| /* | |
| * Direct3D11 HW acceleration | |
| * | |
| * copyright (c) 2009 Laurent Aimar | |
| * copyright (c) 2015 Steve Lhomme | |
| * | |
| * This file is part of FFmpeg. | |
| * | |
| * FFmpeg is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * FFmpeg is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with FFmpeg; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA | |
| */ | |
| /** | |
| * @file | |
| * @ingroup lavc_codec_hwaccel_d3d11va | |
| * Public libavcodec D3D11VA header. | |
| */ | |
| /** | |
| * @defgroup lavc_codec_hwaccel_d3d11va Direct3D11 | |
| * @ingroup lavc_codec_hwaccel | |
| * | |
| * @{ | |
| */ | |
| /** | |
| * This structure is used to provides the necessary configurations and data | |
| * to the Direct3D11 FFmpeg HWAccel implementation. | |
| * | |
| * The application must make it available as AVCodecContext.hwaccel_context. | |
| * | |
| * Use av_d3d11va_alloc_context() exclusively to allocate an AVD3D11VAContext. | |
| */ | |
| typedef struct AVD3D11VAContext { | |
| /** | |
| * D3D11 decoder object | |
| */ | |
| ID3D11VideoDecoder *decoder; | |
| /** | |
| * D3D11 VideoContext | |
| */ | |
| ID3D11VideoContext *video_context; | |
| /** | |
| * D3D11 configuration used to create the decoder | |
| */ | |
| D3D11_VIDEO_DECODER_CONFIG *cfg; | |
| /** | |
| * The number of surface in the surface array | |
| */ | |
| unsigned surface_count; | |
| /** | |
| * The array of Direct3D surfaces used to create the decoder | |
| */ | |
| ID3D11VideoDecoderOutputView **surface; | |
| /** | |
| * A bit field configuring the workarounds needed for using the decoder | |
| */ | |
| uint64_t workaround; | |
| /** | |
| * Private to the FFmpeg AVHWAccel implementation | |
| */ | |
| unsigned report_id; | |
| /** | |
| * Mutex to access video_context | |
| */ | |
| HANDLE context_mutex; | |
| } AVD3D11VAContext; | |
| /** | |
| * Allocate an AVD3D11VAContext. | |
| * | |
| * @return Newly-allocated AVD3D11VAContext or NULL on failure. | |
| */ | |
| AVD3D11VAContext *av_d3d11va_alloc_context(void); | |
| /** | |
| * @} | |
| */ | |