| 1.63 Pad .512 |
| 1.63.1 Pad.CreatePads .512 |
| 1.63.2 Pad.GetAnalogExtent .512 |
| 1.63.3 Pad.GetPad .513 |
| 1.63.4 Pad.GetSensorForwards .513 |
| 1.63.5 Pad.GetSensorRight .514 |
| 1.63.6 Pad.GetSensorllp .515 |
| 1.63.7 Pad.IsCircleAccept .515 |
| 1.63.8 Pad.IsConnected .516 |
| 1.63.9 Pad.IsHeld .516 |
| 1.63.10 Pad.Reserve .517 |
| 1.63.11 Pad.SetActuator .518 |
| 1.63.12 Pad.UnReserve .519 |
| 1.63.13 Pad.UnReserveAll .520 |
| 1.63.14 Pad.WasAnyJustPressed .520 |
| 1.63.15 Pad.WasJustPressed .521 |
| 1.63.16 Pad.WasJustReleased .522 |
|
|
| Pad |
| Pad.CreatePads |
| Brief |
| Creates the specified number of pads. |
| Definition |
| ! Pad.CreatePads( number padCount = 1 ) |
| Arguments |
| padCount - The number of pads required. Valid range is 1 to 4. |
| Return Values |
| None. |
| Description |
| Creates the specified number of pads required by the script. This should never be called more than once. |
| Examples |
| ! � Create a single pad |
| i Pad.CreatePads() |
| j pad = Pad.GetPadO |
| See Also |
| � Pad.GetPad |
| Pad.GetAnalogExtent |
| Brief |
| Returns the analog value of the stick, button or sensor. |
| Definition |
| ! number Pad.GetAnalogExtent( Pad pad, number actionld ) |
| Arguments |
| pad - The pad to query.actionld - The user defined action ID corresponding to a button ID. |
| Return Values |
| The analogue value of the controller stick, button or sensor. |
| Description |
| Returns the analog value of the stick, button or motion sensor in the following ranges: Analogue stick: -1.0 to 1.0. Analogue button: 0.0 (not |
| pressed) to 1.0 (fully pressed). Motion sensor: -1.0 to 1.0. Note: For the motion sensor, if the controller is stationary, gravity will still cause the |
| returned value to be non-zero (depending on the angle at which the controller is held). |
| Examples |
| � Initialization code |
| Pad.CreatePads() |
| pad = Pad.GetPadO |
| TURN_LEFT = 5 |
| Pad.Reserve( pad, PAD_DPAD_LEFT, TURN_LEFT ) |
| function OnUpdateO |
| print( "Button value = " .. Pad.GetAnalogExtent( pad, myLeft ) ) |
| end |
| See Also |
| � Pad.CreatePads |
| � Pad.GetPad |
| � Pad.Reserve |
| Pad.GetPad |
| Brief |
| Gets the specified pad object. |
| Definition |
| Pad Pad.GetPad( number which = 1 ) |
| Arguments |
| which - The pad to get. Ranges from 1 to the number of pads created. |
| Return Values |
| The pad corresponding to the specified index or nil on failure. |
| Description |
| Gets the specified pad object. |
| Examples |
| � Create two pads |
| Pad.CreatePads( 2 ) |
| padl = Pad.GetPad( 1 ) |
| pad2 = Pad.GetPad( 2 ) |
| See Also |
| � Pad.CreatePads |
| Pad.GetSensorForwards |
| Brief |
| Returns the vector for the forwards direction of the pad. |
| Definition |
| ! Vector4 Pad.GetSensorForwards( Pad pad ) |
| Arguments |
| pad - The pad to query. |
| Return Values |
| The vector for the forwards direction of the pad. |
| Description |
| Returns the vector for the forwards direction of the pad. |
| Examples |
| ! local direction = Pad.GetSensorForwards( pad ) |
| See Also |
| � Pad.GetSensorRight |
| � Pad.GetSensorllp |
| Pad.GetSensorRight |
| Brief |
| Returns the vector for the right direction of the pad. |
| Definition |
| ! Vector4 Pad.GetSensorRight( Pad pad ) |
| Arguments |
| pad - The pad to query. |
| Return Values |
| The vector for the right direction of the pad. |
| Description |
| Returns the vector for the right direction of the pad. |
| Examples |
| local direction = Pad.GetSensorRight( pad ) |
| See Also |
| � Pad.GetSensorllp |
| � Pad.GetSensorForwards |
| Pad.GetSensorllp |
| Brief |
| Returns the vector for the up direction of the pad. |
| Definition |
| j Vector4 Pad.GetSensorUp( Pad pad ) |
| Arguments |
| pad - The pad to query. |
| Return Values |
| The vector for the up direction of the pad. |
| Description |
| Returns the vector for the up direction of the pad. |
| Examples |
| j local direction = Pad.GetSensorUp( pad ) |
| See Also |
| � Pad.GetSensorRight |
| � Pad.GetSensorForwards |
| Pad.lsCircleAccept |
| Brief |
| Returns true if the pad associates PAD_CIRCLE with PAD_ACCEPT and false otherwise. |
| Definition |
| I boolean Pad.IsCircleAccept( Pad pad ) |
| Arguments |
| pad - The pad to query. |
| Return Values |
| Returns true if the pad associates PAD_CIRCLE with PAD_ACCEPT and false otherwise. |
| Description |
| Returns true if the pad associates PAD_CIRCLE with PAD_ACCEPT and false otherwise. |
| Examples |
| Pad.CreatePads() |
| pad = Pad.GetPadO |
| if( Pad.IsCircleAccept( pad ) ) then |
| print( "Pad uses circle for accept" ); |
| else |
| print( "Pad uses cross for accept" ); |
| end |
| See Also |
| � Pad.CreatePads |
| � Pad.GetPad |
| Pad.lsConnected |
| Brief |
| Returns true if the pad is connected and false otherwise. |
| Definition |
| I boolean Pad.IsConnected( Pad pad ) |
| Arguments |
| pad - The pad to query. |
| Return Values |
| true if the pad is connected and false otherwise. |
| Description |
| Returns true if the pad is connected and false otherwise. |
| Examples |
| | Pad.CreatePads() |
| i pad = Pad.GetPadO |
| | print( "Pad connected = " .. Pad.IsConnected( pad ) ) |
| See Also |
| � Pad.CreatePads |
| � Pad.GetPad |
| Pad.lsHeld |
| Brief |
| Detects whether the specified reserved pad button is currently pressed. |
| Definition |
| boolean Pad.IsHeld( Pad pad, number actionld ) |
| Arguments |
| pad - The pad to query.actionld - The user defined action ID corresponding to a button ID |
| Return Values |
| true if the button is held and false otherwise. |
| Description |
| Detects whether the reserved pad button associated with the specified action ID is currently pressed. |
| Examples |
| � Initialization code |
| Pad.CreatePads() |
| pad = Pad.GetPadO |
| FIRE_LASER = 5 |
| Pad.Reserve( pad, PAD_CROSS, FIRE_LASER ) |
| function OnUpdateO |
| if Pad.IsHeld( pad, FIRE_LASER ) then |
| print ( "Laser firing sustained blast!" ) |
| end |
| end |
| See Also |
| � Pad.CreatePads |
| � Pad.GetPad |
| � Pad.Reserve |
| Pad. Reserve |
| Brief |
| Makes a controller function queryable. |
| Definition |
| Pad.Reserve( Pad pad, number buttonld, number actionld = buttonld, boolean repeat = false, boolean |
| dropThrough = false ) |
| Arguments |
| pad - The pad to affect.buttonld - The controller function to reserve. Can be one of the following: |
| PAD_DPAD_UP |
| PAD_DPAD_DOWN |
| PAD_DPAD_LEFT |
| PAD_DPAD_RIGHT |
| PAD_JOY_LEFT_X |
| PAD_JOY_LEFT_Y |
| PAD_JOY_RIGHT_X |
| PAD_JOY_RIGHT_Y |
| PAD_ACCEPT |
| PAD_SQUARE |
| PAD_TRIANGLE |
| PAD_DECLINE |
| PAD_L1_SH0ULDER |
| PAD_L2_SH0ULDER |
| PAD_L3_J0Y |
| PAD_R1_SH0ULDER |
| PAD_R2_SH0ULDER |
| PAD_R3_J0Y |
| PAD_CROSS |
| PAD_CIRCLE |
| PAD_SENSOR_AXIS_X |
| PAD_SENSOR_AXIS_Y |
| PAD_SENSOR_AXIS_Z |
| PAD_SENSOR_GYRO_Y |
| PAD_ACTUATOR_SMALL |
| PAD_ACTUATOR_BIGactionld - The user defined action ID to map the button ID to.repeat - If set to true, the Pad.WasJustPressed function can |
| return true for a single button press which is held down continuously.dropThrough - If set to true, other input handlers with lower priority can also |
| receive the button event. Normally only the highest priority input handler with the button reserved will receive the button event. |
| Return Values |
| None. |
| Description |
| Reserves the specified controller function and assigns an abstract action ID to use for that button. |
| Examples |
| � Initialization code |
| Pad.CreatePads() |
| pad = Pad.GetPadO |
| FIRE_LASER = 5 |
| Pad.Reserve( pad, PAD_CROSS, FIRE_LASER ) |
| See Also |
| � Pad.UnReserve |
| Pad.SetActuator |
| Brief |
| Sets the specified actuator's vibration strength. |
| Definition |
| boolean Pad.SetActuator( Pad pad, number actuator, number value ) |
| Arguments |
| pad - The pad to affect.actuator - The actuator to set. Can be one of the following: |
| PAD_ACTUATOR_SMALL |
| PAD_ACTUATOR_BIGvalue - The value to set the actuator to. Valid values for PAD_ACTUATOR_SMALL are only 0 or 1, |
| for PAD_ACTUATOR_BIG it is all values from 0.0 to 1.0. |
| Return Values |
| true if sucessfully set and false otherwise. |
| Description |
| Sets the specified actuator's vibration strength. If called by multiple scripts or the same script multiple times per frame it accumulates the values. |
| The actuator must be reserved before it can be set. The small actuator can only be on or off, the rotation frequency cannot be changed. |
| Examples |
| � Initialization code |
| Pad.CreatePads() |
| pad = Pad.GetPadO |
| Pad.Reserve( pad, PAD_ACTUATOR_BIG ) |
| Pad.Reserve( pad, PAD_ACTUATOR_SMALL ) |
| function OnUpdateO |
| if ( smallEarthquake == true ) then |
| Pad.SetActuator( pad, PAD_ACTUATOR_SMALL, 0.5) |
| elseif ( bigEarthquake == true ) then |
| Pad.SetActuator( pad, PAD_ACTUATOR_BIG, 1.0) |
| end |
| end |
| See Also |
| � Pad.CreatePads |
| � Pad.GetPad |
| � Pad.Reserve |
| Pad.UnReserve |
| Brief |
| Relinquishes the previously reserved action ID. |
| Definition |
| j Pad.UnReserve( Pad pad, number actionld ) |
| Arguments |
| pad - The pad to affect.actionld - The action ID to unreserve. |
| Return Values |
| None. |
| Description |
| Relinquishes the previously reserved action ID. |
| Examples |
| � Initialization code |
| Pad.CreatePads() |
| pad = Pad.GetPadO |
| FIRE_LASER = 5 |
| Pad.Reserve( pad, PAD_CROSS, FIRE_LASER ) |
| � Termination code |
| Pad.UnReserve( pad, FIRE_LASER ) |
| See Also |
| � Pad.CreatePads |
| � Pad.GetPad |
| � Pad.Reserve |
| Pad.UnReserveAll |
| Brief |
| Relinquishes any previously reserved action IDs. |
| Definition |
| | Pad.UnReserveAll(Pad pad) |
| Arguments |
| pad - The pad to affect. |
| Return Values |
| None. |
| Description |
| Relinquishes any previously reserved action IDs. |
| Examples |
| i Pad.UnReserveAll(pad) |
| See Also |
| � Pad.Reserve |
| � Pad.UnReserve |
| Pad.WasAnyJustPressed |
| Brief |
| Detects whether any reserved pad button was pressed. |
| Definition |
| ! boolean Pad.WasAnyJustPressed( Pad pad ) |
| Arguments |
| pad - The pad to query. |
| Return Values |
| true if any reserved button was just pressed and false otherwise. |
| Description |
| Detects whether any reserved pad button was pressed. |
| Examples |
| � Initialization code |
| Pad.CreatePads() |
| pad = Pad.GetPadO |
| FIRE_LASER = 5 |
| FIRE_MINIGUN = 6 |
| Pad.Reserve( pad, PAD_SQUARE, FIRE_LASER ) |
| Pad.Reserve( pad, PAD_CIRCLE, FIRE_MINIGUN ) |
| function OnUpdateO |
| if Pad.WasAnyJustPressed( pad ) then |
| print( "A weapon was fired!" ) |
| end |
| end |
| See Also |
| � Pad.CreatePads |
| � Pad.GetPad |
| � Pad.Reserve |
| Pad.WasJustPressed |
| Brief |
| Detects whether the specified reserved pad button was pressed. |
| Definition |
| boolean Pad.WasJustPressed( Pad pad, number actionld ) |
| Arguments |
| pad - The pad to query.actionld - The user defined action ID corresponding to a button ID. |
| Return Values |
| true if the button was pressed and false otherwise. |
| Description |
| Detects whether the reserved pad button associated with the specified action ID was pressed. Note that analogue sticks moving outside their |
| dead zone counts as a button press. |
| Examples |
| � Initialization code |
| Pad.CreatePads() |
| pad = Pad.GetPadO |
| FIRE_LASER = 5 |
| Pad.Reserve( pad, PAD_CROSS, FIRE_LASER ) |
| function OnUpdateO |
| if Pad.WasJustPressed( pad, FIRE_LASER ) then |
| print( "Laser fired successfully!" ) |
| end |
| end |
| See Also |
| � Pad.CreatePads |
| � Pad.GetPad |
| � Pad.Reserve |
| Pad.WasJustReleased |
| Brief |
| Detects whether the specified reserved pad button was released. |
| Definition |
| ! boolean Pad.WasJustReleased( Pad pad, number actionld ) |
| Arguments |
| pad - The pad to query.actionld - The user defined action ID corresponding to a button ID |
| Return Values |
| true if the button was just released and false otherwise. |
| Description |
| Detects whether the reserved pad button associated with the specified action ID was released. Note that analogue sticks returning to their dead |
| zone counts as a button release. |
| Examples |
| � Initialization code |
| Pad.CreatePads() |
| pad = Pad.GetPadO |
| FIRE_LASER = 5 |
| Pad.Reserve( pad, PAD_CROSS, FIRE_LASER ) |
| function OnUpdateO |
| if Pad.WasJustReleased( pad, FIRE_LASER ' |
| print( "Laser deactivated!" ) |
| end |
| end |
| then |
| See Also |
| � Pad.CreatePads |
| � Pad.GetPad |
| � Pad.Reserve |
|
|