1.85 Sprite . 1.85.1 Sprite.Create . 1.85.2 Sprite.GetColor .725 1.85.3 Sprite.GetElapsedAnimTime .726 1.85.4 Sprite.GetPosition .727 1.85.5 Sprite.GetRotation .727 1.85.6 Sprite.GetScale .728 1.85.7 Sprite.GetTotalAnimTime .728 1.85.8 Sprite.IsAnimPaused .729 1.85.9 Sprite.IsAnimPlaying .730 1.85.10 Sprite.PauseAnim .730 1.85.11 Sprite.PlayAnim .731 1.85.12 Sprite.ResumeAnim .731 1.85.13 Sprite.SetColor .732 1.85.14 Sprite.SetPosition .733 1.85.15 Sprite.SetRotation .733 1.85.16 Sprite.SetScale .734 1.85.17 Sprite.SetTexture.734 1.85.18 Sprite.SetUvs .735 1.85.19 Sprite.StopAnim .736 1.86 SpriteAnim .736 1.86.1 SpriteAnim.AddFrames .736 1.86.2 SpriteAnim.Create .737 1.86.3 SpriteAnim.IsLooping .738 1.86.4 SpriteAnim.SetLooping .738 Sprite Sprite.Create Brief Creates a new Sprite object. Definition ! Sprite Sprite.Create() Arguments None Return Values A new Sprite instance. Description Creates a new Sprite object. Examples ! sprite = Sprite.Create() See Also • Renderer.DrawSprite Sprite.GetColor Brief Returns the color of the sprite as a Vector4. Definition Vector4 Sprite.GetColor( Sprite sprite ) Sprite.GetPosition( Sprite sprite, Vector4 outColor ) Arguments sprite - The sprite to query.outColor - (out) The vector to receive the color. Return Values A Vector4 containing the RGBA values (in that order) of the sprite. Description Returns the color of the sprite as a Vector4 where x is red, y, is green, z is blue, w is alpha. They range from 0 to 1 where 1 is the maximum color. Examples ! col = Sprite.GetColor ( sprite ) I print( col ) See Also • Sprite.SetColor Sprite. GetElapsedAnimTime Brief Returns the elapsed animation time in seconds. Definition number Sprite.GetElapsedAnimTime( Sprite sprite ) Arguments sprite - The sprite to query. Return Values The elapsed time in seconds of the sprite's animation. Description Returns the elapsed animation time in seconds. Examples ! print( Sprite.GetElapsedAnimTime( sprite ) ) See Also • Sprite. GetTotalAnimTime • Sprite. IsAnimPaused • Sprite.PlayAnim • Sprite. ResumeAnim • Sprite.StopAnim Sprite.GetPosition Brief Returns the screen space coordinate of a sprite. Definition Vector4 Sprite.GetPosition( Sprite sprite ) Sprite.GetPosition( Sprite sprite, Vector4 outPos ) Arguments sprite - The sprite to query.outPos - (out) The vector to receive the position. Return Values A Vector4 object containing the screen space position of the sprite. Only the X and Y members will be valid. Description Returns the position of the sprite. Note that this vector is a copy created by the function and so changing its value will not change the sprite. Examples ! pos = Sprite.GetPosition( sprite ) i print( pos ) See Also • Sprite. SetPosition Sprite.GetRotation Brief Returns the angle of rotation of the sprite. Definition ! number Sprite.GetRotation( Sprite sprite ) Arguments sprite - The sprite to query. Return Values A floating point value containing the rotation in degrees of the sprite. Description Returns the angle of rotation in degrees of the sprite. Examples rot = Sprite.GetRotation( sprite ) print ( rot .. " degrees" ) See Also • Sprite.SetRotation Sprite. GetScale Brief Returns as a Vector4 the scale of the sprite. Definition Vector4 Sprite.GetScale( Sprite sprite ) Sprite.GetScale( Sprite sprite, Vector4 outScale ) Arguments sprite - The sprite to query.outScale - (out) The vector to receive the scale. Return Values A Vector4 instance containing the sprite's scale. Only the X and Y members will be valid. Description Returns the scale of the sprite. Note that this vector is a copy of the vector and so changing its value will not change the sprite. Examples ! scale = Sprite.GetScale ( sprite ) | print( scale ) See Also • Sprite.GetScale Sprite.GetTotalAnimTime Brief Returns the total animation time in seconds. Definition number Sprite.GetTotalAnimTime( Sprite sprite ) Arguments sprite - The sprite to query. Return Values The length in seconds of the sprite's animation. Description Returns the total animation time in seconds. If the animation is looping it returns the total time for one loop of the animation. Examples ! print( Sprite.GetTotalAnimTime( sprite ) ) See Also • Sprite.GetElapsedAnimTime • Sprite. IsAnimPaused • Sprite. PlayAnim • Sprite. ResumeAnim • Sprite. StopAnim Sprite.IsAnimPaused Brief Reports if the animation is paused. Definition ! boolean Sprite.IsAnimPaused( Sprite sprite ) Arguments sprite - The sprite to query. Return Values true if the sprite's animation is paused, false otherwise. Description Returns true if the sprite's animation is paused (using Sprite.PauseAnim) and false otherwise. Examples ! if Sprite.IsAnimPaused( sprite ) then print( "Animation is paused" ) | end See Also • Sprite.GetElapsedAnimTime • Sprite.GetTotalAnimTime • Sprite.PlayAnim • Sprite.ResumeAnim • Sprite.StopAnim Sprite. IsAnimPlaying Brief Reports if an animation is playing on the sprite. Definition 1 boolean Sprite.IsAnimPlaying( Sprite sprite ) Arguments sprite - The sprite to query. Return Values true if an animation is playing and false otherwise. Description Returns true if an animation is playing and false otherwise. Note that it is still considered as playing even if the animation is paused. Examples if Sprite.IsAnimPlaying( sprite ) then print( "Playing an animation" ) end See Also • Sprite.GetElapsedAnimTime • Sprite. GetTotalAnimTime • Sprite. PlayAnim • Sprite. ResumeAnim • Sprite. StopAnim Sprite.PauseAnim Brief Pauses an animation. Definition ! Sprite.PauseAnim( Sprite sprite ) Arguments sprite - The sprite to update. Return Values None. Description Pauses an animation. It can then be resumed with ResumeAnim. Examples ! Sprite.PauseAnim( sprite ) See Also • Sprite.GetElapsedAnimTime • Sprite. GetTotalAnimTime • Sprite.PlayAnim • Sprite.ResumeAnim • Sprite. StopAnim Sprite.PlayAnim Brief Plays a texture animation on the sprite. Definition ! Sprite.PlayAnim( Sprite sprite, SpriteAnim anim, number framesPerSecond =1.0 ) Arguments sprite - The sprite to update.anim - The animation to apply on the sprite.framesPerSecond - The number of animation frames to be displayed every second. Return Values None. Description Plays a texture animation with the specified anim at the given animation speed. The Sprites UVs are overwritten with the UVs from the animation. Examples ! Sprite.PlayAnim( sprite, anim, 30 ) See Also • Sprite.GetElapsedAnimTime • Sprite.GetTotalAnimTime • Sprite.PauseAnim • Sprite.ResumeAnim • Sprite.StopAnim Sprite.ResumeAnim Brief Resumes a paused animation. Definition Sprite.ResumeAnim( Sprite sprite ) Arguments sprite - The sprite to update. Return Values None. Description Resumes a paused animation. Examples ! Sprite.ResumeAnim( sprite ) See Also • Sprite.GetElapsedAnimTime • Sprite. GetTotalAnimTime • Sprite.PauseAnim • Sprite. PlayAnim • Sprite. StopAnim Sprite.SetColor Brief Sets the color of the sprite. Definition Sprite.SetColor( Sprite sprite, Vector4 rgba ) Sprite.SetColor( Sprite sprite, number red = 1, number green = 1, number blue = 1, number alpha = 1 ) Arguments sprite - The sprite to update.rgba - A Vector4 containing the RGBA values where each component must be between 0.0 and 1.0.red - The red component, ranges from 0 to 1. Defaults to 1 .green - The green component, ranges from 0 to 1. Defaults to 1 .blue - The blue component, ranges from 0 to 1. Defaults to 1 .alpha - The alpha component, ranges from 0 to 1. Defaults to 1. Return Values None. Description Sets the color of the sprite. Examples redHalfAlpha = Vector4.Create( 1, 0, 0, 0.5 ) sprite = Sprite.Create() Sprite.SetColor( sprite, redHalfAlpha ) See Also • Sprite.GetColor Sprite.SetPosition Brief Sets the position of the sprite. Definition Sprite.SetPosition( Sprite sprite, Vector4 position ) Sprite.SetPosition( Sprite sprite, number x = 0, number y = 0 ) Arguments sprite - The sprite to update.position - The new sprite position, where only the X and Y members are used.x - The X component of the sprite position.y - The Y component of the sprite position. Return Values None. Description Sets the screen coordinate of the sprite. The position specifies the coordinate of the center of the sprite. Examples pos = Vector4.Create( 10, 10 ) sprite = Sprite.Create() Sprite.SetPosition( sprite, pos ) See Also • Sprite.GetPosition Sprite.SetRotation Brief Sets the rotation of the sprite. Definition Sprite.SetRotation( Sprite sprite, number rotation ) Arguments sprite - The sprite to update.rotation - The new sprite rotation (in degrees). Return Values None. Description Sets the rotation of the sprite in degrees. Examples sprite = Sprite.Create() Sprite.SetRotation( sprite, 90.0 ) See Also • Sprite.GetRotation Sprite.SetScale Brief Sets the scale of the sprite. Definition Sprite.SetScale( Sprite sprite, Vector4 vector ) Sprite.SetScale( Sprite sprite, number x = 1, number y = 1 ) Arguments sprite - The sprite to update.vector - The new sprite scale, where only the X and Y members are used.x - The horizontal sprite scale.y - The vertical sprite scale. Return Values None. Description Sets the x and y scale of the sprite. Examples scale = Vector4.Create ( 10, 10 ) sprite = Sprite.Create () Sprite.SetScale ( sprite, scale ) See Also • Sprite.GetScale Sprite.SetTexture Brief Sets the current texture of the sprite. Definition Sprite.SetTexture( Sprite sprite, Texture texture ) Arguments sprite - The sprite to update.texture - An instance of the Texture class that will represent the graphic of the sprite. Return Values None. Description Sets the current texture of the sprite. Note that this texture is replaced if an animation is played on the sprite. The UVs are set to default, i.e. the whole of the texture. Examples sprite = Sprite.Create() Sprite.SetTexture( sprite. Texture.Find( "SpriteTexture" ) ) See Also • Sprite.SetUvs Sprite.SetUvs Brief Sets the UVs of the sprite. Definition Sprite.SetUvs( Sprite sprite. Sprite.SetUvs( Sprite sprite, Sprite.SetUvs( Sprite sprite, number tru, number trv ) Sprite.SetUvs( Sprite sprite. number tlu, number tlv, number bru, Vector4 tlbr ) number tlu, number tlv, number blu, Vector4 tlbl, Vector4 brtr ) number brv ) number blv, number bru, number brv. Arguments sprite - The sprite to update.tlu - The u-component of the top left texture coordinate for the sprite.tlv - The v-component of the top left texture coordinate for the sprite.blu - The u-component of the bottom left texture coordinate for the sprite.blv - The v-component of the bottom left texture coordinate for the sprite.bru - The u-component of the bottom right texture coordinate for the sprite.brv - The v-component of the bottom right texture coordinate for the sprite.tru - The u-component of the top right texture coordinate for the sprite.trv - The v-component of the top right texture coordinate for the sprite.tlbr - A vector containing the top left and bottom right UV coordinates for the sprite.tlbl - A vector containing the top left and bottom left UV coordinates for the sprite.brtr - A vector containing the bottom right and top right UV coordinates for the sprite. Return Values None. Description Sets the UVs of the sprite. If passing in 4 numbers either as numbers or packed inside a Vector4 it assumes a rectangle and generates the two other uvs from the two uvs specified. If 4 uvs are supplied it uses them as is. The default uvs for a Sprite are [ 0,0 ],[ 0,1 ],[ 1,1 ],[ 1,0 ]. Also, UVs are set to the default when Sprite.SetTexture is called or Sprite.PlayAnim. Examples sprite = Sprite.Create() Sprite.SetTexture( sprite, texture ) — Example 1: Set to default UVs using each prototype Sprite.SetUvs( sprite, 0, 0, 1, 1 ) Sprite.SetUvs( sprite, Vector4.Create( 0, 0, 1, 1 ) ) Sprite.SetUvs( sprite, 0, 0, 0, 1, 1, 1, 1, 0 ) Sprite.SetUvs( sprite, Vector4.Create( 0, 0, 0, 1 ), Vector4.Create( 1, 1, 1, 0 ) ) — Example 2: Set the sprite to use the top left quadrant of the texture Sprite.SetUvs( sprite, 0, 0, 0.5, 0.5 ) See Also • Sprite.SetTexture • Sprite.PlayAnim Sprite.StopAnim Brief Stops the current animation if it is playing. Definition ! Sprite.StopAnim( Sprite sprite ) Arguments sprite - The sprite to update. Return Values None. Description Stops the current animation if it is playing. The sprite's texture is left at whatever was last displayed. Examples ! Sprite.StopAnim( sprite ) See Also • Sprite.GetElapsedAnimTime • Sprite. GetTotalAnimTime • Sprite.PauseAnim • Sprite.PlayAnim • Sprite. ResumeAnim SpriteAnim SpriteAnim.AddFrames Brief Adds one or more new frames to an animation. Definition SpriteAnim.AddFrames( SpriteAnim anim, Texture texture, number frameWidth = textureWidth, number frameHeight = textureHeight ) Arguments texture - the new frame of animation.frameWidth - the width of the frame (defaults to the width of the specified texture).frameHeight - the width of the frame (defaults to the height of the specified texture). Return Values None. Description Adds one or more new frames to an animation. If frameWidth and/or frameHeight is specified it subdivides the texture up into several frames, where frames are in left to right and then top to bottom order. Examples — Create a 2 frame sprite animation anim = SpriteAnim.Create() SpriteAnim.AddFrames( anim, Texture.Find( "imagel" ) ) SpriteAnim.AddFrames( anim, Texture.Find( "image2" ) ) — Loop the animation every second sprite = Sprite.Create() Sprite.PlayAnim( sprite, anim, 2 ) See Also • Sprite.Create • Sprite.PlayAnim • SpriteAnim.Create SpriteAnim.Create Brief Creates a new SpriteAnim object. Definition SpriteAnim SpriteAnim.Create() Arguments None Return Values A new SpriteAnim instance. Description Creates a new SpriteAnim object. Examples ! anim = SpriteAnim.Create() See Also • SpriteAnim. AddFrames SpriteAnim.IsLooping Brief Reports if the animation is looping or not. Definition ! boolean SpriteAnim.IsLooping( SpriteAnim anim ) Arguments anim - The srite anim object. Return Values Returns true if the animation has been set to looping and false otherwise. Description Reports if the animation is looping or not. Examples ! print( SpriteAnim.IsLooping( myAnim ) ) See Also • SpriteAnim.SetLooping SpriteAnim.SetLooping Brief Sets the animation looping status. Definition ! SpriteAnim.SetLooping( SpriteAnim anim, boolean value ) Arguments value - true to make the animation to loop, false to make the animation play once. Return Values None. Description Sets the animation to loop or not. Examples ! anim = SpriteAnim.Create() ! SpriteAnim.SetLooping( anim, true ) See Also • SpriteAnim.IsLooping