yagmurakarken commited on
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1 Parent(s): 9106e2b

Document that valid mask is all-True (dense game z-buffer)

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  1. README.md +3 -1
README.md CHANGED
@@ -53,7 +53,9 @@ Each example is one RGB frame paired with dense depth from the engine z-buffer:
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  - `image` : RGB frame (1080x1920), PNG.
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  - `depth_nearness` : relative log-nearness stored as a 16-bit PNG. Decode with
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  `nearness = numpy.array(x) / 65535.0` (in [0,1], near = 1). This is relative, not metric.
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- - `valid` : validity mask (0 or 255).
 
 
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  - `game`, `session`, `frame`, `split` : metadata.
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  Splits (48,615 frames total):
 
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  - `image` : RGB frame (1080x1920), PNG.
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  - `depth_nearness` : relative log-nearness stored as a 16-bit PNG. Decode with
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  `nearness = numpy.array(x) / 65535.0` (in [0,1], near = 1). This is relative, not metric.
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+ - `valid` : per-pixel validity mask (0 or 255). Game z-buffers are fully dense, so for this dataset
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+ every pixel is valid and the mask is all-255 (appears all-white in the Viewer). It is included only
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+ for format compatibility with real-sensor depth datasets, which have holes; you can ignore it here.
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  - `game`, `session`, `frame`, `split` : metadata.
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  Splits (48,615 frames total):