1.80 Screen .680 1.80.1 Screen.AreSceneSoundsMuted .680 1.80.2 Screen.Create .681 1.80.3 Screen.EnableBackground .681 1.80.4 Screen.GetCenter .682 1.80.5 Screen.GetContentCount .683 1.80.6 Screen.GetCurrentContentlndex 1.80.7 Screen.GetCurrentTime . 1.80.8 Screen.GetMatrix . 1.80.9 Screen.GetNormal . 1.80.10 Screen.GetSize . 1.80.11 Screen.GetTotalTime . 1.80.12 Screen.GetTriggerPosition . . . 1.80.13 Screen.GetTriggerRadius 1.80.14 Screen.GetVolume . 1.80.15 Screen.IsContentPlaying . 1.80.16 Screen.IsContentReady . 1.80.17 Screen.IsFogEnabled . 1.80.18 Screen.IsHDFullScreenModeSet 1.80.19 Screen.IsInFullScreenMode 1.80.20 Screen.IsProtected . 1.80.21 Screen.IsVisible . 1.80.22 Screen.Pause . 1.80.23 Screen.RestartStream . 1.80.24 Screen.Resume . 1.80.25 Screen.SetChannel . 1.80.26 Screen.SetContent . 1.80.27 Screen.SetCurrentContentlndex 1.80.28 Screen.SetCurrentTime . 1.80.29 Screen.SetData . 1.80.30 Screen.SetFogEnabled . 1.80.31 Screen. SetPIDFullScreenMode 1.80.32 Screen.SetHighPriority . 1.80.33 Screen.SetMuteSceneSounds 1.80.34 Screen.SetProtected . 1.80.35 Screen.SetTargetable . 1.80.36 Screen.SetTriggerPosition 1.80.37 Screen.SetTriggerRadius 1.80.38 Screen.SetType . 1.80.39 Screen.SetVisible . 1.80.40 Screen.SetVolume . Screen Screen. AreSceneSoundsMuted Brief Return if scene sound is muted while in fullscreen Definition ! boolean Screen.AreSceneSoundsMuted(Screen screen) Arguments screen Return Values true if scene sound is muted while in fullscreen Description Return if scene sound is muted while in fullscreen Examples local screen = Scene.FindScreen( "videol" ) I screen.AreSceneSoundsMuted() See Also • Scene.FindScreen Screen.Create Brief Creates a new screen. Definition Screen Screen.Create( Vector4 topLeft, Vector4 bottomRight, Vector4 bottomLeft, string type, string source = nil ) Arguments topLeft - World space coordinate of top left hand corner of the screen.bottomRight - World space coordinate of bottom right hand corner of the screen.bottomLeft - World space coordinate of bottom left hand corner of the screen.type - String denoting the type of screen to be created. Can be one of the following: "HSML" "IMAGE" "LUA" "MEDIARSS" "VIDEO" source - Source for the data to be displayed on the screen (a URL or file path). Return Values A new Screen instance. Description Creates a new screen. The screen type can be one of the following: "FISML" - for displaying 'Flome Screen Markup Language' pages. "IMAGE" - for displaying a DDS, JPG or PNG file. "LUA" - for a screen that can have a Renderer object attached. These will be protected by default. "MEDIARSS" - for displaying media syndicated via an RSS feed. "VIDEO" - for displaying video content. Examples — Create a screen for submitting graphical primitives from Lua spriteScreen = Screen.Create( topLeft, bottomRight, bottomLeft, "LUA" ) renderer = Renderer.Create () Renderer.SetTarget(renderer, spriteScreen) Renderer.DrawSprite(renderer, sprite) — Create a video screen url = "http://www.example.com/video.mp4" vidScreen = Screen.Create( topLeft, bottomRight, bottomLeft, "VIDEO", url ) See Also • Renderer.SetTarget • Screen.SetProtected Screen.EnableBackground Brief Enables the default background for IMAGE screen types. Definition Screen.EnableBackground( Screen screen, boolean disable ) Arguments screen - The screen to toggle the background for.disable - true to enable the default background, false to disable it (default is enabled). Return Values None. Description Enables or disables the the default black background for IMAGE screen types. Examples ! local screen = Scene.FindScreen ( "Poster" ) | screen.EnableBackground( false ) See Also • Scene. FindScreen Screen.GetCenter Brief Returns a vector holding the central position of the screen. Definition Vector4 Screen.GetCenter ( Screen screen ) Screen.GetCenter( Screen screen, Vector4 outPos ) Arguments screen - The screen to query.outPos - (out) The vector to receive the position. Return Values A vector holding the central position of the screen. Description Returns a vector holding the central position of the screen. This vector is in world space. Examples screen = Scene.FindScreen( "MyVideoScreen" ) center = Screen.GetCenter( screen ) print( "The screen center point is " .. center ) See Also • ArcadeGame.GetScreen • Scene.FindScreen • Screen.Create Screen.GetContentCount Brief Returns the number of different content attached to the screen. Definition number Screen.GetContentCount( Screen screen ) Arguments screen - The screen to query. Return Values The number of different content attached to the screen. Description Returns the number of different content attached to the screen. Examples — Step to the next content source if it has been downloaded screen = Scene.FindScreen( "MyVideoScreen" ) contentCount = Screen.GetContentCount ( screen ) currentlndex = Screen.GetCurrentContentlndex( screen ) nextlndex = ( currentlndex + 1 ) % contentCount if Screen.IsContentReady( screen, nextlndex ) then Screen.SetCurrentContentlndex( screen, nextlndex ) end See Also • Scene. FindScreen • Screen.GetCurrentContentlndex • Screen.IsContentReady • Screen.SetCurrentContentlndex Screen.GetCurrentContentlndex Brief Returns the current source index of the screen. Definition ! number Screen.GetCurrentContentIndex( Screen screen ) Arguments screen - The screen to query. Return Values The current content index of the screen. Description Returns the current source index of the screen. Examples — Step to the next content source if it has been downloaded screen = Scene.FindScreen( "MyVideoScreen" ) contentCount = Screen.GetContentCount ( screen ) currentlndex = Screen.GetCurrentContentlndex( screen ) nextlndex = ( currentlndex + 1 ) % contentCount if Screen.IsContentReady( screen, nextlndex ) then Screen.SetCurrentContentlndex( screen, nextlndex ) end See Also • Scene. FindScreen • Screen.GetContentCount • Screen.IsContentReady • Screen.SetCurrentContentlndex Screen. GetCurrentTime Brief Returns the current time of the screen in seconds. Definition number Screen.GetCurrentTime( Screen screen ) Arguments screen - The screen to query. Return Values The current time of the screen in seconds. Description This is currently only supported on video screens and media-rss screens currently playing video content. Note: If the content is not ready it will return 0. Use Screen.IsContentReady to check the status. Examples screen = Scene.FindScreen( "MyVideoScreen" ) if ( Screen.GetCurrentTime( screen ) >= 20 ) then state = STATE_CHEER end See Also • Scene.FindScreen • Screen.GetTotalTime Screen.GetMatrix Brief Returns the world matrix for the screen. Definition Screen.GetMatrix( Screen screen, Matrix44 matrix ) Arguments screen - The screen to query.matrix - A matrix to set. Return Values None. Description Returns the world matrix for the screen. An identity matrix is returned if the screen is invalid. Note that the world matrix will scale the resolution of the screen to the world-space size of the screen, and thus will typically include a large scale component, so do not assume that any row of the matrix will be unit length. If only the screen normal is required, use Screen.GetNormal. Examples local matrix = Matrix44.Create() screen = Scene.FindScreen( "MyVideoScreen" ) Screen.GetMatrix( screen, matrix ) print( 'Screen translation is ', matrix.GetRow( 4 ) ) See Also • ArcadeGame.GetScreen • Scene.FindScreen • Screen.Create • Screen.GetNormal Screen.GetNormal Brief Returns the normal for the screen. Definition Screen.GetNormal( Screen screen, Vector4 vector ) Arguments screen - The screen to query.vector - A vector to set to the normal. Return Values None. Description Returns the normal for the screen, that is, the vector pointing in the facing direction of the screen. The normal will be unit length. Examples local vector = Vector4.Create() screen = Scene.FindScreen( "MyVideoScreen" ) Screen.GetNormal( screen, vector ) print( "The screen normal is ", vector ) See Also • ArcadeGame.GetScreen • Scene. FindScreen • Screen.Create Screen.GetSize Brief Returns a vector holding the screen size. Definition Vector4 Screen.GetSize( Screen screen ) Screen.GetSize( Screen scree, Vector4 outsize ) Arguments screen - The screen to query.outSize - (out) The vector to receive the size. Return Values A vector holding the size of the screen's content in pixels. Only X and Y vector components are valid. Description Returns a vector holding the size of the screen's content in pixels. The X component of the returned vector holds the screen's content width and the Y component holds the screen's content height. Examples screen = Scene.FindScreen( "MyVideoScreen" ) contentSize = Screen.GetSize( screen ) print( "The screen content size is " .. contentSize ) See Also • ArcadeGame.GetScreen • Scene. FindScreen • Screen.Create Screen. GetTotalTime Brief Returns the current time of the screen in seconds. Definition ! number Screen.GetTotalTime( Screen screen ) Arguments screen - The screen to query. Return Values The total time of the screen in seconds. Description This returns the total duration of the currently playing video. This is currently only supported on video screens and media-rss screens playing video content. Note: If the content is not ready it will return 0. Use Screen.IsContentReady to check the status. Examples screen = Scene.FindScreen( "MyVideoScreen" ) if ( Screen.GetCurrentTime( screen ) / Screen.GetTotalTime( screen ) >= 0.5 ) then state = STATE_HALF_WAY end See Also • Scene.FindScreen Screen.GetT riggerPosition Brief Retrieves the trigger position for the screen. Definition Screen.GetTriggerPosition( Screen screen, Vector4 position ) Arguments screen - Screen object to query.position - The current trigger position. Return Values None. Description Retrieves the current trigger position, which determines where the user can target this screen. If a custom trigger position has not been set this will return the same as Screen.GetCenter(). This will set a position of 0 if the screen is not valid. Examples local position = Vector4.Create() screen = Scene.FindScreen( "MyVideoScreen" ) Screen.GetTriggerPosition( screen, position ) See Also • Screen.SetTriggerPosition • Screen.GetTriggerRadius • Screen.Create • Scene.FindScreen Screen.GetTriggerRadius Brief Retrieves the trigger radius for the screen. Definition ! number Screen.GetTriggerRadius( Screen object ) Arguments object - Screen object to query. Return Values range - The current trigger radius in meters. Description Retrieves the current trigger radius, which determines from how far away the user can target this screen. Note that 0 is considered as an infinite target radius. Examples ! range = Screen.GetTriggerRadius( object ) See Also • Screen.SetTriggerRadius • Screen.Create • Scene.FindScreen Screen.GetVolume Brief Returns the volume of the screen. Definition Number Screen.GetVolume( Screen screen ) Arguments screen - The screen to query. Return Values A number from 0.0 to 1.0 indicating the current volume of the screen. Description Returns the current volume of the screen. A value of 0.0 will be returned if the screen is invalid. Examples 1 screen = Scene.FindScreen( "MyVideoScreen" ) ; volume = Screen.Getvolume( screen ) j print( "The screen volume size is " .. volume ) See Also • Scene.FindScreen • Screen.Create • Screen.SetVolume Screen.IsContentPlaying Brief Returns true if the content is playing and false otherwise. Definition ! boolean Screen.IsContentPlaying( Screen screen ) Arguments screen - The screen to query. Return Values Returns true if the content is playing and false otherwise. Description This is currently only supported on video screens and media-rss screens currently playing video content. Note: If the content is not ready it will return false. Use Screen.IsContentReady to check the status. Examples if Screen.IsContentPlaying( screen ) == true then Screen.Pause ( screen ) end See Also • Screen.Pause • Screen.Resume Screen. IsContentReady Brief Reports whether the content is ready to be displayed. Definition boolean Screen.IsContentReady( Screen screen, number contentlndex ) Arguments screen - The screen to query.contentlndex - The source index to query. Ranges from 1 to the content count. Return Values True if the content is ready and false otherwise. Description Reports whether the content is ready to be displayed. This is only supported for video screens and media-rss screens while playing video content. Examples — Step to the next content source if it has been downloaded screen = Scene.FindScreen( "MyVideoScreen" ) contentCount = Screen.GetContentCount( screen ) currentlndex = Screen.GetCurrentContentlndex( screen ) nextlndex = ( currentlndex + 1 ) % contentCount if Screen.IsContentReady( screen, nextlndex ) then Screen.SetCurrentContentlndex( screen, nextlndex ) end See Also • Scene.FindScreen • Screen.GetContentCount • Screen.GetCurrentContentlndex • Screen.SetCurrentContentlndex Screen. IsFogEnabled Brief Retrieve the fog enable state for a screen. Definition ! boolean Screen.IsFogEnabled(Screen screen) Arguments screen - the screen to access Return Values True if the screen is affected by the scene fog or false otherwise. Description Retrieve the fog enable state for a screen. If this value is true the screen will be affected by the fog settings in the scene. Examples ! fogEnabled = myScreen:IsFogEnabled(); See Also • Screen.SetFogEnabled Screen.IsHDFullScreenModeSet Brief Return if a video is in real full screen mode Definition ! boolean Screen.IsHDFullScreenModeSet(Screen screen) Arguments screen Return Values true if real full screen, false otherwise Description Return if a video is in real full screen mode Examples ! local screen = Scene.FindScreen( "videol" ) ; screen.IsHDFullScreenModeSet() See Also • Scene.FindScreen Screen.IsInFullScreenMode Brief Returns true if the screen is in full screen mode and false otherwise. Definition boolean Screen.IsInFullScreenMode(Screen screen) Arguments Screen - The screen to query. Return Values True if the screen is in full screen mode and false otherwise. Description Examples ! screen = Scene.FindScreen("MyVideoScreen") ; isFullScreenMode = Screen.IsInFullScreenMode(screen) See Also None Screen.IsProtected Brief Retrieve the protection state for a screen. Definition boolean Screen.IsProtected(Screen screen) Arguments screen - the screen to access Return Values True if the screen is protected or false otherwise. Description Retrieve the protection state for a screen. If this value is true the screen will not be rendered into any still or video captures performed by PlayStation(R) Home. Examples ! if (not myVidScreen:IsProtected()) then myVidScreen:SetProtected(true) | end See Also • Screen.SetProtected Screen.IsVisible Brief Returns whether a screen is visible or not. Definition ! Boolean Screen.IsVisible( Screen object ) Arguments object - Screen object to affect.isVisible - true or false (defaults to true). Return Values Whether the screen is visible or not. Description This function returns whether a screen has been tagged as visible or invisible. Examples ! isVisible = Screen.IsVisible( object ) See Also • Screen.SetVisible Screen.Pause Brief Pauses the currently playing screen. Definition ! Screen.Pause ( Screen screen ) Arguments screen - The screen to be paused. Return Values None. Description Pauses the currently playing screen. Note: This is currently only supported for video, hsml and media-rss screens. Examples ! s = Scene.FindScreen( "MyVideoScreen" ) ; Screen.Pause( s ) See Also • Screen.Resume Screen. RestartStream Brief Restart the stream. Definition ! boolean Screen.RestartStream( Screen object ) Arguments object - Screen object to restart. Return Values true if succeeded Description Restart the current stream. Examples ! boolReturn = Screen.RestartStream( object ) See Also None Screen.Resume Brief Resumes the currently paused screen. Definition ! Screen.Resume( Screen screen ) Arguments screen - The screen to be resumed. Return Values None. Description Resumes the currently paused screen. Note: This is currently only supported for video, hsml and media-rss screens. Examples s = Scene.FindScreen( "MyVideoScreen" ) Screen.Resume( s ) See Also • Screen.Pause Screen.SetChannel Brief Sets the content channel for the screen. Definition Screen.SetChannel( Screen screen, string channelName ) Arguments screen - The screen to be updated.channelName - the name of the content channel to display on the screen. Return Values None. Description Home stores a list of media content 'channels' - e.g. one channel might be "SonyAdChannell” - with each channel providing an indirection to the screen type and content. The content for each channel can be updated independently of the main package and scene data. Examples ! Screen.SetChannel( myScreen, "SonyAdChannell" ) See Also • Screen.SetContent • Screen.SetType Screen.SetContent Brief Sets a content source or sources on the screen. Definition Screen.SetContent ( Screen screen, string[] contentList ) Screen.SetContent( Screen screen, string content, number contentlndex = 1 ) Arguments screen - The screen to update.contentList - An array of strings specifying multiple content sources.content - A string for the content source.contentlndex - The index to set the content to. Ranges from 1 to the number of content sources. Defaults to 1. Return Values None. Description Sets a content source or sources on the screen. The source string will either be a URL or a path relative to the HDK's build root directory. Note that paths relative to the HDK's build root directory can only be used for testing/development purposes. Scripts uploaded to a content server must reference content served over HTTP. Also note that HomeDeveloper.self must be launched in online mode in order for online sources to be specified. Examples — Examplel: Testing a video served from the host PC's hard drive for debug localSource = "localvideo/testvideo.mp4" Debug.SetContent( myScreenl, localSource ) — Example 2: Play back a video served from an HTTP server onlineSource = "http://mycontentserver.com/onlinevideo.mp4" Screen.SetContent( myScreen2, onlineSource ) See Also • Scene. FindScreen Screen.SetCurrentContentlndex Brief Sets the screen to the specified content index. Definition Screen.SetCurrentContentIndex( Screen screen, number contentlndex ) Arguments screen - The screen to update.contentlndex - The index of the content to set the screen to. Ranges from 1 to the content count. Return Values None. Description Sets the screen to the specified content index. Examples — Step to the next content source if it has been downloaded screen = Scene.FindScreen( "MyVideoScreen" ) contentCount = Screen.GetContentCount ( screen ) currentlndex = Screen.GetCurrentContentlndex( screen ) nextlndex = ( currentlndex + 1 ) % contentCount if Screen.IsContentReady( screen, nextlndex ) then Screen.SetCurrentContentlndex( screen, nextlndex ) end See Also • Scene. FindScreen • Screen.GetContentCount • Screen.GetCurrentContentlndex • Screen.IsContentReady Screen.SetCurrentTime Brief Set the current time for the currently selected content. Definition ! Screen.SetCurrentTime(Screen screen, number time) Arguments screen - the screen to modifytime - the time (in seconds) to set Return Values Description Set the current playback time for the currently selected content. For a video this will set the playback time to "time” seconds from the beginning of the video for example. This is currently only supported on video screens and media-rss screens playing video content. Note that setting the time will necessarily cause the video to rebuffer, so there will be a delay before the movie changes to the new time. This is worth bearing in mind if you are attempting to synchronize video playback between clients. Examples s = Screen.Create( 'video 1 , 'http://www.example.com/video.mp4' ) s:Pause() s:SetCurrentContentlndex( 3 ) s:SetCurrentTime( timeOffset ) — timeOffset calculated to synchronise this user with the others s:Resume() See Also • Screen.Pause • Screen.Resume • Screen. GetCurrentTime Screen.SetData Brief Sets the data for an HSML screen. Definition Screen.SetData( Screen screen, data, string contentRoot ) Arguments screen - The screen to update.data - Different types depending on the type of the screen.contentRoot - Root path to which all content referenced by the HSML is relative to. Return Values Description Currently only supported for HSML screens. For HSML screens the data can be either a string, a MemoryContainer containing BasicGenx output, or an XML Resource. Examples — Example 1: Setting HSML content from a string hsmlScreen = Scene.FindScreen( "HsmlScreen" ) data = ' ' data = data .. Person.GetName( LocalPlayer.GetPerson() ) data = data .. ' ' Screen.SetData ( hsmlScreen, data ) — Example 2: Setting HSML content from a MemoryContainer mem = MemoryContainer.Create ( 4096 ) writer = BasicGenx.Create ( mem ) BasicGenx.StartDocument( writer ) — Use BasicGenx to write HSML XML data here... BasicGenx.EndDocument( writer ) Screen.SetData( hsmlScreen, mem ) — Example 3: Setting HSML content from a downloaded XML resource url = "http://www.example.com/hsmlscreen.xml" hsmlResource = Resource.Request( url, "xml" ) while Resource.IsLoading( hsmlResource ) do coroutine.yield() end if Resource.IsLoaded( hsmlResource ) then Screen.SetData( hsmlScreen, hsmlResource ) end See Also • BasicGenx.Create • MemoryContainer.Create • Resource. Request • Scene.FindScreen Screen.SetFog Enabled Brief Set whether this screen should be affected by fog (defaults to false) Definition ! Screen.SetFogEnabled(Screen screen, boolean enable) Arguments screen - the screen to modifyenable - true to enable fogging or false otherwise Return Values None. Description Set whether this screen should be affected by fog. If this flag is set to true, the screen will be affected by the fog in the scene, and will therefore need to be positioned in front of a solid backing in order to provide the z-value (screens themselves do not write to the depth buffer). Examples ! myScreen:SetFogEnabled( true ) See Also • Screen.IsFogEnabled Screen.SetHDFullScreenMode Brief Set a video full screen mode to real full screen. Definition ! Screen.SetHDFullScreenMode( Screen screen, boolean value ) Arguments screen - The screen to toggle the background for.value - true to enable real full screen, false to disable it (default is disabled). Return Values None. Description Set a video full screen mode to real full screen. Examples ! local screen = Scene.FindScreen( "video1" ) ! screen.SetHDFullScreenMode( true ) See Also • Scene. FindScreen Screen.SetHighPriority Brief Set a video screen to high priority. Definition ! Screen.SetHighPriority( Screen screen, boolean value ) Arguments screen - The screen to toggle the background for.value - true to enable high priority, false to disable it (default is disabled). Return Values None. Description Set a video screen to high priority. Examples ! local screen = Scene.FindScreen( "videol" ) | screen.SetHighPriority( false ) See Also • Scene. FindScreen Screen.SetMuteSceneSounds Brief Set the sounds in the scene to mute if video in full screen. Definition ! Screen.SetMuteSceneSounds( Screen screen, boolean value ) Arguments screenvalue - true to disable scene sound while in full screen, false to disable it (default is disabled). Return Values None. Description Set the sounds in the scene to mute if video in full screen. Examples local screen = Scene.FindScreen( "videol" ) screen.SetMuteSceneSounds( true ) See Also • Scene.FindScreen Screen.SetProtected Brief Enable or disable capture protection on a screen. Definition Screen.SetProtected(Screen screen, boolean protected) Arguments screen - the screen to modifyprotected - true to protect the screen or false otherwise Return Values None. Description Enable or disable capture of a screen's contents. If this flag is set to true, any capture process (screenshot or video) will cause the screen's content to not be rendered, thus protecting any copyrighted or sensitive material. Setting to false will unprotect the screen's content. "LUA" screens will default to protected, other screen types will default to unprotected. Examples — Create a screen for submitting graphical primitives from Lua vidScreen = Screen.Create( topLeft, bottomRight, bottomLeft, "VIDEO", "http://www.example.com/CopyrightedVideo.mp4" ) vidScreen:SetProtected( true ) See Also • Screen.IsProtected Screen.SetTargetable Brief Sets the screen to be targetable or not. Definition Screen.SetTargetable( Screen screen, boolean value ) Arguments screen - The screen to update.value - If true then the screen is targetable and if false it is not targetable. Return Values None. Description Sets the screen to be targetable or not. Screens created in Lua default to have targeting disabled. Screens that appear in the HDK's Scene Editor application default to have targeting enabled. Examples — Example 1: This type of screen defaults to targetable screenl = Scene.FindScreen( "MyVideoScreen" ) Screen.SetTargetable( screenl, false ) — Example 2: This type of screen defaults to not targetable screen2 = Screen.Create( topLeft, bottomRight, bottomLeft, "LUA" ) Screen.SetTargetable( screen2, true ) See Also • Scene.FindScreen • Screen.Create Screen.SetT riggerPosition Brief Changes the trigger position for the screen. Definition Screen.SetTriggerPosition( Screen object, Vector4 position = nil ) Arguments object - Screen object to modify.position - The new trigger position. If nil is specified the trigger position will reset to default. Return Values None. Description Modifies the default trigger position to affect where the user can target this screen. Specifying nil will reset the trigger position to be based on Screen. GetCenterQ. Examples local position = Vector4.Create( 10, 0, 10 ) local screen = Scene.FindScreen( "MyVideoScreen" ) Screen.SetTriggerPosition( screen, position ) — set a custom trigger position Screen.SetTriggerPosition( screen, nil ) — reset the position to default See Also • Screen.GetTriggerPosition • Screen.SetTriggerRadius • Screen.Create • Scene. FindScreen Screen.SetTriggerRadius Brief Changes the trigger radius for the screen. Definition j Screen.SetTriggerRadius( Screen object, number range ) Arguments object - Screen object to modify.range - The new trigger radius in meters. Must be positive or 0, 0 is considered infinite. Return Values None. Description Modifies the default trigger radius to affect from how far away the user can target this screen. Specifying 0 will make the screen targetable from any distance. Examples ! Screen.SetTriggerRadius( screen, 10 ) See Also • Screen.GetTriggerRadius • Screen.Create • Scene.FindScreen Screen.SetType Brief Sets the content type for the screen. Definition Screen.SetType( Screen screen, string type ) Arguments screen - The screen to update.type - The new screen type. Can be one of the following: "HSML" "IMAGES" "LUA" "MEDIARSS" "VIDEO" Return Values None. Description Sets the content type for the screen. Examples ! Screen.SetType( myScreen, "VIDEO" ) ! Screen.SetContent( myScreen, "http://www.example.com/myvideo.mp4" ) See Also • Screen.SetContent Screen.SetVisible Brief Set screen to be visible or invisible. Definition Screen.SetVisible( Screen object, boolean isVisible ) Arguments object - Screen object to affect.isVisible - true to make the screen visible and false otherwise. Return Values None. Description Set screen to be visible or invisible. This will also mute videos and remove the ability for the screen to be targetable. Will error when applied to a geometry screen. Examples Screen.SetVisible( object, false ) See Also • Screen.IsVisible Screen.SetVolume Brief Sets the volume of the screen. Definition Screen.SetVolume( Screen screen, number volume ) Arguments screen - The screen to query.volume - The volume to set, 0.0 to 1.0. Return Values None. Description Sets the volume of the screen. A value outside the 0.0 to 1.0 range will be capped. Examples 1 screen = Scene.FindScreen( "MyVideoScreen" ) ; Screen.SetVolume( screen, 0.5 ) See Also • Scene.FindScreen • Screen.Create • Screen. GetVolume