| 1.88 System .745 |
| 1.88.1 System.AddChatLogMessage .745 |
| 1.88.2 System.CommercePointlsClosed .746 |
| 1.88.3 System.CommercePointOpen .746 |
| 1.88.4 System.DrawText2dlnScene .748 |
| 1.88.5 System.EnableldleDisconnect .748 |
| 1.88.6 System.ExecTitle .749 |
| 1.88.7 System.GetChatLogMode .750 |
| 1.88.8 System.GetConsoleTestValue .750 |
| 1.88.9 System.GetExecTitleErrorCode .751 |
| 1.88.10 System.GetNatType .751 |
| 1.88.11 System.GetRegionsTerritory .752 |
| 1.88.12 System.GetScreenBottomRight.753 |
| 1.88.13 System.GetScreenTopLeft .753 |
| 1.88.14 System.GetUserValue .754 |
| 1.88.15 System.GetVideollploadResult .754 |
| 1.88.16 System.GetVideollploadStatus .755 |
| 1.88.17 System.GetVideollploadllrl .756 |
| 1.88.18 System.IsGameLaunchSessionActive.756 |
| 1.88.19 System.IsLookXInverted .757 |
| 1.88.20 System.IsLookYInverted .757 |
| 1.88.21 System. IsVideoSystemLocked .758 |
| 1.88.22 System.IsWideScreen .759 |
| 1.88.23 System.PostScore .759 |
| 1.88.24 System.ProfanityFilterText .760 |
| 1.88.25 System.SendNpMessage .760 |
| 1.88.26 System.SetChatLogMode .761 |
| 1.88.27 System.UploadVideo .761 |
| 1.88.28 System.VideoSystemLock.762 |
| 1.88.29 System.VideoSystemllnlock .763 |
| 1.88.30 System.WebBrowserlsClosed .764 |
| 1.88.31 System.WebBrowserOpen .764 |
| 1.88.32 System.WriteScriptedGameLaunchXML .765 |
|
|
| System |
| System.AddChatLogMessage |
| Brief |
| Adds a lua message in the chat log. |
| Definition |
| 1 System.AddChatLogMessage( string message, string nameOfSpeaker ) |
| Arguments |
| message - The message to add to the chat log.nameOfSpeaker - The name of the speaker (optional). |
| Return Values |
| None. |
| Description |
| Adds a lua message in the chat log. If the chat log is not visible when this function is called, it will activate and display the message. The message |
| text will appear in a different color to the other messages (r = 0.4, g = 0.7, b = 1.0). |
| Examples |
| me = LocalPlayer.GetPerson() |
| j System.AddChatLogMessage( 'Good morning ' .. Person.GetName( me ) ) |
| See Also |
| None |
| System.CommercePointlsClosed |
| Brief |
| Returns true if the commerce point is closed and false if it is open (active). |
| Definition |
| ! boolean System.CommercePointlsClosed() |
| Arguments |
| None |
| Return Values |
| Returns true if the commerce point is closed and false if it is open (active). |
| Description |
| Returns true if the commerce point is closed and false if it is open (active). |
| Examples |
| if System.CommercePointlsClosed() == true then |
| System.CommercePointOpen( myUrl ) |
| | end |
| See Also |
| � System.CommercePointOpen |
| System.CommercePointOpen |
| Brief |
| Opens a commerce point with the specified url. |
| Definition |
| number System.CommercePointOpen( string url, string rootNodeld = nil, string initNodeld = nil ) |
| Arguments |
| url - The url of the commerce point.rootNodeld - The "node id" of the commerce point xml element to treat as the "root node" of the commerce |
| point.initNodeld - The "node id" of the commerce point xml element to treat as the "init node" of the commerce point. |
| Return Values |
| The result of the open request. Return values are: |
| 1 - commerce point was opened |
| -1 - commerce point is already running |
| Description |
| Opens a commerce point with the specified url. See the return result to see if it failed or succeeded. The URL for the commerce point requires the |
| correct path - these are set up using a standard format as follows: |
| SCENE_NAME/REGION_CODE/CP<REGION_CODExCP_ShortNAMEx2_CHAR_NUM>.xml |
| where: |
| SCENE_NAME is the name of the scene including the code on the end |
| e.g. |
| E_COMPA_DW1_5C2G_J5V |
| XFORM_Lounge_2_9KEL_1 N8L |
| SCEE_PureFire_Lobby_0R2J_766 |
| REGION_CODE is the PSN/PMT region code (SCEE=E, SCEA=A, SCEJ=J, SCEAsia=H) |
| CP_ShortNAME is a 'shortcode' that should be meaningful to you. |
| 2_CFIAR_NUM is simply a two character number which can mean anything, and again should be meaningful you (e.g. a version number) |
| When opening a commerce point on demand using the call, simply build the commerce point file path using the known information. |
| For example: |
| SCEA user opening a specific commerce point: |
| XFORM_Lounge_2_9KEL_1N8L/A/CPAXFLOO.xml |
| where the CP_ShortNAME="XFL" and 2_CHAR_NUM="00" |
| SCEE user opening the same commerce point for their region: |
| XFORM_Lounge_2_9KEL_1 N8L/E/CPEXFL00.xml If the rootNodeld parameter is specified, the "root node" will be set. If the root node is a |
| <node> element, then navigation of the commerce point will be restricted to the browser page corresponding to that element, all child pages, the |
| item info page and the basket. If the root node is a <object> or <product> element, then navigation of the commerce point will be restricted to the |
| item info page and basket. If the initNodeld parameter is specified, the "init node" will be set. If the init node is a <node> element, then navigation |
| of the commerce point will begin at the browser page corresponding to that element, if the init node is a <object> or <product> element, then |
| navigation of the commerce point will begin at the item info page. |
| Examples |
| System.CommercePointOpen( 'XFORM_Lounge_2_9KEL_lN8L/E/CPEXFLOO.xml' ) |
| System.CommercePointOpen( 'XFORM_Lounge_2_9KEL_lN8L/E/CPEXFLOO.xml', 'male headgear' ) |
| System.CommercePointOpen( 'XFORM_Lounge_2_9KEL_lN8L/E/CPEXFLOO.xml', 'male headgear', 'big hat' ) |
| System.CommercePointOpen( 'XFORM_Lounge_2_9KEL_lN8L/E/CPEXFLOO.xml', nil, 'big hat' ) |
| See Also |
| System. CommercePointlsClosed |
| System.DrawText2dlnScene |
| Brief |
| Allow text to be displayed in 3D space. |
| Definition |
| System.DrawText2dInScene(string text, Vector4 position, Vector4 color, |
| Text3dAlign alignment, number size, |
| boolean isShadowed, Vector4 shadowColor, |
| boolean isBold, boolean isAlwaysOnTop, boolean isFixedSize) |
| Arguments |
| text - the text to be displayed.position - the 3D position at which the text will appear.color - the color of the text to be displayed.alignment - the |
| alignment of the text, in relation to the position given. |
| This will be one of the following: |
| � Text3dAlignment.TopLeft |
| � Text3dAlignment.TopMiddle |
| � Text3dAlignment.TopRight |
| � Text3dAlignment.Left |
| � Text3dAlignment. Center |
| � Text3dAlignment. Right |
| � Text3dAlignment.BottomLeft |
| � Text3dAlignment.BottomMiddle |
| � Text3dAlignment.BottomRight |
| Default is 'Text3dAlignCenter'.size - the size of the text. Default is '1.O',isShadowed - whether the text should have a drop shadow. |
| Default is �false'.shadowColor - the colour of the shadow, if 'isShadowed' is set to true. Default is black, |
| if no color is provided.isBold - whether the text is in bold font. Default is 'false'.isAlwaysOnTop - whether the text should adhere to 3D |
| geometry obscuring it. Default is 'false'.isFixedSize - whether the text should resize depending on distance away from camera. Default is |
| 'false'. |
| Return Values |
| Description |
| Displays 2D text in 3D space, much like the avatar label user name. |
| Examples |
| System.DrawText2dInScene(text, position, color) |
| See Also |
| None |
| System. EnableldleDisconnect |
| Brief |
| Sets whether the idle disconnect is allowed. |
| Definition |
| System.EnableldleDisconnect(boolean enable) |
| Arguments |
| enable - True to enable or false to disable. |
| Return Values |
| None. |
| Description |
| If set to false, the user will not be disconnected if idle for too long. This can be useful for disabling the auto-disconnect while the user is watching a |
| full-length video for example. The idle disconnect defaults to enabled. |
| Examples |
| ! System.EnableldleDisconnect(false) |
| See Also |
| None |
| System. ExecTitle |
| Brief |
| Launches an installed title. |
| Definition |
| number System.ExecTitle( string titleld, number param, string errorCallback ) |
| Arguments |
| titleld - The title ID of the title to launch.param - Integer value that will be passed through to the launched title.errorCallback - Callback function |
| which will be invoked if the title fails to execute. |
| Return Values |
| 0 if title not available, 1 otherwise. |
| Description |
| Launches an installed title. The integer value that is passed through to the game can be queried using the execData parameter of |
| cellGameGetBootGamelnfo. In the case where user confirmation is required before proceeding with ExecTitle, for example confirmation to leave a |
| Game Launching session, 1 will be returned to indicate no errors so far and ExecTitle will only proceed if user confirms. If user cancels then the |
| error callback will be invoked and this particular case should be handled. If the title fails to execute the callback will be invoked, within this callback |
| use System.GetExecTitleErrorCode() to retreive the error code. Scripts that make use of this function must also include a |
| game_launch_properties component in the object to allow PS Home to manage any potential system conflicts. Failure to comply will result in a |
| Lua error being generated. |
| Examples |
| gameOptions = 10 |
| if Gamelnfo.IsGamesListBusy() == false then |
| System.ExecTitle( "XXXX12345", gameOptions, "MyLaunchErrorCB()" ) |
| end |
| See Also |
| � Gamelnfo. IsGamesListBusy |
| � Gamelnfo.SearchByTitleld |
| � Gamelnfo.lsSearchFinished |
| � Gamelnfo.GetSearchResults |
| System.GetChatLogMode |
| Brief |
| Gets the current display mode of the Chat Log. |
| Definition |
| : ChatLogMode System.GetChatLogMode() |
| Arguments |
| None |
| Return Values |
| The current mode of the Chat Log. This will be one of the following: |
| � ChatLogMode.Minimized |
| � ChatLogMode.Maximized |
| � ChatLogMode.Closed |
| Description |
| Returns whether the mode of the Chat Log is minimized (visible but not interactive), maximized (visible and interactive), or closed. |
| Examples |
| j if (System.GetChatLogMode() ~= ChatLogMode.Closed) then |
| HideHud() |
| j end |
| See Also |
| � System.SetChatLogMode |
| System.GetConsoleTestValue |
| Brief |
| Gets the value of the specified test key |
| Definition |
| ! string System.GetConsoleTestValue() |
| Arguments |
| None |
| Return Values |
| Description |
| Returns the value for a specified test key, which can be set (in the HDK and QA/test builds) by using the command 'SetConsoleTest' either |
| manually through the debug console or through a hubstartup.txt file |
| Examples |
| [With 'SetConsoleTest MyKey,MyValue' included in hubstartup.txt] |
| value = System.GetConsoleTestValue( 'MyKey' ) |
| See Also |
| None |
| System.GetExecTitleErrorCode |
| Brief |
| Retrieves the error code set upon ExecTitle failure. |
| Definition |
| number System.GetExecTitleErrorCode() |
| Arguments |
| Return Values |
| error code |
| Description |
| Retrieves the error code set upon ExecTitle failure. This function is only valid within the error callback specified as part of the System.ExecTitle() |
| call. Error codes: 1 - unknown error 2 - parental level restricted 3 - exec title cancelled The script should use this opportunity to gracefully recover |
| from the failure. |
| Examples |
| function LaunchTitle() |
| System.ExecTitle( "XXXX12345", gameOptions, "MyLaunchErrorCB()" ) |
| end |
| function MyLaunchErrorCB() |
| local errorCode = System.GetExecTitleErrorCode() |
| � Insert script here to handle the error |
| end |
| See Also |
| System.GetNatType |
| Brief |
| Gets the NAT type of the user. |
| Definition |
| int System.GetNatType() |
| Arguments |
| None |
| Return Values |
| The NAT type for the user, which will be either 1,2 or 3. |
| Description |
| The user's NAT type will depend on their network configuration. Users with NAT type 1 and 2 should not have any issues with PS Home |
| functionality. Users on NAT type 3 may not be able to fully join RtGame sessions. |
| Examples |
| allowUserToHostRtGame = true |
| if (System.GetNatType() == 3) then |
| allowUserToHostRtGame = false |
| � display OSD informing user of the issue |
| end |
| See Also |
| None |
| System.GetRegionsTerritory |
| Brief |
| Returns the territory of the specified region. |
| Definition |
| string System.GetRegionsTerritory( string region ) |
| Arguments |
| region - The region to get the territory for, e.g. �en-GB". |
| Return Values |
| The territory of the specified region. |
| Description |
| Returns the territory of the specified region. Can be one of the following: |
| "SCEE" (Europe) |
| "SCEA" (North America) |
| "SCEJ" (Japan) |
| "SCEAsia" (Rest of Asia) |
| Note: the default territory is set to SCEE - this means that if the region submitted is invalid then SCEE is returned. |
| Examples |
| currentRegion = LocalPlayer.GetCurrentRegion() |
| print( 'My territory is ' .. System.GetRegionsTerritory( currentRegion ) ) |
| See Also |
| Local Player.GetCurrentRegion |
| � LocalPlayer.GetHomeRegion |
| � LocalPlayer.GetAccountRegion |
| System.GetScreenBottomRight |
| Brief |
| Returns the x and y pixel values of the bottom right of the screen. |
| Definition |
| ! Vector4 System.GetScreenBottomRight() |
| Arguments |
| None |
| Return Values |
| A Vector4 containing the x and y pixel values of the bottom right of the screen. |
| Description |
| Returns a Vector4 containing the x and y pixel values of the bottom right of the screen. The value differs between widescreen and 4/3 mode. |
| Examples |
| 1 Renderer.DrawText2d( renderer, System.GetScreenBottomRight(), "Bottom right" ) |
| See Also |
| � System.IsWideScreen |
| � System.GetScreenTopLeft |
| System.GetScreenTopLeft |
| Brief |
| Returns the x and y pixel values of the top left of the screen. |
| Definition |
| ! Vector4 System.GetScreenTopLeft() |
| Arguments |
| None |
| Return Values |
| A Vector4 containing the x and y pixel values of the top left of the screen. |
| Description |
| Returns a Vector4 containing the x and y pixel values of the top left of the screen. The value differs between widescreen and 4/3 mode. |
| Examples |
| ! Renderer.DrawText2d( renderer, System.GetScreenTopLeft(), "Top left" ) |
| See Also |
| � System.IsWideScreen |
| � System.GetScreenBottomRight |
| System.GetUserValue |
| Brief |
| Gets a value for a specified system key |
| Definition |
| ! string System.GetUserValue(string key) |
| Arguments |
| key - Key to get |
| Return Values |
| Returns the key's value or NIL if none is set |
| Description |
| Gets a system option value. System keys are controlled by HPG, and relate to future systems. |
| Examples |
| See Also |
| None |
| System.GetVideollploadResult |
| Brief |
| Retrieve the result of the last video upload request. |
| Definition |
| ! Result System.GetVideoUploadResult() |
| Arguments |
| None |
| Return Values |
| One of the following result codes: |
| VidUploadResult.Success - success |
| VidllploadResult.ErrBusy - the upload utility was busy |
| VidUploadResult.ErrNetwork - a network error occurred |
| VidUploadResult.Errllnavailable - the upload service is currently unavailable |
| VidUploadResult.ErrQuote - service limit on upload size was exceeded |
| VidUploadResult.ErrMemory - out of memory |
| VidUploadResult.ErrFile - unable to open specified file |
| VidUploadResult.Errllnknown - other unspecified error |
| Description |
| Reports the current status of the video upload utility. |
| Examples |
| if ( System.GetVideoUploadResult() ~= VidUploadResult.Success ) then |
| print('Upload failed') |
| end |
| See Also |
| � System.UploadVideo |
| � System.GetVideoUploadStatus |
| � System.GetVideoUploadllrl |
| System.GetVideoUploadStatus |
| Brief |
| Retrieve the status of the current video upload request, if any. |
| Definition |
| ! Status System.GetVideoUploadStatus() |
| Arguments |
| None |
| Return Values |
| One of the following status codes: |
| VidUploadStatus.ldle - no current upload |
| VidUploadStatus.Busy - upload utility is currently busy with another task and is unavailable |
| VidUploadStatus.Uploading - currently uploading |
| VidUploadStatus.Error - an error occurred during upload |
| Description |
| Reports the current status of the video upload utility. |
| Examples |
| while ( System.GetVideoUploadStatus() == VidUploadStatus.Uploading ) do |
| coroutine.yield() |
| end |
| See Also |
| System. UploadVideo |
| � System.GetVideoUploadResult |
| � System. GetVideollploadUrl |
| System.GetVideollploadUrl |
| Brief |
| Retrieve the resulting URL of the last successfully uploaded video. |
| Definition |
| ! string System.GetVideoUploadUrl() |
| Arguments |
| None |
| Return Values |
| The URL as a string. |
| Description |
| Returns the URL of the uploaded video if upload succeeded, or an empty string if the upload failed. |
| Examples |
| ; print( 'Your video has been uploaded to ' .. System.GetVideoUploadUrl() ) |
| See Also |
| � System.UploadVideo |
| � System.GetVideoUploadStatus |
| � System.GetVideoUploadResult |
| System.IsGameLaunchSessionActive |
| Brief |
| Query whether the local user is part of a game launch session. |
| Definition |
| ! boolean System.IsGameLaunchSessionActive() |
| Arguments |
| None |
| Return Values |
| True if the local user is part of a game launch session, or false otherwise. |
| Description |
| If the local user is part of a game launch session, a script may wish to prevent access to certain functionality. This function will indicate whether |
| the user is joined to a game launch session. |
| Examples |
| ! if (not System.IsGameLaunchSessionActive()) then |
| StartVideoRecording() |
| | end |
| See Also |
| None |
| System. IsLookXInverted |
| Brief |
| Returns the user setting for X axis look invert option. |
| Definition |
| ! boolean System.IsLookXInverted() |
| Arguments |
| None |
| Return Values |
| true if the user's settings in PS Home has the X axis look inverted and false otherwise. |
| Description |
| Returns true if the user's settings in PS Home has the X axis look inverted and false otherwise. |
| Examples |
| ! if ( System.IsLookXInverted() ) then |
| angle = -angle |
| | end |
| See Also |
| None |
| System. IsLookYInverted |
| Brief |
| Returns the user setting for Y axis look invert option. |
| Definition |
| ! boolean System.IsLookYInverted() |
| Arguments |
| None |
| Return Values |
| true if the user's settings in PS Home has the Y axis look inverted and false otherwise. |
| Description |
| Returns true if the user's settings in PS Home has the Y axis look inverted and false otherwise. |
| Examples |
| if ( System.IsLookYInverted() ) then |
| angle = -angle |
| end |
| See Also |
| None |
| System. IsVideoSystem Locked |
| Brief |
| Returns the status of the video system lock. |
| Definition |
| ! boolean System.IsVideoSystemLocked() |
| Arguments |
| None |
| Return Values |
| True if the lock is being used. |
| Description |
| This will check to see if any object currently has the video system locked. This function will not return true if the scene is using the video system - |
| this is not considered a lock, only objects will lock the video system. |
| Examples |
| ! if ( not System.IsVideoSystemLocked() ) then |
| if ( System.VideoSystemLock() ) then |
| print("Video system locked!") |
| else |
| print("Oops, the scene is using the video system. Lock will never succeed.") |
| end |
| ! else |
| print("Oops, another object holds the lock! Can try again later.") |
| | end |
| L_ |
| See Also |
| � System.VideoSystemLock |
| � System.VideoSystemllnlock |
| � Screen.Create |
| System.IsWideScreen |
| Brief |
| Queries whether PS Home is running in widescreen mode or not. |
| Definition |
| ! boolean System.IsWideScreen() |
| Arguments |
| None |
| Return Values |
| true if PS Home is running in widescreen mode and false otherwise. |
| Description |
| Returns true if PS Home is running in widescreen mode and false otherwise. |
| Examples |
| 1 if System.IsWideScreen() then |
| print( "You are in widescreen" ) |
| | end |
| See Also |
| � System. GetScreenBottomRight |
| � System.GetScreenTopLeft |
| System.PostScore |
| Brief |
| Posts a score to the score service |
| Definition |
| ! System.PostScore( string guid, number score, table metadata = nil ) |
| Arguments |
| guid - A unique developer guid for external trackingscore - The users scoremetadata - An optional lua table containing metadata for this score |
| Return Values |
| Description |
| This function will upload a users score value to the score service with optional metadata, ill be encoded in Json and if any errors occur parsing the |
| data the score will be uploaded without it. |
| Examples |
| LoadLibrary( "System" ) |
| local score = 100 |
| local data = { track ="Track9", car="Car4", time="1:23:57" } |
| System.PostScore( "8dd2eea4-fd37-48cl-9f90-d0cbl6ca307f", score, data ) |
| See Also |
| � Json. Decode |
| System. ProfanityFilterText |
| Brief |
| Filters a string through the profanity filter. |
| Definition |
| string System.ProfanityFilterText( string unfilteredText ) |
| Arguments |
| unfilteredText - The string to be filtered for profanity. |
| Return Values |
| The string as filtered by the profanity filter. |
| Description |
| Filters a string through the profanity filter. To test if filtering happened, perform string equality test on original and returned text. Note that profanity |
| filtering should be applied by the receiver of text (for display purposes) and not the sender. |
| Examples |
| ! displayText = System.ProfanityFilterText( receivedText ) |
| See Also |
| None |
| System.SendNpMessage |
| Brief |
| Sends an NP message to the specified users. |
| Definition |
| System.SendNpMessage( User[] users, string subject, string body ) |
| Arguments |
| users - An array of User objects.subject - The subject of the message.body - The body/main text of the message. |
| Return Values |
| None. |
| Description |
| Sends an NP message to the specified users. A popup appears requiring user interaction to send the message. Users are grouped in batches of |
| 12. The maximum subject length is 18 bytes including 1 byte for null termination. The maximum text body is 512 bytes including 1 byte for null |
| termination. |
| Examples |
| friends = LocalPlayer.GetFriends() |
| subject = "Game Launching" |
| body = "Hi! We're about to game launch. Come join us! |
| System.SendNpMessage( friends, subject, body ) |
| See Also |
| � LocalPlayer.GetFriends |
| System.SetChatLogMode |
| Brief |
| Sets the display mode of the Chat Log. |
| Definition |
| System.SetChatLogMode(ChatLogMode mode) |
| Arguments |
| mode - the desired mode of the Chat Log. This will be one of the following: |
| � ChatLogMode.Minimized |
| � ChatLogMode.Maximized |
| � ChatLogMode.Closed |
| Return Values |
| Description |
| Sets whether the mode of the Chat Log is minimized (visible but not interactive), maximized (visible and interactive), or closed. |
| Examples |
| System.SetChatLogMode(ChatLogMode.Maximized) |
| See Also |
| � System.GetChatLogMode |
| System.UploadVideo |
| Brief |
| Upload a specified video to a supported video sharing site. |
| Definition |
| boolean System.UploadVideo( FileHandle file, siteCode, ... ) |
| Arguments |
| file - a handle to a video file obtained from VideoRecorder.GetOutputFilesiteCode - video sharing site ID code (see details)... - further parameters, |
| depending on the site code (see details) |
| Return Values |
| true if upload was successfully initiated, false otherwise. |
| Description |
| Initiates an upload of the specified video to a supported video sharing site. A variety of extra metadata may be supplied depending on the site, |
| see the list below: |
| YouTube (R) - [ string clientld ] [ string developerKey ] [ string title ]. [ string description ], [ string keywordl ], <boolean isPrivate = true> <number |
| rating = 0> <string keyword2 = <string keyword3 = ""> |
| clientld - Client ID chosen by developer, max 63 bytes ASCII alphanumeric characters only. |
| developerKey - Developer key on YouTube. A developer should obtain this from YouTube directly (see below). |
| title - Video title, max 60 bytes in UTF-8. |
| description - Video description, max 1023 bytes in UTF-8. |
| keywordl, keyword2, keyword3 - Video keywords, each max 24 bytes in UTF-8. |
| isPrivate - Private video (only visible to uploading user). |
| rating - Viewer age restriction, 0 indicates no restrictions. |
| The client ID can be chosen by the developer and represent the object using the upload API. The developer key must |
| be obtained from YouTube (http://code.google.com/apis/youtube/dashboard/) and is separate from the user's username |
| and password. The user will be prompted for their own username and password automatically as part of the upload. Also |
| note that it is forbidden to charge a fee either directly or indirectly to upload videos to YouTube, this is against |
| the YouTube Terms of Use. |
| [] = compulsory |
| <> = optional |
| The siteCodes available are: |
| VideoSite.YouTube |
| Note that a successful result from this function only indicates that the upload process has started successfully, you must check the progress using |
| the GetVideoUploadStatus() function. The upload is not complete until the utility status is VidUploadStatus.ldle or VidUploadStatus.Error. If this |
| function returns false, this will indicate the uploader is busy, the script may try again a fixed number of times but it should not assume that the |
| upload will always succeed. |
| Examples |
| local video = VideoRecorder.GetOutputFile() |
| if ( System.UploadVideo( video, VideoSite.YouTube, myClientld, myDevKey, 'My Video', 'My PS Home |
| video', 'Home' ) ) then |
| print('Video uploading...') |
| end |
| See Also |
| � System.GetVideoUploadStatus |
| � System.GetVideoUploadResult |
| � System.GetVideoUploadUrl |
| � VideoRecorder.GetOutputFile |
| System. VideoSystem Lock |
| Brief |
| Allows a non scene object to attempt to gain access to the video system. |
| Definition |
| boolean System.VideoSysteraLock() |
| Arguments |
| None |
| Return Values |
| True if the object successfully locked the video system or false otherwise. |
| Description |
| The VideoSystem is primarily used for scenes and scene objects. Other types of object may attempt to lock the video system for use if it is not |
| already in use by the scene. If the lock returns true, this instance of the object may freely create and play videos. Once playback has finished, the |
| object must unlock the video system for use by other objects. If the lock fails, no videos can be created by non scene objects. A script can |
| distinguish between the two lock failure cases (another object having the lock, and the scene using the video system) by checking the |
| IsVideoSystemLocked function; this will only return true in the former case. |
| Examples |
| local screen = Screen.Create() |
| if ( not System.IsVideoSystemLocked() ) then |
| if ( System.VideoSystemLock() ) then |
| print("Video system locked!") |
| Screen.SetContent( screen, "http://www.mycontentserver.com/video.mp4" ) |
| else |
| print("Oops, the scene is using the video system. Lock will never succeed.") |
| end |
| else |
| print("Oops, another object holds the lock! Can try again later.") |
| end |
| See Also |
| � System.VideoSystemllnlock |
| � System.IsVideoSystemLocked |
| � Screen.Create |
| System.VideoSystemllnlock |
| Brief |
| Unlocks the video system assuming the object currently has the lock. |
| Definition |
| ! System.VideoSystemUnlock() |
| Arguments |
| None |
| Return Values |
| None. |
| Description |
| Assuming a non scene object successfully acquired the lock for the video system, this function will release the lock once the object has finished |
| using it. This must be called before termination of the object. The unlock call will only succeed once the video has been deleted so it may not be |
| possible to immediately reacquire the lock after this call. |
| Examples |
| ! if ( not Screen.IsContentPlaying( myScreen ) ) then |
| System.VideoSystemUnlock() |
| j end |
| See Also |
| � System.VideoSystemLock |
| � System. IsVideoSystemLocked |
| � Screen.Create |
| System.WebBrowserlsClosed |
| Brief |
| Checks if the user has closed the browser. |
| Definition |
| ! boolean System.WebBrowserlsClosed() |
| Arguments |
| None |
| Return Values |
| true if the user has closed the browser, false otherwise. |
| Description |
| Checks if the user has closed the browser. |
| Examples |
| local hasFinished = System.WebBrowserlsClosed() |
| See Also |
| � System.WebBrowserOpen |
| SystemWeb B rowserOpe n |
| Brief |
| Requests opening of the web browser. |
| Definition |
| number System.WebBrowserOpen( string url ) |
| Arguments |
| url - The HTTP-based URL to open in the web browser. |
| Return Values |
| The result of the open request. Return values are: |
| 1 - Browser was opened |
| 0 - Browser is not available yet |
| -1 - Browser is already running |
| -2 - Browser is not permitted to run |
| Description |
| Checks for the availability of the web browser and opens it at the specified URL if available. The web browser that is opened supports Adobe |
| Flash Player 7. |
| Examples |
| local browserWasOpened = System.WebBrowserOpen( "http://www.example.com/" ) |
| See Also |
| � System.WebBrowserlsClosed |
| System.WriteScriptedGameLaunchXML |
|
|