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1.70 Resource .609
1.70.1 Resource.CancelRequest .609
1.70.2 Resource.DebugDumpToTty .610
1.70.3 Resource.DebugSave .611
1.70.4 Resource.Exists.611
1.70.5 Resource.Find .612
1.70.6 Resource.GetData .612
1.70.7 Resource.GetDownloadProgress .613
1.70.8 Resource.GetName .614
1.70.9 Resource.GetStatusCode .614
1.70.10 Resource.GetSystemResource .615
1.70.11 Resource.IsLoaded .616
1.70.12 Resource.IsLoading .616
1.70.13 Resource.Release .617
1.70.14 Resource.Request .618
1.70.15 Resource.RequestSecure .618
1.70.16 Resource.RequestTexture .619
1.70.17 Resource.Run .620
1.70.18 Resource.StartLoading .620
Resource
Resource.CancelRequest
Brief
Cancels a pending resource request.
Definition
! Resource.CancelRequest( Resource resource )
Arguments
resource - The resource to cancel the request for.
Return Values
None.
Description
Cancels a pending resource request.
Examples
! Resource.CancelRequest( res )
See Also
� Resource. Request
Resource.DebugDumpToTty
Brief
Debug function to dump a resource content and/or metadata to TTY.
Definition
! Resource.DebugDumpToTty(Resource resource)
Arguments
resource - The resource to dump.
Return Values
None.
Description
Dumps available information about the resource contents to TTY. File resources will be dumped in their entirety, binary resources will have any
available human-readable metadata dumped. Note all resource types are currently supported, presently files/xml and textures are. This function is
only available if the debug flag is set on the Lua component, and is not available to live content.
Examples
url = "http://www.example.com/data.xml"
xmlDatal = Resource.Request( url, "file" )
xmlDatal:DebugDumpToTty()
See Also
� Resource.DebugSave
Resource.DebugSave
Brief
Debug function to save a resource to the home directory.
Definition
boolean Resource.DebugSave(Resource resource, string filename)
Arguments
resource - The resource to dump.filename - The filename to use (including extension).
Return Values
True on success or false on failure.
Description
Dumps the contents of a resource to the home directory supplied via Target Manager. The operation is synchronous so be aware that large files
may involve a long pause. Currently only file/xml is supported. This function is only available if the debug flag is set on the Lua component, and is
not available to live content.
Examples
! url = "http://www.example.com/data.xml"
| xmlDatal = Resource.Request( url, "file" )
! xmlDatal:DebugSave("debugXml.xml")
See Also
� Resource.DebugDumpToTty
Resource.Exists
Brief
Check if a specified resource exists in the object or a loaded resource pack.
Definition
boolean Resource.Exists(string resourceName, ResourcePack resourcePack = nil)
Arguments
resourceName - Name of the resource to search for.resourcePack - A loaded ResourcePack object to search in.
Return Values
True if the resource is present in the object or resource pack, or false otherwise.
Description
Checks for a named resource in the current object or a loaded resource pack.
Examples
I if (Resource.Exists("gun")) then
gunEntity:SetModel("gun")
| end
See Also
� Resource.Find
Resource.Find
Brief
Finds the specified resource.
Definition
! Resource Resource.Find( string resourceName, ResourcePack pack = nil )
Arguments
resourceName - The name of the resource to find.pack - ResourcePack from which to load the resource. Must be fully loaded.
Return Values
The Resource object.
Description
Finds the specified resource. The resource name is the name set for a resource in the FiDK's Object Editor application. Alternatively, the resource
name can be the name set for a scripted asset in the FiDK�s Scene Editor application. If the resource is not found an error occurs.
Examples
! res = Resource.Find( "laserGun" )
! print( Resource.GetName( res ) )
See Also
None
Resource.GetData
Brief
Depending on the type of resource it returns the corresponding object such as a texture.
Definition
variant Resource.GetData( Resource resource )
Arguments
resource - The resource to query.
Return Values
Depending on the type of resource it returns the corresponding object.
Description
Depending on the type of resource it returns the corresponding object such as a texture. Supported resource types are:
Texture
SoundBank
SoundStream
Texture
Repertoire
Examples
texture = Resource.GetData( textureRes )
textureWidth = Texture.GetWidth( texture )
textureHeight = Texture.GetHeight( texture )
See Also
� Resource. Request
� MemoryContainer.Create
Resource.GetDownloadProgress
Brief
Retrieve the download progress of a resource request.
Definition
number Resource.GetDownloadProgress( Resource resource )
Arguments
resource - A requested resource that is currently loading.
Return Values
A number between 0 and 1 representing the download progress.
Description
If the resource is not downloading 0 will be returned, or if it is fully downloaded 1 is returned. The IsLoading and IsLoaded functions should be
preferred if simply checking for the load state. Note that the progress is the download progress only, other tasks may need to be performed after
downloading and so the download progress may return 1 while IsLoaded is still false. Only when IsLoaded returns true is the load complete. Also
note that a resource may be locally cached, and scripts should not assume that all requests will result in a download.
Examples
function OnUpdateO
if (resource:IsLoading()) then
local progress = resource:GetDownloadProgress()
if (progress == 0) then
print("Requesting.. . ")
elseif (0 < progress and progress > 1) then
print("Downloading. . ." )
RenderProgressBar(progress)
else
print("Processing. . ." )
end
end
end
See Also
� Resource. Request
� Resource. IsLoading
� Resource. IsLoaded
Resource.GetName
Brief
Returns the resource name.
Definition
1 string Resource.GetName( Resource resource )
Arguments
resource - The resource to query.
Return Values
The resource name.
Description
Returns the resource name. This function should only be used for resources obtained from a call to Resource.Find.
Examples
! res = Resource.Find( 'laserGun' )
! print( Resource.GetName( res ) )
See Also
� Resource.Find
Resource.GetStatusCode
Brief
Retrieve the status code for a requested resource download.
Definition
number Resource.GetStatusCode(Resource resource)
Arguments
resource - A requested resource that is currently loading.
Return Values
A status code (see below).
Description
For FITTP downloads, the status code will reflect the FITTP response status code, such as 404 in the case of file not found. The status code can
be used to determine the cause of failure in the case that lsLoaded() == false and IsLoadingQ == false, which indicates an error has occurred. If
no status code is available 0 is returned. Note that calling GetStatusCode in cases other than load failure is not guaranteed to produce an
expected result.
Examples
resource = Resource.Request("http://www.example.com/myXmlFile.xml", "xml")
resourceDone = false
function OnUpdateO
if (resource and not resourceDone) then
if (resource:IsLoaded()) then
� use resource
resourceDone = true
elseif (not resource:IsLoading()) then
� error case: resource is not loaded but also not loading
local code = resource:GetStatusCode()
if (code == 404) then
print("File has gone missing!")
else
print("HTTP download fail:", code)
end
resourceDone = true
else
print("Progress:", resource:GetDownloadProgress())
end
end
end
See Also
� Resource. Request
� Resource.GetDownloadProgress
Resource.GetSystemResource
Brief
Get a system resource for use by the script.
Definition
Resource Resource.GetSystemResource( SysResources resourceld )
Arguments
resourceld - ID of system resource to load (see details).
Return Values
The resource object.
Description
Some resources are loaded by the client and are available to all scripts. These resources will be treated as dynamically loaded (similarly to
Resource.Request) but will be shared with the client and not require downloading. The available resource IDs are:
� SysResources.TexPsStoreLogo
Examples
resource = Resource.GetSystemResource( SysResources.TexPsStoreLogo )
if (resource:IsLoaded()) then
local tex = resource:GetData ()
Renderer.DrawRect2d( renderer, Vector4.Create( 0, 0 ), Vector4.Create( 200, 50 ), Vector4.Create(
1, 1, 1, 1 ), tex )
end
See Also
� Resource. Request
� Resource.Find
Resource.IsLoaded
Brief
Returns true if the resource has been loaded successfully.
Definition
boolean Resource.IsLoaded( Resource resource )
Arguments
resource - The resource to query.
Return Values
true if the resource has been loaded successfully and false otherwise.
Description
Returns true if the resource has been loaded successfully.
Examples
local isLoaded = Resource.IsLoaded( res )
See Also
Resource. IsLoading
Resource.IsLoading
Brief
Returns true while the resource is loading.
Definition
! boolean Resource.IsLoading( Resource resource )
Arguments
resource - The resource to query.
Return Values
true if the resource is still loading or being requested and false otherwise.
Description
Returns true while the resource is loading.
Examples
! local isLoading = Resource.IsLoading( res )
See Also
� Resource. IsLoaded
Resource.Release
Brief
Releases the specified resource.
Definition
! Resource.Release( Resource resource )
Arguments
resource - The resource to be released.
Return Values
None.
Description
Releases the specified resource.
Examples
res = Resource.Find( 'laserGun' )
Resource.Release( res )
See Also
� Resource.Find
Resource.Request
Brief
Requests a new resource.
Definition
Resource Resource.Request( string|Screenshot content, string type, HttpPostData postData = nil, string
memory = nil, boolean useHttpCompression = false, boolean readBodyOnErrorStatus = false )
Arguments
content - The URL of the resource to request or a Screenshot object.type - The type of resource to request. Can be one of the following:
"file"
"texture"
"soundstream"postData - Optional. Post data to send up to the server when making a request.memory - Optional. Valid values are 'host' or
'main'.useHttpCompression - Boolean, indicates if HTTP compression should be used.readBodyOnErrorStatus - Boolean, indicates if the
response body should be read if the status code indicates a problem (e.g. for a '410 gone�, the body may be used to communicate a reason).
Return Values
A handle to the requested resource, or nil if the resource request failed (vOI .45+).
Description
Requests a new resource. Only HTTP/HTTPS downloads are currently supported. Note that images loaded as textures do not currently have
control over the compression or resizing of the image for use by PS Home, and as a result may display at a lower quality than the source image. If
you wish to control the conversion options used when creating the texture, see Resource.RequestTexture.
Examples
� Example 1: HTTP download of XML
url = "http://www.example.com/data.xml"
xmlDatal = Resource.Request( url, "file" )
� Example 2: HTTPS download of XML generated by a server-sidew script
url = "https://www.example.com/script.php"
xmlData2 = Resource.Request( url, "file", postData, 'host' )
� Example 3: After taking a screenshot load it up as a texture
if screenshot:Succeeded() == true then
screenShotTexture = Resource.Request( screenshot, "texture" )
end
� Example 4: HTTP download of a texture
url = "http://www.example.com/texture.dds"
xmlDatal = Resource.Request( url, "texture" )
See Also
� Screenshot.Create
� Resource.RequestTexture
� Resource.RequestSecure
Resource.RequestSecure
Brief
Requests a secure resource.
Definition
Resource Resource.RequestSecure( string contentld, string type, boolean global = false, MemoryType
memType = MemoryType.Main, boolean useHttpCompression = false, boolean readBodyOnErrorStatus = false )
Arguments
contentld - The ID (filename) of the secure resource to request. Note that as this call will
ultimately result in an HTTPS request, the contentld is case-sensitive.type - The type of resource to request. Can be one of the following:
"file"global - Request the non-region-specific resource.memType - Memory type to allocate for the resource.useHttpCompression - Boolean,
indicates if HTTP compression should be used.readBodyOnErrorStatus - Boolean, indicates if the response body should be read if the status
code indicates a problem (e.g. for a '410 gone', the body may be used to communicate a reason).
Return Values
A handle to the requested resource, or nil if the resource request failed.
Description
Requests a new secure resource. There are two secure storage locations, one for the user's current region and one for all regions. Specifying the
global flag will request the non-region-specific file rather than the current region's file. If the secure service is not available this function will return
nil, scripts should handle this case gracefully.
Examples
� retrieve the global (non-region-specific) version of myfile.xml from secure storage
xmlData = Resource.RequestSecure( "myfile.xml", "file", true )
See Also
� Resource. Request
Resource.RequestTexture
Brief
Request a new resource.
Definition
Resource Resource.RequestTexture( string|Screenshot content, TextureOptions options =
TextureOptions.Default )
Arguments
content - The URL of the resource to request or a Screenshot object.options - The texture load options to use. Can be combined with the +
operator. The options available are
TextureOptions.Default - the standard options, as per Resource.Request.
TextureOptions.NoCompression - do not DXT compress the texture
TextureOptions.NoMipmaps - do not generate mipmaps for the texture
TextureOptions.NoSizeLimit - do not cap the major dimension of the texture to 512 texels
TextureOptions.NoPow2 - do not convert the major dimension of the texture to a power of 2 in size
TextureOptions.Image - all of the above 4 options combined
Return Values
A handle to the requested resource, or nil if the resource request failed.
Description
Requests a new texture resource. Only HTTP/HTTPS downloads are currently supported. The default texture load options can cause an image to
lose quality due to compression, size limiting and resizing. A script can use this function to specify the exact texture load options to use if required.
In normal cases without strict quality requirements, Resource.Request should be preferred.
Examples
fullscreenImage = Resource.RequestTexture("http://www.mywebsite.com/HDBackground.jpg",
TextureOptions.Image)
hiResTexture = Resource.RequestTexture("http://www.mywebsite.com/HiResTexture.png",
TextureOptions.NoSizeLimit)
myScreenshot = Resource.RequestTexture(screenshotObject, TextureOptions.NoSizeLimit +
TextureOptions.NoCompression + TextureOptions.NoPow2 + TextureOptions.NoMipmaps)
See Also
� Resource. Request
Resource.Run
Brief
Executes the specified resource as a Lua script.
Definition
Resource.Run( string resourceName, ResourcePack pack = nil )
Resource.Run( Resource fileResource )
Arguments
resourceName - The name of the resource. The type of the resource must be 'lua'.resourcePack - The ResourcePack to search for the specified
resourceName, if desired.fileResource - The resource to run. The type of the resource must be 'lua'.
Return Values
None.
Description
Executes the specified resource as a Lua script.
Examples
Resource.Run( "utils.lua" )
See Also
� LoadLibrary
Resource. StartLoading
Brief
Starts loading the resource if it is not already loaded.
Definition
! boolean Resource. StartLoading ( Resource resource, number memorySlotld )
Arguments
resource - The resource to be loaded.memorySlotld - The id of the memory slot to use or 0 for the default budget
Return Values
true if successful and false otherwise.
Description
Starts loading the resource if it is not already loaded. If a callback is specified, it will be passed a boolean value indicating whether the load
succeeded.
Examples
res = Resource.Find( 'laserGun� )
Resource.StartLoading( res )
res2 = Resource.Find( 'mapSection2' )
Resource.StartLoading( res2, 2 ) � load into memory slot 2
See Also
None