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README.md
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- A centralized revival hub for various publisher released games on the Sony platform :
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- Started as an expansion of the open-source software formerly known as **deadlocked-server-now-horizons** — a PS2 Medius C# server emulator — the project was later extended to support PS3 with additional systems and packet handling, then eventually integrated into the MultiServer3 suite. <br>
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- Support for various first-party PlayStation® titles that players may recognize, with gameplay statistics posted as binary data and analyzed using a dedicated external tool. <br>
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- Access multiple smaller online games on consoles and emulators through a unified DNS, bringing together players from different games to connect, converse, and play — all without needing to repeatedly change DNS settings.
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- Partial collaboration with Home Laboratory on the restoration of PlayStation®Home.
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- Its own dedicated PlayStation®Home online public server that supports **Retail**, **QA**, and **HDK** ( Home Development Kit ) developer builds—all running version 1.86—to facilitate content creation within each player’s isolated Content Delivery Network ( CDN ) environment. The server echos the PSHomeology Lab server’s beliefs in openness and post-release exploration. <br>
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- Various external support tools for PlayStation®Home online servers, such as the **Surface Support Frontend** ( SSF )—an interface that provides streamlined access to the game's existing Data Capture feature, used to capture and display real-time error logs from currently connected players. It also includes an interface for managing live server-side files such as the TSS ( Title Small Storage ), Message of the Day, Grief Reports, and much more. <br>( [PSX-Place : Surface Support Frontend](https://www.psx-place.com/threads/pre-release-surface-support-frontend-ssf.47165/) / [SSF Github Repo](https://github.com/Jump-Suit/PSHome-Surface-Support-Frontend ) )</br>
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## ✧ How to Clone This Repository ✧
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- A centralized revival hub for various publisher released games on the Sony platform :
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- Started as an expansion of the open-source software formerly known as **deadlocked-server-now-horizons** — a PS2 Medius C# server emulator — the project was later extended to support PS3 with additional systems and packet handling, then eventually integrated into the MultiServer3 suite. <br><span style="background: #E5E4E2; color: #000; padding: 1px 5px; border-radius: 6px; font-weight: bold; font-size: 14px;"><a href="https://github.com/Jump-Suit/horizon-server-public-extended" style="color: #0645ad; text-decoration: underline; font-weight: bold;">Horizon Private Server Github Repo</a></br>
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- Support for various first-party PlayStation® titles that players may recognize, with gameplay statistics posted as binary data and analyzed using a dedicated external tool. <br><span style="background: #E5E4E2; color: #000; padding: 1px 5px; border-radius: 6px; font-weight: bold; font-size: 14px;"><a href="https://github.com/PSOnlineReturnalGaming/SVO_Stats_Analyzer" style="color: #0645ad; text-decoration: underline; font-weight: bold;">PSORG's Gitub Repo : SVO Stats Analyzer</a></br>
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- Access multiple smaller online games on consoles and emulators through a unified DNS, bringing together players from different games to connect, converse, and play — all without needing to repeatedly change DNS settings.
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- Partial collaboration with Home Laboratory on the restoration of PlayStation®Home.
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- Its own dedicated PlayStation®Home online public server that supports **Retail**, **QA**, and **HDK** ( Home Development Kit ) developer builds—all running version 1.86—to facilitate content creation within each player’s isolated Content Delivery Network ( CDN ) environment. The server echos the PSHomeology Lab server’s beliefs in openness and post-release exploration. <br><span style="background: #E5E4E2; color: #000; padding: 1px 5px; border-radius: 6px; font-weight: bold; font-size: 14px;"><a href="http://www.psorg-web-revival.us:15000" style="color: #0645ad; text-decoration: underline; font-weight: bold;">http://psorg-web-revival.us</a></br>
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- Various external support tools for PlayStation®Home online servers, such as the **Surface Support Frontend** ( SSF )—an interface that provides streamlined access to the game's existing Data Capture feature, used to capture and display real-time error logs from currently connected players. It also includes an interface for managing live server-side files such as the TSS ( Title Small Storage ), Message of the Day, Grief Reports, and much more. <br><span style="background: #E5E4E2; color: #000; padding: 1px 5px; border-radius: 6px; font-weight: bold; font-size: 14px;"><a href="https://www.psx-place.com/threads/pre-release-surface-support-frontend-ssf.47165/" style="color: #0645ad; text-decoration: underline; font-weight: bold;">PSX-Place : Surface Support Frontend</a></br>
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<span style="background: #E5E4E2; color: #000; padding: 1px 5px; border-radius: 6px; font-weight: bold; font-size: 14px;"><a href="https://github.com/Jump-Suit/PSHome-Surface-Support-Frontend" style="color: #0645ad; text-decoration: underline; font-weight: bold;">SSF Github Repo</a>
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## ✧ How to Clone This Repository ✧
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