/* * Copyright 2008-2018 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #pragma once #include #if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC) # pragma GCC system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG) # pragma clang system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC) # pragma system_header #endif // no system header #include #include THRUST_NAMESPACE_BEGIN namespace system { namespace cpp { namespace detail { struct par_t : thrust::system::cpp::detail::execution_policy, thrust::detail::allocator_aware_execution_policy< thrust::system::cpp::detail::execution_policy> { __host__ __device__ constexpr par_t() : thrust::system::cpp::detail::execution_policy() {} }; } // end detail THRUST_INLINE_CONSTANT detail::par_t par; } // end cpp } // end system // alias par here namespace cpp { using thrust::system::cpp::par; } // end cpp THRUST_NAMESPACE_END