1.81 Screenshot . 1.81.1 Screenshot.Capture . 1.81.2 Screenshot.Create. 1.81.3 Screenshot.IsInProgress . 1.81.4 Screenshot.Succeeded . Screenshot Screenshot.Capture Brief Start a screen capture. Definition boolean Screenshot.Capture(Screenshot shot. boolean showScreens = false, boolean showOsd = true, boolean showLabels = false, boolean showChat = false, boolean showWatermark = true) Arguments shot - the screenshot object to useshowScreens - enable screen rendering for screenshotshowOsd - enable OSD rendering for screenshotshowLabels - show player labelsshowChat - show player chat bubblesshowWatermark - show PlayStation Flome watermark on screenshot Return Values true if capture is successfully started, or false if an existing screenshot is still capturing Description Start a screen capture with the specified options. Note that a true return value does not indicate that the capture has finished, the script must wait until Screen.IsinProgress returns false. The following arguments must not be changed from their default values without permission from a PlayStation(Ft)Plome Regional Manager: * showScreens * showLabels * showChat Any screens marked as protected will not be shown regardless of the value of showScreens. Any changes to screen, OSD or label rendering is temporary and only active for the duration of the screenshot. The developer should consult their regional SCE manager about the legal ramifications of enabling screen rendering in screenshots. Note that Lua screens are excepted from this: even if showScreens is false, Lua-created screens will be still be shown, as they are often required to maintain the look of scene. Examples shot = Screenshot.Create() capturing = shot:Capture(true, true, false, false, true) — everything on except labels and chat, if (not capturing) then print('Capture failed’) end function OnUpdateO if (capturing and not shot:IsInProgress() and shot:Succeeded()) then MediaLibrary.Exportlmage( shot, "Home Screenshot" ) end end See Also • Screenshot.Create • Screenshot. IsInProgress • Screenshot.Succeeded • Screen.IsProtected Screenshot.Create Brief Create a new screenshot object. Definition ! Screenshot Screenshot.Create () Arguments None Return Values A new screenshot object, or nil on failure Description Creates a new screenshot object, used to save an image of the current frame buffer contents. Only a limited number of screenshot objects may exist at once, if this becomes exhausted, nil is returned so you can either fail or keep retrying every frame until another script releases a Screenshot handle. Examples ! shot = Screenshot.Create () See Also • Screenshot.Capture • Screenshot.IsInProgress • Screenshot.Succeeded MediaLibrary. Exportlmage Screenshot. IsInProgress Brief Query whether a screen capture is still completing. Definition boolean Screenshot.IsInProgress(Screenshot shot) Arguments shot - the screenshot object to check Return Values true if still capturing, false if finished (either successfully or with an error) Description Query whether a screen capture initiated with Screenshot.Capture() has completed. If this returns false an error may also have occurred; check the value of Screenshot.Succeeded)) to determine this. Once this returns false it is then safe to set the screenshot object to nil if it is no longer required. Examples if (shot:IsInProgress()) then print('Capturing...') elseif (shot:Succeeded()) then — do something with screenshot end See Also Screenshot.Succeeded Brief Query whether a screen capture completed successfully. Definition boolean Screenshot.Succeeded(Screenshot shot) Arguments shot - the screenshot object to check Return Values true if capture completed successfully or false if still in progress or encountered an error Description Query whether a screen capture initiated with Screenshot.Capture() completed successfully. If the capture is still in progress false will be returned. Examples if (shot:Succeeded()) then MediaLibrary.Exportlmage(shot, "Home Screenshot") end See Also None