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1.71 ResourcePack .621
1.71.1 ResourcePack.DebugGetLoadError .621
1.71.2 ResourcePack.GetLoadProgress .622
1.71.3 ResourcePack.GetLoadState .623
1.71.4 ResourcePack.IsLoading .623
1.71.5 ResourcePack.Load .624
1.71.6 ResourcePack.Unload .62
ResourcePack
ResourcePack.DebugGetLoadError
Brief
Get the error code for a load error.
Definition
RpLoadError ResourcePack.DebugGetLoadError( ResourcePack pack )
Arguments
pack - Resource Pack object.
Return Values
An RpLoadError value indicating the reason for the load failure
RpLoadError.None - no error
RpLoadError.MountFail - object package could not be mounted
RpLoadError.OfflineFail - offline object could not be loaded
RpLoadError.DownloadFail - download of object package failed
RpLoadError.ResourcesFail - resources XML did not load or parse correctly
RpLoadError.ResourceAddFail - one of the object resources did not load
RpLoadError.LocalisationFail - localization XML did not load or parse correctly
RpLoadError.CreateDefFail - object definition could not be created
RpLoadError.ObjectDefFail - object XML did not load or parse correctly
RpLoadError.CreateFail - object create failed
RpLoadError.MakeFail - object type could not be found
RpLoadError.Component - one of the components failed to load (should not occur for RPs)
RpLoadError.NotAResourcePack- load references an object that is not an RP
RpLoadError.PermissionDenied - either requesting object or RP doesn't list object in permissions
Description
If GetLoadState indicates an error has occurred, this function can be used to retrieve the error state. This function is not available in live content
and is not intended for display to a user, but can assist when developing the script.
Examples
myResPack = ResourcePack.Load( DEADBEEF-00000000-00000000-00000000 )
if (not myResPack) then
local e = myResPackGetLoadError()
end
while (myResPackGetLoadState() ~= RpLoadState.Loaded and myResPackGetLoadState() ~=
RpLoadState.Error) do
coroutine.yield()
end
if (myResPackGetLoadState() == RpLoadState.Error) then
local e = myResPackGetLoadError()
end
See Also
� ResourcePack.GetLoadState
� ResourcePack. Load
ResourcePack.GetLoadProgress
Brief
Get the progress percentage of the current load state.
Definition
number ResourcePack.GetLoadProgress( ResourcePack pack )
Arguments
pack - Resource Pack object.
Return Values
A number in the range [ 0, 1 ] representing the proportion of the current load state that is complete.
Description
The Downloading and Loading states will each take a period of time to complete. A script should indicate to the user the progress of these steps
individually so the load process is clearly understood. If this function is called for other states the value is likely to be fixed at 0 or 1 and should not
be displayed to the user.
Examples
if ( loadState == RpLoadState.Downloading ) then
myDownloadProgressBarGuiSetProgress( myResPackGetLoadProgress() 100.0 )
elseif ( loadState == RpLoadState.Loading ) then
myLoadProgressBarGuiSetProgress( myResPackGetLoadProgress() 100.0 )
end
See Also
� ResourcePack.GetLoadState
� ResourcePack.Load
ResourcePack.GetLoadState
Brief
Get the current load state of a ResourcePack.
Definition
RpLoadState ResourcePack.GetLoadState( ResourcePack pack )
Arguments
pack - Resource Pack object.
Return Values
A RpLoadState enum indicating the current load state
RpLoadState.Created
RpLoadState.Queued
RpLoadState.Downloading
RpLoadState.Loading
RpLoadState.Loaded
RpLoadState. Error
Description
The load of a ResourcePack is an asynchronous process which may take some time to complete. This function will indicate the current state of
the ResourcePack load. Once the Loaded status is returned the object is ready to use. If this function indicates Error, the script can use
GetLoadError to find out why the load failed. The Downloading and Loading states can be further queried for their progress using the
GetLoadProgress function.
Examples
while (myResPackGetLoadState() ~= RpLoadState.Loaded and myResPackGetLoadState() ~=
RpLoadState.Error) do
coroutine.yield()
end
if (myResPackGetLoadState() == RpLoadState.Error) then
print(ResourcePack failed to load!)
end
See Also
� ResourcePack.Load
� ResourcePack.GetLoadProgress
ResourcePack.IsLoading
Brief
Returns true if resource pack is currently downloading or loading.
Definition
ResourcePack.IsLoading(ResourcePack pack)
Arguments
pack - The ResourcePack object.
Return Values
True if the resource pack is download or loading, false otherwise.
Description
This function will check the load state and indicate whether the resource pack is downloadingloading. Resource packs that have completed
loading or failed to load will return false.
Examples
! if (myResPackIsLoading()) then
RenderProgressBar(myResPackGetLoadState(), myResPackGetLoadProgress()) � user function
end
See Also
� ResourcePack.GetLoadState
ResourcePack.Load
Brief
Creates a ResourcePack and starts downloading the object.
Definition
ResourcePack ResourcePack.Load( string objectld, number memorySlotld = 0 )
Arguments
objectld - ID of resource pack object to load.memorySlotld - ID number of memory slot to load the resource pack into.
Return Values
A new ResourcePack object, or nil if object not found or could not be loaded.
Description
Initiates a background load of the specified ResourcePack object. The object ID must relate to a ResourcePack object for which this object has
load permission, other object IDs will be refused. The load is asynchronous, so the script should query the progress using GetLoadState and
GetLoadProgress, and display appropriate feedback to the user while the load process is taking place. If nil is returned the object ID is likely to be
invalid, and the load request should not be retried. The script should call Unload when the ResourcePack is no longer required, ensuring that no
resources remain in use.
Examples
myResPack = ResourcePack.Load( 11111111-11111111-11111111-11111111 )
if (not myResPack) then
print(Error loading resource pack!)
return
end
See Also
� ResourcePack.GetLoadState
� ResourcePack.GetLoadProgress
� ResourcePack.Unload
ResourcePack.Unload
Brief
Unloads the ResourcePack and all associated resources.
Definition
! ResourcePack.Unload( ResourcePack pack )
Arguments
pack - Resource Pack object.
Return Values
None.
Description
Unloads the ResourcePack object and all resources referenced by it. Note that the script should ensure that no resources owned by the
ResourcePack remain in use by PS Home as the client will not check for this. The ResourcePack Lua object remains valid and can be used to
load a new ResourcePack. Garbage collected ResourcePack Lua objects will call this function automatically.
Examples
! if (loadingNextLevel) then
myResPackUnload()
j end
See Also
� ResourcePack. Load