| /* | |
| * Copyright 2008-2018 NVIDIA Corporation | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| /*! \file device_make_unique.h | |
| * \brief A factory function for creating `unique_ptr`s to device objects. | |
| */ | |
| THRUST_NAMESPACE_BEGIN | |
| /////////////////////////////////////////////////////////////////////////////// | |
| template <typename T, typename... Args> | |
| __host__ | |
| auto device_make_unique(Args&&... args) | |
| THRUST_TRAILING_RETURN(decltype( | |
| uninitialized_allocate_unique<T>(device_allocator<T>{}) | |
| )) | |
| { | |
| // FIXME: This is crude - we construct an unnecessary T on the host for | |
| // `device_new`. We need a proper dispatched `construct` algorithm to | |
| // do this properly. | |
| auto p = uninitialized_allocate_unique<T>(device_allocator<T>{}); | |
| device_new<T>(p.get(), T(THRUST_FWD(args)...)); | |
| return p; | |
| } | |
| /////////////////////////////////////////////////////////////////////////////// | |
| THRUST_NAMESPACE_END | |