/* * Copyright 2008-2013 NVIDIA Corporation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /*! \file thrust/system/cuda/vector.h * \brief A dynamically-sizable array of elements which reside in memory available to * Thrust's CUDA system. */ #pragma once #include #if defined(_CCCL_IMPLICIT_SYSTEM_HEADER_GCC) # pragma GCC system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_CLANG) # pragma clang system_header #elif defined(_CCCL_IMPLICIT_SYSTEM_HEADER_MSVC) # pragma system_header #endif // no system header #include #include #include THRUST_NAMESPACE_BEGIN namespace cuda_cub { /*! \p cuda::vector is a container that supports random access to elements, * constant time removal of elements at the end, and linear time insertion * and removal of elements at the beginning or in the middle. The number of * elements in a \p cuda::vector may vary dynamically; memory management is * automatic. The elements contained in a \p cuda::vector reside in memory * accessible by the \p cuda system. * * \tparam T The element type of the \p cuda::vector. * \tparam Allocator The allocator type of the \p cuda::vector. * Defaults to \p cuda::allocator. * * \see https://en.cppreference.com/w/cpp/container/vector * \see host_vector For the documentation of the complete interface which is * shared by \p cuda::vector * \see device_vector * \see universal_vector */ template > using vector = thrust::detail::vector_base; /*! \p cuda::universal_vector is a container that supports random access to * elements, constant time removal of elements at the end, and linear time * insertion and removal of elements at the beginning or in the middle. The * number of elements in a \p cuda::universal_vector may vary dynamically; * memory management is automatic. The elements contained in a * \p cuda::universal_vector reside in memory accessible by the \p cuda system * and host systems. * * \tparam T The element type of the \p cuda::universal_vector. * \tparam Allocator The allocator type of the \p cuda::universal_vector. * Defaults to \p cuda::universal_allocator. * * \see https://en.cppreference.com/w/cpp/container/vector * \see host_vector For the documentation of the complete interface which is * shared by \p cuda::universal_vector * \see device_vector * \see universal_vector */ template > using universal_vector = thrust::detail::vector_base; } // namespace cuda_cub namespace system { namespace cuda { using thrust::cuda_cub::vector; using thrust::cuda_cub::universal_vector; }} namespace cuda { using thrust::cuda_cub::vector; using thrust::cuda_cub::universal_vector; } THRUST_NAMESPACE_END