Datasets:
Card review pass: released-baseline framing, indoor confound named, CI scope, dual-track license, ten-modality and rights-chain context, planned experiments
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README.md
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license: other
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license_name: originlab-noncommercial-research
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license_link: LICENSE.md
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extra_gated_heading: "Request access to
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Name: text
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Affiliation: text
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Intended use: text
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"I
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task_categories:
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- depth-estimation
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- image-to-image
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- pretraining
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size_categories:
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- 10K<n<100K
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pretty_name:
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configs:
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- config_name: default
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data_files:
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<img src="https://huggingface.co/datasets/originlab/game-depth/resolve/main/assets/logo.png" alt="OriginLab" width="320">
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</p>
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#
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Dense depth from game engines, as a scalable substitute for scarce real depth ground truth.
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Website: [originlab.ai](https://originlab.ai)
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**Data:** this repo (load with `load_dataset("originlab/game-depth")`).<br>
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a dense, exact z-buffer for every frame, for free. We ask whether that signal can stand in for real data.
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Training a depth model from scratch on ~17.8k game frames, roughly a quarter of the synthetic corpus behind
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the Lotus baseline, we find it transfers to real outdoor scenes better than that baseline (KITTI AbsRel
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0.191 vs 0.224)
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game corpus teaches an outdoor ground-plane structure that real driving data shares, even though its pixels
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look nothing alike. We therefore position game z-buffers as a scalable pre-training substrate, a cheap
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geometric prior for initializing models before fine-tuning on limited real data, rather than a replacement
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- `train` (17,799) : the session-capped, stride-sampled curated training split used in the results below.
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- `test` (999) : session-disjoint held-out test set.
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- `extra` (29,815) : the remaining frames
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your own curation instead of ours.
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### Usage
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| Depth-Anything-V2 (real-data reference) | 0.075 | 0.947 |
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The gap is statistically clear, not noise: 95% bootstrap confidence intervals are [0.189, 0.194] for ours
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and [0.221, 0.226] for Lotus, which do not overlap.
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A model that has only ever seen rendered game frames predicts real outdoor depth more accurately than one
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trained on purpose-built synthetic data, and it does so on real photographs, which tells us synthetic-RGB
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NYU predictions with both models fine-tuned on real NYU under
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The game-pretrained model produces indoor depth as close to the ground truth as the fine-tuned Lotus
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baseline, consistent with the tied metrics above.
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## 7. Where this goes (v0.3.0)
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- Coverage: indoor and more varied scenes, to convert the indoor frontier into a strength.
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- Causal test: a depth-corruption ablation (holding RGB fixed, destroying the depth geometry, and measuring
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the drop in transfer) to move the geometry mechanism from correlation to causation.
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[`results/`](results/). In brief: all models run through one harness with per-model output conventions
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handled explicitly, and predictions aligned to ground truth by least-squares scale-shift. The harness is
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validated by Depth-Anything-V2 reproducing its published NYU number (about 0.055). KITTI is processed at
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native resolution, because its roughly 3.4:1 frames are otherwise squashed and
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are out of scope. Point estimates are single-seed; multi-seed variance is noted as future work in Section 7.
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Training footprint: the trained component is the SD2-base UNet (about 0.87B trainable parameters; VAE and
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## License
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## References
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```bibtex
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@misc{originlab2026gamedepth,
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title = {
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author = {Origin Lab},
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year = {2026},
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url = {https://app.originlab.ai}
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license: other
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license_name: originlab-noncommercial-research
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license_link: LICENSE.md
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extra_gated_heading: "Request access to Origin Lab Game-Depth"
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extra_gated_prompt: "Two access tracks (see LICENSE.md). Research License: non-commercial research only, and any model trained on or derived from this data must be publicly released with open weights and a model card. Internal Evaluation License: 90-day internal evaluation with no publication or release obligation and no deployment. Commercial use requires a separate agreement with Origin Lab."
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extra_gated_fields:
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Name: text
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Affiliation: text
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Intended use: text
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"License track requested (research / internal evaluation)": text
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"I agree to the terms of my requested license track": checkbox
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task_categories:
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- depth-estimation
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- image-to-image
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- pretraining
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size_categories:
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- 10K<n<100K
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pretty_name: Origin Lab Game-Depth (RGB + Dense Z-Buffer)
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configs:
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- config_name: default
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data_files:
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<img src="https://huggingface.co/datasets/originlab/game-depth/resolve/main/assets/logo.png" alt="OriginLab" width="320">
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</p>
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# Origin Lab Game-Depth: RGB + Dense Z-Buffer Depth
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Dense depth from game engines, as a scalable substitute for scarce real depth ground truth.
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Depth is one of ten frame-locked modalities Origin Lab captures in-engine (pre- and post-HUD RGB, depth,
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surface normals, camera pose, keyboard/mouse inputs, in-engine events, game state, audio, and per-frame
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training tables) - this release isolates the depth channel; the full multimodal corpus is
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[`originlab/game-recordings-v3`](https://huggingface.co/datasets/originlab/game-recordings-v3). All
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gameplay is captured under non-exclusive licenses with the rights holders by consenting, compensated
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players. The engine measures absolute geometry: this release ships relative log-nearness, and metric depth
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is the next release.
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Website: [originlab.ai](https://originlab.ai)
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**Data:** this repo (load with `load_dataset("originlab/game-depth")`).<br>
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a dense, exact z-buffer for every frame, for free. We ask whether that signal can stand in for real data.
|
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Training a depth model from scratch on ~17.8k game frames, roughly a quarter of the synthetic corpus behind
|
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the Lotus baseline, we find it transfers to real outdoor scenes better than that baseline (KITTI AbsRel
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+
0.191 vs 0.224). The comparison is against the publicly released Lotus checkpoint, trained by its authors
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under their own schedule - a released-baseline comparison, not a controlled retrain. Indoor scenes remain
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this dataset's frontier. The reason is geometric rather than cosmetic: the
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game corpus teaches an outdoor ground-plane structure that real driving data shares, even though its pixels
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look nothing alike. We therefore position game z-buffers as a scalable pre-training substrate, a cheap
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geometric prior for initializing models before fine-tuning on limited real data, rather than a replacement
|
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- `train` (17,799) : the session-capped, stride-sampled curated training split used in the results below.
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- `test` (999) : session-disjoint held-out test set.
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- `extra` (29,815) : the remaining frames. Do not evaluate on `extra` - it shares sessions with `train`.
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Released so you can build your own curation instead of ours.
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### Usage
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| Depth-Anything-V2 (real-data reference) | 0.075 | 0.947 |
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The gap is statistically clear, not noise: 95% bootstrap confidence intervals are [0.189, 0.194] for ours
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and [0.221, 0.226] for Lotus, which do not overlap. These intervals cover test-set sampling only, not
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run-to-run training variance; all results are single-seed. One confound should be named plainly: Lotus
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trains on 54k indoor frames plus 20k driving-sim frames while our training data is 0% indoor, so this
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result is equally consistent with "domain match wins" as with "game data wins" - the outdoor-only control
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(ours vs Virtual KITTI alone at matched size, Section 7) will settle which.
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A model that has only ever seen rendered game frames predicts real outdoor depth more accurately than one
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trained on purpose-built synthetic data, and it does so on real photographs, which tells us synthetic-RGB
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NYU predictions with both models fine-tuned on real NYU under an identical fine-tune recipe applied to both initializations (selected examples).
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The game-pretrained model produces indoor depth as close to the ground truth as the fine-tuned Lotus
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baseline, consistent with the tied metrics above.
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## 7. Where this goes (v0.3.0)
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- Data-scaling curve: accuracy across roughly 2k to 48.6k frames, step-matched - the direct test of
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whether accuracy is still climbing with capture.
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- Outdoor-only synthetic control: ours vs Virtual KITTI alone at matched size, to separate "domain match
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wins" from "game data wins" on KITTI.
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- Coverage: indoor and more varied scenes, to convert the indoor frontier into a strength.
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- Causal test: a depth-corruption ablation (holding RGB fixed, destroying the depth geometry, and measuring
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the drop in transfer) to move the geometry mechanism from correlation to causation.
|
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[`results/`](results/). In brief: all models run through one harness with per-model output conventions
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handled explicitly, and predictions aligned to ground truth by least-squares scale-shift. The harness is
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validated by Depth-Anything-V2 reproducing its published NYU number (about 0.055). KITTI is processed at
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+
native resolution for every model identically, because its roughly 3.4:1 frames are otherwise squashed and
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blurred. Ours shares the Lotus architecture and training recipe, but the headline comparison is against the
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publicly released Lotus checkpoint trained by its authors under their own schedule - we did not retrain
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Lotus, so this is a released-baseline comparison, not a controlled same-recipe experiment. Marigold and
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Depth-Anything-V2 are external checkpoints included as reference points, with inference settings
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disclosed. Depth only; normals
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are out of scope. Point estimates are single-seed; multi-seed variance is noted as future work in Section 7.
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Training footprint: the trained component is the SD2-base UNet (about 0.87B trainable parameters; VAE and
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## License
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Two access tracks, both gated ([`LICENSE.md`](LICENSE.md)):
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- **Internal Evaluation License**: 90-day internal evaluation - no publication or release obligation, no
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deployment or production use. Built so a research team can test the signal quietly and convert
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commercially.
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- **Research License**: non-commercial research with a **model-release requirement** (any model trained on
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this data must be publicly released with open weights and a model card).
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No redistribution of the raw data without consent; commercial or production use requires a separate
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agreement (contact Origin Lab at https://app.originlab.ai). Access is gated - request the track you need in
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the access form.
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## References
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```bibtex
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@misc{originlab2026gamedepth,
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title = {Origin Lab Game-Depth: RGB + Dense Z-Buffer Depth},
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author = {Origin Lab},
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year = {2026},
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url = {https://app.originlab.ai}
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