| /* | |
| * Direct3D 12 HW acceleration. | |
| * | |
| * copyright (c) 2022-2023 Wu Jianhua <toqsxw@outlook.com> | |
| * | |
| * This file is part of FFmpeg. | |
| * | |
| * FFmpeg is free software; you can redistribute it and/or | |
| * modify it under the terms of the GNU Lesser General Public | |
| * License as published by the Free Software Foundation; either | |
| * version 2.1 of the License, or (at your option) any later version. | |
| * | |
| * FFmpeg is distributed in the hope that it will be useful, | |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of | |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
| * Lesser General Public License for more details. | |
| * | |
| * You should have received a copy of the GNU Lesser General Public | |
| * License along with FFmpeg; if not, write to the Free Software | |
| * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA | |
| */ | |
| /** | |
| * @file | |
| * An API-specific header for AV_HWDEVICE_TYPE_D3D12VA. | |
| * | |
| * AVHWFramesContext.pool must contain AVBufferRefs whose | |
| * data pointer points to an AVD3D12VAFrame struct. | |
| */ | |
| /** | |
| * @brief This struct is allocated as AVHWDeviceContext.hwctx | |
| * | |
| */ | |
| typedef struct AVD3D12VADeviceContext { | |
| /** | |
| * Device used for objects creation and access. This can also be | |
| * used to set the libavcodec decoding device. | |
| * | |
| * Can be set by the user. This is the only mandatory field - the other | |
| * device context fields are set from this and are available for convenience. | |
| * | |
| * Deallocating the AVHWDeviceContext will always release this interface, | |
| * and it does not matter whether it was user-allocated. | |
| */ | |
| ID3D12Device *device; | |
| /** | |
| * If unset, this will be set from the device field on init. | |
| * | |
| * Deallocating the AVHWDeviceContext will always release this interface, | |
| * and it does not matter whether it was user-allocated. | |
| */ | |
| ID3D12VideoDevice *video_device; | |
| /** | |
| * Callbacks for locking. They protect access to the internal staging | |
| * texture (for av_hwframe_transfer_data() calls). They do NOT protect | |
| * access to hwcontext or decoder state in general. | |
| * | |
| * If unset on init, the hwcontext implementation will set them to use an | |
| * internal mutex. | |
| * | |
| * The underlying lock must be recursive. lock_ctx is for free use by the | |
| * locking implementation. | |
| */ | |
| void (*lock)(void *lock_ctx); | |
| void (*unlock)(void *lock_ctx); | |
| void *lock_ctx; | |
| } AVD3D12VADeviceContext; | |
| /** | |
| * @brief This struct is used to sync d3d12 execution | |
| * | |
| */ | |
| typedef struct AVD3D12VASyncContext { | |
| /** | |
| * D3D12 fence object | |
| */ | |
| ID3D12Fence *fence; | |
| /** | |
| * A handle to the event object that's raised when the fence | |
| * reaches a certain value. | |
| */ | |
| HANDLE event; | |
| /** | |
| * The fence value used for sync | |
| */ | |
| uint64_t fence_value; | |
| } AVD3D12VASyncContext; | |
| /** | |
| * @brief D3D12VA frame descriptor for pool allocation. | |
| * | |
| */ | |
| typedef struct AVD3D12VAFrame { | |
| /** | |
| * The texture in which the frame is located. The reference count is | |
| * managed by the AVBufferRef, and destroying the reference will release | |
| * the interface. | |
| */ | |
| ID3D12Resource *texture; | |
| /** | |
| * The sync context for the texture | |
| * | |
| * @see: https://learn.microsoft.com/en-us/windows/win32/medfound/direct3d-12-video-overview#directx-12-fences | |
| */ | |
| AVD3D12VASyncContext sync_ctx; | |
| } AVD3D12VAFrame; | |
| /** | |
| * @brief This struct is allocated as AVHWFramesContext.hwctx | |
| * | |
| */ | |
| typedef struct AVD3D12VAFramesContext { | |
| /** | |
| * DXGI_FORMAT format. MUST be compatible with the pixel format. | |
| * If unset, will be automatically set. | |
| */ | |
| DXGI_FORMAT format; | |
| /** | |
| * Options for working with resources. | |
| * If unset, this will be D3D12_RESOURCE_FLAG_NONE. | |
| * | |
| * @see https://learn.microsoft.com/en-us/windows/win32/api/d3d12/ne-d3d12-d3d12_resource_flags | |
| */ | |
| D3D12_RESOURCE_FLAGS flags; | |
| } AVD3D12VAFramesContext; | |