/* * Copyright 2020 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC) # pragma GCC system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG) # pragma clang system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC) # pragma system_header #endif // no system header #include #include #include #include THRUST_NAMESPACE_BEGIN namespace detail { inline thrust::mr::allocator< char, thrust::mr::disjoint_unsynchronized_pool_resource< thrust::device_memory_resource, thrust::mr::new_delete_resource > > single_device_tls_caching_allocator() { return { &thrust::mr::tls_disjoint_pool( thrust::mr::get_global_resource(), thrust::mr::get_global_resource() ) }; } } THRUST_NAMESPACE_END