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| """Custom rotation utilities to replace scipy.spatial.transform.Rotation."""
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| import numpy as np
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| class Rotation:
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| """
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| Custom rotation class that provides a subset of scipy.spatial.transform.Rotation functionality.
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| Supports conversions between rotation vectors, rotation matrices, and quaternions.
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| """
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| def __init__(self, quat: np.ndarray) -> None:
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| """Initialize rotation from quaternion [x, y, z, w]."""
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| self._quat = np.asarray(quat, dtype=float)
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| norm = np.linalg.norm(self._quat)
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| if norm > 0:
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| self._quat = self._quat / norm
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| @classmethod
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| def from_rotvec(cls, rotvec: np.ndarray) -> "Rotation":
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| """
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| Create rotation from rotation vector using Rodrigues' formula.
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| Args:
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| rotvec: Rotation vector [x, y, z] where magnitude is angle in radians
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| Returns:
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| Rotation instance
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| """
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| rotvec = np.asarray(rotvec, dtype=float)
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| angle = np.linalg.norm(rotvec)
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| if angle < 1e-8:
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| quat = np.array([0.0, 0.0, 0.0, 1.0])
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| else:
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| axis = rotvec / angle
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| half_angle = angle / 2.0
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| sin_half = np.sin(half_angle)
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| cos_half = np.cos(half_angle)
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| quat = np.array([axis[0] * sin_half, axis[1] * sin_half, axis[2] * sin_half, cos_half])
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| return cls(quat)
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| @classmethod
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| def from_matrix(cls, matrix: np.ndarray) -> "Rotation":
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| """
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| Create rotation from 3x3 rotation matrix.
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| Args:
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| matrix: 3x3 rotation matrix
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| Returns:
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| Rotation instance
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| """
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| matrix = np.asarray(matrix, dtype=float)
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| trace = np.trace(matrix)
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| if trace > 0:
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| s = np.sqrt(trace + 1.0) * 2
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| qw = 0.25 * s
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| qx = (matrix[2, 1] - matrix[1, 2]) / s
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| qy = (matrix[0, 2] - matrix[2, 0]) / s
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| qz = (matrix[1, 0] - matrix[0, 1]) / s
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| elif matrix[0, 0] > matrix[1, 1] and matrix[0, 0] > matrix[2, 2]:
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| s = np.sqrt(1.0 + matrix[0, 0] - matrix[1, 1] - matrix[2, 2]) * 2
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| qw = (matrix[2, 1] - matrix[1, 2]) / s
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| qx = 0.25 * s
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| qy = (matrix[0, 1] + matrix[1, 0]) / s
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| qz = (matrix[0, 2] + matrix[2, 0]) / s
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| elif matrix[1, 1] > matrix[2, 2]:
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| s = np.sqrt(1.0 + matrix[1, 1] - matrix[0, 0] - matrix[2, 2]) * 2
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| qw = (matrix[0, 2] - matrix[2, 0]) / s
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| qx = (matrix[0, 1] + matrix[1, 0]) / s
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| qy = 0.25 * s
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| qz = (matrix[1, 2] + matrix[2, 1]) / s
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| else:
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| s = np.sqrt(1.0 + matrix[2, 2] - matrix[0, 0] - matrix[1, 1]) * 2
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| qw = (matrix[1, 0] - matrix[0, 1]) / s
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| qx = (matrix[0, 2] + matrix[2, 0]) / s
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| qy = (matrix[1, 2] + matrix[2, 1]) / s
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| qz = 0.25 * s
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| quat = np.array([qx, qy, qz, qw])
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| return cls(quat)
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| @classmethod
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| def from_quat(cls, quat: np.ndarray) -> "Rotation":
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| """
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| Create rotation from quaternion.
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| Args:
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| quat: Quaternion [x, y, z, w] or [w, x, y, z] (specify convention in docstring)
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| This implementation expects [x, y, z, w] format
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| Returns:
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| Rotation instance
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| """
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| return cls(quat)
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| def as_matrix(self) -> np.ndarray:
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| """
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| Convert rotation to 3x3 rotation matrix.
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| Returns:
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| 3x3 rotation matrix
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| """
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| qx, qy, qz, qw = self._quat
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| return np.array(
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| [
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| [1 - 2 * (qy * qy + qz * qz), 2 * (qx * qy - qz * qw), 2 * (qx * qz + qy * qw)],
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| [2 * (qx * qy + qz * qw), 1 - 2 * (qx * qx + qz * qz), 2 * (qy * qz - qx * qw)],
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| [2 * (qx * qz - qy * qw), 2 * (qy * qz + qx * qw), 1 - 2 * (qx * qx + qy * qy)],
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| ],
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| dtype=float,
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| )
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| def as_rotvec(self) -> np.ndarray:
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| """
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| Convert rotation to rotation vector.
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| Returns:
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| Rotation vector [x, y, z] where magnitude is angle in radians
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| """
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| qx, qy, qz, qw = self._quat
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| if qw < 0:
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| qx, qy, qz, qw = -qx, -qy, -qz, -qw
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| angle = 2.0 * np.arccos(np.clip(abs(qw), 0.0, 1.0))
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| sin_half_angle = np.sqrt(1.0 - qw * qw)
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| if sin_half_angle < 1e-8:
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| return 2.0 * np.array([qx, qy, qz])
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| axis = np.array([qx, qy, qz]) / sin_half_angle
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| return angle * axis
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|
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| def as_quat(self) -> np.ndarray:
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| """
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| Get quaternion representation.
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| Returns:
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| Quaternion [x, y, z, w]
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| """
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| return self._quat.copy()
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| def apply(self, vectors: np.ndarray, inverse: bool = False) -> np.ndarray:
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| """
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| Apply this rotation to a set of vectors.
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| This is equivalent to applying the rotation matrix to the vectors:
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| self.as_matrix() @ vectors (or self.as_matrix().T @ vectors if inverse=True).
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| Args:
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| vectors: Array of shape (3,) or (N, 3) representing vectors in 3D space
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| inverse: If True, apply the inverse of the rotation. Default is False.
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| Returns:
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| Rotated vectors with shape:
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| - (3,) if input was single vector with shape (3,)
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| - (N, 3) in all other cases
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| """
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| vectors = np.asarray(vectors, dtype=float)
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| original_shape = vectors.shape
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| if vectors.ndim == 1:
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| if len(vectors) != 3:
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| raise ValueError("Single vector must have length 3")
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| vectors = vectors.reshape(1, 3)
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| single_vector = True
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| elif vectors.ndim == 2:
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| if vectors.shape[1] != 3:
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| raise ValueError("Vectors must have shape (N, 3)")
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| single_vector = False
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| else:
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| raise ValueError("Vectors must be 1D or 2D array")
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| rotation_matrix = self.as_matrix()
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| if inverse:
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| rotation_matrix = rotation_matrix.T
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| rotated_vectors = vectors @ rotation_matrix.T
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| if single_vector and original_shape == (3,):
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| return rotated_vectors.flatten()
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| return rotated_vectors
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| def inv(self) -> "Rotation":
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| """
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| Invert this rotation.
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| Composition of a rotation with its inverse results in an identity transformation.
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| Returns:
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| Rotation instance containing the inverse of this rotation
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| """
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| qx, qy, qz, qw = self._quat
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| inverse_quat = np.array([-qx, -qy, -qz, qw])
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| return Rotation(inverse_quat)
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|
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| def __mul__(self, other: "Rotation") -> "Rotation":
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| """
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| Compose this rotation with another rotation using the * operator.
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| The composition `r2 * r1` means "apply r1 first, then r2".
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| This is equivalent to applying rotation matrices: r2.as_matrix() @ r1.as_matrix()
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|
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| Args:
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| other: Another Rotation instance to compose with
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| Returns:
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| Rotation instance representing the composition of rotations
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| """
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| if not isinstance(other, Rotation):
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| return NotImplemented
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|
|
|
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| x1, y1, z1, w1 = other._quat
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| x2, y2, z2, w2 = self._quat
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|
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|
|
| composed_quat = np.array(
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| [
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| w2 * x1 + x2 * w1 + y2 * z1 - z2 * y1,
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| w2 * y1 - x2 * z1 + y2 * w1 + z2 * x1,
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| w2 * z1 + x2 * y1 - y2 * x1 + z2 * w1,
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| w2 * w1 - x2 * x1 - y2 * y1 - z2 * z1,
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| ]
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| )
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| return Rotation(composed_quat)
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|