1.70 Resource .609 1.70.1 Resource.CancelRequest .609 1.70.2 Resource.DebugDumpToTty .610 1.70.3 Resource.DebugSave .611 1.70.4 Resource.Exists.611 1.70.5 Resource.Find .612 1.70.6 Resource.GetData .612 1.70.7 Resource.GetDownloadProgress .613 1.70.8 Resource.GetName .614 1.70.9 Resource.GetStatusCode .614 1.70.10 Resource.GetSystemResource .615 1.70.11 Resource.IsLoaded .616 1.70.12 Resource.IsLoading .616 1.70.13 Resource.Release .617 1.70.14 Resource.Request .618 1.70.15 Resource.RequestSecure .618 1.70.16 Resource.RequestTexture .619 1.70.17 Resource.Run .620 1.70.18 Resource.StartLoading .620 Resource Resource.CancelRequest Brief Cancels a pending resource request. Definition ! Resource.CancelRequest( Resource resource ) Arguments resource - The resource to cancel the request for. Return Values None. Description Cancels a pending resource request. Examples ! Resource.CancelRequest( res ) See Also • Resource. Request Resource.DebugDumpToTty Brief Debug function to dump a resource content and/or metadata to TTY. Definition ! Resource.DebugDumpToTty(Resource resource) Arguments resource - The resource to dump. Return Values None. Description Dumps available information about the resource contents to TTY. File resources will be dumped in their entirety, binary resources will have any available human-readable metadata dumped. Note all resource types are currently supported, presently files/xml and textures are. This function is only available if the debug flag is set on the Lua component, and is not available to live content. Examples url = "http://www.example.com/data.xml" xmlDatal = Resource.Request( url, "file" ) xmlDatal:DebugDumpToTty() See Also • Resource.DebugSave Resource.DebugSave Brief Debug function to save a resource to the home directory. Definition boolean Resource.DebugSave(Resource resource, string filename) Arguments resource - The resource to dump.filename - The filename to use (including extension). Return Values True on success or false on failure. Description Dumps the contents of a resource to the home directory supplied via Target Manager. The operation is synchronous so be aware that large files may involve a long pause. Currently only file/xml is supported. This function is only available if the debug flag is set on the Lua component, and is not available to live content. Examples ! url = "http://www.example.com/data.xml" | xmlDatal = Resource.Request( url, "file" ) ! xmlDatal:DebugSave("debugXml.xml") See Also • Resource.DebugDumpToTty Resource.Exists Brief Check if a specified resource exists in the object or a loaded resource pack. Definition boolean Resource.Exists(string resourceName, ResourcePack resourcePack = nil) Arguments resourceName - Name of the resource to search for.resourcePack - A loaded ResourcePack object to search in. Return Values True if the resource is present in the object or resource pack, or false otherwise. Description Checks for a named resource in the current object or a loaded resource pack. Examples I if (Resource.Exists("gun")) then gunEntity:SetModel("gun") | end See Also • Resource.Find Resource.Find Brief Finds the specified resource. Definition ! Resource Resource.Find( string resourceName, ResourcePack pack = nil ) Arguments resourceName - The name of the resource to find.pack - ResourcePack from which to load the resource. Must be fully loaded. Return Values The Resource object. Description Finds the specified resource. The resource name is the name set for a resource in the FiDK's Object Editor application. Alternatively, the resource name can be the name set for a scripted asset in the FiDK’s Scene Editor application. If the resource is not found an error occurs. Examples ! res = Resource.Find( "laserGun" ) ! print( Resource.GetName( res ) ) See Also None Resource.GetData Brief Depending on the type of resource it returns the corresponding object such as a texture. Definition variant Resource.GetData( Resource resource ) Arguments resource - The resource to query. Return Values Depending on the type of resource it returns the corresponding object. Description Depending on the type of resource it returns the corresponding object such as a texture. Supported resource types are: Texture SoundBank SoundStream Texture Repertoire Examples texture = Resource.GetData( textureRes ) textureWidth = Texture.GetWidth( texture ) textureHeight = Texture.GetHeight( texture ) See Also • Resource. Request • MemoryContainer.Create Resource.GetDownloadProgress Brief Retrieve the download progress of a resource request. Definition number Resource.GetDownloadProgress( Resource resource ) Arguments resource - A requested resource that is currently loading. Return Values A number between 0 and 1 representing the download progress. Description If the resource is not downloading 0 will be returned, or if it is fully downloaded 1 is returned. The IsLoading and IsLoaded functions should be preferred if simply checking for the load state. Note that the progress is the download progress only, other tasks may need to be performed after downloading and so the download progress may return 1 while IsLoaded is still false. Only when IsLoaded returns true is the load complete. Also note that a resource may be locally cached, and scripts should not assume that all requests will result in a download. Examples function OnUpdateO if (resource:IsLoading()) then local progress = resource:GetDownloadProgress() if (progress == 0) then print("Requesting.. . ") elseif (0 < progress and progress > 1) then print("Downloading. . ." ) RenderProgressBar(progress) else print("Processing. . ." ) end end end See Also • Resource. Request • Resource. IsLoading • Resource. IsLoaded Resource.GetName Brief Returns the resource name. Definition 1 string Resource.GetName( Resource resource ) Arguments resource - The resource to query. Return Values The resource name. Description Returns the resource name. This function should only be used for resources obtained from a call to Resource.Find. Examples ! res = Resource.Find( 'laserGun' ) ! print( Resource.GetName( res ) ) See Also • Resource.Find Resource.GetStatusCode Brief Retrieve the status code for a requested resource download. Definition number Resource.GetStatusCode(Resource resource) Arguments resource - A requested resource that is currently loading. Return Values A status code (see below). Description For FITTP downloads, the status code will reflect the FITTP response status code, such as 404 in the case of file not found. The status code can be used to determine the cause of failure in the case that lsLoaded() == false and IsLoadingQ == false, which indicates an error has occurred. If no status code is available 0 is returned. Note that calling GetStatusCode in cases other than load failure is not guaranteed to produce an expected result. Examples resource = Resource.Request("http://www.example.com/myXmlFile.xml", "xml") resourceDone = false function OnUpdateO if (resource and not resourceDone) then if (resource:IsLoaded()) then — use resource resourceDone = true elseif (not resource:IsLoading()) then — error case: resource is not loaded but also not loading local code = resource:GetStatusCode() if (code == 404) then print("File has gone missing!") else print("HTTP download fail:", code) end resourceDone = true else print("Progress:", resource:GetDownloadProgress()) end end end See Also • Resource. Request • Resource.GetDownloadProgress Resource.GetSystemResource Brief Get a system resource for use by the script. Definition Resource Resource.GetSystemResource( SysResources resourceld ) Arguments resourceld - ID of system resource to load (see details). Return Values The resource object. Description Some resources are loaded by the client and are available to all scripts. These resources will be treated as dynamically loaded (similarly to Resource.Request) but will be shared with the client and not require downloading. The available resource IDs are: • SysResources.TexPsStoreLogo Examples resource = Resource.GetSystemResource( SysResources.TexPsStoreLogo ) if (resource:IsLoaded()) then local tex = resource:GetData () Renderer.DrawRect2d( renderer, Vector4.Create( 0, 0 ), Vector4.Create( 200, 50 ), Vector4.Create( 1, 1, 1, 1 ), tex ) end See Also • Resource. Request • Resource.Find Resource.IsLoaded Brief Returns true if the resource has been loaded successfully. Definition boolean Resource.IsLoaded( Resource resource ) Arguments resource - The resource to query. Return Values true if the resource has been loaded successfully and false otherwise. Description Returns true if the resource has been loaded successfully. Examples local isLoaded = Resource.IsLoaded( res ) See Also Resource. IsLoading Resource.IsLoading Brief Returns true while the resource is loading. Definition ! boolean Resource.IsLoading( Resource resource ) Arguments resource - The resource to query. Return Values true if the resource is still loading or being requested and false otherwise. Description Returns true while the resource is loading. Examples ! local isLoading = Resource.IsLoading( res ) See Also • Resource. IsLoaded Resource.Release Brief Releases the specified resource. Definition ! Resource.Release( Resource resource ) Arguments resource - The resource to be released. Return Values None. Description Releases the specified resource. Examples res = Resource.Find( 'laserGun' ) Resource.Release( res ) See Also • Resource.Find Resource.Request Brief Requests a new resource. Definition Resource Resource.Request( string|Screenshot content, string type, HttpPostData postData = nil, string memory = nil, boolean useHttpCompression = false, boolean readBodyOnErrorStatus = false ) Arguments content - The URL of the resource to request or a Screenshot object.type - The type of resource to request. Can be one of the following: "file" "texture" "soundstream"postData - Optional. Post data to send up to the server when making a request.memory - Optional. Valid values are 'host' or 'main'.useHttpCompression - Boolean, indicates if HTTP compression should be used.readBodyOnErrorStatus - Boolean, indicates if the response body should be read if the status code indicates a problem (e.g. for a '410 gone’, the body may be used to communicate a reason). Return Values A handle to the requested resource, or nil if the resource request failed (vOI .45+). Description Requests a new resource. Only HTTP/HTTPS downloads are currently supported. Note that images loaded as textures do not currently have control over the compression or resizing of the image for use by PS Home, and as a result may display at a lower quality than the source image. If you wish to control the conversion options used when creating the texture, see Resource.RequestTexture. Examples — Example 1: HTTP download of XML url = "http://www.example.com/data.xml" xmlDatal = Resource.Request( url, "file" ) — Example 2: HTTPS download of XML generated by a server-sidew script url = "https://www.example.com/script.php" xmlData2 = Resource.Request( url, "file", postData, 'host' ) — Example 3: After taking a screenshot load it up as a texture if screenshot:Succeeded() == true then screenShotTexture = Resource.Request( screenshot, "texture" ) end — Example 4: HTTP download of a texture url = "http://www.example.com/texture.dds" xmlDatal = Resource.Request( url, "texture" ) See Also • Screenshot.Create • Resource.RequestTexture • Resource.RequestSecure Resource.RequestSecure Brief Requests a secure resource. Definition Resource Resource.RequestSecure( string contentld, string type, boolean global = false, MemoryType memType = MemoryType.Main, boolean useHttpCompression = false, boolean readBodyOnErrorStatus = false ) Arguments contentld - The ID (filename) of the secure resource to request. Note that as this call will ultimately result in an HTTPS request, the contentld is case-sensitive.type - The type of resource to request. Can be one of the following: "file"global - Request the non-region-specific resource.memType - Memory type to allocate for the resource.useHttpCompression - Boolean, indicates if HTTP compression should be used.readBodyOnErrorStatus - Boolean, indicates if the response body should be read if the status code indicates a problem (e.g. for a '410 gone', the body may be used to communicate a reason). Return Values A handle to the requested resource, or nil if the resource request failed. Description Requests a new secure resource. There are two secure storage locations, one for the user's current region and one for all regions. Specifying the global flag will request the non-region-specific file rather than the current region's file. If the secure service is not available this function will return nil, scripts should handle this case gracefully. Examples — retrieve the global (non-region-specific) version of myfile.xml from secure storage xmlData = Resource.RequestSecure( "myfile.xml", "file", true ) See Also • Resource. Request Resource.RequestTexture Brief Request a new resource. Definition Resource Resource.RequestTexture( string|Screenshot content, TextureOptions options = TextureOptions.Default ) Arguments content - The URL of the resource to request or a Screenshot object.options - The texture load options to use. Can be combined with the + operator. The options available are TextureOptions.Default - the standard options, as per Resource.Request. TextureOptions.NoCompression - do not DXT compress the texture TextureOptions.NoMipmaps - do not generate mipmaps for the texture TextureOptions.NoSizeLimit - do not cap the major dimension of the texture to 512 texels TextureOptions.NoPow2 - do not convert the major dimension of the texture to a power of 2 in size TextureOptions.Image - all of the above 4 options combined Return Values A handle to the requested resource, or nil if the resource request failed. Description Requests a new texture resource. Only HTTP/HTTPS downloads are currently supported. The default texture load options can cause an image to lose quality due to compression, size limiting and resizing. A script can use this function to specify the exact texture load options to use if required. In normal cases without strict quality requirements, Resource.Request should be preferred. Examples fullscreenImage = Resource.RequestTexture("http://www.mywebsite.com/HDBackground.jpg", TextureOptions.Image) hiResTexture = Resource.RequestTexture("http://www.mywebsite.com/HiResTexture.png", TextureOptions.NoSizeLimit) myScreenshot = Resource.RequestTexture(screenshotObject, TextureOptions.NoSizeLimit + TextureOptions.NoCompression + TextureOptions.NoPow2 + TextureOptions.NoMipmaps) See Also • Resource. Request Resource.Run Brief Executes the specified resource as a Lua script. Definition Resource.Run( string resourceName, ResourcePack pack = nil ) Resource.Run( Resource fileResource ) Arguments resourceName - The name of the resource. The type of the resource must be 'lua'.resourcePack - The ResourcePack to search for the specified resourceName, if desired.fileResource - The resource to run. The type of the resource must be 'lua'. Return Values None. Description Executes the specified resource as a Lua script. Examples Resource.Run( "utils.lua" ) See Also • LoadLibrary Resource. StartLoading Brief Starts loading the resource if it is not already loaded. Definition ! boolean Resource. StartLoading ( Resource resource, number memorySlotld ) Arguments resource - The resource to be loaded.memorySlotld - The id of the memory slot to use or 0 for the default budget Return Values true if successful and false otherwise. Description Starts loading the resource if it is not already loaded. If a callback is specified, it will be passed a boolean value indicating whether the load succeeded. Examples res = Resource.Find( 'laserGun’ ) Resource.StartLoading( res ) res2 = Resource.Find( 'mapSection2' ) Resource.StartLoading( res2, 2 ) — load into memory slot 2 See Also None