| 1.71 ResourcePack .621 |
| 1.71.1 ResourcePack.DebugGetLoadError .621 |
| 1.71.2 ResourcePack.GetLoadProgress .622 |
| 1.71.3 ResourcePack.GetLoadState .623 |
| 1.71.4 ResourcePack.IsLoading .623 |
| 1.71.5 ResourcePack.Load .624 |
| 1.71.6 ResourcePack.Unload .62 |
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| ResourcePack |
| ResourcePack.DebugGetLoadError |
| Brief |
| Get the error code for a load error. |
| Definition |
| RpLoadError ResourcePack.DebugGetLoadError( ResourcePack pack ) |
| Arguments |
| pack - Resource Pack object. |
| Return Values |
| An RpLoadError value indicating the reason for the load failure |
| RpLoadError.None - no error |
| RpLoadError.MountFail - object package could not be mounted |
| RpLoadError.OfflineFail - offline object could not be loaded |
| RpLoadError.DownloadFail - download of object package failed |
| RpLoadError.ResourcesFail - resources XML did not load or parse correctly |
| RpLoadError.ResourceAddFail - one of the object resources did not load |
| RpLoadError.LocalisationFail - localization XML did not load or parse correctly |
| RpLoadError.CreateDefFail - object definition could not be created |
| RpLoadError.ObjectDefFail - object XML did not load or parse correctly |
| RpLoadError.CreateFail - object create failed |
| RpLoadError.MakeFail - object type could not be found |
| RpLoadError.Component - one of the components failed to load (should not occur for RPs) |
| RpLoadError.NotAResourcePack- load references an object that is not an RP |
| RpLoadError.PermissionDenied - either requesting object or RP doesn't list object in permissions |
| Description |
| If GetLoadState indicates an error has occurred, this function can be used to retrieve the error state. This function is not available in live content |
| and is not intended for display to a user, but can assist when developing the script. |
| Examples |
| myResPack = ResourcePack.Load( DEADBEEF-00000000-00000000-00000000 ) |
| if (not myResPack) then |
| local e = myResPackGetLoadError() |
| end |
| while (myResPackGetLoadState() ~= RpLoadState.Loaded and myResPackGetLoadState() ~= |
| RpLoadState.Error) do |
| coroutine.yield() |
| end |
| if (myResPackGetLoadState() == RpLoadState.Error) then |
| local e = myResPackGetLoadError() |
| end |
| See Also |
| � ResourcePack.GetLoadState |
| � ResourcePack. Load |
| ResourcePack.GetLoadProgress |
| Brief |
| Get the progress percentage of the current load state. |
| Definition |
| number ResourcePack.GetLoadProgress( ResourcePack pack ) |
| Arguments |
| pack - Resource Pack object. |
| Return Values |
| A number in the range [ 0, 1 ] representing the proportion of the current load state that is complete. |
| Description |
| The Downloading and Loading states will each take a period of time to complete. A script should indicate to the user the progress of these steps |
| individually so the load process is clearly understood. If this function is called for other states the value is likely to be fixed at 0 or 1 and should not |
| be displayed to the user. |
| Examples |
| if ( loadState == RpLoadState.Downloading ) then |
| myDownloadProgressBarGuiSetProgress( myResPackGetLoadProgress() 100.0 ) |
| elseif ( loadState == RpLoadState.Loading ) then |
| myLoadProgressBarGuiSetProgress( myResPackGetLoadProgress() 100.0 ) |
| end |
| See Also |
| � ResourcePack.GetLoadState |
| � ResourcePack.Load |
| ResourcePack.GetLoadState |
| Brief |
| Get the current load state of a ResourcePack. |
| Definition |
| RpLoadState ResourcePack.GetLoadState( ResourcePack pack ) |
| Arguments |
| pack - Resource Pack object. |
| Return Values |
| A RpLoadState enum indicating the current load state |
| RpLoadState.Created |
| RpLoadState.Queued |
| RpLoadState.Downloading |
| RpLoadState.Loading |
| RpLoadState.Loaded |
| RpLoadState. Error |
| Description |
| The load of a ResourcePack is an asynchronous process which may take some time to complete. This function will indicate the current state of |
| the ResourcePack load. Once the Loaded status is returned the object is ready to use. If this function indicates Error, the script can use |
| GetLoadError to find out why the load failed. The Downloading and Loading states can be further queried for their progress using the |
| GetLoadProgress function. |
| Examples |
| while (myResPackGetLoadState() ~= RpLoadState.Loaded and myResPackGetLoadState() ~= |
| RpLoadState.Error) do |
| coroutine.yield() |
| end |
| if (myResPackGetLoadState() == RpLoadState.Error) then |
| print(ResourcePack failed to load!) |
| end |
| See Also |
| � ResourcePack.Load |
| � ResourcePack.GetLoadProgress |
| ResourcePack.IsLoading |
| Brief |
| Returns true if resource pack is currently downloading or loading. |
| Definition |
| ResourcePack.IsLoading(ResourcePack pack) |
| Arguments |
| pack - The ResourcePack object. |
| Return Values |
| True if the resource pack is download or loading, false otherwise. |
| Description |
| This function will check the load state and indicate whether the resource pack is downloadingloading. Resource packs that have completed |
| loading or failed to load will return false. |
| Examples |
| ! if (myResPackIsLoading()) then |
| RenderProgressBar(myResPackGetLoadState(), myResPackGetLoadProgress()) � user function |
| end |
| See Also |
| � ResourcePack.GetLoadState |
| ResourcePack.Load |
| Brief |
| Creates a ResourcePack and starts downloading the object. |
| Definition |
| ResourcePack ResourcePack.Load( string objectld, number memorySlotld = 0 ) |
| Arguments |
| objectld - ID of resource pack object to load.memorySlotld - ID number of memory slot to load the resource pack into. |
| Return Values |
| A new ResourcePack object, or nil if object not found or could not be loaded. |
| Description |
| Initiates a background load of the specified ResourcePack object. The object ID must relate to a ResourcePack object for which this object has |
| load permission, other object IDs will be refused. The load is asynchronous, so the script should query the progress using GetLoadState and |
| GetLoadProgress, and display appropriate feedback to the user while the load process is taking place. If nil is returned the object ID is likely to be |
| invalid, and the load request should not be retried. The script should call Unload when the ResourcePack is no longer required, ensuring that no |
| resources remain in use. |
| Examples |
| myResPack = ResourcePack.Load( 11111111-11111111-11111111-11111111 ) |
| if (not myResPack) then |
| print(Error loading resource pack!) |
| return |
| end |
| See Also |
| � ResourcePack.GetLoadState |
| � ResourcePack.GetLoadProgress |
| � ResourcePack.Unload |
| ResourcePack.Unload |
| Brief |
| Unloads the ResourcePack and all associated resources. |
| Definition |
| ! ResourcePack.Unload( ResourcePack pack ) |
| Arguments |
| pack - Resource Pack object. |
| Return Values |
| None. |
| Description |
| Unloads the ResourcePack object and all resources referenced by it. Note that the script should ensure that no resources owned by the |
| ResourcePack remain in use by PS Home as the client will not check for this. The ResourcePack Lua object remains valid and can be used to |
| load a new ResourcePack. Garbage collected ResourcePack Lua objects will call this function automatically. |
| Examples |
| ! if (loadingNextLevel) then |
| myResPackUnload() |
| j end |
| See Also |
| � ResourcePack. Load |
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