| /* | |
| * Copyright 2008-2013 NVIDIA Corporation | |
| * | |
| * Licensed under the Apache License, Version 2.0 (the "License"); | |
| * you may not use this file except in compliance with the License. | |
| * You may obtain a copy of the License at | |
| * | |
| * http://www.apache.org/licenses/LICENSE-2.0 | |
| * | |
| * Unless required by applicable law or agreed to in writing, software | |
| * distributed under the License is distributed on an "AS IS" BASIS, | |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| * See the License for the specific language governing permissions and | |
| * limitations under the License. | |
| */ | |
| /*! \file random.h | |
| * \brief Pseudo-random number generators. | |
| */ | |
| // RNGs | |
| // distributions | |
| THRUST_NAMESPACE_BEGIN | |
| /*! \addtogroup random Random Number Generation | |
| * \{ | |
| */ | |
| /*! \namespace thrust::random | |
| * \brief \p thrust::random is the namespace which contains random number engine class templates, | |
| * random number engine adaptor class templates, engines with predefined parameters, | |
| * and random number distribution class templates. They are provided in a separate namespace | |
| * for import convenience but are also aliased in the top-level \p thrust namespace for | |
| * easy access. | |
| */ | |
| namespace random | |
| { | |
| /*! \addtogroup predefined_random Random Number Engines with Predefined Parameters | |
| * \ingroup random | |
| * \{ | |
| */ | |
| /*! \typedef ranlux24 | |
| * \brief A random number engine with predefined parameters which implements the | |
| * RANLUX level-3 random number generation algorithm. | |
| * \note The 10000th consecutive invocation of a default-constructed object of type \p ranlux24 | |
| * shall produce the value \c 9901578 . | |
| */ | |
| typedef discard_block_engine<ranlux24_base, 223, 23> ranlux24; | |
| /*! \typedef ranlux48 | |
| * \brief A random number engine with predefined parameters which implements the | |
| * RANLUX level-4 random number generation algorithm. | |
| * \note The 10000th consecutive invocation of a default-constructed object of type \p ranlux48 | |
| * shall produce the value \c 88229545517833 . | |
| */ | |
| typedef discard_block_engine<ranlux48_base, 389, 11> ranlux48; | |
| /*! \typedef taus88 | |
| * \brief A random number engine with predefined parameters which implements | |
| * L'Ecuyer's 1996 three-component Tausworthe random number generator. | |
| * | |
| * \note The 10000th consecutive invocation of a default-constructed object of type \p taus88 | |
| * shall produce the value \c 3535848941 . | |
| */ | |
| typedef xor_combine_engine< | |
| linear_feedback_shift_engine<thrust::detail::uint32_t, 32u, 31u, 13u, 12u>, | |
| 0, | |
| xor_combine_engine< | |
| linear_feedback_shift_engine<thrust::detail::uint32_t, 32u, 29u, 2u, 4u>, 0, | |
| linear_feedback_shift_engine<thrust::detail::uint32_t, 32u, 28u, 3u, 17u>, 0 | |
| >, | |
| 0 | |
| > taus88; | |
| /*! \typedef default_random_engine | |
| * \brief An implementation-defined "default" random number engine. | |
| * \note \p default_random_engine is currently an alias for \p minstd_rand, and may change | |
| * in a future version. | |
| */ | |
| typedef minstd_rand default_random_engine; | |
| /*! \} // end predefined_random | |
| */ | |
| } // end random | |
| /*! \} // end random | |
| */ | |
| // import names into thrust:: | |
| using random::ranlux24; | |
| using random::ranlux48; | |
| using random::taus88; | |
| using random::default_random_engine; | |
| THRUST_NAMESPACE_END | |