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#ifndef __OPENCL_CL_D3D11_EXT_H
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#define __OPENCL_CL_D3D11_EXT_H
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#include <d3d11.h>
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#include <CL/cl.h>
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#include <CL/cl_platform.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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typedef cl_uint cl_d3d11_device_source_nv;
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typedef cl_uint cl_d3d11_device_set_nv;
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#define CL_INVALID_D3D11_DEVICE_NV -1006
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#define CL_INVALID_D3D11_RESOURCE_NV -1007
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#define CL_D3D11_RESOURCE_ALREADY_ACQUIRED_NV -1008
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#define CL_D3D11_RESOURCE_NOT_ACQUIRED_NV -1009
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#define CL_D3D11_DEVICE_NV 0x4019
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#define CL_D3D11_DXGI_ADAPTER_NV 0x401A
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#define CL_PREFERRED_DEVICES_FOR_D3D11_NV 0x401B
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#define CL_ALL_DEVICES_FOR_D3D11_NV 0x401C
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#define CL_CONTEXT_D3D11_DEVICE_NV 0x401D
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#define CL_MEM_D3D11_RESOURCE_NV 0x401E
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#define CL_IMAGE_D3D11_SUBRESOURCE_NV 0x401F
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#define CL_COMMAND_ACQUIRE_D3D11_OBJECTS_NV 0x4020
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#define CL_COMMAND_RELEASE_D3D11_OBJECTS_NV 0x4021
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typedef CL_API_ENTRY cl_int (CL_API_CALL *clGetDeviceIDsFromD3D11NV_fn)(
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cl_platform_id platform,
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cl_d3d11_device_source_nv d3d_device_source,
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void * d3d_object,
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cl_d3d11_device_set_nv d3d_device_set,
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cl_uint num_entries,
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cl_device_id * devices,
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cl_uint * num_devices) CL_API_SUFFIX__VERSION_1_0;
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typedef CL_API_ENTRY cl_mem (CL_API_CALL *clCreateFromD3D11BufferNV_fn)(
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cl_context context,
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cl_mem_flags flags,
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ID3D11Buffer * resource,
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cl_int * errcode_ret) CL_API_SUFFIX__VERSION_1_0;
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typedef CL_API_ENTRY cl_mem (CL_API_CALL *clCreateFromD3D11Texture2DNV_fn)(
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cl_context context,
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cl_mem_flags flags,
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ID3D11Texture2D * resource,
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UINT subresource,
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cl_int * errcode_ret) CL_API_SUFFIX__VERSION_1_0;
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typedef CL_API_ENTRY cl_mem (CL_API_CALL *clCreateFromD3D11Texture3DNV_fn)(
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cl_context context,
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cl_mem_flags flags,
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ID3D11Texture3D * resource,
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UINT subresource,
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cl_int * errcode_ret) CL_API_SUFFIX__VERSION_1_0;
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typedef CL_API_ENTRY cl_int (CL_API_CALL *clEnqueueAcquireD3D11ObjectsNV_fn)(
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cl_command_queue command_queue,
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cl_uint num_objects,
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const cl_mem * mem_objects,
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cl_uint num_events_in_wait_list,
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const cl_event * event_wait_list,
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cl_event * event) CL_API_SUFFIX__VERSION_1_0;
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typedef CL_API_ENTRY cl_int (CL_API_CALL *clEnqueueReleaseD3D11ObjectsNV_fn)(
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cl_command_queue command_queue,
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cl_uint num_objects,
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cl_mem * mem_objects,
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cl_uint num_events_in_wait_list,
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const cl_event * event_wait_list,
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cl_event * event) CL_API_SUFFIX__VERSION_1_0;
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#ifdef __cplusplus
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}
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#endif
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#endif
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