| 1.72 Rewards .625 |
| 1.72.1 Rewards.AddTicket .625 |
| 1.72.2 Rewards.CollectTicket .626 |
| 1.72.3 Rewards.DoesFlaveTicket .627 |
| 1.72.4 Rewards.GetCurrentFocusObjectld .627 |
| 1.72.5 Rewards.GetCurrentFocusState .628 |
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| Rewards |
| Rewards. AddTicket |
| Brief |
| Adds a reward ticket corresponding to the specified object ID to the list of tickets awaiting collection by the user. |
| Definition |
| ! boolean Rewards.AddTicket( string objectld, string callBackString = nil ) |
| Arguments |
| objectld string - The ObjectID for which the ticket is allocated.callBackString - The optional call back string to run once the ticket has been |
| processed. |
| Return Values |
| False if immediately failed to add the ticket, such as it being in the inventory already and true if |
| successfully added. It may fail later though. |
| Description |
| This function assigns a reward ticket to a player which can award an object to a player instantly or can be used to collect a reward at a later point. |
| The type of ticket given is determined by the entitlementjd fields in the object's metadata (edited using the FIDK's Object Editor application). |
| These are set per region and can be either AUTOMATIC_REWARD (instantly awarded), or LUA_REWARD (awarded using |
| Rewards.CollectTicketO). If a callback is specified you can use Rewards.GetCurrentFocusObjectld and Rewards.GetCurrentFocusState inside |
| the callback to check the result. |
| The PS Flome client must be run in online mode in order for this function to work. |
| Examples |
| Rewards.AddTicket( "12345678-12345678-12345678-12345678" ) |
| See Also |
| � Rewards.DoesFlaveTicket |
| � Rewards.CollectTicket |
| Rewards.CollectTicket |
| Brief |
| Attempts to collect a reward ticket that must have been previously added to the user's reward ticket list. |
| Definition |
| boolean Rewards.CollectTicket( string objectld, string param, string callBackString = nil ) |
| Arguments |
| objectld - The object ID of the object to collect as a reward.param - Reserved for future use.callBackString - Optional lua string thats run once the |
| ticket has been collected or an error occurs in collection. |
| Return Values |
| true if call succeeds, or false if there is no ticket to collect. |
| Description |
| This function asks the PS Flome Reward System to attempt to collect the reward ticket corresponding to the specified object ID. This will add the |
| object to the user's permanent inventory. Note that PS Flome must first retrieve data regarding the object from its content servers to verify that the |
| item can be added, and so it is likely that the object will not appear in the user's inventory immediately. There are many conditions (such as the |
| object not having been set to be rewarded through Lua script) that can mean the object is not actually added to the inventory. A return value of |
| true from this function only indicates that the initial call was successful, it does not indicate that the user now owns the item. This can be verified |
| by querying LocalPlayer.lsInlnventory on successive frames. The PS Flome client must be run in online mode in order for this function to work. |
| Examples |
| Rewards.CollectTicket( "12345678-12345678-12345678-12345678" ) |
| See Also |
| Rewards. DoesHaveTicket |
| � Rewards.AddTicket |
| Rewards. DoesHaveTicket |
| Brief |
| Checks whether a Reward Ticket for the specified ObjectID is currently awaiting collection. |
| Definition |
| boolean Rewards.DoesHaveTicket( string objectld ) |
| Arguments |
| objectld - The object ID to check for. |
| Return Values |
| true if the reward ticket for the specified object ID is currently in the list awaiting collection. |
| Description |
| This function is used to determine when the user has been awarded a reward ticket but has not yet collected it. For example, an external title may |
| award the ticket using a REWARDS.XML written to the PLAYSTATION3's hard drive, based on a certain condition within the external title. The |
| title's developer could then develop a LUA script for PS Plome, that checks if the reward ticket has been awarded, then shows appropriate |
| feedback to the user before collecting the reward ticket. The PS Plome client must be run in online mode in order for this function to work. |
| Examples |
| rewardObjld = "12345678-12345678-12345678-12345678" |
| if ( Rewards.DoesHaveTicket( rewardObjld ) ) then |
| print("I have that ticket!") |
| end |
| See Also |
| � Rewards.AddTicket |
| � Rewards.CollectTicket |
| Rewards.GetCurrentFocusObjectld |
| Brief |
| Returns the object ID for the callback being called. |
| Definition |
| string Rewards.GetCurrentFocusObjectId() |
| Arguments |
| None |
| Return Values |
| The object ID in focus. |
| Description |
| Returns the object ID for the callback being called. Only valid when inside a callback. The PS Home client must be run in online mode in order for |
| this function to work. |
| Examples |
| function RewardCallBack() |
| local id = Rewards.GetCurrentFocusObjectId() |
| if id == g_laserGun then |
| local state = Rewards.GetCurrentFocusState () |
| if state == 'collected* or state == 'added' then |
| ShowLaserMessageBox() |
| else |
| ShowNoLaserForYouError() |
| end |
| end |
| end |
| See Also |
| � Rewards.CollectTicket |
| � Rewards.GetCurrentFocusState |
| Rewards.GetCurrentFocusState |
| Brief |
| Returns the state for the callback being called. |
| Definition |
| string Rewards.GetCurrentFocusState () |
| Arguments |
| None |
| Return Values |
| The state of callback in focus. |
| Description |
| Returns the state for the callback being called. Only valid when inside a callback. States returned are: |
| "collected" - The ticket has been collected. |
| "added" - The ticket has been added and ready for collection. |
| "noinfo" - There is no reward information for the object. |
| "failed" - A general error occurred. |
| "failed_automatic" - The collection failed as the reward is automaticly collected. |
| The PS Home client must be run in online mode in order for this function to work. |
| Examples |
| function RewardCallBack() |
| local id = Rewards.GetCurrentFocusObjectld() |
| if id == g_laserGun then |
| local state = Rewards.GetCurrentFocusState () |
| if state == 'collected* or state == 'added' then |
| ShowLaserMessageBox() |
| else |
| ShowNoLaserForYouError() |
| end |
| end |
| end |
| See Also |
| � Rewards.GetCurrentFocusObjectld |
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