1.2 Active .28 1.2.1 Active.GetEntity .28 1.2.2 Active.GetMaxSaveDataSize .29 1.2.3 Active.IsMoving .29 1.2.4 Active.IsSafeVolumelntersected .30 1.2.5 Active.IsSaveDataAccess .30 1.2.6 Active.IsUpright .31 1.2.7 Active.LoadData .31 1.2.8 Active.SaveData .32 Active Active.GetEntity Brief Returns the entity for the active item model. Definition ! Entity Active.GetEntity() Arguments None Return Values The entity for the active item model. Description Returns the entity for the active item model so other entities can attach themselves to it or query it such as its position. Examples j e = Active.GetEntity() See Also • Entity.GetPosition Active.GetMaxSaveDataSize Brief Returns the maximum size for the save data allowed for this object. Definition ! number Active.GetMaxSaveDataSize() Arguments None Return Values The maximum size in bytes. Description Gets the maximum size in bytes of the save data for this object. Any attempt to save or read beyond this will generate an error. This value is guaranteed not to decrease between revisions, and will be at least 4096 bytes. Examples ! local maxSize = Active.GetMaxSaveDataSize() See Also None Active. IsMoving Brief Returns true if the active item is currently being moved. Definition ! boolean Active.IsMoving() Arguments None Return Values Returns true if the active item is being moved, or false if it has been placed. Description Indicates whether the active item is moving or placed. Examples ! myActiveAnimationEnabled = Active.IsMoving() See Also None Active. IsSafeVolumelntersected Brief Returns true if the active item's safe volume is currently obstructed by another furniture item. Definition ! Entity Active.IsSafeVolumelntersected() Arguments None Return Values True if the active item's safe volume is obstructed, or false if not. Description Indicates whether the active item's safe volume is currently intersected by any furniture items. Examples ! g_miniGameDisabled = Active.IsSafeVolumelntersected() See Also None Active. IsSaveDataAccess Brief Returns true if this instance is allowed to save data and false otherwise. Definition ! boolean Active.IsSaveDataAccess() Arguments None Return Values true if this instance is allowed to save data and false otherwise. Description The only instance that can save data is the owner of the apartment. Examples if Active.IsSaveDataAccess() == true then me = MemoryContainer.Create( Active.GetMaxSaveDataSize() ) Active.LoadData( me ) end See Also None Active. Isllpright Brief Returns true if the active item is currently upright. Definition 1 boolean Active.IsUpright() Arguments None Return Values Returns true if the active item's safe volume is upright, or false if not. Description Indicates whether the active item is currently upright, that is, if it is considered to be in the correct orientation to be usable. Examples ! g_miniGameDisabled = not Active.IsUpright() See Also None Active.Load Data Brief Copies the Active's save data into the supplied memory container. Definition void Active.LoadData(MemoryContainer memContainer, int size = Active.GetMaxSaveDataSize (), int offset = 0 ) Arguments memContainer - The memory container to load into.size - Number of bytes to obtain.offset - Offset in bytes into the memory container at which to store the data. Return Values None. Description All actives have an allocated save data area which will be persistent across loads of the same object instance. Each instance has a separate save data area. Note that an active should not rely on specific data being present in the save data (as the user may delete their Home save data at any time) and thus actives should be able to recognise and handle the case where no save data is present. When an Active is created all of its save data is set to zero. Examples local memContainer = MemoryContainer.Create(Active.GetMaxSaveDataSize()) Active.LoadData(memContainer) if (memContainerGetUintl6(0) == 48879) then — OxBEEF print('Save data is valid found the beef') g_mySize = memContainerGetFloat32(4) end See Also None Active.SaveData Brief Copies the data from the supplied memory container into the Active's save data area and requests it to save. Definition Active.SaveData(MemoryContainer memContainer, number size = Active.GetMaxSaveDataSize(), int offset = 0 ) Arguments memContainer - The memory container to obtain the data from.size - Number of bytes to obtain.offset - Offset in bytes into the memory container at which to start reading data. Return Values None. Description All actives have an allocated save data area which will be persistent across loads of the same object instance. Each instance has a separate save data area. Note that an active should not rely on specific data being present in the save data (as the user may delete their Home save data at any time) and thus actives should be able to recognize and handle the case where no save data is present. Note If size is not specified and your memory container is bigger than the maximum save data size an error will occur to catch accidental data truncation. Examples local memContainer = MemoryContainer.Create(8) memContainerSetUintl6(0, 48879) — OxBEEF, tags our data as valid memContainerSetFloat32(4, mySize) — save our current size so we can keep growing next time Active.SaveData(memContainer, 8) See Also None