1 frames are otherwise squashed and blurred. The controlled
291
- comparison is ours vs Lotus (identical recipe, only the data differs); Marigold and Depth-Anything-V2 are
292
- external checkpoints included as reference points, with inference settings disclosed. Depth only; normals
 
 
 
293
  are out of scope. Point estimates are single-seed; multi-seed variance is noted as future work in Section 7.
294
 
295
  Training footprint: the trained component is the SD2-base UNet (about 0.87B trainable parameters; VAE and
@@ -301,7 +320,17 @@ is that smaller fractions imply more passes over the data (a memorization caveat
301
 
302
  ## License
303
 
304
- Released for **non-commercial research** under the OriginLab Game-Depth License ([`LICENSE.md`](LICENSE.md)), with a **model-release requirement** (any model trained on this data must be publicly released with open weights and a model card). No redistribution of the raw data without consent; commercial or production use requires a separate agreement (contact Origin Lab at https://app.originlab.ai). Access is gated - accept the terms to download.
 
 
 
 
 
 
 
 
 
 
305
 
306
  ## References
307
 
@@ -327,7 +356,7 @@ Released for **non-commercial research** under the OriginLab Game-Depth License
327
 
328
  ```bibtex
329
  @misc{originlab2026gamedepth,
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- title = {OriginLab Game-Depth: RGB + Dense Z-Buffer Depth},
331
  author = {Origin Lab},
332
  year = {2026},
333
  url = {https://app.originlab.ai}
 
2
  license: other
3
  license_name: originlab-noncommercial-research
4
  license_link: LICENSE.md
5
+ extra_gated_heading: "Request access to Origin Lab Game-Depth"
6
+ extra_gated_prompt: "Two access tracks (see LICENSE.md). Research License: non-commercial research only, and any model trained on or derived from this data must be publicly released with open weights and a model card. Internal Evaluation License: 90-day internal evaluation with no publication or release obligation and no deployment. Commercial use requires a separate agreement with Origin Lab."
7
  extra_gated_fields:
8
  Name: text
9
  Affiliation: text
10
  Intended use: text
11
+ "License track requested (research / internal evaluation)": text
12
+ "I agree to the terms of my requested license track": checkbox
13
  task_categories:
14
  - depth-estimation
15
  - image-to-image
 
22
  - pretraining
23
  size_categories:
24
  - 10K<n<100K
25
+ pretty_name: Origin Lab Game-Depth (RGB + Dense Z-Buffer)
26
  configs:
27
  - config_name: default
28
  data_files:
 
38
  <img src="https://huggingface.co/datasets/originlab/game-depth/resolve/main/assets/logo.png" alt="OriginLab" width="320">
39
  </p>
40
 
41
+ # Origin Lab Game-Depth: RGB + Dense Z-Buffer Depth
42
 
43
  Dense depth from game engines, as a scalable substitute for scarce real depth ground truth.
44
 
45
+ Depth is one of ten frame-locked modalities Origin Lab captures in-engine (pre- and post-HUD RGB, depth,
46
+ surface normals, camera pose, keyboard/mouse inputs, in-engine events, game state, audio, and per-frame
47
+ training tables) - this release isolates the depth channel; the full multimodal corpus is
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+ [`originlab/game-recordings-v3`](https://huggingface.co/datasets/originlab/game-recordings-v3). All
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+ gameplay is captured under non-exclusive licenses with the rights holders by consenting, compensated
50
+ players. The engine measures absolute geometry: this release ships relative log-nearness, and metric depth
51
+ is the next release.
52
+
53
  Website: [originlab.ai](https://originlab.ai)
54
 
55
  **Data:** this repo (load with `load_dataset("originlab/game-depth")`).<br>
 
62
  a dense, exact z-buffer for every frame, for free. We ask whether that signal can stand in for real data.
63
  Training a depth model from scratch on ~17.8k game frames, roughly a quarter of the synthetic corpus behind
64
  the Lotus baseline, we find it transfers to real outdoor scenes better than that baseline (KITTI AbsRel
65
+ 0.191 vs 0.224). The comparison is against the publicly released Lotus checkpoint, trained by its authors
66
+ under their own schedule - a released-baseline comparison, not a controlled retrain. Indoor scenes remain
67
+ this dataset's frontier. The reason is geometric rather than cosmetic: the
68
  game corpus teaches an outdoor ground-plane structure that real driving data shares, even though its pixels
69
  look nothing alike. We therefore position game z-buffers as a scalable pre-training substrate, a cheap
70
  geometric prior for initializing models before fine-tuning on limited real data, rather than a replacement
 
86
 
87
  - `train` (17,799) : the session-capped, stride-sampled curated training split used in the results below.
88
  - `test` (999) : session-disjoint held-out test set.
89
+ - `extra` (29,815) : the remaining frames. Do not evaluate on `extra` - it shares sessions with `train`.
90
+ Released so you can build your own curation instead of ours.
91
 
92
  ### Usage
93
 
 
154
  | Depth-Anything-V2 (real-data reference) | 0.075 | 0.947 |
155
 
156
  The gap is statistically clear, not noise: 95% bootstrap confidence intervals are [0.189, 0.194] for ours
157
+ and [0.221, 0.226] for Lotus, which do not overlap. These intervals cover test-set sampling only, not
158
+ run-to-run training variance; all results are single-seed. One confound should be named plainly: Lotus
159
+ trains on 54k indoor frames plus 20k driving-sim frames while our training data is 0% indoor, so this
160
+ result is equally consistent with "domain match wins" as with "game data wins" - the outdoor-only control
161
+ (ours vs Virtual KITTI alone at matched size, Section 7) will settle which.
162
 
163
  A model that has only ever seen rendered game frames predicts real outdoor depth more accurately than one
164
  trained on purpose-built synthetic data, and it does so on real photographs, which tells us synthetic-RGB
 
235
 
236
  ![NYU predictions, both models fine-tuned](figures/nyu_samples.png)
237
 
238
+ NYU predictions with both models fine-tuned on real NYU under an identical fine-tune recipe applied to both initializations (selected examples).
239
  The game-pretrained model produces indoor depth as close to the ground truth as the fine-tuned Lotus
240
  baseline, consistent with the tied metrics above.
241
 
 
262
 
263
  ## 7. Where this goes (v0.3.0)
264
 
265
+ - Data-scaling curve: accuracy across roughly 2k to 48.6k frames, step-matched - the direct test of
266
+ whether accuracy is still climbing with capture.
267
+ - Outdoor-only synthetic control: ours vs Virtual KITTI alone at matched size, to separate "domain match
268
+ wins" from "game data wins" on KITTI.
269
  - Coverage: indoor and more varied scenes, to convert the indoor frontier into a strength.
270
  - Causal test: a depth-corruption ablation (holding RGB fixed, destroying the depth geometry, and measuring
271
  the drop in transfer) to move the geometry mechanism from correlation to causation.
 
303
  [`results/`](results/). In brief: all models run through one harness with per-model output conventions
304
  handled explicitly, and predictions aligned to ground truth by least-squares scale-shift. The harness is
305
  validated by Depth-Anything-V2 reproducing its published NYU number (about 0.055). KITTI is processed at
306
+ native resolution for every model identically, because its roughly 3.4:1 frames are otherwise squashed and
307
+ blurred. Ours shares the Lotus architecture and training recipe, but the headline comparison is against the
308
+ publicly released Lotus checkpoint trained by its authors under their own schedule - we did not retrain
309
+ Lotus, so this is a released-baseline comparison, not a controlled same-recipe experiment. Marigold and
310
+ Depth-Anything-V2 are external checkpoints included as reference points, with inference settings
311
+ disclosed. Depth only; normals
312
  are out of scope. Point estimates are single-seed; multi-seed variance is noted as future work in Section 7.
313
 
314
  Training footprint: the trained component is the SD2-base UNet (about 0.87B trainable parameters; VAE and
 
320
 
321
  ## License
322
 
323
+ Two access tracks, both gated ([`LICENSE.md`](LICENSE.md)):
324
+
325
+ - **Internal Evaluation License**: 90-day internal evaluation - no publication or release obligation, no
326
+ deployment or production use. Built so a research team can test the signal quietly and convert
327
+ commercially.
328
+ - **Research License**: non-commercial research with a **model-release requirement** (any model trained on
329
+ this data must be publicly released with open weights and a model card).
330
+
331
+ No redistribution of the raw data without consent; commercial or production use requires a separate
332
+ agreement (contact Origin Lab at https://app.originlab.ai). Access is gated - request the track you need in
333
+ the access form.
334
 
335
  ## References
336
 
 
356
 
357
  ```bibtex
358
  @misc{originlab2026gamedepth,
359
+ title = {Origin Lab Game-Depth: RGB + Dense Z-Buffer Depth},
360
  author = {Origin Lab},
361
  year = {2026},
362
  url = {https://app.originlab.ai}