pebxcvi's picture
update
ee7329c
Raw
History Blame Contribute Delete
10.8 kB
1.63 Pad .512
1.63.1 Pad.CreatePads .512
1.63.2 Pad.GetAnalogExtent .512
1.63.3 Pad.GetPad .513
1.63.4 Pad.GetSensorForwards .513
1.63.5 Pad.GetSensorRight .514
1.63.6 Pad.GetSensorllp .515
1.63.7 Pad.IsCircleAccept .515
1.63.8 Pad.IsConnected .516
1.63.9 Pad.IsHeld .516
1.63.10 Pad.Reserve .517
1.63.11 Pad.SetActuator .518
1.63.12 Pad.UnReserve .519
1.63.13 Pad.UnReserveAll .520
1.63.14 Pad.WasAnyJustPressed .520
1.63.15 Pad.WasJustPressed .521
1.63.16 Pad.WasJustReleased .522
Pad
Pad.CreatePads
Brief
Creates the specified number of pads.
Definition
! Pad.CreatePads( number padCount = 1 )
Arguments
padCount - The number of pads required. Valid range is 1 to 4.
Return Values
None.
Description
Creates the specified number of pads required by the script. This should never be called more than once.
Examples
! � Create a single pad
i Pad.CreatePads()
j pad = Pad.GetPadO
See Also
� Pad.GetPad
Pad.GetAnalogExtent
Brief
Returns the analog value of the stick, button or sensor.
Definition
! number Pad.GetAnalogExtent( Pad pad, number actionld )
Arguments
pad - The pad to query.actionld - The user defined action ID corresponding to a button ID.
Return Values
The analogue value of the controller stick, button or sensor.
Description
Returns the analog value of the stick, button or motion sensor in the following ranges: Analogue stick: -1.0 to 1.0. Analogue button: 0.0 (not
pressed) to 1.0 (fully pressed). Motion sensor: -1.0 to 1.0. Note: For the motion sensor, if the controller is stationary, gravity will still cause the
returned value to be non-zero (depending on the angle at which the controller is held).
Examples
� Initialization code
Pad.CreatePads()
pad = Pad.GetPadO
TURN_LEFT = 5
Pad.Reserve( pad, PAD_DPAD_LEFT, TURN_LEFT )
function OnUpdateO
print( "Button value = " .. Pad.GetAnalogExtent( pad, myLeft ) )
end
See Also
� Pad.CreatePads
� Pad.GetPad
� Pad.Reserve
Pad.GetPad
Brief
Gets the specified pad object.
Definition
Pad Pad.GetPad( number which = 1 )
Arguments
which - The pad to get. Ranges from 1 to the number of pads created.
Return Values
The pad corresponding to the specified index or nil on failure.
Description
Gets the specified pad object.
Examples
� Create two pads
Pad.CreatePads( 2 )
padl = Pad.GetPad( 1 )
pad2 = Pad.GetPad( 2 )
See Also
� Pad.CreatePads
Pad.GetSensorForwards
Brief
Returns the vector for the forwards direction of the pad.
Definition
! Vector4 Pad.GetSensorForwards( Pad pad )
Arguments
pad - The pad to query.
Return Values
The vector for the forwards direction of the pad.
Description
Returns the vector for the forwards direction of the pad.
Examples
! local direction = Pad.GetSensorForwards( pad )
See Also
� Pad.GetSensorRight
� Pad.GetSensorllp
Pad.GetSensorRight
Brief
Returns the vector for the right direction of the pad.
Definition
! Vector4 Pad.GetSensorRight( Pad pad )
Arguments
pad - The pad to query.
Return Values
The vector for the right direction of the pad.
Description
Returns the vector for the right direction of the pad.
Examples
local direction = Pad.GetSensorRight( pad )
See Also
� Pad.GetSensorllp
� Pad.GetSensorForwards
Pad.GetSensorllp
Brief
Returns the vector for the up direction of the pad.
Definition
j Vector4 Pad.GetSensorUp( Pad pad )
Arguments
pad - The pad to query.
Return Values
The vector for the up direction of the pad.
Description
Returns the vector for the up direction of the pad.
Examples
j local direction = Pad.GetSensorUp( pad )
See Also
� Pad.GetSensorRight
� Pad.GetSensorForwards
Pad.lsCircleAccept
Brief
Returns true if the pad associates PAD_CIRCLE with PAD_ACCEPT and false otherwise.
Definition
I boolean Pad.IsCircleAccept( Pad pad )
Arguments
pad - The pad to query.
Return Values
Returns true if the pad associates PAD_CIRCLE with PAD_ACCEPT and false otherwise.
Description
Returns true if the pad associates PAD_CIRCLE with PAD_ACCEPT and false otherwise.
Examples
Pad.CreatePads()
pad = Pad.GetPadO
if( Pad.IsCircleAccept( pad ) ) then
print( "Pad uses circle for accept" );
else
print( "Pad uses cross for accept" );
end
See Also
� Pad.CreatePads
� Pad.GetPad
Pad.lsConnected
Brief
Returns true if the pad is connected and false otherwise.
Definition
I boolean Pad.IsConnected( Pad pad )
Arguments
pad - The pad to query.
Return Values
true if the pad is connected and false otherwise.
Description
Returns true if the pad is connected and false otherwise.
Examples
| Pad.CreatePads()
i pad = Pad.GetPadO
| print( "Pad connected = " .. Pad.IsConnected( pad ) )
See Also
� Pad.CreatePads
� Pad.GetPad
Pad.lsHeld
Brief
Detects whether the specified reserved pad button is currently pressed.
Definition
boolean Pad.IsHeld( Pad pad, number actionld )
Arguments
pad - The pad to query.actionld - The user defined action ID corresponding to a button ID
Return Values
true if the button is held and false otherwise.
Description
Detects whether the reserved pad button associated with the specified action ID is currently pressed.
Examples
� Initialization code
Pad.CreatePads()
pad = Pad.GetPadO
FIRE_LASER = 5
Pad.Reserve( pad, PAD_CROSS, FIRE_LASER )
function OnUpdateO
if Pad.IsHeld( pad, FIRE_LASER ) then
print ( "Laser firing sustained blast!" )
end
end
See Also
� Pad.CreatePads
� Pad.GetPad
� Pad.Reserve
Pad. Reserve
Brief
Makes a controller function queryable.
Definition
Pad.Reserve( Pad pad, number buttonld, number actionld = buttonld, boolean repeat = false, boolean
dropThrough = false )
Arguments
pad - The pad to affect.buttonld - The controller function to reserve. Can be one of the following:
PAD_DPAD_UP
PAD_DPAD_DOWN
PAD_DPAD_LEFT
PAD_DPAD_RIGHT
PAD_JOY_LEFT_X
PAD_JOY_LEFT_Y
PAD_JOY_RIGHT_X
PAD_JOY_RIGHT_Y
PAD_ACCEPT
PAD_SQUARE
PAD_TRIANGLE
PAD_DECLINE
PAD_L1_SH0ULDER
PAD_L2_SH0ULDER
PAD_L3_J0Y
PAD_R1_SH0ULDER
PAD_R2_SH0ULDER
PAD_R3_J0Y
PAD_CROSS
PAD_CIRCLE
PAD_SENSOR_AXIS_X
PAD_SENSOR_AXIS_Y
PAD_SENSOR_AXIS_Z
PAD_SENSOR_GYRO_Y
PAD_ACTUATOR_SMALL
PAD_ACTUATOR_BIGactionld - The user defined action ID to map the button ID to.repeat - If set to true, the Pad.WasJustPressed function can
return true for a single button press which is held down continuously.dropThrough - If set to true, other input handlers with lower priority can also
receive the button event. Normally only the highest priority input handler with the button reserved will receive the button event.
Return Values
None.
Description
Reserves the specified controller function and assigns an abstract action ID to use for that button.
Examples
� Initialization code
Pad.CreatePads()
pad = Pad.GetPadO
FIRE_LASER = 5
Pad.Reserve( pad, PAD_CROSS, FIRE_LASER )
See Also
� Pad.UnReserve
Pad.SetActuator
Brief
Sets the specified actuator's vibration strength.
Definition
boolean Pad.SetActuator( Pad pad, number actuator, number value )
Arguments
pad - The pad to affect.actuator - The actuator to set. Can be one of the following:
PAD_ACTUATOR_SMALL
PAD_ACTUATOR_BIGvalue - The value to set the actuator to. Valid values for PAD_ACTUATOR_SMALL are only 0 or 1,
for PAD_ACTUATOR_BIG it is all values from 0.0 to 1.0.
Return Values
true if sucessfully set and false otherwise.
Description
Sets the specified actuator's vibration strength. If called by multiple scripts or the same script multiple times per frame it accumulates the values.
The actuator must be reserved before it can be set. The small actuator can only be on or off, the rotation frequency cannot be changed.
Examples
� Initialization code
Pad.CreatePads()
pad = Pad.GetPadO
Pad.Reserve( pad, PAD_ACTUATOR_BIG )
Pad.Reserve( pad, PAD_ACTUATOR_SMALL )
function OnUpdateO
if ( smallEarthquake == true ) then
Pad.SetActuator( pad, PAD_ACTUATOR_SMALL, 0.5)
elseif ( bigEarthquake == true ) then
Pad.SetActuator( pad, PAD_ACTUATOR_BIG, 1.0)
end
end
See Also
� Pad.CreatePads
� Pad.GetPad
� Pad.Reserve
Pad.UnReserve
Brief
Relinquishes the previously reserved action ID.
Definition
j Pad.UnReserve( Pad pad, number actionld )
Arguments
pad - The pad to affect.actionld - The action ID to unreserve.
Return Values
None.
Description
Relinquishes the previously reserved action ID.
Examples
� Initialization code
Pad.CreatePads()
pad = Pad.GetPadO
FIRE_LASER = 5
Pad.Reserve( pad, PAD_CROSS, FIRE_LASER )
� Termination code
Pad.UnReserve( pad, FIRE_LASER )
See Also
� Pad.CreatePads
� Pad.GetPad
� Pad.Reserve
Pad.UnReserveAll
Brief
Relinquishes any previously reserved action IDs.
Definition
| Pad.UnReserveAll(Pad pad)
Arguments
pad - The pad to affect.
Return Values
None.
Description
Relinquishes any previously reserved action IDs.
Examples
i Pad.UnReserveAll(pad)
See Also
� Pad.Reserve
� Pad.UnReserve
Pad.WasAnyJustPressed
Brief
Detects whether any reserved pad button was pressed.
Definition
! boolean Pad.WasAnyJustPressed( Pad pad )
Arguments
pad - The pad to query.
Return Values
true if any reserved button was just pressed and false otherwise.
Description
Detects whether any reserved pad button was pressed.
Examples
� Initialization code
Pad.CreatePads()
pad = Pad.GetPadO
FIRE_LASER = 5
FIRE_MINIGUN = 6
Pad.Reserve( pad, PAD_SQUARE, FIRE_LASER )
Pad.Reserve( pad, PAD_CIRCLE, FIRE_MINIGUN )
function OnUpdateO
if Pad.WasAnyJustPressed( pad ) then
print( "A weapon was fired!" )
end
end
See Also
� Pad.CreatePads
� Pad.GetPad
� Pad.Reserve
Pad.WasJustPressed
Brief
Detects whether the specified reserved pad button was pressed.
Definition
boolean Pad.WasJustPressed( Pad pad, number actionld )
Arguments
pad - The pad to query.actionld - The user defined action ID corresponding to a button ID.
Return Values
true if the button was pressed and false otherwise.
Description
Detects whether the reserved pad button associated with the specified action ID was pressed. Note that analogue sticks moving outside their
dead zone counts as a button press.
Examples
� Initialization code
Pad.CreatePads()
pad = Pad.GetPadO
FIRE_LASER = 5
Pad.Reserve( pad, PAD_CROSS, FIRE_LASER )
function OnUpdateO
if Pad.WasJustPressed( pad, FIRE_LASER ) then
print( "Laser fired successfully!" )
end
end
See Also
� Pad.CreatePads
� Pad.GetPad
� Pad.Reserve
Pad.WasJustReleased
Brief
Detects whether the specified reserved pad button was released.
Definition
! boolean Pad.WasJustReleased( Pad pad, number actionld )
Arguments
pad - The pad to query.actionld - The user defined action ID corresponding to a button ID
Return Values
true if the button was just released and false otherwise.
Description
Detects whether the reserved pad button associated with the specified action ID was released. Note that analogue sticks returning to their dead
zone counts as a button release.
Examples
� Initialization code
Pad.CreatePads()
pad = Pad.GetPadO
FIRE_LASER = 5
Pad.Reserve( pad, PAD_CROSS, FIRE_LASER )
function OnUpdateO
if Pad.WasJustReleased( pad, FIRE_LASER '
print( "Laser deactivated!" )
end
end
then
See Also
� Pad.CreatePads
� Pad.GetPad
� Pad.Reserve