/* * Copyright 2020 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC) # pragma GCC system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG) # pragma clang system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC) # pragma system_header #endif // no system header // When a compiler uses Thrust as part of its implementation of Standard C++ // algorithms, a cycle of included files may result when Thrust code tries to // use a standard algorithm. Having a macro that is defined only when Thrust // is including an algorithms-related header gives the compiler a chance to // detect and break the cycle of includes. #define THRUST_INCLUDING_ALGORITHMS_HEADER #include #undef THRUST_INCLUDING_ALGORITHMS_HEADER