1.6 AsyncCommand .46 1.6.1 AsyncCommand.Cancel .46 1.6.2 AsyncCommand.Create .47 1.6.3 AsyncCommand.Execute .48 1.6.4 AsyncCommand.GetErrorCode .48 1.6.5 AsyncCommand.GetNpErrorCode .49 1.6.6 AsyncCommand.GetResultCount .50 1.6.7 AsyncCommand.GetResults .50 1.6.8 AsyncCommand.IsFinished .51 1.6.9 AsyncCommand.IsInProgress .52 1.6.10 AsyncCommand.Succeeded .52 1.7 AsyncContext .53 1.7.1 AsyncContext.Create .53 AsyncCommand AsyncCommand.Cancel Brief Cancels an in progress command. Definition ! boolean AsyncCommand.Cancel( AsyncCommand asyncCmd ) Arguments asyncCmd - async command to cancel. Return Values It returns true if the command was successfully canceled and false otherwise. Description Cancels an executing command. Examples local result = AsyncCommand.Cancel( asyncCmd ) See Also • AsyncCommand.Create • AsyncCommand.Execute AsyncCommand.Create Brief Create a new asynchronous command. Definition ! AsyncCommand.Create(commandType, ...) Arguments commandType - a valid command type value. See specific AsyncCommand.Create functions for valid command types. Return Values AsyncCommand object on success, nil on failure. Description Creates a new asynchronous command with the specified parameters, if any. If nil is returned and there is no associated Lua error provided, then this indicates that the specified command type is unavailable. If the command type is unavailable, the script should make no further attempts to create it. Examples ! ticketCmd = AsyncCommand.Create( AsyncCommands.TicketRequest ) See Also AsyncCommand.Create AsyncCommand.IsFinished AsyncCommand.GetErrorCode AsyncCommand. Execute Brief Marks an asynchronous command for execution. Definition boolean AsyncCommand.Execute( asyncCmd, ...) boolean AsyncCommand.Execute( AsyncCommand command, string serviceld, MemoryContainer container ) Arguments asyncCmd - command to executeserviceld - The service id to request a ticket forcontainer - The container to store the ticket in Return Values false if command could not be executed, true if command successfully marked for execution. Description Submits the command to be executed. Note that success does not indicate that the command has finished, nor that it must successfully complete, rather that the command is in progress and will at some later stage either return successfully or with an error. The user should poll the command for completion, either within a coroutine or the game update loop. For the period between executing the command and receiving the result, the command is considered in progress. In this period the user can request cancellation of the command; this may or may not succeed depending on the execution stage of the command, and so should not be relied upon explicitly. No upper time limit is provided for the completion of command execution, nor are are any guarantees provided that commands will execute in the order they were submitted; in other words, a script should not rely on either a specific execution time or order. If required, execution order can be implemented by the script by waiting for preceding commands to finish before issuing dependent commands. If Execute returns false, then this is most likely due to invalid or missing arguments passed to the function, and will be indicated by a Lua error - check the documentation for the command. If there is no Lua error, then the command execution has failed due to the NP services system being currently too busy to accept another command. In this case, wait some time and try to execute the command again, and repeat if necessary. This situation should be rare and transient, and only occur under very high load. Examples local container = MemoryContainer.Create ( 1024 ) local ticketCmd = AsyncCommand.Create( AsyncCommands.TicketRequest ) AsyncCommand:Execute( ticketCmd, "XX1234-XXXX12345_00", container ) See Also • AsyncCommand.Create • AsyncCommand.IsFinished • AsyncCommand.IsInProgress • AsyncCommand.Cancel AsyncCommand.GetErrorCode Brief Indicates the command result code if the command failed. Definition number AsyncCommand.GetErrorCode(asyncCmd) Arguments asyncCmd - async command to query. Return Values A result code indicating the error that occurred. The result returned can be one of the following: AsyncErr.Unspecified = 1 AsyncErr.System = 2 AsyncErr.Fatal = 3 AsyncErr.ServerError = 4 AsyncErr.SystemUnavailabie = 5 AsyncErr.Aborted = 6 AsyncErr. PermissionDenied = 7 AsyncErr. LimitExceeded = 8 AsyncErr.AuthenticationFail = 10 AsyncErr.NotFound = 11 AsyncErr.Blacklisted = 12 AsyncErr. AlreadyExists = 13 AsyncErr.Timeout = 14 AsyncErr.Busy = 15 AsyncErr.Censored = 16 AsyncErrRanking.ScoreNotFound = 101 AsyncErrFtanking.BoardNotFound = 102 AsyncErrFtanking.InvalidScore = 103 AsyncErrRanking.NotBestScore = 105 AsyncErrTrophy.UnknownTitle = 300 AsyncErrTrophy.InvalidCommld = 301 Description The result code is only valid if the command failed; the code should not expect any specific result code for a pending or successful command. Result codes will be fixed, in that the same error will always produce the same result code. Examples if (not asyncCmd:Succeeded()) then print('Async command failed with result: ' .. asyncCmd:GetErrorCode()) end See Also • AsyncCommand.Succeeded AsyncCommand.GetNpErrorCode Brief Gets the internal result code in the event of a command error result. Definition string AsyncCommand.GetNpErrorCode(asyncCmd) Arguments asyncCmd - async command to query. Return Values A result code indicating the error that occurred. Description The result code is only valid if the command failed; the code should not expect any specific result code for a pending or successful command. Result codes will be fixed, in that the same error will always produce the same result code. This command can be used to identify the cause of an error more exactly. Examples if (not asyncCmd:Succeeded()) then print('DEBUG: Async command failed with result: ' .. asyncCmd:GetNpErrorCode()) end See Also • AsyncCommand.Succeeded • AsyncCommand.GetErrorCode AsyncCommand.GetResultCount Brief Indicates the number of results available. Definition ! number AsyncCommand.GetResultCount( AsyncCommand asyncCmd ) Arguments asyncCmd - async command to query. Return Values The number of results available. Description Returns the number of results available from the most recent execution of the command. Examples ! print(AsyncCommand.GetResultCount( asyncCmd ) .. ' results.') See Also AsyncCommand.GetResults Brief Access the results of the command. Definition value|table|array AsyncCommand.GetResults(AsyncCommand asyncCmd) Arguments asyncCmd - async command to query. Return Values A command-dependent value or table of values representing the results of the command. Description If the command has not successfully completed, nil will be returned. The exact format of the results is command-dependent, see the documentation for individual commands. Examples ! if (asyncCmd:IsFinished() and asyncCmd:Succeeded()) then print('Command results were: asyncCmd:GetResults()) | end See Also • AsyncCommand.Succeeded AsyncCommand.IsFinished Brief Indicates if the command has completed, either successfully or with an error. Definition boolean AsyncCommand.IsFinished(asyncCmd) Arguments asyncCmd - async command to query. Return Values true if the command has completed, false if not submitted or still in progress. Description Note that if a command has not yet been executed (only created), both IsinProgress and IsFinished will return false. This function will still return true if the command finishes with an error; to determine whether the command succeeded or failed query AsyncCommand.Succeeded(). Examples ! if (asyncCmd:IsFinished() and asyncCmd:Succeeded()) then print('Results were: asyncCmd:GetResult()) | end See Also AsyncCommand. IsinProgress • AsyncCommand.Succeeded • AsyncCommand.GetErrorCode AsyncCommand. IsInProgress Brief Indicates if the command has been submitted but has not yet completed. Definition ! boolean AsyncCommand.IsInProgress(asyncCmd) Arguments asyncCmd - async command to query. Return Values Returns true if command has been submitted and is not yet complete, or false otherwise. Description Note that if a command has not yet been executed (only created), both IsInProgress and IsFinished will return false. Examples ! if (asyncCmd:IsInProgress()) then print('Processing...') | end See Also • AsyncCommand.IsFinished AsyncCommand.Succeeded Brief Indicates if the command succeeded or failed. Definition ! boolean AsyncCommand.Succeeded(asyncCmd) Arguments asyncCmd - async command to query. Return Values Returns true if the command is complete and succeeded, false otherwise. Description If the command has not been submitted or is still in progress, false will be returned. This should not be confused with the command failing, which can only be determined once the command is finished. Examples if (not asyncCmd:Succeeded()) then print('Async command failed with result: ', asyncCmd:GetErrorCode()) end See Also • AsyncCommand.GetErrorCode • AsyncCommand.GetResults AsyncContext AsyncContext.Create Brief Creates a new asynchronous execution context. Definition AsyncContext AsyncContext.Create(AsyncContexts type, ...) Arguments type - the type of context to create. Can be one of the following: AsyncContexts.TitleUserStorage AsyncContexts.Trophy AsyncContexts.ScoreRanking AsyncContexts. Inventory AsyncContexts. ObjectCatalog AsyncContexts.Stream AsyncContexts.SaveData Return Values The new async execution context, or nil if creation failed. Description Most async commands require the creation of an execution context in order to run. The context will typically specify details of the title and/or user the script wishes to target with the command. Note: It is good practice to nil your context if you will not use it again for the life of the script. Examples — this creates a context to access the current user's TUS data for (non-existent) title NPWR99999 local passphrase = Resource.Find('passphrase') local context = AsyncContext.Create(AsyncContexts.TitleUserStorage, "NPWR99999", passphrase) See Also • AsyncCommand.Create