| 1.81 Screenshot . |
| 1.81.1 Screenshot.Capture . |
| 1.81.2 Screenshot.Create. |
| 1.81.3 Screenshot.IsInProgress . |
| 1.81.4 Screenshot.Succeeded . |
|
|
| Screenshot |
| Screenshot.Capture |
| Brief |
| Start a screen capture. |
| Definition |
| boolean Screenshot.Capture(Screenshot shot. |
| boolean |
| showScreens = false, |
| boolean |
| showOsd = true, |
| boolean |
| showLabels = false, |
| boolean |
| showChat = false, |
| boolean |
| showWatermark = true) |
| Arguments |
| shot - the screenshot object to useshowScreens - enable screen rendering for screenshotshowOsd - enable OSD rendering for |
| screenshotshowLabels - show player labelsshowChat - show player chat bubblesshowWatermark - show PlayStation Flome watermark on |
| screenshot |
| Return Values |
| true if capture is successfully started, or false if an existing screenshot is still capturing |
| Description |
| Start a screen capture with the specified options. Note that a true return value does not indicate that the capture has finished, the script must wait |
| until Screen.IsinProgress returns false. The following arguments must not be changed from their default values without permission from a |
| PlayStation(Ft)Plome Regional Manager: * showScreens * showLabels * showChat Any screens marked as protected will not be shown regardless |
| of the value of showScreens. Any changes to screen, OSD or label rendering is temporary and only active for the duration of the screenshot. The |
| developer should consult their regional SCE manager about the legal ramifications of enabling screen rendering in screenshots. Note that Lua |
| screens are excepted from this: even if showScreens is false, Lua-created screens will be still be shown, as they are often required to maintain |
| the look of scene. |
| Examples |
| shot = Screenshot.Create() |
| capturing = shot:Capture(true, true, false, false, true) � everything on except labels and chat, |
| if (not capturing) then |
| print('Capture failed�) |
| end |
| function OnUpdateO |
| if (capturing and not shot:IsInProgress() and shot:Succeeded()) then |
| MediaLibrary.Exportlmage( shot, "Home Screenshot" ) |
| end |
| end |
| See Also |
| � Screenshot.Create |
| � Screenshot. IsInProgress |
| � Screenshot.Succeeded |
| � Screen.IsProtected |
| Screenshot.Create |
| Brief |
| Create a new screenshot object. |
| Definition |
| ! Screenshot Screenshot.Create () |
| Arguments |
| None |
| Return Values |
| A new screenshot object, or nil on failure |
| Description |
| Creates a new screenshot object, used to save an image of the current frame buffer contents. Only a limited number of screenshot objects may |
| exist at once, if this becomes exhausted, nil is returned so you can either fail or keep retrying every frame until another script releases a |
| Screenshot handle. |
| Examples |
| ! shot = Screenshot.Create () |
| See Also |
| � Screenshot.Capture |
| � Screenshot.IsInProgress |
| � Screenshot.Succeeded |
| MediaLibrary. Exportlmage |
| Screenshot. IsInProgress |
| Brief |
| Query whether a screen capture is still completing. |
| Definition |
| boolean Screenshot.IsInProgress(Screenshot shot) |
| Arguments |
| shot - the screenshot object to check |
| Return Values |
| true if still capturing, false if finished (either successfully or with an error) |
| Description |
| Query whether a screen capture initiated with Screenshot.Capture() has completed. If this returns false an error may also have occurred; check |
| the value of Screenshot.Succeeded)) to determine this. Once this returns false it is then safe to set the screenshot object to nil if it is no longer |
| required. |
| Examples |
| if (shot:IsInProgress()) then |
| print('Capturing...') |
| elseif (shot:Succeeded()) then |
| � do something with screenshot |
| end |
| See Also |
| Screenshot.Succeeded |
| Brief |
| Query whether a screen capture completed successfully. |
| Definition |
| boolean Screenshot.Succeeded(Screenshot shot) |
| Arguments |
| shot - the screenshot object to check |
| Return Values |
| true if capture completed successfully or false if still in progress or encountered an error |
| Description |
| Query whether a screen capture initiated with Screenshot.Capture() completed successfully. If the capture is still in progress false will be returned. |
| Examples |
| if (shot:Succeeded()) then |
| MediaLibrary.Exportlmage(shot, "Home Screenshot") |
| end |
| See Also |
| None |