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1.85 Sprite .
1.85.1 Sprite.Create .
1.85.2 Sprite.GetColor .725
1.85.3 Sprite.GetElapsedAnimTime .726
1.85.4 Sprite.GetPosition .727
1.85.5 Sprite.GetRotation .727
1.85.6 Sprite.GetScale .728
1.85.7 Sprite.GetTotalAnimTime .728
1.85.8 Sprite.IsAnimPaused .729
1.85.9 Sprite.IsAnimPlaying .730
1.85.10 Sprite.PauseAnim .730
1.85.11 Sprite.PlayAnim .731
1.85.12 Sprite.ResumeAnim .731
1.85.13 Sprite.SetColor .732
1.85.14 Sprite.SetPosition .733
1.85.15 Sprite.SetRotation .733
1.85.16 Sprite.SetScale .734
1.85.17 Sprite.SetTexture.734
1.85.18 Sprite.SetUvs .735
1.85.19 Sprite.StopAnim .736
1.86 SpriteAnim .736
1.86.1 SpriteAnim.AddFrames .736
1.86.2 SpriteAnim.Create .737
1.86.3 SpriteAnim.IsLooping .738
1.86.4 SpriteAnim.SetLooping .738
Sprite
Sprite.Create
Brief
Creates a new Sprite object.
Definition
! Sprite Sprite.Create()
Arguments
None
Return Values
A new Sprite instance.
Description
Creates a new Sprite object.
Examples
! sprite = Sprite.Create()
See Also
� Renderer.DrawSprite
Sprite.GetColor
Brief
Returns the color of the sprite as a Vector4.
Definition
Vector4 Sprite.GetColor( Sprite sprite )
Sprite.GetPosition( Sprite sprite, Vector4 outColor )
Arguments
sprite - The sprite to query.outColor - (out) The vector to receive the color.
Return Values
A Vector4 containing the RGBA values (in that order) of the sprite.
Description
Returns the color of the sprite as a Vector4 where x is red, y, is green, z is blue, w is alpha. They range from 0 to 1 where 1 is the maximum color.
Examples
! col = Sprite.GetColor ( sprite )
I print( col )
See Also
� Sprite.SetColor
Sprite. GetElapsedAnimTime
Brief
Returns the elapsed animation time in seconds.
Definition
number Sprite.GetElapsedAnimTime( Sprite sprite )
Arguments
sprite - The sprite to query.
Return Values
The elapsed time in seconds of the sprite's animation.
Description
Returns the elapsed animation time in seconds.
Examples
! print( Sprite.GetElapsedAnimTime( sprite ) )
See Also
� Sprite. GetTotalAnimTime
� Sprite. IsAnimPaused
� Sprite.PlayAnim
� Sprite. ResumeAnim
� Sprite.StopAnim
Sprite.GetPosition
Brief
Returns the screen space coordinate of a sprite.
Definition
Vector4 Sprite.GetPosition( Sprite sprite )
Sprite.GetPosition( Sprite sprite, Vector4 outPos )
Arguments
sprite - The sprite to query.outPos - (out) The vector to receive the position.
Return Values
A Vector4 object containing the screen space position of the sprite. Only the X and Y members will be valid.
Description
Returns the position of the sprite. Note that this vector is a copy created by the function and so changing its value will not change the sprite.
Examples
! pos = Sprite.GetPosition( sprite )
i print( pos )
See Also
� Sprite. SetPosition
Sprite.GetRotation
Brief
Returns the angle of rotation of the sprite.
Definition
! number Sprite.GetRotation( Sprite sprite )
Arguments
sprite - The sprite to query.
Return Values
A floating point value containing the rotation in degrees of the sprite.
Description
Returns the angle of rotation in degrees of the sprite.
Examples
rot = Sprite.GetRotation( sprite )
print ( rot .. " degrees" )
See Also
� Sprite.SetRotation
Sprite. GetScale
Brief
Returns as a Vector4 the scale of the sprite.
Definition
Vector4 Sprite.GetScale( Sprite sprite )
Sprite.GetScale( Sprite sprite, Vector4 outScale )
Arguments
sprite - The sprite to query.outScale - (out) The vector to receive the scale.
Return Values
A Vector4 instance containing the sprite's scale. Only the X and Y members will be valid.
Description
Returns the scale of the sprite. Note that this vector is a copy of the vector and so changing its value will not change the sprite.
Examples
! scale = Sprite.GetScale ( sprite )
| print( scale )
See Also
� Sprite.GetScale
Sprite.GetTotalAnimTime
Brief
Returns the total animation time in seconds.
Definition
number Sprite.GetTotalAnimTime( Sprite sprite )
Arguments
sprite - The sprite to query.
Return Values
The length in seconds of the sprite's animation.
Description
Returns the total animation time in seconds. If the animation is looping it returns the total time for one loop of the animation.
Examples
! print( Sprite.GetTotalAnimTime( sprite ) )
See Also
� Sprite.GetElapsedAnimTime
� Sprite. IsAnimPaused
� Sprite. PlayAnim
� Sprite. ResumeAnim
� Sprite. StopAnim
Sprite.IsAnimPaused
Brief
Reports if the animation is paused.
Definition
! boolean Sprite.IsAnimPaused( Sprite sprite )
Arguments
sprite - The sprite to query.
Return Values
true if the sprite's animation is paused, false otherwise.
Description
Returns true if the sprite's animation is paused (using Sprite.PauseAnim) and false otherwise.
Examples
! if Sprite.IsAnimPaused( sprite ) then
print( "Animation is paused" )
| end
See Also
� Sprite.GetElapsedAnimTime
� Sprite.GetTotalAnimTime
� Sprite.PlayAnim
� Sprite.ResumeAnim
� Sprite.StopAnim
Sprite. IsAnimPlaying
Brief
Reports if an animation is playing on the sprite.
Definition
1 boolean Sprite.IsAnimPlaying( Sprite sprite )
Arguments
sprite - The sprite to query.
Return Values
true if an animation is playing and false otherwise.
Description
Returns true if an animation is playing and false otherwise. Note that it is still considered as playing even if the animation is paused.
Examples
if Sprite.IsAnimPlaying( sprite ) then
print( "Playing an animation" )
end
See Also
� Sprite.GetElapsedAnimTime
� Sprite. GetTotalAnimTime
� Sprite. PlayAnim
� Sprite. ResumeAnim
� Sprite. StopAnim
Sprite.PauseAnim
Brief
Pauses an animation.
Definition
! Sprite.PauseAnim( Sprite sprite )
Arguments
sprite - The sprite to update.
Return Values
None.
Description
Pauses an animation. It can then be resumed with ResumeAnim.
Examples
! Sprite.PauseAnim( sprite )
See Also
� Sprite.GetElapsedAnimTime
� Sprite. GetTotalAnimTime
� Sprite.PlayAnim
� Sprite.ResumeAnim
� Sprite. StopAnim
Sprite.PlayAnim
Brief
Plays a texture animation on the sprite.
Definition
! Sprite.PlayAnim( Sprite sprite, SpriteAnim anim, number framesPerSecond =1.0 )
Arguments
sprite - The sprite to update.anim - The animation to apply on the sprite.framesPerSecond - The number of animation frames to be displayed
every second.
Return Values
None.
Description
Plays a texture animation with the specified anim at the given animation speed. The Sprites UVs are overwritten with the UVs from the animation.
Examples
! Sprite.PlayAnim( sprite, anim, 30 )
See Also
� Sprite.GetElapsedAnimTime
� Sprite.GetTotalAnimTime
� Sprite.PauseAnim
� Sprite.ResumeAnim
� Sprite.StopAnim
Sprite.ResumeAnim
Brief
Resumes a paused animation.
Definition
Sprite.ResumeAnim( Sprite sprite )
Arguments
sprite - The sprite to update.
Return Values
None.
Description
Resumes a paused animation.
Examples
! Sprite.ResumeAnim( sprite )
See Also
� Sprite.GetElapsedAnimTime
� Sprite. GetTotalAnimTime
� Sprite.PauseAnim
� Sprite. PlayAnim
� Sprite. StopAnim
Sprite.SetColor
Brief
Sets the color of the sprite.
Definition
Sprite.SetColor( Sprite sprite, Vector4 rgba )
Sprite.SetColor( Sprite sprite, number red = 1, number green = 1, number blue = 1, number alpha = 1 )
Arguments
sprite - The sprite to update.rgba - A Vector4 containing the RGBA values where each component must be between 0.0 and 1.0.red - The red
component, ranges from 0 to 1. Defaults to 1 .green - The green component, ranges from 0 to 1. Defaults to 1 .blue - The blue component, ranges
from 0 to 1. Defaults to 1 .alpha - The alpha component, ranges from 0 to 1. Defaults to 1.
Return Values
None.
Description
Sets the color of the sprite.
Examples
redHalfAlpha = Vector4.Create( 1, 0, 0, 0.5 )
sprite = Sprite.Create()
Sprite.SetColor( sprite, redHalfAlpha )
See Also
� Sprite.GetColor
Sprite.SetPosition
Brief
Sets the position of the sprite.
Definition
Sprite.SetPosition( Sprite sprite, Vector4 position )
Sprite.SetPosition( Sprite sprite, number x = 0, number y = 0 )
Arguments
sprite - The sprite to update.position - The new sprite position, where only the X and Y members are used.x - The X component of the sprite
position.y - The Y component of the sprite position.
Return Values
None.
Description
Sets the screen coordinate of the sprite. The position specifies the coordinate of the center of the sprite.
Examples
pos = Vector4.Create( 10, 10 )
sprite = Sprite.Create()
Sprite.SetPosition( sprite, pos )
See Also
� Sprite.GetPosition
Sprite.SetRotation
Brief
Sets the rotation of the sprite.
Definition
Sprite.SetRotation( Sprite sprite, number rotation )
Arguments
sprite - The sprite to update.rotation - The new sprite rotation (in degrees).
Return Values
None.
Description
Sets the rotation of the sprite in degrees.
Examples
sprite = Sprite.Create()
Sprite.SetRotation( sprite, 90.0 )
See Also
� Sprite.GetRotation
Sprite.SetScale
Brief
Sets the scale of the sprite.
Definition
Sprite.SetScale( Sprite sprite, Vector4 vector )
Sprite.SetScale( Sprite sprite, number x = 1, number y = 1 )
Arguments
sprite - The sprite to update.vector - The new sprite scale, where only the X and Y members are used.x - The horizontal sprite scale.y - The
vertical sprite scale.
Return Values
None.
Description
Sets the x and y scale of the sprite.
Examples
scale = Vector4.Create ( 10, 10 )
sprite = Sprite.Create ()
Sprite.SetScale ( sprite, scale )
See Also
� Sprite.GetScale
Sprite.SetTexture
Brief
Sets the current texture of the sprite.
Definition
Sprite.SetTexture( Sprite sprite, Texture texture )
Arguments
sprite - The sprite to update.texture - An instance of the Texture class that will represent the graphic of the sprite.
Return Values
None.
Description
Sets the current texture of the sprite. Note that this texture is replaced if an animation is played on the sprite. The UVs are set to default, i.e. the
whole of the texture.
Examples
sprite = Sprite.Create()
Sprite.SetTexture( sprite. Texture.Find( "SpriteTexture" ) )
See Also
� Sprite.SetUvs
Sprite.SetUvs
Brief
Sets the UVs of the sprite.
Definition
Sprite.SetUvs( Sprite sprite.
Sprite.SetUvs( Sprite sprite,
Sprite.SetUvs( Sprite sprite,
number tru, number trv )
Sprite.SetUvs( Sprite sprite.
number tlu, number tlv, number bru,
Vector4 tlbr )
number tlu, number tlv, number blu,
Vector4 tlbl, Vector4 brtr )
number brv )
number blv, number bru, number brv.
Arguments
sprite - The sprite to update.tlu - The u-component of the top left texture coordinate for the sprite.tlv - The v-component of the top left texture
coordinate for the sprite.blu - The u-component of the bottom left texture coordinate for the sprite.blv - The v-component of the bottom left texture
coordinate for the sprite.bru - The u-component of the bottom right texture coordinate for the sprite.brv - The v-component of the bottom right
texture coordinate for the sprite.tru - The u-component of the top right texture coordinate for the sprite.trv - The v-component of the top right
texture coordinate for the sprite.tlbr - A vector containing the top left and bottom right UV coordinates for the sprite.tlbl - A vector containing the
top left and bottom left UV coordinates for the sprite.brtr - A vector containing the bottom right and top right UV coordinates for the sprite.
Return Values
None.
Description
Sets the UVs of the sprite. If passing in 4 numbers either as numbers or packed inside a Vector4 it assumes a rectangle and generates the two
other uvs from the two uvs specified. If 4 uvs are supplied it uses them as is. The default uvs for a Sprite are [ 0,0 ],[ 0,1 ],[ 1,1 ],[ 1,0 ]. Also, UVs
are set to the default when Sprite.SetTexture is called or Sprite.PlayAnim.
Examples
sprite = Sprite.Create()
Sprite.SetTexture( sprite, texture )
� Example 1: Set to default UVs using each prototype
Sprite.SetUvs( sprite, 0, 0, 1, 1 )
Sprite.SetUvs( sprite, Vector4.Create( 0, 0, 1, 1 ) )
Sprite.SetUvs( sprite, 0, 0, 0, 1, 1, 1, 1, 0 )
Sprite.SetUvs( sprite, Vector4.Create( 0, 0, 0, 1 ), Vector4.Create( 1, 1, 1, 0 ) )
� Example 2: Set the sprite to use the top left quadrant of the texture
Sprite.SetUvs( sprite, 0, 0, 0.5, 0.5 )
See Also
� Sprite.SetTexture
� Sprite.PlayAnim
Sprite.StopAnim
Brief
Stops the current animation if it is playing.
Definition
! Sprite.StopAnim( Sprite sprite )
Arguments
sprite - The sprite to update.
Return Values
None.
Description
Stops the current animation if it is playing. The sprite's texture is left at whatever was last displayed.
Examples
! Sprite.StopAnim( sprite )
See Also
� Sprite.GetElapsedAnimTime
� Sprite. GetTotalAnimTime
� Sprite.PauseAnim
� Sprite.PlayAnim
� Sprite. ResumeAnim
SpriteAnim
SpriteAnim.AddFrames
Brief
Adds one or more new frames to an animation.
Definition
SpriteAnim.AddFrames( SpriteAnim anim, Texture texture, number frameWidth = textureWidth, number
frameHeight = textureHeight )
Arguments
texture - the new frame of animation.frameWidth - the width of the frame (defaults to the width of the specified texture).frameHeight - the width of
the frame (defaults to the height of the specified texture).
Return Values
None.
Description
Adds one or more new frames to an animation. If frameWidth and/or frameHeight is specified it subdivides the texture up into several frames,
where frames are in left to right and then top to bottom order.
Examples
� Create a 2 frame sprite animation
anim = SpriteAnim.Create()
SpriteAnim.AddFrames( anim, Texture.Find( "imagel" ) )
SpriteAnim.AddFrames( anim, Texture.Find( "image2" ) )
� Loop the animation every second
sprite = Sprite.Create()
Sprite.PlayAnim( sprite, anim, 2 )
See Also
� Sprite.Create
� Sprite.PlayAnim
� SpriteAnim.Create
SpriteAnim.Create
Brief
Creates a new SpriteAnim object.
Definition
SpriteAnim SpriteAnim.Create()
Arguments
None
Return Values
A new SpriteAnim instance.
Description
Creates a new SpriteAnim object.
Examples
! anim = SpriteAnim.Create()
See Also
� SpriteAnim. AddFrames
SpriteAnim.IsLooping
Brief
Reports if the animation is looping or not.
Definition
! boolean SpriteAnim.IsLooping( SpriteAnim anim )
Arguments
anim - The srite anim object.
Return Values
Returns true if the animation has been set to looping and false otherwise.
Description
Reports if the animation is looping or not.
Examples
! print( SpriteAnim.IsLooping( myAnim ) )
See Also
� SpriteAnim.SetLooping
SpriteAnim.SetLooping
Brief
Sets the animation looping status.
Definition
! SpriteAnim.SetLooping( SpriteAnim anim, boolean value )
Arguments
value - true to make the animation to loop, false to make the animation play once.
Return Values
None.
Description
Sets the animation to loop or not.
Examples
! anim = SpriteAnim.Create()
! SpriteAnim.SetLooping( anim, true )
See Also
� SpriteAnim.IsLooping