/* * Copyright 2018 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /*! \file * \brief A type used by the pooling resource adaptors to fine-tune their * behavior. */ #pragma once #include #if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC) # pragma GCC system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG) # pragma clang system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC) # pragma system_header #endif // no system header #include #include #include THRUST_NAMESPACE_BEGIN namespace mr { /*! \addtogroup memory_resources Memory Resources * \ingroup memory_management * \{ */ /*! A type used for configuring pooling resource adaptors, to fine-tune their behavior and parameters. */ struct pool_options { /*! The minimal number of blocks, i.e. pieces of memory handed off to the user from a pool of a given size, in a single * chunk allocated from upstream. */ std::size_t min_blocks_per_chunk; /*! The minimal number of bytes in a single chunk allocated from upstream. */ std::size_t min_bytes_per_chunk; /*! The maximal number of blocks, i.e. pieces of memory handed off to the user from a pool of a given size, in a single * chunk allocated from upstream. */ std::size_t max_blocks_per_chunk; /*! The maximal number of bytes in a single chunk allocated from upstream. */ std::size_t max_bytes_per_chunk; /*! The size of blocks in the smallest pool covered by the pool resource. All allocation requests below this size will * be rounded up to this size. */ std::size_t smallest_block_size; /*! The size of blocks in the largest pool covered by the pool resource. All allocation requests above this size will * be considered oversized, allocated directly from upstream (and not from a pool), and cached only of \p cache_oversized * is true. */ std::size_t largest_block_size; /*! The alignment of all blocks in internal pools of the pool resource. All allocation requests above this alignment * will be considered oversized, allocated directly from upstream (and not from a pool), and cached only of * \p cache_oversized is true. */ std::size_t alignment; /*! Decides whether oversized and overaligned blocks are cached for later use, or immediately return it to the upstream * resource. */ bool cache_oversized; /*! The size factor at which a cached allocation is considered too ridiculously oversized to use to fulfill an allocation * request. For instance: the user requests an allocation of size 1024 bytes. A block of size 32 * 1024 bytes is * cached. If \p cached_size_cutoff_factor is 32 or less, this block will be considered too big for that allocation * request. */ std::size_t cached_size_cutoff_factor; /*! The alignment factor at which a cached allocation is considered too ridiculously overaligned to use to fulfill an * allocation request. For instance: the user requests an allocation aligned to 32 bytes. A block aligned to 1024 bytes * is cached. If \p cached_size_cutoff_factor is 32 or less, this block will be considered too overaligned for that * allocation request. */ std::size_t cached_alignment_cutoff_factor; /*! Checks if the options are self-consistent. * * /returns true if the options are self-consitent, false otherwise. */ bool validate() const { if (!detail::is_power_of_2(smallest_block_size)) return false; if (!detail::is_power_of_2(largest_block_size)) return false; if (!detail::is_power_of_2(alignment)) return false; if (max_bytes_per_chunk == 0 || max_blocks_per_chunk == 0) return false; if (smallest_block_size == 0 || largest_block_size == 0) return false; if (min_blocks_per_chunk > max_blocks_per_chunk) return false; if (min_bytes_per_chunk > max_bytes_per_chunk) return false; if (smallest_block_size > largest_block_size) return false; if (min_blocks_per_chunk * smallest_block_size > max_bytes_per_chunk) return false; if (min_blocks_per_chunk * largest_block_size > max_bytes_per_chunk) return false; if (max_blocks_per_chunk * largest_block_size < min_bytes_per_chunk) return false; if (max_blocks_per_chunk * smallest_block_size < min_bytes_per_chunk) return false; if (alignment > smallest_block_size) return false; return true; } }; /*! \} // memory_resources */ } // end mr THRUST_NAMESPACE_END