1.39 LocalPlayer .313 1.39.1 LocalPlayer.AddRepertoire .313 1.39.2 LocalPlayer.AddToPlayersMetList.314 1.39.3 LocalPlayer.DebugRemovePortable .314 1.39.4 LocalPlayer.DebugSetPortable .315 1.39.5 LocalPlayer.DoAction .315 1.39.6 LocalPlayer.EnableAutoFliding .316 1.39.7 LocalPlayer.GetAccountRegion .317 1.39.8 LocalPlayer.GetAccountTerritory .317 1.39.9 LocalPlayer.GetAge .318 1.39.10 LocalPlayer.GetAvatarRig .318 1.39.11 LocalPlayer.GetCurrentLogin .319 1.39.12 LocalPlayer.GetCurrentRegion .320 1.39.13 LocalPlayer.GetFirstLogin .320 1.39.14 LocalPlayer.GetFriendCount .321 1.39.15 LocalPlayer.GetFriends .322 1.39.16 LocalPlayer.GetFlomeAccountld .322 1.39.17 LocalPlayer.GetFlomeRegion .323 1.39.18 LocalPlayer.GetLastLogin .323 1.39.19 LocalPlayer.GetLoginCount.324 1.39.20 LocalPlayer.GetPerson .325 1.39.21 LocalPlayer.GetPersonld .325 1.39.22 LocalPlayer.GetPreviousUserType .326 1.39.23 LocalPlayer.GetUser .326 1.39.24 LocalPlayer.GetUserType .327 1.39.25 LocalPlayer.lsChatAllowed .328 1.39.26 LocalPlayer.lsDoingAction.328 1.39.27 LocalPlayer.lsInWardrobe .329 1.39.28 Local Player. Relocate .329 1.39.29 LocalPlayer.RelocateToGroupInstance .330 1.39.30 LocalPlayer.RelocateToUniquelnstance .331 1.39.31 LocalPlayer.RemoveRepertoire .331 1.39.32 Local Player. RestoreAvatar .332 1.39.33 LocalPlayer.SetAvatarRig .332 1.39.34 LocalPlayer.SetClothingltems .333 1.39.35 LocalPlayer.SetRelocateObject .333 1.39.36 LocalPlayer.SetRigComponentObjectld .334 LocalPlayer LocalPlayer.AddRepertoire Brief Adds the specified repertoire resource from the object provided, to the local player. The action is replicated across the network, so the remote person will add the repertoire Definition Repertoire LocalPlayer.AddRepertoire( string label, number priority ) Arguments label - the label of the repertoire to add. priority - the priority over existing repertoires already added. The higher the number, the greater the priority. The default repertoire is added with a priority of zero. Return Values Reference to the repertoire resource that was added, or nil if failed to add. Description Examples ! repertoire = LocalPlayer.AddRepertoire( "level1", 0 ) See Also None LocalPlayer.AddToPlayersMetList Brief Add a player to the XMB Players Met List. Definition LocalPlayer.AddToPlayersMetList( string playerName ) Arguments personld - PSN ID of the player to add. Return Values None. Description The player won't be added if they're a Friend, or Blocked, or if they're the Local Player. Also, the player won't be added if they're not currently in the scene. It's advised this function is used sparingly and with care. E.g. if used to add other players in a Mini-game, please limit it to 16. Examples LocalPlayer.AddToPlayersMetList("MyPSNId") See Also None LocalPlayer.DebugRemovePortable Brief Removes the local player's person's active object. Definition LocalPlayer.DebugRemoveActiveObject( string objectld ) Arguments None Return Values None. Description Removes the local player's person's active object. For debug purposes only. Examples ! LocalPlayer.DebugRemoveActiveObject() See Also None LocalPlayer.DebugSetPortable Brief Sets the local player's portable. Definition j LocalPlayer.DebugSetPortable( string objectld ) Arguments objectld - The object ID of the portable. Return Values None. Description Sets the local player's portable. For debug purposes only. Examples j LocalPlayer.DebugSetPortable( "00000000-00000000-00000000-00000001" ) See Also None LocalPlayer.DoAction Brief Makes the local player's avatar perform the specified action. Definition LocalPlayer.DoAction( string actionName ) Arguments actionName - Name of the action to be performed. It can be a custom animation loaded through LocalPlayer.AddRepertoire as well as one of the following standard actions: "agree” "beckon" "bow" "cheer" "clap" "disagree" "frustration" "laugh" "point" "wave" "stand_up_from_seat" Return Values true if the action was recognised, false otherwise. Description Makes the local player's avatar perform the specified action. Examples LocalPlayer.DoAction( "wave" ) See Also • LocalPlayer. IsDoingAction • LocalPlayer.AddRepertoire LocalPlayer.EnableAutoHiding Brief Enable/Disable the automatic hiding of the LocalPlayer's avatar when the camera gets too close. Definition ! LocalPlayer.EnableAutoHiding( boolean enable ) Arguments enable - false to turn off auto-hiding, or true to re-enable it. Return Values None. Description The client automatically hides the avatar when the camera gets too close, for usability and aesthetic reasons. In certain circumstances it may be advantageous to disable this behavior, such as when creating a first person view. Examples ! LocalPlayer.EnableAutoHiding(false) See Also None LocalPlayer.GetAccountRegion Brief Returns a string representing the PSN account region. Definition I string LocalPlayer.GetAccountRegion() Arguments None Return Values A string representing the PSN account region. Description Returns a string representing the PSN account region. Examples ! if ( LocalPlayer.GetAccountRegion() == "en-GB" ) then print( "I am British!" ) | end See Also • LocalPlayer.GetHomeRegion • LocalPlayer.GetCurrentRegion LocalPlayer.GetAccountTerritory Brief Returns a string representing the PSN account territory. Definition ! string LocalPlayer.GetAccountTerritory() Arguments None Return Values A string representing the PSN account territory. Description Returns a string representing the PSN account territory. Can be one of the following: "SCEE" (Europe) "SCEA" (North America) "SCEJ" (Japan) "SCEAsia" (Rest of Asia) Examples | if ( LocalPlayer.GetAccountTerritory() == "SCEE" ) then print( "I am European!" ) I end See Also • LocalPlayer.GetAccountRegion • System.GetRegionsTerritory LocalPlayer.GetAge Brief Returns the local player's age in years. Definition ! number LocalPlayer.GetAge() Arguments None Return Values The local player's age in years. Description Returns the local player's age in years. If there are any errors (such as being signed out), this will return -1. Examples : print( 'I am ' .. LocalPlayer.GetAge() .. ' year(s) old.' ) See Also None LocalPlayer.GetAvatarRig Brief Returns the rig type (gender) of the LocalPlayer avatar. Definition RigType LocalPlayer.GetAvatarRig() Arguments None Return Values The rig type of the LocalPlayer avatar, as a number from the enumerated type RigType (see description). Description Returns the rig type (gender) of the LocalPlayer avatar, as one of the following values: RigType.Undefined RigType.Male RigType.Female Examples if (LocalPlayer.GetAvatarRig() == RigType.Male) then LocalPlayer.SetRigComponentObjectld(kMaleHatObjectld) else LocalPlayer.SetRigComponentObjectld(kFemaleHatObjectld) end See Also • LocalPlayer.SetAvatarRig LocalPlayer.GetCurrentLogin Brief Returns the date of the current login. Definition bool LocalPlayer.GetCurrentLogin( Time t ) Arguments t - a time value to fill in. Return Values Returns true if the first session date is set and a valid Time object was provided. Description This will return the date/time of the current login. Used to determine how long the user has been online. Note that this value is not guaranteed to be tamper-proof as it is obtained from the user's hard disk; the value should be sanity-checked, and if its accuracy is critically important, should be verified with an external source. Examples j t = Time.Create() i if ( LocalPlayer.GetCurrentLogin( t ) ) print( 'Current login is ' .. Time.GetTime( t ) .. ) See Also • LocalPlayer.GetUserType • LocalPlayer.GetPreviouslIserType • LocalPlayer.GetFirstLogin • LocalPlayer.GetLastLogin • LocalPlayer.GetLoginCount • Time.Create LocalPlayer.GetCurrentRegion Brief Returns a string representing the region of the space that the local player is currently in. Definition 1 string LocalPlayer.GetCurrentRegion() Arguments None Return Values A string representing the current region the local player is in. Description Returns a string representing the region of the space that the local player is currently in. This is one of the PS Home supported regions. Examples ! if ( LocalPlayer.GetCurrentRegion() == "en-US" ) then print( "I am in an American space!" ) | end See Also • LocalPlayer. GetHomeRegion • LocalPlayer.GetAccountRegion LocalPlayer.GetFirstLogin Brief Returns the first login date. Definition ! bool LocalPlayer.GetFirstLogin( Time t ) Arguments t - a time value to fill in. Return Values Returns true if the first session date is set and a valid Time object was provided. Description This will return the date/time of the first login. Login tracking was added for the 1.55 release and therefore this date/time will be dated from this release. Clearing savedata will reset this date. Note that this value is not guaranteed to be tamper-proof as it is obtained from the user's hard disk; the value should be sanity-checked, and if its accuracy is critically important, should be verified with an external source. Examples t = Time.Create() if ( LocalPlayer.GetFirstLogin( t ) ) print( ’First login was ’ .. Time.GetTime( t ) .. ) See Also • LocalPlayer.GetUserType • LocalPlayer.GetPreviousUserType • LocalPlayer.GetLastLogin • LocalPlayer.GetCurrentLogin • LocalPlayer.GetLoginCount • Time.Create LocalPlayer.GetFriendCount Brief Returns the number of friends. Definition ! number LocalPlayer.GetFriendCount() Arguments None Return Values The number of friends. Description Returns the number of friends that the local player has. Examples ! print( ’I have ’ .. LocalPlayer.GetFriendCount() .. ’ friends.’ ) See Also Local Player.GetFriends LocalPlayer.GetFriends Brief Returns an array of friends as User objects. Definition User[] LocalPlayer.GetFriends() Arguments None Return Values An array of User objects Description Returns an array of friends as User objects. Examples friends = LocalPlayer.GetFriends() for index, friend in ipairs ( friends ) do print( User.GetName( friend ) ) end See Also • User.GetName Local Player.GetHomeAccountld Brief Fills in the unique accountld for the player Definition ! LocalPlayer.GetLoginCount() Arguments biglnt - Unique account id to set Return Values None. Description This 32-bit accountld is allocated by the Flome game servers. It is unique and fixed for each account in the current environment. It will not be valid when running offline. The primary use for this function is to acquire a unique 32-bit ID that can be used in the RelocateToUniquelnstance function - allowing you to send the user to a space that is unique to their account. Examples local myAccountld = Biglnt.Create (32) LocalPlayer.GetHomeAccountId( myAccountld ) See Also None LocalPlayer.GetHomeRegion Brief Returns a string representing the local player's PS Home region. Definition string LocalPlayer.GetHomeRegion() Arguments None Return Values A string representing the PS Home region. Description Returns a string representing the local player's PS Home region. The account region is remapped into a supported PS Home region as PS Home does not support all regions. Examples ! if ( LocalPlayer.GetHomeRegion() == "en-GB" ) then print( "My PSN account region is mapped to British in PS Home!" ) | end See Also • LocalPlayer.GetHomeRegion • LocalPlayer. GetCurrentRegion Local Player.GetLastLogin Brief Returns the last login date. Definition bool LocalPlayer.GetLastLogin( Time t ) Arguments t - a time value to fill in. Return Values Returns true if the last session date is set and a valid Time object was provided. Note that this value is not guaranteed to be tamper-proof as it is obtained from the user's hard disk; the value should be sanity-checked, and if its accuracy is critically important, should be verified with an external source. Description This will return the date/time of the last login. Examples t = Time.Create() if ( LocalPlayer.GetLastLogin( t ) ) print( 'Lost login was ' .. Time.GetTime( t ) .. ) See Also • LocalPlayer. GetUserType • LocalPlayer.GetPreviousUserType • LocalPlayer.GetFirstLogin • LocalPlayer. GetCurrentLogin • LocalPlayer.GetLoginCount • Time.Create LocalPlayer.GetLoginCount Brief Returns the total number of sessions for the user. Definition number LocalPlayer.GetLoginCount() Arguments None. Return Values number - The number of sessions Description The total number of previous sessions the user has logged in. A new user will have a value of 0. Login tracking was added for the 1.55 release and therefore this count will be since this release. Note that this value is not guaranteed to be tamper-proof as it is obtained from the user's hard disk; the value should be sanity-checked, and if its accuracy is critically important, should be verified with an external source. Clearing savedata will reset this count. Examples print( ’Number of logins: ' .. LocalPlayer.GetLoginCount() ) See Also • LocalPlayer.GetPreviousUserType • LocalPlayer.GetFirstLogin • LocalPlayer.GetLastLogin • LocalPlayer.GetCurrentLogin LocalPlayer.GetPerson Brief Returns the person object of the local player. Definition j Person LocalPlayer.GetPerson() Arguments None. Return Values Returns the person object of the local player. Description Returns the person object of the local player. Examples ! me = LocalPlayer.GetPerson() See Also None LocalPlayer.GetPersonld Brief Returns the local player's person ID. Definition ! string LocalPlayer.GetPersonld() Arguments None Return Values The local player's person ID. Description Returns the local player's person ID. See Person.GetPersonld for more information on person IDs. This will return the same result as Local Player.GetPerson():Getld(). Examples print( 'My person ID is ' ... LocalPlayer.GetPersonld() ) See Also LocalPlayer.GetPreviousUserType Brief Returns the user type from the previous login. Definition UserType LocalPlayer.GetPreviousUserType() Arguments None. Return Values One of the following user types UserType.New - This is a new user UserType.Returning - An old user who has returned UserTYpe.Regular - A returning frequent user UserType.Unknown - An unknown user type Description Returns the previous session's user type. This can be used to find out if the user type has just changed. Examples if ( LocalPlayer.GetUserType() ~= LocalPlayer.GetPrevousUserType() ) print( 'User type has changed this session' ) See Also • LocalPlayer.GetUserType • LocalPlayer.GetFirstLogin • LocalPlayer.GetLastLogin • LocalPlayer.GetCurrentLogin • LocalPlayer.GetLoginCount LocalPlayer.GetUser Brief Returns the user object of the local player. Definition User LocalPlayer.GetUser() Arguments None Return Values Returns the user object of the local player. Description Returns the user object of the local player. Examples ! me = LocalPlayer.GetUser() See Also None LocalPlayer.GetUserType Brief Returns the active user type. Definition ! UserType LocalPlayer.GetUserType () Arguments None. Return Values One of the following user types UserType.New - This is a new user UserType.Returning - An old user who has returned UserTYpe.Regular - A returning frequent user UserType.Unknown - An unknown user type Description Returns the current type of user logged in. Examples if ( LocalPlayer.GetUserType() == UserType.New ) print ( ’New user' ) See Also Local Player.GetPreviousUserType • LocalPlayer.GetFirstLogin • LocalPlayer.GetLastLogin • LocalPlayer.GetCurrentLogin • LocalPlayer.GetLoginCount Local Player.IsChatAllowed Brief Returns true if the local player is not allowed to chat. Definition j boolean LocalPlayer.IsChatAllowed() Arguments None. Return Values True if the local player is not allowed to chat, or false otherwise. Description If the local player is not allowed to chat, they're unable to send or receive any Text Chat, or use the Voice Comms in any way. Examples ! if (not LocalPlayer.IsChatAllowed()) DoNormalUpdate() j end See Also None LocalPlayer.lsDoingAction Brief Returns true if the Local Person is currently performing an action. Definition ! boolean LocalPlayer.IsDoingAction( boolean nonlnterruptable = true ) Arguments nonlnterruptable - If true, only return true if the current action is not interruptable (defaults to true). Return Values Returns true if the Local Person is currently performing an action. Description Returns true if the Local Person is currently performing an action. An action is a non repeating animation, such as the action "wave". Examples ! print( LocalPlayer.IsDoingAction() ) See Also • Local Player. DoAction LocalPlayer.lsInWardrobe Brief Returns true if the local player is currently located in the wardrobe. Definition ! boolean LocalPlayer.IsInWardrobe() Arguments None. Return Values True if the local player is in the wardrobe, or false otherwise. Description Returns true if the local player is currently located in the wardrobe. Examples ! if (not LocalPlayer.IsInWardrobe()) DoNormalUpdate() | end See Also None LocalPlayer.Relocate Brief Relocates the local player to the specified scene. Definition LocalPlayer.Relocate( string sceneName, number instanceParam = 0, number valueParam = 0, string spawnFrom = nil ) Arguments sceneName - The name of the scene as specified in the scene list.instanceParam - Controls the creation of different instances of the same scene (Optional - defaults to 0)valueParam - Specifies a value parameter that can be read by a script when the player has relocated to the new scene (Optional - defaults to -1)spawnFrom - [ Optional ] Specifies the scene name that will be used to choose the spawn location in the destination scene Return Values true if the destination scene name was recognised and the relocation process triggered, false if not Description Relocates the local player to the specified scene. Note that the relocation process is asynchronous, the user will continue to be considered present in the scene and joined to a minigame if applicable until the scene transition occurs. Therefore, expect that your script will continue to execute for some time after this call until the relocation has occurred. The following fixed scene names are also available: BasicApartment - Harbour Studio DEFAULT_APARTMENT - The user's default apartment Examples if PlayerHasUnlockedTheDoor() then LocalPlayer.Relocate( 'Secret_Room' ) end See Also • LocalPlayer.SetRelocateObject LocalPlayer.RelocateToGroupInstance Brief Relocates the local player to a group instance of the specified scene. Definition LocalPlayer.RelocateToGroupInstance( string sceneName, number valueParam = nil ) Arguments sceneName - The name of the scene as specified in the scene list.j optional ] valueParam - A number that can be queried by the destination scene. Return Values True if the destination scene name was recognized and the relocation process triggered, false if not. Description Relocates the local player to a group instance of the specified scene. Note that the relocation process is asynchronous, the user will continue to be considered present in the scene and joined to a minigame if applicable until the scene transition occurs. Therefore, expect that your script will continue to execute for some time after this call until the relocation has occurred. Examples See Also • Local Player. Relocate • LocalPlayer.RelocateToUniquelnstance LocalPlayer.RelocateTollniquelnstance Brief Relocates the local player a unique instance of the specified scene. Definition LocalPlayer.RelocateToUniquelnstance( number instancelD, string sceneName ) Arguments instancelD - Unique ID number of the scene (1 - 65535)sceneName - The name of the scene as specified in the scene list.[ optional ] valueParam - A number that can be queried by the destination scene Return Values true if the destination scene name was recognised and the relocation process triggered, false if not Description Relocates the local player to the specified scene. Note that the relocation process is asynchronous, the user will continue to be considered present in the scene and joined to a minigame if applicable until the scene transition occurs. Therefore, expect that your script will continue to execute for some time after this call until the relocation has occurred. RelocateToUniquelnstance differs from the standard Relocate method with an InstanceParam in 2 ways : 1) There will only ever be one instance of a scene with a particular UID. (If it is full, users will be denied access then returned to a new instance of their current location) 2) It is handled more efficiently on Home's backend (and hence is the preferred method for creating custom scene instances) Examples if PlayerHasSelectedPrivateSession() then SessionUID = 500 LocalPlayer.RelocateToUniquelnstance( SessionUID, , Game_Room' ) end See Also • Local Player. Relocate LocalPlayer.RemoveRepertoire Brief Removes the specified repertoire (by label) from the player Definition Repertoire LocalPlayer.RemoveRepertoire( string label ) Arguments label - the label of the repertoire to remove. Return Values none Description Examples ! LocalPlayer.RemoveRepertoire( "levell" ) See Also None LocalPlayer.RestoreAvatar Brief Returns the avatar (clothing items and rig) to the last user selection made within the wardrobe. Definition ! LocalPlayer.RestoreAvatar() Arguments None Return Values None. Description This method can only be used if the calling Lua environment has obtained the PersonLockType.Wardrobe lock, otherwise a lua error is thrown. Examples ! LocalPlayer.RestoreAvatar() See Also • LocalPlayer.SetAvatarRig • LocalPlayer.SetRigComponentObjectld • Person.Lock • Person.Unlock LocalPlayer.SetAvatarRig Brief Set the avatar rig type (gender). Definition ! boolean LocalPlayer.SetAvatarRig(RigType rigType) Arguments rigType - The rig type to change to (see description). Return Values True if able to change the rig (avatar is fully loaded and ready), otherwise false. Description Set the avatar rig type (gender) to one of the following values: RigType.Male RigType.Female Note that this function should be used with caution, and only with the user's consent. Examples LocalPlayer.SetAvatarRig(RigType.Male) See Also • LocalPlayer.GetAvatarRig • Person.IsLoaded LocalPlayer.SetClothingltems Brief Sets the clothing items on the player in one call Definition LocalPlayer.SetClothingltems( args ) Arguments args - a table that contains the command arguments, the fields recognised are: components [ table ] - a table of strings, each representing a component for the avatar to equip Return Values none Description the script must have the lock PersonLockType.Wardrobe, on the LocalPlayer person, before setting clothing items, otherwise a lua error be thrown. Examples local components = {} table.insert(components, "00000000-00000000-00000000-01010034") table.insert(components, "00000000-00000000-00000000-01020001") table.insert(components, "00000000-00000000-00000000-01030009") local setting = { components = components } LocalPlayer.SetClothingltems( setting ); See Also None LocalPlayer.SetRelocateObject Brief Sets the optional objectld that can be used to script the relocation process from one scene to another Definition LocalPlayer.SetRelocateObject( string objectld, number mode = 0 ) Arguments objectld - The Id of the object to usemode - The scripted relocation mode. Default 0 means the relocation script is activated once the download of the destination scene has completed. Mode 1 means the relocate script is started without first confirming the scene download (the scene_transition object will need to handle the scene download) Return Values none Description Examples LocalPlayer.SetRelocateObject( "12345678-12345678-12345678-12345678", 0 ) See Also • Local Player. Relocate LocalPlayer.SetRigComponentObjectld Brief Sets the rig's component to the specified object. Definition LocalPlayer.SetRigComponentObjectld( string objectld, string componentType ) Arguments objectld - The object ID for the component.componentType - The type of the rig component to set. Can be one of the following: "Hair” "Tors" "Hands" "Legs" "Feet" *NB This param is ignored now (1.35 and later) - works out what the componentType is when the object is loaded... Return Values true if successful, else false. (Will fail if the player is not ready, ie has not yet been allocated its memory slot) Description Sets the rig's component to the specified object. From 1.55, the script must have the lock PersonLockType.Wardrobe, on the LocalPlayer person, before setting clothing items, otherwise a lua error be thrown. The call may fail if the avatar is not in a state to accept new clothing components. Examples LocalPlayer.SetRigComponentObjectld( jacketObjectId, 'Tors’ ) See Also • Person.Lock